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General Category => Entertainment and Media => Topic started by: Dale Gobbler on April 13, 2008, 07:40:55 pm

Title: Final Fantasy Tactics A2
Post by: Dale Gobbler on April 13, 2008, 07:40:55 pm
Good news everybody. FFTA2 will be released sometime this summer for the Nintendo DS. It's been out in Japan since last October. It keeps the same gameplay style as it's prequel (FFTA) and looks like in has 2 new races (Seeq and Gria). The setting is going to be in the real Ivalice instead of the Ivalice that was dreamed up in FFTA. Looks like a totally different story with different characters, but maybe some characters from the first installment will make an appearance.

Wiki Link: http://en.wikipedia.org/wiki/Final_Fantasy_Tactics_A2:_Grimoire_of_the_Rift
Title: Final Fantasy Tactics A2
Post by: Timothy Musclerash on April 13, 2008, 07:45:04 pm
The Cid in this one isn't the same Cid from FFTA, fyi. Unless he got TRANFORMED or something.

Also the Judges are way better in this than in FFTA. I dunno if that wiki article talks about it, but basically you can break the laws if you want, but if you don't you get rewarded with bonus items.
(I've played the jap version)
Title: Final Fantasy Tactics A2
Post by: theHunter on April 13, 2008, 10:05:57 pm
Doesn't A2 take place in Ivalice proper and not Neverending Story Ivalice?
Title: Final Fantasy Tactics A2
Post by: Feldschlacht IV on April 13, 2008, 10:15:40 pm
A2 takes place in actual Ivalice, the same Ivalice from FFT and FF12.

I never played the original FFA, so I have no idea what to expect. I don't own a DS either, so I don't even know if I'll get to play it, but it looks decent so far, I suppose.
Title: Final Fantasy Tactics A2
Post by: Marcus on April 13, 2008, 10:21:02 pm
Why is it being called Advanced 2?  Shouldn't it be Tactics DS?
Title: Final Fantasy Tactics A2
Post by: Liman on April 13, 2008, 10:38:37 pm
Why is it being called Advanced 2?  Shouldn't it be Tactics DS?

Haha, that's a pretty good point. I guess they felt that it was easier to market the game as a sequel and simply kept the name.
Title: Final Fantasy Tactics A2
Post by: theHunter on April 13, 2008, 10:55:17 pm
A2 takes place in actual Ivalice, the same Ivalice from FFT and FF12.

I never played the original FFA, so I have no idea what to expect. I don't own a DS either, so I don't even know if I'll get to play it, but it looks decent so far, I suppose.

And Vagrant Story.

FFA was decent, it's good to hear that the judges are better.
Title: Final Fantasy Tactics A2
Post by: Dead Phoenix on April 14, 2008, 12:22:42 am
Why is it being called Advanced 2?  Shouldn't it be Tactics DS?
Actually its just A2 not Advanced(I'm serious)
Title: Final Fantasy Tactics A2
Post by: Marcus on April 14, 2008, 12:45:16 am
Actually its just A2 not Advanced(I'm serious)

my god square... my god

i'm going to ignore everything that's a part of the "ivalice alliance" until square releases a game that somehow answers how the high fantasy rabbit girl prancing world of ff12 connects with the dark and realistic tactics and vagrant story.
Title: Final Fantasy Tactics A2
Post by: MysteriousWanderer on April 14, 2008, 03:03:21 am
The game is going to be released on June 24. I was pretty excited when they released the date and they recently announced the date for FFIV too.

I hope the menus are easier to access this time around since the game will support dual screens.
Title: Final Fantasy Tactics A2
Post by: Sarah on April 14, 2008, 04:05:41 am
they recently announced the date for FFIV too.
when is that 'cause i've seriously had the japanese roms on my computer for like half a year.
Title: Final Fantasy Tactics A2
Post by: PTizzle on April 14, 2008, 08:08:11 am
I'm looking forward to this. FFXII: RW was a BIG letdown for me (it was like a crappy RTS mixed with a crappy RPG) and I'm looking forward to another good portable RPG to keep me going. The first was quite good - definitely on the easy/cutesy side of Ivalice, but fun and a good time drainer nontheless. I'm hoping they beef up the story and tone down the cutesy factor for this one.
Title: Final Fantasy Tactics A2
Post by: theHunter on April 14, 2008, 08:36:28 am
my god square... my god

i'm going to ignore everything that's a part of the "ivalice alliance" until square releases a game that somehow answers how the high fantasy rabbit girl prancing world of ff12 connects with the dark and realistic tactics and vagrant story.

Tactics takes place roughly 1000 years after FFXII and around the same time as Vagrant Story. The Seeq and Banga, enemies in FFT have integrated into society.  Very few Viera have traveled the world which is why many have never seen one. Also there are more than one Viera woods. Valendia (the country of Vagrant Story) was assimilated into the Archadian Empire.

Looking at the maps I'm pretty sure that Ordallia (or whatever that other country was in FFT) is to the west of the Tomb Of Raithwall, this part is an assumption.

The Ivalice of FFT Advance is just a city in a Fairy Tale world similar to Fantastica from the Neverending Story.
Title: Final Fantasy Tactics A2
Post by: Dead Phoenix on April 14, 2008, 10:31:19 am
FFXII takes place roughly 1000 years after tactics and around the same time as Vagrant Story. The Seeq and Banga, enemies in FFT have integrated into society.  Very few Viera have traveled the world which is why many have never seen one. Also there are more than one Viera woods. Valendia (the country of Vagrant Story) was assimilated into the Archadian Empire.

Looking at the maps I'm pretty sure that Ordallia (or whatever that other country was in FFT) is to the west of the Tomb Of Raithwall, this part is an assumption.

The Ivalice of FFT Advance is just a city in a Fairy Tale world similar to Fantastica from the Neverending Story.
Where did you find this information?  I don't remember seeing any banga(goblins maybe...) or seeq in FFT and from what I've heard FF12 takes place before FFT, supposably the airship from the last level is from FF12's era and its stated in the information of Seggy Woods(or something like that) that the moogles are extinct.

http://en.wikipedia.org/wiki/Ivalice#Timeline

square hasn't said much about it, probably because they are still trying to figure it all out(they should just admit FFT and VS has nothing to do with the new games, and just say they are a completely different Invalice based off the old one with a couple similarities)
Title: Final Fantasy Tactics A2
Post by: theHunter on April 14, 2008, 11:49:22 am
Where did you find this information?  I don't remember seeing any banga(goblins maybe...) or seeq in FFT and from what I've heard FF12 takes place before FFT, supposably the airship from the last level is from FF12's era and its stated in the information of Seggy Woods(or something like that) that the moogles are extinct.

http://en.wikipedia.org/wiki/Ivalice#Timeline

square hasn't said much about it, probably because they are still trying to figure it all out(they should just admit FFT and VS has nothing to do with the new games, and just say they are a completely different Invalice based off the old one with a couple similarities)

The timeline part came from Square. They said in an interview before FF12 came out the FFT took place about 1000 years before hand Edit: This part is backwards FF12 THEN FFT. The Seeq part was a guess. And the fact that Arcadia assimilated Valendia is just something thats accepted XD

The reason Valendia's assimilation is accepted due to the Riskbreakers being in Archadia in 12 and also the Kiltia religion which was the religion of the ghost town in VS.  Either Valendia broke away from Ivalice afterwards or Archadia took it over in their conquest, the assimilation is what it accepted.

Title: Final Fantasy Tactics A2
Post by: XxSylverxX on April 14, 2008, 01:16:23 pm
square is starting to remind me of marvel comics.
Title: Final Fantasy Tactics A2
Post by: maladroithim on April 14, 2008, 02:28:06 pm
Actually its just A2 not Advanced(I'm serious)

Also it would be Advance and not Advanced.  I have no idea why so many gamers (who tend to be autistic nerds) thought the last Game Boy was the Game Boy Advanced because that is not what it was called.
Title: Final Fantasy Tactics A2
Post by: theHunter on April 14, 2008, 05:05:28 pm
square is starting to remind me of marvel comics.

 :fogetlaugh:
Title: Final Fantasy Tactics A2
Post by: Marcus on April 14, 2008, 05:08:33 pm
Quote
Also it would be Advance and not Advanced.  I have no idea why so many gamers (who tend to be autistic nerds) thought the last Game Boy was the Game Boy Advanced because that is not what it was called.

For me it's because "Advanced" sounds grammatically correct.  Personally, it pains me to even type Kingdom Hearts because the title is so ridiculously wrong.  I can't even verbally acknowledge some James Bond films because the titles are so bad.

There's a reason I don't read manga or watch anime.
Title: Final Fantasy Tactics A2
Post by: Feldschlacht IV on April 14, 2008, 05:44:47 pm
FFXII takes place roughly 1000 years after tactics and around the same time as Vagrant Story. The Seeq and Banga, enemies in FFT have integrated into society.  Very few Viera have traveled the world which is why many have never seen one. Also there are more than one Viera woods. Valendia (the country of Vagrant Story) was assimilated into the Archadian Empire.

Looking at the maps I'm pretty sure that Ordallia (or whatever that other country was in FFT) is to the west of the Tomb Of Raithwall, this part is an assumption.

The Ivalice of FFT Advance is just a city in a Fairy Tale world similar to Fantastica from the Neverending Story.

What are you talking about? Final Fantasy Tactics is AFTER Final Fantasy 12.
Title: Final Fantasy Tactics A2
Post by: theHunter on April 14, 2008, 05:59:50 pm
What are you talking about? Final Fantasy Tactics is AFTER Final Fantasy 12.

Apparently you missed my other post where I corrected myself...
Title: Final Fantasy Tactics A2
Post by: maladroithim on April 14, 2008, 06:17:31 pm
Apparently you missed my other post where I corrected myself...

Ummm edit?

Anyway I forgot to comment on this game earlier!

I loved FFTA with really the sole exception of the law system, which was in my opinion occassionally game-breaking.  Sometimes when something like Swords or Attack would be banned, you'd be in a really tough spot.  Also the system favored the computer because computer players could not be jailed.  It was also a useless system, because if you kept track of the laws you could always just wait a day or two until the laws were in your favor.  The minor revisions to major features such as that one have me really excited.  Furthermore, handheld games still weren't taken very seriously when FFTA came out, so now that they are, I can only imagine FFTA2 will be that much better.
Title: Final Fantasy Tactics A2
Post by: Dead Phoenix on April 15, 2008, 01:04:32 am
I loved FFTA with really the sole exception of the law system, which was in my opinion occassionally game-breaking.  Sometimes when something like Swords or Attack would be banned, you'd be in a really tough spot.
Personally when i entered a battle I would check the current laws and try to set my characters up so they would be able to do something without breaking the laws(even if really wanted to level a job that used swords or whatever). though it can hard to do early on when you have few characters who don't have alot of job/abilities options, the beginning laws aren't that bad.

Quote
Also the system favored the computer because computer players could not be jailed.
This is not true in the least, only a few computer characters cannot be sent to jail and they only show up on certain missions(a lot of missions, butt 99% of computer characters can be sent to jail(they just didn't break laws very often).  As luck would have it, in FFTA2 the computer is not affected laws in the least and breaking a law once means you can't bring any characters to life if they die(as well as certain mission where breaking the law mean you failed).

Personally I liked FFTA's law system and was dissapointed that many laws where removed for the English version, the less then/greater then damage/cure laws were awesome.  BTW there are laws in FFTA2 that put the Japanese FFTA laws to shame.
Title: Final Fantasy Tactics A2
Post by: maladroithim on April 15, 2008, 02:55:27 pm
This is not true in the least, only a few computer characters cannot be sent to jail and they only show up on certain missions(a lot of missions, butt 99% of computer characters can be sent to jail(they just didn't break laws very often).  As luck would have it, in FFTA2 the computer is not affected laws in the least and breaking a law once means you can't bring any characters to life if they die(as well as certain mission where breaking the law mean you failed).

Sorry, I thought I remembered that the AI characters would never, ever be jailed.  I think that much of the fun of games like this is carefully tweaking your character builds, and I think that the law system works directly against this as it randomly and arbitrarily gives advantages and disadvantages to using specific builds.  But apparently you like the system because it forces you to make a more diverse party?  Different strokes I guess.
Title: Final Fantasy Tactics A2
Post by: Ragnar on April 15, 2008, 11:56:13 pm
Not just any Grimoire

Grimoire... of the RIFT
Title: Final Fantasy Tactics A2
Post by: Dead Phoenix on April 16, 2008, 01:15:28 am
Sorry, I thought I remembered that the AI characters would never, ever be jailed.  I think that much of the fun of games like this is carefully tweaking your character builds, and I think that the law system works directly against this as it randomly and arbitrarily gives advantages and disadvantages to using specific builds.  But apparently you like the system because it forces you to make a more diverse party?  Different strokes I guess.
The problem with specific characters build is that eventually you'll always be doing the same thing every battle, the laws made it so all those abilities(and jobs) you would never use, not because they bad, but because they we're not the most efficient or whatever would actually see some use and occasionally making some of the battles actually challenging(the DMG2 laws come to mine, as well as the DMG/Cure </> laws from the Japanese version(those were my favorite laws)).  Also most of the time any specific build you made for a character would be usable, only being screwed over by laws once every 4 battles are so and as you already mentioned checking the upcoming laws make avoiding them easier and the law cards can practically break the game if you use them right.
Title: Final Fantasy Tactics A2
Post by: maladroithim on April 16, 2008, 03:39:39 am
The problem with specific characters build is that eventually you'll always be doing the same thing every battle, the laws made it so all those abilities(and jobs) you would never use, not because they bad, but because they we're not the most efficient or whatever would actually see some use and occasionally making some of the battles actually challenging(the DMG2 laws come to mine, as well as the DMG/Cure </> laws from the Japanese version(those were my favorite laws)).  Also most of the time any specific build you made for a character would be usable, only being screwed over by laws once every 4 battles are so and as you already mentioned checking the upcoming laws make avoiding them easier and the law cards can practically break the game if you use them right.

Well my original point was that the law system is ultimately pointless because you can always waste a day or two until they are in your favor.  The higher concepts of forcing you to reconfigure your party or have a diverse group of characters are therefore made null.  I think that most people agree that the law system is stupid and really frustrating and makes you feel like you've been punished occasionally for absolutely no reason.  The sequel seems like it will reward you for fulfilling secondary objectives rather than punishing you for not meeting arbitrary ones, which in my opinion is much better game design.  But maybe the cool thing is that we're both happy!
Title: Final Fantasy Tactics A2
Post by: Marcus on April 16, 2008, 04:05:40 am
I don't have anything else to contribute to this topic other than I have owned FF12 since 06 and I'm 80 hours in and still haven't beaten it.  I don't even remember if the game had a story, all I know is that 90% of the time was spent fighting monsters to afford better equipment.
Title: Final Fantasy Tactics A2
Post by: theHunter on April 17, 2008, 06:28:29 am
I don't have anything else to contribute to this topic other than I have owned FF12 since 06 and I'm 80 hours in and still haven't beaten it.  I don't even remember if the game had a story, all I know is that 90% of the time was spent fighting monsters to afford better equipment.

They shouldve had the monsters drop shit loads of bout it armor/weapons ala Diablo or Dugeon Seige.
Title: Final Fantasy Tactics A2
Post by: The Dude on April 17, 2008, 09:02:18 am
Hopefully this time my magic won't miss. It did this almost 60% of the time in FFTA.
Title: Final Fantasy Tactics A2
Post by: HL on April 17, 2008, 10:02:50 am
The laws in FFTA weren't even random, they are based on the day + where you are in the storyline.
Title: Final Fantasy Tactics A2
Post by: The Dude on April 17, 2008, 11:28:05 pm
Laws were never a hassle. If you kept your party full of diverse job classes, you could pretty much catter your battlers to fit the situation. Like, keep a large party instead of a small one. *Had a full roster.
Title: Final Fantasy Tactics A2
Post by: Master Tea on April 18, 2008, 12:14:00 am
Laws were annoying, yeah, but pretty easy to get around. Going back to T from TA feels so liberating.

Let's hope this one's not insanely easy, either. The enemies in T were pretty brutal by themselves, and damn malicious compared to TA.
Title: Final Fantasy Tactics A2
Post by: The Truth on April 18, 2008, 03:39:02 pm
FFTA was really gay sorry. The feel of he game sucked, the quest system sucked, the story REALLY SUCKED the law system was awful etc.

I recently have replayed FFT and Tactics Ogre and I hope this game is much more like them.
Title: Final Fantasy Tactics A2
Post by: XxSylverxX on April 18, 2008, 03:54:31 pm
Yeah FFTA kinda blew, it was a little bit fun for a while, but ultimately fft was way better in every way. So I hope its just more like the original tactics instead of the kiddy-ised garbage ffta was.
Title: Final Fantasy Tactics A2
Post by: Sludgelord on April 18, 2008, 04:06:32 pm
i don't think there's been an rpg with an adult main character in like 6 years.
Title: Final Fantasy Tactics A2
Post by: maladroithim on April 18, 2008, 06:52:29 pm
i don't think there's been an rpg with an adult main character in like 6 years.

Lost Odyssey and a lot of others I guess and I think I'm just being a jerk so nevermind.
Title: Final Fantasy Tactics A2
Post by: goat on April 20, 2008, 09:02:04 am
I thought the first FFTA was great, and a good throwback to tactics ogre. I just hope they put some better multiplayer options in there now.
Title: Final Fantasy Tactics A2
Post by: Dead Phoenix on April 20, 2008, 09:52:23 am
I thought the first FFTA was great, and a good throwback to tactics ogre. I just hope they put some better multiplayer options in there now.
i've only played it on an emulator, in japanese, but from what i've heard i believe there are no multiplayer options, just item trading or something.
Title: Final Fantasy Tactics A2
Post by: Little Wing Guy on April 20, 2008, 03:15:15 pm
FFTA was the first FF Tactical game I ever played (and heard of for the matter, I live under a rock incase your wondering) so to me it was the bees knees, I had nothing else to compare it to. To this day I still like it. I do hope theres better muti-player this time, its not like we're asking for a lot, all I wanna do is pound my friends little sprite characters to a bloody pulp because I can't so it in real life xD

Now its just a case of will it or won't it be released in Europe.
Title: Final Fantasy Tactics A2
Post by: Cho on April 20, 2008, 07:29:12 pm
Confession:
I liked the story of Final Fantasy Tactics Advance. I didn't mind that it was about kids. I didn't mind the quest system. I liked the new jobs.

But:
The quest system is something I think a lot of SRPG should have. In FFT, the propositions should  have let you fight battles, for example. The quest system shouldn't be the only thing going on in the game though.

The jobs system was ok, but it seemed so unbalanced at how quickly new abilities are unlocked. It's like, you fight the first couple of battles and can only get 3 or so abilities, then after the fifth battle, suddenly nearly every weapon in the entire game is unlocked at the store.

The art style is terrible, and remains so in FFTA2.

The judges are awful, and not in the "THE LAWS ARE SO UNFAIR I HATES IT" way. No, the problem I had was that they destroyed my suspension of disbelief. Yeah yeah, WHY DO I CARE ABOUT REALISM IN A GAME WHERE TINY BEAR-BATS FIRE CANNONS AT ONE ANOTHER??? I don't mind any of the RPG schtick (HAR HAR THEY ALL STAND IN PLACE DURING BATTLE AND TAKE TURNS WHAT'S THAT ABOUT???), but the appearance of omnipotent beings on the battle field at every battle to make sure everyone follows the rules? That's too much for me. It ruined the feel of the game because it is just that stupid of a concept.
Title: Final Fantasy Tactics A2
Post by: maladroithim on April 21, 2008, 04:03:40 pm
Stuff

I agree with most of this.  It was weird in FFTA how weapons would have different stats, but that the only real difference and thing you were interested in were which abilities you would get.  Usually the difference between one sword and another was 100 attack power versus 102 attack power so I didn't really see the point of the weapons having any characteristic other than carrying skills (and maybe like two-handed sword category does more damage than one-handed sword category).