Gaming World Forums
General Category => Entertainment and Media => Topic started by: Marcus on May 14, 2008, 09:19:07 am
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Okay, so a gameplay trailer for the new Banjo Kazooie game has been leaked.
Watch it here (http://www.destructoid.com/first-gameplay-footage-of-banjo-kazooie-nuts-bolts-85806.phtml)
My thoughts of the gameplay were both "eeeeewww" and "awesome."
Cool Shit
-I love the idea of building vehicles on the fly. It's got a very "sandbox" appeal in that you probably get an objective (race shit, find shit, kill shit) but you get to personally customize the vehicle you choose which probably directly affects your strategy. I loved the vehicle with the spiked chain and the airship that launched a little rocket fighter plane.
-I hated Banjo Kazooie. I know there's a lot of fans from the N64 days but I hated every platformer that made you collect 100s of useless garbage just to open a door.
-Definitely more action oriented. I think I fell asleep playing BK once because it was such a slow platformer even when compared to DK64 or Mario 64.
-Rare never fails in the music department.
Bad Shit
-It's a pretty different game than what everyone was expecting.
-The graphics are... ugh. It's like really cartoony but super blocky and the soft shadows don't go well with the plain and brightly colored world. It's like taking a bugs bunny cartoon and painting in drop shadows using an airbrush. Blech.
-It's Rare... their track record hasn't been good in the past decade
lol discuss
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I'm rather flabbergasted. This looks fine and all, but I really hope the vehicle thing isn't the main aspect of the game. I want it more like the old Banjos. The vehicle gimmick looks nice though.
I adored the old banjos, so I HOPE there's ALOT more to it than just this. Even if the vehicle gimmick takes all the place, I'm sure it'll still be a remarkable game.. just not quite the Banjo game I was expecting.
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I'm pretty sure that's the main reason why franchises change. They could have easily just made a cast of new characters but Banjo Kazooie is popular so instead of making "original characters new game" they just take old characters and make a new game around it. Nintendo has been doing this for years so I don't know why people only whine about it when a different company does it.
They did mention there'd be the classic platform elements of the old games but if the vehicle aspects are the main focus then I don't see how you can call it a gimmick since it was specifically designed around that aspect. It's not like the DS' touch screen which is primarily used as a menu or mini-map.
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I never actually played Banjo Kazooie or whatever when it was on the N64, so maybe I missed something, but what was the big deal about it?
I watched the trailer and uh, I don't really even know what I was watching. I didn't understand the gameplay mechanics at all beyond DRIVING AROUND SHOOTING (I THINK?) STUFF; was that part of the original? Anyway, I think it's alright, in terms of graphics, but I can't really tell anything else from the trailer and being that I never played the originals, I don't know if this is supposed to be a big deal (Goldeneye 2!!!!!!) or what.
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This...doesn't look like I expected. It seriously just looks like a vehicular combat game. I'm hoping that's just one of the aspects that they decided to show in the gameplay trailer, but I won't hold my breath.
I quite liked the original games, they were a good bit of fun. I'd always entertained the idea that a sequel would be pretty good as well, but I really don't know now.
I'll save anything more for further updates as this really doesn't show a lot bar Banjo driving a blocky car around.
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I never actually played Banjo Kazooie or whatever when it was on the N64, so maybe I missed something, but what was the big deal about it?
It was a pretty decent 3D platformer that featured massive explorable worlds akin to Mario 64 but were more puzzle based than twitch platform hopping and there was no rigid mission structure like in Mario 64. The level design was pretty good but I didn't like the game because there was literally dozens of collectible stuff and it felt really arbitrary (you collected needed puzzle pieces to open new worlds, little furry monsters called jingos where 8 of them would give you a puzzle piece, then you needed musical notes to open up the doors LEADING to the new worlds, then you had eggs which acted as ammunition, feathers that let you fly, golden feathers which gave you a super shield, tokens which turn you into animals IT WAS A HUGE MESS).
Anyways, besides the rehash of old characters that have been pretty much dead for 10 years, the game seems to have a focus on the same environmental interaction the previous games had. You'll notice in the video a vehicle launching a soccer ball around and a vehicle picking up objects and placing them inside of a pen. The original Banjo Kazooie never gave you actual objectives, you were supposed to explore the world and figure out how to obtain one of the Totally Arbitrary Collectible Objects (10 points to anyone who knows what game that's from) and that was its biggest appeal. I'm guessing this game's appeal is customizing your vehicles meaning one player experiences the game different from the other.
Or something.
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I'm a bit disappointed but I Will still pick it up and hopefully I will hear more about this matter.
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I'm hoping that's like SUPER EARLY ALPHA BUILD or something because the graphics are jarring and ugly and the framerate is AWFUL. It looks like it could be fun, but I'm not sure why Banjo and Kazooie are the vehicle (lol get it) for this type of game. Why revive a decade old franchise with a game completely unrelated to what the original was about? You might as well take Earthworm Jim and drop him a WORLD CHAMPIONSHIP POKER game or something. I liked Banjo Kazooie when I was, you know, 10 or whatever, because it was a pretty fun and lighthearted platformer with good graphics and big worlds. I'd play a new game in the series solely for the sake of nostalgia, but there's nothing to be nostalgic about when it's completely different from the originals.
Of course, this is a LEAKED video I guess, and not something Rare probably even wanted to show the public so they are deserving of the benefit of the doubt.
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NO!!!!!!VFECSDX FUCKINGVC
i am the biggest fucking banjo-kazooie fan and ever since that old teaser i was planning on buying a 360 JUST FOR THIS GAME
i never care about graphics and stuff so that doesnt really matter to me. but the gameplay just looks ITS NOT BANJO-KAZOOIE ANY MORE
this fucking almost brought a tear to my eye jesus fuck. WHAT HAPPENED TO N64 RARE THEY WERE SO FUCKING GOOD and now they're just shitting out this crap FUCKING
you totally just ruined my day marcus. i think i would rather have not known :(
i SINCERELY HOPE that this is like a side-game or something and isn't intended to be the actual new banjo-kazooie and maybe it will be released in addition to an actual platformer
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I am a huge Banjo Kazooie fan. It's one of my favourite games for the N64 - that, and Conker's Bad Fur Day, and it's probably my favourite N64 franchise. I play those games to death. Marcus is right when he says the collectibles part was awful. That was the worst part of Banjo Kazooie for me but I think Rare saw their mistake when they were making Banjo Tooie and took out A BUNCH of shit you had to collect and concentrated more on the puzzle-type gameplay.
If you've played Banjo Tooie, you'd know how toned down the collecting stuff is. You don't even really need to look for the Jinjos in Tooie, eggs come in batches of 20, feathers come in batches of 10 and these batches respawn too.
This doesn't look TOO overwhelming (it doesn't look anything like the last 2 games, though!!) but I'm still excited because I love that bear and bird. They were always one of my favourite "game teams" and the Banjo Kazooie worlds are always bright and fun and detailed and creative. Banjo Tooie was an improvement upon Banjo Kazooie because it took out most of the collectibles stuff so I'm guessing Rare wasn't blind to that. Hopefully, they did other stuff to improve it even further.
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This is like when Shadow The Hedgehog came out! Way to ruin another franchise video game gods! *goes to room and starts crying*
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This is like when Shadow The Hedgehog came out! Way to ruin another franchise video game gods! *goes to room and starts crying*
sonic was ruined long before shadow the hedgehog came out, that game only cemented it.
and this is nowhere near that bad. the more i look at this the better it seems, but that's because after the initial shock i've been trying to look at it on its own rather than a true banjo-kazooie sequel. some of the shit seems really neat.
this stuff, though, makes it seem a lot cooler
RARE says they didn't want to make a hi res version of the old Banjo platformer.
- You create vehicles with parts you find around the levels.
- GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft.
- RARE showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying.- There will be 1,600 parts including weapons that you'll be able to attach to the vehicles.
- The town is called Showdown Town.
- GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting.
- Showdown Town is 16 times larger than anything RARE has created before.
- Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas.- Note collecting is back and will act has currency that'll allow you to bu vehicle blueprints.
- RARE says there are 15 different challenges spread across 6 different levels. There will also be side missions.
especially the part about the diferent uses for the parts, i really like how it doesnt seem like it will be very limiting and it actually rewards logic (like the position of the properller fan mentioned there)
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Hmm I'm not a graphics guy but this is a rare game isn't it?
I can't think of one game Rare has ever made that wasn't like the height of graphics when it was released (alot of them even from older console generations still look good by today's standards) so what's this game's problem? Hopefully this is only because it's so early in development. Atleast I guess it's early in development, like all Rare games there's like a 10 year development time after you first hear about it then another 5 year wait after you see actual gameplay.
Anyway the graphics wouldn't be much of a problem for me if the gameplay looked more promising. I'm hopeing that the game doesn't focus on vehicle combat but turns out more like Jak II and III where vehicles are used as sorta an addition to the platforming gameplay.
I've always wondered how the core gameplay would play in this game though, most of Banjo's moves and the way you used them in the old games were pretty much exactly like Mario 64 (Pound the Ground, Backflip, Long Jump etc). I don't think that Nintendo can copyright these kinds of things so it'd be nice if they did like Banjo-Tooie and made you start off with all the moves from the previous games and then you gain more through the course of this game.
EDIT: @ missingno's post - Damn actually that sounds awesome. This game really seems like it'll be fun to just screw around in.
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I'm very excited for this. For one, I don't think it's a true sequel, or something. Even if it is, I think Rare is using the vehicle shit as a way to add more to the puzzles. Like...SPRINGING OVER A WALL or some shit like that. Making the puzzles bigger and cooler, maybe?
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I'm very excited for this. For one, I don't think it's a true sequel, or something. Even if it is, I think Rare is using the vehicle shit as a way to add more to the puzzles. Like...SPRINGING OVER A WALL or some shit like that. Making the puzzles bigger and cooler, maybe?
Yeah and plus judging from the amount of parts that are in the game there'll probably be multiple ways to tackle every puzzle like instead springing over that wall if you have a part that makes your vehicle really fast plus something to make it lighter like balloons you could probably jump the wall from a nearby ramp-like ledge.
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well I looked at interview at IGN and it say theres many ways to take on each challenge and even ways thay never imagined.
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Maybe the car thing is proeminent only in this certain world? That is, if it still works with worlds like other Banjo games. If that's the case, then cool. The vehicle stuff looks pretty great, but I just wish it isn't EVERYTHING.
I did love the collectibles. Gives alot to do. But you weren't ever overwhelmed by the collectibles.
Also, it's lighthearted and cartoony, but in no way is it children-only. It's cartoony and lighthearted in a classy way.
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Well, for the record, in Banjo Tooie, there's a world called Witchyworld where Banjo has to transform into a car and run over shit. So maybe it's just a transformation for a world in this game. I dunno.
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The vehicles are the main focus guys but there will still be platforming elements.
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The vehicles are the main focus guys but there will still be platforming elements.
Its like playing Halo but you shoot eggs n shit.
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well I looked at interview at IGN and it say theres many ways to take on each challenge and even ways thay never imagined.
The term for that is called emergent complexity, and I keep my eye out for any instance of it because I am a sucker for it.
Yeah, this is what gets me sorta excited. The vehicle thing was jarring at first, but then it began looking like a traditional objective based collecting 3d platformer. With the exception that most of the stuff was happening with vehicles. Custom vehicles.
If the customizability really is all that it's cracked up to be (it looks very promising from here), then it looks to be a great platformer title in that mind-blowingly novel way akin to Mario Galaxy. I don't like keeping my expectations too high, but if it's close to what I imagine is their concept, then it might look to fit in with the Banjo-Kazooie franchise better than we thought, albeit in a very different way.
I do hope they polish those graphics.
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I've always liked the Banjo games and actually preferred the original to Super Mario 64. I dunno, there was something about that first level where I crawled to the top of that ant hill from the inside and then managed to stand on top and could see across the entire level that brought up a "holy shit" moment back then. The entire game (save for that halloween town one) was like that. My only problem with the games (and consequently, eventually with Donkey Kong 64) was how much junk you had to collect. Notes, Jinjos, Jiggy pieces, red feathers, yellow feathers, honeycombs, honeycomb hex parts... it goes on and on. Donkey Kong 64 was the worst offender as each of the five Kongs had their own set of crap to collect, all a specific color which was a cheap to way to lengthen a game that already would have been rather lengthy without all that.
But I digress.
This Banjo game actually looks pretty cool to me and the scale of the world is pretty amazing. Rare talking that it's 16 times larger than anything they've ever done, which is pretty amazing considering how big Kameo was. I'm not exactly sold on the vehicle building stuff though outside of the initial "that's pretty cool" factor, but watching the videos and seeing cars leaping off cliffs or hovering and then becoming gliders makes it hard to hate that feature.
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kameo was pretty regular size when you took into account the amount of the world you actually needed to visit, and the amount that was completely useless.
this looks pretty awful. if it was just a normal non-franchise game id ignore but, but because i liked bk1 and 2 it pretty much sucks if that's what bk3 will look like.
what's up with mecha-grunty, btw? she got squashed too many times or something?
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Yeah I was pretty amazed by the size of the world as I watched that video like I thought the whole thing was pretty ADD but I saw this one level and it reminded me of that pirate level in Diddy Kong Racing which I'm sure was nowhere near as elaborate but that was pretty much exactly how I remembered it in my head
So it's pretty cool and all but they've got to be ahead of the curve of some random dude's imagination after 10 years of some vague memory stewing around in his head
But yeah if that music is playing for the entire game I think I'd have to kill myself
Edit: Also the vehicles looked pretty gay but it looked gay in the sense where we had way too much fun with Legos when we were a kid WOAH ITS A ROCKETSHIPS
Edit: Seriously this game looks like it's through the lens of some really hyperactive kid's imagination but one that's not really much fun to anybody else - but still that's a pretty amazing accomplishment
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The frame rate looks terrible in that video.
I've played the older Banjo Kazooie for about 5 minutes, but I was never really into them. I guess this looks okay, but not something I'm going to purchase unless I hear some really good things about it. It really looks nothing like what I remember. I won't judge the game yet though, since it doesn't look like it's even close to completion.
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what's up with mecha-grunty, btw? she got squashed too many times or something?
I seen this happen alot of times.. next time we are going to have "Dark Banjo","Super Kazoie" and so on and so forth...
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I seen this happen alot of times.. next time we are going to have "Dark Banjo","Super Kazoie" and so on and so forth...
Well we already had Dragon Kazooie, so... Yeah.
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So it's like that Phun game + Banjo Kazooie? Like a physics sandbox with goals?
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Wow...um...it looks nothing like the old Banjo Kazooie...and that's a bad thing.
It's too...modern. And too much vehicles EVERYWHERE.
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Looks too much like Twisted Metal to me. I don't really like this direction towards vehicles...
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i would like to add that this isn't the first banjo kazooie vehicle related spinoff. Rare released Banjo Pilot in 2005 and Grunty's Revenge in 2003 on the GBA.
I guess the world completely ignored those games.
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this game looks better than i expected, although admittedly i expected this to be terrible. i mean graphically it looks really stupid, and the whole banjo kazooie thing seems like a tacked on name to get XX% more sales. it seems to me the lynchpin of the game is the car creation, it makes no sense why they'd make ten million parts and spend all this time making a CUSTOM CAR SYSTEM if you didn't use it every five seconds.
so i think depending on how well they do the vehicle aspect of this, it might be a good game. i think rare has it in them to make good games, and one thing that is good about them is that they have the freedom to take ninety years to make a game. i'm sure they get pressured from microsoft, but in all reality rare just takes however long they want to make any game. this is a good thing considering most games these days are rushed to meet a deadline for BONUS SALES.
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i would like to add that this isn't the first banjo kazooie vehicle related spinoff. Rare released Banjo Pilot in 2005 and Grunty's Revenge in 2003 on the GBA.
I guess the world completely ignored those games.
pretty much yeah
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Grunty's Revenge wasn't vehicle oriented, was it?
And do you consider the Mario series to vehicle oriented because of Mario Kart? Banjo Pilot is just a kart-ey spinoff. Doesn't really count here.
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No Grunt's revenge was a lot more like the original two, just with an isometric perspective. Banjo Pilot doesn't count much either, since it was originally going to be Diddy Pilot, a Diddy Kong Racing Sequel, but they had to switch to using their own characters after Microsoft bought them out.
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this looks awesome
i loved banjo1 didnt play 2 and from your posts i was expecting some kind of crap but this really does look awesome
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Grunty's Revenge wasn't vehicle oriented, was it?
And do you consider the Mario series to vehicle oriented because of Mario Kart? Banjo Pilot is just a kart-ey spinoff. Doesn't really count here.
my point is that this isn't the first time Rare has taken characters from a franchise and stuck them in a different style game. Every major company does this it's what makes money. Super Smash Bros is beloved by everyone but it's just a circle jerk of beloved franchises. Even though it's a good game on its own do you think it would have sold as much if it had all original characters?
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i would like to add that this isn't the first banjo kazooie vehicle related spinoff. Rare released Banjo Pilot in 2005 and Grunty's Revenge in 2003 on the GBA.
I guess the world completely ignored those games.
yeah basically banjo pilot was like diddy kong racing; it WAS a racing game. and grunty's revenge...wasn't vehicle related?
But yeah the argument isn't that this is a "vehicle spinoff", it's that it has the Banjo name as a platformer...but it's vehicle-oriented and not a platformer
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But yeah the argument isn't that this is a "vehicle spinoff", it's that it has the Banjo name as a platformer...but it's vehicle-oriented and not a platformer
it's called banjo-kazooie: nuts and bolts... it's not like they named it banjo-threeie or whatever stupid naming system they had in place.
sheesh
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kameo was pretty regular size when you took into account the amount of the world you actually needed to visit, and the amount that was completely useless.
True, I suppose. I just figured it might be relative as I can see this game easily having a lot of useless open space as well. With emphasis being on vehicular exploration and such, I can definitely see some skimping on overall detail as the player won't necessarily have to trek through every portion of the game.
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Banjo Kazooie is one my all time favorites, but this is not Banjo Kazooie. However I'll reserve judgment until more is shown. But a new Banjo Kazooie (next to a new Chrono) is one of the games I've been really waiting for. I was expecting a continuation of the visual style used in the past Banjos, except in Hi-res, but this is different. It doesn't have that warm look and seems too blocky and modern unlike the warm, fuzzy, organic look of past titles.
Also I hope it still has Gruntilda with it's live game speeches. I loved that aspect and found it very entertaining. Furthermore, I hope the giant overworld, and unique hub levels make a return. At the moment it looks like too much of a departure from the formula. Also Rare, though used to be a golden company, has had a miserable track record as of late.