Gaming World Forums
General Category => Entertainment and Media => Topic started by: darkjak951 on May 23, 2008, 09:19:40 pm
-
2 years ago, Konami released "Castlevania: Portrait of Ruin". While the game was well regarded by chritics, the fans shunned it due to its non-memorable characters(dracula in a beach shirt :P) and its crappy diologue. Not to mention that Jonathan was like his father, a belmont wannabe. However, Jonny's father was acually cool while this young guy was a whiny emo kid. This game made us wonder, why can't Konami release another CV game as big as Symphony of the Night? Will there be any more CV outings on the DS? Will they lose the crappy anime art style(not that i hated Dawn of Sorrows, Portrait of Ruin's was just bad and didn't fit the atmosphere). All our questions will possibly be answered in the upcoming Castlevania: Order of Ecclesia!
Screenshots:
(http://img528.imageshack.us/img528/6696/castlevaniaorderofecclefb8.jpg) (http://imageshack.us)
Old style CV character art=greatness
(http://img528.imageshack.us/img528/9168/castlevaniaorderofeccleiv7.jpg) (http://imageshack.us)
I don't know what it is, but the environments seem to bring some graphical flare.
(http://img528.imageshack.us/img528/4629/castlevaniaorderofeccleys3.jpg) (http://imageshack.us)
The bosses for the most part will be brand new. I like this one, it reminds me of the last boss from "Super C". I love nastolgia!
(http://img528.imageshack.us/img528/4998/castlevaniaorderofeccleub0.jpg) (http://imageshack.us)
Item crashes return in this installment. Its not everyday you see a character weilding a screen-filling sword in CV!
Story: This game will take place a couple of years after the events of SotN. The Belmonts have temporaroly dissapeared and Dracula has returned to unleash hell upon the world. A rebel group called "The Order Of Ecclesia" steps up to defeat the count using one of their most powerful weapons. A vampire hunter named Shanoa is that weapon, and she must travel all around transilvania to stop the count once and for all.
Features:
-World Map system that can take you to over 20 locales in transilvania, much like Simon's Quest but with more depth. Konami also boasts that the game will be as big as SotN, I wonder if they can pull that off!
-Old and new enemies will appear.
-The new "Glyph" system allows Shanoa to use magical items called "Glyphs" and transform them into weapons to be used in either her left hand or right hand bringing back the dual weapon system from SotN.
-All new bosses in the game, bigger than ever before(so konami claims).
-Awesome soundtrack.
-No more anime style characters!
-3rd time in castlevania history that a female is a main protagonist.
-Wi-fi will be used with online shops and an entirely new feature too. The new feature is the ability to do combat with others, much like a death match.
Its odvious that Konami is really putting their all on this title and it will be released this fall, but i wouldn't be suprised if they delayed it.
Interview with Iga: http://youtube.com/watch?v=YJ2JI203Uxw
-
why must all your topics read like the back of a game box combined with a press kit written by a 12 year old.
-
why must all your topics read like the back of a game box combined with a press kit written by a 12 year old.
Why must all of your posts make you seem like you hate absolutely everything?
Anyway, this looks kind of cool, I guess. I've been meaning to get a Castlevania game sometime before I go to college and the DS is my favorite console, so! The character sprite looks a little... dull, though? Oh well. If it isn't $4005345 I'll pick it up when it comes out.
-
If it isn't $4005345 I'll pick it up when it comes out.
:fogetmmh:
I thought the first one for the DS was alright (don't remember what it's called off the top of my head) and I actually really enjoyed Portrait of Ruin. I'll be sure to pick this one up!
-
Why must all of your posts make you seem like you hate absolutely everything?
yes lets defend darkjak's shitty topics this is truly a good place to take a stand.
seriously what the hell he's not even saying shit that makes sense (awesome soundtrack in a game that isn't out yet, anime styling pretty much still in place, OLD AND NEW ENEMIES).
-
Why must all of your posts make you seem like you hate absolutely everything?
Anyway, this looks kind of cool, I guess. I've been meaning to get a Castlevania game sometime before I go to college and the DS is my favorite console, so! The character sprite looks a little... dull, though? Oh well. If it isn't $4005345 I'll pick it up when it comes out.
how does this sound like he hates everything? he didn't even comment on the game.
-
why must all your topics read like the back of a game box combined with a press kit written by a 12 year old.
You know, I've looked for a way to describe his topics for awhile, and this summarizes it pretty well. They all read like an attempt at the COVER STORY in an issue of EGM or something, combined with bizarre spelling mistakes ("chritics"?) and bulletpoint feature lists that read like they were written by a PR guy.
I mean, go nuts man, but your topics just feel very very....SHALLOW.
-
nice post rowain i'd give it a 4.8 darkljasks out of ten darksjaks
-
also assuming you're foreign but there IS a spell check and it's a pretty good one, you should look into it when you're consistently mistyping.
-
I actually whole-heartedly agree with the comparison, it's just that steel seems waaay more negative than he used to. Maybe I just don't pay enough attention.
-
Ew, the 3D mixed with 2D does not look good here. Even the portrait of the character looks like an amateur painted it haphazardly with an airbrush tool.
Anyways, is this classic Castlevania levels or more Metroidvania crap? I enjoyed Rondo of Blood more than I should have and I don't think I can get back into the flow of another Metroidvania.
I actually whole-heartedly agree with the comparison, it's just that steel seems waaay more negative than he used to. Maybe I just don't pay enough attention.
Actually he promised to be less negative after the Mog/Crumply argument but I don't want to sound like a Palidinian so I'll stop there.
-
why must all your topics read like the back of a game box combined with a press kit written by a 12 year old.
why do you insist on fighting me. Its not like I said shit about you, but it looks like you are TRYING to make me.
You know, I've looked for a way to describe his topics for awhile, and this summarizes it pretty well. They all read like an attempt at the COVER STORY in an issue of EGM or something, combined with bizarre spelling mistakes ("chritics"?) and bulletpoint feature lists that read like they were written by a PR guy.
I mean, go nuts man, but your topics just feel very very....SHALLOW.
well at least you care to tell me what is wrong with my topics, for the most part you and #1 dad are the only few mods that don't treat me like shit
as for the rest of you who like to flame me, please stop. I made this topic to discuss about the game, not about my mistakes. Seriously about 80% of my topics are full of assholes who take pleasure in raping my topics by flaming me just because I am different.
-
What is it with you "hardcore" gamers and "dropping the anime style"... You DO realize these games are japanese, right?
Edit: Also, this game still looks like anime... It's probably just a different designer.
-
It's less anime than the previous games, which were in such a shitty anime cel style it put me in physical pain. It's a step in the right direction, if nothing else.
-
It's less anime than the previous games, which were in such a shitty anime cel style it put me in physical pain. It's a step in the right direction, if nothing else.
No... it's not less anime, it's just a different style of anime. For fuck's sake... That stupid irrational "I HATE ANIME BECAUSE IT'S COOL TO HATE JAPANESE" pose is so hypocritical and retarded it makes me want to grab a UZI and kill you all...
You can say "I didn't like the other designer" but you can't selectively classify things as anime or not based on some criteria you pulled out of your ass.
-
This game looks rad,I'm totally downloa...err I mean buying it when it comes out,I enjoyed all the other Castelvania games on the DS,but the last bosses where always hard..I could never beat the last boss in any Castlevania game ever...
-
No... it's not less anime, it's just a different style of anime. For fuck's sake... That stupid irrational "I HATE ANIME BECAUSE IT'S COOL TO HATE JAPANESE" pose is so hypocritical and retarded it makes me want to grab a UZI and kill you all...
You can say "I didn't like the other designer" but you can't selectively classify things as anime or not based on some criteria you pulled out of your ass.
Yeah, because, y'know, the artwork in the previous two games looking like it was straight off an animation cel and the artwork for OoE doesn't HAS NOTHING TO DO WITH IT AT ALL. So yes, it is less anime than the previous games because IT DOESN'T LOOK LIKE AN ANIMATION CEL.
e: I don't like anime because most of it is really not very good at all. I don't like the artwork for Dawn of Sorrow/Portrait of Ruin because it REALLY REALLY UGLY ANIME CEL STYLE.
-
You should make trailers for games as well.
Judgind by your topic they'll be pretty similar to this:
http://www.youtube.com/watch?v=nw_34U6Myos
which is definately positive. Don't listen to these BUTCHERS, do your thing!!
Although I am curious exactly how this unreleased game has confirmed AWESOME SOUNDTRACK??
-
panda suggested he downloaded it in advance but I don't think vg soundtracks work like normal albums so yeah pretty sure in his hurried attempt to imitate EGM darkjak just grabbed a few sentences.
-
I've played just about every portable version ever since Circle of the Moon on GBA so I'm certainly not skipping out on Ecclesia. The anime stayle from Portrait of Ruin and its predecessor were kind of jarring at first, but the game was jawesome all the same so I got over it. This definitely is something different in that regard but even if it followed that same art direction I'd still have no problem jumping into it. In any case, is there any word on exactly how the glyph system will work? I've seen it constantly mentioned in some previews or "eyes on" of the game but never really elaborated upon.
Something though is puzzling based on earlier previews and something Iga alluded to which is in regards to some form of Wii connectivity in the game. On the one hand I do hope that it means there is a Castlevania on the way for Wii, but wouldn't be surprised if it was an extra sort of thing kind of like how Daigasso Band Bros. 2 will have some speaker application you can transfer to the Wii as a sound output channel or something to that effect.
-
panda suggested he downloaded it in advance but I don't think vg soundtracks work like normal albums so yeah pretty sure in his hurried attempt to imitate EGM darkjak just grabbed a few sentences.
JUST SHUT UP! I DIDN'T TAKE IT FROM THE frackin'!! MAGAZINE, AND I DON'T EVEN READ EGM!!! JUST PLEASE, STOP! Im not foregin either, i am american. I just forgot to spell check. JUST LEAVE ME ALONE GOD frackin'!! DAMMIT!
edit: Oh yeah and another thing, its bad enough I am bullied every day. I get my ASS kicked every few weeks. The last thing I want to hear is someone picking on me online. You are as low as the people who beat on me and make fun of me.
-
JUST SHUT UP! I DIDN'T TAKE IT FROM THE FUCKING MAGAZINE, AND I DON'T EVEN READ EGM!!! JUST PLEASE, STOP! Im not foregin either, i am american. I just forgot to spell check. JUST LEAVE ME ALONE GOD FUCKING DAMMIT!
edit: Oh yeah and another thing, its bad enough I am bullied every day. I get my ass kicked every few weeks. The last thing I want to hear is someone picking on me online. You are as low as the people who beat on me and make fun of me.
Dude don't let this arrogant asshole make you feel bad,I for one really appreciate all your posts(mostly the ones related to a new rpg release),you cant get rid of people like him so just ignore him mang.
-
I'm REALLY looking forward to this. I've been waiting for a Castevania thats like Symphony of the Night... And now it's even better, theres a vampire killing chick as the main character!
To be honest though, the anime style art of the games lately turned me off... A cell-shady anime look just isn't fitting for Castevania. I think Symphony of the Night had the perfect art for a Castlevania game, dark and badass. Thankfully, it seems it's more Symphony of the Night this time around.
-
first screen looks like its from some rm2k game.
-
JUST SHUT UP! I DIDN'T TAKE IT FROM THE FUCKING MAGAZINE, AND I DON'T EVEN READ EGM!!! JUST PLEASE, STOP! Im not foregin either, i am american. I just forgot to spell check. JUST LEAVE ME ALONE GOD FUCKING DAMMIT!
edit: Oh yeah and another thing, its bad enough I am bullied every day. I get my ass kicked every few weeks. The last thing I want to hear is someone picking on me online. You are as low as the people who beat on me and make fun of me.
just ignore him, man. you've got people like otomon and me on your side. magical negro... he aint nothing but a bully.
-
first screen looks like its from some rm2k game.
The first thing I thought when I saw the screen was actually "why is he making a thread about an rm2k fangame in video & computer games?"
The question stands though, is that merely Castlevania having limited display or is it a testament to the true power of rm2k?
-
just ignore him, man. you've got people like otomon and me on your side. magical negro... he aint nothing but a bully.
Sorry, im just really sensetive :/
As for a trailer? No such luck. There is no trailers to the game, just an interview with Iga. However, if i find one I will post it on the topic :)
-
I'm very much looking forward to this, Metroid style games are probably my most loved type of game (is there a name for this genre yet?). Even though the traditional anime art style of DoS and PoR didn't bother me much (I actually like traditional anime art styles more than traditional western art styles) I'm glad they're returning to the um I dunno... gothic anime? Art style of SotN, HoD, LoI, CoD and AoS. It just seems to work better for Castlevania (funny thing is when SotN first came out I hated this art style and I wanted RoB's anime style back). I don't think the art in this game is being done by Ayami Kojima though as it looks different (looks like something between her style and DoS and PoR's style).
In any case, is there any word on exactly how the glyph system will work? I've seen it constantly mentioned in some previews or "eyes on" of the game but never really elaborated upon.
Well I've heard that Shanoa (that's the girl's name, not sure if it's been stated here yet) can use a glyph with both her hands and her back. If you use a glyph with either of her hands it becomes a weapon (meaning SotN's dual weapon system is back) and if you use it with her back I assume it's probably used as magic (haven't heard this yet though). Glyphs are obtained from enemies.
Something though is puzzling based on earlier previews and something Iga alluded to which is in regards to some form of Wii connectivity in the game. On the one hand I do hope that it means there is a Castlevania on the way for Wii, but wouldn't be surprised if it was an extra sort of thing kind of like how Daigasso Band Bros. 2 will have some speaker application you can transfer to the Wii as a sound output channel or something to that effect.
Well when they signed up the copyrights for this game's name they also signed up for the name "Castlevania: Judgment". Most people are speculating that this will be a new console CV game that focuses on the 1999 incedent (although most people think it has to do with that simply because of the word judgment in the name, even though it'll probably end up named Castlevania: Rhapsody of Judgment or something). I think I heard somewhere once that IGA would consider making a CV game for Wii if he could figure out a way to make whipping with the wii remote less taxing on the arm so you never know.
EDIT: Hmm I just thought about it and a 1999 based CV game would make sense to be the Wii CV game since as far as I know in the current known canon Julius Belmont is the only Belmont not to have a game and unless they plan on making a remake (IGA stated once that he would like to remake CV3) this is the only chance to make a Wii CV game with a character that actually uses the Vampire Killer (unless they use another Morris) which if they made I'm pretty sure would be the main gimick.
EDIT2: I noticed that the mobile phone game was named Castlevania: Order of Shadows. I wonder if this game will have some sorta story continuity from that game since their names are so similar (Order of Shadows and Order of Ecclesia, kinda makes me think of Aria of Sorrow and Dawn of Sorrow).
-
I'm very much looking forward to this, Metroid style games are probably my most loved type of game (is there a name for this genre yet?). Even though the traditional anime art style of DoS and PoR didn't bother me much (I actually like traditional anime art styles more than traditional western art styles) I'm glad they're returning to the um I dunno... gothic anime? Art style of SotN, HoD, LoI, CoD and AoS. It just seems to work better for Castlevania (funny thing is when SotN first came out I hated this art style and I wanted RoB's anime style back). I don't think the art in this game is being done by Ayami Kojima though as it looks different (looks like something between her style and DoS and PoR's style).
Well I've heard that Shanoa (that's the girl's name, not sure if it's been stated here yet) can use a glyph with both her hands and her back. If you use a glyph with either of her hands it becomes a weapon (meaning SotN's dual weapon system is back) and if you use it with her back I assume it's probably used as magic (haven't heard this yet though). Glyphs are obtained from enemies.
Well when they signed up the copyrights for this game's name they also signed up for the name "Castlevania: Judgment". Most people are speculating that this will be a new console CV game that focuses on the 1999 incedent (although most people think it has to do with that simply because of the word judgment in the name, even though it'll probably end up named Castlevania: Rhapsody of Judgment or something). I think I heard somewhere once that IGA would consider making a CV game for Wii if he could figure out a way to make whipping with the wii remote less taxing on the arm so you never know.
EDIT: Hmm I just thought about it and a 1999 based CV game would make sense to be the Wii CV game since as far as I know in the current known canon Julius Belmont is the only Belmont not to have a game and unless they plan on making a remake (IGA stated once that he would like to remake CV3) this is the only chance to make a Wii CV game with a character that actually uses the Vampire Killer (unless they use another Morris) which if they made I'm pretty sure would be the main gimick.
EDIT2: I noticed that the mobile phone game was named Castlevania: Order of Shadows. I wonder if this game will have some sorta story continuity from that game since their names are so similar (Order of Shadows and Order of Ecclesia, kinda makes me think of Aria of Sorrow and Dawn of Sorrow).
I accepted DoS's more dbz-ish anime style, but PoR's style just started to suck. The gothic style will always topple TVPG anime style.
edit: Oh yea, CV:OoS mobile was not so good. Your better off buying CV:AoS mobile instead if you want to buy ANY mobile CV games.
-
edit: Oh yea, CV:OoS mobile was not so good. Your better off buying CV:AoS mobile instead if you want to buy ANY mobile CV games.
I hadn't gotten around to playing it yet but a part of me hoped, being that it's a classic style CV game that it would be good. Deep down though I kinda figured it would suck being that 99% of cellphone games (especially those playable on cellphones outside of Japan) suck.
I have to ask you a question though, do you think it would be better if it were ported to the DS or something? Most cellphone games suck because of the pathetic framerate and controls so I'm wondering if this is the case here or if it's the game itself that's bad.
-
Glyphs are obtained from enemies.
I think I read in one of the interviews that glyphs are obtained not only from enemies, but from EVERYWHERE. This glyph system is the thing that interests me the most, at the moment. Just think of how many awesome stuff you can get, and how many awesome combinations you can make with those awesome stuff!
This game sounds pretty good, but I'm not going to get my hopes up high too much (like I did with PoR :\).
-
agh, is it gonna be like the soul system from that other castlevania game? that pissed me off so much because it meant i'd never 100% it (fuck no am i going back and forth through screens 600 times to get the low % drop rate souls)
-
agh, is it gonna be like the soul system from that other castlevania game? that pissed me off so much because it meant i'd never 100% it (fuck no am i going back and forth through screens 600 times to get the low % drop rate souls)
Its nothing like that "GOTTA CATCH EM ALL" kind of sense, so rest easy
I hadn't gotten around to playing it yet but a part of me hoped, being that it's a classic style CV game that it would be good. Deep down though I kinda figured it would suck being that 99% of cellphone games (especially those playable on cellphones outside of Japan) suck.
I have to ask you a question though, do you think it would be better if it were ported to the DS or something? Most cellphone games suck because of the pathetic framerate and controls so I'm wondering if this is the case here or if it's the game itself that's bad.
First off, OoS's framerate was decent. Secondly, it will not be remade with only 13 enemies and it takes 1 hour to beat. Hell, Aria of Sorrow Mobile was a good port and a better game(despite the frequent yet VERY brief load times) and the frame rate is just right on even some crap phones. So probably no OoS for the DS.
-
Its nothing like that "GOTTA CATCH EM ALL" kind of sense, so rest easy
First off, OoS's framerate was decent. Secondly, it will not be remade with only 13 enemies and it takes 1 hour to beat. Hell, Aria of Sorrow Mobile was a good port and a better game(despite the frequent yet VERY brief load times) and the frame rate is just right on even some crap phones. So probably no OoS for the DS.
..what? how is it not? leric said you get them from enemies, and unless they make them a 100% drop (which they wont because that would also be dumb) it's going to be another KILL THE ENEMY 120 TIMES UNTIL IT DROPS THE GLYPH. thats usually how castlevanias work, its just annoying.
maybe you meant YOU DONT NEED TO COLLECT THEM ALL but a lot of people (ie me) feel like they do.
-
And I said enemies are not the only source.
Also it's really like this in every game that has such collection systems. If you really want to 100% it, then you need to push hard. I haven't seen any collection system (Castlevania and outside it) that isn't hard/repetitive/tedious/boring/tiresome/whatever to get to 100%.
-
Only a moron would feel obligated to collect shit for a video game. Collecting shit is supposed to be for people who actually enjoy collecting shit.
The only thing making you try and collect everything is you. If you don't like collecting shit, then don't collect shit. It's not the game's fault. It's a fucking game.
-
Only a moron would feel obligated to collect shit for a video game. Collecting shit is supposed to be for people who actually enjoy collecting shit.
The only thing making you try and collect everything is you. If you don't like collecting shit, then don't collect shit. It's not the game's fault. It's a fucking game.
im going to counter this by saying some people just do collect stuff regardless of if it's fun or not. it's just how they function. there we go i supplied as much ammo as you did!!!!!!!
but really, systems like that are dumb. its nice to be able to 100% a game and then never think about playing it again, and it is a little annoying when you basically can't unless you cheat or invest weeks into it. oh well. thanks for telling me it's a fucking game, tho. i didn't realise.
and the recent castlevanias have really been the worst for this. actually, really, i dont remember any of the collection systems except that one with bright graphics were you collected souls. that stupid buer on that screen where you had to climb up and kept getting hit by blue crows took so damn long to drop his soul.
oh well, this is coming from someone who collects hats in mmos (and irl) and all those bugs and poes and shit in zelda games without even realising it. it's just what happens.
-
T-The first screen.... it looks....like rm2k3..... IS THIS RM2K3?
Oh wait, it has IGN watermarks on it.... But DANG... You know quality in commercial games are dropping, when it looks like rm2k3...
-
panda suggested he downloaded it in advance but I don't think vg soundtracks work like normal albums so yeah pretty sure in his hurried attempt to imitate EGM darkjak just grabbed a few sentences.
how is this even a warnable post marcus
-
man that sword is fucking huge
I like Castlevania, but I'd rather actually have SotN on the DS than some rm2k3-sequel. On the plus side, it's nice to see a good female-main character that isn't (a) retconned or (b) a shitty witch that can't triple jump.
-
Still, Jester, it's not a fault in the game. If you like collecting it, you like collecting it. Nothing (except yourself) is forcing you to do so.
Anyway, I don't get this stupid OMGLOLRM2K3 stuff. This looks more like PoR rather than Rm2k3.
-
they're just overexagagrgaateing how the first screen looks like its straigth from some rm2k game, even has that dull and uninventive dialog and all (judging by one sentence/screen alone is a very crediable method to proove that the dialog stays as uninventive consistently throughout the game y/n)
-
I never liked castelvania. Any of them. Though I did download and play... what was it... uh... Symphony of the night? I think. I played that for all of 5 minutes. Before I turned it off and its still collecting dust on my HDD D:
-
- Shanoa is the main character - first time a female stars
or not (http://castlevania.classicgaming.gamespy.com/Games/cvl.html).
-
^yes but sophia was fucking retconned.
I guess I'm excited about this game (though I may or may not buy it) because it seems to feature a female lead who actually looks like she can do shit. Charlotte in PoR was... a travesty. Goddamn witch cannot triple jump.
A world map and TRAVELING piques my interest, though. All the DS Castlevanias were all set in a gigantic castle the whole time, and it would be a breath of fresh air to GO OUTSIDE AND SLAY MONSTERS.
-
Hahahahahahahahahaahahahahahahahahahahahahahaha.
The story sounds so dumb. I guess it's fitting though.
-
I...don't see how it sounds dumb...
I never liked castelvania. Any of them. Though I did download and play... what was it... uh... Symphony of the night? I think. I played that for all of 5 minutes. Before I turned it off and its still collecting dust on my HDD D:
I remember you giving me some really retarded reasons as to why you didn't like it.
-
This looks awesome. It sounds like the gameplay/ideas are somewhere between Simon's Quest/Symphony of the Night/Aria of Sorrow. The world map and WiFi sound very cool. Definitely looking forward to it.
--Terin
-
Nintendo Power Scan
Co-starring Balthier from Final Fantasy XII?
Anyway I like Castlevania games so more of the same with a few extra features and much better art direction (the American children's cartoon style of the last two was maybe not so great) is fine by me.
-
Hahahahahahahahahaahahahahahahahahahahahahahaha.
The story sounds so dumb. I guess it's fitting though.
Yeah, it's a shame because the story should live up to all the great storylines in the series. Who could forget classics like "Dracula is bad, kill him" and "Your best friend is a traitor"?
-
Yeah, it's a shame because the story should live up to all the great storylines in the series. Who could forget classics like "Dracula is bad, kill him" and "Your best friend is a traitor"?
Or how about "You must collect demon souls to get stronger lolololol" DEMONS DON'T HAVE SOULS DAMMIT!!
-
I...don't see how it sounds dumb...
I remember you giving me some really retarded reasons as to why you didn't like it.
What? I'm just guessing but, these three lines should give you a huge hint to how cliche and stupid it is. That's not bad though, I'm not expecting something award breaking here in terms of story. Which is why it's fitting, I guess.
- Character: Barlowe - teaches you tips, helps you early on in the game
- Character: Albus - controls Dominus (Glyph most suited to destroy Dracula)
- Character: Shanoa (main character) - loses her memory and power at game’s start, sets out to find Dominus
-
so basically this is like Aria of Sorrow except it has a different set of uninteresting characters and a slightly altered version of the soul shit?
-
so basically this is like Aria of Sorrow except it has a different set of uninteresting characters and a slightly altered version of the soul shit?
You don't really NEED to jump to conclusions like that. We still don't know a lot about the game.
DEMONS DON'T HAVE SOULS DAMMIT!!
Says who?
-
Says who?
The Bible,read it sometime.
-
And the bible is truth over a myth such as demons.
Konami has the right to interpret it however they like.
-
And the bible is truth over a myth such as demons.
Konami has the right to interpret it however they like.
Blasphemy!! GET HIM!!!
-
The Bible,read it sometime.
There's also the thing with Legion. In the Bible he's just a man possessed by many demons, while in Cv it's an orgy ball. As LT said, they can interpret it as they like.
So yeah. If everything was to be exactly like the source material, then there would be no room for creativity.
-
- Returning from previous versions: Leveling-up, dodging (L/R buttons), select button to switch between map and stats, hard difficulty setting, multiple endings, Wi-Fi support
I wonder if that means HoD's dashing back and forward system will return in this game? Despite how bad the music quality is in that game (I've learned from listening to remixes that the music itself actually wasn't that bad when played using better quality midis or real instruments) I still love HoD because of that dashing system.
- Can create combos
Seriously? About damn time. I look at other modern 2D side-scrollers such as MegaMan ZX or Konami's own CV-ish Shaman King games that both had at the least 3 different animations when you attacked and I can't help but feel that CV is falling behind the times in this area. I always thought it'd be pretty awesome to have LoI or CoD's combo system in one of the 2D CVs. It'd add more to the battle system and using different weapon types would have more meaning if they did different combos.
- Side quests given by rescued villagers - villager data available in menui
This makes it sound like there will be villages and NPC interactions in this game which would be a cool step up for CV games. Probably make it feel more like CV2.
- World map utilized
I wonder if this means world map as in RPG world map where you walk around to go to different places or just that all the places you go to in the game are shown on another map (probably a map of Europe, Romania or Translyvania or whatever) when you for instance use the teleport chambers but in reality it's the same interconnected places system used in previous games. I'm expecting the second one but either way this still means that you get to go out of the damn castle for a change (heh, be cool if they made the game feel sorta 2 parted like how the upside down castle made SotN feel and make the 2nd part of this game Dracula's Castle).
-
What the hell is with the last clip in that video? Tentacle rape? This otta make otomon happy :sly:
-
What the hell is with the last clip in that video? Tentacle rape? This otta make otomon happy :sly:
It seems so. otomon will love Castlevania from now on...
-
lol, looks like an rpgmaker game trying to emulate the look of a castlevania game.
-
thats what we all said liman, thats what we all said...
-
And all of you who said that are faggots, because this looks nothing like a Rm2k game. Shut up with it already.
-
Well the first screens DID look somewhat like rpgmaker-esque. Not the background but rather the HERE IS A CONVERSATION AND A CHARACTER GRPHICH
which you can see in every fucking rpgmaker screenshot ever
-
Well the first screens DID look somewhat like rpgmaker-esque. Not the background but rather the HERE IS A CONVERSATION AND A CHARACTER GRPHICH
which you can see in every fucking rpgmaker screenshot ever
I can agree to that, but the rest is just stupid.
-
lol what a joke
castlevania went away with the gameboy advance. they can tout the 'new features' all they want, but at the end of the day, it's just another aria of sorrow clone. it's always like that. they say "HAY GUYS ITS DIFFERENT THIS TIME, I PROMISE!!" but its always the same. the same enemies. the same weapon types. the same abilities. maybe a slightly modified 'magic' mechanic. then they fagged them up with anime characters. lovely. it's good to see they're taking a cooler style (though still kinda anime-ish, just not as generic), that's a step forward.
this one isn't looking any different. new features + same old gameplay. same old enemies, that's the worst part. how many times do i have to hack through the same floating eyes, red skeletons, bone throwers, harpies, and axe armors till i get a fresh lineup of enemies? it's one thing to stay true to the roots of the game, but COME THE FUCK ON. it's been like 6 games of the same fucking shit. i think their turns are about done with.
-
I was kinda hoping they'd go for a new visual style instead of sticking with this one which has already been in 205246 CV games.
-
Also I think you mean Symphony of the Night clone.
thats right. i forgot about that one (didn't like it much).
still the point remains that castlevania is a once-great franchise, that has sunk into mediocrity. the games aren't necessarily bad. in fact they're good. BUT they're only good if you haven't played any of the others exactly like it. for anyone who's played the previous installments, the formula is way past stale.
it's kinda lame to see such a cool franchise turn to waste like this.
the dracula x chronicles (psp game) was awesome. it was also preposterously difficult. other than that, i can't think of the last GOOD castlevania title, besides the aforementioned SotN and aria of sorrow. the 3d ones were also pretty bad, imo.
-
@ Leric
Yeah, quite a bit late here but thanks a lot for the info on the glyph system among other things. I've only heard rumors of a possible Wii game in dev. but didn't know anything about this supposed "Judgement" trademark. Anyway, I've always though that maybe Iga could just forego whipping with the Wii remote since he has held this position of avoiding players becoming tired for some time now. If anything, if a possible Wii game uses something like the glyph system, then rest the motion control stuff on that kind of thing. Gesture/motion based input would probably work well for a great variety of the stuff you can do despite not exactly being used with your primary weapon. Just a thought anyway, if a new CV did come to Wii I just wonder what direction they would take it in addition to what you mentioned as a possible story it could coincide with.
-
lol what a joke
castlevania went away with the gameboy advance. they can tout the 'new features' all they want, but at the end of the day, it's just another aria of sorrow clone. it's always like that. they say "HAY GUYS ITS DIFFERENT THIS TIME, I PROMISE!!" but its always the same. the same enemies. the same weapon types. the same abilities. maybe a slightly modified 'magic' mechanic. then they fagged them up with anime characters. lovely. it's good to see they're taking a cooler style (though still kinda anime-ish, just not as generic), that's a step forward.
this one isn't looking any different. new features + same old gameplay. same old enemies, that's the worst part. how many times do i have to hack through the same floating eyes, red skeletons, bone throwers, harpies, and axe armors till i get a fresh lineup of enemies? it's one thing to stay true to the roots of the game, but COME THE FUCK ON. it's been like 6 games of the same fucking shit. i think their turns are about done with.
They are using a formula the fans(like me and nightmare) acually enjoy. Changing the series in the past always sucked. Fuck, who remembers acually ENJOYING CV64?! I sure don't. This game to me is like sonic, as long as it's 2D it will be good.
-
Another DS Castlevania game eh? Well I hope it does not suck as much as portrait of ruin did and the wifi battles sound cool!
-
I'm a huge Castlevania fan... in theory. Most of the games are so bad... It's like they don't even try. Recycling monsters is the worst practice ever.
-
They are using a formula the fans(like me and nightmare) acually enjoy. Changing the series in the past always sucked. Fuck, who remembers acually ENJOYING CV64?! I sure don't. This game to me is like sonic, as long as it's 2D it will be good.
Actually, the PS2 ones(Well, 1 of them I can't remember which one) was pretty good. A huuuuuuuuge improvement over CV64. But it was still just GOOD(Nothing fancy, but it wasn't bad. There are much worse PS2 titles, like Virtua Quest[Don't play it] or Culdecept for example).
Yeah... Castlevania is a much better experience when it's 2d.
Edit: It was this one!
-
ps: por wasn't really bad. it just had a mighty stupid cast of douches
also, the two ps2 games are pretty good
their man downside is that the level design is horrid and repetitive (horridly repetitive)
but there is quite some fun to be had
and imo, the second one is better (that is the first one)
-
I agree with swordofkings. The ps2 Castlevania games were pretty fun. I remember playing the demo again and again (it did get boring eventually).
-
The PS2 ones were ok. I enjoyed Lamnet of Innocence(spelled right?) and Curse of Darkness was cool but not as good as Loi.
-
I hate to super bump this topic but i just picked this up and DAMN!!!!!!!!! This game WILL make you forget about the previous DS game, portrait of shit as it goes FAR beyond my expectations. I read previous posts stating about too much repetitive monsters in every previous games, but Konami fixes that for the most part. Sure you still see skeletons and mermen, but there is a better veriety of monster to slay. Oh yeah, no more of the anime bullshit thanks to the artwork going back to it's gothic roots(still kind of looks anime-ish though). Bottem line, if you like RPG or Castlevania then get it.
-
portrait of shit?! oh man the wit!!!
Anyway, this really interests me because in the last few days I've started playing through Dawn of Sorrow (and loving it)! I imagine it'll only be a few more days, then I can attack Portrait of Ruin, and then give this a go. Is it as good as SotN, would you say (though that would be reaaaaaaaaaaally pushing it)?
-
I don't know about being better than SotN but yeah. I didn't find portrait of Ruin bad. Maybe because I'm not a hardcore castlevaina fan, but I might pick this new one up.
-
I picked this game up earlier today (after finding out just yesterday that it was coming out today) and so far (I'm like 2 hours in) it's pretty good. At first it seemed to be a tad too linear (there were 2 places, a forest and crossing the water, that were just straight lines) but the areas I'm in now seem to have more paths like it should (in fact that crossing the water part has revealed itself to have alot more paths now that I have something that allows me to move freely underwater). I'd say it's about as non-linear as Portrait of Ruin.
As far as being better than SotN well I'll say that gameplay-wise it is. I love the glyph system (although I wish combos had more purpose), unleashing waves of magic, a raining deathstorm of axes or simply rapid weapons attacks with only a quick refilling MP bar to stop you definately makes you feel more powerful than you have in previous-CV games. And you'd think this system would make the game easier but you'd be wrong. I dunno if it's just me but this game actually feels harder than the previous 2 DS CV games. Not too hard mind you (I like harder games) just harder. SotN still has other factors that could make it better than this game though and because I'm so earlier in the game I can't really say if it wins in these areas yet but so far it seems atleast better than the other 2 DS CV games. Hell just the fact that it's outside the castle (even though you'll probably end up there I'm sure) wins it points with me.
-
I'll probably pick this up sometime, I enjoyed the previous two DS ones, so this one should be good. Only problem is it isn't out in the UK yet >=[
However:
Recycling monsters is the worst practice ever.
FF recycles monsters, Dragon Quest recycles monsters, etc. There is no problem with them recycling monsters, so there shouldn't be one for Castlevania...
Plus I like battering medusa heads, it's good to get revenge for all the deaths in the old games.
-
They don't use the same sprites, animations, and attacks for 4 games in a row though, do they. It is not the same thing as adding a different version of behemoth in every ff game.
-
I'll probably pick this up, just because I'm a sucker for Castlevania games. I liked all the handheld ones, and I really liked both DS games, even though alot of people have trouble liking either.
BY PICK THIS UP I MEAN SHADILY ACQUIRE OF COURSE
But yeah, it looks fun. Again.
-
BY PICK THIS UP I MEAN SHADILY ACQUIRE from the net OF COURSE
*coughsamecough*
I might get it properly for christmas, it ain't that far and all cash I'm saving up now is going to be A-Put into a new PnP RPG or B-Spent on more Black Orcs for my Goblin + Black Orc army.
But anyway, that lighthouse boss is a bitch =[ Took me four-five tries to kill, then once I got to the top it took me a few more minutes of using the Axe glyph to realize I had to crush him...
But damn this IS harder than the other two, each of the three bosses so far has taken me a few tries, and I've died a bunch of times from the monsters (Mostly that Misty Forest ¬.¬) Too bad it doesn't have a LoZ style death counter, it'd be a good laugh to see how many deaths I got (Got 0 on a LoZ:OoA once, took a lot of turning off and swearing at forgotten games)
-
Someone pm me when Konami decides to make a Castlevania that isn't about grinding rare item drops, collecting stupid abilities, and backtracking endlessly.
From what I've seen, the level design has reached the PEAK generic. Every screenshot and video features the same plain looking levels, there's lots of brown, and I heard three or four areas are literally straight lines with absolutely NO variation in the terrain just like... FLAT PLANES.
-
I do agree, some of the levels are straight but if you think about it, when has a forest ever had floating platforms? I can forgive some of the level design but i am kind of bummed that alot of the levels don't really need exploration sadly but what i am happy about is that castlevania is bigger than Portrait.
-
I do agree, some of the levels are straight but if you think about it, when has a forest ever had floating platforms? I can forgive some of the level design but i am kind of bummed that alot of the levels don't really need exploration sadly but what i am happy about is that castlevania is bigger than Portrait.
it might not make sense in real life but sidescrolling platformers are the last genre i expect realism from. if you don't have crazy platform jumping and variation in environment like every other castlevania before it then you might as well call it a beat 'em up.
also, some buddies told me that major grinding is required to beat the game. some villagers or something ask for RARE drops (and those of you castlevania fanboys knows how long it can take even with MAX LUCK to get a rare drop) and this is necessary just to finish the stupid game. also there's supposed to be something called a GLYPH system that limits how many times you can attack with your MAIN weapon??
god dammit i'm not buying this piece of shit.
-
also, some buddies told me that major grinding is required to beat the game. some villagers or something ask for RARE drops (and those of you castlevania fanboys knows how long it can take even with MAX LUCK to get a rare drop) and this is necessary just to finish the stupid game. also there's supposed to be something called a GLYPH system that limits how many times you can attack with your MAIN weapon??
god dammit i'm not buying this piece of shit.
Well from my experience so far the villager missions are side-quests (pretty much like the missions from that ghost guy in PoR) so you don't have to do them.
And as for limiting your attacks it actually works alot better than you might think. See in this game you don't just equip new weapons but use glyphs on both your arms and back as weapons. These glyphs can be anything from a sword to the ability to shoot lightning bolts. Since you can pretty much dual-wield any glyph (or even 2 different glyphs), which allows you use them at a much faster rate than in previous CV games by alternating your attacks (not only that some of these regular attacks are equavilant to the special attacks in previous games) MP is used when you use your regular attack because if it didn't well you'd be to damn powerful.
Heh I know, this still sounds stupid doesn't it? Well what makes it not stupid is the fact that if you stop attacking MP automatically refills, very quickly. This makes it feel more like a limiter (kinda like Secret of Mana's % system but... not) instead of a crutch. Tell you the truth they probably should have called it stamina or something instead of MP considering how it works.
But yeah this game is alot more linear than the other Metrovanias (or however the hell you spell that) and I take back what I said about it being atleast as non-linear as PoR cause it's not. Really I'm not sure if I'd call it a Metrovania since because of the world map there's usually like just 1 or 2 exits from an area and there's hardly any backtracking at all. It actually reminds me more of Demon's Crest... damn that game was awesome, Capcom needs to make a new Demon's Crest for the DS!!!
-
But yeah this game is alot more linear than the other Metrovanias (or however the hell you spell that) and I take back what I said about it being atleast as non-linear as PoR cause it's not. Really I'm not sure if I'd call it a Metrovania since because of the world map there's usually like just 1 or 2 exits from an area and there's hardly any backtracking at all. It actually reminds me more of Demon's Crest... damn that game was awesome, Capcom needs to make a new Demon's Crest for the DS!!!
Eh... it sounds like Simon's Quest especially with the whole villagers thing.
And Simon's Quest is probably the worst Castlevania.
WHAT A HORRIBLE NIGHT FOR A CURSE
[spoilers]probably end up buying it used because i'm a sap[/spoilers]
-
The level system makes it look sorta linear so far, but I like it. Granted, it's still alot like the other handheldvanias. But I like that, so...
-
I never liked any of these metroidvania games. SoTN was pretty good up until the point where everything goes upside down and you have to backtrack eveywhere which was really cheap.
I would much prefer if they'd make one of 'em sidescrolling ones where you just go through a level, there's a few secrets to be found, then you fight a boss or a secret boss and then you get into a castle and whip dracula and he quotes himself from the previous titles as he dies. Like Rondo of Blood which was excellent. I also think it was either Rondo of Blood / Dracula X when they started to recycle 95% of the monsters with all the same sprites and animations and AI.
-
I do agree, some of the levels are straight but if you think about it, when has a forest ever had floating platforms?
When has an abandoned monestaery (or however you spell it) had skeleton soldiers, zombies, and floating horse heads as its inhabitants? I really don't play Castlevania for the realism, so I wouldn't mind a forest with floating platforms.
-
I have been playing this way too much lately. Every time I try to stop, I just pick it up again. It's only the second day since I've started playing and I'm pretty much at the end already..
It's definitely the hardest of the handheld Castlevania's to date. I'm averaging about one death per boss fight (and I'm usually pretty good at these kinda games). I wouldn't say its too hard though, as the deaths are more from me not being use to the boss's attack patterns and behaviour. I haven't had to grind any, but I do need to use healing items pretty often, even outside of boss battles. I think that's why people are saying its really hard. Enemies and bosses hit for far more than you're expecting, where as most Metroidvania games, you can get away with bulldozing through enemies, taking tonnes of hits without really dropping your HP much.
It is probably the best Metroidvania game to date, I'll give it that.
-
Though recycling sprites is terrible, I got to say... there isn't so much of that here, imo.
So far, skeletons and lance armors have been recycled. The rest are all new.
They don't LOOK SO WELL, but that's because.. the spriters are lazy, I guess?
Maybe I'm blinded by hand-drawn-looking sprites (Odin Sphere, Muramasa, Wario Land Shake-It)
-
I picked this up (argh I hate Fall game season it is so expensive) and it is way awesome! I have missed most Metroidvanias and have only played Symphony of the Night and Portrait of Ruin (I like PoR a lot but like I said I skipped most of the other ones). The Glyph system is really cool.
They don't use the same sprites, animations, and attacks for 4 games in a row though, do they. It is not the same thing as adding a different version of behemoth in every ff game.
To be fair, the savings are passed on to the consumer (MSRP for Order of Ecclesia is $29.99 and not $34.99)!
-
Hahah the giant enemy crab boss in this game is great. Too bad he doesn't have a weak point to hit for massive damage :( (and is also super hard)
EDIT: Wait nevermind he does have a weak point and it does hit for massive damage.
-
I dunno man, I don't think there's gonna be any enemies in the game that are strong against elevators
-
God damn. I've been playing this game for the past few days. It's really, really good. It's also really, really hard for someone like me.
It's not fun entering a room with two giant enemies with massive amounts of HP and somehow getting stuck between them. I've also died multiples times on most of the bosses. That crab was probably the highlight of the bosses so far, I thought it just had a ton of HP before I realized you had to crush it with the elevator.
After getting through all those areas on the world map, I wasn't exactly expecting them to throw Dracula's Castle at you IN IT'S ENTIRETY! The freaking place seems to be as big as it was in the previous games. Talk about a huge last dungeon
-
That crab was probably the highlight of the bosses so far, I thought it just had a ton of HP before I realized you had to
Well I would like to go back and see if maybe you can kill it if you try hard enough.
-
throw Dracula's Castle at you IN IT'S ENTIRETY! The freaking place seems to be as big as it was in the previous games. Talk about a huge last dungeon
Personally, I thought it was really cool how enemies like Peeping Eye and the Red Skeletons end up as endgame enemies when in previous ones they're usually early game cannon fodder. It really drives home the point of how strong Belmonts are suppose to be compared to "normal" people.
-
Well I would like to go back and see if maybe you can kill it if you try hard enough.
You can't. People tried it already, and for one, if you get stuck in the corner instead of finishing it, it never hits you, and I stood there hitting it for 30 minutes before understanding what I had to do. :(
-
You can't. People tried it already, and for one, if you get stuck in the corner instead of finishing it, it never hits you, and I stood there hitting it for 30 minutes before understanding what I had to do. :(
Yes me too. I threw so many axes at him!
-
Should mention I didn't want to try anything cause I only had 20hp left. :(
-
Plus if you don't, there won't be any crushed crab remains at the bottom of the elevator the next time you swing by the Lighthouse!
-
throw Dracula's Castle at you IN IT'S ENTIRETY! The freaking place seems to be as big as it was in the previous games. Talk about a huge last dungeon
Personally, I thought it was really cool how enemies like Peeping Eye and the Red Skeletons end up as endgame enemies when in previous ones they're usually early game cannon fodder. It really drives home the point of how strong Belmonts are suppose to be compared to "normal" people.
I think that was the best part about the game, it is like the size of Dawn of Sorrow's map(if not bigger!) and the enemies in there are appropriately hard because shanoa(though she can use magical glyphs) is not a belmont and only a belmont(or alucard) can kill these enemies so easily. So yeah, all these factors make it a hard castle, and thats kick ass :D
-
Its 2021 and I'll be damned if we don't start getting some new darkjak content.
Darkjak, what do you think Ms. Ecclesia would order from Subway? We're waiting.... :gunz: