Gaming World Forums
General Category => Entertainment and Media => Topic started by: Bravo on June 08, 2008, 02:28:24 am
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So there I am, playing a cool melody by Gabriel era Genesis on my guitar, when all of a sudden, I'm struck by the image of a future too horrible to fathom. Its the year 1999AD, and Lavos has risen from his cavern in the depths of the planet. That's when I realized, I haven't played Chrono Trigger in a long time.
So here's a bit of an appreciation thread of perhaps the greatest SNES RPG ever created (and its sequel, if people want to talk about that mess as well I suppose :fogetshrug:).
My favorite moment: When you first enter the portal to the post-apocalyptic future and see all the ruins. The music was imo just perfect, so epic sounding. And at that moment, that was one of the few times ever when i felt amazed by a video game. The entire time, up until you reach the station and see the video that shows Lavos coming up, I was so in awe and in suspense. Man that was cool!
Least favorite moment: Saving the princess in the beginning of the game. Kind of an annoying mission, even though it introduced some important characters. Just seemed too long for a non-story mission. (Technically it was part of the story, as its not a side quest, but you know, comparing it to a mission where you collect apples for your mother's apple pie as the first mission so you can learn the controls before the second mission when the big bad final boss attacks your town, giving you motive to kill him as revenge for the rest of the game happens, wouldn't be that far off.)
Coolest move: Chrono's final move, Lumiere. So cool how he floats in the air like that, yeah you go you mute protagonist you! :fogetbackflip:
So yeah, share your favorite/un-favorite parts of the game. Reactions etc. I think I'm gonna replay this game tonight, aw FUCK THIS IS AN AWESOME GAME! SO FUCKING EPIC YEASSWS!
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I was going to agree with this topic.
Then you called CC a mess.
Have fun without me, guy. Luminaire does rock.
ps:1999AD is not the future anymore
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Chrono Cross was the most awesome game ever for me back then, ranking over FF9 and some other SquareSoft classics that came out then. I litterely spent massive hours on that game, (like I think 200 + hours counting new game plus)
Chrono Trigger was just.... awe inspiring. And as I started to revel some connections in CC from CT (like the epoch in the Viper Manor Basement) it jsut got more and more awesome.
And yeah, the future was the most epic part in CT.
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If I put more consideration into this topic, I have to say the place I preferred (and subsequently, my sister preferred(because she loves this too)) was the ice age. Zeal, the Ocean Palace and the Black Omen.
But especially the Ocean Palace.
Even though I do like CT a whole bunch and it does rank in my favorite RPGs, CC is one that I prefer much more. Infact, it was (and may still be I can't focus on my tastes much) my favorite RPG ever. I've beaten it 3-4 times (to hardcore people that isn't much, but to me, that is an insane ammount) and I could probably still pick it up now and go through another spin. I loooooove it.
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To this day, I see every girl as a Marle, a Lucca or an Ayla...
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Oh shit man yeah the ice age was just magical. And I know it was SUPPOSED to be magical, but CT was one of the few games to actually have an atmosphere that reflected what it attempted, in EVERY scene. Black Omen was so cool.
and reason I don't really like CC is because it just seemed so awkward of a game, I could give it another try of course, but sequel seemed kind of unnecesary.
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I still have no idea how to feel about Chrono Trigger and this is seriously the only game this has happened with. like, ever since I've played it. it does so much wrong but there are all these elements I really liked in it.
I should elaborate but yeah what a game!
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Oh shit man yeah the ice age was just magical. And I know it was SUPPOSED to be magical, but CT was one of the few games to actually have an atmosphere that reflected what it attempted, in EVERY scene. Black Omen was so cool.
and reason I don't really like CC is because it just seemed so awkward of a game, I could give it another try of course, but sequel seemed kind of unnecesary.
As a sequel it falls flat, because except for a small small few of references until late in the game..
..it has nothing to do with CT. That's why I regard them as pretty different and don't try to make links between them. There are links, but it's mustly just a few nods, for most.
Though the only real links I can see are that there is Balthazar, Schala is important in the plot and the final boss is a strange form of Lavos through some shit happening. And there's also ghosts of Crono, Marle and Lucca telling you weird, cryptic shit. Also trying to pick up a few loose ends at the end of the game.
Oh yeah, CC has a ton, ton of atmosphere too. And a god damn beast of a soundtrack.
It's the only soundtrack I heard irl, from outside sources.
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I replayed CT at least twenty times, but CC will hold a much more important place in my memory as my favourite rpg. The battle/level up system, magic system, artwork, soundtrack, everything was done so well that I don't think any other rpg will ever feel the same to me.
Edit: I have a feeling most people that liked CT but hated CC only feel that way because it wasn't a direct sequel, thereby ruining their initial impression and experience, not because CC is a bad game.
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Edit: I have a feeling most people that liked CT but hated CC only feel that way because it wasn't a direct sequel, thereby ruining their initial impression and experience, not because CC is a bad game.
hear ye hear ye! How true that rings!
This is probably WHY Square doesnt want to remake FF7 too
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Loved CT, but I didn't like CC nearly as much. CC wasn't a bad game, there's some stuff I really didn't like about, but I did end up getting a bunch of ending anyways, though no where near as many as I did in CT.
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I'm also one of the people who prefer CC to CT. Both are great games but to be honest, I never really understood the hype about CT, it didn't really do anything special for me.
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I still have no idea how to feel about Chrono Trigger and this is seriously the only game this has happened with. like, ever since I've played it. it does so much wrong but there are all these elements I really liked in it.
I should elaborate but yeah what a game!
Which is my exact feelings. The game took a safe route and did a lot of mundane generic things (silent protagonist, no customization over character growth, rather bland dungeon design despite the good graphics) but there was so much stuff that was untouched by games at the time that it was pretty revolutionary. Having the main character die before the end, giving the option to resurrect him, side quests that actually DEVELOP the characters and the world instead of just hand over items, multiple endings, new game+ it's ridiculous. More polish went into Chrono Trigger than most contemporary RPGs and it's pretty sad that games in comparison seem really really half assed as if this is the peak of RPG talent and then it slowly declines into a sea of convoluted plot lines, long ass dungeons for time filler (looking at you FF12), and too much focus on the fucking fighting and leveling shit up.
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To be honest I must say that the only RPG I ever finished gladly (and not just one time, but several) was CT.
To me it had everything that a good game needs: an involving storyline, amazing characters (Frog and Magus are awesome), attractive graphics, interesting fights, etc...
Because, to be honest, it is not a particularly hard game and the overall story is not particularly amazing; but still everything is put together SO well that it makes magic.
There are countless parts which I thought were too good, but I particularly liked when u meet Magus for the first time and you battle him. And then when you are about to defeat it, Lavos comes and ARGHH!!!
I never finished CC because two things about it put me off quite badly:
1) I thought the skills and battle system were kindda dull and pretty random, and I just did not like how there were tons and tons of skills, becuase they kinda lose their identity, but I dunno...
2) I really despised the fact that there were so many characters, because some of them are absolutely random, and don't have an attractive background, and they completely lose their identity; and all that made me think that the developers wanted to make the game very varied, but kindda overlooked those details that made CT such a trademark game (does that make sense?).
Still though, I reckon sooner or later I'll have to get on with it and just finish the game, since so many ppl say is so awesome that I really feel I'm missing out.
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When I think about CT I remember all the awesome shit like ice age, frog's story, awesome bosses near the end etc etc but when I play it I get bored as fuck. It takes a shitload of time to really get the game going imo and the future in the beginning sucks ass. But yeah, it's definately worth playing through but I don't see why people would bother playing through it more than once, even though multiple endings. Playing a 2nd time on level 40+ sucks because you're just fighting canonfodder in order to get to some place where you can go feat lavos who you've already defeated so...
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I kinda agree with Lars. CT is an absolutely fantastic game but it really loses it's shine on more than one playthrough. It's a bit odd for me because I loved the first playthrough and I do enjoy multiple playthroughs of good games, but it's really never been enjoyable and I've tried a bunch of times.
Also I never understood the CC hate, for a PSOne game it's pretty shit hot.
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no way I loved the future stuff. it was so unbelievably dark and unexpected, I almost lolled.............but i was still hungry...
anyways I'm kind of surprised for the love of CC actually. I think most people here are forgetting or didn't play the end of the game. I'll give it two things; the battle system was pretty fucking good (great, actually, probably one of the few where DEFENDING was an option with Barkley Shut Up and Jam being the only other game I think I've done that in) and the graphics were just unfucking believable (when you paused the game and loaded the character window, I swear they did SOMETHING in the menu to make it look like Dreamcast good).
but I mean, ignoring the flaws they chose to drag over, like another silent protagonist, and the incredibly stupidly massive character select (I'M A LUCHADOR what???) that resulted sadly in less character development (raise your hand if you can remember three details about Kid that aren't MAYBE A WILD GIRL), the end of the game was so fucking awful.
ROCK CONCERT FOR DRAGONS
LETS MAKE THE GAME A FUCKING SIDEQUEST FROM CHRONO TRIGGER
FANFICS NOW IRRELEVANT
HERES LAVOS LOL.
man it was a really really fucking awful ending.
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that resulted sadly in less character development (raise your hand if you can remember three details about Kid that aren't MAYBE A WILD GIRL),
Not everyone can be as well developed as Robo, Ayla and Marle.
And the soundtrack is pretty good.
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dude there were THREE MAIN CHARACTERS, I think she was even on the cover.
wait didn't it end with YOU'RE IN THE REAL WORLD, I just remembered that. christ what an awful ending.
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no way I loved the future stuff. it was so unbelievably dark and unexpected, I almost lolled.............but i was still hungry...
anyways I'm kind of surprised for the love of CC actually. I think most people here are forgetting or didn't play the end of the game. I'll give it two things; the battle system was pretty fucking good (great, actually, probably one of the few where DEFENDING was an option with Barkley Shut Up and Jam being the only other game I think I've done that in) and the graphics were just unfucking believable (when you paused the game and loaded the character window, I swear they did SOMETHING in the menu to make it look like Dreamcast good).
I never finished it so I imagine that's why I like it! I do want to though, at some point. It never got released in Australia from memory so I'll probably have to slog through it emulated or some shit.
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dude there were THREE MAIN CHARACTERS, I think she was even on the cover.
It probably is a poor design choice to let the player completely blow off Kid until the final dungeon but still try to force their pseudo-romance down on the player
At least admit it was kind of neat to see how many of the characters were connected/related to one another.
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nah. a lot of the connections were fairly arbitrary and then didn't connect to the main plot. do I really care about the whole CHA clan or whatever or NIKKI AND MIKKI ROCK CONCERT?
it was all very uh...throwaway isn't the right word but it's close enough for government work. just these little sidequest story things that honestly I couldn't bring myself to care about because they were too short and not interesting enough!
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As a sequel it falls flat, because except for a small small few of references until late in the game..
..it has nothing to do with CT. That's why I regard them as pretty different and don't try to make links between them. There are links, but it's mustly just a few nods, for most.
Though the only real links I can see are that there is Balthazar, Schala is important in the plot and the final boss is a strange form of Lavos through some shit happening. And there's also ghosts of Crono, Marle and Lucca telling you weird, cryptic shit. Also trying to pick up a few loose ends at the end of the game.
Oh yeah, CC has a ton, ton of atmosphere too. And a god damn beast of a soundtrack.
It's the only soundtrack I heard irl, from outside sources.
I gotta agree, CC was stand-alone one of the better RPGS, and well CT is pretty much the best RPG, and saving the princess was not annoying at all, it was a great part, but yeah from zeal on the game kept getting better and better
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no way I loved the future stuff. it was so unbelievably dark and unexpected, I almost lolled.............but i was still hungry...
anyways I'm kind of surprised for the love of CC actually. I think most people here are forgetting or didn't play the end of the game. I'll give it two things; the battle system was pretty fucking good (great, actually, probably one of the few where DEFENDING was an option with Barkley Shut Up and Jam being the only other game I think I've done that in) and the graphics were just unfucking believable (when you paused the game and loaded the character window, I swear they did SOMETHING in the menu to make it look like Dreamcast good).
but I mean, ignoring the flaws they chose to drag over, like another silent protagonist, and the incredibly stupidly massive character select (I'M A LUCHADOR what???) that resulted sadly in less character development (raise your hand if you can remember three details about Kid that aren't MAYBE A WILD GIRL), the end of the game was so fucking awful.
ROCK CONCERT FOR DRAGONS
LETS MAKE THE GAME A FUCKING SIDEQUEST FROM CHRONO TRIGGER
FANFICS NOW IRRELEVANT
HERES LAVOS LOL.
man it was a really really fucking awful ending.
It's...it's a Steel post...I agree with...every single word...I agree with...oh, how the gracious swine soar above the vast, frozen plains of the depths of hell...I...I see the light...it's...beautiful...
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I am playing CC and I like it because i is succesful in giving some kind of unique atmosphere or something fantasy world feel. The graphics and the plot are my favorite part, of course also the music which complimented it. Never finished it but it's one opf my favorite.
I was too young to have played CT in its golden ages but I tried playing it on an emulator, I can't say I really like it. Maybe it just strike me that I don't fiind it nostalgic, or whatever.
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I love Chrono Trigger. There's not a single thing I dislike about it, except maybe Chrono, and even he's OK because hedies but only temporarily. The time travelling, the music, the graphics, the simple but functional battle system, even the characters which are a little weak sometimes. It represents everything I loved and am nostalgic about from my EARLY GAME DAYS I guess. Along with Lufia 2 and Earthbound, it's one of the three SNES games I play to this day, even on a semi regular basis.
Chrono Cross I'm more lukewarm about. I hated it baselessly for a long time until honestly giving it a chance, and then I found it fairly engrossing. The cast was a little dull and the plot a bit meandering but the music was excellent and the battle system enjoyable. I like it well enough now.
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Yeah, the Ice Age was definitely the best part for me. The whole prophet story and just everything going on at that point was just fantastic in my opinion. I love Chrono Trigger... Ha, I was just thinking about replaying it recently. I think what really stands out to me is just how, like someone said earlier, it's just so well POLISHED and it's such a SOLID RPG. It's so damn good.
frog 4 life ^^;;;;;
p.s. i really need to get around to playing chrono cross, i'm not sure why i haven't yet. so the story is good, then?
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I loved Chrono Cross, it is my favorite RPG, and pretty much the only RPG I'll ever play without being bored shitless.
I did play it before Trigger though, so I didn't see it as a sequel.
Chrono Trigger is very fun for me too, because I never had to grind, the game was pretty easy.
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I did some grinding on ct
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EVERYONE WHO LIKES CHRONO CROSS WHO POSTS IN THIS TOPIC HAS TO JUSTIFY THE ROCK CONCERT FOR DRAGONS.
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I don't know and have never reached that part...
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I'm also one of the people who prefer CC to CT. Both are great games but to be honest, I never really understood the hype about CT, it didn't really do anything special for me.
Pretty much this. Chrono Trigger is a great game but I just like Chrono Cross better.
Plus FF6 was the shit. I can't sit and play Chrono Trigger without wanting to switch over.
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Plus FF6 was the shit. I can't sit and play Chrono Trigger without wanting to switch over.
Meh. FFVI was may favorite game in the whole world until I played CT. It didn't really change, but I love both the same.
I made this crappy thing for Chrono Trigger AND Cross... about a few months ago XD.
http://youtube.com/watch?v=KfmaudakM2I
Chrono Trigger and Cross need remakes. But I never really played Cross. I want to.
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ugh, could not stand ff6. just the whole aura was shit
this isn't about ff6 this is about CT!
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also, if you don't mind me asking whats so great about CC's battle system(whats so great about the defend command steel?)? Personally, I didn't really enjoy it much, it had a few nice ideas(the attack command and the whole elemental field thing), but I felt it was kinda lacking.
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I barely remember but lets look dis up
Neither turn-based nor active-time - what madness is this? Why, it's the Chrono
Cross battle system, of course.
Describing Chrono Cross' battle system is much easier with visuals, so if this
text is incomprehensible for you, but alas - my visual guide has long since
receded into the annals of history. So here's my best effort at a text-based
description.
Chrono Cross has three numbers which indicate a character's battle status.
The first and most obvious is HIT POINTS, which determine who lives and
who dies.
The second number is the ELEMENT LEVEL. Rather than using Magic Points,
Chrono Cross Element use is determined by a histogram which rather
resembles the level displays on a stereo. Refer to the Magic section
below for more information.
The third number is shown at the bottom of the character status
indicator, and that is STAMINA. Stamina determines who can attack, and
the number and power of their possible attacks at once.
Each character begins battle with his or her stamina at 7 (maximum), the
Elements at 0 (minimum) and with however many hit points are carried over from
previous battles. Because the game is not real-time like Final Fantasy's
Active-Time Battle system, you can stand and stare at your enemy for as long as
you want while you devise a strategy.
What does determine the flow of battle is Stamina points. For each attack a
character launches, that fighter uses a set number of Stamina points. Similar to
Xenogears, a strong attack uses 3 Stamina points, a medium attack uses 2, and a
weak attack inflicts little damage but uses a paltry 1 Stamina point. But while
a fighter's Stamina is being used up by physical attacks, 2 things are
happening.
1. Other characters (enemies and allies alike) are recharging their own
Stamina to prepare for an attack.
2. The active character builds his or her Element Level for each successful
attack landed.
A successful attack that costs 3 Stamina Points will add 3 Levels to the Element
meter if it connects (and whether or not it connects, everyone else's Stamina
will rise 3 points); but a 1-Stamina Point attack will only add a single level
to the meter. A strong attack that misses is a real waste - not only do you lose
3 Stamina Points, but you earn nothing on your Element Meter, leaving you more
vulnerable. Using an Element attack drains seven Stamina points - so if you have
only 1.0 Stamina point left, using an Element will knock you down to -6.0, out
of combat for 7 points on the Stamina meter. You must have at least 1 full point
of Stamina in order to initiate any move; otherwise you will have to wait until
enough combat "time" elapses to bring you up to one Stamina point.
When you begin to attack an enemy, a small box opens that displays your chances
of landing a successful blow. With each successive strike, your chances improve.
Weak attacks are more likely to hit than strong attacks, especially at the
beginning. But as you score more damage, you will have more success with strong
blows. A 3-point attack may have only a 60% chance of connecting at the
beginning of a round, but after landing a few 1- or 2-point strikes, a strong
attack may rise to 85% success or even higher. Balancing your attacks is
imperative.
However, despite the obvious advantage of consecutive strikes, you're not
required to strike only a single enemy per move. Nor are you required to attack
with the same fighter. At any time, you can switch your attacks to a different
foe; you may also choose to have a different character pick up the attack.
However, switching targets or fighters will destroy the statistical advantage
your successful attacks against an enemy may have generated. But aborting
attacks is the key to effective Summoning and Combinations, rather like
Xenogears' AP but less tedious.
One other consideration - enemies can interrupt your attacks to launch their own
strikes between your hits. If an enemy targets the active character (a
successful hit isn't necessary, so long as your character is attacked) after two
successful weak hits, it will destroy that character's statistical advantage and
all hit % ratings will drop to where they started.
Personally, I rarely use all 7 Stamina points for attacks. If I'm down to one
last enemy, I'll use my last Stamina point for an Element to end the fight
quickly. But if I'm up against multiple enemies, especially those which use
strong attacks, I'll use my last Stamina point to Defend and reduce damage. Yes,
that's right - Chrono Cross may be the first RPG ever in which defending is not
only useful, but is something that can be done frequently without bogging down
the battle. Amazing but true! Defending cuts physical attacks by as much as 2/3,
so judicious defending is a wise combat decision. Be aware that Defending also
causes 1 Stamina point to be regenerated rather than used, although a character
must have at least 1 Stamina point before they can initiate Defending. Yeah, I
know, I know, but it makes a lot more sense when you actually play it. Really.
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EVERYONE WHO LIKES CHRONO CROSS WHO POSTS IN THIS TOPIC HAS TO JUSTIFY THE ROCK CONCERT FOR DRAGONS.
the rock concert wasn't for dragons, it was to make monster ghasts materialize (????????????????????????????????????????????????? i dont think that makes more sense)
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ahh... i forgot how stamina points, i guess that explains why defend is actually useful.
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ahh... i forgot how stamina points, i guess that explains why defend is actually useful.
You could also run from battles including 90% of the boss fights.
I don't think there's a single other RPG on the market (with enclosed battles) that lets you run from bosses.
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You could also run from battles including 90% of the boss fights.
I don't think there's a single other RPG on the market (with enclosed battles) that lets you run from bosses.
yeah thats nice and all(i used it plenty of times), but not really impressive or anything
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yeah thats nice and all(i used it plenty of times), but not really impressive or anything
Considering that RPG battles tend to be pretty hit and miss and a boss using a super powerful attack twice in the row can easily spell DOOM for the entire party, I think it's pretty important. Given the fact that games tend to have looooooooooooooong unskippable cinematics before boss battles (Chrono Cross included) I thought it was great that I could run, regroup, and try again.
It amazes me that great features like Earthbound's auto-win against enemies seven levels weaker and CC's running from battle don't make it into temporary games because it's easier on the player without sacrificing any difficulty or ruining the game's balance.
I guess developers would rather include 500 billion arbitrary skills to choose from than a simple feature that makes play more efficient.
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so you don't like fighting in rpgs so you want nifty features to save yourself some time? Thats perfectly fine and i agree with you that those are great features to have in most rpgs. Personally, I'm more worried about the fighting itself then how I can avoid it.
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so you don't like fighting in rpgs so you want nifty features to save yourself some time? Thats perfectly fine and i agree with you that those are great features to have in most rpgs. Personally, I'm more worried about the fighting itself then how I can avoid it.
No, I don't like frustration in games period and making enemies with INSTA-HIT KILLS in a cheap attempt at ramping up difficulty is bad design. Saving time should be a feature in all games because, like most people, time is precious and I'd rather use it enjoying something than having to rewatch old cutscenes or waste it fighting monsters that I can easily kill in a single swing (seriously, there's no point in random encounters when you're 30x more powerful than the average enemy in the area IF I WERE A GOBLIN I'D BE SHITTING MY PANTS).
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No, I don't like frustration in games period and making enemies with INSTA-HIT KILLS in a cheap attempt at ramping up difficulty is bad design.
you are absolutely right, but i personally think fixing these problems in the first place is more important then just giving the player a way to avoid them entirely, but still having them there when you do stay in battle.
seriously, there's no point in random encounters when you're 30x more powerful than the average enemy in the area IF I WERE A GOBLIN I'D BE SHITTING MY PANTS
once again something i'd rather see fixed then just avoided, in fact i'm kinda pro-level scaling just for this reason(to bad it never seems to work to well in games that actually have it).
I actually like fighting in rpgs so giving me new and interesting ways to avoid battles doesn't help me enjoy a game much, its the actual battles themselves that need fixing.
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EVERYONE WHO LIKES CHRONO CROSS WHO POSTS IN THIS TOPIC HAS TO JUSTIFY THE ROCK CONCERT FOR DRAGONS.
LT is right; the concert is for the island of Marbule and the demi-humans that live there. I haven't played the game in a while but I think the purpose was to restore the island's population from the dead in one of the dimensions as you were at a roadblock in the story/game until you did. Can't remember anything more specific than that.
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he's not asking for a context, he's asking how people can either enjoy or overlook something that horrible.
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It must not have been a game-breaking plot point for most people...
Anyway, I don't know why everyone loves the ice age of Chrono Trigger so much. Moving around those floating islands was a pain in the butt, and the music drove me nuts (although that seems to just be me, as I've heard more remixes of 1200 BC songs than anything else from CT).
My favorite time period was 65,000,000 BC. Although the somewhat forced enemy encounters were annoying, I really liked the atmosphere it created, and it added an interesting side to the story.
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he's not asking for a context, he's asking how people can either enjoy or overlook something that horrible.
Don't really have an answer for you there; I'd have to play the game again as I don't remember much about that whole scene/sequence.
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Yeah I love Chrono Cross, but it does have a lot of horrible things.
like the concert steel mentioned, completely horrible and pointless
and also the characters. All stereotypes. I guess this could be intentional because they were going for a slightly cartoon-y atmosphere (thus simplistic characters)
The story was really cool though, and it had some neat ideas and scenarios.
Certainly the graphics were beautiful and each area was wonderful and memorable.
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yeah what Chef said. it's kind of a major plot point in that you can't advance the game without it but it was worse than EYES ON ME or any number of shitty shitty RPG song interludes. I muted the TV and turned it off if I thought someone was coming near with Eyes on Me so!
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yeah what Chef said. it's kind of a major plot point in that you can't advance the game without it but it was worse than EYES ON ME or any number of shitty shitty RPG song interludes. I muted the TV and turned it off if I thought someone was coming near with Eyes on Me so!
hmm are you sure? i could have sworn there were a couple parts where you could chose how to advance the story and this was one of them...
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There are certain points where the story splits (like when Kidd gets sick) but the rock concert for the black dragon or whatever was required and it was long, boring, and you can't skip it. I was playing through CC on a marathon session (3 days straight I beat it) and when I came across that concert I seriously couldn't believe what I was watching. I don't remember the game too well but that elf guy reminded me of David Bowie and I couldn't stop thinking about it until the end of the game.
It bothered me that much. Exactly how electric guitars and laser lights exist in a universe where steam power is new and mysterious is completely beyond me.
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I'm also one of the people who prefer CC to CT. Both are great games but to be honest, I never really understood the hype about CT, it didn't really do anything special for me.
Yeah, same here. Chrono Trigger was a really nice game, but I never had any ambition to really complete it or anything. It was a really great game but.. I don't know, it just couldn't suck me in for whatever reason. I still don't understand why.
Chrono Cross on the other hand.. That's my favourite Playstation RPG. I'm actually somewhat tempted to pick that badboy up for my PS3. It had really great style and a fun as hell battle system. I also felt that it had more of a "sandbox" feel than Chrono Trigger. I know you could travel through time and all that in Chrono Trigger, but Chrono Cross definitely had more locations to visit which changed greatly depending on which world you were in (home or alternate).
I can think of a few dungeon crawls in Chrono Trigger that just made me go "Ugh! Where's the end?" But man, in Chrono Cross.. I think the only dungeons I disliked was the Gaia's Navel and the ghost ship. Aside from that, the dungeons were all really awesome and unique.
Also.. Serge > Chrono.
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that elf guy reminded me of David Bowie
haha no way I'm gonna play Crono Cross again just for this, didn't make it that far last time
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There are certain points where the story splits (like when Kidd gets sick) but the rock concert for the black dragon or whatever was required and it was long, boring, and you can't skip it. I was playing through CC on a marathon session (3 days straight I beat it) and when I came across that concert I seriously couldn't believe what I was watching. I don't remember the game too well but that elf guy reminded me of David Bowie and I couldn't stop thinking about it until the end of the game.
It bothered me that much. Exactly how electric guitars and laser lights exist in a universe where steam power is new and mysterious is completely beyond me.
The concert is optional. If you don't do it, the Black Dragon just hands over his relic without a fight.
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yeah cho's right , I dont remember doing any of that nikki stuff ( he was my party leader for awhile since I didnt get Glen.... :(
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There are certain points where the story splits (like when Kidd gets sick) but the rock concert for the black dragon or whatever was required and it was long, boring, and you can't skip it. I was playing through CC on a marathon session (3 days straight I beat it) and when I came across that concert I seriously couldn't believe what I was watching. I don't remember the game too well but that elf guy reminded me of David Bowie and I couldn't stop thinking about it until the end of the game.
It bothered me that much. Exactly how electric guitars and laser lights exist in a universe where steam power is new and mysterious is completely beyond me.
That bothered me quite a lot too. With CT aswell: the world is all using wooden carts, swords, bows, but then WHOA your friend makes GUNS and WARPING MACHINES?
I'll accept she's an "inventor" but being 700 years in front of everybody else is....... fucked up.
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The concert is optional. If you don't do it, the Black Dragon just hands over his relic without a fight.
SERIOUSLY? The dragon kicked my ass several times. I remember the events leading up to the concert involved you hopping on a cruise ship (where you also did a long and boring side quest to pick up this gambling drunk sailor) and if I could have skipped the entire boat sequence (which are always always ALWAYS bad sequences in videogames) then I would have been a happy sailor. The dragons in general pissed me off and I remember arguing with a guy at Babbages (remember that store?) about how the green dragon had the highest evasion in the game despite being the size of a barn.
I'll accept she's an "inventor" but being 700 years in front of everybody else is....... fucked up.
I used to think that was a time paradox. In that one side quest Lucca goes back in time to save her mother you notice the only machine in the house was that weird thing that crushed that chick's legs (which I assumed was a printing machine... nothing farfetched). I always thought Lucca slipped a note somewhere based on what she saw in the future and...
...yeah, don't you hate time travelling stories?
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lets also not forget the ending made the ENTIRE GAME a fanfic to Chrono Trigger.
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Well, the game was based more on Radical Dreamers (which was a text based Chrono Trigger fanfic and no one figured this out until after RD was illegally translated and put up for rom download) which adds more evidence that the entire game has nothing to do with CT except a handful of name drops, the main cast appearing as ghost children, and the dissapointing final boss.
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haha no way I'm gonna play Crono Cross again just for this, didn't make it that far last time
Make sure you look up a faq take the right gameplay route. At some point of the game you have to chose between Nikki, Guile, and Glen.... and the option isn't clearly spelled out for you.
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wasn't there another division though where SAVE KID DONT SAVE KID?
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SERIOUSLY? The dragon kicked my ass several times. I remember the events leading up to the concert involved you hopping on a cruise ship (where you also did a long and boring side quest to pick up this gambling drunk sailor) and if I could have skipped the entire boat sequence (which are always always ALWAYS bad sequences in videogames) then I would have been a happy sailor.
As far as I remember, you still have to do the whole retarded cruise ship sequence, because that's how you get the item that lets you enter the Dead Sea. You just don't have to do the concert events.
wasn't there another division though where SAVE KID DONT SAVE KID?
Yes. Inexplicably, the game punishes you if you want to save Kid by giving you a trio of crappy characters.
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Yes. Inexplicably, the game punishes you if you want to save Kid by giving you a trio of crappy characters.
Yeah if you don't save Kidd you get Glenn who's arguably the best character in the game but if you do save her you get that half naked fisher dude and two other dumb characters. So weird. I thought I HAD to save her so I made the choice but when I read a faq saying otherwise I raged pretty hard.
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Man this post is pretty pointless but I have to agree
Glenn gives you access to the best fucking skill in the game: X-Strike
On a newgame+, with good stats, that can do over 3500 fucking damage. Almost every boss dies in a hit from that, really.
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Glenn was badass. The fighters in that game were so overpowered.
Serge + Glenn + Karsh = Death.
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You guys see what Game Informer said about chrono trigger this month? It basically said chrono trigger was a terrible pile of crap that made no sense. and that a 12 year old probably thought of in english class.
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You guys see what Game Informer said about chrono trigger this month? It basically said chrono trigger was a terrible pile of crap that made no sense. and that a 12 year old probably thought of in english class.
I thought you were joking, but I actually looked it up.
- Chrono Trigger - "CT proves that RPG dorks will buy anything Japanese and doesn't make a lick of sense. For the rest of us, the game is nothing but a bunch of tired genre cliches..."
There was even said some crazy things said about Half-Life and a few other well known games.
I enjoyed Chrono Trigger more than Cross, but I really just ran through CC. I completed the game, but I just didn't get as much enjoyment out of it than I did with CT. I'm thinking of playing the game again though, because I know I missed tons of things. The soundtrack to Chrono Cross is probably one of the best soundtracks I've ever heard, though.
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they were roasting well known games that probably all got a 10/10 from them, so i wouldn't take it very seriously.
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ugh I'm replaying CC and I just got to the Nikki concert part JESUS it was really boring and now I'm not motivated to continue