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General Category => Entertainment and Media => Topic started by: HL on September 04, 2008, 04:30:58 pm

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 04:30:58 pm
WHAT DA FUCK IS THIS SHIET?
It's an MMORPG based on the Warhammer Universe, made by Mythic Entertainment, the creators of one of the greatest PvP games of all time: Dark Age of Camelot.

THIS SHIT IS JUST WORLD OF WARCRAFT WHAT THE FUCK
Not so fast! Beyond having the word "War" in their name, and having similar controls, the two are far apart!

SO WHAT MAKES THIS DIFFERENT?
Alright, this list is pretty damn long, I'm not gonna lie.

It's War is the pretty obvious thing. Unlike WoW which right now seems to be World of Disagreement-and-play-in-weird-instanced-things-with-poor-lore-reasons-and-mutually-fight-in-arenasCraft, there's an actual WAR between Order and Destruction going on here. The instant you load up the game, you're going to see burning houses, monsters killing allied NPCs, wounded soldiers, cannons going off in the distance destroying crap. It's war!

No mana bars. This is the most obvious thing you'll notice in-game first off. Instead you have Action Points, and everyone has 250 of them. They work like a Rogue's energy bar, but recharge faster and has more room for abilities. That being said both AP and HP recharge faster than the fastest food & drink items in WoW right now out of combat. No down times!

Customizable UI. However, the devs have locked out certain functionality. There is also no enemy cast bars. They locked out functionality because they don't want one mod to be so good EVERYONE must have it to do well, and they removed enemy cast bars because they want people to learn the animations.

Crafting is in btw, you have Apothecary (Alchemy) and Talisman Making (Jewelcrafting). To get stuff you use like 4-5 collection tradeskills. Most of these work on players too.

2 types of levels! Ranks (Levels, max is 40) is gotten through XP, and Renown Ranks (RR, max is 80) is gained through PvP.

Lack of real grind. What makes the game rule, you can do anything. You can get to Level 40 through PvE, or straight PvP. You don't have to do any PvE if you don't want to! People who do both will have a lot less grind, due to stuff below. BTW, you get XP for everything. No joke.

Amazing guild support. Supports calendars, alliances, improved guild look (you get a cloak, a banner, etc.), and you get your own guild hide out too.

Dyes. Can be bought, or found off of rare bosses. Customize your look to look different!

Trophies are items you can find for doing rare, hard to do stuff. Kill a king? You get his crown! Kill a dragon? Get a dragon's tooth! Trophies can be equipped to a trophy slot (you get 5) in your inventory, don't provide you any bonuses, and can be equipped in many spots on your physical character. You can show off all your cool trophies, be it an anvil, a crown, or a severed head to give you your own unique look.

The Tome of Knowledge (ToK) is your one stop place in-game. It's a quest log, with in-game lore, a tracker of all your achievements (be they killed 10 elves to clicked on yourself 1,000 times.), and actually gives you XP & Rewards for filling it up. There's so much stuff in this, it's really really amazing and crazy.

Influence is like reputation in WoW. You get it for killing things, killing players, winning scenarios, capturing keeps, etc. You can use it to get rewards. (there's 3 levels of awards)

Tactics: Are passive bonuses that are learnt, bought, or earned. You can know any # of tactics per your race and level and faction, but you can only have 5 equipped at once. You can make sets of tactics and swap them on the fly! There is a wide variety of these and really make your character special.

Mastery: Looks like WoW's talent system at first glance, but isn't. Yes, you get 3 paths, and points earned by leveling + gaining RR. Each point you put into a path (say a Bright Wizard's Incineration) improves the rank of each and every skill in that path by 1 level. Each path can have 15 points in it, so that's a whole +15 ranks to all your Incineration spells. But on top of this, at every few points, there is a tactic or talent or a Morale ability (more on this below). You don't instantly know them, you have to spend a point to learn it. However, you can choose not to learn the bottom most one and learn the later ones (once you have enough points). So for the most part WoW's X-Y-Z system doesn't work too well here.

Renown Abilities: Passive bonuses to stats that you buy with points gained by earning Renown Ranks. Stuff like +10 toughness, etc.

Morale Abilities: As you take damage or deal it, a Morale meter fills up. It has 4 ranks. You can slot 1 Morale ability (1 of each rank) into each rank, and then use them as your bar reaches that point. Morale abilities are powerful abilities, that can change the tide of a fight. AoE 5 second stuns, insane knockback projectiles, AoE instant resurrections, massive heals, and such are all to be found here.

PvP is worth it. You get Experience, Renown, Loot, and Influence, plus Victory Points for killing players. This makes World PvP, and every other type of PvP, WORTH IT.

WOWZERS THATS A LOT OF STUFF BUT WHAT SUPER AWESOME GAMEPLAY (RAIDS ETC??) IS THERE? (how can i be more elite than that other guy basically.
Each area in the game uses a concept called Zone Control. Your faction (Order/Destruction) gains Victory Points for doing quests, killing players, controlling points, taking a keep, and winning scenarios. Control a zone, and you get many bonuses.

Public Quests is this game's innovation to quest design. PQ's are quests that are in a huge series, think WoW's linked quests for raids, but in public. These are epic, ~30m, multiple stage quests that make a difference in the world and provide loot. For an in-depth video on Public Quest's, watch this:

Scenarios are battlegrounds, with better lore reasons for happening and actually MAKE SENSE with the Warhammer lore (which is important to Mythic). These are XvX instanced fights. If a side is uneven, AI bots will join to help you until they become even. The game is going to ship with 33 scenarios. Best part? You can queue for a scenario from anywhere, which means you can queue for a scenario, get 3 quests, complete 2, enter a scenario, win and get XP, Loot, and Renown, and you reappear right where you left, ready to finish the last quest, requeue, turn all 3 in, go back into another scenario, and continue. You can easily gain 2-3 levels this way, highly recommended.

Open Groups, each group is open by default, meaning you can join any party without needing to ask. The game emphasizes doing this. Party leader's can disable it though.

Dungeons: Are dungeons. With quests. Nothing TOO SPECIAL. Think Raids except with less prep. This is a really short vid, but it should give you an idea. They all drop rare stuff, and are hidden somewhere in the world.

There are "raid-esque" 6 man dungeons that give AMAZING loot for the end-game however, these are in the capital cities, which means to get ALL of the best loot, you must take the enemy's capital city.

Here's a vid of a really basic one:

Open World PvP: Is one of this games big focuses. Just open world PvP. In Core servers there are areas in each zone designated for it. These are huge areas too. You get XP, Loot, Renown, and Influence for it. It's fun as hell, even if the odds are against you. In Open servers, you can PvP anywhere in an area, but the game doesn't really work too well this way actually.

Siege: Is this game's main focus, the ultimate end game, and the best part of the game easily. As a warband (parties grouped together), you either defend your Keep (or capital) with catapults and oil (which you use), or you, the invaders, break through their walls and keep to kill their king, use battering rams, catapults, ballistas, and then kill all their civilians and guards, and then get to loot and ransack it, then kill the king to get amazing loot. Doing this not only gives you amazing amounts o XP, Renown, and loot and influence to capture an entire zone, but it gives you access to the best loot in the game and the hardest dungeons. This video gives you a good example of what this can be like, though it can be WAY more hectic too:

As a witch hunter:

As a Swordmaster:

Class Info (HOW CAN I BE SEPHIROTH/LEGOLAS???):
There are 20(!!) careers (Classes) in WAR, and in the Preview Weekend this shit was more balanced than WoW ever was.

Each race has 3-4 careers, and there are 4 types of classes:
Tanks: Tanks generally have high health, high armor, don't do great damage, and oh yeah, they can taunt and have a ton of defensive abilities. Taunts work in Warhammer's PvP on other players. They won't be forced to attack you, except the debuff taunts give them, WILL force them to attack you.

MDPS (Melee DPS): Your Rogue-ish type classes are here. Do big damage.

RDPS (Ranged DPS): Ranged DPS. Your Hunter-ish classes or Magical DPS's are here.

Support: Your Healers.

The Factions:
Order
Empire
Dwarf
High Elf

Destruction
Chaos
Dark Elf
Greenskin

The Classes:
Dwarf Ironbreaker:
Ironbreakers are VERY strong tanks. They get many abilities which target an Oathfriend (a defensive target you set with an ability called Oathfriend) and abilities that will proc effects on whoever your current defensive target is, making them good healer buddies too.

To add to it, they have a mechanic similar to Rage, called Grudge. You build Grudge, similar to Rage. However, not all attacks they have will remove Grudge. Some attacks will cost Action Points, but scale in power with your amount of Grudge. For example, one attack does damage and ignores some armor, but with 100 Grudge, it completely ignores ALL their armor. Another attack will give the enemy a debuff, but give them a stronger debuff with 100 Grudge. Almost all their attacks raise some of their stats and give their oathfriend that buff as well. Ironbreakers need to use Taunt, Guard, and Hold the Line effectively in PvP. (more on these later.)

Dwarf Engineer:
Getting changed for Open Beta. I got nothing. They summon turrets though.

Dwarf Rune Priest:
Uses runes to support and heal the party the party, can place runes on the ground that provide an AoE benefit to allies within their circle, and have runes that provides buffs to the party and can be activated to deal an effect to a foe. They are strong healers, I find.

Empire Witch Hunter (Males Only):
Have you ever wanted to be a Rogue, who had a sword AND a pistol at the same time, the sexiest hat ever, and wears the coolest clothes? No? What the hell kind of human being are you!

Witch Hunter's use Accusations (Combo Points), and then use Executions (Finishers) which scale in power with the Accusations on the target. To mix it up, Witch Hunter's also have abilities which trigger procs on targets you use Executions on, providing a bonus effect.

Empire Bright Wizard:
Ever wanted to out DPS every other magical class like the manual says you should as a Mage in World of Warcraft? Yes? But can't because Warlocks own you at it because Blizzard sucks dick at balancing?Well, Bright Wizards are Mages who got rid of their vending machine ability, and decided they should actually kill stuff (how crazy is that?). And kill stuff they do, by god do they. Bright Wizard's held 60% of the Order population in the Preview Weekend, and were slightly overpowered with their Immolation spec. Their DoTs were all instant cast spells providing amazing damage with the freedom of movement.

However, most of your spells build Aqshy/Combustion. The higher your combustion, the more likely casting a spell will cause a "Backlash" which hurts you. But, while in high combustion you get improved criticals (up to +50% chance to critical and +100% critical damage at max combust) but have a higher chance to backlash (to a max of a 50% chance to backlash). You must be careful with this, and use a skill to release your combustion when needed for big damage!

Empire Warrior Priest:
Ever wanted to support your party but still kill stuff? Well now you can! Warrior Priest's gain "Divine Fury" much like Rage, but spend it on healing over time spells (mostly). So if you want to help your party, start attacking stuff. You don't do AMAZING GREAT DPS, but you can do a little bit of both. This is basically a Paladin except Mythic isn't dumb and decided that using a resource that can go out pretty quickly to do damage AND heal is pretty dumb.

High Elf Swordmaster:
Are tanks with another unique mechanic. These guys get to chain attacks by "Balance". You start out in Normal Balance, and can only use Normal Balance skills. A Normal Balance skill will put you in "Improved Balance" which when you use a skill of that type, puts you in "Perfect Balance" which puts you in NB.

High Elf White Lion:
Do big DPS and have a White Lion. Not much else to say, was a class ruined by AI issues in PW (that are now fixed.). Don't know much else.

High Elf Shadow Warrior:
I didn't play these guys. Don't know a lot about them. They kinda play like a Rogue & Hunter together from what I saw.

High Elf Archmage:
Stronggg healers, strongest on the Order side. What makes these guys unique, is they have a mechanic called Force & Tranquility. How it works is, for every Tranquility spell (Healing spell) you cast, you build Tranquility (up to like 5 times.), but you will lose Force. Each time you cast a Force Spell (damage spell), you build Force & lose Tranquility. It's a balancing act. However, Tranquility spells get reduced casting time if you have a lot of Force, and Force spells get reduced casting time if you have a lot of Tranquility, so using this to your advantage is needed.

Greenskin Black Orc:
Is the analog (near copy, they are different but use a similar mechanic and have some similar skills) of the Swordmaster. So see that one.

Greenskin Squig Herder:
Was also broken by AI, but summons a pet instead of turrets like the Engineer.

Greenskin Shaman:
Plays like the Archmage.

Chaos Chosen:
Think tank Warriors with paladin auras. Except they have Aura Twisting. When you change Auras, the previous Aura stays in effect for 12s. You can keep 3 Auras up at a time for big benefits.

Chaos Marauder:
Supposedly a very strong DPSer, didn't play much. These guys mutate and change to fit the situation.

Chaos Magus:
Summons totems basically, except they are creatures that can't move (bound in an area). Very underplayed, getting reworked a ton for Open Beta.

Chaos Zealot:
Plays like a more evil Rune Priest.

Dark Elf Witch Elf (females only):
See Witch Hunter.
NOTE: This was one of the least played classes and it is the only female class in the game that is near naked and doesn't actually wear armor that covers them. And it was the least played. Wooow.

Dark Elf Sorcerer:
See Bright Wizard.

Dark Elf Disciple:
See Warrior Priest.

The analog classes are similar, but they have enough differences to not be equal. One analog may be stronger at direct heals but weaker at HoT's, or weaker in HoT's but stronger in direct heals, or weak in X but stronger at damage, etc.

Useful PvP skills
Taunts:  Basically, taunts in PvE do a debuff and force the monster to attack you. In PvP, they just do the debuff, which causes the target to do - a ton of damage (like 50%) for X seconds or if they hit you 3 times. Very very useful. Each class has a similar ability, but tanks have the stronger ones.

Guard: Is a tanking ability. You apply it to a person, and they take 50% less damage because you take 1/2th the damage they take. Great if your healer is getting spiked. Use carefully, in big fights this CAN kill you.

Hold the Line: Is also a tanking ability. It does the following:
You focus your defenses against enemy fire,increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasingt heir chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.

Kiting: It costs nothing and means a lot. CC's are in the game but not an overabundance. Kiting is important, learn to do it ok.

System Requirements
For Windows XP

    * 2.5 GHz P4 processor or equivalent
    * 1 Gigabyte RAM
    * A 128 MB Video Card, with support for Pixel Shader 2.0
    * At least 15 GB of hard drive space

For Windows Vista

    * 2.5 GHz P4 processor or equivalent
    * 2 Gigabyte RAM
    * A 128 MB Video Card, with support for Pixel Shader 2.0
    * At least 15 GB of hard drive space

THE UBER AWESOME FAN MADE TRAILER OF AWESOME
Make sure to max your volume out cause the bg music works gr8 with this.


(if you want to download that in High Quality 1280x800 resolution, right click -> save as the following link: http://media.curse.com/dl2/WHATrailer-1280x800.wmv, it's only 68mb.)

Screenshots (thanks NightBlade)
(NOTE: not in max quality, cause CB didn't allow that.)
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/ShadarM_002.webp)
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/ShadarM_000.webp)


To get into open beta you either need to pre-order, or you can buy a pre-order deal at Target for 1$.

The Open Beta starts the 7th, lemme know if any GWs are coming and we will meet up. I'm only playing on Core servers though, cause seriously, Open servers were balls. Picture WoW's PvP servers except with like 70x the amount of people ganking you.

Also all the vids in this thread are from CB or the PW, and feature a work in progress. Combat is actually faster now going into the Open Beta (they updated it), and it was already pretty fast. They admitted every single flaw in the CB and PW, and said how they were going to fix it, and they have. The patch notes for the incomplete open beta notes is literally over 56,000 characters...it's really really long.

This game was really bad a long time ago, but after playing the PW, I have to say, a miracle has happened and this is just a really fun and visceral experience. The game is damn good. And it wasn't even as polished as the OB will be.


RELEASE INFOS:
US Release GW:
Server: ?
Faction: Destruction


EU Release GW:
Server: Axe Bite Pass
Faction: Destruction
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 04, 2008, 05:00:19 pm
I am really, really looking forward to this game. I probably won't pre-order it but I will buy it as soon as it comes out. I really like that it's actually balanced so I might actually be able to win at pvp (although maybe I just naturally suck at pvp???), everything seems to be short (30 minutes to an hour except for big raids I assume) so I won't have to devote an entire day to get 1% closer to t4 or s3 or whatever like in WoW.

Seriously though, if any GW'ers wanna start a guild, I'm game for it. I'll either be a Squig Herder, Black Ork, or Witch hunter (everything else seems p lame to me)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 05:02:58 pm
I am really, really looking forward to this game. I probably won't pre-order it but I will buy it as soon as it comes out. I really like that it's actually balanced so I might actually be able to win at pvp (although maybe I just naturally suck at pvp???), everything seems to be short (30 minutes to an hour except for big raids I assume) so I won't have to devote an entire day to get 1% closer to t4 or s3 or whatever like in WoW.

Seriously though, if any GW'ers wanna start a guild, I'm game for it. I'll either be a Squig Herder, Black Ork, or Witch hunter (everything else seems p lame to me)

Dude, if you have a Target near you, seriously go there. Buy the Pre-Order deal there. It costs 1$, you get 5$'s off even though it costs 1$, and you get a free item that gives you +damage in PvE, plus a +10%XP item that has a couple of uses to it, AND you get access to the head start.

It's the best.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 04, 2008, 06:24:32 pm
I was wondering when someone was going to make a thread for this game. I was going to, but... I didn't.

I preordered, played the preview weekend and have had the shakes for this game for the last two weeks. Beta is this sunday, and I'm hoping I don't need to work that day.

Everything in the game is just so... well polished and fun. A lot of great common sense ideas; the PVP actually matters, and it's not a tedious, massive grind.

I have a few screenshots from the preview weekend (that was a blast despite some minor bugs)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/ShadarM_002.webp)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/ShadarM_000.webp)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 04, 2008, 06:44:07 pm
What are the system requirements, I'm not looking this shit up if you're making a press release ffs
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 04, 2008, 06:54:35 pm
I just preordered. Too lazy to check, do they have split US/EUR servers or not?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 04, 2008, 06:58:26 pm
Okay so I just went to Target and preordered it. I'm not gonna be able to do the Head-start or whatever because college doesn't allow torrenting and 15gb would take a long time to download so I'll just wait two weeks to use my camp and ring :)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 06:59:36 pm
What are the system requirements, I'm not looking this shit up if you're making a press release ffs

For Windows XP

    * 2.5 GHz P4 processor or equivalent
    * 1 Gigabyte RAM
    * A 128 MB Video Card, with support for Pixel Shader 2.0
    * At least 15 GB of hard drive space

For Windows Vista

    * 2.5 GHz P4 processor or equivalent
    * 2 Gigabyte RAM
    * A 128 MB Video Card, with support for Pixel Shader 2.0
    * At least 15 GB of hard drive space[4]

I just preordered. Too lazy to check, do they have split US/EUR servers or not?

Yes.

It's 2 different companies so they are.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 07:00:53 pm
Quote
Okay so I just went to Target and preordered it. I'm not gonna be able to do the Head-start or whatever because college doesn't allow torrenting and 15gb would take a long time to download so I'll just wait two weeks to use my camp and ring Smile

You can download directly from FilePlanet the 9gb client starting now, and play Open Beta & Headstart (uses the same client). It'll download at your max speed (it took me 4 hours, and if you do it using their download manager, you can pause the download and restart it whenever), you just have to wait for the queue (BTW SCHOOL IS IN RIGHT NOW SO THE QUEUE IS NEAR EMPTY.)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 04, 2008, 07:03:17 pm
I just preordered. Too lazy to check, do they have split US/EUR servers or not?

Yes, they are split. Euro servers are handled by someone called "GOA". They don't seem too popular; I concede.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 07:08:17 pm
Yeah GOA sucks.

GOA: OK Mythic said we could post the 4.1 patch notes.
Mythic (like 6 hours later) : You can't do that. They are incomplete.
GOA: Oh, uh...yeah...don't do that.

And then it took them forever to get EU beta code entry set up, etc.

.-.

We all need to pick a Faction & server for U.S. war OB or something soonish...the max level in OB is 20, so it shouldn't take long to max out 1 or 2 characters in it.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 04, 2008, 07:26:09 pm


We all need to pick a Faction & server for U.S. war OB or something soonish...the max level in OB is 20, so it shouldn't take long to max out 1 or 2 characters in it.

Maxing out is pointless, they'll just wipe the characters anyway. OB is a good time to try out more classes.


My guild is going to be rolling on gorfang, though Im unsure if I'm going to bother playing with them, as playing with them in the PW was unbearable. (The discussion of "Let's practice PVP tactics on NPCs came up a number of times)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 07:27:16 pm
Maxing out is pointless, they'll just wipe the characters anyway. OB is a good time to try out more classes.

Maxing out = level 20. :p It's easy, i know they'll wipe but you can try out a lot of classes at 20 easily. (or close to it)

EDIT:
That's cool, you going destruction, NB? I'm thinking of rolling a Chosen or a Witch Elf. Maybe a Magus cause the update to them was huge.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 04, 2008, 09:22:52 pm
You can download directly from FilePlanet the 9gb client starting now, and play Open Beta & Headstart (uses the same client). It'll download at your max speed (it took me 4 hours, and if you do it using their download manager, you can pause the download and restart it whenever), you just have to wait for the queue (BTW SCHOOL IS IN RIGHT NOW SO THE QUEUE IS NEAR EMPTY.)

Crap. I went to class just before you posted that and now I have to wait an hour in queue :(

Oh well i can wait.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 09:25:06 pm
Crap. I went to class just before you posted that and now I have to wait an hour in queue :(

Oh well i can wait.

That sucks. :(

You and me have to group up for sure.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 04, 2008, 09:41:42 pm
What server? I'm assuming you're gonna be in the forces of Destruction from your previous post.
Do you choose which area you start like FFXI or is it predetermined like WoW? It might be hard to get together if I'm a Greenskin and you're a Chaos and we have to travel around the world (like level 5 night elfs running through wetlands to get to Westfall)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 10:33:19 pm
Dunno server yet but everyone on each side starts in the same place. We could always join NB's serv.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 04, 2008, 10:38:17 pm
Hm... News from the herald.

Quote

WAAAGH!!!

WAR is Coming and the world is ready. Hundreds of thousands of players will descend upon the Age of Reckoning this Sunday, September 7th.

In order to make this world-wide event the best it can be we're welcoming all Preview Weekend attendees back for two more days to rev things up and get the party started. We invite all Preview Weekend players to join us for Preview Weekend+ this Friday, 9/5 and Saturday, 9/6 starting tomorrow morning.

This epic weekend will be one to remember as you herald in Open Beta and the Age of Reckoning to the entire world!

The tides of WAR are coming...we'll see you on the battlefiled!


These developers are really nice guys I hear... Also; please excuse me as I foam at the mouth and collapse.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 10:44:08 pm
oh really?

Welp.

That's interesting, too bad I leeched off of a friend for the PW. I'll have to do that again, I guess.

You have NP with us rolling on your serv do ya? :p
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 04, 2008, 10:46:22 pm
oh really?

Welp.

That's interesting, too bad I leeched off of a friend for the PW. I'll have to do that again, I guess.

You have NP with us rolling on your serv do ya? :p

Why would I have a problem? Do what you like.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 04, 2008, 10:47:33 pm
Man, it's gonna take me over a day to download this file!! I'm just using Firefox's download manager so i hope I can start/stop at will so if the internet on campus dies or something stupid I don't have to start all over.


Screw 25 hour download times!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 04, 2008, 10:48:58 pm
Man, it's gonna take me over a day to download this file!! I'm just using Firefox's download manager so i hope I can start/stop at will so if the internet on campus dies or something stupid I don't have to start all over.


Screw 25 hour download times!

It's worth it, though it's more worth it to use IE so you can install THEIR download manager (which will get you better speeds, etc.), but still worth it. You'll be happy you did it come the weekend!

EDIT:
Also NB, what class do you plan on playing or maining first? I don't really want to overlap. The problem is, all the classes rule and I want to main them all (and I plan on it come release, having 20 characters.)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 12:07:48 am
Game looks really interesting and how I want pvp in my mmo to be.

Why's everyone always RUNNING RUNNING RUNNING in the pvp clips I look up? any mounts? XD
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 05, 2008, 12:23:48 am
Check out the Witch Hunter video. he starts off on a horse :)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 05, 2008, 12:34:10 am
It's worth it, though it's more worth it to use IE so you can install THEIR download manager (which will get you better speeds, etc.), but still worth it. You'll be happy you did it come the weekend!

EDIT:
Also NB, what class do you plan on playing or maining first? I don't really want to overlap. The problem is, all the classes rule and I want to main them all (and I plan on it come release, having 20 characters.)

I love the Chosen look, and even playing it was pretty fun; but after awhile I can see this aura twisting nonsense becoming infuriating and tedious.

I tested Marauder last Preview weekend and liked it a great deal.



...

I tried Disciple; couldn't stand it for 4 minutes.

That's all I know thus far, I haven't really decided yet.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 01:16:29 am
I love the Chosen look, and even playing it was pretty fun; but after awhile I can see this aura twisting nonsense becoming infuriating and tedious.

I tested Marauder last Preview weekend and liked it a great deal.



...

I tried Disciple; couldn't stand it for 4 minutes.

That's all I know thus far, I haven't really decided yet.

I read that in the latest update (which is at the Elder testers atm), Auras no longer count for the GC. Hell yea.

Quote
Game looks really interesting and how I want pvp in my mmo to be.

Why's everyone always RUNNING RUNNING RUNNING in the pvp clips I look up? any mounts? XD

You get mounts at level 30, I believe, however they aren't instant, so since there are stealthers etc, it's generally faster to just walk and be able to react asap rather than having that second of not being able to do jack. It could have also been non-level 30+ play which a lot of the current vids are just that, below level 30. :p
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 05, 2008, 01:35:46 am
Quote
I read that in the latest update (which is at the Elder testers atm), Auras no longer count for the GC. Hell yea.

Oh yeah, I remember vaugely hearing about that, the problem is that it promotes macros to keep three auras up all the time. There's a tactic you can use to negate the action point cost, so really; one has to wonder what the point is in the first place to have to manage twisting 3 auras while using all of your other skills.

Also, I hear chosen damage drops off late in the game, and as fun as the class was (even with a sword and shield) It doesnt sound like it's for me.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 01:36:37 am
You can't, they didn't include a /cast functionality to macros.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on September 05, 2008, 05:47:32 am
Man I am really looking forward to this.  I played in the PW and the only real bug I noticed was the really bad pathing on the mobs to the point where they wouldn't attack you half the time.  It was kind of sad, really, but I heard they finally fixed it.  Regardless, I preordered like 3 weeks ago, and I had fun despite the crippling bug.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 05:54:14 am
Man I am really looking forward to this.  I played in the PW and the only real bug I noticed was the really bad pathing on the mobs to the point where they wouldn't attack you half the time.  It was kind of sad, really, but I heard they finally fixed it.  Regardless, I preordered like 3 weeks ago, and I had fun despite the crippling bug.

Yeah they fixed it.

Screw that bug though, you mustn't have played a pet class.

Playing a pet class was dreadful.

Make sure to roll Destruction with us on that server when OB rolls around. :D
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 05, 2008, 07:55:49 am
definitely thinkin about playing this one (imma go squig herder probably).

i'll give it a bit then see how it turns out. WOTLK looks GOOD but this just looks GREAT. i hope the pvp is all everyone says its cracked up to be.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 05, 2008, 11:11:19 am
dunno if i want to play another mmorpg :(​. might be busy with school and stuff, maybe.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 05, 2008, 11:43:46 am
Yeah they fixed it.

Screw that bug though, you mustn't have played a pet class.

Playing a pet class was dreadful.

Make sure to roll Destruction with us on that server when OB rolls around. :D

Yea, what was wrong with the pet classes? I know it was an AI problem but what exactly happened there? Did they fix it?
I guess it doesn't matter I've officially decided Black OrkOrc (I forgot WH fantasy was lame and kept the 'c') anyways :)

j....just.......9 more hours.....to download................................
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 05, 2008, 12:02:29 pm
ok i am genuinely interested in this, basically what i want to know is a DIRECT comparison to wow. wow was good cause it was just easy to pick up and play or play for hours on end, is warhammer like this?? also is ENDGAME fleshed out?

aaaand basically just HOW FUN IS IT? i mainly love pvp in mmo's and since this seems to be geared towards it, my hopes are high.

also how big is it in WORLD SIZE.

edit: also whats the official release date. i would find out myself but EVERYTHING is blocked at work!! (dont know how i can get on GW)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on September 05, 2008, 01:29:09 pm
definitely thinkin about playing this one (imma go squig herder probably).

You stole my plan. :(​(

Yeah I'm pretty pumped for this as well. I've been in the beta since like february or something but back then the whole game had some serious issues (slow response time in combat and horrible animations for example), which made me stop playing altogether. I must say it looks a lot better now tho, and recently I've gotten my hopes up once again. I certainly hope this will be the new mmo for me at least.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 05, 2008, 01:40:09 pm
Going to be playing on the Charsce server, since Gorfang doesnt exist yet.

Quote
ok i am genuinely interested in this, basically what i want to know is a DIRECT comparison to wow. wow was good cause it was just easy to pick up and play or play for hours on end, is warhammer like this?? also is ENDGAME fleshed out?

Well, being that they've been having elder testers test the endgame for a long, long time Im going to say that it actually exists, unlike Age of Conans promised stuff. (IE: Non existent city sieges and world pvp objectives.)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 05, 2008, 02:55:05 pm
Preordered the game, looks pretty good, hopefully it wont be another dissapointment I get bored of after playing fro a day! (Like every other MMORPG I have had to buy then pay to play :[). Luckily open beta starts on the beginning of my 3 days off!
Probably play as either a Witch Hunter, Magus or Zealot. Though I live in Europe, so I will be playng the EU version :[.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 05, 2008, 03:06:30 pm
if we get enough euro folks playing we should all play on the same server imho. but it better not be like wow where we all played together for like a week then everyone fucked off
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 03:51:15 pm
ok i am genuinely interested in this, basically what i want to know is a DIRECT comparison to wow. wow was good cause it was just easy to pick up and play or play for hours on end, is warhammer like this?? also is ENDGAME fleshed out?

this is going to sound impossible but this is more easier to pick up and play for 30m or hours on end than WoW is.

also the end game is like a couple of hard PvE dungeons and RvR & Sieging. This is from the maker's of Dark Age of Camelot, a very PvP end-game game, so don't expect to be grinding through 5 2 hour long encounters to get some loot just to wipe 60 times on another 2 hour raid just to get good loot.

You kill players to get your good loot. And players are generally more challenging than an AI encounter anyways.

Basically the end game is 90% PvP and it shows because it's way deeper than WoW ever will be.

Quote
aaaand basically just HOW FUN IS IT? i mainly love pvp in mmo's and since this seems to be geared towards it, my hopes are high.
I actually came away from it just an hour in saying "wow, i actually had FUN in an MMO!" since they replaced grind with fun.

The hours after only got better. But you don't have to grind to be useful, because in Scenario's they auto level you up to be the max level in a tier including your skills etc, so you can do those from Level 1, and kick ass.

Quote
also how big is it in WORLD SIZE.
Smaller than WoW's, but the areas have more detail.

Everyone should see the Inevitable City (Destruction's capital) at least once. Everyone.

Quote
edit: also whats the official release date. i would find out myself but EVERYTHING is blocked at work!! (dont know how i can get on GW)

18th.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 03:57:43 pm
OK, time to post notes for those not in:


Open Beta might have 1-2 patches for it after this 3 day preview, but thats it.

EDIT:
Because I feel like I should point it out:
*Death: Has a new look and feel. Try it out today!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 05, 2008, 04:07:59 pm
I just realized something.
I'm not entirely sure whether I'm going to have enough money to pay a monthly subscription. It better come with the first month free!
Does it use timecards like WoW, or is it easy to cancel a subscription/delay a subscription if I can't pay? Like in WoW I'd buy a timecard when I could, play until it ran out, and sometimes not get another one for 2-3 months. Will I be able to do that with this or will it delete my characters if I cancel a subscription etc.


EDIT: I swear that single patchnotes is bigger than the entire WoW patch log file. Probably not but that is p big for just ONE patch. These guys really want to make a game worth playing don't they.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 04:09:45 pm
yes you'll be able to do that, and yes the 1st month is free.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 05, 2008, 04:19:03 pm
18th holy shit thats the day i come back home. so i will order a) my new pc and b) Warhammer for then. superb!!

i'm pretty much sold because WoW is really beginning to tire for me and i'm betting wotlk will just be more of the same. time to try something new!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 04:23:34 pm
sux to be Euros...maybe all you Euros should come join us i n America away from GOA HEH... (but it would p be laggy so :(​)

Also yes Rajew, those patch notes are bigger than an assload of the WoW patch notes put together. I'm almost surprised I could fit it into one post on here.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 04:37:46 pm
*Death: Has a new look and feel. Try it out today!
lol

btw how is the pvp balanced in this? From what I read (I have read so little about this game okay) 1v1 is really imbalanced so what's it balanced around exactly?

Will prolly try this out on the 18th or more likely 19th since I'll be direct to drivin dat shit
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 04:43:34 pm
lol

btw how is the pvp balanced in this? From what I read (I have read so little about this game okay) 1v1 is really imbalanced so what's it balanced around exactly?

Will prolly try this out on the 18th or more likely 19th since I'll be direct to drivin dat shit

yes 1v1 isn't balanced because like every non-bad game out there it doesn't balance around 1v1 :p (you'll very rarely if ever fight 1v1 anyways), it's balanced around 24v24.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 05, 2008, 04:47:05 pm
I don't really know what to think about WHO. The overall look of the graphical quality and interface immediately remind me of total WoW clone, but I guess the world is a lot darker than WoW's. I'm also more sceptical about "new hyped up" MMORPGs after Age of Conan. The games promise lots of shit but when you finally get in live phase you find out most of those stuff are not in and won't come for many months.

I'm also more of an explorer. I like PvE and I'm not really keen on games where PvP is the only way to progress. I also like the whole game to feel as one, not a single package with PvE game and PvP game. WHO seems to be a game that seperates these two completely which sounds total suckage.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 04:48:19 pm
okay so it's balanced around 24 idiots versus 23 idiots and me. Fair enough but I mean how does that work out in play? Like, in all the videos I've looked at the way fights seem to work is 3+ guys kill a guy then kill another guy and so on. Maybe I just don't understand Deep PVP because this is what guild wars was too when I tried it with you.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 04:53:32 pm
okay so it's balanced around 24 idiots versus 23 idiots and me. Fair enough but I mean how does that work out in play? Like, in all the videos I've looked at the way fights seem to work is 3+ guys kill a guy then kill another guy and so on. Maybe I just don't understand Deep PVP because this is what guild wars was too when I tried it with you.

It's balanced around a 24 person group of people who know what they are doing sieging a 24 person group of people who know what they are doing sieging.

Quote
I don't really know what to think about WHO. The overall look of the graphical quality and interface immediately remind me of total WoW clone, but I guess the world is a lot darker than WoW's. I'm also more sceptical about "new hyped up" MMORPGs after Age of Conan. The games promise lots of shit but when you finally get in live phase you find out most of those stuff are not in and won't come for many months.

I'm also more of an explorer. I like PvE and I'm not really keen on games where PvP is the only way to progress. I also like the whole game to feel as one, not a single package with PvE game and PvP game. WHO seems to be a game that seperates these two completely which sounds total suckage.

Don't get me wrong, you can progress in PvE too. They have high end raid-esque style things, but that isn't the only way to progress in PvE and vice versa.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 05:01:55 pm
It's balanced around a 24 person group of people who know what they are doing sieging a 24 person group of people who know what they are doing sieging.

Don't get me wrong, you can progress in PvE too. They have high end raid-esque style things, but that isn't the only way to progress in PvE and vice versa.
Yeah the idiots+me thing was a joke, I'm just wondering how it PLAYS because the only mmo I've played is wow. In a battleground you'll usually have lots of seperate 2v2s, 3v3s and sometimes 1v1s and lots of 1vXs. Do you have some opportunity to show individual skill or just teamwork, like can I do some equivalent to fakecasting out a spell lock and ice blocking the incoming deathcoil or is it more a case of "you're dead as a Crimson Wallskater if you don't have an Emerald Priest Knight supporting you if a Legion Snakechanneller is attacking"? Are the hundreds of smallscale fights that take place in a largescale fight rock paper scissors bullshit basically
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 05:27:32 pm
There's individual skill and teamwork, but it really depends on what you're doing. Sieging requires a lot of teamwork and splitting off to do some stuff away from the big groups, etc.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 05:57:52 pm
Hmmm that isn't really what I wanted to know but nvm. How big a part does gear play in this game and how much better if at all is loot obtained from pve than from pvp (if any loot is obtained from pvp)

I know I could RESEARCH this shit but you seem to know all about it so pls!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 05:59:35 pm
It looks like there's quite a few items (Usable in PVE Content Only) which is weird
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 06:16:43 pm
there's 3 sets of armor at the top tier of gear, which is PvE gear gotten from PvE only, Bounty Hunter gear which is PvE/PvP gear gotten from both, and PvP gear gotten from PvP.

Gear matters little tho, unless if you are 1v1 fighting an equally skilled peep, which will almost never happen. Being smart/playing your class well > gear if you can outplay the other guy.

All those separate types do is not much. PvE gear is more defense oriented, PvP gear is more offense oriented, Bounty Hunter is a mix of both.

EDIT:
each class also has 20 sets of tier 4 armor apparently, which means there's 400 sets of Tier 4 armor in the game.

edit:
also mark no it isn't RPS bullshit. Pretty much every class has the same options, just the options are a little bit different in power. It's not like WoW where ONLY ONE CLASS CAN STEALTH IF YOU DONT HAVE A DESTEALTHER YOU BUMMED, or ONLY X HAS Y SO IF THEY DONT HAVE X I AM STRONGER BY A TON (Cloak of Shadowsss).

every class can remove debuffs, heal in some way, buff teammates, shatter enchantments, remove curses, deal damage, etc. Some are just better at some of those than others, but never to the point where its like, WELP WE DONT HAVE X CLASS ON OUR SIDE WE'RE DOOMED.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 06:50:45 pm
EDIT:
each class also has 20 sets of tier 4 armor apparently, which means there's 400 sets of Tier 4 armor in the game.

edit:
also mark no it isn't RPS bullshit. Pretty much every class has the same options, just the options are a little bit different in power. It's not like WoW where ONLY ONE CLASS CAN STEALTH IF YOU DONT HAVE A DESTEALTHER YOU BUMMED, or ONLY X HAS Y SO IF THEY DONT HAVE X I AM STRONGER BY A TON (Cloak of Shadowsss).

every class can remove debuffs, heal in some way, buff teammates, shatter enchantments, remove curses, deal damage, etc. Some are just better at some of those than others, but never to the point where its like, WELP WE DONT HAVE X CLASS ON OUR SIDE WE'RE DOOMED.
Sounds v nice. Where's all that tier 4 armor sets from? PVE stuff? btw how does the pve in this game look, fun or as gay as in most similar games
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 06:57:28 pm
Well Tier doesn't mean what you think it means. In the game zones are called tiers. Tier 1 is level 1-10 iirc, etc. Each tier has its own areas, scenarios, etc. Armor is classified by tiers based on the area you get them. ie: any piece of armor you get from a Tier 1 area is called Tier 1.

So a Tier 4 armor set is anything you get from PvE/PvP in a T4 zone which is the upper levels.

So a Tier 4 PvE set you'll get from doing difficult PvE stuff (PQ's, dungeons, etc) in a Tier 4 PvE zone. There will be different looks and I think they all have the same stats, but I'm not sure, not seen any yet.

Then there's Tier 4 PvP set which you get from Sieges/Scenarios/etc in Tier 4 zones.

Then there's Tier 4 BH set which you get from killing players/completing quests in Tier 4 zones.

Also idk what you mean by how does the PvE look, but assuming you mean the content itself (like how is it (??)), all the Public Quests are amazing AMAZING fun, since they are more like the INTERACTIVE STUFF you have in WoW and are super fast paced with a quick progress involving tons of players. The quests themselves are generally your standard fare but go by a lot quicker and give bigger rewards than WoW's do, and I can't comment on the dungeons since I've not done any and no one has seen the high end ones afaik.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 07:18:45 pm
Hmmmm yeah I heard about that tier system with the RvR and pve sections in each zone bracket thing before, forgot all about that. I'm looking forward to trying this out a lot now
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 05, 2008, 07:47:15 pm
Welp, since Engineers are fucking bad ass now:
(http://img529.imageshack.us/img529/3293/engineersu6.jpg)

(http://img529.imageshack.us/img529/4577/bugmanyq3.jpg)

(http://img529.imageshack.us/img529/6275/concussionyi2.jpg)

(http://img529.imageshack.us/img529/8787/flashbangms4.jpg)

(http://img98.imageshack.us/img98/5112/frictionfj0.jpg)

(http://img98.imageshack.us/img98/2273/magnetyr8.jpg)

(http://img98.imageshack.us/img98/408/mineih6.jpg)

(http://img98.imageshack.us/img98/6079/napalmoi0.jpg)

(http://img98.imageshack.us/img98/3745/strafecv7.jpg)

I've decided I'm also going to roll an Engie on another server to try one out. Here's my current planned mastery setup (obviously for release, I like to plan ahead):
http://www.wardb.com/career.aspx?id=4#0:0:15:43176:3:8:25

This is looking pretty nice.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 05, 2008, 08:49:35 pm
if we get enough euro folks playing we should all play on the same server imho. but it better not be like wow where we all played together for like a week then everyone fucked off

yeah we'll have to see how i do in college and how much time ill have for playing mmos.

also we're doing evil if im playing
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 05, 2008, 09:10:06 pm
yeah we'll have to see how i do in college and how much time ill have for playing mmos.

also we're doing evil if im playing
ye
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on September 05, 2008, 11:00:52 pm
if we get enough euro folks playing we should all play on the same server imho. but it better not be like wow where we all played together for like a week then everyone fucked off

Yeah, that'd be great. It probably won't happen for me anyway tho seeing as I have to convince a shitload of irl friends to play on that server too. :(​(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 03:31:46 am
This game fucking sucks.


Why did they have to make all the classes interesting so I want to play all 20 of them and can't pick a main.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 06, 2008, 05:34:10 am
gammes gammes gammes
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 06, 2008, 05:38:47 am
actually i was thinking about picking this up.  not to play seriously because full time student//work//like doing other things better though so a) is it okay to play it SUPER SUPER CASUALLY, by which i mean like maybe three or four hours a week, max (probably less)?  and b) is it good?  keep in mind any mmos you nerds like, like wow, i think are pretty fucking terrible generally speaking, so yeah.  it doesn't have to be AMAZING because i'd mainly be playing just to hang out with my brother who already has it preordered, but i'd like it to not be more of the exact same as the rest of the genre.  i am hesitant to ask you darknecrid because you are too ensconced in this shit to be even remotely objective but maybe mark will be of some assistance!!

also, did you already cover the system reqs?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 05:53:34 am
a) yes you can. they've made sure to make PQ's and quests 30 minute or so affairs, and they give you a ton of rewards, so it's quite easy. Scenarios take roughly the same amount of time. You prolly can't go and SIEGE a capital city unless if you do it all in one day during a week, but yeah otherwise.

I mean, there's obviously going to be some stuff you won't be able to do or get very well in that time, like certain achievements, rare trophies, doing all the hard to find dungeons, maxing out your level SUPER ULTRA FAST (we'll not within the first couple weeks anyways), getting a max Renown Rank, or such, but you will progress a lot faster in this game than you would WoW at any rate in that amount of time, by quite a damn bit.

b) to be fair just because I play them doesn't necessarily mean I think they are good or BLINDED BY EM TO KNOW WHATS GOOD. We all enjoy stuff we think are bad some times, I'd like to think. I don't like World of Warcraft either, it's one of Blizzard's worst games next to Death and Return of Superman easily, in my book (this is compared to WC1-3, Diablo 1-2, Lost Vikings and StarCraft so it's pretty tough to top those anyways). Doesn't really stop me from playing it tho. It's easily their most unbalanced competitive game, and the competitive side is tacked on. The cooperative side holds everyones hands way too damn much and is pretty worthless up until raids which seem to just now be UBER HARD THEN NERF 3 MONTHS later ordeals. The only reason they even got into a competitive league or whatever is cause TEN MILLION PLAYERS = $$$ for the league. Everything else is just NORMAL MMO but with a bit of Blizzard polish and that is it. I can accept that it has done good stuff tho, like get more people into the genre, which is always good, but it just failed as a WarCraft game (capturing the war aspect, at least) and is just not truly innovative at all. The only reason I even play it is because of the lore and because sometimes I can't figure out what I want to do in some spare time and just load it up. I play a lot of Korean MMORPGs just to laugh at them (not so much anymore, haven't played one in months) because I enjoy seeing how much they suck (they always do). I guess this is like masochism in a way. The only MMORPGs (and 1's not even a real MMORPG) I've ever enjoyed and truly could go from start to finish and say "yeah I had a good time that was fun" each and every time I played, are Guild Wars, D&DO for the trial, and Dark Age of Camelot (mind you, I quit it before a lot of the expansions came out, but still.)

Warhammer Online even in its buggy state it was in during the PW was easily added to that list. Easily. Tho you'll prolly blow all what I just typed off cause of HEH YEA SURE or something, it's quite easily the most fun I've had in an online RPG in quite some time. (since Guild Wars came out.)

c) yea it's in the OP.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 06, 2008, 06:04:23 am
how's the gear work?  i mean, fundamentally, is it the same GRIND GET GEAR GRIND GET SLIGHTLY BETTER GEAR REPEAT FOR FOUR YEARS ideology?  like, how long does it take to get to endgame, and what's endgame even LIKE compared to other mmos?  i am kind of expecting it to be just a bunch of pvp/endgame pve encounters/whatever timesink grinds to senselessly upgrade your gear, because this is all i've seen from the genre, but if it's not that, sweet!  i don't really plan on getting to endgame anyway but it'd be nice to know it doesn't blow.  also, it's pvp-centric, so is leveling a pain (i dont mind this so much), and is it balanced with so many fucking clases?

also what are pq/pw
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 06:17:22 am
Well that's the thing with what I like about the game actually, like in WoW you basically have one option to get gear up to level 70, and that is to just do quests and shit because no one cares about the BG loot. At 70 you get like 2 options (ooo): grind through raids, or grind through playing Arenas. I mean this really depends on what you define grind I guess, but right from the start you can instantly queue for a scenario at level 1 and you'll get bolstered up to level 10ish with level 10 stats etc and just level up from that and get gear from that, and there's a ton of them.

Or you can do your quests.

or you can do PQ's (Public Quests, explained in the OP)

Or you can kill other players.

Or you can go look for dungeons / hidden areas.

Or you can go to the Open PvP zones and kill things there to get loot & bonuses

And that's all the main options you'll have (you can get stuff from the Tome of Knowledge and Influence too!), and then there's capturing keeps too, and once you get to Tier 4 that adds an option of capturing a capital city. I mean, if you're strictly a PVE ONLY PLAYER or a PVP ONLY PLAYER it's going to seem very grindy (a tad more so, anyways...less variation anyways) I would think because you get like 2 options for each really and you're missing out on the full experience. A hybrid player is going to not see much grind at all because you can do what I said in the OP: queue for a scenario, while you wait do quests, go into scenario, win/lose & get shit, requeue instantly, continue quests, etc. And kill players while waiting. You get gear kinda fast in this game, I mean if I had to say it YES it is fundamentally just doing stuff to replace your gear over and over again, but then I have to ask you, what RPG (not even talking MMORPG) isn't? But it gives you a lot of options (33 scenarios, tons of areas, a ton of PQ's, etc.) and choices on how you want to get that gear, and a lot of different looks so at the least you don't look the same as everyone else, and it doesn't take as long as WoW's level 70 content does to get maxed out, even at the higher levels. Gear also matters less than it does in WoW.

Really, a lot of the content seems to be for getting XP & Renown & Influence, less so gear, the gear is just icing on the cake. Skills & Masteries & Tactics and Skill itself is far more important than your gear, hell they have an award for completing PQ's naked!

Also you should be able to get to end-game I'd think, but really if DAOC is any indication, Mythic handles end game pretty damn well.

Nah leveling isn't a pain it's quite easy and there was a few times where I hadn't even noticed how close I was to leveling. I didn't even care, the XP bar might as well not be there, really. Also, it's pretty damn balanced considering it's a beta product still. People still need to get into the WAR mindset (people are calling -healing % debuffs mortal strike effects....uhg....) and remember what classes can all do what at perfect accuracy, but it's not like there's any glaring issues of one class completely blowing 1-2+ classes out of the water completely, or obviously bad game design decisions like say on the scale of paladin itemization in WoW. Hell, even the Squig Herder and White Lion were useful back then and their pet's AI was bugged (they would walk into whole other zones away from you.).

PQ = Public Quest (explained in OP)
PW = Preview Weekend (which was buggy but it's not buggy anymore really, they fixed a lot.)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 06, 2008, 06:38:52 am
ok so i just preordered this, its coming along with my new comp (18th september).

my hopes are high (if its shit, HL, i'm blaming you.)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 06, 2008, 06:55:30 am
well its good that they handle contact with their memberbase better than wow.  like ADMITTING TO FLAWS IN THE GAME is one huge thing that practically ruined wow sooo


also whats the deal with mounts?  i see that theyre there, but are there level reqs/insanely high prices?  and what other types of transportation are there?

and you know i just noticed this looks, uh... a lot like wow!  only the models don't look as good (i attribute this to them going for a less cartoony, more apparently dated aesthetic that doesnt age as well, though), and the animations all seem to blow.  i hope they fix this!  although as long as the system reqs are fairly low and it runs smoothly, i guess it's not a big deal.  i remember how for the first year of wow, you would just freeze up for 90 seconds any time you entered ironforge.

as far as classes go, idk.  the one that was like a rogue with a gun seemed okay, and so did the shadow hunter or w/e one that was like a rogue/hunter combined.  the mage that had to balance its combustion also seemed sorta cool, but i'm more of a melee guy i think.  i might be interested in some type of hunterish class, too, if they're good or intriguing at all.  the marauder also sounded like it might be cool but you didn't give a whole lot of info so i dunno.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 06, 2008, 01:43:15 pm
Okay I just got done downloading the Fileplanet beta client (ugh 100000 hours!!) and installing etc but it won't let me log into the patcher. I assume this is because the head start or whatever hasn't begun yet or something? That or I don't know which of the 30 accounts they want you to use (Seriously i had to make like, a master account, a game account, and email account, a beta center account! What the hell!?)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 06, 2008, 01:53:19 pm
fuck it. I just pre-orderered (UK/EU version) from Direct-2-Drive. You (europeans) are going down!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 04:21:32 pm
Quote
also whats the deal with mounts?  i see that theyre there, but are there level reqs/insanely high prices?  and what other types of transportation are there?

They are like level 20 or 30 or something I forgot, and they are pretty cheap.

And I don't know about other transportation actually!

Quote
and you know i just noticed this looks, uh... a lot like wow!  only the models don't look as good (i attribute this to them going for a less cartoony, more apparently dated aesthetic that doesnt age as well, though), and the animations all seem to blow.  i hope they fix this!  although as long as the system reqs are fairly low and it runs smoothly, i guess it's not a big deal.  i remember how for the first year of wow, you would just freeze up for 90 seconds any time you entered ironforge.

i'm assuming by looks like WoW you mean graphically cause the gameplay is nothing really like it at all, in which case it really isn't. WoW uses a less detailed look, that is cartoony, and so all the low detail sorta blends together and is pleasing to the eyes.

Warhammer uses high detail models, that are darker (since WH is a dark world). All of the videos on the OP are from the CB where the graphics options weren't sorted out (read: not in the game), and it looks a lot more darker & detailed in-game now.

Looks wise though they will look similar to a point, I mean WarCraft is based on/ripped off of (was originally meant to be a WH game...) Warhammer, there's tons of similarities in looks and such but they definitely have 2 different styles in-game once you get in there and aren't looking at compressed video (the High Quality one can sorta show it off, but again, it's missing lightning systems, and every graphics option there now is, so don't really hold that to it either.)

Quote
as far as classes go, idk.  the one that was like a rogue with a gun seemed okay, and so did the shadow hunter or w/e one that was like a rogue/hunter combined.  the mage that had to balance its combustion also seemed sorta cool, but i'm more of a melee guy i think.  i might be interested in some type of hunterish class, too, if they're good or intriguing at all.  the marauder also sounded like it might be cool but you didn't give a whole lot of info so i dunno.

Yea, I didn't give a lot of info cause I didn't play one much. Basically, they have to keep their left hand free at all times, and have like 2 mutations (well I only got 2 at my level), that when used transform the left hand into a claw/blade. They wind up able to do just a little less DPS than the Rogue type classes, but have more armor. I still don't know much else, but I plan on trying one out soon!

Quote
Okay I just got done downloading the Fileplanet beta client (ugh 100000 hours!!) and installing etc but it won't let me log into the patcher. I assume this is because the head start or whatever hasn't begun yet or something? That or I don't know which of the 30 accounts they want you to use (Seriously i had to make like, a master account, a game account, and email account, a beta center account! What the hell!?)

You have to wait til the Open Beta starts, and use your game account.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 04:37:37 pm
Preordered this shit off amazon.co.uk because direct2drive wouldn't accept any card I have. Can't play beta tho cause amazon.co.uk isn't a preorder partner (amazon.com is)

should arrive on 18th or 19th........... war is comin.....
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 06, 2008, 04:49:32 pm
Preordered this shit off amazon.co.uk because direct2drive wouldn't accept any card I have. Can't play beta tho cause amazon.co.uk isn't a preorder partner (amazon.com is)

should arrive on 18th or 19th........... war is comin.....

We cant be beta buddies :<

who wants to be my beta buddy??
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 04:58:12 pm
Here's some pics of the armor sets, I think these are still in CB tho, but yea.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 06, 2008, 05:00:36 pm
Preordered this shit off amazon.co.uk because direct2drive wouldn't accept any card I have. Can't play beta tho cause amazon.co.uk isn't a preorder partner (amazon.com is)

should arrive on 18th or 19th........... war is comin.....
Shoulda preordered from Play.com.

D2D wouldn't accept any of my cards, either. What a dorky site.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 05:04:35 pm
heh maybe mark should just cancel hispre-order from amazon (everyone else did) and do it on play.com. ;d

So who all has the US beta, besides me, NightBlade, and rajew. I want to play with more gws.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 06, 2008, 05:06:23 pm
Hey I hope you guys don't mind, but I'm gonna roleplay my orc. Maybe not roleplay, but talk like wot a propa git should.
It's da only way ta play greenskins.

edit: and if I get a mic, in voice chat too.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 06, 2008, 05:06:39 pm
this looks so awesome but i cant spend 50 bucks on a game right now :\
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 05:08:16 pm
so spend 1$ to get into the beta at target and spend 50$ on a game 2-3 weeks from now when it comes out!

You know you want to...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 06, 2008, 05:09:52 pm
So where are we Europeans going to meet? Which server and side? :fogetshrug:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 06, 2008, 05:10:38 pm
yeah but do i have to actually go to a target to do that because a) i dont know where any targets are that are not 1 hour across town and b) i do not want to go anywhere
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 05:18:23 pm
So where are we Europeans going to meet? Which server and side? :fogetshrug:

no one knows the EU OB server names yet lol xD

Quote
yeah but do i have to actually go to a target to do that because a) i dont know where any targets are that are not 1 hour across town and b) i do not want to go anywhere

Yes you do but it's totally worth it...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 05:20:14 pm
Thanks for the headsup on play.com, repreordering there now
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 05:23:09 pm
war-europe.com doesn't even work, this doesn't exactly fill me with confidence
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 06, 2008, 05:26:10 pm
war-europe.com doesn't even work, this doesn't exactly fill me with confidence

It seems to work but it also seems to be under heavy stress (getting ready for open beta!).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 05:34:31 pm
war-europe.com doesn't even work, this doesn't exactly fill me with confidence

GOA is dumb and just now got an Open Beta Key entry page up 1 day before beta, so heh guess what you got 20,000+ people all entering keys at the same time.

Just wait a while, it'll simmer out. I hear once in-game the EU side is actually good and not laggy etc, it's just GOA has been slow on getting setup for OB itself.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 06:01:33 pm
Oh right I see. Where would I find this key anyway if I preordered on play.com
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 06, 2008, 06:04:51 pm
It's 5$ off so you spend 45$ 2-3 weeks from now.

Or is 50$ including the discount? No? Okay. 46$ total for a 50 dollar game (if you live without sales tax like me :)​)


PS: Did we decide on a server yet?

edit: okay wow where did all those posts inbetween mine and HL's come from whatever
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 06:20:07 pm
NightBlade said Charsce, so I'm gonna a Destruction guy there (either Chosen or Marauder, idk yet.)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 06:40:18 pm
Also the OB countdown is on www.fileplanet.com

I'll add info to the OP now.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 06:52:56 pm
HL m8

m8 i got more questions lol

I dunno what I'm going to roll cause all the classes look hella cool. I'll probably roll a caster of some kind (I. LOVE. SPELLS.) but out of the noncasters engineers look especially awesome (squig herders not so much so if I've got the right analogue class for engis). Since I'm no doubt going destruction at least for my main character in the beta can you tell me some more shit about SORCS AND MAGI? Or gimme a link to some class info/example abilities page would be even better cause I can't seem to find any page like that on the war site and I can't search for anything with this download going
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 06:59:01 pm
Magus is like a Shaman really, imo. They summon unmoveable creatures that do AoE stuff/attack that work like totems only without elements, and they do stuff differently than a Shaman, but I get a totem vibe from their creatures.

Sorcerer is a bright wizard really. Damaging as hell.

Here's links for both:
Sorcerer Links:
http://www.wardb.com/search.aspx?browse=6.1.24 <- Ability List
http://www.wardb.com/career.aspx?id=24 <--- Mastery Builder
http://www.wardb.com/search.aspx?browse=6.2.24 <-- Morale Abilities

Magus Links:
http://www.wardb.com/search.aspx?browse=6.1.16 <-- Ability List
http://www.wardb.com/career.aspx?id=16 <--- Mastery Builder
http://www.wardb.com/search.aspx?browse=6.2.16 <-- Morale Abilities.

Good luck picking something, I got nothing. I still can't pick a main.

EDIT:
i'm on msn if you want to discuss some of the classes in-depth or w/e
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 07:47:50 pm
Anyone with the OB client right now can patch it up, still can't play, but you won't have to wait tomorrow. (If your patcher is black, you're good to go.)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 06, 2008, 08:16:38 pm
I have the OB client (I hope!) and it's black, but it keeps saying Authentication failed :(​. Did you mean black patcher means you have highest patch? (probably) Because if so then I guess there is really no issue here!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 08:23:16 pm
I have the OB client (I hope!) and it's black, but it keeps saying Authentication failed :(​. Did you mean black patcher means you have highest patch? (probably) Because if so then I guess there is really no issue here!

ya it means you're ready to go for tomorrow. they will have a small patch but you won't have to wait for the black patch and people in CB/PW can patch up to that now.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 08:39:20 pm
Thanks for the links, some of these abilities sound really powerful to me, especially some of the aoe sorcerer ones like 30 feet radius 7 second silence and stuff. Seems like the sort of stuff that could really push your team forward in a siege chokepoint or something if you timed it well. There seems to be quite a few abilties that HIT EVERYTHING IN FRONT OF YOU WITHIN 65 FEET which is kinda awesome
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 06, 2008, 09:33:40 pm
I have a free Open Beta key for anybody who wants one. US only. (EDIT: key is gone to GR)

I'm planning on giving it to GR, but if he doesn't want it, then I'll give it to anyone else.

EDIT:
people who are quick can get one here: http://www.warcry.com/contests/register/warhammerbeta

They only have 3,000 so be quick about it! (It's US/Canada/AU/NZ only)




You'll need to go to the link it gives you to download the client, and go to  https://accounts.eamythic.com/ to create an account.


EDIT:
US side now has Raziel, Vectorman, and Goldenratio. ownage
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Dude on September 06, 2008, 10:21:56 pm
If I play this, I'll be a dwarf engineer named Longbeard Shortlegs.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 06, 2008, 11:01:17 pm
this is going to take forever to download but im gonna play the shit out of it

i dont remember and i dont want to read all 3 pages so like, what server or whatever are you rolling no and is it like horde/alliance or what? i really want to be disciple of khaine but if you are good then ill probably be archmage.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Dead Phoenix on September 06, 2008, 11:36:21 pm
I just got a free key, is there a torrent i can use or do i have to use file planet to get it?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 11:49:37 pm
What are you guys talking about fileplanet, I'm downloading with some kind of WARHAMMER DOWNLOADR
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 06, 2008, 11:50:56 pm
http://www.mininova.org/tor/1774332

im considering doing this as well.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 06, 2008, 11:52:45 pm
uhhhhh btw EU people who preordered with play.com, where am I supposed to be getting my beta key and where am I supposed to be entering it
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Penguin on September 07, 2008, 01:31:54 am
Hey guys I got a beta-key, but now I have to wait 463 minutes in a queue before I even start downloading the game.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 02:10:25 am
http://www.mininova.org/tor/1774332

Time Elapsed: 2h 14m
Complete: 16%
Speed: ~100-300kB/s
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 03:28:41 am
I just got a free key, is there a torrent i can use or do i have to use file planet to get it?

http://www.fileplanet.com/betas/who_key_auth.aspx

this is going to take forever to download but im gonna play the shit out of it

i dont remember and i dont want to read all 3 pages so like, what server or whatever are you rolling no and is it like horde/alliance or what? i really want to be disciple of khaine but if you are good then ill probably be archmage.

It's in the Opening Post, and we're rolling destruction so play Disciple all you want. I've settled on playing Chosen on that server.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 07, 2008, 03:45:23 am
Man D: What the fuck.
I ordered the game from EAs online store a few days ago, and still haven't gotten any of the keys for the game (apparently this has happened to a lot of people). I contacted their customer service about this and basically got the following reply.
"Thanks for contacting us.

If you still have more questions then you have 7 days to ask."
What the fuck D: They could have at least pretended to even fucking care! Luckily I can get a refund, and will be doing so (and have an open beta key anyway), they don't even have a fucking download for the game yet, despite saying it would be up on the 6th for download and on the page it says avaliable for download. (I downloaded a torrent of it but still).
Once I get a refund I take it play.com is a decent place to order the game without getting fucked around?

Also, will be playing as a Zealot.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 07, 2008, 04:00:54 am
Man D: What the fuck.
I ordered the game from EAs online store a few days ago, and still haven't gotten any of the keys for the game (apparently this has happened to a lot of people). I contacted their customer service about this and basically got the following reply.
"Thanks for contacting us.

If you still have more questions then you have 7 days to ask."
What the fuck D: They could have at least pretended to even fucking care! Luckily I can get a refund, and will be doing so (and have an open beta key anyway), they don't even have a fucking download for the game yet, despite saying it would be up on the 6th for download and on the page it says avaliable for download. (I downloaded a torrent of it but still).
Once I get a refund I take it play.com is a decent place to order the game without getting fucked around?

Also, will be playing as a Zealot.

My advice to you would be to order from Direct2Drive. They don't screw around when it comes to codes.

Either that, or go to a place in person that you know has to codes and get them from there.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Penguin on September 07, 2008, 04:37:00 am
Alright, so what classes are everyone going to be?  I was thinking of being a Squig Herder, however, Maurader and Zealot look cool too.  I don't want to be the same class as another person though!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 04:55:01 am
I calls Black Orc. Annyboddy wanna be a Black Orc dey has gotta fight ME for it, an' I'm da biggest n' da baddest Orc dis WAAAAGH! ever seen!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 05:49:20 am
i already got disciple

question: does this beta start at midnight or something? my download is like almost 45% so it wont be done till morning, fuck!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 07:44:27 am
i already got disciple

question: does this beta start at midnight or something? my download is like almost 45% so it wont be done till morning, fuck!

it doesn't start for another 4 hours or later. the fileplanet countdown says less than 4, but idk.

edit: i'm chosen
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 07, 2008, 10:22:30 am
HL how much money you getting for advertising this (seriously it's pretty annoying to read your post when half of it is like WOAH THIS IS WAY BETTER THAN WOW WOAAAAAAH you sound like someone who joined GW to simply advertise this)

Also, if you are going to say the game is balanced, you should at least mention that it's not balanced in 1v1 because that can kinda suck if you are going to do world PvP. It might be balanced in 24v24 but I have a feeling most world PvP is not going to be like that anyway, especially if you play on open PVP server. It doesn't sound as balanced as you make it out to be.

Anyway, I have a question. Does this world have zones and loading times like Age of Conan (for example) or is it just one huge world without loading times like WoW? Well, except instances and battlegrounds.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 11:00:35 am
It's open world.


I'm getting nothing (yet...maybe they'll call) but then again I didn't know saying your personal opinion (I said it was outright better once in the OP, anyways...and that was over battleground lore), was advertising. :sly:



EDIT:
Also no one is going to play on an Open server seriously at release unless if they change it. It is....the worst. Picture STV if it was like 10x smaller but had 50x the amount of players who were all trying to do Public Quests or Dungeons and that's an Open server.

EDIT:
World PvP is built around the idea that the 2 sides aren't even, so one side calls more people, which makes the other side call more people, etc. No game is balanced around the idea of XvY. The World PvP as it is is just for capturing zones and the rewards you get, which helps you do the actual Siege mode, the Scenarios and Siege mode is where the balance idea comes in. If we were talking about unequal odds then no online rpg would ever be balanced.  :laugh:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 11:10:06 am
FFFFFFFFFFFFFFFFT I can't login still what is this noooooooooooooooooooooooooooooooooooooo it's 9 minutes past when it was supposed to work!!!
game sucks, i'm killing myself now
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 11:20:19 am
FFFFFFFFFFFFFFFFT I can't login still what is this noooooooooooooooooooooooooooooooooooooo it's 9 minutes past when it was supposed to work!!!
game sucks, i'm killing myself now

yea I know, hopefully it'll start soon. Apparently some (but not all) of the servers are up, so they are prolly bringing this last ones online.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 12:19:57 pm
Well then, I'm just gonna sleep until it works then :/
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 12:25:32 pm
its ui[
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 12:25:40 pm
its up WAGHHHHHHHHHHHHHHHHHHHHHHHHH
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 07, 2008, 01:38:33 pm
EDIT:
Also no one is going to play on an Open server seriously at release unless if they change it. It is....the worst. Picture STV if it was like 10x smaller but had 50x the amount of players who were all trying to do Public Quests or Dungeons and that's an Open server.
STV rocks okay, stop talking about STV as if it doesn't rock
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 01:55:11 pm
STV rocks okay, stop talking about STV as if it doesn't rock

STV would rock a lot less if people were ganking the people who were trying to get a new tier of armor that come in Sets from the stuff in it.

:(

This is basically what happens in Open servers tho. Everyone just winds up ganking in the Public Quest areas so no one ever gets to complete them.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 01:57:24 pm
DSFARGEG DJBIUGHUIRHGUIRGHUIRWUIGH

tihs isnt working it stil isnt  authenticating my username/password what the hell what the hell WHAT THE HELLLLLLLLLLLLLLLLLLLL
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 01:58:46 pm
DSFARGEG DJBIUGHUIRHGUIRGHUIRWUIGH

tihs isnt working it stil isnt  authenticating my username/password what the hell what the hell WHAT THE HELLLLLLLLLLLLLLLLLLLL

Try reentering the beta key on your (same) account. ie: login to the account management site and reenter it.

worked for me.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 02:04:29 pm
"This code has already been used."


man this sucks what did i do wrong :(​:​
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 02:05:31 pm
"This code has already been used."


man this sucks what did i do wrong :(​:​


you're logging into your game account and not your master account, correct?

EDIT:
in the patcher
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 02:06:28 pm
Yea man. I even changed my game account password like 12 times to make sure I had the password right etc!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 02:11:17 pm
Yea man. I even changed my game account password like 12 times to make sure I had the password right etc!

This is gonna sound stupid, but try in the email they sent called "Account Change Notification", hit the link that says to Validate.

Then it should work (might take a few minutes to get your account in).

Unless you did this already...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 02:19:37 pm
I clicked every link in every related email like 10 times, still isn't working.
Is this because I put both keys that came with my preorder in? Would that cause a problem?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 02:21:41 pm
I clicked every link in every related email like 10 times, still isn't working.
Is this because I put both keys that came with my preorder in? Would that cause a problem?

nah it shouldn't, make sure your game account username is entered in lower case.

Mind you, it could be them holding off. I'm still patching and it's a very small patch. It is downloading at like 4kbs for everyone  :fogetlaugh:​. They might be trying to hold off a bit.

If you can log into account management and see Feature: Open Beta, you're golden, you'll just have to wait it out I guess, if you've done all that.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 02:25:18 pm
Aaagh I'll give them until you start playing. As soon as you start playing, if I can't log-in, I'm going to cry very deeply.

Although, you'd think with their level of detail and attention to the game, somebody might've made the log-in screen give reasons? I'm sure many people are in my situation right now. :(

Well I guess since I'm 100% awake and have nothing to do I'll read my Calculus book until I can log-in :/
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 02:28:06 pm
Aaagh I'll give them until you start playing. As soon as you start playing, if I can't log-in, I'm going to cry very deeply.

Although, you'd think with their level of detail and attention to the game, somebody might've made the log-in screen give reasons? I'm sure many people are in my situation right now. :(

Well I guess since I'm 100% awake and have nothing to do I'll read my Calculus book until I can log-in :/

ok. :(

I'm still at 70%...

woo...

It sucked too cause I kept using my master account info instead of my game account info at the start too...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 07, 2008, 02:31:04 pm
Fuckn european registration is fuckn fuckd fuckly  :fogetcry:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 02:33:18 pm
Fuckn european registration is fuckn fuckd fuckly  :fogetcry:

GOA will sort it out later today I'm sure. Everyone bumrushed their shit and it's been pretty slow, just like the patching etc. I don't think they were expecting this many people to go gung ho on Day 1 beta at the every beginning.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on September 07, 2008, 02:34:49 pm
Finally got everything installed and patched. Awaiting the opening of the servers now then I guess. Oh, I'll be playing on [EN] Ellyrion with a bunch of friends. See you there hopefully (esp im talking to u....). \m/
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 02:45:28 pm
It...it sped up......

99%....

EDIT:
I'm in.


WARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


IGN on Chrace (Destruction): Daedalus, I'm a Chosen, want to try them out.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 02:52:10 pm
im doing my final patching i think i just woke up i cant wait for war!!!!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 02:56:24 pm
gr when you get in you make sure to whisper me asap and we will party ok
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 02:59:15 pm
It...it sped up......

99%....

EDIT:
I'm in.


WARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


IGN on Chrace (Destruction): Daedalus, I'm a Chosen, want to try them out.

AGHFHGfkuhgurwhfuhrwhfurhgiu whatever i'll try again when I'm done with this v interestin calculus reading (probably in 2 hours JDFidsjguobudghfenunbg)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 03:02:25 pm
is anybody going to use a mic?

my patching is at 49% hurry up!!!!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 07, 2008, 03:27:02 pm
STV would rock a lot less if people were ganking the people who were trying to get a new tier of armor that come in Sets from the stuff in it.

:(

This is basically what happens in Open servers tho. Everyone just winds up ganking in the Public Quest areas so no one ever gets to complete them.
so wait how does this work, on non-open (closed?) servers you can't fight outside of the RvR area of each zone? Or does it mean something completely different
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 03:30:53 pm
so wait how does this work, on non-open (closed?) servers you can't fight outside of the RvR area of each zone? Or does it mean something completely different

Ok Core servers (which is all OB has, btw.) is you can only PvP in PvP sections of each zone. The thing is, PvE areas are more closed in and detailed to give an experience to the user, whereas the PvP areas (which are huge btw) are open and support PvP (since they are open).

Open servers you can PvP anywhere, but since the PvE areas are closed in you get owned by AoE's etc while trying to do your Public Quests etc.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 03:37:59 pm
ugh wtf it keeps kicking me out. i enter the server and it starts loading the area but then i just get kicked to the char select screen. why did you have to pick a server that is so full?!!?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 03:40:02 pm
ugh wtf it keeps kicking me out. i enter the server and it starts loading the area but then i just get kicked to the char select screen. why did you have to pick a server that is so full?!!?

...

they're all full man, except for the Oceanic server. one side or the other, there's an assload of people.

Just keep trying.

*_*
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 03:41:08 pm
I JUST WANT TO WAR
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Truth on September 07, 2008, 03:42:39 pm
the fileplanet queue is fucking stupid so i'm torrenting the client.


HOWEVER, if one of you wants to upload it to a dedicated host for like 20 minutes for me, i will suck your dick
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Paranoia Dude on September 07, 2008, 03:52:00 pm
Holy shit torrents are sucking for me. Going at like 0.2kbps. Fileplanet still has around 2 hours of wait time to go.

Someone upload this to Happyzoo or something already :(

Rolling a Squig Herder on Abroash or whatever it's called so I can play with my guild. We're all pretty big on competitive shit in the guild so if you guys feel like joining one to do pvp shit ask me and I'll get you in contact with the gm.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Penguin on September 07, 2008, 03:53:12 pm
Don't worry guys, after the 9.6gig download, you have to go through a 180mb patch that goes around 12kb/s.  I have been patching for around an hour and am at 16%.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 03:54:25 pm
Don't worry guys, after the 9.6gig download, you have to go through a 180mb patch that goes around 12kb/s.  I have been patching for around an hour and am at 16%.

Ya but only because everyone is doing it!

This is pcool, they even enhanced the starter areas. I gotta go burn some houses lol.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Truth on September 07, 2008, 03:57:02 pm
for real though someone should upload this i'm sure the zoo can deal with it there for 24 hours
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 04:04:02 pm
Agh why do you all get to start the patch and apparently I'm locked out. I've been trying to log in once every 10 seconds for foreverrrr I guess i'm just unlucky.
i want to start the damn patch
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 07, 2008, 04:28:01 pm
[EN] Ellyrion if you're european then imo!!!

andi im afraid im offshore atm, wait 10 more days till im home (i actually come home on its release date, and my new £1000 PC arrives then too :-)))) ) so we can START DIS SHIT then.

i've decided i'm rolling a marauder btw after investigating all the classes choices (i was torn between chosen and marauder actually but my KILLER INSTINCTS told me marauder). my brother is going squig herder.

shame im offshore for the beta but o well!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 07, 2008, 05:23:07 pm
I PREORDERED THIS WHERE IS MY BONUS CODE AMAZON
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 07, 2008, 06:18:14 pm
GOA will sort it out later today I'm sure. Everyone bumrushed their shit and it's been pretty slow, just like the patching etc. I don't think they were expecting this many people to go gung ho on Day 1 beta at the every beginning.
Yeah right. I don't even think I need to mention how much of a stupid idea it was for them to open beta registration hours before the open beta started (which by the way I doubt anyone in Europe is playing), obviously everyone is going to rush in and try to get in.

And then they added new to their website basically saying "Everything is broken, we never even bothered optimizing anything and you might... probably... actually you will run into a whole bunch of bugs that make it impossible to register. We'll probably get round to fixing it... Sometime!". Then shortly afterwards they took the registration page down.
And then not long ago they said they would only be letting a handful of people into the game at a time.

Great going GOA! Despite having "seven years of experience" and proclaiming themselves as the kings of MMORPG releases they managed to fuck basically everything up. I know most MMORPGs have crappy launches like this (you'd think at least someone in the industry would have learned from this by now), but this is probably the worst I have seen so far!

I only have 3 days off (including today) before I have a solid week of work with very little time in between, and I probably wont get many days off until these game is fully released. $10 says I wont actually get to play this game in those 3 days (and probably not until the game is released). Good thing I got a refund on the game I pre-ordred (I'm not fucking preordering something for a few bonuses I'm not even given the chance to use, I'll buy the game when it is released to the public).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 06:33:03 pm
I just thought of something. Is there any chance it won't authenticate me because of a firewall/router/whatever issue? What ports or whatever would I open up iff this were the case.

OI JUST WANNA STOMP ON SOM PINKIES, DAZ ALL. WOT DA FOCK IS HAPPENIN 'ERE DAZ NOT LETTIN' ME STOMP DA PINKIEZ!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 06:42:34 pm
this thing has crashed 3 times now im not sure why. now im stuck in the queue ugh. this game is hella fun though ive already done a public quest a few times (got to elite), a scenario a bunch of times (the PvP is really fun. we totally demolished the other team every time ive played), and a whole bunch of quests. im r5/rr5 so far and its pretty cool!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 07, 2008, 06:42:42 pm
Yeah right. I don't even think I need to mention how much of a stupid idea it was for them to open beta registration hours before the open beta started (which by the way I doubt anyone in Europe is playing), obviously everyone is going to rush in and try to get in.

And then they added new to their website basically saying "Everything is broken, we never even bothered optimizing anything and you might... probably... actually you will run into a whole bunch of bugs that make it impossible to register. We'll probably get round to fixing it... Sometime!". Then shortly afterwards they took the registration page down.
And then not long ago they said they would only be letting a handful of people into the game at a time.

Great going GOA! Despite having "seven years of experience" and proclaiming themselves as the kings of MMORPG releases they managed to fuck basically everything up. I know most MMORPGs have crappy launches like this (you'd think at least someone in the industry would have learned from this by now), but this is probably the worst I have seen so far!

I only have 3 days off (including today) before I have a solid week of work with very little time in between, and I probably wont get many days off until these game is fully released. $10 says I wont actually get to play this game in those 3 days (and probably not until the game is released). Good thing I got a refund on the game I pre-ordred (I'm not fucking preordering something for a few bonuses I'm not even given the chance to use, I'll buy the game when it is released to the public).

That's pretty damn ridiculous, especially when compared to the nigh flawless US beta we've been enjoying.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 06:43:45 pm
hey rajew try starting the game by running warpatch.exe, then clicking play on that one. wheni start WAR.exe by itself it says it cannot authenticate or something.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 06:47:27 pm
nothing different happens, except the bar is orange now? i think it was gray before...


EDIT: I just noticed on the betacenter page it says I have no assigned product codes??
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 07, 2008, 07:15:02 pm
so if anyone has a free beta key they dont need (or know where to get one) i'd appreciate one cuz i dont want to buy it yet ^^

(euro possibly... thx guys)

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 07, 2008, 07:15:28 pm
goddammit it crashed again when i was almost done with that public quest! FUCK! I WAS THERE FOR THE WHOLE THING THAT IS BULLSHIT!!! i wish i knew why the fuck it was crashing i have the graphics now set to lowest in case that was doing it, but i hope it stops because its pretty annoying.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 07, 2008, 07:25:32 pm
seriously where the fuck is my beta key amazon
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 07, 2008, 08:02:01 pm
Okay wait. I need to do this experimentally. I need to find out what is going on with experiments. I doubt this is going to happen but does anyone with an account they have confirmed works want to let me to try to log in with it?? changing passes is v. easy and also I would forget very quickly especially if the password is more than 3 characters/1 syllable long.

EDIT: the point, in case you're wondering, would be to see if it's an account problem or a game client problem or whatever. if it's a game problem...i gotta redownload...shit...


EDIT: Alternatively, I give you my account info, and you check it. That would serve the same purpose. Any takers?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 07, 2008, 08:24:26 pm
[EN] Ellyrion if you're european then imo!!!

andi im afraid im offshore atm, wait 10 more days till im home (i actually come home on its release date, and my new £1000 PC arrives then too :-)))) ) so we can START DIS SHIT then.

i've decided i'm rolling a marauder btw after investigating all the classes choices (i was torn between chosen and marauder actually but my KILLER INSTINCTS told me marauder). my brother is going squig herder.

shame im offshore for the beta but o well!!!

ok. im pretty sure ill get this game and ill probably be a black orc, unless it's the most common class because i hate being the most common class. bad for parties&such.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: reko on September 07, 2008, 08:32:47 pm
i bet this game will be as much of a success on GW as AoC was... gl guys
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 07, 2008, 08:45:25 pm
Nobody give dragonslayer a beta key cause of ramirez's attitude

In fact just ban ramirez THIS WAS THE LAST STRAW
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 09:05:56 pm
i bet this game will be as much of a success on GW as AoC was... gl guys

well to be fair AoC was an unfinished Alpha product (or it might as well been) by a notoriously bad developer well known for lying and being dictators.

Of course, that wouldn't have anything to do with it at all. :sly:

I am rank 6 and Renown Rank 6 now. w00t.

Chosen is pretty weird, I'm not sure if I like this class right now.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 07, 2008, 10:34:54 pm
holy fucking shit apparently amazon isn't giving out preorder codes anymore THEY ARE LIEING

WHAT THA FUCK
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Milkman on September 07, 2008, 10:35:56 pm
So yea, Dark gave me all of the information last night about downloading this...but my my computer was cut off in the middle of the fucking night so I gotta redownload EVERYTHING and the wait is sooo tedious. I have a 3 day download via torrents and 170 minute wait for filefront. Basically, I wont be playing with you guys for awhile  :fogetangry:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 07, 2008, 10:44:25 pm
i bet this game will be as much of a success on GW as AoC was... gl guys

Perhaps, but the pre-launch atmosphere of AoC was a lot more... subdued. The NDA was still in place, and some beta testers warned that the game was just not ready.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 10:46:58 pm
ok i'm done for now, will be on later, r7 rr6. i got my taunt, and when I got HtL and Guard I'm gonna kick some ass.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 07, 2008, 11:30:54 pm
At least Age of Conan's servers worked because they knew what was going to happen. I just only now managed to create an account but authentication and patch servers are still un-useable... fuck Goa. :fogetnah:

FUUUCK! "Your account is suspended, your access has been blocked. Code 711."
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 07, 2008, 11:43:32 pm
At least Age of Conan's servers worked because they knew what was going to happen. I just only now managed to create an account but authentication and patch servers are still un-useable... fuck Goa. :fogetnah:

FUUUCK! "Your account is suspended, your access has been blocked. Code 711."

is just a fake warning msg don't worry.

Mythic said GOA will announce info later today, because the upper management is pissed off at the lower guys too and apparently they'll explain etc. Mythic is working hard with them to not suck bad.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 08, 2008, 12:39:37 am
phew, well, im done for the night or at least fora while. i got to rank 8, did pq up through dark elves chapter 3.

where are flight masters/major cities?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 08, 2008, 12:42:34 am
The flight masters are in the two major cities, and the warcamps.


This game has so many little funny touches, for example; next time you log in - spin your character around on the character select screen. You'll notice he will get sick if you do it too long.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 08, 2008, 01:00:20 am
At least Age of Conan's servers worked because they knew what was going to happen. I just only now managed to create an account but authentication and patch servers are still un-useable... fuck Goa. :fogetnah:

FUUUCK! "Your account is suspended, your access has been blocked. Code 711."
Haha, not only that but they also limited each server to 1000 players on at a time. Enjoy trying to play during "open" beta, who knows, you might be able to play in about 2 weeks... When the game goes live. Then again, this is GOA we are talking about, so expect them to totally fuck up that as well.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 08, 2008, 01:03:22 am
Should I hold out some hope of being able to play this game at least when it's released or should I resign myself to it being really awful in the EU because of these goa assholes
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 08, 2008, 02:29:43 am
mark you could always import it and play with us....


or wait can you only do that with wow?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 08, 2008, 02:32:36 am
I COULD buuuuuut my mad skills couldn't take the latency I think and I've also convinced some wow people to come with me to eu servers
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 04:12:13 am
Haha, not only that but they also limited each server to 1000 players on at a time. Enjoy trying to play during "open" beta, who knows, you might be able to play in about 2 weeks... When the game goes live. Then again, this is GOA we are talking about, so expect them to totally fuck up that as well.

It's 1000 players on the US servers, you are pretty much blowing that out of proporation. It was a 10m queue at most, reallly. (Also they raise the cap on the people who can be on each server by like 20%, they did this on the EU ones too.)

Quote
Should I hold out some hope of being able to play this game at least when it's released or should I resign myself to it being really awful in the EU because of these goa assholes

Well Mythic doesn't suck dong so if they say GOA is going to explain shit and get things going ima believe them. Hopefully they will get their butts in gear for you guys. :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Penguin on September 08, 2008, 04:40:28 am
So does anyone want my account?  I have a r6/rr7 or something like that Zealot named Penguin, and playing this beta for one day has reinforced why I never want to play a MMORPG ever again.  So just contact me if you my account info and I'll give it over to you for open beta (also I am on the US servers).

EDIT: Gave it to Rajew because he was having trouble with his own account.
ACCOUNT IS STILL UP FOR GRABS. I REPEAT ACCOUNT FOR OPEN BETA IS STILL UP FOR GRABS!
Taken by DS.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 04:51:37 am
Dev update on the US beta:
Folks,

So, while today has been incredibly stressful for our European brethren, I have lots of good news to share with all WAR fans. Here are the early results from the first day of our North American + Oceania Open Beta.

Incredibly stable game experience:
- 47K total users playing concurrently. We're not up to where DAoC was at peak yet but we're off to a good start eh? When Europe comes online we hope to shatter DAoC's numbers before we launch.

- 27 servers deployed and running smoothly. We have 23 servers in NA, 2 in OC and 2 more Test severs.

- Client CTD's are very low on average (lower than PW). However, some people seem to crash more often, primarily when exiting or entering scenarios but we're hot on the heels of this one.

- Zero, none, zilch Tier 1 region crashes since Open Beta started this morning at 7AM. No total server crashes either.

Lots of top reported issues already fixed with hot patches (no server reboot):
- PQ completion tuning. As always, tuning for now, subject to continued tuning.

- Loss of hot-bar abilities on leaving scenarios. Let us know if this still happens though.

- RvR equipment pricing, power and availability. Whoopsie. Well, something always goes unexpectedly wrong.

- Pet UI disappearing. Like we needed more pet issues? Luckily it has been resolved (we hope). Let us know if it happens again.

We've fixed several of the top reported issues and they will go in tomorrow morning's patch unless those damn Dwarfs start singing again:

- Continued improvements to monster "lagginess" when being hit by a ranged attack. Monsters will respond much more quickly to aggression. Ranged monsters won't constantly pause at odd times without attacking.

- Fixed an issue in seeing loot sparkles in RvR that were unlootable.

And thanks to everyone's help, we're hot on the heels of two more:

- Crashing when leaving scenarios.

- Unattackable monster states. Hopefully we'll get this one locked down soon, it really is a pain in the butt.

So, that's the quick update. Having almost 50K players in the game currently and no game crashes makes this quite a successful start to the Open Beta. We'll open more servers as necessary and continue looking at all the major issues. Please keep reporting bugs and answering surveys that's how we get some of our information.

As always, thanks for your patience and hopefully soon your patronage.

Mark


Yay, sounds like tomorrow will be very nice, the CTD bug with Scenario's is really the only annoying thing in Beta atm.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 08, 2008, 05:09:23 am
yeah i had 4 crashes, and some didn't have to do with scenarios i dont think, but after the fourth crash i didnt queue up for any more and i didnt crash again. oh actually it was only 3 crashes, the fourth thing was that i alt+tabbed to check the internet or something and when i went back, it was all black, although i could still move and my cursor would change when i'd hover over things, but i ended up having to restart the game. i dont think that was their problem though.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 08, 2008, 06:01:10 am
i bet this game will be as much of a success on GW as AoC was... gl guys

rami how could u....  :fogetcry:

I COULD buuuuuut my mad skills couldn't take the latency I think and I've also convinced some wow people to come with me to eu servers

who??? anyone i know...???
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 08, 2008, 06:02:32 am
penguin if you still got that key i dont mind trying the beta on US servers. i played wow for good 2 years on US servers and i just want to know if this game is worth it or not, see if it's polished enough or feels way too incomplete like aoc.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 08, 2008, 06:06:20 am
ds i think you will like it
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 06:07:59 am
hey gr what time will you be on pacific tomorrow (today, Monday) night, i am going to finish Chaos Chapter 2 (i'm like 10 influence pnts away from Elite, and have 2 quests) then head to the Warcamp, and I'll be rdy to fly anywhere so we can meet up and party in some scenarios??
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 08, 2008, 06:13:55 am
rami how could u....  :fogetcry:

who??? anyone i know...???
well grom's coming as you know and elixi's going to try it out with us on 18th now too. possibly elixi's mate too but prolly not but it's no loss cause he fails and he'll drag our pro guild into the dirt
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 08, 2008, 06:20:30 am
well grom's coming as you know and elixi's going to try it out with us on 18th now too. possibly elixi's mate too but prolly not but it's no loss cause he fails and he'll drag our pro guild into the dirt

thats cool, it will be nice to start and have a massive group of us. also we are going destruction ok.

got a question; is LEVELLING UP (in the classic sense) fast or slow in this game? i've played some extremes i.e. ffxi which takes about a fuckin year to hit max level, and others where its very fast. not that i want to hit max level asap or anything just curious.

also whats the ingame currency and does it drop off ENEMIES like in wow or what.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 08, 2008, 02:14:56 pm
i played for roughly 8 hours (maybe a little less) and got to rank 8, about 60% to rank 9. i also go renowned rank 7 or 8 or something. I wouldnt say it's fast, although so far it is faster than wow (remember the max level here 40, so i basically got 1/4 of the way to level cap in one day). the thing about it is that it doesnt feel like you are "leveling". There is no grind, really, and there are so many ways to get exp that its never boring. I never did anything to "level", I was just participating in the public quests mostly and doing all the normal quests, because they are sort of fun and you actually feel like you are taking part in this world.

and money is standard copper/silver/gold an it drops off mobs yeah. when you loot an enemy you will automatically loot any money. money its not ABUNDANT because I think i barely have 1 gold.

also HL i will probably be on 6-7pm pacific time, after i get home from work. i am like, 1 PQ away from elite on chapter 3. I dont know where a town is or whatever.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 08, 2008, 02:48:20 pm
Chosen is pretty weird, I'm not sure if I like this class right now.
What don't you like about it btw? I know someone who wants to roll chosen but he's a serial reroller and I want him to find something he likes early on
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 03:29:25 pm
i played for roughly 8 hours (maybe a little less) and got to rank 8, about 60% to rank 9. i also go renowned rank 7 or 8 or something. I wouldnt say it's fast, although so far it is faster than wow (remember the max level here 40, so i basically got 1/4 of the way to level cap in one day). the thing about it is that it doesnt feel like you are "leveling". There is no grind, really, and there are so many ways to get exp that its never boring. I never did anything to "level", I was just participating in the public quests mostly and doing all the normal quests, because they are sort of fun and you actually feel like you are taking part in this world.

and money is standard copper/silver/gold an it drops off mobs yeah. when you loot an enemy you will automatically loot any money. money its not ABUNDANT because I think i barely have 1 gold.

also HL i will probably be on 6-7pm pacific time, after i get home from work. i am like, 1 PQ away from elite on chapter 3. I dont know where a town is or whatever.

basically this but to expand on the second part (money), it isn't abundant but that's because everything is cheap.

What don't you like about it btw? I know someone who wants to roll chosen but he's a serial reroller and I want him to find something he likes early on

idk, I can't really place what I don't like. I'm still trying them out and haven't got their key tanking skills yet (Hold the Line & Guard), but idk. In PvE I can pretty much rape mobs right now with a 3 skill combo that takes off most mobs around my levels health bar, so that's okay, but I just don't like them in PvP so much yet. I can barely kill anybody! I got into a World PvP fight with an Engineer and barely killed him and his turret. It was a close fight which sucks cause I'm this armored guy with a sword as big as I am and he's a short fat guy who gets drunk 24/7 and summons turrets out of the sky. :( Definitely going to try it out some more, but it's definitely a class you have to be patient with if you want to do stuff in PvP.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 08, 2008, 03:33:16 pm
anyone a marauder? if so DESCRIBE IT TO ME please. it's the class i'm most interested in but i've just got vague details about it so far (the mutating arm  and it is a dps class etc).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 03:54:21 pm
anyone a marauder? if so DESCRIBE IT TO ME please. it's the class i'm most interested in but i've just got vague details about it so far (the mutating arm  and it is a dps class etc).

it's a rogue from WoW if they had better armor but did slightly less DPS and couldn't Stealth.


Also you can transform your left arm into a gigantic sword.

That's really all it is, but you can find like, their skills, here:
http://www.wardb.com/search.aspx?browse=6.1.14
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 08, 2008, 04:19:29 pm
also what i did was watch youtube class gameplay videos. this guy (http://uk.youtube.com/profile_videos?user=MAUL0r1) had good ones because he actually talks about the class and what kinds of spells you have and stuff. these videos where the best way to find out about the classes (i also used the career builder from wardb as i was watching the class, so i could see what kinds of stuff they have there as well), because you get to see what its like to play them. i knew i wanted to try a healer, and of the zealot, shaman and disciple, disciple looked the most fun to me, since i tend to like melee combat over ranged/magic combat. disciple is perfect for me because i get to heal (and while i like to heal i dont like FLASHOFLIGHT FLASHOFLIGHT FLASHOFLIGHT) and melee dps at the same time (its necessary to do aoe heals and build the essence you use to heal or whatever). ok i went off on a tangent i guess but yeah, watch the videos if you are trying to pick a class, its the best way.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 05:08:56 pm
Patch Notes:
Comprehensive polish pass over career combat animations across all races.
Monsters will now chase players properly.
Monsters and pets will now respond more quickly when attacked.
Corpses will no longer sparkle if you do not have the right to loot them.
Players are now able to properly respawn in scenarios.
Public Quests now correctly display the time remaining in a stage.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 08, 2008, 05:51:05 pm
We are almost done with day two in Europe and I am still not playing... :fogetangry:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 06:03:08 pm
We are almost done with day two in Europe and I am still not playing... :fogetangry:

GOA has got an authentication thing up, and will have account creation up later today. Mythic has said they screwed up, GOA higher ups said they screwed up, etc.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 08, 2008, 06:22:42 pm
ain't easy being an euro
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 08, 2008, 06:57:09 pm
so i guess ill be playing this beta when it works eh
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 06:59:29 pm
so i guess ill be playing this beta when it works eh

yea ;(

It's still plenty of time to experience it...you can get to the max level (20) within a couple of days. It should be ready to go by later today tho. :)​))
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 08, 2008, 07:28:08 pm
i really doubt that. there's only about 2 horus left of today after all. my estimate is 12+ hours for fix.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 08:46:38 pm
I fixed Rajew's problems because I'm just that good.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 08, 2008, 08:52:12 pm
fuck yeah rajew get leveling and join me and HL tonight
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 08, 2008, 10:07:10 pm
fuck yeah rajew get leveling and join me and HL tonight

i'm leveling up with him atm on an alt (trying shaman out)

holy shit the orc starting area owns.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 08, 2008, 10:49:43 pm
Holy crap, this game is awesome for a MMORPG. I am a level 4 Disciple of Khaine on the Alarielle server (EU).

I was doing some random quest, and got involved in a public quest to kill some guards and mages. And then suddenly, me and like 5 other people are fighting this massive dragon that flew down from the sky!
http://gamingw.net/pubaccess/23607/dragon.jpg (I would have taken a better screenshot of it, but in the sudden, oh shit a fucking dragon! excitement I was to busy flailing around to aim the camera at the dragon)

If the rest of the  game stays like this then this game will be totally awesome once it is fully released.

Also :[ Disciples for a healing class have really poor healing abilities at the moment. I only have two, onle heals a small amount of Hp and a small amount over time (something like 60 Hp plus 120 over 9s), the other heals a medium amount over time (250 over 15s). Provided I have 900 Hp those aren't a great deal. Especially when an average monster does 20-40 damage, a miniboss 60-100 and a boss 100-300.
Also, these heals need soul essence, which can only be gained from using attacking abilities. I have 250 soul essence, the heals need 55 and the average attack I do regains 20-30 :[ So I can basically heal someone 4 times (for a very small amount) before having to run into combat, but by the time I regain enough soul essence to heal someone again, they are usually dead (due to cool downs this is about 3s).

I might go and try out a few other classes for now! A Magus maybe or a Zealot!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 08, 2008, 11:15:44 pm
Disciples get pretty awesome. Mine is only rank 8 atm, but I have a few good spells, including an AoE heal that heals everyone around you, whether they are in your party or not. this comes in super handy for the public quests.

also remember, Disciple is a front-line healer. you don't just stand back and heal, you are supposed to heal AS you are fighting. The next heal you get is the aoe heal, and it hits the monster and does the heal at the same time. the next heal you get after that one does a good amount of damage and heals a SHITLOAD at the same time to your def. target.

Disciples are not a "stand back and heal" healing class, they are a "front-line" healing class that uses melee dps to heal, basically.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Truth on September 09, 2008, 12:02:57 am
so i'm running through some terrible pit of waste and goo when who do I see standing next to the quest giver i'm going to?

Rowain
<Goon Squid>

WHATUP BUDDY?????????????? then we did an rvr together and the server crashed
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 12:58:24 am
HL im on right now Wendy pm me someone to play

also this fucking pq is bugged i only need one to get elite on chapter 3 why does it have to be bugged!?!?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Milkman on September 09, 2008, 01:01:15 am
OK when does the OB end?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 01:14:58 am
Holy crap, this game is awesome for a MMORPG. I am a level 4 Disciple of Khaine on the Alarielle server (EU).

I was doing some random quest, and got involved in a public quest to kill some guards and mages. And then suddenly, me and like 5 other people are fighting this massive dragon that flew down from the sky!
http://gamingw.net/pubaccess/23607/dragon.jpg (I would have taken a better screenshot of it, but in the sudden, oh shit a fucking dragon! excitement I was to busy flailing around to aim the camera at the dragon)

If the rest of the  game stays like this then this game will be totally awesome once it is fully released.

Also :[ Disciples for a healing class have really poor healing abilities at the moment. I only have two, onle heals a small amount of Hp and a small amount over time (something like 60 Hp plus 120 over 9s), the other heals a medium amount over time (250 over 15s). Provided I have 900 Hp those aren't a great deal. Especially when an average monster does 20-40 damage, a miniboss 60-100 and a boss 100-300.
Also, these heals need soul essence, which can only be gained from using attacking abilities. I have 250 soul essence, the heals need 55 and the average attack I do regains 20-30 :[ So I can basically heal someone 4 times (for a very small amount) before having to run into combat, but by the time I regain enough soul essence to heal someone again, they are usually dead (due to cool downs this is about 3s).

I might go and try out a few other classes for now! A Magus maybe or a Zealot!

That's awesome.

Also Disciple's are one of the best support classes, you just need to wait it out.

HL im on right now Wendy pm me someone to play

also this fucking pq is bugged i only need one to get elite on chapter 3 why does it have to be bugged!?!?

brt

so i'm running through some terrible pit of waste and goo when who do I see standing next to the quest giver i'm going to?

Rowain
<Goon Squid>

WHATUP BUDDY?????????????? then we did an rvr together and the server crashed

what server and side (you didn't say side, I know it's todbringer or crag) are you guys on i could roll an alt there when bored

OK when does the OB end?

next Sunday.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 09, 2008, 03:41:21 am
I am so glad HL fixed all my problems. HL we bros for life. I got to level 7 as a Black Orc and basically I was having a blast. It was a little boring solo, because I basically pressed 3 buttons over and over but when I did RvR/group stuff like PQ's and it was frantic crowded fighting I was running back and forth lobbing axes at random foes. F'in sweet mates.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 05:01:24 am
yeah i had pretty fun when you were there. you missed some huge openworld rvr we did fora  while.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: reko on September 09, 2008, 09:18:52 am
Can you create more than one char with beta key
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 09, 2008, 11:45:28 am
Can you create more than one char with beta key

rami f*ck off we dont want u playin
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 09, 2008, 12:48:17 pm
so umh im using penguin's account (thx) and patched the game im in the server list (i assume you guys play on chrace) but all the servers are gray for me and i cant select any of them and this is pretty gayyyyy!

EDIT oh nvm it says "the game is currently closed" ><;;!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Truth on September 09, 2008, 02:19:28 pm
the server that rowain and i are on is todbringer chaos
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 04:21:41 pm
Can you create more than one char with beta key

you can create 10 characters per server.

Quote
so umh im using penguin's account (thx) and patched the game im in the server list (i assume you guys play on chrace) but all the servers are gray for me and i cant select any of them and this is pretty gayyyyy!

EDIT oh nvm it says "the game is currently closed" ><;;!!

patchin

gimme your char name (make sure you are destruction side) and we can do stuffs together
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 09, 2008, 04:26:44 pm
Charsce, destruction side, name is DSlayer and I'm shaman.

I only played for like 50 mins so far but seriously, this game felt A LOT like WoW. In a good way.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 04:27:18 pm
btw euros you can play now, it seems account creation is fully working:
http://www.war-europe.com/#/registration/

and so is account verification:
http://www.war-europe.com/#/activation/

Yay!

EDIT:
OK I'll be there.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 09, 2008, 04:38:05 pm
btw euros you can play now, it seems account creation is fully working:
http://www.war-europe.com/#/registration/

and so is account verification:
http://www.war-europe.com/#/activation/

Yay!

EDIT:
OK I'll be there.

So they claim but I've been waiting my final confirmation email for a day now.  :fogetcry:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 04:46:04 pm
So they claim but I've been waiting my final confirmation email for a day now.  :fogetcry:

i heard if you change your email, it'll like automagically send it in 5 minutes or so.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 06:33:59 pm
Apparently you can try logging in without the email, and it might work!

I'm so glad they fixed the unattackable bug!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 09, 2008, 06:42:08 pm
Charsce, destruction side, name is DSlayer and I'm shaman.

I only played for like 50 mins so far but seriously, this game felt A LOT like WoW. In a good way.
some things never change  :fogetnah:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 09, 2008, 06:59:26 pm
some things never change  :fogetnah:
wats that..
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 09, 2008, 07:37:19 pm
GR, come make a Destruction dude on Todbringer......
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on September 09, 2008, 07:47:28 pm
Charsce, destruction side, name is DSlayer and I'm shaman.

I only played for like 50 mins so far but seriously, this game felt A LOT like WoW. In a good way.

Oh shit, my R8 Magus is on that server, name is Dinosaur

I might make a Marauder on Todbringer, beware........  (and his name might be Dinosaur....)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 07:49:32 pm
Oh shit, my R8 Magus is on that server, name is Dinosaur

well that's the server the rest of us non-SA gwers are on so hell yea. :)

I'll make sure to add you, I just hit R8 myself. I'm a Chosen.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 07:52:59 pm
what the hell you guys why wouldnt you roll on Chrase we made a topic about it and everything you fucking idiots.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 07:56:37 pm
what the hell you guys why wouldnt you roll on Chrase we made a topic about it and everything you fucking idiots.

because they are SAers and SA is on Todbringer and Crag
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 07:59:15 pm
rowain is an SAer what the hell....i like dyou rowain.....
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 09, 2008, 09:13:43 pm
rowain is an SAer what the hell....i like dyou rowain.....

Not a big one but tbh I prefer them to the people in this topic. :fogetcool:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 09, 2008, 09:24:05 pm
That cut deep rowain

You're dead to me man
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on September 09, 2008, 09:47:51 pm
[EN] Ellyrion if you're european then imo!!!

andi im afraid im offshore atm, wait 10 more days till im home (i actually come home on its release date, and my new £1000 PC arrives then too :-)))) ) so we can START DIS SHIT then.

i've decided i'm rolling a marauder btw after investigating all the classes choices (i was torn between chosen and marauder actually but my KILLER INSTINCTS told me marauder). my brother is going squig herder.

shame im offshore for the beta but o well!!!

Awesome. I'm not sure if we'll continue playing on Ellyrion when the game has been released tho, but I'll keep you updated. :^-)) Oh yeah, the greenskin starting area is just amazing. I hope the other starting areas will come anywhere near, although I doubt it.

Quote from: ramirez
i bet this game will be as much of a success on GW as AoC was... gl guys

AoC was a failure in itself unfortunately. So many game-breaking bugs and a lot of the features promised hadn't even been implemented. At least the things promised in WAR actually exists.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: DS on September 09, 2008, 09:49:42 pm
come on guys it's not like we even want rowain playing with the big boys... let him play wherever he plays :fogetlaugh:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 09:50:40 pm
rowain is my favorite i want to play with him :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 10:00:20 pm
rowain is my favorite i want to play with him :(


so go play with him then? :P

There's still 5 1/2th days of beta left, you can roll an alt on his server. I'd be on playing with you atm but I'm hanging out with someone I know on another server atm anyways. I'll be on Charce at around 5pm your time if you're up for questing & doing some RvR. We still need to find the damn spices.

>: (
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 10:04:35 pm
yeah i know but im gonna get on right now or in the next few i think. i want to finish the elves' tier 1 before i make another char. but when you get on we should go and do stuff and maybe rajew will play again too!?!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 10:11:24 pm
ya sure, np! I'll be on at 5.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 09, 2008, 10:52:10 pm
I was just playing for like an hour or two or three and none of you guys were on!!! I tried collecting spices and stuff but without you two protecting my soft green hide i was p worthless. BUT I did almost beat a rank 9 witch hunter 1v1 (rank 7 myself)
So what I'm saying is get on right now and help me!

(PS I want cool items but merchants sell the same shitty stuff they've sold since rank 4!!!)


PPS I'll be in #capcom and #gamingw waiting for you guys to tell me you're logging in so I can log in too!


edit: oh on at 5 well thats p. lame HL !!!!!  :fogetnah:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 11:07:17 pm
im not getting on irc but im on right now and my friends list apparently does not actually show me my friends so message me
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 09, 2008, 11:32:24 pm
Three days later and I can finally play. :D
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 09, 2008, 11:32:43 pm
Well for some reason I cannot get online???
I keep trying to log in and it makes it to character select screen before just shutting off again!!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 11:35:31 pm
oh awesome now its just CTDs randomly for no reason and it takes 10 minutes to log into this retarded game sweet
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on September 09, 2008, 11:36:11 pm
What is everyone's names anyway!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 11:38:53 pm
I am Wendy on Chrase or whatever
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 11:40:33 pm
oh awesome now its just CTDs randomly for no reason and it takes 10 minutes to log into this retarded game sweet

it's not retarded  :fogetangry:

Try checking the "Check all files" checkbox in the patcher, and login, so it'll check all your files. Should fix teh crashing.

Same goes for you Rajew.

EDIT:
Hey, something came up, so GR, Woman, Rajew, etc etc etc, I'll be on in 2 hours from now, so 9PM Central, 10PM eastern, 7PM pacific. We should all try to get on and party & RvR, if you guys can make it. :D

I plan on playing all night after that so!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 09, 2008, 11:55:53 pm
Man :[ PVP in this game is not balanced at all. Especially solo PVP. Playing as a Zealot for now, and in PVP they are basically a free kill. Low damage that can't even kill someone half their level, horrible defence (yay, I get a shield that protects against 140 damage... and just got hit for 400 damage, which is jusr over 1/3rd of my total Hp!), and unless I stand there spamming heals on myself shouting for someone to come help me I am dead in 2-3 seconds, even then spam healing myself makes me last only a few more seconds at best.
Fair enough, I am playing as a healer class, but I'd at least expect to have some use other than sit back and spam heals in PVP :[
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 09, 2008, 11:58:04 pm
warhammer programmer: let's see, if they lose their internet connection, we should shut down the entire application, that makes sense.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 09, 2008, 11:58:42 pm
Man :[ PVP in this game is not balanced at all. Especially solo PVP. Playing as a Zealot for now, and in PVP they are basically a free kill. Low damage that can't even kill someone half their level, horrible defence (yay, I get a shield that protects against 140 damage... and just got hit for 400 damage, which is jusr over 1/3rd of my total Hp!), and unless I stand there spamming heals on myself shouting for someone to come help me I am dead in 2-3 seconds, even then spam healing myself makes me last only a few more seconds at best.
Fair enough, I am playing as a healer class, but I'd at least expect to have some use other than sit back and spam heals in PVP :[

Tier 1 is not a fair representation of balance at all. You do do more than sit back and spam heals (esp. Zealot one of the stronger healing classes in the game atm), you just haven't gotten those tools yet. (A good zealot in T1 is still damn good you just need to learn proper positioning & kiting)

Also, no it isn't very kind for solo PvP. You need teamwork! If you're going in solo, try to work with your team & communicate at least. I setup macros for stuff to make communication easier.

To make sure people see it, I'll C+P again:
Hey, something came up, so GR, Woman, Rajew, etc etc etc, I'll be on in 2 hours from now, so 9PM Central, 10PM eastern, 7PM pacific. We should all try to get on and party & RvR, if you guys can make it. :D

I plan on playing all night after that so! (want to make sure everyone related sees this)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 10, 2008, 12:00:07 am
Man what is doing 400+ damage?  My Black Orc (damage dealer/tank class) does like 40 a hit or something unless I'm reading abilities wrong.

Ps my name is Grotpunta on chrace or whatever.

HL: I will be there bro. Will we have enough to start....Gaming WAAAGH???
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 10, 2008, 12:06:53 am
im running a files check right now. ill probably be on a little bit, though im not going to nordland that place was super laggy. and destruction always loses the scenarios.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 10, 2008, 12:11:33 am
I just ran file checks and now it just hangs on the "Starting Product Patch" window, play button never becomes clickable
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 10, 2008, 12:11:44 am
That cut deep rowain

You're dead to me man

Well mark you're not even on North American servers now are you PAL?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 10, 2008, 12:32:01 am
wats that..
you tell me...dslayer
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 10, 2008, 12:41:52 am
Man that was not a good start for me... first off, why the fuck does the magus always go hover higher in character creation so you can not see his face? >:O
And once I finally got my character done my whole PC crashes after like 5 seconds in game.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 10, 2008, 02:36:23 am
Man that was not a good start for me... first off, why the fuck does the magus always go hover higher in character creation so you can not see his face? >:O
And once I finally got my character done my whole PC crashes after like 5 seconds in game.

Because the Magus is trying to act mysterious because he heard the women like that.

Also idk about crashes, I haven't had any since the last update!

Also GR we have to go to Nordland man :(​, i found the other PQ.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 10, 2008, 02:51:57 am
It worked a bit better on the second time but after some time the screen went all glitchy ass on me so I uninstalled the beta drivers and reverted back to latest WHQL ones and it all works great now. 8-)

It's pretty fun but you can see that this games tries to be the next world of warcraft instead of being it's own game. Not necessarily a bad thing but AoC didn't feel like WoW at all and it still didn't suck. Also after playing AoC for a few months the pvp in WAR feels a bit odd since level and gear seems to play a huge part in it, unlike in AoC where having higher level and gear gave you an edge but didn't guarantee a victory.

The graphics aren't that good, especially lack of AA and the poor texture resolution jump on my eyes all the time in WAR. Hopefully it'll look better on final live version.

btw I'm currently playing a Chaos Magus, named Verne, on [EN] Ellyrion. So all you eurotards who play there, prepare!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 10, 2008, 02:57:56 am
It really isn't trying to be the next WoW at all since it's focused on the exact opposite of what WoW is and is focused on an audience that is completely different than the type of player you'd generally find in WoW. ( that opposite being mass PvP with benefits, instead of PvE with PvP tacked on). You really need to try some RvR and actual sieging to see that tho.

Also you can force AA & AF if you have an nvidia card (ATI cards are bugged with it atm). They didn't include the top most gfx apparently (or so i hear), at least there's a lot better graphics to be found in other vids etc on their site and from previews at cons than what is currently in there, they might have cut out the top most graphics so that the client download wasn't bigger than it already is (9gb is huge...)

Also because making fun of AoC (one of the worst MMORPGs ever) is required at every mention of it's very name, is that before or after the stats on gear actually did anything?? :sly:

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 10, 2008, 03:28:02 am
Even after the stats worked the gear did not give you an instant 100% chance of winning... unless you were melee and stacked melee damage gems, but that's being fixed soon (or maybe it was already, haven't really read patch notes after my sub ran out). AoC is nowhere near the worst MMORPG ever, there are shitlioads more. AoC has it flaws but what little it has to offer actually works in the gameplay sense, but maybe not always in the programming sense. WAR can still go the way of AoC...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 10, 2008, 03:35:54 am
So you guys were all on for like 15 minutes then DISAPPEARED WHAT THE HELL.
I tried RvR all night and in maybe 2 hours i started at 95% of a level and by the end I had....97%. So I went to do the PQ's instead, killed flagellants and discovered a second one. killed farmers and shiz for a while until I realized I was THE ONLY PERSON DOING IT.

Seriously that PQ gets no love.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 10, 2008, 03:40:50 am
Even after the stats worked the gear did not give you an instant 100% chance of winning... unless you were melee and stacked melee damage gems, but that's being fixed soon (or maybe it was already, haven't really read patch notes after my sub ran out). AoC is nowhere near the worst MMORPG ever, there are shitlioads more. AoC has it flaws but what little it has to offer actually works in the gameplay sense, but maybe not always in the programming sense. WAR can still go the way of AoC...

I fail to see how WAR can go the way of having dictator developers who remove every post somehow hinting anything remotely bad about it's game on its forums and completely lied about it's number of subscribers from the start, refused to admit there was a problem with melee attack speed on females until finally they admitted it and never really fixed it and now remove any posts about it off the forums, being released in an alpha state, having no end game content (WAR's end game content has already been played), not even having Sieging working at all, having a crafting type crash the game, have stats that didn't even work, a lack of a PvP system that when implemented was faulty, ignoring simple bugs that have been around since "beta", ignoring pretty much everyones word that the game was incomplete, and a whole slew of other things I could probably make 10 paragraphs out of. I don't want to make this GRR AoC, but yes it is the worst MMORPG. There may be MMORPGs that have poorer graphics (well hey that's no surprise since they made the business decision to use graphics and optimize it like shit so no one can play it unless they have an uber PC anyways) or less features, but I have yet to find an MMORPG that has problems that scale, it has to be the most shit MMORPG on scale of being unpolished and unfinished alone.

It might not beat WoW (it isn't trying to, it's trying to be the PvP MMO not the casual PvE mmorpg with PvP tacked on), but if this game magically becomes as bad as AoC I will eat a shoe and record myself doing it because that is insanely improbable.

Also gear doesn't matter much at all in this game tbh. The stats give you very minor bonuses really! It matters if you're playing with two equally skilled teams of people who never screw up ever but if there's a bad team all in uber armor and a good team who knows how to kite and work with the rest of the team in bad gear, the latter team is going to win always.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 10, 2008, 03:55:01 am
I'm just fed up with people dissing AoC like it's the satan when it's not really as bad as people say it is. It has lots of problems, yes, but it works. Even if WAR has all those features what matters is that does it work, and what happens after the first month, does the game have enough longetivity?

And while WAR might not try to be a complete WoW copy it's as near as anyone's gone so far. The user interface is almost same as WoW's, but WAR does have that nifty UI fiddling feature. The gameplay is almost 1:1 with WoW. Even the world interacts almost 1:1 with WoW. There's many little things that just try to be as close to WoW as possible to perhaps make people feel more like home in WAR, but I believe they could have used some time in researching user interfaces and done some of their own choices to make it look better (currently it looks pretty horrible and flashy) and more ergonomic (like player and targets frames down there with hotbars so you don't have keep track of shit all over the screen).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 10, 2008, 04:40:54 am
So you guys were all on for like 15 minutes then DISAPPEARED WHAT THE HELL.
I tried RvR all night and in maybe 2 hours i started at 95% of a level and by the end I had....97%. So I went to do the PQ's instead, killed flagellants and discovered a second one. killed farmers and shiz for a while until I realized I was THE ONLY PERSON DOING IT.

Seriously that PQ gets no love.

I was still on and wanted to RvR. :(

Also yeah I know that PQ, I don't think it's popular, they will probably tweak it. :P
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 10, 2008, 06:38:06 am
my wireless went out and didnt come back on for like an hour :\

also the fact that the game just SEIZES UP and CRASHES when you lose a net connection is retarded, especially when it takes so long to log in. so i got irritated and played spore.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 10, 2008, 06:42:37 am
it takes me like 30s to login!

Rajew and I helped Destruction hold the RvR point in the T1 area. We had all 3 points captured and as he left about 20 order all pushed the centre point. :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 10, 2008, 06:47:39 am
i cant run war.exe because it just says "authentication failed - quitting because i dont know how to write games aparently", so i have to start patcher, and every time it makes me scroll to the bottom of the EULA, check the box and click ok, then it logs in, then i click play, then it shows like 3 title screens, then a loading screen, then it REALLY logs in and i click play once more, THEN it loads the area and im in. 10 minutes later. also for some reason the game turns my volume down to like 5% for some reason, so that's pretty annoying as well.

i dont know i like the game obviously but it takes me forever to just log in, and when my wireless drops for 3 seconds i dont want my game to FUCKING CRASH and i have to go through all this shit again. i mean seriously, how did they come up with the idea "oh well if there is no network connection clearly they dont want to actually play the game lets just quit to the desktop"

idiots sometimes man but yeah ill be on tomorrow probably unless it crashes a bunch of times in a row... again...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 10, 2008, 09:43:49 am
After playing PVP a bit more I am getting use to it. I am consistantly the top healer, do decent damage and rarely ever get killed (but rarely kill anything).
Though, PVP at the moment doesn't seem to be anything that special. It is balanced enough I guess, but when it is 10 vs 10 it is pretty hard to work out exactly how balanced things really are. (Though, I can always tell when I am being hit by a Bright Wizard because my Hp will rapidly drop with their 400 damage per hit, which doesn't seem that fair to me, provided I have had 5 people pounding on me before and survived for long enough by spam healing myself for my team mates to run across the map and kill all of them).

Though 1v1 PVP is horrible. Unless you are a Bright Wizard you have no chance of killing me because I can out heal any damage you do and my action points regenerate more than fast enough to keep up the healing. On the downside I basically cannot kill anything either due to piss poor damage output. (Earlier on I was fighting a War Priest for like 15 minutes, and we both had full Hp, never even came close to dying and I had more than half my action points for the entire fight).

Also, has anyone noticed how crappy item crafting is?
Talisman making is not worth the money or effort, finding main ingrediants is stupidly hard and/or expensive and you end up with an 8 hour long +2 to a stat buff for all the effort.
Alchemy is useless because every other monster you kill drops potions that are better than you can make for that stage of the game.
Also, each item creation skill needs 2 gathering skills, but you can only learn 2 skills... With talisman making you either get salvaging, which is needed to get the main ingrediant, or you get scavaging, which is needed to get other ingrediants to make powerful talismans. So you are either stuck with making lots of weak, crappy talismans, or you're going to have to buy the other needed ingrediants off of someone else.
Alchemy is the same, butchery gets you main ingrediants, cultivation gets you secondary ingrediants. Without butchery you are stuck making a limited selection of powerful potions, without cultivation you are stuck with a wide variety of crappy, almost useless potions. Again, you basically need to buy the other items off other players to make use of the skills properly.
Seems a bit of a silly way to do things if you ask me.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 10, 2008, 02:08:59 pm
still can't get into euro beta ~~~~~~~~~~~~~~~~~~
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 10, 2008, 04:51:46 pm
still can't get into euro beta ~~~~~~~~~~~~~~~~~~

They validated every key in their system yesterday so wtf :(

Quote
After playing PVP a bit more I am getting use to it. I am consistantly the top healer, do decent damage and rarely ever get killed (but rarely kill anything).
Though, PVP at the moment doesn't seem to be anything that special. It is balanced enough I guess, but when it is 10 vs 10 it is pretty hard to work out exactly how balanced things really are. (Though, I can always tell when I am being hit by a Bright Wizard because my Hp will rapidly drop with their 400 damage per hit, which doesn't seem that fair to me, provided I have had 5 people pounding on me before and survived for long enough by spam healing myself for my team mates to run across the map and kill all of them).

Bright Wizard's damage is fair if a bit strong, because they are craptacular weak so if your team even gets 1 melee on one he is toast. Remember that when they pull off that type of damage they are most likely hurting themselves too (Combustionsss.)

Quote
Though 1v1 PVP is horrible. Unless you are a Bright Wizard you have no chance of killing me because I can out heal any damage you do and my action points regenerate more than fast enough to keep up the healing. On the downside I basically cannot kill anything either due to piss poor damage output. (Earlier on I was fighting a War Priest for like 15 minutes, and we both had full Hp, never even came close to dying and I had more than half my action points for the entire fight).

Yea, def. not balanced around 1v1.

Quote
Also, has anyone noticed how crappy item crafting is?

Yea they are working on this but the intent is not to have to have people grind to get gear that owns all other gear, which is why there is no gear crafting tradeskill. Potions in general aren't very strong (there are ways to make better ones tho) because they don't want the game to become POTION FEST 2008. Talisman Making is pretty useless unless you are a die hard metagamer.

Quote
Also, each item creation skill needs 2 gathering skills, but you can only learn 2 skills... With talisman making you either get salvaging, which is needed to get the main ingrediant, or you get scavaging, which is needed to get other ingrediants to make powerful talismans. So you are either stuck with making lots of weak, crappy talismans, or you're going to have to buy the other needed ingrediants off of someone else.

This is by design. You either need to interact with the economy, use the AH, or get into a good guild and use either other to propel the guild's crafting ability forward. I'm not saying it's perfect or anything, but I like that dynamic to it, tbh.

EDIT:
Also yea I didn't have time to say it but you should be topping the charts in T1 as a healer. No one has any anti-healer shit at all in Tier 1. Just wait until Tier 2 where there's silences and healing % reduction. :p
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 10, 2008, 07:33:13 pm
ok works now it was just me being stupid but i still blame fuckin goa for being unclear. stupid cunts

patching :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 11, 2008, 02:11:41 am
Quote
Bright Wizard's damage is fair if a bit strong, because they are craptacular weak so if your team even gets 1 melee on one he is toast. Remember that when they pull off that type of damage they are most likely hurting themselves too (Combustionsss.)

I just wanted to add that the Marauder class (and maybe white lion? I don't know) has an ability that penalizes casters for using spells. It's a 10 second cooldown ability that does a certain amount of damage (scales with level) everytime the victim casts a spell.


Incidentally...

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/ShadarM_023.webp)

I really do love the art in this game.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 11, 2008, 05:59:45 am
Magus is pretty fun class. Surfin' disc and awesome armor style with silly spells like flickering red fire. Aggressive pets are amazing for public quests since they shoot everything around getting me big contributions. Spellcasting does not feel very natural though. Might be due to animations or effects, but I dunno. It just doesn't feel smooth.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 11, 2008, 06:37:20 am
im not very impressed so far :(​. i only played 30 minutes last night but i think the game is terribly ugly and pretty standard but i guess that's unfair when i've only played for 30 minutes.

also destruction is terribly overplayed. they're one "level" more than order on every server.

if a server has a "low" order pop then it got a "med" destruct pop.

i hate that.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on September 11, 2008, 07:49:27 am
im not very impressed so far :(​. i only played 30 minutes last night but i think the game is terribly ugly and pretty standard but i guess that's unfair when i've only played for 30 minutes.

also destruction is terribly overplayed. they're one "level" more than order on every server.

if a server has a "low" order pop then it got a "med" destruct pop.

i hate that.

This is because the Order races are horribly gay, the only "cool" factor they have is Witch Hunters and Bright Wizards.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 11, 2008, 10:24:11 am
Ugly seems like a bit of a stretch. It seems like WoW but with sharper textures and the potential for actual shadows and stuff. Granted, it DEFINITELY doesn't push boundaries graphics-wise, but that was a concious choice by the developers because the game focuses so heavily on grouping and large pvp battles. To set the bar too high with their engine would mean terrible slowdown. If I've learned one thing from things like Crysis, if you unlock a certain level of graphics in your game, people will bitch if their $4000 gaming PCs can't run it flawlessly. It isn't an ugly game though - it actually as art direction, even if that direction is similiar to WoW. It's still lightyears ahead of lots of other MMORPGs, like Everquest 2 or Vanguard which feature some of the most bland and generic equipment and textures I've ever seen. Even Age of Conan, with all of its ADVANCED GFX was pretty damn bland.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 11, 2008, 11:57:33 am
so is this game good then????

apart from HL who is like ITS AWESOME everyone else is giving mixed opinions. basically what i want to know is, having played WoW for years, will this game be addictive and fun and new or will i end up back playing WoW again in about 3 weeks.

honest answers ok. i'm still going to try it but i trust gw people a lot more than most when it comes to games so TELL ME.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 11, 2008, 12:47:41 pm
ill tell you what i think when i've played more and i don't really have the time to do it right now so ;;
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 11, 2008, 02:10:11 pm
so is this game good then????

apart from HL who is like ITS AWESOME everyone else is giving mixed opinions. basically what i want to know is, having played WoW for years, will this game be addictive and fun and new or will i end up back playing WoW again in about 3 weeks.

honest answers ok. i'm still going to try it but i trust gw people a lot more than most when it comes to games so TELL ME.
For a MMORPG it is a fairly good game. The main thing I like about it is that the world actually feels alive, there is constantly npcs running around fighting each other, explosions from war machines as two sides fight each other and so on.

It also has great potential. Public quests in particular could be great if more effort and originality was put into them, the first only you play might feel awesome, but after playing 2-3 you realize they are all basically the same thing, kill x amount of monster, then kill y amount of strong monster, then kill boss monster. If they were made each of them more different than that they would be great (and gave people a decent reason to do them other than it is sort of fun the first few times).

PVP is fairly fun too. Scenarios are fun and you can usually progress through the game by doing them. However, there is one scenario per tier (10 levels) per area (3), and getting from level 1 to 10 doing just scenarios would be slow and get boring fast. The queue for a scenario is usually a 5-30 minute wait, and you'd need to do at least 50 to get to level 10, which would be boring after a while.
I have not had the chance to try RvR, because everytime I have gone to a RvR zone it is... Well... Dead. I am lucky if I find another player in it. On top of that except for a bit of fun there is no real insentive to even do RvR, you only get rewards for completing objectives, not for defending your areas, so what is the point in even defending anything? It'd be much more logical to not defend an area, let the other faction over take it, then take it back because at least that way you get something out of it.
Also, PVP is not balanced 1v1. A healer will kill everything except for another healer, possibly a Bright Wizard and someone with tons of potions (even then, this will just prolong the fight). The reason is simple, a healer will always out heal any damage you can do and can still do (minor) damage to you, and they can indefinately heal you due to action points regenerating at such an insane rate, by the time I have cast my 1 second long heal the action points I needed to cast it have regenerated and more basically.
Unless your class has a lot of stuns/silence effects (most have one or two) you could never take down a healer, even then you will struggle, provided these effects last for seconds at most, and a smart healer will have several HOTs on themselves which will last 3x longer than your stun/silences.

PVE content in general does not seem that great too. It is mostly typical MMORPG quests, kill 10 monsters or get 5 items and so on. However, compared to other MMORPGs, even new ones out, there is quiet a lack of PVE content. If this has been another decent MMORPG I would have had access to 2-3x more quests at this stage in the game.
An easier to understand example would be comparing it to WoW. My character in WoW would be around level 18 now, and would have had access to at least 2-3 instances and hundreds of quests. But in WAR I have yet to see anything remotely like an instance and have only done a fraction of that number of quests (I am pretyy sure you get an achievement for doing something like 50, which I got at around level 8-9).
Also, most PVE is not worth doing. Grinding on mobs is worthless, they give practically no exp at all, and rarely, if ever drop any worth while items. Quests give exp, a bit of money and maybe an item (that may or may not be useful), but compared to a scenario they aren't that useful. 5 minutes in a scenario will give at least twice (probably a lot more) as much exp as a quest, and provided people are looting player corpses (which most people don't seem to realize you can do) you will probably walk out with some good equipment since player corpses always drop a half decent item (usually much better equipment than normally avaliable to you) and a lot of gold. On top of that by leveling up your renown you get access to cheap, but excellent equipment that is a lot better than anything you could get from doing PVE content.

In short, the game is fun to play, but could do with some balancing issues and bugs fixed. There however looks to be a lack of content, both PVE and PVP wise, and most of the content is obviously aimed at PVPers. However, no one has had the chance to try the game at higher levels, so it's not fair to say this is how the game is, but this is how the game appears to be at the moment.
Definately has potential to be a great game however, just depends on whether that potential is tapped into or not.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 11, 2008, 02:52:43 pm
ok i changed my mind public quests are the best thing ever
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 11, 2008, 02:58:52 pm
thanks yugi that was a great read.

Quote
and most of the content is obviously aimed at PVPers

this especially is great, i'm not a fan of PvE in MMO's really, it's almost always the same old shit, but at least with PvP you're fighting other brains rather than AI, which has always appealed to me.

anyway more opinions appreciated cause right now, i'm in the middle of the fucking ocean with nothing to do except work my balls off under big hot machines and get covered in oil and shit, then eat, sleep, repeat.

reading this stuff actually gives me something else to think about for a little while!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 11, 2008, 03:00:18 pm
Currently I would say WAR is like an expansion to WoW. It's mostly the same mechanics and almost same graphical style and quality. It has some things that are different but it doesn't have that OMFG NEW AWESOME MMORPG feel to it. Usually when I get my hands on a new MMORPG I play the shitout off it the first few weeks but so far WAR hasn't made me addicted at all, even though it's pretty much a good game. And that is mostly due to it feeling a lot like WoW.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 11, 2008, 03:18:09 pm
I don't agree with what Yugi said about the quests. Well, a little, but they just feel more fun than WoW quests. They have a little pizzaz to them. For instance, as an orc, one of my quests has me jump in a catapult and fly to the top of a building, kill a bunch of stunties and blow up their cannons, jump back down, and impale their leaders head on a spike. (I also got to put unconscious stunties into barrels and kick them off a 2000000 foot tall building so that is pretty fun!!)

All in all, I believe this game is superior to WoW in matters of fun. Maybe the technical stuff is lame, like how you level slower/don't have as many quests. etc but I really don't use that to judge how fun a game is. This is coming from a person who has played WoW for almost as long as it's been out and has avidly defended it against anybody who disliked it for much of that time. (I have now come to realize it has nothing to offer me :(​)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 11, 2008, 03:21:40 pm
yeah they are the best thing imo. you get exp and cool rewards, plus you basically get a loot roll every 10-30 minutes (depends on the pq and the people who are doing it). like if you are bored you can literally login and just do some pqs for an hour, and it wasnt a waste of time! the thing i hate about wow is that you either a) level, b) gear up and if you arent doing one of those two things, then you are probably wasting time that you should spend doing that. basically every thing you can do in the game will do BOTH of those things, you can do ANYTHING YOU WANT and be productive.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 11, 2008, 04:15:35 pm
The only thing I don't like the sound of is no incentive for defending RvR objectives but w/e. Lack of people in an RvR area and long queues on scenarios sound a lot like THINGS THAT HAPPEN IN BETA. I don't care about lack of quests (in fact I'm glad cause it'll put more people in scenarios) and I don't care about 1v1 balance because it's basically a one or the other thing between 1v1 and group balance and I know what i want to play
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 11, 2008, 04:38:05 pm
The only thing I don't like the sound of is no incentive for defending RvR objectives but w/e. Lack of people in an RvR area and long queues on scenarios sound a lot like THINGS THAT HAPPEN IN BETA. I don't care about lack of quests (in fact I'm glad cause it'll put more people in scenarios) and I don't care about 1v1 balance because it's basically a one or the other thing between 1v1 and group balance and I know what i want to play

to be fair you want to defend the RvR objectives because they give boons to the side who has them and you don't want the enemy to have those, plus it can prevent them from doing their quests there too. that and because you don't want to be a loser...do you???


also to the guy who said RvR areas were empty make sure you're playing at a time where it's at least medium to high people on, and understand that some of the races can become underplayed because people trying them all out. on Chrace we've pretty much had RvR going whenever I've been on, even 11 in the afternoon on a school day, so that says good things to me!

EDIT: Also gr i found the spices. it's in the fucking open man.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 11, 2008, 05:03:25 pm
to be fair you want to defend the RvR objectives because they give boons to the side who has them and you don't want the enemy to have those, plus it can prevent them from doing their quests there too. that and because you don't want to be a loser...do you???
True enough you get buffs for having all locations in a zone, but honestly those buffs are not that useful. You basically get 5% more exp (and I am pretty sure this is only from kills, which makes it useless as killing things rewards such a small amount of exp it is hardly worth it) and deal 5% more damage (I guess it is better than nothing, but not that great).
Also, the PVP quests are stupidly easy to do. They either involve walking next to a zone, which anyone can do by using flee and potions (even if you end up dead shortly afterwards), or they will be something silly like kill players of a certain class (this can easily be achieved by simply making sure you get one hit on a player before they die, even if you did not start the fight and there is a lot of people attacking that player).
The only quests that might be challenging are collecting the stationary items from certain locations in the PVP zone (which basically means standing still for 3s without being hit), but I would imagine if people are constantly fighting you could quickly sneak in and do that anyway.

Also, I suspect RvR will be more active when the game goes live. But yeah, whenever I have played, regardless of time of day it has been pretty much dead. I've ran into two people, one a very low level Bright Wizard who I killed in like 3 hits, and the other a War Priest, who I was fighting with for like 20 minutes and neither of us were even below 95% Hp.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 11, 2008, 05:45:05 pm
The PvP quests are meant to be easy. It's a quick way for a PvP only player to get gold & XP. It balances out with the PvE quests XP & Gold wise for time invested. They aren't meant to be super hard grinds or anything.

Also it sounds like your server sucks :P
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 11, 2008, 06:08:07 pm
The PvP quests are meant to be easy. It's a quick way for a PvP only player to get gold & XP. It balances out with the PvE quests XP & Gold wise for time invested. They aren't meant to be super hard grinds or anything.

Also it sounds like your server sucks :P
If it were not for the long queue involved in scenarios leveling up through PVP would be insanely easy.
At rank 10 quests give me around 2000-3000 exp, and about 5 silver each.
5 minutes in the tier 1 scenario gives me around 5000 exp plus 200 per kill (counts for any party members, usually 20+) and about 50-60 bronze/brass/copper (or whatever it is) per kill. And I will usually walk out with a few potions, a talisman or two and maybe some of the best armor I can get for my current level.

Also, equipment in this game seems to be... Really boring. There isn't much variation in terms of appearance (like 1 look per tier), and most of the equipment is well... Dull. They basically give stat bonuses and nothing else.
One thing I liked about WoW is how equipment had lots of effects and not just +stat bonuses. Equipment in this game seems to provide nothing but +stat bonuses.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 11, 2008, 06:15:51 pm
One thing I liked about WoW is how equipment had lots of effects and not just +stat bonuses.
?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 11, 2008, 06:34:24 pm
yeah equipment having any kind of effects or abilities was pretty rare and usually not that great (heals 108 over 8 seconds, cannot be used in combat)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 11, 2008, 06:36:14 pm
Yea WoW had like 20 items with non +stat effects (That I saw).
There was that staff that gave water breathing (as a warlock it was useless) and there were items that had like, 1% to do 15 shadow damage (essentially +damage aka a stat) chance to increase defense, shoots magic arrows/acts as a quiver. I have not seen any neato-keen item effects in WoW is what I am trying to say here.
And considering WoW items didn't even get +stats until like, 10, and WAR has +stats up the wazoo all over right from the start...

Besides, I'm sure later game they'll have neat items that give water breathing and 1% to deal +12 damage or whatever.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 11, 2008, 06:50:39 pm
Also you are saying that the equipment doesn't look different but again you're in Tier 1, so.

From what I read, there's 20 Tier 4 armor sets (looks) per career, which means there's 400 Tier 4 armor sets.

Also agreeing with the ??? to effects thing in WoW, really the only items that had effects were effects that mimiced stats anyways, or part of sets (2s less CD on skill with 40s CD...)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 11, 2008, 07:04:19 pm
Hey European Brothers and Sisters!

If the live server names remain the same we should already decide which one to roll on and on which side! Obviously there are no Open type realms yet (well there is one) so if you want Open realm we have to hope they release name list before the launch. So any suggestions, votes, ideas, anything?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 11, 2008, 07:15:19 pm
WoW had a lot of equipment effect actually.
Weapons that could inflict status effects on a hit (such as stunning, or silencing), that could deal extra damage in some way, drain Hp/Mp, and so on, some could do stuff like make it impossible for anyone hit to turn invisible/use stealth, or disarm them for a short time and so on.
Armor was the same but usually with defensive effects.
Other effects would including increasing the effectiveness of certain aspects of certain classes (such as the damage of spells, or giving spells special, additional effects), the ability to use equipment for a variety of effects (healing/increased regeneration, I can remember one reducing the cost of spells, dispelling effects and so on).

Though these items were not too common they did exist, and there was usually a lot of them.

WoW also had other usable items with effects, one you got on the horde side at a low level was a short duration effect that held enemies in place. There was plenty of these items to be found.

Apparently from what testers have said WAR does not appear to have any sort of equipment or items like this, even at higher levels.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 11, 2008, 07:15:48 pm
As far as I can tell open ruleset sucks balls so lets not play on one of those
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 11, 2008, 07:20:07 pm
That's good because random effects like that just make the game even harder to balance, and if one effect becomes too good you have people grinding just to get it. I'd much rather have my skills be all I need.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 11, 2008, 07:21:56 pm
WoW had a lot of equipment effect actually.
Weapons that could inflict status effects on a hit (such as stunning, or silencing), that could deal extra damage in some way, drain Hp/Mp, and so on, some could do stuff like make it impossible for anyone hit to turn invisible/use stealth, or disarm them for a short time and so on.
Armor was the same but usually with defensive effects.
Other effects would including increasing the effectiveness of certain aspects of certain classes (such as the damage of spells, or giving spells special, additional effects), the ability to use equipment for a variety of effects (healing/increased regeneration, I can remember one reducing the cost of spells, dispelling effects and so on).

Though these items were not too common they did exist, and there was usually a lot of them.

WoW also had other usable items with effects, one you got on the horde side at a low level was a short duration effect that held enemies in place. There was plenty of these items to be found.

Apparently from what testers have said WAR does not appear to have any sort of equipment or items like this, even at higher levels.

They actually stopped putting those effects you'd get on like level 35-50 epics after vanilla wow because they caused a lot of balance issues and weren't that cool. The shadowbolt procs and shit that are popular on twink weapons are basically just a bit more damage once in a while, extra bleed effects pissed rogues off, Silent Fang.... I'm not even going to talk about silent fang.

There were like 4 items out of the hundreds in burning crusade that had some nice extra uses. There was that staff for water breathing for people who didn't have the water breathing pots, nagrand cherries or any shaman/warlock friends. There's some shoes act as an extra hearthsone and there's a cool sombrero from durnholde that summons a ghostwolf.

Out of like the 30 items in wow with extra uses I don't think there's one I'd miss if it wasn't in the game (maybe the somebrero)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 11, 2008, 08:42:48 pm
Official server list released:

NA: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=252
EU: http://img.war-europe.com/syndic_img/news/Serverlist_EN.html
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 11, 2008, 09:09:19 pm
Man Americunts got all the cool server names. :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 11, 2008, 09:14:08 pm
Of course we do, we're #1.

Since I got the CE I'll make sure to let you guys in USsss know what server when that starts.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on September 11, 2008, 11:27:40 pm
So yeah uhhh, Maguses are really really terrible.  They have like no DPS at all, and every other caster class out DPSes it.  I WILL BE PLAYING ORDER AT RELEASE GUYS.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 12, 2008, 12:25:46 am
Quote
On top of that by leveling up your renown you get access to cheap, but excellent equipment that is a lot better than anything you could get from doing PVE content.


At the beginning of Tier 2, you get access to public quests that award superior quality items. It's a good idea to mix and match PQ stuff with PVP items for the best gear you can get. Tier 2 has some interesting PQs too, one I was doing the other day had me and a large group of people besieging an empire fort type place. We fought our way up to the top to find a bell ringing loudly, and an endless wave of guards charging at us. We had to destroy the bell before we were overwhelmed. Pretty fun stuff, IMO. After that we had to escape, but blocking our way were three guard captains.

I won first contribution and won a blue axe... that didn't have any stats at the time (it was fixed today; though I don't need it anymore).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 12, 2008, 05:02:53 am
So yeah uhhh, Maguses are really really terrible.  They have like no DPS at all, and every other caster class out DPSes it.  I WILL BE PLAYING ORDER AT RELEASE GUYS.

Maguses are pgreat at the later levels, I hear.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 12, 2008, 06:15:29 am
lets roll on Axe Bite Pass imo thats a cool name.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 12, 2008, 06:19:48 am
lets roll on Axe Bite Pass imo thats a cool name.

Pretty much only cool normal server name.

Also, Maguses have some phat aoe damage with blue horror. Try it sometime. Haven't seen any other class pwn multiple mobs as fast as me yet.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 12, 2008, 03:26:26 pm
play.com just sent me my beta code so I'm continuing with downloading the beta client and hopefully tomorrow I can start playin!!!

ima try out a few classes and a bit of tier1 RvR I guess but I think most of my playtime will be spent crying about how badly it runs on my computer ^^
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 12, 2008, 03:57:59 pm
Hmmmmm okay what I have isn't an open beta key it's an EARLY ACCESS HEAD START key which means i can start playing live servers on the 15th instead of the 18th.

So I get three days to learn about the game so I can say ".......newb" to all esp's questions when he starts on the 18th. Nice.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Dale Gobbler on September 12, 2008, 04:15:50 pm
If only this were Warhammer 40k online I'd play it. oh well...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 12, 2008, 04:17:32 pm
IF ONLY YOU WERE BETTER AT MAKING PIPS I WOULDN'T HATE YOU OH WELL
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 12, 2008, 04:19:42 pm
If only this were Warhammer 40k online I'd play it. oh well...

I said that at first, too, but then I started comparing it to WoW, and well...

This game is totally worth playing if you are any kind of Warhammer fan honestly because I hated Warhammer Fantasy until this. I mean, orcs what the hell is that. The orcs, at least, are pretty close to 40k orks, even though everything else is messed up compared to it.

Sorry I forgot the point of this post please ignore.


PS: Goldenration, Woman, HL, etc: I'm thinking of playing ~2:00PM EST-2:00AM EST Monday Morning, anyone want to play with me?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 12, 2008, 04:26:31 pm
Hmmmmm okay what I have isn't an open beta key it's an EARLY ACCESS HEAD START key which means i can start playing live servers on the 15th instead of the 18th.

So I get three days to learn about the game so I can say ".......newb" to all esp's questions when he starts on the 18th. Nice.

this is terrible news
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 12, 2008, 04:42:32 pm
mark turn the settings down to "fastest framerate". everything still looks really good and theres a significant framerate increase. chaos areas always lagged me more than dark elf areas, too. havent gone to the org/goblin areas.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 12, 2008, 04:48:02 pm
Well yea I'm going to be playing on lowest settings for real but my computer is basically THE EXACT MINIMUM REQUIREMENTS so I think this is going to play like shit especially in sieges and stuff.

I've played wow on a computer that only just met its requirements... :-(

Quote
this is terrible news
LOL
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 12, 2008, 07:45:51 pm
idk if i'll be available that time monday yet let you know l8tr.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 13, 2008, 02:10:37 am
I just finished installing beta and played a bit on a Chaos Marauder, it is pretty cool.  I don't have any cash at all though this month and I hate buying MMOs at launch so unless there's guest passes or some shit like that I probably will not be playing this until like November.  Early October at the earliest if one of my friends decides to be cool and buy me the game for my birthday on the 9th or something.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 13, 2008, 07:28:22 am
they changed the Witch Elf career icons from a pair of witch elf breasts to a purple lightning bolt. damm

EDIT:
http://www.liftconference.com/mmos-and-movies-las-vegas-and-golf

and

http://www.g4tv.com/thefeed/blog/post/689187/The_MMO_Report_Warhammer_Launch_Special__Part_1.html

Paul B. rules so hard. He seems really down to earth and makes a lot of sense to the general person. Also he's pretty funny.

edit #2:
made them unembeded because they were acting wonky in my browser
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 13, 2008, 10:24:36 am
The more I play this the more I realize I need to scrounge up money for it's release.  Any idea if there's going to be guest passes or week trials or anything?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 13, 2008, 12:06:12 pm
I dig the talent trees in this game. I'm only looking at shaman talents atm but there's some tough choices

when do you get to start putting in talents, at a certain level or something?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 13, 2008, 12:55:31 pm
Think I might end up playing as a Sorceress or Magus when the game goes live.
Zealots are nice and all, but what people were told by this Paul B. guy about "no one will just sit back and heal" is a load of rubbish. That is all a Zealot can do in PVP (except for the occasional buff), and in PVE 30+ seconds to kill an equal level NPC kind of sucks.
What is even better is that Rune Priests and Zealots are suppose to be the same, they have the same skills, only with different names an animations, but 90% of the time in some way, shape or form the Rune Priest skills are superior (some do more healing, more damage, have a lower cooldown, or something like that).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 13, 2008, 02:24:44 pm
The last patch made casting feel a lot more smoother and natural which is great. Unfortunately Goa fucked up again and it took a day to get servers back up and they are taking them down for head-start currently so I didn't have much time to test the patch. :(

Oh well, got standard edition so I'll have to wait until monday morning before I can create my live account.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 13, 2008, 03:24:40 pm
Yeah that was an excellent patch and it really ironed out several of my own issues with the game. I have to give them credit, with just like 7 days of open beta they've basically smoothed out a huge range of issues and made more progress than some MMORPGs do in several MONTHS really.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 13, 2008, 03:26:48 pm
I dig the talent trees in this game. I'm only looking at shaman talents atm but there's some tough choices

when do you get to start putting in talents, at a certain level or something?
level 11 you get your first mastery point
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 13, 2008, 03:32:06 pm
LEVEL 11?? that's a level later than on wow screw this i'm not playing this game
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 13, 2008, 04:00:55 pm
you also only get 25 total points
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 13, 2008, 04:03:57 pm
So I have been playing for like 14 hours straight now (not really but still!!) and none of you suckas have logged on. I think maybe you don't want my sweet chaos gear I've been picking up all over the place???

Maybe I will just sell them?????

Thought so.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 13, 2008, 05:18:34 pm
idk about anyone else but there's like no point in playing now that the headstart program is open tomorrow and the day after. The beta character will all be wiped very shortly so it sort of kills the desire to advance.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 13, 2008, 06:27:59 pm
how long do you guys think downloading from filefront will take these days? i got my beta key (finally) so im going to start that up right when i get home.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 13, 2008, 06:33:17 pm
considering beta ends tomorrow dont waste your time
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 13, 2008, 06:40:39 pm
what? can i not use the beta client for the head start or whatever? because obviously now im just trying to get into that. i have a key for both so
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 13, 2008, 06:42:46 pm
oh i dont even know what that is so i have no idea
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 13, 2008, 06:42:53 pm
i just checked and i can use the beta client for the head start so yeah my question still stands
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 13, 2008, 06:51:31 pm
just torrent it it wont take nearly as long thats for sure (unless you have an account... otherwise you'll wait 4 hours in a queue before the 9gb download even starts)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: spacelion on September 13, 2008, 06:59:26 pm
yea i can't wait for live headstart so my shaman will actually count ):

also what is the point of that pre-order camp item if you regen so fucking fast
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on September 13, 2008, 07:17:33 pm
I'll be playing on Shifting Isles (open rvr) with a bunch of irl friends / other random mmo:ers if anyone cares. Otherwise it seems like everyone's going separate ways in this mmo once again. >​ Oh well, for once I'm actually really really looking forward to an mmo so that's good news.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 13, 2008, 07:44:44 pm
Hey, gr, HL, etc. What server are we gonna officially be one? Is it still gonna be Chrace or what, dudes?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 13, 2008, 08:12:21 pm
if someone finds a good torrent could you please PM me a link? i can't find any that will break 20-30 kb/ps
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 13, 2008, 08:26:30 pm
im not going to buy the game for a long time if at all so i wont be playing on release
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 13, 2008, 08:50:02 pm
But you'll never find the spices if you don't buy the game!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 13, 2008, 09:32:34 pm
got my Chaos Marauder up to like 5 last night, hoping to at least get the last arm mutation before beta ends
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 14, 2008, 03:37:14 am
Hey, gr, HL, etc. What server are we gonna officially be one? Is it still gonna be Chrace or what, dudes?

idk yet. get back to you soon.

But you'll never find the spices if you don't buy the game!!!

okay true story, so this is one of the RvR areas, it's a pathway in sand that splits off two ways. the one from the Chaos warcamp and straight leads to the Center cap point, which is basically a statue and a courtyard, and connects to the left cap point which is a town. The other path leads to the beach cap point. So me and GR basically spend 30 minutes searching the town cap point for these spices because the MEAD and houses we had to burn were all there so HEY the spices must be too.

Eventually he signs off.

Me and Rajew check and check and just as we give up HEY GUESS what its right at the very entrance of the center camp point in this HUGE GIANT BAG right in PLAIN SIGHT

EDIT:
Also agreed the patch really fixed a lot of everything and shows why this is already off to a better start than AOC is.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 14, 2008, 04:58:16 am
I gave DoK another chance and... Damn; this class is a lot of fun. I've never played an MMO with this many fun classes.

Chosens are fun, Engineers are fun, Disciples are fun, Marauders are fun, I just can't decide what to play.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 14, 2008, 06:11:05 am
I'll be playing on Shifting Isles (open rvr) with a bunch of irl friends / other random mmo:ers if anyone cares. Otherwise it seems like everyone's going separate ways in this mmo once again. >​ Oh well, for once I'm actually really really looking forward to an mmo so that's good news.

:-(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 14, 2008, 10:03:48 am
As long as the game doesn't have a shit launch I'll start playing.  Managed to come across a bit of cash.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on September 14, 2008, 10:19:30 am
In a few weeks I should come across some cash, but first I need to fix my computer. I will get the game once I have enough money to buy it and have at lest 6 months of play.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 11:07:21 am
So wait wait, are open servers shit or not for people that REALYL DON'T CARE BOUT PVE even new funky public quests or w/e. are there more cool places (quest areas lol) to RvR in

Quote
Me and Rajew check and check and just as we give up HEY GUESS what its right at the very entrance of the center camp point in this HUGE GIANT BAG right in PLAIN SIGHT
This reminds me of the time when I was a kid and me and my friend were playing the megadrive street fighter 2 on guile's stage and all of a sudden he says "WHOOOAAAA, I never noticed that plane in the background"

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 14, 2008, 11:13:55 am
Quote
So wait wait, are open servers shit or not for people that REALYL DON'T CARE BOUT PVE even new funky public quests or w/e. are there more cool places (quest areas lol) to RvR in

They're shit because at the higher tiers, entire zones are practically (95%) RvR areas anyways making it completely pointless except for the lower tiers, and it prevents you from going back to those areas and filling in stuff in your Tome of Knowledge etc. i mean, the PQ's are pretty great, at Tier 2+ they start becoming more raid like but less SETUP TIME with AI that have unique moves and not so much tank & spank. all you're missing out on is maybe the first 2 tiers a LITTLE bit of extra PvP if you're just a pure PvPer but it's barely little. rly up to you but it was pretty stupid and OB serv did not change my mind on that 1 bit.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 11:26:11 am
okay it sounds like core servers are for me then, I just didn't want to be a month on my character and realised I'd rolled on the Faggot Servers
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 14, 2008, 11:40:38 am
well im esp

edit: woops spam, anyone played chosen much? im ... torn between that and marauder really. info plz
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 14, 2008, 11:50:40 am
magus.

Also mark i think if they had something to offer beyond lol you can kill people 20 levels below you and get rewards for it making you want to keep doing it again and people their level won't want to come because when they kill you they get 1 reward and you fuck off lol!!!!, but they don't. so meh. it just isn't really worth it for me.

also i hope everyone went to the inevitable city!!! it is just so awesome and they made it even better in OB...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 14, 2008, 11:51:39 am
magus.

?????? im a melee???
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 14, 2008, 11:58:35 am
well your spells have a 65ft range so why don't you pretend you're melee and move like 20 feet closer just to be sure.

you're in cloth so i'm sure this will work to your advantage.

serious answer:
chosen: if you like getting carpal tunnel for using 3 auras a lot, you play like a prot warrior if you had paladin auras that didn't mostly suck. in fact most of the chosen auras own. especially since they stack on everyone. including your foes. get a ton of chosen + the first aura = lol you got no str and all your chosen guys are now strong as hell. (in the low lvl stuff obviously)

marauder: i want to be a rogue without stuns or stealth but can change from single target dps, aoe dps, or debuffs at will. i also am not wearing crap armor so i don't die in two hits.

your pick
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 14, 2008, 12:05:06 pm
yea but ive heard shit about marauders being easy to kill, like, TRASHED by ranged dps classes etc

im leaning towards chosen i guess, gettin' stuck in to the fight is my style, just its gonna be weird having ALWAYS played dps in wow (even dps hybrid specs), and going into playing a tank in pvp. but im assured it works......
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 14, 2008, 12:10:55 pm
marauders dont wear cloth so they dont get trashed as bad as a support class will, but obv if for some reason no one is doing their job on keeping the rdps from killing you (silence, etc) then yeah you're prolly gonna die if they target you.

also ya it works, hold the line & taunt & guard = A++++++
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 14, 2008, 12:27:43 pm
european CE players get to play in like an hour while US CE players have to wait like....five hours or something.


: (
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 12:28:18 pm
lol I got the beta client for head start but GOA's login system is DOWWWWNNNN so I can't patch it.

goa sux
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 14, 2008, 12:36:50 pm
ya they're bringing it up when it starts.

you get to play a whole 4-5 hours before we do, and there won't be a shit ton of people who have the CE sio they won't overload their shit.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 12:44:57 pm
well I don't cause I bought SE not CE, I get to play tomorrow. I'm just trying to get the sucka patched before then. How many patches/how big
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 01:08:07 pm
One of the first things I do on this game is going to be find a magus to troll

HEY NICE SEGWAY MATE WHERE DO I GET ONE? FROM QUEST? HELP ME DO IT PLS
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on September 14, 2008, 01:35:04 pm
They're shit because at the higher tiers, entire zones are practically (95%) RvR areas anyways making it completely pointless except for the lower tiers, and it prevents you from going back to those areas and filling in stuff in your Tome of Knowledge etc. i mean, the PQ's are pretty great, at Tier 2+ they start becoming more raid like but less SETUP TIME with AI that have unique moves and not so much tank & spank. all you're missing out on is maybe the first 2 tiers a LITTLE bit of extra PvP if you're just a pure PvPer but it's barely little. rly up to you but it was pretty stupid and OB serv did not change my mind on that 1 bit.

Yeah, that kinda sucks. I know I'd probably roll on a core server if not pretty much everyone I know decided to go open rvr. :<
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 14, 2008, 04:33:54 pm
but were ur friends andi....
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 14, 2008, 05:13:45 pm
fucking swede
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 05:56:08 pm
the only good swede is a dead swede or a swede playing core with us
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 06:02:00 pm
the vegetable is also nice
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 14, 2008, 06:48:12 pm
I still can't patch this shit, it looks like I won't be able to till tomorrow which sux. I HOPE THE PATCHES AREN'T TOO BIG
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 14, 2008, 07:15:12 pm
I still can't patch this shit, it looks like I won't be able to till tomorrow which sux. I HOPE THE PATCHES AREN'T TOO BIG

The game won't let you in right now unless you have a CE Preorder.

SE preorders get in tuesday (instead of monday, since CE preorder customers whined that they didn't get enough over SE preorders, so they took a day from the SEs)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 14, 2008, 07:22:10 pm
according to goa we get in tomorrow!! are you a liarface i think you are.

liarface
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 14, 2008, 08:48:24 pm
The game won't let you in right now unless you have a CE Preorder.

SE preorders get in tuesday (instead of monday, since CE preorder customers whined that they didn't get enough over SE preorders, so they took a day from the SEs)

That sounds so lame. If I find any CE owners I'll surely hand them over some epic ass kicking.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 15, 2008, 12:22:30 am
its diff between us/eu on when CE and SE plays so ya, in EU SE starts tomorrow/today
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on September 15, 2008, 02:26:44 am
but were ur friends andi....

not anymore..... >:--(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 15, 2008, 02:48:07 am
Not selling pre-orders at the Target or Best Buy near me now so I doubt i'll get to play in the headstart :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 15, 2008, 04:20:43 am
oh i see. is this why i keep getting Authentication errors or whatever when i try to log in.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 15, 2008, 08:51:59 am
This motherfucker's getting patched.

I'm patching the shit out of it.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 15, 2008, 12:09:18 pm
This game seems to be rockin but it's hard to tell because it plays so terribly on my computer LOL

edit: okay I got it running a bit nicer by forcing to run lower settings than the game actually has XD. I've done some quests and 2 tries of the first scenario so far and it's pretty fun. There's some nice touches. for example one of the first quests had me going to a beach to open some barrels to kill the drunk dwarves inside and then a little while later I was fired via catapult to the top of the nearby dwarf castle or whatever where a quest had me find an unconscious dwarf to put in a barrel to throw into the water.

I'm getting mucho confused by this whole DEFENSIVE TARGET business but I've not even done my psychopathic design of keybinds like I always do on wow so I'll get used to that I guess

Also why do I have to agree to the eulas and shit every single time I start the game....

also also why are there queues on this realm when the game's not even released yet xO
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 15, 2008, 09:11:10 pm
The defensive target thing is a nice enhancement actually. It's a bit harder since you have to keep track of two targets, but it's damn useful once you get the hang of it.

Also it probably has queues because the game is popular.

Also what'd you force xP.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 15, 2008, 09:13:04 pm
I've heard some bad things about the queues being really outrageous. It's strange, they usually add new servers to accommodate. Are these claims exaggerated?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 15, 2008, 09:54:44 pm
The queues probably will be ridiculous in the US, they've apparently generated enough interested from Beta that they have shipped 1.5 million copies to retailers and are basically expecting all of those to sale within a couple days past the 18th (pre orders).

I dun think their servers will hold.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Milkman on September 15, 2008, 11:35:05 pm
So I cant login because of preorders? Will I ever be able to play OB EVER??
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 15, 2008, 11:41:11 pm
uh... open beta is over.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Milkman on September 15, 2008, 11:42:45 pm
...WHAT?! Dark said next Sunday, as in THIS Sunday...I spent a week of downloading this and I can't even play it?!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 15, 2008, 11:54:55 pm
Uh, by Dark do you mean DarkNecrid aka HL? Because he did not say that because he knew when OB ends. You misheard him if you think that. The game launches on the 18th... pretty sure the OB wont be going on when the game is released.

sorry :(

take solace in the fact that you missed one the coolest games ever.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 16, 2008, 12:02:57 am
yes vman, OB ended Sunday, as in yesterday, at 4 in the morning.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 16, 2008, 12:03:37 am
So did anyone happen to buy an extra pre-order code a best buy or target or anything? :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Milkman on September 16, 2008, 12:23:03 am
You gotta be kidding me....Fuck my life  :fogetsad:​. Well I guess I'm going to uninstall now.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 16, 2008, 12:23:45 am
That sucks very hardcore :(

the game ruled bro i cant believe you missed it
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 16, 2008, 12:25:10 am
anyone know if i can use my patched beta client on release or do i need to re-install and repatch everything
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: spacelion on September 16, 2008, 12:47:26 am
anyone know if i can use my patched beta client on release or do i need to re-install and repatch everything

you should be able to
there's been no mention of a huge patch for live on the wardb forums
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 16, 2008, 01:54:23 am
Man :[ Been playing as a Magus (level 10/9) and... They seriously need fixing, they are so weak right now they are almost useless in most situations. Sorcerers (a "similar" class) are better than a Magus in every way possible. Higher direct damage, DOT damage, AOE damage, they also provide better crowd control and utility.
I was in a scenario earlier on today, I did 8500 or so damage at level 8, a Bright Wizard level 5 did 23,000 damage :[... I also died only once and had hardly any time out during the match.

Also, Maguses do not get better at higher levels, they get a few, barely useful utility spells (melee ranged crowd control spells... Great idea to give to a ranged spellcaster!!!), and a whole bunch of really, really low damage dealing spells compared to other classes. If you think I am joking, Sorcerers start with a DOT spell that is stronger in every way (more damage over a shorter time) than the DOT Maguses learn at level 30.
Magus pets are also totally useless. They cannot move and have a limited range, they cost a lot to summon but to stupidly low damage (low to the point that it cannot even kill a level 1 spellcaster when I am level 9) are very fragile and in generally totally useless.

RVR is also kind of... Dumb. I have tried it with a few people, and lots of people, and it is basically the same. Run around killing each other. There is no stratergy or balance involved at all, the side with the most players wins, that is all. After about 5 minutes you realize it is boring because you're literally stood there using the same ability over and over and over again (regardless of what class you play as).
You also get very little out of it in the way of exp/items. PVP in general does give way better exp and items than PVE, but what you get is shared between everyone, and when it is shared between 20+ people any rewards you do get amount to practically nothing, and a lot less than you'd get in PVE. You'd be better off doing scenarios and/or PVE (if scenarios didn't have a 30 minute queue you could steamroll to level 40 in a day or two by doing them, and get all the best equipment around).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 16, 2008, 04:02:48 am
Quote
level 10/9

That's your problem.

Also yes Magus' need another buff, but that was mostly towards your RvR comment.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 16, 2008, 04:08:08 am
i dont think you can judge RvR as far as "strategy" and things of that nature are concerned yet. Nobody knows the landscape, nobody really knows how all the classes are supposed to work together, etc. These things will come in time.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 16, 2008, 08:52:14 am
That's your problem.

Also yes Magus' need another buff, but that was mostly towards your RvR comment.
I don't think only being level 10 should matter about RVR being fun at all. Now you'll probably go "blah blah endgame this, endgame that", but if the game is not fun during the first 20 levels (which I got to during open beta) I doubt the last 20 will be much better.

As for Magus', they don't need another buff, they need totally overhauling. It feels like they were added last minute just to make up the numbers for classes.
They have very poor damage, it is getting to the point where I actually run out of action points before killing an equal leveled mob, regardless of what skills or stratergy I try to use, their best damage ability is a melee ability (well it has a 5ft range) which is strange for a "ranged damage dealer", they have absolutely no utility at all, they have shitty, nonesensical crowd control abilities (all short range... Which defeats the purpose of stopping enemies from moving when you think about it) and their specialty is totally useless ("yay! I can summon demons", which are totally useless, cannot move, have short range, deal poor damage and cost way to much to summon, I'd rather just shoot out a fireball, it will do more damage than the demon ever will and only costs 1/3rd the action points).

Quote
dont think you can judge RvR as far as "strategy" and things of that nature are concerned yet. Nobody knows the landscape, nobody really knows how all the classes are supposed to work together, etc. These things will come in time.
I know the landscape of the first two tiers, and from what I have seen so do most other people, provided I have seen people constantly trying to use it to their advantage (either staying on the route those high level hero NPCs take, which makes getting close to these people useless, because you'll be one hit killed by one of those NPCs, or in other cases you see bright wizards shooting people from the top of some cliff).
And from what I have seen at level 20... I honestly don't think enough thought was put into how classes play together. Naturally having a healer is always useful, but other than that it doesn't matter what other classes you have, as long as they can deal damage (debuffs, crowd control and so on are usually not worth using unless a secondary effect of a damage dealing ability, unless you are preventing a healer from healing).
About the only time I have seen classes "working together" is when you realize 8 Bright Wizards have targetted you and have all just finished casting the same spell which when it hits will take of 1/3rd of your total hp, and you realize "I'm fucking fucked".
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 16, 2008, 09:04:18 am
I said the level thing was towards your entire RvR comment. It gets less dumb when the areas get bigger and you get bigger rewards, but it's still pretty fun if you're into this type of thing otherwise.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 16, 2008, 11:25:27 am
so what the fuck, I rolled with the CE headstart on Azazel (lol Goon) and today the server isn't on the list.

That's BALLS AND TAINT right there. What's the point of a HEADSTART if you lose your fucking server when the game goes live?

I'm hoping it's a mistake/oversight on EA/Mythic's part.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on September 16, 2008, 11:39:45 am
so what the fuck, I rolled with the CE headstart on Azazel (lol Goon) and today the server isn't on the list.

That's BALLS AND TAINT right there. What's the point of a HEADSTART if you lose your fucking server when the game goes live?

I'm hoping it's a mistake/oversight on EA/Mythic's part.

only a canadian can manage to lose his whole server....................

only a canadian................
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 16, 2008, 12:15:05 pm
it was an oversight. Server came up, albeit half an hour after the rest. it also didn't appear in the server status until it was back up.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 16, 2008, 12:49:00 pm
The defensive target thing is a nice enhancement actually. It's a bit harder since you have to keep track of two targets, but it's damn useful once you get the hang of it.
Well i'm totally used to managing two targets from wow and I'm used to defensive target now I've put the unit frame where my focus target frame is on my wow ui
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 16, 2008, 03:36:26 pm
I'm having hard times getting addicted to WAR. Maybe it's because Maguses are weaksauce... help me! :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 16, 2008, 03:44:29 pm
I'm having hard times getting addicted to WAR. Maybe it's because Maguses are weaksauce... help me! :(

Try a sorcerer? The magus class is more a defensive type; I think.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 16, 2008, 03:50:16 pm
Meh. Elves are ugly. :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 16, 2008, 05:21:47 pm
thats true why were all the elves ugly? i played a female dark elf and all the faces were ugly as shit :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 16, 2008, 05:26:07 pm
Didn't you play a female belf in Wow too? what is it with you and elf chicks.....you a QUEER or something?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 16, 2008, 09:06:29 pm
okay, which server are us EU people playing?

y'all got an hour to decide while im showing at which point i am rolling and not changing.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 16, 2008, 09:43:54 pm
whatever i play as female chars because they are hot and if i gotta stare at their ass might as well be a girl right lol *hi5*
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 16, 2008, 10:07:18 pm
okay, which server are us EU people playing?

y'all got an hour to decide while im showing at which point i am rolling and not changing.

Me and Vesper at least got characters in Axe Bite Pass server.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 16, 2008, 10:25:09 pm
dahh too late i rolled a squiggy on some low pop server, too bad!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 16, 2008, 11:15:31 pm
the elves all have terrible faces because they are based on English posh people.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 16, 2008, 11:42:23 pm
Me and Vesper at least got characters in Axe Bite Pass server.
Same here, level 11/10 Magus named Windmill. Probably wont be playing again tonight (off to bed), but will be on tomorrow morning until 3Pm or so!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 16, 2008, 11:47:54 pm
hmm I knew vesper had a character here but I didn't realise you two did too, my shaman's on axebite pass
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 17, 2008, 05:59:26 am
im rolling a chosen on axe bite pass

also my brother is rolling a squig herder and i got some other buddies rolling there too
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 17, 2008, 01:34:57 pm
I got it running much much nicer with a slightly newer version of the very new video drivers I was already using. I don't know why but who cares :-)

I got to my first RvR area, it looked really nicely designed but there wasn't really anyone there apart from a higher level wizard and some dwarf melee guy (can't rly recognise classes on sight xD, I need war version of tinytip). I killed the wizard and got killed by the dumb dwarf and then moved on.

HL HL HL HL

what is this renown advancement shit. I have 7 points to spend because im renown rank 7 I think but I don't know what upgrades I'm meant to be getting as a shaman pls help
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 17, 2008, 01:51:22 pm
get Looter (gr8 tactic), and put the rest into your helpful stats (check what each of the stats do, and have a brain. You'll figure it out)

you get 1 point per rr.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 17, 2008, 01:52:47 pm
Agh where are the US players head starting??? o well it doesnt matter anyways, it comes out tomorow and i cannot afford the actual game


:(​:​:(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 17, 2008, 01:58:06 pm
I think headstart players get 2 or 3 days grace period gametime after real release
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 17, 2008, 03:01:19 pm
God damn. The world RvR in this game rocks

me and 3 others just retook our shit in mount whatever and then had a 15 minute fight getting the first of theirs in erkund. We all died trying to get the second and gave up because the order had too many there but it was damn good

edit: KILL DA STUNTIES
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 17, 2008, 03:02:40 pm
mark what do you think of shaman? from the vids on youtube it looked like he was the most like a traditional "stand back and heal" type of healer. how do you handle yourself solo? after disciple of khaine, shaman was the next class i wanted to try.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 17, 2008, 03:20:43 pm
I think runepriest is the most stand back and cast flash of light lol healer in war but shaman is a bit like that. I dunno, it doesn't feel boring to me though maybe because I never play healers so it's new to me. I really dig the mork/gork damage/heal thing shamans have going on. When you're solo you basically need to keep dots up on them and hots up on you and cast when you can which isn't especially taxing. Balancing the gork/mork is interesting because it's really good to cast 5 heal spells in a row to max out your waaagh then 6 damage spells to max it the other way or visa versa but the way the battle's going you hardly ever get to do it that way so you need to find a nice compromise

so yeah it seems like it's probably as boring as any healer class but it's got some nice gimmicks. I can't wait for my knockback abiltites
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 17, 2008, 03:31:08 pm
Anybody here play Squig Herder? I want to know about that class. It is the only other class I will ever play besides Black Orc.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 18, 2008, 06:33:12 am
i got a level 6 squig herder

its okay. right now it is just "shoot high damage arrow, shoot lesser damage arrow, shoot dot arrow, shoot damage arrow over and over until the thing dies" while the squig goes in and bites it a bit.

will be more interesting when i get different squigs.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 18, 2008, 02:03:23 pm
wheres my fuckin confirmation email!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 18, 2008, 03:23:47 pm
ok apparently EU account creation is fucked right now ffs, guess i'll wait till tomorrow :--(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 18, 2008, 07:13:46 pm
good job at choosing a server full of queues fyi
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 18, 2008, 07:23:42 pm
heh

I've played some more and got magus to rank 11 and renown 8. Things get a bit more funnier after level 10. One thing I noticed is the lack Public Quest doers after just the first two (in Chaos campaign). And the game world seems rather barren after the first two camps too. It feels like either everyone's doing the quests in orc and elf areas or they majority just hangs out in pvp scenarios all day long. :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 18, 2008, 08:31:07 pm
heh

I've played some more and got magus to rank 11 and renown 8. Things get a bit more funnier after level 10. One thing I noticed is the lack Public Quest doers after just the first two (in Chaos campaign). And the game world seems rather barren after the first two camps too. It feels like either everyone's doing the quests in orc and elf areas or they majority just hangs out in pvp scenarios all day long. :(
Also, most scenarios in tier 2 and above suck. Most are some form of capture the flag, and it is really dull. This is PVP, I want to run around killing people, not try to avoid people to win.
And in capture the flag Magus' in particular are very unimportant. They have poor crowd control (have to stand right next to the flag holder for it to work), and their burst damage sucks so they can't kill the flag holder :[
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 18, 2008, 08:33:43 pm
Also, most scenarios in tier 2 and above suck. Most are some form of capture the flag, and it is really dull. This is PVP, I want to run around killing people, not try to avoid people to win.
And in capture the flag Magus' in particular are very unimportant. They have poor crowd control (have to stand right next to the flag holder for it to work), and their burst damage sucks so they can't kill the flag holder :[
I gotta stop reading your posts in here you seem to hate everything good about pvp
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 18, 2008, 10:15:04 pm
No, the 30 scenarios in Tier 2 and up do not suck! Just because you don't like the couple CTF ones doesn't mean they all suck. Go to another area and play a non-CTF match and level there then. CTF maps are more unique in this because of knock backs & knock downs and such anyways.

Also your a Magus, you're not supposed to kill anything or have epic CC, so if you wanted to do either you really picked the wrong class. You're a defensive spell caster, so you come in handy during things where a defensive spell caster is handy.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 18, 2008, 11:06:51 pm
I gotta stop reading your posts in here you seem to hate everything good about pvp
Nah, it's just in PVP (and any similar game, such as FPS games) I'm not too fond of things like capture the flag type games. I prefer  PVP games where the objective is to go around actually killing each other, not running away from someone.
Also, if you have ever tried a capture the flag game, you'd realise they are pretty much broken unless you have a class with a long ranged slow down/stun effect, otherwise it is impossible to catch upto the person holding the flag, and whoever gets the flag first wins.

Quote
Also your a Magus, you're not supposed to kill anything or have epic CC, so if you wanted to do either you really picked the wrong class. You're a defensive spell caster, so you come in handy during things where a defensive spell caster is handy.
Magus' are not defensive spellcasters.
Firstly, there is nothing in the game to defend. Secondly, they get no abilities to defend things with anyway (and we are just as squishy as a Bright Wizard), other than "pets", which by the way are useless for any sort of defence (we also cannot leave pets behind to defend things, because they just drop dead once we get to far away). Also, the vast majority of Magus spells are pure damage dealing spells (by level 40 they get like... 4-5 abilities out of 30 which don't deal damage).
Magus are ranged damage dealers, our job is to deal damage, which means our job is also to kill things. Magus are about as much a defensive spellcaster as a Bright Wizard is a tank (not at all). And infact a Bright Wizard would make a better defensive caster than a Magus would.
The major difference between a Magus and Bright Wizard is that a Bright Wizard is good at killing someone, a Magus on the other hand is good at damaging large groups of people (without actually killing them).

Also, to "defend" things, you actually do have to kill people. Just hitting them or stunning them or whatever does not stop them from taking an objective, as long as they stand near it and are alive they can take it.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 18, 2008, 11:19:49 pm
Nah, it's just in PVP (and any similar game, such as FPS games) I'm not too fond of things like capture the flag type games. I prefer  PVP games where the objective is to go around actually killing each other, not running away from someone.
Kiting to a better position or running away lol if you like is part of the pvp not something getting in the way of pvp

Basically I think you should just go play tf2. NOT CTF_MAPS THOUGH!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 18, 2008, 11:56:26 pm
Kiting to a better position or running away lol if you like is part of the pvp not something getting in the way of pvp

Basically I think you should just go play tf2. NOT CTF_MAPS THOUGH!
Kiting in this game is impossible against other players. Running away is really bugged too (enemies can hit you from like 50ft away when you are running with melee attacks, but my 30ft aoe crowd control spell does not hit them and stop them from chasing me?).

But yeah. Capture the flag in this game is really not fun at all. The first team to get the flag will win within minutes of getting it, this has always happened in the 10 or so matches I have been part of. If you are lucky one of two people will have been killed during the entire match, otherwise you spent basically 30 minutes waiting in a queue so you could run around a map for 3 minutes, doing more or less nothing but chasing after a person, or running away from them.
To make it even more fun, the "flag" on each map is rarely centered. It is not uncommon for one side to get to the flag way before the other side does (on the troll map the order can get to the flag and take it before destruction can even get to the flag). So basically if you play one map you'll more than likely always lose, but if you play the other you'll probably always win.

Just go and play a capture the flag scenario. You'll soon understand why I say they suck.

Another thing that sucks about PVP in this game is that once you reach a certain level the low level areas totally get cut off from you. This includes scenarios and RVR. Once you reach level 12 just try to go the a tier 1 RVR zone of scenario, you will be turned into a chicken (literally) and all your stats will drop to like 1%.
I can maybe understand this in RVR to stop high level players from ruining the fun, but what is wrong with making lower tier scenarios accessible for everyone? (People could just be grouped together by level range, so you don't end up with level 1 people against level 40 peoples and so on).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 18, 2008, 11:57:23 pm
Quote
Magus' are not defensive spellcasters.

Character Select Screen.

Magus.

Role: Defensive Spellcaster.

sry

And yes there are tons of points to defend, cap points, flags, keeps.

Also if kiting is impossible for you to do, you're doing it wrong.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 19, 2008, 12:35:01 am
Character Select Screen.

Magus.

Role: Defensive Spellcaster.

sry

And yes there are tons of points to defend, cap points, flags, keeps.

Also if kiting is impossible for you to do, you're doing it wrong.
Go and read the descriptions of any class in the game. You will soon find that they are all pretty inaccurate to say the least.
Apparently Magus can set up the field for ambush or defense with their demons. Which they can summon only one, deals so low damage than natural Hp regeneration is higher than it and can be killed in 2 hits by a healer... Great ambush/defence if I ever saw it. Maybe if I could summon... 10-20 of them they would be useful, but I can't.
Also, the official description for a Magus says they are "defensive spellcaster who specializes in casting offensive magic"... Which pretty much says just how crappy the descriptions for these classes actually are.


But whatever, http://www.wardb.com/search.aspx?browse=6.1.16
Just list 5 of those abilities which help with defending a point, which are at least somewhat unique to a Magus.
If you notice only 9 out of those 39 abilities don't deal damage, and 3 of those (summons) are just indirect ways of dealing more damage (which is all a pet does). 2 are pet related and have very little use at all. And only 3 of them could even be considered defensive at all (even then, they are short duration self buffs). Only 2 of them are crowd control spells, but they both have short ranges and don't actually stop anyone from attacking or defend anything, just stop people from moving.
Of those 30 damage dealing spells maybe 4 of them have an additional effect that could be considered defensive (knock backs, slow down effects or interrupting a spell being cast).
Honestly, sounds like a "defensive" caster if I ever saw one.

Go and play as a Magus. I am level 16 and I know for a fact that they are in no way a defensive caster, you'll know the same by the time you reach that level. It is like I said, a Magus is good at softening up large groups of enemies with their variety of AOE DOTs, but they lack any real killing power.

Also, defending points requires killing people. You cannot defend a flag unless you kill whoever is trying to take it. A Magus only has good damage output against groups of people, but lacks any serious killing power. A Sorcerer on the other hand can kill people and kills them fast, and would make a much better "defensive caster" than a Magus would due to this (they also have better abilities for keeping people away from flags while they kill them).

As for kiting. Go and try it yourself. Firstly it is kind of hard to keep someone at distance and attack them when you have to stand still for a few seconds to even hit them and lack any abilities to keep them at a range. Secondly all but like... 2 melee attackers have ranged attacks anyway, so trying to keep a distance from them is pointless.
And due to there being a bug which I previously mentioned if anyone every gets close to you and attacks you they can keep doing so for a good 50 or so ft away from you (at least 30ft, because my crowd control ability with a 30ft radius does not hit people who are getting melee attacks on me while I am running away from them).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 19, 2008, 01:22:32 am
Quote
Go and read the descriptions of any class in the game. You will soon find that they are all pretty inaccurate to say the least.

Say what you will about Magus, but this is a classic form of hyperbole.

I can safely say that the Marauder class description isn't a stretch, nor are chosen, black orc, witch elf, sorcerer, Disciple... You get what I'm saying.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 19, 2008, 03:40:19 am
what server are the US players on here?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 19, 2008, 10:53:15 am
Did my first major keep siege last night, with 40+ players on either side. First round was Lords of the Dead attempting to retake the keep in Ostland, and Goon Squad defending. Later, a fresh army of several Order guilds showed up, and marched into the keep. We rushed to defend but they choked us in the downstairs room for awhile, we eventually broke through and pushed them out of the keep but the mounted counterattacks. Was definitely a TON of fun. I turned my settings to highest FPS to keep the game running at a playable level, and there was some bad lag, but our server already has huge queues and it was prime time on launch day so I guess it's to be expected. Mythic seems to be taking an interesting approach with this whole server "cloning" thing.

I took a couple of screenshots while on the ramparts:

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 19, 2008, 10:56:13 am
that looks awesome.

i cant play atm cause my laptop is too crap, however my new computer is coming next week so i'll get going then (and play at max settings :-) )
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 19, 2008, 11:07:59 am
The game runs great at max settings, except in situations like this. I mean, you give to give them some credit for making massive open world PVP possible. WoW cheated and made it's major PVP battles instanced.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 19, 2008, 12:12:14 pm
Still haven't decided on a class to stick with, or even a faction :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 19, 2008, 07:41:29 pm
thats what she said.


ahahaha I laughed so hard at that. It wasn't even a good one or anything, it's just the idea of someone doing one of those while being surrounded in a keep is kinda funny to me.

Looks awesome! gj defending it.

Nice to see Lords of the Dead is still going fairly strong..
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 19, 2008, 10:51:03 pm
Shiiiittt. I just did my first keep defense and it was rockin.

Really digging this game
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 19, 2008, 11:00:52 pm
I got a level 7 Squiggy called Djibbik on Axe.. Bite.. whatever server. I'm finding more PQs that no one is doing, which sucks :/. Apart from that is nice so far. The lack of BIG CITIES is kinda weird, tho. Where am I supposed to bank and sell stuff!?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 19, 2008, 11:14:02 pm
When you reach a flight master fly to the Inevitable City which is like undercity++++

it doesn't have a full compliment of high levels slash posing in front of the bank yet but then I guess neither does undercity ^^
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 19, 2008, 11:23:11 pm
where is the first flight master? i think im about to go to kron kol's camp or something?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 19, 2008, 11:30:35 pm
It's at the RvR camp which is called skrig's stunty smashing camp or something. It's about two minutes run north of kron kol's if I remember right
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 19, 2008, 11:32:56 pm
coooooool i will go there tomorrow.

thx mark ^^;
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 20, 2008, 10:04:03 am
Still haven't decided on a faction/career to choose.  Been sort of server hopping and trying things out today.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 20, 2008, 10:44:08 am
I'm on Azazel.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 20, 2008, 11:04:22 am
Order or Destruction?

Nvm, saw your screenshots. I'll roll my Destruction characters on that server.

Currently playing Order on Bretonnia.


I keep dying a lot on my Bright Wizard :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 20, 2008, 01:06:46 pm
Man those Bright Wizards can do some insane damage, I always chase them down first. I think everyone does. If you leave them alone, you'll suddenly find yourself at half health without even knowing who is attacking you.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 20, 2008, 01:16:42 pm
Yeah, I might have to stay Order, I love the class so far.  They're fragile as hell though, considering how often they hurt themselves once combustion is up high.

Still trying to find out my Destruction class of choice.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 20, 2008, 01:59:18 pm
hey hl needs to update the first post

ie: move the which server/who/etc bit to the top of the post, and update it with names

everyone post your location, server, character name etc in bold giant font from now on so he can see them easily

EU - Axe Bite Pass - Djibbik - Squig Herder[/b]
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 20, 2008, 02:03:23 pm
US - Sylvania
Rodnik - Brightwizard
Juste - Witch Hunter
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 20, 2008, 02:48:43 pm
Syrius, Destruction, Chaos Magus, EU - EN - Axe Bite Pass
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 20, 2008, 03:05:50 pm
Morat, Destruction, Best Shaman In The World, Axe Bite Pass EU
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 20, 2008, 05:33:47 pm
not until monday but:

EU - Axe Bite Pass - Espar - Chosen
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 20, 2008, 05:53:09 pm
US - Azazel - Rowarg - Black Orc
US - Skull Throne - Rowain - Warrior Priest
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 20, 2008, 08:00:35 pm
(https://legacy.gamingw.net/etc/i297.photobucket.com/albums/mm230/Dhakkel/squigarmour1.webp)

(https://legacy.gamingw.net/etc/i297.photobucket.com/albums/mm230/Dhakkel/waaaaagh.webp)
the only way this one could be any more waaaaagh is if the squig was eating a guitar that was on fire
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 20, 2008, 08:14:43 pm
Did you become a squig?

Is that squig riding that flying thing, or jumping on it and attacking it?

Scale of 1-10 squig herder or black orc?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 20, 2008, 09:25:11 pm
Ugh... What the fucking FUCK. I've probably said it before but the balance in this game is just so fucking stupid. A level 1 Sorcerers nuke spell deals more damage than a level 16 Magus's equivelent. Same with the DOT (and it deals the damage over half the time).
I am running around at level 1 dealing like 140-180 damage per hit, my Magus is lucky to be dealing 140 on a critical hit! On a critical hit as a Sorcerer I am doing like 230 damage and killing things in one hit.
Also, don't give me crap about backlash either. It doesn't hurt (an attack from an enemy hurts more), it has a low chance and it can easily be controlled (reduce chance of backlash to 5% and deal damage at the same time with the first ability you get).

I am not playing as a Magus again because they are basically a Sorcerer, only without  backlash and they deal about a quater of the damage :[ Even ][/ Even]EU - Axe Bite Pass - Neenor - Sorcerer[/b]
Also
EU - Axe Bite Pass - Windmill - Magus (will not be playing until class is seriously buffed)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 20, 2008, 10:46:33 pm
Did you become a squig?

Is that squig riding that flying thing, or jumping on it and attacking it?

Scale of 1-10 squig herder or black orc?
at level 8 you get the SQUIG ARMOUR ability

you summon a squig that EATS YOU and you run around as the squig. it basically reverses the roles of you and your pet, your pet (a gas squig) now deals high range damage and you go in and headbutt the enemy to death.

i havent seen anyone else with it yet so everyone i run past turns around and goes WTF!!!!

also yeah thats me riding the wyvern, apparently they didnt expect people in squig armour to try to ride wyverns.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 21, 2008, 02:06:56 am
MORE EPIC KEEP SCREENZ











Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 21, 2008, 05:14:47 am
Ugh... What the fucking FUCK. I've probably said it before but the balance in this game is just so fucking stupid. A level 1 Sorcerers nuke spell deals more damage than a level 16 Magus's equivelent. Same with the DOT (and it deals the damage over half the time).
I am running around at level 1 dealing like 140-180 damage per hit, my Magus is lucky to be dealing 140 on a critical hit! On a critical hit as a Sorcerer I am doing like 230 damage and killing things in one hit.
Also, don't give me crap about backlash either. It doesn't hurt (an attack from an enemy hurts more), it has a low chance and it can easily be controlled (reduce chance of backlash to 5% and deal damage at the same time with the first ability you get).

I am not playing as a Magus again because they are basically a Sorcerer, only without  backlash and they deal about a quater of the damage :[ Even if people hate me because I am 10 levels lower than them and still out damaging them I am fucking playing as a Sorcerer! (Level 4 now, and I am already capable of doing 300 damage per hit!)

EU - Axe Bite Pass - Neenor - Sorcerer
Also
EU - Axe Bite Pass - Windmill - Magus (will not be playing until class is seriously buffed)

it's almost like Sorcerer's are a glass cannon class meant to die quickly but do big damage and Magus are a defensive spellcaster caster meant to help hold areas and burn the enemy down over time.

hm....

Also Jester, that looks awesome.

I'll update Opening Post later today.


EDIT:
SIR ARE YOU AWARE WE CAN OFFER YOU SOME GREAT SAVINGS. Goon Squad is crazy.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 21, 2008, 11:34:35 am
goon squad AND goon squig? Is one guild not enough to contain your rampant internet awesomeness?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 21, 2008, 12:42:06 pm
it's almost like Sorcerer's are a glass cannon class meant to die quickly but do big damage and Magus are a defensive spellcaster caster meant to help hold areas and burn the enemy down over time.

hm....
One problem with that theory, actually three.
1. A Magus dies just as easily as a Sorcerer and this is usually the case in PVP, because they are so little a threat to anyone they are basically a free kill.
2. Sorcerers are also much better at burning down enemies over time, they get all the same DOTs as a Magus except for one, and those DOTs do more damage and usually have a shorter duration (and longer range).
3. Magus cannot "burn" anyone down. A simple HOT will literally out heal any damage a Magus is capable of doing, so will those regeneration potions, even the ones you will find at level 1 are capable of out healing a level 16 Magus' damage.

If I was trying to defend an area I would much rather have a Sorcerer with me than a Magus (Sorcerers also provide a whole lot more utility than a Magus).
A Magus is capable of dealing the best damage in the game by far, but that damage is spread so thin it is totally ineffective at doing anything. Dealing 10 damage on 100 players for example is 1,000 damage, but does that mean it is effective or going to be a threat to the enemies, or even kill them? Hell no. On the other hand 300 damage is only 1/3rd of that, but on a single target it is much more deadly and likely to result in a kill.
That is the different between a Magus and Sorcerer.

Like I keep saying, Magus are not defensive casters in any way, shape or form, unless "defensive" is another word for weak. If you still don't believe me then go and play as one, you'll soon find out how much "defence" they bring to a battle (none).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 21, 2008, 01:03:42 pm
They have powerful area denial spells man.

http://www.wardb.com/spell.aspx?id=8499
http://www.wardb.com/spell.aspx?id=8494

etc

Who cares about their raw damage. You keep saying DAMAGE but they aren't meant to DO HUGE DAMAGE. They're meant to add significant pressure to the enemy team, which will help burn through their AP/SE/DF/etc. Sorcerer's are very capable SPIKERS, Magi are very capable PRESSURERS. It just sounds like the class type isn't for you. If you want to do BIG DOMAGE go play a class meant to do BIG DOMAGE.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 21, 2008, 02:13:24 pm
They have powerful area denial spells man.

http://www.wardb.com/spell.aspx?id=8499
http://www.wardb.com/spell.aspx?id=8494

etc

Who cares about their raw damage. You keep saying DAMAGE but they aren't meant to DO HUGE DAMAGE. They're meant to add significant pressure to the enemy team, which will help burn through their AP/SE/DF/etc. Sorcerer's are very capable SPIKERS, Magi are very capable PRESSURERS. It just sounds like the class type isn't for you. If you want to do BIG DOMAGE go play a class meant to do BIG DOMAGE.
Both of those aren't that great.
Dissolving Mist has a 20ft radius, not a 240ft radius. You can basically walk around it and it will take you 1 second longer to get to somewhere, or you can run through it and totally avoid any damage it would deal to you anyway.
Chaotic Rift could be decent... If you didn't have to specialize in Demonology to get it. By the way, demonology is pretty rubbish to specialize in, unless you like using low damage melee abilities while being a "ranged damage dealer". (This basically equates to committing suicide if you didn't figure it out already)

And like I said. Go and PLAY as a Magus before you try and talk about them. They add no significant pressure AT ALL to the enemy team. Like I previously said, if you took all the Magus' DOT spells and applied them to a single target, any damage they might deal can be healed (and more) with a single DOT, which by the way are a very cheap and effective way of healing. Even their nukes can be out healed by a single DOT. It gets even easier to heal anything a Magus can throw at you once healers get their AOE heal spell. This single spell renders anything a Magus has done useless (and is again, very cheap and effective to use).

I'd still rather have a Sorcerer defend a point instead of a Magus anyway.
Sorcerers get several snares, roots, silences, disarms, knockback effects an can provide both defensive and offensive buffs and debuffs (they also have a duplicate of the Dissolving Mist skill, only it does more damage). They can put much more pressure on an enemy team that a Magus ever can (they have a debuff to decrease healing done and deal damage at the same time AND they have powerful abilities to drain AP, which from a healer can be devistating). They can do all this while doing excellent damage.
On the other hand a Magus has snares, a root or two, an interrupt, a knockback effect, but provides no buffs or support at all, and has 1 useful debuff spell. They also are only doing a fraction of the damage a Sorcerer would.

If we take tactics into this it becomes even more insane. The main nuke of a Sorcerer becomes an insane weapon, capable of dealing very high damage and crippling any class (draining AP and debuffing damage).
They become much more defensive (not uncommon for them to get 50%+ resistance to all attacks except melee), 1/3rd of their abilities get a knockback effect. They become highly self reliant, being able to heal themselves with both HP and AP while dealing damage. They get even more buffs, both defensive and offensive. They even have the ability to turn their weakness and fragility into an offensive ability. All this while providing massive damage boosts.
Magus tactics on the other hand are like their abilties, 90% of them do nothing but increase damage, but it still does not compare to a Sorcerers. They do get minor defensive abilities, no decent buffs and one or two abilities to become slightly more self reliant. They also get a fair few really useless abilities (pet related ones).

I have played as both classes, I know for a fact that a Magus is a useless class at the moment. A Sorcerer out preforms them in every way possible, damage, AOE, utility, support, debuffing, defence, you name it, a Sorcerer can do it better than a Magus.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on September 21, 2008, 02:22:55 pm
rowain how is black orc?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 21, 2008, 02:27:03 pm
yeah im about to roll a zealot because girl zealots look awesome

her name is uh.. dang, i made her this morning and i already cant remember what i called her rofl. oh well.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 21, 2008, 03:58:09 pm
I have to agree with yugi that magi are weak and does not fill the "defensive" caster role too well. They are just as vulnerable as all other casters. They don't actually get any major and unique defensive abilities that would give them the defensive edge. Majority of magus' damage is from DoTs and the DoTs barely do any damage at all. The pets get ignored as well.

Here's a screen shot of one scenario's end results.

As you can see, I did lots of damage (4th highest), but my kills, killing blows, renown and experience gained are far below the others in top 10. I also died much more.

On other news, here's some other, cool, screen shots I grabbed:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 22, 2008, 02:15:35 pm
I like Black Orc quite a bit. It's the first character I've had in a MMORPG that ACTUALLY FELT LIKE A TANK, as in I can go toe to toe with four or five equal level mobs and smash and bash through them. The DPS is mediocre, it's not AWFUL but it's no Marauder or anything. There's a nice stackable armour debuff, as well as War Bellows, which are self buffs. You can only have one active, but they provide some sweet bonuses based on a proc. The first one you get gives you a chance to steal the enemies Wounds stat on hit, and it increases your max health by whatever you steal (averages about +400 HP when it procs at my rank). The best part is that it ALSO HEALS you by whatever you steal, which is awesome for soloing. The increased wounds stat lasts for 10 seconds. Another one allows you to steal ANY stat (think it's random) and increases your stats.

There's also a Weapon Skill debuff called "Right in da Jibblies" which literally involves you kicking your opponent in the balls, nice flavour ability there. Also the Black Orc just LOOKS GOOD, all brutish metal plating and pointy edges. He looks like a dangerous motherfucker, and I like that! PVP is fun because you can just stand in choke points, and with a bit of healing, you'll hold off an army!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 22, 2008, 02:47:04 pm
Just had a funky bug where my character was shown like 30 feet ahead of where the server thought he was
and slightly in the air.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 22, 2008, 03:12:05 pm
I like Black Orc quite a bit. It's the first character I've had in a MMORPG that ACTUALLY FELT LIKE A TANK, as in I can go toe to toe with four or five equal level mobs and smash and bash through them. The DPS is mediocre, it's not AWFUL but it's no Marauder or anything. There's a nice stackable armour debuff, as well as War Bellows, which are self buffs. You can only have one active, but they provide some sweet bonuses based on a proc. The first one you get gives you a chance to steal the enemies Wounds stat on hit, and it increases your max health by whatever you steal (averages about +400 HP when it procs at my rank). The best part is that it ALSO HEALS you by whatever you steal, which is awesome for soloing. The increased wounds stat lasts for 10 seconds. Another one allows you to steal ANY stat (think it's random) and increases your stats.

There's also a Weapon Skill debuff called "Right in da Jibblies" which literally involves you kicking your opponent in the balls, nice flavour ability there. Also the Black Orc just LOOKS GOOD, all brutish metal plating and pointy edges. He looks like a dangerous motherfucker, and I like that! PVP is fun because you can just stand in choke points, and with a bit of healing, you'll hold off an army!

You don't get that sweet armor until past rank 10 apparently :(
Yea Black Orc gets pretty sweet abilities but I only got to play until around rank 11 on OB so :/. The damage was also pretty terrible I dunno it might've been me but I did like 50 damage a hit, 65 with some abilities. MAYBE I got a couple 100+'s i don't know. Compare that to the 170's, 200's, 400's, I'm taking all the time (also fuck those marksmen on the beach in Nordland or whatever they do 2200 damage??) and it looks pretty... awful. Possibly I just don't have enough strength at all???
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: zengage on September 22, 2008, 04:07:42 pm
The Black Orc is like the bestessssss class for destruction. Nothing beats WAAAAAAAAAAAAAAAAAAAAGHING at everything before you run in and take on like 3 order members. I haven't felt this invigorated by an MMO in a long, long time.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 22, 2008, 05:08:56 pm
I have to agree with yugi that magi are weak and does not fill the "defensive" caster role too well. They are just as vulnerable as all other casters. They don't actually get any major and unique defensive abilities that would give them the defensive edge. Majority of magus' damage is from DoTs and the DoTs barely do any damage at all. The pets get ignored as well.

Here's a screen shot of one scenario's end results.
http://gamingw.net/pubaccess/23607/neen.jpg
In comparison, I as a Sorcerer dealt the most damage by far, got the most killing blows by far and got the most solo kills by far.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 22, 2008, 06:00:02 pm
I never said Magi weren't weak fyi, but they aren't meant to do direct damage or actually kill anything out right, like a Sorcerer is. They're defensive pressurers. They peck away at health bars and AP bars. Yes, you can say that a HoT can out heal your DoT's, but guess what, if it's out healing your DoT's, guess what it isn't doing: out healing other stuff. This let's your damage dealers have more leeway at doing their stuff since they aren't getting mopped up by the HoT's. They pressure AP bars which can open up opportunities in a fight where maybe the healer's don't have all their options available. Comparing killing blows of a Magus and Sorcerer is the equivalent of comparing the killing blows of a Marauder and say, a Shaman, or in say, WoW terms, a Rogue and a Discipline Priest/Holy Paladin in Killing Blows. A Marauder is built to actually kill stuff, a Shaman has damage options but it doesn't really kill things so much as use its pressure to supplement it's healing opportunities.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 22, 2008, 06:09:49 pm
What you are saying is quite silly, HL. Doesn't direct damage that kills actually hurt enemy AP and health even more?

Maguses also need something unique. Theirs abilities are not unique in anyway so it's pretty useless to say they serve some other purpose when all other classes can do the same thing and MORE.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 22, 2008, 06:26:56 pm
Maybe if this was a typical generic MMORPG combat design system down to the core. "heh if i do BIG DOMAGE more it hurts them more, obviously." I guess the problem with the typical generic MMORPG combat design is that all they have is SPIKE or PRESSURE but never both. World of Warcraft is pure SPIKE in its PvP, there is no true pressure. All it has is burst play really.

No, Spiking doesn't hurt them more. There's a vast difference between spiking and pressure play. Spikes are going to get the awareness of the enemy a lot easier, and force them to use their resources at a pace that matches the spike while keeping it up. This means in general, they're going to be a lot more aware and carefully watching what you're doing. They'll notice whose getting focus targeted and mop it up as it comes at the proper pace so they don't go OOM. Spiking relies on someone making a backline mistake. A mistimed heal, a targeting error, a positioning error causing a silence effect/CC, etc.

Pressure is far more slower, and is the equivalent of trying to crack a huge skyscraper's foundation from underneath itself. It works in Warhammer because they don't take the generic MMORPG combat design approach, and instead take a more slower deliberate speed like Guild Wars does along with a lot of it's nuances that make pressure work in it right. Pressure might not outright kill anyone, but it lets the spikers do their job far easier when the enemy is getting pecked to death.

Spiking is a far faster process, yes, and it does more damage, yes, but it's also far easier to catch and mop up quicker with a proper backline playing efficiently. Pressure is more spread out and less on one person (generally spread out amongst tons of targets as possible), which means the enemy backline has more work to do, and it's harder for them to efficiently backline because the damage is spread out over time and on several targets, which requires a lot more communication and planning to mop up efficiently. The end result is generally the backline will eventually crumble because the healer's and protector's aren't doing their job efficiently 100% of the time, which let's the spiker's get in and do their job far easier because the enemy backline's resources run dry.

Magi are far superior at being outright pressurer's than the Sorcerer is. The Sorcerer does more damage, but it's a Spike class.

Pressure in general will always do more hurting on enemy HP/AP than Spiking ever will. It's a lot easier to make a mistake against pressure than it is spiking, and those mistakes cost entire fights since you're affecting multiple people, instead of just killing 1-2 people.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 22, 2008, 06:36:42 pm
No I don't think you understad, sorcerors do more dmg
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 22, 2008, 07:44:18 pm
There is one small problem with Magus being a "pressure" class, wait maybe 2.
1. Their damage is so low you couldn't even call it pressure. My Sorcerer gets a bunch of DOTs as well, and they deal more damage than a Magus' DOTs, I also get a really amazing delayed damage skill (which also cripples healers) and awesome AOE damage. A Magus might put pressure on people by slowly eating away at their HP/AP, but a Sorcerer does the same, while forcing people to get rapidly healed or die while damaging large groups of enemies so the heals are spread thin. I know which one sounds like more pressure on an enemy team if you ask me!
2. Combat in WAR is fast. An average fight rarely lasts more than say... 10-15 seconds, some enemies die in seconds if ganged up on. The DOTs of a Magus all last 15+ seconds and deal damage every 3 seconds. A lot of their usefullness is lost because they last too long to get the full effect out of them. In the rare cases that they do last their entire duration that is because your side is losing or has already lost the fight. A sorcerers DOTs last a shorter time and do more damage, they are much more useful to use in a combat situation due to this.

Also, pressure is very little use to spike damage dealers. Proof in that I posted a screenshot where I got a good deal of solo kills (That is, kills where I dealt 100% of the damage to the enemy) in a scenario. This is a common occurance too.
I can also flat out kill people before your "pressure" has chance to deal 100 damage. Start the fight with a DOT, deals on average 300 damage over 9s, quickly turn enemy into a time bomb, deals 250-500 damage, then nuke them once, deals 300-600 damage, finish it with a rapid fire nuke, deals 200 damage. In those 10 seconds I have just dealt over 1200 damage (with dark magic full and crits which are very common it is closer to 2000), in those 10s I deals 1000% the damage you did and that is more or less guaranteed to kill anyone my level except for maybe a tank that got lucky and evaded my critical hits (in this case I usually just Mage Bolt them, which can crit for 800 damage, otherwise 350 damage, which will have them dead).

You just don't seem to understand how poor the Magus damage is. They put pressure on no one, because their damage output is so low it is not a threat at all.
You might try and say it makes people easier to kill as healers are healing the Magus damage, not other damage being dealt... But have you even seen how powerful healers are right now? A single healer can out heal the damage a Magus and 2 other people are doing with ease. Even I as a Sorcerer cannot kill people if they have a healer healing them, even with the help of a Magus that does not change. 2 Healers healing one person makes them practically impossible to kill.
In the scenario of the screenshot I posted, I had 2-4 healers with me most of the time, and even with backlashes dealing 200-300 to me and people hitting me constantly, I rarely ever came close to dying.
Also, as a Zealot during open beta I could quiet easily tank 2-3 people my level (including damage dealers) with relative ease, and I could do so for minutes at a time.
If a Magus' damage dealing capabilities were equal to a healers healing ability then maybe they would put pressure on healers, but healers far out heal any damage a Magus can do.
If after all this you are still in denial then just go make a Magus. Come back once you reach rank 11, you'll soon see just how wrong you have been up until now.

Also, combat in WAR is about damage. Especially for a Magus who has very little of anything but damage dealing. They get less crowd control, utility, support/debuffing ability than most other classes (if not ALL other classes) in the game. If they are not dealing damage then what other use do they have? For a Magus it is ALL about the damage, and the bigger the damage the better. Unless they get a massive boost to their damage then the only way the class could possibly compare to others in usefulness is if it was totally redesigned.

"Spiking" the enemy hurts a lot more than pressure ever does, just so you know. If I can kill someone in 5-10 seconds that is much more useful than dealing minor damage to people, especially if the person I just killed was a healer. (I know I'd much rather have the healers removed from combat than have them waste a bit of AP every now and then to clean up whatever damage a Magus happens to be doing) And in those few seconds it does take for me to kill someone any contributions from a Magus don't matter, if they contribute I kill the enemy, if they don't contribute I still kill the enemy.

If you want an example of usefullness in combat then compare two spells.
Glean Magic and Shattered Shadows. (I will use rank 10 as a comparison)
They are both long ranged spells that hit a single target then do AOE damage to other enemies near that target. They both do similar damage (Glean Magic does 7 more damage, but "DPS" does not effect it, where as 105% of DPS is added to Shattered Shadows), Shattered Shadows has a longer range and a casting time. Glean Magic decreases spirit resistance.
Basically, I can deal 130 damage over 20s with Glean magic, or 123 damage in 3s with Shattered Shadows. I know which one sounds more useful if you ask me! (I'm not even taking other things into account like dark magic and critical hits, because then it becomes a comparison of 130 damage over 20s, or 160-400 damage in 3s).

How about Pandemonium and Gloom of Night?
Both the same skill, they are a DOT that when ticks will also deal damage to everyone near the player effected by the DOT.
Gloom of Night has a longer range, casting time and cooldown time.
Pandemonium deals 600 damage at rank 40, Gloom of Night deals... 995 damage.

I could go on and on, comparing these skills, and you'd find the Sorcerers are superior everytime, at everything (spike or pressure play).
A sorcerer that focuses on Calamity (DOT damage) is in particular excellent at this sort of "pressure" play as you call it (higher damage, much more utility and useful debuffs).

EDIT: Does anyone know when this game stops being a WOW clone exactly :[? I am level 24 on my Magus, and the game still feels like a really clunky WoW clone, only with less to do and "excellent" pvp (exp and items for kills!)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on September 23, 2008, 02:04:10 am
Just because doesn't something works right now doesn't mean it won't 3 months from now when everyone else has there shit together.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 23, 2008, 02:59:50 am
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1. Their damage is so low you couldn't even call it pressure. My Sorcerer gets a bunch of DOTs as well, and they deal more damage than a Magus' DOTs, I also get a really amazing delayed damage skill (which also cripples healers) and awesome AOE damage. A Magus might put pressure on people by slowly eating away at their HP/AP, but a Sorcerer does the same, while forcing people to get rapidly healed or die while damaging large groups of enemies so the heals are spread thin. I know which one sounds like more pressure on an enemy team if you ask me!

Pressure is low amounts of controlled damage, typically spread across a ton of people. So yes, you can call it pressure. Sorcerer's do not do the same, they very quickly eat away at HP, which signals the enemy to heal them but be careful because we're getting spiked. Really if the enemy team is sucking with their backline heals vs spike in like 10 seconds then they need to learn2backline because handling spike is very easy and all about making 1 mistake that was super obvious that you shouldn't have made. (Compared to pressure which is a lot of mistakes that aren't very obvious.)

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2. Combat in WAR is fast. An average fight rarely lasts more than say... 10-15 seconds, some enemies die in seconds if ganged up on. The DOTs of a Magus all last 15+ seconds and deal damage every 3 seconds. A lot of their usefullness is lost because they last too long to get the full effect out of them. In the rare cases that they do last their entire duration that is because your side is losing or has already lost the fight. A sorcerers DOTs last a shorter time and do more damage, they are much more useful to use in a combat situation due to this.

maybe in outnumbered low tier RvR or pub scenarios? pretty much when you have people who know what they are doing, the combat is NOT fast as in 10-15 second combat. It is a very more slower and deliberate pace.

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Also, pressure is very little use to spike damage dealers. Proof in that I posted a screenshot where I got a good deal of solo kills (That is, kills where I dealt 100% of the damage to the enemy) in a scenario. This is a common occurance too.
I can also flat out kill people before your "pressure" has chance to deal 100 damage. Start the fight with a DOT, deals on average 300 damage over 9s, quickly turn enemy into a time bomb, deals 250-500 damage, then nuke them once, deals 300-600 damage, finish it with a rapid fire nuke, deals 200 damage. In those 10 seconds I have just dealt over 1200 damage (with dark magic full and crits which are very common it is closer to 2000), in those 10s I deals 1000% the damage you did and that is more or less guaranteed to kill anyone my level except for maybe a tank that got lucky and evaded my critical hits (in this case I usually just Mage Bolt them, which can crit for 800 damage, otherwise 350 damage, which will have them dead).

read: shit backline on enemy team.

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You just don't seem to understand how poor the Magus damage is. They put pressure on no one, because their damage output is so low it is not a threat at all.
You might try and say it makes people easier to kill as healers are healing the Magus damage, not other damage being dealt... But have you even seen how powerful healers are right now? A single healer can out heal the damage a Magus and 2 other people are doing with ease. Even I as a Sorcerer cannot kill people if they have a healer healing them, even with the help of a Magus that does not change. 2 Healers healing one person makes them practically impossible to kill.
In the scenario of the screenshot I posted, I had 2-4 healers with me most of the time, and even with backlashes dealing 200-300 to me and people hitting me constantly, I rarely ever came close to dying.
Also, as a Zealot during open beta I could quiet easily tank 2-3 people my level (including damage dealers) with relative ease, and I could do so for minutes at a time.
If a Magus' damage dealing capabilities were equal to a healers healing ability then maybe they would put pressure on healers, but healers far out heal any damage a Magus can do.
If after all this you are still in denial then just go make a Magus. Come back once you reach rank 11, you'll soon see just how wrong you have been up until now.

read: i'm talking about low tiers where the people are shit and/or no one has silence or health percentile debuffs yet.

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Also, combat in WAR is about damage. Especially for a Magus who has very little of anything but damage dealing. They get less crowd control, utility, support/debuffing ability than most other classes (if not ALL other classes) in the game. If they are not dealing damage then what other use do they have? For a Magus it is ALL about the damage, and the bigger the damage the better. Unless they get a massive boost to their damage then the only way the class could possibly compare to others in usefulness is if it was totally redesigned.

there is more to damage than making the biggest # above the other guy's head.

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"Spiking" the enemy hurts a lot more than pressure ever does, just so you know. If I can kill someone in 5-10 seconds that is much more useful than dealing minor damage to people, especially if the person I just killed was a healer. (I know I'd much rather have the healers removed from combat than have them waste a bit of AP every now and then to clean up whatever damage a Magus happens to be doing) And in those few seconds it does take for me to kill someone any contributions from a Magus don't matter, if they contribute I kill the enemy, if they don't contribute I still kill the enemy.

you're not going to kill someone in 5-10 seconds if they have a good aware backline.

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Basically, I can deal 130 damage over 20s with Glean magic, or 123 damage in 3s with Shattered Shadows. I know which one sounds more useful if you ask me! (I'm not even taking other things into account like dark magic and critical hits, because then it becomes a comparison of 130 damage over 20s, or 160-400 damage in 3s).

yes, the one that does 130 damage one over 20 seconds for long time small pressure and the 123 damage one in 3s for a quick spike. (especially if Sorcerer's have an analog skill to Detonate.)

a 3s skill that does big damage isn't really pressure at all and i think you just fail to understand pressure play. you keep saying ARGH NOT BIG ENOUGH DAMAGE but pressure isn't about DOING BIG AMAZING DAMAGE it's just about deconstructing the enemy team's options in the long term.

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EDIT: Does anyone know when this game stops being a WOW clone exactly :[? I am level 24 on my Magus, and the game still feels like a really clunky WoW clone, only with less to do and "excellent" pvp (exp and items for kills!)

you obviously haven't sieged yet, or didn't try RvR at all then! its also not a wow clone please stop saying that stupid line.


really it just sounds like you're playing a lot of bad players, especially bad pug backline players, tbh. yes the magus is fairly weak at what he does (could use a couple more defensive spells here or there with a bit more utility), but he is ok at providing defensive pressure which is what he is meant to do. if you want to do big damage go play an offensive ranged spiker class like the Sorcerer (seems you have, that's good!)

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 23, 2008, 03:45:33 am
The problem with Magus is not really the damage. It's the lack of unique abilities that would justify their low damage. Currently they get nothing for their crappy damage that all other classes can also do. Their utility is the same all other classes get. They wear light armor like all other casters, have all the same abilities but deal a lot less damage. Pressure damage? I'm quite sure the one eating away health, killing people and beating the healing with the damage is more useful than someone doing 10 damage/tick to 10 people who all get healed for 50 health/tick or so...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 23, 2008, 03:58:39 am
The problem with Magus is not really the damage. It's the lack of unique abilities that would justify their low damage. Currently they get nothing for their crappy damage that all other classes can also do. Their utility is the same all other classes get. They wear light armor like all other casters, have all the same abilities but deal a lot less damage. Pressure damage? I'm quite sure the one eating away health, killing people and beating the healing with the damage is more useful than someone doing 10 damage/tick to 10 people who all get healed for 50 health/tick or so...

Yeah I agree with that part, they need more different utility, I get that, but they definitely aren't weak because of their damage.

Also no it isn't, but w/e. You don't get it, I guess.

*waits for when people figure all this stuff out a couple months down the road because they actually get into not PUG stuff and know what they're doing.*


EDIT:
Marauders are so pro.

EDIT:
Also I'm updating the OP now!

EDIT:
A lot of people didn't leave character names / server info. if you want to be in op, gimme your char names again. i got the EU server & side, and I figure I plan on rolling on Azazel or whatever the hell the Goon one is sometime because at the least watching Goons own everything is entertaining. gimme your infos 4 op
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 23, 2008, 04:41:35 am
So basically, your answer to everything is "backline blahblah".

You seriously need to go and look at things a little more. Just how does being capable of reducing an enemies hp by 5-10% over half a minute equal to pressure exactly? Sure, it might not get people to use their healing spells, but that is because it is no threat to them. That is not pressure, that is an annoyance at best, and at worst it is something I can ignore or just pop a regen potion to totally negate (and over heal).
I have talked to plenty of Magus about this, and some of them above level 30, though they can get "impressive" damage numbers, that damage is useless because it is not helping anyone, it is not lethal or a threat in anyway.
It is like I said in a previous post. A skill that deals 10 damage to 100 people deals 1000 damage in total, and looks impressive in terms of damage dealt. But how much "pressure" or a threat is 10 damage to someone who probably has over 1000 Hp?

As for spike damage being easy to handle... Hahaha. Have you ever seen an army of Bright Wizards all casting the same spell on the same target, all ready to deal some insane crits? It's happened to me plenty of times, and it can drop a person instantly and no amount of healing can prevent it. Go play PVP in the Chaos zones, where Bright Wizards make up half of the enemies you'll be fighting. They will kill you, a lot and regardless of what support you have.
On the reverse hand, damage from a Magus (or Engineer) is easy to heal, pop a HOT and ignore it, or use whatever rapid fire heal you have. War Priests don't even need to worry about it, their ability to heal allies while dealing damage negates and heals over the damage. Around the middle of tier 2 healers also get an AOE heal. You can put pressure on every enemy you can see, but with this single spell all that pressure is instantly removes and over healed by a significant amount.
When I was playing as a healer I had to heal like crazy to stop a Bright Wizard from killing someone and it was not an easy thing to do. I don't remember an Engineer (couner part to Magus, just as weak with just as low and useless damage) ever being a problem to heal, pop a HOT and run along.

As for combat being "slow and deliberate". It isn't at level 24, and from what the level 30+ people have been telling me, it isn't at the end of the game either. The only time combat goes slow is when you get runners, or people who are too scared to fight and try to stay within their attack range only just and hit you from a distance. Otherwise a skirmish in a scenario at these levels with all players present rarely lasts for more than say... 30 seconds? And the last 10 seconds of that is usually the losing side trying to flee for their life as they realise they have already lost.

The comparison between Glean Magic and Shattering Shadows was also accurate. And Shattering Shadows can really screw up enemy groups.
Glean Magic is not healed, because it's damage is too low to warrant healing.
Shattering Shadows on a group of 3-5 enemies can worry healers. Due to the 1.5s global cooldown on all spells a healer can at best heal 2 people during that time, after which another Shattering Shadow can come their way. Unless the group has multiple healers it would be impossible to a healer to out heal a barrage of Shattering Shadow until they get their AOE heal. Even then, that has a 10s cooldown, making it still very difficult to out heal Shattering Shadows unless there is several healers.

You're delusional or something. Magus are crap at what they do. Sorry, but eating away at 5% of the enemy groups health over 20 seconds might give you a high damage number, but you're contributing very little, if anything to the actual fight. I'd have much rather that space you're taking up in the party be filled in by a useful class!
Until they either start doing threatening damage or get some other use (which they do not have at the moment) then that wont change. I'd sooner take a Sorcerer which can do insane damage, provide excellent support, debuff enemies and eat away at them in more ways that just Hp/Ap. (Seriously, go take a look at some of the abilities a Sorcerer gets, they start off getting nothing but damage with the occasional utility spell, but by level 25 they are getting almost nothing but utility spells).

And, I have sieged and done a lot of RVR. They get boring after a while :[ There ][/ There] amount of moster" or "interact with
That is what chapter 1 and 2 were like, chapters 6, 7, and 8 were the same, and chapter 16 or whatever it is I am on now is just the same.
I've never fought a major boss of any type yet, but all the bosses in PQs require no stratergy at all, make sure you have someone tanking them and just pound on them. Fight might last a minute at most.

I know WoW has been out for like 5 years now, but in WoW I don't need to get to the very end of the game to do stuff in it other than grind and quest (though WoW has more than it's fair share of crappy end game dungeons). In WAR it seems like I do apparently!

And you have to admit, currently the game does feel really clunky to play... And it is so full of bugs that it could have done with a good few more months in the testing phase (no joke, after about rank 10 half of the Magus skills are totally bugged and don't work as intended. An example is Surge of Insanity, if you use it on someone close to you it will also interrupt you from casting the spell as well), of the 10 or so bugs I reported during open beta only 1 of them was fixed (the "you cannot attack this enemy" bug). And most of those were stupidly obvious bugs that are harder to avoid than find :[

Could be a good game, but the bugs are really starting to annoy me and need fixing, and the game needs a lot more content. Because after rank 14 or so I'd done everything avaliable to me and have been grinding for the past 10 levels (whether than is RVR, scenarios, PQs or just normal quests, it is all grinding in the end). :[
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 23, 2008, 04:50:42 am
ok dude im done arguing with you if you can't even grasp the concept of pressure. maybe warv can get through to you if he cares enough but w/e. i'm bored and tired and annoyed at something irl atm.

also yes combat takes longer when people are kiting, imagine that. they aren't "scared" they're playing skillfully. you remind me of dummies in Random Arenas in Guild Wars who complain about runners or people pre-kiting because they're too dumb to bring snares. thankfully you have an entire 4 action bars so someone is guaranteed to have a snare in this game.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 23, 2008, 05:48:44 am
lol hey Rajew remember when we were playing, and we were doing something but we came to the top of a hill or something, and this mad gang of Order came rushing at us? it was hella picturesque and rajew said "Erm..." and then we kind of looked at each other and he said "RUN!" and we RAN!! it was fucking great.

ah good times.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 23, 2008, 05:58:21 am
"Oi! cuz gazbad sez so we bashed up 'carrew' wif 'is mates, an we bashed em gud. dey was sellin shinies wot ain't thers, 'an now dey ain't movin no more."

This is the best server message for banning a gold seller ever.

Ever.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 23, 2008, 10:36:06 am
"Oi! cuz gazbad sez so we bashed up 'carrew' wif 'is mates, an we bashed em gud. dey was sellin shinies wot ain't thers, 'an now dey ain't movin no more."

This is the best server message for banning a gold seller ever.

Ever.
RP GMs.

Yes.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 23, 2008, 10:57:21 am
RP GM's are always the most fun.

Also GMs respond pretty damn quick in this game.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 23, 2008, 02:29:43 pm
ok dude im done arguing with you if you can't even grasp the concept of pressure. maybe warv can get through to you if he cares enough but w/e. i'm bored and tired and annoyed at something irl atm.

also yes combat takes longer when people are kiting, imagine that. they aren't "scared" they're playing skillfully. you remind me of dummies in Random Arenas in Guild Wars who complain about runners or people pre-kiting because they're too dumb to bring snares. thankfully you have an entire 4 action bars so someone is guaranteed to have a snare in this game.
So basically "pressure" is doing such insignificant damage that natural Hp regeneration out heals it and bringing nothing else but such low damage to the fight... If that is pressure then it is useless, any damage dealt by such a class is contributing nothing to the fight at all. I'd rather bring along a real damage dealer in place of a Magus, at least they are useful.

Also, a Magus might not provoke healers to heal with their poor damage, but their bright glowing disk combined with their crap damage provokes people to kill them first. I am pretty sure that whenever a Magus moves in PVP the enemy team sees a massive sign above them saying "Hey guys! Free kill over here!". I guess that is what happens when you have a glowing squishy whose abilities have such short range. (Magus' cannot fight back at all, even if it is a healer that confronts them, they end up losing) I guess at least you end up buying me a few more seconds before people realize "oh shit, Sorcerer over their, kill him before he ends up wiping us all out".

But whatever. I might not grasp the concept of "pressure" apparently. But you totally fail to grasp the concept of the Magus class. Go and play as one, and talk to some other Magus players. You'll soon find out everything I have said is true, and thousands of other Magus players will support that.
It is commonly accepted that the Magus is the worst class in the game currently, and is in need of a drastic boost in power and/or usefulness. I guess it doesn't help when the developers of the game don't even know what the hell they wanted to do with the class (provided most equipment specifically for a Magus gives strength, weapon skill and willpower... Totally useless stats for a Magus). The Magus class was probably thrown in in the last 5 minutes of development just to make up the numbers for each side :[
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 23, 2008, 02:48:24 pm
lol hey Rajew remember when we were playing, and we were doing something but we came to the top of a hill or something, and this mad gang of Order came rushing at us? it was hella picturesque and rajew said "Erm..." and then we kind of looked at each other and he said "RUN!" and we RAN!! it was fucking great.

ah good times.
I think I took a SS of it, too. I formated my harddrive the other day though so :(​.
We were running around a building or something with a sheer drop next to us, so it was a narrow alley, and we jumped some Order guy and almost killed him when suddenly 20 Order came around the corner (see? I have reason to fear corners!) and started bashing us, right? :)
I wish I had 45 dollars to spennnd!!!   :fogetcry:

BTW: How are the preorder items working? They totally rad and awesome? Camp seems kinda worthless but maybe it isn't just drinks+food from WoW like it implies with the preorder?

ps: I'm going to try a magus when I get WAR just to see what this hub-bub is all about.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 23, 2008, 03:09:48 pm
Natural health regeneration doesn't even work in Combat, yugi.

._.

Health regeneration potions/spells in the end game do outheal a lot of stuff, but that's why there is silencers & health percentile debuffs.

EDIT:
the pre order items are pretty useless, you're not missing anything. the reason to get the pre-order was for the head start & cool extra art book etc.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 23, 2008, 04:09:50 pm
I get....an art book?? Do I have to redeem my pre-order within a certain time or what? I want an art book!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 23, 2008, 04:24:14 pm
oh i meant pre-ordering the CE, sorry. ^^;


Sieging rawks. infinitely better than anything in WoW / 10.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on September 23, 2008, 08:52:54 pm
Well EFF THAT!!!
I didn't even get to play the head start, all I got was open beta.

They couldn't have given me a tyranid, grizzly, or Daemonlord pet at least?
damn!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 24, 2008, 02:02:38 am
So yeah, my guild decided to reroll on another server because they couldnt take the 10 minute queues to get in during prime times.

Time for a new guild. -.-
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 24, 2008, 09:40:34 am

this games really fun btw
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 24, 2008, 02:27:01 pm
awesome rank 5 :rolleyes:
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 24, 2008, 02:33:20 pm
awesome rank 5 :rolleyes:

youre an asshole....
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 24, 2008, 02:46:30 pm
wow

dont get upset because i insulted your videogame character
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on September 24, 2008, 02:47:45 pm
i like that im the guy who cant ever be sarcastic

im just so good at being sarcastic over the internet that everyone instantly thinks im being serious, no matter what
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 24, 2008, 05:21:51 pm
geez just chill gr, fucks sake

im now playing a chosen called Blitzkrieg. he looks cooler than esp's.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 24, 2008, 06:07:07 pm
I bet that spell's called Dragon's Breath. is it called Dragon's Breath?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rye Bread on September 24, 2008, 06:27:19 pm
Nope, Flame Breath.  I'm not cool enough to be a dragon :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 24, 2008, 07:06:49 pm
so im getting the awesome authentication failed - program will now explode error when it tries to "check for battles"

awesome.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 25, 2008, 01:17:58 am
so i killed this random named mob in ostlands and it gave me TOME UNLOCK; go to inevitable city and get a cape!!! FREE!!!...

so
i love all the weird shit that gives you unlocks, i ran around clicking things in inevitable city and got tons

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on September 25, 2008, 02:25:33 am
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/ShadarM_103.webp)

Here are a few (fun!) marauder tid bits.

1 : If you find a blue piece of chest armor as a marauder, it's most likely a cheerleader skirt.

2 : At level 20, you become an insurmountable force of destructive power.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 25, 2008, 03:22:13 am
the inevitable city is the hotness.

that cloak is really cool isn't that the Shawl of Spring one? but you have a woman on your back, that's unmanly.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on September 25, 2008, 04:06:00 am
Does anyone know how much the game cost a month? I can't find numbers for that anywhere.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 25, 2008, 04:53:41 am
Does anyone know how much the game cost a month? I can't find numbers for that anywhere.

15$ per month, less if you choose packages.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on September 25, 2008, 08:07:00 am
I don't think I've made a post in this thread in awhile......  I didn't know how to turn off UI for these pictures but I uh finally figured it out.

Anyway, I'm really enjoying the game so far.  The only problem is everyone seems to be mostly in tier 2, so there's no one for tier 3 scenarios!  Our guild just hit #1 highest ranked on the server, too!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on September 25, 2008, 08:19:07 am
man that really, really looks like wow.  i know warcraft ripped the fuck out of warhammer to begin with but i wish that wow's gross amounts of success hadn't caused just about every game since it came out to coopt its ui
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 25, 2008, 09:43:32 am
the inevitable city is the hotness.

that cloak is really cool isn't that the Shawl of Spring one? but you have a woman on your back, that's unmanly.


ya its the shawl of spring
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on September 25, 2008, 10:52:55 am
man that really, really looks like wow.  i know warcraft ripped the fuck out of warhammer to begin with but i wish that wow's gross amounts of success hadn't caused just about every game since it came out to coopt its ui
They all do this and make no attempt to hide it but I don't mind really cause I dig the wow ui quite a lot

also I got that cloak too esp 8-)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 25, 2008, 12:56:55 pm
Everyone has that cloak. It's like THEBEST appearance upgrade for your character so once people knew how to get it, EVERYONE went for it. Like in WoW if there was a helm you can get at like level 19, you could sell that shit for anything you wanted and people would buy it because they are desperate to make their character look cool. Helmets on my server are ridiculously expensive on the AH because everyone wants one.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 27, 2008, 01:08:41 pm
man playing a chosen is best in rvr, i literally do not die unless theres hundreds of order on me or like 3 bright wizards. i end up top on damage even though i have terrible dps just cause im alive for so long i can continuously run riot in the enemy lines. also i love the repel ability, i love throwing people off cliffs. can finally kill bright wizards now too, i've got champions challenge (freezes us both in place). juggernaught at level 18 as well, thats awesome, snare removal.

game is gr8 fun so far.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 27, 2008, 05:25:04 pm
im hoping they will fix sorcerer's because it is pretty stupid that they and BW's have a few spells that are the exact same but the Sorcerer one takes 2s to cast and the BW one is instant lol.

a lot of their spells are like this actually. :(

the BW AoE silence is instant!
the Sorc AoE silence is 2s to cast.

:[ mythic plz be less stupid with your analog classes, thnx
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: yugi on September 27, 2008, 06:56:40 pm
im hoping they will fix sorcerer's because it is pretty stupid that they and BW's have a few spells that are the exact same but the Sorcerer one takes 2s to cast and the BW one is instant lol.

a lot of their spells are like this actually. :(

the BW AoE silence is instant!
the Sorc AoE silence is 2s to cast.

:[ mythic plz be less stupid with your analog classes, thnx
This is a common case among most class comparisons actually. But it is usually made up for in a different area, though most of the time it is pretty dumb and just not a good tradeoff. 90% of the Rune Priests abilities are in some way superior to the Zealots, higher numbers, longer range, lower cooldown time, lower casting time or something like that. In exchange for this the Zealot gets a semi-useful debuff (but this debuff limits some spells even more, a Rune Priest can just use the abilities, a Zealot has to debuff people to be able to use these other abilities on them).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Ash on September 28, 2008, 12:16:37 am
I'm having a real hard time enjoying this game.

Once I got to chapter 3, there was literally NOBODY left in the greenskin zone, so I had to go to Empire vs Chaos, as the queues were faster there so everybody was there. But even then the actual world was still pretty deserted. But that was ok, I still managed to have some fun in Nordwatch and stumbled upon the occasional open party doing a PQ.

But now that I'm in Ostland, it's a lot less fun. I can NEVER go back the the tier1 RvR (which is pretty ridiculous, unless I'm missing some way to do it), and Destruction has yet to win Stonetroll Crossing while I've been in the bracket the last few days. So I'm pretty much stuck at renown rank 9 since there's very minimal renown involed when you're get your dick stomped. Top it off with the fact that the actual world is once again deserted so I can't even grind out influence gear within a reasonable time.

I really hope it's just the server I'm on (Be'lakor) but it said there was both high Order and Destruction populations when I rolled on it. Can anybody reccomend a server that is actually very populated on Destruction? I'm kind of pissed that I'm paying a monthly fee to play by myself.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 28, 2008, 12:19:21 am
its an early game, everyone is taking their time trying out all the classes why you're rushing to the end game. most of the servers are barely to tier 3 yet in a sizeable amount

also technically you aren't, this is still the free month period.

lol xD
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on September 28, 2008, 12:46:00 am
he said Chapter 3 not tier 3.

Also there's a bizarre difference in server populations. Azazel, the server I'm on, has queues whereas some NA servers are LOW POP at prime time. For a game with a relatively low number of servers in comparison to say, WoW, it just seems odd.

Also quest content is severely lacking. You shouldn't really blow through a hub and get like half a level. I know the point is the grind public quests and run scenarios on a regular basis too, but is it too much to ask for some more PVE content while you're in the queues (besides the group centric PQs). I don't like doing PQs solo but if I'm queued for a scenario in a group, my group is usually spread out around the world and I can't join a warband for a local PQ.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 28, 2008, 01:17:35 am
oh i thought he said tier 3 my bad

idk, greenskins aren't popular, but again a lot of people are experimenting and CHAOS & EMPIRE are the two really easy races to CONNECT with...since they're human! so hopefully that'll even out
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 28, 2008, 09:23:31 am
The whole problem with MMORPGs really is that if you start later or start a new character you won't be able to do the group stuff well anymore since the "big player flood" only passes through the group stuff once (at the launch). I started a swordmaster alt (Daegil, on EU-Alarielle) and there was no one doing any PQs at all and the world was pretty much dead expect for 3 others. Scenarios did seem to still happen frequently though.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 28, 2008, 05:19:20 pm
Type "/channeljoin gamingw" when you log in on Axe Bite Pass for GW chat 8-)

note: WAR is too dumb to remember the channel when you log out...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 28, 2008, 06:04:14 pm

im aware tanks are more benefit with sword+board defensive style, but for fun i decided to try 2 hander with offensive tactic. im discord spec so i just put up discordant instability (resistance reduction), used blast wave (more resistance reduction) then spammed ravage (which does spirit damage). got a few heals from mark admittedly but this is the result. quite cool!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on September 29, 2008, 07:25:31 pm
still playing my chosen, fyi. rank 10 :<

if for some reason i want to roll a gay gun having order character, what's the best server to do it on, guys? please choose a low pop one the queue times on axe pass are killing me :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on September 30, 2008, 05:05:01 am
still playing my chosen, fyi. rank 10 :<

if for some reason i want to roll a gay gun having order character, what's the best server to do it on, guys? please choose a low pop one the queue times on axe pass are killing me :(

I've got a swordmaster on Alarielle, but it's a RP server so it's populated by cyber elves and stuff.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Cold Omen on September 30, 2008, 06:07:56 am
So yes, I wanna play this game, and I hope to get it soon. I wanna be Destruction, which Server should I play on? And which class seems to be the most overplayed.

So far, I wanna be a Shaman or something...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on September 30, 2008, 07:46:55 pm
i love the rvr in this game.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on September 30, 2008, 07:57:37 pm
i told you you would like it esp!

i really hope someone makes a mod for the scenario party windows so they take up less space and less look out of place soon. :( at least i haven't found one lol
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on October 01, 2008, 06:50:17 am
Espar is ranking so fast it's crazy. :O
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 01, 2008, 07:20:22 am
patch 1.01 comes out later today!!!!

supposed to fix quite a bit.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 01, 2008, 10:16:14 am
Espar is ranking so fast it's crazy. :O

yes but.... i have to go back offshore tomorrow so i won't play for 2 weeks. everyone will overtake me then.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on October 01, 2008, 11:03:56 am
i told you you would like it esp!

i really hope someone makes a mod for the scenario party windows so they take up less space and less look out of place soon. :( at least i haven't found one lol
You can hide the warband frames by right clicking on one and unchecking all the parties. I got an addon called squared which is a bit like grid from wow, it rocks for healers get it if you are one. Also get the scrolling combat text port because it shows more shit and is a lot less intensive (mythic developers don't know how to optimize shit - currently if a buff/debuff is refreshed or added THE WHOLE WARBAND'S BUFFS+DEBUFFS are refreshed too niiice programming)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 01, 2008, 11:35:36 am
i know you can disable them but i want em to be a lot thinner and take up less space cause i like them. :(
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on October 01, 2008, 12:26:21 pm
no point disabling them anyway, all the health/buff updates still happen, they're just not shown to you NIIIIICE
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 01, 2008, 02:53:30 pm
update delayed just saw lol :(

at least it'll be bigger.

there's a rumor they're adding Knights of the Blazing Sun and Black Guard but I dun believe it.

Also, I'm so glad they added cross race scenario queue so you can queue for all scenarios at once!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on October 01, 2008, 03:00:51 pm
Wait. New classes? Apparently for Chaos and probably Empire? What about Greenskins we only have 3 classes. We need new classes! Greenskins need new classes!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 01, 2008, 03:07:55 pm
ya they cut Choppa, Knight of the Blazing Sun, Blackguard, and Hammerer and they said they'll readd em for free eventually
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on October 01, 2008, 03:16:38 pm
I don't want Choppa. I want like, Nob(which I guess is close to Black Orc), or Shoota(Witch Hunter kinda...Choppa+Gun). Choppa just seems kind of lame and "Black Orc without the armor and with higher dps" to me.

edit: or Weirdboyz/smartboyz. But those might be 40k. FOR GORK AND MORK! WAAAGH!
edit2: seriously, the combustion mechanic was MADE for orcs. Like, it exemplifies everything that an orc is. Do as much damage as you can before you blow yourself up. There should be some orc class who uses combustion like crazy. And when they explode, they deal damage to everything around them too (not sure if Bright Wizards do this?) and have all kinds of barely controllable spells. like "deals 2000 damage in a 30 foot area randomly chosen". But then I guess you'd end up with Rafa/Malak from FFT and it would pretty much suck. BUT still. That's the orkiest thing I can think of.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Ash on October 01, 2008, 09:51:53 pm
After seeing Esp's screenies, I started going 2her on my black orc, and it is officially awesome. I was staying in the top 3 for damage dealt, and in one match of Ekrund, myself and a 2her chosen managed to just cut a swathe all the way into their spawn and stopped a big chunk of them from even making it to the actual battle on the gate.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 01, 2008, 11:17:11 pm
yeah 2 handing is great fun and while you're not some dps-machine its like... you're still pretty hard to bring down AND you do some dps too!

i still normally go sword+board in rvr though, as long as a) the group is competent and b) i actually get some fucking heals (i see so many idiot shamans who spam their crappy dps spells thinking they're some kind of elemental shaman from wow, completely ignoring the fact they can heal. i'm aware they need to dps to keep their heals going but PURE DPS is not the way to do it!! its usually shamans actually, most zealots and DoKs actually tend to do it right.)

if i fight 3 minutes of a scenario and both of those points arent matched i'll just say "fuck it" and whip out my 2hander, run around throwing people off cliffs and kill lowbies. you normally don't get heals if you start with a 2 hander!

if i get heals while tanking, i normally find a good witch elf or marauder and have them stick to me, guard them up and run riot, throwing people off cliffs as i go (i love that. especially in tor anroc where you can throw them into the lava).

chosen gets a bad name from all the idiots who think they're some kind of death knight and run around with a big 2 hander trying to kill tanks. it doesn't work. 2 hander chosen is acceptable if you play it right! in fact 2 hander tanks are good for staying back with the healers and picking off the witch hunters etc. who try to get sneaky kills on them or for hanging just behind the MAIN TANK if you like and holding people off while laying some dps down. and throwing them off cliffs.

i wish i was an ironbreaker cause their knockback is RIDICULOUS
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on October 02, 2008, 12:48:05 am
i still normally go sword+board in rvr though, as long as a) the group is competent and b) i actually get some fucking heals (i see so many idiot shamans who spam their crappy dps spells thinking they're some kind of elemental shaman from wow, completely ignoring the fact they can heal. i'm aware they need to dps to keep their heals going but PURE DPS is not the way to do it!! its usually shamans actually, most zealots and DoKs actually tend to do it right.)
It's kind of funny too cause you don't really have to do the damage heal balance thing most of the time as shaman. I found what was really effective for being a healbot bitch was healin a bit, by the time you're out AP you've got 5 mork waaagh to spend on making your AP drain spell instant so you can just KEEP HEALIN.

I mean if nobody you're taking responsibility for healing is in trouble you CAN use your gcds for DoTing people to build up gork waaagh but the trouble is if there are people around to dot up then those people you're healing are goign to need heals before you build up 5 for an instant 3s heal anyway so it's kinda pointless/not used often.

alot of shamans should just reroll sorceror and be done with it
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on October 02, 2008, 12:16:47 pm
man I'd love a Shoota Boy class, but greenskin ranged DPS is taken up by those gay Squig herders. Still, I'd love to just see another orc class, orcs are the only race in the game with just ONE CLASS and seeing a million black orcs gets old.

Man I love pvp in this game too. Goon Squad has a T4 Keep now and the endgame RVR is looking like it'll be pretty funny since all the GS guilds combined is over 1,000 players strong now. Our biggest competition are these aspie douchebags known as Lords of the Dead (http://www.lotd.org/). They are pretty DECENT PLAYERS, but man they take the game so fucking seriously. apparently their first run in with Goon faggots was in Age of Conan, but there's a pretty funny rivalry between the two of them, that mostly consists of LOTD trying to defend their eRep and eIntegrity. As terrible as goons can be, at least they don't take this shit seriously and it's a little entertaining watching LOTD get into a nerd rage on the Azazel forums.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 02, 2008, 03:41:08 pm
man there was some whine thread on warhammeralliance.com forums cause on karak eight peaks (EU) some destruction guys managed to take Altdorf almost completely (apparently everything except some public quest that occurs at the end.) apparently this SHOULD NOT BE HAPPENING barely a week after a release.

reason it is happening is the destruction guys on that server basically powerlevelled to tier 4 while order has a) lower pop b) lower ranks in general, so when they went to raid the place it had literally no defence. and all the people who wanted to defend in particular spots were denied because "must be rank 32 or higher to enter."

WORLD FIRST
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on October 02, 2008, 04:16:04 pm
Mad Doks. They 'heal' orks by doing terrible medical experiments on them. They give out the best heals in the game, but have a chance of debuffing their targets. Possibly works with combustion, so the more the heal, the larger the risk of weakening their allies. Likewise, if they attempt to remove a debuff, they might injure their target as well/instead.

That is the class I would want to play. I want to see Mad Doks.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vesper on October 02, 2008, 06:14:08 pm
random effects fucks up pvp though
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on October 02, 2008, 06:55:51 pm
It would be no more random than combustion. It would work on the same principle, only with heals. Because their heals would be so good, and spamming them would make your team invincible, they'd have a 'limit', so spamming heals would result in your teammates getting -50 wounds for 30 seconds, or -50 strength. etc.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on October 04, 2008, 01:27:52 am
guess I'll post a couple of screens:

OK EXCUSE THE BAD PUN but seriously, the following screenshot documents why Bright Wizards are the gayest.


Seriously, five of them in a scenario.. there's no way to really counter it. We had two pretty good guild healers in the group and they were just out of AP constantly. Two or three Bright Wizards are chaotic, five is pure mayhem! As you can see, we nearly had it despite being murdered in total kills and damage.


I didn't like the Chaos Ch9 PQs until I started doing them with a proper warband, then they became fun.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on October 04, 2008, 01:33:27 pm
So I have the game now, but I still have to wait for my computer parts to come in next week.  :fogetinsane:

Anyway I have been thinking of going Zealot since the game is fairly new. I can use my GW skills to be a good healer, but I want to know would how a Dark Elf Disciple sort of plays. I already read that Shamans are more dps then heal, so I am ruling that out.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 04, 2008, 01:35:14 pm
warv disciple is like, uh...a warrior, except instead of using Adrenaline to do damage, you use Adrenaline to heal people, and you do a lot less damage than a Warrior. pre-buffs OG Assassin damage divided by 10 damage.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 04, 2008, 03:02:17 pm
Quote
I already read that Shamans are more dps then heal, so I am ruling that out.

this is far from the truth. they dps to increase the effectiveness of their healing and vice versa but they're primarily a healer.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on October 04, 2008, 03:14:24 pm
do we got any guilds or anything yet

r13 chosen woo
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 04, 2008, 09:34:43 pm
Has anyone hit Tier 3 yet? Tier 3 in Warhammer Online can be easily compared to Xenogears Disc 2 in Garbage factor. Everyone just sits in their warcamps doing Tor Anroc; a map full of holes and exploits; but for some reason grants absurd amounts of XP and Renown... Oh, and if you get knocked into lava you can't get out (unless you're order, in which case you don't need to worry about unbreakable snares attached to knockbacks that have four times more distance on them then their destruction mirrors)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on October 04, 2008, 09:37:57 pm
Has anyone hit Tier 3 yet? Tier 3 in Warhammer Online can be easily compared to Xenogears Disc 2 in Garbage factor. Everyone just sits in their warcamps doing Tor Anroc; a map full of holes and exploits; but for some reason grants absurd amounts of XP and Renown... Oh, and if you get knocked into lava you can't get out (unless you're order, in which case you don't need to worry about unbreakable snares attached to knockbacks that have four times more distance on them then their destruction mirrors)

QFT. Tor Anroc is the worst thing ever to happen in gaming.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 04, 2008, 09:51:47 pm
People have hit Tier 4 already so yea.

Mythic has been patching every day so I'm sure they're aware of the problems and will fix it.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on October 04, 2008, 09:54:02 pm
People have hit Tier 4 already so yea.

Mythic has been patching every day so I'm sure they're aware of the problems and will fix it.

The only fix is to remove the whole damn scenario, remove 10 renown ranks from all Ironbreakers and Runepriests and give 10 renown ranks to all destro players.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 05, 2008, 12:03:42 am
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/ShadarM_158.webp)

16k Exp, and I even got to the scenario when it was in progress. The idiots who play these game are insistent on only doing what has the best and quickest rewards; so they may need to reduce the exp gained (or remove the repeatable quest that compel people to stand in town) and remove the BONUS renown gained from completing a scenario and reward renown bursts solely for world RVR (You would probably want to boost the RVR gained by killing a player in the world a fair amount as well, and add diminishing returns only after you've killed the same player 5 times in a certain time span)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 05, 2008, 06:25:02 am
yeah ironbreakers are pretty ridiculous in tor anroc (as a melee i spend most of the time in the lava)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on October 05, 2008, 07:45:19 am
Experience decrease isn't what I would really want to see. Experience and renown gain really become slow after BR/RR 20/20. If anything, they should increase XP gain from scenarios (and quests). Of course they should make sure all scenarios are on average worth the same experience and renown.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 05, 2008, 05:43:10 pm
yeah ironbreakers are pretty ridiculous in tor anroc (as a melee i spend most of the time in the lava)

The fact that their knockback is better, and adds a snare that's unbreakable for whatever reason is what KEEPS people in lava. The snare from being in lava stacks with rune etched axe; so you just get rooted. Meanwhile destruction knocks people into lava and they get out of it like they get out of a hot bathtub.

As far as exp in scenarios; it does need to be toned down while the gain potential in the outside world needs to be increased (both exp and RP). 16k in 8 minutes is absurdity, and when you combine the fact that leveling in tier 3 takes far too long; it's no wonder why tier 3 is like it is right now.

And yes nerfing; even slightly is a viable answer - As the community is too stupid to shy away from something "tried and true" until it's toned down.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 08, 2008, 08:36:12 am
squig herders need a big buff

magus need a big buff

sorceresses and bright wizards need to be more equal

shadow warriors need a buff

ironbreakers need a nerf on their knockbacks (seriously)

runepriests need to be more killable

witch elves are overpowered slightly

swordmasters need to look less gay

white lions need to learn to play properly...and maybe a small buff

shamans need to stop thinking they're dps. same with archmages.

chosen need to stop being DETHKNIGHTT!!!!!! and play as a tank.

these are the main class issues i have noticed so far from destro point of view. it's pretty balanced on the whole though.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on October 08, 2008, 09:11:39 am
My Chosen is uh.. 14 now, I think? And he sucks as a tank. He dies in about 5 seconds tanking a Hero or a group in RvR. With heals, yeah, I can do it in PVE, but only just.

I was grouped with 3 Black Orcs in a PQ yesterday, and they all had 1k+ more HP than me and could tank the hero enemies for like a minute (without heals, before dying).

So are Chosen actual tanks? And yes, I had a shield. They strike me more as a like.. backup tank/debuffer/thing with their auras and shit wheras Black Orcs are actual oldschool tanks.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 08, 2008, 10:55:38 am
i dont know, cause i find i can tank just as well as a black orc. he's pure physical, chosen have more aura-magic-style shit, but in the end i don't see much difference in tanking ability.

maybe you are geared wrong??? go for toughness and wounds above all else, then strength. you should not focus on anything else.

i dont know what else to say cause... when i rvr in a scenario or whatever i make a point of showing IM THE FUCKIN TANK. i find a good healer and stick with him. if he gets in trouble i help him, keep him guarded, snare his attackers. with a healer a chosen is a nightmare imo, and i'm not just saying that.

use shield wall (the rank 2 morale ability) if you have it. use it often. its 100% mitigation from physical attacks for 10 seconds. also hold the line is a godsend. using that and shield wall you're just a big lump of NOTDIE, taking no damage from melee/ranged and disrupting half the caster spells.

also aura twisting is important. i tend to twist between 3 or 4 (though its hard to keep it all going with global cooldowns); the toughness aura, discordant instability (the resistance increase/reduction one), discordant turublence (the healing reduction on enemies one) and corrupting retribution (the one that heals you when you block). it really helps your team and also you stick out like a sore thumb so a) enemies will try to bring you down more often and b) that healer at the back will see you're doing good things and give you some hots.

also i dont know how they had that much more hp than you. i have maybe a little less than an equally geared black orc, although they do have an ability that increases their wounds when they are hit.

i'm just not sure whats up cause... i had absolutely no trouble tanking anything except this one PQ where theres a LORD mob and he 2 shotted me. maybe you are too low for the PQs???
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on October 08, 2008, 12:00:05 pm
maybe i am too low, but i dont really know how? all the mobs are equal or lower to me, and i havent skipped any towns or anything since starting the game. i might be geared wrong, but again i havent skipped any pqs (well, not many, anyway) and am keeping my renown level up whenever i can (its.. actually, i think its 10 at the moment, but people never do the scenarios i like :x)

i dunno, apart from the gear thing i cant think of anything else. im a good tank, ive tanked in every mmo since the start of time, but i just die really fast. i have 2380 hp or something at 14, and hero npcs tend to do 200/300 per hit. so yeah, i die quickly. and in rvr they dont do that much damage (except fucking wizards) but just the sheer amount of them bring me down really fast. i think ive only ever had shitty healers, though, to be honest. with a good healer i CAN tank, it just doesnt seem as easy as when black orcs do it.

oh well.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rajew on October 08, 2008, 01:39:15 pm
I was like rank 9 and had nearly 2200 hp as a Black Orc (i think its been a while) so yea Black Orcs are more old school tanks (and really nothing else, I couldn't damage for shit which is why I might go squig when I actually get the game (they are damage right??)) and chosen are more multi-use I guess.

Like Black Orc is a pure protection warrior from WoW and Chosen is a paladin in general?? (Idk if I did that right that is what I have observed as a warlock)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 08, 2008, 04:57:53 pm
yea that would be really accurate comparison
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 08, 2008, 05:11:46 pm
i dont know what other advice to give other than...

career tactics, at 14 you have one slot, always put warped flesh in there. it scales as you level up and its like mini absorbtion shield that procs pretty often. now i'm 22 i have two slots and put in rugged (+80 toughness or so) and warped flesh.

i've not played a black orc but my brother plays one. i've watched him and compared to how my char was at his level and it doesn't seem entirely diferent. maybe he takes a little more damage and has a little more health but its not a big gap. he has more straight up WHACK THAT GUY!!!! abilities, whereas my chosen has more utility moves (e.g. the healing reduction aura, strength boost/lower aura, toughness boost/lower aura right now. later levels i get ACTION POINT REMOVAL aura and CONSTANT DAMAGE aura.) auras really are the key difference imo. as well as that, in melee battles tooth of tzeentch is rockin'.

also don't know what you're putting your mastery points in but imo discord is far and away the best imo, at least in lower tiers. healing reduction aura wins battles in rvr, and in a caster heavy group with the improvements to discordant instability (resistance boost/reduction aura) you can totally fuck over your enemies, especially when you get blast wave (if you use that with DI up it reduces enemy resistances by like 150 more on top of your aura.) i cant say for higher tiers.

dont know what else to say.... keep trying..............
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on October 08, 2008, 10:26:00 pm
I think for now nothing should be buffed or debuffed. The game is new and I can tell you right now most people are not going to have a clue what really works other then big numbers.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Andiaz on October 09, 2008, 02:24:46 am
Experience decrease isn't what I would really want to see. Experience and renown gain really become slow after BR/RR 20/20. If anything, they should increase XP gain from scenarios (and quests). Of course they should make sure all scenarios are on average worth the same experience and renown.

Increased XP from scenarios? Are you serious? If anything a world pvp and questing xp buff would be in order.  But yeah, I do agree that they should definitely normalize the gain you get from the various scenarios.

also yeah Tor Anroc is horrible. I'm so glad that I'm playing as a squig herder so I don't get knockbacked all the time. Thankfully I'm in T4 now so no more lava!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on October 09, 2008, 06:24:59 am
squig herders need a big buff

magus need a big buff

sorceresses and bright wizards need to be more equal

shadow warriors need a buff

ironbreakers need a nerf on their knockbacks (seriously)

runepriests need to be more killable

witch elves are overpowered slightly

swordmasters need to look less gay

white lions need to learn to play properly...and maybe a small buff

shamans need to stop thinking they're dps. same with archmages.

chosen need to stop being DETHKNIGHTT!!!!!! and play as a tank.

these are the main class issues i have noticed so far from destro point of view. it's pretty balanced on the whole though.

Except shamans and archmages are hybrid casters .  They aren't dedicated healers, although I guess they should be healing as well as DPSing!  (Seriously though Shamans get okay heals but uh they aren't Zealots or Rune Priests, which are the dedicated healing classes, they're more like Druids and Shamans from WoW)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 09, 2008, 06:28:26 am
i'm aware of that. i mean the idiot ones who do nothing but spam dps spells while you try in vain to protect them and they just ignore you. (there are a surprisingly large amount)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Ash on October 09, 2008, 10:31:32 pm
It looks like the Borc is more focused around mitigation than the Chosen. My best games in RvR I don't actually FIGHT anything; Once i pop my finishing move using tank-related builders, my damage reduction is up near 80%, but I have little damage output. At that point I just position myself in front of the ranged DPS and use Hold the Line (+45% dodge and disrupt for anybody in my back arc). My only real combat contributions come from reducing armor on tanks and harassing healers so they can't help out in the main battle.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Woman on October 10, 2008, 07:46:24 am
Mount Gunbad is pretty awesome, this boss SLAMS BIG GREEN HANDS
(http://img.photobucket.com/albums/v652/Fenrise/gunbad1.jpg)
(http://img.photobucket.com/albums/v652/Fenrise/gunbad2.jpg)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 10, 2008, 08:34:27 am
It looks like the Borc is more focused around mitigation than the Chosen. My best games in RvR I don't actually FIGHT anything; Once i pop my finishing move using tank-related builders, my damage reduction is up near 80%, but I have little damage output. At that point I just position myself in front of the ranged DPS and use Hold the Line (+45% dodge and disrupt for anybody in my back arc). My only real combat contributions come from reducing armor on tanks and harassing healers so they can't help out in the main battle.

similar to chosen but i guess chosen are a bit more offensive. blorcs have more mitigation i guess, whereas chosen have more debuffs, reducing enemy stats etc.

i dont know totally as im only rank 22, we'll see at 40.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 10, 2008, 02:04:59 pm
oh btw is a new patch out??? (i dont know im on a f*ckin oil rig and most sites are banned)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on October 11, 2008, 12:29:58 am
I'm in! I have a Zealot on Azerul(?), anyway I was just taking a break, I'm only lvl 4, but I like it alot. Roaming down a battlefield killing off all the weak! Then all of a sudden a blood demon comes up and everyone is moving to attack it! Freaken sweet!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on October 12, 2008, 07:43:04 am
It looks like the Borc is more focused around mitigation than the Chosen. My best games in RvR I don't actually FIGHT anything; Once i pop my finishing move using tank-related builders, my damage reduction is up near 80%, but I have little damage output. At that point I just position myself in front of the ranged DPS and use Hold the Line (+45% dodge and disrupt for anybody in my back arc). My only real combat contributions come from reducing armor on tanks and harassing healers so they can't help out in the main battle.
goddamnit did you really start playing


damnit ash!!!!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: goldenratio on October 12, 2008, 06:45:24 pm
hp are you gonna play war or what
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on October 14, 2008, 04:56:04 am
Do we have a guild on any server? I have been a hold out on finding a guild thinking we had one. Hell I don't even know anyone elses name!

Mine is Warv nothing odd of mixing about it. Goddamnit I am lonely and getting tired of people thinking I can tank as a zealot! I need some help in the RvRs.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on October 15, 2008, 09:32:39 am
hp are you gonna play war or what
nah prolly not.  i said i would but im busy with school and shit and cant seem to fit it in and honestly i'm not that bummed over it!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on October 28, 2008, 07:01:53 pm
Seems WAR kinda died in GW, just as I predicted!

Anyways, I dinged big time today. I present thee, da big un:

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on October 28, 2008, 08:03:11 pm
well it died gw-wise for me because noone ever does anything gw related. i still play it, but no one uses the gw chat channel and there are no gw guilds or anything so...
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on October 28, 2008, 11:25:05 pm
it died for me because it just offered nothing new past like level 20

it got a bit repetitive doing PQ -> scenario -> quest -> etc

so :/
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on October 29, 2008, 12:38:16 am
Damn thing keeps crashing! Can't even get any farther, tried everything everyone has said about CTD, but nothing is working. Doubt its my computer, must be some kind of compatibility problem.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on October 29, 2008, 12:56:42 am
Stopped playing cause the required specifications are wrong once you reach fun content
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on October 29, 2008, 12:59:51 am
Stopped playing cause the required specifications are wrong once you reach fun content
hahaha so wait, the minimum requirements don't apply to ACTUAL CONTENT?  it is funny that they told you you could play the game when in reality all you can do is stand around in a forest alone with all the settings turned down and if anyone happens to wander by your computer crashes.  one time i tried doing av on 56k and it was completely unplayable.  in fact, all of wow is basically unplayable on dial-up; that's not what they tell you, though.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on October 29, 2008, 01:00:33 am
actually a forest is probably still too resource-intensive


desert*
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Dude on October 29, 2008, 01:04:20 am
Is this game any good? I've been playing WoW a lot lately. How does it compare, or is it another type of MMORPG altogether? IE: Is it strictly team based combat 24/7 or what.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on October 29, 2008, 01:17:36 am
I think its actually a good game. The parts I got to play wherw fun, but its almost a gamble on whether or not your computer can run it.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 29, 2008, 02:53:15 am
Is this game any good? I've been playing WoW a lot lately. How does it compare, or is it another type of MMORPG altogether? IE: Is it strictly team based combat 24/7 or what.

The launch was fun, but as of late the game has been dying down, and it's future is in question.

There were a lot of poor design choices, and because of this, most of the game's PVP takes place inside of Scenarios (or battlegrounds in WoW terms).

Outdoor RvR objectives are swapped by factions, as you gain nothing for defending them (nor do you really lose anything substantial): so essentially what happens is you take your raid group out to the castle keeps and objectives to take them (with no player opposition) then the opposing faction takes it back when you've moved on to the next zone. If either group faces any kind of opposition, the attack is aborted and people scurry back to towns to do more instanced PVP.

The PQ system, the "system" this game's developers never cease to stop patting themselves on the back for boils down to a diluted, shorter rep grind for each chapter after about tier 2 or so. A classic bait and switch takes place here. I'll give you an example.

Order Chapter 1 : You fight a small wave of chaos NPCs, after that a small squad of NPC allies comes to aid you; and a small squad of champion NPCs come to attack you. You win. After, a Chaos Giant emerges, knocking down trees in his path. A large number of the NPC allies flee and the commander of said allies get's bitch slapped by a giant. You now have to fight the giant. Provided you win: a reward chest drops, higher contributors are given bonus to their dice rolls depending on how much they did and a random roll is automatically done by the game. Winners can get blue bags, green bags, purple bags, gold bags, and so on. Each bag gives a different quality of reward. Each time you do something in a PQ, you gain influence, this can be used to buy rewards from a chapter hub's NPC. In chapter 1, it takes about 3 or 4 runs to get max influence, and to claim your well made reward.

Let's fast forward, Hm, chapter 16.

Chaos Chapter 16 : The details are sketchy, as it is far less memorable; but essentially most late game PQs boil down to this. You kill 100 - 125 dress wearing elves. After that, a bunch of champions plop down for no clear reason. After that, a hero boss spawns. Insert chest event, you win a blue bag, only to see that your melee class specific reward has a bunch of caster stats on it for some reason. OH, and to get max influence you essentially need to do this quest for several hours... Not that it matters, because most people don't bother with PQs late game; so you'll be grinding the 125 elf phase for a long long time if you want that slightly better shoulder piece.


As far as regular quests goes, it's what you expect from an MMO, go retrieve felhunter poop and come back and I'll give you a menial amount of EXP and gold.

Instance dungeons are few; but from what I've done they far exceed WoW instances in base fun factor; as they are fast paced... But again; few people do it because you get crap EXP for doing instances, so the game is spent playing a single PVP instance, depending on your tier.

Tier 1 : Players picked norden watch. it gives the most exp

Tier 2 : Mourkrain temple, easy to dominate, murderball nonsense

Tier 3 : Tor Anroc, despite everyone hating this scenario, it's popular because you get massive exp for 9 minutes of play

Tier 4 : Serpents passage, giant, open space caster heaven.

And thats it! Developers have stated that a patch is coming in december(?) to "address" these problems; but that'll probably be too late, as patience is wearing thin as it is. They released far too many servers and people are stuck in crappy ghost town servers; and even IF you were fortunate to roll on popular servers, the server cap is ridiculously low and the world absurdly big.

The supposed point of end game RVR was to constantly fight over territory so that the opposing faction couldn't invade and pillage your home city. Fun on paper; but the mechanic astonishingly broken at release. As people discovered, it was ridiculously easy to gain control of territory; thus the less dominant faction was bitch slapped early on, and nobody could really do anything to defend it; as most people werent high enough to participate. That's been fixed, so now instead of it being too easy; it's impossible. At this point in time; the best way to defend your home city is to JUST NOT SHOW UP. At some point, the developers thought this was a good idea.


I didn't think anything could be a bigger rip off than AoC, but behold; here's Warhammer Online.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vanit on October 29, 2008, 04:39:13 am
^ This.

Played a few days of beta and never came back. The game is full of issues and broken mechanics that sounded good on their podcasts, but in practice there's too many issues to count, but hell I'll try to anyway.

In addition to what NightBlade said about PQs; after the first few chapters of the game its very difficult to get a raid... I MEAN WARBAND together for a PQ (I still find it funny they purposely renamed everything to set themselves aside from WoW). So basically you just end up grinding 125 monsters by yourself for your influence and then collect your reward. This system is worse than the rep grinds in WoW, considering most of the newer factions in WoW are actually fun to grind, whereas warhammer is worse off than where WoW began.

Some of my friends are about ready to quit because the lvl 40 content is tedious and boring as well. Unless Mythic pulls a finger out this game is going down. And I think a lot of people were just playing warhammer while they were waiting for WotLK. I'm pretty sure its release will be the day warhammer dies.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 29, 2008, 04:48:40 am
^ This.

Played a few days of beta and never came back. The game is full of issues and broken mechanics that sounded good on their podcasts, but in practice there's too many issues to count, but hell I'll try to anyway.

In addition to what NightBlade said about PQs; after the first few chapters of the game its very difficult to get a raid... I MEAN WARBAND together for a PQ (I still find it funny they purposely renamed everything to set themselves aside from WoW). So basically you just end up grinding 125 monsters by yourself for your influence and then collect your reward. This system is worse than the rep grinds in WoW, considering most of the newer factions in WoW are actually fun to grind, whereas warhammer is worse off than where WoW began.

Some of my friends are about ready to quit because the lvl 40 content is tedious and boring as well. Unless Mythic pulls a finger out this game is going down. And I think a lot of people were just playing warhammer while they were waiting for WotLK. I'm pretty sure its release will be the day warhammer dies.

The most confusing thing is people are still DEFENDING this crap. I'm on a server with those Good Squad idiots and a bunch of BIG order guilds that have their buttons pushed far too easily; my server should be the glowing example of what the game's all about and yet... It's garbage. There's not other way to put this, it's pure, unmitigated garbage.

All of the stuff that made DAoC (Mythic's previous work) great is, for some reason, missing. There's just a lot about this entire game that makes no sense at all.

Another failed experiment, MMO fans. Next Stop: Darkfall Online!

Oh, I'm afraid I'm getting off here, however.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: The Dude on October 29, 2008, 06:15:48 am
(I still find it funny they purposely renamed everything to set themselves aside from WoW).

Not to bait the issue, but I think Warcraft is basically a Warhammer clone with diff. names.

Anyway, good info guys, thanks! Suppose I'll just keep grinding so's to unlock Death Knight in WoW. -shrug- Ah, timegrinds. The lot of these MMOs.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Vanit on October 29, 2008, 01:01:23 pm
I didn't so much mean lore as I meant names for things in the actual game, ie:

WoW: War

Reputation:Influence
PvP: RvR
Raids: Warbands
Battlegrounds: Scenarios
Talent Points: Career Points
etc

They've tried to avoid using any of the words WoW does at every turn, even when its not needed (ie pvp:rvr).
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 29, 2008, 01:34:04 pm
Warbands is a Warhammer term, Career points aren't talent points at all, and they invented the term RvR a long time ago with Dark Age of Camelot and it's quite different from PvP. RvR is PvP, but PvP is not RvR, there is a difference.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 29, 2008, 05:03:40 pm
Not to bait the issue, but I think Warcraft is basically a Warhammer clone with diff. names.

Anyway, good info guys, thanks! Suppose I'll just keep grinding so's to unlock Death Knight in WoW. -shrug- Ah, timegrinds. The lot of these MMOs.

If you want my advice you shouldn't even bother with WoW either; FYI: todays halloween event has been admittedly; fun. Though it remains to be seen if this RVR PQ system they have a permanent solution to a dead community.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 29, 2008, 05:39:03 pm
etc

I didn't think anything could be a bigger rip off than AoC, but behold; here's Warhammer Online.


This isn't even close to AoC rip off, IMO. At least the stats actually work here and there's actually stuff to do at the end game and all that actually works.

But, this is an MMORPG. Obviously. The game has been out for just over a month.

You mentioned WoW, so I'm assuming you play it, and I'm thinking you've grown accustomed to where its current state is now. I don't mean breadth of content, or anything, I mean it's stability and the issues (bugs etc) on the content being minimal.

MMORPGs don't work like that at launch, and they quite simply never will because of how big they are. World of Warcraft when it launched was as bad (some would say worse) as Warhammer Online was. It's true. Most of the people couldn't even play WoW on launch day because the servers were so laggy (and remained so for quite some time) that they had to actually be refunded game time. End game barely (didn't) existed. PvP had little purpose behind it but people did it just to attack towns but it wasn't very fleshed out at all. PvE was buggy, with monsters often getting stuck somewhere, becoming invincible (this *still* happens just not often), latency issues out the ass, buggy quests, mailbox problems, etc etc etc. You get the picture. It was so bad a ton of people thought the game was gonna die and not kill EQ (ah, the days when EQ was the king...), but after a few months, it cleared up, and here we are with World of Warcraft having 11,000,000 subscribers.

You can't expect perfection on Day 1, or anything even remotely close to it (problem with the genre, heh). Truth be told, the WAR team is handling this a trillion times better than the WoW team did. WAR dudes patch like every single day to fix issues, something WoW didn't do. But I know that you can't expect perfection, which is why I decided to wait a few months (truth be told, Left 4 Dead is coming out in less than 2 weeks and I know I wouldn't get to play WAR anyways.), and wait for the big first content patch to access where it is. The first content patch is generally telling of where the MMORPG is going to end up. In World of Warcraft's case, they resolved all the major issues plaguing the game, added end game content raids, and pushed the game forward. WAR is already ahead of where WoW was at release in the stability market really, and if they can resolve the issues they say they are & add 2 new classes etc, it's going to go very far very fast IMO.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 29, 2008, 08:04:22 pm
This isn't even close to AoC rip off, IMO. At least the stats actually work here and there's actually stuff to do at the end game and all that actually works.

The stuff to do in tier 4 is as follows (barring events right now)

1: Serpent's passage
2: Swap Objectives
3: Serpent's Passage
4: Serpent's Passage
5: Solo Grind PQs

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But, this is an MMORPG. Obviously. The game has been out for just over a month.

The sooner people stop allowing MMO developers to released unfinished games while simultaneously shitting on the playerbase's mouth, the better. It's genre is not an excuse for it being half done. They(mythic) has stated numerous times that they were not pressured into an early release. So what, is this the best they can do?

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You mentioned WoW, so I'm assuming you play it, and I'm thinking you've grown accustomed to where its current state is now. I don't mean breadth of content, or anything, I mean it's stability and the issues (bugs etc) on the content being minimal.

...Yes, I mentioned WoW; and I mentioned that the game is ALSO a waste of time. As far as the amount of content: that is not the problem. The problem is it doesn't WORK. For a game that was beta tested for so long; it's ridiculous that the game missed the mark so badly. Furthermore, just because WOW DIDZ IT, doesn't mean it's ok; but I'll indulge this line of thinking with a few comparisons.

WoW held people's interest for a long time after launch. WoW, while having a rough start didn't have to say "OH DONT WORRY GUYZ, WE'LL BE DONE WITH THIS GAME IN 6 MONTHS". Essentially what Im trying to say is that the game didn't lose it's luster in two or three weeks for people.

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MMORPGs don't work like that at launch, and they quite simply never will because of how big they are. World of Warcraft when it launched was as bad (some would say worse) as Warhammer Online was. It's true. Most of the people couldn't even play WoW on launch day because the servers were so laggy (and remained so for quite some time) that they had to actually be refunded game time. End game barely (didn't) existed. PvP had little purpose behind it but people did it just to attack towns but it wasn't very fleshed out at all. PvE was buggy, with monsters often getting stuck somewhere, becoming invincible (this *still* happens just not often), latency issues out the ass, buggy quests, mailbox problems, etc etc etc. You get the picture. It was so bad a ton of people thought the game was gonna die and not kill EQ (ah, the days when EQ was the king...), but after a few months, it cleared up, and here we are with World of Warcraft having 11,000,000 subscribers.

World or Warcraft's early problems aren't relevant.

World of Warcraft's crappy launch isn't an excuse for bad implementation.

World of Warcraft's crappy launch isn't an excuse for a half finished game.

I really get tired of reading this angle; but it's really, fucking irrelevant. People aren't expecting a wealth of insane content and things to do at launch; people are expecting a game that has features that WORK as advertised, and people expect to be entertained. The focus of the game, PVP is woefully broken; getting to the max level takes a ridiculous amount of time (for this day and age), and PVE content is embarrassingly poorly made at higher level. "WOW DIZ IT" Isn't an excuse, if anything they should have learned from their mistakes. They didn't have unstable servers on day one, right? So why can't the game work properly out of the box?


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You can't expect perfection on Day 1, or anything even remotely close to it (problem with the genre, heh). Truth be told, the WAR team is handling this a trillion times better than the WoW team did. WAR dudes patch like every single day to fix issues, something WoW didn't do. But I know that you can't expect perfection, which is why I decided to wait a few months (truth be told, Left 4 Dead is coming out in less than 2 weeks and I know I wouldn't get to play WAR anyways.), and wait for the big first content patch to access where it is. The first content patch is generally telling of where the MMORPG is going to end up. In World of Warcraft's case, they resolved all the major issues plaguing the game, added end game content raids, and pushed the game forward. WAR is already ahead of where WoW was at release in the stability market really, and if they can resolve the issues they say they are & add 2 new classes etc, it's going to go very far very fast IMO.

I already addressed the first part of this passage; but what have WAR's developers done that's so much better than blizzard? Patch worthless bugs every few days? Troll the F13 forums? Get into internet fights with rival developers? Mythic is running out of time; and when WOTLK comes out; all of these grind happy idiots are going to go back to WoW. The rest of the playerbase will be left with empty servers and soon; canceled accounts. A chain reaction; that they deem fit to fix one month after the first explosion occurs.

Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Jester on October 29, 2008, 08:22:23 pm
he is saying ALL mmos are shitty on launch. every single one is plagued with problems and has people like you ripping them to shit, and also idiot fanboys who will defend them to the death.

this is really no different from any mmo launch since eq1, is all. some get better with time, ie wow, others dont, ie vanguard. all we can do is wait and see~
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: HL on October 29, 2008, 08:32:26 pm
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The sooner people stop allowing MMO developers to released unfinished games while simultaneously shitting on the playerbase's mouth, the better. It's genre is not an excuse for it being half done. They(mythic) has stated numerous times that they were not pressured into an early release. So what, is this the best they can do?

Yea I guess they should just develop them for 8+ years, their graphics are already outdated by about a year or two as is if they want the game to sell well, why not make them 4-6+ years outdated, that'll work just grand I'm sure (unfortunately people do buy games on graphics alone). These games are massive, and all games in the MMORPG genre are unfinished. World of Warcraft is "unfunished". Ultima Online, a game that has been out since the 90s, is "unfunished". These games are never finished until they are shut down because they will never reach a point where they stop working on them. You reach a point where you say, "this is stable enough to hit the public and still work for us." They can't keep the game in development forever, we don't need more Duke Nukem Forevers. They aren't trying to shit on the player base's mouth at all dude.

Obviously I am not saying everyone should release Age of Conans, but there is a substantial difference between Age of Conan and this in how unfinished they were at launch. AoC had a crafting profession that crashed the game by itself, stats that didn't work, blah blah blah blah.

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I already addressed the first part of this passage; but what have WAR's developers done that's so much better than blizzard? Patch worthless bugs every few days? Troll the F13 forums? Get into internet fights with rival developers? Mythic is running out of time; and when WOTLK comes out; all of these grind happy idiots are going to go back to WoW. The rest of the playerbase will be left with empty servers and soon; canceled accounts. A chain reaction; that they deem fit to fix one month after the first explosion occurs.

This isn't very true at all! The only way this really reasonably works is if you assume everyone only pays for 1 MMORPG at a time, but that isn't true at all (I know people who are paying for six right now). Quite a few people are paying for both WoW and WAR, one for the PvE the other for the PvP. Obviously some people only pay for 1 and will go back to WoW, but they had unreasonable expectations anyways. They have a sizeable after 1st month subscriber base (750k, average MMO numbers that WoW etc all had on month 1), and I don't see that changing too drastically for the worse with WotLK as much as a lot of people predict.

It's a good game already in its genre, yeah it has pretty big content problems and stability issues, but that is common in this genre because of their design and utter massiveness. A game like Everquest or World of Warcraft are easily well over 50+ times more massive than Oblivion or Morrowind in their entirety, but have the same initial development time nearly. It sounds like you have unreasonable expectations honestly!

But they're gonna try to fix the problems, add more content, fix the stability, make PvP better, and fix the server issues, and that's all they can do. They have their install base, and it's only an uphill battle for them as Mythic is not a dumb company who is going to turn all tyrannical on the forums or break their game even further.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on October 29, 2008, 08:48:52 pm
Yea I guess they should just develop them for 8+ years, their graphics are already outdated by about a year or two as is if they want the game to sell well, why not make them 4-6+ years outdated, that'll work just grand I'm sure (unfortunately people do buy games on graphics alone). These games are massive, and all games in the MMORPG genre are unfinished. World of Warcraft is "unfunished". Ultima Online, a game that has been out since the 90s, is "unfunished". These games are never finished until they are shut down because they will never reach a point where they stop working on them. You reach a point where you say, "this is stable enough to hit the public and still work for us." They can't keep the game in development forever, we don't need more Duke Nukem Forevers. They aren't trying to shit on the player base's mouth at all dude.

There's a difference between adding content and completion. WoW is done; but they are still making changes and adding content. If you go to Sunwell, or Illidan's bedroom, or whatever the hell retarded dungeon they have people grinding through now; it works... And graphics? Thats your justification? Graphics? Really? People don't play MMO's for their graphics, nor do people expect any variety of top of the line graphics engine for a game that's supposed aim is mass combat.

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Obviously I am not saying everyone should release Age of Conans, but there is a substantial difference between Age of Conan and this in how unfinished they were at launch. AoC had a crafting profession that crashed the game by itself, stats that didn't work, blah blah blah blah.

Yes, Warhammer online's crafting system is only woefully irrelevant, not broken! Not to mention the absence of any real economy. Let's do a side by side comparison.

AoC had a broken Crafting System - Warhammer Online only have a meaningless one: BUT IT WORKS.

AoC has itemization issues - Warhammer has itemization issues

AoC slows to grind halfway into the game - Warhammer slows to grind halfway into the game

AoC Tempest of Set Fetish - Warhammer has a Bright Wizard Fetish

AoC had broken keeps - Warhammer has broken keeps

And so on, it seems pretty damn close to me, at any rate.

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This isn't very true at all! The only way this really reasonably works is if you assume everyone only pays for 1 MMORPG at a time, but that isn't true at all (I know people who are paying for six right now). Quite a few people are paying for both WoW and WAR, one for the PvE the other for the PvP. Obviously some people only pay for 1 and will go back to WoW, but they had unreasonable expectations anyways. They have a sizeable after 1st month subscriber base (750k, average MMO numbers that WoW etc all had on month 1), and I don't see that changing too drastically for the worse with WotLK as much as a lot of people predict.

The nutjobs who actually have the endurance to play two MMO's at the same time are the minority; I assure you. Lastly, WoW had those numbers back when there was no viable competition. Stop citing that an example. Warhammer Online is competing with WoW today, not WoW from four years ago. Big guilds are emptying out, Once High populated realms are now only high level circle jerks. This is a stable player base to you? I hope you don't honestly by that crap the developers spin for the masses.

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It's a good game already in its genre, yeah it has pretty big content problems and stability issues, but that is common in this genre because of their design and utter massiveness. A game like Everquest or World of Warcraft are easily well over 50+ times more massive than Oblivion or Morrowind in their entirety, but have the same initial development time nearly. It sounds like you have unreasonable expectations honestly!

Yes, I'm sorry. I guess it was unreasonable for me to have working sieges, a combat system that didn't play like WoW's half retarded third cousin, Melee gear that doesn't have int on it, PQs that aren't grindy, a working region control system, crafting that isn't garbage, and a contribution system that doesn't reward anti social behavior in a game that's supposed to be about "realm pride". It was wrong of me to expect a released game to be finished.

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But they're gonna try to fix the problems, add more content, fix the stability, make PvP better, and fix the server issues, and that's all they can do. They have their install base, and it's only an uphill battle for them as Mythic is not a dumb company who is going to turn all tyrannical on the forums or break their game even further.

They have no forums to turn tyrannical on; and frankly - with the decisions they made thus far: I fail to see any reason for confidence.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on October 29, 2008, 08:58:21 pm
Pretty much what a few people have been saying, but most likely I am not going to resubscribe after the free month. Most likely I will wait till winter and in the mean time play Fallout 3 or what not. I can't stand the fact that my brand new computer keeps crashing. I payed money so that wouldn't happen anymore!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: tmaximus89 on April 09, 2009, 04:58:46 am
I like this game.
__________________
thomas maximus

I still think Warhammer is way better then WoW but the numbers do not seem to show it.  I wonder if it is because Warhammer does not seem to be advertised as much as Warcraft.

Warhammer Gold  (http://mydickisthelargestdickongamingworld.com)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on April 10, 2009, 12:17:19 am
How much an hour dude? Also to answer your sig it's because it's a way worse game
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: WarV on April 10, 2009, 12:48:47 am
This guy looks like a bot!

Also to randomly answer my statement I made in October, I did try warhammer again and it still made my computer crash so I said fuck that shit.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on April 10, 2009, 12:54:45 am
This guy looks like a bot!

Also to randomly answer my statement I made in October, I did try warhammer again and it still made my computer crash so I said fuck that shit.

Little has improved, trust me. They recently tried a return to the game program, sending out 10 free days to those who have had an account inactive for awhile. The only positive changes are superficial at best. I don't foresee this game lasting a lot longer.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 10, 2009, 02:11:04 am
that's sad. it must be really hard being an MMO developer. you sit there and craft this thing for years just to watch it EXPLODE and then fuckin tank in like six months.

this is true for all vid gams but still
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 10, 2009, 02:13:23 am
i mean its not like they want to make BAD GAME you know they tried and they tried hard
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on April 10, 2009, 01:19:17 pm
shoulda tried harder
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: dragonx on April 10, 2009, 03:29:45 pm
one time i was developing an morpg
believe me its more tough than you could ever think beaseley
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Massy2k6 on April 10, 2009, 07:33:50 pm
How is this game running? I tried playing it for about a month when it first came out but me and alot of others had a hard time even getting into the game... have they fixed this issue yet cause I remember a ton of people leaving because of it, including me!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on April 10, 2009, 10:16:07 pm
Would have also helped if they learned from the mistakes they made while they were actively working on their last game. A lot of the... E-Taunting comes from the fact that they made the same mistakes they made several years ago, all whilst saying "WE LERNED".
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on April 11, 2009, 11:00:51 am
I tried it briefly recently, the servers were stable. They've made a number of good improvements to some areas, leveling can be accomplished more smoothly without just grinding scenarios, they've improved the response time of actions in combat, you can get some nice gear just from participating in Open RVR too. The next patch is adding a Keep upgrade system, so guilds that claim Keeps can upgrade it in different ways like stronger guards, better defensive weapons etc. Attackers can also make upgrades and they are overhauling siege weapons to actually make them useful. The problems I have with WAR now arethe population. they had to merge like 40 servers into just 15, and there are still zones that are like completely empty. People only seem to bother with ORVR in Chaos/Empire pairings, and I liked the Greenskin/Dwarf pairing more. I'm also just plain tired of the game tbh, I found it more boring to explore than other MMORPGs, and I still find the pairings/tier system claustrophobic in general.

idk why Nightblade thinks the game is going to go BELLYUP, it still has a decent subscriber base probably somewhere around the 50-100k mark, and it is bankrolled by EA. UO is still around and SOE has kept Planetside, Vanguard, and Star Wars Galaxies afloat and they probably don`t have Warhammer`s numbers all combined. It`s a failure in that they sold like a million copies and retained a tenth of those customers are subscibers, but this is quickly becoming the norm. Happened with AOC too.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on April 11, 2009, 05:06:11 pm
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idk why Nightblade thinks the game is going to go BELLYUP, it still has a decent subscriber base probably somewhere around the 50-100k mark, and it is bankrolled by EA. UO is still around and SOE has kept Planetside, Vanguard, and Star Wars Galaxies afloat and they probably don`t have Warhammer`s numbers all combined. It`s a failure in that they sold like a million copies and retained a tenth of those customers are subscibers, but this is quickly becoming the norm. Happened with AOC too.

http://www.playtr.com/index.html

Seriously though, the actions are more responsive? How? I noticed little to no difference on my marauder during the free getback promo. Infact, there's even cast lag for any class that uses a cast bar. Hey, want to know how it was "fixed" a little while ago?

http://vnboards.ign.com/outpost/b22180/110506210/p1/?14

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Here we use the new Mythic seconds, fool the user that a second is longer than a real second (averaging in latency)

The game's more boring to explore because it's ridiculously linear. No matter how you slice it, the game is still a straight line to fighting for keeps. Wouldnt be so bad if keep fighting wasnt so awful... Well, at least melee character! 2 second lag for all abilities, getting destroyed by any type of meager defense (Even when charging in with a group and playing cautiously).

But enough about that, let's talk about the big CITY RAIDs, which can be described as two war bands camping opposite rooms playing footsies with a boss until the timer runs out! Not that it matters, because you need to complete the pre-requisite gear grind ladder in order to even take a hit or DAMAGE said boss because of the "Ward" system that outright prohibits people who havent raided from being of any use during city raids... However, if this video is any indication; they arent missing much!

... The guy took down the king raid video. Oh well, it was nothing but 10 minutes of kiting a boss anyway.

As far as AOC is concerned, I wouldnt even mention that in the same sentence as Warhammer at this point. The game has made massive meaningful improvements under it's new director.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on April 11, 2009, 11:11:12 pm
That Mythic seconds thing is pretty ridiculous. I didn't know. I was playing though, the day before and the day after they applied the 1.1 patch which addressed ability lag and, while I guess it wasn't perfect, the difference was still vastly noticeable and a huge improvement. Perhaps these changes have come after that still?At any rate, I'll concur that if that topic is accurate, it seems like a very stupid idea.

And by the way, Asheron's Call 2 is another MMORPG that went belly up. I don't know about Tabula Rasa's numbers, but AC2 was canned because it couldn't even reach over 35k subscribers even after the release of a major expansion pack, something that traditionally sucks in old and new players alike! Warhammer isn't doing great, and I imagine it's disappointing people at EA, but I just don't see them canning it any time soon.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Sarevok on April 12, 2009, 11:39:29 pm
idk why Nightblade thinks the game is going to go BELLYUP, it still has a decent subscriber base probably somewhere around the 50-100k mark, and it is bankrolled by EA. UO is still around and SOE has kept Planetside, Vanguard, and Star Wars Galaxies afloat and they probably don`t have Warhammer`s numbers all combined.

Despite it's monolithic monopoly of a large proportion of the universe, EA is actually fucking terrible. being bankrolled by EA is not exactly a good thing right now (http://www.gamesindustry.biz/articles/ea-to-close-12-facilities-following-USD641m-loss) as their constant strategy of "that is selling LETS BUY IT OUT" doesn't seem to be paying off. And having a 'decent' subscriber base will never be enough for Warhammer to make money. EA 'claims' it has 300,000 subscribers but it's definitely much lower than that, and dropping all the time (considering they keep claiming people are 'coming back from that game and renewing subscriptions, why aren't they adding back the cut servers?) Coupled with EA's staggering recent losses this game is going to bomb long before it can get the fixes and expansions it needs to save it. Having a dev team of over 400 people is just ridiculous. Downsizing -may- help Mythic, but it's likely too little too late. It's definitely making a month-by-month profit now, but ultimately it's a loss.

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It`s a failure in that they sold like a million copies and retained a tenth of those customers are subscibers, but this is quickly becoming the norm. Happened with AOC too.
Yeah, and AoC didn't do anything good for funcom's bank balance either. 'The norm' doesn't = success. In fact the norm for the majority of mmos is that they cause the company to bomb and crash.

I kinda agree with Nightblade here. There really isn't any reason whatsoever to play Warhammer now - I could list a ton of reasons why but it all adds up to the game is just a boring generic fantasy grind.

In regards to Tabula Rasa's numbers, it's one of the biggest reasons why NCSoft went bankrupt. That should give you an idea of the numbers.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 12, 2009, 11:43:07 pm
when do you guys think wow will die cuz that thing is still fuckin kickin
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Sarevok on April 12, 2009, 11:45:17 pm
Not anytime soon. It'll likely be because of a Blizzard blunder at some point causing a situation similar to SWG, rather than a lack of interest or overwhelming competition.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: big ass skelly on April 12, 2009, 11:52:47 pm
I'm pretty sure the population is still growing so no time soon
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 12, 2009, 11:54:54 pm
wow is forever ~ the Lich King
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: `~congresman Ron paul~~ on April 13, 2009, 01:30:51 am
ironic post
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on April 13, 2009, 02:41:13 am
WoW will start losing population fast eventually...

...when Blizzard releases it's new MMO.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: `~congresman Ron paul~~ on April 13, 2009, 02:48:24 am
i don't know if i actually like blizzard's games, honestly. lots of people are into starcraft and diablo II and WoW but those games really don't appeal to me because i feel like there's no actual depth, just a lot of grinding and number crunching and metagaming. diablo II is just clicking and looking at stats, WoW is basically the same except 3D and with a slightly expanded social aspect), and starcraft is very mechanical and seems to rely entirely on knowing numerical/statistically-based counters to each unit. i've never seen any AMAZING INNOVATIVE STRATEGY with starcraft; it just narrows itself down to KNOWING WHAT UNITS HAVE WHICH STATS and clicking really fast.

this is why games like TF2 or Age of Conan or World in Conflict seem to appeal to me a lot more i think, because it's so much less about metagaming or WHO CAN CLICK FASTER and more about immersion. my girlfriend used to play WoW a lot and said it was because she could basically TURN OFF while playing it, which i guess is fine, but it's not the type of game i enjoy! i like playing games that require my attention and try to make me feel like i am actually in the situation presented rather than clicking around a program trying to prove i'm better at metagaming than the other guy.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: `~congresman Ron paul~~ on April 13, 2009, 02:55:38 am
any game people PLAY WITH A SPREADSHEET kind of turns me off to it
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on April 13, 2009, 02:59:38 am
Any game can be played with a spreadsheet; it's just more helpful for some games than other. You could make a spreadsheet for Super Mario Bros. for calculuating the best speed running jump pixels and shit if you wanted to.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 13, 2009, 03:35:58 am
also it's like...

what do you expect dude it's vidya games in the end it's a limited amount of code and there will always be x>y
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 13, 2009, 05:08:52 am
nah thats not necessarily true and is kind of an absurd oversimplification of the medium/coding in general


also i used a spreadsheet with wow for a time.  it's really boring but by the time you do it youre so into NUMBER CRUNCHING//MIN MAXING that its actually kind of fun in the way a nerd finds exceedingly nerdy things fun.  it's like d&d or something.  it's immersive but not in the way youre talking about and i think very few games can offer immersion like that.  i don't think tf2 and aoc are on that list, either.  i dont find VALVE FPS to be much more genuinely immersive than wow pvp was when it comes to involving you in some believable world
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on April 13, 2009, 05:18:37 am
An online RPG about War and Politics with a good combat and doesn't revolve around collecting items / grinding, and doesnt start by having you kill twelve boars would make a killing at this point. There are a lot of ridiculous conventions MMORPGs can really do without at this point in time, unfortunately; developers seem content by repackaging (or trying to) World of Warcraft over and over again. (Example : Aion)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 13, 2009, 06:01:58 am
at this point i'm not sure how many people even want that, to be honest.  most wow people i know like grinding/endlessly hunting for items.  nobody seemed to notice it was a really shallow and repetitive system to base a game you play 10 hours a day on
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on April 13, 2009, 01:43:53 pm
Well maybe the problem is that everything in MMOs are called grinding these days. Grinding used to mean killing single mobs in one area until you reached level x or found item y. These days people tend to call anything you do more than once in a MMO a grind. Sure you do lots of quests in games like WoW but is it really grinding? You have a purpose and you have a reward, and you're not locked onto one single mob type in one single area of the game. We could every single FPS ever a grind because all you do is shoot stuff all the time.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Rowain on April 13, 2009, 02:14:45 pm
Yeah but there's a huge difference - you may just shoot stuff in FPS games (and this also gets stale btw) but you experience a much more dynamic or interesting story, or at least some neat gimmicks like realistic physics or tense gunplay. In MMORPGs, story is reduced to quest log text 99% of the time (with a few "cutscenes" for special bosses or quests) and combat often just comes down to tapping 1-2-3 on your keyboard. I feel a lot more engaged killing Nazis in CALL OF DUTY than I do killing boars in WoW. People say grind a lot because that's what you're doing - grinding mobs for exp, grinding mobs for a quest, grinding mobs for ITEMS for a quest, grinding mobs for reputation. If quests were more diverse or interesting, it'd be different. But nearly all of them boil down to some dwarf asking you to collect bear eyes for some arbitrary purpose. Unfortunately, they will never be more interesting or diverse - outside of a few exceptions - because of the sheer number needed to pad a game. That said, I still prefer it to the old Everquest alternative, where grinding meant exactly what you said - killing X number of mobs to level. At least with questing there is SOME semblance of story and progression outside of simply hitting another level. But to me, it's still part of a grind, the leveling grind, and something I just end up doing over, and over, and over.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on April 13, 2009, 03:13:45 pm
The thing is, at least in WoW's case, is that when it came out, it was hailed as the MMORPG that completely removed the need of grinding but a few years forward and people are calling it the prime example of grinding. I guess the word has just evolved into a bigger meaning than what it originally was.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on April 13, 2009, 03:54:28 pm
at this point i'm not sure how many people even want that, to be honest.  most wow people i know like grinding/endlessly hunting for items.  nobody seemed to notice it was a really shallow and repetitive system to base a game you play 10 hours a day on

I think that there is room for a good MMO that thinks outside the box at this point. Much like how WoW changed the landscape years ago. Eve Online has a steady customer base, as does (to a lesser extent) Darkfall Online (Despite it's all around TERRIBLE-NESS).


Eve Online isn't main stream because of it's awful combat system and how unfriendly it is to new players, and Darkfall isn't mainstream because it was built and maintained by a development team of phenomenal idiots who have no business making a game like this.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Sarevok on April 14, 2009, 01:48:35 am
An online RPG about War and Politics with a good combat and doesn't revolve around collecting items / grinding, and doesnt start by having you kill twelve boars would make a killing at this point.

I'd basically call that Tabula Rasa, and it bombed. (and was awesome, save for a wee lack of content)
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 14, 2009, 02:19:12 am
nah thats not necessarily true and is kind of an absurd oversimplification of the medium/coding in general

at present i bet you really couldn't prove me otherwise! imo this is a reality of present vidya development. and i'm not saying CODE or whatever system the games are built around aren't capable of these things! it's just developers do not have the time/capacity to really go for that.

it's possible... but it's just not practical at all. i didn't oversimplify, though i guess it came off as me sayin code can't be complex or flexible in the realm of a game which i didn't mean at all. i just meant to use the word within the sphere of practical use that most developers tend to employ

tired posting
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 14, 2009, 02:37:56 am
i think projects like LIFE prove you otherwise.  you're looking at organized developers employed by enormous publishers and being like heh....its all there is but you're ignoring the entirety of indie game dev which is actually pretty substantial and usually in no way motivated by the same factors that drive commercial game development.  why is it not practical?  do you really know enough about various coding languages to say what is and is not practical in regards to all video games, and not just mmos?
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 14, 2009, 02:55:36 am
i think projects like LIFE prove you otherwise.  you're looking at organized developers employed by enormous publishers and being like heh....its all there is but you're ignoring the entirety of indie game dev which is actually pretty substantial and usually in no way motivated by the same factors that drive commercial game development.  why is it not practical?  do you really know enough about various coding languages to say what is and is not practical in regards to all video games, and not just mmos?

no!!

but what are we trying to prove here anyway?? i said it's vidya games and they're limited, you said i'm being too narrow when i talk about code and what is possible with it, i said i just meant in the practical sense most developers would use. now you say this. there is no GOAL we have defined to then prove doable or undoable. i assume we're talking about some very high level of depth and immersion within a game, but i can't be sure.

if we are (i think we are) please feel free to point out games that go past what i said is practical. and i didn't ignore indie development where did you get this?? i'm not really HIP to the indie gaming scene but i'd be fairly comfortable saying that any games that go after what we're talking about just kinda PUSH THE LIMITS more then anything and do something that is yes unique and interesting but is in other extents limited.

what i'm getting from your post is that there is this other plateau of games out there that goes beyond standard conceptions of what kind of mechanics can be in a game that is entirely practical in production?? why have i not heard of this.

i'm really tired and this is probably super incoherent but basically you should post examples (what is project LIFE?? see dude i dont know gaems you're right) that prove me wrong!! because that would end it really quickly now wouldn't it

shitpost
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 14, 2009, 03:07:11 am
because what youre saying applies much more to commercial development than it does to indie development; the goals and methods of both are often radically different.  you're talking about practicality but these terms mean entirely different things.  in terms of fiscal responsibility and other bullshit then yeah a lot of concepts are kind of impractical but once you approach a project from the perspective of someone, you know, not trying to make gross amounts of money off of it then the term practical shifts in meaning and relevance.

also not life, love.  i meant love.  projects like love show that games can offer ideas and depth and variety and spontaneity/unpredictability/open-endedness by using relatively unused mechanics (a new approach to player-generated content, a focus on interaction and not GEAR).  these ideas exist and are possible and not really impractical, they just don't get carried out most of the time because there's really no need.  this isn't the only game i've seen that eschews conventional mechanics in favor of other ideas and concepts that would offer a different/perhaps more convincing and immersive experience while still maintaining the possibility of legitimate completion but it's the only one i have bookmarked so welp
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 14, 2009, 03:10:50 am
there is also the part where something isnt necessarily impractical simply because it's not being done.  you say this kind of thing is impractical but you haven't offered any explanation as to why, exactly, this is the case or how you have come to this conclusion with no knowledge of coding.  the fact that you just don't see it is in no way an indication that something isn't practical, especially when you just said you even don't pay attention.  in this situation you're really the one who needs to be providing proof or substantiation of some kind.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: NightBlade on April 14, 2009, 03:16:18 am
I'd basically call that Tabula Rasa, and it bombed. (and was awesome, save for a wee lack of content)

Instead of killing boars you killed... SPACE BOARS or something. Aside from the shooting gimmick (IE: Aim not really mattering, and so fourth) it was really just a garden variety Sci Fi MMORPG. The only war that took place was with the interchangeable alien menace played by the NPCs. IMO: Factions should be player run, not defined by the dev team.
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 14, 2009, 03:36:14 am
there is also the part where something isnt necessarily impractical simply because it's not being done.  you say this kind of thing is impractical but you haven't offered any explanation as to why, exactly, this is the case or how you have come to this conclusion with no knowledge of coding.  the fact that you just don't see it is in no way an indication that something isn't practical, especially when you just said you even don't pay attention.  in this situation you're really the one who needs to be providing proof or substantiation of some kind.

this is very true and i almost put it in my post.

i think we're just on two ends of the stick here. you put a lot of weight on new, awesome things that can be done and are being done whereas i am putting a lot of emphasis on the natural limitations of time, resource, and knowledge. i think they are both two valid perspectives, it just depends which angle you want to approach the question of WHAT IUS POSSIBLE? at.

also this is totally relative to the level of realism we're talking about here, which between you and I could differ a lot. this is a big problem!
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 14, 2009, 04:23:47 am
dont write checks your ass cant cash beas

idk why youre trying to be so placating but if these things that you seem to think i am interested in can be done and are being done then i don't see where the issues of time, resources, and knowledge even come into play.  if these games are successfully being made then none of these things are relevant.  the reason i linked love was because the resources the game demanded from the developer were actually not that excessive.  the time and resources required to make something like an mmo are usually ridiculous, but he managed to find a way to get around some of these things with INNOVATIVE CODING IDEAS or whatever you want to call them.  my point is that the constraints you're talking about only apply to traditional coding and i've seen a lot of examples of people heh......workin smarter and not harder and finding clever and easy ways to do stuff that would ordinarily be considered unrealistic and difficult.

also i dont know what that last line means
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Beasley on April 14, 2009, 04:49:49 am
actually you didn't link love and googling love does not bring me what im lookin for

could you do that

and what i mean with that last line:

basically we're discussing the limits of GAME MECHANICS/CODE, you know all that good stuff, and to what limit it can applied in a practical way, right? i say theyre just games, what do you expect? you posit that "workin smarter" etc. allows us to move past these limits im talking about. essentially that i am being ignorant and close minded. what are these limits though and what does it mean to move past them? what standards are each of us setting, respectively? because i think i am talking about a whole other plane of realism and representation of the real world here.

DO YOU SEE NOW WHAT I MEAN?? my argument's cornerstone is unreachable standards that i can just extrapolate until the cows come home
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: headphonics on April 14, 2009, 05:46:16 am
why would you care about complete realism, though?  i am not talking about realism so much as immersion and impact.  i do not need to a game to be HYPERREALISTIC if it is something that has brought me in and made an impact on me.  this all stemmed from mmos and uh, the problem with mmos has nothing to do with realism.  it's the excessive grinding and the lack of any real immersion in the games.  also how the world is not actually very interactive or ALIVE which i guess relates to realism but i think thats more an issue of it not being believable than it not being realistic.  but yeah mmos aren't going to be fixed with the developers sitting down and being like "how can we make this more realistic........" man.  like they would do better to wonder how they can make people give a shit about the world and the people around them and WHATS GOING ON and not just what they can outfit their barbies with.  so yeah i'm not even talking about realism here at all really.  it is more about resonance than anything

also sorry i thought i linked it.  http://www.quelsolaar.com/love/index.html
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: esp on May 04, 2009, 02:32:55 pm
i finally quit wow. in fact i quit all mmos. no more mmos for me. its rl grinding from here on out
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Verne on May 04, 2009, 03:09:30 pm
thats nice, esp
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Eltee on May 04, 2009, 07:32:53 pm
i finally quit wow. in fact i quit all mmos. no more mmos for me. its rl grinding from here on out


high-five mr.esp

i will never say "hi, im esp" ever again



you deserve a break
Title: War is coming - The Warhammer Online: Age of Reckoning Thread
Post by: Sarevok on May 04, 2009, 10:10:28 pm
i will never say "hi, im esp" ever again

good, because im esp