Gaming World Forums
General Category => Entertainment and Media => Topic started by: Bizzle on September 11, 2008, 05:02:21 am
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I'm sure we've all been there. No, let me rephrase that. I'm sure we've all done it.
At some point during our sleepless hours of controller-tapping we've come across points in games that have us gritting our teeth because we REFUSE to look up strategy guides or online FAQs. That's when we pull out the gamer's instinct and our senses and intelligence get a sudden boost(some by Mountain Dew, some by cocaine) until we play our way out of that ridiculous situation that has you wondering at the end, "What the hell were they thinking when they made this game?!"
But it had you so frustrated or your mind in such a bind that your gamer instinct forces you to never forget it.
So what strategies or problems that you've encountered in a game(s) that have been etched in your membrane??
1) I, for one, will never forget that at on Super Mario World 2: Yoshi's Island at the Potted Ghost's Castle the key to the next section of the castle is hidden in a spikeball in the far right corner of the same room that has the locked door. Thank you Nintendo, I will never get the hour back I spent looking for that damn key.
2) How about WizPig from Diddy Kong Racing?? Yeah, he pissed me off enough to beam my controller at the N64. So thanks to that experience I will always remember to use the super boost(the that gives you green fire) because thats literally the only way to beat him.
But enough of my traumas, what are yours??
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Battle Toads.
The whole damn game.
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Battle Toads.
The whole damn game.
PRETTY MUCH THIS. Anyone who says the Speed Bike part has evidently never gotten past it. Really the only way to beat it is to memorize it.
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A majority of the bosses in Lost Planet.
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I'm sure I've had times like those, but I really can't remember any.
Perhaps 3-4-5 years ago when I began playing Devil May Cry, I guess.
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PRETTY MUCH THIS. Anyone who says the Speed Bike part has evidently never gotten past it. Really the only way to beat it is to memorize it.
I remember that we managed to beat the speed bike part but always with about one life left so all we saw of the following level was... very little. Damn that game's first level was so fun. Too bad they botched it up like that...
I have some vague memories of Bionic Commando and also Snake Rattle 'n Roll. But I can't remember the exact areas I never got past.
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Hoshigami.... FUCKING HOSHIGAMI!
Worst strategy RPG I have ever played. It's been several years since I played it, and I made an effort to erase all memories I had of that game (breaking the CD up and then burning it to a crisp is proof of this), so I will let this guy explain the horrid game instead: http://www.gamefaqs.com/console/psx/review/R34261.html
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I will never forget that one of the skeletons in La Mulana is, in fact, not a skeleton, but a pedestal you need to put a weight on.
Or that there is an invisible ladder in that one room.
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Psycho Mantis. no why do i have to put the controller there who designed this
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I think trying to beat the author time on some trackmania tracks gave me a minor stroke. Now I look permanently surprised.
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hahaha, online trackmania does that to me.
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The Subway Locker combo in Resident Evil: Outbreak File 2. Who the hell invented that stupid ass puzzle.
The first 2 Turok games level designs, WHAT AM I SUPPOSED TO DO!!! And a few I'M LOST SOMEBODY HELP ME!!! And lets not forget Turok 2's Alien Insect Base objective of destroying the generator, I had no clue how your supposed to destroy the generator because of a sheild your supposed to get past.
Hybrid Heaven's giant killer robot on a bridge, and the two giant monsters in a big open space that you have to kill but they are so powerful they knock you around like a ragdoll.
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Battle Toads.
The whole damn game.
This. Everything past the first level.
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I will never forget that one of the skeletons in La Mulana is, in fact, not a skeleton, but a pedestal you need to put a weight on.
Or that there is an invisible ladder in that one room.
or hell temple
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Shinobi Ps2....
And on that note, 90% of missions in GTA Vice City Stories. You know what? FUCK gta. Most fucking pathetic missions ever (pappy dont cry) and if I meet the developers, I'll do a driveby on THEM.
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Too many parts of Illusion of Gaia, simply because the game is a mind-fuck action/puzzler/rpg game to begin with.
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Friggin' Silent Hill. I will always remember the piano and zodiac puzzles, until the day I die.
And Contra. All of them.
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Oh oh oh! Megaman 1, Elec Man if you don't have cutman's weapon.
His attack is instant, has a huge hitbox and kills you in 3 hits! And he takes like 20 hits to kill and is really fast! What the FUCK?
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Oh oh oh! Megaman 1, Elec Man if you don't have cutman's weapon.
His attack is instant, has a huge hitbox and kills you in 3 hits! And he takes like 20 hits to kill and is really fast! What the FUCK?
You know, this happened to me when I was just casually playing through the series and it was one of the few places where I really had to abuse save states because he can 3-shot you and sometimes you think you are above the attack when you are standing on the platform but guess again you are not BOOM 1/3 of hp gone.
But it wasn't as gay as the HYPNO DISC RACE level in battletoads like holy shit, I had to savestate through the entire game after level 3 and there's like 20 levels. The hypno disc race level is iirc the second to last level in the game and you can't beat it even WITH savestates. There's no time to even use them and even if you would you would lose that 0.01 seconds in reactiontime which is the marginal for error in that stage.
Had to use FCEU speedrun to get me past that level (watched it until he was through the level then stopped the speedrun and picked up where the speedrun left off).
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I will never forget shy gypsy slyly spryly tryst by my crypt from The 7th Guest (I guess that's a spoiler because it's the solution to a puzzle).
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Ah man I remember that.
The 7th Guest and The 11th Hour ruled.
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I have the collectors edition of The 7th Guest (in a huge box shaped like a book that came with a PAL VHS that I don't have the means to play (but the video was on youtube so whatever)) and this version (http://cgi.ebay.com/PC-Horror-Game-4-CD-Set-THE-11th-HOUR-Sequal-7th-GUEST_W0QQitemZ380056021929QQcmdZViewItem) of The 11th Hour. Unfortunately I still haven't gotten The 11th Hour to play on my XP machine, even with a patch I found. I plan on trying again soon though, maybe I can make it work. It let me play up to the 1st puzzle and then crashed. But I really want to play it because any game where a woman gets raped by a house is awesome in my book.
Some of the puzzles are so easy and some of them are DISGUSTINGLY HARD. Most of the word-based ones aren't bad though. I also will never forget There is no possible way and The sky is ruddy, your fate is bloody. I don't know why, but those phrases always stuck in my mind.
The novel of The 7th Guest wasn't bad but it was way too short. You can read it in a day pretty easily.
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Pretty much every puzzle in Grim Fandango is mind-boggling and nonsensical, a lot of them don't even make sense and the only real way to progress is to consult a faq, unless you want to spend about a week doing what could have taken a few minutes. I can't say I used any gamer instincts with this game because it was so fucking stupid that I only wanted to continue playing for the plot (which was a letdown, anyway).
The one part that made me cringe was this particular puzzle, this is the solution:
You’re back in Rubacava. Go across the hub to Velasco. Talk to him and when he leaves pick up the bottle. Go across to the Blue Casket and go into the kitchen. Use the bottle on the keg full of gelatine. Leave the Blue Casket and go back to the Bone Wagon. Carry on down to Toto’s tattoo parlour. Take the liquid Nitrogen and return to the others. Give the bottle of gelatine to Glottis. When he comes back he will feel really sick. Say something to him and he will throw up. Use the liquid Nitrogen on the vomit to freeze it. Go across the frozen vomit to disarm the Bone Wagon.
It sounds simple enough from the solution, but it doesn't cover all of the other possibilities. It was the last thing I would have guessed when I got stuck at that part, too.
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Strategies that never die?
Uh... back-back-forward? AYZEBAMANAAAAAAAEEE!
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There was one part in God of War where you have to climb these spinning pillars that have spikes on them. I spent hours trying to get past that fucking part, and I'll never play the game again just because of that one part.
Psychonauts had a lot of really hard parts, interspersed with really easy game play. I was mostly pissed that once I beat the game, I couldn't continue playing to get all the challenges.
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The Seymour Flux fight in FFX. And the fact that you were forced to watch the cutscene before it.
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VAMP in mgs 4, it wasn't really hard but first playthrough i almost ran out of ammo trying to figure it out
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There was one part in God of War where you have to climb these spinning pillars that have spikes on them. I spent hours trying to get past that fucking part, and I'll never play the game again just because of that one part.
Same thing happened with my friend, but I did it in one go. (It was my favorite part of the game *_*)
The Seymour Flux fight in FFX. And the fact that you were forced to watch the cutscene before it.
Reflect is your best friend :) (or a beefed up Bahamut who Overkilled him with 45000+ damage)
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Startropics was pretty annoying because there was that one part where the password is in the instruction booklet and I got it used from a game store w/o the booklet
MGS did that too with MERYL... but at least that game was released in a time with internet if you found it without the case
Edit: I think somehow I remembered the password though
Edit: The last few levels in Double Dragon II were pretty fucking annoying and I bet they're only really possible with savestates. Seriously, whose idea was it to have platforming sections with those kind of controls and instead of just losing a bar of life every time you fall you lose a whole life like it's Super Mario Brothers
Also last level of Ninja Gaiden where you have to restart the whole level if you die against the last boss dude
Edit: Man why did I spend my whole childhood getting frustrated as hell. That's what I was saying about kids being able to emulate any game they want these days, at least if a game frustrates them it's not one of the three games in their collection
Edit: Well actually at the height of our game collection I remember we had like 50 of them. How much would that have costed circa 1992
Edit: I just remembered I got River City Ransom for free though, off some friend of my brother's - so maybe it wasn't that bad since we would trade games we got tired of
Man I can't remember the last time I BORROWED a game (and never gave/got it back)
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It sucks when games require you have the manual. Although at least nowadays there are whole sites dedicated to manual scans.
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btw that reminds me there's like pdfs of every book, can you just find scans of old Nintendo Powers for nostalgia's sake
I remember the early Earthbound previews were way different than the way it ended up/gave a different impression
I just remembered how they had a shot of Ness posing for a picture and doing the V for victory sign or whatever that's supposed to be and I thought he was eating a banana instead and I was like cool they have animations for you eating everything (btw why do Japanese do that V thing anyway is that to do with WWII - shouldn't they be making an L in that case)
Edit: Oh right that's the peace sign too but I thought it'd have to do with WWII
Edit: Wtf http://www.icons.org.uk/theicons/collection/the-v-sign/a-harvey-smith-to-you/the-asian-v-sign-in-progress I guess even Japanese people don't know how that happened
Edit: http://thejapaneseeye.blogspot.com/2007/01/japanese-photo-v.html if anybody cares
Edit: If I made a game nowadays there would be an animation for every food item you can eat - but I wouldn't have any other special animations or anything and everybody would be like really weirded out why did he put so much detail into that one part
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I don't know about finding scans but sometimes at flea markets and things you can find old magazines, I've found a few gaming magazines that way. I also have a bunch of old gamepros my brother used to get in the early 90's, I read some SUPER early previews of the N64 and they basically thought it was going to be the GOD OF ALL SYSTEMS MOST REALISTIC GAMING EVER.
The coolest thing was a Street Fighter II Turbo ad that had E. Honda and I think Sagat fighting and Sagat has a word bubble saying something like "Heh that was too easy, do you know where I could find a REAL challenge???" or something like that and in E. Honda's word bubble it was your address that is printed on the front of the magazine stamped in it. That was an awesome idea for an ad.
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Lufia 2, Gades....ARGHDSKGJSDJGSLDGSLKhg.
I wasted 9 hours trying to beat that bastard (on cartridge, no savestates) only to get a (albeit fantastic) sword that becomes UTTERLY REDUNDANT in 30 minutes time. ;ekthoqwhgetowhqroghwqkjghrwkrghkwlrjhglkwqjg
That's probably the most traumatic for me, but basically any situation where you are 'supposed to die' (especially in pc/emulated games). I have a habit of instantly hitting reload when I die, so I tend to get stuck forever at these fights.
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The Seymour Flux fight in FFX. And the fact that you were forced to watch the cutscene before it.
i think this was the point where my game fucked up or i stopped playing and took it back to the rental store the next day.
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I don't know about finding scans but sometimes at flea markets and things you can find old magazines, I've found a few gaming magazines that way. I also have a bunch of old gamepros my brother used to get in the early 90's, I read some SUPER early previews of the N64 and they basically thought it was going to be the GOD OF ALL SYSTEMS MOST REALISTIC GAMING EVER.
funny thing is that early N64 tech videos look indistinguishable from severely outdated early 90's techno videos like this http://www.youtube.com/watch?v=QPEcjQXIHX0
but Autechre might've been doing random repetitive textures on things to look trippy N64 was doing it to be REALISTIC
Speaking of game magazines I remember I was so shocking when they gave Super Mario 64 a perfect 10 like HOW CAN THEY DO THAT OMG
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I agree with the Illusion of Gaia one. I got stuck in that game so much @_@ But I just.. just had to beat it...
Also, I can beat the Speed Bike level in Battletoads really easily.. except like the last part where the stone blocks come whizzing REALLY FAST
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I got stuck once in Illusion of Gaia, and near the end I had a flash:
Man that game sucked balls
I gotta admit I got out of my jam with help, otherwise I'd probably never made it out.
:fogetshrug:
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I got stuck once in Illusion of Gaia, and near the end I had a flash:
Man that game sucked balls
man I thought it was a general consensus that the game was good - thank you for saying otherwise
I think Illusion of Gaia was like the most hyped game circa 1995, I even had a T-shirt with the game logo on it
imo even SOULBLAZER was better than IoG
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I still have no beaten the first boss in Rule of Rose. It's this wierd crippled guy you're supposed to kill, who has a pool cue or something, and the faqs I found all told me to hide behind a chalk board (glitch). What the hell is there no legit way to beat it?
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It's like in every MG game, they want you to think it's a glitch but it was done on purpose.
Also, that torture scene in Metal Gear Sold with that damned button mashing.
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for me its FFT. At the 1v1 vs wiegraf, I realized that he outleveled my ramza by more than 10 levels with ridiculous lightning stab and absolutely impossible to beat. The worst part is that my last savegame is right before that battle! oh god... Take me one year to realize that the only way to beat him is by equip an axe and hope to get a super-critical attack. But most battles in that game is at hardcore level so well...
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I hated the battle in the flying cargo jet halfway through code veronica. It was the hardest part, and I had to do it without dying to get that A ranking, which resulted in me starting over quite a bit before I got it right. Also, the invisible boss in RE4 you fight in the small corridor, hated that one as well, but I think I eventually found a trick to it.
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I hated the battle in the flying cargo jet halfway through code veronica. It was the hardest part, and I had to do it without dying to get that A ranking, which resulted in me starting over quite a bit before I got it right. Also, the invisible boss in RE4 you fight in the small corridor, hated that one as well, but I think I eventually found a trick to it.
If it's the boss I'm thinking, it's the one you can either fight or not fight, and if you do fight it, you can use like the air canisters to freeze it
amirite
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I hated the battle in the flying cargo jet halfway through code veronica. It was the hardest part, and I had to do it without dying to get that A ranking, which resulted in me starting over quite a bit before I got it right. Also, the invisible boss in RE4 you fight in the small corridor, hated that one as well, but I think I eventually found a trick to it.[/quote]
If it's the boss I'm thinking, it's the one you can either fight or not fight, and if you do fight it, you can use like the air canisters to freeze it
amirite
Yup. also, if it wasn't for the strategy guide I would've NEVER beat the sliding puzzle with Ashley.
Another thing on the topic of IoG, I liked it, but I did get stuck for 5 years(I tried for like 4 days straight, and came back to it several YEARS later) in that damned "vine" dungeon. It looked way too same-y to not get lost, unless you do it in one run.
One last thing: RE2, when I first played it in 2002 (first time I played it), I got stuck at the damned gator. I didn't find out about the air tank until I looked it up online.