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General Category => Entertainment and Media => Topic started by: XxNemesis29xX on September 22, 2008, 08:24:19 pm

Title: [XBOX 360] Infinite Undiscovery!
Post by: XxNemesis29xX on September 22, 2008, 08:24:19 pm
(https://legacy.gamingw.net/etc/xbox360media.ign.com/xbox360/image/article/733/733659/tgs-2006-infinite-undiscovery-first-look-20060920005439949_640w.jpeg)


Another jRPG with no thread yet, time to make one! So who has played Infinite Undiscovery? I was really looking forward to it, and was sad to see that it overall didn't get rave reviews that I thought it would. So hopefully Star Ocean 4 and FFXIII will take the bill instead. But regardless, I just finished ToV (clocked in at 54 hours just for the main quest, quite impressive) and wanted to pick this up!

(https://legacy.gamingw.net/etc/xbox360media.ign.com/xbox360/image/article/880/880442/infinite-undiscovery-screens-20080610035631350_640w.jpeg)


I played about 3 hours of it so far, and it's def. not bad. I like it a lot, it's very different from any RPG I played before, primarly because of the battle system. It's like Kingdom Hearts but without... Donal Duck, definitly a plus. I always wanted to play an RPG with this battle system but one that wasn't cartoony, or didn't suck (Mana series?).

(https://legacy.gamingw.net/etc/xbox360media.ign.com/xbox360/image/article/880/880442/infinite-undiscovery-screens-20080610035644255_640w.jpeg)


Can't say too much since it's just been 3 hours, but the battle system lags like anything. I dunno, it's weird. It's like, they intentionally put a brief pause before the sword slash? Cause it happens even when I'm fighting just one monster. I don't know, it's not too big of a deal for me, but still kinda sucks. The graphics are great though, def. next gen. material. The music is also really good so far, especially the battle theme, it rocks. There is however really bad lip-synching and a strange lack of voiced dialogue so far.

(https://legacy.gamingw.net/etc/xbox360media.ign.com/xbox360/image/article/821/821960/infinite-undiscovery-20070921023635413_640w.jpeg)


I have this weird thing were if I BEAT a game (defeat final boss) and watch the ending, I wanna' stop playing the game immediately. I don't know why. To unlock the awesome secret dungeon, Seraphic Gate, you need to beat the final boss, and load the clear data... and I wanna play the dungeon though! So what I'm gonna do, is after I beat the boss, I'll turn the TV off, and come back 30 min. or so later, and save and load the clear data. Haha, that way, I can go through Seraphic Gate, and then go beat the final boss again, and actually see the ending!  :woop:​  :woop:

(http://img262.imageshack.us/img262/1766/93566120070912screen004ps1.jpg)

Well, that's basically my consensus of the game so far, what are your thoughts?
Title: [XBOX 360] Infinite Undiscovery!
Post by: Artis Leon Ivey Jr on September 22, 2008, 10:43:33 pm
this game makes me fucking furious from the title alone which is a feat I have never encountered before.
Title: [XBOX 360] Infinite Undiscovery!
Post by: unusualgamer on September 22, 2008, 10:46:33 pm
This game was so bad that I couldn't even finish it. I bought it the day it came out with high hopes that the 360 would finally have a good jRPG, but no, I am disappointed YET AGAIN.

In short, I took the game back to Gamestop.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Artis Leon Ivey Jr on September 22, 2008, 10:50:30 pm
nemesis you really seem to champion the most unoriginal and boring games on the 360, whats the deal with that.

I mean seriously what does NEVER PLAYED A GAME LIKE THIS (EXCEPT KINGDOM HEARTS WHICH ITS LIKE) do for anyone.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Rowain on September 22, 2008, 10:58:13 pm
I was interested in this when I first heard about it, because it was touting ideas that jRPGs NEVER tout, primarily a sandboxy, dynamic approach to gameplay, where you'd actually have multiple paths out of a situation and branching storylines, as well as INTERESTING MINIGAMES that fit into the story instead of RANDOM DICE TOSSING minigames. I haven't played it yet though, so I'm not sure.

idk what the fuck INFINITE UNDISCOVERY means though.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Neophyte on September 22, 2008, 11:09:21 pm
The only good thing I've heard about the game is the storyline. I don't like games that throw 20 characters at you, and expect you to use them all. I watched a few clips on youtube of the gameplay, and it looks like FF12 sort of.

I was waiting for the reviews to see if I was wrong about how decent the game was going to be, but I was right. A 20 hour game definitely isn't getting a buy from me, so at the most I'll probably rent it. Does this game have anything really going for it though? How does it compare to games like FF, Suikoden, etc? Apparently the game is EXTREMELY linear, and you can't do much of anything in terms of sidequests. Not to mention the character design is...ridiculous.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Vellfire on September 22, 2008, 11:16:21 pm
Part of me wants to buy this because I can't even think of the most recent RPG I've played...I seriously haven't played ANY new RPGs (I am buying Rhapsody DS this week but that does not count since it is a port, especially since it's a port of pretty much the first RPG I really played).

At the same time I know this is shit.  But I just feel the need to try out the LATEST AND GREATEST (???) IN RPG TECHNOLOGY.  I won't be buying this though.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Christophomicus on September 23, 2008, 02:26:34 am
I'm with Nemesis, this is definitely a pretty entertaining romp. It's not perfect, far from it, and it doesn't even compare to Lost Odyssey or Eternal Sonata at the best of times, but it trumps all over Blue Dragon (no big achievement, now that I think about). It's got flaws, yeah, but it's very playable and I'm having a roaring time from the last couple of hours with it.

I'm thinking it's gonna be very unmemorable though. Like sorta just another generic RPG (which to be fair applies to most jRPGs today), much like I expect Last Remnant to be.

edit: it has really good music, now that I think about it!
Title: [XBOX 360] Infinite Undiscovery!
Post by: HL on September 23, 2008, 02:44:02 am
WHAT THE FUCK DOES THE TITLE MEAN

DOES ANYYONE KNOW

DOES THE GAME EVER TELL YOU

this is all i need to know
Title: [XBOX 360] Infinite Undiscovery!
Post by: Rajew on September 23, 2008, 02:47:56 am
they never discover anything....forever....


alternatively... they keep reverse discovering things(forgetting about them) ....forever
Title: [XBOX 360] Infinite Undiscovery!
Post by: Marcus on September 23, 2008, 02:58:51 am
the first achievement you can get is called "barrel of lulz."

everyone on 4chan had a field day.
Title: [XBOX 360] Infinite Undiscovery!
Post by: headphonics on September 23, 2008, 04:51:07 am
undiscover univers
Title: [XBOX 360] Infinite Undiscovery!
Post by: headphonics on September 23, 2008, 04:53:29 am
also lol at anyone expecting star ocean 4 not to be tremendously bad
Title: [XBOX 360] Infinite Undiscovery!
Post by: reko on September 23, 2008, 06:05:37 am
also lol at anyone expecting star ocean 4 not to be tremendously bad
yea because every star ocean ever sux ballz @_@
Title: [XBOX 360] Infinite Undiscovery!
Post by: headphonics on September 23, 2008, 07:57:07 am
every star ocean ever does suck balls actually and it's gotten progressively worse with each iteration.  it's not a very good series and so3 is just really bad game.  there's nothing about this game or series that would make it reasonable to expect it to be good or even NOT AS BAD as the previous one.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Tau on September 23, 2008, 08:52:03 am
If they somehow make it so bad it equals the absolute piece of shit they call Til the End of Time then Square Enix has officially fucked over Tri-Ace. Star Ocean First Departure looks alright.. Besides the bullshit Anime added. Tri-Cresendo deserve more credit for Eternal Sonata.

I was sorta interested in this til I heard about the insane frame rate issues and other shit.
Title: [XBOX 360] Infinite Undiscovery!
Post by: XxNemesis29xX on September 23, 2008, 09:09:29 am
Okay, I guess a few things tend to bother people a lot more than me...  or maybe I'm more easily entertained and have relatively low standards (the next-gen games still impress me a lot! I'm still used to ps2 stuff), but for me, when I play games, I like:

-fast action and great battle system
-engaging storyline
-fun dungeons
-nice fitting music

The game so far has got all that.

Quote
nemesis you really seem to champion the most unoriginal and boring games on the 360, whats the deal with that.
This game isn't unoriginal. It's got a battle system hardly employed in the console rpg field (FFXII and KH are the only two I can cite), and the dungeons are really interactive... in the first 3 hours I had:

-An ogre chase me so I had to dodge around and run like hell while fighting enemies
-Carry a character as I traverse through a field while a dragon tries to breathe fire down my neck
-Lure enemies to a certain area to accomplish a certain task
-Go past an area unable to fight, leading supporting characters to battle for me
-Traverse through a dark forest, lit by only areas with torches

I know some of them are nothing fancy, but the game does provide a lot more area-interaction and situational-aspects that any other rpg I played (ToV was basically running through dungeons battling and nothing else really, not many puzzles at all either)

I do have a bad habit of not playing OTHER types of games, like Halo or Gears of War to cite a few. I really should branch out!
Title: [XBOX 360] Infinite Undiscovery!
Post by: Eltee on September 23, 2008, 09:54:59 am
i wish i could infinitely undiscover you, Nemesis.
Title: [XBOX 360] Infinite Undiscovery!
Post by: reko on September 23, 2008, 11:45:44 am
every star ocean ever does suck balls actually and it's gotten progressively worse with each iteration.  it's not a very good series and so3 is just really bad game.  there's nothing about this game or series that would make it reasonable to expect it to be good or even NOT AS BAD as the previous one.
what! star ocean 2 was one of the best rpgs on psx. :( good ol' days..

granted, star ocean 3 was pretty bad (with pretty damn good battle system though..), but if they can come up with a good story and characters there's definitely a chance that it'll turn out pretty great!
Title: [XBOX 360] Infinite Undiscovery!
Post by: Vellfire on September 23, 2008, 12:30:39 pm
if they can come up with a good story and characters

oh well
Title: [XBOX 360] Infinite Undiscovery!
Post by: Artis Leon Ivey Jr on September 23, 2008, 03:14:36 pm
the first achievement you can get is called "barrel of lulz."

fuck this game. if you buy it KNOWING THIS IS IN IT, I kind of want you to die.
Title: [XBOX 360] Infinite Undiscovery!
Post by: headphonics on September 23, 2008, 07:10:21 pm
why does everyone talk about so3's battle system like it was good?  HAMMER X AND O (AND ALSO THE AI BLOWS AND YOU CAN ONLY CARRY SIX BERRIES FOR SOME REASON) never struck me as good.  it seems like any rpg with an action-based battle system just gets praise for some reason, whether the combat is good or not.  i think we already talked about why i thought so3 had an awful battle system though!
Title: [XBOX 360] Infinite Undiscovery!
Post by: Feldschlacht IV on September 23, 2008, 07:39:53 pm
I didn't like SO3 too much but I had a lot of fun with SO2.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Supra Mairo on September 23, 2008, 07:51:53 pm
You know, I look at these screens and all I can think is

"Haven't I seen all this shit before a million times for the past 5 years??"
Title: [XBOX 360] Infinite Undiscovery!
Post by: HL on September 23, 2008, 07:53:25 pm
all i remember about SO3 is once Fayt got that one side kick move (forgot name, horribly generic. probably is Side Kick.) you would just map it to O and hit O ad infinitum.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Rowain on September 23, 2008, 08:10:55 pm
Yeah uh not terribly thrilled with this. Props I guess that they adopted a more seamless, fluid approach to everything, with no battle transitions and stealth being somewhat possible, but there is a lot that turns me off. The voice acting isn't great, and even worse is that there are quite a few "cinematic" moments without voice acting at all. Imagine watching an action packed scene with predetermined camera angles, with subtitles playing at the bottom of the screen that don't designate who is actually talking. Yeah you can sort of figure out given the context of the situation and what is being said but it's sloppy and lazy. if the camera is pointing at the door or a monster and someone in my party is talking, couldn't you at least put "PARTYMEMBERNAME:" before the dialogue if you're too lazy to add voice? Also when there is voice, the lips aren't synced to it at all, and there are long pauses between lines that makes the entire scene feel jarring and unnatural. Maybe I am expecting too much, but after 20 years of jRPGs, haven't we reached a point where you add effective sound design and realistic dialogue to the game? It's like watching those godawful Xenosaga cinemas. The animations can be bad too, every character seems too eager to jostle and jitter around when all they are doing is talking. The art direction turns me off too, with an unseemly blend of realism and anime that just comes across as unnatural. I mean, at least Tales of Vesperia KNEW it was trying to be an anime and went for the cell shady/spriteish look. On the flipside, Final Fantasy knows it's trying to be more realistic. The graphics here look OK in stills but less impressive in motion. I'm also getting tired of the LINEAR FOREST PATH that is in every jRPG ever. When is someone going to blow the trees down and let us actually explore the forest instead of forcing us down a 5 meter wide trail with impenetrable bushes on either side?

I guess I hoped for a somewhat traditional RPG (ie LEVELS and MAGICKS and EPIC WAR STORYLINE) but with some real nextgen design choices and a more open world approach. Ultimately Infinite Undiscovery just seems to fall into the same jRPG pitfalls and trappings, with the usual glossy new battle system attached for good measure. If you're expecting a jRPG, you'll probably be happy.

disclaimer: i've barely even played half an hour
Title: [XBOX 360] Infinite Undiscovery!
Post by: Supra Mairo on September 23, 2008, 08:21:16 pm
Were you really expecting realistic dialogue from a jRPG?
Title: [XBOX 360] Infinite Undiscovery!
Post by: Sludgelord on September 23, 2008, 08:22:53 pm
ahahah you actually bought it rowain
Title: [XBOX 360] Infinite Undiscovery!
Post by: Rowain on September 23, 2008, 08:43:35 pm
Rented buddy. I rented for once.

Though buying it would be a fair assumption, I've bought stuff on a whim quite a bit in the past.

Title: [XBOX 360] Infinite Undiscovery!
Post by: Eltee on September 23, 2008, 10:51:02 pm
(with pretty damn good battle system though..)

what


how can you even say that



mash buttons, MAKE SURE RUNNING OUT OF MP DOESN'T KILL YOU (i still find that concept incredibly lame)

oh yeah and bother with the fucking INCREDIBLY DUMB AND GLITCHY AI

that goes for both allies and enemies

grumble grumble
Title: [XBOX 360] Infinite Undiscovery!
Post by: EvilDemonCreature on September 24, 2008, 02:31:44 am
I like how you can tell wether or not any game is a JRPG by looking at the name alone.

I like even better how this game stands out from that mold by epitomizing everything that makes JRPG names so discernable all within one title. Hell, if you actually look for meaning in that title, it almost works as a metaphor for the process of coming up with names for JRPG series.
Title: [XBOX 360] Infinite Undiscovery!
Post by: headphonics on September 24, 2008, 02:51:00 am
Yeah uh not terribly thrilled with this. Props I guess that they adopted a more seamless, fluid approach to everything, with no battle transitions and stealth being somewhat possible, but there is a lot that turns me off. The voice acting isn't great, and even worse is that there are quite a few "cinematic" moments without voice acting at all. Imagine watching an action packed scene with predetermined camera angles, with subtitles playing at the bottom of the screen that don't designate who is actually talking. Yeah you can sort of figure out given the context of the situation and what is being said but it's sloppy and lazy. if the camera is pointing at the door or a monster and someone in my party is talking, couldn't you at least put "PARTYMEMBERNAME:" before the dialogue if you're too lazy to add voice? Also when there is voice, the lips aren't synced to it at all, and there are long pauses between lines that makes the entire scene feel jarring and unnatural. Maybe I am expecting too much, but after 20 years of jRPGs, haven't we reached a point where you add effective sound design and realistic dialogue to the game? It's like watching those godawful Xenosaga cinemas. The animations can be bad too, every character seems too eager to jostle and jitter around when all they are doing is talking. The art direction turns me off too, with an unseemly blend of realism and anime that just comes across as unnatural. I mean, at least Tales of Vesperia KNEW it was trying to be an anime and went for the cell shady/spriteish look. On the flipside, Final Fantasy knows it's trying to be more realistic. The graphics here look OK in stills but less impressive in motion. I'm also getting tired of the LINEAR FOREST PATH that is in every jRPG ever. When is someone going to blow the trees down and let us actually explore the forest instead of forcing us down a 5 meter wide trail with impenetrable bushes on either side?

I guess I hoped for a somewhat traditional RPG (ie LEVELS and MAGICKS and EPIC WAR STORYLINE) but with some real nextgen design choices and a more open world approach. Ultimately Infinite Undiscovery just seems to fall into the same jRPG pitfalls and trappings, with the usual glossy new battle system attached for good measure. If you're expecting a jRPG, you'll probably be happy.

disclaimer: i've barely even played half an hour
so how many rowains out of five does it get???
Title: [XBOX 360] Infinite Undiscovery!
Post by: Boulvae on September 24, 2008, 03:04:10 am
I do declare this "zetta" awesome!

But you would've had me fooled JRPG game if this was the title: Ultimate Undiscovery: The Unreckoning!!!
Title: [XBOX 360] Infinite Undiscovery!
Post by: Dale Gobbler on September 24, 2008, 03:13:57 am
If this came out for PC I would buy it. Bojangles, button mashers aren't that bad. Diablo series is pretty much a button masher (single button mouse masher) and Devil May Cry series and God of War series. Of course they have better stories, but the gameplay is still fun.
Title: [XBOX 360] Infinite Undiscovery!
Post by: HL on September 24, 2008, 03:16:44 am
its pretty impossible to play Devil May Cry through button mashing if you are playing it on a difficulty actually worth playing, tho.

this game is really bad and rowain's post obviously just confirms that. terrible.
Title: [XBOX 360] Infinite Undiscovery!
Post by: Eltee on September 24, 2008, 09:55:40 am
Diablo is a button masher in the same way an MMORPG would be, but I guess that's not saying much so whatever..

and God of War bores me.


But like DN says, if you try button mashing in DMC (except maybe DMC2) you're going down pretty fast
Title: [XBOX 360] Infinite Undiscovery!
Post by: tuxedo marx on September 24, 2008, 02:59:54 pm
EDIT: oh shit I didn't even realise it's tri-Ace, no wonder it sucks.