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General Category => Entertainment and Media => Topic started by: CociCookie on October 10, 2008, 06:35:40 am

Title: Dead Space
Post by: CociCookie on October 10, 2008, 06:35:40 am
Anyone else looking forward to this? It's basically a Survival Horror/Action set on a space station, with you as the only survivor plus a hellish amount of aliens. The game itself looks like doom 3, but a lot more fun, as you also have Zero G areas and other gimmicks, aswell as some of the most entertaining deaths ever. Anyone feel like having themselves turned into many pieces by a big old fan?

It seems that the extent of weaponry extends to you and your weedy little weapon, along with nades and maybe some other guns.

The site is at http://deadspace.ea.com/Default.aspx , check it out if you wish/ haven't already.
Title: Dead Space
Post by: jamie on October 10, 2008, 09:26:39 am
coincidentally i was looking at this game last night. i don't really know what to make of it but it looks like the kind of stuff i like and not too dumb, either. it might still be, but i watched an interview with the main producer guy and the things he was talking about made it seem like they were going for a little more than guns, aliens, BOO! so yeah i will keep an eye on this and maybe get it at some point.
Title: Dead Space
Post by: thejackyl on October 10, 2008, 03:10:21 pm
I've also heard that in order to kill the aliens, you have to dismember EVERYTHING.  And your weapon upgrades (or gets different ammo or something)

One of the games I want for PC along with Left 4 Dead and Fallout 3
Title: Dead Space
Post by: `~congresman Ron paul~~ on October 10, 2008, 04:54:57 pm
Yeah, I think I'm going to get this for 360 on release. It seems pretty interesting and I probably couldn't run it on my PC if I wanted to...
Title: Dead Space
Post by: Boulvae on October 11, 2008, 05:40:49 pm
So pretty much fighting RE4 regenerators enmass is the basic concept. If you've played RE4 it's those heavy breathing guys whom don't die if you just shoot at them.
Title: Dead Space
Post by: Keith Stones on October 14, 2008, 11:14:31 pm
So pretty much fighting RE4 regenerators enmass is the basic concept. If you've played RE4 it's those heavy breathing guys whom don't die if you just shoot at them.

IIRC you had to shoot regenerators in specific places that you used the thermal scope to see in order to kill them? If that's the case then no. I think it's like every monster type has different dismemberment requirements. One type if you cut off its head it'll die and if you cut the stomach a bunch of smaller faster monsters come spilling out.

Anyway I think a sci-fi survival horror with great graphics is long overdue.
Title: Dead Space
Post by: Ragnar on October 15, 2008, 03:26:40 am
Saw a commercial on TV

thought it was Doom 3
Title: Dead Space
Post by: Vanit on October 15, 2008, 03:55:47 am
Doom 3 came to mind as I was reading the OP too. Guns, demons and space. What an original recipe.
Title: Dead Space
Post by: DS on October 15, 2008, 03:57:21 am
I have seen a few videos of this and it looks pretty cool. I probably won't get it though because I'm poor and there are other games I want more than this one anyway.
Title: Dead Space
Post by: Warped655 on October 15, 2008, 04:07:17 am
Doom 3 came to mind as I was reading the OP too. Guns, demons and space. What an original recipe.
OK... it is a FPS TPS so guns are a given, they are not Demons, and I don't know about you but space is awesome.
Title: Dead Space
Post by: Ragnar on October 15, 2008, 04:10:09 am
OK... it is a FPS so guns are a given, they are not Demons, and I don't know about you but space is awesome.

I didn't even mean a sum of its parts, I literally thought it was some expansion to Doom 3 when I saw the commercial
Title: Dead Space
Post by: `~congresman Ron paul~~ on October 15, 2008, 04:11:06 am
I have seen a few videos of this and it looks pretty cool. I probably won't get it though because I'm poor and there are other games I want more than this one anyway.

just curious what other worthwhile 360 games are coming out for a while except for this?? i mean the only things i've seen that look even vaguely interesting are Fallout at the end of this month, Far Cry 2 in like 3, and RE5 next year.
Title: Dead Space
Post by: Leric on October 15, 2008, 03:01:52 pm
just curious what other worthwhile 360 games are coming out for a while except for this?? i mean the only things i've seen that look even vaguely interesting are Fallout at the end of this month, Far Cry 2 in like 3, and RE5 next year.
Add Prototype to that list (it's coming out in April I think) and that's pretty much it IMO.
Title: Dead Space
Post by: Verne on October 15, 2008, 05:20:47 pm
If you think this is just some Doom clone or Resident Evil in space check out some videos @ http://www.gametrailers.com/game/5563.html

It really is actually very different. I've been watching the development of this game for some time and I think it has classic potential.
Title: Dead Space
Post by: Artis Leon Ivey Jr on October 15, 2008, 05:39:08 pm
all the stupid KICK A ZOMBIE BABY stuff makes me ill.

but ben fuckin templesmith did the art for the prerelease comic so now I'm torn.
Title: Dead Space
Post by: DS on October 15, 2008, 08:48:43 pm
just curious what other worthwhile 360 games are coming out for a while except for this?? i mean the only things i've seen that look even vaguely interesting are Fallout at the end of this month, Far Cry 2 in like 3, and RE5 next year.
I didn't say anything about 360, I don't even own one. I don't really know what games are coming out on it! Anyway yeah, I want LittleBigPlanet and Fallout 3 more than this one and that's two games coming out really soon and I'm really poor so I couldn't afford this even if I wanted to, probably can't afford Fallout 3 either. There are other games I want too and I have played lots of FPSes lately so I don't really feel like buying another one now anyway, as cool as Dead Space looks.
Title: Dead Space
Post by: DDay on October 15, 2008, 08:59:35 pm
DragonSlayer whats your PS3 ID: Name. Also Dead space is looking good but I will have to skip since I need to pick up valkyrie chronicles.
Title: Dead Space
Post by: The Dude on October 16, 2008, 06:25:36 am
I'm torn as well. It does look kinda fun, but at the same time... not my cup of tea. My work buddy is raving about this game almost as much as I rave about LBP. I guess I'll buy it. Probably watch a friend play it though.

Apparently there's an anime that released / releasing? soon. If memory serves right, the Bluray of it has cheat codes. But so does gamefaqs. so who cares.
Title: Dead Space
Post by: SolidHero89 on October 16, 2008, 08:01:41 am
This game looks great, I've wanted to play it since I first read about it. Its supposed to be out, but my town is incredibly lame and none of the department or game stores here have received any copies and probably won't until friday, Which isn't too much of a delay but still. Either way, definitely going to pick this up.
Title: Dead Space
Post by: Fire Mage on October 16, 2008, 08:44:00 pm
Anyone play this yet?

It came out yesterday I believe.
Title: Dead Space
Post by: jamie on October 16, 2008, 09:30:47 pm
i was in town today and had a look for it but it doesn't seem to be out in norwich anyway so i guess the release dates are different. i won't play this till christmas but everything i've seen tells me it's going to be kind of interesting and i'm looking forward to playing it (not THAT much but it'll be cool)
Title: Dead Space
Post by: jumar1987 on October 16, 2008, 10:48:06 pm
I've been looking forward to this game for a little while now because I'm a big survival horror fan. I might rent it at Blockbuster when I get a chance.

The reviews so far have suprised me though, some reviews are calling this game the new benchmark in survival horror, check it out:

http://xbox360.ign.com/articles/918/918892p1.html
http://www.gamespot.com/xbox360/action/deadspace/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review

Pretty cool!
Title: Dead Space
Post by: Boulvae on October 16, 2008, 10:55:57 pm
IIRC you had to shoot regenerators in specific places that you used the thermal scope to see in order to kill them? If that's the case then no. I think it's like every monster type has different dismemberment requirements. One type if you cut off its head it'll die and if you cut the stomach a bunch of smaller faster monsters come spilling out.

Well the ideas are different but essentially the same. You have to kill it in a specific way for Regenrators to die, you can't just blindly shoot at them and hope they die. Same thing with these guys, a comparison if you will to give an idea of what it will be like. Let me tell yah those Regenerators freaked me out.

Anyways I now have a reason to get a PS3, I believe it will be the specialist in Horror games.
Title: Dead Space
Post by: Rowain on October 17, 2008, 02:02:43 am
just curious what other worthwhile 360 games are coming out for a while except for this?? i mean the only things i've seen that look even vaguely interesting are Fallout at the end of this month, Far Cry 2 in like 3, and RE5 next year.

LEFT 4 DEAD too. And Fable 2 could be cool. Gears of War 2 I guess if you're into that, should be good for co-op at least!

But Left 4 Dead is da best I am hotly anticipating that.
Title: Dead Space
Post by: Eltee on October 17, 2008, 02:46:43 am
I haven't seen vids of this but from the screenshots it looks like a space resident evil 4. Which is nice, I guess.

Left 4 Dead seems interesting too.


TO DISPROVE ROWAIN I MUST SAY FABLE 2 LOOKS LIKE FABLE WITH BETTER GRAPHICS AND A DOG


AND FABLE WAS KINDA SUBPAR
Title: Dead Space
Post by: theHunter on October 17, 2008, 02:51:54 am
Fable 2 looks pretty cool.... and yeah I really wanna play this too but I'm in tech school and my PS3 isn't here yet... I've gone 10 weeks without games... I'm gonna go nuts.
Title: Dead Space
Post by: maladroithim on October 18, 2008, 12:45:23 am
I had this confused with Left 4 Dead so I wasn't that interested in it.  It kind of snuck up on me because I didn't know it existed?

I will definitely check this out it seems rocking!
Title: Dead Space
Post by: thejackyl on October 18, 2008, 03:45:29 am
I'm debating whether on not I should wait for the PC release (Same with Fallout 3)  I need some games for my XBOX...  right now, I only have 3.

EDIT: About the Regenerators in RE4...  You're supposed to use the thermal scope to shoot the creatures inside them. (4 or 5 points)  But you can also fill them with bullets and they will eventually die, however without special weapons... you're better off blowing off a leg and running or using the the thermal scope.

Don't ask me why, but I played the FUCK out of RE4 (15 completions at least)
I hope this isn't going to be like the last game I followed like this (Alone in the Dark - Worst Mainstream Game of this Console Generation)
Title: Dead Space
Post by: NightBlade on October 18, 2008, 03:58:42 am
What level of "horror" are we talking here? Ravenholm horror or like... Bioshock horror?
Title: Dead Space
Post by: Eltee on October 18, 2008, 04:50:11 am
Bioshock horror?




...Bioshock has horror?
Title: Dead Space
Post by: Boulvae on October 19, 2008, 03:06:07 am
Yes it has horror if you look past unlimited lives. All I can say is it might be a mix between Doom 3, and Bioshock.

*And theres two regenerators that you fight where you don't have the thermal scope yet, I blew ones legs off then it leaped at me the first time I encountered one in a small space... scared me for sure.
Title: Dead Space
Post by: Artis Leon Ivey Jr on October 19, 2008, 03:15:04 am
bioshock was about a future run by libertarians it was the most terrifying game i ever played.
Title: Dead Space
Post by: Fire Mage on October 19, 2008, 03:16:26 am
bioshock was about a future run by libertarians it was the most terrifying game i ever played.
don't let the parasite ruin rapture...or you.
Title: Dead Space
Post by: Artis Leon Ivey Jr on October 19, 2008, 03:22:14 am
also there were moments in bioshock that imho were creepy sometimes like when you saw the lady talking to a gun in a baby carriage or the shit they'd yell sometimes and those big daddies were scary in a AWWWWWW FUCK way but the scariest moment was when i heard something turned around and was staring at a ghoul face and said FACK really loud and my roommate made fun of me for saying fack but really i was just making a sound! I WOULD NEVER SAY FACK!

*shakes firemage* YOU HEAR ME! NEVER!
Title: Dead Space
Post by: Fire Mage on October 19, 2008, 03:34:20 am
also there were moments in bioshock that imho were creepy sometimes like when you saw the lady talking to a gun in a baby carriage or the shit they'd yell sometimes and those big daddies were scary in a AWWWWWW FUCK way but the scariest moment was when i heard something turned around and was staring at a ghoul face and said FACK really loud and my roommate made fun of me for saying fack but really i was just making a sound! I WOULD NEVER SAY FACK!

*shakes firemage* YOU HEAR ME! NEVER!
idk man i still really like bioshock. i know there's the argument for it being a horrible game ((which might be true but) like you said hundley/someone convinced you?) but i don't care i still like it!

there was cheap jump factors really like the b.s. moving statues etc.
Title: Dead Space
Post by: Zohaib on October 19, 2008, 07:29:14 pm
Got Dead Space for PS3 on release day. (Only the third game I've bought all year)

I'm up to chapter 5 and have thoroughly enjoyed the experience. The atmosphere is excellent and immerses you right from the start. I really like how there is no hud and everything is implemented into the game play.

The story is interesting and the gun shooting is well done. There is quite a bit of backtracking but it makes sense and I'm not complaining. (Afterall, Super Metroid is my fav game of all time)

I just really like the game so far!
Title: Dead Space
Post by: Roman on October 20, 2008, 12:25:09 am
My roommate was supposed to go home and get this for his birthday but he didn't, what an asshole.
Title: Dead Space
Post by: Rowain on October 20, 2008, 12:47:06 am
also there were moments in bioshock that imho were creepy sometimes like when you saw the lady talking to a gun in a baby carriage or the shit they'd yell sometimes and those big daddies were scary in a AWWWWWW FUCK way but the scariest moment was when i heard something turned around and was staring at a ghoul face and said FACK really loud and my roommate made fun of me for saying fack but really i was just making a sound! I WOULD NEVER SAY FACK!

*shakes firemage* YOU HEAR ME! NEVER!

Dude that scared the FUCK out of everyone I think, partly because I didn't really expect that sort of stuff from Bioshock. I remember where it is: the dentist's office early on. You go and pick up some shit from a table and turn around and BAM there's a splicer right there. Reminds me of this one moment in FEAR when you climb down a ladder and as your character spins around to climb there's that creepy little girl staring at you.
Title: Dead Space
Post by: maladroithim on October 20, 2008, 03:09:33 pm
I bought this game and I like it a lot.  My new roommate is a dick though and I can never play video games again because he always sits on the couch and enriches my experience with helpful commentary (it usually amounts to "this game is gay").  It's a shame because I wanted to play this more :(
Title: Dead Space
Post by: Fire Mage on October 20, 2008, 08:31:54 pm
Well I bought this and I like it so far! It's a pretty creepy game and wastes no time throwing you into stuff.

It's pretty close quarters combat from what I've experienced so far, so if you don't act fast then it's pretty much "I'm fucked" so yeah. Also, the enemies move fast and are pretty smart. I shot ones legs off and it crawled after me with it's weird long claw arm things. Furthermore, the dismember things makes it harder because it's actually pretty challenging to shoot when they move so fast, and not all of the enemies will have their legs blown off so you aim for the arms & head really.

Here I thought that the cutter they talked about and the dismembering was a melee weapon thing, but the cutter is a plasma gun so go figure. It's still challenging like I said.


Likewise, this game is creepy as fuck. I've jumped twice. It's mostly because it establishes a great atmosphere. Sure, it's the desolate spaceship with shit, but for some reason this game does it better. The graphics are pretty (as far as you can say "pretty"), but the audio is where this game really shines. All the reviews say it's pretty much perfect audio and I agree. You hear everything, from the very tiny noises of monsters crawling in vents, to the big explosions. It creates the atmosphere so well I'm actually afraid to keep moving on in the game.

There was one part where I saw a shadow done the hall, and I rounded the corner. Here was a monster on the ground, but it really did look dead. I take a stop forward and it jumps on me, and I go FUCK really loud. Maybe it's just me, but the atmosphere seems a lot better even though some of the tricks (i.e. the fake dead monster) are old school.


To add to the atmosphere and immersion, there's no HUD. The only menu is when you pause the game (continue - options - quit). Everything else is projected in front of you, from video messages, to your inventory, to the map. It's all projected in a hologram in front of you, meaning you're in danger of being attacked when you scroll through your inventory. As far as health, you look at the blue tubing on your character's RIG (their space suit) spine, it decreases with damage. And to see ammo, you raise your gun and look at the ammo on the back of the gun.

It's just an overall really good idea so far. I'm not far in but the way they've done things is rather cool, so I'm hoping everything keeps ramping up and getting better.

I'm in love with it so far.


:EDIT:
Also I just found a medical person. She gave me something then died. I stomped on her and her leg broke off. Holy shit. So did everything else. I wasn't expecting that!

:EDIT 2 WHAT THE FUCK:
I just got attacked by babies. I'm in a lab and there's baby fetuses in this green shit...and a fucking deformed baby with like tentacles just attacked meaaaaaaaaaaaaaagggggghhhhh
Title: Dead Space
Post by: Ash on October 20, 2008, 09:18:57 pm
This game is pretty great. Doubly so because I read the comic beforehand which gave more backstory. I seriously enjoy the fact that short of literally pausing the game, you aren't safe. One time I was at a bench upgrading my gear and I was thinking to myself "Well at least I could rush back in in a bind and open up the interface to pause the creatures" and then a fucking monster pulled me out of the interface and started beating the shit out of me. Also I've been sliced up a couple times while I was trying to shop.

The zero-g sequences are neat at first, but it's a little annoying to fight in there. And I'm just plain too scared to explore when I'm in a vacuum.
Title: Dead Space
Post by: maladroithim on October 20, 2008, 09:32:10 pm
I seriously enjoy the fact that short of literally pausing the game, you aren't safe. One time I was at a bench upgrading my gear and I was thinking to myself "Well at least I could rush back in in a bind and open up the interface to pause the creatures" and then a fucking monster pulled me out of the interface and started beating the shit out of me. Also I've been sliced up a couple times while I was trying to shop.

Yes this happened to me once.  Except, I had no health left and hadn't saved for a long time.  I walked into a room and was like yeeeeeeesssss save point and then I was ambushed and killed.

Then my roommate laughed at me and was like "hahah what a gay game".

Seriously the television is mine and I am considering saying screw him and moving the television to my bedroom locking the door so I can play video games with impunity.  It makes me SO MAD especially because he like doesn't have anything better to do than make fun of video games.

EDIT: I just realized that saying "Fucking him and moving it into the bedroom and locking the door" is pretty gay!
Title: Dead Space
Post by: Boulvae on October 20, 2008, 10:04:52 pm
I feel sorry for people who play games with people who ruin a nightmarish experience. I'd instead creep up on someone playing this game if it's dark, wait for it... then i'd GRAB EM' and see what happens. I actually did that once for Bioshock at that scene that was mentioned, I knew when it'd happen too now i'm not allowed near when horror games are being played at my cousin's.

I think what really makes this game so effective is that your not safe, even if your in your inventory and stuff (excluding the options and quit menus). The PC Doom 3 also had this. Your not "safe" when working with computers, and other electronic interfaces. I'm not sure about your hand held but I can hear movement and stuff in the background happening for sure in the PC version of Doom 3 plus I was too scared to use it when I thought enemies were close by.

I want this game so bad now...
Title: Dead Space
Post by: Artis Leon Ivey Jr on October 20, 2008, 10:14:48 pm
its not a spoiler, all the prerelease stuff mentions ZOMBIE BABIES. it's in this topic a few times, I posted it!

also him why don't you tell him to be quiet? christ you people make me wonder sometimes.
Title: Dead Space
Post by: Fire Mage on October 20, 2008, 11:45:03 pm
its not a spoiler, all the prerelease stuff mentions ZOMBIE BABIES. it's in this topic a few times, I posted it!

also him why don't you tell him to be quiet? christ you people make me wonder sometimes.
well i'm just dumb. i even read the whole topic the other day i just didn't remember. plus out of all the stuff i saw about the game i guess i never realized anything said babies etc.

but yeah i know i sound like i'm jerking the game off but idk it's pretty fun so far like i've already said!

i did get scared already but the zombie babies are way less disturbing now.
Title: Dead Space
Post by: UPRC on October 21, 2008, 10:20:03 pm
Well, I bought this today. I got as far as having to put the two claws in for the tram before I said "okay, fuck this."

I CAN'T PLAY THIS GAME AT NIGHT I NEED SUNSHINE.

Go on, call me a pussy. I can handle it.
Title: Dead Space
Post by: The Dude on October 22, 2008, 01:12:06 am
I'd call you a pussy, but I'm with you.


and I'd get a warn.
Title: Dead Space
Post by: Barack Obama on October 27, 2008, 03:04:02 am
Well, I bought this today. I got as far as having to put the two claws in for the tram before I said "okay, fuck this."

I CAN'T PLAY THIS GAME AT NIGHT I NEED SUNSHINE.

Go on, call me a pussy. I can handle it.
lol you're scared of a video game

Dead Space is a good video game

play it and u will love this game
Title: Dead Space
Post by: Ax_Dude on October 27, 2008, 07:13:14 am
I enjoyed this Game very much,
The Action was fastpaced and exciting.
The game looked pretty, The storyline was decent, Not the best but decent.
ATMOSPHERE OH YEAH!
It Didn't really bring anything new to the table, it combined afew gameplay aspects which was pretty cool. The slowmo and Grav-gun effect.

I Just wish the Npcs did alittle extra, you know to make it feel like you weren't the ONLY guy doing stuff.
Pending Fallout3 this may be my vote for best game 2008
Title: Dead Space
Post by: DoctorEars on October 27, 2008, 07:43:18 am
This game looks fucking insane and if I had a console I would probably get it. Too bad my PC is far too shit to play this game. Looks cool though, I love games that scared the crap out of me. It's exhilirating.
Title: Dead Space
Post by: Eltee on October 27, 2008, 09:46:13 am
Speaking of the PC version...


...has anyone here tried it? I keep hearing it's an horrendous port, and I want to know if it's really that bad on PC because I really want to play this :(
Title: Dead Space
Post by: Warped655 on October 27, 2008, 09:59:36 am
Speaking of the PC version...


...has anyone here tried it? I keep hearing it's an horrendous port, and I want to know if it's really that bad on PC because I really want to play this :(

Well, I haven't play the game on either but I've read that the controls are really bad and awkward and some other random internet goer said that the lighting is much brighter in the PC version making it less scary. so yeah if you have the opportunity I'd say get it for the console... I'd get for my 360 but I lack money... and I really shouldn't be playing a lot of video games cause I got a lot of work to do... then again, I probably shouldn't be spending time on forums either... :P
Title: Dead Space
Post by: HL on October 27, 2008, 10:03:33 am
Speaking of the PC version...


...has anyone here tried it? I keep hearing it's an horrendous port, and I want to know if it's really that bad on PC because I really want to play this :(

It's good (it isn't a port at all, they make the games on the PC, the console versions are the ports, so to speak.). It's the exact same as on consoles except for 1 or 2 minor glitches they didn't resolve on launch for PCs (you might have your camera freak out if you have a joypad (especially a USB console one) and a mouse plugged in at the same time, and VSynch is locked at 30FPS instead of 60FPS for some strange reason). Really those are the only 2 problems with it, otherwise it works like a charm.

Warning: It has SecuROM however and limited activations.
Title: Dead Space
Post by: Eltee on October 27, 2008, 10:20:28 am
good to hear

but man i wish you'd stop saying this

"(it isn't a port at all, they make the games on the PC, the console versions are the ports, so to speak.)"

every game ever is made on a pc

but it can be MADE to work on consoles and all

and console ports would be if they'd just sloppily take the code and just ADAPT IT so it runs on a pc and not just a console

dang

ie: they make them on a pc, but not necessarily for a pc
Title: Dead Space
Post by: HL on October 27, 2008, 10:31:43 am
yes but this game was released on pc so they made it for a pc and tweaked it for consoles.

its really just like 2 bugs that they'll fix in a patch soon tho. the controller thing isn't too bad (unplug joypad = profit), but the vsynch thing IS annoying if you need vsynch.
Title: Dead Space
Post by: Boulvae on October 27, 2008, 11:43:25 am
...wasn't this released for the Console first?

Anyways if it's too bright it's cause your personal settings, re-adjust em'.
Title: Dead Space
Post by: Fire Mage on October 27, 2008, 02:47:31 pm
Yeah the game definitely was made for console.

Also it came out on consoles first, then PC a week later. If it was made for PC from the get-go, it wouldn't take an extra week to release it.
Title: Dead Space
Post by: reko on October 27, 2008, 03:06:34 pm
Yeah the game definitely was made for console.

Also it came out on consoles first, then PC a week later. If it was made for PC from the get-go, it wouldn't take an extra week to release it.
Yeah I guess that means they made the port to PC in a week. Nice thinking there. :naughty:

A week means nothing. Nothing.
Title: Dead Space
Post by: HL on October 27, 2008, 03:16:10 pm
Yeah the game definitely was made for console.

Also it came out on consoles first, then PC a week later. If it was made for PC from the get-go, it wouldn't take an extra week to release it.

uh, yes it would! you do realize they have to make the game for about 213812903812903812903+ different hardware setups (consoles have 1 setup and that is it), test it on multiple setups in house on top of that just to make sure, make sure the game works right with the new drivers for all the new video cards, and QA it on all those setups just to be extra sure because PCs are stupid like that, do extra stuff for dual/quad cores if they want to to optimize performance, test it out on tons of videos cards, test various resolutions, test various DirectX/shader levels for lower end PC support, make sure the DRM is working right, etc.

Making a game for a PC takes considerably longer than making one for a console, but both are made on the PC.
Title: Dead Space
Post by: local_dunce on October 27, 2008, 03:17:54 pm
Dude nobody really cares except you. Stop fapping over whether or not it was made FOR this system or FOR that system, it was made for both of them. I came in this topic to find out whether the game was good or not and what people had to say about it. Not all this bullshit that you are having a brain aneurism over.
Title: Dead Space
Post by: HL on October 27, 2008, 03:27:26 pm
...wasn't this released for the Console first?

Anyways if it's too bright it's cause your personal settings, re-adjust em'.

To be fair I think what the person LT quoted or whatever said is completely right about the brightness, but it's because I have a very bright LCD monitor and making it darker just doesn't work too well. It's either really really really dark (unseeable really) or way too bright on my monitor, which is definitely something I'd agree the console has over the PC version unless if you have a darker CRT monitor. It isn't mood killing bright though, the stuff is still scary, but it probably loses a bit of the atmosphere. (Maybe other people with the PC ver can C/D this, it really could just be my monitor, but I doubt it.)
Title: Dead Space
Post by: Fire Mage on October 27, 2008, 03:29:08 pm
Yeah I guess that means they made the port to PC in a week. Nice thinking there. :naughty:

A week means nothing. Nothing.
its not the week itself but they could've been working on both?

bleh idk where i'm going with this we'll never know!
Title: Dead Space
Post by: reko on October 27, 2008, 04:22:35 pm
Yeah and it's not like it matters either way.
Title: Dead Space
Post by: Eltee on October 27, 2008, 10:53:55 pm
yes but this game was released on pc so they made it for a pc and tweaked it for consoles.

maybe, but the opposite COULD happen

and i am sure it has happened before

so don't fuck with me mister

also i never quoted anybody what are you yapping about screen brightness

but yeah i should buy this the filesize is pretty large

and my hdds are running out of spase

and i need to get red alert 3 soooooon
Title: Dead Space
Post by: Fire Mage on October 28, 2008, 10:27:09 pm
aaaaaaaaaaaaah who cares what it was made for

also i didn't really read all of bojangles post so if sarcastic ignore this post
Title: Dead Space
Post by: headphonics on October 28, 2008, 10:34:04 pm
Dude that scared the FUCK out of everyone I think, partly because I didn't really expect that sort of stuff from Bioshock. I remember where it is: the dentist's office early on. You go and pick up some shit from a table and turn around and BAM there's a splicer right there. Reminds me of this one moment in FEAR when you climb down a ladder and as your character spins around to climb there's that creepy little girl staring at you.
yes this also startled the shit out of me as well.  it was weird because the lights kept going on and off or whatever and he wasn't there one second and then the lights went off and came back on and he was.
Title: Dead Space
Post by: headphonics on October 29, 2008, 03:37:52 am
also i forgot to mention that this game looks really uninteresting to me (horror fps....); why are all you guys so into it?
Title: Dead Space
Post by: Boulvae on October 29, 2008, 03:49:22 am
It's fresh, plus it has Enemies that you should actually be weary of thanks to the new way of killing them. And nowheres safe (except save and options menu).
Title: Dead Space
Post by: The Penguin on October 29, 2008, 05:24:20 am
Wow, I'm playing this on hard mode right now, and I am literally freaked out most of the time.
Like, I have only been upgrading my cutter because I tried out that smg type guy but it sucked, but I am still running low on ammo at times.  I usually take my time aiming and stuff, but the guys come at you so quickly, and their arms and other ligments are really small so it is really hard to kill them.  There have been instances where I see two huge lanky arm guys coming at me, like sprinting, and I back up into a corner and I just unload my cutter and blindly fire and I'm just scared for my life.  I have not screamed out yet in fear, but there have been multiple times that I have jumped.
I am a little bit into Chapter 3 right now, and I usually play at night, and I have surround sound, plus a 54' screen, so I am probably going to get nightmares.  But really, it is one of the first games in awhile that has given me a challenge, plus it has that awesome survival horror feel that I love playing (compared to Condemned 2, which was fun to play and all, but not as scary/creepy/difficult at all like the first one).
Title: Dead Space
Post by: jamie on October 29, 2008, 10:52:15 am
also i forgot to mention that this game looks really uninteresting to me (horror fps....); why are all you guys so into it?

well initially i was just interested in it cos it's in space and i like creepy things - scary or not, i don't really care i just like creepy desolate kind of atmospheres, you know. then i watched a couple of interviews with the guys making it and the producer guy is weird cos he is like this powerhouse muscle man with a gravelly voice so i was expecting him to start talking a load of corporate buzzword bullshit but then he actually sounded at least halfway intelligent when he started speaking and it seems to me like they are going for something more than horror fps with this even if it's only adding a little bit of thought and passion to the usual mix. i'm not saying it's gonna be amazing, and i won't get it until i can get a cheaper second hand copy in a few months but i like the idea and these guys seem to actually care about how this turned out.

i mean sure some shit is stupid like hyping up zombie babies or whatever, but there's enough original ideas here to make me think they are at least trying to give it more substance and do their own thing rather than make resident evil 4 in space or whatever. plus like i said i'm into space and scary shit just cos.
Title: Dead Space
Post by: maladroithim on October 29, 2008, 03:30:58 pm
also i forgot to mention that this game looks really uninteresting to me (horror fps....); why are all you guys so into it?

Actually it's not an FPS or really a shooter at all?  It plays just like Resident Evil 4 (suspiciously so) and is definitely survival action/horror and not an action-packed shooter.  The horror bit is suspect though because the game is more about tense desperation and less about real scares.  You have to manage resources and distance from monsters and there are no firefights like a Gears of War or something.

Also the game is actually pretty bad if you don't play on hard mode because you never run out of resources.
Title: Dead Space
Post by: headphonics on October 30, 2008, 12:24:21 am
Actually it's not an FPS or really a shooter at all?  It plays just like Resident Evil 4 (suspiciously so) and is definitely survival action/horror and not an action-packed shooter.  The horror bit is suspect though because the game is more about tense desperation and less about real scares.  You have to manage resources and distance from monsters and there are no firefights like a Gears of War or something.

Also the game is actually pretty bad if you don't play on hard mode because you never run out of resources.
the funny thing is that you made this post like it contained some kind of revelation.  OOPS its not a first-person shooter... it's a third-person shooter.  also yeah re4 was every bit a shooter and just watching a trailer for this game, it is too!  anyway it just doesn't look very interesting, but having said that i thought re4 was plagued by clunky, unintuitive controls considering it was much more action-centric than its predecessors, and was generally tremendously boring/massively overrated, so i dunno!
Title: Dead Space
Post by: Barack Obama on November 01, 2008, 03:40:56 am
the funny thing is that you made this post like it contained some kind of revelation.  OOPS its not a first-person shooter... it's a third-person shooter.  also yeah re4 was every bit a shooter and just watching a trailer for this game, it is too!  anyway it just doesn't look very interesting, but having said that i thought re4 was plagued by clunky, unintuitive controls considering it was much more action-centric than its predecessors, and was generally tremendously boring/massively overrated, so i dunno!

maybe survival horror games just aren't your thing!

At its core, the game is an item-fetching mission based shooter... but just about every game can be reduced to things like that, what matters is the presentation.

The story was pretty interesting and it was really cool blowing the limbs off of freaky space zombies in 1080p.
Title: Dead Space
Post by: headphonics on November 01, 2008, 03:54:54 am
its probably more like GAMES are not my thing.  but i don't mind survival horror if it is done in idk, a less GUN-BLAZING way.  early resident evils were pretty bad games, but at least they had the general idea of survival horror situations going for them.  as in, even a single zombie would fuck you up, and so on.  you didn't feel like a real powerhouse hero or anything.  other games like silent hill and siren did this better, but siren was the only one i didn't think actually kind of sucked as a game.

anyway!!!  it is disappointing that their way to make the ultimate survival horror game was to turn it into an action game.  you're right, action games aren't my thing; they strike me as bland/repetitive and i do not like SHOOTING THINGS over and over.  it just gets old to me in about five minutes.  when i heard about re4 being baller i was thinking they would finally make a good survival horror game that actually felt desperate and oppressive, but it just turned out to be a more action-based version of the old ones with slightly better controls.  like you said, it is about presentation, and they presented it as more of a run and gun action game and less of atmospheric, desperate fight for survival.
Title: Dead Space
Post by: Barack Obama on November 02, 2008, 08:48:07 am
its probably more like GAMES are not my thing.  but i don't mind survival horror if it is done in idk, a less GUN-BLAZING way.  early resident evils were pretty bad games, but at least they had the general idea of survival horror situations going for them.  as in, even a single zombie would fuck you up, and so on.  you didn't feel like a real powerhouse hero or anything.  other games like silent hill and siren did this better, but siren was the only one i didn't think actually kind of sucked as a game.

anyway!!!  it is disappointing that their way to make the ultimate survival horror game was to turn it into an action game.  you're right, action games aren't my thing; they strike me as bland/repetitive and i do not like SHOOTING THINGS over and over.  it just gets old to me in about five minutes.  when i heard about re4 being baller i was thinking they would finally make a good survival horror game that actually felt desperate and oppressive, but it just turned out to be a more action-based version of the old ones with slightly better controls.  like you said, it is about presentation, and they presented it as more of a run and gun action game and less of atmospheric, desperate fight for survival.

well this game really was a desperate fight for survival when played on a harder difficulty because even on normal the enemies would drop 9 rounds when it only took 2 or 3 to kill them. But I get what you're saying, there really hasn't been a truly desperate and oppressive survival horror game in a long time.

Title: Dead Space
Post by: Sarevok on November 02, 2008, 01:11:16 pm
Yeah the game definitely was made for console.

Also it came out on consoles first, then PC a week later. If it was made for PC from the get-go, it wouldn't take an extra week to release it.

Just to chip in here. The actual reason why it is released on PC a week later is because EA are fucking batshit paranoid about piracy on PC, and they think that simultaneously releasing a game on both console and PC means EVERYONE will pirate it and nobody will buy the console game. Check the majority of EA (or any big publisher)'s games, and you will see this is a pretty much standard trend these days. I wish I was making this bollocks up, but it's genuinely the 'official' reason for the lateness on PC.

All this said. The PC version looks, feels and play 100% like a console game. If you DON'T need to vsync, then this is pretty much fantastic, once you get used to the pretty bad camera and controls. If you need to vsync...buy it on console. It's horrendous (I would go so far to say it's literally impossible) to play.

This is also really, really, really fucking scary. People playing it on console won't realise how fucking scary this is. You NEED to be playing this at midnight, lights off, headphones on, 2 feet from the screen. THEN you get the real fucking scares. I don't get scared easily (if ever) playing games, and sometimes I cannot play DS for more than 10 minutes and I end up screaming WHERE'S THE SAVE POINT NEED TO SAVE NEED TO SAVE OH FUCKING GOD NEED TO SAVE AND GET OUT

Title: Dead Space
Post by: DS on November 02, 2008, 01:51:25 pm
Quote
This is also really, really, really fucking scary. People playing it on console won't realise how fucking scary this is. You NEED to be playing this at midnight, lights off, headphones on, 2 feet from the screen. THEN you get the real fucking scares.
This has nothing to do with consoles??
Title: Dead Space
Post by: HL on November 02, 2008, 02:08:19 pm
This has nothing to do with consoles??

Most people do not play their console with headphones and 2 feet away from the screen is what he was getting at I think.
Title: Dead Space
Post by: DS on November 02, 2008, 02:12:12 pm
my tv is so huge that i can sit 200 feet away from it and its the same as playing it on monitor.. heh
Title: Dead Space
Post by: Sarevok on November 02, 2008, 02:15:08 pm
But it's not as immersive playing it sitting back on the sofa 2 metres away with speakers.
Title: Dead Space
Post by: Warped655 on November 02, 2008, 07:07:43 pm
Most people do not play their console with headphones and 2 feet away from the screen is what he was getting at I think.

I still haven't gotten the game... but uh yeah My PC and my 360 share the same monitor... I want to know if the controls are awkward on PC AT ALL compared to other PC games of a similar kind. This is like my main issue. the secondary issue I have is the lighting. Like I said I've read online that someone played the PC version and their friend got the 360 version and he said the the 360 version had a darker look and seems scarier because of this. He even said that he turned his brightness down and said that it didn't help... now I wish I'd remember WHERE I read this....
Title: Dead Space
Post by: Christophomicus on November 03, 2008, 11:09:05 am
I've just gotten this after my 360 got back from repairs earlier today. I've only played about half an hour or so, but it's really enjoyable so far! The 360 version is a little... jaggy compared to the PS3 and PC versions but it's the gameplay that counts. Really manages to set an atmosphere!
Title: Dead Space
Post by: maladroithim on November 03, 2008, 05:24:35 pm
the funny thing is that you made this post like it contained some kind of revelation.  OOPS its not a first-person shooter... it's a third-person shooter.

Well I just mentioned it because there actually were several posts in the thread writing the game off because some people think it is a first-person shooter.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 03, 2008, 05:33:57 pm
*goes blind from playing dead space at absurdly close range at night from eye strain*

its okay...it was worth it.

*dead space 2 comes out*

apollo...APOLLO! WHY DOTH THOU BURN MY CANDLE AT BOTH ENDS!!!!?
Title: Dead Space
Post by: Fire Mage on November 04, 2008, 04:01:53 am
I still haven't beat this game. Mostly due to the fact that I can't play it in long intervals. The game is excellent so I'm not knocking it but towards the very end of the game its repetitiveness really does wear in. I'm on Chapter 10 out of 12, and idk I've been on Chapter 10 for more than a week! Not saying I pick up the game every day though.

It's also mostly due to me and horror games not mixing. Like it depends on the game really. Silent Hill games sit well with me; Condemned did but Condemned 2 didn't; etc. This game really shows all that it has at about Chapter 7 or 8, or whatever one it is where you :EDIT: whoops apparently this was chapter 9 and i'm on 10. :(

I haven't encountered a single new enemy or new event since then that I can remember. All the new enemy ideas slowly dwindled away. Now I'm actually seeing the same enemies that I saw in the first couple chapters except they have like pitch black skin and move faster/hit harder, so that's a bad sign.

This game is still one of the best experiences I've had, and as a horror game, it scares the hell out of me so who knows! But a horror game does mix with me when it dwindles down and starts to rewash enemies and all that. They could've added something more. But who knows, maybe I'll run into something this Chapter...?
Title: Dead Space
Post by: local_dunce on November 05, 2008, 06:12:58 pm
Hey so the controls on this game are fucking horrible, like to the point that I would not play this with a mouse ever, they are slow, sluggish, the mouse has a delay for some stupid reason and fucking with the sensitivity controls are pretty awkward. I'ts not a case of rebinding or re-handling it's just that GENERALLY the controls are pretty fucking awaful and the only way I could get any amount of GOOD CONTROL was to plug in my xbox controller at which point it was STILL sluggish and awful, harder to aim but at least I could walk around without running into everything and struggling to see where I am going due to LUMBERING ISAAC TAKING UP ALL THE SCREEN.

Does anyone else have issue with the controls and what did you do to fix it?
Title: Dead Space
Post by: Fire Mage on November 05, 2008, 08:37:13 pm
Hey so the controls on this game are fucking horrible, like to the point that I would not play this with a mouse ever, they are slow, sluggish, the mouse has a delay for some stupid reason and fucking with the sensitivity controls are pretty awkward. I'ts not a case of rebinding or re-handling it's just that GENERALLY the controls are pretty fucking awaful and the only way I could get any amount of GOOD CONTROL was to plug in my xbox controller at which point it was STILL sluggish and awful, harder to aim but at least I could walk around without running into everything and struggling to see where I am going due to LUMBERING ISAAC TAKING UP ALL THE SCREEN.

Does anyone else have issue with the controls and what did you do to fix it?
maybe it's just me but on the console i'm used to the controls. i guess it's probably more screwy on the computer i guess. i agree though the controls aren't the best but i got used to it.
Title: Dead Space
Post by: Ax_Dude on November 06, 2008, 10:20:48 am
I played it in 1080p with surround sound. SHIT WAS AWESOME.
Played Fallout 3. This still gets my Rank for best game 2008
I do Gripe about the whole Shop aspect of it. And the ammo pickups from corpses. And although i wish it was more survival horror than an Action game, I like it for what it is, Its pretty Rad.

If they put more effort into giving Issac an Evasive measure, As in you could weld doors closed, and lure the creatures to other areas and box them into compartments instead of just killing everything. Something like that. Or make a charge that you put on the hull and Depressurize the Room, sucking everything out. Then you seal it back up with sealant.

Title: Dead Space
Post by: Christophomicus on November 06, 2008, 01:36:54 pm
I am thoroughly enjoying playing soccer with a zombie's head.

I'm only up to Chapter 3 but I'm having a lot of fun with the game! I'm doing a Plasma Cutter run next for the achievement because the other weapons aren't even that good so far anyway.
Title: Dead Space
Post by: Christophomicus on November 11, 2008, 03:59:43 pm
Holy fuck that was awesome. I sat down and finished the last ~6 chapters in a single sitting but needless to say that ending was incredible. I also saw the little predictable bit at the end, what with but I still jumped about six fucking metres into the air.

I was thinking the game was getting a little repetitive around chapter... 8-9, but it really picks itself up in the last two chapters. Incredible.
Title: Dead Space
Post by: Fire Mage on November 11, 2008, 06:34:51 pm
Holy fuck that was awesome. I sat down and finished the last ~6 chapters in a single sitting but needless to say that ending was incredible. I also saw the little predictable bit at the end, what with but I still jumped about six fucking metres into the air.

I was thinking the game was getting a little repetitive around chapter... 8-9, but it really picks itself up in the last two chapters. Incredible.
Yeah that's what I was getting at. Around Chapter 8, 9, 10, it felt really repetitive to me so my playing slowed down. Afterwards I finished the last two chapters in one sitting.

Overall it's a good game! Worth the money I'd say, if you like this type of game. As far as replayability, who knows, but I'm doing another run on Impossible difficulty to get my ass handed to me.
Title: Dead Space
Post by: jamie on November 11, 2008, 06:41:40 pm
i think i'm going to buy this instead of fallout 3 at christmas. i think anyway.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 12, 2008, 06:10:37 pm
I'm having a much better time with this game than I thought. the plot is such a fucking writeoff, and every single scare is OH FUCK IT CAME OUT OF NOWHERE so far, but it's a good time. the lack of a hud is astonishing good game design V. IMMERSIVE or whatever term you dorks throw around. yeah I'm impressed so far and I'm only on chapter 2.
Title: Dead Space
Post by: FrostyPink on November 12, 2008, 06:30:47 pm
Just out of interest, how much like Resi 4 does this feel like?
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 12, 2008, 06:36:51 pm
not at all imho. I mean they are both survival horror third person shooters but I didn't enjoy RE4 to the degree I'm liking this so far.

I'd rent it though or get another opinion because I never played RE4 that much, just when friends had it.
Title: Dead Space
Post by: SupremeWarrior on November 12, 2008, 06:51:58 pm
To be honest I think some parts of the game makes it look like a interactive movie, which is great because looks so awesome, I haven't got the game to be honest but from the videos that I have seen I sometimes forget I'm watching a game.
Title: Dead Space
Post by: Fire Mage on November 12, 2008, 10:24:06 pm
I'm having a much better time with this game than I thought. the plot is such a fucking writeoff, and every single scare is OH FUCK IT CAME OUT OF NOWHERE so far, but it's a good time. the lack of a hud is astonishing good game design V. IMMERSIVE or whatever term you dorks throw around. yeah I'm impressed so far and I'm only on chapter 2.
oh shit.....

steel..... likes it.......

nah but yeah i let my friend borrow this game since i beat it. i'm waiting for him to give it back cause i want to brace impossible mode :(
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 12, 2008, 10:27:09 pm
so into chapter 3, there are elements i dont like. for one, I am getting pretty fucking tired of the silent protagonist who gets the plot revealed to him/her via audiotapes scans whatever. for another i do not like that i have to use these other weapons; I'm pretty beast with the pistol but there's not enough ammo lying around.

i do enjoy the fact that there's limb damage; it's something i've said fps games should have for a long time, at least beyond HEADSHOT. i also don't quite know what the weird dog tentacle creatures weakpoints are; sometimes i'll hit it and it'll die in like two shots but usually i don't!
Title: Dead Space
Post by: Fire Mage on November 12, 2008, 10:40:27 pm
i did my first playthrough with the pistol. idk maybe it was because i became conservative about it? i can't quite remember how i survived with just the pistol/found a lot of ammo. i mostly bought it cause i'd store up on all sorts of stuff and sell it. plus i got the "elite suit" for free which gives you 25 inventory slots. too bad the stupid people have it costing microsoft points now or whatever.

also yeah the protagonist never stops being silent! so yeah.


and are you talking about the baby looking things? their "weak points" are to shoot their tentacles when they come out. like when they stop moving and bring out their 3 tentacles, shoot the tentacles off. you only have to shoot 2 off to kill them (for normal mode if i remember right) or else you're unloading your ammo into its body and wasting it all.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 13, 2008, 03:19:34 am
wait i dont get it. what elite suit? was it a download to CHEAT THROUGH THE GAME or something, because I've got a level 2 suit and yeah I had to drop ammo or not pick it up early on.
Title: Dead Space
Post by: FrostyPink on November 13, 2008, 12:59:14 pm
wait i dont get it. what elite suit? was it a download to CHEAT THROUGH THE GAME or something, because I've got a level 2 suit and yeah I had to drop ammo or not pick it up early on.
The PS3 and Xbox 360 versions of the game got an exclusive suit for each console that you could download for free.
I'm annoyed that Fire Mage pointed out that they cost money now...  :mad:
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 16, 2008, 05:14:50 pm
man I reread this topic and all of you talking about on anything other than hard you dont run out of ammo. what? I run out all the time, and it's not like I miss a lot.

granted it's probably because they give me ammo for the guns I don't like as much (I'm all about the pistol first and then the line gun) and just keep on me. if you just have like two guns on you, do they only drop those two guns ammo because I'll play like that instead if so and I haven't seen any flamethrower fuel since I stored it away so maybe?
Title: Dead Space
Post by: Belross on November 17, 2008, 01:48:04 am
If you stick to one or two guns you will run out of ammo very fast. When I was playing I rotated my guns consistently, mainly because your inventory fills up really fast if you don't. You pick up a ridiculous amount of ammo in the game (at least on Normal), the problem is that it's all for different weapons, so you're almost forced into using all the tools at your disposal. I think it keeps it kind of fresh; it's kind of boring to use the same two guns over and over and over again. The only weapon I never used once was the flamethrower, and I used the linegun for a little while before I put it into my safe and never touched it again.
Title: Dead Space
Post by: Fire Mage on November 17, 2008, 03:27:58 am
If you stick to one or two guns you will run out of ammo very fast. When I was playing I rotated my guns consistently, mainly because your inventory fills up really fast if you don't. You pick up a ridiculous amount of ammo in the game (at least on Normal), the problem is that it's all for different weapons, so you're almost forced into using all the tools at your disposal. I think it keeps it kind of fresh; it's kind of boring to use the same two guns over and over and over again. The only weapon I never used once was the flamethrower, and I used the linegun for a little while before I put it into my safe and never touched it again.
i mean i was on normal and i used the pistol all the way, never bought another gun.

maybe it's just cause i downloaded the elite suit thing, cause i was able to store up extra ammo for other guns and sell it later to buy more pistol ammo.
Title: Dead Space
Post by: Ax_Dude on November 17, 2008, 07:32:50 am
On normal the pistol never left my Inventory. I would throw other weapons in there to see how they went and also when i built up Stupid amounts of ammo for a weapon i didn't like.

If you cant find ammo for the gun you like you can always sell off ammo for weapons you dont use and then use that credit to buy ammo for your pistol.
Or you can do what i did and save for those Fucking Nodes.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 17, 2008, 04:58:40 pm
oh so you bought pistol ammo. I thought you guys just all found it. yeah it's easier when you buy the ammo.

also nope belross! I only occasionally pick up ammo for a gun I don't have; in order to make things easy the game limits your ammo finds to whatever gun you have equipped. I just use the force gun and the pistol now (the grenades on the force gun make crowds disappear) and I rarely run out of ammo. run low, but rarely out. I did run out once on a tentacle babby in a zero g thing but that's because i suck at aiming in zero g where they are sideways and upside down.

I really enjoy the pistol/cutter btw. the alt fire switching directions is a stroke of genius. like when people talk about GAME INNOVATION they ignore little shit like this, but this game would suck with its BLOW OFF LIMBS gimmick if the guns weren't as neat as they are. the pistol's easily the coolest though. the ripper's range is too hard to figure out when you're in 3d and firing forward; in that stage with the immortal zombie I was forced to use it and it took way too long to sever his legs because he moves forward and the blade is now behind him so I have to move back blah blah.
Title: Dead Space
Post by: Sarevok on November 17, 2008, 10:04:29 pm
Quote
I only occasionally pick up ammo for a gun I don't have; in order to make things easy the game limits your ammo finds to whatever gun you have equipped

I'm surprised it took that long for someone to post that. Really the ONLY two weapons you need are the plasma cutter and the pulse rifle. Everything else is just too fucking slow/weak/oh god I've blown my own face off to matter. Plasma cutter works for pretty much every single situation except OH FUCK THERES 30,000 ENEMIES where it's fun to hit the alt fire on the pulse rifle and cry in a corner.

Also after getting through the horrible crashy bridge section, I've now just arrived . But it crashed again. Gonna try and finish it tonight. The SCARE FACTORY of the game has pretty much gone away with fully upgraded suit, guns, 5 big medikits and a million bullets, and I'm only really dying to mechanical devices by accident now. The last few chapters have played more like a romp than the survival horror glory of the earlier chapters. :( (I blame the shop for this, like most people). I think the game is too easy on normal personally, but I don't know if I would want to replay it again on hard as it's so linear. Still, even if it's formulaic, unoriginal and unscary it's still creepy as fuck. Particularly

I'm totally used to the controls now, but I still think this would be better in first person (if they figured out how to get the health meter on screen without a GUI still).

Also, regarding the 'invincible' enemy
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 17, 2008, 10:11:13 pm
aw damn why'd I read that spoiler, now I know it comes back. oh well.

also the pulse rifle? really? that thing's kind of hot garbage, why would you use that instead of the force gun which shoots grenades or the line racks which carve dudes in half?
Title: Dead Space
Post by: Sarevok on November 17, 2008, 11:08:58 pm
Because when it's full upgraded you get something like 175 bullets in it, which means you never run out of ammo and have to reload in a fight...not that it matters because you reload so damn fast. It's also immensely powerful and you can kill most enemies just as quick (if not quicker) with a spray to the face(or chest) than aiming for their limbs. It's also more useful for the smaller crawly enemies.

Especially in bigger fights later on against fast enemies..you just don't have time to aim. :( You can still cut off limbs with the pulse rifle too.

Just beat the game. My savegame wasn't actually that far from the end really. Okay don't highlight this steel, beat the game first.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 18, 2008, 04:11:24 am
dude i dont care about spoilers, i was upset that i had to fight that fucking thing again, i hate invulnerable enemies.
Title: Dead Space
Post by: Ax_Dude on November 18, 2008, 08:33:10 am
but I still think this would be better in first person (if they figured out how to get the health meter on screen without a GUI still)
You, Can fuck RIGHT off.
The Gui was fantastic, there is no way you could do that in a first person game. Becuase it would look like Every other first person shooter.... or Doom3. Speaking of which, i did like how when the lights went out it was pitch black. I would've liked more instances of pitchblackness. You know not the entire game, But afew more times would've been fun.

I only used the buzzsaw gun's secondary fire, Simply because i got WAY too much ammo for it and never used it the buzzsaw. The primary fire left me abit too open and was strange to guage.
Title: Dead Space
Post by: Belross on November 18, 2008, 01:29:47 pm
I did notice that it seemed to give more ammo for guns I had in my inventory, but it also seemed like it'd give me shit like flamethrower and line gun ammo when I never used those guns.

The pulse rifle is pretty weak at first, but after a few upgrades it gets a lot better. I agree that the ammo capacity alone makes it pretty boss. And the secondary fire is awesome. I swear it's more powerful in that mode, because it tears shit up pretty easily. There is nothing better than getting yourself surrounded and then going all LAST STARFIGHTER on everyone in the entire room. I liked the impact gun, too, since it can one-shot most enemies that would otherwise be annoying to fight.
Title: Dead Space
Post by: Laue on November 18, 2008, 08:44:43 pm
I like this game, but the ending made no sense. I mean Sucky ending..
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 19, 2008, 01:31:42 am
holy balls did you guys notice if you take the first letter of every chapter title...
Title: Dead Space
Post by: Christophomicus on November 19, 2008, 02:02:16 pm
Oh shit!

How the fuck did you notice that.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 19, 2008, 03:41:49 pm
i get bored and google things and apparently every gamefaqs writer in the world has a FAQ Q: DID YOU KNOW IT SPELLS A: YES JESUS STOP EMAILING ME THIS.

also yeah you guys using the pulse rifle I have concluded you are balls. first of all the alt fire is completely useless seeing as how you can't aim it in a game devoted to severing limbs and if an enemy is below or above you it's useless. then WHOA AMMO but who cares? if I'm not going to be chopping up an arm with my cutter, my other guns better have better range, like the line gun, kill a dude no matter where it hits, the contact beam, or push them back and buy me some time, the force gun. I don't need lots of ammo that is weak when I have much better options available.
Title: Dead Space
Post by: Sarevok on November 19, 2008, 06:35:57 pm
But the point is when you upgrade it, it's NOT weak and kills faster than pretty much every other gun in the game. Also it's 'instant hit' so enemies can't dodge it like they can with the big, heavy guns.
Title: Dead Space
Post by: Ax_Dude on November 19, 2008, 08:13:47 pm
But the point is when you upgrade it, it's NOT weak and kills faster than pretty much every other gun in the game. Also it's 'instant hit' so enemies can't dodge it like they can with the big, heavy guns.

By that Logic, When you upgrade the other guns they aren't weak either.
Fully upgraded force gun shoots grenades that kill a bunch of monsters with 1 round.
Fully upgraded assault rifle requires you to pump rounds into them until they drop.
Hell, Not so upgraded charge cannon will kill most things in 1 shot.

Besides its just a different play style. I spent way too much time in the game beating enemies to death and stomping on them, Why? Cause i thought it was rather gory and epic. Other people would use the stasis module to freeze certain enemies to give them an advantage, Some people probably loved the flame thrower.
Title: Dead Space
Post by: Sarevok on November 19, 2008, 08:20:23 pm
The flamethrower just seemed to be far far too weak to me, even upgraded. And it doesn't 'stop' enemies the same way being shot normally does :(
Title: Dead Space
Post by: Grin Tree on November 20, 2008, 02:34:18 am
Alright, so I'm at the Hydroponics Control room and I've killed every poison pod (including the one in this room), but I'm still being redirected back to that room even though I killed the creature already.


Nice little fatal glitch, I already saved after this (since it wasn't the last poison pod I killed and the sub-objective complete thing still came up) and now I have to restart the game.

Fuck da world.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 20, 2008, 02:37:14 am
flamethrowers always suck in every game.

also ahahaha that ending was the stupidest. also shes dead...or is she??? what was that. why would a necromorph help you destroy the hivemind. why did the computers glitch out when I got near them when she was doing that shit in that room. what the fuck this plot blew.

also grin tree got boned.
Title: Dead Space
Post by: Fire Mage on November 20, 2008, 02:41:28 am
Alright, so I'm at the Hydroponics Control room and I've killed every poison pod (including the one in this room), but I'm still being redirected back to that room even though I killed the creature already.


Nice little fatal glitch, I already saved after this (since it wasn't the last poison pod I killed and the sub-objective complete thing still came up) and now I have to restart the game.

Fuck da world.
i've never heard of this happening

half the time i thought this was happening to me i moved around then realized the line pointed elsewhere...or down through the floor (some glitches etc) so try going downstairs??
Title: Dead Space
Post by: Grin Tree on November 20, 2008, 02:42:46 am
No, there really is supposed to be a poison pod in there and I actually killed it. And I verified where the line lead, it's definitely right there.
Title: Dead Space
Post by: Ax_Dude on November 20, 2008, 06:59:30 am
No, there really is supposed to be a poison pod in there and I actually killed it. And I verified where the line lead, it's definitely right there.
Well then do what we used to do in videogames BEFORE we had a GPS system, EXPLORE and find some more things to kill.
Im not sure its bugged i think you might be missing something
Title: Dead Space
Post by: Sarevok on November 20, 2008, 07:08:58 am
flamethrowers always suck in every game.

also ahahaha that ending was the stupidest. also shes dead...or is she??? what was that. why would a necromorph help you destroy the hivemind. why did the computers glitch out when I got near them when she was doing that shit in that room. what the fuck this plot blew.

also grin tree got boned.

fuck spoiler tags eh.

i agree. without her this would've been a pretty sound (if cliche) event horizon game. she pretty much RUINED the plot singlehandedly (although the dr whatever who could easily have been the guy from doom 3/event horizon comes close. i did like it when he's like I EMBRACE THE POWER and tries to necromorph...and just dies) also did you not listen to crazy bitch woman at all? she was NEVER THERE it was just hallucinations. real, physical hallucinations that could manipulate computers an..wait.

wait it actually makes totaly sense steel. the hive mind was using her to use isaac to return the marker to the planet, which it WANTED (for whatever reason, i didn't understand this). however when you destroyed the hivemind you caused all necromorphs to lose their 'link' to the hivemind, so she turned from trying to help return the marker to generic crazy necromorph. she NEVER wanted you to destroy the hivemind at all (in fact this seems to be a 'spur of the moment' decision which nobody really wanted to do at all.)

it's 6:60am it makes perfect sense
Title: Dead Space
Post by: Laue on November 20, 2008, 09:05:47 am
fuck spoiler tags eh.

i agree. without her this would've been a pretty sound (if cliche) event horizon game. she pretty much RUINED the plot singlehandedly (although the dr whatever who could easily have been the guy from doom 3/event horizon comes close. i did like it when he's like I EMBRACE THE POWER and tries to necromorph...and just dies) also did you not listen to crazy bitch woman at all? she was NEVER THERE it was just hallucinations. real, physical hallucinations that could manipulate computers an..wait.

wait it actually makes totaly sense steel. the hive mind was using her to use isaac to return the marker to the planet, which it WANTED (for whatever reason, i didn't understand this). however when you destroyed the hivemind you caused all necromorphs to lose their 'link' to the hivemind, so she turned from trying to help return the marker to generic crazy necromorph. she NEVER wanted you to destroy the hivemind at all (in fact this seems to be a 'spur of the moment' decision which nobody really wanted to do at all.)

it's 6:60am it makes perfect sense
Uh what? This game gets me confused. So you mean And I'm sure as hell there will be a sequel, I mean,
Title: Dead Space
Post by: Sarevok on November 20, 2008, 12:09:20 pm
Okay. I might as well give this a shot. I've not slept yet so expect a lot of typos/bad grammar, if a sentence MAKES NO SENSE lemme know. Here's the Gospel Acccording To Sarevok (you can basically take this as the actual story because I'm just paraphrasing (extending???) what's already in the in game + secret logs):



edit:

I must rewatch Event Horizon to see how similar the game was in the end, btw.
Title: Dead Space
Post by: Grin Tree on November 20, 2008, 02:00:05 pm
Yeah Steel, spoiler tag your comment since I read it thinking it was just something random about the game or a response to what I said. Even if the plot is dukey splash, I didn't know any of that until now.

Then again, this has been the most spoiled game for me so far - my first experience was looking up weapon information on GF or some related site and then coming across a troll's comment containing major spoiler information in the briefest way possible so that it was nearly impossible to overlook.



On another note, I got lucky with another save file that was about 2 and a half hours before where I was, so I don't have to restart the damn game...yessss...
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 20, 2008, 04:46:46 pm
none of what I'm saying makes sense with or without spoilers so don't worry about it. also the game's been out for some time, long enough for my friend to hit chapter 8 and long enough for me to beat it. when does the statue of limitations on spoilers in a topic devoted to discussing the game expire? just know this next post is all spoiled stuff.

for a game so obsessed with immersion, there's a lot of stuff that takes you out of it. I mean, number one, somehow a lone engineer survives two ships and an infected colony and no one else at all does. and the later half of the game is way easy, I sped through the last three chapters and that final boss holy shit forget it. HERES A SPOILER RUN LEFT AND RIGHT AND YOU DONT GET HIT FFFFF.

on that note we see a tentacle come, crush someone, and deliberately grind them into paste. no weak points revealed, nothing. why would the final boss not just do this same thing to you?

oh and as really chilling as OH GOD THEY PICKED UP THE ESCAPE POD is, it also makes little sense. Hammond jettisonned what looked like a standard necromorph; those things haven't demonstrated transformative abilities. how did anyone get turned at all? the plot explanation is that the dna feeds on dead tissue so I guess it killed a guy before getting killed, but then that guy got back up oooh no lets not shoot him too for some reason.

and further on that note, sarevok has just demonstrated he played the game with the pulse rifle, despite shitty damage and an annoying upgrade tree. the other ship was a full military vessel, with soldiers ready for a conflict, armed with pulse rifles and fucking stasis packs. how on opening the escape pod did they not just open fire en masse? how did a whole ship full of soldiers get overrun by a single necromorph in less than an hour? if there were, lets err low, one hundred souls on that ship, and assuming a few were infected outright on pod open somehow, there should still have been enough crew alive to hold their own. A FUCKING ENGINEER IS HOLDING HIS OWN.

my favorite moment was when the regenerator is chasing you. I fucked up, took a dead end, and even in this tense moment of being chased by the regenerator and a super monster, I burst out laughing. see I can understand ammo being in lockers, containers, wall lockers, near corpses, and even in the enemies themselves since they transformed. it's not great but I get it. but who the fuck would store live ammunition in a storage locker in a bathroom? what fucking bowel movement necessitated this design decision?

there are other things; why have audio, text, and video logs when pretty much everyone wears rigs and rigs can communicate instantly to one another? why were there ANY audio logs, the last time I saw anyone use one of those was during an autopsy. there's not even a plot explanation; at least bioshock stuck up a few ads about THE JOURNAL OF THE FUTURE: TAPES! making a wholely immersive audio player doesn't solve the initial immersion problem of finding an audio log just in the middle of nowhere on the floor.

worst of all is what someone said earlier; you've seen everything the game has to offer just before the ship crashes into yours. after that it's all FASTER BLACK SKINNED ENEMY. for a game that really sold me on immersion in the beginning, this kind of shoddy enemy design makes no sense.

Sarevok's tackled all the other problems in his big analysis up there; why does the Marker attract Necromorphs when the sole function is prevent them from rising? and don't get me started on Nicole.

this was a good game pretty much ruined by all these small things. don't try to make a game fully immersive and then have shit that makes no sense like John Everyman being a hero when a whole platoon of soldiers dies in an hour.
Title: Dead Space
Post by: Grin Tree on November 20, 2008, 05:32:12 pm
Quote
none of what I'm saying makes sense with or without spoilers so don't worry about it. also the game's been out for some time, long enough for my friend to hit chapter 8 and long enough for me to beat it. when does the statue of limitations on spoilers in a topic devoted to discussing the game expire? just know this next post is all spoiled stuff.

Huh? I could tell pretty easily that you were talking about when I read your previous post. The rest was just pieced together like the thing, so I just assumed .

To answer your question, probably a lot longer since the game has only been out for a month and a lot of people haven't completed or even tried it yet.
Title: Dead Space
Post by: Sarevok on November 20, 2008, 05:41:35 pm
I pretty much raised those issues on another forum when I first played the game steel, and everyone said I was 'being petty' and looking for things to criticise. :( But you could say this about pretty much every fps ever: Half Life: a SCIENTIST defeats and alien race single handedly, Quake(s)/Doom(s)/Unreal(s), it's a marine, Far Crys/Crysises it's one guy again. It's the 'curse of the FPS'.

If I wasn't so tired I would make a hilarious graph showing the correlation of this and how the 'survivability' and 'military prowess' is inversely proportional to the size of the force. One man will always beat an army.

Also yes, I laugh at everyone who goes on about how immersive this game is because it's not. At all. And it really, really, really, really could be.
Title: Dead Space
Post by: Grin Tree on November 20, 2008, 05:58:07 pm
I don't know if you guys mentioned it yet, but the game also has terrible ragdoll physics. There have been numerous times when I would hear sound effects overlapping constantly and I would think it's a monster until I found the source of the sound - it's usually a limb or a dead body vibing the fuck out against a wall or object. There was another time when there was just a piece of a thigh kickin' it in the middle of a room hopping around on its own - definitely realistic! Not only that, bodies apparently weigh 2lbs and you can just effortlessly push them around while running. That alone adds to the lack of immersion for me.

The game had serious potential with the setting, but lost it when it became so repetitive. Anyone who's played RE2 could predict all of the scares, it got to the point where I would call it just about every time. For example, pick up a key item and expect monsters to come out, clear out a path on the way to point B and expect plenty of monsters to pop out on the way back to point A.

I have no problems with the lone guy doing things on his own, though, that's pretty much every game in existence.
Title: Dead Space
Post by: Sarevok on November 20, 2008, 06:11:14 pm
Bodies? Try GIANT METAL CRATES. Also you MUST have got a corpse 'trapped' between your legs and carried it whilst running for a whole corridor at some point. I did that a lot (I did decapitate and dismember every single corpse though...)
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 20, 2008, 06:26:23 pm
man the one man army is okay occasionally. i know sarevok hates half life 2 for some reason but gordon freeman is TRANSDIMENSIONAL SUPER AGENT, bioshock guy is genetic super clone, these people should last a bit longer than the rest, but the only reason isaac has a health meter is because everyone does but somehow he survives much better than they do.

and no grin tree thats not quite it either. like it's a spoiler (one that becomes obvious like two chapters in) but no one knows what it means anyway.
Title: Dead Space
Post by: The Penguin on November 21, 2008, 01:09:06 am
I'm pretty sure the hivemind is not creating the hallucinations, but rather the marker itself.  Like when you finally return the marker to the suppression spot, Nicole says, "We're finally whole!" or whatever, so I doubt that is the hivemind talking.
Title: Dead Space
Post by: Boulvae on November 21, 2008, 04:06:10 am
Steel don't you kinow the golden rule of sci-fi plots? All NPC armed personel before the epidemic are to be equipped with harmful Lasor Pointers.

Anyways the hallucination Necromorph thing to me is like a normal necormorph but since your Isaac who refuses to let go, he is seaing Nicole instead of what it actually is. That or it's a Necromorph with psychic powers either way.

I was personally hoping for an H.P. Lovecraft style plot for this but I was hoping for far too much.
Title: Dead Space
Post by: Grin Tree on November 21, 2008, 05:38:16 am
So, I just beat the game and I agree that the ending was bollocks. Nevermind that it was about 2 seconds long and didn't have an extended scene after the credits, but holy crap you see Isaac as a basic looking nice guy (despite his hulking attack grunts) and then it's done just like that.

The game definitely could have used some extra polish to clean up some bugs, weird physics, plot holes, etc.
Title: Dead Space
Post by: Sarevok on November 21, 2008, 06:09:51 am
Uh. You see him in the intro too?

edit:

I'm pretty sure the hivemind is not creating the hallucinations, but rather the marker itself.  Like when you finally return the marker to the suppression spot, Nicole says, "We're finally whole!" or whatever, so I doubt that is the hivemind talking.

I am sure that's what I said, if I fucked up and didn't I MEANT to say it. The hivemind itself doesn't do anything except go I CANT HIT SOMETHING STRAFING HALP
Title: Dead Space
Post by: Grin Tree on November 21, 2008, 06:55:53 am
I don't remember if you see 'em in the intro or not but I just can't picture some badass engineer that managed to survive what hundreds couldn't as THAT guy.
Title: Dead Space
Post by: Belross on November 21, 2008, 01:07:00 pm
I do wish games like this had more survivors for you to INTERACT with to make it seem more plausible and fun, instead of EVERYONE DIES in every game.

Edit: then again, there were the super creepy rooms full of ritual suicides, which at least implies more survivors at first, who either despaired and gave up or were crazy unitologists.
Title: Dead Space
Post by: Eltee on November 21, 2008, 01:43:27 pm
Dead Rising had half-good survivor interaction, iirc.

Though mostly it was either rescue/try to rescue/escort while they help/kill because they're crazy


But, what else can you do with survivors anyway?


Though I guess DR is pretty sandboxy. In a case like this, I guess they'd be teammates or something..
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 21, 2008, 03:12:43 pm
there should be people saying IM OUT OF HERE *runs to escape pod, leaves you behind because you a scrub*

which brings up another weird plot point; like three chapters are devoted to escaping the ship via shuttle but there are four escape pods in the bridge room. how come you dont just use one of those? I mean there are reasons that make sense (asteroid field etc) but it would be nice to have gotten those reasons.

also fuck that asteroid shooting section, I hated that part. it wasn't fun!
Title: Dead Space
Post by: Grin Tree on November 21, 2008, 06:33:49 pm
I switched to the mouse for that asteroid shooting part and it was a lot easier. It seemed kinda juvenile for that to be in a game like Dead Space, though.
Title: Dead Space
Post by: Sarevok on November 21, 2008, 07:27:24 pm
which brings up another weird plot point; like three chapters are devoted to escaping the ship via shuttle but there are four escape pods in the bridge room. how come you dont just use one of those? I mean there are reasons that make sense (asteroid field etc) but it would be nice to have gotten those reasons.

ahahahahhahaaahahahahahaahahahaahhahahahhaah
Title: Dead Space
Post by: Grin Tree on November 22, 2008, 07:58:50 am
Someone brought this up on GameSpot:

Quote
Also, your girlfriend would've had the sense to tell you EXACTLY WHAT WAS GOING ON. Think about it: if you're trapped on a ship while everyone around you is getting ripped to shreds and turned inside out being morphed into mutant zombie creatures, YOU'RE GOING TO TELL SOMEONE ABOUT IT.

I don't think you'd be vague and be all, "Oh, I can't believe what's happening..."

Didn't think about that before, but it's pretty dumb now that I think about it - even if it's just a goodbye and not a request for help.


Pidgey: They didn't have thrusters/jump drives.
Title: Dead Space
Post by: Sarevok on November 22, 2008, 09:28:17 am
Every escape pod would have them, otherwise what's the point? Instead of dying in the ship for whatever reason, you can drift into deep space and crash into the first asteroid you see? I doubt it.
Title: Dead Space
Post by: Christophomicus on November 23, 2008, 12:45:50 pm
GOING BACK TO AN ORIGINAL POINT I'm pretty sure that the part was just... shock value like I DON'T THINK THERE IS MEANT TO BE MUCH SENSE YOU CAN MAKE OUT OF IT. Like I think the developers would've just been like "hmmm what would be cool I KNOW" and chucked it in. Like I think it is worthless trying to figure out HOW it happened.

Just my 2 cents. :)
Title: Dead Space
Post by: Boulvae on November 23, 2008, 03:04:53 pm
All that time spent with making the Nicole character could've been spent making more Monster designs so the last three chapters ain't same old same old.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 23, 2008, 03:10:37 pm
man you know what I really want to see in a horror game was this awful VISION that came to me. you see what looks like a corpse when it suddenly gets up. it makes this really gross glottal sound, like it's choking on something, as it walks towards you. then it finally opens it's mouth and there's just this HUGE EYE inside, filling everything, pushing up and out of the mouth, and then its eyes are of course little mouths.

I post this because Dead Space reminded me of it and I want someone to use it, it sounds gross.
Title: Dead Space
Post by: jamie on November 23, 2008, 03:14:05 pm
that's a cool idea. i have lots of ideas for horror stuff. i've got a good horror story about people staring at you from far away but that eyes inside a mouth thing might be good for people laughing at you with wide mouths to reveal another eye cos their laughter is glaring right at you. i'm gonna get to work tonight all right

also i'm still thinking i want to get this game. even if it kind of falls apart in the end, i like scary things and i like space. is it too dumb? i can't really tell from these posts but it seems quite dumb.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 23, 2008, 03:15:44 pm
also despite all my bitching this is seriously one of the better games for 360 and from what I've played one of the best of 08. it's flawed which is why it won't be on any GREATEST OF ALL TIME list but it's definitely a good rental at the least. if you are good enough yeah you could probably beat it in one rental too.
Title: Dead Space
Post by: baseball19225 on November 23, 2008, 04:04:50 pm
that's a cool idea. i have lots of ideas for horror stuff. i've got a good horror story about people staring at you from far away but that eyes inside a mouth thing might be good for people laughing at you with wide mouths to reveal another eye cos their laughter is glaring right at you. i'm gonna get to work tonight all right

also i'm still thinking i want to get this game. even if it kind of falls apart in the end, i like scary things and i like space. is it too dumb? i can't really tell from these posts but it seems quite dumb.
ive got good ideas too

- inside a monster is a smaller monster, with another one inside of it, and another in that one, and so on. like a babushka doll.
- monster who looks like a ghost but is actually a skeleton
- a monster with a halloween pumpkin head
- monster who tells you about the current economy.......... just a bitt of topical humour for ya ;)
- skeleton of a monster
- you look in the mirror and there's a monster behind you!! nope its all a dream
- a monster who pulls out his eyes and throws them at you; they bounce like balls
- you go to get a gun and there's a monster hiding behind it
- monster with skeleton arms
- monsters on fire
- this monster jumps around because he has a spring for legs
- monster thats a mummy
Title: Dead Space
Post by: Sarevok on November 23, 2008, 05:38:04 pm
man you know what I really want to see in a horror game was this awful VISION that came to me. you see what looks like a corpse when it suddenly gets up. it makes this really gross glottal sound, like it's choking on something, as it walks towards you. then it finally opens it's mouth and there's just this HUGE EYE inside, filling everything, pushing up and out of the mouth, and then its eyes are of course little mouths.

I post this because Dead Space reminded me of it and I want someone to use it, it sounds gross.

If you remove the eye things, it sounds very VERY similar to the polymorph from red dwarf.

http://uk.youtube.com/watch?v=vMd8jPZ60c0#t=1m50s

also despite all my bitching this is seriously one of the better games for 360 and from what I've played one of the best of 08. it's flawed which is why it won't be on any GREATEST OF ALL TIME list but it's definitely a good rental at the least. if you are good enough yeah you could probably beat it in one rental too.

Yeah, it's 'Game of the Year' for me. It's kinda depressing because in any other year I wouldn't really say it would deserve it, but there you go. A few fan mods could make this potentially FAR superior (remove the unskippable YOUR STUPID THIS IS WHAT TO DO tutorials/nicole/etc)
Title: Dead Space
Post by: Grin Tree on November 23, 2008, 07:26:54 pm
Quote
Well then do what we used to do in videogames BEFORE we had a GPS system, EXPLORE and find some more things to kill.
Im not sure its bugged i think you might be missing something

I just saw this now, but seriously dude? Did you not see that I screened the exact location of where the GPS lead to? I had already killed what was there and it just didn't register, so I had to revert to an old save because I couldn't advance in the game.  And uh, I also looked it up and found out that a few other people had the same exact problem (the poison pod dying but still releasing poisonous gas). Exploring was the first thing I did, so I'm not sure why you'd suggest something that obvious.

Anyway, it was definitely a bug because I played through the game again and it didn't happen that time because I killed the poison pods in the correct order (instead of killing them as I discovered them). Not sure why it's so hard to believe that there could be a bug.

Title: Dead Space
Post by: Belross on November 24, 2008, 01:54:34 am
Yeah, it's 'Game of the Year' for me. It's kinda depressing because in any other year I wouldn't really say it would deserve it, but there you go. A few fan mods could make this potentially FAR superior (remove the unskippable YOUR STUPID THIS IS WHAT TO DO tutorials/nicole/etc)
What? 2008 has been an amazing year for gaming. LittleBigPlanet, MGS4, Soul Calibur 4, Fallout 3, Dead Space, GTA4, Mirror's Edge, Fable 2, new Rock Band and Guitar Hero games, Super Smash Bros Brawl, Mario Kart Wii, the list goes on and on. That's just off the top of my head and not including portable titles like Zelda: Phantom Hourglass, Castlevania: Order of Ecclesia, God of War: Chains of Olympus, Final Fantasy Tactics A2, and others. Even if your tastes in gaming are vastly different than mine, I don't see how you'd be "settling" for Dead Space as a Game of the Year choice.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 24, 2008, 02:03:11 am
yeah its a good game and I'd rank it over all the ones you listed but the whole ANY OTHER YEAR thing is weird, sarevok loves like TF2 and Left 4 Dead and shit, there were all these major releases, and I'm the asshole who doesn't like games, not him.

altho I would say MGS4 and SC4 kinda sucked hard! suck on my solid snake.
Title: Dead Space
Post by: Sarevok on November 24, 2008, 02:34:49 am
What? 2008 has been an amazing year for gaming. LittleBigPlanet, MGS4, Soul Calibur 4, Fallout 3, Dead Space, GTA4, Mirror's Edge, Fable 2, new Rock Band and Guitar Hero games, Super Smash Bros Brawl, Mario Kart Wii, the list goes on and on. That's just off the top of my head and not including portable titles like Zelda: Phantom Hourglass, Castlevania: Order of Ecclesia, God of War: Chains of Olympus, Final Fantasy Tactics A2, and others. Even if your tastes in gaming are vastly different than mine, I don't see how you'd be "settling" for Dead Space as a Game of the Year choice.

I don't have any consoles (except Wii, and Wii is utter shit for proper single player games). So that entire list is reduced to Fo3/Dead Space, and I like DS more. I do actually have FFTA2 and I thought it was just exactly the same as the previous title and got pretty bored with it pretty quickly.

Also steel TF2 came out more than a year ago, and I am hesitant to brand L4D as game of the year because of the extremely limited map selection. There's only 4 maps (I don't care if you say there's actually 20, there's really only 4), and only 2 in versus. I'm already incredibly bored of the maps and I've only had the game for 5 days.

There's been a lot of 'good' PC titles this year, but nothing which I'd deem 'fantastic' or 'memorable' really. DS is cool but nobody will be talking about it in a month, the same for Fo3 if they don't hurry up and release the bloody mod tools (and for free). Anything prior to this...well look around. Nobody's talking about them.
Title: Dead Space
Post by: Belross on November 24, 2008, 03:08:01 am
Oh, well at least get a 360 dude, they are cheap as hell and you're missing out on a ton of awesome games without that or a PS3. Saying Dead Space is "game of the year" out of like 3 games isn't saying much.
Title: Dead Space
Post by: Sarevok on November 24, 2008, 03:20:13 am
there's been more than 3 games on pc this year btw.

Also I don't enjoy consoles and I don't have a TV so I am not going to buy one 'because they're cheap'
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 24, 2008, 03:23:56 am
*flies out to canada to play wii with some neckbeards*

*does not have a tv*

sarevok you are... you a guy.
Title: Dead Space
Post by: Belross on November 24, 2008, 04:16:38 am
there's been more than 3 games on pc this year btw.

Also I don't enjoy consoles and I don't have a TV so I am not going to buy one 'because they're cheap'
'and you're missing out on a ton of awesome games without that or a PS3.'
Title: Dead Space
Post by: Sarevok on November 24, 2008, 08:20:25 am
None of which appeal to me at all, so not really. ;)

I don't enjoy playing games with a controller, or downstairs in front of the tv with speakers blaring. I like to sink into my own little world away from everyone else when playing games. Also I cannot think of a single game whatsoever on ps3/xbox360 that I actually want to play. (Please don't list 'great' games, I'm genuinely not interested ok)
Title: Dead Space
Post by: CociCookie on November 25, 2008, 04:59:45 pm
I've just started on this game a few days ago on my PS3, and it seems like it is a bit too easy on Normal. I'm doing a plasma cutter only run, simply because that is the single gun that I've needed so far, plus there is enough ammo for it all over the place and I can buy more if need be.

I'm currently in Chapter 6, and i'm hunting down the other two/three pod thingies that I have left to kill. The only things that have had much of a chance to kill me so far is the Machines, Meteors (I hate that ADS Cannon >.<)  and those tiny little monsters that latch onto on mass and rape your Health Meter...

Other than that, I can just give the other monsters a good Plasma Cutter to the leg/tentacle, and maybe a second for good measure, and thats it.

I've jumped a few times, especially when I've run down a corridor and had something leap ON me. I'm surprised no-ones come from playing this with a fear of Vent shafts... lol
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 25, 2008, 05:08:45 pm
what machines? but yeah those little crawly guys and the meteors fucking suck. a plasma cutter run is actually more useful than buying a bunch of guns because if you don't alternate them you'll run out of ammo for your most useful gun fast and then be stuck with the contact beam when a dude just popped out in front of you.

here is my awesome new ending btw; Isaac escapes, hes on the shuttle, and Nicole appears and says YOU DID IT. he takes off his helmet, leans in for the kiss...and then the camera shows he's sucking face with a necromorph with a bunch of little tentacles going BLEHEHEHEHEHHEHEEH as it licks up your face THIS ENDING WOULD OWN.
Title: Dead Space
Post by: CociCookie on November 25, 2008, 05:54:41 pm
By machines I mean cheap ass deaths by the random death traps on the ship, especially that Centrifuge! Took 4 tries, 2 I moved out of the hideyhole too late, 1 I tried going the other way, 4th I escaped.

But the meteor section took me 5 tries to survive, and I'm loathing wanting to run through the game on the hardest difficulty after I complete it 'cause of that section.

I think I'll plaay easy sometime, get upto that section and STAY at it till I get the Trophy. Above 50% HP must be left O_O
Title: Dead Space
Post by: jamie on November 25, 2008, 07:20:00 pm
status update:
all right i'm just gonna get a loan of this from a bud
Title: Dead Space
Post by: Grin Tree on November 25, 2008, 08:20:22 pm
I died a lot from machines as well. Does anyone else think those two metal "rings" circling the meteor defied physics?

I was on the meteor and I waited for for them to pass before jumping back inside the room and I guess I just skimmed one of the rings just barely and was cut in half for some odd reason. Am I missing something? How is it possible for you to be cut in half by something moving in the same direction as you, is a blunt object, and is moving about as fast as Isaac does when he's in zero-G? Even if it was possible, when Isaac jumps in zero-G rooms he goes head first, so it still couldn't happen if he jumped towards it. Apparently the programmers thought it would be okay to have Isaac get cut in half no matter how you touched it, even if it was stationary when you walked into it.

If I was moving in the opposite direction and it was coming at me full speed, I could accept that as possible - but only in that scenario. Isaac still would have to be firmly planted on that meteor in order for one of the rings to rip him in half at the speed they were moving.
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 25, 2008, 08:43:19 pm
the centrifuge killed me once and the meteor killed me twice im great at videogames i guess?
Title: Dead Space
Post by: Sarevok on November 26, 2008, 01:53:50 am
what machines? but yeah those little crawly guys and the meteors fucking suck. a plasma cutter run is actually more useful than buying a bunch of guns because if you don't alternate them you'll run out of ammo for your most useful gun fast and then be stuck with the contact beam when a dude just popped out in front of you.

here is my awesome new ending btw; Isaac escapes, hes on the shuttle, and Nicole appears and says YOU DID IT. he takes off his helmet, leans in for the kiss...and then the camera shows he's sucking face with a necromorph with a bunch of little tentacles going BLEHEHEHEHEHHEHEEH as it licks up your face THIS ENDING WOULD OWN.

That last part was done in Red Dwarf as well...........
Title: Dead Space
Post by: Artis Leon Ivey Jr on November 26, 2008, 02:15:09 am
but red dwarf sucks balls and i own??????
Title: Dead Space
Post by: Ax_Dude on November 26, 2008, 06:34:43 am
here is my awesome new ending btw; Isaac escapes, hes on the shuttle, and Nicole appears and says YOU DID IT. he takes off his helmet, leans in for the kiss...and then the camera shows he's sucking face with a necromorph with a bunch of little tentacles going BLEHEHEHEHEHHEHEEH as it licks up your face THIS ENDING WOULD OWN.

I like mine better,

Isaac escapes, He's on the shuttle, He takes off his helmet. He relaxes, Then you sit there for 5 hours watching him plot a course and run some diagnostics, He sets off a beacon. watches some movies. Tries to sleep a bit. Gets a Reply to his signal. Gets rescued by another ship. He is put in quarantine, you sit and watch him for 3 days do nothing but kick around and get poked and prodded by doctors. He's given a clean bill of health. They debrief him, All the while he doesn't say a word and uses exaggerated hand movements and facial expressions to convey the story. They get him back to a space station, he gets a job Fixing Spaceships. Falls in love with a Fellow mechanic. The two hit it off Famously because neither of them talk. They move in together, Settle down. Have a kid, they raise the kid, Eventually Isaac passes away peacefully due to old age surrounded by friends and his new family.

Actually now i want to see Isaac Convey the storyline to deadspace using exaggerated hand movements. that alone would've kicked ass.
Title: Dead Space
Post by: Sarevok on November 26, 2008, 09:25:54 am
That would be epic to see his hands flailing about in exaggerated movements in the front of the screen.

Also I've just realised this WOULD work in first person. When you're injured/dying your breathing gets accelerated and you start moaning and shit. It could work :s
Title: Dead Space
Post by: Ax_Dude on November 26, 2008, 09:37:33 pm
That would be epic to see his hands flailing about in exaggerated movements in the front of the screen.

Also I've just realised this WOULD work in first person. When you're injured/dying your breathing gets accelerated and you start moaning and shit. It could work :s
OH and they could also make the screen throb red like a heartbeat, because they haven't done that in a billion other games.

Title: Dead Space
Post by: Eltee on November 26, 2008, 10:06:21 pm
Or they could.... go the Perfect Dark way..ish.


Motion blur, yeah.


The more hurt you are, the harder it is to see/focus.

Hell yeah, I'm a genius.
Title: Dead Space
Post by: Boulvae on November 27, 2008, 01:52:15 am
While were at it we could throw in some spazzy cameras for good measure.

It would be interesting to see ridiculous gestures to communicate, that should be a gameplay mechanic in the sequal.
Title: Dead Space
Post by: Sarevok on November 27, 2008, 03:12:26 am
I was talking about something that already happens in game, I was trying to 'invent new way to make it work'.
Title: Dead Space
Post by: Farren on December 06, 2008, 09:29:51 pm
So I just got into this last night and so far its really fun and creepy especially those tentacle babies

Did anyone see the Animated movie they made for this? Its a prequal and it takes place before Isaac and the others reach the station I only saw a little bit of it (it was on the scifi channel) but it was pretty good and I might try to download it.

I think it was just called "Dead Space" but I cant really remember.
Title: Dead Space
Post by: Ax_Dude on December 07, 2008, 10:01:33 am
So I just got into this last night and so far its really fun and creepy especially those tentacle babies

Did anyone see the Animated movie they made for this? Its a prequal and it takes place before Isaac and the others reach the station I only saw a little bit of it (it was on the scifi channel) but it was pretty good and I might try to download it.

I think it was just called "Dead Space" but I cant really remember.

Dead Space Downfall,
Yeah i saw it.
I liked the Graphic novel better.
I wish they kept that style.
Title: Dead Space
Post by: jamie on December 14, 2008, 12:35:33 am
so I'M playing this thing now and i'm gonna talk about it.

the writing isn't worth talking about - it's awful and i couldn't even write such shit if i done it in 10 minutes and didn't look back. why do people get paid for this.

it's pretty nice to look at! i like the vacuum sections a lot. i like a look at a Space.

the gameplay isn't that amazing. that strategic dismemberment is defintely there, but calling it interesting beyond "okay you shoot the arms instead of the head" is horseshit. who cares, it's a shooter. it's fun, yeah, but that's all. i don't think anyone was expecting more than that but i maybe was a little. it's fun though, to shoot the baddies. i like a Shoot a Baddies. the sound is pretty excellent though. that's a pretty big thing in a game like this, i guess, so the noises are all cool.

i'm on chapter 3. it's aready getting to the "oh, it's just a game. why was i excited about playing this?" part. buuut i don't have much to do with myself while i'm back home so it's a nice enough way to spend some time.
Title: Dead Space
Post by: DrChronic on December 15, 2008, 03:24:36 am
I just got this game like two hours ago and I love it. It's terrifying :D

Controls are VERY weird and different though, like it wasn't meant to be played on PC
Title: Dead Space
Post by: Grin Tree on December 15, 2008, 03:41:52 am
They're weird even with the XBOX 360 controller.
Title: Dead Space
Post by: Sarevok on December 15, 2008, 10:39:55 am
I just got this game like two hours ago and I love it. It's terrifying :D

Controls are VERY weird and different though, like it wasn't meant to be played on PC

Turn off VSYNC, it has a HUGE effect on the controls. I have no idea why.
Title: Dead Space
Post by: ObviousDelirium on December 15, 2008, 05:19:02 pm
Turn off VSYNC, it has a HUGE effect on the controls. I have no idea why.
And turn vsync on in your drivers after that, then it'll be locked at 60 fps and the mouse sensitivity won't randomly drop.

EDIT: Also, from what I read elsewhere, the game uses triple buffering and that's what apparantly causes mouse lag and sensitivity drop, and also why the in-game vsync causes problems since it locks it at 30 fps.
Title: Dead Space
Post by: DrChronic on December 16, 2008, 05:17:31 pm
Ugh I need help! My game keeps crashing right near the beginning of Chapter 5 when you revisit the Med Lab to go make that poison. Somebody help!! SAREVOKK I NEED YOUR HELPP
Title: Dead Space
Post by: hobomasterxxx on December 18, 2008, 07:43:55 am
Dude, post on the Forums for dead space, not here.
Title: Dead Space
Post by: Eltee on December 18, 2008, 02:26:03 pm
Maybe somebody could have known a fix man, he can ask here too.

He just has less chances of finding help.
Title: Dead Space
Post by: ObviousDelirium on December 19, 2008, 12:24:12 am
Tried reinstalling it?

This is pretty much the only actual answer they give on their forums to things like that.
Title: Dead Space
Post by: DrChronic on December 19, 2008, 04:42:35 pm
Naww I figured it out, apparently there's a problem with the install so I had to replace most of the chapter folders in my C: drive with the folders from the actual cd. I did it and it fixed everything perfectly :D
Title: Dead Space
Post by: Fiender on January 08, 2009, 06:40:48 pm
Asteroids only took me one try :shh:

Still, great game.  Last boss was EPIC.
Can't wait for the sequel.
Title: Dead Space
Post by: Bisse on January 08, 2009, 09:28:00 pm
Just beat this and it's pretty much the best game out of 08 for me, I haven't been this freaked out by any game or movie ever. It's all because of the atmosphere too, did you guys notice the sick amount of details that went into everything? When you're in vacuum you can only hear the sound waves that go along the metal of the ship, and into the metal of your suit, it's so awesome and well done. And when you're in zero-g but have air, objects that fly around actually slow down because of friction with the air, I mean they even thought of that just wow. It all felt like it did everything right that Doom 3 did wrong, and came up with a lot of original ideas on top of it, and then you add EA $$$ for tons of polish on the whole experience and just... wow. I'm glad this thing is selling well, even my bro who usually only plays FIFA and shit got totally hooked just from watching me play it and kept discussing the game and story with me.

Pretty much the best part of the game was the sound, there's this one place where you have a sound that sounds like someone pulling the emergency break on a train, coupled with swinging lights and smoke coming out of some machinery that made me almost shit my pants even though there were no enemies there, and it's pretty much all because of the sound.

I don't think I would have felt the same if I didn't play on Hard though. I think what got to me was the insane hunt for ammo and resources because you only ever had just enough to survive if you didn't fuck up and waste ammo or get hit needlessly. Couple that with the way you can get fucked out of half your lifebar just by letting a single enemy close, and it made the whole experience fucking intense, facing these completely overpowered enemies (their health and damage are completely nuts on Hard) that can come from anywhere anytime, but I don't really want to shoot at them because every time I fire a gun all I see is that ammo counter going down. It never let up either, throughout the whole game I was constantly low on resources and usually only had enough ammo to kill say 10 enemies if I didn't waste any shots, and being in that situation and running into a huge fight in a small room or tight corridor is about the worst thing ever. Thank god you have the Stasis.
tbh I was only scared by things coming out of nowhere a few times but the thing is since you knew it can happen at any time, from anywhere, and a fight can go bad so fast, it keeps you on edge all the time. It wasn't predictable either like in Doom 3, I really had no idea what was going to happen at any time.

About the story, I got kind of hooked on it and looked up some details and I just have to point out everything you guys got wrong since i'm a massive cunt and i have nothing to do right now!


I really like the story of this game because it's so bloody detailed, makes a lot of sense, is a great set up for a horror game, and also because the implication is that scientologists are fucking idiots  :welp: only things I don't like: scrip
Title: Dead Space
Post by: Artis Leon Ivey Jr on January 08, 2009, 09:32:06 pm
hold on though, and i thikn we can kill spoilers now, on the valor example, wasn;t there only ONE NECROMORPH that could turn dead bodies? the infector? that wasn't the one ejected.

that and the valor was READY FOR WAR man the entire ship gets taken over in less time than the ishimura but NOT ISAAC THE ENGINEER. CAN WE BUILD IT, YES WE *KABLAM*
Title: Dead Space
Post by: Bisse on January 08, 2009, 10:07:29 pm
Actually yeah the infector is also a way for people to be turned but mainly the whole thing is actually an infection that can turn people into necromorphs. While you have the marker kickstarting the whole thing, after that it's similiar to a zombie infection. I'd say you can think of the whole thing as a zombie flick but instead of satellite crashing into earth or whatever, in this zombie flick it's set in space and the Marker is what kickstarts the whole thing. Point being, if you get hacked down by a Necromorph, that should be enough to turn you into one as well. It can happen fast too but that depends a bit on luck I guess since you can see half turned bodies all over the Ishimura that have obviously been laying there for a while. I think the advantage of the Infector is that thing does it instantly and it creates those black powerful ones.

So while yeah they all had guns you could say it wouldn't be a total surprise if they managed to get the fucker, but it also wouldn't be a total surprise if the whole ship got overrun. All you need is for someone to die and then hell can break loose real fast. Yeah that ship got owned really fast, but so does the Ishimura in the anime. Also the USS Valor wasn't completely taken over at the point it crashed, there are still living soldiers when you arrive there, and probably a lot of people died in the crash so when it crashes into the ishimura there was likely still heavy firefights going on.

And yes, Isaac Clarke is a fucking tank and it is completely fucking stupid but I am willing to let that one slide because there really is no way to work around that if you want to make a game like this. He would have gone to shit real fast without the Stasis pack so he's lucky to have that, plus lots of people have died and left audio logs so he can collect info from that to stay alive. Plus he doesn't have to deal with thousands of people panicking and killing themselves around him and Hammond and that bitch help out. Plus you can bet your ass he's infected a million times over so when he's dead he's got to become like at least ten necromorphs or something. And maybe the marker is doing more than just hallucinations to help him, like maybe projecting a little dead space around him or something. But in the end the fact is just that this is a game and it simply needs a Gordon Freeman dude killings thousands of enemies.
Title: Dead Space
Post by: Roman on January 08, 2009, 10:25:00 pm
the funniest part of the game for me was when you pick up a text log near then end of the game talking about the religion (forgot what it was called) and it's a not at all subtle reference to scientology. 
Title: Dead Space
Post by: Bisse on January 08, 2009, 10:26:46 pm
yah this whole game is a big fuck you scientology, it's the best thing ever!!

also that's scienunitology
Title: Dead Space
Post by: Roman on January 08, 2009, 10:34:57 pm
also I didn't know there were two markers???  I must not have been paying very much attention!  I wasn't wild about the story anyway, I knew from the very beginning that Kendra was going to be a bad guy.

Also I was pretty pissed that you didn't get to kill Kendra yourself (if nothing else they did a great job of making me hate the shit out of her for the entire game, but that might have been more from lame writing than good characterization), but at least she did die instead of letting her go and saying COMING SOON: DEAD SPACE 2 or something
Title: Dead Space
Post by: Sarevok on January 08, 2009, 11:49:46 pm
Regarding 'well Isaac had the stasis module so that's why he survived': so did all the marines. Every single one of them. If this THING comes out and starts slashing the fuck out of your buddy, and you have a SLOW-MO beam, the first fucking thing you'll do is slow down the creature and blow it's brains out. There's bodies strewn out at the escape pod in the arrangement of a greeting party, all killed 'on the spot' without chance to react, but the things don't move THAT fast. It's just not feasible at all.

Also your explanation for the two markers is simply wrong. 'My' story wasn't deduction from facts, it was RESTATING facts told through the game and in the 'secret logs'. You've basically gone and said 'that backstory has a massive plothole, if this ALTERNATE STORY is what actually happened the plothole would be gone and therefore that's what happened. It's stated enough times in the logs that the new marker was an EXACT copy of the first one, EXACTLY the same. Not 'close but no cigar', EXACTLY the same. The only imperfections were in the storyline. Also no matter how you try and explain Nicole it's impossible. She's just a massive contradiction whatever the explanation.

Sometimes stories just have plotholes and don't make sense.
Title: Dead Space
Post by: Farren on January 09, 2009, 08:34:22 am
I liked this game alot and I was happy that it was an actual japanese game that wasn't anime as shit, they need to make more games like this.
Title: Dead Space
Post by: jamie on January 09, 2009, 10:59:44 am
I liked this game alot and I was happy that it was an actual japanese game that wasn't anime as shit, they need to make more games like this.

?

this game is american as heck. it was made by americans.
Title: Dead Space
Post by: Farren on January 09, 2009, 11:18:16 am
oh I thought it was japanese because the ship was called the ishimura or some crap hahahhaa

well now its not quite as good anymore because this game is american and I don't expect american games to be as anime

Title: Dead Space
Post by: Bisse on January 09, 2009, 01:01:30 pm
yeah it was made in japan where all the jap voice actors speak english with no accent.....

So Sarevok then the two markers have the exact same abilities then. Also it's not an exact copy it's red duuuh

Also you're welcome to point out the hole in that explanation for Nicole, (marker moving her dead body and keeping it from getting infected) as far as I can tell it makes sense chronologically, explains all the events that happened including Nicole getting attacked by Necromorphs and opening doors for you, the only thing it assumes is that the marker can make dead bodies move which isn't a far stretch imho since it can do a lot of things already and seems to have a mind of its own.

As for the USS Valor again it's not like they expected a clawed monster to jump out the escape pod, it had surprise on its side. Plus it's possible they just went and opened the pod unarmed and carelessly as they picked it up seeing as they just had an emergency call from Ishimura. They were also armed with pulse rifles and wouldn't know to shoot it in the limbs. They also wouldn't expect their dead to turn into monsters. Just the whole surprise element would be enough for the necromorph to kill a few people. Anyway there is definitely a possibility it just jumps right out of the pod as they open it and kills a few people before anyone has any idea what is happening, it's what happened on the Ishimura! Yes there is a chance they could have got lucky and killed it quickly without casualties but since that's not what happened  :welp:
Title: Dead Space
Post by: Sarevok on January 09, 2009, 09:57:59 pm
They were also armed with pulse rifles and wouldn't know to shoot it in the limbs.

If you read my earlier posts (not the story one) I mentioned that the only weapon I used for almost the entire game was the pulse rifle. I wasn't even shooting limbs off because I could kill pretty much every enemy in the game in less than a second by shooting it in the torso.
Title: Dead Space
Post by: Bisse on January 09, 2009, 10:31:04 pm
Hah, what the fuck! Just out of curiosity which difficulty did you play at? On hard I can freeze an enemy and gun at a limb with the (unupgraded though) pulse rifle and seriously not a fucking thing will happen for several seconds, after maybe 3 seconds that limb will go off, and that's on a frozen enemy. In an ordinairy situation on a nonfrozen enemy the enemy spazzes when you shoot him so at best half your shots will hit the limbs because they twitch in and out of your aim. I used it to kill those wee swarming buggers and then sold it off because it was a total fuckin waste of time.
Title: Dead Space
Post by: Boulvae on January 10, 2009, 12:22:15 am
Well thats because he upgraded it (by the way i'm giving benifit of the doubt to the single Necromorph thing, after playing impossible). I'm sure they had un-upgraded Rifles, even then there was what, five of em' atleast? Thats 250 rounds, if it was say a Brute then i'd understand. To add insult to injury for the soldiers the black guy and the girl only died at the hands of the toughest Necromorphs you could possibly find (black coloured Brute, and the Hivemind respectively. Not some atypical four armed one.), but i'd understand dieing from the crash, I mean not a whole lot of them looked like they died from a Necromorph.

By the way was I the only one that found that one marine stuck to the roof out of place? I mean whenever Isaac or a Necromorph were caught into one of the malfunctioning gravity panels we hit the roof and suddenly 'splode. I think Nicole was a hallucination the whole way, and the Marker can manipulate technology.

Theres one detail I found that did actually suspend my belief greatly, in the comic books a crazy guy had a pocket lazor thing and cut a secretary in-half, and another lazor gun weilded by a minor that blew a guy's head clean off. So how the hell were they not adequately equipped for the situation?

My favorite place in the whole game was a zero-g room with big satellie battery things, it was so peaceful with some pretty calming music, it was also pretty bright. Very out of place, and made returning to a non zero-g room even more unsettling.

Also what would Isaac become, since he has both a Stasis Module AND Kinetic Module? Would that make him some kind of super zombie, with the force, on speed?
Title: Dead Space
Post by: Bisse on January 10, 2009, 12:43:31 am
watch out isaac it seems the bodies SOMEHOW MERGED with the stasis and kinesis modules creating NEO FROM THE MATRIX

enemy gimmick: can stop bullets
Title: Dead Space
Post by: Sarevok on January 10, 2009, 03:28:44 am
Hah, what the fuck! Just out of curiosity which difficulty did you play at? On hard I can freeze an enemy and gun at a limb with the (unupgraded though) pulse rifle and seriously not a fucking thing will happen for several seconds, after maybe 3 seconds that limb will go off, and that's on a frozen enemy. In an ordinairy situation on a nonfrozen enemy the enemy spazzes when you shoot him so at best half your shots will hit the limbs because they twitch in and out of your aim. I used it to kill those wee swarming buggers and then sold it off because it was a total fuckin waste of time.

Yeah, as mentioned I upgraded it. The base damage for the gun is so low that even a single point upgrade is a pretty big 20% damage increase iirc, and at max upgrade 2 bullets do almost as much damage as one fully upgraded plasma cutter shot (arguably the second best weapon in the game). It's terrible for cutting off limbs because most of the shots will miss (as it fires in that triangle shape rather than the centre of the crosshair), but for some reason they added a ridiculously low base hp value to enemies as well. Every enemy dies instantly from having all their attacking limbs severed off, but they also die from simply running out of hp. With a fully upgraded pulse rifle you can do insane amounts of damage in every single direction at once and even kill the black coloured brutes in a single clip. Without any upgrades it's one of the worst weapons in the game however, save maybe the flamethrower (which didn't seem to kill ANYTHING except those things early on that jump on you out of nowhere and kill you instantly).

I wouldn't recommend doing it though, because the game gets really boring when you end up playing it like Halo. I think it'd probably be a lot more enjoyable if you couldn't upgrade your weapons at all, as then the brutes would actually be challenging.

Also what would Isaac become, since he has both a Stasis Module AND Kinetic Module? Would that make him some kind of super zombie, with the force, on speed?

Technically nothing, because the winged necromorph thing wasn't on the ship. He'd just die. DS2 will be about his boring old dad.
Title: Dead Space
Post by: Boulvae on January 10, 2009, 04:50:54 am
I was just theorizing what he'd end up being, and the bat things arn't the only way for the Necromorph infection to spread (a Necromorph was created without those bat things in the comics). It's also possible those four armed guys can spread the infection, since they seem to have tendrils similar to the bat things (which is apparently the lower torso of a human) albeit much smaller.
Title: Dead Space
Post by: Artis Leon Ivey Jr on January 10, 2009, 05:14:44 am
i thought necromorphs required you to be dead no matter what to change you.

once again

ship of space marines expecting trouble.

several pulse rifles, really upgraded armor, enemy coming out of an single entrance with zero surprise.

sorry bisse even you gotta admit that's pushing it. and of course there are other ways to make isaac's survival not such a WHAT. first off don't have an entire ship of armored people die. have some character mention your armor is SPACEHARDENED and for good measure have a scripted attack where an enemy attacks you and you dont get killed so another character can say "your armor gives you a better shot of surviving what's out there" (this also explains why you do EVERYTHING). when he gets the plasma cutter, explain it in game with some "we've upgraded a plasma torch because it's the most efficient way to cut off their limbs, try and get this to security", an obvious dead body nearby indicating they didn't, and bam, you've got a much more LIKELY survival scenario. its still as risky because you are just as helpless but you aren't all "NOOOO wait what this got easy fast howd they all die".
Title: Dead Space
Post by: Boulvae on January 10, 2009, 05:23:19 am
Auto self-destruct mechanisms, it should be standard if they knew of the necromorphs.
Title: Dead Space
Post by: Sarevok on January 10, 2009, 05:43:16 am
It's the age old gaming philosophy: Your power is inversely proportional to the size of your army. In other words, the more people on your side the less chance of winning. It's why Isaac triumphs without any previous armaments against an entire shipload of aliens, whereas a single wounded necromorph can take out an entire ship of crack marines sent out specifically to kill it.
Title: Dead Space
Post by: Boulvae on January 10, 2009, 06:23:43 am
But, but... it's selfdestruct, all space ships have them. Or thats what I thought was the rule, apparently not.