I'm learning how to map because I want to make a custom Arena map. I have a really awesome idea for one but I'm still learning how to use it. There's tons of resources online for it if you google.Hey dude, I'd be more than willing to cooperate and/or make a basic frame with spawns and shit if you can provide some sort of VISUAL blueprints. My biggest problem at the moment is texturing I can do a lot of the other shit pretty effortlessly.
I can't imagine it being all that much harder than the doom editor.
It's got the basic brushes like cylinders, blocks, arcs etc. that you make the level geometry with, then you have the vertex tool that you can use to 'drag' shapes (making natural looking landscapes etc.), texturing is pretty easy and there's plenty of tools like overlays and shit if you want some specific spot to have a specific texture, like say, arrows painted on walls.
please design a linear push control point map these are the best types to play and also the easiest to balanceI think granary is just really horrible map in general, I'm not talking about balance or gameplay but it's just NOT FUN for me. I think maps like gravel pit are really good because they aren't so linear or at least offer you some choice in what you can do and it's really fun to play and pretty balanced since it doesn't really favor either team, both win a plenty of times.
see: granary and badlands