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General Category => Entertainment and Media => Topic started by: ase on October 15, 2008, 07:40:49 pm

Title: Mirror's Edge
Post by: ase on October 15, 2008, 07:40:49 pm
(I searched the forums and didn't find a topic on this.)

Quote
Mirror's Edge is an upcoming first person action-adventure video game being developed by EA Digital Illusions CE (DICE), due for release on PlayStation 3 and Xbox 360 on November 11, 2008 in the US, and November 14, 2008 in the UK,[4] and Windows-based PCs on January 6th, 2009.[3]

The game was announced on July 10, 2007 and will be powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by DICE.[2] The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.[7]

The game is set in a conformist dystopia in which communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance.[8]

A demo is due to be released on the Xbox Live Marketplace and the PlayStation Store by the end of October 2008.



Check out: http://en.wikipedia.org/wiki/Mirrors_Edge and http://www.mirrorsedge.com/

I guess EA is coming out with a game for Xbox360 and PS3 based on Parkour (http://en.wikipedia.org/wiki/Parkour)/Free-running! It won some awards at E3 including "Best Original Game" , "Best of GC" (Game Critics) and "Best of Xbox 360."

I don't know too much about VIDCONS but this looks pretty cool. It's classified as a "first person action-adventure video game" which is kind of like g*y indie dudes calling their favorite band "low-fi experimental power punk" or something. That's not important.

I like how it has GUNS GUNS in the missions but they're not meant to be a focal point. As a matter of fact, apparently if you complete the game without firing a bullet you can uncover some hidden stuff. The levels look detailed and fun. It feels like one of those games that will be really challenging since there's probably little room for error when you're JUMPING OFF OF BUILDINGS but but...... the fun factor will neutralize the frustration.


Here's some screenshots:


Here's some trailers:












Title: Mirror's Edge
Post by: Shinan on October 15, 2008, 07:46:23 pm
I was excited about this until I found out recently that the PC release is way delayed which means it's primarily a console title which means it's a steaming pile of shit.



Unfortunately. I thought it looked innovative and fun.
Title: Mirror's Edge
Post by: Artis Leon Ivey Jr on October 15, 2008, 07:54:53 pm
oh look its parkour the game.

the two things that bother me are LETS HIGHLIGHT SHIT YOU CAN DO IN RED and the fact that I really doubt its gonna play as well as the trailers lead us to believe. otherwise yeah I'm kinda psyched.
Title: Mirror's Edge
Post by: Artis Leon Ivey Jr on October 15, 2008, 07:56:14 pm
I was excited about this until I found out recently that the PC release is way delayed which means it's primarily a console title which means it's a steaming pile of shit.



Unfortunately. I thought it looked innovative and fun.

ah yes the pc, haven of such innovative titles like crysis, prey, and fear...truly the xbox doth quiver in fear.

get out of here with that shit. who judges a platformer based on what console its on.
Title: Mirror's Edge
Post by: Ghost_Aspergers on October 15, 2008, 08:00:03 pm
I saw this first in a mag and I was excited. I loved the playground aspect of Assasin's Creed (as novel and shortlived as it was) so I am very interested to see how this plays out.
Title: Mirror's Edge
Post by: Shinan on October 15, 2008, 08:01:04 pm
ah yes the pc, haven of such innovative titles like crysis, prey, and fear...truly the xbox doth quiver in fear.

get out of here with that shit. who judges a platformer based on what console its on.
It's just that PC ports of console games are generally pretty shite. And I'm a PC gamer. If this wasn't another port it wouldn't have a delayed release.
Title: Mirror's Edge
Post by: Supra Mairo on October 15, 2008, 08:04:48 pm
It looks great and all but why is everything either red, blue or white and also bright and clean? Is it like a gameplay thing where the game points out all the spots you can jump to etc. so that even a blind guy can see them?



+ How far in development are these clips from because the enemy AI seems really passive and stupid in the first clip. The chopper doesn't seem to pose any sort of threat at all either (it hits maybe once and the player isn't even trying to dodge or take cover but then again the player is constantly running and moving so I dunno).

Is this game planned to be so easy that the enemies are just a minor inconvenience or is it because it's work in progress?


looks good/gorgeus/fun and all that shit
Title: Mirror's Edge
Post by: Eltee on October 15, 2008, 08:06:02 pm
Am I the only one who gets the feeling this game plays itself if not for the fact you hold down forward/move mouse/press jump once in a while?



And you're getting shot at, but nothing ever really happens to you..?



Anyway, I don't have anything against PC ports.

Well, most of them anyway.

I haven't seen many recently that were bad.
Title: Mirror's Edge
Post by: ase on October 15, 2008, 08:08:37 pm
LETS HIGHLIGHT SHIT YOU CAN DO IN RED
yeah im thinking the same thing. let's hope it's a feature you can easily set to be on or off
Title: Mirror's Edge
Post by: Artis Leon Ivey Jr on October 15, 2008, 08:10:04 pm
And you're getting shot at, but nothing ever really happens to you..?

thats probably for demo purposes.
Title: Mirror's Edge
Post by: Shinan on October 15, 2008, 08:11:40 pm
As far as I know the red thingies are toggleable in the options. Also one theory about the chopper chase (if it's the same that I've seen) is that since the game is all about movement and "flow" there's some kind of built-in mechanism where the chopper can't hit as long as you're moving.

If that's how it is I think it's a really neat gameplay thing.

EDIT: THere's apparently also a lot of alternate routes than those that are highlighted in red. According to everything I've read the game will encourage a fair bit of experimentation on the levels at times (and there will apparently even be a time trial mode where you can replay levels and try to do them as fast as you can)
Title: Mirror's Edge
Post by: Roman on October 15, 2008, 08:16:20 pm
Shit is highlighted in red because if it wasn't you wouldn't know what the fuck to do.  GRANTED it could maybe be a little subtler but whatever it's just a guide basically so shit can stay fast and seamless
Title: Mirror's Edge
Post by: ase on October 15, 2008, 08:16:49 pm
Yeah there's an official trailer out where one of the founders of parkour runs around jumping on shit and the video goes back and forth between gameplay and his free-running. At the end it says something like "play online and try and beat Sébastien Foucan blah blah" so I guess you can watch the replays of other people's alternate routes and try and copy them or one-up them and shit and beat their time.
Title: Mirror's Edge
Post by: Shinan on October 15, 2008, 08:20:10 pm
Yeah there's a ghost mode in the time trial too if I remember correctly, so you can run around hunting your (or perhaps even other's) best times.


...See how excited I am about a game I will never buy because it's a piece of shit console port that will probably have some kind of two-installs online activation thingie bundled with it that will install rootkits.

I really wanted this game ;_;
Title: Mirror's Edge
Post by: HL on October 15, 2008, 08:28:49 pm
It's just that PC ports of console games are generally pretty shite. And I'm a PC gamer. If this wasn't another port it wouldn't have a delayed release.

you can't "port" console games to PC's, all games are made and developed on PC's in the first place. The long dev time for the PC is to fine tune graphics (giving additional options something not needed on consoles, etc.), optimizing for the PC platform (testing various setups), additional content, etc.
Title: Mirror's Edge
Post by: Ghost_Aspergers on October 15, 2008, 08:57:36 pm
It looks great and all but why is everything either red, blue or white and also bright and clean? Is it like a gameplay thing where the game points out all the spots you can jump to etc. so that even a blind guy can see them?

They where intentional design elements. They wanted to mute out the city and highlight the objects you could interact with so you can speed through the environment. It was for the sake of making the parkour elements more intuitive.
Title: Mirror's Edge
Post by: Ragnar on October 16, 2008, 03:49:07 am
The stuff highlighted in red/etc is supposed to be some really corny way of adding synesthesia as a gameplay mechanic I think

weren't dark areas routes that lead to dead ends, too?

Edit: Battle of the epilepsy-inducing avatars
Title: Mirror's Edge
Post by: Dale Gobbler on October 16, 2008, 03:54:52 am
We talked about this some in the E3 topic, it looks pretty good. But I still don't know what the game is about and why you're running the whole time. i didnt look at the trailers or anything
Title: Mirror's Edge
Post by: Vanit on October 16, 2008, 04:41:03 am
HOLY CRAP. The atmosphere in those trailers is stunning. I can't wait for this. :D
Title: Mirror's Edge
Post by: headphonics on October 16, 2008, 05:27:31 am
i dunno.  i wasn't too bothered by the red highlighting when i watched the trailer like four months ago!  didn't they only do it for like PIPES and shit?  i'll comment more when i have time to watch the videos like tomorrow maybe but yeah, iirc it wasn't very obtrusive or anything.
Title: Mirror's Edge
Post by: The Dude on October 16, 2008, 06:20:44 am
The red highlights were confirmed to be toggleable. I think there was a spot on PlayStation Qore about this game. I've been following it for awhile now. Looks incredible.
Like, getting through a vent in the roof--well jump on this shelf unit, grab the ventshaft, jump to the tiny ventilation exhaust ledge, then on top the ventshaft, up up up
So cool.
Title: Mirror's Edge
Post by: Ragnar on October 16, 2008, 01:25:56 pm
Anybody read the word Parkour and immediately think of tasty margarine
Title: Mirror's Edge
Post by: Arcan on October 16, 2008, 03:33:11 pm
This game again eh? For some reason I wasn't too impressed when I saw this a while but it's starting to look better already. Although, it looks kind of confusing when you are just running non-stop and it would probably take many tries to get through the stage that fast.

Btw, I am making a prince of persia-ish game in XP and my friends and I were free running before it was cool.  :fogethuh:
Title: Mirror's Edge
Post by: Rowain on October 17, 2008, 01:56:16 am
Yeah I don't get why highlighting interactive objects is bad? If I'm being chased in some incredibly tense gameplay section, I'd rather not have to spend PRECIOUS SECONDS (i'm not exaggerating) trying to find the pipe I'm supposed to grab or whatever. I guess if you're really worried about immersion, a toggle option couldn't hurt, but it never bothered me! It's like.. in Assassin's Creed, I was just as happy to have the game more or less guide me when I'm climbing and jumping. Most of that shit is automatic as long as you're holding down the right button. When you're making an ESCAPE or whatever, it's one thing you don't have to be so concerned about.

That's not a great example but the point is I'm not bothered by highlighted objects.
Title: Mirror's Edge
Post by: DoctorEars on October 17, 2008, 03:26:48 am
That was a mean good plug Arcan, just sneaking that game thing in there.

Anyway, I think this looks like a pretty good game and I'll probably rent it out (cause I have no current gen system) and have a play. Looks like it'll be hella fun, especially considering last time I went free running I fucked up a vault and face planted. It'll be nice to do it in-game and not face plant.
Title: Mirror's Edge
Post by: dada on October 17, 2008, 09:38:58 pm

It's Duke Nukem all over again!

(http://gamingw.net/pubaccess/28695/Picture%201_21.png)

EDIT: someone gimme a better picture, please.
Title: Mirror's Edge
Post by: Eltee on October 17, 2008, 09:44:19 pm
you know in early duke nukem versions

if you switched to the melee weapon (right foot? idk) and used it at the same time as the mighty foot (the one you can use with any weapon)


duke basically floated
Title: Mirror's Edge
Post by: dada on October 17, 2008, 09:55:55 pm
you know in early duke nukem versions

if you switched to the melee weapon (right foot? idk) and used it at the same time as the mighty foot (the one you can use with any weapon)


duke basically floated
I did not know this!

Thank you for the tips & tricks!
Title: Mirror's Edge
Post by: Vanit on October 18, 2008, 06:24:50 am
Rofl I heard about that. Kicking with both feet at once. XD
Title: Mirror's Edge
Post by: Marcus on October 18, 2008, 01:50:06 pm
you know in early duke nukem versions

if you switched to the melee weapon (right foot? idk) and used it at the same time as the mighty foot (the one you can use with any weapon)


duke basically floated

It happens in all the versions.  I'm sure they were aware of it but they left it in as an easter egg.  Duke basically drop kicks the enemy without falling down himself because he's that badass.

I don't have the image on me at the moment but the Japanese cover art of Mirror's Edge was changed to reflect their "differences in taste."  The main character of this game is a lanky athletic asian girl with a boy-like physique (something you'd expect from an acrobat because you know BIG TITS AND HUGE ASS get in the way of catwalking and shimmying over poles) but the Japanese cover airbrushed her from an A cup to a C cup and gave her a round triangle anime face instead of her normal shaped HUMAN SKULL.

this is probably the first game in the world where the female lead character looks like a NORMAL human and the japanese go and fuck it up.  as soon as i scour my harddrive for the comparison shot i'll post it.
Title: Mirror's Edge
Post by: The Dude on October 18, 2008, 09:40:40 pm
I remember Duke Nukem. He was a spaceman and it played like megaman/mario with absolutely terrible graphics. Then they changed him.
Title: Mirror's Edge
Post by: Marcus on October 18, 2008, 10:21:51 pm
I remember Duke Nukem. He was a spaceman and it played like megaman/mario with absolutely terrible graphics. Then they changed him.

The sidescrolling Duke games were awesome and Duke 3D was kind of a "tongue-in-cheek" spoof on the current trend of EDGY action games with big muscled heroes, half naked womenz, and weird monsters.  Duke was basically a combination of everything shitty about pop culture but back then 3D Realms knew how to make a great game so you didn't pay attention to the fact that he was ripping off bruce campbell.
Title: Mirror's Edge
Post by: Christophomicus on October 19, 2008, 02:33:39 am
Here's the article (http://www.kotaku.com.au/games/2008/10/14/faith_from_mirrors_edge_fandesigned_for_asian_tastes.html#more) I read about it on Kotaku. It seems it's a fan design, tho I definitely agree with you, it's a little ridiculous.
Title: Mirror's Edge
Post by: Marcus on October 19, 2008, 02:51:45 am
Here's the article (http://www.kotaku.com.au/games/2008/10/14/faith_from_mirrors_edge_fandesigned_for_asian_tastes.html#more) I read about it on Kotaku. It seems it's a fan design, tho I definitely agree with you, it's a little ridiculous.

I'm glad it is a fan design.  If that was going to be the official artwork I would probably rage and then fall asleep because getting worked up over video games is stupid.

I did actually write an email to DICE about how that silenced SMG has a fucking MUZZLE FLASH.  Awaiting reply.

Quote
"There is always a huge complain from Asian gamers whenever Western developers design Asian female characters..." As Torokun continues, this is mainly because many Westerners' definition of what is considered as "Asian" beauty is very different from what Asians consider beautiful."

Hmmm so westerners like the slender delicate features of Asians while REAL Asians like the big eyes big tits anime stuff?

Who's living in fantasy land, Japan?
Title: Mirror's Edge
Post by: Vanit on October 19, 2008, 05:30:51 am
I can't comment on the truth of what asians might typically prefer in terms of women. But I do think that I found the girl in the second image more attractive (I should mention I'm caucasian). Its probably more likely that asians would go for either, where as 'westerners' would probably lean towards the second one. Or maybe I represent the minority and I'm completely wrong. >.>
Title: Mirror's Edge
Post by: The Dude on October 19, 2008, 07:03:29 am
I didn't notice there was a second image until I found myself looking at the second image... if that makes sense.
Actually, I don't find either attractive. The original is too butch and the eye tattoo or whatever bugged me from the outset.
The second one looked too anime, and unrealistic. Chubby cheeks, big breasts, and no annoying eye tattoo? How is she supposed to be badass at wall climbing?
Title: Mirror's Edge
Post by: Arcan on October 19, 2008, 07:46:41 am
The second pic looks more anime-like and that is why I prefer it. However, in the top pic she looks much tougher and that is probably what I would prefer in the game. Wait, why does this matter anyway? It's not like you see her face in the game.
Title: Mirror's Edge
Post by: Vanit on October 19, 2008, 07:53:54 am
Its Gordan Freeman all over again.
Title: Mirror's Edge
Post by: Marcus on October 19, 2008, 09:03:18 am
all it proves arcan, vanit, and the dude is that you guys like unrealistic portrayals of women in vidya and your real tastes in life probably reflect that but no real women looks like the vidya so you spend your life searching for the perfection you'll never have.

it must be lonely
Title: Mirror's Edge
Post by: Vanit on October 19, 2008, 10:36:14 am
Or you just like ugly women.  :gwa:
Title: Mirror's Edge
Post by: jamie on October 19, 2008, 10:54:19 am
motherfu asian tastes? "we like our women objectified and ridiculously endowed sorry it's our tastes!" i don't think so!!! fucking

that picture is so fucking stupid and bad. i know it's not official but from what i gather they are gonna do something like that with the japanese release. i mean i refuse to believe that the vast majority of japanese gamers (i just used the word gamers unironically and it feels very strange) will look at the box for mirrors edge and think "well i WOULD buy it but she doesn't look like a 10 year old cartoon girl with huge tits and an applebutt" and even if they will who cares, do better!

the reason this actually annoys me is i've been checking this out i've been thinking "man this is cool they are doing a female player character who while looking a little stupid is not turned into a sex object at all!" i mean she's good looking obviously all game characters try to be good looking but it's not gratuitous or insulting to anybody's intelligence and now it seems like they're just saying NAaaaah fuck it give her some double D's that'll shift the units heh heh

Title: Mirror's Edge
Post by: baseball19225 on October 19, 2008, 12:01:59 pm
haha you think a vg character is good looking
Title: Mirror's Edge
Post by: jamie on October 19, 2008, 12:15:02 pm
i.......i......
Title: Mirror's Edge
Post by: ase on October 19, 2008, 06:47:32 pm
The second pic looks more anime-like and that is why I prefer it.
Title: Mirror's Edge
Post by: Artis Leon Ivey Jr on October 19, 2008, 07:02:34 pm
ahahahahhah they added a nipple.
Title: Mirror's Edge
Post by: Ragnar on October 19, 2008, 07:22:04 pm
First picture looks like she actually is punching a dude (or a large crab person or whatever it's supposed to be)

Second picture looks like she meant to punch and is surprised because she grabbed a large schlong instead

but yeah both are really unrealistic it's just that the first picture is more like some American comic book and the second is like a manga whatever they're both going for completely fantastical comic book feel either way
Title: Mirror's Edge
Post by: Supra Mairo on October 19, 2008, 07:56:45 pm
big deal.
Title: Mirror's Edge
Post by: Arcan on October 19, 2008, 08:44:34 pm
Just saying the second pic looks hotter, but its not like I look for girls that are anime like in real life. I might have said it the wrong way but I meant that I would rather play the game as the meaner looking chick because the anime looking one takes away from her personality. Playing a cool game with a cute girl character is kind of a turn off if she doesn't fit her role.
Title: Mirror's Edge
Post by: Roman on October 19, 2008, 10:08:26 pm
anime-like quote

i don't really see what is so quotable about this
Title: Mirror's Edge
Post by: The Dude on October 19, 2008, 10:23:51 pm
all it proves arcan, vanit, and the dude

I was arguing against the anime chick, thanks.

Also...
big breasts? How is she supposed to be badass at wall climbing?
Oh wait, Lara Croft.  :shady:
Title: Mirror's Edge
Post by: xanque on October 19, 2008, 11:25:40 pm
Why does her appearance matter?  It's a fucking first-person game. 
Title: Mirror's Edge
Post by: Vanit on October 20, 2008, 12:41:20 am
Why does her appearance matter?  It's a fucking first-person game. 
This.
Title: Mirror's Edge
Post by: The Dude on October 20, 2008, 12:52:54 am
Why does her appearance matter?  It's a fucking first-person game. 

I think the debate was over a fanfic revisioning of game art, actually, not the game itself.
Title: Mirror's Edge
Post by: maladroithim on October 20, 2008, 09:48:03 pm
First picture looks like she actually is punching a dude (or a large crab person or whatever it's supposed to be)

Second picture looks like she meant to punch and is surprised because she grabbed a large schlong instead

Maybe she was trying to punch a giant schlong that was infested with large crabs . . .
Title: Mirror's Edge
Post by: jamie on October 21, 2008, 01:17:22 pm
Why does her appearance matter?  It's a fucking first-person game. 

that's really got nothing to do with the distaste at changing the character's appearance. it's not about "oh man i don't want to a look at nipples when i'm playing this gross!" or whatever, nobody cares whether you'll see her in game or not. it's the idea that women need to have huge tits and have anime faces to be marketable. it's just a sexist kind of attitude that you only get one kind of female videogame character and they have to be defined mostly by how titilating they are. it's gross lame and stupid. if the character of this game had always looked like this female game character i'm describing, i don't think anyone would have said anything cos there wouldn't be anything to do except ignore it cos it's stupid, but the annoyance comes from her being a heck reasonably proportioned woman? there are very few female game characters who the first thing you notice about isn't how big their tits are or how skimpy their outfit is, and she was one of them so it was cool. then people heard they were gonna scrap that cool aspect of this game and replace it with the stuff we (or i was, anyway) giving this game some credit for avoiding.

and actually i can't remember now whether they are actually changing the box art for japan but even if they aren't the points are still relevant even if not directly to this game.

Quote
big deal.

if you're talking about the change in appearance then i don't know why you come to a forum like this. if you are going to sit back and say "heh games don't matter quit getting pissy" then just don't post. it's not about whether this thing matters in the grander sense, because obviously it doesn't, it matters very little, but as far as this game goes this is something worth talking about and just saying who cares is the opposite of discussion so don't do it.

if you meant big deal in response to something else then nevermind.


Title: Mirror's Edge
Post by: big ass skelly on October 21, 2008, 01:35:49 pm
Take an apathy pill and SHUT UP PLEASE geez....
Title: Mirror's Edge
Post by: Kaworu on October 21, 2008, 08:23:37 pm
It's a well known fact that Bioshock only sold in japan because of it's high Loli count.
Title: Mirror's Edge
Post by: Vanit on October 22, 2008, 04:36:11 am
If they really wanted to get rid of those annoying free runners they would have painted a mural of a red fire escape on the side of a building instead of sending in SWAT teams.
Rofl. XD
Title: Mirror's Edge
Post by: Eltee on October 22, 2008, 10:09:32 am
ROFLL OL HILARIOUS YE I AGr8 YES hAALOLLLLL
Title: Mirror's Edge
Post by: goat on October 22, 2008, 09:50:32 pm
Okay, so the interaction with the environment looks great, but what about the combat? Let's not forget what made assassin's creed and the 3d prince of persia games so boring.
Title: Mirror's Edge
Post by: goat on October 22, 2008, 10:00:27 pm
Oh those wacky kotaku comments:
Quote
To me, the more severe features of the first picture in my mind say "inbred".
Title: Mirror's Edge
Post by: Tau on October 31, 2008, 08:41:47 am
The demo is up for PSN users right no and a few hours or something for 360 users so.. Anyone check it out yet?

Also the theme song for the game(Which is very beautiful)is here if any of you guy are interested.

Title: Mirror's Edge
Post by: TheMonster on October 31, 2008, 09:51:21 am
I thought this was the song... well then they remixed it.

http://www.youtube.com/watch?v=GECvsV6AxKI

EDIT: Embed fails me again :colb:
Title: Mirror's Edge
Post by: [Sam] on October 31, 2008, 12:26:24 pm
Me and my housemate just finished playing around with the demo. Gotta say this game's meeting all our expectations and more. It plays incredibly smoothly, and the ingame free running quickly becomes second nature. The graphics are stunning, vibrant and beautiful. It's a sense of in game freedom I've not felt for a long time and the momentum is spot on. It is extremely linear but it's masked masterfully so that you never really notice it.

Everyone, go download it. Now.
Title: Mirror's Edge
Post by: Fire Mage on October 31, 2008, 08:26:03 pm
Me and my housemate just finished playing around with the demo. Gotta say this game's meeting all our expectations and more. It plays incredibly smoothly, and the ingame free running quickly becomes second nature. The graphics are stunning, vibrant and beautiful. It's a sense of in game freedom I've not felt for a long time and the momentum is spot on. It is extremely linear but it's masked masterfully so that you never really notice it.

Everyone, go download it. Now.
You're the only great review I've heard of the demo. I haven't looked at a lot of thoughts yet but out of the ones I've seen (and yes it's more than just like 2), people are complaining that it is extremely repetitive.

Some even said they canceled their pre-order because it was too repetitive!
Title: Mirror's Edge
Post by: DDay on November 01, 2008, 04:11:41 am
I think the game is ok, yes It's going to get repetitive, but now a days almost all games do. one thing I like about this game is that you can combo allot of moves in to attacks to efficiently take out the enemies infact I think you can do some insane combo maybe later on in the game. The graphics are amazing and the sound makes you feel like there is a busy city below you.
Title: Mirror's Edge
Post by: Vanit on November 01, 2008, 01:36:19 pm
I really liked the demo. I can't wait until it comes out. :O
Title: Mirror's Edge
Post by: Liman on November 01, 2008, 03:02:14 pm
I had no expectations of this game but I really enjoyed the demo. It's a different sort of game and I liked how guns wasn't the main "weapon of choice" but rather your fists and kicks. There is a nice thrill when jumping between houses (especially when you are on the run and there is little time to check out what's on the other side - you just jump and hope for the best). Nice graphics too! The red stuff that points out where to go doesn't bother me at all. I didn't even notice it after the tutorial was over.

I might just buy this.
Title: Mirror's Edge
Post by: Happy HELLoween on November 01, 2008, 07:56:07 pm
You're the only great review I've heard of the demo. I haven't looked at a lot of thoughts yet but out of the ones I've seen (and yes it's more than just like 2), people are complaining that it is extremely repetitive.

Some even said they canceled their pre-order because it was too repetitive!

The demo is about 20 minutes long so I don't see how they could make that kind of conclusion from that.
Title: Mirror's Edge
Post by: Rowain on November 02, 2008, 12:53:41 am
maybe ima GAAAAAY but I like that theme song. It definitely jives with the overall audio/visual tone of the game. And on that note, I enjoyed the demo. Repetitive? Well, the entire thing did basically take place on the same sort of rooftops we've been seeing in most of the trailers and game footage. But like leafo said, how can you say GAME IS TOO REPETITIVE based on a fucking tutorial and 10 minutes of a single level released as a DEMO. Chances are, most of the game WILL be the same sort of free running shit you do in the demo but i was enjoying it just for the graphics and overall atmosphere too. Running from or confronting the fuzz seems fun as well.

It was little touches that stood out for me too. The fact that you can ROLL as you land, something idk if I've ever seen in a FPS game. it's actually legitimately disorienting - the camera shakes all around and spins upside down and you see your torso and legs and shit. Even just the way the camera pans feels real. The crunch of a door as you bodyslam it, the way the camera seems off balance as you stumble inside. HEARING FAITH GRUNT AND PANT as she exerts herself. They are all refreshing touches on the FPS formula. It's reminding me of some of the things about Assasin's Creed that I liked - the free running along city rooftops namely, except you're much more in control and there hopefully won't be any PAINFULLY FUCKING DULL countryside traversing. Also I love any game that can give me a little vertigo (like the bit in HalfLife 2 where you're traversing the underside of a railway tresle, one of the best parts of the game I find.)

My interest was piqued awhile ago when I first saw that trailer, and the demo only reinforced that.
Title: Mirror's Edge
Post by: Kalar on November 03, 2008, 11:28:55 am
I played the demo a few times, and I thought man, is there really just this running in stairs shit you can do?


I have no idea what I'm doing.[/center]
Title: Mirror's Edge
Post by: FrostyPink on November 03, 2008, 01:47:33 pm
I played the demo a couple of times and I have to say it reminds me of portal in many ways.
The fact this obviously actually meant to be a first-person puzzle game rather than an FPS for starters (and I can imagine the puzzle getting a lot longer and harder later!), but also the colours in the art direction with white being the dominant colour with oranges, blues and reds complimenting the white.
Title: Mirror's Edge
Post by: Barack Obama on November 04, 2008, 12:33:11 pm
they don't want you to know this but asians are actually robots
Title: Mirror's Edge
Post by: xanque on November 04, 2008, 05:13:18 pm
that's really got nothing to do with the distaste at changing the character's appearance. it's not about "oh man i don't want to a look at nipples when i'm playing this gross!" or whatever, nobody cares whether you'll see her in game or not. it's the idea that women need to have huge tits and have anime faces to be marketable. it's just a sexist kind of attitude that you only get one kind of female videogame character and they have to be defined mostly by how titilating they are. it's gross lame and stupid. if the character of this game had always looked like this female game character i'm describing, i don't think anyone would have said anything cos there wouldn't be anything to do except ignore it cos it's stupid, but the annoyance comes from her being a heck reasonably proportioned woman? there are very few female game characters who the first thing you notice about isn't how big their tits are or how skimpy their outfit is, and she was one of them so it was cool. then people heard they were gonna scrap that cool aspect of this game and replace it with the stuff we (or i was, anyway) giving this game some credit for avoiding.

and actually i can't remember now whether they are actually changing the box art for japan but even if they aren't the points are still relevant even if not directly to this game.

if you're talking about the change in appearance then i don't know why you come to a forum like this. if you are going to sit back and say "heh games don't matter quit getting pissy" then just don't post. it's not about whether this thing matters in the grander sense, because obviously it doesn't, it matters very little, but as far as this game goes this is something worth talking about and just saying who cares is the opposite of discussion so don't do it.

if you meant big deal in response to something else then nevermind.
Just because you have a strong opinion of it doesn't mean you have more right to post about it than others.  Sometimes topics like this need a reality check because it really doesn't fucking matter. 

Also for fuck's sake, use some capitalization.  All lower-cased isn't cool or edgy, it just makes long paragraphs difficult to read. 

But back on topic:

This game looks really cool, but I can't imagine paying full price for it.  $50 just seems insane for a puzzle game that looks like it has about 6 hours of play time.  $20 was a good price for Portal on its own, and $25 seems about right for Mirror's Edge. 

I'm just going to wait for it to be cheap on the PC.  I just got Assassin's Creed for $20, and that'll take care of my parkour cravings for the time being.
Title: Mirror's Edge
Post by: Roman on November 04, 2008, 05:28:47 pm
xanqui i am glad you have finally pinpointed the exact reason why people use lower-case letters.  thanks pal
Title: Mirror's Edge
Post by: Roman on November 04, 2008, 05:29:58 pm
Xanqui did you really read jamicus's post and only come out thinking "man this guy thinks he's so cool because he's not capitalizing his letters."
Title: Mirror's Edge
Post by: Kaworu on November 04, 2008, 05:57:08 pm
guys remember this is a gamemaking forum, why are you talking about game characters with some kind of analytical or critical eye... what do you think this place is for?
Title: Mirror's Edge
Post by: Artis Leon Ivey Jr on November 04, 2008, 07:48:58 pm
Also for fuck's sake, use some capitalization.  All lower-cased isn't cool or edgy, it just makes long paragraphs difficult to read. 

hey im going to take a different tack and suggest it is cool and edgy since the coolest and edgiest gw members tend to use it. I mean, even fucking BART does it and he made the site.

i dont know what criteria you'd use to describe cool and edgy in posting styles (FLASHING TEXT! INTERROBANG!) but wouldn't that be indicative enough?
Title: Mirror's Edge
Post by: thejackyl on November 04, 2008, 08:31:18 pm
Just beat the demo, and I'm going to get this after Christmas.

Side Note:  I started playing when one of my friends got on Live, and we decided to race.  I turned off the Runner Vision (so, no red ramps, pipes, etc) and he played normal.  I beat him, and he's beat the demo before.
Title: Mirror's Edge
Post by: Ax_Dude on November 13, 2008, 07:29:06 am
*sighs*
I just read through this topic, And read all of your excited posts, and i remember feeling like that about this game. But I'm sorry to say, Its bad.

The Demo flowed so nicely. Once you look past the part about the cutscenes looking like they were made by a 15 year old in flash the demo was nice, The pace to start off with was good, it flowed so nicely. The rooftops had this feeling to them as if you could go anywhere, you drop down the vent and flee the guards, It was great, Nicely paced and short. A Pretty good demo to introduce the rest of the game.

The rest of the game, Not so great. I've played it for about an hour and a half before i got frustrated at the thing and went back to playing fallout3. So honestly i cant call it the rest of the game, But its EA, I don't see them changing their ways.

To sum up my opinions of this, This game has about as much Freedom As Contra or any 2d Platformer. The only difference is the graphics and camera angle.
As i progress i find less and less places where the area feels open, There is always a Specific way the game wants you to go. And if you don't go that way, You die, And have to start over from the checkpoint. Which makes things so fucking annoying when you can see one or two other ways to do it. But for some reason the developers decided to put you in a Boxed area, where your one escape is over a Barbed wire fence, And they threw in a good 7 troops with shotguns too, Who start shooting at you while your on a Moving platform with nowhere to go.

The Level design Gets to me too. In the Demo i was thinking "Here is a Runner who Exploits her Surroundings to get from point A to point B as best she can" the rest of the game is filled with environments that unless you are a Super Athletic Parkour runner, You would have no HOPE getting around, There are walkways with missing sections and handrails, Fences for no Reason. Well placed sandbags so you can Springboard up things, Big padded mats on the roof for you to land on.

This being said, I haven't finished the game, and i haven't done the race mode. I would say rent or borrow it rather than buy.
Title: Mirror's Edge
Post by: The Dude on November 13, 2008, 01:49:24 pm
wow. Sounds like the polar opposite of what I expected. Good thing I haven't bought it yet!
Title: Mirror's Edge
Post by: Artis Leon Ivey Jr on November 13, 2008, 07:58:12 pm
I tend to ignore reviews with random nouns capitalized.
Title: Mirror's Edge
Post by: Ax_Dude on November 13, 2008, 08:11:17 pm
I tend to ignore reviews with random nouns capitalized.

I told you all its code!

I played it again last night, It has some good parts that i had fun and enjoyed playing, but they are not enough to correct the flawed levels and the clumbsy combat system.
Title: Mirror's Edge
Post by: Marcus on November 13, 2008, 08:54:07 pm
I knew the game was going to be linear.  I had no problems with that and it's surprising that a first person platformer actually works.

But the game itself is just so boring.  How you make high speed action chases across rooftops boring is beyond me but congratulations devs this game is grade A 100% soporific.  My two biggest complaints that are pretty much game ruining are

Problem 1: The graphics.  Why is it that every console game this generation is either BROWN 'N GRAY or SHINYBLOOM?  The world of the game looks like it was wrapped in aluminum foil and the Mirror's part of the title is pretty ironic because every surface in the game is so fucking shiny and reflective.  I literally had to turn down the brightness and contrast in the game's options and then turn down my tv's brightness and contrast because EVERYTHING FUCKING SHINES and it's nearly impossible to see without doing so.

Of course, once you turn the shining down you realize how horrendous and plain the textures are.  Faith moves with surprising fluidity but every other character has laughably stiff and forced movements.  You think Bethesda is bad at animation, the badguys in this game can be mistaken for robots because they all move using the same stock animation.

Problem 2: Combat.  The game isn't supposed to be combat heavy but when you do get into fights you'll be pulling your hair out.  The only viable move in your arsenal is the sliding kick because every random police officer is skilled in kung fu and they manage to block every single one of your lightning quick blows by SLOWLY PUSHING YOU BACKWARDS.  It's actually pretty humorous to see this up close because the bad guys, with this dull look on their face and zero emotion, just lightly and haphazardly give you this little "shove" (it's not even that it's like watching a preschooler trying to shove a brick wall) which throws you completely off balance.  You'd think a jumping wall kick would knock them out in a single blow but no, the only way to defeat an enemy is to wait until they perform their generic pistol whip attack and you press TRIANGLE to grab their gun which has like 3 bullets and shooting someone doesn't register any kind of pain RINSE REPEAT

This game is just so flawed on so many levels and once again it proves to be a gimmick turned into an idea.  If someone with actual talent designed this game it could have been AWESOME because high flying in first person view is great but outside of jumping on boxes and shit this game is just so so so so so so so so so so BORING ZZZZZZZZZZZZZZZZZZZZZ
Title: Mirror's Edge
Post by: big ass skelly on November 14, 2008, 01:02:11 pm
The world of the game looks like it was wrapped in aluminum foil and the Mirror's part of the title is pretty ironic because every surface in the game is so fucking shiny and reflective. 
I don't see the irony.

It's a shame if this game is boring. I haven't followed it too closely but it always looked really interesting
Title: Mirror's Edge
Post by: Kaworu on November 14, 2008, 01:53:26 pm
this is really disappointing, like back when Edge first did a feature on it it sounded like the best idea ever.
Title: Mirror's Edge
Post by: Marcus on November 14, 2008, 03:12:55 pm
I don't see the irony.

It's a shame if this game is boring. I haven't followed it too closely but it always looked really interesting

the true irony is that there are no actual mirrors in the game
Title: Mirror's Edge
Post by: Liman on November 14, 2008, 06:40:47 pm
Marcus hate swedes :(

I really liked the demo and it's been getting some good reviews so far. I do expect the stuff Marcus brought up though... but the game feels different from many others and that's what I'm looking for when buying a new game!
Title: Mirror's Edge
Post by: Grin Tree on November 15, 2008, 12:20:37 am
Quote
The Demo flowed so nicely. Once you look past the part about the cutscenes looking like they were made by a 15 year old in flash the demo was nice, The pace to start off with was good, it flowed so nicely. The rooftops had this feeling to them as if you could go anywhere, you drop down the vent and flee the guards, It was great, Nicely paced and short. A Pretty good demo to introduce the rest of the game.

The rest of the game, Not so great. I've played it for about an hour and a half before i got frustrated at the thing and went back to playing fallout3. So honestly i cant call it the rest of the game, But its EA, I don't see them changing their ways.

I don't think the cutscenes looked amateur, they just had this really familiar style that most people know as "Esurance". Also, EA didn't make this game, I thought that was pretty well known at this point.
Title: Mirror's Edge
Post by: Marcus on November 15, 2008, 01:16:39 pm
i'm pretty sure the cinemas used rotoscoping.  i got a huge Another World vibe while watching them.

and the game was developed by a studio directly funded and owned by EA.  yeah you can get technical and say pokemon was developed by hal laboratories, not nintendo but i'd give you the middle finger for being pedantic.

but then again, i do yell at people for misspelling BioShock.
Title: Mirror's Edge
Post by: Rowain on November 17, 2008, 10:30:22 pm
So uh, unfortunately I think Ax Dude is sort of right here. I've played the full version now and it just ISN'T AS GOOD as the demo. There's too much tedious platforming - bits where you're not so much free running as just platforming in a little room. And like Ax Dude said, there are OBVIOUS PATHS the developers took ridiculous liberties to make. ladders suspended over nothing with crates for you to springboard off to reach it. Just completely unnatural shit that takes you out of the whole IMMERSION of parkourin' around a city. And man are there some annoying cheap deaths. There's too much DIE AND RETRY in this and I hate that, where you're stuck repeating the same 30 seconds of gameplay because you fucked up some tiny bit and fell into a pit. It's not REALLY as god awful as I might make it out to be; the platforming on a whole, especially outdoors, IS way better than I would have ever expected from a FPS. But there's too many tedious bits weighing it down.

Also yes combat is awful. It wouldn't have been if cops weren't, again as Marcus pointed out, so fucking skilled. It's too much work ever trying to lay down good combos or whatever because they constantly interrupt you by SHOVING YOU. They just shove you. Even with your slow mo whatever thing activated. The gunplay is obviously an afterthought too; the devs basically intend for you to just disarm and drop weapons rather than use them.

DICE seems to have a knack for FLAWED GAMES.
Title: Mirror's Edge
Post by: Ax_Dude on November 18, 2008, 08:59:49 am
The obvious parts and level design really ruined it for me, There is this one bit that i just keep going over in my head, over and over.
In some underground subway area, There is a chainlink wire fence door, there is a gap between the ceiling and the top of the door that faith could squeeze through. But no, you cant. INSTEAD you have to wallrun and jump over a massive gap to the other side, activate a switch to deactivate a massive fan that has no safety covers or anything like that, you know giant fan, futuristic city, you would figure their OH&S people would've pounced all over that. But anyway, crawl through the deactivated giant fans to get to the other side of the door.
I mean Fuck, I'VE climbed over stuff like that, WHILE DRUNK.

And then there was the broken door, with a lock in the janitors office...... one lock. to unlock this ONE DOOR. To get to this janitors office you must run up a wall, leap off the wall and swing across a bar and climb up a catwalk.. where the railing is conveniently broken.
Title: Mirror's Edge
Post by: hobo2 on November 22, 2008, 07:35:25 pm
I haven't played this game yet since I'm waiting on the PC version. I'm still looking forward to it despite the flaws mentioned. I'm just wondering if this game will work with keyboard and mouse controls.

Either way, it looks like they're adding more physics or whatever to the PC version for anyone with a compatible card:
Title: Mirror's Edge
Post by: Tau on November 23, 2008, 12:35:58 am
That video proves PC versions should be better but probably wont be like nearly all console ports.
Title: Mirror's Edge
Post by: Artis Leon Ivey Jr on November 23, 2008, 06:03:11 am
also and this is debatable but I really don't see this as a mouse and keyboard game. it's a 3d platformer from the FPS point of view, remember how shitty those parts were in Half Life and shit like that?
Title: Mirror's Edge
Post by: Sarevok on November 23, 2008, 07:18:50 am
I can't believe I missed this topic. I was following ME pretty closely, as the story is written by Rhianna Pratchett and I'm a pretty big fan of hers. (she's way better than her dad imo) How does the story of the game pan out? From what I'm reading here, all the problems are with shit gameplay and shit combat, but I'm not really seeing any mention of the story.

Also as I haven't posted here before *necropost reply from first page*

you can't "port" console games to PC's, all games are made and developed on PC's in the first place. The long dev time for the PC is to fine tune graphics (giving additional options something not needed on consoles, etc.), optimizing for the PC platform (testing various setups), additional content, etc.

I realise there's a few differences with the PC port of this, but they were all already 'done' pretty much when the console version came out. The whole idea of this 'staggered' release date for PC versions is due to piracy. EA themselves have said this in an interview or press release somewhere, but I can't remember where I read it. Basically they claim if a game comes out on PC first it will be pirated and nobody will buy the console version, so it comes out on console first so it actually gets sales.
Title: Mirror's Edge
Post by: Marcus on November 23, 2008, 11:54:14 am
Quote
Basically they claim if a game comes out on PC first it will be pirated and nobody will buy the console version, so it comes out on console first so it actually gets sales.

Which I find hilarious because they think that every console gamer in the world also has a gaming pc which can cost more than all three consoles combined.
Title: Mirror's Edge
Post by: Sarevok on December 04, 2008, 10:33:06 pm
http://arstechnica.com/journals/thumbs.ars/2008/12/04/mirrors-edge-content-strips-away-the-city-for-pure-running


2 months, $10, 7 short time trial maps. And so it begins.
Title: Mirror's Edge
Post by: reko on December 05, 2008, 11:32:03 am
I played the demo and I thought it was great, and I was about to buy this game before I read this topic. Sucks that the full game isn't as good! Either ways I still want to give it a try, but don't want to pay full price for the game (70 euros here ugh), so I'm getting it used for 30 euros, which I hope is worth the game.
Title: Mirror's Edge
Post by: headphonics on December 05, 2008, 12:16:36 pm
holy shit 70 euros.  WHAT.  that's almost $100!!  thank god i dont play games.
Title: Mirror's Edge
Post by: reko on December 05, 2008, 12:25:58 pm
New console games are ridiculously overpriced in Finland. PC games are usually like 45-50 euros.

PS. That's why I tend to order games from US or Canada, so much cheaper there, but it's a bit difficult for 360, if the game is region locked, and I don't want to mod it either 'cause then I couldn't use XBL. :-(
Title: Mirror's Edge
Post by: Rowain on December 05, 2008, 09:16:47 pm
I like how ABSTRACT ART STYLE TO FIT OUR GAMEPLAY or whatever is also CONVIENENTLY the simplest level of map making and lowest art resource requirements.
Title: Mirror's Edge
Post by: Massy2k6 on December 05, 2008, 10:44:08 pm
Not played this game but i like the music in the trailors, is it the same music throughout the game?
Title: Mirror's Edge
Post by: Christophomicus on December 19, 2008, 02:55:08 pm
Just... wow. I picked up this game two days ago and managed to finish it in less than 4 hours! what the! I have not had a modern game that short in fucking ages (that said, I absolutely plow through games; Lost Odyssey in 22, Mass Effect with all sidequests in 27-28 (somewhere around there), etc) but jesus christ. The ending was all so anticlimatic, too. REALLY COOL set up like with the jump and the catch and thing but then it's just sort of OVER and it's like "what, no big boss fight???". I dunno, I was... severely underwhelmed. :(

Some sections of it were fun; coincidentally, I had the most fun with the game in the sections that were
a) outdoors
b) without enemies

the enemies were fucking terrible. Way overpowered in some cases (there's this bit in chapter 2 or 3 or 4 where you're coming up on a girder and suddenly FIVE DUDES storm you at once, and then later in chapter 8 you're in some factory or something. terrible). It's just a little unfair in times; not CHALLENGING, just UNJUSTIFIABLY DIFFICULT. And the inside sections were just boring as fuck. I have no idea why, but fuck.

God damn it. I really want to like this game but there is so much reason not to!
Title: Mirror's Edge
Post by: Sarevok on December 19, 2008, 09:26:46 pm
Four hours? I heard it was short but I was made to believe like 7 to 8 hours. Are you god damn serious?

I have been desperately trying to not be put off and still get this when it comes out for PC, but if there's a mere 4 hours of gameplay then it's a definite no.
Title: Mirror's Edge
Post by: Christophomicus on December 20, 2008, 02:10:35 am
Yeah just under 4 hours for me but like I said I am an EXTREMELY FAST GAMER. I don't actually know anyone else who roars through games as fast as I do (latest record is Infinite Undiscovery in 15 hours). EXTREMELY FAST GAMER, that sounds ridiculously gay. huh.
Title: Mirror's Edge
Post by: Ax_Dude on December 20, 2008, 02:36:59 am
Yeah just under 4 hours for me but like I said I am an EXTREMELY FAST GAMER. I don't actually know anyone else who roars through games as fast as I do (latest record is Infinite Undiscovery in 15 hours). EXTREMELY FAST GAMER, that sounds ridiculously gay. huh.

Yeah 4 hours is about right, Took me abit longer because i got shitted at it so easy and went and did other things.
For the PC version it looks like they just put material in there and physics for having it fall. This wont affect gameplay at all or make the game better. It will still have the same flaws it did previously.
Title: Mirror's Edge
Post by: Boulvae on December 20, 2008, 02:49:06 am
So basically lack of logic, common sense, broken and equally stupid fight mechanics, short, and lastly very boring with a couple fun parts few and far bewteen. Better then Superman 64.
Title: Mirror's Edge
Post by: Sarevok on December 20, 2008, 12:31:16 pm
Shoving a pencil repeatedly into my eyeball is better than Superman 64
Title: Mirror's Edge
Post by: TheMonster on February 11, 2009, 09:34:34 pm
Hmm I finally got it for the PC, but im having some Graphical issues and im not a real wizz on the topic, so maybe someone knows how to fix this:


So far I know that the glitch is being caused by a 3D plane which creates Fog that every 3D game seems to have, you know that plane that moves with your viewing direction
(Im running a high-end machine, being able to run Gears, Assassins creed and Fallout3 on highest settings - Using an ATI card

(http://i80.photobucket.com/albums/j194/LucidDesigns/Untitled-1.jpg)


As for the game.. im enjoying it non the less, love the art style it looks simple but unlike most games very realistic, love the eye bluring.

also: PhysX kills frames.
Title: Mirror's Edge
Post by: hobo2 on February 11, 2009, 10:14:16 pm
PhysX kills frames if you're running on the CPU. I ran the game fine with PhysX on an nvidia card. It's too bad nvidia has PhysX as an exclusive.
Title: Mirror's Edge
Post by: Layzer Phish on February 11, 2009, 11:45:41 pm
This game is a fun rent. I would in no way pay for this game full price but if you have a saturday to kill or something I would recomend a rent. I really enjoyed the game actually. It has many different ways to get through each level and I found it fun replaying it a bit just to see if I could do things differently then my first time around. Granted it is very short and the fights are a bit annoying, which just gives you more insentive to find a way around the enemies.

I never found it to linear or whatever some people were saying, and there werenèt very many parts where the enemies were not avoidable for the most part. Its weird actually my cousin logged about 100 hours in this game and he absolutely loves it so I dunno, maybe just different strokes for different folks. Or maybe it just helps that we Parkour so we have a bias towards this game or something. (waits for konix to say I have to raise my standards, as that seems to be the trend :P)

Title: Mirror's Edge
Post by: Sarevok on February 12, 2009, 02:39:21 am
This is not the EA tech support page. This is the EA tech support page (http://support.electronicarts.co.uk/cgi-bin/eauk_new.cfg/php/enduser/home.php?p_sid=VndLcfqj).
Title: Mirror's Edge
Post by: Christophomicus on February 12, 2009, 09:46:48 am
This game is a fun rent. I would in no way pay for this game full price but if you have a saturday to kill or something I would recomend a rent. I really enjoyed the game actually. It has many different ways to get through each level and I found it fun replaying it a bit just to see if I could do things differently then my first time around. Granted it is very short and the fights are a bit annoying, which just gives you more insentive to find a way around the enemies.

I never found it to linear or whatever some people were saying, and there werenèt very many parts where the enemies were not avoidable for the most part. Its weird actually my cousin logged about 100 hours in this game and he absolutely loves it so I dunno, maybe just different strokes for different folks. Or maybe it just helps that we Parkour so we have a bias towards this game or something. (waits for konix to say I have to raise my standards, as that seems to be the trend :P)



100?

One hundred hours. I don't spend that much time in a J-RPG or even something OPEN WORLD like GTA4 or Saints Row 2. I think I maybe clocked up 100 with San Andreas but that's because I played it for like 2 years just running around the landscape and flying and killing shit. In something THIS LINEAR, 100 hours?

Jesus.
Title: Mirror's Edge
Post by: Eltee on February 12, 2009, 10:58:36 am
100 hours is the average time necessary to beat all of FF12.

This game has about 1/20th of the content FF12 has. Even beating it on all difficulties and getting top offline rank in all the challenges, you wouldn't clock over 30-35 hours.

If you're really saying the truth, I hate your cousin. The only game I logged over 100 hours in was Perfect Dark and that was VS alone (about 30-40 hours missions) but that was because I played VS a LOT with my friends and coop a LOT with my sis.

:|