I bought this game day one and I sort of regret it. If it is on sale or something it might be worth getting though?
One thing to keep in mind about this game is that it is a puzzle game and not really a strategy RPG. The stage designs have extremely specific solutions to all scenarios, and you usually have to change your party's jobs around before every fight to exactly the jobs that the situation calls for. You are not really free to build whatever party you please. While the jobs are all well-balanced in terms of combat, the game scenarios call for such specific configurations (mission briefings give you hints) that, usually, fighting is kind of secondary to puzzle-solving.
Given that it's a pretty interesting game and it's pretty cool to see something with such intricate design. It certainly does feel like other Wild Arms games in that it is extremely heavy on puzzle-solving and I've never seen a turn-based RPG really focus on puzzles in this way.
The writing is probably on the better side of most Japanese RPGs, but it isn't great literature or anything. It does add to the game instead of detracting to it.
Off-topic but go back to the store and get a refund on Crisis Core immediately (POST-HASTE).
Yeah, it's more of a rental. One playthrough is enough.yes The Dude this is exactly what i meant
What Wild Arms does it resemble the most?None of them.
I never got into Wild Arms, it seemed so cliche and slow. I did like the anime intro to Wild Arms 1 though.I actually enjoy the series more than most of the jrpgs that came out since the PS1 days. The first one especially. The game is pretty slow, but the redeeming factor was how well the dungeons were designed. I guess if you're not a fan of turn based combat, you won't like any of them.
aaaaactually one playthrough is more than enough. it is one too many, to be exact
Is the game long?So you like them long and hard?...
Is it Hard?