Is this game scary? I don't like being scared. The atmosphere itself is creeping me out!
Resident Evil 4 scared the shit outta me so i dunno!
It has been pretty unclear to me how much shit you are able to carry. Like, do you have a inventory which consists of BIG GUN + SMALL GUN + NADES + MEDIKIT. Do you need to throw empty guns out the window to pick up neew ones or do you just start with some random gun and then collect ammo for that?
Question 2: Is alt. fire the melee hit with the gun or how do you do that melee attack?
Also I'm glad there isn't that barricading shit like there is in Zombie Panic Source, it's just fucking tedious because it never works after you've ran out of bullets and it's just a fucking project trying to get over one chair, let alone the usual barricade which is 2 sofas, 1 shelf and 3 tables.
1. Performance. To my understanding this is more demanding with hardware than TF2. True? Overall feelings on performance please.
2. Was that clip played on easy? Because it seemed REALLY EASY.It was on Normal, it was mine and his first time, and we really didn't know how useful the CPU players would be.
3. The zombie AI seems glitchy/non-aggressive at points? Is it because they haven't noticed you or just GLITCH?
Right now, this does require cheats to be on.
I've been doing "ent_fire !self setteam 3" to get to the infected team. It should allow you to spawn anywhere once the game starts, but if not, just use z_spawn like below.
Automatic respawning doesn't seem to work, but you can respawn a dead infected as anything you want with
z_spawn tank
z_spawn boomer
z_spawn smoker
z_spawn hunter
There might be a better way to get this working. There are a few different entites for survivors and infected, but nothing that I've tried seems to actually change the game mode.
There are also a lot of undocumented console commands, such as "respawn_all" which respawns all dead survivors (and lets you play with more than 4 Wink), "smoke" which makes you shit out smoke, "boom" which makes you shit out a grenade, and "dance" which makes you dance (as a zombie), just to name a few. There might be something in there that could help make this work properly.
magi how did that happen, my friend bought it after it was released and he could play.I restarted steam and now it works fine for whatever reason
I don't think valve likes you.
i am loving this, really. i just played through it twice, and on the 2nd time i picked up that gas canister from near the exit, ran to the safe room, threw the gas canister outside and shot it.
i alone survived.
They basically leave you alone and just cry in a sort of fetal position unless you startle them (gunshots, approaching them, flashing them with bright lights). When the witch gets spooked she lunges at the person that first startles her with an attack that incapacitates you on lower difficulties and completely kills you on higher ones. After that though she waits a bit before using another instant kill attack, but to my knowledge getting hit still does a ton of damage
Shooting them in the face isn't an option then? I mean, if they instant kill someone, couldnt someone else just finish it off anyway? Not that it's an ideal scenario or anything.Well they're hard to kill. Not even an auto shotgun can take them down without getting off a few shots. And once they kill one person, they run off into the darkness (they're pretty fast). It's better to avoid them altogether, though sometimes that's impossible.
man $45 is less than £30, ALL video games cost more than that here and this is a good one... count yourself lucky you're an asianLucky American motherfucker.
So, does the witch reset after it kills somebody? Or does it keep coming and seriously mess up the round. I didn't cross one when I played the demo, just hunter/stalker/boomer.
(http://img389.imageshack.us/img389/7229/arghbx2.png)
welp
Isn't there an impossible mode or something? Psyburn, Neo, and another buddy of mine just finished completing the demo on expert difficulty. Wasn't too difficult aside from having to fight those fucking tanks and psyburn incapacitating everybody every other minute :fogetcool:
(http://img389.imageshack.us/img389/7229/arghbx2.png)
welp
Why would you buy the console version?
Also what the fuck are you guys on, 'pistols are bad weapons'. They are like an infinite ammo slower-firing M4. They are MAD POWERFUL if have two pistols, and with infinite ammo and a quick clicker (that's your index finger fyi) you can take out most of the hoarde solo without too many difficulties or injuries.
Why would you buy the console version?
I haven't seen any of that glitchy stuff you're talking about on the 360 version. Even valve themselves admitted that the graphics for the 360 weren't on par with the PC, yet. And what kind of guns were you expecting? Laser blasters and saw blade launchers? This isn't Dead Space. Have anything to say about the gameplay, besides how ass the 360 port is?
Can you name any other engine that can throw HUNDREDS of character models in one screen at once with literally no lag? I'm surprised they're able to do this, and I am almost confident that no other engine has the ability to do something like that.
I remember that this happened in a Hitman game once on PS2.*100 low poly models flood streets below viewed atop a 50ft story building*
I don't know what you're talking about; the animations are NEVER synced. The zombies run at you, using a running animation that doesn't actually seem to touch the ground half the time, and swing repeatedly like a WoW character not actually targeting anything. nothing seems actually attached to the environment. when a human falls to the ground, half the time he falls through a wall and more than once for me they've fallen through the floor and the only way to rescue them is via the teammate outline. everything is rather poorly animated. it looks like half the characters are doing the robot.
On high settings I think the source engine still looks really great but maybe I'm living in the past.
What fucking games are you guys playing that looks so much better
Seriously the shadows in Far Cry 2 can make your FPS drop by about 20. Neither the Dunia or CryEngine2 can handle as many models on screen as Source. If you ever been on their map editors, the game lags when you put 100 BARRELS next to each other.
Valve doesn't even use DX10. It's a waste, according to them. Their games still look good compared to some of the things out there. They still have the best facial animations too.
I don't know what you're talking about; the animations are NEVER synced. The zombies run at you, using a running animation that doesn't actually seem to touch the ground half the time, and swing repeatedly like a WoW character not actually targeting anything. nothing seems actually attached to the environment. when a human falls to the ground, half the time he falls through a wall and more than once for me they've fallen through the floor and the only way to rescue them is via the teammate outline. everything is rather poorly animated. it looks like half the characters are doing the robot.
but you know, like i said, graphics are only part of why i'm disappointed with it. the levels are incredibly short (minor complaint seeing as they're demo ones, i guess), there's amateurish bugs/level design issues like the giant ape zombie thing spawning outside a subway car and just running back and forth outside it providing you with a completely safe area to fire from it at (I can imagine how irritating this will be when you're spawning as that boss zombie in versus mode), the automatic weapons don't feel powerful to me, and why on earth can you kill 50 zombies in a row using only the melee attack?
it's all possible it's the 360 version, but i'm not satisfied with this so far and i hope it gets really fine-tuned before release. it does a lot of things right, but i feel like this is more SERIOUS SAM WITH ZOMBIES than the tense horror game it was advertised as!
Hey, I have a question. Do zombies always appear in the same spots? Because it would be cool if they poured out of a psuedo-random location and it would keep me on edge when playing the levels.
Whenever steam gets updated, or new content released, I find it good practice to restart steam.You really dont need to restart Steam because it has prolly crashed anyway or you don't have it on because most of the time it hogs a lot of memory, is extremely slow and crashes every 30 minutes and can only be shutdown via task manager.
Hey, I have a question. Do zombies always appear in the same spots? Because it would be cool if they poured out of a psuedo-random location and it would keep me on edge when playing the levels.
Desite the odd zombie or two appearing in different places, you GENERALLY get attacked by the hoarde in exactly the same place every single time you play, I find. There's a few scripted mass attacks at set locations, but generally any large open space is a guarantee for an attack.
-novid -dxlevel 81 -console -width 1024 -heapsize 524288 -console
I mean the .cfg that overrides all the default setups, like as a default my TF2 suggest I use High and Medium graphical settings which is unplayable so I dunno why it does that but I use the autoconfigs to keep them all low and keep shit like particles and blood and decals and whatever unnecessary shit off to improve fps.
It's basically just huge list of variables that you give some value usually it's either 0 or 1. It's pretty self-explanitory when there's stuff like bloodDetails = 100 or something so it's easy to figure it out but the problem is I don't know the variables for L4D so I can't really make one myself so I'm going to use the one I have for HL2 and TF2 but they have some different variables and it might give unwanted results.
Also is it just me or does none of the source games ever save the settings you want? Like without autoconfig files if you go to graphics options and turn everything down and click apply and ok then the next time you start the game the settings you just put in are gone and you have the default settings again. It's pretty stupid.
guys i downloaded this but i need people to play with!!! someone play with me!!!
This is really fun. Though since the demo is so short you just sit there at the end of the second level waiting for an attack.Yeah, the end of the second level is way too easy if you have a Molotov or two and you use the gas jugs. I just place one jug at the right, one at the left, and then throw a Molotov up on the balcony in case they jump through the window. I really wish it would be MORE EPIC, but I guess it's only the second level of 5 and they may increase in difficulty?
Oh man I was playing the demo on my xbox 360 and I saw these two zombies slugging it out on each other just punching each other in the head and it was hilarious, is that supposed to be a feature in the game? :PYeah every now and then you'll just see two of them fighting, haha. If it isn't a feature they should keep it anyways.
On another note, wasted about an hour and a half trying to get a game going because Steam was vibin' the fuck out with random crashes and hanging for no reason. Other people couldn't seem to start games either and I think it's because of the update.Every time I connect to the game now I get disconnected. The update has to be the problem.
Funny thing about this game is that you can't seem to board up windows and places where zombies can come in, you can't search for stuff in lockers and cabinets either which would be really good for single player.
My favourite weapon is a cross between the auto shotgun and the assault rifle, I can't use the hunting rifle very well I don't seem to aim good in panic situations.
I love going solo on the witch, expecting to die but then randomly killing her. Like me and grin_tree/farmrush punching and shooting her in the back while she was distracted (and stuck on the rail track).Fixed :fogetcool:. Me, Dark, Goat and Dark's friend spent an easy hour or so beating those 2 missions on Expert+
But yeah, it's all about Expert+, the rest just arn't as fun.
I love going solo on the witch, expecting to die but then randomly killing her. Like me and grin_tree/farmrush punching and shooting her in the back while she was distracted (and stuck on the rail track).
But yeah, it's all about Expert, the rest just arn't as fun.
Another update! They sure are clearing out all the bugs fast.
Anyone else notice that the release was moved up some hours? Instead of november 18th, it's now tonight, the 17th.
Its been saying "9 hours" since 1pm... Thats odd.
I'd like to form a group to do the campaign. I really don't particularly want to play with RANDOM INTERNET DUDES but I know it's 4p and a lot of you guys are gonna party up fast.
I'd be up for that, but for some reason; everytime I go to purchase the game, I put in all of my billing info; I hit submit and it gets stuck on "Working..."
Are you trying it in steam or in a browser? you try different browsers? When I first tried to buy TF2 off steam, It wouldn't work for me either, I had to use it in my browser. Pre-purchasing L4D, however, was the other way around. I couldn't get any of my browsers to work with it, but ordering it in steam worked. Try all your browsers, install new ones if you need to, and remember to check for steam updates and restart it afterward.
Yo starts in an hour and a half and none of my boys got it yet, so who's up for playing with me?
Man I preloaded this before the release. My Pre-load went to completion... Game Released, Decrypting Files. It's now been updating for TWO FUCKING HOURS and is only on 9%. (Downloading at 60kb/s) What the fuck kind of update is this and why has nobody else I've asked had it. So much for fucking play at release.Don't say that :(
This game is so awesome.Fuck yea
The achievements are a little bit botched though... TWICE I have played through a full campaign without using a single medkit on myself and I didn't get the achievement that comes with it. And just now I played through an entire campaign using nothing but pistols, didn't even pick another weapon up, no molotovs, no pipe-bombs, nothing. Didn't get that achievement either.
Dead Air is fucking impossible on Expert.
You thought that hospital mission was tough try having almost NOTHING to climb with zombies coming from EVERY direction while you sit on a truck. There is literally no way to slow the Tank down on that mission because there is so much space.
Just did Advanced with Esh and goat. We crawled out of there with just one person left who was on the verge of dying.
Esh and Goat huh.... so much for me saving the day.Wait you were zoey? Whoops.
Thanks for photographing the moment I missed the boat.
It still hurts. I've been left for dead at the very end of a campaign twice now. Once by the plane where BM walked over me to get on, and the boat in which everyone just ..sort of watched me burn along with all the other zombies.
EDIT: Totally unintentional use of L4D in a sentence btw.
This game is really something.Basically. Your team takes turns alternating between being the boss zombies and survivors. You go through an entire campaign and the winner is decided at the end based on points given for the distance your team traveled and multipliers given for things like health remaining, number of survivors that made it to the end, etc. The job as the zombies is to kill and disrupt the players to make sure they either get to the safe house with very low hp or not at all.
There's nothing like turning off all the lights, at around 11pm and playing through a tough campaign uninterrupted.
What is Versus like anyway? A regular campaign where 4 players control the boss monsters?
So the last level of Blood Harvest is pretty incredible.Blood Harvest is my favorite campaign (I haven't played death toll yet.) I love the setting and finale a lot, probably because it brings back fond memories of Resident Evil 4. I've only beaten it on advanced though, expert is impossible because in forested areas there is absolutely no way to see the zombies coming at you.
I just recorded a video (using the in game recorder) of a group of us doing it for the first time. Rowain was definitely right, if you run into the right group of people you have a blast. It was probably the most fun I've had so far. I've been too busy to take screenshots, but I have a fairly long video of us going through the last level. We are pretty much chatting the whole time, which is what made it really really fun.
Unfortunately you wouldn't be able to see it HL. :(
Ventrilo is so much better than fucking steam voice chat. Useless stuff.
Blood Harvest is my favorite campaign (I haven't played death toll yet.) I love the setting and finale a lot, probably because it brings back fond memories of Resident Evil 4. I've only beaten it on advanced though, expert is impossible because in forested areas there is absolutely no way to see the zombies coming at you.
I would say the opposite, ventrilo is fucking useless like sv_alltalk. Why have radio chat when the other team can hear you? Kind of takes away from the whole point of radio being faster than typing for quicker team responsiveness and communication, in exchange for... being able to smacktalk? Also, EVERYONE in the game with a mic has access to source radio, where as only people who have vent, are connected to your server, and are in the same room, are able to hear you in ventrilo.There's channels in Ventrilo and thats basically just like different teams on Steam Voice except the sound quality is 10x better because you can change and edit your settings A LOT and also you can do stuff like MORE / LESS volume to individual people, not just the entire channel. Also I find Ventrilo to be extremely stable as even if your comp is lagging like shit vent still works just fine and it takes barely ANY bandwidth at all.
Does left 4 dead have actual zombies in it? or those faggoty ass running mutant things people like to call zombies. if real zombies this game will be so cash.theres a really cool website called youtube and there are other websites that review games. check 'em out! peace
Also I'm asking if it HAS regular zombies, and not just running faggots.
There's some graffiti on the walls at certain points which say things like THEY DON'T EAT... THEY DON'T SLEEP... WHAT KEEPS THEM GOING? and I SAW ONE GET UP AFTER TAKING A SHOT TO THE NECK AND KEEP GOING so while they're not dead, they pretty much share a lot of the traits of zombies including being supernaturally resilient! they die from body/limb shots though so apparently they bleed out like normal people.Yeah but how often do vandels tell the truth to benefit others?
Playing with morons is awesome. We were doing that second level where you have to wait for a boat to pick you up at the house... Yeah, I was always the last one alive because I defended the upstairs room while they went on the deck or wandered off. You gotta hold up, bros.
EDIT:
They usually wandered off at the "we'll be there in 2 minutes" mark. Then we lost every time.
Yeah but how often do vandels tell the truth to benefit others?
Move during the day, they only come out at night.
That's vampires, idiot!
WE ARE THE REAL MONSTERS
responses:
NO!! thats the zombies moron!!
HAVE YOU BEEN OUTSIDE LATELY?
burn in fucking hell
I KILLED609312853,965BITCH'S
LIES!!
zombie's cant swim!! get to an island!!
where are we gonna find an island dumbass??
WE ARE THE REAL MONSTERS
responses:
NO!! thats the zombies moron!!
HAVE YOU BEEN OUTSIDE LATELY?
burn in fucking hell
Yeah but how often do vandels tell the truth to benefit others?
Yeah but how often do vandels tell the truth to benefit others?The cake is a lie XD
Do you have to play this online or does the online just enrich the games experience?
Also Local, in the time it may have taken to post that.. You would have probably found your answer with Google.
Maybe I just don't appreciate the BEAUTIFUL SIMPLICITY but I really wish there was more weapons and boss infected. There's so much potential for cool new infected, like someone made a concept of an infected that had really good frontal defense (shell) but was vulnerable to flanking if you could keep it distracted, or an infected which could throw balls of pus at you from long range.
Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.Hahaha, that would actually be amazing.
i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?
Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.
i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?
I'd also really like to be able to release the survivor as the hunter/smoker so when I nab a lone guy and I see his team coming back for him I can jump off and try to flee.
That's the tradeoff of playing as one of those classes, though, that you have to try and attack when the timing is just right to knock off a single member of the team. it also wouldn't quite fit with the zombie motif to have the hunter run off in the middle of ripping someone's face off.
I don't necessarily think so; you're buying a little bit too much into the VALVE CAN DO NO WRONG kool aid, and i don't think the survivors need a retrofit, but new boss infected would just add a tactical angle to the game and probably make it more entertaining. a lot of people like to say THE DESIGN...ITS BEAUTIFUL...EVERYTHING WORKS SO SIMPLY!! but the 4 kinds of infected isn't so much a choice of design as one necessitated by time constraints! besides the zombie team just has such a massive disadvantage at this point, the only way they can ever take out a good team is a tank on a rooftop or multiple hunters. it's already apparent that even a really good zombie team is next to no match to even a moderately effective human team except on really bullshit maps like the mercy hospital roof which are hard even on normal mode.
can you honestly say you're not going to get really bored of fighting HUNTER-SMOKER-BOOMER-TANK after a couple weeks? i don't think there should be NINE KINDS OF INFECTED but one or two more would add a nice bit of flair! valve plans on adding them anyhow, they say in the commentary that the reason there's not more isn't so much gameplay as time constraints and the option for post-release content.
edit: the zombie team really needs some sort of ranged class, maybe something that doesn't necessarily do a lot of damage but can blind/poison team members because a human team operating in tight formation can absolutely demolish anything but a tank.
granted, i'm not saying that the zombies can't pull off really great rounds, but if you put two teams of equivalent skill playing versus mode, i think you would see the humans winning over and over and over!I can safely say this isn't true btw. Even on a much lesser team, the infected have won once or twice.
gotta..gotta g-GAME!!
i didn't say that a lone infected stands no chance (of course he wouldn't) but in every versus game i've played, no matter what the zombie team tried they were unable to crack a good human team unless they had a tank with other bosses present or if they had 2 or more hunters. it's entirely possible that the people i've played with just are just SHITTY ZOMBIES, but the smoker's a joke (example: since you can shoot through constricted/pulled humans, you can just SHOOT THE TONGUE THROUGH THE HUMAN; the human has a chance to free himself 2/3rds of the time; there's generally a good 5-10 seconds before the smoker can pull the human to a point where it can do damage and even then it takes upwards of 30 seconds to incapacitate a human) and the boomer hardly does any damage with its explosive attack which is supposed to be its other ability! the only real chances the zombies have is when the AI director is pounding them really hard, and that rarely happens because hey, the versus difficulty is too low!
granted, i'm not saying that the zombies can't pull off really great rounds, but if you put two teams of equivalent skill playing versus mode, i think you would see the humans winning over and over and over!
i'm not fucking complaining about 'good teams being too good' (what?) but that there is not a lot of variety for strategic options for the zombies due to the lack of variety of types and that two of the types are mostly useless in their current form. hunters are great, and tanks are too obviously, but hunters are only good for picking off stragglers or in groups (my team got killed by 3 hunters simultaneously in versus which is kind of cheap) and most good human players can melee them off 50% of the time. tanks are ace, nothing wrong with them.
but then again you're a GAMES PURIST so i don't know what to say to you.
Is Sniper Rifle any good? I usually go for assault shotty or the semi-automatic.The rifle is actually pretty good if the rest of the team is a good shot. Normally the Zoey bot always takes it, but I tried it yesterday and I was pleasantly surprised. It's semi-automatic, and has some pretty nice damage; the only time I wished i didn't have it is when I went up agaisnt a tank.
Hmm. I'll have to give it a go tonight. Problem is, during a rush my computer gets massive slowdown. (Thus why I go with semi-auto or shottyThe sniper and the pistol are the only semi-auto weapons???
Hmm. I'll have to give it a go tonight. Problem is, during a rush my computer gets massive slowdown. (Thus why I go with semi-auto or shottywhat the hell, my computer is basically exactly minimum spec and it runs fine even with massive hordes.
:*( Bill and Zoey didn't.... They... They are no longer with us.
Just beat the second story. I think I have to redo it because we had to restart at a safehouse because the door wouldn't open. So I didn't get the achievement.
However, that boathouse finale... I definitely love that more than the rooftop. You're trying to escape from them at all angles. There's swarms everywhere and of course a final tank to spice things up. :*( Bill and Zoey didn't.... They... They are no longer with us.
ps guys the pistol actually is fully automatic. Valve has always made their pistols fire as fast as the player can click the mouse button.
That is semi-automatic.Except with the script used, you just hold down the trigger and it fires round after round. It behaves exactly like an automatic weapon, I don't see the point you are trying to make?
Excluding your script witchcraft which starts to border on fully but it really just semi in disguise.
Except with the script used, you just hold down the trigger and it fires round after round. It behaves exactly like an automatic weapon, I don't see the point you are trying to make?Yes, that's why I said excluding the script. I was just trying to make the point that the pistol isn't fully automatic by default, it is semi-automatic.
Just use the script and be happy, or maybe you are jealous that you didn't think of it first...
ps guys the pistol actually is fully automatic. Valve has always made their pistols fire as fast as the player can click the mouse button.
make a file called autoexec.cfg in the \Steam\steamapps\common\left 4 dead\left4dead\cfg folder and add this script:
// AutoPistol // ====================================================
alias +apistol "alias repeat_function +repeat; +repeat"
alias -apistol "alias repeat_function stoprepeating"
alias repeat_function "+repeat"
alias +repeat "-reload;+attack; wait 1; -repeat"
alias -repeat "-attack; wait 1; repeat_function"
alias stoprepeating ""
bind mouse4 "+apistol"
You can replace mouse4 with any key really... The point is when you hold the button down the pistol will fire automatically and when the script executes perfectly it is as fast as the Uzi. You can also use this with the automatic shotgun and it will eviscerate any tank in your path
question: if i have this on xbox can i play it online with friends who have it for pc?
question: if i have this on xbox can i play it online with friends who have it for pc?
Is there a way to disable the message of the day?
Isn't this server-side?Yes, but I thought since it is VALVE'S SERVERS they might be able to do something about that.
Yes, but I thought since it is VALVE'S SERVERS they might be able to do something about that.I don't think they're Valve's servers dawg.
I don't think they're Valve's servers dawg.WELL WHATEVER
oh man this game is soo good. I played it with just one of my mates and I loved it loads. I was thinking oh man i hate scary games but It's just too fun.
This is what is affectionately known as 'cheating'. Get caught doing this and expect to be banned by VAC.heh lol
no, the game restricts online play on the norway region, you can only play singleplayer in norway.ill be lookin forward to killing you...
sory.
I swear some people don't know how to play this game.
They are constantly hitting each other with friendly fire on expert with shotguns. It's obvious that anywhere in your CROSSHAIR is where the blast will go, and no this isn't some people getting in each others way. It's just as annoying as people who don't know how to keep up with the rest of the group.
The other thing is when fighting Tanks. Throw a molotov at it. That's it. A Tank dies after about 45 seconds on expert from a molotov no matter what their health is. I was curious as to why I was dying as a Tank while I was on fire in Versus, and this is why!
Protip, every campaign finale has a closet you can hide in. Go in there and stay there THE WHOLE TIME if you want to be cheap. Have everyone grab an auto shotgun and stay in there. When a tank comes, stay in there because 4 auto shotguns at point blank will kill it before it has the chance to kill even one of you. It takes approximately 30 shells on expert, so do the math.
edit: other protip, have a mic.
Was there a closet on dead air? I don't recall one for that specific finale.
I've found most friendly fire incidents happen when there's a swarm. When people get surrounded on all sides by zombies they panic and just start to shoot, usually not realizing or able to see who is around them
heh lol
VAC doesn't work that way. Scripts are a feature that Valve intentionally includes in all their games and they don't modify game files. They're actually pretty popular in the tf2 community for example and exist for doing anything from making rocket jumping a painless process to creating a button that instantly lets a spy cloak and throw on their last used disguise. Basically, because these bind scripts are easily accessible to anybody and only do things the game can already do (albeit more efficiently), Valve has never acted against this feature. About the only time that they are strictly disallowed are in tournaments like CAL, CEVO, or the ESL league.
Was there a closet on dead air? I don't recall one for that specific finale.Yeah, there is one. Some guy found it while me and Sarevok were playing. It's near the edge of the map in the building. Just go left of the turret and you will find it.
...words words words... Everyone is already picking up on it.
gomennasai, I play with too many people.
who the HE*LL is HI IM GODOT i've asked this a thousand times.
If you want to 'cheat' it, the easiest way would probably be to do it in versus and have the infected not attack at all. Then do it again in reverse.
I'm not certain but doesn't XBOX/360 games all have achievements and you get XBOX POINTS or whatever that you can spend buying shit from xbox live??
Hahahaha, you were the one telling us to constantly pass around pills to 'cheat' the achievements. ;)I said/tried that once, and then you continued to talk about it the next few times whenever i tried to pass them to seperate people to get my score up.
4gb ram and ati radeon 4870 (which I heard the latest graphics cards fuck up with 4gb of ram on pretty much any game older than 2 years).
What are you even talking about?
Anyways this seems more likely to be a 64-bit Vista issue than anything else. Why are you even using 64-bit? I can only imagine it's more of a headache than what it's worth (like 500-750mb extra ram for you).
I've never heard that, but then switching to 32-bit should resolve any problems with 64-bit compatibility and that mysterious ram problem??
I use 4gb ram and dont have a single problem with anything on 64bit...
I buy commercial hardware and then upgrade it with a better processor or graphics card. I can get a decent mobo, tower, sound card, and plenty of ram in a circuit city sale cheaper than I could if I ordered all the parts separate and then I overclock the processor and toss in a new graphics card.
Parts are always cheaper than pre-made systems. At least here in America.
And you ALWAYS get more choice.
I really want to do some mapmaking when this comes out, but I've never done anything like it before. How hard is it to get into mapmaking? Is it really technical, does it require 3D modeling etc, or is it (once you get the hang of it) just as easy as mapping in RPG maker or something?Why don't you look up some hammer/source sdk tutorials on youtube? It can go quite in depth but it's not overly difficult either.
that, i was going to pretend that was my friend but no that was me.how....how can we ever forgive you...??
that was the single worst round i have ever played. i don't know why i was so bad that entire round. i've beaten campaigns on expert before with not too much trouble, i felt really embarrassed the entire time we were playing.
please believe me when i say i am much better than that normally!!
how....how can we ever forgive you...??
i was really badi think you need to put down the controller brah
Hm, this is odd. Recently the game has been momentarily freezing up at random points. Usually for about 1 or two seconds, and not terribly often. Also; it never does this with Fallout 3 or TF2; so I wonder what the problem could be...
That is a good post Farmrush, I would actually prefer it if they did the 0.5 increase for players.
It's kind of weird how the only real thing that changes scoring is how many players make it to the safe room. If you notice, even if one person makes it there, the scoring is almost no different than if everyone just dies. Health has no big bonus, and the map difficulty is essentially the same for each team. However they do make a bigger impact depending on how high the score is. The Tank idea could work, but I'm not too sure. The real issue is that the whole fifth level feels so different when doing versus. It's like a different type of scoring needs to be applied there, but I know that wouldn't work.
I don't like the EMPOWERING the tank ideas, though. It is already powerful enough. A tank should die after a set amount of seconds from a molotov. If you know how to play Tank, you can avoid these issues. Even if you do get caught on fire, it's basically a timer telling you that you better come up with a strategy quick, or you're dead. As for the auto shotguns, yeah they are powerful, but only with a group of people. You can easily do the same tactic with assault rifles. If you sit back and spray at the tank, he'll go down after a reload or two as long as everyone is shooting at it.
The hunting rifle needs to do more damage definitely, and those two infected sound incredible.
Hm, this is odd. Recently the game has been momentarily freezing up at random points. Usually for about 1 or two seconds, and not terribly often. Also; it never does this with Fallout 3 or TF2; so I wonder what the problem could be...
hah hey Farmrush, ya I decided to join GW since I'm friends with about half of them anyways :PSup best friend.
Supbestonly friend.
Welcome DrChronic... whoever you may be..
Man, there are two issues dragging this game down for me.
1) I havent really played much with GW people! The matchmaking system is FRAUGHT WITH FRUSTRATION because I keep getting teamed with MORONS. i dont usually get angry at people in games (in fact, I never do) but there's so many instances of dumbfuckery with...with...with PUBBIES.
2) I've never been matched to a server with three full bars of ping for me. I'm always red or orange. I played a singleplayer game tonight and what a different it is when every single shot you make actually connects and there's no lag in animations and shit. I wonder if Valve will optimize netcode or if I've just got a really lousy network. It's certainly not unplayable with a bit of lag, but a solid connection does make it all the better.
Displaying the number would be infinitely better because I have to console in "ping" every time I'm not in the green so I can actually figure out what my ping is.
Also yeah, some weapon tweaks and more weapons would be interesting. It'd also be interesting if the weapon spawns were more randomized after they have more than three tier-2 weapons so they could spawn as "Autoshotty/Hunting rifle" or "M16/Railgun" (oh god plz don't add a railgun) and force players to make decisions as well as changing the gameplay up a bit more.
I suspect this will all come soon along with the SDK. They are most likely focusing on all of the major issues present before they continue to add more content. I'd also like to think that Dead Air and Death Toll are in the works for versus.
I suspect this will all come soon along with the SDK. They are most likely focusing on all of the major issues present before they continue to add more content. I'd also like to think that Dead Air and Death Toll are in the works for versus.I'd say MORE CONTENT is the biggest issue. Personally I haven't really encountered any issues with the gameplay like bugs or unbalanced weapons/infected, but maybe you have something in mind? I've only played this for like 2 days so what the fuck would I know.
I'd say MORE CONTENT is the biggest issue. Personally I haven't really encountered any issues with the gameplay like bugs or unbalanced weapons/infected, but maybe you have something in mind? I've only played this for like 2 days so what the fuck would I know.
Another thing I've sort of considered is a CLASSIC ZOMBIE mode. Like, where infected move slowly but do wya more damage. It'd be really cool if they could even infect you, and you'd have to find a vaccine or finish the level or something or else you'd turn......and your team would gun you down.
Another thing I've sort of considered is a CLASSIC ZOMBIE mode. Like, where infected move slowly but do way more damage. It'd be really cool if they could even infect you, and you'd have to find a vaccine or finish the level or something or else you'd turn......and your team would gun you down.
then be a ninja-tank. don't attack just hide and throw a stone every now and then, your infected friends can kill the players for you while you're waiting for that perfect toss. players usually freak out a lot so there's a big chance for boomers or smokers to get their victim which you then pound down on.
Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.
Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.
It does the same damage as a melee attack.
It should do more because it's significantly more difficult to aim imo.
A lot of the time range is more of a default because you're already at a disadvantage. ie They have tier 2 weapons and you can't get close to them at all. It's already pretty slow to launch rocks and, if you're already on fire, hopeless to try to incapacitate anyone with them except the least experienced. 1.5x - 2x normal attack damage is what I would have in mind. I don't really find them rewarding so much as 'omg guess I'm throwin' rocks and hoping for the best!'
I personally don't think so because it's giving you the advantage of range so why not make it something challenging yet rewarding?
I suggest sticking to Normal while you're new, and hell, when you're playing with random teams at all. Playing pickup games on Advanced or, god forbid EXPERT, is a lesson in frustration.
I just beat the game and I was really expecting more from the last level. A final boss could have been cool, but instead you just fight multiple tanks between hordes of zombies. What's with the lack of closure, too? I know the game isn't finished by any means, but a real cutscene would have been appreciated.They did have cutscenes while the game was in development. For example the last level of No Mercy, the scene would show the pilot becoming an infected, which would have lead the survivors to the next campaign. That was the original idea, but testers got bored of watching the scene over and over again, and it was scrapped along with the storyline being continued from the last campaign.
It's a multiplayer focused game, a real cutscene would get boring and repetitive after enough times.
You're playing the game for a multiplayer experience, but you have to play single player to watch the cutscene? That would be weird
That IS what beta players do. Give input on what they see. They're gamers like you or me. Just because they've seen lots of cutscenes in lots of other games doesn't make them anymore numb to them
Its not about the story, though its backstory is interesting enough to read into (via the wall scribbles). Chicago Ted is the newest internet cliche.
All you really get is the introduction cutscene, which sort of acts as a mini tutorial.
1 - Leave witches alone
2 - Close Doors
3 - Hit your ally to free them from smokers
4 - Dont run off alone like a jack off (louis)
5 - Gang up on tanks
[ Grabbin' Peels ]
Enough said really.
I've fallen and I can't get up!
"I hate Ayn rand"
Wtf? When does he say that?
It's bloody easy if you get the Tank at the right moment. If you spawn in a street full of cars or near a tree trunk you've pretty much got the achievement in one punch.
That's all you need to do, you don't have to actually kill them.
What do you mean hasn't gone through?
I mean, I murder their entire team and the achievement doesn't add itself, but I've heard certain ones are broken... Not that this is hugely important or anything.Oh, yeah, I've had this happen to me as well. I'm not sure what the achievement is actually supposed to be. It says you need to KILL them, but I got it for incapacitating them. What's weird though is that I had incapacitated all four survivors myself before as well and never got it, so I don't know.
Oh, yeah, I've had this happen to me as well. I'm not sure what the achievement is actually supposed to be. It says you need to KILL them, but I got it for incapacitating them. What's weird though is that I had incapacitated all four survivors myself before as well and never got it, so I don't know.maybe they all need to be incapacitated at the same time (ie so no teammates could revive them) which would effectively kill the team, right?
maybe they all need to be incapacitated at the same time (ie so no teammates could revive them) which would effectively kill the team, right?
That's awesome... So now the question is, when is the DLC coming out!!!?I haven't played in 2 months or so, what the hell is the hold up?
bashing the door is hardly even an exploit. theres almost no tactical advantage to it other than not calling a horde but they are STANDING STILL for a while so they'll probably get boomed at least twice and have multiple hunter pounces or pulls.
it doesn't skip a fourth of the level at all dude. it skips like GOING DOWN ONE SET OF STAIRS which is optional in the first place (you can just go out the windows of any of the top rooms) and going across the roof which is a good smoke position but there are many other opportunities to smoke as well (the hole in second level, behind any witch, out the window in the same level, etc)Sure it does skip 1/4th of the level.
bashing the door is hardly even an exploit. theres almost no tactical advantage to it other than not calling a horde but they are STANDING STILL for a while so they'll probably get boomed at least twice and have multiple hunter pounces or pulls.
Autoshotty was the only way I ever survived the tank :(
I think they still need to change the tank getting stuck in the vents like that. That was pretty gay for both teams tbh.
To my knowledge there is like 2 vents and they are both on no mercy but what exactly are you referring to? 'I only know of the NM2 starting area vent and NM5 elevator shaft, but you can go around that.Like NEO said, in pretty much any 'tight' spot where the survivors have to crouch to get into the tank will move 10x slower than normal and for all intensive purposes be 'stuck.'
TWO new campaignsDon't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.
Don't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.
What I would like to mention though is that they've handled this game REALLY poorly. I know a lot of people are still playing this religiously but a lot of people have also stopped playing entirely because of how badly and slow they work on this. After you play No Mercy for the 30th time it's just a chore.
I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.
I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.
Hey guys I'd go through the topic and find this out but I really wanna play this and have just one question: is the 360 version really as gimped as I heard from an earlier topic? I'd probably play it more on 360 but if it's lame-o, I'll pick it up on PC instead.I think the thing is like with all the other console FPS': Mouse and keyboard or gamepad. You don't need all that good aim in this game, the normal zombies are just a joke if you are not playing expert, but in VS where there are player controlled boss zombies good aim and fast reflexes are pretty crucial. Dunno how it is on gamepad but I'd imagine that its just 100x better on PC.
Don't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.
What I would like to mention though is that they've handled this game REALLY poorly. I know a lot of people are still playing this religiously but a lot of people have also stopped playing entirely because of how badly and slow they work on this. After you play No Mercy for the 30th time it's just a chore.
I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.
they will have to make some big changes for survivor or it will just be the typical closet and melee-action that is oh so effective. if it works like the current game l4d is then i doubt it will be very fun.
25$ should have been the price since the beginning.Definitely. I would have payed $50 for TF2, but I feel L4D lacks a lot of content for having paid $50 for it. Also quite sad that even with the small amount of campaigns, versus can only be played on half the campaigns. I think that alongside with them holding back on the SDK has really thinned out the community.
uhh once i did something and then i was playing as the zombies
pretty cool uno how i did it..can someone tell me how to do it?
HOLY GIANT FUCKING SHIT. 3000%... WHAT?
http://kotaku.com/5156238/gabe-newells-dice-keynote-left-4-dead-sales-tf2-comic-books
That is ridiculous. GAH...
The release date is supposed to be sometime before April 21st (which is the release date for the Left 4 Dead Critic's Choice Edition), so hopefully we'll be playing this new content within the month!Maybe the weekend from April 17th to April 19th, in case they do a free weekend sorta deal. That's also the last weekend before the Critics Choice so that also fits their usual schedules.
I'm 95% sure I got it cheaper than that on the day of release.
There have been sales though.There was a 40% sale I believe.
Maybe there was one around the time of release? Idk.
"SMOKER, TANK, I'M BEING PULLED HELP GET UP TOP I NEED AMMO, NO WAIT IN THE BUILDING" *throws molotov on everybody*
The hunting rifle should have the autoshotgun reload and vice versa. It's pretty useless now because the assault rifle performs all your long range needs with a lot bigger clip, shorter reload and it shoots faster too.
I was under the impression they nerfed the autoshotty against tanks but in Survival I was playing the hospital level and tanks died almost as fast as common infected so uh? We all had autoshotties and blasted away and it was almost as pathetic as VS tanks before they got buffed. What difficulty is Survival running on? Also Hospital is like the easiest survival map after the first or second wave when you can go to the big room near the elevator that has a table in the middle. The only danger comes in when you have to do ammo runs.