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General Category => Entertainment and Media => Topic started by: goat on November 07, 2008, 04:21:44 am

Title: Left 4 Dead
Post by: goat on November 07, 2008, 04:21:44 am
Left 4 Dead
(http://gamingw.net/pubaccess/57153/img_3442_left4dead_450x360.jpg)

Valves newest FPS is similar to an old mod of Half Life called Zombie Panic, where its humans vs zombies in a survival scenario where the humans have to use their superior firepower to fight off a growing number of zombies. Team work is a major part of staying alive in L4D, from healing players, saving them from certain death, to plain covering their asses when they aren'y looking, you need them like they need you.

The major differences are that now there are cpu controlled zombies, placed by a "director" that randomizes zombie placement each time you play a level, and uses it's own discretion for when to spawn boss zombies (zombies with special abilities), and waves of regular zombies. It even places weapons, items, and player "respawn" points (places you find other survivors, which act as 1ups for dead players). Players can still control the zombies, but that's in versus which isn't in the demo sadly...

The demo contains 2/5's of the first chapter, and allows 1-4 players to join online or in a lan. Anyone not controlled by a human is taken over by AI, and any humans who afk will temporarily be taken over by AI until they return (or the server kicks them for idling). It may not seem long, but it's long enough to get you immersed into the game. Even this small part feels extremely cinematic, and though I can't help thinking I know what's going to happen, but I'm always met with a different scenario each time. The difficulty scales quite well, considering all it affects is the damage you receive from zombies. Something said about the menu strikes me as true, though. It doesn't seem like your standard valve game GUI, and it's quite unweildy. Overall though, I'm quite impressed, as it looks like this game is turning out to be just as I hoped it would. Fucking incredible.

Here's footage of my first time playing:

Demo released 11/6 to pre-purchase customers only, it will be available for everyone else on 11/11.

Anyone else try this yet? Your thoughts?
Title: Left 4 Dead
Post by: pburn on November 07, 2008, 04:26:27 am
Is this game scary? I don't like being scared. The atmosphere itself is creeping me out!

Resident Evil 4 scared the shit outta me so i dunno!
Title: Left 4 Dead
Post by: Eltee on November 07, 2008, 04:32:11 am
I saw a vid of this on youtube moments ago. These zombies are fucking fast.


Looks fun though, might consider buying it.

Does the demo have mp?
Title: Left 4 Dead
Post by: goat on November 07, 2008, 04:34:05 am
It doesn't forcefully scare you, but you can always get spooked by a zombie leaping out of you from nowhere. The ominous music can get you feeling pretty tense, and the fact you honestly don't know where they will come from adds to the paranoia.
Title: Left 4 Dead
Post by: Neophyte on November 07, 2008, 04:39:38 am
I didn't really get scared at all and I get scared pretty easily.

I have to say I am very impressed with the game, and I've found out how to find servers thankfully through console. I had my doubts when playing through the first time. It felt too easy, nothing was a challenge. Once you play on Advanced or Expert though, the game is really intense and you really get into it. Me and goat played through a few rounds with a few other GW members and had a blast. I'll be getting a mic in a few days so we can chat/communicate btw.

Also I never really thought of it, but it's pretty amazing how not even HALF a chapter can get so much play time. I played for about 3 hours on these 2 levels, and it never really got boring. I'm not even counting the versus mode. The full game is going to have way more than this, so I'll be clocking in a lot of hours, plus they're going to have updates with this game just like TF2.

The only thing that's kind of disappointing is the price of the game. Maybe I am used to the price of games like TF2, but $50 is a bit much imo.
Title: Left 4 Dead
Post by: AdderallApocalypse on November 07, 2008, 04:44:22 am
I don't feel like paying $50, as I don't really have that money to spend now. The game does look pretty cool, and I love human vs. zombie scenarios pretty much any time. Have fun with the demo, i'll eventually come around to purchasing the game itself when it comes out.
Title: Left 4 Dead
Post by: yugi on November 07, 2008, 04:49:30 am
Man :[ How dissapointing. With a name like "Left 4 Dead" and the way the game was described earlier on in the year I was expecting some sort of survival element to the game. You know, having limited resourced, having to find and barricade a safe area then survive an onslaught of zombies, where you are massively out numbered.
This looks just like your average first person shooter, except it is always multiplayer, and there is zombies (which I am pretty sure has been done before in a FPS game).

I'll probably get it anyway. But I dislike playing FPS games on the PC :[ Does anyone know if it will have decent support for an Xbox 360 controller, or even better, actually be playable on the Xbox 360 over Xbox Live? (I don't trust Valve with multiplayer games like this after purchasing The Orange Box for Xbox 360 and finding out how totally impossible it was to play Team Fortress 2, I'd rather not buy a multiplayer game like this only to find out I cannot actually play it in multiplayer mode)
Title: Left 4 Dead
Post by: Supra Mairo on November 07, 2008, 09:00:45 am
Well I got some qestions for yuo:

1. Performance. To my understanding this is more demanding with hardware than TF2. True? Overall feelings on performance please.

2. Was that clip played on easy? Because it seemed REALLY EASY.

3. The zombie AI seems glitchy/non-aggressive at points? Is it because they haven't noticed you or just GLITCH?
Title: Left 4 Dead
Post by: The Magi on November 07, 2008, 10:50:38 am
/Ugh Valve lied to me, they said I could still play the game if I pre-ordered after the sixth

Well at least I still got 10% off.
Title: Left 4 Dead
Post by: Neophyte on November 07, 2008, 01:10:02 pm
The game is VERY hard if you're playing on the higher difficulties. It can almost be impossible if you do not work together. As far as AI, it isn't actually glitchy. The game will tend to give you breaks after a horde comes rushing in. If you shoot from a distance, they'll get startled for a bit, but then come chasing after you. Also you really can't do some of the shit you do in other zombie games where you just sit in a corner or something and pick them off. These guys will climb up things, break through things, jump through windows, etc.

I noticed during the middle of rounds you will be scrambling for anything you can find. You will run out of ammo if you don't conserve it. It isn't exactly what some of you would want, but you will be searching literally everywhere for health. You really only get one medkit throughout a whole round (at least on the harder modes), so if you use it that's it. They give you pills that boost your health for a period of time, but they will wear off if you don't hurry. So there is somewhat of a survival element to it.

magi how did that happen, my friend bought it after it was released and he could play.
I don't think valve likes you.
Title: Left 4 Dead
Post by: local_dunce on November 07, 2008, 01:20:00 pm
Is this game scary? I don't like being scared. The atmosphere itself is creeping me out!

Resident Evil 4 scared the shit outta me so i dunno!

The only things I have really found scary at all are the tank and the witch. Even on expert mode general zombies go down in 1 - 2 hits with the shotgun. Boomers, Hunters and Smokers are not really a problem so long as you have team mates around to help you out if you get caught by them but the tank? This guy sends me in to full fledged PANIC MODE, I don't really know how to handle him yet so I'll go straight for my explosive if I have one and then just unload whatever guns I have into his face. I haven't even dared to shoot the witch yet but the fact that you can hear her sobbing throughout half the level is pretty creepy.

1. Performance. To my understanding this is more demanding with hardware than TF2. True? Overall feelings on performance please.

I'm not sure if it is more or less demanding than TF2 but I've been able to run it pretty seamlessly with my setup which is definitely not the best setup out there and I've got it on full. I would say it is probably about equal to having to run TF2 but you should definitely check that out. Anyway I've had a lot less graphical problems with this so far than I have with Fallout3/Cod4 and other recent games.

2. Was that clip played on easy? Because it seemed REALLY EASY.

I'm not sure what difficulty goat was playing on but when I joined in to play with them we were on advanced or expert, I don't think it was expert though because so far I've only managed to complete it on expert ONCE and that's when I was playing singleplayer with 3 computer AI's. I think it's easier this way because the computer AI pretty much just focuses on BACKING YOU UP, whereas with other players you don't really know how they are going to work.

3. The zombie AI seems glitchy/non-aggressive at points? Is it because they haven't noticed you or just GLITCH?

There are times when they are slow and haven't noticed you yet but once the "horde" is alerted at any point you are generally fucked. There are some nasty points where you really don't want to get a horde because it basically means 100 or so zombies literally come swarming towards you. So yeah before they are alerted they are slow and unresponsive but once the director sends a horde at you or you do something stupid like set off a car alarm then you are within seconds overwhelmed by more zombies than you can really handle and they are FAST.

To everyone who has been playing so far, what kind of tactics have you been employing for the different sections of the game. The hardest parts I've found to deal with swarms are the streets outside the apartment area and the escalator/ticket booths in the subway. The best tactic I found for the streets was to try and handle the swarm in the alleyway so they can only take you from front/behind and not the sides, then once you get round the corner, group up the four of you behind the white van with your backs into that corner which keeps you protected from two sides. Then it's just the last break for the safehouse. In the escalators it doesn't seem like the zombies can cross the barriers so if you all take the same escalator down, one covers the front, one covers the back and the zombies can only take you one at a time which is as simple as bashing them away and unloading your weapon of choice.
Title: Left 4 Dead
Post by: local_dunce on November 07, 2008, 01:21:50 pm
Also yeah, it's not as simple as barricading a room because you get overwhelmed very easily. If the director thinks you are taking too long at any point he will send a swarm to take you from behind so you literally have to keep on your feet always and try and keep up a good pace. If you lag behind even the slightest you will be overrun from both sides before you know it. Gotta keep one step ahead of the director.
Title: Left 4 Dead
Post by: local_dunce on November 07, 2008, 01:31:20 pm
OH YEAH people should crouch more in doorways, it is really frustrating when someone is standing in the freakin doorway while the horde floods up against them, there's 3 guys with fully loaded weapons standing behind you and none of them can shoot because you're taking up the whole doorway! If you're the guy in front in a doorway or corridor, crouch please.
Title: Left 4 Dead
Post by: Supra Mairo on November 07, 2008, 01:36:56 pm
It has been pretty unclear to me how much shit you are able to carry. Like, do you have a inventory which consists of BIG GUN + SMALL GUN + NADES + MEDIKIT. Do you need to throw empty guns out the window to pick up neew ones or do you just start with some random gun and then collect ammo for that?

Question 2: Is alt. fire the melee hit with the gun or how do you do that melee attack?

Also I'm glad there isn't that barricading shit like there is in Zombie Panic Source, it's just fucking tedious because it never works after you've ran out of bullets and it's just a fucking project trying to get over one chair, let alone the usual barricade which is 2 sofas, 1 shelf and 3 tables.
Title: Left 4 Dead
Post by: bonermobile on November 07, 2008, 01:49:35 pm
i don't wanna wait 5 days :(
Title: Left 4 Dead
Post by: local_dunce on November 07, 2008, 02:24:26 pm
It has been pretty unclear to me how much shit you are able to carry. Like, do you have a inventory which consists of BIG GUN + SMALL GUN + NADES + MEDIKIT. Do you need to throw empty guns out the window to pick up neew ones or do you just start with some random gun and then collect ammo for that?

Question 2: Is alt. fire the melee hit with the gun or how do you do that melee attack?

Also I'm glad there isn't that barricading shit like there is in Zombie Panic Source, it's just fucking tedious because it never works after you've ran out of bullets and it's just a fucking project trying to get over one chair, let alone the usual barricade which is 2 sofas, 1 shelf and 3 tables.

At the moment you get Primary Weapon, Pistol, Explosive, Medipack, Pain Pills. You have a slot for each one of these items, the primary weapon is any weapon of your choice that you pick up, but you can only have one primary weapon so choose wisely I guess. They are all pretty good though, especially further into the level when you get hunting rifle/assault rifle. The Pistol is infinite ammo but weak as shit and I don't think you can trade it out, you usually have to put half a clip or so into a zombie to drop them with the pistol so it's definitely a LAST RESORT thing. You can carry 1 medipack at a time to either use on yourself or someone else and you can carry 1 bottle of pain pills at a time which gives you a temporary health boost. Oh and one explosive at a time which at the moment is either molotov or pipe bomb.
Title: Left 4 Dead
Post by: HL on November 07, 2008, 06:55:09 pm
Someone put CS's de_dust into the Left 4 Dead demo:


One of the first things I want to do when I can play is play L4D on Dustbowl.
Title: Left 4 Dead
Post by: Rajew on November 07, 2008, 07:03:31 pm
Wow. Those zombies don't do ANYTHING. Do you have to add AI to maps or was that just EASIEST mode??

Like, if the zombies are always like that this game is probably not going to be fun at all sorry!
(i'm doubting it is, because the first video looked like the AI was fine)
Title: Left 4 Dead
Post by: HL on November 07, 2008, 07:11:22 pm
yes it was an easier mode, and on a map not really designed for Left 4 Dead either. It's more or less just proof the Director does in fact work out of the box on any map.

Still looks fun esp. on a harder mode.

EDIT:
Seriously, 3rd Stage Dustbowl, defending point B...man...

THAT WOULD RULE
Title: Left 4 Dead
Post by: goat on November 07, 2008, 08:01:11 pm
1. Performance. To my understanding this is more demanding with hardware than TF2. True? Overall feelings on performance please.

I got similar framerate as TF2, using max video settings at the same resolution. If you're only BARELY able to play tf2, this may be pushing it. But if you can play TF2 playably at all, the L4D can be scaled down lower to a playable rate as well.


Quote
2. Was that clip played on easy? Because it seemed REALLY EASY.
It was on Normal, it was mine and his first time, and we really didn't know how useful the CPU players would be.

Easy
Normal
Advanced
Expert

I play Advanced or expert now. Really depends on who you're playing with. If you got a person or two just starting out, Advanced will be a challenge enough. Expert is pretty intense, and you need some real wit and a lot of team work to get by even this first part of the first chapter (oh I bet it gets CRAZY later on).

Quote
3. The zombie AI seems glitchy/non-aggressive at points? Is it because they haven't noticed you or just GLITCH?

The zombies aren't always hauling ass straight toward you. Sometimes they're just loitering around, being zombies. You'll see the streets littered with them, just moping around. They also have horrible reaction time, so a lot of the times you come around the corner and see em first, you'll easily be able to get a nice point blanc shot, or an insta-kill melee.
Title: Left 4 Dead
Post by: HL on November 07, 2008, 08:07:08 pm
ps
Quote
Right now, this does require cheats to be on.

I've been doing "ent_fire !self setteam 3" to get to the infected team. It should allow you to spawn anywhere once the game starts, but if not, just use z_spawn like below.

Automatic respawning doesn't seem to work, but you can respawn a dead infected as anything you want with
z_spawn tank
z_spawn boomer
z_spawn smoker
z_spawn hunter

There might be a better way to get this working. There are a few different entites for survivors and infected, but nothing that I've tried seems to actually change the game mode.
There are also a lot of undocumented console commands, such as "respawn_all" which respawns all dead survivors (and lets you play with more than 4 Wink), "smoke" which makes you shit out smoke, "boom" which makes you shit out a grenade, and "dance" which makes you dance (as a zombie), just to name a few. There might be something in there that could help make this work properly.

Versus mode in demo (kinda).

EDIT:
Also you can do the following to access the normal Server Browser in Left 4 Dead:

In the developer console enter openserverbrowser

Tada!

All the games are under the Custom tab.

EDIT:
the de_dust video is on normal.
Title: Left 4 Dead
Post by: Jester on November 07, 2008, 08:32:03 pm
i am loving this, really. i just played through it twice, and on the 2nd time i picked up that gas canister from near the exit, ran to the safe room, threw the gas canister outside and shot it.

i alone survived.
Title: Left 4 Dead
Post by: Ash on November 07, 2008, 09:00:24 pm
Well, a zombie is easy to kill, the difficulty is from multiple zombies. Yeah there's a couple spots when if you're careful the zombies will just stand around oblivious to you..

But man shit gets crazy. Once one of the other characters clipped a car with the shotgun and the alarm went off. Holy FUCK. When a horde comes out you, you're in pretty big trouble if you're not careful. And then if a Boomer sneaks p from behind and explodes; you get this ridiculous filter on your screen and zombies specifically swarm YOU. It's all about sticking with the others and watching each others back. I like to consider myself decent at shooters, but there are just times when you have to rely on your teammates to help you, which was refreshing compared to a lot of AI in games.
Title: Left 4 Dead
Post by: The Magi on November 07, 2008, 10:21:38 pm
magi how did that happen, my friend bought it after it was released and he could play.
I don't think valve likes you.
I restarted steam and now it works fine for whatever reason
Title: Left 4 Dead
Post by: local_dunce on November 07, 2008, 11:55:13 pm
i am loving this, really. i just played through it twice, and on the 2nd time i picked up that gas canister from near the exit, ran to the safe room, threw the gas canister outside and shot it.

i alone survived.

there's usually two or three in that area, a good tactic (imo) is to drop one down the hole and molotov it (or just shoot it) right after the door button is hit because it pretty much blocks off that area for the zomps to attack from. that way they are just coming from one direction.
Title: Left 4 Dead
Post by: Rowain on November 08, 2008, 01:10:01 am
This game is OFF. DA. HOOOOOK

Seriously, if you're worried about difficulty, don't be. I watched videos prior to the demo and lamented the seemingly challenge-less difficulty. But actual playtime has remedied this. You CAN and WILL run out of ammo, sometimes at the worst possible moment. You CAN and WILL die on the harder difficulties. The nature of the game is that you can be doing well one moment and then shit hits the fan. It's tense as hell because you NEVER feel safe except in that blessed safe room. And regarding the zombies: trust me, there will be quite a few times that you're happy that these guys don't go into attack mode the second they hear or see you. And my god is teamwork important. You absolutely do not survive alone, period. This is one of the first FPS games that truly surprises the fuck out of you. Enemies do not simply come from THE FRONT. They come from the side, behind, below, even above. You'll be hurrying through a darkened subway tunnel when suddenly they are swarming at you from the rear, bursting from a tiny hole in the wall, or dropping from an opening in the ceiling. They climb, over ANYTHING, they break down doors, and they run fast as hell. And there's always a good chance of a boss zombie in the crowd. A boomer that vomits on you and draws every zombie in the area swarming to you, a smoker that snags you with his tongue and starts choking or dragging you away, a hunter that claws you to shreds, or the fucking tank that takes all four team mates to finally bring down. And there's the witch, known by her telltale wailing and crying. The demo has only been out a day but players have already picked up on the protocol: when you hear the crying, flashlights go off. You don't want to be the person who wakes her up.

My only main gripe, besides laggy zombie animations that sometimes warp around or behave strangely, is the terrible matchmaking that makes online play a fucking nightmare. Hope Valve gets that shit sorted out before or for release. Otherwise I am pretty happy with the game. It might be neat to see if players can create a slower paced mod that places greater emphasis on exploration and conservation, because L4D is pretty fast paced and trigger happy.
Title: Left 4 Dead
Post by: Rowain on November 08, 2008, 01:12:12 am
Also I like Louis.
Title: Left 4 Dead
Post by: NightBlade on November 08, 2008, 01:53:09 am
So it's like Resident Evil Online: If it wasn't terrible.

So you probably cant use voice chat; but what's the stop people from just using vent?
Title: Left 4 Dead
Post by: HL on November 08, 2008, 01:54:11 am
You can use voice chat, it's a Source multiplayer game.
Title: Left 4 Dead
Post by: pburn on November 08, 2008, 03:54:35 am
Why is this game so expensive, wasn't TF2 like half the price of this???
Title: Left 4 Dead
Post by: HL on November 08, 2008, 04:08:45 am
TF2 was also a part of the Orange Box, be kinda a rip off to pay 50$ for TF2 or say, 50$ for TF2 & 4 other games.
Title: Left 4 Dead
Post by: Neophyte on November 08, 2008, 08:19:15 am
So I was pretty bored so I joined goats game online and they were messing around with console commands. Eventually they all went to the horde side, so I was all alone vs. real players. And they spawned lots of baddies. The screenshots will tell the story. The images are quite large by the way so I apologize.




Yes I died.
A lot.
Title: Left 4 Dead
Post by: The Magi on November 08, 2008, 10:29:43 am
oh god how is it even possible to encounter so many witches at once
Title: Left 4 Dead
Post by: local_dunce on November 08, 2008, 11:55:27 am
we were using console commands to spawn mass amounts of boss enemies.
Title: Left 4 Dead
Post by: DoctorEars on November 08, 2008, 12:13:05 pm
This game looks pretty fuckin' intense, and I really like survival/horror games. Might grab this sometime in the next few weeks.
Title: Left 4 Dead
Post by: missingno on November 08, 2008, 06:49:18 pm
i played this in my friend's room last night mostly because it was just there and i was waiting for him to finish his homework. i dont really FOLLOW GAMES and had no idea what this wa when i started playing.

that said i instantly started enjoying it a lot. the most amazing thing about this game for me was the serious constant tension just everywhere. you are NEVER safe and you NEVER know when or where they will come for you. had a hard time getting online because the university connection blows, but i was really having fun with computers, so i can imagine how awesome the game would be with other human players.

first time through i got killed by a witch and i don't even KNOW what happened. i was in the subways and was running ahead of my team exploring, and i heard some creepy sound and turned to face a zombie. it LOOKED AT ME and ther was a caption that said i statled the witch and i SCARED THE FUCK OUT OF ME and next thing I know i was dead.

so yeah this game is really awesome. i want it now.
Title: Left 4 Dead
Post by: NightBlade on November 08, 2008, 06:51:53 pm
So these witches are instant death or something?
Title: Left 4 Dead
Post by: The Magi on November 08, 2008, 08:59:52 pm
They basically leave you alone and just cry in a sort of fetal position unless you startle them (gunshots, approaching them, flashing them with bright lights). When the witch gets spooked she lunges at the person that first startles her with an attack that incapacitates you on lower difficulties and completely kills you on higher ones. After that though she waits a bit before using another instant kill attack, but to my knowledge getting hit still does a ton of damage
Title: Left 4 Dead
Post by: NightBlade on November 08, 2008, 10:04:38 pm
They basically leave you alone and just cry in a sort of fetal position unless you startle them (gunshots, approaching them, flashing them with bright lights). When the witch gets spooked she lunges at the person that first startles her with an attack that incapacitates you on lower difficulties and completely kills you on higher ones. After that though she waits a bit before using another instant kill attack, but to my knowledge getting hit still does a ton of damage

Shooting them in the face isn't an option then? I mean, if they instant kill someone, couldnt someone else just finish it off anyway? Not that it's an ideal scenario or anything.
Title: Left 4 Dead
Post by: Parker on November 08, 2008, 10:34:56 pm
Dude. Dude.

This looks incredible. Why didn't anyone tell me about this earlier?
Title: Left 4 Dead
Post by: goat on November 08, 2008, 11:53:55 pm
I was naughty

Title: Left 4 Dead
Post by: Neophyte on November 08, 2008, 11:58:21 pm
Shooting them in the face isn't an option then? I mean, if they instant kill someone, couldnt someone else just finish it off anyway? Not that it's an ideal scenario or anything.
Well they're hard to kill. Not even an auto shotgun can take them down without getting off a few shots. And once they kill one person, they run off into the darkness (they're pretty fast). It's better to avoid them altogether, though sometimes that's impossible.
Title: Left 4 Dead
Post by: big ass skelly on November 09, 2008, 12:13:21 am
You mean you didn't get the memo?
Title: Left 4 Dead
Post by: pburn on November 09, 2008, 12:24:08 am
I can't believe I just spent $45 on a video game.

Downloading the demo now.
Title: Left 4 Dead
Post by: big ass skelly on November 09, 2008, 12:36:57 am
man $45 is less than £30, ALL video games cost more than that here and this is a good one... count yourself lucky you're an asian
Title: Left 4 Dead
Post by: pburn on November 09, 2008, 12:41:43 am
man $45 is less than £30, ALL video games cost more than that here and this is a good one... count yourself lucky you're an asian
Lucky American motherfucker.

EDIT:
Just played this jesus it is intense as fuck man like fuckin BAM BAM SHOOT SHIT man
Title: Left 4 Dead
Post by: Ash on November 09, 2008, 02:52:28 am
So, does the witch reset after it kills somebody? Or does it keep coming and seriously mess up the round. I didn't cross one when I played the demo, just hunter/stalker/boomer.
Title: Left 4 Dead
Post by: Woman on November 09, 2008, 03:40:27 am
So, does the witch reset after it kills somebody? Or does it keep coming and seriously mess up the round. I didn't cross one when I played the demo, just hunter/stalker/boomer.

Witches don't really mess up the round all that much, to be honest.  They're easy to dodge if you see them, and they don't have too much health.  That being said, Tanks are fucking stupid hard on expert, I have yet to kill one.
Title: Left 4 Dead
Post by: NightBlade on November 09, 2008, 03:45:18 am
What happens if you get thrown up on? Do you just get hurt or what?

(I'm scared of buying the game!)
Title: Left 4 Dead
Post by: The Magi on November 09, 2008, 03:55:20 am
Pretty much what happens is the horde ignores all the other survivors and exclusively attacks you. It also will summon the horde to the area if it's empty
Title: Left 4 Dead
Post by: pburn on November 09, 2008, 04:31:27 am
The first time was scary as fuck for me, but I am seriously loving this game so much. I haven't had this feeling playing a multiplayer game in a long long time!
Title: Left 4 Dead
Post by: bonermobile on November 09, 2008, 04:31:27 pm
(http://img389.imageshack.us/img389/7229/arghbx2.png)

welp
Title: Left 4 Dead
Post by: local_dunce on November 09, 2008, 04:34:01 pm
(http://img389.imageshack.us/img389/7229/arghbx2.png)

welp

update your drivers bud.
Title: Left 4 Dead
Post by: bonermobile on November 09, 2008, 08:10:51 pm
i did my gfx card is just shitty :(

i was so stoked to play after the intro thing too
Title: Left 4 Dead
Post by: AdderallApocalypse on November 09, 2008, 09:00:56 pm
What kind of video card are you using? My computer sports a x1900 GT. It's pretty dated now, but it can run TF2 quite well, and I also have 2 GBs RAM. Hopefully this game runs alright for me whenever I decide to drop the money neccessary to buy it.
Title: Left 4 Dead
Post by: The Magi on November 09, 2008, 09:22:19 pm
You can probably still run this game with older cards like GeForce 6800s, but don't quote me on that
Title: Left 4 Dead
Post by: bonermobile on November 09, 2008, 09:24:15 pm
ha 6800

im using an fx 5500 watup
Title: Left 4 Dead
Post by: HL on November 09, 2008, 10:39:07 pm
BJB, have you tried making it run in DirectX8? I can't tell from your screenshot, but it could help.

(Right click, properties, Set launch options, -dxlevel 80, run game.)
Title: Left 4 Dead
Post by: bonermobile on November 09, 2008, 11:08:52 pm
yeah that didn't work either! just gonna have to wait til i buy a new pc.
Title: Left 4 Dead
Post by: The Magi on November 09, 2008, 11:28:52 pm
Isn't there an impossible mode or something? Psyburn, Neo, and another buddy of mine just finished completing the demo on expert difficulty. Wasn't too difficult aside from having to fight those fucking tanks and psyburn incapacitating everybody every other minute  :fogetcool:
Title: Left 4 Dead
Post by: local_dunce on November 09, 2008, 11:38:01 pm
Isn't there an impossible mode or something? Psyburn, Neo, and another buddy of mine just finished completing the demo on expert difficulty. Wasn't too difficult aside from having to fight those fucking tanks and psyburn incapacitating everybody every other minute  :fogetcool:

I've heard of this, me and goat completed expert the other day too and although it was a challenge, it did take us 2 - 3 attempts I think with a little more practice and a full team of players (it was me and him and 2 AIs) the expert mode will become a little less of a challenge. The only thing about the ease is right now we have 2/5ths of one level and at the end of the level your health doesn't regenerate. You get some medpacks sure but you need them for the next stage also so although RIGHT NOW expert is easy, you are completing only 2/5ths of the FULL LEVEL so when the actual game is released I picture the game being a lot harder to complete on expert. Especially if the following zones also get tanks/witches etc.
Title: Left 4 Dead
Post by: Boulvae on November 09, 2008, 11:47:12 pm
Not bad, I found it easier then most people and I found myself not being stupid like most people I played with. ("I'm gonna run into this room of windows!!! I'm perfectly safe here!!!") I also didn't bring unnecessary attention to my team mates, but there was always that one guy going Rambo on everything thinking he can take on some falsly slow moving Zombies.

I found myself comparing this to Zombie Master, and found this different but overall I like Zombie Master better.
Title: Left 4 Dead
Post by: Jester on November 09, 2008, 11:54:37 pm
It's amazing how much your team affects how well you do. I've breezed through Expert but found normal IMPOSSIBLE depending on who you are with.

Well, that and how much of a dick the director is being - I've had empty streets on expert and boomer/smoker combos on normal.
Title: Left 4 Dead
Post by: Neophyte on November 09, 2008, 11:57:51 pm
Well we've been playing the same 2 levels for a few days now, so it's expected that we're going to do fairly well on expert. That mode is going to be very difficult if you're trying to beat a whole chapter in a single run. I'm ASSUMING that each level in a chapter is harder than the previous one. If that's the case, the last level of every chapter is going to be incredibly difficult on expert.

Title: Left 4 Dead
Post by: goat on November 10, 2008, 12:02:57 am
(http://img389.imageshack.us/img389/7229/arghbx2.png)

welp

(http://gamingw.net/pubaccess/57153/l4d_dem_hospital02_subway0000.jpg)
Title: Left 4 Dead
Post by: Liquid Ocelot on November 10, 2008, 02:19:32 am
zombies on speed=for the win
I love valve, and I hope the full game will be spectacular!
Title: Left 4 Dead
Post by: the_hoodie on November 10, 2008, 03:01:38 am
I am so fucking excited for this game it is unbelievable.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 10, 2008, 06:47:49 am
I played the 360 version and, well... I didn't like it as much as I'd hoped. the graphics and interface felt dated, it was too fast paced resulting in poor-looking animations (I don't understand why they don't incorporate the same type of dynamic animations that they had in say, GTAIV - zombies look like they're gliding on the floor towards you), but most importantly, though it had atmosphere, it just... feels too much like a game, I guess. I was hoping it would be more fluid and such but really I'm disappointed by the lack of immersion and polish. stuff like clipping, very poor animation, unsynced animations (it really breaks the feel of it when a teammate is waving his arms to heal someone who's actually behind them),  the absolutely terrible first-person hands/guns that look like they're from HL1, etc. - just feels very last-gen. i guess source is just dated, but i almost feel like this game is far less polished than HL2 or TF2 by a wide margin.

then again it could be the 360 version's clunky controls and subpar physics/graphics, i'll have to try it on the PC
Title: Left 4 Dead
Post by: The Magi on November 10, 2008, 10:17:54 am
I was going to say you brought up a lot of valid points, but then I realized you were talking about the 360 version
Title: Left 4 Dead
Post by: Sarevok on November 10, 2008, 04:13:55 pm
Why would you buy the console version?

Also what the fuck are you guys on, 'pistols are bad weapons'. They are like an infinite ammo slower-firing M4. They are MAD POWERFUL if have two pistols, and with infinite ammo and a quick clicker (that's your index finger fyi) you can take out most of the hoarde solo without too many difficulties or injuries.
Title: Left 4 Dead
Post by: local_dunce on November 10, 2008, 06:17:01 pm
Why would you buy the console version?

Also what the fuck are you guys on, 'pistols are bad weapons'. They are like an infinite ammo slower-firing M4. They are MAD POWERFUL if have two pistols, and with infinite ammo and a quick clicker (that's your index finger fyi) you can take out most of the hoarde solo without too many difficulties or injuries.

He didn't BUY anything, it's a free download.
Title: Left 4 Dead
Post by: local_dunce on November 10, 2008, 06:17:38 pm
Sorry Sare not everyone has the ca$h to $pla$h on PCs for gamin.
Title: Left 4 Dead
Post by: Liman on November 10, 2008, 06:42:04 pm
Yeah, learn to play with a controller and stop bitching about people who prefers to play on consoles.
Title: Left 4 Dead
Post by: goat on November 10, 2008, 09:15:34 pm
I haven't seen any of that glitchy stuff you're talking about on the 360 version. Even valve themselves admitted that the graphics for the 360 weren't on par with the PC, yet. And what kind of guns were you expecting? Laser blasters and saw blade launchers? This isn't Dead Space. Have anything to say about the gameplay, besides how ass the 360 port is?
Title: Left 4 Dead
Post by: The Milkman on November 10, 2008, 09:20:47 pm
How did you play it on the 360?
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 10, 2008, 09:28:36 pm
Why would you buy the console version?

I'm not. It's just possible to unlock the console demo without preordering.

I haven't seen any of that glitchy stuff you're talking about on the 360 version. Even valve themselves admitted that the graphics for the 360 weren't on par with the PC, yet. And what kind of guns were you expecting? Laser blasters and saw blade launchers? This isn't Dead Space. Have anything to say about the gameplay, besides how ass the 360 port is?

I didn't say anything about the guns? What are you talking about? I said that the gun/hand models in first person are pretty awful which I don't think you could find someone to dispute, the arms look like twigs and the guns have incredibly lowres textures. However, I did play mostly on splitscreen, so it's possible that the FOV was slightly distorted.

The game doesn't feel frantic, it just feels twitchy in a bad way and the constant dips to about 15 FPS the 360 version gets doesn't help either. I'm sure the PC version is a lot better, but the 360 version is fairly subpar!
Title: Left 4 Dead
Post by: Neophyte on November 10, 2008, 09:29:01 pm
The source engine is showing its age, but it's not that big of an issue IMO.

Can you name any other engine that can throw HUNDREDS of character models in one screen at once with literally no lag? I'm surprised they're able to do this, and I am almost confident that no other engine has the ability to do something like that. The physics in the source engine are still better than most out there. Sure the graphics aren't that good, walls are still flat despite the amount of detail on them. The animations are not on par with TF2, but TF2 only has to deal with a select few character models. There's a lot more flexibility involved with that than when you have dozens of different character models on screen. And HL2 certainly did not have better graphics or animations than this game. Sometimes the animations are not synced, but it's a small issue for me.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 10, 2008, 09:38:50 pm
I don't know what you're talking about; the animations are NEVER synced. The zombies run at you, using a running animation that doesn't actually seem to touch the ground half the time, and swing repeatedly like a WoW character not actually targeting anything. nothing seems actually attached to the environment. when a human falls to the ground, half the time he falls through a wall and more than once for me they've fallen through the floor and the only way to rescue them is via the teammate outline. everything is rather poorly animated. it looks like half the characters are doing the robot.

but you know, like i said, graphics are only part of why i'm disappointed with it. the levels are incredibly short (minor complaint seeing as they're demo ones, i guess), there's amateurish bugs/level design issues like the giant ape zombie thing spawning outside a subway car and just running back and forth outside it providing you with a completely safe area to fire from it at (I can imagine how irritating this will be when you're spawning as that boss zombie in versus mode), the automatic weapons don't feel powerful to me, and why on earth can you kill 50 zombies in a row using only the melee attack?

it's all possible it's the 360 version, but i'm not satisfied with this so far and i hope it gets really fine-tuned before release. it does a lot of things right, but i feel like this is more SERIOUS SAM WITH ZOMBIES than the tense horror game it was advertised as!
Title: Left 4 Dead
Post by: The Magi on November 10, 2008, 10:25:50 pm
The 360 version sounds like a pretty shabby port then. There are really no animation or collision problems on the PC. I haven't had any problems or glitches with boss monsters spawning, but I have run into the issue of melee being way too powerful. I went through the first stage on expert and made it to the end using melee only, but any later stage and that starts to become impossible.

ps you do know this is a source engine mod, correct. its pretty old by now, dating back to 2002/3 and actually has gone through many massive overhauls since then. consider yourself lucky they bothered with updating it so many times or else it'd truly look dated
Title: Left 4 Dead
Post by: Jester on November 10, 2008, 10:32:41 pm
melee being powerful is excellent. its pretty much the best thing ever just using melee medikit all the way through.
Title: Left 4 Dead
Post by: maladroithim on November 10, 2008, 10:41:56 pm
Can you name any other engine that can throw HUNDREDS of character models in one screen at once with literally no lag? I'm surprised they're able to do this, and I am almost confident that no other engine has the ability to do something like that.

I remember that this happened in a Hitman game once on PS2.
Title: Left 4 Dead
Post by: big ass skelly on November 10, 2008, 10:57:34 pm
On high settings I think the source engine still looks really great but maybe I'm living in the past.

What fucking games are you guys playing that looks so much better
Title: Left 4 Dead
Post by: The Magi on November 10, 2008, 11:08:38 pm
I remember that this happened in a Hitman game once on PS2.
*100 low poly models flood streets below viewed atop a 50ft story building*
Title: Left 4 Dead
Post by: local_dunce on November 10, 2008, 11:10:28 pm
No there was a "Hotel" mission in Hitman or something where the lobby had a good 50 - 100 characters walking around. Maybe the number is less than that but it definitely felt like a lot and it was a PS2 game too.
Title: Left 4 Dead
Post by: HL on November 10, 2008, 11:18:31 pm
Yeah, any engine from 2004 and after can handle a hundred models (or more) on proper hardware and many games have Source's physics: Havok.

That said, a lot of the issues I've heard about have been console specific, and the public demo is live tomorrow!!! Can't wait.
Title: Left 4 Dead
Post by: Marcus on November 10, 2008, 11:38:47 pm
Quote
I don't know what you're talking about; the animations are NEVER synced. The zombies run at you, using a running animation that doesn't actually seem to touch the ground half the time, and swing repeatedly like a WoW character not actually targeting anything. nothing seems actually attached to the environment. when a human falls to the ground, half the time he falls through a wall and more than once for me they've fallen through the floor and the only way to rescue them is via the teammate outline. everything is rather poorly animated. it looks like half the characters are doing the robot.

This is pretty much online game staple.  I have yet to play a massive/multiplayer online game with smooth animation period.

Quote
On high settings I think the source engine still looks really great but maybe I'm living in the past.

What fucking games are you guys playing that looks so much better


I dunno, Far Cry 2 is a pretty disgusting game in terms of graphics.  I mean, each of those individual blades of grass and tree leaves casts its own fucking shadow and the game has so many SHADOWS it's actually incredibly distracting.  This is the first time in my life when I actually wished the graphics were bad.
Title: Left 4 Dead
Post by: Neophyte on November 11, 2008, 12:34:29 am
Seriously the shadows in Far Cry 2 can make your FPS drop by about 20. Neither the Dunia or CryEngine2 can handle as many models on screen as Source. If you ever been on their map editors, the game lags when you put 100 BARRELS next to each other.

Valve doesn't even use DX10. It's a waste, according to them. Their games still look good compared to some of the things out there. They still have the best facial animations too.
Title: Left 4 Dead
Post by: Marcus on November 11, 2008, 01:08:11 am
Seriously the shadows in Far Cry 2 can make your FPS drop by about 20. Neither the Dunia or CryEngine2 can handle as many models on screen as Source. If you ever been on their map editors, the game lags when you put 100 BARRELS next to each other.

Valve doesn't even use DX10. It's a waste, according to them. Their games still look good compared to some of the things out there. They still have the best facial animations too.

i can't seem to recall a single level in any of valve's games that had more than 12 guys fighting me but it's been a long time since i played any of the half-lifes.

even when i played left 4 dead at pax this year it wasn't that hectic.  source engine was specifically designed to look generally good on lower end machines and yeah it's kind of showing it's age after 4 years!
Title: Left 4 Dead
Post by: Rowain on November 11, 2008, 01:13:48 am
I still think HL2 looks good. Sure the textures are weak and there are some outdoor bits (specifically around Highway 17) that look downright bad but all around it's a great engine in terms of balancing looks with performance. It sure isn't trying to be the best looking, but Crysis did and a lot of people can barely even run it at a playable framerate, much less max settings so it's good to have a middle ground.
Title: Left 4 Dead
Post by: goat on November 11, 2008, 02:08:52 am
I don't know what you're talking about; the animations are NEVER synced. The zombies run at you, using a running animation that doesn't actually seem to touch the ground half the time, and swing repeatedly like a WoW character not actually targeting anything. nothing seems actually attached to the environment. when a human falls to the ground, half the time he falls through a wall and more than once for me they've fallen through the floor and the only way to rescue them is via the teammate outline. everything is rather poorly animated. it looks like half the characters are doing the robot.

but you know, like i said, graphics are only part of why i'm disappointed with it. the levels are incredibly short (minor complaint seeing as they're demo ones, i guess), there's amateurish bugs/level design issues like the giant ape zombie thing spawning outside a subway car and just running back and forth outside it providing you with a completely safe area to fire from it at (I can imagine how irritating this will be when you're spawning as that boss zombie in versus mode), the automatic weapons don't feel powerful to me, and why on earth can you kill 50 zombies in a row using only the melee attack?

it's all possible it's the 360 version, but i'm not satisfied with this so far and i hope it gets really fine-tuned before release. it does a lot of things right, but i feel like this is more SERIOUS SAM WITH ZOMBIES than the tense horror game it was advertised as!

It seems like almost all of your concerns are console related, it's mainly going to be a PC release so you should give it a shot on that at least. It seems like a completely different game from what you describe (sounds like console TF2).

(http://img411.imageshack.us/img411/1079/l4ddemhospital01apartmewt7.jpg)
zombies in mah skybox
Title: Left 4 Dead
Post by: Boulvae on November 11, 2008, 06:28:49 am
Heh heh, oh god I love that sky trick.

Farcry 2 and that other one has such graphically good enviroments it's bordering the uncanny when it's not supposed to.
Title: Left 4 Dead
Post by: Eltee on November 11, 2008, 10:54:51 am
Playing with skyboxes is always fun.


AND THANK GOD IT'S NOVEMBER 11 ALREADY I WANT TO PLAY THIS >:|



EDIT: PIECE OF SHIT IT'S NOVEMBER 11TH GIVE ME THE DEMO DUMB STEAM
Title: Left 4 Dead
Post by: something bizarre and impractical on November 11, 2008, 11:00:43 am
WHERE DO I GET THIS DEMO!!!
Title: Left 4 Dead
Post by: Neophyte on November 11, 2008, 11:07:08 am
Someone do this. We must do this.

Also here is a sneak peek of the third campaign which hasn't been revealed yet. Lots of pictures. Spoilers I guess?
http://www.rockpapershotgun.com/2008/11/10/rps-exclusive-left-4-deads-dead-air-campaign/
Title: Left 4 Dead
Post by: Supra Mairo on November 11, 2008, 12:14:10 pm
yeah man, is it Steam AGAIN or is there some other problem? Can't install or DL or anything, clicking on it just refreshes the page.
Title: Left 4 Dead
Post by: goat on November 11, 2008, 02:54:50 pm
Whenever steam gets updated, or new content released, I find it good practice to restart steam.
Title: Left 4 Dead
Post by: Eltee on November 11, 2008, 04:38:07 pm
I restarted it too, infact it never starts with my PC so I always start it manually, but no good.



THOUGH I DIDN'T UPDATE IT WHOOPS I'LL TRY THAT

But seriously this is gay (wait I think it updates automatically when you restart it)


edit: nah it was updated, steam is just being terribly homosexual about this


dumb dumb dumb
Title: Left 4 Dead
Post by: something bizarre and impractical on November 11, 2008, 04:44:14 pm
yeah steam/valve is being gay right now no biggie I'm playing World of Goo to pass the time
Title: Left 4 Dead
Post by: SupremeWarrior on November 11, 2008, 04:49:27 pm
I love the way zombies break out of the doors or is that because of the source game engine?
Title: Left 4 Dead
Post by: something bizarre and impractical on November 11, 2008, 04:56:51 pm
Hey, I have a question. Do zombies always appear in the same spots? Because it would be cool if they poured out of a psuedo-random location and it would keep me on edge when playing the levels.
Title: Left 4 Dead
Post by: HL on November 11, 2008, 05:11:56 pm
Hey, I have a question. Do zombies always appear in the same spots? Because it would be cool if they poured out of a psuedo-random location and it would keep me on edge when playing the levels.

They appear randomly, it's part of what the Director does!

EDIT:
X-Box 360 demo is out.
Title: Left 4 Dead
Post by: Supra Mairo on November 11, 2008, 05:28:25 pm
Whenever steam gets updated, or new content released, I find it good practice to restart steam.
You really dont need to restart Steam because it has prolly crashed anyway or you don't have it on because most of the time it hogs a lot of memory, is extremely slow and crashes every 30 minutes and can only be shutdown via task manager.
Title: Left 4 Dead
Post by: HL on November 11, 2008, 06:02:07 pm
Demo is out, restart your Steam to download it!!!!!
Title: Left 4 Dead
Post by: Supra Mairo on November 11, 2008, 06:05:55 pm
OoOoOOOo only 10 hours of DLing and then I can finally run it and have too low system specs to play.
Title: Left 4 Dead
Post by: Sarevok on November 11, 2008, 06:28:31 pm
Hey, I have a question. Do zombies always appear in the same spots? Because it would be cool if they poured out of a psuedo-random location and it would keep me on edge when playing the levels.

Desite the odd zombie or two appearing in different places, you GENERALLY get attacked by the hoarde in exactly the same place every single time you play, I find. There's a few scripted mass attacks at set locations, but generally any large open space is a guarantee for an attack.
Title: Left 4 Dead
Post by: Jester on November 11, 2008, 06:32:25 pm
uh, no. the like 20 playthroughs ive done has shown me nothing is scripted. its true you USUALLY get attacked by hordes in certain spots, and there are key spots where there'll always be SOMETHING, it's never a certain thing. ive had playthroughs where the area outside is empty and others where its flooded with like 2 orchestral-hordes (the ones that turn up when the music chimes) coupled with boomers for even more zombies :<

the only truly scripted things are.. well, stuff like the car in the first scene or the door button in the 2nd scene.

edit: yeah i contradict myself, i meant no HORDE ATTACKS are scripted (apart from the event ones ie: car)
Title: Left 4 Dead
Post by: Vesper on November 11, 2008, 06:38:46 pm
Desite the odd zombie or two appearing in different places, you GENERALLY get attacked by the hoarde in exactly the same place every single time you play, I find. There's a few scripted mass attacks at set locations, but generally any large open space is a guarantee for an attack.


i noticed nothing like this at all. or well after the 10th time playing you know pretty much all places they CAN come from. or atleast the sneaky places that are not just open space.

i find the difficulty in the game too random. sometimes you face a tank and then you die or you get a playtrough with tons of bombs and have a real easy time :(
Title: Left 4 Dead
Post by: HL on November 11, 2008, 06:40:36 pm
The difficulty is based on how you're doing and how the team is doing basically, it'll be better in release because release tracks stats and the Director can adjust difficulty based on your tracked stats iirc.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 11, 2008, 06:53:48 pm
You can now access the demo via STEAM. Enjoy!

ps does anyone want to play when I get this installed?
Title: Left 4 Dead
Post by: Supra Mairo on November 11, 2008, 08:05:16 pm
Yes but first, anyone know if there's any autoconfigs and shit like that for this yet?


I'm going to paste my source games launch options on this one too which are:

Quote
-novid -dxlevel 81 -console -width 1024 -heapsize 524288 -console


That helps a bit but getting some l4d specific autoconfig would be nice so I can disable EVERYTHING which I think is necessary for me.
Title: Left 4 Dead
Post by: local_dunce on November 11, 2008, 09:32:17 pm
when you say autoconfigs? do you mean like .cfg scripting or whatever? if so then yeah there is a massive folder in my steamapps.

I can't really think of any control rebinds that I would like to make... Usually I map melee to MOUSE 4 but MOUSE 2 is just as easy. I guess I can figure something else to do with MOUSE 4/5 but aside from that the controls are pretty easy/intuitive. Let's just wait for all the ridiculous AUTO-CROUCH-JUMP scripts to pop up.
Title: Left 4 Dead
Post by: Supra Mairo on November 11, 2008, 09:42:43 pm
I mean the .cfg that overrides all the default setups, like as a default my TF2 suggest I use High and Medium graphical settings which is unplayable so I dunno why it does that but I use the autoconfigs to keep them all low and keep shit like particles and blood and decals and whatever unnecessary shit off to improve fps.

It's basically just huge list of variables that you give some value usually it's either 0 or 1. It's pretty self-explanitory when there's stuff like bloodDetails = 100 or something so it's easy to figure it out but the problem is I don't know the variables for L4D so I can't really make one myself so I'm going to use the one I have for HL2 and TF2 but they have some different variables and it might give unwanted results.

Also is it just me or does none of the source games ever save the settings you want? Like without autoconfig files if you go to graphics options and turn everything down and click apply and ok then the next time you start the game the settings you just put in are gone and you have the default settings again. It's pretty stupid.
Title: Left 4 Dead
Post by: HL on November 11, 2008, 09:45:59 pm
I mean the .cfg that overrides all the default setups, like as a default my TF2 suggest I use High and Medium graphical settings which is unplayable so I dunno why it does that but I use the autoconfigs to keep them all low and keep shit like particles and blood and decals and whatever unnecessary shit off to improve fps.

It's basically just huge list of variables that you give some value usually it's either 0 or 1. It's pretty self-explanitory when there's stuff like bloodDetails = 100 or something so it's easy to figure it out but the problem is I don't know the variables for L4D so I can't really make one myself so I'm going to use the one I have for HL2 and TF2 but they have some different variables and it might give unwanted results.

Also is it just me or does none of the source games ever save the settings you want? Like without autoconfig files if you go to graphics options and turn everything down and click apply and ok then the next time you start the game the settings you just put in are gone and you have the default settings again. It's pretty stupid.

You have -dxlevel 80 or whatever, it resets your settings as long as its on there, you're supposed to remove it after you load the game like that the first time, it'll stick.
Title: Left 4 Dead
Post by: local_dunce on November 11, 2008, 10:12:06 pm
mat_grain_enable 0
mat_local_contrast_enable 0
mat_disable_bloom 1
r_flashlightdepthtexture 0
mat_vignette_enable 0
r_shadowfromanyworldlight 0
r_shadowrendertotexture 0
r_shadows 1
mat_phong 0
r_shadowfromworldlights 0
r_rainparticledensity 0.35
cl_particle_fallback_multiplier 2
system_level 0
Cl_particle_fallback_base 3
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 11, 2008, 10:33:18 pm
The PC version is so much better than 360, it's like a different game.
Title: Left 4 Dead
Post by: The Magi on November 11, 2008, 10:38:10 pm
I'll play this game with you lamers who just got the game later tonight if you're interested.

The only condition is we gotta play on advanced or expert difficulty
Title: Left 4 Dead
Post by: Supra Mairo on November 11, 2008, 10:38:51 pm
85%

It's only like 40 minutes now. So if anyone is up to it and I can run this thing I'm definetly going to be blasting some zombies tonite. Also like Magi said hard or expert only.
Title: Left 4 Dead
Post by: local_dunce on November 11, 2008, 10:52:41 pm
if anyone who plays who is not already on my friends list wants to add me, do so because I would rather play with you guys than random dudes who don't know how to fucking crouch in corridors.
Title: Left 4 Dead
Post by: Supra Mairo on November 11, 2008, 11:41:50 pm
well apparently my gfx-card is too old to display anything but a black screen so can't really play now. I dunno if it's possible to overcome this problem with enough tinkering with autoexec.cfg and some other weird shit but I kinda doubt it.

EDIT:
after googling the problem some, I think the problem is that I don't think I have Pixel Shader 2.0 supporting GFX card which to my knowledge is mandatory so yeah. Can't really overcome hardware limits with software tweaks.
Title: Left 4 Dead
Post by: AdderallApocalypse on November 12, 2008, 12:30:41 am
I'm downloading, and will commence play once the download ends. Add "strafedemon" if you'd like to play when I am done.

Oh yeah, I haven't played a PC FPS in a while, so I might suck(not that I would be any good anyhow!)
Title: Left 4 Dead
Post by: Liman on November 12, 2008, 01:26:50 am
Played the demo on the 360 today - Don't understand what the fuss is about in terms of gameplay, it worked fine.
Title: Left 4 Dead
Post by: The Penguin on November 12, 2008, 03:30:28 am
I played it on the Xbox, and it was very exhilerating!
I did it twice on normal, and we were able to get through it pretty easily and quickly, but when I tried it on advanced, it was pretty intense.  We died twice on the second chapter, and then two guys quit, and we beat it with two AI characters.  I was a little frustrated at my other teammates because they did not have mics and they were pretty stupid, but I still want this game so bad.
Title: Left 4 Dead
Post by: Eltee on November 12, 2008, 04:22:36 am
I played this tonight, and it's really fun.


Though I mostly played offline. I did a random match with ugly dudes and beat the demo. Pretty short.

Gotta play with you guys sometime.
Title: Left 4 Dead
Post by: AdderallApocalypse on November 12, 2008, 05:00:28 am
I played a co-op match earlier as...Zoey I think her name is? Either way, I was playing on advanced, and it was pretty alright from what I played. What sucks is that about 10 minutes into it, my computer abruptly goes into sleep mode. I quit, I will probably play again later.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 12, 2008, 05:09:32 am
This game is pretty fun. They really pulled off the "zombie frenzy" feeling by combining both zombies that are pretty slow to react and groups that just pour out towards you. I'm not sure how fun this game would be over long periods of time, though. There would need to be a lot of variation in the levels to keep me interested, as well as some sort of trophy/ugrade system. I'd also like to see some more boss zombies!
Title: Left 4 Dead
Post by: Vesper on November 12, 2008, 10:32:32 am
i always get disconnection problems as soon as chapter 2 starts so i have to re-connect, does anyone else have this problem?
Title: Left 4 Dead
Post by: NightBlade on November 12, 2008, 09:05:25 pm
For those who didnt know, the demo is free... I know I sure didn't. I was under the impression you had to preorder to play the demo.
Title: Left 4 Dead
Post by: Artis Leon Ivey Jr on November 12, 2008, 09:11:34 pm
for a while you did. it became free...yesterday, I think.
Title: Left 4 Dead
Post by: NightBlade on November 12, 2008, 10:00:03 pm
Well, I'm pleasantly surprised. The game is pretty fun, it promotes team work and it's tense; but not so tense that I'm petrified. I guess having teammates helps to make the experience a bit less intimidating.
Title: Left 4 Dead
Post by: goldenratio on November 13, 2008, 03:14:27 am
guys i downloaded this but i need people to play with!!! someone play with me!!!
Title: Left 4 Dead
Post by: DoctorEars on November 13, 2008, 04:43:00 am
I've been playing the demo for the last hour or so, and it's pretty awesome. My mate just logged off, so I've been playing on single player. The game is certainly better with live teammates, so if anyone wants a game just message me on Steam.

My name on that is Dr_Ears, I'm part of the GW group so it shouldn't be hard to find me.

At the moment I can play advanced easily, though I'm finding it slightly difficult to finish the second stage on expert.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 13, 2008, 04:56:12 am
guys i downloaded this but i need people to play with!!! someone play with me!!!

what's your steamID??
Title: Left 4 Dead
Post by: Kaworu on November 13, 2008, 04:11:20 pm
It's a pretty fun zombie dating sim. A++ zombie game of the year.
Title: Left 4 Dead
Post by: sweating grandma on November 14, 2008, 03:00:41 am
i'd really like to play expert mode with people who aren't retarded, but i'm on xbox.   send me an invite if you're not a retard i guess!!!!!!!

gamertag is SG JIHAD JERRY but my mic is broken so you won't be able to hear me yelling internet memes and racial epithets
Title: Left 4 Dead
Post by: The Magi on November 14, 2008, 04:15:29 am
xbox, really? i assume you got laughed out of the l4d thread on sa??
Title: Left 4 Dead
Post by: sweating grandma on November 14, 2008, 04:29:01 am
zuh??? no. i'm probated there. hence why i'm posting here...
Title: Left 4 Dead
Post by: The Magi on November 14, 2008, 04:31:39 am
still probated? lol.....
Title: Left 4 Dead
Post by: sweating grandma on November 14, 2008, 04:34:11 am
i was unprobated but then probated shortly afterward for "trolling"... WTF??  semper probated

anyways if there are any xbox bros out there, hit me up! Or get outta my way!  Peace!
Title: Left 4 Dead
Post by: Fatboys #4 on November 14, 2008, 12:06:36 pm
IF you think advanced is pretty intense, try expert. The tanks are ridiculous to take down if you haven't found a gun table by the time one shows up.  Me and a couple friends beat it, but there's always one that just doesn't make it at the very end. Speaking of the end, there's a gas canister on the 2nd floor that everyone seems to find after they beat it. SO.....heads up. Use dat shit.
Title: Left 4 Dead
Post by: Grin Tree on November 14, 2008, 11:28:59 pm
If anyone wants to play, add me up. My Steam account is "Grin_Tree" and I've seriously wasted about 20 hours of my life just playing through the first 2 levels constantly. It's definitely worth it if you're lucky enough to get some competent players together who don't rush ahead and inevitably get slaughtered. It's rare enough just to see someone have the courtesy to crouch down when they take point so that others can shoot from behind.

Anyone, my thoughts on the game:

Title: Left 4 Dead
Post by: DoctorEars on November 15, 2008, 09:32:34 am
I've been playing it heaps, and most of the time I'm lucky with who I play with. But yesterday the guy playing Bill was a faggot and was constantly teamkilling on purpose. The other three of us had to try and take him down before he managed to take us out. Jesus.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 15, 2008, 12:20:51 pm
Or you could just votekick him? lol.
Title: Left 4 Dead
Post by: DoctorEars on November 15, 2008, 12:29:05 pm
Yeah, but at the time I had no idea how to kick someone. So I just left the map and joined a different one.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 15, 2008, 12:45:33 pm
Ah. Anyways the voting system is still kind of broke. Some of the times it will say "Vote Passed!" and not do anything, and another time I killed all my teammates (lol), but when they tried to kick me it didn't autovote "No" for me and so the vote never counted.

If anyone wants to play some expert later my SteamID is Farmrush.
Title: Left 4 Dead
Post by: Bill Murray on November 15, 2008, 02:11:15 pm
This is really fun. Though since the demo is so short you just sit there at the end of the second level waiting for an attack.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 15, 2008, 02:17:11 pm
This is really fun. Though since the demo is so short you just sit there at the end of the second level waiting for an attack.
Yeah, the end of the second level is way too easy if you have a Molotov or two and you use the gas jugs.  I just place one jug at the right, one at the left, and then throw a Molotov up on the balcony in case they jump through the window. I really wish it would be MORE EPIC, but I guess it's only the second level of 5 and they may increase in difficulty?
Title: Left 4 Dead
Post by: Bill Murray on November 15, 2008, 02:19:55 pm
Hahaha, Steam.

Buy Valve Complete Pack $99.99
Includes: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2, Left 4 Dead, Peggle Extreme
Title: Left 4 Dead
Post by: SupremeWarrior on November 15, 2008, 02:31:06 pm
Oh man I was playing the demo on my xbox 360 and I saw these two zombies slugging it out on each other just punching each other in the head and it was hilarious, is that supposed to be a feature in the game? :P
Title: Left 4 Dead
Post by: something bizarre and impractical on November 15, 2008, 02:32:34 pm
Oh man I was playing the demo on my xbox 360 and I saw these two zombies slugging it out on each other just punching each other in the head and it was hilarious, is that supposed to be a feature in the game? :P
Yeah every now and then you'll just see two of them fighting, haha. If it isn't a feature they should keep it anyways.
Title: Left 4 Dead
Post by: Grin Tree on November 15, 2008, 03:11:37 pm
Oh, Farmrush, I didn't know that you were someone on GW and I declined the friend invite. I'll add you up if you want to play later.

On another note, wasted about an hour and a half trying to get a game going because Steam was vibin' the fuck out with random crashes and hanging for no reason. Other people couldn't seem to start games either and I think it's because of the update.
Title: Left 4 Dead
Post by: SupremeWarrior on November 15, 2008, 03:18:41 pm
Funny thing about this game is that you can't seem to board up windows and places where zombies can come in, you can't search for stuff in lockers and cabinets either which would be really good for single player.

My favourite weapon is a cross between the auto shotgun and the assault rifle, I can't use the hunting rifle very well I don't seem to aim good in panic situations.
Title: Left 4 Dead
Post by: Neophyte on November 15, 2008, 03:24:09 pm
On another note, wasted about an hour and a half trying to get a game going because Steam was vibin' the fuck out with random crashes and hanging for no reason. Other people couldn't seem to start games either and I think it's because of the update.
Every time I connect to the game now I get disconnected. The update has to be the problem.
Added you grin tree.
Title: Left 4 Dead
Post by: Grin Tree on November 15, 2008, 03:32:40 pm
Funny thing about this game is that you can't seem to board up windows and places where zombies can come in, you can't search for stuff in lockers and cabinets either which would be really good for single player.

My favourite weapon is a cross between the auto shotgun and the assault rifle, I can't use the hunting rifle very well I don't seem to aim good in panic situations.

The hunting rifle is my favorite weapon just because it carries 15 shots, it's long range, accurate and it reloads fairly quickly. Granted, it isn't that great for crowd control but it's pro if you can just pick off all the zombies in a room before storming in. Without a headshot, I believe basic zombies go down in two hits on advanced and expert, so it's still powerful.
Title: Left 4 Dead
Post by: Bill Murray on November 15, 2008, 04:22:52 pm
Does anyone else have connection problems as soon as you get to the second level? It's annoying as heck.

I want to find The Witch, damnit. I've only seen it once.

Any word on how many levels there will be in the full game?
Title: Left 4 Dead
Post by: Grin Tree on November 15, 2008, 04:51:06 pm
20 new ones, I think. Also, I'm having connection problems in general, I just can't seem to get a game working.

(If you want to find a witch, you'll probably have a better chance playing the subway level on expert.)
Title: Left 4 Dead
Post by: something bizarre and impractical on November 15, 2008, 05:00:44 pm
There are 4 campaigns with 5 levels each I believe. It will be interesting to see if they continue to support the game with new levels and patches as it goes on. Has anyone heard anything about this?
Title: Left 4 Dead
Post by: Bill Murray on November 15, 2008, 05:01:55 pm
20 is a fine number. Get on Steam Grin_Tree. I'm MrHibbert (feel free to add me btw).
Title: Left 4 Dead
Post by: Bill Murray on November 16, 2008, 01:37:56 am
I'm not sure what's actually more scary; unintentionally discovering a witch is right next to you or the recurring connection problems that have magically appeared since the two patches have been brought in.
Title: Left 4 Dead
Post by: HL on November 16, 2008, 02:14:08 am
Yes they will continue to support it (faster than TF2 has been supported apparently) with new content, and there's 4 campaigns, 5 levels each, and yea that part of the demo is easy but it's supposed to be since it's 1.5/5 of the campaign (there's still a whole nother area after it in the real game.)
Title: Left 4 Dead
Post by: goat on November 16, 2008, 04:09:25 am
Yea, easily around only 1/10 of the game, and that's not including the fun to be had with versus. I'm going to have to play the full game on advanced first just to get to the end. It took me long enough to get to beating these levels on expert, and I still can't do it reliably even with competent teammates. Full game expert run is going to be a rough ride, that's for sure.
Title: Left 4 Dead
Post by: SupremeWarrior on November 16, 2008, 12:39:32 pm
I don't find the witch scary, I just run backwards while shooting here in the face :P.
Title: Left 4 Dead
Post by: Bill Murray on November 16, 2008, 02:38:07 pm
I love going solo on the witch, expecting to die but then randomly killing her. Like me and grin_tree/farmrush punching and shooting her in the back while she was distracted (and stuck on the rail track).

But yeah, it's all about Expert, the rest just arn't as fun.
Title: Left 4 Dead
Post by: The Milkman on November 16, 2008, 04:20:12 pm
I love going solo on the witch, expecting to die but then randomly killing her. Like me and grin_tree/farmrush punching and shooting her in the back while she was distracted (and stuck on the rail track).

But yeah, it's all about Expert+, the rest just arn't as fun.
Fixed  :fogetcool:​. Me, Dark, Goat and Dark's friend spent an easy hour or so beating those 2 missions on Expert+
Title: Left 4 Dead
Post by: Grin Tree on November 16, 2008, 04:38:35 pm
I love going solo on the witch, expecting to die but then randomly killing her. Like me and grin_tree/farmrush punching and shooting her in the back while she was distracted (and stuck on the rail track).

But yeah, it's all about Expert, the rest just arn't as fun.

Last time I wasn't so lucky. Neophyte was like, "AYE MAN SHOOT HER I GOT YER BACK" and I did from across the damn room and ran like hell...she still got me.
Title: Left 4 Dead
Post by: Bill Murray on November 16, 2008, 05:50:12 pm
I like how you have to turn off your flashlights to get passed her. Also, Expert+? What the heck.
Title: Left 4 Dead
Post by: NightBlade on November 16, 2008, 06:21:52 pm
I dont know, advanced is a good middle ground. Normal just seems infantile.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 16, 2008, 07:14:54 pm
Another update! They sure are clearing out all the bugs fast.
Title: Left 4 Dead
Post by: Bill Murray on November 16, 2008, 07:42:56 pm
Another? Uh oh.
Title: Left 4 Dead
Post by: NightBlade on November 17, 2008, 05:29:27 am
Another update! They sure are clearing out all the bugs fast.

Ever since this latest patch, I've been unable to play at all, if that was their goal, then... woop.
Title: Left 4 Dead
Post by: WarV on November 17, 2008, 06:24:53 am
Advanced is fun because you can walk around and kill most things easy with just a cool melee and a shot to the face.

Expert is where the real game is that though. I have yet to get by a tank without someone dieing in expert, let alone two.
Title: Left 4 Dead
Post by: NightBlade on November 17, 2008, 08:21:57 pm
Anyone else notice that the release was moved up some hours? Instead of november 18th, it's now tonight, the 17th.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 17, 2008, 08:25:38 pm
Anyone else notice that the release was moved up some hours? Instead of november 18th, it's now tonight, the 17th.

It says 9 hours for me which makes it 12:30ish EST.
Title: Left 4 Dead
Post by: NightBlade on November 17, 2008, 08:51:00 pm
Its been saying "9 hours" since 1pm... Thats odd.

Guess they dont want my money, because the pre purchase isnt working. Oh well!  :fogetbackflip:
Title: Left 4 Dead
Post by: HL on November 17, 2008, 08:53:37 pm
Its been saying "9 hours" since 1pm... Thats odd.

The times broke. I am pretty sure of this because mine says 10.1 hours left, but I am almost sure it's the same amount of time for everyone (which is midnight pacific I hope because Valve is pacific and they've never changed this.), which makes it like 12 hours left, or something.

EDIT:
11 Hours Left.

But the timer has to be wrong because there's no way they're going to keep the demo up an hour longer than the full game release. The site says 9 but Steam says 10 but according to timezones it should be 8 for me if they are using Eastern. Weird.

Title: Left 4 Dead
Post by: Supra Mairo on November 17, 2008, 09:47:50 pm
its in valve time doh...
Title: Left 4 Dead
Post by: Neophyte on November 17, 2008, 09:51:30 pm
Right, so who is going to be up for some Versus mode after we do some of the campaigns? I don't know how many of you have pre-ordered, but I would seriously be down for a few rounds of 4 vs 4. I've played with a lot of you here so I'm pretty certain we can get enough people.
Title: Left 4 Dead
Post by: local_dunce on November 17, 2008, 09:56:53 pm
I'd like to form a group to do the campaign. I really don't particularly want to play with RANDOM INTERNET DUDES but I know it's 4p and a lot of you guys are gonna party up fast.
Title: Left 4 Dead
Post by: pburn on November 17, 2008, 09:58:24 pm
I have to play with GWers tomorrow I DON'T GIVE A FUCK WE HAVE TO PLAY

WE MUST ALL EXPERIENCE THE TERROR FOR THE FIRST TIME
Title: Left 4 Dead
Post by: NightBlade on November 17, 2008, 10:36:30 pm
I'd be up for that, but for some reason; everytime I go to purchase the game, I put in all of my billing info; I hit submit and it gets stuck on "Working..."
Title: Left 4 Dead
Post by: something bizarre and impractical on November 17, 2008, 10:48:42 pm
I'm sort of a proxy because I'll have to use my Mom's credit card to buy it off Steam later tonight so that is 50/50 chance of happening because I'll have to first convince her that Valve is not trying to steal her money.
Title: Left 4 Dead
Post by: Vesper on November 17, 2008, 10:49:33 pm
I'd like to form a group to do the campaign. I really don't particularly want to play with RANDOM INTERNET DUDES but I know it's 4p and a lot of you guys are gonna party up fast.

yeah i don't really want to play the campaign in single player or with intertards and except for a few hours of school tomorrow im free all week til friday
Title: Left 4 Dead
Post by: goat on November 17, 2008, 11:12:58 pm
I'd be up for that, but for some reason; everytime I go to purchase the game, I put in all of my billing info; I hit submit and it gets stuck on "Working..."

Are you trying it in steam or in a browser? you try different browsers? When I first tried to buy TF2 off steam, It wouldn't work for me either, I had to use it in my browser. Pre-purchasing L4D, however, was the other way around. I couldn't get any of my browsers to work with it, but ordering it in steam worked. Try all your browsers, install new ones if you need to, and remember to check for steam updates and restart it afterward.
Title: Left 4 Dead
Post by: NightBlade on November 18, 2008, 12:13:03 am
Are you trying it in steam or in a browser? you try different browsers? When I first tried to buy TF2 off steam, It wouldn't work for me either, I had to use it in my browser. Pre-purchasing L4D, however, was the other way around. I couldn't get any of my browsers to work with it, but ordering it in steam worked. Try all your browsers, install new ones if you need to, and remember to check for steam updates and restart it afterward.

I tried to do it in steam, I suppose I could try it in firefox. Thanks for the idea.

Edit: Thanks, that did the trick. I hope this game is worth the price.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 18, 2008, 03:15:10 am
Ok well I just ordered it so who wants me on their team? :)
Title: Left 4 Dead
Post by: esiann on November 18, 2008, 03:20:43 am
i liked playing it and i will not buy the full version and that is all. sometimes i contribute to the discussion but usually not.

would have been nice to play it with some other people though, probably would've made it better. kind of like RE:CB if that had not been terrible
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 18, 2008, 03:22:23 am
Yo starts in an hour and a half and none of my boys got it yet, so who's up for playing with me?
Title: Left 4 Dead
Post by: NightBlade on November 18, 2008, 03:34:28 am
Yo starts in an hour and a half and none of my boys got it yet, so who's up for playing with me?

Would anyone here care to meet up tommorow afternoon / night? I'd love to stay up for the release; but I have to get up at 5am tomorrow for work. As interesting as it makes the day going on two hours of sleep; I'm trying to watch my health a bit more these days.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 18, 2008, 03:47:47 am
Nightblade stays up late one night.
Gets HIV.
Title: Left 4 Dead
Post by: HL on November 18, 2008, 03:54:39 am
The Steam page for Left 4 Dead no longer says when it unlocks as far as I can tell and the counter in the Steam menu for the demo went up an hour, did this happen for anybody else? It says 3.1 hours for me. They may have pushed it back an hour. ??
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 18, 2008, 03:58:43 am
They didn't push it back an hour; it's released at 12:01 EST tonight.
Title: Left 4 Dead
Post by: HL on November 18, 2008, 04:00:58 am
okay just wondering cause my Steam demo thing still says 3 hours and I'm pretty sure they were going to disable the demo when the game went live and it is kinda weird that the demo says it'll last longer than that.

EDIT:
It's out!
Title: Left 4 Dead
Post by: something bizarre and impractical on November 18, 2008, 05:04:32 am
It's validating now so somebody message me on steam via Farmrush
Title: Left 4 Dead
Post by: local_dunce on November 18, 2008, 10:19:13 am
Man I preloaded this before the release. My Pre-load went to completion... Game Released, Decrypting Files. It's now been updating for TWO FUCKING HOURS and is only on 9%. (Downloading at 60kb/s) What the fuck kind of update is this and why has nobody else I've asked had it. So much for fucking play at release.
Title: Left 4 Dead
Post by: The Dude on November 18, 2008, 01:28:24 pm
I just tried it last night... Holy shit this game is amazing
So fun!
Too bad the demo is over...
Title: Left 4 Dead
Post by: something bizarre and impractical on November 18, 2008, 02:22:46 pm
First impressions: the game is even better than what the demo shows. I haven't tried versus yet, but I'll get to that. Game seems harder than demo?
Title: Left 4 Dead
Post by: Bill Murray on November 18, 2008, 02:43:14 pm
Man I preloaded this before the release. My Pre-load went to completion... Game Released, Decrypting Files. It's now been updating for TWO FUCKING HOURS and is only on 9%. (Downloading at 60kb/s) What the fuck kind of update is this and why has nobody else I've asked had it. So much for fucking play at release.
Don't say that :(

I'm just decrypting now.

EDIT: Patched up and ready to go. MrHibbert if you want to friend me (though I'm in the groups).
Title: Left 4 Dead
Post by: local_dunce on November 18, 2008, 07:49:11 pm
Me, Rowain and Esh just played through no mercy.

Verdict so far: fun.
Title: Left 4 Dead
Post by: NightBlade on November 18, 2008, 09:00:46 pm
The demo doesn't begin to do this justice. Clearing the mercy hospital and two of us died at the last moment to the third damn tank that popped out. Intense and great fun.
Title: Left 4 Dead
Post by: goat on November 18, 2008, 09:17:27 pm
wow local_dunce, 60K/s? X_X
I usually get ~800-900K/s on steam with my connection, so that's gotta suck :\

And yea, this game is pretty fun. People were bitching about how easy the demo was in Advanced, but the levels get incrementally harder, leading up to the finale that would no doubt routinely crush the heartiest 4p groups in expert.

Versus is pretty crazy, I thought there would only be one boss type at a time, but they seemed to relax that. Now there's only one of each type except hunter, so seeing 2-3 hunters at a time is a common occurance in versus. You really have to be quick with saving teammates and sticking together as survivors, or attacking in groups and isolating survivors when playing as infected. Never thought I'd see a zombie as a team mate (fuck you Stubbs The Zombie, and your shit ass gameplay).
Title: Left 4 Dead
Post by: Bill Murray on November 18, 2008, 10:34:47 pm
This game is so awesome.
Title: Left 4 Dead
Post by: goat on November 18, 2008, 10:47:56 pm
This game is so awesome.
Fuck yea
Title: Left 4 Dead
Post by: NightBlade on November 18, 2008, 11:13:37 pm
I love how all of the dialog they inject into each of the movies, though it's a little strange to hear.

"Oh crap, Bill's dea... HEY SOME PILLS! :D​"
Title: Left 4 Dead
Post by: pburn on November 18, 2008, 11:23:47 pm
I can't play a game like this with strangers since it's so long.

Plus everyone on GW don't want me to play with them.
Title: Left 4 Dead
Post by: Grin Tree on November 18, 2008, 11:58:09 pm
Well, Ryan, you brought this upon yourself...
Title: Left 4 Dead
Post by: pburn on November 19, 2008, 12:09:51 am
Yeah I joined a game with a friend and they told me to get out so their other friend could get in.

What is this shit.
Title: Left 4 Dead
Post by: The Dude on November 19, 2008, 12:10:34 am
You can play with me Psyburn.
Title: Left 4 Dead
Post by: Rowain on November 19, 2008, 02:26:56 am
Games are actually fun with strangers if you're lucky and get a COOL one. Sometimes you get some dick who just SCREAMS ORDERS into his mic but sometimes you gel with your team and can ROCK AND ROLL.
Title: Left 4 Dead
Post by: The Magi on November 19, 2008, 02:33:08 am
The group I was playing with made it to the hospital on expert and after that we got tired of its bullshit. Even advanced difficulty is crazy for the rooftop finale. Still had a blast on those difficulties though.

Haven't played any of the other campaigns yet, but I'm looking forward to the rural one.
Title: Left 4 Dead
Post by: Rowain on November 19, 2008, 02:40:55 am
I've only played No Mercy and Death Toll so far (people only seem to want to play No Mercy for some reason, I guess to pick up where the demo left off). And yes, the rooftop for No Mercy can be tough even on Normal.. it's ridiculous on Advanced and I've only tried it once on Expert and we got slaughtered.
Title: Left 4 Dead
Post by: Neophyte on November 19, 2008, 03:02:49 am
Dead Air is fucking impossible on Expert.
You thought that hospital mission was tough try having almost NOTHING to climb with zombies coming from EVERY direction while you sit on a truck. There is literally no way to slow the Tank down on that mission because there is so much space.

Just did Advanced with Esh and goat. We crawled out of there with just one person left who was on the verge of dying.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 19, 2008, 03:54:13 am
I've finish No Mercy on Expert but I can't seem to get the last section of Death Toll done. I haven't tried the other campaigns, I've been playing multiplayer. At first I thought it would just be something they...like... tacked on at the end of development, but it's really solid. :)
Title: Left 4 Dead
Post by: HL on November 19, 2008, 05:29:03 am
You guys need to post more screens for those of us (ie: me) who can't get the game. :(
Title: Left 4 Dead
Post by: Neophyte on November 19, 2008, 06:34:56 am
So the last level of Blood Harvest is pretty incredible.

I just recorded a video (using the in game recorder) of a group of us doing it for the first time. Rowain was definitely right, if you run into the right group of people you have a blast. It was probably the most fun I've had so far. I've been too busy to take screenshots, but I have a fairly long video of us going through the last level. We are pretty much chatting the whole time, which is what made it really really fun.
Unfortunately you wouldn't be able to see it HL. :(
Title: Left 4 Dead
Post by: sweating grandma on November 19, 2008, 07:22:15 am
i'm having trouble playing too since my mic broke and people kick me or leave my game since i don't have a mic symbol.  i guess i'll have to buy a new one, but in the mean time i've had the game all day and haven't beaten the first scenario!!!!!!!

if anyone has a 360 and wants to play hit me up!  experts only... GT: sg jihad jerry
Title: Left 4 Dead
Post by: The Dude on November 19, 2008, 08:06:46 am
Just finished No Mercy for the first time. I couldn't get to the "Exit Point" during the finale because a mob of zombies were lagging me down, and just as I finally broke free---A TANK RAGED AFTER ME! It was amazing. I couldn't believe how crazy that got. This game is like the best thing.
Title: Left 4 Dead
Post by: local_dunce on November 19, 2008, 01:48:23 pm
The achievements are a little bit botched though... TWICE I have played through a full campaign without using a single medkit on myself and I didn't get the achievement that comes with it. And just now I played through an entire campaign using nothing but pistols, didn't even pick another weapon up, no molotovs, no pipe-bombs, nothing. Didn't get that achievement either.
Title: Left 4 Dead
Post by: Supra Mairo on November 19, 2008, 02:39:31 pm
yuo just suck lol-.
Title: Left 4 Dead
Post by: HL on November 19, 2008, 02:51:52 pm
The achievements are a little bit botched though... TWICE I have played through a full campaign without using a single medkit on myself and I didn't get the achievement that comes with it. And just now I played through an entire campaign using nothing but pistols, didn't even pick another weapon up, no molotovs, no pipe-bombs, nothing. Didn't get that achievement either.

If you die I think the medkit thing resets I am not sure! But I do know that killing infected with the minigun, the gas can, propane tank, or oxygen tank counts against Akimbo Assassin.

EDIT:
According to one of the dudes I know who has it, the Infected can rescue the Survivors in their closets in Versus mode. awsm.
Title: Left 4 Dead
Post by: local_dunce on November 19, 2008, 03:42:24 pm
Dead Air is fucking impossible on Expert.
You thought that hospital mission was tough try having almost NOTHING to climb with zombies coming from EVERY direction while you sit on a truck. There is literally no way to slow the Tank down on that mission because there is so much space.

Just did Advanced with Esh and goat. We crawled out of there with just one person left who was on the verge of dying.

Esh and Goat huh.... so much for me saving the day.
Title: Left 4 Dead
Post by: Bill Murray on November 19, 2008, 03:54:38 pm
You were so dead. I don't know where the hell you came from.
Title: Left 4 Dead
Post by: Neophyte on November 19, 2008, 05:50:19 pm
Esh and Goat huh.... so much for me saving the day.
Wait you were zoey? Whoops.
I get confused with the names, I only knew esh because of his avatar.

btw I think we can do versus.  We've got at least 6 people, but I'm pretty sure it's more than that. We would just need to set a time and day to actually do it. It would be easier than trying to do a TF2 match since that requires more people.
Title: Left 4 Dead
Post by: Bill Murray on November 19, 2008, 06:13:31 pm
We just played some Versus and my god it is fun. Either setting up traps and killing off the survivors which is far too enjoyable for its own good, or running in sheer terror as goat shouts at you via his mic. Aah, it's awesome.
Title: Left 4 Dead
Post by: goat on November 19, 2008, 06:53:00 pm
some pix 4 HL:

(http://img90.imageshack.us/img90/3210/l4dairport03garage0000ss5.th.jpg) (http://img90.imageshack.us/my.php?image=l4dairport03garage0000ss5.jpg)
omg 2 zoeys!

(http://img101.imageshack.us/img101/6977/l4dairport05runway0001ij1.th.jpg) (http://img101.imageshack.us/my.php?image=l4dairport05runway0001ij1.jpg)
the awesome yetatthesametime horrific airport runway

(http://img293.imageshack.us/img293/944/l4dhospital03sewers0000aw3.th.jpg) (http://img293.imageshack.us/my.php?image=l4dhospital03sewers0000aw3.jpg)
hunter corpse stuck in a shelf, i like taking strange screen caps like this

(http://img237.imageshack.us/img237/4855/l4dhospital03sewers0001mm6.th.jpg) (http://img237.imageshack.us/my.php?image=l4dhospital03sewers0001mm6.jpg)
pretty awesome disemboweled guy

(http://img167.imageshack.us/img167/1152/l4dsmalltown02drainage0su5.th.jpg) (http://img167.imageshack.us/my.php?image=l4dsmalltown02drainage0su5.jpg)
louis being overly flexible

(http://img90.imageshack.us/img90/9715/l4dsmalltown05houseboatwu6.th.jpg) (http://img90.imageshack.us/my.php?image=l4dsmalltown05houseboatwu6.jpg)
esh missing the rescue boat

(http://img165.imageshack.us/img165/3020/l4dsmalltown04mainstreezk5.th.jpg) (http://img165.imageshack.us/my.php?image=l4dsmalltown04mainstreezk5.jpg)
a shameful death for a hunter (or any male for that matter)

(http://img155.imageshack.us/img155/8605/l4dsmalltown04mainstreenf1.th.jpg) (http://img155.imageshack.us/my.php?image=l4dsmalltown04mainstreenf1.jpg)
bloody lady with nice weapon for me

(http://img167.imageshack.us/img167/8732/l4dsmalltown04mainstreeak7.th.jpg) (http://img167.imageshack.us/my.php?image=l4dsmalltown04mainstreeak7.jpg)
the bitchin second campaign going through a rural small town

Title: Left 4 Dead
Post by: Bill Murray on November 19, 2008, 07:01:48 pm
Thanks for photographing the moment I missed the boat.

It still hurts. I've been left for dead at the very end of a campaign twice now. Once by the plane where BM walked over me to get on, and the boat in which everyone just ..sort of watched me burn along with all the other zombies.

EDIT: Totally unintentional use of L4D in a sentence btw.
Title: Left 4 Dead
Post by: Supra Mairo on November 19, 2008, 07:53:13 pm
Well I finally updatet my PC and some parts are still missing but maybe I can play this sometime when I have the $$$ to buy it.
Title: Left 4 Dead
Post by: local_dunce on November 19, 2008, 08:12:33 pm
Thanks for photographing the moment I missed the boat.

It still hurts. I've been left for dead at the very end of a campaign twice now. Once by the plane where BM walked over me to get on, and the boat in which everyone just ..sort of watched me burn along with all the other zombies.

EDIT: Totally unintentional use of L4D in a sentence btw.

Dude you were PINNED BY A HUNTER! I was being chased by a swarm, I meleed the hunter to get it off you and jumped on the plane and then you got killed....
Title: Left 4 Dead
Post by: NightBlade on November 19, 2008, 08:19:05 pm
This game is really something.

There's nothing like turning off all the lights, at around 11pm and playing through a tough campaign uninterrupted.

What is Versus like anyway? A regular campaign where 4 players control the boss monsters?
Title: Left 4 Dead
Post by: something bizarre and impractical on November 19, 2008, 09:24:23 pm
This game is really something.

There's nothing like turning off all the lights, at around 11pm and playing through a tough campaign uninterrupted.

What is Versus like anyway? A regular campaign where 4 players control the boss monsters?
Basically. Your team takes turns alternating between being the boss zombies and survivors. You go through an entire campaign and the winner is decided at the end based on points given for the distance your team traveled and multipliers given for things like health remaining, number of survivors that made it to the end, etc. The job as the zombies is to kill and disrupt the players to make sure they either get to the safe house with very low hp or not at all.
Title: Left 4 Dead
Post by: Bill Murray on November 19, 2008, 11:49:39 pm
And if anyone missed that 8 man versus (including 6/7 GWers) then you've missed out big time.

Getting mounted and vomited on by Sarevok, helping up someone from a cliff-edge only for him to be flung from it, and again, Sarevok jumping off a cliff while his dying team watches on.

That was far too much fun.

edit: btw, i died because you got on the plane.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 20, 2008, 12:10:10 am
Sarevok: "Freeeeedoommmm......."
Title: Left 4 Dead
Post by: Sarevok on November 20, 2008, 01:01:59 am
I was backpedalling and didn't even know it was there...and still managed to JUMP off the edge (not even fall).

I am very good at this game, if the aim of the game is to fall off high ledges and die.
Title: Left 4 Dead
Post by: DoctorEars on November 20, 2008, 04:23:39 am
Fuck I need to go out and buy this game so that I can play with you guys. The game sounds fucking way better than the demo.
Title: Left 4 Dead
Post by: Bill Murray on November 20, 2008, 06:52:10 am
Man, it's 6:60am, we've just played - what, 4 hours(?) solid?

All I have is the bloody witch music ringing in my ears. Damn game.
Title: Left 4 Dead
Post by: Sarevok on November 20, 2008, 06:56:38 am
I fucking love this game.

Though I can see myself getting bored of it fairly fast, as versus only has two maps (WHY THE FUCK DID THEY THINK THAT WAS A GOOD IDEA?!)

They are OBVIOUSLY going to wait 2-3 months to release new stuff to artificially prolong the game, like they do with TF2 content updates.

edit: 6:60am ahahhahahaha go to bed Esh
Title: Left 4 Dead
Post by: Bill Murray on November 20, 2008, 07:03:36 am
Title: Left 4 Dead
Post by: local_dunce on November 20, 2008, 11:30:18 am
I caught the first 2 hours or so of the big SEVEN MAN GW GAME and when I left goat took my place. But that was the most fun I had in game so far. So much better than playing with random pubs.
Title: Left 4 Dead
Post by: Vesper on November 20, 2008, 11:58:09 am
Im mostly play this with my swedebuds while on ventrilo and it's very awesome.

Versus is incredible when everyone in the same ventrilo chatroom. I scream in terror when a smoker tongues me and my smoker-friend laughs hysterically. So fucking awesome.

Ventrilo is so much better than fucking steam voice chat. Useless stuff.
Title: Left 4 Dead
Post by: The Magi on November 20, 2008, 12:06:27 pm
So the last level of Blood Harvest is pretty incredible.

I just recorded a video (using the in game recorder) of a group of us doing it for the first time. Rowain was definitely right, if you run into the right group of people you have a blast. It was probably the most fun I've had so far. I've been too busy to take screenshots, but I have a fairly long video of us going through the last level. We are pretty much chatting the whole time, which is what made it really really fun.
Unfortunately you wouldn't be able to see it HL. :(
Blood Harvest is my favorite campaign (I haven't played death toll yet.) I love the setting and finale a lot, probably because it brings back fond memories of Resident Evil 4. I've only beaten it on advanced though, expert is impossible because in forested areas there is absolutely no way to see the zombies coming at you.
Title: Left 4 Dead
Post by: goat on November 20, 2008, 08:04:44 pm
Ventrilo is so much better than fucking steam voice chat. Useless stuff.

I would say the opposite, ventrilo is fucking useless like sv_alltalk. Why have radio chat when the other team can hear you? Kind of takes away from the whole point of radio being faster than typing for quicker team responsiveness and communication, in exchange for... being able to smacktalk? Also, EVERYONE in the game with a mic has access to source radio, where as only people who have vent, are connected to your server, and are in the same room, are able to hear you in ventrilo.

I admit, I'd rather have to type out "TURN AROUND! I NEED HELP RIGHT BEHIND YOU!! AND HEY WATCH OUT FOR THE HUNTER ABOVE US!!!" rather than speak it, as long as I can call the smoker a douchebag afterwards, because radio is great for quickly getting messages to your enemies without having to type. Cause when you type to your teammates, it's rarely ever anything important, but when talking to the enemy, they better get the message ASAP!

Blood Harvest is my favorite campaign (I haven't played death toll yet.) I love the setting and finale a lot, probably because it brings back fond memories of Resident Evil 4. I've only beaten it on advanced though, expert is impossible because in forested areas there is absolutely no way to see the zombies coming at you.

Really? I liked Death Toll for the same reason. The small, rural town reminded me a lot of the village areas of RE, and defending from a house was very Night of the Living Dead esque (though I admit, the woodsy scenes of Blood Harvest is much closer to RE4).

And yea, hard as hell to see them coming through all the trees and bushes, I almost completely rely on audio to hear them coming. Good thing zombies scream and snarl like mad when they run towards you. Versus isn't as kind, with boomers hiding near-invisibly in bushes, and smokers striking safely from behind several layers of trees.

I can't wait till they add more campaigns, or they add some kind of system to allow custom maps to be made. I think there's great potential for the mod community out there, and valve is usually pretty good with working with them, they just seem to be leaving them in the dark so far with this release :\

I'd love to see the village from RE4 for instance, or maybe something like a huge, open, desert wasteland, where the hunting rifle actually has some usage!
Title: Left 4 Dead
Post by: Vesper on November 20, 2008, 08:10:38 pm
i always prefer sv_alltalk............much more fun to talk smack than setting up "plans". besides you can set up an ambush just fine anyhow and telling your opponent you're going to spawn as a tank is always fun.

edit:i find my opponent's scream of terror much more satisfying than "points"


Title: Left 4 Dead
Post by: Supra Mairo on November 20, 2008, 08:21:51 pm
I would say the opposite, ventrilo is fucking useless like sv_alltalk. Why have radio chat when the other team can hear you? Kind of takes away from the whole point of radio being faster than typing for quicker team responsiveness and communication, in exchange for... being able to smacktalk? Also, EVERYONE in the game with a mic has access to source radio, where as only people who have vent, are connected to your server, and are in the same room, are able to hear you in ventrilo.
There's channels in Ventrilo and thats basically just like different teams on Steam Voice except the sound quality is 10x better because you can change and edit your settings A LOT and also you can do stuff like MORE / LESS volume to individual people, not just the entire channel. Also I find Ventrilo to be extremely stable as even if your comp is lagging like shit vent still works just fine and it takes barely ANY bandwidth at all.
Title: Left 4 Dead
Post by: Achiro on November 20, 2008, 09:02:52 pm
Does left 4 dead have actual zombies in it? or those faggoty ass running mutant things people like to call zombies. if real zombies this game will be so cash.
Also I'm asking if it HAS regular zombies, and not just running faggots.
Title: Left 4 Dead
Post by: sweating grandma on November 20, 2008, 09:08:44 pm
Does left 4 dead have actual zombies in it? or those faggoty ass running mutant things people like to call zombies. if real zombies this game will be so cash.
Also I'm asking if it HAS regular zombies, and not just running faggots.
theres a really cool website called youtube and there are other websites that review games.  check 'em out! peace
Title: Left 4 Dead
Post by: goat on November 20, 2008, 09:17:34 pm
If you want to be completely technical, they're not zombies, they're "infected". But we all know they're zombies. Just like they weren't zombies in Resident Evil 4, they were just parasite victims. If they walk, talk, act, and explode into gooey bits like zombies, who cares what they actually are? They were designed to BE zombies, but they just changed their reasoning for zombies as a more plausible "rabies that drives people mad" other than "dead people come back to life". Even the details on "actual" zombies are pretty shoddy. They love to eat brains, but a head shot kills them? So how do zombies increase their numbers if they eat the brains of their victims? Hell, zombies in this game run faster than in just about any other zombie games I can think of, I think I prefer these to the slow, lumbering types we've become used to mowing down with such little effort. I welcome this new "zombie" type, even if they're not full blooded zombies, they're just as fun to slaughter, and that's all that matters to me.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 20, 2008, 11:48:05 pm
There's some graffiti on the walls at certain points which say things like THEY DON'T EAT... THEY DON'T SLEEP... WHAT KEEPS THEM GOING? and I SAW ONE GET UP AFTER TAKING A SHOT TO THE NECK AND KEEP GOING so while they're not dead, they pretty much share a lot of the traits of zombies including being supernaturally resilient! they die from body/limb shots though so apparently they bleed out like normal people.
Title: Left 4 Dead
Post by: Achiro on November 21, 2008, 03:51:53 am
There's some graffiti on the walls at certain points which say things like THEY DON'T EAT... THEY DON'T SLEEP... WHAT KEEPS THEM GOING? and I SAW ONE GET UP AFTER TAKING A SHOT TO THE NECK AND KEEP GOING so while they're not dead, they pretty much share a lot of the traits of zombies including being supernaturally resilient! they die from body/limb shots though so apparently they bleed out like normal people.
Yeah but how often do vandels tell the truth to benefit others?
Title: Left 4 Dead
Post by: The Dude on November 21, 2008, 04:59:55 am
Playing with morons is awesome. We were doing that second level where you have to wait for a boat to pick you up at the house... Yeah, I was always the last one alive because I defended the upstairs room while they went on the deck or wandered off. You gotta hold up, bros.

EDIT:
They usually wandered off at the "we'll be there in 2 minutes" mark. Then we lost every time.
Title: Left 4 Dead
Post by: NightBlade on November 21, 2008, 05:20:00 am
Playing with morons is awesome. We were doing that second level where you have to wait for a boat to pick you up at the house... Yeah, I was always the last one alive because I defended the upstairs room while they went on the deck or wandered off. You gotta hold up, bros.

EDIT:
They usually wandered off at the "we'll be there in 2 minutes" mark. Then we lost every time.

My favorite is when some idiot ALWAYS wanders into a middle of a pack of zombies, and instead of running to a corner or something, he just stands there shooting and getting destroyed. You know your team sucks when people go down killing random mellow zombies.

Quote
Yeah but how often do vandels tell the truth to benefit others?

I think that would be the last thing on people's minds as they are trying to get away... On the other hand; that doesnt stop them from being stupid.

Quote
Move during the day, they only come out at night.

That's vampires, idiot!
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 21, 2008, 07:03:18 am
best graffiti:

Quote
WE ARE THE REAL MONSTERS

responses:

NO!! thats the zombies moron!!

HAVE YOU BEEN OUTSIDE LATELY?

burn in fucking hell

Quote
I KILLED 60 93 128 53,965 BITCH'S

LIES!!

Quote
zombie's cant swim!! get to an island!!

where are we gonna find an island dumbass??
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 09:48:33 am
WE ARE THE REAL MONSTERS

responses:

NO!! thats the zombies moron!!

HAVE YOU BEEN OUTSIDE LATELY?

burn in fucking hell

this one actually has more to it at the end that you missed which is the part that makes it REALY FUNNY. underneath all the argument in very small marker pen writing is the phrase: "i miss the internet."

anyway we played some amazing games last night. We had a huge four hour or so game on expert and the server crashed during the finale. We played quite a lot of vs too as PEAK TIME rolled around and I have to say, no other game has ever beat this on a scale of epic intensity. Watching Sare, 13 feet from the safe room trying to run from a horde on 1HP get mauled down in seconds and all of us sent back to redo the level. Never before have I been so on the edge of my seat. When you're all on miniscule health and the tank comes...
Title: Left 4 Dead
Post by: Bill Murray on November 21, 2008, 10:44:17 am

A different kind of domestic abuse.
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 10:56:59 am
Wow that dude has terrible aim.

Also

*I'll Just backpedal and fire through my team mates.*

In that situation, run like fun and let your team-mates do as much damage as they can because she will ignore them while you make trails and when you get to a safer spot, turn around and unload into her.
Title: Left 4 Dead
Post by: goat on November 21, 2008, 12:03:07 pm
Yeah but how often do vandels tell the truth to benefit others?

In VIDEO GAMES? quite often!
Title: Left 4 Dead
Post by: big ass skelly on November 21, 2008, 12:49:02 pm
Yeah but how often do vandels tell the truth to benefit others?
The cake is a lie XD
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 12:57:47 pm
what the fuck is a vandel?
Title: Left 4 Dead
Post by: Tau on November 21, 2008, 01:58:22 pm
Do you have to play this online or does the online just enrich the games experience?

Also Local, in the time it may have taken to post that.. You would have probably found your answer with Google.
Title: Left 4 Dead
Post by: Bill Murray on November 21, 2008, 02:55:37 pm
It's probably better to play online, but there is a Single Player mode for the campaigns. You can't play Versus offline.
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 03:08:54 pm
Do you have to play this online or does the online just enrich the games experience?

Also Local, in the time it may have taken to post that.. You would have probably found your answer with Google.

Actually I looked it up on dictionary.com. No results.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 21, 2008, 03:20:30 pm
has gamingworld really degenerated into arguments over spelling...

Anyways, hopefully we can get some good versus action going again because last time was BS when we didn't get a tank spawn on the second last level which let you get all 4 runs, haha. :(​:(
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 03:26:01 pm
Yeah sorry farmrush.... the better team won.

I'm going to try and start taking screenshots from now on so we can keep up to date on EPIC GAME MOMENTS.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 21, 2008, 03:28:50 pm
Maybe I just don't appreciate the BEAUTIFUL SIMPLICITY but I really wish there was more weapons and boss infected. There's so much potential for cool new infected, like someone made a concept of an infected that had really good frontal defense (shell) but was vulnerable to flanking if you could keep it distracted, or an infected which could throw balls of pus at you from long range.

as for weapons I would really appreciate another kind of sidearm like a snub-nose revolver, and maybe a more unusual primary weapon like a crossbow that fires timed bolts so you can stick Tanks and the Horde.
Title: Left 4 Dead
Post by: Bill Murray on November 21, 2008, 03:31:44 pm
Yeah, I wish there were more bosses. I was pretty disappointed when someone told me before the end of the demo that there wouldn't be any more.

I mean, zombie monsters come in all shapes and sizes, take a look at the RE games and stuff. I want something to tear me in half.
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 03:32:20 pm
Maybe I just don't appreciate the BEAUTIFUL SIMPLICITY but I really wish there was more weapons and boss infected. There's so much potential for cool new infected, like someone made a concept of an infected that had really good frontal defense (shell) but was vulnerable to flanking if you could keep it distracted, or an infected which could throw balls of pus at you from long range.

But it's not TF2... :( TF2 is all about DIFFERENT CLASSES and ABILITIES and that's not what this game is about at all. All the survivor's have the potential to be equal in ability and the infected are designed that they have to work well together in order to work and there are 4 different types of infected to do this with vs the four survivors. It works really well. NEW INFECTED might be great for people with ten minute attention spans but it wrecks the intergrity of the game a little bit.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 21, 2008, 03:38:02 pm
I don't necessarily think so; you're buying a little bit too much into the VALVE CAN DO NO WRONG kool aid, and i don't think the survivors need a retrofit, but new boss infected would just add a tactical angle to the game and probably make it more entertaining. a lot of people like to say THE DESIGN...ITS BEAUTIFUL...EVERYTHING WORKS SO SIMPLY!! but the 4 kinds of infected isn't so much a choice of design as one necessitated by time constraints! besides the zombie team just has such a massive disadvantage at this point, the only way they can ever take out a good team is a tank on a rooftop or multiple hunters. it's already apparent that even a really good zombie team is next to no match to even a moderately effective human team except on really bullshit maps like the mercy hospital roof which are hard even on normal mode.

can you honestly say you're not going to get really bored of fighting HUNTER-SMOKER-BOOMER-TANK after a couple weeks? i don't think there should be NINE KINDS OF INFECTED but one or two more would add a nice bit of flair! valve plans on adding them anyhow, they say in the commentary that the reason there's not more isn't so much gameplay as time constraints and the option for post-release content.

edit: the zombie team really needs some sort of ranged class, maybe something that doesn't necessarily do a lot of damage but can blind/poison team members because a human team operating in tight formation can absolutely demolish anything but a tank.
Title: Left 4 Dead
Post by: Bill Murray on November 21, 2008, 03:41:20 pm
New infected won't wreck the integrity at all. It'd give it some variety. It's pretty boring having zombies, witch, tank only. It's a really small list when you think about it.

Before the full game came out, I was hoping there would be different bosses on different campaigns, which would be an awesome idea. But yeah, some variety in something that could easily burn out in over a month is sort of needed.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 21, 2008, 03:44:36 pm
I was thinking of an infected with a ranged attack or some kind of spray that would cause hallucinations. Like any player that was hit by it would see infected running at them or something that would still hit them and slow the survivors down like normal only they don't take damage and don't deal damage. Also I think the infected need faster melee rates so they have something other than just one special move.

EDIT: It's also be nice if the point system was balanced a little more. By reducing the multipliers to something like (2: 1.5, 3: 2, 4: 2.5) and/or increasing the amount of points gained for distance and/or adding some sort of time bonus and/or adding bonus points for killing tanks because as it stands if you are in a finale even if the other team manages to die instantly and you manage to kill 2 tanks before dying you both get the same amount of points which is bs.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 21, 2008, 03:49:04 pm
Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.

i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?
Title: Left 4 Dead
Post by: Bill Murray on November 21, 2008, 03:50:21 pm
I don't know about changing the normal zombies. We die from them enough.

Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.

i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?
Hahaha, that would actually be amazing.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 21, 2008, 03:53:56 pm
Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.

i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?

I'd also really like to be able to release the survivor as the hunter/smoker so when I nab a lone guy and I see his team coming back for him I can jump off and try to flee.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 21, 2008, 04:06:48 pm
I'd also really like to be able to release the survivor as the hunter/smoker so when I nab a lone guy and I see his team coming back for him I can jump off and try to flee.

That's the tradeoff of playing as one of those classes, though, that you have to try and attack when the timing is just right to knock off a single member of the team. it also wouldn't quite fit with the zombie motif to have the hunter run off in the middle of ripping someone's face off.
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 06:40:04 pm
That's the tradeoff of playing as one of those classes, though, that you have to try and attack when the timing is just right to knock off a single member of the team. it also wouldn't quite fit with the zombie motif to have the hunter run off in the middle of ripping someone's face off.

The AI does it though. And you can do it if they melee you off.
Title: Left 4 Dead
Post by: Sarevok on November 21, 2008, 07:41:58 pm
I don't necessarily think so; you're buying a little bit too much into the VALVE CAN DO NO WRONG kool aid, and i don't think the survivors need a retrofit, but new boss infected would just add a tactical angle to the game and probably make it more entertaining. a lot of people like to say THE DESIGN...ITS BEAUTIFUL...EVERYTHING WORKS SO SIMPLY!! but the 4 kinds of infected isn't so much a choice of design as one necessitated by time constraints! besides the zombie team just has such a massive disadvantage at this point, the only way they can ever take out a good team is a tank on a rooftop or multiple hunters. it's already apparent that even a really good zombie team is next to no match to even a moderately effective human team except on really bullshit maps like the mercy hospital roof which are hard even on normal mode.

can you honestly say you're not going to get really bored of fighting HUNTER-SMOKER-BOOMER-TANK after a couple weeks? i don't think there should be NINE KINDS OF INFECTED but one or two more would add a nice bit of flair! valve plans on adding them anyhow, they say in the commentary that the reason there's not more isn't so much gameplay as time constraints and the option for post-release content.

edit: the zombie team really needs some sort of ranged class, maybe something that doesn't necessarily do a lot of damage but can blind/poison team members because a human team operating in tight formation can absolutely demolish anything but a tank.

So basically the boomer and the smoker? Also in tight formation you get FUCKED by the boomer.

Basically your argument is 'A crack team of 4 experts can beat any one zombie infected with ease'. Great. Try a crack team of expert zombies taking on one survivor, WOAH SITUATION REVERSE.

Boomer hits ONE survivor, 2 hunters/smoker bind the other 3. Chances are you're going to at the very least get three down to red health. Seriously if you're going to argue about 'good teams' being too good, try against a 'good team' of infected too.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 21, 2008, 08:12:10 pm
gotta..gotta g-GAME!!

i didn't say that a lone infected stands no chance (of course he wouldn't) but in every versus game i've played, no matter what the zombie team tried they were unable to crack a good human team unless they had a tank with other bosses present or if they had 2 or more hunters. it's entirely possible that the people i've played with just are just SHITTY ZOMBIES, but the smoker's a joke (example: since you can shoot through constricted/pulled humans, you can just SHOOT THE TONGUE THROUGH THE HUMAN; the human has a chance to free himself 2/3rds of the time; there's generally a good 5-10 seconds before the smoker can pull the human to a point where it can do damage and even then it takes upwards of 30 seconds to incapacitate a human) and the boomer hardly does any damage with its explosive attack which is supposed to be its other ability! the only real chances the zombies have is when the AI director is pounding them really hard, and that rarely happens because hey, the versus difficulty is too low!

granted, i'm not saying that the zombies can't pull off really great rounds, but if you put two teams of equivalent skill playing versus mode, i think you would see the humans winning over and over and over!

i'm not fucking complaining about 'good teams being too good' (what?) but that there is not a lot of variety for strategic options for the zombies due to the lack of variety of types and that two of the types are mostly useless in their current form. hunters are great, and tanks are too obviously, but hunters are only good for picking off stragglers or in groups (my team got killed by 3 hunters simultaneously in versus which is kind of cheap) and most good human players can melee them off 50% of the time. tanks are ace, nothing wrong with them.

but then again you're a GAMES PURIST so i don't know what to say to you.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 21, 2008, 08:12:57 pm
this is the way valve intended it to be played...-sucks gabe newells dick-

because it's not like valve hasn't basically admitted versus isn't really balanced in its current state and needs future patches and new content to work properly.
Title: Left 4 Dead
Post by: Bill Murray on November 21, 2008, 08:30:47 pm
granted, i'm not saying that the zombies can't pull off really great rounds, but if you put two teams of equivalent skill playing versus mode, i think you would see the humans winning over and over and over!
I can safely say this isn't true btw. Even on a much lesser team, the infected have won once or twice.
Title: Left 4 Dead
Post by: Marcus on November 21, 2008, 08:34:53 pm
This is one of those games that I should be playing because it's super popular and everyone is playing it but I just... don't.

CONFESSION TIME: I have yet to play Half-Life Episode 1, 2, Team Fortress 2, and Portal.

I'm being serious.  I fail at video games.  When people started singing Still Alive I'd scratch my head and go WHUT until I figured out 6 months later it was from Portal.  I didn't even know what the "The cake is a lie" catchphrase was about until this year's PAX.  I just thought people were quoting something dumb off of xplay.
Title: Left 4 Dead
Post by: Neophyte on November 21, 2008, 08:45:55 pm
I've been in lots of versus matches and when teams are even, both sides win about the same. I've beaten good human teams a lot.

Really it all boils down to coordinating your attacks. None of the infected classes are good alone, the idea is to get them to attack all at once. Once a boomer hits the players, the rest of the infected go in to attack. You should almost never attack when regular zombies aren't around, because the infected aren't that good by themselves. But I do think the game can be a little unbalanced at times, and I certainly do want more types of infected.

stern who are you on steam? Or are you playing on 360? We should play (I will be infected).
Title: Left 4 Dead
Post by: something bizarre and impractical on November 21, 2008, 08:50:59 pm
Even adding one more class of infected changes things up a lot because you are no longer stuck with similar group makeups.
Title: Left 4 Dead
Post by: local_dunce on November 21, 2008, 08:53:54 pm
Neophyte: What? N..No Tank?
Title: Left 4 Dead
Post by: Supra Mairo on November 21, 2008, 09:03:55 pm
hey i got my new pc parts 2day and they are pretty rad but i cant afford l4d fullvers until next month so sorry. but its nice you can still play the demo in singleplayer although that wasn't all that spectacular.
Title: Left 4 Dead
Post by: The Dude on November 21, 2008, 09:55:10 pm
Is Sniper Rifle any good? I usually go for assault shotty or the semi-automatic.
Title: Left 4 Dead
Post by: Supra Mairo on November 21, 2008, 10:41:42 pm
Btw, I have the demo all DL'd so if I buy the game through steam is it playable on the spot or do I need to DL more? I don't mind a few hundred megs but if it's like 10000 gigs then I will just buy a physical copy.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 21, 2008, 10:44:28 pm
I got pretty good download speeds of steam unless it is a bandwidth limit you're worried about. You do need to download the full game, though, yeah. It's about 5GB.
Title: Left 4 Dead
Post by: Supra Mairo on November 21, 2008, 10:53:08 pm
Yeah, definetly a physical copy then because if I ever want to reinstall or something like that I'm not going to DL 5 gigs.
Title: Left 4 Dead
Post by: Bill Murray on November 21, 2008, 11:14:28 pm
yar, plus there's an update for it i believe.
Title: Left 4 Dead
Post by: Sarevok on November 21, 2008, 11:21:06 pm
gotta..gotta g-GAME!!

i didn't say that a lone infected stands no chance (of course he wouldn't) but in every versus game i've played, no matter what the zombie team tried they were unable to crack a good human team unless they had a tank with other bosses present or if they had 2 or more hunters. it's entirely possible that the people i've played with just are just SHITTY ZOMBIES, but the smoker's a joke (example: since you can shoot through constricted/pulled humans, you can just SHOOT THE TONGUE THROUGH THE HUMAN; the human has a chance to free himself 2/3rds of the time; there's generally a good 5-10 seconds before the smoker can pull the human to a point where it can do damage and even then it takes upwards of 30 seconds to incapacitate a human) and the boomer hardly does any damage with its explosive attack which is supposed to be its other ability! the only real chances the zombies have is when the AI director is pounding them really hard, and that rarely happens because hey, the versus difficulty is too low!

granted, i'm not saying that the zombies can't pull off really great rounds, but if you put two teams of equivalent skill playing versus mode, i think you would see the humans winning over and over and over!

i'm not fucking complaining about 'good teams being too good' (what?) but that there is not a lot of variety for strategic options for the zombies due to the lack of variety of types and that two of the types are mostly useless in their current form. hunters are great, and tanks are too obviously, but hunters are only good for picking off stragglers or in groups (my team got killed by 3 hunters simultaneously in versus which is kind of cheap) and most good human players can melee them off 50% of the time. tanks are ace, nothing wrong with them.

but then again you're a GAMES PURIST so i don't know what to say to you.

Uh...it sounds to me like you're having problems because you don't actually know the abilities of the infected. The boomer DOESN'T do damage. His 'explode' spews bile everywhere which attracts the hoarde. The smoker isn't about 'damaging' the survivors, he's about trapping them. You're meant to drag away lone guys at the front/back/whatever. Hiding behind walls and roofs and shit REALLY helps. If you stand bang in the open yeah you're going to do fuck all. 95% of the time the player you're dragging away shouldn't even see you before it's too late. You can also do shit like smoke them through tiny holes/holes in doors and whatnot.

I can also safely say that the AI director CAN and WILL fuck a 'good' team over. It happens to us lot all the time in versus.

Tbh it sounds to me like you're DOING A SAREVOK and you're bitching about little things (and wrongly, LIKE A SAREVOK) because you just don't like the game.



also chicago ted rocks i want to be chicago ted
Title: Left 4 Dead
Post by: Ash on November 22, 2008, 03:14:50 am
Is Sniper Rifle any good? I usually go for assault shotty or the semi-automatic.
The rifle is actually pretty good if the rest of the team is a good shot. Normally the Zoey bot always takes it, but I tried it yesterday and I was pleasantly surprised. It's semi-automatic, and has some pretty nice damage; the only time I wished i didn't have it is when I went up agaisnt a tank.

Tried this with a friend last night, cleared no mercy and almost beat death toll; we starting getting worn down against the very last horde and a tank cleared us out. I haven't gotten use to the pace of the game yet though; if I play it too safe, the director will start dumping shit on me for being slow, but if I'm too run'n'gun I'll run out of supplies for big hordes.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 22, 2008, 03:41:14 am
The sniper rifle also pierces through targets!
Title: Left 4 Dead
Post by: The Dude on November 22, 2008, 04:15:59 am
Hmm. I'll have to give it a go tonight. Problem is, during a rush my computer gets massive slowdown. (Thus why I go with semi-auto  or shotty
Title: Left 4 Dead
Post by: something bizarre and impractical on November 22, 2008, 04:19:35 am
Hmm. I'll have to give it a go tonight. Problem is, during a rush my computer gets massive slowdown. (Thus why I go with semi-auto  or shotty
The sniper and the pistol are the only semi-auto weapons???

The rest are fully automatic???
Title: Left 4 Dead
Post by: Cheesy Doritos on November 22, 2008, 05:42:12 am
Yeah I just played this for a couple hours, just co-op campaign with one friend. It is REALLY insanely fun. Just basically using double pistols and melee attacks to kill hordes of zombies is so fun, and running into rooms with witches flashing my light and shooting everywhere is intense and hilarious. It's just a really fun and awesome game. I don't even have an xbox, but this would be one of the top games of the system on my list.
Title: Left 4 Dead
Post by: The Magi on November 22, 2008, 06:15:33 am
After playing Left4Dead for the duration of the week I decided to go play tf2 for a bit. It was hard going back and I rage quit in 20 minutes.

This is it, this is the new pro game
Title: Left 4 Dead
Post by: Sarevok on November 22, 2008, 09:30:18 am
New guys: add me on steam (tofkas) and I'll set you up with the rest of GW (or just get them from my friends)
Title: Left 4 Dead
Post by: reko on November 22, 2008, 11:32:47 am
i just bought this game yesterday i will be joining some l4d fun later kthx
Title: Left 4 Dead
Post by: dom on November 22, 2008, 12:34:17 pm
Hmm. I'll have to give it a go tonight. Problem is, during a rush my computer gets massive slowdown. (Thus why I go with semi-auto  or shotty
what the hell, my computer is basically exactly minimum spec and it runs fine even with massive hordes.
Title: Left 4 Dead
Post by: goat on November 22, 2008, 01:04:57 pm
I have a fairly decent computer, but particle effects make my FPS take a dive, like that smoke in the airport runway, or a lot of action happening around fire.

I do agree infected feel very weak compared to a competent team of survivors, but luckily the difficulty can be scaled in multiplayer to help compensate for that.

Though I can relate to the lack of variety of boss infected, what I'm disappointed in is the lack of weaponry. Since playing the demo, I thought there was going to be a "tier 3" weapon set, like flamethrowers and machine guns, but what this game REALLY needs is a goddamn chainsaw.
Title: Left 4 Dead
Post by: Supra Mairo on November 22, 2008, 02:12:08 pm
or a lawnmower.
Title: Left 4 Dead
Post by: Bill Murray on November 22, 2008, 02:16:38 pm
I actually had some problems the other day. I started having some PC lag, which was weird. So I've now turned all the settings down. I then couldn't actually play for a few hours because of some weird memory problem, which was pretty annoying. But things are decent now. Obviously as you can tell I'm no tech guy, but yeah. Turning down settings and closing certain programs works like a charm.
Title: Left 4 Dead
Post by: Vesper on November 22, 2008, 05:24:07 pm
no one else than me get huuuuuge lag problems on a few specific levels? like the second of no mercy, 2 times out of 5 i can see what happening for 1 second and get the "disconnection problem" screen for 3. kind of hard to play when it's like that
Title: Left 4 Dead
Post by: Bill Murray on November 22, 2008, 05:45:36 pm
I did on the demo, but not since that.

Also I lied, I'm still have problems with memory.
Title: Left 4 Dead
Post by: Sarevok on November 22, 2008, 05:52:19 pm
The game has a memory leak, yeah
Title: Left 4 Dead
Post by: DS on November 23, 2008, 05:13:14 pm
someone plz edit steam nicks in the first post thx
Title: Left 4 Dead
Post by: local_dunce on November 23, 2008, 05:43:09 pm
No. But I'm "Cat".

just join the group http://steamcommunity.com/groups/gadg and you will see who is active and playing.
Title: Left 4 Dead
Post by: Sarevok on November 23, 2008, 05:50:43 pm
I still think we should have a list of forum name: steamid & nick (they are different, you use steamid to add people and the nick is what you see in your friends list) on here, because it's near impossible to tell who is who.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 23, 2008, 06:17:48 pm
Just edit the GW Steam Community page to include something like

Forum Name
Steam ID
Aliases
Games Played
Title: Left 4 Dead
Post by: The Dude on November 23, 2008, 06:52:07 pm
Just beat the second story. I think I have to redo it because we had to restart at a safehouse because the door wouldn't open. So I didn't get the achievement.
However, that boathouse finale... I definitely love that more than the rooftop. You're trying to escape from them at all angles. There's swarms everywhere and of course a final tank to spice things up. :*( Bill and Zoey didn't.... They... They are no longer with us.
Title: Left 4 Dead
Post by: local_dunce on November 23, 2008, 06:53:58 pm
:*( Bill and Zoey didn't.... They... They are no longer with us.

(http://www.team-captin.com/art/SadPuppy.gif)
Title: Left 4 Dead
Post by: Sarevok on November 23, 2008, 09:11:26 pm
Just beat the second story. I think I have to redo it because we had to restart at a safehouse because the door wouldn't open. So I didn't get the achievement.
However, that boathouse finale... I definitely love that more than the rooftop. You're trying to escape from them at all angles. There's swarms everywhere and of course a final tank to spice things up. :*( Bill and Zoey didn't.... They... They are no longer with us.

You'll love both Dead Air/Blood Harvest then.
Title: Left 4 Dead
Post by: The Dude on November 23, 2008, 10:52:37 pm
Tried the sniper rifle during the second story BTW. I got the 100 headshots award. That fucking rifle is awesome. I murdered a tank and a witch with that beast.
Title: Left 4 Dead
Post by: Sarevok on November 24, 2008, 02:43:12 am
I used the advocate it, but autoshotgun is where it's at now.

3 auto shotties/1 hunting rifle (for those BLOODY SMOKERS) is a setup that steamrolled us majorly tonight :(
Title: Left 4 Dead
Post by: The Magi on November 24, 2008, 03:32:26 am
ps guys the pistol actually is fully automatic. Valve has always made their pistols fire as fast as the player can click the mouse button.

make a file called autoexec.cfg in the \Steam\steamapps\common\left 4 dead\left4dead\cfg folder and add this script:

 // AutoPistol // ====================================================
alias +apistol "alias repeat_function +repeat; +repeat"
alias -apistol "alias repeat_function stoprepeating"
alias repeat_function "+repeat"
alias +repeat "-reload;+attack; wait 1; -repeat"
alias -repeat "-attack; wait 1; repeat_function"
alias stoprepeating ""

bind mouse4 "+apistol"

You can replace mouse4 with any key really... The point is when you hold the button down the pistol will fire automatically and when the script executes perfectly it is as fast as the Uzi. You can also use this with the automatic shotgun and it will eviscerate any tank in your path
Title: Left 4 Dead
Post by: something bizarre and impractical on November 24, 2008, 05:02:34 am
ps guys the pistol actually is fully automatic. Valve has always made their pistols fire as fast as the player can click the mouse button.

That is semi-automatic.

Excluding your script witchcraft which starts to border on fully but it really just semi in disguise.
Title: Left 4 Dead
Post by: The Magi on November 24, 2008, 06:10:05 am
That is semi-automatic.

Excluding your script witchcraft which starts to border on fully but it really just semi in disguise.
Except with the script used, you just hold down the trigger and it fires round after round. It behaves exactly like an automatic weapon, I don't see the point you are trying to make?

Just use the script and be happy, or maybe you are jealous that you didn't think of it first...
Title: Left 4 Dead
Post by: something bizarre and impractical on November 24, 2008, 06:32:35 am
Except with the script used, you just hold down the trigger and it fires round after round. It behaves exactly like an automatic weapon, I don't see the point you are trying to make?

Just use the script and be happy, or maybe you are jealous that you didn't think of it first...
Yes, that's why I said excluding the script. I was just trying to make the point that the pistol isn't fully automatic by default, it is semi-automatic.

What are you talking about? Why would I be jealous at all?
Title: Left 4 Dead
Post by: missingno on November 24, 2008, 07:51:36 am
question: if i have this on xbox can i play it online with friends who have it for pc?
Title: Left 4 Dead
Post by: reko on November 24, 2008, 08:28:09 am
I don't think so, but I'm not sure!
Title: Left 4 Dead
Post by: Sarevok on November 24, 2008, 08:28:47 am
ps guys the pistol actually is fully automatic. Valve has always made their pistols fire as fast as the player can click the mouse button.

make a file called autoexec.cfg in the \Steam\steamapps\common\left 4 dead\left4dead\cfg folder and add this script:

 // AutoPistol // ====================================================
alias +apistol "alias repeat_function +repeat; +repeat"
alias -apistol "alias repeat_function stoprepeating"
alias repeat_function "+repeat"
alias +repeat "-reload;+attack; wait 1; -repeat"
alias -repeat "-attack; wait 1; repeat_function"
alias stoprepeating ""

bind mouse4 "+apistol"

You can replace mouse4 with any key really... The point is when you hold the button down the pistol will fire automatically and when the script executes perfectly it is as fast as the Uzi. You can also use this with the automatic shotgun and it will eviscerate any tank in your path

This is what is affectionately known as 'cheating'. Get caught doing this and expect to be banned by VAC.
Title: Left 4 Dead
Post by: Sarevok on November 24, 2008, 08:29:43 am
question: if i have this on xbox can i play it online with friends who have it for pc?

Also no.
Title: Left 4 Dead
Post by: missingno on November 24, 2008, 09:23:19 am
:(
Title: Left 4 Dead
Post by: local_dunce on November 24, 2008, 09:51:20 am
Yeah Magi, any actual gamer, especially in VS mode would not accept that as a legitimate game tactic.
Title: Left 4 Dead
Post by: Lars on November 24, 2008, 11:25:26 am
question: if i have this on pc can i play it online with friends who have it for pc?

as in if i get it can i play with u guys?? :)
Title: Left 4 Dead
Post by: Supra Mairo on November 24, 2008, 11:41:55 am
no, the game restricts online play on the norway region, you can only play singleplayer in norway.

sory.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 24, 2008, 04:11:18 pm
question: if i have this on xbox can i play it online with friends who have it for pc?

No you can't. There might be some way around this but you would need an xbox live account to connect to their servers and it's probably horribly complicated/impossible to do and requires some shady software and is not worth it.
Title: Left 4 Dead
Post by: local_dunce on November 24, 2008, 04:30:49 pm
I feel really sorry if you got it on xbox :( You've fallen into the same trap I did with TF2. It will never be updated...
Title: Left 4 Dead
Post by: something bizarre and impractical on November 24, 2008, 05:03:27 pm
Is there a way to disable the message of the day?
Title: Left 4 Dead
Post by: local_dunce on November 24, 2008, 05:05:59 pm
Is there a way to disable the message of the day?

Isn't this server-side?
Title: Left 4 Dead
Post by: something bizarre and impractical on November 24, 2008, 05:17:01 pm
Isn't this server-side?
Yes, but I thought since it is VALVE'S SERVERS they might be able to do something about that.
Title: Left 4 Dead
Post by: pburn on November 24, 2008, 05:18:31 pm
Yes, but I thought since it is VALVE'S SERVERS they might be able to do something about that.
I don't think they're Valve's servers dawg.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 24, 2008, 05:27:39 pm
I don't think they're Valve's servers dawg.
WELL WHATEVER
F THE MAN

gomennasai... gomennasai
Title: Left 4 Dead
Post by: JMickle on November 24, 2008, 06:26:14 pm
oh man this game is soo good. I played it with just one of my mates and I loved it loads. I was thinking oh man i hate scary games but It's just too fun.
Title: Left 4 Dead
Post by: The Dude on November 24, 2008, 06:46:09 pm
oh man this game is soo good. I played it with just one of my mates and I loved it loads. I was thinking oh man i hate scary games but It's just too fun.

Same here buds. I hate scary games. Hate to love watching them, but never playing them---and lo' L4D is on my always play list.
Title: Left 4 Dead
Post by: Neophyte on November 24, 2008, 08:22:35 pm
I swear some people don't know how to play this game.

They are constantly hitting each other with friendly fire on expert with shotguns. It's obvious that anywhere in your CROSSHAIR is where the blast will go, and no this isn't some people getting in each others way. It's just as annoying as people who don't know how to keep up with the rest of the group.

The other thing is when fighting Tanks. Throw a molotov at it. That's it. A Tank dies after about 45 seconds on expert from a molotov no matter what their health is. I was curious as to why I was dying as a Tank while I was on fire in Versus, and this is why!

Protip, every campaign finale has a closet you can hide in. Go in there and stay there THE WHOLE TIME if you want to be cheap. Have everyone grab an auto shotgun and stay in there. When a tank comes, stay in there because 4 auto shotguns at point blank will kill it before it has the chance to kill even one of you. It takes approximately 30 shells on expert, so do the math.

edit: other protip, have a mic.
Title: Left 4 Dead
Post by: The Magi on November 24, 2008, 09:00:31 pm
Was there a closet on dead air? I don't recall one for that specific finale.

I've found most friendly fire incidents happen when there's a swarm. When people get surrounded on all sides by zombies they panic and just start to shoot, usually not realizing or able to see who is around them

This is what is affectionately known as 'cheating'. Get caught doing this and expect to be banned by VAC.
heh lol

VAC doesn't work that way. Scripts are a feature that Valve intentionally includes in all their games and they don't modify game files. They're actually pretty popular in the tf2 community for example and exist for doing anything from making rocket jumping a painless process to creating a button that instantly lets a spy cloak and throw on their last used disguise. Basically, because these bind scripts are easily accessible to anybody and only do things the game can already do (albeit more efficiently), Valve has never acted against this feature. About the only time that they are strictly disallowed are in tournaments like CAL, CEVO, or the ESL league.
Title: Left 4 Dead
Post by: Lars on November 24, 2008, 10:14:45 pm
no, the game restricts online play on the norway region, you can only play singleplayer in norway.

sory.
ill be lookin forward to killing you...
Title: Left 4 Dead
Post by: Supra Mairo on November 24, 2008, 10:25:29 pm
everytime ytou try to kill me i joine spectator team lol xD
Title: Left 4 Dead
Post by: local_dunce on November 24, 2008, 11:01:46 pm
I swear some people don't know how to play this game.

They are constantly hitting each other with friendly fire on expert with shotguns. It's obvious that anywhere in your CROSSHAIR is where the blast will go, and no this isn't some people getting in each others way. It's just as annoying as people who don't know how to keep up with the rest of the group.

The other thing is when fighting Tanks. Throw a molotov at it. That's it. A Tank dies after about 45 seconds on expert from a molotov no matter what their health is. I was curious as to why I was dying as a Tank while I was on fire in Versus, and this is why!

Protip, every campaign finale has a closet you can hide in. Go in there and stay there THE WHOLE TIME if you want to be cheap. Have everyone grab an auto shotgun and stay in there. When a tank comes, stay in there because 4 auto shotguns at point blank will kill it before it has the chance to kill even one of you. It takes approximately 30 shells on expert, so do the math.

edit: other protip, have a mic.

I was fairly guilty of friendly fire for my first few games. Things like TF2 have got me into SHOOT THROUGH PEOPLE mode. But I've got WAAAAAY better and have got my FF down to like, 1 - 2 hits per full campaign now. I switched out the shotgun for the Uzi/Assault Rifle though and get MAD ACCURACY.
Title: Left 4 Dead
Post by: Sarevok on November 24, 2008, 11:08:32 pm
Was there a closet on dead air? I don't recall one for that specific finale.

I've found most friendly fire incidents happen when there's a swarm. When people get surrounded on all sides by zombies they panic and just start to shoot, usually not realizing or able to see who is around them
heh lol

VAC doesn't work that way. Scripts are a feature that Valve intentionally includes in all their games and they don't modify game files. They're actually pretty popular in the tf2 community for example and exist for doing anything from making rocket jumping a painless process to creating a button that instantly lets a spy cloak and throw on their last used disguise. Basically, because these bind scripts are easily accessible to anybody and only do things the game can already do (albeit more efficiently), Valve has never acted against this feature. About the only time that they are strictly disallowed are in tournaments like CAL, CEVO, or the ESL league.

Yes, but you're effectively using a script to modify the firing rate of weapons to make them instantly fire all bullets in a clip. Maybe VAC doesn't ban for this then, but I can bet nobody at GW will be inviting you if they see you doing it....
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 24, 2008, 11:08:50 pm
It really sucks when you play on Expert and your teammates cut you down with single shotgun blasts.
Title: Left 4 Dead
Post by: local_dunce on November 24, 2008, 11:31:12 pm
who the HE*LL is HI IM GODOT i've asked this a thousand times.
Title: Left 4 Dead
Post by: Sarevok on November 25, 2008, 12:59:32 am
I think the hunter is my favourite class atm now.
Title: Left 4 Dead
Post by: Neophyte on November 25, 2008, 01:35:39 am
Was there a closet on dead air? I don't recall one for that specific finale.
Yeah, there is one. Some guy found it while me and Sarevok were playing. It's near the edge of the map in the building. Just go left of the turret and you will find it.

It is pretty cheap, though. There's a reason why the maps are edited for Versus mode. In fact, you can apply the same tricks in every single level when you have to prepare for the horde. Having 4 people sit in a corner while you melee basically makes you unstoppable. No infected class can do anything to you at all. I know there's also a cooldown time for melee if you join certain servers in Versus(it might be all of them I'm not sure), because melee is basically a frontal shield. I'm only really using the closet method to help me get achievements, anyway. Everyone is already picking up on it.

Title: Left 4 Dead
Post by: something bizarre and impractical on November 25, 2008, 02:06:43 am
Some guy, Neo? SOME GUY? WHO COULD IT HAVE BEEN
Title: Left 4 Dead
Post by: Neophyte on November 25, 2008, 02:11:27 am
Dude was it really you? AGAIN!? :fogetangry:

gomennasai, I play with too many people.
Title: Left 4 Dead
Post by: Sarevok on November 25, 2008, 04:29:33 am
...words words words... Everyone is already picking up on it.

Pretty much. The tank used to be HOLY FUCKAMOLY and slaughtered everyone in versus...now the tank is a joke. Unless you spawn in a narrow street when the players only have basic weapons, and there's a car to fling at them, you're lucky to get 2 hits in before dying.
Title: Left 4 Dead
Post by: local_dunce on November 25, 2008, 08:38:30 am
gomennasai, I play with too many people.

hey PSYBURN
Title: Left 4 Dead
Post by: goat on November 25, 2008, 11:55:38 am
who the HE*LL is HI IM GODOT i've asked this a thousand times.

He's a friend of mine. Not from here, but wanted to join GW group anyways, and so they let him in. He's very capable, and a great team player.
Title: Left 4 Dead
Post by: local_dunce on November 25, 2008, 05:41:35 pm
Well I got do not disturb,, also found out in the stats there was only ONE friendly fire incident in the entire campaign so almost got that achievement as well. I'm not looking forward to the one where you can't take damage after contacting the rescue vehicle.
Title: Left 4 Dead
Post by: Sarevok on November 26, 2008, 01:55:24 am
If you want to 'cheat' it, the easiest way would probably be to do it in versus and have the infected not attack at all. Then do it again in reverse.
Title: Left 4 Dead
Post by: Cheesy Doritos on November 26, 2008, 02:15:18 am
I'm actually thinking of buying this for the computer! The last game I bought on the computer was the Sims 2, so it's pretty exciting stuff. Do you guys play on the PC or the 360? (It sounds like the PC, but...) Also I know you can get a physical copy of the disc without using Steam, but would I still be able to play with people who DO use Steam?

Thanks for the help, if anyone knows anything. I don't play many video games but this one is really fun, so any help is appreciated.
Title: Left 4 Dead
Post by: Eltee on November 26, 2008, 02:19:34 am
Yeah, you'd still play with Steam people.

Because all a physical copy really does is save you time on the Steam download.

Oh, Steam..
Title: Left 4 Dead
Post by: Sarevok on November 26, 2008, 09:23:56 am
And save you half the money ;)
Title: Left 4 Dead
Post by: Eltee on November 26, 2008, 10:35:18 am
In europe, at least.

In america, same price.
Title: Left 4 Dead
Post by: local_dunce on November 26, 2008, 01:12:30 pm
If you want to 'cheat' it, the easiest way would probably be to do it in versus and have the infected not attack at all. Then do it again in reverse.

I think I'll give it a few more months before I resort to cheating :)
Title: Left 4 Dead
Post by: Sarevok on November 26, 2008, 02:35:36 pm
Hahahaha, you were the one telling us to constantly pass around pills to 'cheat' the achievements. ;)
Title: Left 4 Dead
Post by: local_dunce on November 26, 2008, 02:38:00 pm
That was Esh, I already had that achievement dude.
Title: Left 4 Dead
Post by: NightBlade on November 26, 2008, 04:43:34 pm
Grabbin' Peels.

Why do people care so much about achievements, anyway? I will never understand the draw.
Title: Left 4 Dead
Post by: Supra Mairo on November 26, 2008, 05:25:06 pm
Well besides TF2 I really can't say, it's just a waste of time to collect them, at least I didn't give two shits about any Episode2 achievements or any of the achievements on the Valve supported mods (and in DIPRIPs case they were like GET 1 KILL, GET 3 KILLS, GET 5 KILLS all the way up to like GET 1000 KILLS so it's just pointless because you are going to do that anyway if you play it a lot). Needs a reward.

I'm not certain but doesn't XBOX/360 games all have achievements and you get XBOX POINTS or whatever that you can spend buying shit from xbox live??
Title: Left 4 Dead
Post by: Marcus on November 26, 2008, 05:44:57 pm
Quote
I'm not certain but doesn't XBOX/360 games all have achievements and you get XBOX POINTS or whatever that you can spend buying shit from xbox live??

Nah, you get reward points for achievements and they're worth absolutely nothing except for bragging rights.  I'm sure maladroithim has some longwinded story about how he pissed off a 10 year old boy or something by flaunting his massive amount of points.
Title: Left 4 Dead
Post by: Sarevok on November 26, 2008, 07:45:01 pm
MAN VERSUS TANK

MAN WINS!!!!!!
Title: Left 4 Dead
Post by: local_dunce on November 26, 2008, 08:07:27 pm
we killed off the AI so they didn't interfere with our MAN VS TANK.
Title: Left 4 Dead
Post by: Bill Murray on November 26, 2008, 10:19:03 pm
Hahahaha, you were the one telling us to constantly pass around pills to 'cheat' the achievements. ;)
I said/tried that once, and then you continued to talk about it the next few times whenever i tried to pass them to seperate people to get my score up.
Title: Left 4 Dead
Post by: something bizarre and impractical on November 28, 2008, 10:48:41 pm
How long does Valve usually take to release the source sdk for their games? I've heard it is coming out soon, but I would really like to make my own L4D levels and play them with friends!

"FRIENDS"
Title: Left 4 Dead
Post by: Cheesy Doritos on November 28, 2008, 10:52:07 pm
Hey, anybody know if I get the same game updates as the Steam users if I buy a hard copy?
Title: Left 4 Dead
Post by: something bizarre and impractical on November 28, 2008, 10:53:15 pm
I think you do. Why wouldn't you?
Title: Left 4 Dead
Post by: Sarevok on November 28, 2008, 10:53:40 pm
Yep. Just add your CD key to steam and it will act as if you purchased it on steam.
Title: Left 4 Dead
Post by: Marcus on November 29, 2008, 01:29:46 am
I can't play this game ;_;

For that matter, I can't play any steam games anymore (well, any SOURCE engine games).  I basically get the title screen half loaded and then this little "64-bit mode" thing pops up and then it hangs up.  I'm running on 64-bit vista with amd phenom quad core bullshit, 4gb ram and ati radeon 4870 (which I heard the latest graphics cards fuck up with 4gb of ram on pretty much any game older than 2 years).

Any help, guys?
Title: Left 4 Dead
Post by: something bizarre and impractical on November 29, 2008, 01:38:08 am
4gb ram and ati radeon 4870 (which I heard the latest graphics cards fuck up with 4gb of ram on pretty much any game older than 2 years).

What are you even talking about?

Anyways this seems more likely to be a 64-bit Vista issue than anything else. Why are you even using 64-bit? I can only imagine it's more of a headache than what it's worth (like 500-750mb extra ram for you).
Title: Left 4 Dead
Post by: goat on November 29, 2008, 02:55:04 am
Vista 64 bit and even Xp 64-bit have pretty bad support for games, especially the older ones. 3gb is more than enough for today's games.
Title: Left 4 Dead
Post by: Marcus on November 29, 2008, 03:27:21 am
What are you even talking about?

Anyways this seems more likely to be a 64-bit Vista issue than anything else. Why are you even using 64-bit? I can only imagine it's more of a headache than what it's worth (like 500-750mb extra ram for you).

The newest graphic card drivers use some sort of special feature when you have exactly 4gb of ram.  I haven't tried removing 2gb but I don't know if that would make a difference.

As far as the OS, it came with my rig.  I buy commercial hardware and then upgrade it with a better processor or graphics card.  I can get a decent mobo, tower, sound card, and plenty of ram in a circuit city sale cheaper than I could if I ordered all the parts separate and then I overclock the processor and toss in a new graphics card.


Title: Left 4 Dead
Post by: something bizarre and impractical on November 29, 2008, 03:31:22 am
I've never heard that, but then switching to 32-bit should resolve any problems with 64-bit compatibility and that mysterious ram problem??
Title: Left 4 Dead
Post by: Sarevok on November 29, 2008, 03:49:10 am
I run in 64 bit with 2 gig of ram and quad core, no problems whatsoever. I guess if that 4 gig ram stuff is true then maybe yeah try removing a stick?
Title: Left 4 Dead
Post by: dragonx on November 29, 2008, 05:57:58 am
I use 4gb ram and dont have a single problem with anything on 64bit...
Title: Left 4 Dead
Post by: Marcus on November 29, 2008, 07:22:13 am
I've never heard that, but then switching to 32-bit should resolve any problems with 64-bit compatibility and that mysterious ram problem??

Can you switch from 32bit while using a 64 bit platform?  If so please do tell.

Quote
I use 4gb ram and dont have a single problem with anything on 64bit...

what gfx card are you using because i guarantee if you have more than one core and you're using one of the latest 512mb gfx cards like the radeon 4800 series or geforce 9600 whatever then you'll have problems.  if not then pm me your set up because i must know
Title: Left 4 Dead
Post by: goat on November 29, 2008, 08:51:48 am
I buy commercial hardware and then upgrade it with a better processor or graphics card.  I can get a decent mobo, tower, sound card, and plenty of ram in a circuit city sale cheaper than I could if I ordered all the parts separate and then I overclock the processor and toss in a new graphics card.

Parts are always cheaper than pre-made systems. At least here in America.

And you ALWAYS get more choice.
Title: Left 4 Dead
Post by: ObviousDelirium on November 29, 2008, 09:18:54 am
I'm thinking it's because you overclock your processor, some games don't really like it too much.
I've never run into any problems and I do have 4gb of ram, a dual core processor and a HD4850, hell, even games from the 90s work fine on it (note, I am running WinXP Pro 32bit, but I wouldn't blame it on Vista either way as the sole reason I didn't switch to it was because I already had a copy of WinXP handy).

But yeah, usually, underclocking a little fixes quite a bit of problems with certain things.

Anyhow, I'm having a lot of fun with L4D, just wish server admins would stop installing that mod that puts a cooldown time on melee if they're going to force the server on expert for versus.
Title: Left 4 Dead
Post by: DS on November 29, 2008, 11:21:02 am
Doubt it has anything to do with overclocking. My processor is overclocked, I use 64-bit vista, got 8800GTX and 6 gigs of ram and no problems whatsoever. I'm not really sure what could be wrong, that 4 gigs of ram thing sounds really weird and hard to believe.
Title: Left 4 Dead
Post by: Marcus on November 29, 2008, 06:25:40 pm
Quote
Parts are always cheaper than pre-made systems. At least here in America.

And you ALWAYS get more choice.

yeah, not how i shop.  i'm a thrifty guy and i keep my eyes out for sales.  the only thing you can rarely if ever get for cheap is a good graphics card.

i'm thinking it's all of these things + 64-bit windows because the game specifically says NOW RUNNING IN 64-BIT MODE before crapping out.  i don't know shit all about OS' so if there's some way to make it NOT 32bit mode without installing a brand new OS then please drop suggestions
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on November 29, 2008, 07:21:55 pm
I really want to do some mapmaking when this comes out, but I've never done anything like it before. How hard is it to get into mapmaking? Is it really technical, does it require 3D modeling etc, or is it (once you get the hang of it) just as easy as mapping in RPG maker or something?
Title: Left 4 Dead
Post by: something bizarre and impractical on November 29, 2008, 07:43:47 pm
I really want to do some mapmaking when this comes out, but I've never done anything like it before. How hard is it to get into mapmaking? Is it really technical, does it require 3D modeling etc, or is it (once you get the hang of it) just as easy as mapping in RPG maker or something?
Why don't you look up some hammer/source sdk tutorials on youtube? It can go quite in depth but it's not overly difficult either.
Title: Left 4 Dead
Post by: Sarevok on November 29, 2008, 09:32:32 pm
Yeah, I have an 8800GTX as well.

Try adding "-32bit" or "-64bit" (first one is recommended first), see if that stops it?
Title: Left 4 Dead
Post by: goat on November 30, 2008, 12:33:02 am
You could always install 32 bit xp/vista on another drive or partition, for cases like this. That way you can just switch to it with a reboot.

I'm sorry to say, 64 bit is still so infantile, some programs just won't work well on it, or won't work at all.
Title: Left 4 Dead
Post by: Sarevok on November 30, 2008, 01:05:14 am
But in the case of L4D '64 bit' isn't really a compatibility problem because other people have had it work straight out the box? It's more likely just one or two settings to fiddle that'll sort it out.

The partition thing means you've gotta then go out and buy another license for a different OS, which doesn't seem to be that feasonable a solution (yes yes I know the piracy answer!)
Title: Left 4 Dead
Post by: WAR on November 30, 2008, 05:53:29 pm
I'm deffinately going to get this game once I gather enough change out of the couches. xD
My friend has this game and we play all the time so, I thought I would get it for christmas or something...
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on December 01, 2008, 06:08:46 am
jesus christ goat. i'm sorry, i don't know why i was so horrible that round.

an hour later i played with some guys on blood harvest and got all the way to the third level in like an hour and played much better, so i don't know what went wrong there
Title: Left 4 Dead
Post by: goat on December 01, 2008, 06:54:12 am
You were fine, your friend testicle_jones was another story.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on December 01, 2008, 07:03:33 am
that, i was going to pretend that was my friend but no that was me.

that was the single worst round i have ever played. i don't know why i was so bad that entire round. i've beaten campaigns on expert before with not too much trouble, i felt really embarrassed the entire time we were playing.

please believe me when i say i am much better than that normally!!
Title: Left 4 Dead
Post by: NightBlade on December 01, 2008, 07:12:22 am
Hm, this is odd. Recently the game has been momentarily freezing up at random points. Usually for about 1 or two seconds, and not terribly often. Also; it never does this with Fallout 3 or TF2; so I wonder what the problem could be...

Title: Left 4 Dead
Post by: headphonics on December 01, 2008, 07:39:16 am
that, i was going to pretend that was my friend but no that was me.

that was the single worst round i have ever played. i don't know why i was so bad that entire round. i've beaten campaigns on expert before with not too much trouble, i felt really embarrassed the entire time we were playing.

please believe me when i say i am much better than that normally!!
how....how can we ever forgive you...??
Title: Left 4 Dead
Post by: something bizarre and impractical on December 01, 2008, 07:41:35 am
I made a post on the L4D forums. Tell me what you think:

http://forums.steampowered.com/forums/showthread.php?p=8569003#post8569003
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on December 01, 2008, 08:05:14 am
how....how can we ever forgive you...??

i was really bad
Title: Left 4 Dead
Post by: Neophyte on December 01, 2008, 08:13:03 am
That is a good post Farmrush, I would actually prefer it if they did the 0.5 increase for players.
It's kind of weird how the only real thing that changes scoring is how many players make it to the safe room. If you notice, even if one person makes it there, the scoring is almost no different than if everyone just dies. Health has no big bonus, and the map difficulty is essentially the same for each team. However they do make a bigger impact depending on how high the score is. The Tank idea could work, but I'm not too sure. The real issue is that the whole fifth level feels so different when doing versus. It's like a different type of scoring needs to be applied there, but I know that wouldn't work.

I don't like the EMPOWERING the tank ideas, though. It is already powerful enough. A tank should die after a set amount of seconds from a molotov. If you know how to play Tank, you can avoid these issues. Even if you do get caught on fire, it's basically a timer telling you that you better come up with a strategy quick, or you're dead. As for the auto shotguns, yeah they are powerful, but only with a group of people. You can easily do the same tactic with assault rifles. If you sit back and spray at the tank, he'll go down after a reload or two as long as everyone is shooting at it.

The hunting rifle needs to do more damage definitely, and those two infected sound incredible.
Title: Left 4 Dead
Post by: headphonics on December 01, 2008, 08:21:05 am
i was really bad
i think you need to put down the controller brah
Title: Left 4 Dead
Post by: Sarevok on December 01, 2008, 08:27:34 am
Hm, this is odd. Recently the game has been momentarily freezing up at random points. Usually for about 1 or two seconds, and not terribly often. Also; it never does this with Fallout 3 or TF2; so I wonder what the problem could be...



I've been getting this as well. Nothing on my computer has changed, and it worked PERFECTLY when I first played it. It's not 'gamebreaking' but I'm definately noticing it, and it's annoying when it's like HI THERES A TANK IN F--------------------------------you're dead.

edit: Nice post farmrush. I would've added a comment about how broken it is to emphasise further though (thanks to vesper for enlightening me on this one).

If one team makes it to the end on level one with near full health, they get roughly: (100+150)*4 = 1000 points. Lets assume they die OUTSIDE THE SAFE ROOM every other level. They end with 1050 points..

The other team makes it to the end and dies at the end INSIDE the safe room, never properly making it to safety once. They get something like (I might have these multis wrong, but it makes no difference, as the first and last are correct) 100*1 + 100*1.2 + 100*1.4 + 100*1.5 + 100*2.0. I think these ARE wrong but it doesn't really matter as the middle 3 are all below *2. Adding it up gets 100 + 120 + 140 + 150 + 200 = 710 points. CLEARLY this team is far, FAR superior. They've gotten 500% distance vs 102% distance. And they've lost, by a landslide.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 01, 2008, 08:35:52 am
That is a good post Farmrush, I would actually prefer it if they did the 0.5 increase for players.
It's kind of weird how the only real thing that changes scoring is how many players make it to the safe room. If you notice, even if one person makes it there, the scoring is almost no different than if everyone just dies. Health has no big bonus, and the map difficulty is essentially the same for each team. However they do make a bigger impact depending on how high the score is. The Tank idea could work, but I'm not too sure. The real issue is that the whole fifth level feels so different when doing versus. It's like a different type of scoring needs to be applied there, but I know that wouldn't work.

I don't like the EMPOWERING the tank ideas, though. It is already powerful enough. A tank should die after a set amount of seconds from a molotov. If you know how to play Tank, you can avoid these issues. Even if you do get caught on fire, it's basically a timer telling you that you better come up with a strategy quick, or you're dead. As for the auto shotguns, yeah they are powerful, but only with a group of people. You can easily do the same tactic with assault rifles. If you sit back and spray at the tank, he'll go down after a reload or two as long as everyone is shooting at it.

The hunting rifle needs to do more damage definitely, and those two infected sound incredible.

Thanks for replying.

And I agree the finale does feel much different than the other maps. Awarding points for tank kills should balance that out a bit, however I think a much better system could be put into place based on duration of the finale survived. This isn't to the exclusion of the tank idea.

As for the tank dying after a set amount of time when ignited, this really isn't any different only the time can be accelerated by dealing damage to the tank. This allows tier 1 tank kills to be a little more plausible because your random pistol firing is actually reducing the time the tank is alive as well as giving the tank player some idea of how long he's going to last.

EDIT: I never realized that Sarevok! Thanks for showing me. Higher relative points for distance are in order!

EDITEDIT: I'd really like to see something like "The Reaper" added because it completely changes the whole 'hide in the closet and swing batter batter!' mentality.
Title: Left 4 Dead
Post by: Sarevok on December 01, 2008, 11:16:44 am
The best way I can think to do it would be to multiply the distance by the number of survivors, then add the health, or the other way around. So like:

Average distance = 100%, health bonus = 150, survivor multiplier = 4x.

(100*4) + 150 = 550 or 100 + (150*4) = 700. Compared with 1000 points, it's a lot 'fairer'. Personally I prefer the first one.
Title: Left 4 Dead
Post by: Sarevok on December 01, 2008, 12:05:48 pm
(http://sarevok.casiotone.org/misc/2tanks.jpg)

It's actually 3 tanks. I was a dead tank...in the tank. But that's just to show what happens if you delay them long enough in versus finale (going back 3 pages or w/e)
Title: Left 4 Dead
Post by: goat on December 02, 2008, 12:26:01 am
Hm, this is odd. Recently the game has been momentarily freezing up at random points. Usually for about 1 or two seconds, and not terribly often. Also; it never does this with Fallout 3 or TF2; so I wonder what the problem could be...



I get this too, it's like the HL2 studder is back :\
Title: Left 4 Dead
Post by: Sarevok on December 02, 2008, 12:57:03 am
I've also noticed a LOT lately, particularly on pretty much every single dedicated server, that the game lags REALLY REALLY badly. Like it's stuttering, yeah. But then you look and see everyone has like ~50 ping. I never used to get servers like this when I was first playing :(
Title: Left 4 Dead
Post by: goat on December 02, 2008, 09:45:58 am
DN found an awesome site for making achievements in L4D (http://l4d-fr.com/achievements.php?eng), it's pretty entertaining:

(http://img352.imageshack.us/img352/4450/achphppa7.png)

Title: Left 4 Dead
Post by: Supra Mairo on December 05, 2008, 08:28:14 am
installing...
Title: Left 4 Dead
Post by: DrChronic on December 05, 2008, 04:55:03 pm
Haha I love that fake achievement, it made me laugh :P
Title: Left 4 Dead
Post by: something bizarre and impractical on December 05, 2008, 08:40:05 pm
Reviving GW... through L4D Steam Friends...

Welcome DrChronic... whoever you may be..
Title: Left 4 Dead
Post by: Rowain on December 05, 2008, 09:13:15 pm
(http://l4d-fr.com/ach.php?a=KEEP THE CHANGE KID LOL&b=Grind down the entire Eiffel Tower five times.&c=1&d=5&e=13&f=2) (http://l4d-fr.com/achievements.php)

cute gimmick.....
Title: Left 4 Dead
Post by: DrChronic on December 06, 2008, 05:58:32 pm
hah hey Farmrush, ya I decided to join GW since I'm friends with about half of them anyways :P
Title: Left 4 Dead
Post by: pburn on December 06, 2008, 06:09:20 pm
hah hey Farmrush, ya I decided to join GW since I'm friends with about half of them anyways :P
Sup best friend.
Title: Left 4 Dead
Post by: Eltee on December 06, 2008, 07:51:43 pm
Sup bestonly friend.


oh that was harsh

i'm sorry p-burn :(




That being said, whenever I stop being lazy/having 10815 things to do(school/work) I should go and buy this game. :(
Title: Left 4 Dead
Post by: Grin Tree on December 07, 2008, 08:03:17 pm
I haven't bought it yet, but are you guys still playing it after you've beaten it maybe 3-4 times already? I figure it's worth the purchase if it has tons of replay value...otherwise, HAMACHI.

Quote
Welcome DrChronic... whoever you may be..

Dr[C]hronic was one of the first people I played the demo with before I started playing with GW people, then I just started inviting him to play with Neophyte, Farmrush, Hibbert, etc.
Title: Left 4 Dead
Post by: Rowain on December 07, 2008, 10:37:33 pm
Man, there are two issues dragging this game down for me.

1) I havent really played much with GW people! The matchmaking system is FRAUGHT WITH FRUSTRATION because I keep getting teamed with MORONS. i dont usually get angry at people in games (in fact, I never do) but there's so many instances of dumbfuckery with...with...with PUBBIES.
2) I've never been matched to a server with three full bars of ping for me. I'm always red or orange. I played a singleplayer game tonight and what a different it is when every single shot you make actually connects and there's no lag in animations and shit. I wonder if Valve will optimize netcode or if I've just got a really lousy network. It's certainly not unplayable with a bit of lag, but a solid connection does make it all the better.
Title: Left 4 Dead
Post by: DrChronic on December 07, 2008, 11:02:33 pm
Haha hey Psyburn and Lodestar it's been a while :P

and Lode, get the game quickly I need to play with you again lol.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 07, 2008, 11:06:31 pm
Man, there are two issues dragging this game down for me.

1) I havent really played much with GW people! The matchmaking system is FRAUGHT WITH FRUSTRATION because I keep getting teamed with MORONS. i dont usually get angry at people in games (in fact, I never do) but there's so many instances of dumbfuckery with...with...with PUBBIES.
2) I've never been matched to a server with three full bars of ping for me. I'm always red or orange. I played a singleplayer game tonight and what a different it is when every single shot you make actually connects and there's no lag in animations and shit. I wonder if Valve will optimize netcode or if I've just got a really lousy network. It's certainly not unplayable with a bit of lag, but a solid connection does make it all the better.

I've been noticing better pings lately. Also I seem to start out in red/orange sometimes and then after about 2-3mins I go to green. Although I don't really notice it because the L4D ranking system is like:

<120 Green
120-130 Orange
131> Red

well you get the idea
Title: Left 4 Dead
Post by: NightBlade on December 07, 2008, 11:13:25 pm
Some more GW games would be great, but with the low player limit I guess its tough to get everyone together.
Title: Left 4 Dead
Post by: Supra Mairo on December 07, 2008, 11:24:55 pm
You know I've been wondering what the fuck is the ping icon supposed to represent? Like, there's 3 bars, and 3 colors. Why?

At first I wasn't even sure what the fuck the icon was, but shortly after I guessed it was ping and something else (3 bars). I thought maybe they were like ping, fps, and score or some shit like that. It's beyond me why you wouldn't just have a number that says the exact thing, and color the text if it's so important.

I don't know if the said icon is some CONSOLE STANDARD ICON (the game is pretty consoleish to my understanding as far as internet gaming goes) but this is the first time I've encountered it and it just doesn't really do the job. How bad of a ping is red bars? Like 150+ ping? Orange is 100+?

It's not much of a problem since you can tell if you are lagging just by playing and seeing zombies warping around but still.


Also I really wish there'd be more weapons. I understand there isn't much room for more powerful weapons without making the game too easy or some weapons obsolete but I dunno, there's just 2 tiers of weapons + pistols. Also, more maps please and gives us the SDK so we can make em too.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 07, 2008, 11:31:09 pm
Displaying the number would be infinitely better because I have to console in "ping" every time I'm not in the green so I can actually figure out what my ping is.

Also yeah, some weapon tweaks and more weapons would be interesting. It'd also be interesting if the weapon spawns were more randomized after they have more than three tier-2 weapons so they could spawn as "Autoshotty/Hunting rifle" or "M16/Railgun" (oh god plz don't add a railgun) and force players to make decisions as well as changing the gameplay up a bit more.

I suspect this will all come soon along with the SDK. They are most likely focusing on all of the major issues present before they continue to add more content. I'd also like to think that Dead Air and Death Toll are in the works for versus.
Title: Left 4 Dead
Post by: DrChronic on December 07, 2008, 11:36:24 pm
Displaying the number would be infinitely better because I have to console in "ping" every time I'm not in the green so I can actually figure out what my ping is.

Also yeah, some weapon tweaks and more weapons would be interesting. It'd also be interesting if the weapon spawns were more randomized after they have more than three tier-2 weapons so they could spawn as "Autoshotty/Hunting rifle" or "M16/Railgun" (oh god plz don't add a railgun) and force players to make decisions as well as changing the gameplay up a bit more.

I suspect this will all come soon along with the SDK. They are most likely focusing on all of the major issues present before they continue to add more content. I'd also like to think that Dead Air and Death Toll are in the works for versus.

Agreed Farmrush, typing ping into the console every time is annoying (despite how lazy that sounds lol). I'm also looking forward to the new material Steam will release for L4D, I'm in love with this game <3
Title: Left 4 Dead
Post by: Supra Mairo on December 07, 2008, 11:45:42 pm
I suspect this will all come soon along with the SDK. They are most likely focusing on all of the major issues present before they continue to add more content. I'd also like to think that Dead Air and Death Toll are in the works for versus.
I'd say MORE CONTENT is the biggest issue. Personally I haven't really encountered any issues with the gameplay like bugs or unbalanced weapons/infected, but maybe you have something in mind? I've only played this for like 2 days so what the fuck would I know.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 07, 2008, 11:51:24 pm
I'd say MORE CONTENT is the biggest issue. Personally I haven't really encountered any issues with the gameplay like bugs or unbalanced weapons/infected, but maybe you have something in mind? I've only played this for like 2 days so what the fuck would I know.

Well they just released two patches on the 4th and 5th that addressed some BIG ISSUES (you can check this in Steam: right click L4D and go to update news). I don't have a ton of issues with the game now beyond the scoring system and 'closeting' and although nothing comes to mind in terms of technical issues I know I've seen some here and there.

Also did anyone notice that they changed up the infected animations? You'll now see infected laying down more.
Title: Left 4 Dead
Post by: DrChronic on December 07, 2008, 11:53:20 pm
Ya I agree with you Supra, more content will be needed in the later months I'd say, I'm content with the game as of now. As for bugs and unbalanced weapons, Steam was pretty quick to fix most of the exploits people have found and abused (including me :P). They still haven't gotten rid of the melee exploit though, which I am not complaining about :D

And the closets Farmrush mentioned :P Sure they make things very easy, but the games supposed to be challenging right? I think Steam needs to get rid of those.
Title: Left 4 Dead
Post by: Rowain on December 07, 2008, 11:58:41 pm
I'd like to see variations on the gameplay, ie more than just FIVE MAPS TO A CAMPAIGN GET TO THE SAFE ROOM LAST MAP FINALE format. A progressive, wave based defense map would be really cool. Maybe you're tyring to hold a military base or a mall or something cliched!

Another thing I've sort of considered is a CLASSIC ZOMBIE mode. Like, where infected move slowly but do wya more damage. It'd be really cool if they could even infect you, and you'd have to find a vaccine or finish the level or something or else you'd turn......and your team would gun you down.

edit: also yeah, I was sort of surprised to see a lot more infected on the floor. I also found several fighting each other, just punching each other around, idk if that was there before.
Title: Left 4 Dead
Post by: DrChronic on December 08, 2008, 12:01:55 am

Another thing I've sort of considered is a CLASSIC ZOMBIE mode. Like, where infected move slowly but do wya more damage. It'd be really cool if they could even infect you, and you'd have to find a vaccine or finish the level or something or else you'd turn......and your team would gun you down.


Ooo that reminds me of Resident Evil: Outbreak if anyone dared to play that shitty game :P The idea was great, but the result is something that of an trash baby :P But I definitely would like to see some kind of mode where you can turn into the infected overtime.
Title: Left 4 Dead
Post by: Sarevok on December 08, 2008, 12:15:16 am
Another thing I've sort of considered is a CLASSIC ZOMBIE mode. Like, where infected move slowly but do way more damage. It'd be really cool if they could even infect you, and you'd have to find a vaccine or finish the level or something or else you'd turn......and your team would gun you down.

There's a mod in garry's mod that does EXACTLY THIS, to the letter, but for the life of me I can't remember what it was called. And no, it's not zombie panic. Basically you start with 1 player on the zombies team and everyone else survivors. You've gotta hold off waves and waves of zombies, including the 'special' player zombie for as long as possible. As you kill zombies/collect food and wood and shit you can 'buy' new guns, ammo and health kits. You can use the wood and stuff to barricade places in town. At random intervals the game will automatically infect one of the survivors, who then has to run to the randomly generated vaccine on the map. Players can always see where the vaccine is, but it's always in the open and never anywhere defensible, and it changes location after you use it. When people die/are infected for too long they become zombies (much like ZP). Game ends when everyone's dead.It also has glorious slow zombies which beat you to a pulp in seconds, although they are glitchy gmod style zombies.

It's such a simple mechanism, but it works PERFECTLY because 'hiding in a closet' forever never works, as you'll have to go out and get vaccine at some point. The game doesn't let up on attacks either, so you've be offensive or you'll die.

The defence ideas....aka the finales? :p But I get what you mean, I imagine there will be mods doing this. (I intend to do one!)
Title: Left 4 Dead
Post by: Neophyte on December 08, 2008, 12:20:51 am
Before they even think about adding more content, they need to fix the current issues in the game. Versus is flawed, there are too many cheap spots to hide in. Essentially any corner is ZOMBIE PROOF if you get everyone in position. I actually think there should be a special infected that is able to counter this tactic. It's probably the only way, because removing closets is not the solution.

They're also probably going to add another gameplay mode. It would probably have 5 acts just like what we have now, but probably in a different style. That and either new special infected or weapons will be the first things to come.

By the way there are easily enough people here to get a versus going. When I play versus, the team usually consists of almost all GW members. So we really just need 4 more people to get things going.
Title: Left 4 Dead
Post by: Supra Mairo on December 08, 2008, 12:26:52 am
I'm with ya dudes.

About them closets, I've never seen the closet camp tactic being used by its not exactly HARD to figure out. BUT, doesn't everyone who's died spawn to the NEXT CLOSET? Like if yo udie at the finale, you ain't coming back? Or if you are at spot A and you die, you won't spawn in closet A but rather in closet B at spot B?

If so, you could just make the closets breakable when they are no longer viable spawn points.

Or add a few windows/doors for them zombies to get in if the faggots start camping.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 08, 2008, 12:34:59 am
You don't respawn in versus. The problem is that the infected basically cannot touch you while you are in there.
Title: Left 4 Dead
Post by: Laue on December 08, 2008, 02:37:15 pm
After playing more and more tanks become less and less dangerous. Unless you have horde attacking/noob players/little space to move it will go down without doing much damage, if any at all. Also a range-attack based special infected is now a must for the zombies, because if survivors get in a corner and wield shotties, NOTHING is going to kill them.
Title: Left 4 Dead
Post by: Vesper on December 08, 2008, 03:11:31 pm
then be a ninja-tank. don't attack just hide and throw a stone every now and then, your infected friends can kill the players for you while you're waiting for that perfect toss. players usually freak out a lot so there's a big chance for boomers or smokers to get their victim which you then pound down on.
Title: Left 4 Dead
Post by: Sarevok on December 08, 2008, 03:49:58 pm
Doesn't really work if they survivors are in a closet. To be able to line up the rock you've gotta be in point blank range of the shotguns. You'll die before you even throw it in most cases.
Title: Left 4 Dead
Post by: NightBlade on December 08, 2008, 04:05:47 pm
then be a ninja-tank. don't attack just hide and throw a stone every now and then, your infected friends can kill the players for you while you're waiting for that perfect toss. players usually freak out a lot so there's a big chance for boomers or smokers to get their victim which you then pound down on.

... I'm sorry, Throw a rock?
Title: Left 4 Dead
Post by: goat on December 08, 2008, 07:37:22 pm
Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.
Title: Left 4 Dead
Post by: NightBlade on December 08, 2008, 08:02:11 pm
Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.

For a moment I thought he was talking about a hunter, my brain must have left my head over night.
Title: Left 4 Dead
Post by: Sarevok on December 09, 2008, 09:11:55 am
Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.

It does the same damage as a melee attack.
Title: Left 4 Dead
Post by: NightBlade on December 09, 2008, 09:25:17 pm
It does the same damage as a melee attack.

But easy as hell to dodge in most circumstances.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 09, 2008, 09:32:57 pm
It should do more because it's significantly more difficult to aim imo.
Title: Left 4 Dead
Post by: DrChronic on December 10, 2008, 05:28:01 am
It should do more because it's significantly more difficult to aim imo.


I personally don't think so because it's giving you the advantage of range so why not make it something challenging yet rewarding?
Title: Left 4 Dead
Post by: something bizarre and impractical on December 10, 2008, 06:22:37 am

I personally don't think so because it's giving you the advantage of range so why not make it something challenging yet rewarding?
A lot of the time range is more of a default because you're already at a disadvantage. ie They have tier 2 weapons and you can't get close to them at all. It's already pretty slow to launch rocks and, if you're already on fire, hopeless to try to incapacitate anyone with them except the least experienced. 1.5x - 2x normal attack damage is what I would have in mind. I don't really find them rewarding so much as 'omg guess I'm throwin' rocks and hoping for the best!'

The only time I find them particularly useful is when the survivor is at medium range and I can try to slow him down. And this only works if he's out of the immediate range of his party.

slow (-), hard to aim (-), range (+)

=

not rewarding

OR

perhaps they could allow the rocks to do a little AOE because I haven't seen this so I'm not sure they can hit more than a single target.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 10, 2008, 01:59:18 pm
Another post on the L4D forums with some more ideas on scoring:

http://forums.steampowered.com/forums/showpost.php?p=8637866&postcount=29

EDIT: oops doubled
Title: Left 4 Dead
Post by: goat on December 10, 2008, 10:54:16 pm
I'd like to have more control over the ballistic path of the rock. It seems to fly in TOO straight a line at times, where I would like to throw it OVER objects, to not make myself such a gleaming target. I like to use it when I don't want to take fire, but want to damage them to keep my anger bar from going out, much more than I do to slow them down when they're running away (they just duck behind the closest cover cause they can see you lifting it a mile away).

It's also bullshit that the cpu tank can climb just about any structure, but a human controlled tank has to climb up the infected path up the object, or if none, use ladder/boxes like the survivors do, all while getting shot at. And anyone with half a brain will know to jump off the second the tank reaches the top of it.

Very good trick I found against a versus tank though (and I've almost solo'd them like this), just act like you're strafing around him  to his left, wait for him to start to attack, then start strafing to the right, he'll miss quite a lot of the time. Using objects as obstructions further increases his chance to miss. This has like 0 chance to work on CPU tank however, thanks to his auto-aim melee.
Title: Left 4 Dead
Post by: Eltee on December 10, 2008, 11:29:59 pm
This just in, I bought L4D yesterday, while surviving a snowstorm (getting through the parking at the mall was impossible)

I had a chance to barely play it yesterday, and I'm not so good yet, but I guess my  team sucked too. We couldn't make it very far on Advanced. :(

Though I discovered the subway level is longer than in the demo.
Title: Left 4 Dead
Post by: Rowain on December 11, 2008, 01:41:18 am
I suggest sticking to Normal while you're new, and hell, when you're playing with random teams at all. Playing pickup games on Advanced or, god forbid EXPERT, is a lesson in frustration.
Title: Left 4 Dead
Post by: NightBlade on December 11, 2008, 01:44:21 am
I suggest sticking to Normal while you're new, and hell, when you're playing with random teams at all. Playing pickup games on Advanced or, god forbid EXPERT, is a lesson in frustration.

Advanced really isnt that bad, expert is like shoving shards of broken glass up your ass.
Title: Left 4 Dead
Post by: Eltee on December 11, 2008, 02:25:31 am
That's what I'm learning. We didn't make it past the rooftop :(


Also man, half good team, but the bad half was really bad.

Oh no, I've a fallen, and people are beating me up. What is the best course of action? A molotov from afar!

Oh wait, I CAUGHT ON FIRE.
Title: Left 4 Dead
Post by: DrChronic on December 11, 2008, 06:51:59 am
Hahaha that's the worst when you have teammates that utterly suck... That's why I hate playing by myself, only when people like Farm or Neo are on :P
Title: Left 4 Dead
Post by: Grin Tree on December 11, 2008, 07:23:22 am
I just beat the game and I was really expecting more from the last level. A final boss could have been cool, but instead you just fight multiple tanks between hordes of zombies. What's with the lack of closure, too? I know the game isn't finished by any means, but a real cutscene would have been appreciated.

Title: Left 4 Dead
Post by: goat on December 11, 2008, 07:56:22 am
It's a multiplayer focused game, a real cutscene would get boring and repetitive after enough times.
Title: Left 4 Dead
Post by: Neophyte on December 11, 2008, 08:06:55 am
I just beat the game and I was really expecting more from the last level. A final boss could have been cool, but instead you just fight multiple tanks between hordes of zombies. What's with the lack of closure, too? I know the game isn't finished by any means, but a real cutscene would have been appreciated.
They did have cutscenes while the game was in development. For example the last level of No Mercy, the scene would show the pilot becoming an infected, which would have lead the survivors to the next campaign. That was the original idea, but testers got bored of watching the scene over and over again, and it was scrapped along with the storyline being continued from the last campaign.

Versus is far more fun than the campaigns now, as long as you can get decent competition.
Title: Left 4 Dead
Post by: Grin Tree on December 11, 2008, 08:42:58 am
It's a multiplayer focused game, a real cutscene would get boring and repetitive after enough times.

No one said anything about being forced to watch them every time, you could always skip them or maybe Valve could have included an option to disable cutscenes altogether or just in co-op campaign. At least keep them in single player mode, there's no real excuse not to have them in there, even if game testers got tired of watching the scenes numerous times. That's a pretty bad excuse honestly, beta testers have to put up with that shit all the time so they should be used to it if they're in that line of work.

Title: Left 4 Dead
Post by: Neophyte on December 11, 2008, 09:26:47 am
Who plays single player. The game is so horrible on single player.

If you had cutscenes for single player it wouldn't make sense. You're playing the game for a multiplayer experience, but you have to play single player to watch the cutscene? That would be weird. This game isn't designed to be played like a single player game,  that is why there are no cutscenes and the story is learned through the writings on the wall and how each of the 4 survivors interact with each other.

Seriously no multiplayer game ever has cutscenes. And those that do are called single player games with co-op.
Title: Left 4 Dead
Post by: Sarevok on December 11, 2008, 10:30:47 am
Yeah, you should seriously just listen to the dev commentary in game. Also if you do a bit of digging you can find the sound file for the scene where the pilot gets infected. It kinda doesn't make sense because the survivors would have to survive a helicopter crash without so much as a scratch.
Title: Left 4 Dead
Post by: goat on December 11, 2008, 05:56:38 pm
That IS what beta players do. Give input on what they see. They're gamers like you or me. Just because they've seen lots of cutscenes in lots of other games doesn't make them anymore numb to them. They know the difference between when they're seeing something too much because they're beta testers, and when they're seeing something too much as regular gamers.

I'm glad valve didn't waste their time fully hashing out each cutscene, just to have it be constantly skipped after only the first time or so, especially if it game them time to work on any OTHER aspect of the game. Hell, I've wanted to skip the short endings of the rescue vehicles driving away at times.

Complaining about lack of closure in a multiplayer focused game does not seem valid to me.
Title: Left 4 Dead
Post by: NightBlade on December 11, 2008, 06:04:46 pm
Its not about the story, though its backstory is interesting enough to read into (via the wall scribbles). Chicago Ted is the newest internet cliche.

All you really get is the introduction cutscene, which sort of acts as a mini tutorial.

1 - Leave witches alone
2 - Close Doors
3 - Hit your ally to free them from smokers
4 - Dont run off alone like a jack off (louis)
5 - Gang up on tanks

Title: Left 4 Dead
Post by: Grin Tree on December 11, 2008, 10:52:40 pm
Quote
You're playing the game for a multiplayer experience, but you have to play single player to watch the cutscene? That would be weird

I only suggested that since everyone here says it would get annoying in multiplayer mode (which it would), so at least have it in single player if there's no other incentive to play it because of it being "horrible". I seriously don't see why it's such a big deal, I realize it's a multiplayer-focused game, but some closure or cliffhanger other than military vehicle drives off over the hill would have been rewarding.

Quote
That IS what beta players do. Give input on what they see. They're gamers like you or me. Just because they've seen lots of cutscenes in lots of other games doesn't make them anymore numb to them

I didn't say that, I said if they were watching a scene numerous times due to testing one particular part over and over again - naturally they'd get a little more than pissed off at the repetition. Beta testers have long days and sometimes they're forced to play particular parts so many times that they're on the brink of breaking something. I think you're giving them too much credit if you think they'd be able to distinguish between scenes that got annoying as a "gamer" and ones that are only annoying due to constant testing.

Anyway, I will check out this dev commentary if I can find it.
Title: Left 4 Dead
Post by: goat on December 12, 2008, 12:52:47 am
Thats pretty insultive if you think game testers would call something repetitive just because THEY are forced to do/watch it repetitively, which they obviously understand is abnormal.
Title: Left 4 Dead
Post by: Sarevok on December 12, 2008, 07:29:37 am
Its not about the story, though its backstory is interesting enough to read into (via the wall scribbles). Chicago Ted is the newest internet cliche.

All you really get is the introduction cutscene, which sort of acts as a mini tutorial.

1 - Leave witches alone
2 - Close Doors
3 - Hit your ally to free them from smokers
4 - Dont run off alone like a jack off (louis)
5 - Gang up on tanks



6 - Get raped by tanks, they are invincible to everything except falling fire escapes.
Title: Left 4 Dead
Post by: Supra Mairo on December 12, 2008, 09:09:59 am
We played No Mercy on expert yesterday for like 2 hours and fuck it was hard because we had 3 guys and 1 bot, it was me and esh and some random guy (grats to him though, he stayed through the whole ordeal while 98% of thel4d faggots leave when someone dies). Then we got DrChronic and it went a lot more smoothly then because he talks a lot and we were just typing shit so it was a lot easier to coordinate. We failed a lot still since the director never gave us tier2 weapons.

Also I noticed that the director doesn't really do shit. There were always those same scripted hordes at the same points and the placing of tanks and witches seems random because we were doing horribly throughout the 2 hours and still tanks spawned left and right and there was no shortage of witches either.

The highlight of the game for me was when I shot a Tank down the building with a propane tank, then we finally got to the finale and the server crashed so thanks for this faggits!!!!


EDIT:

Also expert is like a different game because you can't ignore common infected anymore and you have to unload your tier1 weapons into them to kill them off and even with melee it takes like 6 hits. There's always a few of thos surprise zombies who sneak up on you and then you fall to the ground from 1 hit and it's like OH COME ON. It also feels that you never get the smoker in time to free yourself in expert, there's so many times I was pulled down from the roof part in no mercy 3 and had to go to the lift again.
Title: Left 4 Dead
Post by: DrChronic on December 12, 2008, 03:00:12 pm
Ah so you're Dr. Kleiner :P

Ya that game was intense lol, I was the only with with a tier 2 weapon for like 15 restarts? I don't even know how I got it haha. But ya that little propane tank explosion was very nice haha he just fell right off the edge :D
Title: Left 4 Dead
Post by: Sarevok on December 13, 2008, 10:59:45 am
(http://sarevok.casiotone.org/misc/billfalling.jpg)

Enough said really.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 13, 2008, 04:15:45 pm
I'm still LOLing.
Title: Left 4 Dead
Post by: Eltee on December 13, 2008, 05:54:20 pm
I don't understand what's going on in that pic.
Title: Left 4 Dead
Post by: Sarevok on December 13, 2008, 06:11:43 pm
Bill is incapacitated due to hanging off of a 'ledge'. The ledge in question is a rock barely 2 metres tall, and he's so low down his feet are actually touching the floor.

It happened from me hitting him into it as a Tank. Don't ask how, I couldn't replicate that again
Title: Left 4 Dead
Post by: DrChronic on December 13, 2008, 07:22:28 pm
Haha that's jokes :P
Title: Left 4 Dead
Post by: Supra Mairo on December 14, 2008, 01:52:13 am
4 hour no mercy expert run: success
5 hour death toll expert run: success

death toll without closet camping, take that you faggots (although I suggested it the 25th time we did the finale but then I decided not to because it's just gay).
Title: Left 4 Dead
Post by: NightBlade on December 14, 2008, 03:54:20 am
[ Grabbin' Peels ]

Enough said really.

What a coincidence, I had this happen to me today on no mercy. Screwed our team over. Bill was hanging from a lampost like 2 inchs off the ground.
Title: Left 4 Dead
Post by: Sarevok on December 14, 2008, 10:30:35 am
It's always Bill.
Title: Left 4 Dead
Post by: Eltee on December 14, 2008, 02:29:50 pm
These old people, huh
Title: Left 4 Dead
Post by: goat on December 14, 2008, 04:13:48 pm
I've fallen and I can't get up!
Title: Left 4 Dead
Post by: Rowain on December 14, 2008, 04:51:12 pm
yeah DAMMIT BILL seems to be a new meme.
Title: Left 4 Dead
Post by: Eltee on December 14, 2008, 11:07:21 pm
I've fallen and I can't get up!

That is my impression, of American survival horror


Thank you very much

Thank you, thank you




Title: Left 4 Dead
Post by: Supra Mairo on December 15, 2008, 01:29:57 am
so I was doing blood harvest on X-pert because that's the only one I'm still missing and it's impossible to play any campaigns on expert if you don't have at least 1 or more friends with you. There's so many LOL RAGEQUIT people playing this game and then you get those dumbass bots who kill themselves before any infected are even sighted.

Like the biggest problem with this game after CONTENT SHORTAGE is the fact that this game is played by total wusses who leave when they die, be it versus or campaigns.
Title: Left 4 Dead
Post by: NightBlade on December 15, 2008, 03:18:15 am

"I hate Ayn rand"


Wtf? When does he say that?
Title: Left 4 Dead
Post by: DrChronic on December 15, 2008, 03:23:41 am
Haha what a weird video, the ending was funny though haha
Title: Left 4 Dead
Post by: Sarevok on December 15, 2008, 10:44:01 am
"I hate Ayn rand"


Wtf? When does he say that?

Ayn Rand international airport, I'll let you work out where. It requires Zoey to kick off the conversation, making it one of his most rare hates.
Title: Left 4 Dead
Post by: NightBlade on December 17, 2008, 03:44:48 am
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/All4Dead.webp)

My entire team rage quits, and only I remain. I decide to stay just to mess around as a tank for a few rounds. Long story short, I knock two of them off the roof in one round, and finish them off when the chopper arrives... But the achievement didnt really go through. I guess you need to kill all four of them (not incapacitate) with one life; which is really tough to do legit.
Title: Left 4 Dead
Post by: Sarevok on December 17, 2008, 05:03:56 am
It's bloody easy if you get the Tank at the right moment. If you spawn in a street full of cars or near a tree trunk you've pretty much got the achievement in one punch.
Title: Left 4 Dead
Post by: NightBlade on December 17, 2008, 05:40:34 am
It's bloody easy if you get the Tank at the right moment. If you spawn in a street full of cars or near a tree trunk you've pretty much got the achievement in one punch.

Ive only managed to knock a car on two guys at once on No Mercy 1; but doesn't that just incapacitate?
Title: Left 4 Dead
Post by: Sarevok on December 17, 2008, 06:05:20 am
That's all you need to do, you don't have to actually kill them.
Title: Left 4 Dead
Post by: NightBlade on December 17, 2008, 05:35:12 pm
That's all you need to do, you don't have to actually kill them.

If that's the case, I've done that 3 times and it hasn't gone through.  :fogetshrug:
Title: Left 4 Dead
Post by: something bizarre and impractical on December 17, 2008, 05:39:17 pm
What do you mean hasn't gone through?
Title: Left 4 Dead
Post by: NightBlade on December 17, 2008, 05:42:12 pm
What do you mean hasn't gone through?

I mean, I murder their entire team and the achievement doesn't add itself, but I've heard certain ones are broken... Not that this is hugely important or anything.
Title: Left 4 Dead
Post by: something bizarre and impractical on December 17, 2008, 05:44:41 pm
I mean, I murder their entire team and the achievement doesn't add itself, but I've heard certain ones are broken... Not that this is hugely important or anything.
Oh, yeah, I've had this happen to me as well. I'm not sure what the achievement is actually supposed to be. It says you need to KILL them, but I got it for incapacitating them. What's weird though is that I had incapacitated all four survivors myself before as well and never got it, so I don't know.
Title: Left 4 Dead
Post by: Standard Toaster on December 17, 2008, 06:46:01 pm
Oh, yeah, I've had this happen to me as well. I'm not sure what the achievement is actually supposed to be. It says you need to KILL them, but I got it for incapacitating them. What's weird though is that I had incapacitated all four survivors myself before as well and never got it, so I don't know.
maybe they all need to be incapacitated at the same time (ie so no teammates could revive them) which would effectively kill the team, right?
Title: Left 4 Dead
Post by: something bizarre and impractical on December 17, 2008, 06:47:25 pm
maybe they all need to be incapacitated at the same time (ie so no teammates could revive them) which would effectively kill the team, right?

Yes, I did incapacitate them all while I was the tank, but still didn't get the achievement. Yet when I did this a second time I got the achievement.


MAGICC
Title: Left 4 Dead
Post by: Sarevok on December 17, 2008, 08:59:11 pm
You have to do it yourself, as in the other 3 players can't attack them whilst you're knocking them down. (including pouncing an incapped survivor)
Title: Left 4 Dead
Post by: something bizarre and impractical on January 15, 2009, 02:18:49 am
Just so you guys know a new patch has been released that fixed many of the big issues.

General

    * Fixed Survivors being able to climb surfaces marked for versus infected only
    * Fixed a class of SurvivorBot bugs dealing with rescuing downed players
    * Players can no longer grab ladders while flying through the air after a Tank punch
    * Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
    * Improved loading time
    * Fixed mini-gun physics exploit
    * Fixed propane tanks (and other physics objects) causing players to fall through elevators
    * Fixed rare achievement bug issues
    * Fixed several map exploits
    * Fixed various match making issues
    * Fixed NAT traversal issues


Versus Changes

    * Added HUD elements to show status of other infected players
    * Changed color of infected player name in chat to red
    * Fixed exploit where players could spawn infected bots
    * Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
    * Normalized special infected melee damage
    * Made the following client commands cheat protected: "Kill" and "explode"
    * Fixed exploit where infected players could run away and teleport back to gain health
    * Players can only change teams once per map
    * Players can't change teams while other players are still loading
    * Tank spawns at the same % through the map for both teams in versus mode
    * Made the Tank and Witch spawn directly on the escape route
    * Increased chance of getting the Tank or Witch
    * Fixed team swap issue


Hunter

    * Easier to pounce a Survivor who is meleeing
    * Increased Minimum damage a Hunter pounce does


Smoker

    * Fixed Smoker tongue tolerance
    * Smoker now has to be killed or the tongue destroyed for the tongue to break
    * Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
    * Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
    * Fixed cases where the ability timer was not using the correct time
    * Fixed case where you could point at a Survivor but not register a tongue hit
    * Fixed Smoker tongue not targeting and landing properly through PZ ghosts
    * Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

    * Bashable objects now appear with a red glow
    * Tanks hitting a car with an alarm disables the alarm permanently
    * Tank frustration timer is only reset by hitting Survivors with rocks or fists
    * Reduced autoshotgun damage against Tanks


Witch

    * Witch spawns at the same % through the map for both teams
    * Avoids spawning within a certain % of the tank
    * Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
Title: Left 4 Dead
Post by: DrChronic on January 15, 2009, 03:53:46 am
That's awesome... So now the question is, when is the DLC coming out!!!?
Title: Left 4 Dead
Post by: pburn on January 15, 2009, 03:54:45 am
That's awesome... So now the question is, when is the DLC coming out!!!?
I haven't played in 2 months or so, what the hell is the hold up?
Title: Left 4 Dead
Post by: DrChronic on January 15, 2009, 03:57:40 am
Psyburn, why aren't we playing right now?!
Title: Left 4 Dead
Post by: NightBlade on January 15, 2009, 04:19:09 am
This patch has been great so far, smoker gets a needed boost; and a lot of things have been fixed but... What's DLC?
Title: Left 4 Dead
Post by: Neophyte on January 15, 2009, 04:54:33 am
Downloadable content. They are planning on new weapons and maps for the DLC.

They decreased the damage from the auto shotgun on the tank...wow. They definitely needed to put the tanks and witches at the same spot, and the Smoker needed an improvement. I'll play right now and see if things are better.

And I'm so glad the exploits are gone.
Title: Left 4 Dead
Post by: Standard Toaster on January 15, 2009, 04:59:42 am
the changes look really good so far, but i haven't tried them out yet. i don't think witch placement will affect anything too much, if you have a competent team witches really aren't a problem at all, but tank placement changes and smoker upgrades= awesome.
Title: Left 4 Dead
Post by: NightBlade on January 15, 2009, 06:01:23 am
This is fantastic, as an obsessive player of this game; it's nice to see tanks are no longer a joke (Dying in 4 seconds to focus auto shotgun fire).
Title: Left 4 Dead
Post by: Mongoloid on January 15, 2009, 06:04:49 am
I have this on xbox if anyone wants to play, but I usually stay away from versus mode. The scumbags who want to cheat seem to come out of the woodwork when I play.
Title: Left 4 Dead
Post by: Standard Toaster on January 15, 2009, 06:07:40 am
i'm pretty sure this patch fixes most of the common exploits in the game, so you'll probably be safe until new ones are discovered.

edit: also if you guys have never played campaign with a bunch of friends and cheats on its a blast
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on January 15, 2009, 06:19:45 am
DRUNK LEFT 4 DEAD ROCKS
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on January 15, 2009, 06:19:53 am
wooooooo!!
Title: Left 4 Dead
Post by: Rowain on January 15, 2009, 01:04:58 pm
Autoshotty was the only way I ever survived the tank :(

Now I have to.........................L2P L4D
Title: Left 4 Dead
Post by: Supra Mairo on January 16, 2009, 03:50:54 pm
the exploiters are all shitting their pants now, I can't tell how many times some have still tried to bash the nm3 door or had a moment of silence at the ramp boxes in nm5.

infected also win like 3 out of 5 games now as opposed to 1 out of 5.
Title: Left 4 Dead
Post by: Standard Toaster on January 16, 2009, 04:16:09 pm
bashing the door is hardly even an exploit. theres almost no tactical advantage to it other than not calling a horde but they are STANDING STILL for a while so they'll probably get boomed at least twice and have multiple hunter pounces or pulls.
Title: Left 4 Dead
Post by: Neophyte on January 16, 2009, 04:25:09 pm
The ramp one is even worse, though. It's never a good idea to be across the map (no matter how good your spot is) and having your health kits and ammo on the other side. And having to coordinate your team to go back and forth between hordes wears you out more than you think.

The exploits that people actually used was the one where you could spawn dozens of special infected and the elevator glitch. The elevator one was usually just for a good laugh even though it's dumb, but I found myself doing it a few times just to see peoples reaction.
Title: Left 4 Dead
Post by: Supra Mairo on January 16, 2009, 04:29:28 pm
Quote from: toaster
bashing the door is hardly even an exploit. theres almost no tactical advantage to it other than not calling a horde but they are STANDING STILL for a while so they'll probably get boomed at least twice and have multiple hunter pounces or pulls.

it skips 1/4th of the level and skips like 4 hordes worth of zombies, it also removes crossing the roof which is one of the few fantastic smoker positions in the entire campaign.

If you have 4 survivors in a corner that is also covered by a truck what difference does a boomer make? How would you even manage to boom them? It's a position where you can hear a boomer from a mile away, you could jump from the roof, sure, but they'll just shoot you before you touch the ground because of the falling noise. If you spawn behind the truck you still need to jump on the platform to get close enough at which point you've already given away your whereabouts.

Hunters and smokers would just delay the inevitable. People say that you can lay a great trap behind the door but how is that a good spot (or better than most) at all is beyond me, it's just another narrow corridor.
Title: Left 4 Dead
Post by: Standard Toaster on January 16, 2009, 04:37:58 pm
it doesn't skip a fourth of the level at all dude. it skips like GOING DOWN ONE SET OF STAIRS which is optional in the first place (you can just go out the windows of any of the top rooms) and going across the roof which is a good smoke position but there are many other opportunities to smoke as well (the hole in second level, behind any witch, out the window in the same level, etc)
Title: Left 4 Dead
Post by: Supra Mairo on January 16, 2009, 06:27:40 pm
it doesn't skip a fourth of the level at all dude. it skips like GOING DOWN ONE SET OF STAIRS which is optional in the first place (you can just go out the windows of any of the top rooms) and going across the roof which is a good smoke position but there are many other opportunities to smoke as well (the hole in second level, behind any witch, out the window in the same level, etc)
Sure it does skip 1/4th of the level.

If somone would ask me to deal the level into roughly the same sized portions I would deal it like this:

1. The starting area, including the tier2 spawn off the main route and the cafe (I think its a cafe)
2. The loading docks area all the way into the warehouse
3. Warehouse + the passage into sewers
4. Sewers + No Mercy entrance

Now instead of fighting your way through a huge horde via going through the lift event, you can go through the door with no zombies whatsoever. You don't expose yourself to any risks as opposed to going through the roof area and then you have the spot where you have to drop down which is also a great place to pick off the last guy (I don't know if you can blast through the ceiling in that part).

With the lift event the zombies just keep coming for several minutes. It has great potential to greatly weaken or even kill the survivors, but now you have them going through the door into what is just another corridor where you can make a 10 damage pounce at best.

But it's been fixed now so who cares.
Title: Left 4 Dead
Post by: NightBlade on January 16, 2009, 06:51:26 pm
bashing the door is hardly even an exploit. theres almost no tactical advantage to it other than not calling a horde but they are STANDING STILL for a while so they'll probably get boomed at least twice and have multiple hunter pounces or pulls.

. . . No.

Oh no, watch out. We're going to get boomed in a corner! OH WAIT NO HUNTERS CAN LEAP ON US IN THIS CORNER TO BE INSTANTLY KNOCKED OFF.

Quote
Autoshotty was the only way I ever survived the tank :(​

Autoshotguns still rape tanks, only now it's with lube. The difference is barely noticeable.

Title: Left 4 Dead
Post by: Standard Toaster on January 16, 2009, 07:15:50 pm
i'm just speaking from personal experience here but i have always done better when we dont use the steel door. maybe we just suck at exploits!
Title: Left 4 Dead
Post by: DrChronic on January 17, 2009, 05:03:09 am
Thank God for the new patch, my L4D experience is so much better now! Even though I use some of the exploits sometimes, it's a relief to know that they can't be used at all anymore. Just like Mairo, I've still seen so many players try to break the steel door in No Mercy Pt. 3 and I just sit there and laugh.

Another thing is that I've noticed more and more players being less "cheap". 9/10 times I'm playing with randos, nobody uses closets anymore and that just makes me happy :D
Title: Left 4 Dead
Post by: something bizarre and impractical on January 17, 2009, 05:09:48 am
I think they still need to change the tank getting stuck in the vents like that. That was pretty gay for both teams tbh.
Title: Left 4 Dead
Post by: DrChronic on January 17, 2009, 05:12:52 am
I think they still need to change the tank getting stuck in the vents like that. That was pretty gay for both teams tbh.


Agreed, it's really annoying. I've actually noticed that more players are now trying to get tanks stuck through vents or windows more than ever now and it just ruins the fun...

EDIT: By the way Farmrush, let's play!
Title: Left 4 Dead
Post by: Supra Mairo on January 17, 2009, 03:37:07 pm
To my knowledge there is like 2 vents and they are both on no mercy but what exactly are you referring to? 'I only know of the NM2 starting area vent and NM5 elevator shaft, but you can go around that.
Title: Left 4 Dead
Post by: Neophyte on January 17, 2009, 04:57:01 pm
Tanks can get stuck at multiple spots in NM.

-NM2 vents
-NM3 under the stairs right before you go to the sewer
-NM4 stairs right at the beginning of the level
-NM4 vents behind the elevator, but this one is actually okay IMO

They don't actually get stuck in these spots, they just move VERY slow. They almost can't get to you if you've all got shotguns and just blast away. It's kind of dumb.
Title: Left 4 Dead
Post by: something bizarre and impractical on January 17, 2009, 06:05:59 pm
To my knowledge there is like 2 vents and they are both on no mercy but what exactly are you referring to? 'I only know of the NM2 starting area vent and NM5 elevator shaft, but you can go around that.
Like NEO said, in pretty much any 'tight' spot where the survivors have to crouch to get into the tank will move 10x slower than normal and for all intensive purposes be 'stuck.'
Title: Left 4 Dead
Post by: Rowain on February 12, 2009, 12:20:42 pm
Thought I'd post this here for anyone who has missed it.

Big DLC package coming this Spring, it will be free for XBOX360 AND PC.

The highlights are the inclusion of the SDK, so we can finally see some mods and new maps, TWO new campaigns, and a new mode called Survival with "12 maps" but Valve hasn't said anything regarding those. They will probably just be slight tweaks of maps found within the campaigns.

Survival is the biggest highlight to me, because it's what I've wanted all along. Valve hasn't said much about it yet - just that you've got to survive waves of Undead. But I think the name is sort of indicative of what sort of game type it'll be. I'm sort of imagining something like the finale sections of levels, except with even more defense options and less gear stashed away. I think it would be really cool if you were able to construct barricades, or if you'd be forced to scavenge for ammo and medkits in between waves. I guess we'll see!
Title: Left 4 Dead
Post by: Supra Mairo on February 12, 2009, 12:41:29 pm
TWO new campaigns
Don't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.

What I would like to mention though is that they've handled this game REALLY poorly. I know a lot of people are still playing this religiously but a lot of people have also stopped playing entirely because of how badly and slow they work on this. After you play No Mercy for the 30th time it's just a chore.

I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.
Title: Left 4 Dead
Post by: Rowain on February 12, 2009, 01:26:23 pm
Don't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.

What I would like to mention though is that they've handled this game REALLY poorly. I know a lot of people are still playing this religiously but a lot of people have also stopped playing entirely because of how badly and slow they work on this. After you play No Mercy for the 30th time it's just a chore.

I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.

Oh yeah, I think you're right.
Title: Left 4 Dead
Post by: Christophomicus on February 12, 2009, 01:39:54 pm
Hey guys I'd go through the topic and find this out but I really wanna play this and have just one question: is the 360 version really as gimped as I heard from an earlier topic? I'd probably play it more on 360 but if it's lame-o, I'll pick it up on PC instead.
Title: Left 4 Dead
Post by: NightBlade on February 12, 2009, 02:29:12 pm
I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.

I think people were expecting some kind of survival horror game and got more of an arcadey zombie murder game instead. I don't disagree that the game is being worked on slowly, but I still enjoy the game very much even with the limited maps right now.

Also, with the possibility of custom campaigns things will be getting a lot more interesting.
Title: Left 4 Dead
Post by: Rowain on February 12, 2009, 02:45:02 pm
Yeah I'm holding out on the hopes of that "slow zombie" idea I mentioned awhile back. More survival-horror, instead of just action-action. Make zombies slow, but also take a lot more non-headshot damage to kill. Reduce ammo, perhaps even to finite rations scattered about the level. And increase zombie attack, so that getting surprised can be deadly. This would also be a lot of fun in survival.

I dunno, I guess I'm still hoping for game version of Dawn of the Dead or something, except online.
Title: Left 4 Dead
Post by: Vesper on February 12, 2009, 02:57:57 pm
they will have to make some big changes for survivor or it will just be the typical closet and melee-action that is oh so effective. if it works like the current game l4d is then i doubt it will be very fun.
Title: Left 4 Dead
Post by: Supra Mairo on February 12, 2009, 03:14:16 pm
Hey guys I'd go through the topic and find this out but I really wanna play this and have just one question: is the 360 version really as gimped as I heard from an earlier topic? I'd probably play it more on 360 but if it's lame-o, I'll pick it up on PC instead.
I think the thing is like with all the other console FPS': Mouse and keyboard or gamepad. You don't need all that good aim in this game, the normal zombies are just a joke if you are not playing expert, but in VS where there are player controlled boss zombies good aim and fast reflexes are pretty crucial. Dunno how it is on gamepad but I'd imagine that its just 100x better on PC.

Now that someone mentioned expectations I thought about the AI director which was one of the FEATURE OF THE YEAR things that the game marketed with but there is no sophisticated AI director or any at all, the game is still randomized to the max and the only thing the director seems to decide is whether or not zombies are in spot A, or in spot B which is 10 meters away from point A.
Title: Left 4 Dead
Post by: something bizarre and impractical on February 13, 2009, 01:52:46 am
I'd get the PC version just for the custom content that will be released.
Title: Left 4 Dead
Post by: NightBlade on February 13, 2009, 04:31:49 am
I don't see how hunters can even function on the 360, I imagine advanced wall jumping is damn near impossible without a mouse and keyboard.
Title: Left 4 Dead
Post by: goat on February 13, 2009, 04:46:21 am
Like TF2 on the 360, L4D has gotten no updates since its release. That means every bug, glitch, or exploit that has been fixed on the PC version is still present. When I was just comparing footage of L4D on PC and 360 only weeks after its release, they looked completely different. It's also hard enough to handle huge mobs with a mouse. I'm completely certain it is worse with a joystick in every situation except where you're in a corner spamming melee.
Title: Left 4 Dead
Post by: Mongoloid on February 13, 2009, 06:03:33 am
That's not true dude. I beat Blood Harvest once and died before the car came while my teammates made it, and didn't get the achievement. They made a patch that fixes that and I ended up having the same thing happen again and I got the achievement.

They have fixed a bunch of stuff and this game is getting a lot more attention than TF2 so I wouldn't count your chickens yet.
Title: Left 4 Dead
Post by: Sarevok on February 13, 2009, 06:15:44 am
Don't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.

What I would like to mention though is that they've handled this game REALLY poorly. I know a lot of people are still playing this religiously but a lot of people have also stopped playing entirely because of how badly and slow they work on this. After you play No Mercy for the 30th time it's just a chore.

I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.
they will have to make some big changes for survivor or it will just be the typical closet and melee-action that is oh so effective. if it works like the current game l4d is then i doubt it will be very fun.

^These two posts sum up my exact feelings about this. It doesn't take 4 months to make one campaign, or even just release the tools. Almost everyone on my friends list who used to play it (which was at least 60 or so people) quit playing back in December. I only see Chronic playing it still, and rarely anyone else. They really killed themselves by making it stupidly arcadey and having all the melee/corner exploits. It doesn't particularly matter that there's a PATHETIC 4 maps in the game, the core gameplay just isn't remotely fun once people know the tricks.
Title: Left 4 Dead
Post by: something bizarre and impractical on February 13, 2009, 11:22:31 pm
Just a heads-up L4D is only $25 this weekend. And despite Sarevok's gaemerrage a lot of us still play (Neophyte, Goat, Myself, etc)!
Title: Left 4 Dead
Post by: NightBlade on February 13, 2009, 11:41:44 pm
Me too!

Personally, No Mercy / Blood harvest never gets old for me, I even do a lot of pick up games (though it's tough to find a good random group at some times)

(http://img.photobucket.com/albums/1003/Blade111/SmokePull.png)

This was funny, the opposing team was murdering my team (compromised of one silent retard who when boomed on, runs away from his team, an annoying 8 year old, and one normal guy)

They were rushing through confidently when I grabbed bill by the neck a split second before he was out of reach, thus the only kill of the round would be scored.
Title: Left 4 Dead
Post by: Supra Mairo on February 14, 2009, 12:38:10 am
25$ should have been the price since the beginning.
Title: Left 4 Dead
Post by: DrChronic on February 16, 2009, 11:46:18 pm
Agreed, I just can't wait for the new DLC... My Left 4 Dead experience is gonna be so much better haha
Title: Left 4 Dead
Post by: goat on February 17, 2009, 12:52:52 am
25$ should have been the price since the beginning.
Definitely. I would have payed $50 for TF2, but I feel L4D lacks a lot of content for having paid $50 for it. Also quite sad that even with the small amount of campaigns, versus can only be played on half the campaigns. I think that alongside with them holding back on the SDK has really thinned out the community.
Title: Left 4 Dead
Post by: Supra Mairo on February 17, 2009, 01:20:21 am
They would look so stupid tho if they'd release the SDK now because what they would give us with the SDK package would be the REST of the vs maps that SHOULD'VE BEEN THERE since they started to sell this thing, as opposed to like 10 fan made campaigns that appear to be really well done that would get thrown out in the open after the SDK.
Title: Left 4 Dead
Post by: Liquid Ocelot on February 17, 2009, 03:27:41 am
Left 4 Dead, what a great game. I wish I could get if for the PC(damned suck ass computer), but the 360 one will do me fine for the time being though. I also like that Valve is actually giving equal content for the console and PC versions.
Title: Left 4 Dead
Post by: MirokuX7 on February 18, 2009, 09:14:59 am
uhh once i did something and then i was playing as the zombies
pretty cool uno how i did it..can someone tell me how to do it?
Title: Left 4 Dead
Post by: Eltee on February 18, 2009, 10:51:53 am
You played VS mode.


:|
Title: Left 4 Dead
Post by: DrChronic on February 18, 2009, 12:53:26 pm
uhh once i did something and then i was playing as the zombies
pretty cool uno how i did it..can someone tell me how to do it?


Hahaha really? Ya you were playing versus mode lol, just click on play versus instead of campaign and there you go!



Ridiculous... lol
Title: Left 4 Dead
Post by: Warped655 on February 19, 2009, 06:32:27 am
HOLY GIANT FUCKING SHIT. 3000%... WHAT?
http://kotaku.com/5156238/gabe-newells-dice-keynote-left-4-dead-sales-tf2-comic-books

That is ridiculous. GAH...
Title: Left 4 Dead
Post by: NightBlade on February 19, 2009, 06:40:38 am
HOLY GIANT FUCKING SHIT. 3000%... WHAT?
http://kotaku.com/5156238/gabe-newells-dice-keynote-left-4-dead-sales-tf2-comic-books

That is ridiculous. GAH...

Even my brother bought L4D during it's sale, and he's not even into FPS's... (During the finale of no mercy, he failed like... 7 times climbing the ladder, good thing we were playing campaign. :X)
Title: Left 4 Dead
Post by: DrChronic on March 13, 2009, 01:00:30 am
Sooo I was doing some reading today and I found some info about the new DLC for Left 4 Dead which I'm stoked about.

This new "Survival Mode" looks pretty sick and has 16 maps! 15 of them are sections of the 4 campaigns, and the 16th map, an all new Survival-only Lighthouse map.

The release date is supposed to be sometime before April 21st (which is the release date for the Left 4 Dead Critic's Choice Edition), so hopefully we'll be playing this new content within the month!
Title: Left 4 Dead
Post by: Liman on March 13, 2009, 01:11:15 am
@Goat: There has been an update on the 360 version. Don't remember what it did (might have just been fixing lag issues), but there has been updates at least.

As for the controls: FPS are always easier with a mouse and a keyboard, but playing with the controller isn't hard at all either.
Title: Left 4 Dead
Post by: Supra Mairo on March 13, 2009, 09:30:05 am
The release date is supposed to be sometime before April 21st (which is the release date for the Left 4 Dead Critic's Choice Edition), so hopefully we'll be playing this new content within the month!
Maybe the weekend from April 17th to April 19th, in case they do a free weekend sorta deal. That's also the last weekend before the Critics Choice so that also fits their usual schedules.
Title: Left 4 Dead
Post by: calumks on March 22, 2009, 09:01:58 pm
This game is so fun! It first went to slow on my Computer so I got it on the xbox and it is really good although i wish they had some slow zombies.
Title: Left 4 Dead
Post by: NightBlade on April 21, 2009, 11:06:21 pm
The survival pack is out, and the new map is insanely hard, but highly entertaining. With melee spam being patched out awhile ago, you really have to work at it to get a decent rating. The longer the survival drags on, the more rules it breaks. Multiple smokers and boomers are uncommon, and tanks often spawn while there's a big horde still going... Oh, and the game costs 39.99 now.
Title: Left 4 Dead
Post by: Sarevok on April 21, 2009, 11:08:47 pm
I'm 95% sure I got it cheaper than that on the day of release.
Title: Left 4 Dead
Post by: NightBlade on April 22, 2009, 12:11:43 am
I'm 95% sure I got it cheaper than that on the day of release.

It was released at 49.99 so... No.

Title: Left 4 Dead
Post by: Eltee on April 22, 2009, 12:21:06 am
There have been sales though.

Maybe there was one around the time of release? Idk.
Title: Left 4 Dead
Post by: pburn on April 22, 2009, 12:35:25 am
There have been sales though.

Maybe there was one around the time of release? Idk.
There was a 40% sale I believe.
Title: Left 4 Dead
Post by: Jude on April 22, 2009, 03:39:18 am
The Last Stand whoops my ass.  I haven't been in a team that's gotten silver yet.
Title: Left 4 Dead
Post by: NightBlade on April 22, 2009, 05:09:34 am
Survival can be pretty fun, probably even more so with friends. But I don't have friends. :,(

Also : dead air is freaking long. Every Vs. game tonight has been dead air.  :fogetmmh:
Title: Left 4 Dead
Post by: something bizarre and impractical on April 22, 2009, 06:21:31 am
There's like a dozen of us that play semi-regularly to regularly.
Title: Left 4 Dead
Post by: Jude on April 22, 2009, 07:12:56 am
Left 4 Dead Survival mode is better than RE5's Mercenary mode.
Title: Left 4 Dead
Post by: Supra Mairo on April 22, 2009, 11:09:51 am
I played for like 10 minutes this morning and well, survival is kinda like the finales which are the best part of the game so it was pretty fun. It's a lot more easily accessable than Coop or Versus which both take hour(s) of your time as opposed to 5 - 20 minute rounds where you don't need to worry so much because you will die sooner or later no matter what you do. Just wish it would support more players at once.

But I would have hoped they also would've released the SDK (they didn't right?) so we could get some maps that aren't unimaginative generic real-life locations with the highlight being the crescendo events where 99% of the playerbase dives into a closet, corner or any other zero-risk location anyway.


EDIT:

Do you guys know if a free weekend is coming up for L4D to boost their sales so I could lure a few buds into playing this too???
Title: Left 4 Dead
Post by: Neophyte on April 22, 2009, 12:56:37 pm
Got over 15 minutes on Last Stand cuz I'm pro.

I like Survival mode, since it's easier than trying to get 8 friends together for a game and is so much better than campaign. No clue how long the fun will last, but it's great so far. It's hard to get organized when the horde is constantly coming, because everybody is screaming which way to go. This happened multiple times when farmrush and I were playing.

"SMOKER, TANK, I'M BEING PULLED HELP GET UP TOP I NEED AMMO, NO WAIT IN THE BUILDING" *throws molotov on everybody*

NB and anybody else, we can do survival. Me and farm are pretty good at it.
Title: Left 4 Dead
Post by: Liman on April 22, 2009, 01:09:26 pm
"SMOKER, TANK, I'M BEING PULLED HELP GET UP TOP I NEED AMMO, NO WAIT IN THE BUILDING" *throws molotov on everybody*

Haha man, this is so spot on!  :laugh:
Title: Left 4 Dead
Post by: NightBlade on April 22, 2009, 04:40:54 pm

I think this is the first game I'm actually interested in the SDK for.
Title: Left 4 Dead
Post by: Supra Mairo on April 22, 2009, 06:52:15 pm
Man, in "Dead Air - Crane" is the map really that small and limited? Like, the dumpster isn't there and all the windows and passages are boarded up or blocked so what the fuck, it's just one rooftop? Smokers and Tanks can just do whatever the fuck they want because it takes exactly one punch in any direction for a tank to drop you off or 2 seconds for a smoker to pull you down.

I wish they'd add something more to the gameplay. Like being able to slowly pull yourself up from hanging spots or another tier of weapons or a tier1 version of the rifle or barricade stuff or more special infecteds.

It is refreshing to see that they have kicked out most of the camp spots and thrown the ammo in places that have no cover whatsoever.
Title: Left 4 Dead
Post by: something bizarre and impractical on April 22, 2009, 07:03:37 pm
Especially with the melee timer now, correctly executing melee and firing is much more important than just HOLD RIGHT CLICK AND W

Although this kind of broke the Hunting Rifle even more.
Title: Left 4 Dead
Post by: Supra Mairo on April 23, 2009, 05:35:14 am
The hunting rifle should have the autoshotgun reload and vice versa. It's pretty useless now because the assault rifle performs all your long range needs with a lot bigger clip, shorter reload and it shoots faster too.

I was under the impression they nerfed the autoshotty against tanks but in Survival I was playing the hospital level and tanks died almost as fast as common infected so uh? We all had autoshotties and blasted away and it was almost as pathetic as VS tanks before they got buffed. What difficulty is Survival running on? Also Hospital is like the easiest survival map after the first or second wave when you can go to the big room near the elevator that has a table in the middle. The only danger comes in when you have to do ammo runs.
Title: Left 4 Dead
Post by: NightBlade on April 23, 2009, 05:47:36 pm
The hunting rifle should have the autoshotgun reload and vice versa. It's pretty useless now because the assault rifle performs all your long range needs with a lot bigger clip, shorter reload and it shoots faster too.

I was under the impression they nerfed the autoshotty against tanks but in Survival I was playing the hospital level and tanks died almost as fast as common infected so uh? We all had autoshotties and blasted away and it was almost as pathetic as VS tanks before they got buffed. What difficulty is Survival running on? Also Hospital is like the easiest survival map after the first or second wave when you can go to the big room near the elevator that has a table in the middle. The only danger comes in when you have to do ammo runs.


I think the tanks are normal difficulty tanks and thus, have crap HP. If you get in point blank and unload a bunch of shots on them, they die quickly.
Title: Left 4 Dead
Post by: Supra Mairo on April 23, 2009, 05:57:18 pm
Yea it's pretty much 2 clips of autoshotty.
Title: Left 4 Dead
Post by: Supra Mairo on June 25, 2009, 07:38:44 pm
So they actually managed to update this with the custom shit support, so I'm wondering if any of you have played any custom content previously and could recommend some maps?

I hope this means that there can be custom rules/settings for servers that modify the gameplay dramatically because it's starting to get really stale/boring.
Title: Left 4 Dead
Post by: something bizarre and impractical on June 25, 2009, 08:51:04 pm
This was not the update we needed.
Title: Left 4 Dead
Post by: `~congresman Ron paul~~ on June 25, 2009, 09:02:37 pm
why not?
Title: Left 4 Dead
Post by: NightBlade on June 25, 2009, 09:55:24 pm
lawl no Match Making fix. Ever since the sniper and spy update I find myself playing A LOT more of TF2 instead of Left 4 Dead(The retarded sequel announcement helped too, Im sure). I guess I'll check this out later, thanks for the heads up, if you had not bumped this thread I probably wouldn't have noticed.