PoP: WW: | PoP 2008 |
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The game is pretty to look at but pretty boring because there's no consequence for poor decision making. It worked in Prey because it always kept you in the action but it doesn't work in a platformer because dying and then warping to the last platform you stood on really interrupts the flow of gameplay. I'm pretty biased because PoP has always been about super tough platforming and puzzles but now you just warp to the last safe area instead of having to learn from mistakes by repeating a section over again.
Am I the only one who thinks Prince sounds an awful lot like Nate from Uncharted: Drake's Fortune?
but instead the gameplay is broken up by constantly having to pull up the menu and look at the combo lists
IIRC, it's the same VA.