Gaming World Forums

Creativity => Game Design & Demos => Topic started by: Craze /!\ on January 08, 2009, 12:04:15 am

Title: The Screenshot Topic
Post by: Craze /!\ on January 08, 2009, 12:04:15 am
Welcome to the Screenshot Threatd.
Craze is the leader now, so you better listen up.

RULES:


THE GIMMICK:
So, I'm your government leader now. Sudden dictator, if you will. Here's the deal: I'll occasionally post a theme, and if you post a screenshot that fits the theme, then you'll get a Tax Refund. Nifty, huh? The person with the most Tax Refunds by the 1000th reply gets to make the next topic! For the purpose of member rallying, I am only giving Tax Refunds to people who are not a mod or myself. We've already made these topics! In the case of a tie at the end (or if it's a steady tie throughout), sudden death will go into effect. This may or may not include a CONTEST.

CURRENT THEME: :blarg: (BLARG)
Can you make Craze throw up?

Tax Refunds Awarded:
Cray
Calunio
King of Games
bi0hazard

Note: I made this because it has been TWO DAYS since the last one 'ended' and I was next up anyway. Also, The_Ghost, feel free to repost your stuff here.
Title: The Screenshot Topic
Post by: Strangeluv on January 08, 2009, 12:08:57 am
This the new screenshot thread? Right-O, stickying.
Title: The Screenshot Topic
Post by: The Ghost on January 08, 2009, 12:12:30 am
First screen of the topic  :fogetcool:​.

(https://legacy.gamingw.net/etc/img518.imageshack.us/img518/5673/ttttul6ez6.png)
Title: The Screenshot Topic
Post by: Calunio on January 08, 2009, 12:28:44 am
I like that char, The Ghost. And the background, and that cutie owl. The tree looks a bit weird though.

Not new, but I guess I hadn't posted this on the screenshot topic... and it's as Metropolis as it can be (the city was actually going to be called Metropolis):

Title: The Screenshot Topic
Post by: Goji on January 08, 2009, 12:48:27 am
Calunio, I honestly cannot wait to play this game.
Title: The Screenshot Topic
Post by: Arcan on January 08, 2009, 12:54:19 am
@The Ghost: Kind of empty but the scene is still really cool. I don't see anything wrong with the trees but the snow looks tiled.

@Calunio: Thats a nice amount of detail and everything fits pretty well. I hope you are going to put in a minimap or something.
Title: The Screenshot Topic
Post by: Mateui on January 08, 2009, 01:08:54 am
How about an icy metropolis?

(http://gamingw.net/pubaccess/25859/PenguiScreen.png)

Ok, so 3 igloos don't really constitute a metropolis, but I tried. :P

Anyway, this isn't an in-game screen. It used to be the conclusion screen at the end of the demo I released way back, so I spruced it up a bit and took a screenshot. Think of it as a small teaser to the full game that should be released soon.
Title: The Screenshot Topic
Post by: Renegade on January 08, 2009, 02:30:29 am
As my name suggests, I care not for your theme. Here is an anti-metropolis screenshot.

(http://gamingw.net/pubaccess/50610/Serenity.PNG)

Wasn't going to post any until I got to working on the town, but since there's a new topic!
Title: The Screenshot Topic
Post by: Ashramaru on January 08, 2009, 02:35:58 am
(https://legacy.gamingw.net/etc/i254.photobucket.com/albums/hh104/Draft92/INsideroom-1.png)

Umm no Metropolis yet >_<
Title: The Screenshot Topic
Post by: Aten on January 08, 2009, 02:41:34 am
First screen of the topic  :fogetcool:​.



The screen is nice, but horribly lacks "depth perception". It looks like that area is adjacent to the sky or something. You should change the sky to something that has a visible horizon.
Title: The Screenshot Topic
Post by: The Ghost on January 08, 2009, 04:12:49 am
Maybe I will try that Gutts, I knew the sky was off.
Title: The Screenshot Topic
Post by: Arcan on January 08, 2009, 05:54:59 am
@AlucardXDemon: Is that custom? It looks awesome.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 08, 2009, 05:57:13 am
^ It's custom.
Title: The Screenshot Topic
Post by: Bandito on January 08, 2009, 07:47:14 am
@Ghost: Adding to what Gutts said, I think the sky is too bright for it to fit with that chipset...
Title: The Screenshot Topic
Post by: Fallen-Griever on January 08, 2009, 09:00:56 am
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v357/griever_upload/LiftScreenshot.png)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v357/griever_upload/PoisonousScreenshot.png)
Title: The Screenshot Topic
Post by: Carrion Crow on January 08, 2009, 09:03:34 am
Everything looks so futuristic and gritty I love it!

Edit: Just noticed you have a demo out - I will play it on my break  :)
Title: The Screenshot Topic
Post by: Liberty on January 08, 2009, 12:23:43 pm
Selva. I wouldn't call it a metropolis, but it is one of the larger cities in RealmS.

(http://gamingw.net/pubaccess/36728/Selva%2001.png)

(http://gamingw.net/pubaccess/36728/Selva%2002.png)

Still have a lot of NPCs to create but it's getting there. Looks a lot different than it's original version, too. ^.^

Alucard: I like those graphics. Custom? Pretty smooth.
Title: The Screenshot Topic
Post by: Jayce on January 08, 2009, 01:14:44 pm
Remember what happened to that game that was made, and it was good up until they started adding gimmicky crap onto it?
Once the project was scrapped it gave birth to this topic...

The screenshot topic is unnatural now, it's breaking the flow, I'm not a fan of this fad...
Craze I want to see a better theme such as......... caaaaaves ooooOOOOooooo
Title: The Screenshot Topic
Post by: the_nackster on January 08, 2009, 04:21:55 pm
Ok I've got a large crop to help start this off. COMMENTS REQUIRED, Not requested.  :fogetcool: Also: DONT tell I need more filler bullshit like npc, I already know. im looking for overall design tips.

(http://gamingw.net/pubaccess/41211/scrn22.jpg)
Entrance to the residential district of carmian city. Each section of the city is actually underground, but maintained by the Mage guild to appear to be just like you were outside.

(http://gamingw.net/pubaccess/41211/33.jpg)
Portal Room to reach all the districts in Carmian city.

(http://gamingw.net/pubaccess/41211/44.jpg)
The Church of Yvene in the residential district.

(http://gamingw.net/pubaccess/41211/55.jpg)
I did some minor changes to the world map, the lines between travel look MUCH better now IMO.

(http://gamingw.net/pubaccess/41211/66.jpg)
A small bazaar outside the portal room. Here is where you can buy your first pet. Pets will randomly attack or cast spells when in battles. The stronger the pet the less chance of them appearing in a battle.

And finally the intro to my game. I apologize for the size and quality. WATCH IT IN HIGH QUALITY IF YOU CAN!  This is what I want the most comments on. I promise that my game isnt quite as cliche as my intro!
Title: The Screenshot Topic
Post by: PepsiOtaku on January 08, 2009, 05:29:29 pm
Ok I've got a large crop to help start this off. COMMENTS REQUIRED, Not requested.  :fogetcool: Also: DONT tell I need more filler bullshit like npc, I already know. im looking for overall design tips.

http://www.youtube.com/watch?v=JjL_oPrKSXI
And finally the intro to my game. I apologize for the size and quality. WATCH IT IN HIGH QUALITY IF YOU CAN!  This is what I want the most comments on. I promise that my game isnt quite as cliche as my intro!

I like the first few screenshots you have there. I'm getting that western rpg vibe from the dialog. It definitely has some great potential to go far.

I'd definitely like to comment about the intro video though. It has some big problems. The first 48 seconds are brilliant. The dialogue is decent, but I'd maybe reword a couple thing. The music and tone are both great, and I was really interested in what was going on, and then you changed the music (twice), and you started making amateurish rpg maker mistakes. I don't know why people think rock music and rpg maker go together, but they don't. Just leave the music to that first tune you use.

Now the next thing I want to point out is the pace of the action. The action in this scene should be a lot shorter than it is at the moment. Lord William should jump in and kill everyone within 10-15 seconds, BECAUSE currently there's just too much emphasis on HOW he's killing everyone. It's too slow and dull. I'm more interested in who these people are and why they're attacking this airship. The last thing I want to point out is the sound effects. They just kind of turn me off. See if you can find something that isn't as distracting. Also the battle animation toward the end looks pretty bad. I'd change that too. There are a lot of great dark magic animations out there to use.
Title: The Screenshot Topic
Post by: PkUltimaga on January 08, 2009, 06:36:23 pm
(https://legacy.gamingw.net/etc/img1.uploadhouse.com/fileuploads/3269/3269081755c9eca56033cfebcfc98d57bd4af23.png)

The monster graphics are almost finished. i was just lazy and placed a buncha slimes :3
Battle Animated Battlers, animation by me xD

Liberty@  yay RTP RTP RTP oh shit i need to take a pee :woop:
lol just kiddn'
RTP with ff5 stle sprites Rock!!
Title: The Screenshot Topic
Post by: the_nackster on January 08, 2009, 06:49:46 pm

@Pepsi: Thank you for a very detailed and honest critique! I agree with the music... I have never been happy with the way I set it up but thought that maybe I was just being overly critical. Now that you confirmed it I will definitly change it. Can you be more specific on which parts of the dialogue I should cut though? I'm already assuming I should remove the crew member dialogue, but let me know of anyhing else. And as far as who they are and why they are attacking. Well thats something I want people to play the game and find out :D​.
Title: The Screenshot Topic
Post by: PepsiOtaku on January 08, 2009, 08:02:38 pm
And as far as who they are and why they are attacking. Well thats something I want people to play the game and find out :D​.

I kind of figured, but I wanted to throw that out there. :)
Can you be more specific on which parts of the dialogue I should cut though? I'm already assuming I should remove the crew member dialogue, but let me know of anyhing else.

Um it's hard to say. It's pretty solid overall, and I'm not sure I would particularly add any new dialogue. I would just watch for little punctuation errors. Here's the couple that I found.
In "do not damage the cargo they are carrying," Capitalize the d in "Do"
Change "they are" to "they're." When speaking aloud, people usually just say "they're" instead of "they are." The latter is better for written documents.
Where Lord William says "I better be careful," that should read "I'd better..."

Oh also before the soldier dies and says "Fuck you. You fucking psychopath," it almost seems a little forced, maybe in bad taste. That's kind of why you don't see it used (often?) in RPGs. I would try something like "Go to hell, you fucking psychopath!" You'd still have the f-bomb, which might be necessary considering the guy's about to die, but it's a bit more readable. I would see "Fuck you. You fucking psychopath," come from someone who's already been stabbed or cut, and he's coughing up blood in the middle of the sentence. Overall my advice I guess though would be to try different dialogue variations and find one sounds right, and the more you think about how dialogue is being used, the easier to gets to write.
Title: The Screenshot Topic
Post by: Gnomey on January 08, 2009, 08:14:00 pm
@the_nackster: I liked that cutscene!  The panning of the screen from ship to ship made the mood more tense.  I don't think metal music should be in an RPG, though.  Also, two things.  Why does the one guy curse at the "fucking psycopath" before he dies?  It doesn't seem that realistic or like good dialogue.  Another thing!  Why does that guy's name have a random apostrophe in it?
Title: The Screenshot Topic
Post by: PkUltimaga on January 08, 2009, 08:28:45 pm
Right now i'm creating my fictional ancient language spoken in the game by some of the people
It's called
Caregean (the Caregeans were the antient civilazation that created blah blah blah spoilers...)

I can put a some basics

Personal Pronouns                Definite Articles            Demonstrative Pronouns
San - I                                  Gen - The                      Ak - This
Sen - You                              Neo - A                         Ake - That
Semn - He                              Neon - An
Semnea - She
Sik - It
Nu - Us
Vu - You
Semnes - They
Semneas - They (female)


Verbs
to be
Ruhdje- Present simple
Ruhdjenia- Present continous
Ruhdjeza- Past simple
Ruhdjezenia- Past continous
Ruhdjeka- Future

Theres no change depending on the Personal pronouns
 
San Ruhdjeza
Sen Ruhdjeza

Exmpl. San Ruhdje Neo Hima               

I am a Singer
Title: The Screenshot Topic
Post by: Liman on January 08, 2009, 08:42:07 pm
... wrong thread, PK?
Title: The Screenshot Topic
Post by: PkUltimaga on January 08, 2009, 08:43:58 pm
really i thought you coould put a little info other than screens :S
Title: The Screenshot Topic
Post by: Mateui on January 08, 2009, 08:49:15 pm
really i thought you coould put a little info other than screens :S
This topic is solely for screenshots. If you want to post what you're currently working on, we have a thread (http://www.gamingw.net/forums/index.php?topic=9174.0) for that.
Title: The Screenshot Topic
Post by: PkUltimaga on January 08, 2009, 08:55:37 pm
k thanks but still i wanted to show off hehe
my bad
Title: The Screenshot Topic
Post by: the_nackster on January 09, 2009, 12:34:28 am
@Pepsi: More natural dialogue. Got it.

@Gnomey: It's his spirit name, and is not in english. Those who know their spirit name can draw energy from the soul barrier that surrounds Aridai. The only way to find out your spirit name however is to bind yourself to an immortal (in the case of aridai there are two known immortals Yvene, and Morzagog.) Meaning at whatever moment your immortal chooses, they have rights to take your life. In the case of Morzagog he will grant you great power, but will take his debt at your moment of greatest happiness. So most who choose this path tend to stay alone. Wheras alternatly Yvene offers a much weaker power, but she is known for her compassion and will only take a life if it benefits the natural order.


oh shit.... hope I didnt just pull a s4d... sorry im getting kind of excited is all, never been this close to realeasing a demo before. Will post an updated intro video and new screens tommorow.
Title: The Screenshot Topic
Post by: Neophyte on January 09, 2009, 01:17:26 am
nackster, the whole thing needs to be faster. You're trying to create somewhat of a dramatic scene with violence, but it moves slow. Increase the speed when panning the screen to the other ship. I would also cut out the dialogue of the crew members and have him kill them both in about 5 seconds. The sound effects need to be replaced, and my biggest gripe is just the animation overall. I have always hated it when a person died and the attacker is just standing there while an animation or sound effect plays. The captain also just kind of floats over to where he hangs. Did he throw him there? Was it magic? It's impossible to get a sense of how powerful that guy really is.

I also think you need to resize some of your maps. There is no point for all of that empty space, and I have a feeling that the scale of your towns and maps exceed the actual content that's inside of them.
Title: The Screenshot Topic
Post by: Brent Murray on January 09, 2009, 01:24:19 am
I want a tax refund too! (since the tax man keeps taking my money anyways...)   :sweat:

(http://i16.photobucket.com/albums/b2/Silver4Donuts/FIXEDCHARACTERSELECTIONSCREEN.png)


Lookie lookie! It's got buildings behind it!  :fogetbackflip:

It's the fixed up character information with the CPU now removed. I had to fix a bunch of other things, but good thing that is done.

---

@ the_nackster - For a game that used mainly RTP, this isn't half bad actually...as for the video, I see no problems with anything other the ships being a little wacky design wise...but whatever! I love it...then again, how can those guys fly something like that? (thinks: Wright Brothers)  :welp:
Title: The Screenshot Topic
Post by: Cray on January 09, 2009, 01:28:00 am
why is the "boy" an old ugly man, while the "girl" is a sexy anime chick? :(
Title: The Screenshot Topic
Post by: Brent Murray on January 09, 2009, 01:38:03 am
Mr. Monopoly isn't UGLY!!!  :rolleyes:

Respect your elders man...I love playing as the old man.  :tsk:
Title: The Screenshot Topic
Post by: Mateui on January 09, 2009, 02:03:40 am
Since when are "boy" and "girl" genders???
Title: The Screenshot Topic
Post by: Cardinal Ximenez on January 09, 2009, 02:07:53 am
@Silver4Donuts: You should totally add a futanari option; after all, it is not like your game is being taken seriously anyways.
Title: The Screenshot Topic
Post by: Bandito on January 09, 2009, 06:54:46 am
Since when are "boy" and "girl" genders???
Since sd4 decided to do monopoly... :fogetshrug:
Title: The Screenshot Topic
Post by: Brent Murray on January 09, 2009, 08:19:17 am
You people worry about all the details, it's just another form for "Male" & "Female" guess I just wanted to make it a bit easier on all the kiddies (mostly Laura's) for them to understand...I guess, oh well.

Although I do find it funny...your choices are a old man, or a sexy bitch.  :naughty: (The girl seems to win like 85% of my test matches...the gaming gods are angry at us for laughing at all the female players, so this is their revenge)  :fogetshifty:
Title: The Screenshot Topic
Post by: Zaslanetz on January 09, 2009, 10:56:22 am
Okay then, other question. Why is Mr Monopoly looks like anime old-guy?
Title: The Screenshot Topic
Post by: King of Spooks on January 09, 2009, 01:18:17 pm
ATTENTION S4D: PLZ READ:
This monopoly game would be much more interesting if the game had some slightly altered rules, something new to offer players. I play monopoly with my friends, and I have a few different versions of the game.

One of them, the monopoly mega edition or something has a few new rules that add's a whole new dynamic to the game, without jepordizing the traditional  version of the game. They include:
1.)No anime gimmicks.
2.)An added property to each monopoly on the board. (ie the boardwalk set has 3 instead of 2)This changes the ammount of properties and the size of the board obviously.
3.)Bus Tickets- If you get a bus ticket by rolling one on a new third die, or from a boardspace, you can skip your roll, use the ticket, and go to any forward space on that street. Very usful for skipping properties, going to one you need, or going to jail for safety.
4.)An added die with 2 major functions. One is a bus icon, see above. The next is an icon of mr. monopoly. (we call him "guy") With this you  go to the next unowned property, which speeds up the game, and allows you to buy multiple properties in the same turn. If all the properties are owned, you go to the next space where you would have to pay.
5.)You can build on railroads if you have all 4, which doubles the price from 200 to 400. These are deadly, if you get lucky!
6.)You can now, build on top of hotels, and build skyscrapers, which produce in enormous ammount of profit, if someone lands on the property, making the game much more deadly, especially with the addition of "guy" on the third dice.

Now I don't expect you to think of all these great ideas, but don't use anime to sell the game. If you actually play, or are familiar with some of the different versions, you can use these elements to make it have a new twist. You don't even have to use these but be creative and think of your own fun additions to the classic monopoly game.
Title: The Screenshot Topic
Post by: PkUltimaga on January 09, 2009, 01:24:13 pm
Dayum!
that's some speech. oh come on i think the game is fine the way it is xD
ANIME FTW s4d
Title: The Screenshot Topic
Post by: MISTER BIG T on January 09, 2009, 02:24:32 pm
Note: I made this because it has been TWO DAYS since the last one 'ended' and I was next up anyway. Also, The_Ghost, feel free to repost your stuff here.

Wasn't it me though?  :shady:

And I agree with ultima, keep the anime outlook. That's what makes this game worth checking already on its own.  :)

Edit: O shit top of the page.

(http://gamingw.net/pubaccess/54146/best.jpg)

Captain, Mildred, and their fabulous Box ship also make a cameo in secret project. :naughty:
Title: The Screenshot Topic
Post by: Lennon on January 09, 2009, 02:29:34 pm
I agree completely with KoG, S4D you should have stuff like this in Monopolo, it sounds like a pretty good addition.
Title: The Screenshot Topic
Post by: MISTER BIG T on January 09, 2009, 02:32:57 pm
I can't believe I  seriously missed this but

@Silver4Donuts:You should totally add a futanari option ; after all, it is not like your game is being taken seriously anyways.

Yes, oh GOD YES!!!
Title: The Screenshot Topic
Post by: the_nackster on January 09, 2009, 03:40:04 pm
@ Mister Big T: It always warms my heart to see somone who is just as AWSOME at mapping as myself. ^_^
Title: The Screenshot Topic
Post by: Yeaster on January 09, 2009, 04:52:31 pm
A test screen

(https://legacy.gamingw.net/etc/img386.imageshack.us/img386/3304/mmztopnp7.png)

To be perfectly honest, I really didn't feel like making battle animations again, so I decided to go for RPGM2k's look with 2k3's system. The hearts at the stop represent the character's life status, and as long as they spin, you're in good shape. They change colors depending on which abnormality you have (haven't done those yet, I will soon enough). So yes...what do you think??

I wasn't sure if I wanted to place the hearts at the top or bottom or the "middle," but I decided to do the top. Here were my other choices:

Title: The Screenshot Topic
Post by: Lennon on January 09, 2009, 05:22:50 pm
Yeaster, I think they should hover over the top left of the characters face. It seems wierd to have them in any of those places.
Title: The Screenshot Topic
Post by: Craze /!\ on January 09, 2009, 05:54:30 pm
Carius: It's totally optional and not of any consequence so don't complain!

S4D: Tax Refunds are not earned by declarations, but by hard work and perseverance in decided areas of expertise. Or by living in Maine and being unemployed.

PK: It states in the rules (and title) that this is a SCREENSHOT TOPIC so, uh, you're lucky I can't temp ban you.

MISTER BIG T: UPRC announced that King Tetiro would replace you because you didn't make a topic within five minutes or something.
Title: The Screenshot Topic
Post by: Yeaster on January 09, 2009, 06:17:37 pm
Yeaster, I think they should hover over the top left of the characters face. It seems wierd to have them in any of those places.

I don't know if I can do that using rpgm2k3's default system unless I just made my own battle system, and I don't know how to do that yet.
Title: The Screenshot Topic
Post by: Brent Murray on January 09, 2009, 07:47:59 pm
ATTENTION S4D: PLZ READ:
This monopoly game would be much more interesting if the game had some slightly altered rules, something new to offer players. I play monopoly with my friends, and I have a few different versions of the game.

One of them, the monopoly mega edition or something has a few new rules that add's a whole new dynamic to the game, without jepordizing the traditional  version of the game. They include:
1.)No anime gimmicks.
2.)An added property to each monopoly on the board. (ie the boardwalk set has 3 instead of 2)This changes the ammount of properties and the size of the board obviously.
3.)Bus Tickets- If you get a bus ticket by rolling one on a new third die, or from a boardspace, you can skip your roll, use the ticket, and go to any forward space on that street. Very usful for skipping properties, going to one you need, or going to jail for safety.
4.)An added die with 2 major functions. One is a bus icon, see above. The next is an icon of mr. monopoly. (we call him "guy") With this you  go to the next unowned property, which speeds up the game, and allows you to buy multiple properties in the same turn. If all the properties are owned, you go to the next space where you would have to pay.
5.)You can build on railroads if you have all 4, which doubles the price from 200 to 400. These are deadly, if you get lucky!
6.)You can now, build on top of hotels, and build skyscrapers, which produce in enormous ammount of profit, if someone lands on the property, making the game much more deadly, especially with the addition of "guy" on the third dice.

Now I don't expect you to think of all these great ideas, but don't use anime to sell the game. If you actually play, or are familiar with some of the different versions, you can use these elements to make it have a new twist. You don't even have to use these but be creative and think of your own fun additions to the classic monopoly game.

I haven't showed anyone the new version board yet, because I'm almost done the classic one (which has default rules and stuff) so that's why a lot of people think this is the same old Monopoly game...so to answer this question I will now tell you ALL the new rules.  :fogetsmile:

---

So there is NEW rules, amazingly...there were a lot of stuff I left out to cutdown production time. There is always a sequel. So don't worry, I have been thinking! Pretty soon I'll show some new version board stuff.

So KOG don't worry! I think of people like you, this was the main reason why I wanted to make a Monopoly anyways. ^^

...however the anime stays. The game is almost done anyways.  :woop:
Title: The Screenshot Topic
Post by: Strangeluv on January 09, 2009, 07:49:09 pm
Can you guys continue that in What are you working on? And not here?

Also Jesus Christ S4D, did you have to BOLD all of that to hype your game even more
Title: The Screenshot Topic
Post by: Brent Murray on January 09, 2009, 07:54:44 pm
It was to prove something, he asked.  :shady:

Yes master, reverting back to TALKING ABOUT SCREENSHOTS again.

@ Yeaster - Heh, I used to make a game with a battle system like that back in the days when rm2k3 didn't have a lot of battle sprites. Anyways I don't mind the look, whatever gets the game done faster and quicker is good with me! Probably the only thing that always worries me about this system is that some dicko will go scroll down and use ROW to change the position of a character (that isn't even there) and complain that the numbers look out of whack when dealing damage...AND HOW THE HELL IS THIS MY PROBLEM!?

Oops...anyways looks great, the systemset might need a bit more work, but looks great. Yay!  :fogetsmile:
Title: The Screenshot Topic
Post by: Carrion Crow on January 09, 2009, 07:55:17 pm
Not to backseat or anything but I think if S4D or anyone for that matter makes posts with annoying formatting like that then a mod could edit the post and place the whole thing in hide tags to spare the eyes of innocent bystanders like me. Really, it's beyond a joke now it's just a royal pain in the arse.
Title: The Screenshot Topic
Post by: Strangeluv on January 09, 2009, 07:56:49 pm
That's a good idea, crumply. I'm going to start doing that from now on. Or deleting posts like that.
Title: The Screenshot Topic
Post by: Brent Murray on January 09, 2009, 07:58:51 pm
Yeah, I should put it in hide tags, I have to use my head instead of acting quickly. I was actually going to but wanted to get this out of the way pretty fast, my bad.
Title: The Screenshot Topic
Post by: Craze /!\ on January 09, 2009, 08:00:58 pm
I originally had a set limit on the amount of stuff you could say about your game in a single post (3-4 sentences), but I decided that the mods would frown upon me being quite that much a dictator in a community topic!


S4D/PK/future abusers: I am not afraid to start over-taxing certain people who write too much about themselves. Socialism is about spreading the wealth, not hogging it!

EDIT: Oh man I am going to have so much fun using socialism as a reason for everything
Title: The Screenshot Topic
Post by: Ashramaru on January 09, 2009, 08:41:39 pm
@Yeaster: The Background map is entirely too bland and boring, I would recommend the use of pictures ripped from some other game and such. In the use of a First Person Battle System the background is just as important as the enemy. Perhaps for the Party Icons you could simply use Blank Squares and place them behind each character box. The smartest thing to do is to make a site bar like in FFX. Making a simply Box Menu and then make the Battle Character Facesets which emote when attacked and such. If you need help with resources of the set up I can help, I am interested in dark game :)
Title: The Screenshot Topic
Post by: DE on January 09, 2009, 09:06:50 pm
First "true" metropolis screenshot, give cookies now or else

(http://members.lycos.co.uk/lune/temp/retropolis.png)
Title: The Screenshot Topic
Post by: Ashramaru on January 09, 2009, 09:29:26 pm
Hey how about I put some poison in the cookie dough, would you like that :)​. Anyways it looks nice the backdrop especially.
Title: The Screenshot Topic
Post by: Yeaster on January 09, 2009, 10:32:51 pm
@Yeaster: The Background map is entirely too bland and boring, I would recommend the use of pictures ripped from some other game and such. In the use of a First Person Battle System the background is just as important as the enemy. Perhaps for the Party Icons you could simply use Blank Squares and place them behind each character box. The smartest thing to do is to make a site bar like in FFX. Making a simply Box Menu and then make the Battle Character Facesets which emote when attacked and such. If you need help with resources of the set up I can help, I am interested in dark game :)

About the blandness...what if I did something like this...?


Or push the "black stuff" up a little bit...?

About the blank squares, I was totally going to do that, and I even did, and it worked perfectly...BUT eventually I want the player to be able to choose their own party members, and that's when things would've gotten screwed up (if I had the blank squares sat at specific places, the players could run the risk of having two party members placed in the exact same spot, and thus confusion would erupt). Then again, there is a strong possibility I wasn't doing it right, which is more than likely the case.

If you're willing to help though, that would be more than awesome.
Title: The Screenshot Topic
Post by: Craze /!\ on January 10, 2009, 12:03:36 am
Hey how about I put some poison in the cookie dough, would you like that :)​.

Please stop acting like a preteen in my screenshot thread. I'll make you go to middle school during the summer, but won't put in air conditioners (not enough money).

Yeaster: I'd put in a bit more black space on both the top and bottom, but it does help.
Title: The Screenshot Topic
Post by: NightBlade on January 10, 2009, 02:57:29 am
Yeaster, what the fuck is that? Where are the real life face pictures? Come on; where's Michael Phelps and Tom Cruise teaming up to fight ... things.

Honestly though; the hearts look better on the bottom; and that is looking far more consistent and better than anything you've shown.

Edit: I think the hearts encircled look better than the ones with the line through them.
Title: The Screenshot Topic
Post by: goldenratio on January 10, 2009, 03:20:31 am
holy shit DE, that looks awesome. i fucking love the style of that dude, post more screenshots i want to see more! is it all stylized like that?
Title: The Screenshot Topic
Post by: Ashramaru on January 10, 2009, 03:40:18 am
@Yeaster: The background is a bit cluttered and is not the greatest use of the tilesets. Perhaps do something like this.

(http://gamingw.net/pubaccess/58026/RPG_RT%202008-12-24%2016-10-23-56.png)
Title: The Screenshot Topic
Post by: Distribu on January 10, 2009, 03:57:27 am
Edit: I think the hearts encircled look better than the ones with the line through them.

I think theres some kind of silver ring spinning around them. So you're basically looking at the same graphic.
Title: The Screenshot Topic
Post by: Yeaster on January 10, 2009, 05:09:25 am
Yeaster, what the fuck is that? Where are the real life face pictures? Come on; where's Michael Phelps and Tom Cruise teaming up to fight ... things.

Honestly though; the hearts look better on the bottom; and that is looking far more consistent and better than anything you've shown.


Michael Phelps is signed to do the sequel, but Tom Cruise declined. :p

@Yeaster: The background is a bit cluttered and is not the greatest use of the tilesets. Perhaps do something like this.


I really wanted to do that, but I didn't want to steal someone else's "look." I may still do something like it though...the game is only a week old. Things will change constantly.


More stuff because it was too cold to go out today:


Title: The Screenshot Topic
Post by: Neophyte on January 10, 2009, 06:43:51 am
First "true" metropolis screenshot, give cookies now or else
How could you guys miss this screenshot.

DE, that is incredible. You bringing that game back or what? I remember you posting about it a long time ago.
Title: The Screenshot Topic
Post by: SupremeWarrior on January 10, 2009, 11:18:37 am
@Yeaster: I like the system2 set it is looking very nice and I prefer the hearts with the silver rings around them because it looks much better whereas the hearts with a diagonal line through them looked like you had lost a heart and not how many you have remaining left.

@DE: FUCK YEAH RETRO GRAPHICS FOR THE WIN, looks awesome by the way what is it being made in?
Title: The Screenshot Topic
Post by: Nessiah on January 10, 2009, 12:16:18 pm
Damn DE...
please give us demo ;=;
Title: The Screenshot Topic
Post by: Carrion Crow on January 10, 2009, 12:39:04 pm
Ah Ness has done the puppy dog eyes at him now we can expect a demo next week.
Title: The Screenshot Topic
Post by: Yeaster on January 10, 2009, 02:25:35 pm
@Yeaster: I like the system2 set it is looking very nice and I prefer the hearts with the silver rings around them because it looks much better whereas the hearts with a diagonal line through them looked like you had lost a heart and not how many you have remaining left.

They're both the same graphic. They spin around.
Title: The Screenshot Topic
Post by: the_nackster on January 10, 2009, 09:13:24 pm
Yeaster I like your style. It's different from most of the stuff we see here. Always dark and gritty. Plus your mapping is getting much better!
Title: The Screenshot Topic
Post by: Mikemc on January 10, 2009, 09:20:50 pm
(http://gamingw.net/pubaccess/26889/simcity2008.png)

*EDIT - This isn't a planned game, just showing off a chipset I made for fun :)​.

Last Edit: Today at 02:27:38 PM

- Mike
Title: The Screenshot Topic
Post by: the_nackster on January 10, 2009, 09:23:39 pm
Haha! Awsome, I should point out the super obvious fact that the foilage and water simply does not match the rest of the chipset. Otherwise thats pretty cool, ive never seen anyone use sim city graphics for an rpg maker game before.
Title: The Screenshot Topic
Post by: JMickle on January 10, 2009, 09:25:22 pm
the building graphics are massively out of resolution to the rtp stuff. change one and this will look awesome, but then it would just be a simcity mockup xD

make this into a game and i'll love you forever
Title: The Screenshot Topic
Post by: the_nackster on January 10, 2009, 09:37:54 pm
I have a few more screens from Red Skies, as well as the reworked intro video.

(http://gamingw.net/pubaccess/41211/carmian%20castle.jpg)
Carmian Castle located in the royal district of Carmian City.

Part of the residential district in Carmian City. (NOT PICTURED: the entire bottom quarter of the city is "government housing" aka apartments.)

(http://gamingw.net/pubaccess/41211/MAYOR.jpg)
The first building I have made the inside for. The mayor's house in Carmian Residential District.

(just uploaded it so it may take a few minutes to show)
I fixed the things everyone pointed out to me as much as I could. I didn't speed up the timing though, I like that he does his killing calculated. It's really part of his character. Basically rewrote the last 20 seconds of dialogue because it wasn't in keeping with the spirit of the game. I only spent 2-3 seconds on each message box so the vid would be shorter, so you will probably have to pause to read them. OH ALSO: You may notice the music has changed. I decided to scrap all the MP3 files I had. They sounded beautiful, but my filesize was over 150mb, which I know noone would want to download so I replaced everything with midis.
Title: The Screenshot Topic
Post by: Calunio on January 10, 2009, 11:48:36 pm
http://gamingw.net/pubaccess/26889/simcity2008.png
*EDIT - This isn't a planned game, just showing off a chipset I made for fun :)​.

OMG Sim City for SNES!(?)
That brings back memories.

Ashramaru: I really like that battle screen, though I'm not sure it's from your game or it was made as a suggestion.
Title: The Screenshot Topic
Post by: Carrion Crow on January 10, 2009, 11:52:30 pm
I decided to scrap all the MP3 files I had. They sounded beautiful, but my filesize was over 150mb, which I know noone would want to download so I replaced everything with midis.

Midi is definitely underrated anyway. I actually listen to some midis on a regular basis because I'm that much of a nerd  :fogetcool:
Title: The Screenshot Topic
Post by: Craze /!\ on January 11, 2009, 02:11:53 am
Mikemc, you are getting into this! Tax refunds awaaaaaaay! Also, you need to rip Godzilla sprites.
Title: The Screenshot Topic
Post by: Mikemc on January 11, 2009, 02:37:16 am
What, like a Paper Godzilla? :) Sorry, I only mess with Rm2k
the building graphics are massively out of resolution to the rtp stuff. change one and this will look awesome, but then it would just be a simcity mockup xD
Nah. I'm happy with it, you can change it though :wink:
http://www.gamingw.net/forums/index.php?topic=9243

- Mike
Title: The Screenshot Topic
Post by: Craze /!\ on January 11, 2009, 03:09:28 am
I mean the Godzilla-esque monster from Sim City. :<

Maybe I'm thinking of a sequel? I'm pretty sure Sim City has monster attacks, though.
Title: The Screenshot Topic
Post by: Liberty on January 11, 2009, 04:38:53 am
I'm having a lot more fun re-mapping Selva than I thought I would. It's gone from a 'city' with a small residential area and a couple of stores to having factories and manors. I've also made it look larger (more like a city) by adding little 'peeks' at different areas around the central city borders.

School of Thought, Arts and Sciences, Manor Lane and Residential Corner D
(http://gamingw.net/pubaccess/36728/Selva%203.png)

Factories
(http://gamingw.net/pubaccess/36728/Selva%204.png)
Title: The Screenshot Topic
Post by: NightBlade on January 11, 2009, 04:51:33 am
That looks fantastic liberty, and again fun to make. Sometimes I envy the flexibility the brought about by RTP's simplicity.
Title: The Screenshot Topic
Post by: King of Spooks on January 11, 2009, 05:17:10 am
Here's my city shot:
(http://gamingw.net/pubaccess/42411/thumbs/City%20smoke.bmp)
Shout out to Daj for the NPCs. Also, fog done right via CT.
Title: The Screenshot Topic
Post by: Mikemc on January 11, 2009, 06:46:45 am
Wow Liberty, those are looking really good! And King's city scene too.
Title: The Screenshot Topic
Post by: IceManual5580 on January 11, 2009, 07:12:16 am
(http://gamingw.net/pubaccess/57237/seasideOcta.PNG)

was never really good with mac and blue
Title: The Screenshot Topic
Post by: Tau on January 11, 2009, 11:01:39 am
@KoG - First off I have to say that looks fantastic! But are you working on a new game now, what happened to The Wars?

@Ice - Don't worry man I was never good with Refmap either haha. Those cliffs look awfully weird though and that house on the stairs is just like a door?
Title: The Screenshot Topic
Post by: King of Spooks on January 11, 2009, 11:37:51 am
It is the wars bro, you're talking to KoG, a man who stays true his word aka the commitment.
Title: The Screenshot Topic
Post by: Carrion Crow on January 11, 2009, 11:39:27 am
It the wars the same game that you had that amazing CT junkyard with the creepy panda in from ages ago? And is there a demo of this that we can play. WHEN CAN WE EXPECT THIS MAN?
Title: The Screenshot Topic
Post by: SW on January 11, 2009, 12:06:54 pm
(http://gamingw.net/pubaccess/55040/Merid.png)

Testing some custom chipset.

It's messy cause I haven't got any idea how to organize the city yet (and the chipset is still incomplete).
Title: The Screenshot Topic
Post by: King of Spooks on January 11, 2009, 12:17:25 pm
Yeah dude, Ct junkyard man, gotta finish up that place. I'm on the last stages of testing, tell you the truth, so demo should be soon as, no doubt bros.
Title: The Screenshot Topic
Post by: Jayce on January 11, 2009, 12:24:33 pm
ETA or GTFO
:p
Title: The Screenshot Topic
Post by: drakiyth on January 11, 2009, 03:56:45 pm
I'm having a lot more fun re-mapping Selva than I thought I would. It's gone from a 'city' with a small residential area and a couple of stores to having factories and manors. I've also made it look larger (more like a city) by adding little 'peeks' at different areas around the central city borders.

School of Thought, Arts and Sciences, Manor Lane and Residential Corner D
(http://gamingw.net/pubaccess/36728/Selva%203.png)

Factories
(http://gamingw.net/pubaccess/36728/Selva%204.png)


Those maps look very awesome for RTP style.  Amazing work.





Title: The Screenshot Topic
Post by: Simtor on January 11, 2009, 04:55:16 pm
@sleeping_wind

Why do the trees and the skyscrapers have the same size? It looks quite weird to me...
Title: The Screenshot Topic
Post by: Lennon on January 11, 2009, 05:23:07 pm
Been busy doing some other stuff but I've got some things done.

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-11%2013-41-26-75.png)(http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-11%2013-41-47-87.png)
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-11%2013-41-53-95.png)

I might go back to the default town chip for the town up there, cause it looks way to greyscale, especially the inside.

@Ice: The only real thing I see wrong with that is the house to the side...

@DE: That screen is amazing man.
Title: The Screenshot Topic
Post by: IceManual5580 on January 11, 2009, 05:30:22 pm
It was supposed to be a shed or something lol, I knew it wouldn't quite workout with it being only 2 tiles wide.

@Lennon - I think the town with the grey buildings looks sick, nice to see a different palette on rudra chips. Very nice overall. The inside of the cave's quicksand or whatever that stuff is supposed to be looks nice, the sand catches my eyes attention.

@Sleeping_wind - I sure hope that's a world map and not a town, its really good for custom but the tree's just make it look odd with the buildings being that small.
Title: The Screenshot Topic
Post by: PepsiOtaku on January 11, 2009, 07:19:19 pm
(just uploaded it so it may take a few minutes to show)
I fixed the things everyone pointed out to me as much as I could. I didn't speed up the timing though, I like that he does his killing calculated. It's really part of his character. Basically rewrote the last 20 seconds of dialogue because it wasn't in keeping with the spirit of the game. I only spent 2-3 seconds on each message box so the vid would be shorter, so you will probably have to pause to read them. OH ALSO: You may notice the music has changed. I decided to scrap all the MP3 files I had. They sounded beautiful, but my filesize was over 150mb, which I know noone would want to download so I replaced everything with midis.

Love the changes you made to the intro. My only criticism now is that lord william just appears on the ship. It would be cool to see him fall from the sky onto it. The intro is all about presentation. I'd go for broke.
Title: The Screenshot Topic
Post by: Renegade on January 11, 2009, 09:39:29 pm
sleeping_wind: Super downsize the trees, and realistically the houses are too big for the the skyscrapers. Take another look at how Sim City compares sizes to help you out.
Title: The Screenshot Topic
Post by: the_nackster on January 11, 2009, 09:47:46 pm
Love the changes you made to the intro. My only criticism now is that lord william just appears on the ship. It would be cool to see him fall from the sky onto it. The intro is all about presentation. I'd go for broke.

I'll see what I can do, I found a lot of really cool battle animations so if I can make some sort of effect that breaks his fall.... Thats probably the last change im going to make with it though. I'm pretty satisfied otherwise.

I'm gonna post the vid again here because I know a lot of people won't go back one page to look at it.

Intro From My game red skies.

And then I have this, a sneak at the apartment complex in the residential district of Carmian city. NOTE: Non of the npc's or additional items im adding via charaset are in this screen. This is also only about half of the complex.

Title: The Screenshot Topic
Post by: Montai on January 11, 2009, 09:50:31 pm
Wow. the screenshots around this time look really great.

Items Menu: Healing Inventory
(http://gamingw.net/pubaccess/50213/Teasershot.PNG)
Title: The Screenshot Topic
Post by: the_nackster on January 11, 2009, 09:56:25 pm
@Montai I suggest removing that star design and just using the background. Unless there is actually a reason its there. Its just kind of distracting for no reason. Otherwise the menu looks SMEXY!
Title: The Screenshot Topic
Post by: Eschatologist on January 11, 2009, 10:39:17 pm
I'm having a lot more fun re-mapping Selva than I thought I would. It's gone from a 'city' with a small residential area and a couple of stores to having factories and manors. I've also made it look larger (more like a city) by adding little 'peeks' at different areas around the central city borders.


This just made me want to use RTP again. . . just when I thought I had kicked the habit.

I think it would look cool if you made the chimneys taller, like smokestacks. Would be a simple edit and make them seem more like factories. :)
Title: The Screenshot Topic
Post by: Fallen-Griever on January 11, 2009, 11:47:48 pm
ATTENTION S4D: PLZ READ:
This monopoly game would be much more interesting if the game had some slightly altered rules, something new to offer players. I play monopoly with my friends, and I have a few different versions of the game.

One of them, the monopoly mega edition or something has a few new rules that add's a whole new dynamic to the game, without jepordizing the traditional  version of the game. They include:
1.)No anime gimmicks.
2.)An added property to each monopoly on the board. (ie the boardwalk set has 3 instead of 2)This changes the ammount of properties and the size of the board obviously.
3.)Bus Tickets- If you get a bus ticket by rolling one on a new third die, or from a boardspace, you can skip your roll, use the ticket, and go to any forward space on that street. Very usful for skipping properties, going to one you need, or going to jail for safety.
4.)An added die with 2 major functions. One is a bus icon, see above. The next is an icon of mr. monopoly. (we call him "guy") With this you  go to the next unowned property, which speeds up the game, and allows you to buy multiple properties in the same turn. If all the properties are owned, you go to the next space where you would have to pay.
5.)You can build on railroads if you have all 4, which doubles the price from 200 to 400. These are deadly, if you get lucky!
6.)You can now, build on top of hotels, and build skyscrapers, which produce in enormous ammount of profit, if someone lands on the property, making the game much more deadly, especially with the addition of "guy" on the third dice.

Now I don't expect you to think of all these great ideas, but don't use anime to sell the game. If you actually play, or are familiar with some of the different versions, you can use these elements to make it have a new twist. You don't even have to use these but be creative and think of your own fun additions to the classic monopoly game.

No, just no. Have you ever played the videogame versions of Monopoly? They're all freakin' awful. That someone is trying to re-create an accurate form of Monopoly in this way is not only interesting in principle (because of how nostalgic it makes me feel) but it is also interesting because it is probably going to be better than the official attempts to recreate Monopoly in videogame form. Obviously, the best way to play Monopoly is always going to be using the boardgame, but I think this is an ambitious attempt to recreate the mechanics of a pretty complex boardgame and there is no need to altar the Monopoly formula just because this is going to be an amateur videogame and not a "real" videogame conversion.
Title: The Screenshot Topic
Post by: AznChipmunk on January 11, 2009, 11:53:16 pm
1.)No anime gimmicks.

yeah def drop the anime, it looks terrible. Especially because it's... Monopoly. instead you should use... picture of G&D members...
Title: The Screenshot Topic
Post by: King of Spooks on January 11, 2009, 11:58:06 pm
Instead of baltic ave it's psyburn. I can be saint james place. Orange spaces is beast.
Title: The Screenshot Topic
Post by: Eschatologist on January 12, 2009, 04:11:09 am
(http://img512.imageshack.us/img512/3087/metropolisscreeniema5.png)

Metropolis or space-port? You decide.
Title: The Screenshot Topic
Post by: Bandito on January 12, 2009, 05:13:07 am
Instead of baltic ave it's psyburn. I can be saint james place. Orange spaces is beast.

Well then I am boardwalk, only because I am an expensive bitch... :fogetlaugh:
Title: The Screenshot Topic
Post by: Mikemc on January 12, 2009, 06:57:50 am
@sleeping_wind:
Schwing! Best city ever! I would love the chipset if you've got hand-outs :woop:​.

@Eschatologist:
I can't tell what's a building and what's walkable :hmm:

- Mike
Title: The Screenshot Topic
Post by: Eschatologist on January 12, 2009, 07:22:19 am
Hmm that won't do. Thanks for pointing that out, I hadn't noticed but it's pretty obvious now that you mention it. I seem to have that happen a lot. . .will have to pay more attention. Is this better? I lightened the buildings and created new, darker walkways.

(http://img156.imageshack.us/img156/3351/metropolisscreenie01lk4.png)

And this is a few faces that I've made recently as well, hopefully a bit of a step up from my last attempt though I'm sure they are still sort of "amateurish" looking.

(http://img55.imageshack.us/img55/3512/eschatologistsec5.png)
Title: The Screenshot Topic
Post by: Bandito on January 12, 2009, 07:25:40 am
Well...they aren't going to win any beauty contests...
Title: The Screenshot Topic
Post by: King of Spooks on January 12, 2009, 07:51:41 am
I like it, it's a very nice shot, but I think the contrast still suffers. Try making the sidewalk a dull white. Or you could make it light grey, but not a blue scale like everything else, but maybe on a red or green tint of grey.

Also, Craze, update those scores son.
Title: The Screenshot Topic
Post by: DE on January 12, 2009, 07:59:13 am
@Eschatologist - great screenshot, but you've made the necessary corrections to contrast "in reverse". What I mean is that (for the most part) floors should be lighter, so that the sprites stand out, and walls darker. Try making the sidewalks light gray, and preferably using a new color ramp (i.e. not the same colors you used for the buildings).

BTW, same goes for details. Floors should have minimal details compared to the walls.

The original screen was good except for those floors; make them lighter and it shoul be fine.
Title: The Screenshot Topic
Post by: Eschatologist on January 12, 2009, 08:29:11 am
Thank you sir. I will remember that tip. I lightened the floors, looks much better though I will experiment more with darker buildings again.

Final version? >
Title: The Screenshot Topic
Post by: Bandito on January 12, 2009, 08:56:20 am
it looks a lot better.
Title: The Screenshot Topic
Post by: Zaslanetz on January 12, 2009, 09:55:41 am
More better.
Title: The Screenshot Topic
Post by: Brent Murray on January 12, 2009, 10:55:33 am
Much more better!  :fogetsmile:

I...just wanted to belong...  :mellow:

No, just no. Have you ever played the videogame versions of Monopoly? They're all freakin' awful. That someone is trying to re-create an accurate form of Monopoly in this way is not only interesting in principle (because of how nostalgic it makes me feel) but it is also interesting because it is probably going to be better than the official attempts to recreate Monopoly in videogame form. Obviously, the best way to play Monopoly is always going to be using the boardgame, but I think this is an ambitious attempt to recreate the mechanics of a pretty complex boardgame and there is no need to altar the Monopoly formula just because this is going to be an amateur videogame and not a "real" videogame conversion.

I think when I started making this game, my biggest fear was that a lot of people wouldn't play this because Monopoly is too slow, boring, and generally...is a game for grandmas, so I wanted to focus on making it quicker and faster to play! By adding items, having Tax Man take everything, Bonus Game, Duplexes & Highrises...the games are much faster! and the style is more something for our generation, I'm not ashamed taking this game anywhere now! At the sametime, I wanted to keep the original rules as much as I could, I think I did a great job in doing so. I hope Parker Brothers take notice of this themselves and think on how to make a much more exciting product, maybe when they release the Monopoly movie they'll make a better game? Or perhaps...I might get a call from them? I see a ton of sequel ideas...and if this is what makes Monopoly better...then all means.

yeah def drop the anime, it looks terrible. Especially because it's... Monopoly. instead you should use... picture of G&D members...

Change is good! Anime sells for our Japanese friends, I got a lot of Asian friends who jumped the gun when they saw the anime, I cannot disappoint them. As for G&D members...lol, you could always hack and add it in.  :fogetshifty:

Instead of baltic ave it's psyburn. I can be saint james place. Orange spaces is beast.

If I make a sequal, and if I'm still on GW and assuming GW exist. I would love to create a GW board for a unlockable...hehehe. The worst member has to have the privilege of owning Baltic...I dunno who would own Boardwalk...Carius? Hima? Some new big shot? Also, yeah I like Oranges too...but it seems to be as of late I like the Light Blues, just so quick to put someone out of their misery.

---

I need a thread soon.
Title: The Screenshot Topic
Post by: Strangeluv on January 12, 2009, 01:23:23 pm
Come on guys, this thread is for screenshots, not game design discussion. That goes on What are you working on.
Title: The Screenshot Topic
Post by: the_nackster on January 12, 2009, 02:48:33 pm
Here is a little something I started throwing together when I was bored.

(http://gamingw.net/pubaccess/41211/heh2.jpg)

(http://gamingw.net/pubaccess/41211/heh3.jpg)

(http://gamingw.net/pubaccess/41211/heh4.jpg)

(http://gamingw.net/pubaccess/41211/heh5.jpg)


^____^

I need a thread soon last month.
Title: The Screenshot Topic
Post by: Yeaster on January 12, 2009, 03:19:30 pm
Eschatologist, your final screen looks MUCH, much better. Great job!
Nackster, cool pictures. They look DRAMATIC.

Some Mystery Man Zero for you. Nothing particularly "new," but meh, I just wanted to post something.

(http://img352.imageshack.us/img352/6742/mmzscreen94hw7.png)
(http://img249.imageshack.us/img249/2834/mmzscreen153tv8.png)

Title: The Screenshot Topic
Post by: Craze /!\ on January 12, 2009, 08:13:10 pm
Also, Craze, update those scores son.

I have been away from my laptop for over 24 hours. :<

So, how often should the THEME change? I was thinking, like, tomorrow should be the first shift. Is it too soon? Should it be on a per-x-pages basis?
Title: The Screenshot Topic
Post by: Bandito on January 12, 2009, 08:28:22 pm
I should be per x pages basis...


(http://gamingw.net/pubaccess/47817/battle1.bmp)
This is what the battles will look like, as you see I will be using the dbs, only because I don't know how to make a story of my secret abs project...
(http://gamingw.net/pubaccess/47817/intro.bmp)
This is my intro of a vehicle moving through the scene.
Title: The Screenshot Topic
Post by: SupremeWarrior on January 12, 2009, 10:17:33 pm
@Bandito: I like the intro screen it looks like the cars on some kind of motorway driving past buildings.
Title: The Screenshot Topic
Post by: Calunio on January 12, 2009, 10:56:58 pm
(http://gamingw.net/pubaccess/47817/intro.bmp)
This is my intro of a vehicle moving through the scene.

That bus/truck/something looks really off. It lacks details. It's weird comparing to the rest of the scene.
The white car needs a little less contrast... maybe lighter outlines.
Title: The Screenshot Topic
Post by: the_nackster on January 13, 2009, 01:02:19 am
WTF is with that watermark?
Title: The Screenshot Topic
Post by: Distribu on January 13, 2009, 01:16:15 am
ORIGINAL DO NOT STEAL. I think thats a credit fading out actually.
Title: The Screenshot Topic
Post by: Bandito on January 13, 2009, 02:12:41 am
@Bandito: I like the intro screen it looks like the cars on some kind of motorway driving past buildings.
It looks exactly liek that man...are you spying me :fogetshifty:


@Nackster: I took the xreenshot during the intro LOL. It says original program by enterbrain so its not a watermark.

@Calunio: I'll try to do something with but frankly most of the things that are not sprites in the game were not made by me :fogetlaugh:
Title: The Screenshot Topic
Post by: Arcan on January 13, 2009, 02:13:48 am
That chipset fits pretty well with everything but the cars are pretty ugly. The top one is decent but the shading is weird and the bottom car has no shading at all which makes the window on it look 2d. No major problems though, I can fix them up for you if you want. Also, the wall in the top picture should be taller. Sorry, I like to criticize sprites a lot.
Title: The Screenshot Topic
Post by: Bandito on January 13, 2009, 03:02:00 am
You'll do that? Then Is should send you a pm ok?
Title: The Screenshot Topic
Post by: Fallen-Griever on January 13, 2009, 11:26:08 am
(http://gamingw.net/pubaccess/47817/intro.bmp)
This is my intro of a vehicle moving through the scene.

I am very interested in knowing where that chipset is from... But, yeah, like other people said, get a new sprite for that van because it is pretty ugly.
Title: The Screenshot Topic
Post by: Yeaster on January 13, 2009, 02:03:30 pm
I don't mind the van. No, it doesn't fit with the other car, but I don't think everything has to look absolutely perfect in an amatuer game, just as long as some effort was put into it.
Title: The Screenshot Topic
Post by: Craze /!\ on January 13, 2009, 06:16:37 pm
Official: the theme will now change on a PER-PAGE BASIS. The amount of pages required is totally arbitrary, and I am the arbiter/president.

The new theme is BLARG :blarg: .

In a safe-for-work manner, post something that is gross. Swamps, zombies, poison spells...


THIS DOES NOT INCLUDE SOFTCORE SKUNKMAIDNINJA PORN
Title: The Screenshot Topic
Post by: Cray on January 13, 2009, 06:50:40 pm
Well, since you said poison spells are ok with the new topic, I only have this to show.
After months and months of laziness, I finally resumed work on my Lost king game.
Here is the new char using a Poison spell. I did 2 summons aswell, and I'k pretty proud of them, I'll try to post a video of them in work.
(http://gamingw.net/pubaccess/23307/lk3screenshot71.jpg)
EDIT: here's the video. (excuse the poor dialogue at the beginning)
Title: The Screenshot Topic
Post by: Xathia Vastar on January 13, 2009, 07:16:19 pm
Yay! You're working on LK again! =^.^=
Title: The Screenshot Topic
Post by: Cray on January 13, 2009, 07:25:44 pm
Yes, that's right Xathia ;)
I'll  post more screens of some new areas I've done soon too. I hope you'll like them.
Title: The Screenshot Topic
Post by: Calunio on January 13, 2009, 09:50:42 pm
Does surgery count as gross?

(http://gamingw.net/pubaccess/46803/screenshot.jpg)

Not a new screen, but I don't think anyone will remember it.
Title: The Screenshot Topic
Post by: PkUltimaga on January 13, 2009, 10:08:02 pm
Gore....violence...hate....blood...pain...death...torture......"snaps out"
oh yeah lol that screen is nasty xP what kind of game are you making?
Title: The Screenshot Topic
Post by: Renegade on January 14, 2009, 03:31:47 am
Updated my canyon chipset.

Old: (http://gamingw.net/pubaccess/50610/Serenity.PNG)

New: (http://gamingw.net/pubaccess/50610/Serenity_v2.PNG)

Any suggestions? I'm thinking I'll make the thick grass colored more closely with the old version. This new one gets rid of a lot of the graphical errors in the original rip, especially with the cliffs.
Title: The Screenshot Topic
Post by: The Ghost on January 14, 2009, 03:50:42 am
Top stuff Cray, I like that a lot looks classical.
Title: The Screenshot Topic
Post by: Cray on January 14, 2009, 04:20:04 am
Thanks, the ghost, I'm glad you like it :D
Renegade: I liked more the old chipset, the grass looked better, so did the high grass, although you alrady said you were going to change it.
Calunio: I think I have seen that screen before? not sure though, Looks nice anyway.
Screenshot of the new dungeon, the submerged temple. This dungeon will keep me busy for a while...
(http://gamingw.net/pubaccess/23307/lk3screenshot72.jpg)
Title: The Screenshot Topic
Post by: King of Spooks on January 14, 2009, 04:24:17 am
That screen is great man, love the atmos. Idk how the dungeon design will be like, but it def has potential.
Title: The Screenshot Topic
Post by: Neophyte on January 14, 2009, 04:47:02 am
Screenshot of the new dungeon, the submerged temple. This dungeon will keep me busy for a while...
That is so beautiful, man. I say this a million times but I like the style of your game and how you actually design things. You focus on making an actual dungeon rather than posting just MAPS. You can tell it's not just a map with pretty effects over it, it has purpose and style. Plus the dungeon looks so much better than Generic Cave #30.
Title: The Screenshot Topic
Post by: Cray on January 14, 2009, 05:12:01 am
Wow, thanks a lot Neophyte and King of games.
I'm happy to know that people still like my screens and game, even though I started it like a thousand years ago. For me the atmosphere is very important, so before even starting a dungeon, I plan how will it look, and how will it play, it makes ma happy to know that you guys appreciate that :')
Title: The Screenshot Topic
Post by: Calunio on January 14, 2009, 01:02:53 pm
I just noticed the screen I posted is also on my sig.  :shady:

Cray that screen is really cool indeed. Looks classical. But I'm not a big fan of the tint. It look like a screen problem. You should try a water overlay... subtler.
Title: The Screenshot Topic
Post by: the_nackster on January 14, 2009, 02:21:41 pm
@Cray: Your battle animations are amazing! Your game makes me feel insecure about my abilites. >_> Top notch stuff man!
Title: The Screenshot Topic
Post by: Bandito on January 14, 2009, 02:47:14 pm
I am very interested in knowing where that chipset is from... But, yeah, like other people said, get a new sprite for that van because it is pretty ugly.
FYI it is a theo chipset actually.

@Cray: Your battle animation looks wicked cool.
Title: The Screenshot Topic
Post by: Anaryu on January 14, 2009, 04:11:01 pm
Yay! Nessiah told me how to put it in tags. :)

http://www.youtube.com/watch?v=kc5iNtTNW3A

For the current fan-game contest; so far only my wife and I know what the fandom (Lost Universe) is though.

The sprites are edits of Jump Ultimate Stars sprites, the one there for Kane Blueriver was originally Hitsuguya Toshiro (the boy captain with the ice-sword from Bleach).
Title: The Screenshot Topic
Post by: Cray on January 14, 2009, 04:26:32 pm
wow, lost universe, I loved that series when they passed it here, remembered me so much of the slayers.
It looks great, the movement is fluid and the character art is very nice. What program are you making this in?
Title: The Screenshot Topic
Post by: Anaryu on January 14, 2009, 04:29:22 pm
wow, lost universe, I loved that series when they passed it here, remembered me so much of the slayers.
It looks great, the movement is fluid and the character art is very nice. What program are you making this in?

It's all being done in good old, dull, GameMaker. :)

And congrats! You're the FIRST person to know Lost Universe. It got the nickname "Slayers in space" since it had the same makers and a very similar feel to it.
Title: The Screenshot Topic
Post by: Arcan on January 14, 2009, 04:33:49 pm
Wow, that is first and only game in GM that made me want to use that program. I don't say this very often but, I would definitely play that!
Title: The Screenshot Topic
Post by: Xathia Vastar on January 14, 2009, 05:39:12 pm
I know about Lost Universe, too :P It's an old anime, but it's still cool even now. I think that was the first one of the Slayers series I actually saw.
Title: The Screenshot Topic
Post by: CociCookie on January 14, 2009, 07:16:04 pm
(http://i461.photobucket.com/albums/qq332/Chipvire/RMVX/Untitled%20RPG/StatusScreen.png)

Status Screenshot 'cause I can.
Basically a preview of a status screen which will work awith a battle system I will semi code in RMVX. It seems simple, but I have to make it so I can equip weapons / armour from it, plus have some five section bars instead of numbers for the weapon/armour stats. Yup, all weapons / armour have a max of 5 on their statistics, plus any effects they inflict / resist. (Bleed, Burn, etc)

However, this may advance slowly, too much code makes me grouchy, unless it's coding Battleships in VB2k5. Hmm, wonder if I can upload a screenshot without my Computing tutor seeing :shady:
Title: The Screenshot Topic
Post by: swordofkings128 on January 14, 2009, 10:38:48 pm
DAMN anaryu, that looks really good. are those sprites original? they look great!
Title: The Screenshot Topic
Post by: Fallen-Griever on January 14, 2009, 10:51:41 pm
Buy a Ferusian P44 Pistol today and you too can shoot children in the head at point blank range!

(http://i39.tinypic.com/2jg5oj7.png)

What would I do without Paint's spraycan..?
Title: The Screenshot Topic
Post by: the_nackster on January 15, 2009, 01:07:49 am
I am SO Excited to post this! I have been working hard for the last few days to get a working ABS! ANd I achieved it not 10 minutes ago! Of course the RPG Maker Collision detection leaves a LOT to be desired, But im pretty proud that I figured this out all by myself! You may have to wait a few minutes to see the vid, I just put it up. ^_^


NOTE: This is the BASIC system. I havent added any eye candy yet. Eventually it will have an XP indicator as well as a few other knickknacks.

And one more red skies screen.

(http://gamingw.net/pubaccess/41211/puzzle.jpg)
The entrance to the Mages Guild in Carmian City Royal District. (Ignore the Fraps FPS counter, I just forgot to turn it off)
Title: The Screenshot Topic
Post by: Corfaisus on January 15, 2009, 01:28:34 am
I'd have to say this map is coming along fairly well...

The lower layer used in this chip is swamps, grass, thick grass, and dirt.
The upper layer used was for trees, all mountains, rocks, tower ruins, etc.

What it WAS in a 2007 release (genuinely used map)

What it is NOW

Currently at work carving out the inside of the dungeon, trying not to get lazy
like I used to and actually make RTP presentable.

(http://gamingw.net/pubaccess/64296/cave%20section.JPG)
Title: The Screenshot Topic
Post by: Bandito on January 15, 2009, 01:46:19 am
Oh man, I just have to say work on the new and cooler looking map because it looks identical to the first old and ugly map, which sucked ass btw...[/sarcasm]
@nackster: make it so you damage it before he contacts you, because that way the AI will damage you everytime he touches you. Also make it so everytime you damage it the AI moves backwards or something.
Title: The Screenshot Topic
Post by: the_nackster on January 15, 2009, 01:58:19 am
@bandito: I like the idea of making him move backwards. But I honestly have no idea how to make it so that you can damage him before he touches you. It took me long enough to roll out the bugs on this version.
Title: The Screenshot Topic
Post by: Corfaisus on January 15, 2009, 02:56:06 am
Oh man, I just have to say work on the new and cooler looking map because it looks identical to the first old and ugly map, which sucked ass btw...[/sarcasm]

Care to elaborate?
Title: The Screenshot Topic
Post by: Eschatologist on January 15, 2009, 05:06:45 am
Eww! Bugs!

(http://gamingw.net/pubaccess/61058/bug_battle.PNG)

I wanted to do more with it like make the chopped up dead soldier poses and more bugs but I'm really tired.

Corfaisus, that's some cool looking RTP mapping.
Title: The Screenshot Topic
Post by: hobomasterxxx on January 15, 2009, 05:13:32 am
That dead soldier looks like he's just standing awkwardly.
Title: The Screenshot Topic
Post by: Renegade on January 15, 2009, 05:28:28 am
Quote
That dead soldier looks like he's just standing awkwardly.

Someone should put out that fire on his head.
Title: The Screenshot Topic
Post by: Eschatologist on January 15, 2009, 05:36:48 am
Yeah. . .not dead by exploded brain nor on fire.

Guess his hair could use an outline. And he should probably be wearing a helmet besides. It is a laser gun battle after all.
Title: The Screenshot Topic
Post by: Bandito on January 15, 2009, 06:23:08 am
@bandito: I like the idea of making him move backwards. But I honestly have no idea how to make it so that you can damage him before he touches you. It took me long enough to roll out the bugs on this version.
no I meant vice versa, the player damage him before it touches the AI. Alos it is pretty simple, I mean if you made this you can surely do what I said, just make some coordinates and shit like that. I can try to explain but I am so sleepy now, but I may have a demo of what I am talking about I might look for it...
Title: The Screenshot Topic
Post by: hobomasterxxx on January 15, 2009, 07:04:45 am
Eschalogist, try and put his pose on another angle, to differentiate it from being just a standing pose.
Title: The Screenshot Topic
Post by: Bandito on January 15, 2009, 08:12:46 am
Care to elaborate?

not really... :fogetlaugh:



Just that I liked the new map a lot. You made a good use for the RTP in that map, also that you made a lot of progress in your map making.
Title: The Screenshot Topic
Post by: King of Spooks on January 15, 2009, 12:24:20 pm
Page needs more screens:
(http://gamingw.net/pubaccess/42411/thumbs/lennus%20intesiatis-3.bmp)
Pretty grotesque looking dude, hope in counts towards points. It's not really a screen, but like a splash page/promotional poster for Lennus Scott, which no one knows about and is due for a redux. Was practicing high contrast/volumes and low colors, and also a frank miller style of manly detailed exaggerated mugs.

Tell me what you think/how to improve.
Title: The Screenshot Topic
Post by: ~ Bridgeman ~ on January 15, 2009, 01:22:43 pm
Change is good! Anime sells for our Japanese friends, I got a lot of Asian friends who jumped the gun when they saw the anime, I cannot disappoint them. As for G&D members...lol, you could always hack and add it in.  :fogetshifty:​

I think you should use naked hentai anime chicks

then you can call it Monoporno instead of Monopoly
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 15, 2009, 01:55:34 pm
That'd be good, and the title would have been: "Monopolo: Sexy Money"
Title: The Screenshot Topic
Post by: swordofkings128 on January 15, 2009, 08:50:20 pm
Eww! Bugs!

hhaha

I wanted to do more with it like make the chopped up dead soldier poses and more bugs but I'm really tired.

Corfaisus, that's some cool looking RTP mapping.

say buddy! this looks manifisint! :fogetbackflip:
Title: The Screenshot Topic
Post by: Master of None on January 15, 2009, 09:57:27 pm
Page needs more screens:
(http://gamingw.net/pubaccess/42411/thumbs/lennus%20intesiatis-3.bmp)
Pretty grotesque looking dude, hope in counts towards points. It's not really a screen, but like a splash page/promotional poster for Lennus Scott, which no one knows about and is due for a redux. Was practicing high contrast/volumes and low colors, and also a frank miller style of manly detailed exaggerated mugs.

Tell me what you think/how to improve.

That image is fantastic! There's a certain sketchy oekaki quality to it that I can't describe about it, but I love the monochrome silhouette lighting too. The grammar he uses is a bit confusing though... a combination of alde englishe and slang contractions. Was it on purpose? Also what is this for?

Title: The Screenshot Topic
Post by: NightBlade on January 15, 2009, 11:00:26 pm
Page needs more screens:

Pretty grotesque looking dude, hope in counts towards points. It's not really a screen, but like a splash page/promotional poster for Lennus Scott, which no one knows about and is due for a redux. Was practicing high contrast/volumes and low colors, and also a frank miller style of manly detailed exaggerated mugs.

Tell me what you think/how to improve.

"I aint done with thou yet!" Doesn't really sound consistent with the rest of the sentence.

I can offer no advice on how to improve the sprite, but I did have to put my face on my monitor to actually see him. (Though at full screen I doubt that would be much of an issue)

Is that supposed to be some kind of guy with a fishbowl head next to him? Just an orb?
Title: The Screenshot Topic
Post by: SupremeWarrior on January 15, 2009, 11:12:23 pm
I thought it was supposed to be some kind of gun barrel, looks like some space alien creature.
Title: The Screenshot Topic
Post by: King of Spooks on January 15, 2009, 11:12:35 pm
Supposed to be his arm cannon, but foreshortening is kind of hard. Yeah the way he talks is on purpose, just part of his characterization. It's for fun/practice but the character is from the game in my sig, Lennus Scott. I could use it for that or for a future sequel to Lennus Scott, but yeah that's who the character is.

Yep he's alien.
Title: The Screenshot Topic
Post by: SupremeWarrior on January 15, 2009, 11:17:49 pm
Well very good work either way, very sci-fi-ish I remember that lennus scott game I got stuck on it and stopped playing but it was great for a while.
Title: The Screenshot Topic
Post by: Yeaster on January 16, 2009, 01:39:55 am
Stuff

(http://img56.imageshack.us/img56/7732/mmzscreen132va4.png)
(http://img294.imageshack.us/img294/8305/mmzscreen17nz5.png)

And I know this is empty as hell, but I just wanted to post something. I'm going to go back and fill it up a bit, but you only see this place once anyways.

Title: The Screenshot Topic
Post by: NightBlade on January 16, 2009, 01:48:33 am
Supposed to be his arm cannon, but foreshortening is kind of hard. Yeah the way he talks is on purpose, just part of his characterization. It's for fun/practice but the character is from the game in my sig, Lennus Scott. I could use it for that or for a future sequel to Lennus Scott, but yeah that's who the character is.

Yep he's alien.

Oh, so it's actually attached to him? Well in this case, I think a little simplicity would help the picture out. Maybe remove the arm and make a bigger version of the head shot?
Title: The Screenshot Topic
Post by: elkalo on January 16, 2009, 03:51:02 am
Wow KoG! That is incredible! I love the style. Did you manually make it like that, or did you open it up in photoshop, and edited. If it's the first, you got a lot of respect coming from my side.
Title: The Screenshot Topic
Post by: King of Spooks on January 16, 2009, 04:49:24 am
Yeah dude, never used photoshoppe, only paint.
Title: The Screenshot Topic
Post by: bi0hazard on January 16, 2009, 12:24:15 pm
 Hi, I'm a guy from Vienna and I wanna show you some screenshots from my game Alone - Cold Winter.

(http://biohazard.rpg-atelier.net/bilder/new-remake-alone-walfang.png)
The whaling room, I've worked quite long on the ChipSet and the Wale to make it look good

(http://biohazard.rpg-atelier.net/bilder/new-remake-alone-schiffsdeck.png)
The first deck of an underground ship - but it's not as calm there as you may guess.
Title: The Screenshot Topic
Post by: Calunio on January 16, 2009, 12:33:40 pm
Whale looks fantastic.
Title: The Screenshot Topic
Post by: the_nackster on January 16, 2009, 01:28:41 pm
@biohazard: Your chipsets look fantastic, but your character sprite doesnt quite match. You need to make your sprites a little more gritty/realistic to help match your style.
Title: The Screenshot Topic
Post by: Neophyte on January 16, 2009, 02:02:52 pm
Any more gritty/realistic and he would blend in TOO well. The only thing that sets him apart from the rest of the environment is the white shirt.

I don't think anybody can match the style you have, bi0hazard. Lots of games try to pull off something like that, but they never look as good. Your game is very, very good.
Title: The Screenshot Topic
Post by: elkalo on January 16, 2009, 02:14:22 pm
That whale is, dare I say, fucking incredible! I love the fact that it's ''gritty'' and it blends in perfectly with the chipset. Ignore nackster, Altough he has a point, but maybe its cuz his brightness is at 50% I dunno?
Title: The Screenshot Topic
Post by: SW on January 16, 2009, 02:33:02 pm
@sleeping_wind
Why do the trees and the skyscrapers have the same size? It looks quite weird to me...

I haven't gotten to work on the trees yet (those are from the default chipset, including the mailboxes  :welp: )

I just put them there for fun (and variety) since I only got the buildings so far. To be honest though, although the size is pretty unrealistic, it doesn't look too bad imo (I planned to make custom trees anyway). We'll see if I can make better trees.

@sleeping_wind:
Schwing! Best city ever! I would love the chipset if you've got hand-outs :woop:​.

Probably when I finished the demo or when I decide to stop making the game (I gave out some old custom resources this way).
Title: The Screenshot Topic
Post by: tuxedo marx on January 16, 2009, 02:55:24 pm
Any more gritty/realistic and he would blend in TOO well. The only thing that sets him apart from the rest of the environment is the white shirt.
well, you do have to bear in mind that the shots are small, stationary and on a white forum background instead of in motion and in full-screen, as it would play.
Title: The Screenshot Topic
Post by: Eschatologist on January 16, 2009, 06:56:15 pm
Generic compound corridor listed as follows:

(http://gamingw.net/pubaccess/61058/generic_hallway.PNG)

(extra credit)
Title: The Screenshot Topic
Post by: King of Spooks on January 16, 2009, 08:50:40 pm
Looks pretty good, though there is one problem. It's hard to tell if the roof is really a roof or another part of the wall. The reason why is another contrast issue. Contrast between the walls and floor is one thing, but between walls and roof is a whole nother one. Remember that the trick is to make the roofs look flat. Try lightening it up like you did with the floor but not as much as it.
Title: The Screenshot Topic
Post by: Zatham on January 16, 2009, 09:28:39 pm
The shadows cast (or is that a dark, flat surface?) by the grey ceiling rims on the bottom half of the screen also throw off the perception.
Title: The Screenshot Topic
Post by: YourHero on January 16, 2009, 11:39:39 pm
that whale makes me want to vomit. i think that's  good thing.
Title: The Screenshot Topic
Post by: Craze /!\ on January 17, 2009, 12:50:45 am
King of Games: Yeah that guy is pretty gross. :blarg:

bi0hazard: Ewww. Looks better than the SPRAYCAN ON WALLS blood normally seen in RM*!

GUYS WE NEED MORE SCREENSHOTS STAT. Post anything you have!
Title: The Screenshot Topic
Post by: Trash Head 2 on January 17, 2009, 01:51:52 am
making a platformer in a new engine. fuck rpgmaker forever

(http://gamingw.net/pubaccess/28227/chocobean.png)


Just a good, honest game about a cocoa bean. The tileset isn't finished yet!
Title: The Screenshot Topic
Post by: swordofkings128 on January 17, 2009, 02:46:04 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/DreepBattle.webp)

who doesn't love playing as the villain in a game? in Ghosts of Aliens, all the characters could use an attack or a special set of skills. but, Dreeply(Villain), uses strictly Magles! Dark Pulse is a custom Magle by him, and his fav magle to use which is why it replaces his attack command.
Title: The Screenshot Topic
Post by: Liberty on January 17, 2009, 03:56:16 am

Title: The Screenshot Topic
Post by: Eschatologist on January 17, 2009, 04:51:45 am
(http://gamingw.net/pubaccess/61058/garage_outpost.PNG)

Craze, you missed my bug screenshot.
Title: The Screenshot Topic
Post by: Brent Murray on January 17, 2009, 06:24:39 am
@ Eschatologist - I like that chipset, and I think it was used very well. Nicely done. I especially like the guards, really. When it comes to chips and stuff I don't really care much, as long as it looks nice enough. You've sold me thus far.

@ Trash Head 2 - Oh, hey! Don't say that about rm2k! The Adventures Of Coco Bean? It looks like a brown ghost...or mismangled marshmellow. Mmmmmm...Marshmellows.  :shady:

@ swordofkings128 - Interesting to play the role as the villain in combat, it's a nice little twist that I find is hard to really add this in for a lot of people's games because...who the hell likes the villain enough to play as them? He must be funny if he's kicking ass. (Love the enemy sprites)

Title: The Screenshot Topic
Post by: AznChipmunk on January 17, 2009, 06:39:41 am
I don't think anybody can match the style you have, bi0hazard. Lots of games try to pull off something like that, but they never look as good. Your game is very, very good.

Seen Malad's stuff? I actually thought that was Malad posting at first.
Title: The Screenshot Topic
Post by: Calunio on January 17, 2009, 12:15:19 pm
Trash Head 2: I like it. Reminds me of Alex Kid in the miracle world.
Eschatologist: I like all of your screens. The last one is the best. They do have weird perspective issues, but I don't really care. At least they keep a very consistent style.
Some people: When they told you not all RTP maps look the same, they were just being nice.
Title: The Screenshot Topic
Post by: Ralph on January 17, 2009, 05:46:04 pm
This is a graphical example of my new game project, Achilles: First Blood.
(http://gamingw.net/pubaccess/47201/Achilles%20Sunset%20Grass%20Tiles.bmp)
This example's made in Paint, haven't made anything into Game Maker yet, but I just wanted to show you guys how it would look like. :welp:

EDIT: Oh yeah, the background is all but perfect right now.
Title: The Screenshot Topic
Post by: swordofkings128 on January 17, 2009, 06:53:12 pm
wow, Ralph, that looks pretty shweet! I can't wait to play something playable from that. :naughty:
Title: The Screenshot Topic
Post by: Ralph on January 17, 2009, 07:07:05 pm
Wow, you really think so? Not to say that I'm not satisfied with how it turned out, but it's basically my first actually GOOD spriting result XD
At least I've gotten the hang of it now!
Title: The Screenshot Topic
Post by: King Tetiro on January 17, 2009, 07:11:22 pm
Normally that sprite style is rubbish but for some reason it just works. Don't change it one bit!
Title: The Screenshot Topic
Post by: Eschatologist on January 17, 2009, 07:35:16 pm
Thank you to all who say my screens look messed up!

I am attempting to improve my contrasting ability in a test game. I went ahead and studied some professional game screens before doing so to see the proper way of it. I think I am getting a much better idea.

(http://gamingw.net/pubaccess/61058/contrast_test.PNG)

Once I finish with this I will go back over my futuristic resources and try to salvage what I can before continuing.
Title: The Screenshot Topic
Post by: Ralph on January 17, 2009, 07:39:08 pm
That's looking REALLY good.
Title: The Screenshot Topic
Post by: swordofkings128 on January 17, 2009, 08:57:42 pm
Eschatologist: please, make that futury game... I was inlove with it.
Title: The Screenshot Topic
Post by: Calunio on January 18, 2009, 01:49:06 am
Ralph I'm sorry, but I see nothing good about it. I know some people complimented you, but some people are crazy. If you want to make a good game out of poorly made sprites, they need to have a lot of charisma. Your... stick with a gladiator helmet doesn't, I guess.
Title: The Screenshot Topic
Post by: Arcan on January 18, 2009, 02:05:02 am
Damn son! Thats looking a lot better now.
Title: The Screenshot Topic
Post by: swordofkings128 on January 18, 2009, 02:39:52 am
calunio: as long as the gameplay is fun, graphics don't matter.

for some reason, I got a really fun vibe from his game. IDK I kind of like the look of Ralph's game(seriously), maybe it's because of the gladiator thing. and to me, Gladiators + Platforming = hella fun.
Title: The Screenshot Topic
Post by: Jaffer on January 18, 2009, 06:12:58 am
Working on the menu system, I was taking a bit of a break so I decided to upload some screens.

(http://gamingw.net/pubaccess/27144/screeny2.bmp)
The basic screen, displaying members health, mana, exp to next level, fury, with, of course, the options to scroll to the next menus, and showing money, time, and location.

(http://gamingw.net/pubaccess/27144/screeny6.bmp)
The Status Window.  I will probably add a display for equipment as well, who knows!

I know the design is excessively basic, which was pretty much what I was aiming for.  It's also easier to read in full screen.

A few more screens just showing the "Party Order" changing, which will soon include changing the on screen hero.  Accessed simply by pressing "Left" at the main menu screen.


I just recently added the "Info" bar to the main menu, but it was really enough to merit making me retaking screens.  I should have the item, skill, and magic menus done by tomorrow night (as, thanks to the picpointer patch, they all run off of one engine <3.)

But yeah... picpointer works wonders for me.  And before anyone asks, yes, it is a popup menu.
Title: The Screenshot Topic
Post by: King Tetiro on January 18, 2009, 08:46:53 am
I'm working on some tiles. Orenna Capital. When I have the city done, I'll post some screenshots.
Title: The Screenshot Topic
Post by: Brent Murray on January 18, 2009, 10:16:57 am
Jaffer, the text is very very hard to read! Couldn't you have a darker window or outline the text? My eyes! THEY BURN!!!
Title: The Screenshot Topic
Post by: Ralph on January 18, 2009, 10:20:56 am
Ralph I'm sorry, but I see nothing good about it. I know some people complimented you, but some people are crazy. If you want to make a good game out of poorly made sprites, they need to have a lot of charisma. Your... stick with a gladiator helmet doesn't, I guess.

You know, I know exactly what you mean. But as I said, this is the first time my sprites actually aren't terrible to look at. They're still all but beautiful, but I just like them. And (yeah, I find it strange too), you're the first to give them negative criticism. So I think I'll continue anyway, because you know, the more I sprite (even if they are still sticks with gladiator helmets), the better I get at it.  ​
Thanks though :)





@Jaffer, I find it kinda odd that the cursor highlight in the party select screen is actually DARKER than the unselected, but that's just me. It can confuse some people, maybe.
Title: The Screenshot Topic
Post by: Brent Murray on January 18, 2009, 10:24:15 am
Good for you Ralph! Your sprite making skillz aren't so bad. Hell I don't care what anyone does around here as long as they finish making a game and I get to play it. ^^
Title: The Screenshot Topic
Post by: Calunio on January 18, 2009, 12:09:05 pm
Ralph I didn't mean it like "oh your spriting sux just die", but it definitely need polishing. Yes, you will get better if you work on them more, and that's what you should do.
Title: The Screenshot Topic
Post by: Ralph on January 18, 2009, 12:30:49 pm
I know, sorry if I portrayed you that way, by the way. But let's get back on topic.
Title: The Screenshot Topic
Post by: Fallen-Griever on January 18, 2009, 01:33:19 pm
Jaffer, the text is very very hard to read! Couldn't you have a darker window or outline the text? My eyes! THEY BURN!!!


I dunno, I think the text is fine, especially since those screenshots are smaller than the size people will actually play the game at.
Title: The Screenshot Topic
Post by: Ohlichris on January 18, 2009, 03:08:52 pm
Screens from my sci-fi contest game I failed to finish on time:

This one's from the intro:
(http://gamingw.net/pubaccess/48612/abc.png)

A dark area in the game (sprite's temporary):
(http://gamingw.net/pubaccess/48612/abcd.png)
Title: The Screenshot Topic
Post by: Ralph on January 18, 2009, 03:18:20 pm
I'm not really sure about the placement those two buildings. It seems as though the rightmost building is higher up than the other, looking at the floor tiles yet it seems like the walls are right next to each other. The perspective's a bit screwed up, I think.
Title: The Screenshot Topic
Post by: Ohlichris on January 18, 2009, 03:27:50 pm
Actually, they're supposed to be part of the same building. Maybe the right side balcony should be a little higher?
Title: The Screenshot Topic
Post by: Ralph on January 18, 2009, 03:56:37 pm
I'm still having a hard time seeing it, but I can't really pinpoint the cause, sorry.
Title: The Screenshot Topic
Post by: Jaffer on January 18, 2009, 07:10:43 pm
Jaffer, the text is very very hard to read! Couldn't you have a darker window or outline the text? My eyes! THEY BURN!!!

I have a feeling your monitor is brighter than mine... if it gets really bad, I'll try to change it, but you must know, any pixeling abilities I have are so terribly limited that if I try to edit it it'll instant win the  :blarg: contest.
Title: The Screenshot Topic
Post by: King Tetiro on January 18, 2009, 07:11:44 pm
Can I ask something? Are mockups or tilesheets allowed if that's what we're working on?
Title: The Screenshot Topic
Post by: King of Spooks on January 18, 2009, 08:19:33 pm
Yeah they are allowed man.
Title: The Screenshot Topic
Post by: King Tetiro on January 18, 2009, 08:25:22 pm
I'll post the tiles. Someone post a screenshot while you wait okays?
Title: The Screenshot Topic
Post by: King Tetiro on January 18, 2009, 10:31:12 pm
(https://legacy.gamingw.net/etc/i330.photobucket.com/albums/l401/Tetiro/CrystalBlade/CpltMck.png)
Playing with the tiles for the main city, Orenna Capital. The city is has an area of over 1.5million pixels. The biggest city in Orenna
EDIT : Opps, double post *blushes*. Could someone merge the posts?
Title: The Screenshot Topic
Post by: Eschatologist on January 18, 2009, 10:40:48 pm
I really like the look of your graphic style, man. Looks good!

. . .SWAMP with bonus nasty little creature:

(http://gamingw.net/pubaccess/61058/swamp.PNG)
Title: The Screenshot Topic
Post by: swordofkings128 on January 18, 2009, 10:49:36 pm
yo man, that reminds me of Secret of Evermore...

it looks great. though it needs something more, perhaps some giant swamp trees or something.
Title: The Screenshot Topic
Post by: Dulcinea on January 18, 2009, 11:01:50 pm
I really like the look of your graphic style, man. Looks good!

. . .SWAMP with bonus nasty little creature:

Looks Sick!




Just finished remaking one of my world maps. Took forever because my chipset had been deleted in the hax :(​. But I remade the chipset and finally the map! Some of the tiles are custom but most of them are just edits.

(This is for one country)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v92/greenabsinthe/worldmapscreen2.jpeg)
Whole thing

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v92/greenabsinthe/worldmapscreen1.jpeg)
One of my favourite parts.




Also here is a video...but don't watch it if you have a crazy good memory and plan on playing my game...


http://www.youtube.com/watch?v=Hb3QfZ5dzIc
Title: The Screenshot Topic
Post by: Eschatologist on January 19, 2009, 04:01:03 am
(http://gamingw.net/pubaccess/48612/abc.png)

Is your game about psilocybin?

(http://gamingw.net/pubaccess/61058/blue_planet.PNG)

Don't ask what my game's about, I really couldn't tell you!
Title: The Screenshot Topic
Post by: YourHero on January 19, 2009, 05:13:05 am
dulcinea, that looks AMAZING!!! i didn't watch the vid, but great mapping :D
Title: The Screenshot Topic
Post by: Dulcinea on January 19, 2009, 06:59:33 am
dulcinea, that looks AMAZING!!! i didn't watch the vid, but great mapping :D

Thankies!
Title: The Screenshot Topic
Post by: Warlin on January 19, 2009, 11:13:09 am
(https://legacy.gamingw.net/etc/i39.tinypic.com/8wa3xw.jpeg)
Well, I'm sure none of you remember this old thing. Not that it was really important or anything, but I dusted off gamemaker and started working on an old project.

All this screen shows is the cooldown and the 'four-way' shot mode.(the keys ESDF) Not really important. I'm thinking about reworking the tiles.
Title: The Screenshot Topic
Post by: Mr. Bigglesworth on January 19, 2009, 01:10:20 pm
Little bit late, but Ralph, I really liked the screenshot you made with paint, I really like the stick figures, there's just something about that screenshot that I really like, but heck, I don't know what, keep up the good work, mate!  :woop:

Also, Dulcinea, simply amazing, the game looks REALLY good, seriously, mate. Heck, all the screenshots I've seen so far, simply look amazing, in my opinion. Keep up the good work, everybody!
And by the way, I'm currently new to these forums  :happy:
Title: The Screenshot Topic
Post by: Malbor on January 19, 2009, 07:34:59 pm
Do Romancing Saga's trees look strange?:
(http://gamingw.net/pubaccess/51866/drstlu.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on January 19, 2009, 08:22:58 pm
@Malbor: Nah they look like they fit in well to me.
Title: The Screenshot Topic
Post by: Arcan on January 19, 2009, 09:44:04 pm
@Dulcinea: Not perfect but that is some quality mapping. You have skills my friend.

@Eschatologist: Pretty cool but kind of random. Reminds me of starcraft.

@Warlin: Kinda hard to tell what your going for but there seems to be a variety of styles in that Screenie. I think you got the shooting effects down thou.

@Malbor: Not really a fan of that tileset but sure the trees go pretty well with it.
Title: The Screenshot Topic
Post by: NightBlade on January 20, 2009, 03:04:39 am
(http://gamingw.net/pubaccess/24310/CamelJoe.png)

Much to my surprise, someone actually whipped this up for me on a whim. I'd like to thank Mblack for the sprite.

I think it fits pretty well with everything else... Oh no; wait. It's original sprite work; so I'd best protect it!

(http://gamingw.net/pubaccess/24310/CamelJoe2.png)
Title: The Screenshot Topic
Post by: Corfaisus on January 20, 2009, 03:37:02 am
[Desert town picture x2]

It seems like there's a little too much empty space in those screens, to be honest.
Title: The Screenshot Topic
Post by: Malbor on January 20, 2009, 03:46:33 am
http://gamingw.net/pubaccess/24310/CamelJoe.png

Much to my surprise, someone actually whipped this up for me on a whim. I'd like to thank Mblack for the sprite.

I think it fits pretty well with everything else... Oh no; wait. It's original sprite work; so I'd best protect it!

http://gamingw.net/pubaccess/24310/CamelJoe2.png

I know it's yellowish because it's desert style but I really think these maps could be a little more... colored. Maybe you could search for cactus chip parts and other desert plants by the net. It would really enhance the map.
Title: The Screenshot Topic
Post by: NightBlade on January 20, 2009, 03:51:14 am
It seems like there's a little too much empty space in those screens, to be honest.

I was thinking of putting a statue there, but I initially thought it would be a bit excessive.

As far as the color comment goes; there's grenerry on the level, you just don't see it on this screenshot... Maybe I should chose my shots a bit better?

Edit: Thanks again for the feedback, I've already made massive improvements to that entrance area, make the entrance tower one tile longer, making the inn one tile longer, and the addition of the statues I was talking about (but still need to make) will fill the area out nicely.
Title: The Screenshot Topic
Post by: Cray on January 20, 2009, 04:17:00 am
Yeah looks just a bit empty, but doesn't really bother me, and if there is more green around that map, it seems ok to me.
Now that I see that camel I remembered that breath of fire 2 had a pretty funny camel sprite somewhere.
Title: The Screenshot Topic
Post by: Zaslanetz on January 20, 2009, 04:52:01 am
It's a desert, it MUST be empty.
Title: The Screenshot Topic
Post by: Bandito on January 20, 2009, 04:54:26 am
But that is a desert town so its not supposed to be empty.
Title: The Screenshot Topic
Post by: Neophyte on January 20, 2009, 04:59:31 am
It's pretty good nightblade, but yes it does need some contrast. The main issue with the map is that the road feels really out of place to me. It doesn't help that the map is just 3 different shades of yellow/brown. A good way to fix this is to make the houses a completely different color (like a gray). The best example of this that I can tell you about is the town of Dao in Illusion of Gaia.

(http://gamingw.net/pubaccess/31667/daogem.jpg)
Ugh this is the only screenshot I could find unfortunately. And the message box in this game sucks and covers 1/2 the screen. There are youtube videos of the place too if you need a better idea. Xenogears did a similar color scheme with Aveh as well. Hopefully you see what I'm getting at, though. I'm not going to tell you to remake the whole thing, because it's still good and doesn't warrant a full remake.

ps the map isn't necessarily empty, folks. I would keep the houses closer together, but ADDING detail to this isn't necessary. A bit of greenery could help, but nothing too drastic.
Title: The Screenshot Topic
Post by: Bandito on January 20, 2009, 05:44:31 am
(http://gamingw.net/pubaccess/47817/RPG_RT%202009-01-20%2001-34-01-15.bmp)
This is the edited truck by Arcan and the sprites I am going to be using. The one with the green suit is called Seff and he is the main character.
This is one of the video
I am going to be adding.
Title: The Screenshot Topic
Post by: NightBlade on January 20, 2009, 05:49:59 am
It's pretty good nightblade, but yes it does need some contrast. The main issue with the map is that the road feels really out of place to me. It doesn't help that the map is just 3 different shades of yellow/brown. A good way to fix this is to make the houses a completely different color (like a gray). The best example of this that I can tell you about is the town of Dao in Illusion of Gaia.

Ugh this is the only screenshot I could find unfortunately. And the message box in this game sucks and covers 1/2 the screen. There are youtube videos of the place too if you need a better idea. Xenogears did a similar color scheme with Aveh as well. Hopefully you see what I'm getting at, though. I'm not going to tell you to remake the whole thing, because it's still good and doesn't warrant a full remake.


Hmm, good idea neophyte, I'll edit the colors of the houses (easily via photoshop) to see if I can get a better balance.


Quote
ps the map isn't necessarily empty, folks. I would keep the houses closer together, but ADDING detail to this isn't necessary. A bit of greenery could help, but nothing too drastic.

That's exactly what I did, actually.
Title: The Screenshot Topic
Post by: Jaffer on January 20, 2009, 07:25:06 am
Well to take rl experiences here seeing as I've lived in Egypt and have visited Jordan numerous times, it was fairly common amongst Bedouin tribes to build their camps in square fashion, being that it would be like a wall of "houses" with a big open space in the middle, generally with a big fire place in the middle.

Actual cities there looked like cities you find anywhere, just, you know, more sand and less grass.  Whether you wanna apply that to a game or not is your choice, though!
Title: The Screenshot Topic
Post by: Dis on January 20, 2009, 08:32:52 pm
Nightblade - There's nothing wrong with the spaciness of the map.  It's not like it's a giant ass dungeon or anything, there should be more room in a town.  Everyone's always so set on cluttering everything up.
Title: The Screenshot Topic
Post by: King Tetiro on January 20, 2009, 10:05:37 pm
Here's my screenshot for today
(https://legacy.gamingw.net/etc/i330.photobucket.com/albums/l401/Tetiro/CrystalBlade/OrnCptl.png)
It shows the current progress of the residential district in Orenna Capital. Sadly due to the huge size of the castle, the residential district was smaller than planned but hey!
Title: The Screenshot Topic
Post by: Cray on January 20, 2009, 10:17:43 pm
I?m not really sure about the tint, is it supposed to be night? I would recommend a more blueish tint than just lowering the lightness.
Other than that, I like the graphics.
Title: The Screenshot Topic
Post by: Fallen-Griever on January 20, 2009, 10:35:01 pm
Desert Town Image Blah.

I'll be honest, I don't like towns with many open spaces. Towns do not tend to have open spaces outside of park areas etc. so it just looks a little wierd to me. But I hate having large, open spaces on any of my maps, so take that with a pinch of salt.
Title: The Screenshot Topic
Post by: Neophyte on January 20, 2009, 10:37:44 pm
The houses are too large, King Tetiro (the roofs specifically). They completely cover the road and it's impossible to see where to go or if there are any doors you can walk into. It isn't necessary to make things that large, the roofs cover more than half the screenshot and offer nothing in terms of direction or anything that is remotely interesting.

Your graphics are pretty though, I checked out your topic. Hopefully you can fix things up a bit, at least make the road visible.
Title: The Screenshot Topic
Post by: NightBlade on January 20, 2009, 10:41:29 pm
Nightblade - There's nothing wrong with the spaciness of the map.  It's not like it's a giant ass dungeon or anything, there should be more room in a town.  Everyone's always so set on cluttering everything up.

Bear in mind that this is supposed to be a densely crowded marketplace. "Too open" is something I'd like to avoid.
Title: The Screenshot Topic
Post by: King Tetiro on January 20, 2009, 10:44:45 pm
The houses are too large, King Tetiro (the roofs specifically). They completely cover the road and it's impossible to see where to go or if there are any doors you can walk into. It isn't necessary to make things that large, the roofs cover more than half the screenshot and offer nothing in terms of direction or anything that is remotely interesting.

Your graphics are pretty though, I checked out your topic. Hopefully you can fix things up a bit, at least make the road visible.
They're not too large. They're in proportion. That's what makes the game's style work.  And to be honest, there's nothing of any interest on the path anyway. And for the doors, nothing of interest. And of course it's meant to be crowded. It's a city. Not a village or a town. A city!
Title: The Screenshot Topic
Post by: Neophyte on January 20, 2009, 10:59:23 pm
They're in proportion, okay. That doesn't mean you need to sacrifice visibility and navigation over it, though. I like to know where I'm going, even if there is nothing interesting on the path. All you have to do is move the bottom houses down a little bit so the whole path is visible. It's almost like a rule of thumb, you don't want to obscure the players path for no reason! There are lots of games that have cities just like yours, so it's not like you can't have a balance.
Title: The Screenshot Topic
Post by: Bandito on January 20, 2009, 11:47:51 pm
(http://gamingw.net/pubaccess/47817/office%20pic.PNG)
Just some random office.
Title: The Screenshot Topic
Post by: King of Spooks on January 21, 2009, 12:15:08 am
What is up with those chars man?
Title: The Screenshot Topic
Post by: Carrion Crow on January 21, 2009, 12:28:32 am
Hey that's cool. Show us more of this thin-character-ery!
Title: The Screenshot Topic
Post by: Sludgelord on January 21, 2009, 12:33:13 am
What is up with those chars man?
they look better than 99% of any other character used in rpg maker.
Title: The Screenshot Topic
Post by: Bandito on January 21, 2009, 12:41:31 am
What is up with those chars man?
Found some resources at gw resources page and I really like em and decided to use them and edit them. Plus I wanted to use it cause I am kind of tired of using rtp edit...
Title: The Screenshot Topic
Post by: swordofkings128 on January 21, 2009, 12:52:38 am
They're in proportion, okay. That doesn't mean you need to sacrifice visibility and navigation over it, though. I like to know where I'm going, even if there is nothing interesting on the path. All you have to do is move the bottom houses down a little bit so the whole path is visible. It's almost like a rule of thumb, you don't want to obscure the players path for no reason! There are lots of games that have cities just like yours, so it's not like you can't have a balance.

you know, I don't think it'll be too big of a problem. The roads go in a straight line, so your brain can fill in the gaps.
Title: The Screenshot Topic
Post by: Craze /!\ on January 21, 2009, 01:25:05 am
So my computer was going nuts for 3+ days (well it still is, but!) and there is only one BLARG screenshot (by Eschatologist). Seriously guys, don't you want your tax refunds?
Title: The Screenshot Topic
Post by: NightBlade on January 21, 2009, 01:33:49 am
I like the sprites bandito. Not only does the simplicity look nice, but much easier to animate.



Edit:


(http://gamingw.net/pubaccess/24310/DalmarEntrance.png)

Thanks a lot for the comments, It looks much better now.
Title: The Screenshot Topic
Post by: Eschatologist on January 21, 2009, 02:40:36 am
King Tetiro, that particular screenshot does seem a little claustraphobic. I would like to enjoy the rest of the graphics like window and door sprites. But, it's not like the rest of the town is exactly like that, besides that sort of town mapping can be pulled off in certain cases. It can make it seem denser.

Bandito, I kind of like those chars. They are different and seem to fit the chipset. I wouldn't change them even though some people will say to.

Nightblade's screen definitely looks much better. Nice job, man. All the little additions really add to it.

And yes, I would like my tax refund please sir! I am awaiting the next theme. (this has been really motivating for some reason.)
Title: The Screenshot Topic
Post by: oc_gunslinger on January 21, 2009, 03:59:10 am
@Nightblade:  It's kind of funny that there's been all this discussion on your desert scenes, 'cause I've just started to compile the chipset I'll be using for my desert wonderland.  I've got a couple of questions though:

1) What chipset did you use as a base?  I know the characters are RS3 is the chipset as well?
2) If you're willing do you mind sharing it with me?  Unless a lot of it is custom, in which case I completely understand that you'd like to keep it to yourself.  I'd just really like to see what other pieces are on that chip.  I've been trying to find some reference for those little towers since they are very "Arabic" in design.  I'm using Mac and Blue, so that chip won't really be useful to me in any other way that reference.
3) If you're not willing to share that chip, would be so kind as to point me in the direction of some decent reference pictures of games with similar architecture (if you know of any that is).

This is the worst post ever.
Title: The Screenshot Topic
Post by: NightBlade on January 21, 2009, 04:23:33 am
Quote
1) What chipset did you use as a base?  I know the characters are RS3 is the chipset as well?

Here is the base :
http://i179.photobucket.com/albums/w320/ynlraey/deserttown.png


Quote
2) If you're willing do you mind sharing it with me?  Unless a lot of it is custom, in which case I completely understand that you'd like to keep it to yourself.  I'd just really like to see what other pieces are on that chip.  I've been trying to find some reference for those little towers since they are very "Arabic" in design.  I'm using Mac and Blue, so that chip won't really be useful to me in any other way that reference.

I didn't really add a whole let extra to my version. I added the path, a different sand tile, some rocks, the statues, and a few other small knick knacks for the sake of consistency.
Title: The Screenshot Topic
Post by: Jaffer on January 21, 2009, 05:33:15 am
I know you didn't particularly want links from photobucket or such, but I couldn't get this video below 590 kbs, and youtube is being gay about it.

http://smg.photobucket.com/albums/v249/master_jaffer/?action=view&current=ChakraMenu.flv

It's a short video showing how I've operated the Status screen, as well as Order selection and finally the Item Menu.

A little info about the menu:

edit:  Oh yeah.  The menu lists are dynamically sized, and "compressed."  What I mean by that is, if you have, say, 35 different items, then the menu will have 35 slots, but if you have 11 different items, the menu will have 11 slots.  By compressed, I mean that every time you open the menu, it automatically gets rid of gaps between items, etc.

I will be using this same engine to allow you to organize skills for battle.
Title: The Screenshot Topic
Post by: Mr. Bigglesworth on January 21, 2009, 02:51:00 pm
Wow, nice job Nightblade, it looks really good now  :woop:​!
Title: The Screenshot Topic
Post by: kentona on January 21, 2009, 05:58:56 pm
Proof that I am still working:

(http://rpgmaker.net/content/games/82/screenshots/firemaw.png)

(http://rpgmaker.net/content/games/82/screenshots/firemaw2.png)

(http://rpgmaker.net/content/games/82/screenshots/firemaw3.png)

(http://rpgmaker.net/content/games/82/screenshots/firemaw4.png)

(http://rpgmaker.net/content/games/82/screenshots/firemaw5.png)

This is the Fire Maw volcano, which is the first area of the last quest of the game (excepting, of course, KILL THE BIG BAD).
Title: The Screenshot Topic
Post by: Yeaster on January 21, 2009, 06:02:24 pm
Brilliant, Kentona. The third screen is the greatness.
Title: The Screenshot Topic
Post by: Shepperd on January 21, 2009, 06:26:21 pm
where is the "dont post porno" rule in the first post of this thread?
Title: The Screenshot Topic
Post by: Dulcinea on January 21, 2009, 07:00:21 pm
where is the "dont post porno" rule in the first post of this thread?


Quick! Before they change it!
Title: The Screenshot Topic
Post by: Lennon on January 22, 2009, 12:23:24 am
Randomly started working on a new chipset...

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-21%2020-25-26-18.png)

Yep..
Title: The Screenshot Topic
Post by: Zatham on January 22, 2009, 12:35:41 am
I like its "vibe".
Title: The Screenshot Topic
Post by: Liman on January 22, 2009, 12:44:27 am
@Lennon: Reminds me of Earthbound, looks pretty though.
Title: The Screenshot Topic
Post by: Dookie on January 22, 2009, 01:11:55 am
Lennon that looks neat, but you should shorten the lamps. How many lamps are there that are taller than the door?
Title: The Screenshot Topic
Post by: swordofkings128 on January 22, 2009, 01:26:44 am
woah, that room w/ the lamps is pretty cool. Like, cool in a jazzy way you know?

but Dookie's right, the lamps are just a little bit tall.
Title: The Screenshot Topic
Post by: Calunio on January 22, 2009, 11:47:31 pm
First map from my contest project:

(http://gamingw.net/pubaccess/46803/screen1.jpg)

This isn't an actual scene, I just wanted to show the map, characters, face and dialog box.
Title: The Screenshot Topic
Post by: Cray on January 23, 2009, 12:51:37 am
Not too fond of the RTP mixed with SD3 graphics, I say get rid of the rtp
i like the textbox though :)
Title: The Screenshot Topic
Post by: hima on January 23, 2009, 05:31:43 am

Finally finish with the main character's Grand Magia ( super move ) Do you notice the screen shaking when he fly across the screen?

The magic circle below the character's suppose to be a marker telling which character belogn to which player ( red being player 1, blue for player 2 and so on ) And the target marker that circulating around the character tell you who's aiming at you.  But I think people will confuse between these two since the target marker stand out more than the magic circle @_@

Also, in the video I was fighting with the a.i.  yeah!

@Calunio
I really like it! Will the text box change according to the expression too? Like, comic style, you know? :)

@King Tetiro
The tint makes it looks more like you're pausing the game instead of showing that it's night time :/   Maybe it's because everything is darken , including the lightpole in the middle of the screen, hence make it looks like everything is 'disable'

@Kentona
Those maps looks hot :D​  It has this final fantasy IV feeling to it.
Title: The Screenshot Topic
Post by: King of Spooks on January 23, 2009, 06:08:52 am
Calunio, I have hope for your game man, excited to see how it will turn out, especially since it's a serious take on it. About the map, the Xavier mansion/school is not in the forest man, haha. Slap up that sd3 with some theo. It might not work because of clashing textures but I think it's worth a try. You know, give it more of an urban feel.
Title: The Screenshot Topic
Post by: King Tetiro on January 23, 2009, 06:23:40 am
Well it doesn't help that there was fog too.
Title: The Screenshot Topic
Post by: Brent Murray on January 23, 2009, 07:20:16 am
Hima, that looks great! I love the final attack with the music change too! You could tell something amazing was going to happen! But jesus...how the hell are you suppost to AVOID that!? Anyways I can't wait for this!  :woop:
Title: The Screenshot Topic
Post by: Yeaster on January 23, 2009, 12:55:31 pm
Cal, I really like it. Cool textbox.

(Jubilee<3)
Title: The Screenshot Topic
Post by: Bandito on January 23, 2009, 02:38:13 pm
Calunio, I have hope for your game man, excited to see how it will turn out, especially since it's a serious take on it. About the map, the Xavier mansion/school is not in the forest man, haha. Slap up that sd3 with some theo. It might not work because of clashing textures but I think it's worth a try. You know, give it more of an urban feel.
It wasnt in a forest but the mansion is sorrunded by trees, if my memory serves. I remember I saw an ep. of spiderman and he was web slinging using trees and he was going to the x's mansion.
Title: The Screenshot Topic
Post by: CociCookie on January 23, 2009, 05:54:32 pm
(http://i461.photobucket.com/albums/qq332/Chipvire/SHMUP.png)

Gradius Sprites + Life Bar = This. I have sprites, just need to make and program badguys, then the shop and bosses.

I <3 SHMUPS, but not touhou ones, I prefer the R-Type style.
Title: The Screenshot Topic
Post by: SupremeWarrior on January 23, 2009, 06:05:01 pm
@CociCookie: That looks fucking awesome I've been trying to make a shoot em up in game maker as well.
Title: The Screenshot Topic
Post by: SW on January 24, 2009, 01:29:38 pm
City chipset update

(http://gamingw.net/pubaccess/55040/welp_1.jpg)

It's for some kind of an overworld map, but I am having a bit of problem organizing it (making the picture, not the chipset template).
Title: The Screenshot Topic
Post by: Ralph on January 24, 2009, 04:47:25 pm
Those are looking EXTREMELY good.
Title: The Screenshot Topic
Post by: Ohlichris on January 24, 2009, 06:59:23 pm
That's some great stuff sleeping_wind.
Title: The Screenshot Topic
Post by: Ralph on January 24, 2009, 07:23:27 pm
Just out of curiosity, what is that crest-sorta thing that appears on two of the buildings? (The same building, only one's blue and one's red)
Title: The Screenshot Topic
Post by: Brent Murray on January 25, 2009, 07:21:39 am
Fucking hell Sleeping_wind...why didn't I ask you to make me some buildings?

Those looks slick. Very.  :fogetsmile:

And yours too Cocicookie! I like old fashion shrumps.  :woop:
Title: The Screenshot Topic
Post by: Yeaster on January 25, 2009, 01:29:29 pm
That's an excellent chip, sleeping wind.  I can't wait to see what the map itself will look like.
Title: The Screenshot Topic
Post by: hobomasterxxx on January 26, 2009, 12:44:40 am
shrumps
What
Title: The Screenshot Topic
Post by: Nemesis101 on January 26, 2009, 01:55:05 am
I believe he was trying to say Shrimps
Title: The Screenshot Topic
Post by: YourHero on January 26, 2009, 02:04:19 am
that stoney type ground is kind of painful to look at....
Title: The Screenshot Topic
Post by: King of Spooks on January 26, 2009, 02:25:08 am
Make a new theme please.
Title: The Screenshot Topic
Post by: SW on January 26, 2009, 12:43:08 pm
Thanks guys.

Just out of curiosity, what is that crest-sorta thing that appears on two of the buildings? (The same building, only one's blue and one's red)

It's suppose to be a sign or scroll-like flag. I am just undecided which one to use.

It's probably gonna be used for a police sign or something like that.

That's an excellent chip, sleeping wind.  I can't wait to see what the map itself will look like.

Well, I was thinking to make an overworld map picture instead of a chipset (chipset = a lot of empty space in between buildings) using these buildings. So the end product will probably a bit messy. :fogetshrug:
Title: The Screenshot Topic
Post by: MISTER BIG T on January 27, 2009, 03:01:29 am
(http://img292.imageshack.us/img292/9516/littleanglepreviewqs1.png)

Angelissa's battle sprite. 


(http://img185.imageshack.us/img185/8052/armoredsoldierpreviewyu3.png)

Sir Longoose.
Title: The Screenshot Topic
Post by: Bunsen.05 on January 27, 2009, 04:57:18 am
Some menu shots from yet another game.
(http://gamingw.net/pubaccess/47745/SHot1.png)
(http://gamingw.net/pubaccess/47745/Shot2.png)
(http://gamingw.net/pubaccess/47745/Shot3.png)

Going for the classic green and black computer style look. The faces are just temporary, the effect isnt.
Title: The Screenshot Topic
Post by: Cray on January 27, 2009, 05:21:46 am
i like itm reminds me of metal gear menus or something.
Title: The Screenshot Topic
Post by: MISTER BIG T on January 27, 2009, 07:32:47 am
Some menu shots from yet another game.

Nice and simple, albeit the faces should be much lighter shade in green like similar to the font.
Title: The Screenshot Topic
Post by: Mikemc on January 27, 2009, 10:08:57 am
I want to post something too! :shady:
This is my hometown, St. Albert, Alberta, Canada. Included is Mission, Mckenny and St. Vital Ave., compressed into only the important buildings :)​. I made this for fun a year ago..

- Mike
Title: The Screenshot Topic
Post by: Distribu on January 27, 2009, 12:14:15 pm
Some menu shots from yet another game.
SCREENSHOTS
Going for the classic green and black computer style look. The faces are just temporary, the effect isnt.


That's pretty rad, are you perhaps still working on 10 thousand bullets?  :fogetgasp:
Title: The Screenshot Topic
Post by: Bunsen.05 on January 27, 2009, 12:29:30 pm
That's pretty rad, are you perhaps still working on 10 thousand bullets?  :fogetgasp:

10,000 Bullets is on hold for the time being. This was the systemset for a different game that seems to be evolving into a different game, argh my stupid head.
Title: The Screenshot Topic
Post by: oc_gunslinger on January 27, 2009, 05:30:09 pm
@Bunsen.05:  My only suggestion to give a stronger computer look is to put horizontal lines across the facesets.  In a slightly lighter translucent green would give a nice screen effect.  Hopefully you know what I'm talking about.  I was trying to find a reference picture, but I had no luck.
Title: The Screenshot Topic
Post by: Cray on January 28, 2009, 02:21:50 am
Mikemc: I like the overall structure of the city, but you should add more stuff, all the houses look the same, and you need stuff like trees, flowers etc to give more variety, looks a bit plain for now.
ok, I'm almost done with this big dungeon in Lost King, I think it takes around 30 mins to beat it completely. So here's a bunch of screens from it.
(http://gamingw.net/pubaccess/23307/lk3screenshot73.jpg)
Walking around the main floor of the dungeon
(http://gamingw.net/pubaccess/23307/lk3screenshot74.jpg)
Moving platform action!
(http://gamingw.net/pubaccess/23307/lk3screenshot75.jpg)
Fighting some deep sea baddies!
(http://gamingw.net/pubaccess/23307/Hippocampus.png)
This last screen shows the pictures I use for important moments, believe it or not, that tiny sea horse is the Submerged temple boss, don't be fooled by its size though. It really packs a tough fight.
Title: The Screenshot Topic
Post by: swordofkings128 on January 28, 2009, 02:30:14 am
dude Cray, those are great man...

the battle screen reminds me of Breath of Fire 3, which is a great thing.
Title: The Screenshot Topic
Post by: the_nackster on January 28, 2009, 02:38:33 am
@Cray: I really like the atmosphere of your game... Im curious though, how are they breathing underwater?
Title: The Screenshot Topic
Post by: Cray on January 28, 2009, 02:49:40 am
sword: thanks, my game was actually very influenced by the breath of fire series (my favorite rpg series btw)
the_nackster: thanks man, and about the breathing, like in every old school rpg, there's only 2 ways of breathing underwater, either getting a magical item, or with a spell, in this case it's with a temporary spell.
I'm really glad you like the screens guys, after I finish this dungeon, I need to make some cutscenes, a new town, some more cutscenes and then I'll be able to finally release a second demo. I really hope you'll like it, because I've worked a lot in this game.
Title: The Screenshot Topic
Post by: Neophyte on January 28, 2009, 02:50:11 am
Mikemc: I like the overall structure of the city, but you should add more stuff, all the houses look the same, and you need stuff like trees, flowers etc to give more variety, looks a bit plain for now.
ok, I'm almost done with this big dungeon in Lost King, I think it takes around 30 mins to beat it completely. So here's a bunch of screens from it.

This last screen shows the pictures I use for important moments, believe it or not, that tiny sea horse is the Submerged temple boss, don't be fooled by its size though. It really packs a tough fight.

Holy shit.

That is incredible, I don't know what else to say. You might want to fix up your facesets in the DBS so they match the system set. Other than that, I am loving those screenshots. I want another release...
Title: The Screenshot Topic
Post by: Cray on January 28, 2009, 02:57:44 am
Thanks a lot Neophyte, I'm glad you are still interested in this game after so long hehe.
What doy ou mean fix the facesets so they match the system set? You mean because the numbers overlap the faces?
And I'll try to have the new demo soon, after finishing this dungoen it shouldn't take me too long.
Title: The Screenshot Topic
Post by: Bandito on January 28, 2009, 03:04:50 am
Cray those screens look great, but that sea horsey, I just want to see how strong it is because it looks so puny and weak. It also looks so cute that I don't want to hurt it man.
Title: The Screenshot Topic
Post by: Mikemc on January 28, 2009, 03:07:20 am
Oh geeze, I forgot the trees! :sad:
I'm guessing this spell also keeps you from swimming and petrifies your spikey hair? :laugh:
Will there be an overlay of junk and waves floating around or are you staying with plain blue?
Title: The Screenshot Topic
Post by: Neophyte on January 28, 2009, 03:08:50 am
Not the numbers, the white border cuts off when the faceset meets. It would be better if it wrapped around the facesets too. That's all.
Title: The Screenshot Topic
Post by: Cray on January 28, 2009, 03:22:17 am
Bandito, well for starters, it's pretty fast, and has quite a few very damaging spells, also casts mirror, which makes him invulnerable to spells for 3 turns, and casts a spell that makes him strong against his naturally weak element (fire).
Don't worry though, he's not an evil guy, all the bosses of these big dungeons, are just testing your strenght so they can join you, then you can use their powers, and even summon them if you want.
Mikemc, well in most rpg's where I've seen you can travel underwater, you just walk in there, so I guess the spell also has more properties. And I'll be staying wih plain blue, I tried using an overlay, but it looked weird.
Neophyte: Well I guess it's just a matter of personal taste, I designed the system so that the window was behind the facesets, that's why you can see the left border, to make it so the white part goes over the faceset, I would need to edit the faces themselves, and then they wouldn't look good in the menu, so I'll just keep it that way for now.
Title: The Screenshot Topic
Post by: Xathia Vastar on January 28, 2009, 04:46:09 am
Cray: Wow, the moving platform screenshot is a lot like one of the parts in my game! :) And yeah, parts of it is heavilly influenced by the BOF series too lol
I love what you did with the game, though! It looks really fun to play! Can't wait till you finish it! ^_^
Title: The Screenshot Topic
Post by: Dookie on January 28, 2009, 05:43:48 am
@Cray

consider reducing the thickness of the HP and MP bars, the numbers dont quite overlap they just sit on the bottom edge, it creates a lot of tension and your eye is drawn right to it. I like the look of all of those screens though, how hard is makign moving platforms? I tried a while ago but wasn't getting it right
Title: The Screenshot Topic
Post by: Cray on January 28, 2009, 05:59:30 am
Dookie: I guess I could have them as thick as the time bar, it's not too hard to do.
I'm glad you like the screens, and about the moving platforms, well, the only problem with mine is that when you stand in one of them the rest of them stop moving till you get to the other side, it's not really important though, the other way would have needed parallel process events, and it would have been much harder.
if you're interested I can send you a pm with the events content. :)
Thanks Xathia! I see great minds think alike, eh? and yes, moving platforms were very common in breath of fire 1 & 2.
Title: The Screenshot Topic
Post by: hedge[1] on January 28, 2009, 06:13:35 am
Cray: I'd actually suggest going with the traditional battle view. It's a less buggy method, which is always a plus, and I actually think (given the right system set) that it would look better than the gauge that you are using currently.
Other than that everything looks amazing. I like the bubble effects too.

Bunsen.05: I would agree with oc_gunslinger's suggestion on the faces, with the scan lines like in the selection box and a lighter green. Otherwise it looks good. I like the red used for the unusable items rather than the default gray. I think it looks a lot better that way.
Title: The Screenshot Topic
Post by: Calunio on January 28, 2009, 03:23:49 pm
Some screens from my Contest Game. All WIPs.

Character Profile
(http://gamingw.net/pubaccess/46803/mb1.jpg)

Item Shop
(http://gamingw.net/pubaccess/46803/mb2.jpg)

Character Shop
(http://gamingw.net/pubaccess/46803/mb3.jpg)

Title: The Screenshot Topic
Post by: SupremeWarrior on January 28, 2009, 04:11:32 pm
@Bunsen. 05: Looking nice man, it does have that computer-ish feel that you want.
@Cray: Awesome I love the sea atmosphere.
@Calunio: Very nice screens, can't wait to play!
Title: The Screenshot Topic
Post by: olions on January 28, 2009, 07:53:30 pm
Some battle chars and they respective characters:
(http://img443.imageshack.us/img443/3877/reavenui6.png) (http://img443.imageshack.us/img443/3877/reavenui6.png)(http://img177.imageshack.us/img177/5757/festussb9.png) (http://img177.imageshack.us/img177/5757/festussb9.png)(http://img165.imageshack.us/img165/9960/hanzoos3.png) (http://img165.imageshack.us/img165/9960/hanzoos3.png)(http://img91.imageshack.us/img91/7070/pietronf5.png) (http://img91.imageshack.us/img91/7070/pietronf5.png)(http://img228.imageshack.us/img228/1431/elemoi6.png) (http://img228.imageshack.us/img228/1431/elemoi6.png)(http://img502.imageshack.us/img502/9003/alinedb6.png) (http://img502.imageshack.us/img502/9003/alinedb6.png)
Title: The Screenshot Topic
Post by: Nemesis101 on January 28, 2009, 08:40:07 pm
A small hell shooter game I worked on but too small for me to bother with a topic.
(http://img144.imageshack.us/img144/386/atsscreen12dx8.png)
This is the first of the three stages of the boss
(http://img144.imageshack.us/img144/2240/atsscreen22nm7.png)
Title: The Screenshot Topic
Post by: Yeaster on January 28, 2009, 09:23:15 pm
That looks pretty good so far
Title: The Screenshot Topic
Post by: Corfaisus on January 29, 2009, 04:11:55 am
Decided to step back into the Rm2k3 for now, and put in a fair days work...
Returned to the Swamp of the Lost to remap (still WIP on the inner map)
This in comparison to the old 2007 release design...
----------------
Along with this bit of work, I've managed to finish the "Mysterious Swamps" dungeon
and formed the teleport link between said swamps and the Training Ground. I figured
a small cave with the typical teleport crystal would work better than a direct teleport
to the world map.
Thus giving me an opportunity to step away from the 2007 design even further with this..
Instead of this..
-------------------
How this island works is that it is inaccessible by water or by air and the only way to get
there would be through the Mysterious Swamps (I'd change that name but I've already
made display name logos for all areas).
Title: The Screenshot Topic
Post by: Bunsen.05 on January 29, 2009, 07:32:52 am
@Bunsen.05:  My only suggestion to give a stronger computer look is to put horizontal lines across the facesets.  In a slightly lighter translucent green would give a nice screen effect.  Hopefully you know what I'm talking about.  I was trying to find a reference picture, but I had no luck.

When making those ones, I did add the msg box into it but only at 40%, there are scanlines in it but not so clear when in a screenshot, they are much more apparent in game, but I may try 50%.

Thanks for the tip.
Title: The Screenshot Topic
Post by: Ashramaru on January 29, 2009, 07:59:25 am
Well just got this bad boy finished I guess its on to the Next.

(http://i35.photobucket.com/albums/d200/xRobotvsmonkeyx/ShowOff.png)

Tileset and Gate By: Ashramaru
Sprites By: Draft92
Title: The Screenshot Topic
Post by: the_nackster on January 29, 2009, 12:04:59 pm
Very proffesional looking! You must have a good sprite/tile artist.
Title: The Screenshot Topic
Post by: Bandito on January 29, 2009, 03:41:42 pm
Some battle chars and they respective characters:
(http://img443.imageshack.us/img443/3877/reavenui6.png) (http://img443.imageshack.us/img443/3877/reavenui6.png)(http://img177.imageshack.us/img177/5757/festussb9.png) (http://img177.imageshack.us/img177/5757/festussb9.png)(http://img165.imageshack.us/img165/9960/hanzoos3.png) (http://img165.imageshack.us/img165/9960/hanzoos3.png)(http://img91.imageshack.us/img91/7070/pietronf5.png) (http://img91.imageshack.us/img91/7070/pietronf5.png)(http://img228.imageshack.us/img228/1431/elemoi6.png) (http://img228.imageshack.us/img228/1431/elemoi6.png)(http://img502.imageshack.us/img502/9003/alinedb6.png) (http://img502.imageshack.us/img502/9003/alinedb6.png)

This look very nice, I like it a lot.

@Corfasius: Concerning the map called Island, I think I like the old design a lot more than your new one.
Title: The Screenshot Topic
Post by: Ashramaru on January 29, 2009, 06:37:28 pm
@the_nackster: I'm taking the Credit for this one, its the first sprite I have completed on my own, with some help on the lighting effects but I hope to rival Ara Fell XP Tile Set Artist, I need to get better. But thanks
Title: The Screenshot Topic
Post by: Ragnar on January 29, 2009, 11:55:50 pm
Bandito, Kentona, sleeping_wind, cray: Kewl screens

Cray's thing really does look like Breath of Fire which I think would be a hard style to pull off, honestly it looks better in some ways

Bunsen: I thought I'd hate those kind of colors etc. for a system set but that's pulled off pretty well, does a pretty good job not looking immediately like RTP

Eschatologist: chipset itself is kind of boring but yes the shading on that is really cool, feels like it'd go with the RTP or something, the future screen is like more intriguing but I don't like the shading style as much, feels like photonegative or inside-out or something

Warlin: I'm a sucker for pastel/whatever colors like that

King Tetris: Some story type-screens would be good, town seems kind of crowded like you'd be under roofs all the time

bi0hazard: Did you like, draw that whale, in that case awesome, look forward to blowing up zombie whales with grenade launchers or something

Trash Head 2: finish your rpg damnit :( although platformer looks good the BLOCKS are very well drawn drawing blocks is a very fine and subtle art

King of Games: That drawing of the dude has such a feel to it, reminds me of the digitized sprites of people from NARC/that Star Wars game with Obi Wan that I've only ever seen on the internet
Title: The Screenshot Topic
Post by: King of Spooks on January 30, 2009, 12:27:35 am
Oh were talking about that sketch a few pages ago? I have a new version of it after several critiques.
(http://img443.imageshack.us/img443/3623/lennusintesiatis7am7.png)
Not sure if I should call it finished or not.

Also, dunno how I missed cray + calunio. I really love both you guys's shots.
Title: The Screenshot Topic
Post by: Marcus on January 30, 2009, 03:04:49 am
working on a platform adventure game... or something.

(http://gamingw.net/pubaccess/26699/wtf.jpg)

i know the character sprite completely clashes but right now i have NO IDEA how i'm going to make consistent sprites.  probably will have to draw and paint all of their frames at full size then shrink them down (kind of like how the sprites in RMVX look).
Title: The Screenshot Topic
Post by: CociCookie on January 30, 2009, 03:11:49 am
@KoG
-That looks pretty damn awesome. For some reason when I looked at it's eyebrows I was reminded of one of the Farscape characters O_o Pretty creepy aswell.

No new screens yet, trying to think of different weapons to sell the player in the God's Style store I'm setting up.
Title: The Screenshot Topic
Post by: Ratt on January 30, 2009, 03:37:30 am
Here is a screen from my current project. I'll start a [devlog] about it soon, once I get a little more done.

It's the first game I've made btw.
(http://i48.photobucket.com/albums/f242/ErwinTheSketcher/Shot1.jpg)
Title: The Screenshot Topic
Post by: the_nackster on January 30, 2009, 03:45:46 am
@ MArcus: thats some awsome work man! I want to see more! :shocking:

@ KOG: What changed? His gun? Still looks cool.  ​

@Ratt: Rad statues, but I dont like those bridges, they just stick out too much. Try darkening the gradient on them a bit.

Ok and here is my vid for the finalized intro of Red Skies. SIGNIFIGANT CHANGES HERE!

NEW VIDEO

I basically went through and redid the whole intro from scratch based on the criticisms i had recieve here and from my main beta tester. COMMENTS PLEASE!

OLD VIDEO

I honestly think these two intros look like they were made by diff people. Constantly using rm2k3 is slowly improving my skills I hope.
Title: The Screenshot Topic
Post by: PaperGhost on January 30, 2009, 05:14:12 am
(http://gamingw.net/pubaccess/59632/City.png)

I finally got something for you guys, to see what I've been up to.
I really got into graphic work early December - usually I'm interested in just coding.
So this is what came out of it - I was living near a city for a bit, which inspired me making a city chipset.
Take a look at the resource section for a bit of my graphic work, designing robots, miniature people, cities. (will be up soon)

Here's something that required and still requires heavy duty coding,

(http://gamingw.net/pubaccess/59632/chess.png)

Its a chess game, I wanted there to be pictures of two old men staring at each other left and right of the screen,
but that has come about.  I was inspired when I played a game of chess with my friend's grandfather, I beat him twice   :fogetnaughty:
I wanted to dissect the game, to see all the strategies that a person could come up with - which is determined basically by the movements
of each piece - which simultaneously determines which squares the piece defends and which squares the piece can attack.  If see all of that,
and consider the value of each piece there shouldn't be any reason for you to lose.  I wanted there to be a strong AI for both sides, so I could
just set back and watch my creation dance around each other - but another project came to mind.  Which I will show another day.

In the screenshot, I worked it out so that all the movements are mapped.  You can get from the picture that all highlighted, pieces, are defended.
And do you notice which pieces are not defended.  I never knew that before and I think that's interesting for some reason.  I know the screenshot is not much, but I think the project is going to die, I just want to play chess now.
Title: The Screenshot Topic
Post by: NightBlade on January 30, 2009, 05:53:18 am
@ MArcus: thats some awsome work man! I want to see more! :shocking:

@ KOG: What changed? His gun? Still looks cool.  ​

@Ratt: Rad statues, but I dont like those bridges, they just stick out too much. Try darkening the gradient on them a bit.

Ok and here is my vid for the finalized intro of Red Skies. SIGNIFIGANT CHANGES HERE!

NEW VIDEO


I basically went through and redid the whole intro from scratch based on the criticisms i had recieve here and from my main beta tester. COMMENTS PLEASE!


I honestly think these two intros look like they were made by diff people. Constantly using rm2k3 is slowly improving my skills I hope.

Come on, man... I know Shadar's face picture was just a shabby color swap and paintbrush job but... Please? Can you maybe find another face picture? If I'm not mistaken there was a refmap version made for that exact sprite... Also, try panning the panorama so the airships actually look like they're moving.

Paperghost, those set pieces could really use some contrast.
Title: The Screenshot Topic
Post by: Dookie on January 30, 2009, 06:42:52 am
Marcus that is the coolest thing i've seen in a while. Really, I don't think the charset clashes THAT bad at all. In fact, its quite easy on the eyes -especially compared to most games with hand drawn backgrounds. I would love to see more of your levels, that shit is lookin FINE
Title: The Screenshot Topic
Post by: Dis on January 30, 2009, 07:06:37 am
Come on, man... I know Shadar's face picture was just a shabby color swap and paintbrush job but... Please? Can you maybe find another face picture? If I'm not mistaken there was a refmap version made for that exact sprite... Also, try panning the panorama so the airships actually look like they're moving.
All decent games will have something stripped from them, its the way of the rm2k/3 community.  If I mentioned every time something was ripped off of my game, I'd have double the post count. 

Your game's already released... share the love.  :)
Title: The Screenshot Topic
Post by: MISTER BIG T on January 30, 2009, 07:52:48 am
(http://gamingw.net/pubaccess/54146/Seethfight.jpg)

Ignore the black borders and the pink underlining of Seeth. Obviously won't be in full version. This is still somewhat of a wip, the color of the sword Seeth uses is pink for example.
Title: The Screenshot Topic
Post by: Trash Head 2 on January 30, 2009, 09:24:45 am
All decent games will have something stripped from them, its the way of the rm2k/3 community.

This is exactly why the rpgmaker community never produces anything of merit.

It's pretty awful to encourage that sort of thing!
Title: The Screenshot Topic
Post by: Dis on January 30, 2009, 09:47:12 am
This is exactly why the rpgmaker community never produces anything of merit.

It's pretty awful to encourage that sort of thing!
You're missing the point... I was merely stating a fact.  Honestly, encouraged or not, it will always happen.  No use trying to change that was my point. 

Besides... it's Rpgmaker... it's supposed to be for fun.  Not everyone is trying to win an award. :mellow:
Title: The Screenshot Topic
Post by: MISTER BIG T on January 30, 2009, 09:54:05 am
Besides... it's Rpgmaker... it's supposed to be for fun.  Not everyone is trying to win an award. :mellow:

Halle-fucking-lujah! Finally someone with half the brain that's not used trying to come off as elitist. We need more people who think like this, the first rule of RPGmaking is to pretty much not listen to Nightblade because then you're just going to spend more time on arguing pointlessly than working on the game.


People have always used my recources and edits and my remixes and not given me credit or any aknowledgment. (For past 5 or so years) I return the favor by doing the same. It's the circle of the life.  :)
Title: The Screenshot Topic
Post by: Rone Rivendale on January 30, 2009, 04:56:49 pm
Well some people play rpgs because they have deep storyline and character devolopment and couldn't care less about eye candy. People like you would never make it in D&D.

DM: "Your warrior faces a door".

You: "What? Where? I don't see a door?! This is lame!!!!11111"
Title: The Screenshot Topic
Post by: Rone Rivendale on January 30, 2009, 05:05:46 pm
yeah okie. go PLAY some and then give that opinion.

I would suggest Final Fantasy Tactics for a start. That's probably the deepest game I've ever played.

If you're limited this arguement to rpgmaker, then go play The Way or Love and War.

Either way, that's the dumbest thing I've ever heard. RPGs are ALL about story and characters.
Title: The Screenshot Topic
Post by: Cheesy Doritos on January 30, 2009, 05:13:14 pm
The point is, people put lots of time and work into making their own custom graphics (and music, etcetera) and it shouldn't be an instinct to STEAL STEAL STEAL just because it's there.
Title: The Screenshot Topic
Post by: Bandito on January 30, 2009, 05:20:53 pm
@ MArcus: thats some awsome work man! I want to see more! :shocking:

@ KOG: What changed? His gun? Still looks cool.  ​

@Ratt: Rad statues, but I dont like those bridges, they just stick out too much. Try darkening the gradient on them a bit.

Ok and here is my vid for the finalized intro of Red Skies. SIGNIFIGANT CHANGES HERE!

NEW VIDEO

I basically went through and redid the whole intro from scratch based on the criticisms i had recieve here and from my main beta tester. COMMENTS PLEASE!

OLD VIDEO

I honestly think these two intros look like they were made by diff people. Constantly using rm2k3 is slowly improving my skills I hope.
What was wrong with the old one? I like it better than this..well...intro.

Quote
Well some people play rpgs because they have deep storyline and character devolopment and couldn't care less about eye candy. People like you would never make it in D&D.

DM: "Your warrior faces a door".

You: "What? Where? I don't see a door?! This is lame!!!!11111"

Well that is one of the reason I didn't get so far in D&D :fogetlaugh:

Quote
The point is, people put lots of time and work into making their own custom graphics (and music, etcetera) and it shouldn't be an instinct to STEAL STEAL STEAL just because it's there.

In this case I am with him only because Nackster use Shadar, which for me is an icon in rpg maker games. And yes I said that.
Title: The Screenshot Topic
Post by: Ratt on January 30, 2009, 05:47:03 pm
To design your own RPG, or adventure game, or puzzle game is what RPG maker is for, and the only reason it exists.

The fact that there is tile-set design, character development, structured criticism, flat-out hate criticism, storylines, game series, creation and stealing of resources, and every other positive and negative thing to debate about...is because there are communities of people like us who chose to make RPG maker and the making of games an art form.

The fact there are elitist people is because they have a stricter idea of what the "gaming art form" should be, and those who are in it all for fun are those people make games to show their version of the "gaming art form." No one is going to ever have the same view as to what a game should/shouldn't be.


Now back to the topic of Screenshots:

@ PaperGhost: Your dark chess pieces blend into your chessboard and it makes them hard to see. You should change the colors and make the chess pieces have a higher contrast to the board. Other then that, I bow down to your ability to code a chess game.
Title: The Screenshot Topic
Post by: thecatamites on January 30, 2009, 06:22:35 pm
Aaaaa Marcus holy shit. I don't have any real constructive criticism or whatever but I really like the style you have going on!

Anyway here's something from the contest entry, I probably won't end up using this particular shot in the game because the angle would mean redoing some of the character sprites but I might try to include it if I have enough time near the end. The quality is kinda bad because I shrunk it a lot in MSPaint.

(http://gamingw.net/pubaccess/56304/city.jpg)
Title: The Screenshot Topic
Post by: Mikemc on January 30, 2009, 06:26:23 pm
Rpgmaker is stolen so any argument aout stealing is nullified :) (I am speaking uninformed here)

@ PaperGhost: I'm finding it difficult to tell where the different heights are in your city, particularly behind the left tunnel. The flat colors of the terrain, to me, don't match the man-made stuff.
Title: The Screenshot Topic
Post by: Corfaisus on January 30, 2009, 06:33:54 pm
@ MArcus: thats some awsome work man! I want to see more! :shocking:

@ KOG: What changed? His gun? Still looks cool.  ​

@Ratt: Rad statues, but I dont like those bridges, they just stick out too much. Try darkening the gradient on them a bit.

Ok and here is my vid for the finalized intro of Red Skies. SIGNIFIGANT CHANGES HERE!

NEW VIDEO

I basically went through and redid the whole intro from scratch based on the criticisms i had recieve here and from my main beta tester. COMMENTS PLEASE!

OLD VIDEO

I honestly think these two intros look like they were made by diff people. Constantly using rm2k3 is slowly improving my skills I hope.

I never did obtain a beta-testers version of your game... was I forgotten?  :mellow:
Title: The Screenshot Topic
Post by: Dis on January 30, 2009, 06:57:25 pm
woot lets keep justifying how shitty our community is and strive only for mediocrity
Lol.... dude, chill.  Nobody said anything about a shitty community... 

It's almost impossible to state your opinion here without someone shitting a cow.  :rolleyes:
Title: The Screenshot Topic
Post by: RPG on January 30, 2009, 07:12:27 pm
I agree with konix on this. Stop justifying theft with dumb arguments. It discourages people with actual talent from releasing anything, and gives the community a bad image.

Don't compare it to stealing from commercial games, that's mostly people stealing old and mostly well recognized resources from big games and big companies don't care for the most part. They still get paid after all. On the other hand you are stealing the effort of one or two people who don't have the time or resources to take legal action, they generally don't get paid, and eventually turn away from a community where they find bits and pieces from their work in horrible jrpgs about saving the world.

I personally don't mind people using my resources (though they SHOULD ask first), but I can still understand why someone would want to protect something that they've put thought, time, and effort into.
Title: The Screenshot Topic
Post by: the_nackster on January 30, 2009, 07:21:58 pm
@Nightbade: Ummm wow... I actually didnt remember where I got the faceset from, I usually save all the resources I like into a mass resource folder. I will change it, Im sorry.

@Bandito: Why? Any reasons in particular?

@Corfaisus: No you weren't forgotten, my main beta tester is helping me with a lot of the systems so he is playing through it while I work on it. The actual beta hasnt been given out yet. I still have to roll out some bugs with the running system before its ready.


EDIT: Attention Whore I am.

(http://gamingw.net/pubaccess/41211/battle!.jpg)
Title: The Screenshot Topic
Post by: Bandito on January 30, 2009, 07:26:54 pm
@Nackster: Not really, I llike more the old one point of view, I like too see the action form the side, not the front it just feels unnatural to me.
Title: The Screenshot Topic
Post by: Dis on January 30, 2009, 07:35:48 pm
this isn't even about just stealing original material. it's stupid even with rips.

i've seen this happen so many times in the screenshot topic. someone posts a screenshot with some obscure rip and like 3 or 4 people demand to know where it's from so they could insert it into their project as well. why do this? why have chunks of your game look completely identical to a bunch of other people's games?
This is what I was trying to explain earlier.  Some people don't care about that kind of thing.  I'm not saying that I don't care. (I've changed my project 7 times... just to keep it looking different from the people that jack the resources or make something identical to a screen)  

I understand where you and Rpg are coming from... but not everyone takes it so seriously.  

These are older screens... but they're better than none: (Considering how none has been posted in a little while)

(https://legacy.gamingw.net/etc/i41.photobucket.com/albums/e278/Rath18/FOScreen16.webp) (http://i41.photobucket.com/albums/e278/Rath18/FOScreen18-1.png)
(https://legacy.gamingw.net/etc/i41.photobucket.com/albums/e278/Rath18/FOScreen10.webp) (http://i41.photobucket.com/albums/e278/Rath18/FOScreen19.png)

Case and point... EVERYONE uses Rudra rips nowadays... they used to be quite obscure.  :sad:


Title: The Screenshot Topic
Post by: King Tetiro on January 30, 2009, 07:40:27 pm
HOLY F*** OF THE HOLY COURTS OF WHICH GW WERE MADE AROUND!!!

Those graphics are pure eye candy!!!! My digital teeth have all become rotten!
Title: The Screenshot Topic
Post by: Neophyte on January 30, 2009, 08:16:00 pm
Hey I thought this was a screenshot thread, not a discussion of rips! Maybe we should separate the screenshot thread into two topics (one for discussion of screens and one for just screens) because I am hating seeing only 2 screenshots out of 40 replies.

Anyway the issue with the whole debate comes down to the scale of your game. This really applies most to RPGs since they are the longest games out of any genre and why they're so many rips. It's simply too much for the average game maker to make an RPG with unique graphics because of how many things you have to make. It's the main reason why many of them are never completed. This is why you should make shorter games or you can just rely on your MS paint skills and just try your best. I personally do not care as long as you don't steal from pixel artists who make their own resources for their own game.

Man how did this discussion even start. And when are all these games posted here going to come out!?
Title: The Screenshot Topic
Post by: Dis on January 30, 2009, 08:42:17 pm
not gonna lie, I seriously cannot tell the difference between this and, say, legend of the philosopher's stone or pretty much any other rm game that uses these rips.
It's funny that you would compare it to Philosopher's Stone.  That game is a big compilation of everyone else's game...  I mean, a lot of the ideas or graphics came from a great game called Kindred Saga. (A demo was released years ago.)  A couple of the puzzles and/or battle animations came from Forgotten Origin, my own game. (That I'm gonna have to change again to avoid comments like yours.)  Don't get me wrong, Philosopher's Stone is great game. (I would know, I tested it.)  I'm just trying to make a point here, and you're not seeing it obviously...  Every new and great game will bring a new style of design to the table.   Look at Naufragar Crimson... after it came out, EVERYONE and their mother were using Star Ocean graphics.  The big rudra phase didn't really hit until Balmung Cycle came out... and that game is still fairly new.  My point is... if you want to keep everything to yourself, then don't release anything.  I understand how authors may not like it, I can't stand it. (Makes me cringe too)  But lets face facts... it's GOING to happen, people will always rip something off. 

EDIT - King Tetiro, those screens are a couple of years old... but thanks for the comments anyway.  :)
Title: The Screenshot Topic
Post by: Simtor on January 30, 2009, 08:55:32 pm
We made a new title screen today. We're quite happy with it, since it drags out the setting of the game really well. Now we only need to fit in a logo or something, since it's still supposed to be a TITLE screen...

(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/TitleScreen.png)

Second we want to show a shot of our CBS. This is the main character Ape, fighting Panda Bob in the middle of the Frog Moor. We're aware of the fact the combination of high and low res resources may look a bit weird, but since the game is full of uncommon weird shit it's already hard enough to find fitting resources.

(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/BattleShot.png)

Title: The Screenshot Topic
Post by: Lennon on January 30, 2009, 09:57:36 pm
Did the world map color edit I was meaning to do for a long while now.

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-30%2018-23-54-60.png)  (http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-30%2018-23-45-81.png)

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-30%2018-23-25-37.png)  (http://gamingw.net/pubaccess/58026/RPG_RT%202009-01-30%2018-23-01-78.png)

I'm out.
Title: The Screenshot Topic
Post by: the_nackster on January 30, 2009, 10:51:26 pm
EDIT: Moved to top post.
Title: The Screenshot Topic
Post by: NightBlade on January 30, 2009, 11:05:02 pm
I don't care about keeping things to myself, I don't even use rpgmaker. I'm just saying I don't get why people don't mind that their games look like exact copies of each other and why this behavior is not only tolerated but actively encouraged.

Honestly, nobody really encourages anyone to use rips. It's tolerated because not everyone can simply make graphics. If anything, original graphics; no matter what quality; get slightly too much praise.

Looking at this thread more, I can't really say encourage, but it's more like an unwritten rule that any rips from any game is fair game. I have no problem with people using rips; but I agree that more effort should be into people's game to make them a little more distinctive from one another...

Lastly Konix, you don't like RPGs; you've made that fact painfully obvious. We're not here to change your opinion; so why exactly do you need to keep reminding us? Personally, I like to judge games on a case by case basis. I like SOME rpgs, but most of them are pretty damn awful... But I guess that's the case with plenty of mediums and genres these days. Like movies, or first person shooters... But I digress; we get it.
Title: The Screenshot Topic
Post by: Anima_Dnb on January 30, 2009, 11:47:21 pm
(http://img161.imageshack.us/img161/6277/projectscreenshotlb6.png)

Just started this HUD, tell me if the Lighting and HUD stick out too much.... please! :fogetnaughty:
Title: The Screenshot Topic
Post by: Mikemc on January 31, 2009, 12:11:05 am
I like the HUD, the lighting is a bit strange though in that it doesn't so much illuminate the character as cover him in a blanket or foggy window.
Title: The Screenshot Topic
Post by: Marcus on January 31, 2009, 12:17:00 am
if you post your game here then you give every member on this site the leeway to comment.

simple as that.  gamingw isn't (well, we try) deviantart; we're not going to say "you look good" when there's a splinter in eye.  if there's something a member finds unappealing, chances are it probably is.  if 10 members say the same thing, then you'd be a fool to expect "praise" when you release it to the public and not fix it.

it's pretty easy.  if you "did something for fun" then you wouldn't be posting it on the internet for all to see.  everyone who posts here fishes for opinions; some more loudly than others.  don't keep showing off garbage and then cry when someone tells you to clean up.
Title: The Screenshot Topic
Post by: NightBlade on January 31, 2009, 12:36:14 am
working on a platform adventure game... or something.


i know the character sprite completely clashes but right now i have NO IDEA how i'm going to make consistent sprites.  probably will have to draw and paint all of their frames at full size then shrink them down (kind of like how the sprites in RMVX look).

Not trying to be ironic / sarcastic here Marcus, but I just remembered something I meant to comment on, but didn't. The picture's concept is really quite nice; but something about it seems odd and flat, maybe the perspective could use a bit of work here?
Title: The Screenshot Topic
Post by: Marcus on January 31, 2009, 12:41:48 am
Not trying to be ironic / sarcastic here Marcus, but I just remembered something I meant to comment on, but didn't. The picture's concept is really quite nice; but something about it seems odd and flat, maybe the perspective could use a bit of work here?

it's quite possible the ugly ass sprite but yes it is hard working perspective into a 2-dimensional plane where the only directions are left, right, up, and down.  i should have placed the hand about an inch lower but didn't oh well it's just a concept!
Title: The Screenshot Topic
Post by: oc_gunslinger on January 31, 2009, 04:03:14 am
(http://gamingw.net/pubaccess/54305/ashmaalsnip.PNG)

My main concern is the archway.  The map is bound to change, I'm not very fond of it.  Although, any comments would be helpful I'd really like to know what you all think of the archway.

Keep in mind, it's not 100% complete.  It doesn't have a connecting wall piece or a top to it.  So, right now it's just placed over the sand.

EDIT: Oh yeah, and those doors are totally going.
Title: The Screenshot Topic
Post by: hima on January 31, 2009, 07:52:40 am

Finally, the four players match!  Also, I change the battle field a bit, hopefully it looks better than the last video :)​  I think I need to do something with the HUD though. Right now they're in the way and you can't really see your characters when you're at the bottom of the screen.
Title: The Screenshot Topic
Post by: Mikemc on January 31, 2009, 08:47:35 am
I am learning AGS, here's my 3 frame walking animation:
(http://gamingw.net/pubaccess/26889/mike_at_crosswalk.jpg)

- Mike
Title: The Screenshot Topic
Post by: MISTER BIG T on January 31, 2009, 10:38:43 am
i've seen this happen so many times in the screenshot topic. someone posts a screenshot with some obscure rip and like 3 or 4 people demand to know where it's from so they could insert it into their project as well. why do this? why have chunks of your game look completely identical to a bunch of other people's games?

Because it'd work in the said game?  :welp:


(http://gamingw.net/pubaccess/54146/Mary.jpg)

Some people have thought the name of secret project is literally secret project. It's not, that'd be a very silly name to have for a game. However, the actual name is secret.  ​
Title: The Screenshot Topic
Post by: Ax_Dude on January 31, 2009, 01:19:20 pm
I am learning AGS, here's my 3 frame walking animation:
(http://gamingw.net/pubaccess/26889/mike_at_crosswalk.jpg)

- Mike
Reminds me of The Beatles - Abby road cover.
Title: The Screenshot Topic
Post by: Anima_Dnb on January 31, 2009, 01:27:13 pm
@Mikemc: Thanks for the comment dude. I know my lightings are a bit off sadly. Should look at
some other projects to work it out properly. could also try to get transparancy of that light
overlay down a bit :fogetmmh:
Title: The Screenshot Topic
Post by: Marcus on January 31, 2009, 03:27:57 pm
testing sprite

(http://gamingw.net/pubaccess/26699/minuet.jpg)

playing the flute is like 8 frames.  pulling out the flute is another 8 it will take me longer to animate than it will to actually program the game >​

CANCELED
Title: The Screenshot Topic
Post by: UPRC on January 31, 2009, 04:14:48 pm
Shit Marcus, that looks swell!
Title: The Screenshot Topic
Post by: Corfaisus on January 31, 2009, 05:06:11 pm
Because it'd work in the said game?  :welp:


(http://gamingw.net/pubaccess/54146/Mary.jpg)

Some people have thought the name of secret project is literally secret project. It's not, that'd be a very silly name to have for a game. However, the actual name is secret.  ​

Could you fix those trees, or is that intentional?
Title: The Screenshot Topic
Post by: Bandito on January 31, 2009, 05:12:28 pm
It is intentional as it supposed to be funny.
Title: The Screenshot Topic
Post by: NightBlade on January 31, 2009, 09:19:46 pm
Could you fix those trees, or is that intentional?

Don't talk to it, and it might go away.
Title: The Screenshot Topic
Post by: The Ghost on January 31, 2009, 10:00:59 pm
Yeah most people give up on trying to make their own game look/feel unique. I think NB is right about the case by case bases that should be applied. RPG games are almost always terrible. I have yet to play an ALL AROUND GREAT rpg game in the commercial/indie scene for years. Yeah I played some average games but I'm talking about a game that left lasting impressions. I first thought I grew out of the whole genre, which i probably did. But I also still think that it's just because there aren't many people trying anymore (or at least lacking the talent).

I think NB was wrong about this applying to any genre. Rpg games are really really bad now a days more so then a LOT of genres. I can easily get into even crappy FPS, SHMUPs, or strategy games if the foundation is good. I don't play rpg games for gameplay alone, I'm usually looking for an enthralling story that FEATURES good gameplay, graphics, music, etc. All the eye candy will only keep me entertained for only a short way into the game.

I didn't even want to post this but I did. About stealing people's graphics, it's pretty bad no matter how you look at it. Just ask, it wouldn't hurt anyone if you did. In my old days I had sent out over 100 PMs asking people for help, and some of them responded  :welp:​. I don't ask anymore because I don't need anyone.

I think it's also stupid that people automatically assume things are ripped. Konix is dead on about when people ask "Hey is that original, if not give me it!". I typically just ignore people asking me personally as everything I touch is a coupled with rips, original, editted stuff.

Zzzzzzz
Title: The Screenshot Topic
Post by: Marcus on January 31, 2009, 11:02:37 pm
Quote
I'm usually looking for an enthralling story that FEATURES good gameplay, graphics, music, etc. All the eye candy will only keep me entertained for only a short way into the game.

this is why people don't make rpg's any more.  it was a viable option in the past because of technical limitations but the thing rpg's focused on (narrative) is now better applied to games that allow the player to actually play them instead of click through menus.
Title: The Screenshot Topic
Post by: the_nackster on February 01, 2009, 03:09:57 am
Its true that the RPG game scene has been stagnant for some time now, and most are just plain awful, the reason I choose to still create one is the joy I get out of looking at something I have finished and going, damn I did that! Even if the graphics aren't original, it still took hours and hours of my own time to meld the maps, story, battles, etc. Regardless of whether or not I made everything used in the game, the game is still MINE. I enjoy a lot of rpg games still, yet I find myself being more enthralled by the exploring games such as Oblivion, Fallout 3, Neverwinter Nights 2, Etc. And it would seem the traditional RPG is slowly being replaced by massive online games with massive amounts of content that still retain a story. Why would you pay 50 bucks for a 30 hour game, when you could get a 1k hour PLUS game for the same price? Im not really sure what point im trying to make now, but I will continue to make my rpg games as long as I have a story to tell and I have fun doing it. The day it isnt fun for me anymore is the day I quit.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on February 01, 2009, 03:51:02 am
(http://img161.imageshack.us/img161/6277/projectscreenshotlb6.png)

Just started this HUD, tell me if the Lighting and HUD stick out too much.... please! :fogetnaughty:

The lighting's fine and the HUD should really stand out. Hey, does this ring me of Parasite Eve or Galerians?
Title: The Screenshot Topic
Post by: Sanosuke on February 01, 2009, 04:21:25 am
(http://img218.imageshack.us/img218/1196/sejatownsmallsp9.png)
-srry gw uploader isn't working for me.
Title: The Screenshot Topic
Post by: IceManual5580 on February 01, 2009, 04:42:05 am
This is what I was trying to explain earlier.  Some people don't care about that kind of thing.  I'm not saying that I don't care. (I've changed my project 7 times... just to keep it looking different from the people that jack the resources or make something identical to a screen)  

I understand where you and Rpg are coming from... but not everyone takes it so seriously.  

These are older screens... but they're better than none: (Considering how none has been posted in a little while)


Case and point... EVERYONE uses Rudra rips nowadays... they used to be quite obscure.  :sad:




Uh nah, last time I checked there were only 2 games that used rudra, LotPS and Demon Hunter 2 or something...

None the less, great just what we need more fuckin' rudra.

But nice maps they bring attention to my eyes and appeal with the green tint, good stuff. I'll have something up in a minute or two


@misterbigt: For the love of god learn how to map correctly. I don't like seeing tree with a quarter of it missing, and whats with that one just awkwardly in the middle? seriously =/

@Sanoske: It looks so unique with colors never seen anymore, pink and purple, its very nice and different, cool to be away from the rm2k/3 scene, good shit.

rpgs don't have deep storylines or character development though

Thanks for the saturday night laugh, very entertaining statement indeed.
Title: The Screenshot Topic
Post by: Mikemc on February 01, 2009, 04:46:48 am
@ Ax_Dude: You wouldn't believe how freaking hard it was to find a crosswalk with that angle!

@ Marcus: Cancelled, are you serious!? Of course the animation will take longer, how difficult is it to move a sprite across the screen? Consider 'Knytt Stories', there's so much art in the backgrounds and music, and all the tiny pixel-animations that went in to it yet the coding resembles a simple platformer. Honestly I'm addicted to that game - Blocky terrain, beautiful backgrounds and soothing ambient music.. way better than any code-filled CBS!

@ Sanosuke: Reminds me of older RTS graphics, like KKND or Crusader (not rts). Actually I can't really place the style but I love it!

@ IceManual5580: That is the mystical tree of knowledge. Resting alone, it is very ominous and foreboding. A lone gatekeeper stands in attendance, preserving against those whom wish to nibble at its enigmatic commodities.

- Mike
Title: The Screenshot Topic
Post by: the_nackster on February 01, 2009, 04:48:23 am
No, dont listen to them Mr. Big T!

@Sanosuke: WTF is going in that screen? Looks kinda cool though. Im thinking obscure korean 2d mmo. Thats what it reminds me of. (that supposed to be a compliment of sorts)
Title: The Screenshot Topic
Post by: Anaryu on February 01, 2009, 04:58:01 am
Gotta fix the hit-box on Millie's beam attack...

Also: pwned by hima. :V

Title: The Screenshot Topic
Post by: Bandito on February 01, 2009, 04:59:35 am
@The Nackste​ude don't encourage Mister Big T...
Title: The Screenshot Topic
Post by: hima on February 01, 2009, 06:52:45 am
@Sanosuke
I think the perspective of one building clashes with the other. Other than that it looks nice :)

@Anaryu
I lol when all the enemies died from just one zap. Looks nice so far :D
Title: The Screenshot Topic
Post by: SupremeWarrior on February 01, 2009, 12:26:30 pm
@Anaryu: That is awesome, are those sprites custom? is it being made in game maker?
Title: The Screenshot Topic
Post by: Jayce on February 01, 2009, 04:59:10 pm
Anaryu that's looking really good, I hope to see more of it in the future.

Also hima your game's looking amazing as usual, I'm gonna head over to your topic in a sec.
Title: The Screenshot Topic
Post by: Anaryu on February 01, 2009, 05:56:45 pm
@Anaryu: That is awesome, are those sprites custom? is it being made in game maker?

The sprites are 'kinda' custom. :)

They're actually Jump Ultimate Stars sprites that were used as templates and re-done. The sword-guy (Kane) is Hitsugaya Toshiro and the girl with the gun (Millie) is Nico Robin. And yeah, GameMaker 7.
Title: The Screenshot Topic
Post by: Strangeluv on February 01, 2009, 06:40:20 pm
(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/McBay.png)

Can you talk more about this? I saw this screenie before somewhere and I really really liked it.
Title: The Screenshot Topic
Post by: Dis on February 01, 2009, 09:31:52 pm
Uh nah, last time I checked there were only 2 games that used rudra, LotPS and Demon Hunter 2 or something...

None the less, great just what we need more fuckin' rudra.

But nice maps they bring attention to my eyes and appeal with the green tint, good stuff. I'll have something up in a minute or two
You must've not been around in 2004-2005.  What happened to all of the original gamesters?  Guess GW has undergone a new generation of designers.
Its all good... you will see...

Anaryu - Looks great, keep at it.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 02, 2009, 02:07:31 am
@misterbigt: For the love of god learn how to map correctly. I don't like seeing tree with a quarter of it missing, and whats with that one just awkwardly in the middle? seriously =/

I know how to map correcttely. Play more Bedtime Story games noob.  :shh:


Anyway, small graphical tests for Angelissa's Quest, since it's been so long to topic without any new screens.


(http://www.vgfuture.com/host/givemebeer/Angelissaupdated.jpg)


(http://www.vgfuture.com/host/givemebeer/Angelissaupdated2.jpg)


(http://www.vgfuture.com/host/givemebeer/Angelissaupdated3.jpg)
Title: The Screenshot Topic
Post by: Jayce on February 02, 2009, 02:41:05 am
testing sprite

(http://gamingw.net/pubaccess/26699/minuet.jpg)

playing the flute is like 8 frames.  pulling out the flute is another 8 it will take me longer to animate than it will to actually program the game >​

CANCELED

Holy fuck I just saw the old one in comparison to this, great job man!
Title: The Screenshot Topic
Post by: Bandito on February 02, 2009, 03:11:31 am
I know how to map correcttely. Play more Bedtime Story games noob.  :shh:
You learn to map to map correctly noob :shh:

Also in the second pic, I think the room is too big for the scarce stuff that there is in the room. You should either fill it with stuff or make the room smaller.
Title: The Screenshot Topic
Post by: big ass skelly on February 02, 2009, 03:27:01 am
Ever heard of a lil rule called the 3 tile rule???
Title: The Screenshot Topic
Post by: Jayce on February 02, 2009, 03:39:54 am
You guys don't "get" MBT, that's all.
Title: The Screenshot Topic
Post by: Mikemc on February 02, 2009, 07:46:23 am
3 tile rule? is there a FAQ with all these mysterious rules in it? I will venture a guess that no more than 3 tiles are to be left empty within a building... except hangars, gyms, pools and training rooms.

- Mike
Title: The Screenshot Topic
Post by: MISTER BIG T on February 02, 2009, 12:23:55 pm
Ever heard of a lil rule called the 3 tile rule???

3 tile rule was come up by some guy in his mom's basement when they had nothing else better to do so it has less than zero credibilitty, really.  I have no idea why people follow it for some reason. :welp:


Mike, I think 3 tile rule is something along lines that you can only use 3 different tiles in one map or something equally as stupid as that. I forgot what it really was because the stupidity was overwhelming, especially the fact that some people actually thought you'd have to follow it. 


Also I made the room smaller. I didn't want to fill it with tons of random crap, VX doesn't let multiple chipsets so my armory related stuff are seriously only those.  :hmm:
Title: The Screenshot Topic
Post by: DE on February 02, 2009, 12:42:33 pm
3-tile rule is sooo passe, guys!



Professional RPG Maker users of today use 1-tile rule instead.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 02, 2009, 01:03:47 pm
Ehhhh you know what, forget about it.  There's something seriously wrong when I get more constructive criticsm from Digimon hentai site than on site meant for RPGmaking.
Title: The Screenshot Topic
Post by: Bandito on February 02, 2009, 01:29:12 pm
3 tile rule was come up by some guy in his mom's basement when they had nothing else better to do so it has less than zero credibilitty, really.  I have no idea why people follow it for some reason. :welp:


Mike, I think 3 tile rule is something along lines that you can only use 3 different tiles in one map or something equally as stupid as that. I forgot what it really was because the stupidity was overwhelming, especially the fact that some people actually thought you'd have to follow it. 


Also I made the room smaller. I didn't want to fill it with tons of random crap, VX doesn't let multiple chipsets so my armory related stuff are seriously only those.  :hmm:
I also think the 3 tile rules is dumb.


(http://www.vgfuture.com/host/givemebeer/Angelissaupdated2.jpg)

But when I see this, a room where there is absolutely nothing, it just rubs me as a bad game. The sad thing is that you think that is good mapping :fogetlaugh:

Also can't you add some rugs or something? Or make the room smaller? Like a form of a T? Is not that I want the room fill with unnecessary stuff, but you can't let it be empty just for fucks sake. I made better maps with VX than that and I seriously suck at mapping, so it say much about you. I just want you to make better maps, cause your dooms game were seriously weird as fuck, and your mapping hurt the experience a lot.
Title: The Screenshot Topic
Post by: the_nackster on February 02, 2009, 01:47:22 pm
@ Mr Big T: You have been here a long time, you know how to make a game, the only guy with credible games to his name said you were cool. And I think youre cool too. Having said that now, Plz phil rmz! kthx! I like those demons you are using in the last pic too, pretty sure those arent rtp, which is a  bonus. RMXP rtp is HORRIBLE! I hate it more than I hate anything else I can think of right now.

And Finally some in game gameplay for you guys! The ABS has come a long ways.

Added Recently:
You now cannot attack the enemy unless he is attacking you.
The enemy hp bars are bug free now.
I fixed all the lag associated with the system.
Status Effects are now displayed above your health.  (you can see it in the video when Tristam is fighting the blue slime, and then I heal him w\ the antidote, VOILA status icon gone)

(Looks MUCH better when you watch it on the actual youtube site for some reason)


Title: The Screenshot Topic
Post by: Ratt on February 02, 2009, 01:52:05 pm
Here is another quick screen. I have a lot of color work to do...making the graphics look like they belong.

(http://i48.photobucket.com/albums/f242/ErwinTheSketcher/Shot2.jpg)
Title: The Screenshot Topic
Post by: MISTER BIG T on February 02, 2009, 02:11:46 pm
I also think the 3 tile rules is dumb.

But when I see this, a room where there is absolutely nothing, it just rubs me as a bad game. The sad thing is that you think that is good mapping :fogetlaugh:

Also can't you add some rugs or something? Or make the room smaller? Like a form of a T? Is not that I want the room fill with unnecessary stuff, but you can't let it be empty just for fucks sake. I made better maps with VX than that and I seriously suck at mapping, so it say much about you. I just want you to make better maps, cause your dooms game were seriously weird as fuck, and your mapping hurt the experience a lot.

I don't think I've ever called my games having good mapping. In fact, I think I've always said the opposite.  However, what I *did* say was.

Also I made the room smaller. I didn't want to fill it with tons of random crap, VX doesn't let multiple chipsets so my armory related stuff are seriously only those.  :hmm:

You had even quoted that in your post, how could you have missed it?  :hmm:

Also, how the hell does having bad mapping equal bad game exactly?  :shady:


P.S No, I can't make rugs. There are none in the four chipsets and I'm not talented enough to make one myself.

@ Mr Big T: You have been here a long time, you know how to make a game, the only guy with credible games to his name said you were cool. And I think youre cool too. Having said that now, Plz phil rmz! kthx! I like those demons you are using in the last pic too, pretty sure those arent rtp, which is a  bonus. RMXP rtp is HORRIBLE! I hate it more than I hate anything else I can think of right now.

Well actually that's a bit hard to answer. They're RTP but on RMXP but this is being made on RMVX, I've converted most of the sprites to VX because I like them more than VX stuff. So they are and are not rtp, which I suppose makes them original?  :welp:
Title: The Screenshot Topic
Post by: Bandito on February 02, 2009, 02:21:20 pm
I meant make the room even smaller.
Title: The Screenshot Topic
Post by: big ass skelly on February 02, 2009, 02:31:10 pm
Ehhhh you know what, forget about it.  There's something seriously wrong when I get more constructive criticsm from Digimon hentai site than on site meant for RPGmaking.
Us digimon hentai fans are just naturally critical people, that's all
Title: The Screenshot Topic
Post by: MISTER BIG T on February 02, 2009, 02:31:44 pm
... You haven't even seen the new update.  ​

  (http://www.vgfuture.com/host/givemebeer/Angelissaupdated4.jpg)

Oh and Mark, Digiartistsdomain works now again, that must be a good news for you then?  :woop:
Title: The Screenshot Topic
Post by: The Dude on February 02, 2009, 03:50:09 pm
Marcus I really like that style.
Title: The Screenshot Topic
Post by: Simtor on February 02, 2009, 04:33:44 pm
@Strangeluv
What do you actually want to know? I'm not really sure what to post since we don't want to give away too much before the release of the demo.

Right now we're thinking about the corners in that shot, which ones do you think fit best?

(http://i704.photobucket.com/albums/ww48/Simtor/School/Temp.png)


@Ratt
The only thing that looks really out of place is the head of the Mohawk dude if you ask me.

@the_nackster
The ABS looks quite smooth, but don't you think the trees clash a little to much with the RTP graphics? I would replace one of those.

@Marcus
Jup, it looks cool. Like everyone else said.

Nothing about the other shots I post?
Title: The Screenshot Topic
Post by: Corfaisus on February 02, 2009, 05:29:16 pm

Quick question, does your game use the typical "shift for attack" or are you using the spacebar/enter key?
I'd suggest the spacebar/enter key because of Windows "sticky key" function if you press the Shift key 5
times in a row (if I remember correctly).
Title: The Screenshot Topic
Post by: King of Spooks on February 02, 2009, 07:16:51 pm
The sticky thing is easy to turn off anyways, but yeah Nackster, about the abs. The animation is really minimalist, it doesn't feel like he's performing any action. I know animations are hard but you can play around with the sprite to be a bit more dynamic and also remember that in an animation you don't dwell on one pose for too long (0.01 sec is p. good.) so they don't have to be too detailed/specific, enough to know what's going on though.

Also I would say there is a contrast issue btwn the rtp grass and those trees. I like the color of the trees more, so I would play with the grass tile to make it match, maybe making it a bit more yellowish green. I mean you could also tint the trees but I'd say they're a better color.

The energy on the enemies is a nice touch, but it's kinda silly how it goes over hero, I know there is no way around this bcz pics/BAs go over sprites at all times, but it just blocks the view a bit. A possible solution would be to put the enemy health in one of the corners like the hud.

So yeah right now it looks kind of confusing, almost like the dude is feelin up on the slime and the slime backs away, so I guess just do some experimentation.
Title: The Screenshot Topic
Post by: Calunio on February 02, 2009, 09:40:02 pm
http://www.youtube.com/watch?v=JSkp47A1mN0
(Looks MUCH better when you watch it on the actual youtube site for some reason)

Wells... I like the looks of the MENU, the energy bar, and those displays on the screen.
Your abs is not fun.
You have the same bug (http://www.gamingw.net/forums/index.php?topic=77669.0) as I do with your custom menu. Did you notice it?
Title: The Screenshot Topic
Post by: Bandito on February 02, 2009, 11:02:40 pm
... You haven't even seen the new update.  ​

  (http://www.vgfuture.com/host/givemebeer/Angelissaupdated4.jpg)

Oh and Mark, Digiartistsdomain works now again, that must be a good news for you then?  :woop:
It looks a lot better. :woop: Continue making your empty maps this way, smaller doesn't mean exactly worse. :naughty:
Title: The Screenshot Topic
Post by: the_nackster on February 03, 2009, 01:47:48 am
The sticky thing is easy to turn off anyways, but yeah Nackster, about the abs. The animation is really minimalist, it doesn't feel like he's performing any action. I know animations are hard but you can play around with the sprite to be a bit more dynamic and also remember that in an animation you don't dwell on one pose for too long (0.01 sec is p. good.) so they don't have to be too detailed/specific, enough to know what's going on though.

Also I would say there is a contrast issue btwn the rtp grass and those trees. I like the color of the trees more, so I would play with the grass tile to make it match, maybe making it a bit more yellowish green. I mean you could also tint the trees but I'd say they're a better color.

The energy on the enemies is a nice touch, but it's kinda silly how it goes over hero, I know there is no way around this bcz pics/BAs go over sprites at all times, but it just blocks the view a bit. A possible solution would be to put the enemy health in one of the corners like the hud.

So yeah right now it looks kind of confusing, almost like the dude is feelin up on the slime and the slime backs away, so I guess just do some experimentation.

I am not a sprite artist.. AT ALL PERIOD. I can barely draw stick men let alone animate a sword. I could use some sword characters I have laying around but I like the way my guy looks. Any sprites in my game are probably made in Charas.exe which is a godsend for non artistic people such as myself!

I never really noticed the grass difference until you said that, thats a pretty easy fix :hmm:

I have been wrecking my brains over how to make the pics work the way I want to. I dont want the enemy hp to be in the corner, as I think it looks pretty spiffy where it is. The only other solution I could think of was to have the bar on the vert scale so it would be on the hindend of the enemy and not be able to cover the hero. It doesnt look nearly as cool though.




Quick question, does your game use the typical "shift for attack" or are you using the spacebar/enter key?
I'd suggest the spacebar/enter key because of Windows "sticky key" function if you press the Shift key 5
times in a row (if I remember correctly).

Yes it does, however I include instructions for how to turn sticky keys off with the game. (btw check your pm box, I sent you the beta today)


Your abs is not fun.

Ok first: OWW. And second. Why?
Title: The Screenshot Topic
Post by: Nessiah on February 03, 2009, 05:36:54 am
need moar screens...
(http://i179.photobucket.com/albums/w320/ynlraey/Advent%20Cirno/blargh-8.png)
Title: The Screenshot Topic
Post by: hobo2 on February 03, 2009, 05:47:26 am
It looks nice but the water is exactly the same level as the ground and it looks weird. Though that could be ice, the same idea applies.
Title: The Screenshot Topic
Post by: King of Spooks on February 03, 2009, 05:53:38 am
Nackster, about the energy bar, if you have small enemies like those slimes, and no animations for them, you could prob fit the bar in the actual chara set, of course though this gets tricky when dealing with larger foes.

Ness, yo looks pretty slick, not gonna lie, very clean.
Title: The Screenshot Topic
Post by: Nessiah on February 03, 2009, 06:03:46 am
@hobo, noted and fixed and I Found a wrong tile over there orz.
@KoG thanks! I need to add more details, it looks so...plain
Title: The Screenshot Topic
Post by: Brent Murray on February 03, 2009, 06:31:49 am
Yeah I agree with hobo2 that looks more like ice then water. So when I look at this screen I'm a bit confused on what exactly that is. Other then that the only other suggestion I can give you is possibility change the panaroma to have something like mountains or something in the background instead of pure blue sky. ^^

Title: The Screenshot Topic
Post by: Nessiah on February 03, 2009, 06:47:55 am
And so as I pray, unlimited editing works...
Fixed water, the bg is temp since making a 640x480 bg isn't really something I'm ready for.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 03, 2009, 02:32:51 pm
I finally came up with the first musical part of Angelissa's Quest and man, is it ever so fucked up. In fact, it'll be probably the most fucked up thing I've ever done. (At least, untill I'm done with later parts of the game) Not even Dooms 4 was this morally wrong.  :shocking:


No screenie because no ammount of nsfw tags would let me post pic of it and not be banned.  :blarg:
Title: The Screenshot Topic
Post by: UPRC on February 03, 2009, 02:57:24 pm
I finally came up with the first musical part of Angelissa's Quest and man, is it ever so fucked up. In fact, it'll be probably the most fucked up thing I've ever done. (At least, untill I'm done with later parts of the game) Not even Dooms 4 was this morally wrong.  :shocking:


No screenie because no ammount of nsfw tags would let me post pic of it and not be banned.  :blarg:

Sounds like you've got a really great quality game going there.

And please refrain from making posts like this that contain no screenshots or information. If you're going to inform us about how morally wrong your game is, do it in a devlog or similar topic.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 03, 2009, 03:20:07 pm
Okay, sorry. Have at thee the pic of second boss of Angelissa's Quest, called Glutton.

(http://www.vgfuture.com/host/givemebeer/Glutton.jpg)


Her moves are devastatingly powerful and she's not nearly as slow as you'd imagine given her size.
Title: The Screenshot Topic
Post by: UPRC on February 03, 2009, 03:37:26 pm
There's one F in afraid.

And wow, that's one creepy looking boss.. I'm afraid to know where you found that sprite.
Title: The Screenshot Topic
Post by: Brent Murray on February 03, 2009, 08:07:31 pm
T...I love you!  :fogetsmile:

Looks like Angelissa grew some wings and got a halo in just a few short posts.  :laugh:

Title: The Screenshot Topic
Post by: K-hos on February 03, 2009, 08:46:54 pm
One thing I would like to know, Big T, is why the walls have shadows like there is no roof....

@ Nessiah; nice tiles, if you add more to it, parallaxing layers mario style would be cool.
Title: The Screenshot Topic
Post by: big ass skelly on February 03, 2009, 09:53:32 pm
Of course there's no roof, otherwise that boss wouldn't be able to stand up in there
Title: The Screenshot Topic
Post by: Bandito on February 03, 2009, 10:05:09 pm
But there are shadows in a dark room. How do you explain that?
Title: The Screenshot Topic
Post by: Corfaisus on February 03, 2009, 10:08:08 pm
*Phew* Threw a few more hours worth of work into the ol' Legend of Zelda rm2k3 remake, and I'm quite proud of what I've managed to finish. Most of it consists around battle animations and branch style checks, but I feel like this will bring me one step closer to getting a more LoZ feel. Also spent some time to rip some more graphics (most of the time went to this) for various Link animations and world map chips. I'd release a tech-demo (because I'm horrible at describing things), but I think I'll wait until I've finished ripping/remapping what I've got.

(http://gamingw.net/pubaccess/64296/LoZ1.JPG)
Decided to put in a spiffy "view/skip" intro screen for the start. Animations consist of the fire swaying and Link running.

(http://gamingw.net/pubaccess/64296/LoZ2.JPG)(http://gamingw.net/pubaccess/64296/LoZ3.JPG)(http://gamingw.net/pubaccess/64296/LoZ4.JPG)
Items that currently work as they should are: Blue Ring, Red Ring, Sword, White Sword, Magic Sword. Lets just say that you equip the Red Ring, Link's appearance changes to that red graphic from the original game, same goes for blue. Combining coding for the swords and items, I've given you the chance to (any time you feel) switch between the normal sword, white sword, magic sword, and both rings to choose how you want to look (stats aside).

EDIT: Continuing where I left off last night, I've rewritten quite a bit of coding and moved the health display up to the top to allow an extended health bar when you get around to having 10+ hearts. Also finished the random monster drop code and set up the display to the upper right section of the screen. Status item has been added to show time played, monsters fought, and total rupees earned (for those who want to know these things and feel proud about it).

I would have made a video for this post, but Fraps only records 30 seconds and for some reason I'm unable to host .avi videos on Youtube/Google Video.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 03, 2009, 11:43:32 pm
But there are shadows in a dark room. How do you explain that?

Refer to here

because rpgmaker vx is retarded and forces you to have ugly looking autoshadows whether you like them or not
Title: The Screenshot Topic
Post by: Bandito on February 04, 2009, 12:24:39 am
Quote
But there are shadows in a dark room. How do you explain that?
Refer to this.
Quote
Of course there's no roof, otherwise that boss wouldn't be able to stand up in there
:fogetlaugh:
Title: The Screenshot Topic
Post by: mud on February 04, 2009, 01:00:31 am
You can get rid of the silly shadows in VX. Try this shadow remover script (http://rmvx.gameclover.com/scripts/shadow-remover/)

@Corfaisus: No comment since I didn't play the original, but it does look quite retro

@Mister Big T: Wow, Glutton's one hell of a boss!

@Nessiah: I don't like your shadow under her. I'm guessing it's just because she's the only object on the screen though :)
Title: The Screenshot Topic
Post by: the_nackster on February 04, 2009, 01:26:51 am
@Corf... Damn, now I have to make my abs not suck as much having seen that.
Title: The Screenshot Topic
Post by: Brent Murray on February 04, 2009, 09:26:48 am
Corfaisus is this going to be like an actual remake of the orginal NES game? With Zelda like combat and all? Or is this like a rm2k3 sort of spin on things where he goes into battles and all that?

Anyways, it needs a bit more work. HUD's and all. I wish you luck on this!  :laugh:
Title: The Screenshot Topic
Post by: Bandito on February 05, 2009, 02:41:10 am
(http://gamingw.net/pubaccess/47817/RPG_RT%202009-02-04%2022-37-11-14.png)

(http://gamingw.net/pubaccess/47817/battle.png)

There are 2 new pics of the new map, and the first boss.
Title: The Screenshot Topic
Post by: King of Spooks on February 05, 2009, 03:49:54 am
the dithering / perspective on that monster is all wrong.
Title: The Screenshot Topic
Post by: the_nackster on February 05, 2009, 06:23:10 am
I've been at it like a mad scientist, I cant stop trying to make it better... In an attempt to make enemies less predictable I am giving them their own special moves.

-Trying out a new character gfx I found
-You can now walk and attack at the same time
-If you get hit from the slime in a certain position, your character will autoface him so you dont have to walk away to get him
-Added blood when hero gets hit.
-Slime goes underground, you cant harm him until he reeapears.
-If he gets you on the way up, its a 5hp penalty (vs the 1 if he hits you normally), so its important to use the terrain to block him from getting to you.

Title: The Screenshot Topic
Post by: Bandito on February 05, 2009, 07:04:50 am
-If you get hit from the slime in a certain position, your character will autoface him so you dont have to walk away to get him
-If he gets you on the way up, its a 5hp penalty (vs the 1 if he hits you normally), so its important to use the terrain to block him from getting to you.

This are the best updates I heard so far.

Quote
the dithering / perspective on that monster is all wrong.
I know about the dithering, but I can't edit pics that good yet, but what's wrong with the perspective? I don't see it wrong at all.
Title: The Screenshot Topic
Post by: Calunio on February 05, 2009, 12:45:29 pm
Nackster: Million times better.
Title: The Screenshot Topic
Post by: Kelikan on February 05, 2009, 02:01:40 pm
I'm so stealing those ideas.
Title: The Screenshot Topic
Post by: Bandito on February 05, 2009, 06:58:21 pm
(http://gamingw.net/pubaccess/47817/Title%20DSW.png)

This is the title screen of the name. I found the pic using google search and took out the watermarks the best I could.
Title: The Screenshot Topic
Post by: Yeaster on February 05, 2009, 07:38:08 pm
This looks unique, Bandito. What kind of game is this? Is it modern?

I like Robo dog. It looks cool.
Title: The Screenshot Topic
Post by: Bandito on February 05, 2009, 08:27:26 pm
This looks unique, Bandito. What kind of game is this? Is it modern?

I like Robo dog. It looks cool.

Yes it is. The setting is in a futuristic landscape, kind of like New york but more in the future, you know because of the robots and whatnot.
Title: The Screenshot Topic
Post by: Calunio on February 05, 2009, 11:03:12 pm
http://gamingw.net/pubaccess/47817/Title%20DSW.png

This is the title screen of the name. I found the pic using google search and took out the watermarks the best I could.

Very nice.
But I think the title font is too pixelated.
Title: The Screenshot Topic
Post by: tuxedo marx on February 05, 2009, 11:05:54 pm
Yeah Bandito, if you want to go with an aliased font you might want to choose one that looks a bit clearer, or else go with anti-aliased fonts.
Title: The Screenshot Topic
Post by: Bandito on February 06, 2009, 12:06:03 am
Sure I might reconsider the fonts. I am using FInal fantasy fonts, so I'll try to find similar or better yet new ones.

edit:
(http://gamingw.net/pubaccess/47817/Title%20DSW_1.png)

Is this better?
Title: The Screenshot Topic
Post by: tuxedo marx on February 06, 2009, 12:23:16 am
Yeah that looks a lot better. and hey that's London's skyline.
Title: The Screenshot Topic
Post by: Bandito on February 06, 2009, 12:29:39 am
It is? I didn't know it was the London skyline LOL.
Title: The Screenshot Topic
Post by: the_nackster on February 06, 2009, 12:31:31 am
Nothing amazing this time just a new hud.

(http://gamingw.net/pubaccess/41211/NEWHUD.png)

Also worth mentioning I just hired an artist for the project, completely custom tilesets and charasets soon be coming at ya!
Title: The Screenshot Topic
Post by: tuxedo marx on February 06, 2009, 12:34:44 am
yeah it is a wraparound panorama of the City of London district, I recognise the Gherkin.
Title: The Screenshot Topic
Post by: the_nackster on February 06, 2009, 12:43:27 am
@S4D: ..... kid youre like making it too easy, im just gonna leave it alone. Monopolo looking much the same. Now release it and start something else so we can move on from this dark chapter in gamingw history.
Title: The Screenshot Topic
Post by: Lennon on February 06, 2009, 01:09:10 am
Seriously just make a devlog topic. Also did you come back here just to try and troll gw or something? (Avatar)

@Nackster: Cool, can't wait to see what they'll look like.
Title: The Screenshot Topic
Post by: Brent Murray on February 06, 2009, 01:13:24 am
@ Nack - Pretty soon you guys will see some new stuff (via new version board / 4 player mode) I think because the coding has taken me awhile, I just wanted to show another movie off. You know how people get with that trigger finger.  :)

Now release it and start something else so we can move on from this dark chapter in gamingw history.

 :fogetlaugh: (I'm going to keep this quote!!!)

@ Lennon - NO TOPIC UNTIL GAME IS DONE! PERIOD!!! And another thing! I'm wiping the site out because I wanna get this done SOONS! Not LATERS!!! And I'm trying to hang on both GW & RMN now, it's tough to leave this place, and it's hard NOT to leave the other place cause it kicks so much ass. ^^
Title: The Screenshot Topic
Post by: the_nackster on February 06, 2009, 01:32:03 am
@S4D: Well posting shit like: GAYIN WORLD LAWLZ.!!11one isnt gonna help you be welcome here. This is the absolute last thing I will say about it, because I believe acknowledging that you do it simply feeds your perversion.

@Lennon: The artists deviant page is http://pixelarg.deviantart.com/gallery/ to give you an idea what he does.
Title: The Screenshot Topic
Post by: Bandito on February 06, 2009, 01:42:52 am
well, I hope he can do chipsets good, because he can do panoramas...
Title: The Screenshot Topic
Post by: Liman on February 06, 2009, 02:47:31 am
@ Lennon - NO TOPIC UNTIL GAME IS DONE! PERIOD!!! And another thing! I'm wiping the site out because I wanna get this done SOONS! Not LATERS!!! And I'm trying to hang on both GW & RMN now, it's tough to leave this place, and it's hard NOT to leave the other place cause it kicks so much ass. ^^
Funny... I spy a devlog.

Good job, mods.
Title: The Screenshot Topic
Post by: Bandito on February 06, 2009, 03:03:08 am
He won't ever use it...
Title: The Screenshot Topic
Post by: Brent Murray on February 06, 2009, 04:52:33 am
Only for one little thing. ^_-
Title: The Screenshot Topic
Post by: MISTER BIG T on February 06, 2009, 06:49:09 am
(http://www.vgfuture.com/host/givemebeer/train.jpg)

I think I'm done with this now.  :hmm:

Oh and the torch is animated and the light flickers realistically.  :shh:
Title: The Screenshot Topic
Post by: the_nackster on February 06, 2009, 11:35:30 am
Please dont take offense mr big T when I say that its nice to see you taking your mapping seriously for a change. ^_^
Title: The Screenshot Topic
Post by: Zaslanetz on February 06, 2009, 05:43:08 pm
Experiments with overlays :3
(http://gamingw.net/pubaccess/47564/glow.PNG)
Title: The Screenshot Topic
Post by: UPRC on February 06, 2009, 05:49:48 pm
Looks very nice, Dragol. The overlays completely change the mood which normally accompanies that chipset.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 06, 2009, 06:02:42 pm
Please dont take offense mr big T when I say that its nice to see you taking your mapping seriously for a change. ^_^

None taken, quite refreshing after all the shots from Secret Project eh? :naughty: ( It does actually have semi good maps, which the cast think look totally crappy because of that.  :shh: )


(http://www.vgfuture.com/host/givemebeer/Intro.jpg)


Hmmm.... The quality assurer wanted me to add a bit more flames to make it look like the building is ablaze. How's it look now?  :hmm:
Title: The Screenshot Topic
Post by: UPRC on February 06, 2009, 06:21:30 pm
That fire overlay is way too bright, MISTER BIG T. I'd recommend toning it down a bit. Those are flames, not neon lights.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 06, 2009, 06:30:32 pm
That fire overlay is way too bright, MISTER BIG T. I'd recommend toning it down a bit. Those are flames, not neon lights.

That's not overlay.  :shady:


But I'll go and do that then.  :shrug:


EDIT: Took off some of the ammount off from the right side. My pyromaniac is gonna hate me.  :sad:
Title: The Screenshot Topic
Post by: olions on February 06, 2009, 07:39:06 pm
A castle village...
(http://img16.imageshack.us/img16/3130/kahnyz8.jpg) (http://img16.imageshack.us/img16/3130/kahnyz8.jpg)
Title: The Screenshot Topic
Post by: Calunio on February 06, 2009, 07:43:49 pm
Dragol: Really really beautiful.
Title: The Screenshot Topic
Post by: Nessiah on February 07, 2009, 05:22:27 am
Title: The Screenshot Topic
Post by: AznChipmunk on February 07, 2009, 05:32:24 am
I've been at it like a mad scientist, I cant stop trying to make it better... In an attempt to make enemies less predictable I am giving them their own special moves.

-Trying out a new character gfx I found
-You can now walk and attack at the same time
-If you get hit from the slime in a certain position, your character will autoface him so you dont have to walk away to get him
-Added blood when hero gets hit.
-Slime goes underground, you cant harm him until he reeapears.
-If he gets you on the way up, its a 5hp penalty (vs the 1 if he hits you normally), so its important to use the terrain to block him from getting to you.


This is interesting. Really.
Title: The Screenshot Topic
Post by: Brent Murray on February 07, 2009, 09:37:26 am
I love the new title page Nessiah, as for the game itself! It certainly has a lot of improvements since the last time I've seen it, I don't like the new battle theme or voice acting, but everything else is kick ass! That town song sounds very familar...oh where have I heard it before from? Anyways! Everything looks great!  :fogetsmile:
Title: The Screenshot Topic
Post by: Christophomicus on February 07, 2009, 10:03:46 am
Aten, the way the character portrait sticks out on the status screen looks vastly unprofessional :( Also that doesn't sound like he's saying SUPERSONIC FIST

Apart from that tho, not bad.
Title: The Screenshot Topic
Post by: the_nackster on February 07, 2009, 01:10:39 pm
@AZN: Your Abs system helped me figure out a lot of the stuff. I wanted to use yours originally, but the more I worked on my own system the more I started to take pride in my own work. Just gotta keep working until its better than yours ^_^ (a lot more work to do yet)
Title: The Screenshot Topic
Post by: Lennon on February 07, 2009, 02:29:05 pm
Just working on that custom chip I showed a while ago again...

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-02-07%2010-50-58-60.png)

Added an elevator for the Underwater House and edited a char for it.
Title: The Screenshot Topic
Post by: Corfaisus on February 07, 2009, 08:17:56 pm
I know I'm terribly guilty of comparing my old stuff to my newer versions of said originals, but I feel it gets the point around further.

Working again on DoaDV, and decided to step away from the Swamp of the Lost until I can come up with a good idea for a dungeon
aside from just a winding snake-like cave. And so I've gone back to the Graveyard of Shadows (sigh, these names) and remapped
the dock, the graveyard, and the inside of the tomb used as a transition between the graveyard and the inner dungeon. The inner
tomb is more less a WIP, but I've got the feeling like not much will change for it aside from maybe a few more decorations.




And yes, the Graveyard of Shadows has its own island that is only accessible by boat, and only after you have completed the Greed
side of the main quest.

EDIT: Remapped the inside of the tomb, and now threw in a few skeletons that you can talk to -via- a disembodied voice.
Title: The Screenshot Topic
Post by: Bandito on February 07, 2009, 10:52:21 pm
The animation of Varsh in battle mode looks a little weird but I can't seem to out the finger where.

@Corfasius:You have really grow as a mapper man. Keep up the good work.
Title: The Screenshot Topic
Post by: Aten on February 07, 2009, 11:34:50 pm
The animation of Varsh in battle mode looks a little weird but I can't seem to out the finger where.

Just dropping by to say that my game has over 200 sprites per character, all made from scratch by myself. I'm no ARTIST or whatever, but at least i'm doing my own stuff that looks pretty decent.

Consequently, if there is some artist/spriter reading this who can help me improve these sprites, I gladly welcome your help.

@Christophomicus

that's weird, because that was a design choice by me, I thought it looked good. But it's no problem to shift it into the box, but I like it that way  :(

EDIT:

Well, I tried fitting it in the box, this is what happened.

(http://gamingw.net/pubaccess/47608/ba_2.PNG) (http://gamingw.net/pubaccess/47608/ba2.PNG)

Character portraits are not final.
Title: The Screenshot Topic
Post by: Christophomicus on February 08, 2009, 02:16:35 am
Man, that's like 600000 times better.

EDIT: Jesus Christ, she is built like a tank.
Title: The Screenshot Topic
Post by: Bandito on February 08, 2009, 03:15:35 am
Just dropping by to say that my game has over 200 sprites per character, all made from scratch by myself. I'm no ARTIST or whatever, but at least i'm doing my own stuff that looks pretty decent.

Consequently, if there is some artist/spriter reading this who can help me improve these sprites, I gladly welcome your help.

I am not talking about the sprite art, it's the animation, he looks a little stiff when he moves. Is like you need to use more frames in the animation to make it look more fluid.
Title: The Screenshot Topic
Post by: Craze /!\ on February 08, 2009, 03:26:38 am
Aten: Make the window a little taller and spread out the data vertically. It's impossible to read as-is because my eyes are like ARGH TEXT BLURRED TOGETHER. If you're using charsets... I dunno, use a smaller font? It is really annoying right now.

Also I am making a game playable entirely with a mouse, due to my perdicament (my keyboard is knocking my RAM out of place sometimes I guess and it's making my computer freeze? Something like that. Acer != good choice). I'm kind of sick of RM*, but shooter/tower defense/rpg/puzzle hybrid games made in GM? Now that's what I call awesome (http://www.rpgmaker.net/~craze/Beputa/Beputa--2-7-09.exe).

(http://www.rpgmaker.net/~craze/Beputa/Screens/BZZ1.jpg)
(http://www.rpgmaker.net/~craze/Beputa/Screens/BZZ2.jpg).

If you can't tell, I'm reading the PvP archives right now.
Title: The Screenshot Topic
Post by: Aten on February 08, 2009, 04:12:56 am
I dunno, looks clear and concise to me.
Title: The Screenshot Topic
Post by: Bandito on February 08, 2009, 04:21:44 am
Actually craze Gutts's tect in his pics look clear to me too. I think you need glasses mah boy.
Title: The Screenshot Topic
Post by: Nessiah on February 08, 2009, 08:14:54 am
The text looks clear to me as well.
Title: The Screenshot Topic
Post by: JohnnyCasil on February 08, 2009, 03:25:17 pm
The actual text itself is fine.  The problem is there is no negative space to let your eyes rest.  I agree with Craze, you need to add negative space to the UI to make it look better.  To me, I don't see any purpose having such a huge character portrait serves other than just take up space that could be used to better layout the other data.
Title: The Screenshot Topic
Post by: Bandito on February 08, 2009, 03:49:12 pm
Yeah but is because mostly he wants to put so much data in a screen so small. I think Gutts needs to take out the portrait or make it a lot smaller now that I think about it in order to put the same amount of data and look not that blurred together.
Title: The Screenshot Topic
Post by: PkUltimaga on February 08, 2009, 04:13:40 pm
Nessy@ I'm a battle theme whore and that battle theme is 1337ing aWESOME!
pretty good although doesn't it belong to Gutts?
Title: The Screenshot Topic
Post by: olions on February 08, 2009, 04:36:26 pm
Phantasy Star Cut-Scene Style =D
(http://img16.imageshack.us/img16/1381/19310067ui8.png) (http://img16.imageshack.us/img16/1381/19310067ui8.png)
(http://img179.imageshack.us/img179/3275/cs2na4.png) (http://img179.imageshack.us/img179/3275/cs2na4.png)
Title: The Screenshot Topic
Post by: Foliage on February 08, 2009, 05:08:58 pm
I am intrigued. I wish to subscribe to your newsletter and hear more of the game.

Phantasy Star~
Title: The Screenshot Topic
Post by: Bandito on February 08, 2009, 06:50:30 pm
Nessy@ I'm a battle theme whore and that battle theme is 1337ing aWESOME!
pretty good although doesn't it belong to Gutts?
It does case closed. Also she never said it was hers. Or did she? :fogetgasp:


 :fogetlaugh:

Also Olions, your cutscenes got me intrigued, I want to know more about your game.
Title: The Screenshot Topic
Post by: Reives on February 08, 2009, 07:56:02 pm
@Lennon:
Clean and classy, I like the style.

@Corfaisus:
Nice, my favourite's the third one. c: Some of them e.g. the graveyard seems to be kind of bland/empty, it might be better to shrink the space down a bit. Probably not as much of a problem in-game though.

@Olions:
Looks like an interesting concept, I'm curious as to how it works!

***
A couple of videos; first is title screen + intro music video, second is a battle. My comp is too weak to handle playing and recording at the same time though, so the videos are kinda laggy. :x The battle one's audio and video are a bit displaced.


Title: The Screenshot Topic
Post by: Brent Murray on February 08, 2009, 09:26:28 pm
Fuck, these make everyone else look bad. I mean...wow...

(Also, I just realized, I need a better video capturing program. FRAPS suck ass)  :mellow:
Title: The Screenshot Topic
Post by: Bandito on February 08, 2009, 09:56:01 pm
Fuck, these make everyone else look bad. I mean...wow...

(Also, I just realized, I need a better video capturing program. FRAPS suck ass)  :mellow:

I use Hypercam2 for my video capturing stuff.

@Reives: I think your intro is pretty cinematic and pretty, but it also showed me you game will be like FF8 romance stuff. I don't know if your game will be like that or not, but please don't make your character say 'whatever' every five minutes.
Title: The Screenshot Topic
Post by: Reives on February 08, 2009, 10:28:26 pm
Yep, Hypercam2's a good one. c:

As for Quintessence, while the cinematic is up to par, the game-play aspect is in need of much tuning. It's something I've been trying to catch up on recently but kind of struggling, heheh.

And as for the intro showing that it'll be like FF8 romance stuff - I can't really say since I haven't played FF games, sorry about that. I'm kind of surprised that such a short footage with no dialogues and merely showing generic sceneries would cause such a specific smell, though; something must've given off the stench. If it's not too much trouble, I might try to fix it or take it into consideration. Thanks!
Title: The Screenshot Topic
Post by: Bandito on February 08, 2009, 11:15:25 pm
If you haven't played FF8 then that's good cause I really disliked that game.
Title: The Screenshot Topic
Post by: the_nackster on February 09, 2009, 11:56:42 am
@Reives: I played your game, it was alright I suppose. I just cant be made to like rmxp graphics for some reason... they just feel too square and icky to me.
Title: The Screenshot Topic
Post by: Lennon on February 09, 2009, 01:26:31 pm
Just doing the first part of the first dungeon.

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-02-09%2009-53-21-87.png)  (http://gamingw.net/pubaccess/58026/RPG_RT%202009-02-09%2009-53-29-75.png)

I'll have a better explanation in the devlog.
Title: The Screenshot Topic
Post by: Zaslanetz on February 09, 2009, 02:18:46 pm
It's a forest.
But I think, you should add more trees.
Title: The Screenshot Topic
Post by: UPRC on February 09, 2009, 02:35:05 pm
Those are some frighteningly large trees. They are already large enough, but they look even bigger than they should due to the size of the charset.
Title: The Screenshot Topic
Post by: tuxedo marx on February 09, 2009, 02:40:57 pm
pretty normal size firs, surely?
Title: The Screenshot Topic
Post by: the_nackster on February 09, 2009, 07:30:44 pm
I like it, they look diff than the norm and thats almost always a good thing.
Title: The Screenshot Topic
Post by: olions on February 09, 2009, 08:51:36 pm
The dark florest...
(http://img16.imageshack.us/img16/1503/cidadena9.png) (http://img16.imageshack.us/img16/1503/cidadena9.png)
Title: The Screenshot Topic
Post by: Bandito on February 09, 2009, 08:55:42 pm
It sure is dark...as in I can't see anything...
Title: The Screenshot Topic
Post by: Jabas on February 09, 2009, 09:02:58 pm
Save the Frozen Princess! /o/o/o/

(http://img17.imageshack.us/img17/111/saveprincesskb0.png)
Title: The Screenshot Topic
Post by: olions on February 09, 2009, 09:11:38 pm
@Bandido:Put the light on =D here i can see, I use 100% of my pc's brightness....
@Jabas:heheheh que conhecidencia em cara =D Very good the princess =D It's seens like Warcraft 3's frozen throne...
Title: The Screenshot Topic
Post by: Corfaisus on February 09, 2009, 09:11:47 pm
@ Olions: The mapping could be better. Try to make the forest not as linear and make the trees not as continuous in some places such as adding more curves to the area. Also (I didn't catch this before because it was so dark) but most of your trees are just the middle rows of the trees meaning they don't end, this should definitely be fixed.

@ Jabas: Is this supposed to be a "void" sort of area? If so, you should probably make the cliffs the same size such as don't skip from having a part of the cliff that goes up by 3 tiles and then split to 2. Another thing I would suggest (since it looks like you edited the chip) is to use the lower side of the cliff that ends in the transparent color and use that on the bottom parts of the diamond cliff segments and then add in the lower "snow" boundary chip (if your lower transparent wall chip is on the second layer, that is).
Title: The Screenshot Topic
Post by: Calunio on February 09, 2009, 10:33:26 pm
Jabas that screen is really beautiful, though the perspective is indeed strange. I would recommend putting the end of the chains that is tied to the princess behind the ice, not in front of it.

Title: The Screenshot Topic
Post by: AznChipmunk on February 10, 2009, 01:54:56 am
@Dragol: The glow of the plant looks really cool. The glow of the surrounding white and yellow flowers look nice too. However, the overall large forest overlay looks kinda tacked on, since it doesn't feel like there are enough trees to warrant such an overlay.

the_nackster: Well, I'm glad to help.

Corfaisus: Hmm, all I can really think of to say is that in the New Mausoleum map, the arch things look way too thin/weak and flat. The graveyard map also has an incredible amount of dots. This straings the eyes a little, although maybe it's fine ingame.

@Lennon: The whole screenshot feels way too "open." The character is so small in comparison, and the overlay adds to the feeling of extreme openness. Perhaps you should tone down it's transparency or draw a mistier one. The thickness, or rather... thinness, of the road looks odd in the second screen.

@olions: It's not bad if this is your first attempt at thie sort of thing, but it needs a lot of work. The whole structure feels somewhat awkward. The yellow mist strains the eye a little, because it's not exactly "smooth." (As in, it's not coherent with the style of the chipset.) Some of the dirt/road areas are in illogical places (such as under a tree). The small yellow orbs also stand out a little too much. The sections that are filled with trees looks odd. Compare the left edge to the right edge. The left edge is nice and even, which doesn't realistically happen, and the right edge looks better, but there may be some color consistency issues, although perhaps that is due to the overlay.
As for your previous map...
Well, it's way too open, for one. The buildings are awkwardly shaped, or at least the upper right one really is. The grass doesn't smoothly transition into the bridges on the lower corners and so the lower corners look as if they are higher ground, giving off a weird perspective. Most of the land formations look a little too forced and unnatural, for example the straight edge between the water and land near the lower right. The "stairs" going up and down through the whole map don't really look like stairs either, they just look like tile edges. (Especially in comparison to the higher edges on the land right next to the stairs.) The overall structure is okay, although you could do something to break up the monotony of the water and the orange roofing on the edges.

@Jabas: Looks good, although there are perspective issues that have already been mentioned. You could also do something much more interesting with the panorama.
Title: The Screenshot Topic
Post by: Corfaisus on February 10, 2009, 04:26:15 am
Corfaisus: Hmm, all I can really think of to say is that in the New Mausoleum map, the arch things look way too thin/weak and flat. The graveyard map also has an incredible amount of dots. This strains the eyes a little, although maybe it's fine in game.

(http://gamingw.net/pubaccess/64296/GoS%20Game%20Screen.JPG)
I was trying to go for a sort of dirty grass with bits of rock and broken cement sort of appearance with the greyer chip being the pathway. It was really the only chip that I could find that would apply to this while still giving me the chance to add in the cement barrier leading to the plain grass and dirt areas of the map, while using RTP. I would have put dead trees in the more rocky areas of the map but I figured floral life would have a hard time sprouting up from such a terrain.

I found this to be one of the more difficult maps to make in the sort of traditional graveyard sense since most graveyards that I've seen are just headstones surrounded by an iron fence or brick wall, while still trying to give it an RPG feel and not to make completely empty maps. Simply put, I'm trying to make a graveyard... "lively".

EDIT: Also, I'm sorry if this map appears too dark for other people's monitors, but I've set my brightness to +50%, contrast to +46%, and gamma to +9% and it shows up fine. Though there are parts of the game where the screen fades out further (mostly cutscenes), fair warning when the full version gets released sometime in the future.
Title: The Screenshot Topic
Post by: Nessiah on February 10, 2009, 06:34:20 am
Dropping by :D
(https://legacy.gamingw.net/etc/i179.photobucket.com/albums/w320/ynlraey/brianomg.png)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on February 10, 2009, 07:06:54 am
@Nessiah: Nice spriting style, and it reminded me of Neok's recent style. This might be a hint for Sacred Moon's recent progress *speculating*
Title: The Screenshot Topic
Post by: the_nackster on February 10, 2009, 07:15:14 am
@Nessiah: I dont understand... do you have like 18 projects or do you just make sprites for people?
Title: The Screenshot Topic
Post by: Nessiah on February 10, 2009, 07:36:12 am
@pipcaptor, it's not neok's style. Also...SM yes is undergoing major change again <_<
Sacred Moon Forever ...geh...

@Nackster, I don't think you can call that as a "project" but we'll see :3
Title: The Screenshot Topic
Post by: MISTER BIG T on February 10, 2009, 08:23:32 am
Title: The Screenshot Topic
Post by: the_nackster on February 10, 2009, 10:38:15 am
@MR BIG T: LMAO at "friend throw".

This update
-New Title
-Projectiles (no collision detection yet)
-Game Over System

Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on February 10, 2009, 11:25:05 am
(http://gamingw.net/pubaccess/41838/told%20ya,%20im%20still%20working%20on%20it.png)
NetGame Crisis Saga project is still alive, and hey please ignore the RTP door on the bathroom, I'm scaling my charsets there.

I've tried my own template (remember Clow-ZECT?) but it turned out to be that they're like walking dolls! Now, I'm going to base my character sprites on Naruto Kage Bushin Emaki  (the one I'm having on the screen right now)
Title: The Screenshot Topic
Post by: Lennon on February 10, 2009, 11:30:21 am
Nackster, I can honestly say that I can't wait to play Red Skies now. That's Power Mode 2003 for the title, right?
Title: The Screenshot Topic
Post by: the_nackster on February 10, 2009, 12:20:08 pm
Nackster, I can honestly say that I can't wait to play Red Skies now. That's Power Mode 2003 for the title, right?

Nope, just Better AEP patch. All it does it skip the title screen. I cant be bothered with PM or PP patch. I just do it all the good old fashioned way.  :)
Title: The Screenshot Topic
Post by: Mikemc on February 10, 2009, 12:40:55 pm
OMG A BATHROOM!
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on February 10, 2009, 02:08:43 pm
^ Surprised? Remember, most RPGs do forget that there are such things as bathrooms. I am just one of the few who brought bathrooms back to business in game mapping =^_^=
Title: The Screenshot Topic
Post by: Bandito on February 10, 2009, 03:20:02 pm
* Disregard what I said before...
Title: The Screenshot Topic
Post by: the_nackster on February 10, 2009, 03:21:22 pm
TWO updates in one day ZOMG

In this update

-Collision Detection finished
:I Spent a great deal of time trying to determine how to make the magic hit its target. Well it was a pretty simpl variable operation of if monster x = magic x. But the problem was that I was hurting monsters on the other side of the map. So I went... hmmm I need some sort of code that makes it so you can only hurt an enemy within certain X amount of tiles close to you.

-So as a side effect of that, now you cannot attack or be attacked by an enemy unless said enemy is within 5 tiles of you.


(just uploaded this so it may take a second to show)
Title: The Screenshot Topic
Post by: Bandito on February 10, 2009, 03:26:03 pm
@nackster: What did you use for your title?
Title: The Screenshot Topic
Post by: the_nackster on February 10, 2009, 03:27:59 pm
@Bandito: Better AEP Patch. Its a french patch, dont remember exactly where I found it.
Title: The Screenshot Topic
Post by: Bandito on February 10, 2009, 03:29:16 pm
I used that before but I couldn't go to the load screen, how did you?
Title: The Screenshot Topic
Post by: the_nackster on February 10, 2009, 03:33:25 pm
Oh thats pretty simple you just Add +1 to the Var 3350 and then "End Event Proccessing".
Title: The Screenshot Topic
Post by: Bandito on February 10, 2009, 03:39:43 pm
And that's how you go to the loading screen? I don't get how you can go to the loading screen using that. I mean, how do I load something? I don't mean the CMS you did, heck I can do a simple thing like that.

EDIT: How do you call the loading screen because I didn't see it in the commands, I'll tell you that.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 10, 2009, 06:41:34 pm
^ Surprised? Remember, most RPGs do forget that there are such things as bathrooms. I am just one of the few who brought bathrooms back to business in game mapping =^_^=

And I'm the only one who gives you option to use toilet as motor cycle.
Title: The Screenshot Topic
Post by: Bandito on February 10, 2009, 07:08:14 pm
Indeed you are Mister Big T, indeed you are.
Title: The Screenshot Topic
Post by: Zaslanetz on February 10, 2009, 07:32:53 pm
That's improved ABS is pretty cool, Nackster, and title screen is superb.
Title: The Screenshot Topic
Post by: elkalo on February 10, 2009, 08:13:40 pm
Love it nackster. The only thing would be that the animaions for attacking have to be smoothened out and it's a bit laggy, but maybe thats just the video ^^
Title: The Screenshot Topic
Post by: NightBlade on February 10, 2009, 09:48:10 pm
4 Directional tile based movement does not make for a compelling game experience. Right now, with simplistic enemies it may seem adequate; but as the game progresses you will find that it is exceedingly difficult to add any kind of interesting enemy or boss characters.
Title: The Screenshot Topic
Post by: big ass skelly on February 10, 2009, 10:23:25 pm
And I'm the only one who gives you option to use toilet as motor cycle.
I seem to remember I had a mod for GTA1 that reskinned one of the motorbikes as a toilet with a newspaper for handlebars

toilet humour is so. F.T.W.
Title: The Screenshot Topic
Post by: OddButInteresting on February 10, 2009, 11:04:18 pm
And that's how you go to the loading screen? I don't get how you can go to the loading screen using that. I mean, how do I load something? I don't mean the CMS you did, heck I can do a simple thing like that.

EDIT: How do you call the loading screen because I didn't see it in the commands, I'll tell you that.

As far as I'm aware, posting this isn't a contravention of the rules:

http://translate.google.co.uk/translate?hl=en&sl=de&u=http://forum.rpg2000.4players.de/phpBB3/viewtopic.php%3Ff%3D15%26t%3D88210&ei=_v2RSbypLJmzjAfUgNW1Cg&sa=X&oi=translate&resnum=2&ct=result&prev=/search%3Fq%3DAEP%2BPatch%2BRM2K3%26hl%3Den

A brief Google search led me to the page above. The patch in question, as Nackster states, is the BetterAEP Patch. When the Variable 3350 is set to 1 and the 'End Event Processing' command is executed, the Load Game screen is called. If the aforementioned variable is set to 2, and again the command is executed, the game shuts-down.

A very nice find indeed, Nackster. I shall certainly be making use of this.
Title: The Screenshot Topic
Post by: Montai on February 11, 2009, 12:33:12 am
(http://gamingw.net/pubaccess/50213/Feb-Shots.PNG)

Been working on sprites and battle backgrounds lately.
Title: The Screenshot Topic
Post by: Calunio on February 11, 2009, 12:48:15 am
I love your style, Montai. But I think that monster's clashes a bit.
Title: The Screenshot Topic
Post by: swordofkings128 on February 11, 2009, 01:09:31 am
MBT: what a great combination of glitch break music w/ tiny blue slimes.

also "Friend Throw" haaa! Can't wait for this, it actually looks promising man.
Title: The Screenshot Topic
Post by: Bandito on February 11, 2009, 02:29:37 am
As far as I'm aware, posting this isn't a contravention of the rules:

http://translate.google.co.uk/translate?hl=en&sl=de&u=http://forum.rpg2000.4players.de/phpBB3/viewtopic.php%3Ff%3D15%26t%3D88210&ei=_v2RSbypLJmzjAfUgNW1Cg&sa=X&oi=translate&resnum=2&ct=result&prev=/search%3Fq%3DAEP%2BPatch%2BRM2K3%26hl%3Den

A brief Google search led me to the page above. The patch in question, as Nackster states, is the BetterAEP Patch. When the Variable 3350 is set to 1 and the 'End Event Processing' command is executed, the Load Game screen is called. If the aforementioned variable is set to 2, and again the command is executed, the game shuts-down.

A very nice find indeed, Nackster. I shall certainly be making use of this.
I was looking for this today dude, nice find and thank you. Also thank you nackster for telling everyone of the existence of this patch.
Title: The Screenshot Topic
Post by: Jimpo on February 11, 2009, 04:33:24 am
Hello Gaming World!

I've just registered, and I'm here with a screenshot:

(http://img165.imageshack.us/img165/9987/dscreen5cj2.png)
Title: The Screenshot Topic
Post by: hima on February 11, 2009, 05:27:09 am
@Jimpo
Welcome! I've noticed FPS : 170 in your screenshot. Is that an ABS? If so, that's really impressive! :)


Remaking my ruby shmup into C/C++.  Now I can have a steady 60 FPS even with 2000 bulets. Yayh!

(http://img.photobucket.com/albums/v628/himatako/GuzoRemake.jpg)
Title: The Screenshot Topic
Post by: Mikemc on February 11, 2009, 07:30:59 am
@Jimpo: I love that art style! I dunno why it looks so good right now..

- Mike
Title: The Screenshot Topic
Post by: _|^656 on February 11, 2009, 07:41:53 am
@montai : your graphics style's very nice, but the carpet and lower+upper wall seems bit out of place
Title: The Screenshot Topic
Post by: Craze /!\ on February 11, 2009, 05:53:06 pm
Big T: So you're using the default settings for that battle system without changing it at all?

I finally convinced myself to make the HUD.
(http://www.rpgmaker.net/~craze/Beputa/Screens/BZZ3.jpg)
Title: The Screenshot Topic
Post by: Doppleganger on February 11, 2009, 06:39:38 pm
Big T:
I have to say that is some seriously impressive battle music. I happen to have a lot of music that fits that theme, so if you want access to more, just PM me or something.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 11, 2009, 07:13:58 pm
Big T: So you're using the default settings for that battle system without changing it at all?

What's wrong with that?  :mellow:
Title: The Screenshot Topic
Post by: Sanosuke on February 11, 2009, 11:55:37 pm
(http://img6.imageshack.us/img6/7223/gundamfinalcopydz0.png)
Mock, srry again gw isn't uploading =(
Title: The Screenshot Topic
Post by: King of Spooks on February 12, 2009, 12:53:56 am
That looks p crazy man. Like idk what world you are trying to depcit or what maker its in or what, but it looks somewhat convoluted. The lines and textures are very messy and looks like it would be difficult to traverse in game. I mean I know it's a mock up but mock ups are done for concievability or feasibility.  Idk gotta find a way to make it organized, so it's nice and clear, the player knows where he can and cannot go etc. You've come a long way though.
Title: The Screenshot Topic
Post by: swordofkings128 on February 12, 2009, 01:06:06 am
Sanosuke, i'm having kind of a hard time understanding whats going on there! did you use google sketchup to make that? IDK why it kind of reminds me of sketchup...
Title: The Screenshot Topic
Post by: the_nackster on February 12, 2009, 04:52:30 am
4 Directional tile based movement does not make for a compelling game experience. Right now, with simplistic enemies it may seem adequate; but as the game progresses you will find that it is exceedingly difficult to add any kind of interesting enemy or boss characters.

Oh my dear NB... prepare to be proved so VERY wrong.I have some bosses planned that are going to BLOW your MIND.
Each individual enemy character takes approx 8-9 events. Its all about the imagination, of which I have plenty.  :)
Title: The Screenshot Topic
Post by: Mikemc on February 12, 2009, 05:30:09 am
@Sanosuke: It's like Mech Assault done in AGS :)

@the_nackster: Ah excellent! Maybe you can instruct me on multiple-part bosses..
Title: The Screenshot Topic
Post by: MISTER BIG T on February 12, 2009, 07:03:39 am
Mock, srry again gw isn't uploading =(

I think the bg doesn't fit with the rest of this Mecha (I take it's Mecha because there's one in upper left, you have map up at over right, cross chair at center, and guns at sides) setting; you should make actual 3 D of those even if they'd be the quality of original Battlefield, it'd not look as out of place as these painted on backgrounds.


The guns look kind of neat actually, are they animated as in the barrels will roll when you  fire? If so, then that's awesome.

EDIT: Top of the pages folks!

(http://www.vgfuture.com/host/givemebeer/Alone.jpg)
Title: The Screenshot Topic
Post by: Corfaisus on February 12, 2009, 07:13:40 am
He's at it again *curls down shivering*...

But in all seriousness, the desert town of Caldinasus has seen some serious improvements today. From imagination, to paper, to game in roughly an hour... I can't help but feel it's becoming slightly more playable/enjoyable since its debut in 2007.

The inside maps and the cross roads leading north to the Arena and south to the Item shop, along with the northeastern map leading to Yilphruk's house are all still WIP, but the main town is complete. I decided to cut out the extra events that disallow you from going behind too much of the roofs and above the ladder strictly for screenshot purposes.


Also you may have noticed that the wall to the southwest isn't finished, this is intentional. As it would be, the workers are waiting for the next shipment of bricks and mortar to continue the construction of the wall around Caldinasus. You may think that this is just a place to throw in a seemingly pointless quest, but the overseer is too full of himself to accept assistance in finding out where the next shipment is and when it will arrive. Using a few switches and events, in-game after entering the town you can walk along the base of the wall while having access to all the tiles around it. Once you climb to the top of the ladder, the switches change and you can walk to the ends of the wall that would normally be closed off to sort of give a grasp of elevation.

EDIT: The Pub roof has been fixed, but due to my laziness I can't be bothered to make another screenshot... same goes for the northeastern wall around the government house.
Title: The Screenshot Topic
Post by: Lennon on February 12, 2009, 11:26:03 am
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-02-11%2023-29-56-75.png) (http://gamingw.net/pubaccess/58026/RPG_RT%202009-02-12%2008-06-34-64.png)

Been finishing up the first dream sequence. All I need to do now is get the last events done and make the battles, then it's time for Beta 2.

@Corfaisus: The new map looks great. It's always good to see a good use of RTP.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 12, 2009, 01:13:00 pm
(http://www.vgfuture.com/host/givemebeer/Tifa.jpg)

Making Tifa's 3 D model isn't easy. She look anything at all like her origin? (FF 7, not Advent Children) :hmm:
Title: The Screenshot Topic
Post by: UPRC on February 12, 2009, 02:18:40 pm
(http://www.vgfuture.com/host/givemebeer/Tifa.jpg)

Making Tifa's 3 D model isn't easy. She look anything at all like her origin? (FF 7, not Advent Children) :hmm:

That just looks like a generic female head from The Movies.
Title: The Screenshot Topic
Post by: ImmortalDreamer on February 12, 2009, 05:00:43 pm
(http://i17.photobucket.com/albums/b92/ImmortalDreamer17/TrappedCow.png)

Oh no, the cow is trapped on the rock! However will he survive? I smell a sidequest...
Title: The Screenshot Topic
Post by: Zaslanetz on February 12, 2009, 05:07:30 pm
It's... kinda... original, I think )
Title: The Screenshot Topic
Post by: Ralph on February 12, 2009, 05:17:55 pm
Did you sprite that yourself? Looking good!


EDIT: Although, now I look at it a little more, the log is a little out of perspective, I think.
Title: The Screenshot Topic
Post by: Bandito on February 12, 2009, 05:19:59 pm
That just looks like a generic female head from The Movies.
It is a generic female head of The Movies.
Title: The Screenshot Topic
Post by: Anima_Dnb on February 12, 2009, 05:22:43 pm
Love that Darkstep tune u use for battles in there Mr. Big T!
Title: The Screenshot Topic
Post by: ImmortalDreamer on February 12, 2009, 05:54:40 pm
Did you sprite that yourself? Looking good!
No, I wish I could sprite that well. I've just been splicing together chipsets from different sites like Mac & Blue sets and stuff and doing some minor edits. I'm compiling a full list of the chipset makers for my credits list.
Title: The Screenshot Topic
Post by: Ralph on February 12, 2009, 06:03:49 pm
I see. Too bad D:
Title: The Screenshot Topic
Post by: bick on February 12, 2009, 08:51:23 pm
(http://gamingw.net/pubaccess/37996/screenshot101.bmp) (http://gamingw.net/pubaccess/37996/screenshot100_1.bmp)

Two screenshots of an upcoming platformer of mine. The only thing I dislike about them is the spike sprites (the bumpy gray half-circles)
Title: The Screenshot Topic
Post by: ImmortalDreamer on February 12, 2009, 09:29:53 pm
The only thing I dislike about them is the spike sprites (the bumpy gray half-circles)
Reminds me of Sea Anemones.

Title: The Screenshot Topic
Post by: Sanosuke on February 12, 2009, 09:51:49 pm
Ok took some advice from last time, gave it a cleaner look:
(http://gamingw.net/pubaccess/46200/Cliffs%20Final2%20copy.png)
Title: The Screenshot Topic
Post by: UPRC on February 12, 2009, 10:01:47 pm
What's with the Oblivion HUD elements?
Title: The Screenshot Topic
Post by: Sanosuke on February 13, 2009, 02:00:56 am
Idk, just wondering what it might be like in a game.
(http://gamingw.net/pubaccess/46200/Dragon%20Final%20copy.png)
Title: The Screenshot Topic
Post by: Christophomicus on February 13, 2009, 09:59:56 am
Reminds me of an old game called Yellow Brick Road, or maybe some of the Zork games.
Title: The Screenshot Topic
Post by: Aten on February 13, 2009, 10:49:19 am
Oh snap mistimed the printscreen button. dang. Anyhoo, see the new enemy HP bars :D

(http://gamingw.net/pubaccess/47608/a2.PNG)

(available after you scan an enemy once)

EDIT:

(http://gamingw.net/pubaccess/47608/a1.PNG)
Title: The Screenshot Topic
Post by: Arcan on February 13, 2009, 04:52:23 pm
@MISTER BIG T: The FF7 version Tifa is drawn with an anime face. So the answer is no.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 13, 2009, 11:03:55 pm
@MISTER BIG T: The FF7 version Tifa is drawn with an anime face. So the answer is no.

Trying to make THAT would render her incredibly ugly and cross eyed looking, seeing as anime is all about reducing other facial features and increasing eye size. She already has slightly bigger eyes, making them even bigger would make her look like a fish when standing next to another person.  :shady:


No, I wish I could sprite that well. I've just been splicing together chipsets from different sites like Mac & Blue sets and stuff and doing some minor edits. I'm compiling a full list of the chipset makers for my credits list.

You really shouldn't bother with the list unless people really ask for the credit and even then, that's totally gray area. Go ahead if you do but I'd use that time as well to work on the game itself and/or things for it.


To make it sound less pompous to certain "special" people;  I'm saying unless the chipsets weren't done for your game in the first place and they were from a released medium (demo/full game, shared resources) then you have no obligation to really credit the resouce because it was already released and by that became public domain. If they were done especially to you or you stole them from a WIP game specifically shown to you, then yes; credit is must.



Or are you going to credit the people who made the music? Is it 100% custom or if not, are you going to credit people who did the musical songs, including remixing/arranging/altering of the said song? What about the people who made the sound effects? Are you going to track every single person who made every sound you've used, or are you going to make all the sounds yourself?


Giving credit to person who's work you are using isn't making it any more yours than the original resource makers. It just means you're using same resources but trying to justify that someway more than another rpgmaker.
Title: The Screenshot Topic
Post by: megaman8x on February 13, 2009, 11:38:41 pm
Trying to make THAT would render her incredibly ugly and cross eyed looking, seeing as anime is all about reducing other facial features and increasing eye size. She already has slightly bigger eyes, making them even bigger would make her look like a fish when standing next to another person.  :shady:


You really shouldn't bother with the list unless people really ask for the credit and even then, that's totally gray area. Go ahead if you do but I'd use that time as well to work on the game itself and/or things for it.


To make it sound less pompous to certain "special" people;  I'm saying unless the chipsets weren't done for your game in the first place and they were from a released medium (demo/full game, shared resources) then you have no obligation to really credit the resouce because it was already released and by that became public domain. If they were done especially to you or you stole them from a WIP game specifically shown to you, then yes; credit is must.



Or are you going to credit the people who made the music? Is it 100% custom or if not, are you going to credit people who did the musical songs, including remixing/arranging/altering of the said song? What about the people who made the sound effects? Are you going to track every single person who made every sound you've used, or are you going to make all the sounds yourself?


Giving credit to person who's work you are using isn't making it any more yours than the original resource makers. It just means you're using same resources but trying to justify that someway more than another rpgmaker.
Yeah if its already a community shared chipset or graphics it shouldnt be as vital as if it was made specifically for your game

screen from my new mini project "Elemental Crisis vs The world"

(http://img8.imageshack.us/img8/3466/20090213183615eh1.png)
Title: The Screenshot Topic
Post by: Arcan on February 14, 2009, 01:18:16 am
Making Tifa's 3 D model isn't easy. She look anything at all like her origin? (FF 7, not Advent Children) :hmm:


Well you said you want it to look like the FF7 one. I have no idea what you are going for then.
Title: The Screenshot Topic
Post by: Corfaisus on February 14, 2009, 02:32:54 am
screen from my new mini project "Elemental Crisis vs The world"

(http://img8.imageshack.us/img8/3466/20090213183615eh1.png)

Although I'm not familiar with the program you're using to make this game, I've got to admit it does seem interesting.
Title: The Screenshot Topic
Post by: ImmortalDreamer on February 14, 2009, 02:46:02 am
Trying to make THAT would render her incredibly ugly and cross eyed looking, seeing as anime is all about reducing other facial features and increasing eye size. She already has slightly bigger eyes, making them even bigger would make her look like a fish when standing next to another person.  :shady:


You really shouldn't bother with the list unless people really ask for the credit and even then, that's totally gray area. Go ahead if you do but I'd use that time as well to work on the game itself and/or things for it.


To make it sound less pompous to certain "special" people;  I'm saying unless the chipsets weren't done for your game in the first place and they were from a released medium (demo/full game, shared resources) then you have no obligation to really credit the resouce because it was already released and by that became public domain. If they were done especially to you or you stole them from a WIP game specifically shown to you, then yes; credit is must.



Or are you going to credit the people who made the music? Is it 100% custom or if not, are you going to credit people who did the musical songs, including remixing/arranging/altering of the said song? What about the people who made the sound effects? Are you going to track every single person who made every sound you've used, or are you going to make all the sounds yourself?


Giving credit to person who's work you are using isn't making it any more yours than the original resource makers. It just means you're using same resources but trying to justify that someway more than another rpgmaker.

I don't like taking credit for other people's work. Not giving credit, to me, is just that. I do a lot of editing, so I like to make sure I give credit to the people who originally made the sets I'm editing. Also, yes, I am crediting for the music, since the soundtrack will be 100% custom made for the game by a friend of mine.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 14, 2009, 07:03:58 am
I don't like taking credit for other people's work. Not giving credit, to me, is just that. I do a lot of editing, so I like to make sure I give credit to the people who originally made the sets I'm editing. Also, yes, I am crediting for the music, since the soundtrack will be 100% custom made for the game by a friend of mine.


That's very nice of you, many people seem to overlook to credit the audio department for some very strange reason. Many people have used my mixes and arragments and they've spread all over all the places pretty much, the only persons who've credited me are the ones I've done the mixing directly though so that kind of ilustrates my point more.  :hmm:


Also Megaman, that's awesome on so man levels.
Title: The Screenshot Topic
Post by: Mongoloid on February 14, 2009, 10:10:59 am
lots of crap


This is total bullshit and your reasoning is that the next person who gets the resources from your game isn't going to credit the person you credited, in so many words.

That's called rationalization and it's retarded. Just because nobody else is giving an artist credit doesn't mean you don't need to. If you're going through public games and taking resources, it's YOUR responsibility to take a minute and see who they belong to. The OP is doing what should be standard and doesn't need to be commended just for NOT STEALING.
Title: The Screenshot Topic
Post by: Yeaster on February 14, 2009, 05:37:49 pm
My contributions

Title: The Screenshot Topic
Post by: Calunio on February 14, 2009, 07:05:34 pm
Yeaster everything looks great. The blindfolded guy looks pretty cool.
Front-view battle might look a bit weird though. Are you keeping the proportions? Are those... goats... giant like that?
Title: The Screenshot Topic
Post by: swordofkings128 on February 14, 2009, 08:21:52 pm
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/BestQuestEditionscreen3.png)

Ghosts of Aliens: Best Quest Edition will have some extremely new and never before seen areas, and some of the most never before heard music ever!
Title: The Screenshot Topic
Post by: K-hos on February 14, 2009, 11:02:08 pm
@ Yeaster; looks great dude, but the guy is standing on the goat things leg in the battle shot :p

@ Swordofkings128; thats pretty sweet dude, liken the style too.
Title: The Screenshot Topic
Post by: Xeno|Soft on February 14, 2009, 11:16:39 pm
Oh my dear NB... prepare to be proved so VERY wrong.I have some bosses planned that are going to BLOW your MIND.
Each individual enemy character takes approx 8-9 events. Its all about the imagination, of which I have plenty.  :)

You totaly missed his point, but go ahead and try...not to be mean, but I think you want honesty; I watched your videos and I saw a lot of bad design erros you could get away with in pixel movement, but here in gird locked movement those errors are ganna bite back hard.

Unless you convert to pictures you will never get the true smooth visuals you need to make the abs work properly. I've been there and done what you are trying to do, I really suggest you try it in another maker or wait for action game maker(?).

With that said, go ahead and try... I'm sure it's possible to make something cool; but it will never compare to pixel based movement.
Title: The Screenshot Topic
Post by: CociCookie on February 14, 2009, 11:31:19 pm
(http://i461.photobucket.com/albums/qq332/Chipvire/WeaponPower.png)

Just testing out an impossible combo, as only 2 weapons are usable at any time.
Weaponry - Gun, Missile and Laser - All Type 1, Level Max || Other Statistics - Gun Speed Max, Weapon Arc Standard

No enemy AI though, haven't got round to that, trying to get all weapons and store setup, which will work sort of the way the one in Gods does. Weapons'll have 3 types and 3 levels each, with only two of the three being equippable at anytime.
Title: The Screenshot Topic
Post by: Calunio on February 14, 2009, 11:36:48 pm
Some screens from my contest project.

This one I had posted in the contest topic.
(http://gamingw.net/pubaccess/46803/mb4.jpg)

This is new. As porn as it gets.
(http://gamingw.net/pubaccess/46803/mb5.jpg)
Title: The Screenshot Topic
Post by: PepsiOtaku on February 15, 2009, 12:11:12 am
Oh my god those text boxes are so simple and amazing! I love it.
Title: The Screenshot Topic
Post by: Sanosuke on February 15, 2009, 12:12:18 am
(http://gamingw.net/pubaccess/46200/Store%20Final%20copy.png)
-one more
Title: The Screenshot Topic
Post by: Christophomicus on February 15, 2009, 01:20:51 am
There's really NO DEPTH to that image, Sano, which is your main problem. It looks far too flat to me. Not that I can't see what you're trying to get at, but it needs some work before you're there.

@Calunio: Delightful! I love anything you post. Are those textboxes ALL pictures, 'cause that may take a while if you have a lot of dialogue.

@Yeaster: Most consistent game, graphics-wise, you've made yet, and it looks fab. Facesets are great!
Title: The Screenshot Topic
Post by: Calunio on February 15, 2009, 01:46:02 am
Christophomicus: Thanks! But I have only like... 3 main pictures for dialog boxes, all of them blank. The text is standard rm2k3 message in a transparent window.
Title: The Screenshot Topic
Post by: Christophomicus on February 15, 2009, 01:50:14 am
Fff, oh right. It didn't look like the RM2K3 font to me (used to a shadow on it)! Now I see.
Title: The Screenshot Topic
Post by: cumulonimbus on February 15, 2009, 02:12:37 am
Menu Pic

(http://img13.imageshack.us/img13/3720/mainmenu005ul8.png) (http://imageshack.us)
Title: The Screenshot Topic
Post by: BlindMind on February 15, 2009, 04:04:04 am
(http://gamingw.net/pubaccess/47910/D8EUWEJS4.jpg)
Title: The Screenshot Topic
Post by: Arcan on February 15, 2009, 04:13:47 am
Holy crap. Is that a mockup?
Title: The Screenshot Topic
Post by: BlindMind on February 15, 2009, 04:17:08 am
Well uh, it's an originally drawn background used as a panorama in VX. Nothing animates yet, but I'm working on ways to get it working.

Mostly why I posted: Are the proportions totally skewed to the point where it takes away from the image, or? Issues like that are pretty much unavoidable without tile-based mapping, but even so.
Title: The Screenshot Topic
Post by: Sanosuke on February 15, 2009, 04:39:42 am
That is really cool Blind, nice work.
Some rts-
(http://img255.imageshack.us/img255/4649/rtsbcopyyp8.png)
Title: The Screenshot Topic
Post by: Corfaisus on February 15, 2009, 05:38:02 am
This is new. As porn as it gets.
(http://gamingw.net/pubaccess/46803/mb5.jpg)

I know I'm going to be "that guy" by asking this, but could you please explain to me the proportional correctness of the person lying on the bed... Is the person somewhat of a Stretch Armstrong with thunder thighs?
Title: The Screenshot Topic
Post by: Neophyte on February 15, 2009, 06:16:48 am
What's with all these mockups. Are you guys finding/making backgrounds and sticking character sets on them? I mean it's okay in moderation, but Yeaster and CociCookie have some screens with a little more flare (screens of gameplay) to them. You don't need to post every background you find or make.

Anyway, yours looks good Sanosuke. Blindmind, that would suck if that didn't have diagonal movement. The proportions are fine to me, and it looks pretty!
Title: The Screenshot Topic
Post by: King Tetiro on February 15, 2009, 07:34:21 am
I agree with Neo on this one. Stick with actuall Screenshots.
Title: The Screenshot Topic
Post by: PkUltimaga on February 15, 2009, 11:16:11 am
@ Blindmind- ZOMFG that panorama is very well done  :fogetsmile:

@ Sanosuke- I'm loving your style Sano, keep going  :woop:


Time to post some Sixth Genesis!!!
(https://legacy.gamingw.net/etc/img3.uploadhouse.com/fileuploads/3464/34640239439fbcf4503cd34e30a69a881ac2d36.png)

The Castle of the intro of the game...first time with this chipset.
Title: The Screenshot Topic
Post by: Calunio on February 15, 2009, 02:02:00 pm
Corfaisus: Are you seriously asking me about proportion correctness of RTP-like chars? Well, I don't know what you mean by stretch armstrong. She's just lifting her arms up... and that char wasn't actually made for a bed scene. About her thunder thighs... check the RTP ninja girl. The shape is hers. I don't think it looks weird, does it?

cumulonimbus: Nice menu. The map looks a bit empty though. Looks like a test map actually, am I right? Anyways, is the menu accessible from anywhere, and does it appear plainly on the top of the screen? I would suggest darkening the background when the menu is called. The way it is, looks a bit messy, and the white font is hard to read.
Title: The Screenshot Topic
Post by: Corfaisus on February 15, 2009, 04:54:35 pm
Corfaisus: Are you seriously asking me about proportion correctness of RTP-like chars? Well, I don't know what you mean by stretch armstrong. She's just lifting her arms up... and that char wasn't actually made for a bed scene. About her thunder thighs... check the RTP ninja girl. The shape is hers. I don't think it looks weird, does it?.

With her arms up, you'd see more of the hands and less of the arm at this angle.
Title: The Screenshot Topic
Post by: cumulonimbus on February 15, 2009, 05:26:45 pm
cumulonimbus: Nice menu. The map looks a bit empty though. Looks like a test map actually, am I right? Anyways, is the menu accessible from anywhere, and does it appear plainly on the top of the screen? I would suggest darkening the background when the menu is called. The way it is, looks a bit messy, and the white font is hard to read.
Quote

Thanks.  Yes, that is an actual menu pic, and that is an actual map.  No mock-ups there.  I know I need to work on my mapping skills, though. 
Title: The Screenshot Topic
Post by: Calunio on February 15, 2009, 06:25:17 pm
Well... in what kind of place you have chairs facing a tree?
Title: The Screenshot Topic
Post by: cumulonimbus on February 15, 2009, 07:10:46 pm
Well... in what kind of place you have chairs facing a tree?

LOL!! Good point.  Guess I was using that as filler for the hall.
Title: The Screenshot Topic
Post by: UPRC on February 15, 2009, 07:26:30 pm
I appear to be messing around.

(http://gamingw.net/pubaccess/24136/LostChapters4Battle.png)
Title: The Screenshot Topic
Post by: Malbor on February 15, 2009, 07:31:03 pm
Here's something I made for a brazillian community award. Theme was posting a screen of a terror scenario.
(http://gamingw.net/pubaccess/51866/2.png)
Title: The Screenshot Topic
Post by: Ralph on February 15, 2009, 07:31:34 pm
UPRC: Looking good, except that the sprite stiles are clashing big time, but that'll be resolved, right?
Title: The Screenshot Topic
Post by: UPRC on February 15, 2009, 07:33:19 pm
UPRC: Looking good, except that the sprite stiles are clashing big time, but that'll be resolved, right?

Or the monsters will be changed to something BoF-ish. I just grabbed something that looked isometric, so yeah.
Title: The Screenshot Topic
Post by: IceManual5580 on February 16, 2009, 01:44:11 am
(http://gamingw.net/pubaccess/57237/aethas%20woods.PNG)

we said crap was allowed right

i suck at editing chipsets so i ended up with a part rudra part phantasia part custom crapset.
Title: The Screenshot Topic
Post by: BlindMind on February 16, 2009, 02:12:15 am
Here's something I made for a brazillian community award. Theme was posting a screen of a terror scenario.
http://gamingw.net/pubaccess/51866/2.png
The atmosphere here is absolutely gorgeous.
Title: The Screenshot Topic
Post by: Sanosuke on February 16, 2009, 09:50:37 am
Ok ingame this time-
(http://gamingw.net/pubaccess/46200/Beta2%20copy.png)
Title: The Screenshot Topic
Post by: Mr Weird Guy on February 17, 2009, 03:11:15 am
I've been dicking around in Game Maker recently.
Game is still very WIP.
(http://img120.imageshack.us/img120/2070/fstukj6.png) (http://imageshack.us)
(http://img120.imageshack.us/img120/fstukj6.png/1/w482.png) (http://g.imageshack.us/img120/fstukj6.png/1/)
Title: The Screenshot Topic
Post by: Yeaster on February 17, 2009, 01:38:13 pm
Looks cool. It reminds me of an old arcade game.
Title: The Screenshot Topic
Post by: Simtor on February 17, 2009, 01:58:27 pm
@Icemanual5580, reminds me a bit of our own game. I think it looks quite good, but what's that sprite? Is it a green mouse/goblin/masked man?

@Blindmind,  :fogetgasp:
Title: The Screenshot Topic
Post by: Xathia Vastar on February 17, 2009, 03:22:10 pm
I've been dicking around in Game Maker recently.
Game is still very WIP.
(http://img120.imageshack.us/img120/2070/fstukj6.png) (http://imageshack.us)
(http://img120.imageshack.us/img120/fstukj6.png/1/w482.png) (http://g.imageshack.us/img120/fstukj6.png/1/)

The title screen reminds me of one of the Megaman games for the NES
Title: The Screenshot Topic
Post by: Mr Weird Guy on February 17, 2009, 04:26:03 pm
Yeah, that's what I was going for.  Don't be too surprised if I add more Mega Man references to the game.
Title: The Screenshot Topic
Post by: Darken_ on February 17, 2009, 05:02:50 pm
The atmosphere here is absolutely gorgeous.

I can't see anything.
Title: The Screenshot Topic
Post by: Mr Weird Guy on February 19, 2009, 04:50:18 am
Here's a slight update screenwise, but a large update gamewise.
Below the energy meter is a bar.  When you're not at full energy, this bar fills up (slowly, though you can upgrade it), and when it's full, it restores one block of energy.
Also added is a working score system that I'm pretty proud of, especially since it's sprite based and not the crappy default Game Maker scoring system.
And finally, there are now three enemy types so far.
1. Flies forward, moving up and down quickly to confuse the player. (top)
2. Charges up, and dashes forward at high speeds. (bottom)
3. Flies forward a short distance, drops a bomb (with about a 32 x 32 size explosion), and then flies off. (not pictured)

It won't be long before I'll have to think up my first boss.  And then an upgrade shop between levels.
(http://gamingw.net/pubaccess/28368/fstu2.PNG)
Title: The Screenshot Topic
Post by: Brent Murray on February 19, 2009, 04:57:28 am
Cool! Old skoolness! I don't mind these types of shrumps, did you make this in game maker?

@ UPRC - I really like how you did that systemset for the boxes, they looks so damn good!!! I don't know what your going to make, but this looks nice.
Title: The Screenshot Topic
Post by: Jabas on February 19, 2009, 04:50:40 pm
My Waterfall. @___@

(http://img87.imageshack.us/img87/7279/waterfalleb8.png)
Title: The Screenshot Topic
Post by: tuxedo marx on February 19, 2009, 04:58:01 pm
question: how do you navigate it?
Title: The Screenshot Topic
Post by: Zaslanetz on February 19, 2009, 05:27:37 pm
Wow! Reminds me Tiny Toons: Buster's Hidden Treasure's waterfall level.
Title: The Screenshot Topic
Post by: SupremeWarrior on February 19, 2009, 06:27:50 pm
@Jabas: AWESOME! But I have a feeling that is going to be a pain in the ass to go through for the player, since your using diagonal graphics and I'm assuming you have 4 directional movement in your game.
Title: The Screenshot Topic
Post by: IceManual5580 on February 19, 2009, 07:58:46 pm
My Waterfall. @___@

better then all maps i've made put together. just add some scenary D:
Title: The Screenshot Topic
Post by: olions on February 19, 2009, 11:29:40 pm
@Jabas:That way its impossible to climb the waterfall... put some stairs o anything like... but it's very nice the waterfall...Beauty map =D
Title: The Screenshot Topic
Post by: Zaslanetz on February 19, 2009, 11:57:04 pm
Maybe it isn't a gameplay map. Who knows )
Title: The Screenshot Topic
Post by: Jude on February 20, 2009, 12:28:44 am
Maybe you're not climbing the mountain, but being carried down by its waters.
Title: The Screenshot Topic
Post by: Jabas on February 20, 2009, 01:56:53 am
Well, first of all, thanks for all comments. About the map, yeah, I didn't create the Waterfall to be gameplayed, like Dragol said. It's just a map that I made in a creative moment. Maybe I can adapt It to a game in the future, adding more bridges, ladders, ropes or a waterway. =)
Title: The Screenshot Topic
Post by: Calunio on February 20, 2009, 03:05:43 am
About the map, yeah, I didn't create the Waterfall to be gameplayed, like Dragol said. It's just a map that I made in a creative moment.

Booh. All that for nothing.
It's an interesting map, considered you used like... 12 different tiles.

I haven't much to show, so here's probably the last screen I'll post from my contest project. Pray that I'll finish it in time.

(http://gamingw.net/pubaccess/46803/mb6.jpg)
(Compared to an image of Cerebro)
Title: The Screenshot Topic
Post by: Jude on February 20, 2009, 03:42:03 am
It's an interesting map, considered you used like... 12 different tiles.

That's because its fundamental layout is strong, which is the most important part anyway.  Anybody can smother a map in rocks and doodads and then overlay some fog.

Also, some WIPs:

(http://gamingw.net/pubaccess/25952/progress01.png) (http://gamingw.net/pubaccess/25952/progress02.png) (http://gamingw.net/pubaccess/25952/progress03.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on February 20, 2009, 11:19:07 am
@Calunio: That is freaking awesome! I do hope you finish that game!
@Jude: Nice, are those graphics ripped or did you draw them yourself?
Title: The Screenshot Topic
Post by: Jude on February 20, 2009, 11:24:03 am
@Jude: Nice, are those graphics ripped or did you draw them yourself?

I ripped them from The Depths of My Asshole.
Title: The Screenshot Topic
Post by: SupremeWarrior on February 20, 2009, 11:36:31 am
I ripped them from The Depths of My Asshole.
:fogetmmh: right...
Title: The Screenshot Topic
Post by: Kelikan on February 20, 2009, 01:43:16 pm
I ripped them from The Depths of My Asshole.
Nup, can't say I've heard that one.

EDIT: May as well show off something...

(http://gamingw.net/pubaccess/39350/EwdScreen1.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on February 20, 2009, 01:54:06 pm
@kelikan: Whoa nice chipsets I am surprised that it goes with the RTP doors so well. I :3 like those chickens.
Title: The Screenshot Topic
Post by: Sanosuke on February 21, 2009, 05:37:36 am
(http://gamingw.net/pubaccess/46200/rtp4%20copy.png)
(http://gamingw.net/pubaccess/46200/rtp5%20copy.png)
Title: The Screenshot Topic
Post by: Reives on February 21, 2009, 06:07:45 am
@Calunio:
At first I thought the reference was also a screenshot. :p Would've made a great cut-scene map. Looks like it's on good track to match, just need some fences and other details - perhaps a bit of an elevation toward the exterior of the platform too. Good luck finishing it on time.

@Jude:
Heheh, the high contrast style reminds me of the intense old-school green on black coding screens.
My favourite's the second one; the black floor looks like void in the black background and it's a really nice effect. The face pic looks like it could be moved up just slightly, but that's nitpicking to personal preferences.

@Kelikan:
Nice and clean, but feels a bit empty. I think some kind of tall-grass tiles for some of the current empty-grass areas may help. Either filling in some passable tiles or moving the houses just a bit closer, that is.

@Sanosuke:
I really like that colour scheme! It's very refreshing; for some reason I haven't seen many cyan hues around. That string of light in the second one is gorgeous, by the way.
~

A couple of videos badly recorded videos; first is the first couple of minutes into a game after some music intro video, and the second is the ending music video (many thanks to Laura Shigihara for helping me sing it!).



And a screenshot for the sake of including an actual screenshot:

[The ][/The]
(http://quintessence-tbv.com/images/Lyra_MockSs.jpg)
Title: The Screenshot Topic
Post by: _|^656 on February 21, 2009, 10:38:50 am
(http://img145.imageshack.us/img145/7571/screenshot100.png) (http://imageshack.us)

oh shiiiit gm's shitty map editor gives me real nightmare
Title: The Screenshot Topic
Post by: Goji on February 21, 2009, 04:50:08 pm
(http://gamingw.net/pubaccess/46803/mb6.jpg)
(Compared to an image of Cerebro)

Wouldn't the blackness be on the inside, with the blue tile showing up outside? it looks like it'd backwards.
Title: The Screenshot Topic
Post by: King of Spooks on February 21, 2009, 06:18:22 pm
Sano, the first one is way better, the second one is way too convoluted. What are those orange lines in the middle? You gotta keep it simple man, don't go too crazy.
Title: The Screenshot Topic
Post by: Sanosuke on February 21, 2009, 07:07:03 pm
@Reives: Thanks man I thought I'd mix up the atmospher a bit.
@KOG: I know simple is better, I was aiming for a night time feel for the second one.

Btw, here is one from Epic of Zoon. ~Fire pillar
(http://gamingw.net/pubaccess/46200/Fire%20pillar.png)
Title: The Screenshot Topic
Post by: Yeaster on February 21, 2009, 07:36:25 pm
Sanosuke, classy!


(http://img23.imageshack.us/img23/4943/mmzscreen222wv3.png)

(http://img18.imageshack.us/img18/5161/mmzscreen234dl1.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on February 21, 2009, 08:30:21 pm
@Yeaster: YES good to see your working on MMZ, those new charsets look great too! I like it!
Title: The Screenshot Topic
Post by: Ohlichris on February 21, 2009, 10:15:18 pm
By reading the text in your latest project, it looks like your dialog's improved Yeaster! Not that it was bad before of course.
Title: The Screenshot Topic
Post by: Yeaster on February 21, 2009, 10:33:15 pm
Quote
@Yeaster: YES good to see your working on MMZ, those new charsets look great too! I like it!

Thank you. MBlack did them. I think they look great.

Quote
By reading the text in your latest project, it looks like your dialog's improved Yeaster! Not that it was bad before of course.

Thanks dude. I'm trying to be more mindful of how real people would talk given if they were placed in a particular situation. I read every line out loud over and over to make sure it sounds right.
Title: The Screenshot Topic
Post by: Brent Murray on February 21, 2009, 11:13:22 pm
(http://i16.photobucket.com/albums/b2/Silver4Donuts/4PSTART.png)

(almost ready for 4 player primetime! I nearly creamed myself when I got to see this...but now I have to clean myself and go to work...)
Title: The Screenshot Topic
Post by: Zaslanetz on February 22, 2009, 12:28:49 am
Yay! Four-players roll! )
Title: The Screenshot Topic
Post by: UPRC on February 22, 2009, 03:32:09 am
Dummmm.........

Title: The Screenshot Topic
Post by: AznChipmunk on February 22, 2009, 06:27:51 am
Jude? Jude... is a familiar name...

(http://img93.imageshack.us/img93/5792/museshot5cmsre.png)

dynamic inventory or something I guess...
Title: The Screenshot Topic
Post by: Aten on February 22, 2009, 06:41:22 am
Dummmm.........

I was wondering if it's really necessary to have.... a video of the default battle system. Like, did you code something amazing in it? or is it like "see my 3d dinosaurs lulz"?

Not taking a jab or anything, just asking since, you know, we all played the DBS a million times already.
Title: The Screenshot Topic
Post by: AznChipmunk on February 22, 2009, 06:58:37 am
Postttt.........

I was wondering if it's really necessary to have.... this post. Like, did you think this post was amazing? or is it like "see im funy and original lulz"?

Not taking a jab or anything, just asking since, you know, as if we don't already have enough useless posts.
Title: The Screenshot Topic
Post by: Aten on February 22, 2009, 11:02:02 am
chiptotal chiptotal chiptotal  :rolleyes:

Anyway, a question for Sanosuke. What are you going to use those 3D renders on? Not rm2k3 I hope! Are you using a custom engine? Or maybe RMXP? Looks radical nonetheless!
Title: The Screenshot Topic
Post by: Simtor on February 22, 2009, 11:04:29 am
@Jude
Wow, these are the coolest screens of the entire topic man. I'm a big fan of old school graphics, and all your resources seem to match really good. Good work, I'm so looking forward to this game.
Title: The Screenshot Topic
Post by: UPRC on February 22, 2009, 12:05:23 pm
I was wondering if it's really necessary to have.... a video of the default battle system. Like, did you code something amazing in it? or is it like "see my 3d dinosaurs lulz"?

Not taking a jab or anything, just asking since, you know, we all played the DBS a million times already.
It's typically done to gauge how people will respond to the chosen graphics, music, etc. Isn't that easy to understand?
Title: The Screenshot Topic
Post by: CociCookie on February 22, 2009, 12:10:48 pm
(http://i461.photobucket.com/albums/qq332/Chipvire/RMVX/DnD%20Style/RMVXScript.png)

Random image from an Untitled, DnD Style, side project. 8 Party battles, and you'll need them because monsters will hit hard, as poor Eltrian found out. Still trying to work out how I want the hud in battles, thinking of trying a vertical bar style with Status to the side of them, just so i can fit all 8 character stats onto teh screen at once.

EDIT: Screw the above, the HUD is fine, I'm thinking of changing the way damage is presented, for example a text box that shows over the hud, like in the normal battlesystem, but with the bars updating aswell.
Title: The Screenshot Topic
Post by: Ultima on February 22, 2009, 05:22:53 pm
That's because its fundamental layout is strong, which is the most important part anyway.  Anybody can smother a map in rocks and doodads and then overlay some fog.

Also, some WIPs:

Ha, 10 years later and you're still making games about vampires! They look awesome though, especially the battle screen.  What engine are you using?
Title: The Screenshot Topic
Post by: To-Chi on February 22, 2009, 08:31:21 pm
@UPRC: 1 and 2 damage per attack? My 9999 mind can't take it!! But no, I actually like that idea. However the FFT-esque battle characters seemed odd in that positioning...Maybe it's just me.

@CociCookie: 8 party members? Seems interesting... :fogetmmh: And DnD-style?

Quote from: CociCookie
... Untitled... side project.

Too bad...
Title: The Screenshot Topic
Post by: UPRC on February 22, 2009, 08:47:59 pm
@UPRC: 1 and 2 damage per attack? My 9999 mind can't take it!! But no, I actually like that idea. However the FFT-esque battle characters seemed odd in that positioning...Maybe it's just me
Yeah, I know. It's something that I'd like to fix if I could.. But it's hard to position them properly or to find monsters that fit their perspective.
Title: The Screenshot Topic
Post by: CociCookie on February 22, 2009, 08:52:29 pm
It's DnD Style in the sense that most of it will be taken from the three DnD 3.5E Books I own, particularly the weapons and armour, aswell as some spell strengths.

And yeah 8 party members, all with different stats and such. Decided to get rid of the sideview and go for TBS instead, makes more sense for DnD, even if the attack result is telling me 20 +/- 3 when the actual damage is 12 +/- 2
Title: The Screenshot Topic
Post by: Jimpo on February 23, 2009, 12:22:51 am
Here's a quick gameplay video of my project. The game's an action rpg for 1-4 players, and the video shows an archer making her way through a test level.

http://www.youtube.com/watch?v=7XOZEP9AoOc

At one point, I accidentally start attacking a piece of bread, but it all works out in the end  :fogetshh:

Also, how do I embed videos?
Title: The Screenshot Topic
Post by: Kelikan on February 23, 2009, 01:54:39 am
@kelikan: Whoa nice chipsets I am surprised that it goes with the RTP doors so well. I :3 like those chickens.

Everything in that screen is slightly edited in one way or another :)
Title: The Screenshot Topic
Post by: VisionaryUnlimited on February 23, 2009, 08:13:28 am
(http://img145.imageshack.us/img145/2659/levelconcept01.png)

Some very early level design concept art for a game called Splice.
Title: The Screenshot Topic
Post by: To-Chi on February 23, 2009, 11:57:55 am
@Jimpo: That game looks sweet. It reminds me somewhat of th 2D Zeldas,but seems more RPG-esque. I like that word. Esque. Esque. Oh yeah, right, erm, keep up the good work. I was confused about the dog(?). Did the archer summon it or what? But yeah, hate to be redundant but lookin' good. Lookin' good.
Title: The Screenshot Topic
Post by: Jude on February 23, 2009, 12:28:28 pm
Yeah, I know. It's something that I'd like to fix if I could.. But it's hard to position them properly or to find monsters that fit their perspective.

It's the heroes that are facing the wrong direction.  The player is going to see their mugs every single battle so they'll got old quickly anyway.  The monsters, on the other hand, are going to be changing constantly so they're the ones who should be facing the player.  Nobody wants to see the ass-end of the monsters--show off their claws, fangs, and all the glory they have to offer.
Title: The Screenshot Topic
Post by: UPRC on February 23, 2009, 02:00:22 pm
Yeah, I know. I'm in a weird situation because I don't want the usual side-view battles. I originally wanted to do a Breath of Fire sort of thing and have everything isometric and the characters in the bottom right corner, but I can't seem to make that work with the party placement settings in the terrain tab.

The party placement is so limited unless you use the manual function, but manual is hell if you plan on having several characters, due to the fact that you could end up with Character A overlapping with Character B depending on where you place them.

It's times like this that I really hate my reluctance to learn anything new (see: RMXP and Ruby).
Title: The Screenshot Topic
Post by: Jude on February 23, 2009, 02:05:18 pm
Yeah, I know. I'm in a weird situation because I don't want the usual side-view battles. I originally wanted to do a Breath of Fire sort of thing and have everything isometric and the characters in the bottom right corner, but I can't seem to make that work with the party placement settings in the terrain tab.

Or you could just deal with sideview and focus on what really matters.
Title: The Screenshot Topic
Post by: UPRC on February 23, 2009, 02:24:23 pm
Yeah, I might. All of the styles I have going on sort of clash. It's a bit better now than it is in the video above since I decided to switch the dinosaur graphic to the Tyrannosaurus from Final Fantasy 6.

Hell, I might just go side-view with FF6 graphics since they're pretty easy to edit. I'll probably think this over a bit since I'm at work.

As interesting as Tactics battle characters could be if I worked on them more, the perspective probably just won't work for me at all.


But you're right, Jude. I should just focus on HOW I am making the battle system work and not spend a ridiculous amount of time trying to give it a graphical perspective that just isn't going to work out without manual party.
Title: The Screenshot Topic
Post by: kentona on February 23, 2009, 09:32:15 pm
Since I am releasing Hero's Realm soon (the full game), I put up a bunch of screens, most notably...


...the World Map, final version, all nicely labeled and whatnot.

(Yeah, it's a slightly modified RTP chipset.)
Title: The Screenshot Topic
Post by: Jimpo on February 23, 2009, 11:52:16 pm
@To-Chi: Yeah, the wolf was a pet summoned by the player
@VisionaryUnlimited: You need more contrast between the walls and the floor!
Title: The Screenshot Topic
Post by: IceManual5580 on February 24, 2009, 01:14:35 am
(http://gamingw.net/pubaccess/57237/lilsumpn.PNG)

idk.

working on a cbs... brb.

top of page ohoohhoohoho... how spicy.
Title: The Screenshot Topic
Post by: Mr Weird Guy on February 24, 2009, 03:48:41 am
Fight! Save the Universe! development is coming along nicely.
Here we get a sneak peek at the ultimate weapon in the game, the laser.  It can destroy normal enemies in an instant, and bosses don't last much longer.
The crystals you see are a rare, unnamed mineral that your ship can be upgraded with.  Small crystals are worth 1, Large are worth 5.
As you can see, there's now a lives counter.  When you lose your last life, BAM. Game over.
Also, I have a functional pause screen.  It's nothing special, but now people don't have to X out when they have to piss! :D
(http://gamingw.net/pubaccess/28368/fstu3.PNG)
Title: The Screenshot Topic
Post by: AznChipmunk on February 24, 2009, 06:37:46 am
Jude? Jude... is a familiar name...

(http://img93.imageshack.us/img93/5792/museshot5cmsre.png)

dynamic inventory or something I guess...

Why did I get completely ignored.
Title: The Screenshot Topic
Post by: Doppleganger on February 24, 2009, 07:00:59 am
^
Probably because you showed a pic with some sort of menu system followed by the statement "dynamic inventory or something I guess...". What exactly is it that you're looking for a comment on?
Title: The Screenshot Topic
Post by: AznChipmunk on February 24, 2009, 07:16:25 am
^
Probably because you showed a pic with some sort of menu system followed by the statement "dynamic inventory or something I guess...". What exactly is it that you're looking for a comment on?

Well, how does it look? I've received various different opinions (like the border is bad, the graphics of the menu could be changed, the screen is too dark, etc.) from different people but not in this topic...  (I mean, isn't that generally on what you're looking for when you post a screenshot? Comments on how it looks?)
Title: The Screenshot Topic
Post by: Zaslanetz on February 24, 2009, 07:22:31 am
It looks like a Muse's inventory, I guess )
Title: The Screenshot Topic
Post by: NightBlade on February 24, 2009, 07:49:29 am
Why did I get completely ignored.

Photoshop brush does not equal lighting effect.
Title: The Screenshot Topic
Post by: Aten on February 24, 2009, 09:18:38 am
Why did I get completely ignored.

People comment on interesting looking stuff, maybe no one found it interesting?   :welp:

(http://gamingw.net/pubaccess/28368/fstu3.PNG)

arrrgh! You stole my dream!!!!

Not really :p, but I have been wanting to make a space shooter for the longest time, but no time sadly... I have a prototype made, but nothing past scrolling and enemy checks xD

And whats with the kamehameha beam? Is that the standard attack? O_o
Title: The Screenshot Topic
Post by: tuxedo marx on February 24, 2009, 10:49:46 am
Yeah, I know. I'm in a weird situation because I don't want the usual side-view battles. I originally wanted to do a Breath of Fire sort of thing and have everything isometric and the characters in the bottom right corner, but I can't seem to make that work with the party placement settings in the terrain tab.
idk how you are doing this but I thought manual placement was pretty easy to handle? also this would probably be better if you wanted to force a left toright facing battle or something for a bit of variety.
Title: The Screenshot Topic
Post by: Lennon on February 24, 2009, 11:30:13 am
Photoshop brush does not equal lighting effect.

That is a lighting effect though. Nowhere in that picture is ther a stock photoshop brush or any added ones that I've seen, it's just gradients, which should be used for lighting effects.

Chipotle, theres nothing really wrong with that screen, nothing that needs to be changed. It's looking great right now.

And sure, I can post a screen I guess.
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-02-23%2022-53-02-15.png)
Title: The Screenshot Topic
Post by: tuxedo marx on February 24, 2009, 11:32:19 am
That is a lighting effect though. Nowhere in that picture is ther a stock photoshop brush or any added ones that I've seen, it's just gradients, which should be used for lighting effects.
yup smooth gradients with pixel-based graphics this is a recipe for success!

Saying that though block colour is a genuine recipe for success and that looks pretty great. Probably shouldn't use such black lines though, maybe a dark form of whatever colour the objects are, or just a single less-saturated colour (a darkish blue or something).
Title: The Screenshot Topic
Post by: oc_gunslinger on February 24, 2009, 06:25:12 pm
Took me forever to compile these chipsets and I think I compiled a very clean Arabian city series of chipsets.  Here, I show off the courtyard, the commoners ward, market ward and then port.  There's a few chipset errors here and there, but that's just because I haven't set the passability on some of the tiles.

What do you guys think of the city?  Does it give enough of a sprawling desert city feel without being overly large.  This is the entire city except for the entrance from behind the walls, the palace (which I consider a separate location) and the screen off the port where you dock your ship (once you get it).


PS: Sorry for no sound.  Oh, and NPCs need to be added to most of the maps.

Title: The Screenshot Topic
Post by: Corfaisus on February 24, 2009, 06:41:06 pm
You should fix the whole "being able to walk under the fence" problem, either make them unpassable, or make a separate chipset while using a switch or two to get the right effect.
Title: The Screenshot Topic
Post by: oc_gunslinger on February 24, 2009, 07:11:59 pm
There's a few chipset errors here and there, but that's just because I haven't set the passability on some of the tiles.
Title: The Screenshot Topic
Post by: Neophyte on February 24, 2009, 08:09:19 pm
I think those really deep red stands at around 1:20 could have a lower saturation/contrast. It stands out too much. Other than that, very nice.
Title: The Screenshot Topic
Post by: SupremeWarrior on February 24, 2009, 09:07:08 pm
@oc_gunslinger: Pretty awesome! I like how you can open doors.
Title: The Screenshot Topic
Post by: Arulon on February 25, 2009, 08:04:36 am
@oc_gunslinger: Is a great city, indeed!=) My only real "critic" is the port! It's nothing much, but it doesn't give me the "Arabic" feel to it! Should be made out of the same stone as the houses in my opinion!=) And remove those parasols please! Gives me a "french" feeling! Hehe..

I'm trying to draw a faceset to use in a game!
(http://www.crackedskull.net/rpgmaker/Works/ladonFACE-wip.jpg)
Title: The Screenshot Topic
Post by: Zatham on February 25, 2009, 08:24:35 am
I think those really deep red stands at around 1:20 could have a lower saturation/contrast. It stands out too much. Other than that, very nice.
That is my exact thoughts and feelings! And desires.

I also agree that the chipset could use a sprinkling of Arabian-ness, ioo*. Maybe one or two signature Arabian items (as researched on Wikipedia or w/e) tossed in there for good measure. Just for that little je ne c'est quoi or w/e.

I thought that map was just gr8!!+ in terms of composition.



* ioo = in our opinion
(obvs)
Title: The Screenshot Topic
Post by: Little Wing Guy on February 25, 2009, 10:57:02 am
IceManual5580: Some of the levitation doesn't make much sense. One of the trees at the bottom doesn't look right either. Otherwise it's really nice, I'm a real Rudra fan!
Title: The Screenshot Topic
Post by: oc_gunslinger on February 25, 2009, 04:15:01 pm
Thanks all!

@Arulon: I'll be getting rid of those parasols, for sure.  I'm not too sure why they're even there in the first place, I guess I saw the red and needed something to fill up some space.  Bad idea.  I get what you're saying about the port, but my logic is that a giant stone building really wouldn't be built on top of a wooden platform.  I was trying to find something that matched the rest of the city, perhaps I should keep looking?

@Zatham: Any suggestions for a signature Arabian item?  Furthest thing I got were some of the custom/edit windows and some other small custom chips.  Other than that I really can't think of specific items that really scream Arabian, to me it's a general atmosphere, but if you (or anyone else) has some ideas, I'd love to toss them in!

@Neophyte: Yeah, I see what you mean.  I guess I got carried away with trying to infuse some colour into an otherwise boring palette.

Question: What's the easiest way to lower saturation levels?  I use iDraw for most of my spriting needs and the only way I'm aware of is by using the sliders to edit individual colours and that would be tedious.   
Title: The Screenshot Topic
Post by: Simtor on February 25, 2009, 05:08:54 pm
Quote from: oc_gunslinger
@Zatham: Any suggestions for a signature Arabian item?  Furthest thing I got were some of the custom/edit windows and some other small custom chips.  Other than that I really can't think of specific items that really scream Arabian, to me it's a general atmosphere, but if you (or anyone else) has some ideas, I'd love to toss them in!

People smoking a waterpipe could be really awesome if you're able to pull that off.
Title: The Screenshot Topic
Post by: oc_gunslinger on February 25, 2009, 05:22:01 pm
Actually, I'm working on a Hookah for the interior chipset as we speak.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 25, 2009, 07:17:01 pm
http://www.youtube.com/watch?v=y6pHFMUgJ9M

HD mock up trailer for Angelissa's Quest
Title: The Screenshot Topic
Post by: cumulonimbus on February 25, 2009, 07:57:39 pm
Why did I get completely ignored.
That is a very nice screenshot.  What project is that, may I ask?
Title: The Screenshot Topic
Post by: AznChipmunk on February 25, 2009, 08:46:00 pm
That is a very nice screenshot.  What project is that, may I ask?

It's from Muse (http://www.rpgmaker.net/games/902/). (demo is there, lots have been changed since it though)
Title: The Screenshot Topic
Post by: Zaslanetz on February 25, 2009, 09:32:17 pm
It's from Muse (http://www.rpgmaker.net/games/902/). (demo is there, lots have been changed since it though)


It can be even better? )
Title: The Screenshot Topic
Post by: Ocean's Dream on February 25, 2009, 10:44:53 pm
(http://img207.imageshack.us/img207/4002/screenp.png)
I finally got around to making interiors for this town. So this is a bar, I have to add more people in there though. Could be a good place to put those drunken charsets I've been meaning to use.

(http://img207.imageshack.us/img207/5524/battleu.png)
And a battle screen. I got the Monk girl equipped with the Song command so she could Buff up the party.
Title: The Screenshot Topic
Post by: Corfaisus on February 25, 2009, 11:34:00 pm
@ Ocean: Is this going to be a game that gives off a sort of old school Final Fantasy feel to it while retaining its personal storyline/characters, if so I'll make sure to look forward to a demo release.
Title: The Screenshot Topic
Post by: Ocean's Dream on February 25, 2009, 11:38:45 pm
There was a demo release, but that was a while ago and looks more NES style than this does. Yeah, the characters and story are original, so you won't have Cloud + Terra + Tidus going to defeat the revived Kefka or anything.
Title: The Screenshot Topic
Post by: AznChipmunk on February 26, 2009, 12:27:30 am
It can be even better? )

Vestel expanded, later areas/plot more thought out, dialogue improved, "choices" added into dialogue, various graphical edits, CMS fixup, etc. :)
Title: The Screenshot Topic
Post by: Tau on February 26, 2009, 02:50:26 am
(http://www.angel-spire.com/forum/uploads/IMG110-1235616309.png)

I got bored and did this in the last 10 minutes or so. It's not really for anything or a mock up.. Just boredom with Rpgmaker. I was gonna do a big door/gate but couldn't be bothered in the end.
Title: The Screenshot Topic
Post by: MISTER BIG T on February 26, 2009, 08:57:51 am
(http://www.vgfuture.com/host/givemebeer/Guitar.jpg)

Angelissa's playing guitar for her male friend. I hope you like it because nothing else happens for the entire duration of the interlude.  :sweat:
Title: The Screenshot Topic
Post by: Lennon on February 26, 2009, 03:54:14 pm
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-02-26%2012-21-50-74.png)

Movie posters from the train station in Mon-Suunare. From left to right: Watchmen, Friday The 13th (Big Fail), and Slumdog Millionaire (EPIC FAIL).

I'm not changing them though, they're good enough.
Title: The Screenshot Topic
Post by: King Tetiro on February 28, 2009, 02:58:02 pm
At last another screenshot from me.
(https://legacy.gamingw.net/etc/i330.photobucket.com/albums/l401/Tetiro/CrystalBlade/Hood.png)

Also a status update. 65/150 quests complete.
Title: The Screenshot Topic
Post by: the_nackster on March 01, 2009, 12:48:23 pm
(http://gamingw.net/pubaccess/41211/1.png)

some early dev work from my artist on the forest chipset

Title: The Screenshot Topic
Post by: UPRC on March 01, 2009, 07:23:10 pm
BEHOLD... A MAP!

(http://gamingw.net/pubaccess/24136/Dundrassil%20Exterior.png)

It's supposed to be the bottom of a colossal tree called a World Tree. Anyone who has played World of Warcraft or is familiar with Norse Mythology should know how big this tree is supposed to be. For those who haven't, it's supposed to reach the clouds, almost... But of course this is all that the player will see of it's size up close.

The tree is mostly custom as well. I just used the cliff edges and bottoms as a base and then went from there.
Title: The Screenshot Topic
Post by: Nessiah on March 01, 2009, 07:34:41 pm
Ooh Yggdrasil 83
I like it uprc although trees inside a tree...
then again <_<;;
Title: The Screenshot Topic
Post by: Xeno|Soft on March 01, 2009, 07:41:35 pm
the_nackster; I love the saturation...it is very nice!
Title: The Screenshot Topic
Post by: UPRC on March 01, 2009, 07:47:17 pm
Ooh Yggdrasil 83
I like it uprc although trees inside a tree...
then again <_<;;

The tree is inside a tree? What? You've confused me.


Working on an inner chipset for the tree now. I tell ya, it's not easy!
Title: The Screenshot Topic
Post by: Nessiah on March 01, 2009, 08:34:55 pm
"World Tree" and trees inside the tree, just an epiphany I had earlier :P
Title: The Screenshot Topic
Post by: oc_gunslinger on March 01, 2009, 08:39:04 pm
@UPRC:  I'm confused as to where the canopy is coming from.  I'm aware of Norse mythology (my game is filled with references), so I know the size you're trying to convey with that tree.  So, if the tree IS that big then why is the canopy so low?  I understand that you're trying to give the map a frame to focus the attention to the center, but it just gives off the illusion that that is the top of the tree.

I don't get the sense that what we see is only the base of the tree.  The canopy should stop at the sides and allow the trunk to run completely off the screen in the center.
Title: The Screenshot Topic
Post by: UPRC on March 01, 2009, 09:00:43 pm
Alright, inner chipset is coming along.. I think..

(http://gamingw.net/pubaccess/24136/WorldTreeInner.png)


oc_gunslinger, there would be leafy branches above, of course. The tree can't be nice and sleek the whole way up.
Title: The Screenshot Topic
Post by: IceManual5580 on March 01, 2009, 09:08:50 pm
BEHOLD... A MAP!

It's supposed to be the bottom of a colossal tree called a World Tree. Anyone who has played World of Warcraft or is familiar with Norse Mythology should know how big this tree is supposed to be. For those who haven't, it's supposed to reach the clouds, almost... But of course this is all that the player will see of it's size up close.

The tree is mostly custom as well. I just used the cliff edges and bottoms as a base and then went from there.

You win an internetz for making a tree inside a tree inside a rm2k3 inside of a chipset.

Overall, fantastic map. Might I ask, do you have a devlog or anything for your project?
Title: The Screenshot Topic
Post by: UPRC on March 01, 2009, 09:17:01 pm
Not at the moment, no. I've just been struggling with resources for about a week now but I've finally settled into a groove, I think. It's all starting to come together in RPG Maker now, so I imagine that I'll make a topic in another week or two.
Title: The Screenshot Topic
Post by: AznChipmunk on March 01, 2009, 09:24:07 pm
Ooh Yggdrasil 83
I like it uprc although trees inside a tree...
then again <_<;;

That screenshot isn't inside the tree, it's the base of the tree.

Unless I'm wrong. Anyways, I totally agree that it should go off the screen because to me it just kinda looks like a cave. Also, on the inside, the edges of the raised area are way too blocky.
Title: The Screenshot Topic
Post by: Dookie on March 01, 2009, 09:42:57 pm
UPRC, i think the small trees and canopy leaf colors don't compliment the grass you have in that outer screenshot. The leaves are all minty and the grass is all olivey. I may be nitpicking but that kind of jumped out at me.

Also, some giant roots would definitely make that giant tree trunk more trunk like. It kind of just looks like a cliff as it is. If you dont have the room in your chipset to edit roots in, you could  make the entire base of the tree as a panorama, easier to sprite that way.

Inner chipset is lookin' great though
Title: The Screenshot Topic
Post by: King of Spooks on March 01, 2009, 09:46:34 pm
Cool, reminds me of inside the deku tree.
Title: The Screenshot Topic
Post by: HolyFlame on March 01, 2009, 09:50:24 pm
Haven't been able to work on my project for close to half a year now without a computer.
 I unlawfully downloaded the editor onto a friends labtop to make this quick cosmetic enhancement with these trees I found.
 Too bad I'm not going to have grips on this OS long enough to do much of anything, but Does it work?

(http://i64.photobucket.com/albums/h183/Seeo/Sird_Test.png)

~Sion
Title: The Screenshot Topic
Post by: Little Wing Guy on March 01, 2009, 11:45:33 pm
Holy Flame: At first glance it's seems alright but looking closely at the trees, I'd say no actually. Take it out.
Title: The Screenshot Topic
Post by: Kaempfer on March 02, 2009, 12:21:20 am
@Sion: I don't really think the two styles mesh too well, but I much prefer the new style anyways. Maybe recolour the treetrunks of the Rudra trees to match the new one and see how that works?
Title: The Screenshot Topic
Post by: Craze /!\ on March 02, 2009, 12:24:00 am
(http://www.rpgmaker.net/~craze/EMDE3/Camaraderie.png)
A new hero rises to the task...

(http://www.rpgmaker.net/~craze/EMDE3/CouldItBe.png)
FORGET EVERYTHING! FORGET EVERYTHING!

(http://www.rpgmaker.net/~craze/EMDE3/HaveStats_YES.png)
Your characters have stats, but currently are lacking accessories.

(http://www.rpgmaker.net/~craze/EMDE3/Inn-Stinkpetal.jpg)
Maybe you have to go here. Maybe you'll decide to never go here.

This game is huge btw
Title: The Screenshot Topic
Post by: Neophyte on March 02, 2009, 12:34:10 am
It doesn't work, he would have to edit the entire chipset for that tree to fit in. Even then, a simple recoloring will not do the job. The styles are too different.

Epic Monster Dungeon Explore looks very epic in a dungeon exploring way.
Title: The Screenshot Topic
Post by: UPRC on March 02, 2009, 01:22:09 am
Last post by me in here for the next little while. Just figure I'd actually sort of... Make it clear that I'm not just making retarded maps.


Two maps and a video clip are enough for now. Time for me to buckle down and work now!


I'll make a devlog tomorrow while I'm at work so that I don't go Silver4Donuts on you guys.
Title: The Screenshot Topic
Post by: Jude on March 02, 2009, 08:18:55 am
Last post by me in here for the next little while. Just figure I'd actually sort of... Make it clear that I'm not just making retarded maps.

Two maps and a video clip are enough for now. Time for me to buckle down and work now!

I'll make a devlog tomorrow while I'm at work so that I don't go Silver4Donuts on you guys.

I think your intro could use more text and cliches.
Title: The Screenshot Topic
Post by: Craze /!\ on March 02, 2009, 08:24:42 am
"They are the world trees. The life essence of the world."

I suggest pruning out, like, half of the text. A lot of it is redundant (eight spores, etc.). Also that's a lot of names to throw immediately at the player. I suggest saying "a farm country" or whatever instead of Angston--introduce it subtly later on if the name is actually important.

To be honest, I didn't watch the whole thing because it was just text on a black background and it bored me.

[/harsh]
Title: The Screenshot Topic
Post by: Arulon on March 02, 2009, 07:21:12 pm
UPRC: First of all..great to see you make an effort to display "Yggdrasil" as the imense size it really was said to be! Looks great!=)
Second, I agree with Craze about the intro video. You should definatly cut it short by 1/3 or more! If not, then make it more interesting, with different backgrounds/maps, or more "cool" scenes!=)

Im finished with my sprite atemt of a game character!
(http://www.crackedskull.net/rpgmaker/Works/LadonWecliff_faceart.gif)
Title: The Screenshot Topic
Post by: UPRC on March 02, 2009, 07:41:45 pm
Yeah Arulon, I've already planned out a bit more for the intro. I'll add more effects and probably some battle animations to convey what is going on better.
Title: The Screenshot Topic
Post by: Bandito on March 02, 2009, 09:29:35 pm
I like the intro a lot Uprc, it reminds me off the old zelda games intro.
Title: The Screenshot Topic
Post by: NightBlade on March 03, 2009, 02:54:44 am
4 minutes of scrolling text seems to be entirely too much.

Quote
I think your intro could use more text and cliches.

I would like to subscribe to your newsletter.

Title: The Screenshot Topic
Post by: The Ghost on March 03, 2009, 03:04:13 am
This Jude character is starting to shape up to a pretty cool dude.

Keep posting man.
Title: The Screenshot Topic
Post by: Zatham on March 03, 2009, 08:24:47 am
I'm not so sure. Where did he come from? What are his motives? You're too trusting.
Title: The Screenshot Topic
Post by: Craze /!\ on March 03, 2009, 10:50:31 am
It's okay guys, relax. Jude has refined tastes (older women) and is an excellent sprite artist to boot!

You just don't want to know... his secret... lair....
Title: The Screenshot Topic
Post by: Liberty on March 03, 2009, 01:20:28 pm
(http://gamingw.net/pubaccess/36728/Treasure.png)
A hidden area...

(http://gamingw.net/pubaccess/36728/Sailing.png)
Sailing under a small bridge in an improved skiff.
Title: The Screenshot Topic
Post by: UPRC on March 03, 2009, 02:03:28 pm
I think that the text should be centered in the box in your first screenshot, but overall I like what I see. You do a great job with the RTP.
Title: The Screenshot Topic
Post by: Kaempfer on March 03, 2009, 03:06:11 pm
@Liberty: I'm just a side-view raft in a 3/4-view world... Otherwise, great as usual. I especially love the adorable little mini-chest and the neat transparency for the bridge. Great stuff!
Title: The Screenshot Topic
Post by: oc_gunslinger on March 03, 2009, 06:15:06 pm
@Liberty: With the characters being so tiny, I see no reason why the party leader can't be shown on the skiff.  It'd be nice to see her hope on and start sailing away.  Unless the party leader can change at anytime, then that would be a bit excessive.  And yeah, the text is kind of off-center for the item.
Title: The Screenshot Topic
Post by: Aeltrius on March 03, 2009, 08:12:11 pm
1st ever screenshot!

Mr. Blue's MisAdventures

This is a Semi-Platformer RPG. Most dungeons are platform-esque in view... but the battles work out like a combination of free moving tactical and turn based battles. Towns and other maps are typical overhead RPG view, but with a degree based movement system (rather than pixel or tile based), allowing full 360 degree movement.

I've written the engine in C#, using DirectX.

(http://www.rpgfreeze.org/off/MBEngine_Preview.jpg)
Title: The Screenshot Topic
Post by: Rajew on March 03, 2009, 09:05:54 pm
Wait. C# Windows GUI or XNA? It makes a different. Windows GUI is freakin' stupid to work with for actual games. But yea that's looking really good, a lot of polish.
Title: The Screenshot Topic
Post by: Calunio on March 03, 2009, 09:12:50 pm
AlchemyX: I like the Mario feel to it. But the graphics definitely lack consistency. Those green platforms are completely flat and 2D. The character, on the other hand, is somewhat 3D. The shading of the tree and clouds doesn't match that of the platforms. And those grasses are just ugly. The whole thing would look a lot better with a few adjustments.
Title: The Screenshot Topic
Post by: Aeltrius on March 03, 2009, 09:47:57 pm
Wait. C# Windows GUI or XNA? It makes a different. Windows GUI is freakin' stupid to work with for actual games. But yea that's looking really good, a lot of polish.
C# Visual Studio (Windows GUI)... and yeah, I know. But it does work, however inconveniently. I actually almost made this in Torque, then got curious about OGRE, but ended up dropping that because it was too bloated for the simple things I needed, and finally just ended up downloading C# VS Express. (Don't get me wrong, I like OGRE, just not for this project)

AlchemyX: I like the Mario feel to it. But the graphics definitely lack consistency. Those green platforms are completely flat and 2D. The character, on the other hand, is somewhat 3D. The shading of the tree and clouds doesn't match that of the platforms. And those grasses are just ugly. The whole thing would look a lot better with a few adjustments.
I'm a SHITTY artist :-) I can try to make stuff look better, but I can't make animations, sprites, or anything else to save my life, so I figured I'd go with an abstract and aesthetically eclectic style instead. At least I can do that much.
Title: The Screenshot Topic
Post by: Little Wing Guy on March 03, 2009, 10:36:53 pm
Warning big image
In Game
Title: The Screenshot Topic
Post by: Liberty on March 03, 2009, 11:41:11 pm
@UPRC: Thanks! Yeah, I've been meaning to fix that text. ^.^ Had it centred just right for one item, then it went whacko with another. =P

@Kaempher: Yeah, I might try and fix that. It surprised me that it was side-view too (it's an edit of the RTP skiff). Thanks! I'm rather partial to those chests as well. ^.^

@gunslinger: I actually tried to do that but it seems that while the characters are small, they're just big enough to not fit well on the raft. I even tried shrinking them a bit, but that didn't help much and made it look dicky.  As to the text - I've been meaning to fix it. ^.^
Title: The Screenshot Topic
Post by: Tau on March 04, 2009, 12:03:04 am
It looks great as usual LWG but where do you start and where the fuck do you go on that map. I mean It may be easier to see ingame but as it is now I can't figure it out?

@Lib - Smexy as usual, great effect as well. Honestly I don't think Ive seen anyone make the bridge appear transparent when going underneath one? Good job!
Title: The Screenshot Topic
Post by: Little Wing Guy on March 04, 2009, 12:14:44 am
It looks great as usual LWG but where do you start and where the fuck do you go on that map. I mean It may be easier to see ingame but as it is now I can't figure it out?

Cheers Tau! It's not the whole map I just posted what I could fit in. The entrance is at the top where those three events are in a line, but the exit is futher down past the bridge which you can't see. It's easier in game like you said, but yeah, I'd hafta admit, it probably is a bit confusing. Mutiple ways to go because of chests. Aesthetics and gameplay balance is something I need to work on big time!
Title: The Screenshot Topic
Post by: Dookie on March 04, 2009, 05:46:56 am
(http://gamingw.net/pubaccess/27434/woobyworld5.PNG)

workin on the west continent world map. its too big to post the whole thing, but how does it look so far? the
weird lookin coast line is an area called Sherbet Shores, so thats why it looks kind of wacky.  Also, can you tell thats a crater?


this demo is takin so much longer to prepare than I thought... cheers.

bottom of the page like usual  :sweat:
Title: The Screenshot Topic
Post by: Neophyte on March 04, 2009, 05:57:49 am
LWG, it's confusing because you didn't connect your roads enough, and you're using road tiles as if they're grass and placing them randomly. It gives off a bad feel, and is confusing to look at. You make pretty maps, but you're forgetting the most obvious rule of thumb to follow ever, and that's giving the player some sort of direction. I don't know how many times I've given this advice to people. What you're doing isn't making the map prettier, and it isn't helping the player. =|

Your map would look twice as good if you did this!
I like most of your other screens that you post, though. And I'm looking forward to your actual game since I have seen some of the cool features you have.

Yeah, that looks like a crater, Dookie. It also looks incredible. What is that yellow strip to the right of the volcano?

Title: The Screenshot Topic
Post by: Reives on March 04, 2009, 06:07:09 am
@Liberty:
Pretty nice and clean, the deep water adds a great touch. On the second screenshot to the right, the little cliff/platforms seems a little awkward; I think it's due to that all the other cliffs' bottoms touch a ground tile before reaching the water, but some of that (near the top part) doesn't. Might just be me though.  

@LWG:
My favourite thing's the grass there, looks very lively and vibrant. The character seems not as prominent when placed on it though, but it probably a big deal when you get to move around in it. Great stuff. c: And yep @Neoph's point.

@Dookie:
Love that style. One little thing being that the volcano having a big shadow while the smaller mountains next to it don't.
Title: The Screenshot Topic
Post by: Zaslanetz on March 04, 2009, 08:02:29 am
My long-time project, anti-demon hunters jrpg.
(http://img113.imageshack.us/img113/633/29652701.png)
Title: The Screenshot Topic
Post by: Killer Wolf on March 04, 2009, 08:21:39 am
@ Dookie - I really like that map. You've got a clean style going on that is really eye catching!

The background was just a test map for a pathfinding routine I was tinkering with. I've been experimenting with a few different sprites. The guy in uniform is from a military/sci-fi thing I was kicking around. The girl was my attempt at building a modern female sprite from the one I made for my western games. The guy in the hood was planned for a sword and sorcery project that fell through. The armored one was just me messing around.

(http://gamingw.net/pubaccess/52939/somechars_1.png)

Comments, criticism, suggestions for ways to improve?
Title: The Screenshot Topic
Post by: Simtor on March 04, 2009, 09:28:24 am
It's really great to hear something on Wooby RPG again. I would be really sad to see that project die out...
Title: The Screenshot Topic
Post by: Craze /!\ on March 04, 2009, 11:09:11 am
Dragol: I like.
Title: The Screenshot Topic
Post by: Little Wing Guy on March 04, 2009, 11:18:48 am
LWG, it's confusing because you didn't connect your roads enough, and you're using road tiles as if they're grass and placing them randomly. It gives off a bad feel, and is confusing to look at. You make pretty maps, but you're forgetting the most obvious rule of thumb to follow ever, and that's giving the player some sort of direction. I don't know how many times I've given this advice to people. What you're doing isn't making the map prettier, and it isn't helping the player. =|

I do remember you giving me the exact same advice on my last screen I posted. It fell on deaf ears. But I know, you know what you're talking about. I'm definitely going to listen and fix my maps up this time. More prominent paths isn't exactly difficult, but for some reason I'm afraid to let go and use that damn path tile enough. Thanks a lot for the advice Neophyte!

Any better or should I do some more?
Title: The Screenshot Topic
Post by: Calunio on March 04, 2009, 12:10:50 pm
Dookie: That's super awesome. I really like the style, colors, and all. How will it appear ingame? I'd just recommend you to add some shade distinction between the bottom of that first (bottom-up) blue mountain in the middle continent and the ground. They look strangely connected. And just remove that shadow from the volcano, because you didn't use shadows for anything else, and the light source clashes with the rest of all objects.

Dragol: I really like that screen, and love the white demon-like goat. I suggest using a lighter outline (instead of black) to match everything else, and add some shading to the red eye. Use a lighter red in the middle.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 04, 2009, 12:52:18 pm
@Killer Wolf: AWESOME, I think the female looks a lot like Jill from Resident Evil 3, just like a 2D version with a palette swap.
Title: The Screenshot Topic
Post by: Bandito on March 04, 2009, 03:56:41 pm

workin on the west continent world map. its too big to post the whole thing, but how does it look so far? the
weird lookin coast line is an area called Sherbet Shores, so thats why it looks kind of wacky.  Also, can you tell thats a crater?


this demo is takin so much longer to prepare than I thought... cheers.

bottom of the page like usual  :sweat:

I think the castle looks kind of bright when I compare it to everything else. Anyways it looks awesome dude.
Title: The Screenshot Topic
Post by: Zaslanetz on March 04, 2009, 04:24:11 pm
Calunio, like this?
(http://gamingw.net/pubaccess/47564/1_1.PNG)

And two more screens:
Title: The Screenshot Topic
Post by: Calunio on March 04, 2009, 04:36:03 pm
Yep, better. But keep the black outline.
I like the other screens as well. Very nice graphics and maps. But you shouldn't use transparency on faces.
And the grammas is kinda scary.
Title: The Screenshot Topic
Post by: Simtor on March 04, 2009, 05:12:10 pm
@Dragol. Now English isn't my first language, but I don't think "Does normal sheeps are able to talk" is a correct sentence. Shouldn't it be something along the lines of "Are normal sheep even able to talk?"

Edit:
Now that I take a closer look...none of the sentences seem to be correct. Am I right?
Title: The Screenshot Topic
Post by: UPRC on March 04, 2009, 05:17:02 pm
Need help with your English, Dragol? You're pretty close to getting the message you want across in those screenshots but your English is just falling short a tiny bit.

The game looks pretty neat though. You have a nice graphical style going on.
Title: The Screenshot Topic
Post by: Zaslanetz on March 04, 2009, 05:32:52 pm
I know, I know.
But when I'm translating my projects, I everytime (from end of 2007) asks some friends with good english for help.
Title: The Screenshot Topic
Post by: Goji on March 04, 2009, 06:38:43 pm
I thought the bad gram was intentional. Like the sheep could talk, but not very well
Title: The Screenshot Topic
Post by: swordofkings128 on March 05, 2009, 01:26:11 am
workin on the west continent world map. its too big to post the whole thing, but how does it look so far? the
weird lookin coast line is an area called Sherbet Shores, so thats why it looks kind of wacky.  Also, can you tell thats a crater?


this demo is takin so much longer to prepare than I thought... cheers.

bottom of the page like usual  :sweat:

:O shweeetness! that new stuff looks awesome. :woop:
Title: The Screenshot Topic
Post by: Reives on March 05, 2009, 02:01:02 am
@Dragol:
Love the goat and the sprites, good stuff. c: One little thing being that the pink haired girl's sprite seems to be just a little too saturated in contrast to the maps (especially the first one); desaturating her a bit should get them to mesh better.
Title: The Screenshot Topic
Post by: Neophyte on March 05, 2009, 04:11:54 am
Yeah LWG, that's better. It looks much cleaner now.

Dragol, the dialogue is pretty cool for the sheep actually. But otherwise yeah, definitely get some help.
Title: The Screenshot Topic
Post by: Zaslanetz on March 05, 2009, 07:28:45 am
Reives,
I can't do this, Casandra's hair is the one of six running gags.)
Title: The Screenshot Topic
Post by: Aeltrius on March 06, 2009, 02:03:32 am
Jelly Physics Engine!


This is a quick video demo of the jelly physics engine I made for my project, Mr. Blue's MisAdventures. Every single animation for Mr. Blue was made in real time using my Jelly Physics engine, not a single animation was made, saved or used but a single static image of Mr. Blue.

Direct Link - http://www.youtube.com/watch?v=Ldg5XwdPerw

Title: The Screenshot Topic
Post by: Kaempfer on March 06, 2009, 03:43:52 am
@Little Wing Guy: I don't really understand everyone's problem with that map. It seems perfectly navigable to me. It isn't too linear, but it seems like a bit of exploring would lead me to where I needed to go. One thing I don't understand is the ruins tile everywhere: is this area ruins? One does not typically find assembled flagstone buried under untamed soil deep in the wilderness. That's just silly nitpicking though. :D

One thing I'd definitely change are those horrible skinny tree trunks. Try editing the other Rudra narrow trunks (several chips have them) to maintain approximately the same shape but give the trees way more depth.
Title: The Screenshot Topic
Post by: Neok on March 06, 2009, 05:33:35 am
I haven't had much time at all to work on my game, but I've managed to splice together some chipsets for the next area in my game after the end of the demo.

(http://img.photobucket.com/albums/v291/Krsnik/AAG%20Resources/AAG-SS-Charon-Slums.png)

(http://img.photobucket.com/albums/v291/Krsnik/AAG%20Resources/AAG-SS-CharonBattle.png)

Title: The Screenshot Topic
Post by: SupremeWarrior on March 06, 2009, 09:51:18 am
@Neok: This is awesome!
Title: The Screenshot Topic
Post by: Mongoloid on March 06, 2009, 10:19:48 am
Killer Wolf what happened to your western game? I was really looking forward to that!
Title: The Screenshot Topic
Post by: Lennon on March 06, 2009, 11:23:35 am
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-06%2007-50-04-79.png)

So I decided to start work on Neo Lescia again. I don't really see any way to finish Dreamer, as production was almost at a halt for the entire thing.

Good news is that now I have a five man team for Neo Lescia, which means custom music, custom artwork, and maybe even a co-writer.
Title: The Screenshot Topic
Post by: Calunio on March 06, 2009, 02:24:44 pm
AlchemyX: Looks interesting. I like the movement of the jelly. I maintain what I said on my previous post, though.

Neok: Nice tileset. Looks a bit repetitive, though.

Lennon: That map is a bit random. I would love to sleep in a place like that, though.
Title: The Screenshot Topic
Post by: Lennon on March 06, 2009, 03:47:31 pm
Well, if you mwan the way the corners are, then thats just my best attempt at making them curved like the outside of the building. You'll also have to keep in mind that the waterfalls and everything is in a cave, so I'll definitely have a tint or something on it later.
Title: The Screenshot Topic
Post by: Killer Wolf on March 06, 2009, 05:58:51 pm
I'm still working on the western.

(http://gamingw.net/pubaccess/52939/wotgs.png)

I changed the look for the main character, so I have to go back and redo all of the sprites for him -ex...sitting in a chair, eating, drinking, the quickdraw frames, climbing, etc. I've been working on some spriting for other projects I have rattling around in my head at the same time. I'm also trying to decide whether or not I should use the quick draw mechanic for all in game gunfights, or if I'll end up keeping the clunky ABS I have in place for "random" skirmishes.

By the way, when that room is running - the bartender's neutral animation is wiping down glasses from the counter, he looks up when you walk in. When you order, he turns and gets a bottle, pours a glass and sets it down for the player to pick up.

@Killer Wolf: AWESOME, I think the female looks a lot like Jill from Resident Evil 3, just like a 2D version with a palette swap.

Thanks! I hadn't noticed the Jill thing until you pointed it out. She's supposed to be the protagonist for that cyberpunk game I mentioned a while back. A more "final" version of the sprite has red hair and a leather jacket.

(http://gamingw.net/pubaccess/52939/LLC.png)
Title: The Screenshot Topic
Post by: tuxedo marx on March 06, 2009, 06:07:49 pm
floorceiling ?!?
Title: The Screenshot Topic
Post by: Lennon on March 06, 2009, 08:18:39 pm
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-06%2016-46-17-78.png)

Yeah, just experimenting with the artwork & edited char right now. I might do a pixel art kind of thing with the face though.
Title: The Screenshot Topic
Post by: Simtor on March 06, 2009, 09:15:30 pm
@Lennon. Crap, Dreamer was so damn promising. Any chance you'll ever continue working on it?
Title: The Screenshot Topic
Post by: Lennon on March 06, 2009, 09:24:05 pm
@Lennon. Crap, Dreamer was so damn promising. Any chance you'll ever continue working on it?

Don't know. After this I'll probably take a small break and get to work on the sequel. I never really had a concrete plan anyways, and to tell you the truth, this is my favorite game, out of the ones that I've thought of. It's very important to me, so I don't thinkI ever should have quit making it.
Title: The Screenshot Topic
Post by: MISTER BIG T on March 06, 2009, 09:32:50 pm
Well Angelissa's Quest demo is quite ready, this is the last screenie of it before demo release.

(http://www.vgfuture.com/host/givemebeer/Luciant.jpg)
Title: The Screenshot Topic
Post by: Ragnar on March 06, 2009, 09:42:29 pm
I'm sure the game will be nauseating and awful but that is one nice screen
Title: The Screenshot Topic
Post by: Bandito on March 06, 2009, 10:48:56 pm
@Mister Big T: Did I read correct? Did he say he worshiped a power called Dooms?
Title: The Screenshot Topic
Post by: MISTER BIG T on March 06, 2009, 10:54:40 pm
I'm sure the game will be nauseating and awful but that is one nice screen

I'm sorry to dissapoint but this game isn't nauseating and it's actually said to be best game I've made ever during all the closed test screenings. I'm glad you like the screenie.  :)

@Mister Big T: Did I read correct? Did he say he worshiped a power called Dooms?

Yeah. I see someone hasn't played Dooms series. Which is a shame, since Angelissa's Quest will explain a lot of stuff about them; including the origins of the Terror Mask.   ​


Angelissa's Quest has no hentai in it at all though, and only one scene contains any sort of a nudity in the entire demo.  :laugh: (And it is during bath, so that's sort of a reason not to wear clothes)


The game's timeline goes between the time when MISTER BIG T had been killed by the light heroes in Final Phantasy XXX and before his revival at 2, I'd say 70 years prior to those events and somewhat before the start of Saga of Element story series. :)
 

EDIT: OH what the heck, I'm liking you guys at the moment so....

(http://www.vgfuture.com/host/givemebeer/Moon.jpg)


If someone has any better tile for the balcony that'd be swell.   ​
Title: The Screenshot Topic
Post by: Aeltrius on March 07, 2009, 01:22:43 am
If someone has any better tile for the balcony that'd be swell.   ​
Why not lay a fence or wall tile over the top?
EDIT: You could also make like, a shadowed tower shape to place over the entire screen, partially transparent, like you're looking down from above, inside the tower or something.
Title: The Screenshot Topic
Post by: MISTER BIG T on March 07, 2009, 02:09:25 am
EDIT: You could also make like, a shadowed tower shape to place over the entire screen, partially transparent, like you're looking down from above, inside the tower or something.

It's not a tower, it's a balcony in a mansion.


Your idea does sound somewhat good though a bit confusing. Can you elaborate, maybe even show a reference to what you mean?
Title: The Screenshot Topic
Post by: Calunio on March 07, 2009, 02:23:45 am
Killer Wolf: I love the sprites. They look pretty fun. The map is hideous, though. That mixture of RTP and SD tiles didn't work at all (though I have been criticized for the same thing).
Some concrete suggestions: Use an extra tile for the wall (three, instead of two); use all three different wall tiles from SD3, not just that one; drop all the RTP; use black moldure tiles instead of that brick; add more elements, because everything is pretty plain. Did you make that chipset yourself?

Mister Big T: That Luciant screen is super beautiful. I never thought I would compliment something from you, but I actually love it.
Title: The Screenshot Topic
Post by: Kaempfer on March 07, 2009, 02:52:43 am
What the hell? It's just a picture with some RMXP chars put on top. How is that a "super beautiful" screen? The only way that is a super beautiful screen is if Mister Big T drew that background himself.
Title: The Screenshot Topic
Post by: swordofkings128 on March 07, 2009, 03:56:33 am
your right, using something already made is horrible and looks like crap. :blarg: :blarg: :blarg:

everyone who does such should burn and die(or burn while they die).
Title: The Screenshot Topic
Post by: Killer Wolf on March 07, 2009, 04:12:22 am
@ Calunio - Thanks. As far as I know that is a "standard" chipset. I've had it in my rm resource directory for a long time. I tried your suggestions, and the map does looks better now. I'm thinking I may try to make some stuff for it from scratch, though, instead of just trying to scrape by with what I can find.
Title: The Screenshot Topic
Post by: megaman8x on March 07, 2009, 08:53:20 am
I'm sorry to dissapoint but this game isn't nauseating and it's actually said to be best game I've made ever during all the closed test screenings. I'm glad you like the screenie.  :)

Yeah. I see someone hasn't played Dooms series. Which is a shame, since Angelissa's Quest will explain a lot of stuff about them; including the origins of the Terror Mask.   ​


Angelissa's Quest has no hentai in it at all though, and only one scene contains any sort of a nudity in the entire demo.  :laugh: (And it is during bath, so that's sort of a reason not to wear clothes)


The game's timeline goes between the time when MISTER BIG T had been killed by the light heroes in Final Phantasy XXX and before his revival at 2, I'd say 70 years prior to those events and somewhat before the start of Saga of Element story series. :)
 

EDIT: OH what the heck, I'm liking you guys at the moment so....

(http://www.vgfuture.com/host/givemebeer/Moon.jpg)


If someone has any better tile for the balcony that'd be swell.   ​

quit destroying dooms with this all dogs go to heaven bullshit.
Title: The Screenshot Topic
Post by: Simtor on March 07, 2009, 10:12:23 am
Well maybe those pano screens don't look "super beautiful" but they're actually quite okay. You don't essentially need to put much work in something before it can look good.
Title: The Screenshot Topic
Post by: MISTER BIG T on March 07, 2009, 02:26:56 pm
quit destroying dooms with this all dogs go to heaven bullshit.

That has nothing to do with this game. And don't worry just because my graphics are so much better I'm not gonna be a sell out like The Simpsons and make this game gay. :mellow:

EDIT: O'shit top of the page.

(http://www.vgfuture.com/host/givemebeer/Mornining.jpg)


This is a start of an epic fetch quest.
Title: The Screenshot Topic
Post by: Lennon on March 07, 2009, 03:48:42 pm
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-07%2012-10-41-10.png)(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-07%2012-11-00-54.png)
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-07%2012-11-14-95.png)(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-07%2012-13-11-75.png)

Yep...

The first screen is dark, I know that, I'll fix it up later. The second screen shows the two finished char edits (although Kolei's may not be noticable), the third just shows a gameplay shot from Huun Forest, and the fourth is the art for Kolei.
Title: The Screenshot Topic
Post by: Ashramaru on March 07, 2009, 07:24:55 pm
@Lennon: I say you fix the face portrait location and move it so we can actually see it above the text. The canopy overlay is ok, however if you are using such an overlay I would think some big tree bases would be littered all over the area. Its not a like a canopy just floats in the air. The environment looks nice and refreshing.
Title: The Screenshot Topic
Post by: Lennon on March 07, 2009, 07:55:34 pm
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-07%2016-22-36-99.png)

@Ashramaru: As you can see, I have the message box edited a bit. Now my only concern is the way text will look once its crossed over onto the art, if it will still be readable. As for the canopy, it's really there to add "cinematic effect" if you will, not to portray realism or anything.
Title: The Screenshot Topic
Post by: AznChipmunk on March 08, 2009, 02:26:04 am
@Ashramaru: As you can see, I have the message box edited a bit. Now my only concern is the way text will look once its crossed over onto the art, if it will still be readable. As for the canopy, it's really there to add "cinematic effect" if you will, not to portray realism or anything.

Widescreen is best for cinematic effects.
Title: The Screenshot Topic
Post by: tuxedo marx on March 08, 2009, 03:05:44 am
yup makesure you've got your unnecessary letterbox framing that is a must for cutscenes
Title: The Screenshot Topic
Post by: Ashramaru on March 08, 2009, 03:49:01 am
@Ashramaru: As you can see, I have the message box edited a bit. Now my only concern is the way text will look once its crossed over onto the art, if it will still be readable. As for the canopy, it's really there to add "cinematic effect" if you will, not to portray realism or anything.

A canopy overlay without any trees large enough to up hold it does not add a cinematic effect it give the game a, "the creator thinks this senseless overlay is useful" effect. Don't get me wrong, I like the use of overlays in maps however the above map does not possess a single tree which is big enough to cover the sky. Either you are in the forest of floating leave clusters or the overlay just looks dumb in relation to the map. I like the new text box perhaps move the portrait a bit to the right to give you more space for text.
Title: The Screenshot Topic
Post by: Lennon on March 08, 2009, 03:50:54 am
Hmm. I have some things to consider. Can't just brush into stuff like this... I think I'm gonna take a little break, I have something planned, it just needs to be developed more.

Thanks for all the comments though.
Title: The Screenshot Topic
Post by: Neophyte on March 08, 2009, 04:12:37 am
It's not the overlay that's the problem so much, it's the lack of transparency. It's too apparent on the screen. Increase the transparency to about 95% and it will probably be fixed.
 
As far as the message box goes, it could use a bit of tweaking. You don't want to cover the text box at all, so you can either shrink the text box so the portraits don't go over it, or shrink the portrait so that it fits into the message box and make it be used like a normal faceset would (except larger of course). You could also put the portrait above the message box, but it probably wouldn't look right.
Title: The Screenshot Topic
Post by: Bunsen.05 on March 08, 2009, 11:46:30 am
(http://gamingw.net/pubaccess/47745/Organ-Test-Screen.png)
A test screen for the Organ Deteriation screen from a project that will most likely never see the light of day. The game is set in a dark future, nuclear winter has forced people into domed cities with horrendous living conditions. The recycled air and chemicals leaking all over the place has brought about a plague of organ failures in every living person. The only way to survive is to peridically replace damaged or dying organs with new ones. The new organs can be bought or *cough* acquired in other ways. Some organs gives bonuses to field skills, stats or special abilities, as well as keeping you alive a little bit longer.

Each character has a screen like this and I still need to figure out a spot to put the percentage of health for each organ...possibly on top of the spot on the body?

Thoughts?

Edit:
I decided to put them here.
(http://gamingw.net/pubaccess/47745/Organ-Test-Screen-2.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on March 08, 2009, 12:06:02 pm
@Bunsen.05: Maybe you could do it the same way Deus Ex do it?
Title: The Screenshot Topic
Post by: Little Wing Guy on March 08, 2009, 12:40:12 pm
@Lennon: On the second and fourth screen the tree actually looks like it's growing out of Kolei's head. On the far right on both if those screens, there's a little waterfall on that small bit of land, it looks really out of place. Take that out. Otherwise, it's top notch!
Title: The Screenshot Topic
Post by: Lennon on March 08, 2009, 12:48:19 pm
Yeah, I sure that thats because of it appearing over chars heads. And those little waterfalls... I never really saw them as too much of a problem, but I'll try it without them, sure.

Think I got that overlay fized up now. Have it at 85% transparency instead of 55%.
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-08%2010-16-16-45.png)
Title: The Screenshot Topic
Post by: Twin Matrix on March 08, 2009, 03:11:44 pm
(http://www.majhost.com/gallery/starmies4/WhisperOfARose/Screenshots/screenshot061.png)
Cursed forest. Please give any feedback on this one. ^^

(http://www.majhost.com/gallery/starmies4/WhisperOfARose/Screenshots/screenshot046.png)
Witch town in the swamps.

(https://legacy.gamingw.net/etc/www.majhost.com/gallery/starmies4/WhisperOfARose/Screenshots/screenshot038.png)
Marionette factory.
Title: The Screenshot Topic
Post by: Lennon on March 08, 2009, 03:13:21 pm
Don't change a damn thing about them, those chips ar efreakin amazing.
Title: The Screenshot Topic
Post by: SW on March 08, 2009, 04:51:01 pm
@Twin Matrix
Nice screens. I really like the 1st and the 3rd!

@Bunsen.05
That looks like a really cool concept; I like it. (Btw, any news on 10000 bullets?)

Also, I am late by ages but


I really dig these EXFONTS. Great work  *steals* :welp:
Title: The Screenshot Topic
Post by: Bandito on March 08, 2009, 07:17:12 pm

Yeah. I see someone hasn't played Dooms series. Which is a shame, since Angelissa's Quest will explain a lot of stuff about them; including the origins of the Terror Mask.   ​
 

I played Dooms 2 like 4 years ago and I finished it, so that is why it surprised me that Dooms was mentioned in this game. I didn't even know they were related at all.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 08, 2009, 11:01:04 pm
@sleeping_wind: I am really liking the look of that Exfont.
Title: The Screenshot Topic
Post by: tuxedo marx on March 08, 2009, 11:02:52 pm
Organ disruptor?
Title: The Screenshot Topic
Post by: Lennon on March 09, 2009, 12:09:46 am
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-08%2021-38-02-82.png)

Early. Gonna have more detail soon enough. This is part of that other idea that I mentioned a few posts ago btw.
Title: The Screenshot Topic
Post by: Corfaisus on March 09, 2009, 03:08:19 am
(http://gamingw.net/pubaccess/64296/Road%20to%20Yilphruk.JPG)

Another seemingly uninspired map to throw into DoaDV. One of my first few steps back into working in the RPG Maker after a rough run in with the common cold. This is connected to that old north-eastern corner of Caldinasus, which was left as an opening in the mountains. Since 2008, the main story was cut and a small extra section was thrown in to give the players more of an insight about Corfaisus (known as the Dark Leader to this point). Essentially, an old mage named Yilphruk lives in a small house to the side of Caldinasus that knows of a way to lower the invisibility shielding that Corfaisus placed around his airship (sigh), and you come to him for such help.


Also got around to working further on the inside map for Caldinasus. The main buildings of the marketplace has been completed with the addition of the Pub, Inn, and Equipment shop.

You can now play the piano in the pub to spark a memory from the Bard, and after a small flashback-style cutscene you can obtain a "Book of Charm Song". This book can be used to... wait for it... learn Charm Song! When casting this spell, a single foe is hit with 30 base damage (more depending on character's wisdom) and is inflicted with the Charmed status effect, while also suffering a reduced resistance to all physical and magic attributes. "Charmed" halves the foe's defence while forcing it to attack other foes. Fairly worthwhile considering it only costs 7 MP to cast and (up to now) can only be obtained once.
Title: The Screenshot Topic
Post by: Yeaster on March 09, 2009, 03:13:09 am
Twin, that last screen looks wicked. Great work.


MMZ

(http://img14.imageshack.us/img14/9355/mmzscreen26.png)
(http://img12.imageshack.us/img12/2561/mmzscreen275.png)
Title: The Screenshot Topic
Post by: Bunsen.05 on March 09, 2009, 03:38:08 am
@sleeping_wind: I am really liking the look of that Exfont.
He's quoting some of my old screens from earlier in the topic.
Organ disruptor?
Oh yeah, not the funnest energy weapon to be hit with. It essentially makes you shit out your liver = bad status effects against target, very bad status effects.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 09, 2009, 08:57:54 am
Oh my bad, still a really cool exfont.
Title: The Screenshot Topic
Post by: RPGer on March 09, 2009, 04:40:20 pm
(http://img12.imageshack.us/img12/2561/mmzscreen275.png)
You can't handle the thruth!

Oh come on, that pic was asking for it =P

Looking good Yeaster but are you sure that is a good place for those hearts (top-right corner)? It looks kind of annoying to have to pay attention to them, while looking at the character's HP bars (bottom of screen) and the command menu (completly left from the screen)
Title: The Screenshot Topic
Post by: Yeaster on March 09, 2009, 05:02:19 pm
A while ago, I posted some screens, basically asking if the hearts looked better at the bottom, top, or the middle, and the top ran out.

I'll be happy to change it though if more people have a problem with it, seeing as how it'll take all of two seconds.
Title: The Screenshot Topic
Post by: Foliage on March 10, 2009, 12:24:52 am
(http://gamingw.net/pubaccess/59652/lolwat.png)
Because clearly RMVX was made for this style. Panaroma backgrounds, moving portraits with extensive emotional vocabularies and uh, medieval ways of making someone out for an idiot because clearly, that is Roll's calling in life.

So, how many of you are hooked now and will subscribe to my newsletter?
Title: The Screenshot Topic
Post by: Lennon on March 10, 2009, 12:35:22 am
@Foliage: Right now that just looks like a Megaman RPG, which is really not interesting to me.

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-09%2022-00-50-21.png) (http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-09%2022-01-05-41.png)

Yeah, some more stuff from what I'm working on. Btw that tree is supposed to look weird.
Title: The Screenshot Topic
Post by: Calunio on March 10, 2009, 12:48:55 am
Lennon: To be completely honest with you, I haven't been too crazy about your screenshots. Custom graphics are always welcome and admirable, but everything you show is too plain and empty. I believe some shading would do miracles to your graphics, and more objects would do miracles to your maps.
Title: The Screenshot Topic
Post by: Lennon on March 10, 2009, 01:00:57 am
Yeah well, since this is a desert/wasteland I'll put in some dunes or something. But I try to keep the design simple, with solid block coloring and stuff.
Title: The Screenshot Topic
Post by: Kaempfer on March 10, 2009, 01:35:20 am
@Twin Matrix: Those are really nice shots. I especially like the tree in the second screenshot. That roof looks a little odd though (the thatched one). The shape doesn't make too much sense: it should be a two-sided slanting roof or flat, or something, not a little... step or whatever. It's weird.

@Foliage: How can you have a small iota of something? A bit redundant, no?
Title: The Screenshot Topic
Post by: Foliage on March 10, 2009, 01:51:57 am
@Foliage: How can you have a small iota of something? A bit redundant, no?

It is. Thankfully spoken speech discards all rules of grammar and just goes with what sounds cool.
Title: The Screenshot Topic
Post by: oc_gunslinger on March 10, 2009, 02:14:31 am
@Foliage: White text on a white background is never a good idea.  Maybe if the text had a full outline rather than just a drop shadow, but as of right now I would never pick up your game out of respect to my eyes.
Title: The Screenshot Topic
Post by: Kaempfer on March 10, 2009, 02:34:07 am
It is. Thankfully spoken speech discards all rules of grammar and just goes with what sounds cool.

I see what you did there.
Title: The Screenshot Topic
Post by: Liberty on March 11, 2009, 03:41:13 am
I need opinions about doors.

Which looks better?
(http://gamingw.net/pubaccess/36728/Thing.png)
I'm leaning towards the 2-tile one because that's what I've been using so far (and it's the quickest one to do ^.^;) but I think the others look better. Maybe.


This is what it looks like on the outside.
(http://gamingw.net/pubaccess/36728/doors.png)
Title: The Screenshot Topic
Post by: Kaempfer on March 11, 2009, 04:13:05 am
@Lib: Wouldn't it make the most sense to make the inside-view match up with the outside view? It seems like the last one is the best match, in that case. I might add those borders around some of the outside doors, just to spruce it up: maybe the nicer houses or something? I would probably put a deeper border around the regular-stone frames (without the wood, if you went that direction), like a dark, one pixel line to show depth. I'd only put it on the right side, probably, because you don't want a dark line next to the darker line in the wood floor.

The two-tile doors look nice, but they'd be like... 12 foot doors. So yeah, my preference is the bottom right!
Title: The Screenshot Topic
Post by: Dookie on March 11, 2009, 06:34:41 am
thanks for the comments everyone, Ive touched up the map since then and I think it came out pretty good.

Now Ive been working on some of my pixel art for the intro ( i editied the background from something a long time ago i don't even remember the original resource)
(http://gamingw.net/pubaccess/27434/wooby%20crock.PNG)
forgot a comma  , , , , , oh well


and yes the cape blows awesomely in the wind
Title: The Screenshot Topic
Post by: Simtor on March 11, 2009, 09:18:15 am
Wow Dookie, that looks too damn amazing. With all the custom stuff floating around I also decided to try out some stuff. It may not be that great, but it's my first work and in the end I was quite satisfied with it.

(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/DustFields.png)

Edit @Liberty, yeah the bottom left door looks the best.
Title: The Screenshot Topic
Post by: tuxedo marx on March 11, 2009, 09:35:13 am
Liberty, either of the bottom two would look great, though I personally prefer the bottom left. (don't want that doorway collapsing)
Title: The Screenshot Topic
Post by: OddButInteresting on March 11, 2009, 03:09:14 pm
Which looks better?
(http://gamingw.net/pubaccess/36728/Thing.png)

Bottom-left; hands-down! The size is consistent with the out"doors"', and the frame goes nicely with the beams on either side of the corridor.

I'm pretty psyched for RealmS, Liberty! Here's hoping you'll have it out by the end of the month.

Now Ive been working on some of my pixel art for the intro ( i editied the background from something a long time ago i don't even remember the original resource)
(http://gamingw.net/pubaccess/27434/wooby%20crock.PNG)

and yes the cape blows awesomely in the wind

Not too stark, not too bland: I like it :)​.

And I loves me gimmicks!

(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/DustFields.png)

I'm rather intrigued. The style strikes me as a cross between Daniel's (Crossbone) and Staind's (Bug Battle, Super Power Turbo Man).
Title: The Screenshot Topic
Post by: Killer Wolf on March 11, 2009, 04:41:21 pm
@ Dookie - I really like how that screen looks! One minor thing would be that the perspective on the sword and the hands looks a little iffy. Then again, I've been crunching numbers all morning so it could just be my eyes.


(http://gamingw.net/pubaccess/52939/ssinprog.png)

I was going to try to make my own chips for this game, but they came out too bright (and hideous), so I went with some Theo stuff. Do the sprites clash with it? (Also, the electric blond hair has been changed).

Title: The Screenshot Topic
Post by: Aeltrius on March 11, 2009, 07:55:15 pm
Hey, Killer Wolf, I like the way this looks, its oddly reminiscent of "Streets of Rage". What style of game is this?

-------------------------------------------------------------------------------------------

Excerpt from my DEVLOG (CLICK  AND REPLY >HERE< PLEASE) (http://www.gamingw.net/forums/index.php?topic=78224.0) thread:

Title: The Screenshot Topic
Post by: Lennon on March 11, 2009, 08:08:29 pm
Aeltrius, that window shouldn't keep jiggling like that, it should stop after a few seconds so it's not hard to read the longer stuff you put there.
Title: The Screenshot Topic
Post by: Calunio on March 11, 2009, 08:11:14 pm
Killer Wolf: Looks really good. Try less saturated sprites.
Title: The Screenshot Topic
Post by: MISTER BIG T on March 11, 2009, 08:26:47 pm
(http://www.vgfuture.com/host/givemebeer/Father_Angelissa.png)
Title: The Screenshot Topic
Post by: Aeltrius on March 12, 2009, 04:15:00 am
Looks cute, T. I think you should move the bottom part of the angel's body closer into the main character set, cause at a glance it looks like the angel is kinda following the guy, not on his back.

--------------------------------------------------

Mini Update (CLICK >HERE< FOR THE DEVLOG) (http://www.gamingw.net/forums/index.php?topic=78224.0)
Had a couple really good comments about my last post's video. I decided to try my hand at writing a sine-wave drawing function to replace the "stretchy" effect that I previously had over the text. I also changed the menu-in/out animation to a fade in/out using alpha's. Tell me what you think:
Title: The Screenshot Topic
Post by: Liberty on March 12, 2009, 06:48:11 am
Thanks guys. Bottom-left seems to be the favourite so bottom left it is.  ^.^ RealmS will have a demo release on the 20th of March in time for Release Something Day VI. I'll post a topic here too, so keep an eye out for it. ^.^

@Killer Wolf: Maybe try a bit more 'washed out' colours for the skin tones. They're what really stands out. Still, looks pretty good.
Title: The Screenshot Topic
Post by: SW on March 12, 2009, 01:37:45 pm
He's quoting some of my old screens from earlier in the topic.

Yeah, that's what I meant. Sorry for the confusion.
Title: The Screenshot Topic
Post by: MISTER BIG T on March 12, 2009, 02:08:23 pm
Looks cute, T. I think you should move the bottom part of the angel's body closer into the main character set, cause at a glance it looks like the angel is kinda following the guy, not on his back.

Looks better in game actually, when it's in full screen size.  :)
Title: The Screenshot Topic
Post by: Killer Wolf on March 12, 2009, 07:28:23 pm
I think once I finish my charsets, I'll take them into photoshop and dumb the colors down to make them fit in better with the chips. Thanks for the input!
Title: The Screenshot Topic
Post by: Dookie on March 12, 2009, 11:30:44 pm

finally almost done the intro, still workin on it

couple spelling/grammar errors


is it too long? too boring?
Title: The Screenshot Topic
Post by: Lennon on March 12, 2009, 11:33:56 pm
Theres really no problem with that Dookie, it's especially nice that you even managed to animate it.
Title: The Screenshot Topic
Post by: swordofkings128 on March 13, 2009, 12:02:05 am
yeee! watch out everybody, Wooby Rpg is going to be the bomb.

the intro is great, and the fact that it's animated makes it even better.
Title: The Screenshot Topic
Post by: Rajew on March 13, 2009, 01:28:31 am
Holy Crap man. Crocks acting like some kid friendly show villain "gimme the woob block *flies off in airbaloon*" but then he cuts the dad in half! Shocking!

And then the son jumps into the screen with a huge smile on his face, as his dad bleeds all over the ground.

This game is gonna be the best game I will ever play.
Title: The Screenshot Topic
Post by: OddButInteresting on March 13, 2009, 02:11:19 am

Hmmm...

Please take this with a pinch of salt as I'm an Obsessive Compulsive. It feels a little too jarring, with the pictures suddenly appearing after the screen has faded-in. If you can (and this is piss easy), show the pictures before the reveal and have them fade-in with the rest of the screen. It'll look a lot smoother, I reckon.

But it's punchy, charming and does the trick! Low on verbiage, high on visuality: spot on!
Title: The Screenshot Topic
Post by: NightBlade on March 13, 2009, 02:27:18 am
A crocodile with a trench coat and a sword, King K. Rool can go kill himself for all I care.
Title: The Screenshot Topic
Post by: Dookie on March 13, 2009, 03:43:28 am
thanks for the replies everyone

OddButInteresting, you have a good point about the pictures appearing, i didnt even notice but i'll make sure each screen fades in aftre the pics appear

king k rool is a dope, with that dumb ass expression on his face all the time. but yea the game is based on a comic series i made like 11 years ago, so to a 10 year old kid having a lizard as the main antagonist made perfect sense. I was wondering if people would think I ripped off koopa more than k rool but i can definitely see either one. Except crocks a bad ass and doesnt have to worry about nintendo censors. He a free spirit
Title: The Screenshot Topic
Post by: Simtor on March 13, 2009, 09:02:35 am
@Dooky
Awesome stuff man, also a really good choice of music.

@Oddbutinteresting
Guess I'll take this as a compliment, but since I'm relatively new at this forum I don't know Crossbone or Staind. Could you show me some of their work?

I'll also repost the thing since it got lost on the bottom of the last page.
Title: The Screenshot Topic
Post by: Vanit on March 13, 2009, 10:25:26 am
(http://img24.imageshack.us/img24/3558/magicsidebyside.png)

*disappears into the shadows as quickly as he appeared*
Title: The Screenshot Topic
Post by: Nessiah on March 13, 2009, 10:28:23 am
nice vanit :)
Title: The Screenshot Topic
Post by: OddButInteresting on March 13, 2009, 02:20:13 pm
@Oddbutinteresting
Guess I'll take this as a compliment, but since I'm relatively new at this forum I don't know Crossbone or Staind. Could you show me some of their work?

EDIT: tell a lie. Both Bug Battle and Crossbone are available here: http://gaminggroundzero.com/games/.
Title: The Screenshot Topic
Post by: Corfaisus on March 13, 2009, 04:50:50 pm
(http://img24.imageshack.us/img24/3558/magicsidebyside.png)

*disappears into the shadows as quickly as he appeared*

That's fine and all, but when will you be posting any sort of demo for us to even check out the menu? Don't pull a Silver4Donuts and hype your game to hell without any sort of anything to show for it aside from screens/videos.
Title: The Screenshot Topic
Post by: Neok on March 13, 2009, 05:06:51 pm
That's fine and all, but when will you be posting any sort of demo for us to even check out the menu? Don't pull a Silver4Donuts and hype your game to hell without any sort of anything to show for it aside from screens/videos.

What Corfaisus means to say is, he's really looking forward to seeing this game, and doesn't want to be hurt anymore by false promises.

 :fogetsmile:

(I'm glad you're still working on this)
Title: The Screenshot Topic
Post by: Corfaisus on March 13, 2009, 05:53:34 pm
What Corfaisus means to say is, he's really looking forward to seeing this game, and doesn't want to be hurt anymore by false promises.


No, actually I said what I meant.
Title: The Screenshot Topic
Post by: Lennon on March 13, 2009, 06:03:20 pm
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-13%2015-31-56-18.png)
From Neo Lescia.

I'm not really looking for crit on this but you can give me some anyways. Panorama is obviously a placeholder.
Title: The Screenshot Topic
Post by: jman00 on March 13, 2009, 06:21:20 pm
Just showin' off some progression here and there, just some measly random battling... except there is no step encounters anymore. yay.


Spriting is such a chore!  :fogetnah:

There's a small glitch in an event battle animation thingy I gotta fix though...
Title: The Screenshot Topic
Post by: Lennon on March 13, 2009, 06:30:26 pm
@Jman: Ryo is gonna be just like that purple robed dude from Tales Of Vesperia, isn't he? C'mon, he even looks like the exact same.
Title: The Screenshot Topic
Post by: jman00 on March 13, 2009, 06:33:06 pm
@Jman: Ryo is gonna be just like that purple robed dude from Tales Of Vesperia, isn't he? C'mon, he even looks like the exact same.

Now that you mention it...  :fogetsad: I was aiming more of the rtp hero look... but I guess I made him look too much like Raven... you know that RTP hero right? The samurai lookin' one? :S

Plus I based this character off of one of my failed projects in the past who was the RTP Samurai, so I guess I'll have to remodel him again... bah!
Title: The Screenshot Topic
Post by: Lennon on March 13, 2009, 06:55:56 pm
Well, I guess I just have a negative thing about you then, after discovering that Phantasia 2's opening was pretty much a carbon copy of the knight characters opening from Seiken Densetsu 3, I just automatically assume that you copy a lot of stuff. (Sorry if that sounded offensive, I was trying not to)

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-13%2016-21-44-17.png)

Update, with "Dan-Phans" in it this time. If anyone can think of a better name, then send it my way, cause I'm really not liking Dan-Phan.
Title: The Screenshot Topic
Post by: IceManual5580 on March 13, 2009, 08:16:28 pm
Well, I guess I just have a negative thing about you then, after discovering that Phantasia 2's opening was pretty much a carbon copy of the knight characters opening from Seiken Densetsu 3, I just automatically assume that you copy a lot of stuff. (Sorry if that sounded offensive, I was trying not to)

IMAGE

Update, with "Dan-Phans" in it this time. If anyone can think of a better name, then send it my way, cause I'm really not liking Dan-Phan.

I don't quite understand the elevation here between there being a shadow on the same level thats below a cliff above it but how is a shadow there if the bridge is to the right or supposedly "above" it if theres no cliff or edge that its connecting to on the opposite side thats its leading towards.
Title: The Screenshot Topic
Post by: Lennon on March 13, 2009, 08:20:11 pm
You have me a bit confused there Icemanual... I don't really get what you're saying at all, I know you mean theres a problem with the shadow, but I can't understand the problem you're trying to point out.
Title: The Screenshot Topic
Post by: jman00 on March 13, 2009, 08:29:41 pm
Well, I guess I just have a negative thing about you then, after discovering that Phantasia 2's opening was pretty much a carbon copy of the knight characters opening from Seiken Densetsu 3, I just automatically assume that you copy a lot of stuff. (Sorry if that sounded offensive, I was trying not to)

Not that I blame you, P2 was pretty horrible now that I looked at it at my own perspective.
Title: The Screenshot Topic
Post by: Echopax on March 13, 2009, 09:33:16 pm
(http://img5.imageshack.us/img5/7145/wipmenu.png) (http://img5.imageshack.us/my.php?image=wipmenu.png)

Work-in-progress menu for my current project.
Title: The Screenshot Topic
Post by: Kaempfer on March 13, 2009, 10:00:01 pm
You have me a bit confused there Icemanual... I don't really get what you're saying at all, I know you mean theres a problem with the shadow, but I can't understand the problem you're trying to point out.

The shadow makes no sense. It looks like the wooden bit is floating at one end. Is it supposed to be planks angled downwards to connect two levels of terrain? If so, the shadow needs to be triangular to represent the change in angle. As it stands, that is the shadow you would use to link two terrains of the same height. Capice?
Title: The Screenshot Topic
Post by: lil_Vivi on March 13, 2009, 11:42:27 pm
(http://i176.photobucket.com/albums/w194/Celes_Cole/Qaros.png)

Working on Qaros - Tier for FF Essence. Maps are coming along great.

Here is another... the opening to Qaros.

(http://i176.photobucket.com/albums/w194/Celes_Cole/Qarosop.png)

Basicly done with Qaros. Just needs a few towns people and wala! And Interiors.
Title: The Screenshot Topic
Post by: Vanit on March 14, 2009, 12:00:08 am
(I'm glad you're still working on this)
Me too. I actually took 2 months break from it and then picked it up again a few weeks ago because for the better part of last semester it had been the only thing on my mind.

Corfaisus, the screenshot was mainly to let people know the project isn't vaporware. Its not my intention to string along the entire forum like S4D did with a new screenshot every second day. The next you hear from me I'll hopefully have some battle system videos and shortly after that a demo.
Title: The Screenshot Topic
Post by: Nessiah on March 14, 2009, 01:30:13 am
That's fine and all, but when will you be posting any sort of demo for us to even check out the menu? Don't pull a Silver4Donuts and hype your game to hell without any sort of anything to show for it aside from screens/videos.

Uh dude he hasn't shown up for like who knows how many months and posted one of his progress while s4d was posting like everyday, doing long posts and stuff. That's like saying everyone in this topic is...bah!

How is that hyping?
Title: The Screenshot Topic
Post by: Vanit on March 14, 2009, 01:44:15 am
That's fine and all, but when will you be posting any sort of demo for us to even check out the menu? Don't pull a Silver4Donuts and hype your game to hell without any sort of anything to show for it aside from screens/videos.
Just reread your post and realised you said a demo of the menu. I'll think about it. The thing is I want this game to be released as "open source" to the rpgmaker community and then as a simple binary to the greater community, the problem with releasing just the menu as open source is that its very easy and probably tempting for someone to pick it up and start doing their own things with it. Not saying I'm very worried about it happening, but its something I have to consider. I do have a few people at the moment helping me with internal testing and will probably be getting a new build out to them in a few weeks - I'd be very open to considering expanding that team by a few people. On that note if people are reading this and thinking "wow I'd like to help with internal testing" then you're welcome to PM me and I'll think about it.

@Nessiah: Read my mind. :P

*returns to vanishing like he said he would*
Title: The Screenshot Topic
Post by: Lennon on March 14, 2009, 02:06:43 am
The shadow makes no sense. It looks like the wooden bit is floating at one end. Is it supposed to be planks angled downwards to connect two levels of terrain? If so, the shadow needs to be triangular to represent the change in angle. As it stands, that is the shadow you would use to link two terrains of the same height. Capice?
(http://gamingw.net/pubaccess/58026/Bridge%20Thing.JPG)

It's supposed to stick out like that for feeding the elephant things, so I don't know if this is the wrong way to represent that or what.

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-13%2023-32-26-68.png)
Update with trees an stuff. Trees are obviously based on RTP trees.
Title: The Screenshot Topic
Post by: Rajew on March 14, 2009, 02:15:42 am
In that case it is a miracle of physics for it to stay up like that. Show some kind of support or something so it's feasible to remain upright like that.

Or, since this is a game with obviously not real elephant things just say a wizard did it. or skyhooks.
Title: The Screenshot Topic
Post by: Kaempfer on March 14, 2009, 03:36:09 am
@Lennon: Yeah, I guessed it might be just off the ground at one end (to feed long neck there), but like Rajew says it's hard to jump to that conclusion without any support to lead our eyes in that direction. Not for the sake of realism, just for the sake of showing the eye that everything is on the up and up. I was even going to draw a little MS paint line diagram. Weird. Seriously though, maybe don't show us updates with single change. It's cool since you were responding to a message already and just stuck that shot in there, but that's like... what, three on one page of the same exact area? They're nice updates, but show us cumulatively.

edit: I ain't posting a screen shot!
Title: The Screenshot Topic
Post by: Simtor on March 14, 2009, 11:26:39 am
@Lennon. Wow your custom's are getting better, the long neck is really cool. I assume the sky panorama is a placeholder?
Title: The Screenshot Topic
Post by: Lennon on March 14, 2009, 11:29:39 am
Kaempfer: Haha, yeah, I knew someone was gonna mention that, don't know why I kept updating, I probably shouldn't.

Simtor: Thanks. yeah the sky is a placeholder until I get one done up.
Title: The Screenshot Topic
Post by: Little Wing Guy on March 14, 2009, 07:14:14 pm
Echopax, your menu has a typo. It's equipment, not equipement. Otherwise it looks pretty good.

Lennon, the whole style looks fantastic!
Title: The Screenshot Topic
Post by: c0nfu53d on March 14, 2009, 09:42:22 pm
(http://img5.imageshack.us/img5/7145/wipmenu.png) (http://img5.imageshack.us/my.php?image=wipmenu.png)

Work-in-progress menu for my current project.

That's really pretty (no homo) Alot of custom menu systems have tons of work put into the coding behind them but are the visual equivalent of a vanilla ice comeback. Your backgrounds and frames work well together without making the information seem, whats the word, dunno. You know when the HUD makes everything look cluttered.
Title: The Screenshot Topic
Post by: Echopax on March 14, 2009, 11:38:30 pm
That's really pretty (no homo) Alot of custom menu systems have tons of work put into the coding behind them but are the visual equivalent of a vanilla ice comeback. Your backgrounds and frames work well together without making the information seem, whats the word, dunno. You know when the HUD makes everything look cluttered.

Thanks a lot. ^.^

Yeah, I try to make everything as neat and compact as possible so the menu doesn't look clunky. When I get some of the other sub-menus done (Status, Items, Equipement, etc) I'll be sure to post them on here.

Echopax, your menu has a typo. It's equipment, not equipement. Otherwise it looks pretty good.

Lennon, the whole style looks fantastic!

Thanks for that. I looked right over it.
Title: The Screenshot Topic
Post by: Zatham on March 15, 2009, 08:41:56 am
Your chipset and town is looking might fine there, miss "lil_Vivi". I am liking those quite indeedy. I would desaturate those red and green wires, or change their hue, and/or give them a darker colour outline or something. Nitpicking.
Title: The Screenshot Topic
Post by: Lennon on March 15, 2009, 03:19:41 pm
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-15%2014-15-54-54.png)

First new screen of the page I guess.

Just a map screen. I intend to keep it as simple as possible because it's just a chart sort of thing.
Title: The Screenshot Topic
Post by: Simtor on March 15, 2009, 05:35:08 pm
I'll contribute one too. Checking out a font and a new faceset.
(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/DeusExConsole.png)

@Lennon
Simple and effective, I like it.
Title: The Screenshot Topic
Post by: Ephiam on March 15, 2009, 08:54:53 pm
From the small side-project I'm working on.

(http://gamingw.net/pubaccess/52780/Leading%20To%20Pandemonium.PNG)

(http://gamingw.net/pubaccess/52780/Fog%20World.PNG)
Title: The Screenshot Topic
Post by: Nessiah on March 15, 2009, 09:05:15 pm
ephiam, I think the fog is too much
Title: The Screenshot Topic
Post by: Ephiam on March 15, 2009, 09:10:12 pm
You think so? Well, how about this level of fog:
(http://gamingw.net/pubaccess/52780/Another%20Smofg.PNG)
Title: The Screenshot Topic
Post by: Chaos Emerl on March 15, 2009, 10:23:51 pm
I thought it was fine, before.  Looked pretty nice.
Title: The Screenshot Topic
Post by: Tau on March 15, 2009, 10:44:39 pm
Just tone down the fog a bit is all Ephiam. The part of the map where it's just going up diagonally for so long makes no sense at all when you think about it. Try differing the edges a bit.
Title: The Screenshot Topic
Post by: Zatham on March 16, 2009, 12:25:36 am
That chart-map is looking sweet, Lennon, imo. Perhaps a brown outline for the land where it meets the water? That could be controversial.
Title: The Screenshot Topic
Post by: Echopax on March 16, 2009, 01:04:02 am
Regarding Ephiam's screen.

I don't think the fog is too much if it has a lot to do with the particular setting (if the fog has a story element to the mountain, etc).

But, if you're just using it as an overlay, to show how high up the character is, you might want to tone it down.
Title: The Screenshot Topic
Post by: Ephiam on March 16, 2009, 03:04:43 pm
Well, here's the scene in action. It's the beginning of the game. A small bit of cursing, but that's it.

Title: The Screenshot Topic
Post by: The Ghost on March 16, 2009, 03:24:15 pm
I like the font Ephiam. The Dialogue can perhaps be shorten a bit and some of the grammar can be tighten up. Other then that I thought it was nice. Music was a nice touch.

You might want to try and make the screen black and then show the overlay while reducing the transparency to what you want. I don't like seeing overlays before the actual maps. I'm probably just nitpicking here though.
Title: The Screenshot Topic
Post by: Zatham on March 16, 2009, 05:27:20 pm
Didn't Andrew already just say that to Laura's face?
I don't think the fog is too much, I think it's in a good place.
Title: The Screenshot Topic
Post by: Corfaisus on March 16, 2009, 05:47:40 pm
Just a little something that I caught. It should be "neither" instead of "either", it's always neither nor and either or. Also, is this based in medieval times or more of a magical current day? I know it's a personal choice, but it just seems a bit odd of a person from the age of knights and dragons to call someone a "fucker", though I could see "bastard" being said.
Title: The Screenshot Topic
Post by: Ephiam on March 16, 2009, 06:02:57 pm
Oi, oi! Yeah, I missed that. Thanks for tellin'! And it's sort of a mix. Near-modern, but not quite current. I like doin'a  mix between the two, 'cause you can add alot more to it! Ha ha. Such as some modern language and terms, etc.
Title: The Screenshot Topic
Post by: Lennon on March 16, 2009, 07:48:26 pm
@Ephiam: That looks good right now, although I think a char in an RPG maker game saying fucking seems wierd right now, it'll probably grow on me once I see more. I'm guilty of the same thing with one character in Dreamer actually.
Title: The Screenshot Topic
Post by: Nessiah on March 17, 2009, 09:05:19 am
Posting for the sake of posting
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/Advent_Cirno%20Concepts/nuu-2.png)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on March 17, 2009, 10:11:57 am
The tileset's fine and your character sprites stand out. Plus the message suited perfect with the character pic.

EDIT: It seems that you flipped the chara-pic. Originally, Cirno had her shoulder-thing on her left shoulder.
Title: The Screenshot Topic
Post by: Ephiam on March 17, 2009, 10:15:01 am
Oooo, I likey. Especially the character artwork you've got there. The style of the chipsets being used in that map also remind me of Ocean Blue's style, so I'm guessin' he did 'em, huh? And I didn't think the character was wearing a dress, but the sprite seems to indicate so. Looks more like a...long coat to me.  :hmm:

Ku hu hu. Everyone around here does indeed have a specific style. =P
Title: The Screenshot Topic
Post by: Yeaster on March 17, 2009, 12:15:09 pm
I'm a page late, but I don't care. That's a great menu screen, Echopax.
Title: The Screenshot Topic
Post by: Vey on March 17, 2009, 02:51:59 pm
Haven't been to GW for a while so felt like it was time to visit the screenshot thread again :) I really like that scene ephiam, but "fucker" feels like a weird insult.

Here's some stuff that's goin on in my project!

I spent ages trying to make a fast system for lights that don't go through walls but they weren't very fast, so I copied someone elses and it came out okay. Took forever to make it compatible with my game though^^
(http://benys001.thg.se/asdasd/nice light.png)
I think it makes the explosion a bit cooler?

Here's a screen with the com-link and some new facesets:

(http://benys001.thg.se/asdasd/codec screen.png)
Title: The Screenshot Topic
Post by: Calunio on March 17, 2009, 03:25:10 pm
http://benys001.thg.se/asdasd/nice light.png
I think it makes the explosion a bit cooler?

Seems awesome, but I really like to see that animated.
Title: The Screenshot Topic
Post by: Corfaisus on March 17, 2009, 04:06:33 pm
@Ephiam: That looks good right now, although I think a char in an RPG maker game saying fucking seems wierd right now, it'll probably grow on me once I see more. I'm guilty of the same thing with one character in Dreamer actually.

Woah... when/why did Lennon get banned?
----------

I wish I had better screens than this, but I just haven't gotten around to making any real updates (still trying to work on the flashback between Yilphruk and his old guild leader).

Essentially, the Mage Guild that Yilphruk used to be in many years ago had their old headquarters positioned in the forests to the north-east of Lefarnius. Sometime later, they decided to change their location to a small cavern deep underground and this place was abandoned.

(http://gamingw.net/pubaccess/64296/Behind%20House.JPG)
(http://gamingw.net/pubaccess/64296/Mage%20Guild%20House.JPG)

Yes, these are two maps. The one that is based behind the house is mainly just there for show, but while the main hero is unconscious in the house I'm bound to have a small chat between the pirate and cat girl characters about how they truly feel about traveling with the hero (whether they care or if they'd rather be somewhere else).
-----------

The Legend of Zelda Rm2k3 Remake had a small bit of work done to it recently, and I've gotten to the point to where I'll have to change how the chipset is placed to allow me to make moving and disappearing trees/gravestones/etc. Also threw in a bit of coding that will change your hero faceset depending on whether you have the blue or red rings or neither equipped.

(http://gamingw.net/pubaccess/64296/LoZ5.JPG)(http://gamingw.net/pubaccess/64296/LoZ6.JPG)(http://gamingw.net/pubaccess/64296/LoZ7.JPG)

As you'll see in the first screen, I've got another chip that I have to rip from the game to finish the map.
Title: The Screenshot Topic
Post by: Foliage on March 17, 2009, 05:48:34 pm
Really love those screens, Corfaisus. You caught a good foresty mood, to me.
Title: The Screenshot Topic
Post by: tuxedo marx on March 17, 2009, 06:53:35 pm
Corfaisus is that a modified tile that tiles the forest? looks p. cool anyway.
Title: The Screenshot Topic
Post by: Killer Wolf on March 17, 2009, 07:20:04 pm
Vey - Glad to see this is still coming along.
Title: The Screenshot Topic
Post by: Little Wing Guy on March 17, 2009, 11:54:19 pm
Man Ephiam, that's a really good map considering you're not even used to mapping in that style at all. No real complaints with the dialogue either. =)

Corfaisus, that's some pretty nifty RTP mapping!

Nessiah, everytime I see a new screen from your project I get even more confused with what it is haha! Is it platformer? RPG? Mix of both? Care to shed some light?
Title: The Screenshot Topic
Post by: thernz on March 18, 2009, 12:28:26 am
Nessiah: Isn't the pillar out of perspective? Well, in comparison with the grass tiles.
Castlevania fangame.
Title: The Screenshot Topic
Post by: Calunio on March 18, 2009, 02:00:10 am
Nessiah: Isn't the pillar out of perspective? Well, in comparison with the grass tiles.
http://www.youtube.com/watch?v=tIM0Ujl7uuw
Castlevania fangame.

What happened to this (http://www.youtube.com/watch?v=oevtj7srCJw)?
Title: The Screenshot Topic
Post by: thernz on March 18, 2009, 02:09:34 am
Busy resting somewhere while I try to think up clever game mechanics. Well, that and other games I'm making take priority. The one in the video is kinda... needed to be finished soon.
Title: The Screenshot Topic
Post by: Jimpo on March 18, 2009, 02:23:02 am
(http://img18.imageshack.us/img18/8331/dscreen13.png)
"If we travel past the horizon, what do you think we'll find?"
"I don't know, I don't care. Just as long as we walk together..."


I don't know if I should stay with this kinda stuff or go for a more traditional standard style  :fogetmmh:
Title: The Screenshot Topic
Post by: Zatham on March 18, 2009, 08:17:04 am
Th...
That's so romantic.

Never has something reminiscent of "Gauntlet" for the NES touched me in this way.

It seems cool, go with it imo.

What does everyone else think? *adjusts boom mic to audience*
Title: The Screenshot Topic
Post by: Nessiah on March 18, 2009, 09:15:11 am
Nessiah: Isn't the pillar out of perspective? Well, in comparison with the grass tiles.

fixed: (edit)
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/Advent_Cirno%20Concepts/nuu-5.png)

Nessiah, everytime I see a new screen from your project I get even more confused with what it is haha! Is it platformer? RPG? Mix of both? Care to shed some light?

Valkyrie Profile + KH:CoM GBA+ Touhou
Title: The Screenshot Topic
Post by: Vey on March 18, 2009, 03:02:04 pm
@ Calunio
Seems awesome, but I really like to see that animated.

Done! ;D

windows movie maker or fraps screwed up sounds and colors though but they're okay I guess! :welp:

@Killer Wolf Thanks! Sorry for not keeping in touch with you before, I'll still PM you when it's beta ready though if you're still up for tha​
Title: The Screenshot Topic
Post by: Neok on March 18, 2009, 06:07:22 pm
Castlevania fangame.

Ha, aren't those cats from that guy who only painted cats, and slowly became insane so that his cat paintings turned weirder and creepier over time?
Title: The Screenshot Topic
Post by: thernz on March 18, 2009, 07:52:36 pm
Yeah. It's Louis Wain's cats.

Done! ;D
I am sad that you didn't kill yourself with a grenade in that video.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 18, 2009, 08:16:23 pm
@Vey: I think it's pretty awesome you were able to do that with the explosion and the light.
Title: The Screenshot Topic
Post by: Calunio on March 19, 2009, 12:47:11 am
@ Calunio
Done! ;D

Video no longer available.  :fogetsad:

---edit---

Never mind, just wacthed it.
Looks fantastic!
Title: The Screenshot Topic
Post by: Ocean's Dream on March 19, 2009, 10:04:34 am
(http://img21.imageshack.us/img21/3971/battler.png)
Working on an RMVX game for a little bit. I'm not allowed to use anything except the RTP, no scripts either. This is a shot of the battle system. The blue crystal represents your health, and fades when your health goes down. The green one is for your magic. The black one is your special skill, it's black so it's empty, it goes bright orange when full. Then to the side, it's the 2 spells you can use at the moment: Cure and Fire.
Title: The Screenshot Topic
Post by: Kalar on March 19, 2009, 10:51:25 am
@ Calunio
Done! ;D

windows movie maker or fraps screwed up sounds and colors though but they're okay I guess! :welp:

@Killer Wolf Thanks! Sorry for not keeping in touch with you before, I'll still PM you when it's beta ready though if you're still up for tha​

Seems really similar to the testgame Hidan put into his game engine, Fury2. Is that it?
Title: The Screenshot Topic
Post by: Vey on March 19, 2009, 02:21:47 pm
Thanks, and yeah, youtube does that sometimes it's kinda weird.

@thernz: Already did that in an earlier video ;)(in the end of it) (http://www.youtube.com/watch?v=voV5-J7f-kQ)

@Kalar: He might have used a similar effect for his shadows but this was made in Game Maker, not Fury2.
Title: The Screenshot Topic
Post by: Nessiah on March 19, 2009, 09:39:52 pm
Lalala~
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/Advent_Cirno%20Concepts/AdventCirnoNewCardmenu.png)
Title: The Screenshot Topic
Post by: thernz on March 19, 2009, 10:06:25 pm
Actually what I meant about the perspective was that the grass doesn't seem to be fully side-view. I was thinking more so akin to this
(http://gamingw.net/pubaccess/59104/nessiahthingok.gif)
I also did a bunch of random crap because I was bored, but yeah.

@thernz: Already did that in an earlier video ;)(in the end of it) (http://www.youtube.com/watch?v=voV5-J7f-kQ)
It was actually because I was anticipating how much more epic a death by grenades would be in-game since I already seen that video. The lighting really add a punch to the explosions that was lacking in the last video.
Title: The Screenshot Topic
Post by: Cray on March 19, 2009, 10:21:02 pm
very nice menu Nessiah.
Ok I'll probably regret this, now that AGM will be out in a few months or so, but I really wanted to test my gamemaker abilities, and begun working in a Zelda clone, you control a vampire who spins to attack enemies (yeah, just like Spike McFang on the SNES), I'v got the barebones of it ready, you can walk attack, die, enemies hurt you, you can kill them and get drops, win money, crystals(for using your secondary weapon) and hearths (HP), Ive still have to make the secondary weapon system, and a working talking npc, then I'll be able to start working on the story and stuff.
This took me 2 days straight, but even if it's harder to make than RPG makers, it's a lot more rewarding when you get things done, the whoe thing plays flawlessly (looks a bit chunly on cam because of the recording though)
Title: The Screenshot Topic
Post by: VinceP on March 19, 2009, 11:19:56 pm
(http://img6.imageshack.us/img6/5691/screenk.png)
The entrance to a lava dungeon thing. I'm thinking I'll need to recolor the cliffs as well to match, but I'm not sure.
Title: The Screenshot Topic
Post by: Ephiam on March 19, 2009, 11:57:24 pm
And yet another video. This one will probably be the last of the videos until I come along a wee bit more in terms of actually developing the game. I got the beginning portion done, but I've still got a great deal to do.

Title: The Screenshot Topic
Post by: King of Spooks on March 20, 2009, 12:01:56 am
Make the cliffs grey. Grey cliffs are dangerous.
Title: The Screenshot Topic
Post by: jman00 on March 20, 2009, 12:53:24 am
@Ephiam - You're amusing...

@Nessiah - Lookin' great, can't wait to see more! :D
Title: The Screenshot Topic
Post by: Corfaisus on March 20, 2009, 01:30:14 am
(http://img6.imageshack.us/img6/5691/screenk.png)
The entrance to a lava dungeon thing. I'm thinking I'll need to recolor the cliffs as well to match, but I'm not sure.

Perhaps you should add in a few parts of the cliff coming out around midway down the wall so that it seems more like a mountain and less like a tower of rock.

@Ephiam: Everything seems to flow fairly well and the game definitely gives off a very playable feeling. You had me with the FF9 Boss music.
Title: The Screenshot Topic
Post by: Dis on March 20, 2009, 02:11:31 am
Ocean's Dream - Looks good, thats a neat way to display your character's health and stuff.  Too bad you're not allowed to stray away from the rtp though... all of the new gen games look the same... but I'm sure you'll be able to make it enjoyable.
Title: The Screenshot Topic
Post by: Ocean's Dream on March 20, 2009, 09:33:58 am
Yeah, but using all RTP in a short time period was the point of the project. I hope I at least pull off the mapping well enough to not be lumped together with many other RMVX RTP games. :)
Title: The Screenshot Topic
Post by: Calunio on March 20, 2009, 02:26:40 pm
Cray: Gameplay looks great... smooth. I'm just not a big fan of the graphics. The map looks to bland, lacks shading and texture, and the tones you picked are kinda ugly. The vampire looks good, but I don't like the spinning animation... and since it's his primary attack, it could use some polishing.
Title: The Screenshot Topic
Post by: Cray on March 20, 2009, 06:45:58 pm
Thanks  Calunio, the map is just a testmap to try the engine, so don't worry about it being plain. about the graphics, well I tried to emulate some simple Zelda graphics, although I think you're right about the colors, I'll also probably edit the trees, which are the stuf I like the least...
and about the spinning attack, I'm thinking about adding some spinning bats or something to add something, but I'm not sure.
thanks for the tips.
Title: The Screenshot Topic
Post by: Mr Weird Guy on March 21, 2009, 12:55:17 am
I think it's about time I posted another pic.
Here you see the first boss.  He has a pretty simple pattern, but you'll probably die once or twice unless you're some kind of Touhou master.  He fires off a bunch of shots randomly, then three big blasts, and repeat.  He also shuts his eye, and if you hit him then, he'll recover HP.
Also, I made a triple shot weapon.  It fires three normal bullets forward. One up, one down, and one straight ahead.  And that's the third weapon out of the six I plan to have.
(http://gamingw.net/pubaccess/28368/fstu4.PNG)

Also, the upgrade shop is almost completely functional.  Cursor movement and item descriptions work perfectly, I just have to add the stats to the right side, and make items buyable.
(http://gamingw.net/pubaccess/28368/fstu5.PNG)
Title: The Screenshot Topic
Post by: VinceP on March 21, 2009, 01:10:57 am
That looks amazing Weird Guy. What is that made in?

Here's another one. Still workin' on the same chipset; it's almost done. This map is a work in progress. I haven't even done the top layer yet. I just wanna know what you guys think of the chip. It's supposed to be like an outdoors molten terrain. Think volcanic Hawaiin areas  :happy:

(http://img18.imageshack.us/img18/2710/screen2x.png)
Title: The Screenshot Topic
Post by: The Illusionist on March 21, 2009, 02:04:23 am
Oh wow, it's been awhile for me...

Nice clip Ephiam. You did pretty good with the DBS!
Title: The Screenshot Topic
Post by: Echopax on March 21, 2009, 04:17:12 am
(http://img18.imageshack.us/img18/7145/wipmenu.png) (http://img18.imageshack.us/my.php?image=wipmenu.png)

Finished the Overdrive/Alignment display.
Title: The Screenshot Topic
Post by: Mr Weird Guy on March 21, 2009, 05:01:55 am
That looks amazing Weird Guy. What is that made in?

Pretty sure I've said it already, but it's made in Game Maker.  I have no idea why I avoided it for so long.  It's clearly superior to RPG Maker for making games that aren't turn based RPGs.  And hey, I can sell my game legally if I want. :D
Title: The Screenshot Topic
Post by: VinceP on March 21, 2009, 05:06:41 am
Echopax, that's incredibly sexy.
Title: The Screenshot Topic
Post by: Echopax on March 21, 2009, 05:58:33 pm
Echopax, that's incredibly sexy.

Thanks. I'm trying to not to pull my hair out getting a lot of the coding done, but it's all going well for the most part. It's just time consuming.  :cry:
Title: The Screenshot Topic
Post by: Corfaisus on March 21, 2009, 06:39:43 pm
I know that this is becoming incredibly "same old same old" of me, but here's another area of DoaDV. This is where a flashback of Yilphruk's takes place, the point in his life when he chooses not to accept Maelnutrek's offer as Head Mage of the guild (because he feels that he is only a novice) and is technically thrown out of the guild as Maelnutrek claims that his "...lack of faith is deeply dishonoring."

And as it's been for a while now, I'll display what it looks like nowadays and what it looked like originally back in 2007-08.


I would display these as they were intended, as cutscenes in game, but sadly Fraps would only record 30 seconds (unless I found a cracked version).

While thinking about this, I've given myself a bit more encouragement to complete the game by going back through and re-working all the areas that I have yet to finalize but are technically finished/playable, as I can tell how much improvement has been made and it wouldn't do the game justice to leave all the older areas as-is. Well, that and the player would no doubt lose interest quicker seeing something that's barely sub-par.

EDIT: And the multi-part scene is now completed.
Title: The Screenshot Topic
Post by: VinceP on March 21, 2009, 06:41:19 pm
Wow, what a huge improvement! RTP for the win.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 21, 2009, 09:22:18 pm
@Corfaisus: The new screen looks 1000 times better than the old one.
Title: The Screenshot Topic
Post by: Twin Matrix on March 22, 2009, 02:11:40 am
Is this OK?

(https://legacy.gamingw.net/etc/www.majhost.com/gallery/starmies4/WhisperOfARose/Screenshots/screenshot069.png)

Btw, love the Menu System.. :3
Title: The Screenshot Topic
Post by: Echopax on March 22, 2009, 04:00:50 am
Is this OK?


Btw, love the Menu System.. :3


Looks good. I like the atmosphere.
Title: The Screenshot Topic
Post by: Nessiah on March 22, 2009, 07:42:10 am
........@_@
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/Advent_Cirno%20Concepts/AdventCirnoCBSconcept.png)
Title: The Screenshot Topic
Post by: Reives on March 22, 2009, 07:56:48 am
@Twin:
Especially loving the splash of water at the front; it really adds some serious dynamic to it. c: Great stuff as always.

@Nessiah:
That's a pretty cool layout, with a consistent style too. I'm curious as to what each panel represents, though?
Title: The Screenshot Topic
Post by: Nessiah on March 22, 2009, 08:00:55 am
It will require a lot of explaining ;_;
Maybe some other time.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 22, 2009, 02:14:29 pm
@Twin Matrix: Awesome ghost ship!
@Nessiah: I don't know what it is but something is not right about that screen, I mean it doesn't look like it all 'fits' in together. Actually I think it's just those orbs with the black outlines.
Title: The Screenshot Topic
Post by: Kaempfer on March 22, 2009, 02:37:23 pm
@Nessiah: It doesn't fit together because of the various different styles used; the icons are very pronounced and have black lines while the battlers are much more detailed. However, both of them at least are obviously works of pixel skill, whereas the actual menu bits are ARROWS POINTING IN EVERY DIRECTION I am guessing someone made by overusing the gradient tool in Photoshop. Get someone will pixel art knowledge to draw more crisp menu pieces for you.

@Twin Matrix: Although it doesn't look too much like a boat anyone could actually sail through the water, it's still pretty great.
Title: The Screenshot Topic
Post by: Corfaisus on March 22, 2009, 02:45:24 pm
@Nessiah: I don't know what it is but something is not right about that screen, I mean it doesn't look like it all 'fits' in together. Actually I think it's just those orbs with the black outlines.

That, and the sword in the hand of the battler on the right. The blade is up too far, it should be more straight with the hilt.
Title: The Screenshot Topic
Post by: Twin Matrix on March 22, 2009, 05:18:49 pm
Thanks. ^^

@Kae: Really? I based it on real ships. What's wrong with it?
Title: The Screenshot Topic
Post by: tuxedo marx on March 22, 2009, 05:33:39 pm
it's far too square! real ships of the line were streamlined things of beauty. there's no way that would cut through the water.
Title: The Screenshot Topic
Post by: oc_gunslinger on March 22, 2009, 05:33:59 pm
@Twin Matrix: I think he's referring to the gaping holes in it.  If that were to actually make it out to see, water would fill the hull and sink it.  Unless, of course, it is a ghost ship.  In which case, you know, it can do whatever it wants.  It looks great, by the way.
Title: The Screenshot Topic
Post by: Reives on March 22, 2009, 06:56:00 pm
@Twin:
Oh, now that Rockman mentions it, that's very true. Although to me it seems like it could be a triangle shape with the sharp end to the bottom, since there's a middle line there in the front-center. But yeah, it should be easier justified by just protruding the front for the streamlined design. Looks great none the less though. :)

~


A little "Where's Waldo" -esque thing for fun:

(http://quintessence-tbv.com/images/WWPrevOrg.jpg) (http://quintessence-tbv.com/images/WhereIsQ-tbv.png)

Title: The Screenshot Topic
Post by: Ralph on March 22, 2009, 07:12:25 pm
That is awesome. I already found a bunch, including the bonus.
Title: The Screenshot Topic
Post by: tuxedo marx on March 22, 2009, 07:55:08 pm
Good lord I hate the graphical style of XP buuut that is quite a nice map.
Title: The Screenshot Topic
Post by: Nessiah on March 22, 2009, 08:01:38 pm
@Nessiah: It doesn't fit together because of the various different styles used; the icons are very pronounced and have black lines while the battlers are much more detailed. However, both of them at least are obviously works of pixel skill, whereas the actual menu bits are ARROWS POINTING IN EVERY DIRECTION I am guessing someone made by overusing the gradient tool in Photoshop. Get someone will pixel art knowledge to draw more crisp menu pieces for you.

This means we have to redesign everything and spend another half month to plan everything...again.
It's impossible to get help with pixel art knowledge nowadays too :v

I'll just fix the limit orb and change the battlers to their original form.
I'll try to do something with the arrows but that's all I could do.

Title: The Screenshot Topic
Post by: Craze /!\ on March 22, 2009, 09:35:01 pm
Reives: Found the mouse. Awesome idea. =D
Title: The Screenshot Topic
Post by: Mongoloid on March 23, 2009, 01:10:18 am
Nessiah if your game is a left to right platform, it seems weird that the battles are right to left.

Also, just my opinion, but the names seem very japfaggy, for lack of a better word.
Title: The Screenshot Topic
Post by: Nessiah on March 23, 2009, 02:50:46 am
Nessiah if your game is a left to right platform, it seems weird that the battles are right to left.

Also, just my opinion, but the names seem very japfaggy, for lack of a better word.

Game is set in Gensokyo, a fictional border set in Japan.
I did thought about the battles tho.
Title: The Screenshot Topic
Post by: Yeaster on March 23, 2009, 10:35:42 am
Nessiah, lookin' good

Reives, that map looks awesome
Title: The Screenshot Topic
Post by: Reives on March 23, 2009, 10:13:14 pm
Thanks guys. The Waldo component is pretty fun to make, you should try it too!

@Nessiah:
Hm, personally I actually like the untextured version better, mainly since it meshes better with the background, character etc., all of which have smooth shading surfaces. Still a great design none the less though.
Title: The Screenshot Topic
Post by: Killer Wolf on March 23, 2009, 10:28:50 pm
Title: The Screenshot Topic
Post by: VinceP on March 23, 2009, 11:22:31 pm
That's sweet Killer Wolf, but why doesn't the other guy ever take cover?
Title: The Screenshot Topic
Post by: OddButInteresting on March 23, 2009, 11:24:00 pm

Oh, I love the slo mo! What's with that splash of blood that flies in your direction though? A glitch, perhaps?
Title: The Screenshot Topic
Post by: Nessiah on March 23, 2009, 11:40:21 pm
That slow mode reminds me a lot of max payne! Is that where you got the inspiration from? :)
Also that is a weird glitch with the blood thing
Title: The Screenshot Topic
Post by: Killer Wolf on March 24, 2009, 12:02:52 am
The opponent has a special attack/projectile I haven't done the artwork for yet, so right now he just chucks out a red ball. As for his short bus style behavior, I've tried some different things, I just wasn't happy with the results yet. Also, since it is the first section of the game (the title screen fades into the player walking up at the start of the scene) I wanted a more "frantic" feeling as opposed to a more tactical one. The game is planned out as a "normal" rpg, but certain events and boss battles would play out in real time rather than turn based.

The slow-motion effect comes partially from Max Payne, but it also stems from fond memories of when I first played the demo of this (http://en.wikipedia.org/wiki/Requiem:_Avenging_Angel).
Title: The Screenshot Topic
Post by: SupremeWarrior on March 24, 2009, 02:10:19 pm
@Killer Wolf: That is awesome, I especially like the blood splatters on the wall and the slow motion effect. Makes a really good minigame.
Title: The Screenshot Topic
Post by: Zaslanetz on March 24, 2009, 03:00:14 pm
Nice slo-mo effect, it's slow down even the bullets.)

BTW, slo-mo also was in Conker's Bad Fur Day.
Title: The Screenshot Topic
Post by: Corfaisus on March 24, 2009, 03:13:26 pm
Nice slo-mo effect, it's slow down even the bullets.)

BTW, slo-mo also was in Conker's Bad Fur Day.

Which they took from The Matrix.

{DoaDV Screenshot coming soon}

Title: The Screenshot Topic
Post by: Lennon on March 24, 2009, 06:39:33 pm
@Corfaisus: Just wondering, why isn't there a DoaDV devlog yet? That project is really interesting, and that post in particular is really suited for a devlog.

(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-24%2016-03-50-67.png)

Stuff for At The End Of The Universe. I expect episode 1 to be out around june/julyish I guess, I still have a lot to do before I can get things going at a steady pace.
Title: The Screenshot Topic
Post by: Corfaisus on March 24, 2009, 06:44:09 pm
An interesting idea, I should get to work on a topic.
Title: The Screenshot Topic
Post by: Zatham on March 24, 2009, 10:28:04 pm
I expect episode 1 to be out around june/julyish I guess, I still have a lot to do before I can get things going at a steady pace.
Like finish "Dreamer" :nyd: Mmhmm.
Title: The Screenshot Topic
Post by: OddButInteresting on March 24, 2009, 11:24:54 pm
Like finish "Dreamer" :nyd: Mmhmm.

How about you finish "Dreamer", or however you used to spell it.

What happened to that game, anyway? It was lookin' fffflllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyyyyyyy!!!
Title: The Screenshot Topic
Post by: Lennon on March 25, 2009, 12:17:55 am
I dont even know. I was kinda taking a break from Dreamer cause of that whole RSD shittery a while back. I took one night to get a demo out, and in the end it nearly failed and I got pretty sick of the damn game.

Although with so much positive feedback I'll look at fixing it up and picking it back up. I need to get things straight. I think my main problem was development time, what with custom music and graphics and all, it takes forever to get things done, though I have a fix, I'll just get some of the songs done as custom, and keep the rest as Mother 3. Also I'll look at getting artwork done for it, but I have no promises with getting that worked out.
Title: The Screenshot Topic
Post by: Zatham on March 25, 2009, 12:39:34 am
OBI: I'm working on a new project called "A Syzygial Pilgrimage to the Centre of the Universe" (Lennon and I evidently seem to be on the same wavelength as far as RPG titles go) which is going to BLOW YOU AWAY my friend.

Actually, I've taken to Lennon and swordofkings666 or w/e's NES-but-better spriting so much that I might use that style for my new game in an effort to not overwhelm myself with time-consuming resource creation.

Most of the conceptual work is done, and I've "hired" my friend as the musical director, so I shouldn't be TOO overwhelmed.



"uhh Zatham this is a screenshot thread"
Title: The Screenshot Topic
Post by: Lennon on March 25, 2009, 12:45:21 am
if you actually intend to name your project that then I'd love to know what a Syzygial is.
Title: The Screenshot Topic
Post by: Corfaisus on March 25, 2009, 01:50:49 am
Looking it up on Dictionary.com, it's essentially when the sun, moon, and Earth align.
Title: The Screenshot Topic
Post by: Zatham on March 25, 2009, 06:52:50 am
My game is basically trying to illustrate the concepts of "Gnosticism" and setting it in space, just for kicks.  In Gnosticism there are 32 (iirc) spiritual bodies that embody certain virtues/concepts (like "Mind" or "Word") and each of these spiritual bodies come in pairs. One man and one woman. These are called "syzygies". Jesus ("The Willed For One") and Sophia ("Wisdom") are two syzygies and are also the protagonists of the game. The idea behind this connotation of syzygy is that, while these two operate independently from each other, they move synchronistically (hmm, turns out that isn't a word) toward the same goal. I think being syzygies is actually a sweet alternative to marriage. You maintain your independence and function, still striving for the same goal, but without homogenizing with your spouse. Excellent...

(and yeah I'm changing Jesus' name)

Now, because this is a screenshot thread and I'm going to get in trouble over talking about my new game, here are some iconic-looking screenshots from MY "Dreamer" that I don't think I posted before:

(http://img242.imageshack.us/img242/64/churchofelisabethdark.jpg)
(http://img148.imageshack.us/img148/6730/killian2.jpg)

uggh I miss working on this game. Why did I ditch it? I think I was just busy or something. It will always be ~ in my heart ~
Title: The Screenshot Topic
Post by: Lennon on March 25, 2009, 10:24:16 am
Haha, I don't think that you can compare Dreamer to the game thats always in my heart, if thats what you're attempting to do. The game that is always with me is Neo Lescia, as it was the first game I ever thought of making (At age 6) and it embodies my stance on gamemaking (The mysteries of the world).

That first screen is looking real nice though.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on March 25, 2009, 10:54:33 am
A playable map from my secret project: It's basically a camp assigned to investigate a strange site that just appeared from nowhere.
(http://i177.photobucket.com/albums/w209/hatsuyakanzaki0902/Project%20Agito/Map0001.jpg)
Title: The Screenshot Topic
Post by: Cardinal Ximenez on March 25, 2009, 11:46:59 am
My game is basically trying to illustrate the concepts of "Gnosticism" and setting it in space, just for kicks.  In Gnosticism there are 32 (iirc) spiritual bodies that embody certain virtues/concepts (like "Mind" or "Word") and each of these spiritual bodies come in pairs. One man and one woman. These are called "syzygies". Jesus ("The Willed For One") and Sophia ("Wisdom") are two syzygies and are also the protagonists of the game. The idea behind this connotation of syzygy is that, while these two operate independently from each other, they move synchronistically (hmm, turns out that isn't a word) toward the same goal. I think being syzygies is actually a sweet alternative to marriage. You maintain your independence and function, still striving for the same goal, but without homogenizing with your spouse. Excellent...

So... it's like Xenogears? :welp:
Title: The Screenshot Topic
Post by: OddButInteresting on March 25, 2009, 12:54:46 pm
uggh I miss working on this game. Why did I ditch it? I think I was just busy or something. It will always be ~ in my heart ~

Because you're a knob.

Seriously, I was proper looking forward to this. There was that other game too, with the different clans and stuff (like Angels and Vampires and whatnot). This new idea sounds... perplexingly intriguing, though.
Title: The Screenshot Topic
Post by: Corfaisus on March 25, 2009, 03:48:20 pm
A playable map from my secret project: It's basically a camp assigned to investigate a strange site that just appeared from nowhere.

Why are all the buildings exactly the same?
Title: The Screenshot Topic
Post by: tuxedo marx on March 25, 2009, 04:18:12 pm
what is an RTP game without ships that also serve as airships? the answer is bologna because they are excellent. still gotta add the actual balloon part as a picture and some little viking-esque guys to crew it. what has started as a joke game has rapidly become something more serious because if there is something I have grown to love it is the RTP.

(http://gamingw.net/pubaccess/50022/airship.png)

corfaisus: because they're standard issue portacabins.

top left building has a little issue though, the nearest oil drum is cut off by that rock. lay the bottom oil drum tile and use an event to lay the rock over the top.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on March 25, 2009, 04:21:44 pm
Why are all the buildings exactly the same?

It's an outpost / living quarters made for the exploration & security team assigned to protect the Mountain from further invasions, and to confuse enemies where the leaders & confidential information were hidden.

Note, it's situated in a foot of a mountain. Go north, you'll find yourself in a mountain range, with ancient ruins & few military structures.
what is an RTP game without ships that also serve as airships? the answer is bologna because they are excellent. still gotta add the actual balloon part as a picture and some little viking-esque guys to crew it. what has started as a joke game has rapidly become something more serious because if there is something I have grown to love it is the RTP.

(http://gamingw.net/pubaccess/50022/airship.png)

corfaisus: because they're standard issue portacabins.

top left building has a little issue though, the nearest oil drum is cut off by that rock. lay the bottom oil drum tile and use an event to lay the rock over the top.

@Rockman: Thanks for pointin' that out, gotta fix it.
Title: The Screenshot Topic
Post by: tuxedo marx on March 25, 2009, 06:05:35 pm
update!: well that didn't take any time at all. how does it look?

(http://gamingw.net/pubaccess/50022/airship_02.png)

KENTONA HOW DO YOU LIKE THEM APPLES
Title: The Screenshot Topic
Post by: Killer Wolf on March 25, 2009, 06:44:05 pm
Rockman - I'm probably the last person to criticize on perspective because I usually butcher it, but the balloons look like they're above and slightly to the side of the airship. Maybe moving them down a little might make it look better?

And now, something else I've been working on...

(http://gamingw.net/pubaccess/52939/shot1ab.png)

Yeah, apparently "Heaven" was built with materials left over from Venezzia...

The Seraphim's three pairs of wings animate independently at different speeds, sometimes it looks exactly like the effect I wanted, sometimes not so much. The scales are used to weigh a person's heart against a feather (cribbed from the Book of the Dead) and the broken blade is the part of Saint Micheal's sword that was recovered by Heaven after the battle against Lucifer.

This game might have a religious reference or two in it...
Title: The Screenshot Topic
Post by: HolyFlame on March 25, 2009, 06:53:20 pm
update!: well that didn't take any time at all. how does it look?

(http://gamingw.net/pubaccess/50022/airship_02.png)

KENTONA HOW DO YOU LIKE THEM APPLES

I'm really digging the airship Rockman. I haven't any problems with the perspective.
Nice use of RTP, friend.

~Sion
Title: The Screenshot Topic
Post by: Dis on March 25, 2009, 07:02:37 pm
Haha, I don't think that you can compare Dreamer to the game thats always in my heart, if thats what you're attempting to do. The game that is always with me is Neo Lescia, as it was the first game I ever thought of making (At age 6) and it embodies my stance on gamemaking (The mysteries of the world).

That first screen is looking real nice though.
I wish you'd finish Neo Lescia, I like how it's beginning to turn out.

Nice screens everyone, keep em coming!
Title: The Screenshot Topic
Post by: Lennon on March 25, 2009, 07:07:02 pm
So many conflicting opinions on what to work on....

Although, I haven't worked on Neo Lescia in months now, so are you getting something confused here? Unless you're talking about something recent that I forget.

I might do it, I really want to, more than anything else, problem is that there was never any support for Neo Lescia really, not as much as Dreamer, and I pretty much despise Dreamer right now.
Title: The Screenshot Topic
Post by: Simtor on March 25, 2009, 07:14:31 pm
@Lennon, I still think you should do something with this fresh looking custom style you'd going on.

@Rockman, It's simple, but actually a brilliant idea. I think moving the balloons down so they overlap the ship for a bit might fix the perspective issues. Not sure though, but it could be tried.
Title: The Screenshot Topic
Post by: tuxedo marx on March 25, 2009, 08:45:16 pm
yeah I guess I could move them a couple tiles down or something, that might fix the perspective a little. the balloons are actually supposed to be staggered (it is not that obvious from this view but from the rear / front views of other airships it is - giving away too much here) so that might also be what's throwing you off. I was very conscious of how usually rpg airships just look like ships.. in the air.. so I tried to make it look a bit different. it is actually ingenious because it moves on water in the same way as it floats / is propelled in the air, it's like a seaplane but with balloons.

edit: waaait the far edge of the ship is too high and making it look like it's tilted to one side, will fix this when I get home.

norsemen of the sky awaaaaaay
Title: The Screenshot Topic
Post by: Mr Weird Guy on March 25, 2009, 10:21:27 pm
Ignore the slightly hard to read HUD, I'll fix that soon enough.
I finally got wall collision to work (96% 100% glitch free), so now the game can be more than just outer space.  Caves, forests, space stations, whatever.
Also, the Energy Shot weapon.  It does double damage.
(http://gamingw.net/pubaccess/28368/fstu6.PNG)

You know, it really feels like I've been working on this for a lot longer than one month.  I'm making great time.  If all goes well, I could have a full game this summer.

Edit: whoa, new page.  That's a first, I think.
Title: The Screenshot Topic
Post by: Zatham on March 25, 2009, 10:44:35 pm
So... it's like Xenogears? :welp:
considering they're both set in space and have to do with Gnosticism, they have surprisingly little to nothing in common plot-wise, gameplay-wise, or otherwise. But I can't say that for sure as I've only played the first little bit of Xenogears. Though I think I did read a plot analysis or something. And I've played Xenosaga 1 - 3.
Title: The Screenshot Topic
Post by: Dis on March 26, 2009, 12:58:41 am
So many conflicting opinions on what to work on....

Although, I haven't worked on Neo Lescia in months now, so are you getting something confused here? Unless you're talking about something recent that I forget.

I might do it, I really want to, more than anything else, problem is that there was never any support for Neo Lescia really, not as much as Dreamer, and I pretty much despise Dreamer right now.
I recommend you do what you wanna do... if your heart's not in it it will seem halfassed
Title: The Screenshot Topic
Post by: Lennon on March 26, 2009, 01:00:01 am
Thank you, but I've already decided. Neo Lescia will live on. *sniff*

Speaking of that...
(http://gamingw.net/pubaccess/58026/RPG_RT%202009-03-25%2022-32-47-96.png)
Just trying out the chip for now. I might edit it and play with it a bit later, but this is what the Garoh slums are gonna end up looking like.
Title: The Screenshot Topic
Post by: tuxedo marx on March 26, 2009, 05:35:59 pm
yeeeah that looks great Lennon. intrigued by the piece of slime... is it... the return of the blob...?
Title: The Screenshot Topic
Post by: Simtor on March 26, 2009, 08:39:29 pm
Felt like posting some custom shit once again. I still have to add some NPC's though.

(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/FriendBim.png)
Title: The Screenshot Topic
Post by: Foliage on March 26, 2009, 09:16:32 pm
I love that RTP airship, Rockman. I love the RTP games with a passion, if only because it gives me that good old "omg RPGMAKER2k was released!!" feeling again.

Show me more!
Title: The Screenshot Topic
Post by: tuxedo marx on March 26, 2009, 09:30:24 pm
watch this space man, lets just say there's some airship-on-airship action (also I will show valhalla when I am finished mapping it)
Title: The Screenshot Topic
Post by: SupremeWarrior on March 26, 2009, 11:13:57 pm
@Simtor: That's some awesome shit! I have to say though I think that the top part of the table blends in too well with the wooden flooring, same goes for the top parts of the bar.
Title: The Screenshot Topic
Post by: Nessiah on March 27, 2009, 09:07:41 am
Need more screenshots:
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/Advent_Cirno%20Concepts/TheAirship.png)
Title: The Screenshot Topic
Post by: Lennon on March 27, 2009, 10:40:43 am
That's much too square Nessiah. No other complaints besides I'm not liking the propulsion system, but whatever.
Title: The Screenshot Topic
Post by: tuxedo marx on March 27, 2009, 12:22:11 pm
needs just a touch more depth of field, maybe? (and less stealing of mine own thunder)
Title: The Screenshot Topic
Post by: Corfaisus on March 27, 2009, 02:06:52 pm
Are you really using internet-speak in a game, or is that for the sake of the screenshot?
Title: The Screenshot Topic
Post by: SW on March 27, 2009, 03:22:50 pm
I am pretty quite sure that's just for screen testing/showing purpose.

Very cool airship guys (kudos to ocean for the latter screen). Also, quick pixel stuff

Project 1
(http://gamingw.net/pubaccess/55040/Olde%20but.png)

Project 2
(http://gamingw.net/pubaccess/55040/Wutt.png)

Hyping and to contribute... something.  In before RAIDEEEENNN (Metal Gear!?)

Also not a fangame, I just use similar ninja suit design for the other project. Think of it as... Futuristic, fast paced Cyborg (maybe) Ninja action in ..... Rm2k3.....

.......maybe not so fast paced and intense then.

EDIT
I am upping up my ante

Then again, these are old stuff but I am not sure if I had posted it before. Enjoy.

Haven't touched RM2k3 in a while thanks life console/PC games
Title: The Screenshot Topic
Post by: Dis on March 27, 2009, 05:06:21 pm
Very nice sprites Sleeping Wind.  I've always liked your style.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 27, 2009, 05:48:01 pm
@sleeping_wind: Those sprites are brillant!
Title: The Screenshot Topic
Post by: Cray on March 27, 2009, 07:32:57 pm
I like the airship Nessiah, but maybe you could try to make it look less square?
very nice sprites indeed sleeping, I don't have any critiscism to make.
WIP of an almost finished tileset, HEAVILY inspired from the Secret of Mana series.
untill I find a good SoM battlesystem, I'll keep doing graphics for it. (ignrore the out of resolution top right sword)
The high grass and the water animate btw
(http://img27.imageshack.us/img27/5619/screen1r.jpg) (http://img27.imageshack.us/my.php?image=screen1r.jpg)

(http://img27.imageshack.us/img27/3863/screen2hqw.jpg) (http://img27.imageshack.us/my.php?image=screen2hqw.jpg)

Title: The Screenshot Topic
Post by: Zatham on March 27, 2009, 08:04:54 pm
I am really digging the hairstyles of your human sprites, sleeping_wind.
Title: The Screenshot Topic
Post by: Nessiah on March 27, 2009, 10:20:13 pm
Quote
That's much too square Nessiah. No other complaints besides I'm not liking the propulsion system, but whatever.

Magic 83

Quote
needs just a touch more depth of field, maybe? (and less stealing of mine own thunder)

The weird coincidence was we were working on airship drafts before you posted yours, very funny how the universe works.

Quote
Are you really using internet-speak in a game, or is that for the sake of the screenshot?
Aww hell no. Yes.

@sleeping_wind, awesome, stick with rm2k3 btw >:3
@Cray, but that will require too muc effert (translation: working on it)
Title: The Screenshot Topic
Post by: tuxedo marx on March 27, 2009, 10:22:08 pm
The weird coincidence was we were working on airship drafts before you posted yours, very funny how the universe works.
yeah well I was working on mine before I posted mine (truisms are the best)
Title: The Screenshot Topic
Post by: Nessiah on March 27, 2009, 10:27:18 pm
Grandia \m/
Title: The Screenshot Topic
Post by: Artis Leon Ivey Jr on March 27, 2009, 10:37:10 pm
Magic 83

i had to read this five times to figure out you weren't making a reference to something called magic eighty three.
Title: The Screenshot Topic
Post by: Corfaisus on March 27, 2009, 10:47:39 pm
It's the way of the internet, because "=D" "​" and "^_^" are old-hat. Damn I seriously need to get around to posting another screenshot, this is what.. my 6th post without one?
Title: The Screenshot Topic
Post by: IceManual5580 on March 27, 2009, 11:15:32 pm
I like the airship Nessiah, but maybe you could try to make it look less square?
very nice sprites indeed sleeping, I don't have any critiscism to make.
WIP of an almost finished tileset, HEAVILY inspired from the Secret of Mana series.
untill I find a good SoM battlesystem, I'll keep doing graphics for it. (ignrore the out of resolution top right sword)
The high grass and the water animate btw

Absolutely awesome Mana edits! What project is this?

@Nessiah - I don't generally see anything wrong with the ship except for the ring-looking things just floating out of space.

I'll get a screen up in a bit I guess
Title: The Screenshot Topic
Post by: Nessiah on March 27, 2009, 11:29:00 pm
@IceManual, ever played ff8?
Title: The Screenshot Topic
Post by: Cray on March 27, 2009, 11:30:43 pm
Acutally Icemanual, they're not edits, they're made from scratch, but in Secret of Mana style. :)
The project is still not being done, I want to have some graphics for it first, then I'll start my SoM clone.
Title: The Screenshot Topic
Post by: Nessiah on March 27, 2009, 11:33:03 pm
@Cray wow at first I couldn't see the difference between your custom with the original aside from shading
Title: The Screenshot Topic
Post by: Cray on March 27, 2009, 11:57:24 pm
thanks, that was the idea XD I want to make a custom game that looks (and plays) the closest possible to the original games.
Title: The Screenshot Topic
Post by: AznChipmunk on March 28, 2009, 01:50:06 am
thanks, that was the idea XD I want to make a custom game that looks (and plays) the closest possible to the original games.

Wow. Impressive. Those look really neat, Clay.
Title: The Screenshot Topic
Post by: IceManual5580 on March 28, 2009, 02:04:10 am
@IceManual, ever played ff8?

Ofcourse. smells like balamb garden.  .  .

@Cray - Thats seriously still pretty amazing. I can't scratch for shit =/.  Good luck with your project man
Title: The Screenshot Topic
Post by: Calunio on March 28, 2009, 03:05:25 am
Cray: The resemblance to SOM tiles is disturbing. I think it's pretty strange having the trouble to make original sprites when they look like copies. But they look good, anyway. I'd just remove the shadows from trees... unless you're willing to put shadows on everything.
Title: The Screenshot Topic
Post by: Cray on March 28, 2009, 03:13:53 am
I added shadows to the cliffs now, and I can use those for houses or any big structure.
About the rassemblence, well I want to make a SoM clone, with similar gameplay but different story, and original characters, so I want to keep the SoM feel the most possible.
Title: The Screenshot Topic
Post by: AznChipmunk on March 28, 2009, 03:19:21 am
(http://img22.imageshack.us/img22/6568/swscreen1.png)
-secret
Title: The Screenshot Topic
Post by: Nessiah on March 28, 2009, 03:36:09 am
@Chipotle, what the- what happened to Muse?!?!!?
p.s. no comment, no idea what's going on.
Title: The Screenshot Topic
Post by: Tau on March 28, 2009, 04:59:45 am
@Azn - I guess he missed the train then? Also there really isn't much to comment on, is it the color tone because since I don't know what your going for all I can say is it fits the scene well enough.
Title: The Screenshot Topic
Post by: AznChipmunk on March 28, 2009, 05:16:43 am
@Azn - I guess he missed the train then? Also there really isn't much to comment on, is it the color tone because since I don't know what your going for all I can say is it fits the scene well enough.

I'm seeing how well the Terranigma charset fits with the Theodore chipset (both recolored). I've gotten all positive feedback, but only from a few people--I think it's working out though.
Title: The Screenshot Topic
Post by: SW on March 28, 2009, 07:38:19 am
Thanks guys.  :fogetsmile:

@Cray
@Cray wow at first I couldn't see the difference between your custom with the original aside from shading
Basically This. Great work on the Tileset!

I am really digging the hairstyles of your human sprites, sleeping_wind.
Yeah, I use a lot of time making hairstyles for the sprites. Especially for the main characters since I want them to look, you know, unique interesting.

Figure A :
(http://gamingw.net/pubaccess/55040/Fabulous.png)
Fabulous Hair Galoreee  :fogetcool:

also because CharasEx hairs are limited.

@sleeping_wind, awesome, stick with rm2k3 btw >:3
I probably will since RMVX's scripts confuse the heck out of me. Not to mention the side battle script still have parts written in Japanese  :welp:
Damn you Enterbraiiin I want RM2k3 EX ( I want to make Front Mission 3 Kind of battle system).

Fun Fact : Most of my game progress are stuck/ stopped in making sprites (i.e. I kinda abandon stuff after making the sprites). Also battle animations.
Title: The Screenshot Topic
Post by: Killer Wolf on March 28, 2009, 08:16:45 am
(http://gamingw.net/pubaccess/52939/notsure.png)

I made a set of male and female templates to expedite the sprite generation process. The guy in the bandanna was supposed to be a guy name Taurus who I designed as an optional party member. After starting to work on the main character's battle and cutscene/conversation artwork, I redrew Taurus to make him a little younger looking. Now, I'm thinking of casting him as the lead instead. At least I'm not indecisive... well maybe I am.
Title: The Screenshot Topic
Post by: Kaempfer on March 28, 2009, 03:48:42 pm
@Cray: Are those SoM-inspired graphics made for RMXP? The little sword hints that they are. If so, that's pretty awesome, since RMXP's RTP is pretty poopy. If not, they're still pretty good. It'll be nice to see what additions you can come up with now that you've got the style down.

@Sleeping Wind: God I wish you'd make something with all these amazing sprites ;_;.
Title: The Screenshot Topic
Post by: SW on March 28, 2009, 04:21:08 pm
@Sleeping Wind: God I wish you'd make something with all these amazing sprites ;_;.

Well, I tried. But I always find it difficult in writing the story.

I mean uh, just worried that if I ever finish the game, the story would be so bad that the graphic would be the only thing people play it (salvage tiem!) 
:welp:
*strokes unexistant beard of internet ego*
Title: The Screenshot Topic
Post by: Corfaisus on March 28, 2009, 04:24:26 pm
@ SW: You could throw together a completely cliche game with good graphics, and I can promise you that at least a few people would play/enjoy it.

A few W.I.P screens from the Vrenmasil Flashback version of Hronulum.


Title: The Screenshot Topic
Post by: SW on March 28, 2009, 04:50:55 pm
You could throw together a completely cliche game with good graphics, and I can promise you that at least a few people would play/enjoy it.

{Top of the page, looking for a screenshot to post, be back later}

But I must exceed the Gaming Standards! (three tile rule).

since it's top of page (PS I have one post at the previous page - bottom; reply for KAEMPFER)
(http://gamingw.net/pubaccess/55040/Toppe.png)
The blank areas are to be added later manually (MS PAint/Photoshop whatever) otherwise the positioning looks weird. (ignore top left building ok, I forgot to fix that ages ago).

Also I remember why I am stuck with the game for some silly reasons:
1. because I need to make mountains and forest as part of the island but I have no clue how to merge the chipset

2. Because I am not sure to use this as a "picture" based map (overview) or normal map where you can move around as a person (not overview). Either way, you have to click at places to enter.

3. Because I give the player Melee and Ranged status (attack and Int; changed in the database) and sort of freedom to use which stats they want to focus on/develop.

But here's the catch; the main PC is Melee dominant, so that makes Melee/Ranged choice a bit useless  :welp:
Been bothered by this for days ahahaha

I can change it to Accuracy (attack) to make it simple but that makes the 3rd stats (int) useless somehow. Also less freedom in stats growth.

Stupid reasons I guess  :welp:

EDIT:
Old hero
(http://gamingw.net/pubaccess/55040/idel.gif)
Title: The Screenshot Topic
Post by: Neok on March 28, 2009, 05:52:23 pm
> sleeping_wind

Dude, I could help you with like all of that (except auto-tiles. Have to ask a chipsets expert like Ocean). Seriously, PM me or something, but don't let all that work go to waste! :(


Also, screenshots to appease the screenshot gods:

(http://gamingw.net/pubaccess/47695/OldAA.png)
Old abandoned city sewers


(http://gamingw.net/pubaccess/47695/NewAA.png)
New abandoned city sewers
Title: The Screenshot Topic
Post by: Rone Rivendale on March 28, 2009, 06:36:55 pm
@ SW: You could throw together a completely cliche game with good graphics, and I can promise you that at least a few people would play/enjoy it.

This is very true. Sad, but true. Considering you can make a game with the best story and gameplay ever on here and if it's not eye candy people will turn it off. Trust me, I know.
Title: The Screenshot Topic
Post by: King of Spooks on March 28, 2009, 07:07:43 pm
Neok, big improvement, but the 2nd shot looks a bit more like a platformer/streets of reage perspective. Maybe it has to do with the sprite,  or the somewhat of a lack of a roof tile. So yes it looks cool it just depends what perspective you're going for. (I'm guessing reg rpg 3/4 top down because of the 1st shot.)
Title: The Screenshot Topic
Post by: Tau on March 28, 2009, 08:32:18 pm
King it's supposed to be in that perspective as Alter Aila Genesis is a side scroller.
Title: The Screenshot Topic
Post by: SW on March 29, 2009, 01:59:35 pm
@NEOK
I am still working on it once in a while. It's just preferences issues really! Thanks for the offer (I will exploit it later if I got more problems).

Also it seems the pictures are not back yet (server move) so I guess I have to wait until later to see what you guys posted.

This is very true. Sad, but true. Considering you can make a game with the best story and gameplay ever on here and if it's not eye candy people will turn it off. Trust me, I know.

Welp, I always think Good graphic + bad story = Stealfest Nah but the reverse also true for me; except Decent graphic + Good story is enough. Also gameplay helps, but ehh, these are personal preferences so not valid for everyone (don't want to raise an argument over this).
 :welp:
Title: The Screenshot Topic
Post by: Simtor on March 29, 2009, 03:38:35 pm
@SupremeWarrior (Bit late), Yeah I will at least try to darken the tables a little bit. At first I just tried to use as few colors as possible but it might just look better the other way.

For some reason I'm not able to see the screenshots on this page, so I'll check those later on.
Title: The Screenshot Topic
Post by: IceManual5580 on March 29, 2009, 05:18:11 pm
I believe we exceeded that 1000'th post rule.

Time for a new topic with a cool starting theme?
Title: The Screenshot Topic
Post by: King of Spooks on March 29, 2009, 06:01:31 pm
spectacle show off champagne screenshots.
Title: The Screenshot Topic
Post by: tuxedo marx on March 29, 2009, 07:39:06 pm
I made a very informative 1000th post and would like to be compensated.

idk I think INTELLIGENT SCREENSHOT DEBATE might be an interesting title fuck all this alliteration nonsense.
Title: The Screenshot Topic
Post by: Xeno|Soft on March 30, 2009, 04:07:21 am
i miss silver :( he would have gotten us to 2,000 before the mods even saw 1,000
Title: The Screenshot Topic
Post by: Ephiam on March 31, 2009, 12:09:02 am
Huzzah. Another video by meh. This time it's of my newest project "Classical SaGa." Sort of a mixture between Romancing SaGa and Dragon Warrior.

Title: The Screenshot Topic
Post by: VinceP on March 31, 2009, 12:16:29 am
(http://img9.imageshack.us/img9/4199/screen3c.png)

I believe my outdoors lava mountain thing chipset is finished. Look alright?

Ephiam, the vid you posted won't load in my browser for some reason...
Title: The Screenshot Topic
Post by: Ephiam on March 31, 2009, 08:02:08 pm
Oi. Now it does. Sorry about that.

And that Lava loos pretty sweet. But the bad thing about it is that the lava fall its self is much wider than the stream. But other than that, it's great.
Title: The Screenshot Topic
Post by: Mr Weird Guy on April 01, 2009, 11:18:16 pm
Aw shit, actual gameplay footage?
Title: The Screenshot Topic
Post by: Lennon on April 01, 2009, 11:20:38 pm
Aw, no 8-bit music?

Everything else is great though, keep it up. Refreshing to see someone do good with an 8-bit palette. (I've failed at this numerous times)
Title: The Screenshot Topic
Post by: Mr Weird Guy on April 01, 2009, 11:25:08 pm
Aw, no 8-bit music?

Everything else is great though, keep it up. Refreshing to see someone do good with an 8-bit palette. (I've failed at this numerous times)

Yeah, my laptop doesn't record sound. D:
But rest assured, I do have 8-bit sounds and music.
Title: The Screenshot Topic
Post by: BlindMind on April 02, 2009, 05:18:23 am
(http://www.rpgmaker.net/content/games/8/screenshots/Isolde%20Cutscene.png)

Some random cutscene? =X
Title: The Screenshot Topic
Post by: Cray on April 02, 2009, 08:03:44 am
It looks great, but the stairs seem to be too short to go up all of that wall...
Title: The Screenshot Topic
Post by: tuxedo marx on April 02, 2009, 09:52:32 am
yeah you need an extra tile's worth of stairs at the top. otherwise they are steep as shit / not straight stairs!
Title: The Screenshot Topic
Post by: supra_killa on April 02, 2009, 03:27:50 pm
@BM

*Posts some complaint about stairs and ignores screenshot.
Title: The Screenshot Topic
Post by: IceManual5580 on April 03, 2009, 02:16:20 am
Where the screenshots up in this bitch.
(http://pub.gamingw.net/57237/hardtext.PNG)

yez, i know the styles in the windows don't really match at all but i'll worry about making shit pretty later.

is the text to hard to read...?

be out.
Title: The Screenshot Topic
Post by: MBlack on April 03, 2009, 02:28:15 am
is the text to hard to read...?

Huge understatement.  You might want to use a truetype font.  Also, change the battle bg.  Since battle bgs have no upper layer, when your character goes to attack that spider in the lower-left, he'll run right over the cliff.
Title: The Screenshot Topic
Post by: IceManual5580 on April 03, 2009, 02:40:09 am
Huge understatement.  You might want to use a truetype font.  Also, change the battle bg.  Since battle bgs have no upper layer, when your character goes to attack that spider in the lower-left, he'll run right over the cliff.

its a cbs map
Title: The Screenshot Topic
Post by: AznChipmunk on April 03, 2009, 02:41:42 am
Huge understatement.  You might want to use a truetype font.  Also, change the battle bg.  Since battle bgs have no upper layer, when your character goes to attack that spider in the lower-left, he'll run right over the cliff.

that's not a battle bg bub

edit: Well, IceManual got to it before me.

The text everywhere is completely illegible, except for the numbers. I can only make out "Item" "Defend" "Run" "HP" and "AP" because they are all sort of generic RPG battle system crap but everything else is hard to read.
Title: The Screenshot Topic
Post by: MBlack on April 03, 2009, 02:46:33 am
Haha, for some reason I thought it was the DBS... But, yeah, my comments about the text still stands.
Title: The Screenshot Topic
Post by: IceManual5580 on April 03, 2009, 03:07:36 am
It indeed calls for the essence known as change.

be back with a something place where why how when yeah
Title: The Screenshot Topic
Post by: AznChipmunk on April 03, 2009, 04:20:10 am
Use the same kind of font you have going for the numbers.
Title: The Screenshot Topic
Post by: Mr Weird Guy on April 03, 2009, 05:00:27 am
That looks pretty similar to Kindred Saga's battle system.
Title: The Screenshot Topic
Post by: Nessiah on April 03, 2009, 06:29:05 am
I think it is Kindred Saga.
Also awful text, change it plz
Title: The Screenshot Topic
Post by: Ragnar on April 03, 2009, 07:23:07 am
Huzzah. Another video by meh. This time it's of my newest project "Classical SaGa." Sort of a mixture between Romancing SaGa and Dragon Warrior.

Is that a Romancing SaGa track done NES style

I remember those were the only games I was really interested in finding an ORCHESTRAL SUITE of it but of course the one rpg soundtrack that didn't have enough fanboys to get covered that way

Edit: http://www.youtube.com/watch?v=hLiTNnDWZgU&feature=PlayList&p=0D815ED62D5FCEAD&playnext=1&playnext_from=PL&index=2 this kind of works
Title: The Screenshot Topic
Post by: Ephiam on April 03, 2009, 06:32:47 pm
Is that a Romancing SaGa track done NES style

I remember those were the only games I was really interested in finding an ORCHESTRAL SUITE of it but of course the one rpg soundtrack that didn't have enough fanboys to get covered that way

Edit: http://www.youtube.com/watch?v=hLiTNnDWZgU&feature=PlayList&p=0D815ED62D5FCEAD&playnext=1&playnext_from=PL&index=2 this kind of works

'Tis indeed! Though it's a .WAV file, so it's fairly big. I'm trying not to have too much music in the game to lower it to a reasonable (though still large) number of MB's. But I'll be releasing an MIDI version of the game alongisde it, so people can choose themselves!

And I agree! That series has some of the best VG music I've ever heard, especially the PS2 remake of the original Romancing SaGa. That stuff is great! I want 'em to do the same for RS2 and 3, but I doubt it'll happen. D= Even somethin for the DS would be great! At least I'd have my fix of it.
Title: The Screenshot Topic
Post by: IceManual5580 on April 03, 2009, 07:39:11 pm
Only substitute sprites for now from KS yes until I put custom sprites in characterset format.

Anyone know of any good/simple fonts that's arent from Windows default font folder? I dont feel like using Arial and all that
Crap
Title: The Screenshot Topic
Post by: Liman on April 03, 2009, 08:15:23 pm
introducing... the Crocs and their sacred statue!

(http://pub.gamingw.net/52407/crocs.PNG)
Title: The Screenshot Topic
Post by: Zatham on April 03, 2009, 09:21:14 pm
That looks sweeeeeeeet. imo.
Title: The Screenshot Topic
Post by: thernz on April 04, 2009, 12:47:10 am
I agree that it is sweet. Maybe the inner snout lines can be lighter though. It kinda seems to not lie in the same style as the Crocs because of that. The shadows also make it seem to be in a different perspective. Maybe. Kinda. Sorta.
Title: The Screenshot Topic
Post by: Simtor on April 04, 2009, 07:46:34 am
Yeah nice work Liman. I wouldn't change a thing about it.

So, is there still going to be a new screenshot topic or do we just keep on going in this one?
Title: The Screenshot Topic
Post by: Liman on April 04, 2009, 10:33:11 am
I agree that it is sweet. Maybe the inner snout lines can be lighter though. It kinda seems to not lie in the same style as the Crocs because of that. The shadows also make it seem to be in a different perspective. Maybe. Kinda. Sorta.

You're actually right about the snout. It's simply something I forgot to fix.

Thanks for the comments guys. It's more or less a little "teaser". Going to throw up a real screenshot as soon as I'm done with the chipset that comes along with the statue.
Title: The Screenshot Topic
Post by: Yeaster on April 04, 2009, 01:37:41 pm
2 Days late, but that's a really cool vid, Weird Guy. It definitely reminds me of the old-fashioned arcade games I used to play, waiting for my food at the chinese carry-out place.
Title: The Screenshot Topic
Post by: SEimagery on April 04, 2009, 05:29:43 pm
THIS IS FOR ALL THE BASEBALL GAMES YOU MISSED DAD!
Title: The Screenshot Topic
Post by: Liman on April 06, 2009, 10:58:54 am
Well, since nothing is happening and my last "screenshot" ended up at the very bottom of the previous page, I'm reposting it... with a small change.

(http://pub.gamingw.net/52407/crocs_liman.png)
Title: The Screenshot Topic
Post by: Ranmaru Mori on April 06, 2009, 01:52:10 pm
I've always admired you're pixel art, Liman.
Whatever happened to that spaceman type game?

I havent touched RM for a long while, but recently I started a new project. (Now I have a little
spare time on my hands!)

http://pub.gamingw.net/51002/screen2.png

Cyberpunk RPG.

Title: The Screenshot Topic
Post by: Liman on April 06, 2009, 01:56:39 pm
I've always admired you're pixel art, Liman.
Whatever happened to that spaceman type game?

Thanks man.
The spacegame is put on hold until the day I learn to make the type of game I want. :P
Title: The Screenshot Topic
Post by: TJ Korran on April 06, 2009, 06:28:15 pm
Ephiam: Does the 'Bird Killer' move send a chocobo flying at the enemy? If so, I'm both amused and confused. Also, misspelled 'Slam'.

Mr Weird Guy: Looks really cool, and I like the variety of enemies.

Liman: Very intriguing. The little dude has a rather Earthbound-y feel.



Coming soon... As soon as I can make any last-minute tweaks.

(http://pub.gamingw.net/65807/GraveScreen.PNG)

(http://pub.gamingw.net/65807/BattleScreen1.PNG)
Title: The Screenshot Topic
Post by: Simtor on April 06, 2009, 08:17:29 pm
@TJ Korran. That just has got a little to few details if you ask me. Even if you're going for something simple, I don't think the fence is that great. At least I'd try to broaden the bars a bit. Right now it just consist of black lines which are really close to each other. Props for trying some customs though, I wish you the best luck.
Title: The Screenshot Topic
Post by: IceManual5580 on April 06, 2009, 09:14:20 pm
@TJ: You might wanna try making the bushes/trees in the first pic a different color other then the ground, also try spreading around the flowers or it makes it look like you just use the rectangle tool and slapped that one tile all over the map.

The Battle map is looking alright I suppose, but make the terrain a different color from the command prompt and don't make it bright green.
Most people's eyes are irritated by that shade.
Title: The Screenshot Topic
Post by: Fallen-Griever on April 06, 2009, 10:40:22 pm
(http://www.rpgmaker.net/content/games/980/screenshots/Pallette%20Swap%20Image.png)


P-P-P-Pallete swap! Or, to be more precise, one of the "new" levels from Frog, The Collector. This one is from Level Four: Rush-Hour!
Title: The Screenshot Topic
Post by: Dookie on April 07, 2009, 12:52:08 am
been working exclusively on the world map for the last week or so, whole things about done finally, this will probably be the last screens I show of it

(http://pub.gamingw.net/27434/wooby_pyramid.PNG)
pyramid city

(http://pub.gamingw.net/27434/wooby_canyon.PNG)
canyonland, and the star temple


should I keep the lighter blue water around the coasts or does it look tacky? eventually i plan to animate it so it ripples gently, but I want to decide if it even looks good

Title: The Screenshot Topic
Post by: Lennon on April 07, 2009, 01:07:04 am
Keep everything the way it is. I am in envy...
Title: The Screenshot Topic
Post by: swordofkings128 on April 07, 2009, 01:48:03 am
the Great World looks great, Dookie!

(for those who don't know, the great world is huuuuuuuuuge)

Title: The Screenshot Topic
Post by: UPRC on April 07, 2009, 11:32:14 am
Dookie, that looks fantastic. Your world map reminds me of early SNES games.
Title: The Screenshot Topic
Post by: Liman on April 07, 2009, 11:33:30 am
This is probably the best page so far.
Everything looks great guys. Next topic should be "custom graphics only" :P
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 07, 2009, 11:45:13 am
I've always admired you're pixel art, Liman.
Whatever happened to that spaceman type game?

I havent touched RM for a long while, but recently I started a new project. (Now I have a little
spare time on my hands!)

http://pub.gamingw.net/51002/screen2.png

Cyberpunk RPG.


It's so good, Ranmaru! I like the tileset though. :D
Title: The Screenshot Topic
Post by: Corfaisus on April 07, 2009, 11:35:45 pm
Finally got around to finishing the mapping for Vrenmasil's recount of his childhood in Hronulum. All that needs to be done now is the addition of a few more events to wrap up the scene. In game, I would suggest the player to talk to everyone and go to every section of the town. This is a non-linear cutscene that is completed by coming across all 4 scenes.

South of Market
East of Market
Title: The Screenshot Topic
Post by: Vanit on April 08, 2009, 08:28:54 am
o hai

(http://img10.imageshack.us/img10/5000/titlescreen.png)
Title: The Screenshot Topic
Post by: IceManual5580 on April 08, 2009, 05:54:22 pm
o hai



... is that seriously a fucking buster sword
Title: The Screenshot Topic
Post by: Ralph on April 08, 2009, 07:47:25 pm
Even worse, it seems to seriously be the fucking FFVII title screen redone.
Title: The Screenshot Topic
Post by: Bandito on April 08, 2009, 10:42:21 pm
Oh you dudes don't know of him. 4 months ago he came an redid the whole ff7 menu screen on rpg maker 2k3 in a ways that it looks almost the same. He is trying to remake FF7 in 2d something the chinese supposedly (not really sure) did for the NES (there are video of it on you tube too). He did some ff7 you tube videos of the menu but he never released anything.
Title: The Screenshot Topic
Post by: Clucky on April 08, 2009, 11:01:53 pm
Good job jumping the gun, guys :)
Title: The Screenshot Topic
Post by: Ragnar on April 08, 2009, 11:59:57 pm
Dookie, that looks fantastic. Your world map reminds me of early SNES games.

Your cliffs remind me of chicken pieces I'd have as a kid and to make it fun they molded them in the shape of dinosaurs but it kind of looked all lumpy and stuff like that
Title: The Screenshot Topic
Post by: Dookie on April 09, 2009, 05:12:32 am
ok enough world map forever

is this total overlay overkill? i kind of like it and at least i made my own shadow canopy instead of using that one, (i know you know the one)

(http://pub.gamingw.net/27434/lungulia.PNG)

i couldnt get a good show of it i think it looks better in game but whatever - question remains, should i tone it down
Title: The Screenshot Topic
Post by: VinceP on April 09, 2009, 05:28:24 am
Overlays look good, Dookie. And that game just looks kick ass in every way.
Title: The Screenshot Topic
Post by: Warlin on April 09, 2009, 06:36:12 am
I think Wooby RPG is going to be one of the few RM games that actually MATTER.
... if it gets finished. Seriously, it's got style. I'd maybe play the game just to look at all of
the stuff.
Title: The Screenshot Topic
Post by: Yeaster on April 09, 2009, 02:01:28 pm
That seriously looks amazing Dookie, keep it up!
Title: The Screenshot Topic
Post by: Ralph on April 09, 2009, 06:06:53 pm
Oh you dudes don't know of him. 4 months ago he came an redid the whole ff7 menu screen on rpg maker 2k3 in a ways that it looks almost the same. He is trying to remake FF7 in 2d something the chinese supposedly (not really sure) did for the NES (there are video of it on you tube too). He did some ff7 you tube videos of the menu but he never released anything.

Oh wait it's that guy. I knew that, I just forgot.
Title: The Screenshot Topic
Post by: Ragnar on April 09, 2009, 11:20:58 pm

is this total overlay overkill? i kind of like it and at least i made my own shadow canopy instead of using that one, (i know you know the one)

http://pub.gamingw.net/27434/lungulia.PNG

i couldnt get a good show of it i think it looks better in game but whatever - question remains, should i tone it down

the overlay doesn't bug me but those tall trees do - it seems like they should be darker or something. Like I dunno they stand out as way brighter than anything else in the scene and I think they should be more subdued

and the chicken thing was a compliment as in EVOKES FUZZY CHILDHOOD MEMORIES
Title: The Screenshot Topic
Post by: Arcan on April 10, 2009, 01:00:21 am
Very nice atmosphere. Though I don't really like how you drew those tall trees. I think a squiggly line texture, like what you did with the cliff sides, would work much better.
Title: The Screenshot Topic
Post by: thernz on April 10, 2009, 02:26:31 am
This game is actually complete but whatever. Video. It's a Kamen Rider fan game. I guess Pipcaptor Hatsuya can clap or something.
Basically, you kick the shit out of everything in a futile attempt to not fall down the screen.
Title: The Screenshot Topic
Post by: swordofkings128 on April 10, 2009, 02:56:05 am
I think Wooby RPG is going to be one of the few RM games that actually MATTER.
... if it gets finished. Seriously, it's got style. I'd maybe play the game just to look at all of
the stuff.

ha! oh it'll get finished... because the 54 songs I've done for it so far would go to waste if it didn't get finished! :laugh:

and the forest looks fantastic! the overlay gives it a nice vibe.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 10, 2009, 06:39:42 am
This game is actually complete but whatever. Video. It's a Kamen Rider fan game. I guess Pipcaptor Hatsuya can clap or something.
Basically, you kick the shit out of everything in a futile attempt to not fall down the screen.

Wow thernz, that's so epic! I wonder if that's a Kiva version... I guess you'll be Kiva in Flying form?
Title: The Screenshot Topic
Post by: SW on April 10, 2009, 02:48:22 pm
This game is actually complete but whatever. Video. It's a Kamen Rider fan game. I guess Pipcaptor Hatsuya can clap or something.
Basically, you kick the shit out of everything in a futile attempt to not fall down the screen.

KAIXAAAAAAAAAAA  :fogetangry: (in-joke)

Also, I want your animations.

==========================

Here is an exfont image I have shown like... a lot of times before

(http://pub.gamingw.net/55040/Showoff.png)

Slightly modified guys.

........

All right, all right. Actual screen some times later
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 10, 2009, 03:00:13 pm
Great! Just great, sleeping_wind! They're so techy, and I like the drill (GIGA DRILL BREAKER, anyone?)
Title: The Screenshot Topic
Post by: Liman on April 10, 2009, 03:13:47 pm
ha! oh it'll get finished... because the 54 songs I've done for it so far would go to waste if it didn't get finished! :laugh:

and the forest looks fantastic! the overlay gives it a nice vibe.

I will gladly steal those 54 songs if Dookie's home suddenly explodes into smithereens, taking the game with him! :D
Title: The Screenshot Topic
Post by: SW on April 10, 2009, 05:05:56 pm
All right, all right. Actual screen some times later
(http://pub.gamingw.net/55040/In%20game%20map.png)

Overworld map. You move to one place by clicking on icons (later ok). Basically Map viewed at 1/2 and print screened to make a map. 1/1 is too big (not enough details/pics) and the rest 1/3 etc are too big.

Hopefully it's not too small and stuff like that.

Also details are.. wasted by this size and whew, what a mess this city is! (look at the lamps and trees)

More stuff to be added later.


Making this city wasted a looot of time and effort. Frfskjfdkjfladsf  (and it's not even finished).

Click details for hypeee guys.


EDIT
Wait... So Max pictures size in Rm2k3 is not like the help file said (i.e. 1 - 640 x 1 - 640) but rather 320 x 240 ? Ahahahaha

.....

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Back to the chopping board.



Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 10, 2009, 05:40:18 pm
@sleeping_wind:
Some parts are empty yet, if you're aiming for a bustling futuristic metropolis, add more buildings and even possible slums and ala-Petronas Towers-like skyscrapers.
Title: The Screenshot Topic
Post by: tuxedo marx on April 10, 2009, 05:42:22 pm
That's 1/1, sleepingwind. :)

everything on land looks pretty great but I am not sure about the water! GIANT SKYSCRAPER-SIZE BUBBLES seem a bit odd, you might want to go for something a bit more mellow / designed for overworld view.
Title: The Screenshot Topic
Post by: SW on April 10, 2009, 05:46:13 pm
@sleeping_wind:
Some parts are empty yet, if you're aiming for a bustling futuristic metropolis, add more buildings and even possible slums and ala-Petronas Towers-like skyscrapers.
it's not done yet dude. Also no, it's not futuristic metropolis (where did you get that idea) and I have limited capabilities hereeeee.

That's 1/1, sleepingwind. :)

everything on land looks pretty great but I am not sure about the water! GIANT SKYSCRAPER-SIZE BUBBLES seem a bit odd, you might want to go for something a bit more mellow / designed for overworld view.
Yea, the whole island thing is not well mapped yet (but waters are minor details though). Skyscraper sized bubble? which one is that ? The middle one? Well it wasn't suppose to be like that but I got kinda nuts on it so.... Don't want to waste it ya know.

It will take a bit longer though, since I need to resize it and stuff (Help file lies). Also what do you mean by 1/1? this one is 1/2
Title: The Screenshot Topic
Post by: Ocean's Dream on April 10, 2009, 05:51:38 pm
Quote
Wait... So Max pictures size in Rm2k3 is not like the help file said (i.e. 1 - 640 x 1 - 640) but rather 320 x 240 ?
Just toss the picture into the picture folder instead of importing it, and it could be about as big as you'd like
Title: The Screenshot Topic
Post by: thernz on April 10, 2009, 05:52:55 pm
Also, I want your animations.
But... The game doesn't use animations. Everyone is a still sprite. Well, Faiz has a kick and jump sprite but that's just 2 frames total. The game does however use particle rape.
Added a background and two more Riders into the game.

Also,
Love to Wooby RPG.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 10, 2009, 05:55:15 pm
it's not done yet dude. Also no, it's not futuristic metropolis (where did you get that idea) and I have limited capabilities hereeeee.

Judging your current map though.

@Thernz: No Orga? or even the Riotroopers? Hey, maybe Kiva can make a boss-like appearance there or two...

EDIT: Damnit! No screenies prepared yet! *facepalm*
Title: The Screenshot Topic
Post by: thernz on April 10, 2009, 06:01:46 pm
(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/game/orga.gif)
Title: The Screenshot Topic
Post by: SW on April 10, 2009, 06:06:05 pm
Just toss the picture into the picture folder instead of importing it, and it could be about as big as you'd like

Well, I was overjoyed for a while, but turns out if the image is > 320x240 it doesn't show it as an overworld map. It's more of a normal map, so... it doesn't work very well in this case. Thanks though Ocean

(btw you haven't replied my PM yettt)
But... The game doesn't use animations. Everyone is a still sprite. Well, Faiz has a kick and jump sprite but that's just 2 frames total. The game does however use particle rape.
Added a background and two more Riders into the game.

Also,
Love to Wooby RPG.

Those are beautiful sprites dude. Delta is underused in the series imo - so I am glad to see more of it (yes, I watch it  :welp:​).

Judging your current map though.

EDIT: Damnit! No screenies prepared yet! *facepalm*

It's suppose to be present age-ish map, but ok I guess.

=========================

Whenever I show a new map it always ended up at the bottom ahahaha.



Title: The Screenshot Topic
Post by: tuxedo marx on April 10, 2009, 06:08:39 pm
It will take a bit longer though, since I need to resize it and stuff (Help file lies). Also what do you mean by 1/1? this one is 1/2
haha, the bubbles in the water are not skyscraper sized but they are far too big. I was exaggerating!

as for the zoom level rm2k/3's zoom levels are misleading. Although this one says it's 1/2 (half-size) if you compare it to the original graphics you'll find that it's actually 1/1 (actual size), and the zoom level given as 1/1 is actually 2/1 (double size).
Title: The Screenshot Topic
Post by: SW on April 10, 2009, 06:13:19 pm
haha, the bubbles in the water are not skyscraper sized but they are far too big. I was exaggerating!

as for the zoom level rm2k/3's zoom levels are misleading. Although this one says it's 1/2 (half-size) if you compare it to the original graphics you'll find that it's actually 1/1 (actual size), and the zoom level given as 1/1 is actually 2/1 (double size).
Oh damn, I didn't realised that (been Idrawing at high zoom so I didn't notice RM difference). Thanks for the info!

(http://pub.gamingw.net/55040/Bubbles.png)
Bubbles Fixed just for you.

Okay, I lied.

Title: The Screenshot Topic
Post by: SupremeWarrior on April 10, 2009, 06:47:02 pm
@sleeping_wind: I think that it looks great! There are some empty spaces in the middle where the roads surround maybe you could fill it up with things...
Title: The Screenshot Topic
Post by: thernz on April 10, 2009, 06:56:02 pm
The water tile looks too muddled. I'd try like putting as little detail in it as I can.
Title: The Screenshot Topic
Post by: Ocean's Dream on April 11, 2009, 08:23:02 am
This seems pretty interesting thernz. How far are you in making it?

Quote
Well, I was overjoyed for a while, but turns out if the image is > 320x240 it doesn't show it as an overworld map. It's more of a normal map, so... it doesn't work very well in this case. Thanks though Ocean
If you mean a panorama, you can still do the same, just divide the image size by 16 to get how many tiles it needs to be to show up on the editor (I think this is what you mean). So if it's a 640x480 pic, you need the map to be 40x30 tiles big. If not, then I'd have to see what you mean. Also, I responded to your PM before... I think. Unless I was imagining that I did.

(http://i41.tinypic.com/13yh3b9.png)
Testing out a menu here. The ipod touch picture isn't mine and I'm going to replace that when I can make a better one, but this is generally how it'll look.
Title: The Screenshot Topic
Post by: SW on April 11, 2009, 01:38:14 pm
@sleeping_wind: I think that it looks great! There are some empty spaces in the middle where the roads surround maybe you could fill it up with things...
Actually, I am a bit confused which you are referring to (so many empty spaces as of now).

The water tile looks too muddled. I'd try like putting as little detail in it as I can.
Yeah, I might have to replace the water later (the latest I posted is a joke btw).

This seems pretty interesting thernz. How far are you in making it?
If you mean a panorama, you can still do the same, just divide the image size by 16 to get how many tiles it needs to be to show up on the editor (I think this is what you mean). So if it's a 640x480 pic, you need the map to be 40x30 tiles big. If not, then I'd have to see what you mean. Also, I responded to your PM before... I think. Unless I was imagining that I did.

Well, what I wanted is that the pic (640x640) to appear as an overworld map screen (i.e. full picture shown in one screen, not like that you can move the screen left and right to reveal more of the map thing).

I suppose there is no way to do this with a picture this big (smaller (1/3) makes all the details gone to waste :\ ). It'd be a pain to resprite it again...
Title: The Screenshot Topic
Post by: SupremeWarrior on April 11, 2009, 01:54:21 pm
Actually, I am a bit confused which you are referring to (so many empty spaces as of now).
Oh well all of the empty spaces, but I'm guessing your still spriting the chipset, so nevermind.
Title: The Screenshot Topic
Post by: Dis on April 11, 2009, 06:15:56 pm
Ocean's Dream - Looks good. =)  Did you draw the faceset yourself?
Title: The Screenshot Topic
Post by: Corfaisus on April 11, 2009, 08:30:35 pm
The evolution of Lefarnius from 2007 debut to 2009 finalized version.

I wasn't able to get the whole map of 2009, but the only tiles to the east and west of the screen were essentially trees. Also, what appears to be a tree standing on top of a building does not appear as such in-game, as the roof tiles for the town are set to be above hero and the lower half of the trees hide behind them.

All that needs to be done is the addition of the inner map (pub,shop,church,etc.), Farmer Joe's farm map, and the ruins to the north (figure underground city), along with all the events and NPCs that apply to these changes.
Title: The Screenshot Topic
Post by: SupremeWarrior on April 11, 2009, 08:36:13 pm
@Corfaisus: I like Lefarnius 2009 the best but what is with that little bridge and that paddle of water near the weapon and armor shop?
I think that Lefarnius 2007 looked a lot like a farm though to me at least, I think it would make a good farm.
Title: The Screenshot Topic
Post by: Ocean's Dream on April 11, 2009, 09:28:06 pm
Ocean's Dream - Looks good. =)  Did you draw the faceset yourself?
Thanks! Nessiah drew the faceset for me though. The Background graphics are mine.
Title: The Screenshot Topic
Post by: MISTER BIG T on April 12, 2009, 08:47:28 am
(http://www.vgfuture.com/host/givemebeer/Mountain.jpg)

Move a mountain and discover additional

(http://www.vgfuture.com/host/givemebeer/slime.jpg)
Title: The Screenshot Topic
Post by: K-hos on April 12, 2009, 05:37:58 pm
@Mister Big T, Dude, if you go through the trouble of drawing that (I'm assuming you drew that) why do you let it get resized like that? :S it totally kills the pic man.
Title: The Screenshot Topic
Post by: Arcan on April 12, 2009, 06:15:36 pm
I'm pretty sure he didn't draw it and no one really understands why Big T does anything.
Title: The Screenshot Topic
Post by: Chaos Emerl on April 12, 2009, 07:34:01 pm
This is just me testing a piece of code I made.  Haven't put any graphics or anything in the game yet, (except the windowskin and the fish, anyway)
(http://img6.imageshack.us/img6/9044/prealphascreenshot.png)

But with this, all I had to enter in the textbox was "I sure could use some *1 right about now...", where *# is the item number.
Title: The Screenshot Topic
Post by: Yeaster on April 12, 2009, 07:43:41 pm
Time to burn some eye-sights with a little bit of graphical inconsistency!


These are screens from the Righteous pathway in Vanity

(http://img15.imageshack.us/img15/3381/vanityscreen106.png)

(http://img231.imageshack.us/img231/720/vanityscreen108.png)

(http://img179.imageshack.us/img179/6740/vanityscreen1082.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on April 12, 2009, 10:38:34 pm
@Yeaster: I like that comic book style you always seem to have in your scenes, I think they look great! I think the faces are a bit too big but that is just my preference.
Title: The Screenshot Topic
Post by: Doylak on April 12, 2009, 11:28:12 pm
Hi,
Couple of screens in the link below of my unfinished but not dead
project " Legacy of Zeon " .

(http://pub.gamingw.net/59027/LZEON-NEW(!).png)

Title: The Screenshot Topic
Post by: Craze /!\ on April 13, 2009, 12:41:27 am
sleeping_wind: Man, that looks really nice so far.

Animated title screen (I slaved on getting it--through events--to never repeat the same character picture twice in a row, while having a super-fancy fade/meld effect)
(http://rpgmaker.net/~craze/DB/DB_Title.jpg)


Meeting Jesse (Collect various characters by spending time in the world)
(http://rpgmaker.net/~craze/DB/DB_Jesse.jpg)


A plethora of skills (I love scripting; weapon-based passive skills only take effect when a weapon of their type is equipped--I bet you'll abuse dual-wielding characters, eh?)
(http://rpgmaker.net/~craze/DB/DB_HakiSkills.jpg)
Title: The Screenshot Topic
Post by: Simtor on April 13, 2009, 03:21:57 pm
@ Ocean. Really nice work, it's good to see someone else doing a non RTP game in VX.

@Yeaster. Awesome dialogue system, as allways.

Edit:

@Doilok. Sorry, missed your screens at first. You may want to post the images theirselves in this topic. Otherwise they may be looked over, while the shots sure look decent. Is there any place where I can find uit more about your project?
Title: The Screenshot Topic
Post by: SW on April 13, 2009, 04:21:00 pm
@CRAZE - Looking good. Ya know, I now give Passive skills (that does nothing) to my characters because I player the Geondun demo (just a bit though). I wish there are methods to implement equip --> passive effect ON in Rm2k3 now.... (I think in VX it was quite easy).

(http://pub.gamingw.net/55040/Showoff_1.png)
Righto, so here's the deal people.

The game's 'overworld' map is divided into 9 (probably) MAPS. So when you move from one end to the other, it teleports you to another 20 x15 map. Icons like this signify map transition

(http://pub.gamingw.net/55040/Icon.png)
(actually this is not the final icon, I just give my old icon a shot here).

I am not sure if this idea will work, so I guess I need to experiment more.

Q : Why not just make it one huge map?
A : This way, the screen won't move when you move; thus you can always see total view of the area you are in. If you played Romancing Saga 3, I think you will get the idea easily (i.e. the world map).

Btw, detail of the area :
1. Junkyard
2. A Bar/Cafe
3. Work area
4. Blue box thingie at the bottom : Subway station (maybe you can ride subways for quick travel?? Whoa, I need to put this down).
5. Parking lot (useless)
6. Weapon shop kind of thing

That's it.

EDIT
==========
Speaking of ICONS:

(http://pub.gamingw.net/55040/Iconnss.png)
(http://pub.gamingw.net/55040/Icooonss.png)

They are everywhere. Joy.

There are Blue icons; red icons; green icons ; and yellow icons; each represent different things (ex. items/locked doors/important items etc).

It's gonna be messy folks! (I will cut them down btw).
Title: The Screenshot Topic
Post by: SupremeWarrior on April 13, 2009, 05:15:03 pm
@sleeping_wind: I forgot to ask long ago, but did you make those graphics yourself?
Title: The Screenshot Topic
Post by: SW on April 13, 2009, 05:36:02 pm
@sleeping_wind: I forgot to ask long ago, but did you make those graphics yourself?
Yep. The overworld chip is about 80%-90% Custom; however the lab is just a mix-and-match with other pre-existing chipset.

It's a bit tough making those with already fixed color pallete (to prevent color loss etc).

Title: The Screenshot Topic
Post by: SDHawk on April 14, 2009, 05:40:27 am
(http://dfg.consty.com/media/hydration2-5.png)
Title: The Screenshot Topic
Post by: olions on April 15, 2009, 05:07:01 pm
A fight game made on RPG Maker 2003...
Title: The Screenshot Topic
Post by: King of Spooks on April 15, 2009, 05:14:02 pm
Dude that' sick, I've always wondered if someone would make a fighting game for rm. My only complaints are that the hit number is kind of hard to see and also I don't get why "play down" shows up atfer every hit, it's distracting because it shows up right on the player.
Title: The Screenshot Topic
Post by: olions on April 15, 2009, 07:37:13 pm
It's "Delay down", this is the battle system.... You can only attack if you delay gauge bar is lower then the minimum to make the attack, but if you attack in the correct time(in a combo), you receive the "Delay down", this decrease the delay you have...
Title: The Screenshot Topic
Post by: thernz on April 16, 2009, 12:04:17 am
I'd put them in the same places of the screen as the combo hit display thing.
Title: The Screenshot Topic
Post by: Batistaberg on April 16, 2009, 12:56:01 am
@Sleeping_wind: own style what? But you should take out the Mac&Blue shit imho. It does not fit to the rest.
@SDHawk: Graphic style looks weak, but the face xpression of the stone looks kind of funny.
@olions: Amazing! I saw a lot of impressive shit people did with the RGP Maker, but even I never thought this would be possible. Think the ''script'' will be very popular...

Here's my newest small video. Sprites are made by myself, as well as the animated panoramas as well as the facesets. Ignore the text. There will be an English one too of course:
http://www.youtube.com/watch?v=NQTnPTtSLGA&feature=channel_page
Title: The Screenshot Topic
Post by: Arcan on April 16, 2009, 02:59:30 am
Right now that video is pretty much pointless since the gameplay revolves solely around text.
Title: The Screenshot Topic
Post by: SW on April 16, 2009, 08:26:54 am
@Sleeping_wind: own style what? But you should take out the Mac&Blue shit imho. It does not fit to the rest.
Own style what what? (I don't get this). (I assume you are talking about me using custom stuff).

Also, you mean the last 2 screens right? Since that's the one with a lot of mack and blue (the overworld's mack and blue is only the road).

No can do man, it takes a lot of time and resource to make a chipset (I am not paiddd for thiss; it's a one man team here too lazy) and well.... these chipsets are what I originaly intended to use (anyway, it's incorrect to say it's mack and blue; it's some guy's edit of mack and blue!).

http://wato5576.hp.infoseek.co.jp/map.html#

@Olions
That looks pretty cool, but I always think RM is not good/suited for this kind of thing. Still, kudos for you being able to pull it (coding and stuff)!  :fogetsmile:
Title: The Screenshot Topic
Post by: blaugrana on April 16, 2009, 04:06:52 pm
I've been working on an ABS in Sphere for a while, here are some screens:

(http://i40.tinypic.com/35hfd4k.jpg) (http://i39.tinypic.com/15psnd2.jpg)

(http://i44.tinypic.com/kccs5e.jpg) (http://i42.tinypic.com/30tgpef.jpg)

(http://i42.tinypic.com/2hnyq86.jpg)

- Yes, the player's spriteset is an edit of that RTP guy from RM2000/3. :P
- Right now all you can do is attack the enemies with your sword, and they attack you back. You can also hold a key to run. I'm done with the sprites so I'm starting to work on more complicated aspects now (special skills mostly).
Title: The Screenshot Topic
Post by: Zrokky on April 16, 2009, 04:36:42 pm
Hey guys, I wanna' show you a video of my game :naughty:

I had a topic about it some time ago, but can't see it around anywhere so I just post this link here:
http://www.youtube.com/watch?v=8iJuWFDvIEM

It's nothing too much, just some mixed gameplay video. I wanted to put in some more stuff, but this game is a bit short, demo version and I didn't wanted to show spoilers :mellow:
It has a lot of anime/manga style drawings I made, so you may call it animeis, or whatever :)

I hope you'll like it. Thank you for your time! ^^
( I'll ask some dudes around us to help translating the game, but not sure if there will be any English versions of it..  :sad: )

Olions, I like that. I wanted to make somthinkg like that ages ago, but given up on it.
If interested check out nazra7 -s youtube account, he has some projects like yours.. might want to see it :naughty:
Title: The Screenshot Topic
Post by: SW on April 16, 2009, 05:23:43 pm
Hey guys, I wanna' show you a video of my game :naughty:

I had a topic about it some time ago, but can't see it around anywhere so I just post this link here:
http://www.youtube.com/watch?v=8iJuWFDvIEM

Can't say the animeis stuff interest me. I like the maps and all that (that's pretty cool map there I guess) but when the animeis stuff comes up.... well, to be blunt, the pictures need a lot of work (clashes badly with the other game element imo). Perhaps you may consider getting an artist for the game?

(These are just my opinion though. Also, since the animeis stuff is a bit too... anime for me, I might be biased, so take this with a grain of salt).
==========================

More of SW indecisiveness
(http://pub.gamingw.net/55040/which_1.png)
Whichhhh

Also, there is nothing suspicious about that building or the cave there, nope at all sirrrr.
Legend : Silver thingie are stairs (for mountain climbing), and the other one is cave entrance something.
Yes, some sections (trees) are cut off, nvm that.

EDIT
Wow I am at the top of the page again! (obviously not)

How will I get enough hype this wayyyyy :welp:
Title: The Screenshot Topic
Post by: King of Spooks on April 16, 2009, 05:37:01 pm
Cool but you're missing essential fence corners.
Title: The Screenshot Topic
Post by: SW on April 16, 2009, 05:47:00 pm
Cool but you're missing essential fence corners.

Good call. I forgot about that. Fixed.

(The side edge are not though, I think that one is minor. I just fixed the gate ones).
Ah what the heck. Fixed.
Title: The Screenshot Topic
Post by: Cray on April 16, 2009, 06:06:40 pm
Nice work B.I.G.
I haven't touched sphere in years, but I know it can be somewhat complicated, congratulations on having a semi working ABS
Title: The Screenshot Topic
Post by: SupremeWarrior on April 16, 2009, 08:34:00 pm
@B.I.G: That looks brilliant, I'm guessing the different style of characters are placeholders.
Title: The Screenshot Topic
Post by: Mikemc on April 16, 2009, 10:20:36 pm
Sleeping_Wind:
Fence corners still missing (Updated screenshots?) and I like the top one with the mountain shadows best.
Title: The Screenshot Topic
Post by: olions on April 17, 2009, 02:11:06 am
Intro and Menu...
Title: The Screenshot Topic
Post by: Corfaisus on April 17, 2009, 02:20:14 am
Looks fairly cool for an Rm2k3 fighter game. It's a shame that you didn't include music in the video, though.
Title: The Screenshot Topic
Post by: olions on April 17, 2009, 02:28:21 am
I use hyper cam 2.. and i can't record the music with it =/ sorry xD
Title: The Screenshot Topic
Post by: olions on April 17, 2009, 02:28:38 am
Ops.. double post.. srry for this =/
delete plx...
Title: The Screenshot Topic
Post by: Bandito on April 17, 2009, 03:34:34 am
@olions: I am not amused, I demand videos of the gameplay...
Title: The Screenshot Topic
Post by: SW on April 17, 2009, 04:16:58 am
Sleeping_Wind:
Fence corners still missing (Updated screenshots?) and I like the top one with the mountain shadows best.

Yeah, I didn't update the screenshot. It's fixed in game.
Title: The Screenshot Topic
Post by: Mongoloid on April 17, 2009, 04:50:02 am
@olions: I am not amused, I demand videos of the gameplay...

Gameplay vid on the previous page
Title: The Screenshot Topic
Post by: Simtor on April 17, 2009, 08:49:54 am
A shot from what is now called "Project Mirage". It's a shoe house.
(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/ShoeHouse.png)
Title: The Screenshot Topic
Post by: Lennon on April 17, 2009, 06:05:51 pm
That looks freakin great Simtor (Seems I have some graphical competition eh? :fogetlaugh:​) also, it looks very original and unique, which is good to see. Can't wait to hear some more about Project Mirage, I'll definitely be following your progress.
Title: The Screenshot Topic
Post by: Ephiam on April 17, 2009, 08:28:45 pm
Oh god, it's a giant shoe!

...

But I suppose I'm just stating the obvious, aren't I? Gah. Well, there goes my attempt at trying to reveal some sort of...hidden thing.

But anyway, that's a great stule you have there. I'm liking everything besides the ground, which seems a tad too plain. Everything else looks great, though, so great job with that.

Also...! One more video. HURRAH! Just a bit of me breaking the 4th wall through the characters of my latest project using RPG Maker 2003. And -gasp- it's not a NES-like game! Ahh!!! But I've posted videos before, so this shouldn't be a shocker.

Just the first boss fight and the dialogue in the battle.

Title: The Screenshot Topic
Post by: Albelnox on April 17, 2009, 09:36:39 pm
Nice ephiam ^^ whats that font i really like it :O! Share it XD!
Title: The Screenshot Topic
Post by: Zatham on April 17, 2009, 11:15:25 pm
How can you get the characters to get in that formation in RPG Maker 2003?! What's going on?!
Title: The Screenshot Topic
Post by: tuxedo marx on April 17, 2009, 11:21:32 pm
just choose manual placement in the battle layout tab.
Title: The Screenshot Topic
Post by: Ephiam on April 17, 2009, 11:59:00 pm
Oh lordy. Forgot my actual response! Ha ha. Well, the font is for all to use! I posted the link to it in a comment in one of my following videos. It's the same font I used for Dragon Fantasy II.

EDIT: Oop. Looks like it didn't show up. Anywhoo, here's the font for those who want it:
http://www.woodus.com/forums/index.php?s=&showtopic=12458&view=findpost&p=215121

Also, Zatham, just move your battle characters around in the "Battle Layout" tab. =B



Also, can I post these here? The video its self is new, but the game is rather old. What is it? it's Dragon Fantasy II! Probably my best completed game. And to celebrate its completion and finally say "goodbye" to the game I've spent so long working on...I've decided to post up the ending!

Part 1.

Part 2.

Part 3.

Or if you just want to see the credit/ending sequence, Video 3 is your best option. =B
Title: The Screenshot Topic
Post by: K-hos on April 18, 2009, 12:05:33 am
(http://img529.imageshack.us/img529/8496/lolspells.png)
sprites are rips for now :>
Title: The Screenshot Topic
Post by: rpg1hero on April 18, 2009, 12:37:00 am
@Ephiam  I like the system but within the text "alot" is two words "a lot"

@K-hos  not too sure what's going on here, looks interesting though.  What's it made in?
Title: The Screenshot Topic
Post by: tuxedo marx on April 18, 2009, 01:23:28 am
Ephiam, one problem I have with that font is that the lower case letters are a pixel too high and are wonkily offset with the upper case letters, so it looks a bit weird. That and the 'i's are far too wide. idk how you would go about editing it though.
Title: The Screenshot Topic
Post by: Killer Wolf on April 18, 2009, 02:49:23 am
(http://pub.gamingw.net/52939/chrsetevo.png)

Title: The Screenshot Topic
Post by: tuxedo marx on April 18, 2009, 03:22:49 am
I have actually gone insane this time and am doing a battle system. luckily it doesn't require many original ideas as it already exists.


coding starts tomorrow!

is this a good idea ??
Title: The Screenshot Topic
Post by: K-hos on April 18, 2009, 03:39:56 am
@Ephiam  I like the system but within the text "alot" is two words "a lot"

@K-hos  not too sure what's going on here, looks interesting though.  What's it made in?

Lite-c, and yeah it's a bit hecktick in that shot :p
Title: The Screenshot Topic
Post by: Kaempfer on April 18, 2009, 03:48:40 am
@Killer Wolf: I really like the latest edition, except the same problem seems to plague him as plagues other characters I've seen you draw: without a dark border (possibly your style?) it's very hard to see them against the background. I suppose in motion this problem is somewhat allayed, but as it stands he kind of blends in with his background, which is definitely not good. I'd add maybe a darker colour of pixels around the edge if you don't want to use black lines, but beware of pillow shading, as it looks ugly. I don't know, I'd play around to see what looks good and stays in the same style you are using but has a little bit more contrast than what you are currently doing.

@Rockman: What are you planning on coding it in? Rm2k3? If so, then there's not going to be very much coding at all!
Title: The Screenshot Topic
Post by: tuxedo marx on April 18, 2009, 03:53:19 am
Quote
@Rockman: What are you planning on coding it in? Rm2k3? If so, then there's not going to be very much coding at all!
ffffff you know what I meant, I did not say scripting don't even go there. yes rm2k3.

actually no fuck you kaempfer just to spite you I am gonna roll off some GML
Title: The Screenshot Topic
Post by: Killer Wolf on April 18, 2009, 04:38:35 am
(http://pub.gamingw.net/52939/lrgrv.png)

Kaempfer- It is not quite as bad full-sized and when things are moving, but yeah, that is one of my biggest issues right now. When I work on sprites, I have the background set to a dark red or purple, because my eyes have trouble picking the details out against a stark white. It probably skews the coloring because I essentially see them WITH a dark border as I'm working on them. I think I might try basing the colors off of a background wash that is closer to the dominant shade of whatever chip I'll be dropping the sprite onto the most - it should give a better idea of the contrast I'd get in-game.
Title: The Screenshot Topic
Post by: blaugrana on April 18, 2009, 09:28:27 pm
@Killer Wolf: I like the style of those sprites, very nice job! I've noticed the no-border issue too, try working on that, I'm sure it will do good.

@Rockman: Looks good mate. Are you just gonna make the DBS look like that or are you going to make it as a CBS of your own?



Here's a little video from the ABS I'm working on in Sphere:

The town is overrun with Neo (yeah that's supposed to be a Neo sprite)!
Title: The Screenshot Topic
Post by: Dis on April 18, 2009, 11:15:22 pm
@Rockman: What are you planning on coding it in? Rm2k3? If so, then there's not going to be very much coding at all!
What an unhelpful post... -_-

I'd say go for it Rockman, whatever's most appealing to you. =)
I also agree with B.I.G's question, will it be a cbs?  If not it may not be any different than most people's "FF styled" dbs.  Just a heads up.
Title: The Screenshot Topic
Post by: Kaempfer on April 19, 2009, 01:07:51 am
Cripes guys, I wasn't saying coding an Rm2k3 battle system is bad, I'm just saying it's pretty much laid out that way from the get go! It wasn't meant to be helpful, it was meant to be inquisitive!

"here's a thing I'm making" "oh, what are you making it in?" "THANKS FOR THE TIP PAL" "???"

@Killer Wolf: That's a really nice sprite close up. Have you tried just using simple black to define the edges?

@Rockman: I would love to see an FF6 battle engine coded from the ground up to properly emulate it in the little ways Rm2k3 fails to. :x
Title: The Screenshot Topic
Post by: tuxedo marx on April 19, 2009, 02:10:24 am
Quote
@Rockman: I would love to see an FF6 battle engine coded from the ground up to properly emulate it in the little ways Rm2k3 fails to. :x
thaaaat's the idea!
Title: The Screenshot Topic
Post by: Kaempfer on April 19, 2009, 04:06:28 am
thaaaat's the idea!

Ooooh! I thought you were just going to tweak the DBS! But you're saying you're going to script it (or whatever, I use the words script and code interchangeably) in Rm2k3? That will be a feat. I am looking forward to it now!
Title: The Screenshot Topic
Post by: Killer Wolf on April 19, 2009, 07:37:37 am



Title: The Screenshot Topic
Post by: SW on April 19, 2009, 04:02:05 pm
@Killer Wolf : Looks pretty good, but I don't think you should use pure black as outline. It makes the charset too stand out imo. Make it dark grey or something (or you know, different colors based on the character's clothing. Ex. Dark grey for the hair, brown for the cape part, dark blue for the armband etc) Or just dark brown (since brown is dominant in your charset).

Screen:

(http://pub.gamingw.net/55040/Greeen.png)

A... Greenhouse (Should be white glasses, but I guess green is a-ok too, considering the name. Heh) .Can't seem to find good image of it (at least when I made the sprite. Left is the current/final version; right is the old version. It's gonna be tough making/finding chips for the inner part of the building  :welp:

Also, maybe I should start a devlog or something; feels like I am hijacking the thread with... minor updates.

EDIT 
(http://pub.gamingw.net/55040/green%20x.png)
A quick map based on the previous item
Title: The Screenshot Topic
Post by: rpg1hero on April 19, 2009, 05:03:17 pm
i like the old one better, but maybe it looks off when you actually put it in the map
Title: The Screenshot Topic
Post by: Zatham on April 19, 2009, 05:56:46 pm
I like the old one more too. Also, can you make it one pixel wider so the doors can be equal widths? Something wonky about the reflective glass on the greenhouse too... I'm trying to think of how else you could illustrate that. But I can't. So I'll just be unhelpful. Your world map chipset is looking just gr8. Probably the best "modern/futuristic" one I've seen yet.
Title: The Screenshot Topic
Post by: Ralph on April 19, 2009, 07:48:31 pm
The old one is indeed better. The new one appears to have floors, and if a greenhouse has floors, wouldn't the bottom floors get no sun?
Title: The Screenshot Topic
Post by: Ephiam on April 19, 2009, 11:03:01 pm
Yeah, I'll have to agree with those who said that the first one was the better one. The design may have looked more simple, but it seemed to...match. The second one looks good, but sort of odd.

Oi. And I has one more thing relating to Dragon Fantasy II. It's a 14~ second clip showing the new Final Boss death Sequence I whipped up this evening. I wanted to add some more life to the battle, so I shoved this in there.

Title: The Screenshot Topic
Post by: Corfaisus on April 20, 2009, 12:02:45 am
I may just be used to the crumbling boss animations from Final Fantasy 4-6, but the one you have seems to go by too quickly.
Title: The Screenshot Topic
Post by: Sanosuke on April 20, 2009, 03:53:54 am
(http://pub.gamingw.net/46200/Monster%201C%20copy.png)
Title: The Screenshot Topic
Post by: Zatham on April 20, 2009, 04:20:41 am
Someone has Photoshop. :shh:
Title: The Screenshot Topic
Post by: Kaempfer on April 20, 2009, 04:32:05 am
@Killer Wolf: I actually really like it with a black outline, but sleeping wind has a bit of a point; black might be a little too harsh. I might use a very deep shade of red, since that seems to be the predominant colour in him. One other thing I'd suggest is that if you use a deep shade for the outside border, make sure you trim some details within the char itself. You can add depth (lots of it) with a single line of black or something dark. I might try shading the inside of the arms, but play around and see what looks best. Just make to keep in mind that the external border should reflect internal borders. Don't separate everything with black lines, but don't exclude it from detailing, either.

@Sleeping wind: This is shaping up to be one great chip! I don't understand the ashphalt in between the sidewalk and the grass, though. It kind of breaks the effect, like one big mapping error or something.
Title: The Screenshot Topic
Post by: SW on April 20, 2009, 08:50:24 am
i like the old one better, but maybe it looks off when you actually put it in the map
Well, it's just... too futuristic I guess. Maybe it's just me associating huge domes with some kind of space station where people live in. :shrug:​Imagination

I like the old one more too. Also, can you make it one pixel wider so the doors can be equal widths? Something wonky about the reflective glass on the greenhouse too... I'm trying to think of how else you could illustrate that. But I can't. So I'll just be unhelpful. Your world map chipset is looking just gr8. Probably the best "modern/futuristic" one I've seen yet.
I am not sure how you define equal, but this one here is pretty "equal" (although you can't put one pixel in the middle to divide it in two - which I guess it what you meant). I will probably make the thing bigger though, so we'll see about that (or find other ways to make the doors).

Also yeah, the reflection thing is off to me too! However, I can't find any way around it either, so I will just leave it as it is :\
It's worse when I try to shade the dome haha.

Also thanks dude.

@Sleeping wind: This is shaping up to be one great chip! I don't understand the ashphalt in between the sidewalk and the grass, though. It kind of breaks the effect, like one big mapping error or something.
Actually, it's not just once chip, but 4 (the other 3 are variants/edits though) - each for different area since the chipset is limited.

The ashphalt well... I am really at loss about it as well. It's suppose to be a small road/space where people can walk/sit around in front of the building (I mix the grass because this is a greenhouse haha). This problem always gets to me even for the different areas. I am just not sure what I can put there instead of ashphalt everywhere (any idea will be appreciated).

I guess I need to google more pictures of city area  :hmm:

EDIT
Whoops top of the page and no screenshots. Dang.

Well played GW.
Title: The Screenshot Topic
Post by: blaugrana on April 22, 2009, 08:41:34 pm
TOP OF PAGE!

Here's a new video from my ABS. I made an ally person that helps you fight. Still very basic, but working.

Title: The Screenshot Topic
Post by: Nessiah on April 23, 2009, 12:22:38 am
Well here's mine still incomplete:

Need...faster computer...
Title: The Screenshot Topic
Post by: Liman on April 23, 2009, 12:41:18 am
Two cool battles systems, Ness and B.I.G.

Nicely done.
Title: The Screenshot Topic
Post by: Blue Cup on April 23, 2009, 12:58:12 am
Oh lordy. Forgot my actual response! Ha ha. Well, the font is for all to use! I posted the link to it in a comment in one of my following videos. It's the same font I used for Dragon Fantasy II.

EDIT: Oop. Looks like it didn't show up. Anywhoo, here's the font for those who want it:
http://www.woodus.com/forums/index.php?s=&showtopic=12458&view=findpost&p=215121

Hrm, it appears that the link is dead.

I'd like to get ahold of that font myself. The standard Rm2k3 font is... really lame.
Title: The Screenshot Topic
Post by: SW on April 23, 2009, 05:29:06 am
Neato guys!

Btw @Ness - is that some megaman remix?

=================
Out of curiosity, how large is the video file usually after recording?(1 or 2 minutes).

Also fraps or camtasia?
Title: The Screenshot Topic
Post by: Killer Wolf on April 23, 2009, 06:11:01 am
B.I.G. & Nessiah both of those battle systems look to be shaping up nicely.

Sleeping_Wind - I use FRAPS. I just did a little test - a 23 second capture of an RM2k3 game took up 34.3Mb. But, using Windows Movie maker, I saved it and cut the size down to 1.3mb. File sizes are usually pretty manageable.
Title: The Screenshot Topic
Post by: Nessiah on April 23, 2009, 11:11:31 am
@sleeping wind I'm not really sure, my friend TDS just let me borrow his GST track
Title: The Screenshot Topic
Post by: Bandito on April 23, 2009, 05:47:38 pm
@Nessiah: That battle system reminded me a little of Crisis Core for some reason...
Title: The Screenshot Topic
Post by: CociCookie on April 23, 2009, 07:30:32 pm
@Ness: Looks pretty cool, is that a Chain of Memories type thing in the corner with the reload thing?
Title: The Screenshot Topic
Post by: Nessiah on April 23, 2009, 11:32:02 pm
@Ness: Looks pretty cool, is that a Chain of Memories type thing in the corner with the reload thing?

correct

@Nessiah: That battle system reminded me a little of Crisis Core for some reason...

Just as planned
Title: The Screenshot Topic
Post by: Kaempfer on April 24, 2009, 12:20:25 am
@B.I.G.: I really like that battle system so far, it looks like it's shaping up to be pretty fun without being overly frenetic. The hit detection seems like its a little off. Not necessarily for four-direction swings, but the arc of the sword doesn't seem to do anything once it leaves a very small angle. Maybe extend the hitbox?
Title: The Screenshot Topic
Post by: Vey on April 25, 2009, 08:58:07 am
@B.I.G.: Looks nice, but don't the enemies attack your ally?
Title: The Screenshot Topic
Post by: SupremeWarrior on April 25, 2009, 12:25:42 pm
Just wondering what everyone thinks of my boarded up windows...?

(http://pub.gamingw.net/42864/boardedup.png)
Title: The Screenshot Topic
Post by: blaugrana on April 25, 2009, 12:55:42 pm
@B.I.G.: Looks nice, but don't the enemies attack your ally?

Not yet. It's not that much of a problem to code, I'm just lazy. I'll get to that though. :)

Quote
@B.I.G.: I really like that battle system so far, it looks like it's shaping up to be pretty fun without being overly frenetic. The hit detection seems like its a little off. Not necessarily for four-direction swings, but the arc of the sword doesn't seem to do anything once it leaves a very small angle. Maybe extend the hitbox?
Hmm... there isn't really a hitbox but I get your point. I'll give it a try.

@SupremeWarrior: I think they are a bit too light in relation to the rest of the environment, and they go all the way down to the ground, which makes them look more like doors. Maybe you should try to make them only 1 tile in height, in the middle tile of the wall. It also looks kinda "neat" if you know what I mean. I would expect boarded up windows to be a few smaller boards nailed together, with maybe one or two of them a little bent, broken or whatever.
Title: The Screenshot Topic
Post by: Yeaster on April 25, 2009, 12:56:11 pm
Nice touch, but you should probably make them a little darker so they'll blend in more. But that's a nice idea...it reminds me of the streets of Baltimore City.

I'm interested in that game, Supreme.
Title: The Screenshot Topic
Post by: SupremeWarrior on April 25, 2009, 01:54:30 pm
Hmm, how about now? The screenshots are supposed to resemble a ruined zombified city.
(http://pub.gamingw.net/42864/boardedup2.png)

EDIT: I did a few new items in the chipset, as you can see the kind of electronic blinds that you see for most shops when they close for the evening, a broken window and a different variation of the boarded up window.
(http://pub.gamingw.net/42864/shop.png)
Title: The Screenshot Topic
Post by: Kaempfer on April 25, 2009, 03:09:40 pm
@SupremeWarrior: I really like those screens, although some of the items seem sort of haphazardly strewn about. The rubble in the second screenshot is too light, as well. Otherwise, pretty cool atmosphere so far. Also, I spot a treasure chest (looks like a medkit?)!
Title: The Screenshot Topic
Post by: SW on April 25, 2009, 03:53:23 pm
@Supreme
Pretty cool looking there. I like the details and stuff.

Also, Here are more screens

(http://pub.gamingw.net/55040/Park.png)
(http://pub.gamingw.net/55040/Middle.png)
(http://pub.gamingw.net/55040/Green%20V2.png)

A park, A center, AND A renewed Greenhouse (it's just the fudging huge flowers guys).  :welp:

They are connected in a way, but I haven't finished all the 12 maps and they still need some editing to make it flow.

FYI the Greenhouse is left of Center and the park is below Center.

PS the greenhouse center junction is missing some trees and lamplight.

...........

Oh what is this tomfoolery!?

(http://pub.gamingw.net/55040/Raeggg.png)
More of SW's unfinished work/idea?? Dang it.

Looks like a case of demon virus there bud.

 :shrug:​It's a color swap for now

EDIT
 :shrug:​DDS Ripoff

Because I want to
Title: The Screenshot Topic
Post by: Ralph on April 25, 2009, 03:54:44 pm
Seriously, sleeping_wind, if you cancel this game I WILL kill you.

The city looks gorgeous and the charsets do too.
Title: The Screenshot Topic
Post by: SupremeWarrior on April 25, 2009, 03:55:58 pm
@SupremeWarrior: I really like those screens, although some of the items seem sort of haphazardly strewn about. The rubble in the second screenshot is too light, as well. Otherwise, pretty cool atmosphere so far. Also, I spot a treasure chest (looks like a medkit?)!
Ah yes the items? I'm guessing your referring to the junk I randomly placed, yes I guess it was too random. The rubble is just there till I find or draw something else, till then it just has to stay there.

shh about the medikit...
Title: The Screenshot Topic
Post by: SW on April 25, 2009, 03:57:55 pm
Seriously, sleeping_wind, if you cancel this game I WILL kill you.

The city looks gorgeous and the charsets do too.
That one (charset) is not for this game though.

You know how my history with gaming goes.  :welp:

Also uh, maybe I shouldn't hype so much
Title: The Screenshot Topic
Post by: SupremeWarrior on April 25, 2009, 06:39:00 pm
Phew, I've been looking at pictures of american cities in google and I've been able to sprite a few things! Please tell me what you think?

(http://pub.gamingw.net/42864/uszombiecity.png)
You can see shutters, a garage door, you can see posters, notices on doors and walls, there are now lamp posts and a fire hydrant. My game is set in USA so I think it only makes sense that it looks like it, of course I am working on the doors as we speak, those ones in the screenshot are placeholders. This is a zombie game set in USA.

EDIT:

Another Area
Title: The Screenshot Topic
Post by: Corfaisus on April 25, 2009, 09:51:08 pm
After remaking 6 out of the ?? summons that will appear in Dawning of a Dragon's Valor, I was tempted to remap the outside of the Summoners Shrine and Goddesses' Temple maps. And as custom, I will be showing the old and new maps to compare against (even though the changes aren't as great as some of the older areas).



I know that they're eerily similar, but that's the nature of these two areas (that, and I'm lazy)... don't tell anyone.  :shh:
I wish I could show a demonstration of what the new summons look like, but even if I were to re-download Fraps, youtube would either take far too long to upload the videos or not accept them at all.

These maps may change, but I have my doubts. There are other places that need greater changes than these two, anyway.
Title: The Screenshot Topic
Post by: Kaempfer on April 25, 2009, 10:58:34 pm
@SupremeWarrior: It's looking pretty good, although that road tile is horrendous, it's super repetitive and pretty ugly. The ladder is also one tile too long at the bottom (they're not stairs, the bottom should be flush with the bottom of the building). Otherwise, everything seems to be shaping up nicely! Are you going to perpetually tint the screen ever so slightly to make it seem spookier?

@Sleeping Wind: I don't get the layout of the city chip, despite it being a nice chip in itself. It seems like every street has a boulevard surrounding it that stretches thirty metres, which is a little bit insane. Some of the streets seem to have a sidewalk, then a big cemented off area, then... another sidewalk? The only area that really makes any sense is the "center" map (and part of the first map) since it goes road-sidewalk-buildings, which is how cities are set up, not road-sidewalk-boulevard-sidewalk-grassy clearing-sidewalk-buildings.

@Corfaisus: They are an improvement but there is a tonne of empty space that could be filled up with cracked tiles, interesting murals, et cetera... time to edit the RTP a little!


edit:
@everyone who does it: stop using tiny text it's really, REALLY annoying.
Title: The Screenshot Topic
Post by: SupremeWarrior on April 25, 2009, 11:29:25 pm
@SupremeWarrior: It's looking pretty good, although that road tile is horrendous, it's super repetitive and pretty ugly. The ladder is also one tile too long at the bottom (they're not stairs, the bottom should be flush with the bottom of the building). Otherwise, everything seems to be shaping up nicely! Are you going to perpetually tint the screen ever so slightly to make it seem spookier?

edit:
@everyone who does it: stop using tiny text it's really, REALLY annoying.


 :fogetlaugh: I don't know about that, should I? About the little text thing, I would of used one of those rollover spoiler things but I don't know how...
Title: The Screenshot Topic
Post by: SW on April 26, 2009, 05:36:53 am
@Sleeping Wind: I don't get the layout of the city chip, despite it being a nice chip in itself. It seems like every street has a boulevard surrounding it that stretches thirty metres, which is a little bit insane. Some of the streets seem to have a sidewalk, then a big cemented off area, then... another sidewalk? The only area that really makes any sense is the "center" map (and part of the first map) since it goes road-sidewalk-buildings, which is how cities are set up, not road-sidewalk-boulevard-sidewalk-grassy clearing-sidewalk-buildings.
W..Well... Try not to think about it too hard. I didn't realize those white dots are sidewalk btw, I thought that's just how you separate road and the actual part of the city; to make it easier for the people to see (and aesthetic purpose). Althought I agree, after you put it that way, having a two layers of "sidewalk" seems pretty out of place in real life! (I think the 3rd pic is the biggest offender of this)

or is it because I put the cars on the white lines that makes you think its a.. boulevard(?)?

(btw, can you explain what's a boulevard ? I am a bit confused cause well, English is not my 1st language  :sad: I think it's some kind of place to park cars or like the side of the road with trees and benches? I am not too sure here!)

Also, it might be because that the cemented areas were initially suppose to be full with houses and buildings - but since that's really really messy, I decided not to do so.

Guess what I want to say is... please don't think too much on the details  :shh:
(I'll see what I can do, though I don't really feel like editing them again (still got a lot of things to do for the game itself!)).

Progress : 5% at most now. :shrug:

@everyone who does it: stop using tiny text it's really, REALLY annoying.
Uh, I actually use super/sub script, and I thought that wasn't really tiny; but maybe that's because I use bigger word size for the browser...
Title: The Screenshot Topic
Post by: Simtor on April 26, 2009, 01:32:48 pm
@Corfaistus. For some reason I like the old Goddess Temple better. I guess it's the white walls in combination with the snow.
Title: The Screenshot Topic
Post by: Corfaisus on April 26, 2009, 02:04:28 pm
Hmm, is this any better, or should I change the roof? I'm kind of tempted to make both areas have the same walls chip for the outside, as I'll probably make them both have the same inside wall chip.


Title: The Screenshot Topic
Post by: Kaempfer on April 26, 2009, 03:14:31 pm
@Sleeping Wind: A boulevard is an area, usually grassy, between the street and sidewalk. They're usually about a meter in diameter or so. They're used to plant trees and to act as a buffer between sidewalk and street (this is opposed to a regular sidewalk that runs directly next to the street). I thought the lighter tiles with the cars parked on them formed a sidewalk with the cars parked right up next to them (as that's how people park here), but if they're not sidewalks then... well, I don't know my whole world is turned upside down.
Title: The Screenshot Topic
Post by: Simtor on April 27, 2009, 12:21:03 pm
@Corfaistus. Yeah, personally I think this looks much better.
Title: The Screenshot Topic
Post by: SupremeWarrior on April 27, 2009, 09:56:54 pm
I've improvements were made to the previous map!  :woop:

(http://pub.gamingw.net/42864/uszombiecity2.png)
I just wanted to know if this map made you feel like exploring, you know going into the buildings and checking out stuff?
Title: The Screenshot Topic
Post by: Dulcinea on April 27, 2009, 10:39:58 pm
Hima that looks AMAZING.  I was confused at first because most of the other shots are from RM so for the first 5 seconds I was just thinking "How the hell did he pull that off?" (granted I'm still thinking that since it looks awesome). Music is thumbs up too.


Anyway, here's the exterior of some apartments in the city I'm working on remaking now. Mixed the chipsets, and except for the animals, made the sprites.

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v92/greenabsinthe/adadsawr.webp)
Title: The Screenshot Topic
Post by: PepsiOtaku on April 27, 2009, 11:10:21 pm
Dulcinea, that looks nice, but I would do something to make the walls of the castle look more interesting, like add cracks and stuff. The archway above the staircase kind of bothers me though, and I think it's because of the ladder next to it. The ladder either looks like it isn't forward far enough, or the stairs beneath the archway are too far forward. They almost look like paper cutouts or something. Maybe add some shadow too? I don't know.

It's been a while. Made some new stuff finally.
(http://www.rewyong.com/ej/images/ss/ej2009-11.png) (http://www.rewyong.com/ej/images/ss/ej2009-12.png)
(http://www.rewyong.com/ej/images/ss/ej2009-13.png)
Title: The Screenshot Topic
Post by: Kaempfer on April 28, 2009, 04:11:49 am
@SupremeWarrior: Yes, I very much want to explore all of those areas. Just don't cheap me out in the gunstore like they did in Fallout 2; the first time you find a gun store it is completely devoid of any guns (or ammunition)! While it makes perfect sense (because everyone else would have looted it first) it still kind of made me sad. At least, you know, give me a broke-assed old six shooter or something. The street chip is improved but needs to be slightly darker and also add some different terrain styles (broken tar et cetera) to add variation so the repeating isn't so obvious. I know you're making a zombie game, and I can only hope you're weighing heavily toward the "this shit is spooky and abandoned" angle rather than "hordes of zombie around every turn". I do so love exploring desolate wastelands, especially if there could be a zombie lurking around the corner.

@Dulcinea: I really like the chip and some of the interesting touches you've added (like the cloth door cover and the wooden supports sticking out of the wall) but the actual layout of the map doesn't make too much sense. I mean, how do you enter or exit the area? Keep the layout of actual medieval cities in mind and it'll help keep you on track. If it's just a test map, then nevermind. It's a good start, you might want to play up the bustling outdoor market feel with some stalls. Also, use .pngs for screenshots, not .jpgs. .pngs don't blend colours or pixels (like .jpgs do) and compress better than .gifs do. If you save things in paint, just save as-> .png.

@PepsiOtaku: It's been too long since you last posted screens. I really, really like the concept of that dungeon (it could be because I am trying something similar myself, although I had no luck with roots growing into the cavern!), it's really quite colourful and a nice leap away from "gray" or "brown" or "gray brown". One major improvement I'd suggest is to get a upper-layer diagonal or semi-circular edge for the edges of the cliffs, instead of them being squares all over the place. It's really pretty easy to do with shift+place and it makes caves look way more natural. I really do like the swampy pit idea, though. Is that a replacement for Mog, I see? I really like it! It fits in a bit better with the RTP-themed custom chars better than Mog did. Everything is looking aces.

edit: Here is what I mean (the bottom-right tiles have been replaced by what would be easy to do with an upper-layer tile). Feel free to use the tile if you have inclination whatsoever (I used red as a transparent colour, and I just left the tile where I made it in case you wanted it).

(http://pub.gamingw.net/47964/ej2009-12%20vK.png)

p.s. the mighty boooosh
Title: The Screenshot Topic
Post by: SW on April 28, 2009, 02:07:01 pm
@Sleeping Wind: A boulevard is an area, usually grassy, between the street and sidewalk. They're usually about a meter in diameter or so. They're used to plant trees and to act as a buffer between sidewalk and street (this is opposed to a regular sidewalk that runs directly next to the street). I thought the lighter tiles with the cars parked on them formed a sidewalk with the cars parked right up next to them (as that's how people park here), but if they're not sidewalks then... well, I don't know my whole world is turned upside down.

Hmm, I would say that you are right. That one is taken from the actual chipset and I didn't edit them to look smaller (The actual chipset is meant for "normal" map size-wise (not for "small" bird eye view like mine)). So yeah they are probably for sidewalk.

I am still using them as a border though, since it looks better that way (although not so practical in real life). So yeah, just ignore it/ don't dwell on it too much. 

Thanks for the crit !

More images :
(http://pub.gamingw.net/55040/tow.png)
(http://pub.gamingw.net/55040/pier.png)

It's just a few more areas left...
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 28, 2009, 02:31:35 pm
S4D the NEXT?

Good portrayal of the Port Area, SW!!!
Title: The Screenshot Topic
Post by: SupremeWarrior on April 28, 2009, 02:46:50 pm
@Kaempfer: Yes I am going for the abandoned spooky feel in my maps, I mean that's what makes it fun and nice to look at after all.

(http://pub.gamingw.net/42864/zombiecity3.png)
This should be the final improvement then I can get working on my inner house chipsets.
Title: The Screenshot Topic
Post by: SW on April 28, 2009, 02:51:31 pm
S4D the NEXT?

That's very... kind of you. Thanks.
Title: The Screenshot Topic
Post by: PepsiOtaku on April 28, 2009, 02:59:09 pm
@PepsiOtaku: It's been too long since you last posted screens. I really, really like the concept of that dungeon (it could be because I am trying something similar myself, although I had no luck with roots growing into the cavern!), it's really quite colourful and a nice leap away from "gray" or "brown" or "gray brown". One major improvement I'd suggest is to get a upper-layer diagonal or semi-circular edge for the edges of the cliffs, instead of them being squares all over the place. It's really pretty easy to do with shift+place and it makes caves look way more natural. I really do like the swampy pit idea, though. Is that a replacement for Mog, I see? I really like it! It fits in a bit better with the RTP-themed custom chars better than Mog did. Everything is looking aces.

edit: Here is what I mean (the bottom-right tiles have been replaced by what would be easy to do with an upper-layer tile). Feel free to use the tile if you have inclination whatsoever (I used red as a transparent colour, and I just left the tile where I made it in case you wanted it).

p.s. the mighty boooosh

Yeah I know what you mean. I actually did that on another map, but I was just lazy this time around. It's been fixed though. The tree roots I think came from golden sun, and I recolored them originally to match a dark outer forest, and then I just added the roots to this current tile set as a matching inner/underground. Also, yes, Floo is the new Mog. He's pretty :cool:

(http://www.rewyong.com/ej/images/ss/ej2009-14.png)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 28, 2009, 03:09:25 pm
@SupremeWarrior: do you have a map with shit-load of cars (broken and working)? Though seeing that scene, I might see something like from Raccoon City's.

@SW: Yep, I think you deserve a thread or come up with your blog, or even a Twitter account exclusive to your current work.

EDIT: Dang! Well played, GW! No screenie to show, but I have something to share, guys!
(http://pub.gamingw.net/41838/%5BAgito%5D%20Wasteland%20City.png)

The edit tileset I've used on the "military campin' on the wasteland" map.
Title: The Screenshot Topic
Post by: SupremeWarrior on April 28, 2009, 03:28:56 pm
I have put cars in that screenshot it's just I can't get a ingame screenshot of the whole map. I could use some parts of that chipset, may I?
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on April 28, 2009, 03:31:11 pm
@SupremeWarrior: Sure! I dunno if they look clashin' or not. Well, it may fit for a town in a wasteland.
Title: The Screenshot Topic
Post by: SupremeWarrior on April 28, 2009, 03:32:01 pm
I'm gonna compile it with other graphics and make it in to a military base!

EDIT: Thanks!
Title: The Screenshot Topic
Post by: SW on April 29, 2009, 02:20:00 pm
@SW: Yep, I think you deserve a thread or come up with your blog, or even a Twitter account exclusive to your current work.


Actually I was being rather sarcastic, but nvm...
Title: The Screenshot Topic
Post by: Corfaisus on April 30, 2009, 03:17:14 am
A small bit of work has been put into the Tree of the Wolves maps today. As you may have guessed, this is the fortress of the Wolf Tribe Military that was carved out of (what I'd assume) the world's biggest tree. Making its debut in 2007, it has seen at least two revisions since then. Map design has been fairly quick, painless, and easy since I started drawing out what I want the dungeons/towns to look like before running head first into the RPG Maker. Though now I have a small stack of papers of various locations...

First, the most recent WIP version...


And now for the "I never stood a chance in hell" 2007 version...


And a few ingame screenshots to top it all off...

Granted, there were three levels leading up from the ground (and a dungeon) in this version, and the newer one only has 2 out of 6 corridors completed when this post was made, but I figured I shouldn't fill up the post with more screenshots than I really should.
Title: The Screenshot Topic
Post by: Killer Wolf on April 30, 2009, 03:25:37 am
The new inside screens look a little strange with dual level thing going on. Also, the corners of the tables meeting the corners of the drop ceiling messes the perspective up a little bit to me.
Title: The Screenshot Topic
Post by: Kaempfer on April 30, 2009, 05:00:05 am
@Corfaisus: Hold "shift" while filling with that dirt autotile for the roof to avoid those ugly borders appearing for no good reason. I do really like the new outside, though, especially the little wooden entranceway.
Title: The Screenshot Topic
Post by: MISTER BIG T on April 30, 2009, 08:09:22 am
http://www.youtube.com/watch?v=19kQUbVTuyw

Please, oh please give me comments. 
Title: The Screenshot Topic
Post by: Corfaisus on April 30, 2009, 12:44:28 pm
I'd suggest adding those 'ends of the top of the mountain' tiles to your cliffs. I honestly don't know what they're called to be exact, but I'm sure you know what I'm talking about.
Title: The Screenshot Topic
Post by: IceManual5580 on April 30, 2009, 08:58:46 pm
Few things:

Fix those freaking mountains. I know your not the greatest at mapping but have some damn common sense. Mountains never just "end" in water like that.

Fix that dirt path man. The same thing applies, have some sense, roads and paths are meant to lead you somewhere and to take you along a main path not to an empty top of a mountain.

The music gets a bit irritating. The instruments or sounds or whatever are too different.
Title: The Screenshot Topic
Post by: Lennon on May 01, 2009, 12:25:49 am
Hmm, haven't posted here in a while... But I finally have something new to show! Hooray, I actually did something for once!

(http://pub.gamingw.net/58026/RPG_RT%202009-04-30%2021-51-22-45.png)(http://pub.gamingw.net/58026/RPG_RT%202009-04-30%2021-52-02-13.png)

From a very new project, I wrote the prologue for it a month ago I think, but I only started the graphical work today.
Title: The Screenshot Topic
Post by: SupremeWarrior on May 01, 2009, 07:24:40 am
@Lennon: That is looking great! The only thing is the second screen, are you currently making the inner tile for the surroundings, you have already got the floor and stuff.
Title: The Screenshot Topic
Post by: Vey on May 01, 2009, 09:07:01 am
@ MISTER BIG T: I don't have anything to say about the video that icemanual haven't already said, but if you want more comments you might want to put the link in
tags, people will have an easier time noticing it when scrolling quickly through the page :)

@ Pipcaptor Hatsuya: Share as in letting people use it? Cuz some of those tiles might look nice in a certain area of my game!

@ Lennon: Nice graphics.
Title: The Screenshot Topic
Post by: Lennon on May 01, 2009, 10:00:57 am
@Lennon: That is looking great! The only thing is the second screen, are you currently making the inner tile for the surroundings, you have already got the floor and stuff.

Well, if you're asking if the second screen is the inner for the outisde screen (If you aren't then please tell me), then no, it's for a differen't area all together. I still haven't started the inside for the surface world towns yet.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on May 01, 2009, 01:09:10 pm
@ Pipcaptor Hatsuya: Share as in letting people use it? Cuz some of those tiles might look nice in a certain area of my game!

Go on, dude! Don't forget to credit me too, as a compiler :D
Title: The Screenshot Topic
Post by: Sludgelord on May 01, 2009, 08:26:00 pm
http://www.youtube.com/watch?v=19kQUbVTuyw

Please, oh please give me comments. 
Mister Big T, the bass in that mountain level song is too low. You should probably equalize it and remove some of the lower levels or else it's just going to sound like a sequence of farts.
Title: The Screenshot Topic
Post by: Mikemc on May 01, 2009, 10:24:51 pm
Don't say that! It'll end being left that way!
Title: The Screenshot Topic
Post by: MISTER BIG T on May 02, 2009, 01:06:02 pm
Don't say that! It'll end being left that way!

This isn't Skunkgirl + Maid.
Title: The Screenshot Topic
Post by: Liberty on May 02, 2009, 03:55:23 pm
It's been a while, so here's something from RealmS. If you can find this then you have Super Exploration Powers! Woo~

(http://pub.gamingw.net/36728/Cavery.png)

@Lennon: I really like that rocky ground. Lots. ^.^
Title: The Screenshot Topic
Post by: Kaempfer on May 03, 2009, 03:04:40 am
@Lib: I like it, as always, especially your brilliant use of autotiles for the boundary to make it look more natural! It is a little too dark for me, though, as I can barely see what's going on. Maybe a subtle lamp effect, or some torches are in order to brighten it up?
Title: The Screenshot Topic
Post by: Jimpo on May 03, 2009, 11:59:47 pm
@Lennon: Awesome graphics! I like the little details, like the two different rock densities.

@Liberty: Way too dark! Different monitors can have a huge gap between maximum brightness, so what's dark to you is nearly impossible to see for me.

Here's my newest screenshot:

(http://img178.imageshack.us/img178/7237/dscreen23.png)

Title: The Screenshot Topic
Post by: Killer Wolf on May 04, 2009, 06:53:05 am
Title: The Screenshot Topic
Post by: SupremeWarrior on May 04, 2009, 09:22:17 am
@Killer Wolf: That's awesome man! I'm very curious of how you did that!
Title: The Screenshot Topic
Post by: Simtor on May 04, 2009, 12:37:37 pm
@Lennon. Sick Afro dude. I assume he is the main character of the game?
Title: The Screenshot Topic
Post by: Killer Wolf on May 04, 2009, 05:22:53 pm
@Killer Wolf: That's awesome man! I'm very curious of how you did that!

Title: The Screenshot Topic
Post by: SupremeWarrior on May 04, 2009, 05:28:59 pm
Oh, wow good luck then! That's going to take a lot of work!
Title: The Screenshot Topic
Post by: jman00 on May 04, 2009, 06:48:40 pm
A perty village.

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/P5screen5.webp)
Title: The Screenshot Topic
Post by: UPRC on May 05, 2009, 10:02:38 am
Looks pretyty decent, jman. Can you show off a bit more of the town, though? I'm just wondering what it looks like since your screenshot seems to mostly focus on a few trees, a path, and a roof.

Chipset looks great, though.
Title: The Screenshot Topic
Post by: SW on May 05, 2009, 02:39:09 pm
Oh hey, screens page stretch
(http://pub.gamingw.net/55040/show_1.png)

Bye (don't feel like being the next S4D).
Title: The Screenshot Topic
Post by: james_the_composer on May 05, 2009, 06:47:59 pm
@jman00: Not bad. Is that the RPG Maker VX Default Chipsets? (sorry, I've never delved into the program x_x') It's pretty much perfect, the map just needs some people. =)

@SW: Looking really awesome. It reminds me of an rpg I used to know in where you would walk around town just like this....

You plan on having the cars drive, though, right? Will the people be 'tiny-a-nized'?


I guess the least I could do, as the production of Takuto in Pixel-art format is pretty much done and gone, is to show some of the stuff I had coming up within the project...

Their not the best custom chipsets in the history of rpg maker, in fact they have many flaws, but I felt a kind of accomplishment from creating them from scratch:

(http://www.takutogame.com/images/screeny1.png)
Place used in Episode 6 Beginning
(http://www.takutogame.com/images/screeny2.png)
Place used in Episode 6 Beginning
(http://www.takutogame.com/images/screeny3.png)
Place used in Episode 6 Middle
(http://www.takutogame.com/images/screeny4.png)
Place used in Episode 7 Middle
(http://www.takutogame.com/images/screeny5.png)
Place used in Episode 7 Middle
(http://www.takutogame.com/images/screeny6.png)
Place used in Episode 8 or 9...around there...

Title: The Screenshot Topic
Post by: Kaempfer on May 05, 2009, 08:23:57 pm
@SW: The town looks great, as usual. In order to avoid any unwanted comparisons, start to show us what it looks like when the player moves around through the town. Does he drive a car? Does he ride a bike? Show us. It doesn't have to be in video form (in fact, I prefer screenshots) but some means of using that city for gameplay would be nice.
Title: The Screenshot Topic
Post by: SW on May 06, 2009, 04:57:08 am
@SW: Looking really awesome. It reminds me of an rpg I used to know in where you would walk around town just like this....

You plan on having the cars drive, though, right? Will the people be 'tiny-a-nized'?
Live-a-live? If you mean that one, yeah, I used some reference from that.
@SW: The town looks great, as usual. In order to avoid any unwanted comparisons, start to show us what it looks like when the player moves around through the town. Does he drive a car? Does he ride a bike? Show us. It doesn't have to be in video form (in fact, I prefer screenshots) but some means of using that city for gameplay would be nice.
to answer both questions: No, there are no cars/bike driving by as of now (what about later?  :shrug:​A mystery). I am not sure if I am gonna make that, since I am not even sure I can pull off clouds and birds moving nicely in the map. Heck, the player might not even spend more than 2 minutes on the map, so it's purely optional I guess! (As you go to the edge of the map, you are transported into another area, so it's not really easy setting up traffic and things like that/It's not worth it, so unless there are easy solutions, I will keep it static).

Also, no, there are no people on the map. Well, maybe there will be, but in icons (like SMT if you played that game). In charset size, but that happens rarely so shouldn't matter too much (aside from they look like giants??).

Kaempfer: the player will be represented by icons in the map. So it's an icon moving through the maps unobstructed for easy access. Currently I have nothing to show on that since I haven't made an icon for the player yet (and still one last area in the map not yet done).

Think of it like a ye olde crumpled treasure map where you can move the dagger around and choose where you want to go.

It's gonna be full of iconsss. :fogetshrug:

EDIT: Need a bridge or something.
Quote from: oldTFTwordsrecreated
Need a high speed battle chase
Speaking of which, where did he go anyway.

EDITMAX:
You know what, I guess pictures are better as proof to explain it it's gonna be something like this
(http://pub.gamingw.net/55040/yanno.png)
Blue:exit point
Yellow : character.
It's WIP, so that icons will be replace by somethings more catchy/stand out.
Title: The Screenshot Topic
Post by: Gongo on May 06, 2009, 07:54:32 am
Here’s a CMS I’m currently making for a game I’m making, So far its going great (for my very first CMS that is) right now I’m making the LP CP and EXP display with pictures (I hate placing pictures, takes so long to get it in the right place).

(http://img245.imageshack.us/img245/3430/cms1.png)
Main menu screen with working Metto (currency) display, Total play time and location display, I still have to do the LP, CP and EXP display

(http://img508.imageshack.us/img508/7387/cms2.png)
The item screen made in more of a Final Fantasy fashion (separating consumable items, quest or important items and wisdom shard with teach spells). The items are represented by icons and when you’re hovering over the item an info box (picture) is displayed

(http://img140.imageshack.us/img140/9615/cms3.png)
The Alter system is similar to you're normal equipment system but plays a much different role. You "equip" different body mutations that effect parts of the character, for example a Cerebral cortex item, when equipped, will increase magical defence/resistance but when you level up you're CP (Mana) will increase depending on the Cerebral Cortex mutation that character has equipped, (and if he has nothing equipped he gains no CP when he levels up) And due to the fact there are NO levels you can keep training till you max it out
:woop:

(http://img413.imageshack.us/img413/9742/cms4.png)
Status Screen, There are 12 status effects in total and each are represented by one of the 12 zodiac signs.

(http://img413.imageshack.us/img413/9580/testmap.png)
Just a test map with a some of the main cast (the FFV chipset is a placeholder till I get around the actually making one)
Title: The Screenshot Topic
Post by: SupremeWarrior on May 06, 2009, 09:20:42 am
@gongo3090: It's all looking great! That FF5 chipset suits your charsets very well.
Title: The Screenshot Topic
Post by: Nessiah on May 06, 2009, 11:20:44 am
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/Screen_EC_1.png)

*smoke bomb*
*escapes 100%*
Title: The Screenshot Topic
Post by: Lennon on May 06, 2009, 03:45:49 pm
@gongo3090: That looks great, especially for a first time CMS! Keep at it. You having a CBS too?

@Nessiah: Looks great, as with all your other artwork, although it'd be nice to have some info instead of a smoke bombing...

Still working on chipping away at this... ha

Well, actually I've been working on Neo Lescia a bit too, but this has been getting some attention.

(http://pub.gamingw.net/58026/RPG_RT%202009-05-06%2013-08-24-64.png)(http://pub.gamingw.net/58026/RPG_RT%202009-05-06%2013-08-44-39.png)
Title: The Screenshot Topic
Post by: Foliage on May 06, 2009, 11:42:30 pm
Nessiah: I would heavily advise against having a single sentence fill the entire message box. It just is not that fun to read. If you have some sort of justification (e.g. the speaker is a motormouth) then by all means, continue, but otherwise I would advise to cut the sentence up in smaller segments.

I would also advise you not use too much "her" and "she" references. In large quantities this may become confusing, especially to those who are less strong with languages. Consider replacing them with other pronouns.

For example:
"It might seem normal for her to say that. But, actually, the Third Head hates her [consider ][/consider] from the bottom of her heart. My partner here has this habit of annoying her; she tells me it's so fun to annoy her [consider ][/consider]."
Title: The Screenshot Topic
Post by: Nessiah on May 07, 2009, 01:19:24 am
@Foliage advice noted!
I will have to think about the sentences for now :hmm:
Title: The Screenshot Topic
Post by: thernz on May 07, 2009, 01:42:57 am
My partner here has this habit of annoying her; she tells me it's so fun to annoy her [consider ][/consider]. could probably be shortened to
My partner has a habit of annoying ____ because (partner pronoun) thinks it's fun.

A short sentence is a best friend with benefits. It gets straight to the action. The reason that it's a friend rather than an easy lover is not significant enough for discussion.
Title: The Screenshot Topic
Post by: Ragnar on May 07, 2009, 01:45:42 am
Lennon: That's Saturn Valley-inspired, right?  Looks pretty cool

The other screens are nice but I'm not sure I really like the choice of colors. Seems like you were trying to go for a Phantasy Star look but that game had the worst palette

SW: I kind of like the city but it feels like a sim game. Is it supposed to be? Like I imagine myself building the buildings in those screens
Title: The Screenshot Topic
Post by: AznChipmunk on May 07, 2009, 02:14:10 am

Strength is spelled wrong. Perhaps you should just abbreviater the words to make the box shorten as well. I think the placement of the text on the right box is too close to the other box's edge.
Title: The Screenshot Topic
Post by: SW on May 07, 2009, 03:48:14 am
@gongo3090
Looks interesting. I am not too fond of the menu background though. (Too foggy and interfere (a bit) with the words imo).

@lennon
Liking that style

SW: I kind of like the city but it feels like a sim game. Is it supposed to be? Like I imagine myself building the buildings in those screens
It'd be cool if it is - but I am using Rm2k3 so yeah, no chance of that.

btw, have some clouds clods and birds
(http://pub.gamingw.net/55040/clod.png)

Title: The Screenshot Topic
Post by: jman00 on May 07, 2009, 04:02:13 am
Slight update on teh village.


(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/P5screen6.webp)  (https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/P5screen7.webp)

And I also redid one of my older areas with new chipsets. My beta testers would notice the difference pretty quick. The beginning temple area looks way better now!

and for the sake of distributing, here ya'll go.
(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/Village1.webp) (https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/ToDTemple.webp)

Have fun, don't use it all in one game.
Title: The Screenshot Topic
Post by: Nessiah on May 07, 2009, 05:50:43 am
@Thernz that is better. Damn you and your awesome dialogues :<
@SW hehe nice. the clouds doesn't fit for me for some reason
Title: The Screenshot Topic
Post by: Lennon on May 07, 2009, 10:24:58 am
Lennon: That's Saturn Valley-inspired, right?  Looks pretty cool

Actually, no. It sure does look similar, I'll give it that but the only reason it's cylndrical is because when I wrote the prologue I made the surface world houses cylindrical.
Title: The Screenshot Topic
Post by: Gongo on May 07, 2009, 02:26:28 pm
I had to redo the front of the menu due to the stupid image limit (I needed 56 images :fogetsad:​) so I moved the LP and CP to the Status menu and made it so only ones characters LP and CP a displaced at a time (ill post an example once I Finnish it, in the mean time the updated main menu, custom message box and an example of a few of the character sets I made)

(http://img162.imageshack.us/img162/6663/cms8.png)
New Menu look

(http://img411.imageshack.us/img411/3056/cms5.png)
Message Box

(http://img216.imageshack.us/img216/120/firstbatch.png)
Character Display


@Chipotle
 I  notice that this morning and fixed it as well as a few other typos I made
 And on you're second note that has been changed as well (thanks for the input on that)

@SW
 The background is the default look, I will be adding other background styles soon that you can pick (it will change both the menu and message box)

@Lennon
 I would love to make a CBS but for now the menu is priority then a CSS (Custom Shop System).
Title: The Screenshot Topic
Post by: RevengaSweet on May 07, 2009, 02:33:44 pm
Gongo, I really like the style of your game.  Yours is cool too lennon.
Title: The Screenshot Topic
Post by: Mr Weird Guy on May 08, 2009, 06:05:35 am
Well, I've pretty much decided to quit working on "Fight! Save the Universe!".  Instead I bring you S.P.A.C.E., or Super Powerful Armored Celestial Explorer.  It's kind of a cross between Kirby, Mega Man and a generic shmup.
(http://pub.gamingw.net/28368/space1.PNG)
Title: The Screenshot Topic
Post by: SW on May 08, 2009, 08:51:02 am
@SW hehe nice. the clouds doesn't fit for me for some reason
Can you be more specific? Also yeah, the cloud is made in... few seconds (two minutes maybee). It's kinda random haha (didn't want it to be overly complicated - it's gonna be slightly transparant anyway!). Though any advice will be appreciated - for future works mostly.

@gongo3090
Those are really rad looking charset bud. Also, well... freedom on the player is always nice. Just hope it doesn't make the whole CMS too complicated though!

@Mr. Weird Guy
I like it. The ship and the background (share?)
Oh and S.P.A.C.E. Thing.

=================

Btw... uh... I have a feeling that the icon thing will not be... popular with you guys.
(http://pub.gamingw.net/55040/icon%20wut.png)
And here's the thought process thing
(http://pub.gamingw.net/55040/evol.png)
(dots means the ones I consider to use)

I wasn't too fond of it - sure it looks cool but... I wish I could make it spin or something. Alas, Rm2k3.
Guess this is good enough! (might change it later if I find something better).

It's AMPLIFIED in size because the original look is too small (see 2nd Gen). Too hard for players to see imo (agree?)

BTW Questions:

1. What does Wait 0.0 do? Does it improve the performance in some way? Also where should I put it? (putting it everywhere in picture process seems... overkill/ I don't know if it actually help).

2. Heh, I think I broke the game once while trying to make a rain effect (Loop rain SE without putting wait). It just hang with a screeching sound - I hope this doesn't have any negative effect for the project yes?
Title: The Screenshot Topic
Post by: Gongo on May 08, 2009, 10:07:34 am
@SW
 that map looks great but those birds look a bit out of place (there as big as some of the towers)
and regarding changing the menu and massagebox pattern it wont be that complicated, it will work similar to how it worked in the RM2K game "FF-Endless Nova", if anything I am worried if I over complicated the Alter system and if new players will pick it up
Title: The Screenshot Topic
Post by: Zatham on May 08, 2009, 03:13:33 pm
gongo your charsets look friggin' dope.
Title: The Screenshot Topic
Post by: NightBlade on May 08, 2009, 10:17:57 pm
Gongo, that menu is barely legible. Is there really a point in using that over the default menu system?
Title: The Screenshot Topic
Post by: Corfaisus on May 08, 2009, 10:25:30 pm
@ Gongo: NightBlade does have a point when it comes to font and the importance of the menu. The only things I can see that aren't included in the default menu (from this screenshot alone) is the "Time Played" and "Location" displays.
Title: The Screenshot Topic
Post by: Neok on May 09, 2009, 12:35:15 am
I wasn't too fond of it - sure it looks cool but... I wish I could make it spin or something. Alas, Rm2k3.

Well, technically there's a few ways you could do it. But it takes a bit of working around and might not be worth the effort.

1. What does Wait 0.0 do? Does it improve the performance in some way? Also where should I put it? (putting it everywhere in picture process seems... overkill/ I don't know if it actually help).

It causes the system to wait for a fraction of a tenth second. I forget how many but it's something like 1/4th or 1/16th of 0.1 seconds. It works like Wait 0.1 seconds in that you're introducing a bit of a pause in order to prevent some code from occurring too quickly or too often (thereby lagging the system). Where you should put it really depends on what you're trying to do.

2. Heh, I think I broke the game once while trying to make a rain effect (Loop rain SE without putting wait). It just hang with a screeching sound - I hope this doesn't have any negative effect for the project yes?

This could be because you haven't put in a Wait code into your event. You need to use a parallel process that plays it, and waits an amount of time equal to (or a little bit less than) the length of the sound file. It's actually pretty cumbersome to use ambient sound effects like that (and it's screwed up on me before), so you might want to just use it as a music file.


I haven't posted anything in a while, soooooooo....

Edit: On second thought, maybe its better to keep that secret. Gimme a sec to post something else.

Edit2:

(http://pub.gamingw.net/47695/AAG-ErinCutscene.png)

Mainly been doing a lot of drawing lately. And chipset splicing.
Title: The Screenshot Topic
Post by: NightBlade on May 09, 2009, 03:42:40 am
Well, technically there's a few ways you could do it. But it takes a bit of working around and might not be worth the effort.

It causes the system to wait for a fraction of a tenth second. I forget how many but it's something like 1/4th or 1/16th of 0.1 seconds. It works like Wait 0.1 seconds in that you're introducing a bit of a pause in order to prevent some code from occurring too quickly or too often (thereby lagging the system). Where you should put it really depends on what you're trying to do.

This could be because you haven't put in a Wait code into your event. You need to use a parallel process that plays it, and waits an amount of time equal to (or a little bit less than) the length of the sound file. It's actually pretty cumbersome to use ambient sound effects like that (and it's screwed up on me before), so you might want to just use it as a music file.


I haven't posted anything in a while, soooooooo....

Edit: On second thought, maybe its better to keep that secret. Gimme a sec to post something else.

Edit2:

Mainly been doing a lot of drawing lately. And chipset splicing.

Too late, I saw it already.  :fogetshh:
Title: The Screenshot Topic
Post by: Simtor on May 09, 2009, 10:13:58 am
We've been working on Ape-Skewer quite a lot last week, so it's time for another screen on it. As you can see it's Ape ripping a Cassis from a Flower.

(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/PutIntoFur.png)
Title: The Screenshot Topic
Post by: Liman on May 09, 2009, 12:32:00 pm
@Simtor: Now that's a weird screenshot, yet very interesting. How much of this is custom? Don't recognize anything.
Title: The Screenshot Topic
Post by: MISTER BIG T on May 09, 2009, 12:38:45 pm
(http://www.vgfuture.com/host/givemebeer/will.jpg)

(http://www.vgfuture.com/host/givemebeer/kid.jpg)

(http://www.vgfuture.com/host/givemebeer/torture.jpg)

(http://www.vgfuture.com/host/givemebeer/carolina.jpg)
Title: The Screenshot Topic
Post by: SW on May 09, 2009, 01:07:43 pm
@SW
 that map looks great but those birds look a bit out of place (there as big as some of the towers)
I agree, but that's all right. Making a new charset for the birds is quite a work - Plus in certain events there will be (normal-sized) charset on the map. In my opinion, it would not be too much of an issue to the players. Sure it looks kinda whacky, but I hope it doesn't reduce too much of the charm.

Well, technically there's a few ways you could do it. But it takes a bit of working around and might not be worth the effort.
This whole sentence is basically my work ethics.

It causes the system to wait for a fraction of a tenth second. I forget how many but it's something like 1/4th or 1/16th of 0.1 seconds. It works like Wait 0.1 seconds in that you're introducing a bit of a pause in order to prevent some code from occurring too quickly or too often (thereby lagging the system). Where you should put it really depends on what you're trying to do.
Hmm... I don't really get it, but I guess I will as I tinker with pictures and stuff like that.

This could be because you haven't put in a Wait code into your event. You need to use a parallel process that plays it, and waits an amount of time equal to (or a little bit less than) the length of the sound file. It's actually pretty cumbersome to use ambient sound effects like that (and it's screwed up on me before), so you might want to just use it as a music file.

I haven't posted anything in a while, soooooooo....

Edit: On second thought, maybe its better to keep that secret. Gimme a sec to post something else.
Yeah, I have a feeling it will screw up stuff. Like if you have an event that plays a certain sound, that would make it kinda awkward (as far as I know, you can only have one sound effect happen at a time(?) - probably gonna test it out myself).

Also I missed that 1st screen. Oh well.

@Simtor
I agree, that screen is pretty weird, but cool. The bulbs looks like something from Secret of Evermore but I can't say for sure! If it is custom, great work.

@Mr.Big T
Uh, faceset is clashing, terrible childhood issue, psychotic madman - Yep, this is one of your brand all right.
I suggest that you should use the usual message format (i.e.)
[Name]
[Line1]
[Line2]
[Line3]

Using
[Name] [Run-on ][/Run-on]
is not a bad idea, but you kinda forgot to use it in the jack as kid[.?] screen - and it makes it kinda awkward when a character say long stuff that continues in the 2nd message box imo.

Perhaps using [] or variants of this would help?

Here's a sample as well a my little contribution for the topic, to make this post not really useless.

(http://pub.gamingw.net/55040/Show%20off%202.png)

Nothing really interesting, just how the message will look like in general.

EDIT : Gwhoops, "Rush" thing is Brush icon explanation in paint, not actual game screen! (also testing charset).
Title: The Screenshot Topic
Post by: MISTER BIG T on May 09, 2009, 01:43:35 pm
Thank you from your feedback, that's actually a good idea. I'll see what I can do. Speaking of clashing faceset, which one do you mean?
Title: The Screenshot Topic
Post by: SW on May 09, 2009, 02:08:29 pm
Thank you from your feedback, that's actually a good idea. I'll see what I can do. Speaking of clashing faceset, which one do you mean?
I mean that they clashed with one another, not with the charset.
Title: The Screenshot Topic
Post by: Corfaisus on May 09, 2009, 02:24:57 pm
[ 4 Screenshots ]

What I would suggest is cutting down on a lot of the "...", trust me. I've seen games that do this, and it doesn't add to the mood enough to deem half a message box of "..." significant.

Also, for the 3rd screen it should be "conscious" and "afraid".
Title: The Screenshot Topic
Post by: Batistaberg on May 09, 2009, 02:35:45 pm
@ Mr. Weird guy: Nice idea to make a space shooter. I already played a good one for RPG Maker. If the technique works you should add more space stuff to the game.
@Neok: Great artworks. If you have done that yourself: impressive.
@ simtor: interesting graphic style. Don't know that style yet. But the right and the left site of the map have to be fuller imho.
@ Mister Big T: Ha ha ha X,-DD. Looks like a very sick horror game. Very funny imho, but grammar have to be better as well as the mapping. I hope the mix of the styles is wanted.
@ SW: I like the retro style, but I don't like the elements from Mac & Blue in your chipset.

A little screen from my upcoming Promo game ''Fat Schwombo's Castle'':
(http://www.npshare.de/files/437f32a4/02.png)
Title: The Screenshot Topic
Post by: Dis on May 09, 2009, 05:46:52 pm
Neok - I demand you show me the first screen!  Looks awesome as usual, you're very talented.
Title: The Screenshot Topic
Post by: Simtor on May 09, 2009, 09:11:53 pm
Thanks for the comments guys. Well, the screen is a combination of customs, recolors, edits and rips. Faceset is drawn by Sijbren, and the cave wall is done by myself. The ground tiles and the stairs are well, semi customs. I used sprites from Necromortis as examples. The ceiling consists of recolored FF tiles. The flowers are from Terranigma (Great game!). The hero sprite is a Chrono Trigger monster with a mask editted on. The flower in the message box came from a Mac and Blue set I think.

@Neok. Yeah sick art dude. As expected from you, but still. Good stuff.
Title: The Screenshot Topic
Post by: Kaempfer on May 09, 2009, 09:18:32 pm
@Mr Big T: I never respond to your posts because I feel that is bad but why is that every room you make is shaped like a triangle pointing downwards? THAT IS NOT WHAT ROOMS LOOK LIKE
Title: The Screenshot Topic
Post by: Corfaisus on May 09, 2009, 09:56:08 pm
@ Kaempfer: I suppose it all depends on what sort of house you live in, even though the roof would have one hell of a time supporting itself without caving in.

EDIT: I'll be back with a screenshot later for this post.
Title: The Screenshot Topic
Post by: Gongo on May 09, 2009, 10:35:46 pm
Well so far I have finished the main page of the CMS, the Status screen is now finished and right now I’m working on the Alter System right now I’m just doing to events for showing the equipped items then ill start work on selection screen
(http://img145.imageshack.us/img145/4761/cms10.png)
(http://img152.imageshack.us/img152/1435/cms11.png)

The alter screen thus far
(http://img222.imageshack.us/img222/277/cms12.png)

And to take a break from the CMS, here’s a screen shot of the level up alert (Ill explain the whole SP thing later)
(http://img222.imageshack.us/img222/1365/css1.png)


@NightBlade
 Well if I use the default menu it will be the same as countless other RM2K/3 games, I want it to look unique, and I have wanted to make a CMS for some time now, felt like now’s a good a time as ever.

@Corfaisus
right now it looks that way but once its done it will have more unique options (Right now I’m going to keep most of them to my self in case I cant implement the​)
Title: The Screenshot Topic
Post by: Renegade on May 10, 2009, 01:21:25 am
An update on Stuck in a Dream. It's been a while since I've had internet guys, sorry for the abandonment.

(http://pub.gamingw.net/50610/May_9.PNG)

Top left is part of the movie introduction. Top right is an incomplete tavern. It will be filled with sprites, and that dancer will be removed. I put that there for shits and giggles. Bottom left is an example of how crucial plot conversations will go down (or scroll up, then fade). Bottom right shows the updated menu. I do have items for all slots and it's fully functional, but where would be the fun in showing you all of it?
Title: The Screenshot Topic
Post by: NightBlade on May 10, 2009, 02:19:48 am
Quote
@NightBlade
 Well if I use the default menu it will be the same as countless other RM2K/3 games, I want it to look unique, and I have wanted to make a CMS for some time now, felt like now’s a good a time as ever.

There are better ways to make your game unique than tacking on an ugly menu system that serves no real purpose.
Title: The Screenshot Topic
Post by: Neok on May 10, 2009, 03:17:19 am
Thanks guys. The first screenshot is gone, so you'll just have to play the game to find out what it was :)​.

@Deacon Batista

Yep, I do all the art for cutscenes and portraits. It's really impressing on me just how tough most comic artists have it.


Hmm... I don't really get it, but I guess I will as I tinker with pictures and stuff like that.

Well to give a concrete example, one thing most people use it for is when they're displaying a continuous animation using pictures and a parallel process event. If you have just "Show Picture" by itself in the event, then it'll lag the game pretty badly since the code is running as fast and as continuously as its capable of. But if you add "Wait 0.0 seconds" to the code, then it won't lag as much because there's a very small pause each time the code runs. Personally, I usually use "Wait 0.1 seconds", and reserve "Wait 0.0 seconds" for anything that needs more precise timing.

Also, I think that [Inspect] mechanic is a pretty awesome idea. Don't suppose that might be a big part of the gameplay? (As in action commands like [Inspect], [Analyze], [Fondle], etc.)
Title: The Screenshot Topic
Post by: Nessiah on May 10, 2009, 07:34:26 am
@Neok, I demand the first screen I missed it >:E
Also nice work as always! I can't wait to play the second(?) demo!


Completely redid Archeia's portrait:
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/menu2-3.png)

And found this really cool vid of a game:

You guys might find it interesting :)
Title: The Screenshot Topic
Post by: King of Spooks on May 10, 2009, 08:29:51 am
This is the guy making that game btw:
http://www.pixeljoint.com/p/5169.htm
Title: The Screenshot Topic
Post by: SW on May 10, 2009, 09:49:20 am
@ SW: I like the retro style, but I don't like the elements from Mac & Blue in your chipset.
I believed I had replied to this (you already said it in your last post).

Basically : Yeah, no can do. It's too much work for one man team, so most of the areas in game would have mack and blue element (though edited) since that's what I intended to use in the 1st place.
Well to give a concrete example, one thing most people use it for is when they're displaying a continuous animation using pictures and a parallel process event. If you have just "Show Picture" by itself in the event, then it'll lag the game pretty badly since the code is running as fast and as continuously as its capable of. But if you add "Wait 0.0 seconds" to the code, then it won't lag as much because there's a very small pause each time the code runs. Personally, I usually use "Wait 0.1 seconds", and reserve "Wait 0.0 seconds" for anything that needs more precise timing.
Yeah, this would be useful all right. I guess I should put more of this thing.

Also applicable for the sound issue I posted - I actually asked whether there will be long term negative effect for the project after having that lag, but i guess that's silly heh.
Also, I think that [Inspect] mechanic is a pretty awesome idea. Don't suppose that might be a big part of the gameplay? (As in action commands like [Inspect], [Analyze], [Fondle], etc.)
Well... not really. There are [Context] (because [] makes all things cooler instantly) Skills that will allow the Player to bypass certain obstacle in the field. For example, if you have jump Lv2, you can get across longer gaps; Hack skill for hacking, etc (Don't want to give it all away, but I guess this kind of idea is pretty common) - but not inspect. That's just to make the message a bit livelier I guess.

Still, you given me a new idea to think about (Higher inspect skill= gain more items on specific places? but = more variables and effort :\), so yeah, thanks! 

@Ness
Nice and that vid makes me go what the heck all right.

EDIT
The whole hack skill always reminds me of IG2 though where you have to hack and press X to not die bypass a computer's security with a random number (1-100) and if you fails, it pits you against three drones, until you get it right. Except I don't want it too be that annoying (I failed three times before I can move on, and there was another computer... and another. I gave up after that).  In my case, it's simply Hack or no hack if you aren't knowledgeable enough
Title: The Screenshot Topic
Post by: AznChipmunk on May 10, 2009, 10:38:35 pm

The part with the face looks rather empty, maybe put their charset below the face or something like that?
Title: The Screenshot Topic
Post by: Ragnar on May 10, 2009, 11:42:55 pm
Actually, no. It sure does look similar, I'll give it that but the only reason it's cylndrical is because when I wrote the prologue I made the surface world houses cylindrical.

it's not just that I think it's the style of the ladders too, I remember the saturn valley houses had all these ladders for no reason like one to get to the phone, and one that didn't lead to anything and random things on raised platforms that you can't reach
Title: The Screenshot Topic
Post by: Neok on May 11, 2009, 12:47:06 am


Completely redid Archeia's portrait:

It's.. somewhere. I'm mostly putting it on the backburner until I figure out what I really want to do with it.

Also, looks like someone's taking inspiration from F/SN..!

Quote
The whole hack skill always reminds me of IG2 though where you have to hack and press X to not die bypass a computer's security with a random number (1-100) and if you fails, it pits you against three drones, until you get it right. Except I don't want it too be that annoying (I failed three times before I can move on, and there was another computer... and another. I gave up after that).  In my case, it's simply Hack or no hack if you aren't knowledgeable enough

Yeah, I really hated that too. It was okay the first couple of times, then I just turned it off. But yeah, I think it'd be pretty awesome if you have different lvl skills that let you access areas you wouldn't be able to normally (like maybe a [Climb] skill for sheer walls, or [Swim] skill for travelling against strong currents, [Talk] skill for negotiating, etc. etc.)

Title: The Screenshot Topic
Post by: Dis on May 11, 2009, 06:26:19 am
The part with the face looks rather empty, maybe put their charset below the face or something like that?
I second this.  But it looks to be shaping up very nicely and I encourage you to keep at it.
Title: The Screenshot Topic
Post by: Gongo on May 11, 2009, 08:21:08 am
@Chipotle, @Dis
 Yes you're right, I’m going to put the characters battle animation there that will change depending on his current condition (such as low on health, status conditions) :fogetcool:
the reasons its empty is I haven’t started the battle character sheet (right now I’m using edited FF ones for testing)
Title: The Screenshot Topic
Post by: SW on May 11, 2009, 01:46:07 pm
But yeah, I think it'd be pretty awesome if you have different lvl skills that let you access areas you wouldn't be able to normally (like maybe a [Climb] skill for sheer walls, or [Swim] skill for travelling against strong currents, [Talk] skill for negotiating, etc. etc.)
Ah Dangit.  :welp:

Aye, you are right. That's what context skills in the game are for. There are climb, jump, bargain, and many more. Obstacles require higher level of these skills to bypass, and some may lead to different events/outcome of the story (not so much, but it does) or secret items - but they cost points to raise, so yeahh. Grindmore.  :woop:

EDIT
Top, so here is a picture you guys are tired of seeing:
Monopolo
(http://pub.gamingw.net/55040/Iconic.png)

Didn't get much feedback on the icons from the other pic, but that's ok (I'll just go with what I have).
This is how the city will look like. Orbs are access points and are differentiated by colors
(undecided what means what yet).

But SW, doesn't this makes the city looks messy/you lose details? - Yeah it does, and I can't find other solution at the moment, so bear with it.

Top three thing are icons for the player to move around - each hero have their own icons in the map. Yeah, there are multiple heroes.

The middle top icon (yellow) is actually a test to see if that would work as the hero's icon, but meh, I can change it later.
Title: The Screenshot Topic
Post by: _|^656 on May 11, 2009, 04:42:19 pm
@ renegade : i loved that pics! I always disliked zelda fangames, but yours looks actually good
@ ness : this is just me or did I really remember someone using that portrair of yours? forget it i'm idiot
@ sw : I think the orbs is too big, and it's weird to the player has glowing outline
Title: The Screenshot Topic
Post by: UPRC on May 11, 2009, 05:05:47 pm
SW, I have a suggestion.

Why not make the sidewalks look slightly different from the roads? You could even make the roads more realistic by darkening the asphalt a little.
Title: The Screenshot Topic
Post by: MISTER BIG T on May 11, 2009, 05:44:06 pm
(http://www.vgfuture.com/host/givemebeer/hole.jpg)
Title: The Screenshot Topic
Post by: UPRC on May 11, 2009, 07:15:39 pm
MISTER BIG T, what are those objects below the chained man?

I think I see two corpses and... A clown?
Title: The Screenshot Topic
Post by: Goji on May 11, 2009, 11:31:38 pm
i'm digging your world map stuff SW,
i've been creeping this board and seeing those screens and it's really cool.
Title: The Screenshot Topic
Post by: Renegade on May 12, 2009, 02:04:59 am
_|^656 - you'll be happy to know then that this game neither takes place in the Zelda universe, nor has a Zelda feel to it other than the menu system. Other then 5 or so of the 24 "tools" you use, none of the rest seem like something you'd find in a Zelda game. Also, although I use a Link sprite, he is not referred to as link in the game and he does have conversations with NPC's other than "... ... ...", as can be seen in the third screen.
Title: The Screenshot Topic
Post by: _|^656 on May 12, 2009, 02:54:14 am
That's why I liked those screens in the first place. I'm always a fan of zelda's gameplay, but the graphics style (especially the chipset) always turned me off for some reason. I hope you will finish it!
Title: The Screenshot Topic
Post by: Ocean's Dream on May 12, 2009, 04:40:17 am
(http://img17.imageshack.us/img17/3808/battlet.png)
I've been working on the battle system so I figured I'd post a screen of what I have so far. I'm trying to get a tactical system, and trying to improve over what I had in Island Sky. The space on the right in the HUD will be used for when you open up the battle menu to choose a command other than walking/attack.
Title: The Screenshot Topic
Post by: SW on May 12, 2009, 01:36:48 pm
@ sw : I think the orbs is too big, and it's weird to the player has glowing outline

Yeah, I am in a fix about this too. But I think the glowing outline is a good idea. Otherwise, the character/orbs doesn't stand out (It should be better in action I think...).

SW, I have a suggestion.

Why not make the sidewalks look slightly different from the roads? You could even make the roads more realistic by darkening the asphalt a little.
Tried the 1st suggestion a long time ago, but it doesn't work (mainly because I can't make a good sidewalk). Also, for the 2nd suggestion well... I would consider it if you said that few weeks ago, but now when the chipset and map is "finished" I can't really change it.

You see, some of the buildings have (parts of) the ground beneath them to make them 'merge' with the ground (especially If I put them on the 'normal' area of the chip, not the 'upper' area). So changing the asphalt would mean I have to do a lot of changing (the chip has 8 variants so yeah, quite a work there) and it's not worth it imo.  Thanks for the suggestion though!

i'm digging your world map stuff SW,
i've been creeping this board and seeing those screens and it's really cool.
Thanks, I hope to get a demo done in a few months, so yeah. We'll see.
Maybe then I can get some people to work on the music for the game haha (fat chance, heh :welp:​).
Title: The Screenshot Topic
Post by: hima on May 12, 2009, 06:56:15 pm

Try to make it look like widescreen, hoping that players won't feel like the play area isn't too small. What do you think? The bg graphics are all placeholders, as well as the enemies. I also find enemy bullets too big @_@
Title: The Screenshot Topic
Post by: Mr Weird Guy on May 13, 2009, 05:40:52 am
The first boss of the game.
(http://pub.gamingw.net/28368/space2.PNG)
Right now, all he does is sit there and look pretty.
Title: The Screenshot Topic
Post by: MISTER BIG T on May 13, 2009, 01:36:32 pm
MISTER BIG T, what are those objects below the chained man?

I think I see two corpses and... A clown?

The two corpses were alive just moments ago and were killed by Jack the clown.  :shh:
Title: The Screenshot Topic
Post by: Gongo on May 13, 2009, 02:35:49 pm
@Mr Weird Guy
 That looks awesome, Reminds me of Gradius (now that was a great game)
Title: The Screenshot Topic
Post by: Jabas on May 13, 2009, 05:59:55 pm
I know, it's too much blood for just one body, but this is irrelevant. xD I should have improved these windows a bit more... >.>

(http://img237.imageshack.us/img237/184/terror.png)
Title: The Screenshot Topic
Post by: Mr Weird Guy on May 13, 2009, 06:29:01 pm
RTP + Fancy lighting always looks strange to me for some reason.  Not necessarily bad, just strange.
Title: The Screenshot Topic
Post by: Renegade on May 14, 2009, 04:19:53 am
It's not the lighting, it's the RTP.
Title: The Screenshot Topic
Post by: Tau on May 14, 2009, 04:56:22 am
@_@
Why hasn't anyone commented on this it looks amazing. Could be a little bit faster and since you said the backdrops and what not are temp I don't see much wrong with it. Great work as usual Hima. Would be nice to know a little bit more about what it actually is though?
Title: The Screenshot Topic
Post by: hima on May 14, 2009, 05:25:03 am
@Tau
Thanks! What do you mean by faster? The scrolling speed?  Anyway, this is a game I used to make in Game Maker and then I moved it to C++, changing from vertical shmup to horizontal. Now the number of bullets can goes up to 2,000 without a drop in FPS XD ( Main reason why I moved away from GM)

@Jabas
That actually looks really good, especially the blood and the lighting.
I think it's how you see inside the house through the roof that make it looks weird.  I don't know if it'll be better with a map with this room and black border.

@Mr. Weird Guy
Looking good so far! Although I find the interface to be a bit weird. Maybe because there's a space on the bottom right of the screen. But maybe that just me :)
Title: The Screenshot Topic
Post by: tuxedo marx on May 14, 2009, 10:55:58 pm
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v668/RockmanNeo/motorcycleman.gif)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v668/RockmanNeo/motorcyclemanx2.gif)

vrooooommmm to hell with motorcycle safety I look cool !!

I haven't done his body yet because it is actually quite difficult and I want to do it on his standing pose first. w/e I love frankenspriting.
Title: The Screenshot Topic
Post by: SDHawk on May 15, 2009, 08:08:58 am
(http://dfg.consty.com/media/hydration2-13.png)

(http://dfg.consty.com/media/hydration2-14.png)
Title: The Screenshot Topic
Post by: King of Spooks on May 15, 2009, 09:27:57 am
I don't think "oh custom graphics, cute/nice/cool" is gonna cut it here. You need to spend more time on these chips/tiles and really fine tune it if you want to make an impression. It's a good start though, just sloppy and not nearly as refined as it needs to be.
Title: The Screenshot Topic
Post by: Lennon on May 15, 2009, 01:44:59 pm
(http://pub.gamingw.net/58026/Embassy%20Overview.PNG)

Nazis, or close anyways, that's what they're based upon. Using the german symbol now because a swastika might be too much and I'm lacking anything better. Gonna put a statue up there in that empty sqaure and some more around the stairs but I need to finish the charsets first.

EDIT

(http://pub.gamingw.net/58026/Nazi%20Thing%20Redo.PNG)

Changed to swastikas after realizing how stupid not doing this was.
Title: The Screenshot Topic
Post by: Rajew on May 15, 2009, 06:44:43 pm
I don't think "oh custom graphics, cute/nice/cool" is gonna cut it here. You need to spend more time on these chips/tiles and really fine tune it if you want to make an impression. It's a good start though, just sloppy and not nearly as refined as it needs to be.
I actually think it looks pretty good. Reminds me of Rainbow Nightmare except the backgrounds aren't hand drawn.

I wanna know what you're making that in! Are you, perhaps, coding it in C++ or the like?
Title: The Screenshot Topic
Post by: Sludgelord on May 15, 2009, 07:20:00 pm
Yeah, I think it looks pretty good too.
Title: The Screenshot Topic
Post by: Jabas on May 15, 2009, 11:36:17 pm
Is the left side too much empty?

(http://img200.imageshack.us/img200/9808/casapesca.png)
Title: The Screenshot Topic
Post by: tuxedo marx on May 15, 2009, 11:46:16 pm
don't forget the white circle. the white circle represents nationalism; without it they are just socialists!
Title: The Screenshot Topic
Post by: Renegade on May 16, 2009, 03:18:14 am
@ Jabas: I like the crack in the wall, it makes the lighting effect worth doing. When I see it just used for windows and lamps I always think, "this game has no imagination." Also, the left is a little bare. Perhaps some scattered fishing poles could go there?
Title: The Screenshot Topic
Post by: BlackRaven on May 16, 2009, 05:35:28 am
don't forget the white circle. the white circle represents nationalism; without it they are just socialists!

Umm... As far as I know, socialists generally don't use swastikas.
Title: The Screenshot Topic
Post by: swordofkings128 on May 16, 2009, 05:49:30 am
yeah, SDHawk thats pretty sweet the way it is. do what you do, man.
Title: The Screenshot Topic
Post by: Simtor on May 16, 2009, 10:53:54 am
@SDHawk. I like most of that chip, only the ground tiles are really bright. You might want to darken it a little, but that's just me.
Title: The Screenshot Topic
Post by: Yeaster on May 16, 2009, 10:01:21 pm
Jabas, I love that screen! The blood is nicely detailed.


And cool style, SD. I see that the Earthbound-ish style is becoming somewhat popular.
Title: The Screenshot Topic
Post by: tuxedo marx on May 16, 2009, 11:06:44 pm
Umm... As far as I know, socialists generally don't use swastikas.
wtg. the red backdrop represents socialism and the white circle nationalism. national socialism > nationalsozialismus > nazi
Title: The Screenshot Topic
Post by: ReiZer0 on May 18, 2009, 12:43:43 am
Heeyy, does anyone remember me and this project i put on hold for liek two years and am about to start again?

(http://i21.photobucket.com/albums/b281/tamachanX/untitled.png)

(http://i21.photobucket.com/albums/b281/tamachanX/njf-1.png)

(http://i21.photobucket.com/albums/b281/tamachanX/untitled3.png)

(http://i21.photobucket.com/albums/b281/tamachanX/cmshurtbrain.png)
Title: The Screenshot Topic
Post by: elkalo on May 18, 2009, 01:54:49 am
Hmmm. Ive only been here for around 2 years, but I don't recall to remember you. And your CMS looks ok, but the background really doesnt go.
Title: The Screenshot Topic
Post by: Mineyl on May 18, 2009, 04:31:36 am
ReiZer0: Looking pretty professional, but I have to agree with Elkalo; ditch the background.  In my opinion, replacing it with a darker complementary color to your already-established grays should do the trick.

MrWeirdGuy: For some reason, I get this vibe of the Green Devil from Megaman 8/Megaman & Bass when I look at your boss's sprite.  xD  I'm also digging your GUI.  Looking good, looking good.
Title: The Screenshot Topic
Post by: Gongo on May 19, 2009, 07:55:23 am
Well I made a new look for the menu & message box, and I’m going to redo a lot of the menu (there’s ALOT of empty space so I’m going to shrink it to make it look cleaner)
(http://img145.imageshack.us/img145/9159/cms13.png)

(http://img526.imageshack.us/img526/5162/cms14.png)
Title: The Screenshot Topic
Post by: tuxedo marx on May 19, 2009, 08:10:44 am
Gongo, that looks p. great and refreshing. not sure about the number of digits for what I assume is the currency (metto?), maybe you shouldn't space them out so much. having them a reasonable distance apart would make room for more digits.

edit: also do it with the time too. nice work my tunnel vision
Title: The Screenshot Topic
Post by: roddz on May 19, 2009, 01:45:00 pm
Oh, shit. I like it, Gongo.  :fogetshh:
Title: The Screenshot Topic
Post by: Mineyl on May 19, 2009, 05:05:16 pm
That looks much better, Gongo.  Now, just do what Rockman said and it'll be golden.   :cool:
Title: The Screenshot Topic
Post by: Killer Wolf on May 21, 2009, 08:37:57 am
(http://pub.gamingw.net/52939/cnnss_1.png)

Title: The Screenshot Topic
Post by: Ralph on May 21, 2009, 09:09:11 am
Somehow that reminds me of a mix between Shut Up And Jam and Escape From NY.
Title: The Screenshot Topic
Post by: tuxedo marx on May 21, 2009, 11:35:23 am
ESCAPE FROM NEO NEW YORK come one man put 2 + 2 together

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v668/RockmanNeo/title_basic.webp)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v668/RockmanNeo/title_basicx2.webp)

imagine this but full-screen + in motion. currently he just rides down a never-ending road for what I have calculated to be just over a week (thank you virtual frame widths), because I haven't added the cool tunnel or anything yet. all parallex backdrops of course. when it is finished I will post a vid.

edit: welp it doesn't have the menu / cars in the opposite lane yet either. wtg me
Title: The Screenshot Topic
Post by: Yeaster on May 21, 2009, 12:41:10 pm
Killerwolf, those charasets are tight. Did you make them yourself?
Title: The Screenshot Topic
Post by: SW on May 21, 2009, 01:07:17 pm
Killerwolf, those charasets are tight. Did you make them yourself?
He does. He posted some of it few pages back (main char and some)

@Rockman
Well, I dunno. All I can see is Sigma riding on stage 1 of megaman X (the latter because the screen reminds me mostly of that stage).

Personally I think the edit doesn't work (face just reminds me of (that cockroach Sigma too much), but if you want it to be a simple game, it still works fine.

==========================
Also Screens

(http://pub.gamingw.net/55040/well_1.png)

isn't this a wonderful van truck what the heck is it called Vehicle?

This is where WAIT WHAT KIND OF SUGGESTIVE POSE IS THAT.

Game Rating : 2/5 rotten potatopes
Title: The Screenshot Topic
Post by: Ralph on May 21, 2009, 05:20:49 pm
ESCAPE FROM NEO NEW YORK come one man put 2 + 2 together

Damnit how did I miss that one?
Though I have to agree with SW on the highway screen.

@SW: As always, looking very good!
Title: The Screenshot Topic
Post by: SupremeWarrior on May 21, 2009, 05:31:12 pm
@Killer Wolf: Is that a new game with those style of characters you were telling me about? They look very good!
Title: The Screenshot Topic
Post by: Corfaisus on May 21, 2009, 06:25:00 pm
Well, after finishing working on the Swamp of the Lost dungeon, quest log for a couple of quests, Ice Forest, and a few gaming bugs/edits, I've started working on Ternotris. Ternotris is a village in the sky, built on floating segments of land. Though this is still in the WIP stages, I hope to finish this place and the quest that goes with it, and re-release a demo to include the few optional quests and areas that are completed.


Just so that everyone knows, the roof tiles used in town will show up above all other tiles, so where the land cuts off above the Potion shop, and where the trees seem to appear out of the top of the Weapon shop will be hiding behind the roofs.

And the ship that can be used to travel between the districts at a round-trip ticket price of 1000 GP. Using switches and the sort, I'll have two ships for all transports between the Residential, Market, and Ternotris Castle areas, one to show the trip -to- your destination, and another to show your trip -from- said destination. Each trip will take 15 seconds to reach its destination (while outside the ship). Though if you choose to stand inside of the ship, it will halt the timer and pick up from where it left off when you leave the inside unless there is only 2 seconds remaining, in which the teleport/captain events will be blocked to avoid possible bug issues.


... In comparison to its debut in 2007.


When this "new demo" is released, I expect it to easily double the playtime of the currently available [April ][/April] version.
Title: The Screenshot Topic
Post by: Killer Wolf on May 21, 2009, 07:36:59 pm
Ralph – The overall setting for the game is a combination cyber/bio-punk near future. It begins with the main character being released from a private detention facility, whereupon he quickly manages to run afoul of warring street gangs, one of which is headed by an ex-lover; Russian hard-tech dealers; and the Yakuza.

Yeaster – Thanks, and yes the charsets are originals. The overall style gets revised for each project I attempt. I’ve gotten to a place where I’m basically happy with how they look. I’m still weak on hairstyles though.

SW – The screen looks really good. I’m kind of jealous about how nice that computer kiosk looks. The crates/containers behind the guy with the crossed arms look a little weird though. It looks like they are staggered rather than stacked on one another. It just sort of throws the perspective off a little in that one area to me.

Supreme Warrior – The character art is new, but the idea for the game, not so much. I’ve tried to come up with a good near future setting for a while. A lot of the backstory and terms in the game are from a project I was working on a long time ago called Cyber-Noir. (I’ll probably take that name too.)

Corfaisus – The mapping in those screens looks really good, but some of the knife edge 90 degree protrusions look out of place. Maybe you could rig up some tiles that round them out a little bit. Also, it could just be how nice the towns look, but the ship seems a little lackluster in comparison.
Title: The Screenshot Topic
Post by: blaugrana on May 21, 2009, 08:14:42 pm
@Killer Wolf - I like your sprites, the screen looks interesting, makes me wanna find out more about your game...

@Rockman - It looks cool, I'm looking forward to seeing a video of it.

@SW - I like that screen a lot. The characters' poses are a nice touch.

@Corfaisus - Awsome use of the RTP mate! Plus, what KW said.

-----------------------------------------------------

(http://i42.tinypic.com/20ie1rp.png)

This is my first ever screenshot with a dialogue. That's because for the first time ever I'm actualy making a game, with a story and everything, and not just some ABS/other type of CBS/minigame/whatever. I call the game "Unit 56" and it's (basically) about that captain in the screenshot (the one with the dark-gray uniforms) and his attempts to desert from his army unit (Unit 56) and start a new life. I believe I will eventually open a topic for it.

P.S.: I was "B.I.G" for the past 5-6 years here. It bothered me so I changed my nickname.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 21, 2009, 10:02:58 pm
Videeeooooosss! I'm feeling generous today, so I've put together a couple videos of considerable interest.

The first 20 minutes of Everlasting Journey as of a couple hours ago, in two parts. I've also got a video of an area I just finished up (but there's a lot more not shown that takes place after). I don't want to take away from the screenshots too much, so view at your leisure.

Title: The Screenshot Topic
Post by: Corfaisus on May 22, 2009, 03:59:53 am
Everlasting Journey looks very interesting. When do you think a demo will be made available?
Title: The Screenshot Topic
Post by: SupremeWarrior on May 22, 2009, 09:32:36 am
@PepsiOtaku: Your game looks epic I am really looking forward to it!
Title: The Screenshot Topic
Post by: PepsiOtaku on May 22, 2009, 07:33:33 pm
@Corfaisus: Probably not for a while. I'm a terrible perfectionist. I'll probably do a 2nd short round of beta testing before getting a demo out. There's a lot that's being revised since my September advert. Ideally, I'd like to get another beta ready by the end of the summer, but we'll see how things go.
Title: The Screenshot Topic
Post by: Mineyl on May 22, 2009, 07:48:40 pm
Corfaisus: Wow, that's a ridiculous improvement over your previous version; it just goes to show what a talented individual can do with simple tools!  Keep it up!

PepsiOtaku: I literally LOL'ed when the gun came out of the house and started shooting at poor Sparrow.  I really should thank you for that, 'cause I haven't seen a decent bit of comedy in RM2k/3 (or any RPG, for that matter) in a very very long time.  Thanks.   :laugh:

Also, I noticed that when Sparrow says he's going back to the first town, it's spelled differently in his message box than it is on the area label that shows up when you enter the town (Raanan instead of Ranaan).  Other than that, good work.  ​
Title: The Screenshot Topic
Post by: PepsiOtaku on May 22, 2009, 09:29:50 pm
Also, I noticed that when Sparrow says he's going back to the first town, it's spelled differently in his message box than it is on the area label that shows up when you enter the town (Raanan instead of Ranaan).  Other than that, good work.  ​

Oooh good catch. That typo's probably been there for ages. I'll fix that.
Title: The Screenshot Topic
Post by: SW on May 24, 2009, 07:15:30 am
SW – The screen looks really good. I’m kind of jealous about how nice that computer kiosk looks. The crates/containers behind the guy with the crossed arms look a little weird though. It looks like they are staggered rather than stacked on one another. It just sort of throws the perspective off a little in that one area to me.

I didn't edit the chip. That computer was in it all along.

Yeah, those crates looks a bit funny (perspective and stacking wise). I am gonna have to think of something else to put there.
Title: The Screenshot Topic
Post by: kael on May 24, 2009, 07:39:59 am
Ghoul battle, end of the "Mysterious cliche forest" chapter
Good choice of battle and victory themes, especially compared to the somewhat painful forest theme. Phillip's short bit of dialogue before the fight feels like it's trying too hard - you could make it considerably more concise and still communicate the same idea, which would probably be beneficial.

That boss fight is too long and slow-paced. If I were playing I'd probably quit around the 2:00 - 2:30 mark in the video. I think if you could speed up the attack rate of the boss and lower his effectiveness to match, you'd make it feel more exciting without making it harder. ATB boss fights don't tend to stay exciting if everyone is waiting a long time between turns.

I'd suggest doing something to the ghost sprite to make him look more menacing in the battle. He's a boss, so you can afford to spend 15 minutes in paint.net or photoshop sprucing him up a little.
Title: The Screenshot Topic
Post by: The Illusionist on May 24, 2009, 10:25:40 am
I agree with most of what Hiret had to say, especially that boss sprite!

Everything else seems pretty neat and you used the RTP quite well. I think I noticed some black outlines on some of the tilesets.
Title: The Screenshot Topic
Post by: NightBlade on May 24, 2009, 02:54:58 pm
I have a new video to upload, but unfortunately youtube "failed to process it".

Mario, wherever you are... Hyyyyeeeellllppppppp....
Title: The Screenshot Topic
Post by: NightBlade on May 24, 2009, 09:07:02 pm
Er hmm, well I managed to figure it out.


Youtube kind of screwed the quality a bit, but its not as bad as the last video I put out.
Title: The Screenshot Topic
Post by: Dis on May 24, 2009, 09:12:39 pm
Go Nightblade!  You've improved so much.   :woop:
Title: The Screenshot Topic
Post by: Neophyte on May 24, 2009, 09:20:28 pm
Okay you need to either show more or make another release soon.

Both would be nice.
Title: The Screenshot Topic
Post by: Simtor on May 24, 2009, 09:51:58 pm
So we worked on Project Ape Skewer again the entire evening. We're introducing Spy John the Chameleon, who explains how different colored teleports work.

Spy John and the colored teleports:
(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/SpyJohnPsst.png)
(http://i704.photobucket.com/albums/ww48/Simtor/Screenshots/SpyJohnYellow.png)

@Nightblade. Sick stuff, very detailed. You really did a good job on this desert. Too bad I lost my last Phantom Legacy save game, but I may even play it all over again.
Title: The Screenshot Topic
Post by: Nessiah on May 24, 2009, 11:15:28 pm
@Simtor, those backgrounds are too blurry for me :(
Title: The Screenshot Topic
Post by: XxNemesis29xX on May 25, 2009, 12:30:28 am
Nightblade, you rock. Lovin' the extra-touches you're adding to the gameplay (great worldmap, running/walking difference graphically, the jumping across the cliff was very well done).

I'm amazed the dedication some of you have for your projects!
Title: The Screenshot Topic
Post by: NightBlade on May 25, 2009, 12:57:11 am
So we worked on Project Ape Skewer again the entire evening. We're introducing Spy John the Chameleon, who explains how different colored teleports work.
]

Providing you actually drew the portraits yourself, I'd say you'd be much better served if you hand drew the backgrounds and characters as well. There's just a really giant contrast there, in both resolution and color palette.

Quote
@Nightblade. Sick stuff, very detailed. You really did a good job on this desert. Too bad I lost my last Phantom Legacy save game, but I may even play it all over again.

Well, the Phantom Legacy demo wasn't very long, but if you want you can always wait for the finished product... Unless you meant something else by this.
Title: The Screenshot Topic
Post by: swordofkings128 on May 25, 2009, 01:35:08 am
So we worked on Project Ape Skewer again the entire evening. We're introducing Spy John the Chameleon, who explains how different colored teleports work.

Spy John and the colored teleports:

dude, you HAVE to keep me posted up on this man, this looks awesome!
Title: The Screenshot Topic
Post by: Corfaisus on May 25, 2009, 03:27:03 am
(http://pub.gamingw.net/64296/Corfaisus%20Airship.JPG)

And thus begins the continuation of work towards the Main Quest with Corfaisus' Airship. This will be a fairly small dungeon, and I honestly can't say that I've fallen in love with it up to now. I find that the ship tileset restricts me more than anything else that I've worked with up to now (edited dungeon chipset being the least restricting), and I feel that this dungeon will suffer because of it. The only reason I must push on with this dungeon is because it plays a very important role in the storyline.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 25, 2009, 03:45:25 am
Stuff

I don't know, I thought the forest theme was okay. Good spooky themes are hard to come by, so I think I'll keep that. I think you're right about Phillips dialogue. I'll shorten that to "It won't be as powerful as my fists!"

I also think you're right about the boss battle length. I've been doing some tweaking of the battle stats recently, and that battle did feel a little long as I played it. One of the things I'm trying to focus on in the battles is how much damage regular attacks are doing, and since I'm working with small stats, it can be kind of tricky to get that right. I think that boss just has a higher defense than what it should be. As far as how the ghoul looks, I can make it taller, and maybe a little more menacing I suppose.
Title: The Screenshot Topic
Post by: Killer Wolf on May 25, 2009, 04:01:44 am
Title: The Screenshot Topic
Post by: Ashramaru on May 25, 2009, 04:20:02 am
@Killer Wolf: I like the use of resources and your mapping works perfectly in this region. :)​.
Title: The Screenshot Topic
Post by: Simtor on May 25, 2009, 10:24:36 am
Hmm well I guess we could do the background ourselves, but since the rest of the Everglades is done by chipset it may clash as well. If it's too blurry in the end we may just do this part in chipset as well. We're definitely not doing an all custom game, since that would just be too time consuming. It took us a few months to rework everything up till now, so we won't do it again. Right now the focus lays on finally releasing a demo.

@Nightblade. Yeah I meant you've got some good stuff going on, and I will play it all over again.
Title: The Screenshot Topic
Post by: SW on May 25, 2009, 03:10:32 pm
Er hmm, well I managed to figure it out.
Youtube kind of screwed the quality a bit, but its not as bad as the last video I put out.

Well, I gave Phantom Legacy another shot a few days ago and I guess I have some comments (point form to make it simpler).

1. The story is intriquing. I played Demon Legacy a few years ago (the Demo, I didn't have the patience to replay the full version, so I never got to see the end of that one).
 
2. However, at this point Shadar appears to me like a some kind of "I will do whatever I want, and you can't stop me, literally" I guess in my point of view he's some kind of Almighty Deus Ex Machina now (and rather a jerk at it - well, he's the "villain" (in a way)). But I only see portion of the game, so I guess I need to play more to find out (I stopped at necropolis).

3. Mainly because the battle speed. Well... You got the balance (atb fill) well but I am not too fond of those pre-act battle animation. It's... cool, but it gets boring real fast imo (I avoid battle because of that). Kinda kills the battle for me. But this is preference issue.

Others aspects are pretty well done (jumping system), custom obtain item screen, absorb skill etc. So yeah, I will still keep an eye on this one.
Title: The Screenshot Topic
Post by: kentona on May 25, 2009, 04:23:20 pm
whoring out Befuddle Quest 2 (http://www.rpgmaker.net/games/1166/)

(http://www.rpgmaker.net/content/games/1166/screenshots/table.png)

(http://www.rpgmaker.net/content/games/1166/screenshots/chip.png)

(http://www.rpgmaker.net/content/games/1166/screenshots/zoomy.png)


This is the second installment of the collaborative community game wherein participants each submitted a map with a puzzle or some other challenge.  There were 13 entries this time around, some of them quite fun.

(Check it out here if you're interested: http://www.rpgmaker.net/games/1166/ )
Title: The Screenshot Topic
Post by: Ashramaru on May 25, 2009, 05:33:37 pm
@Kentona: Reminds me of Chip Challenge, which was one of the first games I beat. Way to keep up with your retrograding nature I like it.
Title: The Screenshot Topic
Post by: NightBlade on May 25, 2009, 05:51:17 pm
Quote
3. Mainly because the battle speed. Well... You got the balance (atb fill) well but I am not too fond of those pre-act battle animation. It's... cool, but it gets boring real fast imo (I avoid battle because of that). Kinda kills the battle for me. But this is preference issue.

EDIT: Oh ok, I should learn to read things closer. Well, I made them fairly quick; but if you want to avoid battles you can do that too. The game wont penalize you terribly for skipping the skippable battles.
Title: The Screenshot Topic
Post by: Neophyte on May 25, 2009, 05:58:28 pm
I think he means the animations when casting a spell or skill. If I remember correctly, they stop the progress of the ATB filling up, so it slows down the battles somewhat. You could probably achieve the same effect by cutting the amount of frames by half.

edit: Just checked the video, yeah they stop it from filling up.
Title: The Screenshot Topic
Post by: Carrion Crow on May 25, 2009, 06:24:42 pm
Hey Killer Wolf, that was great up until it said CYBER NOIR at which point I thought meh what a cheesy title. You can't really have a genre descripton as the title that sounds silly. Everything else looked boss though.

More people should change their fonts to solid colours because the whole white->cyan gradient text on custom message box backgrounds looks terrible and you can change it so easily.
Title: The Screenshot Topic
Post by: Jabas on May 25, 2009, 07:11:40 pm
Donkey Kong style. :woop:
(http://img132.imageshack.us/img132/2678/donkeykong.png)
Title: The Screenshot Topic
Post by: tuxedo marx on May 25, 2009, 07:42:17 pm
Killer Wolf, the atmosphere you've created graphically and musically is great. particularly musically! I didn't even realise it was MIDI (?) for a couple of minutes.
Title: The Screenshot Topic
Post by: Ashramaru on May 25, 2009, 08:06:49 pm
@Jabas: I like the use of RTP if you need any edits for this project contact me I have a deluge of RTP Edits from my last project.
Title: The Screenshot Topic
Post by: King of Spooks on May 25, 2009, 08:08:14 pm
Jabas: Looks really good, reminds me of KH. Only thing is I would make the floor slightly lighter, right now its color is too close to the walls which is messing up the contrast.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 25, 2009, 08:35:13 pm
@Jabas: That's absolutely beautiful, and I agree about making the floor a tad brighter, but not too bright. One thing I'm intrigued about though is where exactly that house is located. My first thought was that it was very high up, but it also looks like it could be in the water. One thing I would change is the supports beams below it though, like instead of them going straight down, add some diagonal ones on the inside of those, otherwise it looks like the whole house could tip over.
Title: The Screenshot Topic
Post by: Jabas on May 26, 2009, 03:30:58 pm
Thanks for all coments, guys. I'm thinking of coloring the floor with the same color of the 2000's RTP, because it's a bit brighter than the 2003 version.
Quote from: PepsiOtaku
My first thought was that it was very high up, but it also looks like it could be in the water.
Actually is near the water. Down the ladder there will be a dock, a beach in the right side and some houses like this one (later I'm gonna show the full map, I'm finishing yet).
Title: The Screenshot Topic
Post by: Skie Fortress on May 26, 2009, 05:13:10 pm

General gameplay WIP. Things are finally starting to come together.
Title: The Screenshot Topic
Post by: Corfaisus on May 26, 2009, 05:39:43 pm
@Skie: How did you get the target skill to attack multiple times while using only the main animation?
Title: The Screenshot Topic
Post by: Ashramaru on May 26, 2009, 05:44:54 pm
@Skie: Looks like its coming together. I suggest opening the box before you say that its empty...The maps a bit bare, however I do realize that this is still in development and not finalized by any means. Perhaps add some variations with in the grass/earth Its odd that their are some random black plates just laying around, perhaps you could make them some rock form as they would fit with the area a bit more. In terms of the boss battle, I really liked it. If you could maybe change the initial monster sprite into something a bit more ferocious than a slime blob, showing how big the creature actually is.
Title: The Screenshot Topic
Post by: Killer Wolf on May 26, 2009, 08:48:01 pm
Skie - I think the voices in the music detract a little bit, but that may just be me. The different elevations seem a little tough to judge at this point. In a couple of places it looked like the characters jumped up to a higher level to jump back down to one that they couldn't jump up to from the ground (which didn't make much sense). Other than that stuff, everything looked really good!

Ed - When I started working on the ideas I'm using for this project, I had no title. I named the document file Cyber-Noir. So that's where it came from. I have a couple ideas for possible names if I decide to change it later on.

Rockman - Thanks. The music in the video is a midi. After I finished the scene and hunted up the sound effects, I spent over an hour listening to files, looking for a good fit for that section. I'm glad it came out well.
Title: The Screenshot Topic
Post by: AdderallApocalypse on May 26, 2009, 09:34:23 pm
Just my attempt at tinkering with RTP.

Title: The Screenshot Topic
Post by: kentona on May 26, 2009, 09:42:35 pm
I like it (of course!)!

I'd make the water more meandering, though.  That's a fairly rigid waterfall/river.
Title: The Screenshot Topic
Post by: Ashramaru on May 26, 2009, 10:39:50 pm
As Kentona has said add some ridges, perhaps direct the water in a less linear way. Heroes Realm does a good job at this, reference it for examples.
Title: The Screenshot Topic
Post by: Killer Wolf on May 27, 2009, 05:52:46 am
Does anyone think this looks too busy/eye breaking?

(http://pub.gamingw.net/52939/net1.png)

I'm working on the feel for the "cyberspace" portion of the game. The binary in the foreground and background animate so that the digits scroll.

Title: The Screenshot Topic
Post by: King of Spooks on May 27, 2009, 07:31:06 am
You can still have internet without the matrix man. It looks like distracting filler for something that should be very simple.
Title: The Screenshot Topic
Post by: AdderallApocalypse on May 27, 2009, 09:59:26 am
I personally don't feel that the binary is so bad, you should probably just space it out a little bit more. That map seems to be a little overburdened with green, but that may be in part due to the presence of the scrolling binary ( as I said, try to space the binary columns a little more.) Other than that, I like it; I'd like to see it in actual context.
Title: The Screenshot Topic
Post by: SW on May 27, 2009, 02:16:14 pm
Does anyone think this looks too busy/eye breaking?

I'm working on the feel for the "cyberspace" portion of the game. The binary in the foreground and background animate so that the digits scroll.
I like the overall look. I think the digits looks fine too. Also that's a nice icon.

General gameplay WIP. Things are finally starting to come together.
Like the actual battle script and ideas (charging skills to make them stronger). Jumping seems to be a bit random though (no indication where you can jump) - it's as if you can jump everywhere and (possibly) get stuck?

Also the musics are... interesting. Certainly something different from your previous games.
EDIT: Oh ok, I should learn to read things closer. Well, I made them fairly quick; but if you want to avoid battles you can do that too. The game wont penalize you terribly for skipping the skippable battles.
Well, uh, the bosses aren't really skippable (that and I don't mind like grinding a bit). Plus if the character don't grow, they will have low speed (and stats) thus making the bosses harder imo (I had a bit of problem with the 1st boss tbh, since I didn't expect him to have that much health). Also, avoiding battle would mean that I will miss out some "Enemy skills" via absorb.

Also this next part is nitpicking it a bit too much into the game, but you have rather slow battle animation to be honest. That makes the skills a bit... (sorry) annoying. My most used attack is still lilith's normal attack (fastest animation speed haha) - and it deals decent damage too (just an example, for Nero, I have no choice but to bear with his normal attack skill sword thing). But yeah, this comment about the animation speed is probably pushing it a bit too much. Ah yes, similarly, I was also a bit bothered about the message speed (since we are discussing speed, I guess I should let it all out).

But yeah, it's all preferences, so don't dwell on it. In the end, you are the one who makes the call for the game.
Title: The Screenshot Topic
Post by: NightBlade on May 27, 2009, 04:54:26 pm
I like the overall look. I think the digits looks fine too. Also that's a nice icon.
Like the actual battle script and ideas (charging skills to make them stronger). Jumping seems to be a bit random though (no indication where you can jump) - it's as if you can jump everywhere and (possibly) get stuck?

Also the musics are... interesting. Certainly something different from your previous games.Well, uh, the bosses aren't really skippable (that and I don't mind like grinding a bit). Plus if the character don't grow, they will have low speed (and stats) thus making the bosses harder imo (I had a bit of problem with the 1st boss tbh, since I didn't expect him to have that much health). Also, avoiding battle would mean that I will miss out some "Enemy skills" via absorb.

Actually, at that point there's only one enemy skill you can learn, and that comes from an unavoidable tutorial battle. I see what you're trying to say though.
Title: The Screenshot Topic
Post by: Vanit on May 28, 2009, 10:47:40 am
(http://pub.gamingw.net/34748/ATB%20Test.png)

Been really tied up with study/rl lately, but I finally sat down and did the basic overall design for the battle system and started busting out some code. Put the ATB formula through a spreadsheet to make sure the numbers worked out and then implemented it. Watching those bars move makes me happy.

So far I still have the green light for a completely picture based cbs - can't wait till I get up to the dynamic camera movements.
Title: The Screenshot Topic
Post by: JMickle on May 28, 2009, 12:22:45 pm
can't wait till I get up to the dynamic camera movements.

ahahahahah oh my god i seriously hope you finish this ahahahahahaha
Title: The Screenshot Topic
Post by: Vanit on May 28, 2009, 12:26:52 pm
Have I said something funny. O.o
Title: The Screenshot Topic
Post by: Tau on May 28, 2009, 12:30:36 pm
No it's just a lot of effort for something not really needed.
Title: The Screenshot Topic
Post by: Carrion Crow on May 28, 2009, 01:03:21 pm
You could've learnt C and a graphics library of your choice in the long period you have been developing this FF7 clone using RPG Maker. You're pretty much pushing an elephant up a flight of stairs having just passed a sign to the service lift.

It was john lennon who said that time you enjoy wasting was not wasted, but he was shot by a lunatic. Do you wanna be shot by a lunatic?

Title: The Screenshot Topic
Post by: Vanit on May 28, 2009, 01:20:16 pm
Short answer - most of my time is spent on design and verification (very important for a remake), not implementation. I think its very unlikely that coding an engine from scratch could ever yield a game as polished as what I could develop in the same amount of time using a pre-existing engine. People have also pointed out that I should be using RMXP because its "easier". But again, its not the method of implementation thats making this take so long. Easier? Maybe. Quicker? Doubt it.
Title: The Screenshot Topic
Post by: Dis on May 28, 2009, 02:11:20 pm
I still can't believe you're doing this in rm2k3.  You're very persistent.
Title: The Screenshot Topic
Post by: Arcan on May 28, 2009, 02:54:25 pm
Killer you should get rid of the binary bars and spice up the the floor tiles. Make the tiles look more 3d.
Title: The Screenshot Topic
Post by: Liman on May 28, 2009, 03:52:14 pm
@Vanit: Ignore these douchbags. Nothing is a waste of time as long as you enjoy it yourself. Keep up the good work. Seeing as your menu worked almost perfectly I have no doubt you will do a nice ATB system too.
Title: The Screenshot Topic
Post by: arcanedude34 on May 28, 2009, 07:13:47 pm
@Vanit: Ignore these douchbags. Nothing is a waste of time as long as you enjoy it yourself. Keep up the good work. Seeing as your menu worked almost perfectly I have no doubt you will do a nice ATB system too.

This.

Also:

(https://legacy.gamingw.net/etc/i200.photobucket.com/albums/aa106/100pdeathpie/Cave1-1.webp)(https://legacy.gamingw.net/etc/i200.photobucket.com/albums/aa106/100pdeathpie/Cave2-1.webp)

Images from the first cave in the game. The grey parts of the floor aren't completely detail-less, it's just the size of the screens.

EDIT: Also, is it clear that the diagonal pieces of the cave (by the bottom of both screens) is overhead? That wasn't in the original chip, it's something I threw in to add more depth to the maps.
Title: The Screenshot Topic
Post by: tuxedo marx on May 28, 2009, 07:20:03 pm
hint: use PNGs for happy image format
Title: The Screenshot Topic
Post by: arcanedude34 on May 28, 2009, 07:28:32 pm
hint: use PNGs for happy image format

Fixed, thanks
Title: The Screenshot Topic
Post by: Ashramaru on May 29, 2009, 12:50:54 am
@Vanit: RM2k/3 Woot! I want to see how you pull off the dynamic camera, persistence and determination alone have solved and always will solve the problems of the RM Community. Nice Calvin Coolidge quote edit.
Title: The Screenshot Topic
Post by: Vanit on May 29, 2009, 01:22:27 am
I want to see how you pull off the dynamic camera
Having the "camera" itself shouldn't be too difficult. All I need is an offset X/Y Variable that is constantly added to coordinates of everything on the field, and then changing the offset should move the camera. Then I just need an event that follows what attacks are being executed and moves the camera between casters and targets. This'll be one of the last things I add to the battle system, but so far as I can tell its feasible.
Title: The Screenshot Topic
Post by: Eidolion on May 29, 2009, 04:50:30 am
Vanit, I've been looking through your stuff. I love it, and I desire to see more soon. Keep it up. Maybe I'll throw some screens out here sometime soon as well.
Title: The Screenshot Topic
Post by: Squall17 on May 29, 2009, 06:38:26 am
(http://pub.gamingw.net/42309/LOL%20copy.png)
Not really what I wanted but oh wellz.
Title: The Screenshot Topic
Post by: King of Spooks on May 29, 2009, 06:59:23 am
s-ssannno...
Title: The Screenshot Topic
Post by: Christophomicus on May 29, 2009, 07:23:31 am
@Arcane: I think the overhead looks fine, but if you want to make it REALLY clear, add a shadow underneath. Just make a picture in the general shape and stick it underneath for 2-3 tiles at 75% transparency or so. Also, that chip is beautiful, and your maps are wonderful. Show us more of your work!
Title: The Screenshot Topic
Post by: Sanosuke on May 29, 2009, 07:30:33 am
You summoned me Corinthian baby?
Title: The Screenshot Topic
Post by: Vanit on May 29, 2009, 02:38:18 pm

Put in the code so that characters who fill the ATB are added to the menu queue and added basic menu functionality. Looks pretty sweet.
Title: The Screenshot Topic
Post by: AdderallApocalypse on May 29, 2009, 02:47:47 pm
Looks beautiful so far, Vanit; and so was your menu. I've been skeptical(and still am) about the capacity of RM2k3 to carry out the scope of this project. But if you finish, whether or not it's an excellent successor to the original, it should pan out great.
Title: The Screenshot Topic
Post by: Mr Weird Guy on May 29, 2009, 04:47:31 pm
Vanit - Holy shit awesome.  This looks like it's gonna be one of the greatest RM2k3 projects ever.  But so help me god, if you use midis for the final version, I will hunt you down and slap you in the back of the head.
Title: The Screenshot Topic
Post by: Liman on May 29, 2009, 05:38:07 pm
@Vanit: Holy cow... the flow of the menu is incredible. Excellent job.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 29, 2009, 06:03:55 pm
It does look nice Vanit, but personally I'd rather see skills like that put into an original menu/battle system for an original game. If I'm going to play FF7, I'll play FF7 and not a 2d remake. In the end I think all that work is going to a very small audience.
Keep up the nice work though. Can you change the menu background colors?  :cool:
Title: The Screenshot Topic
Post by: Vanit on May 30, 2009, 12:58:28 am
A small audience? Consider how many people have been waiting for a remake of FF7, then consider how many of those would like that remake in 2D (atleast half, based on the reception I've had so far). I'm pretty sure my target audience is bigger than any original rm2k3 game could hope to reach.

And no, you can't change the menu colours. Originally I was considering making the menu in greyscale and then controlling the colour tone through the rm2k3 picture options, but it just didn't look right. Was also considering just having a few premade colours (red, green, black), which I might still do eventually. People who change the colour of the menu; now there's a small audience.
Title: The Screenshot Topic
Post by: Corfaisus on May 30, 2009, 01:36:47 am
A small audience? Consider how many people have been waiting for a remake of FF7, then consider how many of those would like that remake in 2D (atleast half, based on the reception I've had so far). I'm pretty sure my target audience is bigger than any original rm2k3 game could hope to reach.


Slow down there, champ... Sure, what you're creating is great, but to be so bold as to state something like this seems a bit much.

But back to DoaDV: Mapping has been nearly completed for the Caldinasus Arena, and I hope that the next demo that I release will have the entire system added. Such an addition will add ?? hours to the gameplay, depending on how much time you want to spend to earn Championship Points by participating in tournaments to trade out for unique equipment.

Here's a few screenshots of the Crossroads west of Caldinasus, the Merchant's House in the southern Crossroads, the outside of the Arena to the north, and the Arena Pit. I would include a screenshot of the inside areas of the Arena, but there's 20 rooms on a single map that stretches to 230x230.


Eventing is still being worked with (apparent with the Arena Pit map), and should be finished shortly except for the system that the Arena will work with to randomize the battles during the tournaments and give experience/gold/CP accordingly.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 30, 2009, 02:04:46 am
Vanit: Hey, all I'm trying to get at is that if I had the skill to program that kind of a menu and battle system, I'd use it to make my own game, not someone else's. I just think it's a waste, when there are rm2k3 projects like Legend of the Philosopher's Stone out there. Original games like that have a much larger fanbase than you might think. It just takes quality writing and design work to catch people's attention. Big projects like that tend to speak for themselves.
Title: The Screenshot Topic
Post by: Vanit on May 30, 2009, 02:10:31 am
Fair comment. :)
Title: The Screenshot Topic
Post by: Nessiah on May 30, 2009, 02:39:35 am
Vanit...that is so smooth. congrats.
Title: The Screenshot Topic
Post by: Ashramaru on May 30, 2009, 05:06:09 am
What I don't get is how so many people try to convince Vanit not to make the 2D FFVII Remake, don't they learn the guys determined and the menu and battle menu prove it.

@Corfaisus: Trust me with the amount of time hes putting into this, when it is done not only RM Communities will be interested. I can assure you curiosity is on his side.
Title: The Screenshot Topic
Post by: Bandito on May 30, 2009, 06:17:48 am
Hey Vanit ignore all this people and just remake the game dude. I will be expecting a finished product 7 years...
Title: The Screenshot Topic
Post by: dragonheartman on May 30, 2009, 06:40:39 am
But so help me god, if you use midis for the final version, I will hunt you down and slap you in the back of the head.
The original Final Fantasy 7 used MIDIs. :\
Title: The Screenshot Topic
Post by: Vanit on May 30, 2009, 06:55:22 am
By default FF72DR will only have midi's, but there will be dummied 0kb mp3s that you can overwrite with your own music.

Anyway I didn't mean to hijack the screenshot thread, I'll post some more stuff in a few days.
Title: The Screenshot Topic
Post by: Nessiah on May 30, 2009, 07:49:59 am
What I don't get is how so many people try to convince Vanit not to make the 2D FFVII Remake, don't they learn the guys determined and the menu and battle menu prove it.

I won't say something like that ~
I will remain skeptical until he can get the intro and at least 1 chapter of the game done. And by intro I want that Aerith person praying and not skipped :| and people walking around and the train hoho

Quote
I'm pretty sure my target audience is bigger than any original rm2k3 game could hope to reach.

Obviously haven't played much rm2k3 and see the oldies :S
Title: The Screenshot Topic
Post by: Ashramaru on May 30, 2009, 10:12:21 am
Quote
I will remain skeptical until he can get the intro and at least 1 chapter of the game done. And by intro I want that Aerith person praying and not skipped :| and people walking around and the train hoho

Whats this Nessiah demanding something lmao. That a kid.
Title: The Screenshot Topic
Post by: Nessiah on May 30, 2009, 10:20:17 am
*ff7 fan*
Yes I am demanding >:V
*fanrage*

ok I'll stop now heh
Title: The Screenshot Topic
Post by: Vanit on May 30, 2009, 10:28:05 am
She's refering to a discussion we had regarding how intact I'll be able to leave the intro. Personally I don't see how I can maintain the zoom effect from Aeris->Midgar->Reactor without making it tacky or cutting together a few images showing stages of the zoom. I just think it wouldn't work. My personal take is that the FF7 intro is a big dick waving fest from Square's FMV department saying, "HOLY SHIT 3D." I'd love to recreate the intro as much as I can, but I don't think the nostalgia could be kept intact very well after the transition to 2D if I try to do it 1:1.

Some of the ideas I've been tossing around are perhaps bringing the scene explaining who Zack is to the intro. But this would mess up FF7's style of story telling (not explaining the bigger picture until later on). At this point in time I'm leaning towards simply cutting out the zoom. So the intro shows Aeris, then some other scenes that hint *very* slightly on whats coming up, then cut to the train. Its still up in the air though, and I most likely won't tackle the intro properly until after the first gameplay demo as it would take a lot of work, without necessarily a big, upfront return.
Title: The Screenshot Topic
Post by: Carrion Crow on May 30, 2009, 11:44:26 am
Even if it does seem a bit silly, you sure have shown you have some pretty raw staying power with these demos your posting. I've been making a character creation system using RM and it really is driving me a little mental with the whole right click, add picture, move picture repetition. So much easier in code but I am using it for the convenience of not having to code all the other RPG fundamentals.

Good luck basically...
Title: The Screenshot Topic
Post by: Vanit on May 30, 2009, 12:36:35 pm
Well one of the things thats probably keeping me from going insane from the complexity of some of the things I'm doing is that I follow an actual development cycle. This is one of the benefits of doing a remake rather than an original game - because the design of the game mechanics itself are done I can follow a development cycle properly.

I'm sure a lot of people will agree with me when I say that working on your own mechanics generally ends up with you coding as you're coming up with what you're doing, which is terrible practice in the long run. Because I already have the mechanics layed down for me, I have the luxury of being able to sit back and design systems on paper, and work out where I'm heading before doing any actual code. This way I can knock out design errors without having written any code, etc. In terms of the battle system, I have a document sitting infront of me with EVERYTHING I intend to code, roughly what the codes going to do and how, and how dependant systems interact with eachother. Then I have a second document with all the algorithms I've found through research, how they work, and the spreadsheet I used to verify them.
Title: The Screenshot Topic
Post by: arcanedude34 on May 30, 2009, 02:06:31 pm
Desperate attempt at steering the screenshot topic away from being an exact clone of the FFVII 2D Remake thread- GO!

(http://i200.photobucket.com/albums/aa106/100pdeathpie/AirshipInt.png)
Inside of the airship, nothing all that special. The chipset needs some major editing, as I suspect the person who set it up has no idea of how layering and passabilities work.
Title: The Screenshot Topic
Post by: Vanit on May 30, 2009, 03:45:21 pm
The only complaint I have is that it doesn't look like the inside of an airship.
Title: The Screenshot Topic
Post by: tuxedo marx on May 30, 2009, 04:05:59 pm
yeah I never understood how in FFVI there was enough room to fit the casino and the propulsion system. rpg scaling I suppose :welp:
Title: The Screenshot Topic
Post by: arcanedude34 on May 30, 2009, 06:29:47 pm
yeah I never understood how in FFVI there was enough room to fit the casino and the propulsion system. rpg scaling I suppose :welp:

How can a house in Pokemon games be barely taller than you when you stand next to them, yet once you get inside it's two stories tall?  :welp:
Title: The Screenshot Topic
Post by: AdderallApocalypse on May 30, 2009, 06:40:51 pm
The same thing applies to houses and other buildings, too. It may not be realistic but it's a lot more practical.
Title: The Screenshot Topic
Post by: Bandito on May 30, 2009, 06:57:52 pm
She's refering to a discussion we had regarding how intact I'll be able to leave the intro. Personally I don't see how I can maintain the zoom effect from Aeris->Midgar->Reactor without making it tacky or cutting together a few images showing stages of the zoom. I just think it wouldn't work. My personal take is that the FF7 intro is a big dick waving fest from Square's FMV department saying, "HOLY SHIT 3D." I'd love to recreate the intro as much as I can, but I don't think the nostalgia could be kept intact very well after the transition to 2D if I try to do it 1:1.

Some of the ideas I've been tossing around are perhaps bringing the scene explaining who Zack is to the intro. But this would mess up FF7's style of story telling (not explaining the bigger picture until later on). At this point in time I'm leaning towards simply cutting out the zoom. So the intro shows Aeris, then some other scenes that hint *very* slightly on whats coming up, then cut to the train. Its still up in the air though, and I most likely won't tackle the intro properly until after the first gameplay demo as it would take a lot of work, without necessarily a big, upfront return.
I don't think that intro scene will look good in rpg maker because that scene was made for my-cock-is-bigger-than-yours purposes. But because you are making a remake you will have to do that scene on the end. You could try to make the intro using comic book like scenes. Or maybe using flash and saving it like .avi so you could use it in rpg maker.
Title: The Screenshot Topic
Post by: Lennon on May 30, 2009, 07:55:04 pm
(http://pub.gamingw.net/58026/RPG_RT%202009-05-30%2016-15-51-16.png)(http://pub.gamingw.net/58026/RPG_RT%202009-05-30%2016-15-58-35.png)

Things I've been working on. I got the main charset done and did up the menu, also got the chip down for The Thorny Thicket.
Title: The Screenshot Topic
Post by: tuxedo marx on May 30, 2009, 09:41:56 pm
warning: giant killer doombot

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v668/RockmanNeo/doombot.webp)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v668/RockmanNeo/doombotx2.webp)

this is still the sigmabot version and I am probably gonna recolour to make it a bit more uniform but other than that this by-and-large what it is going to look like. the pink box is the window size, and bear in mind that it's full-screen.

these are all the things it does:
also you can destroy its shoulders, rocket launchers and legs (it has rocket boosters) buuut they will self-destruct and hurt you if you are too close!

all in all not a guy to meet on a dark night.
Title: The Screenshot Topic
Post by: Mongoloid on May 30, 2009, 09:54:52 pm
wow not even months after monopolo we have an ff7 remake!



Lennon the colors look fun but the character set is atrocius. I'm sure you could recolor a template from somewhere that isn't so blatantly rtp edit.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 30, 2009, 10:22:40 pm
Did monopolo ever get released? Whatever happened to s4d?
Title: The Screenshot Topic
Post by: Kaempfer on May 30, 2009, 10:38:05 pm
How can a house in Pokemon games be barely taller than you when you stand next to them, yet once you get inside it's two stories tall?  :welp:

Wow, never use Pokemon as a basis for good mapping!

Also, ships are usually, you know, ovals. RPG maps don't have to make 100% sense, but 40% sense is nice. Also, there are height errors where the window is.
Title: The Screenshot Topic
Post by: Squall17 on May 30, 2009, 11:57:02 pm
I know people don't care much for my work but...since I made this might as well.

(http://pub.gamingw.net/42309/LOL%20copy.png)
(http://pub.gamingw.net/42309/Scene%20Final%20copy2.png)

Title: The Screenshot Topic
Post by: Bandito on May 31, 2009, 01:46:34 am
Did monopolo ever get released? Whatever happened to s4d?
It did got released he did a topic under Rodriguez. Sadly the game didn't have no AI, but it was better than I expected.
Title: The Screenshot Topic
Post by: Lennon on May 31, 2009, 01:48:50 am
Lennon the colors look fun but the character set is atrocius. I'm sure you could recolor a template from somewhere that isn't so blatantly rtp edit.

Thanks for the crit, but I'm not changing the char style at this point.

Squall17-
The prerendered backdrops look good, like the way but better. Reminds me of Sanosuke. Although it's wierd not having isometric chars.
Title: The Screenshot Topic
Post by: Tau on May 31, 2009, 01:56:44 am
I think Squall is Sanosuke Lennon. That HUD looks terrible btw, spruce it up a bit as it really stands out from the backgrounds your using them on.
Title: The Screenshot Topic
Post by: Nessiah on May 31, 2009, 01:58:01 am
@Squall I really think this one: http://pub.gamingw.net/42309/Scene%20Final%20copy2.png
doesn't fit too much on the other map, will it get a redo?
Title: The Screenshot Topic
Post by: swordofkings128 on May 31, 2009, 02:05:29 am
Lennon, thats absolutely fantastic!

can't wait for more, sir.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 31, 2009, 02:33:13 am
It did got released he did a topic under Rodriguez. Sadly the game didn't have no AI, but it was better than I expected.
Found it and played for about 10 minutes. It's about what I expected. Ironically I think the interface had too many menus to go through. What was all the garbage about using an xbox 360 or ps2 controller? Useless. The whole thing just felt bloated.

Anyway, back on topic...
@Squall: I'm kind of confused as to what I'm looking at in the 2nd screenshot is that gray supposed to signify a wall? What's that other grayish-blob thing in the upper right? The tree shadows look nice though and I like the textures as well.
Title: The Screenshot Topic
Post by: Vanit on June 01, 2009, 10:52:42 am

New vid. Increased the ATB to calculating/rendering rate 30fps rather than 10fps (worked out that a wait of 0.0 is actually 0.033). I've given the characters 255 dex and haste to show what it looks like, previously it would look very choppy when going this fast. Also finished putting in the rules of the main command menu, so it skips blank spots etc, added the popups for change/defend as well. Oh and I put in autoscrolling (also throughout the cms as well, but thats not what I'm showing today). Feels good man.
Title: The Screenshot Topic
Post by: UPRC on June 01, 2009, 11:17:23 am
Vanit, I love you. I want to become a woman so that you can impregnate me with your glorious seed!

Seriously, awesome work.
Title: The Screenshot Topic
Post by: Bandito on June 01, 2009, 03:34:56 pm
You my man are very weird, you seriously scare me dude.

Vanit: You're so awesome.
Title: The Screenshot Topic
Post by: UPRC on June 01, 2009, 04:20:00 pm
Yeah, I like to go for the shock value effect.
Title: The Screenshot Topic
Post by: Eidolion on June 01, 2009, 04:53:41 pm
UPRC, I remember you from somewhere else I think.

Vanit, Looking awesome, can't wait to see Sprites and all that in there as well. Keep it up :)
Squall, I think those maps look pretty snazzy. No idea what the tech bar on the bottom is for, but I imagine its related to using some type of skill.
Title: The Screenshot Topic
Post by: UPRC on June 01, 2009, 05:15:30 pm
Eidolion, you're fucking awesome. No seriously, you're going to be my new friend. Most people type "URPC" and it drives me absolutely insane. So you get bonus points for arranging the four letters in the proper order!

Vanit, is there an ETA on when we see something that isn't a menu? I'm absolutely blown away by what you've done so far, but I'm actually anxious to see how well you actually replicate the gameplay itself.
Title: The Screenshot Topic
Post by: Vanit on June 01, 2009, 05:31:29 pm
Haha, well currently my timeline is something like this:

I expect to have a full working prototype of the battle system within a month hopefully (I do have my exams coming up in the next few weeks, so we'll see).

After that I need to refine my custom text system. I don't think anyone noticed, but in the menu demo I released the text at the start was generated by that system. When its finished it should be able to do text boxes with the right effects etc. I'd be suprised if this took more than a few days.

After thats out of the way, then I get the fun task of producing gameplay. There's only about 9 or so maps that cover from the start of the game to just before 7th Heaven. So it shouldn't be too long until you start seeing screenshots/videos. Maybe 2-3 months from now (without being optimistic)?

Possible setbacks to this are if I hit design problems in the battle system. Which doesn't seem too likely at this stage, but I've yet to firmly decide on the format for spell data and how I want the queue to work that executes all the attacks. I'm also missing a few algorithms (critical hit, hit, evasion), but I can approximate them before I find the real ones.

TLDR: Screenshots/vids in 2-3 months, a demo with a few hours gameplay by Xmas (or January, having just zerged it over the Xmas break). Also depends, I may have to lay low in terms of releasing content so I don't get 1 upped by Square. My current intention is to release the game in 3 parts with the same gameplay as each disc of the original.
Title: The Screenshot Topic
Post by: Bandito on June 01, 2009, 05:41:52 pm
Oh? Who is going to do your sprites/chipsets?
Title: The Screenshot Topic
Post by: Vanit on June 01, 2009, 05:44:26 pm
Me. Wouldn't mind a spriter, but I'd need someone who's skilled and has a lot of freetime. I doubt I'll find someone that fills both categories.
Title: The Screenshot Topic
Post by: Neok on June 02, 2009, 01:46:09 am
Still live and kickin'

(http://pub.gamingw.net/47695/AAG-NML_Ceres01.png)
Title: The Screenshot Topic
Post by: tuxedo marx on June 02, 2009, 02:08:55 am
get off my rockman x2 backgrounds you cur
Title: The Screenshot Topic
Post by: Neophyte on June 02, 2009, 02:19:51 am
Neok, you are really good at combining resources to make your own style. =)

I'm not sure about that black box you've got going on for what looks to be the roof of the building, but everything else is really nice. How far into the game is that after the last demo?
Title: The Screenshot Topic
Post by: Neok on June 02, 2009, 03:00:00 am
Thanks, this area's actually an optional one, but its about.. 45 minutes after the end of the demo, give or take. If you're interested, this is my current completion rate for playable game content: (Orange: 100% complete, Blue: separates different areas)

Title: The Screenshot Topic
Post by: HolyFlame on June 03, 2009, 04:57:33 am
~Oh mah gawd, there's no Rudra on this page.
Can't have that!!

This is little I have to show for the first two days of work
on a side project I hope to complete.

The game won't break any new ground. But I hope to tell
a good story if anything.

I spent most of the day editing sprites to get Dyce's
final outcome.

Check it out,

(https://legacy.gamingw.net/etc/i64.photobucket.com/albums/h183/Seeo/AL_SS01.webp)

(https://legacy.gamingw.net/etc/i64.photobucket.com/albums/h183/Seeo/AL_SC1_DBS02.webp)

Live long and prosper.

~Sion
Title: The Screenshot Topic
Post by: Neophyte on June 03, 2009, 05:42:55 am
KONIXXXXX.

Better take that tree out, HolyFlame. Just a warning.
(everything else is cool).
Title: The Screenshot Topic
Post by: Christophomicus on June 03, 2009, 05:55:43 am
Yeah shit get rid of that tree. It doesn't even mix in anyway (have you tried editing its colours? doesn't work). Also that chip looks terrible without the cliff edges on it :(

Apart from that, fairly nice set of screens.
Title: The Screenshot Topic
Post by: Gongo on June 03, 2009, 08:56:56 am
I have done another redesign for the menu, And have placed the LP digits back on the front page.
And placed the battle character sheet there as well (for the mean time the placeholders that I made in less then a day). They stand idle if they have no status effects and some LP left, do there status pose if afflicted with one and there death pose if there dead :blarg:


And an idea I have, When you talk to NPCs a speech bubble appears in the message box, If its a smiley face you finished a quest or the like, a ... is just plain talk and the ! is shown when a NPC is giving you a quest

Title: The Screenshot Topic
Post by: SupremeWarrior on June 03, 2009, 09:25:32 am
@Neok: That is freaking awesome! I'm definitely playing the optional content.

@HolyFlame: It's all good but that map with the tree that sticks out should be taken out, it also belongs to Konix and he doesn't want it in any game. I love that battle screen most though, you've got a clean and nice look there keep it like that!

@Gongo: That menu has so much space in thereI can't help but say try to fill it up or make the menu smaller. The rest of the screens are awesome though especially your edited charsets!
Title: The Screenshot Topic
Post by: Tau on June 03, 2009, 10:44:44 am
Gongo my only problem with it(Apart from what SW said about the menu) is that the message set just stands out WAY too much for my tastes. So bright compared to the rest of what's going on in those screens.

Sion those faces don't match at all with the characters and the tree and cliffs have already been mentioned. Battle set reminds me of Balmung a lot as well.
Title: The Screenshot Topic
Post by: Nessiah on June 03, 2009, 11:39:31 am
Neok hurry up so I can play as Jake! :(
I don't think I can comment much since people already said a lot so screenie x_x

(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/Screenshot1.png)
Title: The Screenshot Topic
Post by: Vanit on June 03, 2009, 11:51:03 am
Kind of looks like the gun from Sin and Punishment.
Title: The Screenshot Topic
Post by: Nessiah on June 03, 2009, 12:03:36 pm
*Doesn't know what it is*
The funny thing is the initial idea was a gun but since fetish for swords we have gunsword thing
Title: The Screenshot Topic
Post by: tuxedo marx on June 03, 2009, 12:19:03 pm
it should be a gun with a sword taped to it
Title: The Screenshot Topic
Post by: kael on June 03, 2009, 01:59:03 pm
Man, I'm not very good at solving my own puzzles.  -_-

Title: The Screenshot Topic
Post by: tuxedo marx on June 03, 2009, 02:10:23 pm
hiret is alive. what the fuck is going on around here
Title: The Screenshot Topic
Post by: SW on June 03, 2009, 02:32:43 pm
*Doesn't know what it is*
The funny thing is the initial idea was a gun but since fetish for swords we have gunsword thing
It's awesome. I like it already, even though I have no idea how it works.

@Gongo
Man, I think the smilies thing in the message box is pretty cool and innovative.

@Neok
Looking good, but I can't see a thing in your completion picture thing. The resolution is too small imo.
Also, I am not sure, but didn't you release a version of alter ailaAliadangit Genesis that is openable in RM? It has been a while so I can't remember where you put that one (pass me the link, please)

-------------------------------------------

Btw, asking some opinions
(http://pub.gamingw.net/55040/one.png)
So this is message without faceset
--------------------------------------------
(http://pub.gamingw.net/55040/two.png)
(http://pub.gamingw.net/55040/three.png)
And here's with faceset
-------------------------------------------
I am not sure which one to use honestly. Using faceset = sacrificing spaces for messages + it made messages without faceset awkward.
Don't you think so too?

But faceset makes it kinda cooler, so I am  :fogetshifty:
There won't be much faceset in the game, that is for certain (too much work to make every individual).
Well... I can always go around it somehow but not sure if it is worth it.

Here's how the faceset will look in stats/menu btw.
(http://pub.gamingw.net/55040/oops.png)
It's custom. praise it.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on June 03, 2009, 02:49:15 pm
Say, good work on the windowskin (system skin)!

I liek teh face set =^_^=
Title: The Screenshot Topic
Post by: Corfaisus on June 03, 2009, 02:52:06 pm
And now for the painfully obvious "I didn't think through my ideas for this place" design for Lireseron.


I'm not exactly happy with how Lireseron came out, but I figure it's about as good as it's going to get since I was unable to come up with a good idea for this place, like I have been fortunate enough to do with most of the other towns/dungeons. And I know that there are no shops in this town, that's the way it's going to stay. Even though it had weapon/armor/potion shops in the original game, I believe this will give the towns a different "feel" to them. This will be the only town in the main story area of the game that has a bank (upper-right house).
Title: The Screenshot Topic
Post by: SupremeWarrior on June 03, 2009, 03:05:52 pm
@Hiretsukan: OMFG, was that made in XNA?
Title: The Screenshot Topic
Post by: kael on June 03, 2009, 03:11:48 pm
@Hiretsukan: OMFG, was that made in XNA?
Yeah, XNA/C#.

SW: I strongly advocate using a faceset. It helps associate the messages with the characters more, even though you get less space on screen for text. Anyway, having less space isn't necessarily bad - it encourages you to write better, shorter dialogue :)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on June 03, 2009, 04:44:42 pm
It means that it's best not to make your characters too verbose in their speeches then? So I agree on that one, faces speak more than words, especially good for expressing emotions.
Title: The Screenshot Topic
Post by: blaugrana on June 03, 2009, 06:55:37 pm
Fun with 25 enemies...


Title: The Screenshot Topic
Post by: Ohlichris on June 03, 2009, 07:08:12 pm
Nice screens SW! I like everything, especially the facesets, except for the icon next to the character's name.
Title: The Screenshot Topic
Post by: Arias on June 03, 2009, 07:21:51 pm
Blaugrana i suggest adding a shadow underneath the hero when he jumps so you are sure of where he is actually at.
Title: The Screenshot Topic
Post by: IceManual5580 on June 03, 2009, 07:34:58 pm
Fun with 25 enemies...

Awesome touch with the screen movement when you jump and when you attack it shakes. Nice.
Title: The Screenshot Topic
Post by: blaugrana on June 03, 2009, 07:37:04 pm
Thanks. :)
It actually shakes only when you crit, and for this video i put my crit rate at the maximum.

------

About the shadow, I agree and thanks for the notice, I'll add it.
Title: The Screenshot Topic
Post by: Nessiah on June 03, 2009, 11:46:37 pm
Whoa it's hiret.
@SW I like it with faceset, stick with itttt
Title: The Screenshot Topic
Post by: im9today on June 04, 2009, 12:02:39 am
@Hiretsukan
How far along in development are you?
Title: The Screenshot Topic
Post by: Neok on June 04, 2009, 01:08:08 am
I don't think I can comment much since people already said a lot so screenie x_x

Hey.. Invisible Air :D​. (Inside joke)

Quote
@Neok
Looking good, but I can't see a thing in your completion picture thing. The resolution is too small imo.
Also, I am not sure, but didn't you release a version of alter ailaAliadangit Genesis that is openable in RM? It has been a while so I can't remember where you put that one (pass me the link, please)


Oh, don't worry about the black text lines. It's all spoilers anyways. To clarify, when I complete something inside an area, I highlight it in orange, so this is just an overview of all of that.

I think this is it: http://pub.gamingw.net/47695/AAG(Code).rar

Also, Aila. I before L.

Concerning facesets, the only reason I would argue against using them is that sometimes it doesn't work well for conveying emotions, unless you draw multiple facesets for different expressions. Say if your chara is saying something angry, but the faceset is happy-looking, well..

Otherwise, yeah it looks pretty good and I'd say go for it. The msg box is still large enough that you can fit the text you need as long as you don't go overboard.
Title: The Screenshot Topic
Post by: kael on June 04, 2009, 02:11:13 am
@Hiretsukan
How far along in development are you?
~5 months (just weekends)

blaugrana:
Seems like having that many enemies makes it hard to tell what's going on and makes the action very sluggish. I like the jump move, though, and the relatively fast pace once there are less enemies - but it feels kind of underwhelming to have all the enemies go down in one hit. In a game like that I personally tend to prefer more interesting foes that take multiple strikes to dispatch, and can actually fight back - like in some of the devil may cry games, or in secret of evermore, for two divergent examples.

You might want to add some sort of a motion blur/trail for the player character's sprite to make the jump animation have more weight and be easier to follow.

Those stock sound effects grate on the ears, though. :tsk:
Title: The Screenshot Topic
Post by: swordofkings128 on June 04, 2009, 02:28:02 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/BattleScreen.webp)

sup dudes, been working on my point n' click thing in AGS again and heres a mock up of a battle(Interface is subject to change)

you get another character eventually, but this one of those solo battles. YES there will be drawn background for the entire game, and YES the enemies will be animated(Idle, attacks, death, etc...)

expect some weird stuff bruh!
Title: The Screenshot Topic
Post by: Carrion Crow on June 04, 2009, 02:57:19 am
I really want to post a screen shot in this thread but at the same time I don't because I am trying to discipline myself not to go on the forums as much and be more productive.

*head explodes*
Title: The Screenshot Topic
Post by: Killer Wolf on June 04, 2009, 03:22:30 am
(http://pub.gamingw.net/52939/cnss2.png)

I've got some more work to do on the car, as I just noticed a strange error on the driver's side front quarter panel and some botched shading on the back.

The "Huffman's Holding" sign cycles through three lines, including "As long as you pay" and "your problems go away." I'm debating if it is worth the work to make it a banner crawl instead of simply flashing the whole message up.
Title: The Screenshot Topic
Post by: SW on June 04, 2009, 06:35:00 am
@killerWolf
Looks nice. Not necessarily my favourite style (no outlines) but it does work pretty well with the other graphics.

@swordofkings128
That looks awesome. I like the style.

@Ohlichris
Well, that one will stay. Since action like inspect look better with title like (pretend & is the icon)  [&][Inspect] than just usual [inspect] as the title. So I guess character "names/titles" in dialogue should look like that (consistency).

@Neok
I mean, the picture's resolution (progress pic) is too small to be seen/read. I suppose that's what you are intending to do?
Also @Stealing Dowloading

So can I just open this in RM or do I have to do something else before that?

Regarding the faceset; yeah emotion is gonna be troublesome. Hopefully it doesn't pull the game backwards too much (I don't plan on making a lot of expressions). Plus it's a bit hard to do with side view faces hohoho (/excuses).

--------------
Thanks for the work tips guys, I guess I will stick with facesets and stuff. :fogetsmile:
It's kinda restraining, but yeah I agree, long text =/= good. Almost forgot about that.
Title: The Screenshot Topic
Post by: blaugrana on June 04, 2009, 11:41:30 am
blaugrana:
Seems like having that many enemies makes it hard to tell what's going on and makes the action very sluggish. I like the jump move, though, and the relatively fast pace once there are less enemies - but it feels kind of underwhelming to have all the enemies go down in one hit. In a game like that I personally tend to prefer more interesting foes that take multiple strikes to dispatch, and can actually fight back - like in some of the devil may cry games, or in secret of evermore, for two divergent examples.

You might want to add some sort of a motion blur/trail for the player character's sprite to make the jump animation have more weight and be easier to follow.

Those stock sound effects grate on the ears, though. :tsk:

I should have probably added that the video was not actually from any part of my game, I just recorded it for fun. My game won't actually have enemies that hit you for 0 and go down in 1-2 blows. :)

However, thanks for the advice about the jump, I like how it sounds and I'll definitely add it. And yeah I should probably do something about the sound effects. :P
Title: The Screenshot Topic
Post by: Yeaster on June 04, 2009, 02:22:16 pm
I like SW's and KW's screens. Good job, guys.
Title: The Screenshot Topic
Post by: Fallen-Griever on June 05, 2009, 10:49:17 am
(http://i42.tinypic.com/fvg1g8.png)
If I like your game, you might end up with a mention in mine!
Title: The Screenshot Topic
Post by: Vey on June 05, 2009, 11:54:44 am
*head explodes*


In your case that's not going to make a difference, is it now?
Title: The Screenshot Topic
Post by: Carrion Crow on June 05, 2009, 01:42:36 pm
I wondered if you were gonna pipe up benny you bum sniffer :P
Title: The Screenshot Topic
Post by: Nessiah on June 05, 2009, 09:47:31 pm

I can't believe it's done the engine :D
Now if only I can find the time to work on this project more :S

Title: The Screenshot Topic
Post by: Carrion Crow on June 05, 2009, 10:43:31 pm
That's really impressive, Ness. It's funny cause after all my preaching about lite c and using programming languages I am currently messing around with RM2k3.

I guess this is called regression...
Title: The Screenshot Topic
Post by: Nessiah on June 05, 2009, 11:56:24 pm
@ed well it's nice to have everything premade so I know what you mean :(
Title: The Screenshot Topic
Post by: Liman on June 06, 2009, 01:44:23 am
@Nessiah: Wow, I had no idea you were doing stuff like this. How long ago did you start working with Java?
Title: The Screenshot Topic
Post by: Rajew on June 06, 2009, 01:45:51 am
You have come a long way since I began teaching you the basics of C# and then forgot about it and never taught you anything ever again, Nessiah. I am proud to have you as a student, but you have surpassed me now... I release you from my lackluster tutelage
Title: The Screenshot Topic
Post by: Neok on June 06, 2009, 03:55:43 am
I can't believe it's done the engine :D
Now if only I can find the time to work on this project more :S



Awesome Ness. Now I can give up AAG and help you with your project :D
Title: The Screenshot Topic
Post by: Nessiah on June 06, 2009, 04:13:29 am
I didn't make this engine :( But I am learning programming and I haven't gotten to that level yet..
@Neok It's about Sakuya and trying to make a moe sprite for her :>
Title: The Screenshot Topic
Post by: something bizarre and impractical on June 06, 2009, 04:17:56 am
Nessiah, you're still one of my favourite... gaem members... keep up the good work.
Title: The Screenshot Topic
Post by: Killer Wolf on June 06, 2009, 05:41:52 am
I decided to try and start making facesets for my current project.

(http://pub.gamingw.net/52939/FACEDEMO_1.png)

Title: The Screenshot Topic
Post by: Batistaberg on June 06, 2009, 04:49:48 pm
@Killer Wolf: interesting style. If you make every face in the game that style: thumbs up.
@Fallen-Griever: looks like old fashioned NES style. I would like to see a background/panorama on that screen.

Something new from ''Bang! Bang!'''':
(http://www.npshare.de/files/070182bd/BlairBitchForest.png)
Title: The Screenshot Topic
Post by: PepsiOtaku on June 06, 2009, 04:55:46 pm
@Killer Wolf: The style looks good but I'd find a way to add contrast to the flesh color in the faces. It kind of looks like one big blob right now, and doesn't quite have that pro look to them yet.
Title: The Screenshot Topic
Post by: AdderallApocalypse on June 06, 2009, 07:13:38 pm
Here's my first attempt at making a crappy charset and tileset. I'm starting to understand how tilesets go together somewhat but charsets absolutely kill me for some reason.
: \

The mountains and water are obviously pretty gridded and the color is too bright and contrasted. Also, as gridded as the water looks, it actually animates quite nicely.

And here's a campfire scene that I made in another project. I know..I'm super unoriginal for using Rudra charsets, but whatever.

Title: The Screenshot Topic
Post by: Cray on June 06, 2009, 07:35:02 pm
I like the last screen, but I think you should change either the saturation of the front trees or the chipset, because the trees are too saturated and stands out too much, but besides that i think it's fine, good luck with your chipset btw :)
Title: The Screenshot Topic
Post by: busterblade312 on June 06, 2009, 07:56:18 pm
@ Killer Wolf: Some highlights or light source would be nice. Other than that, the features are well-drawn

@ Deacon Batista: The cliff that the guy in standing on is noticeably closer than the grounds he's looking down at, right? That's a good thing, because otherwise, you can't see the difference in level between the cliff and the ground down there. But it could be better if the cliff top or the ground bottom were a different shade to get the cliff's outline more visible.

@ Omcifer: Keep on practicing and develop a style. May take a while (took me 5 years to find mine)

I agree with Cray about the last screenshot.
Title: The Screenshot Topic
Post by: Fighter on June 07, 2009, 01:11:13 am
I don't really post here much and I hate this account name, but...

Here are some screens from a gameboy-style RPG (no, I am not using RPG Maker ) with a rapidly aging + balding protagonist!:


The graphics are really influenced by a lot of those stock GB rpgs that saved me many a boring family vacation. I'm not really a pixel artist, but it's better than nothing, eh? :welp:
Title: The Screenshot Topic
Post by: Bandito on June 07, 2009, 03:15:53 am
I only have a problem with the main hero sprite. Everything else looks great except for the main hero. The sprite looks to bland compared to the rest of the world.
Title: The Screenshot Topic
Post by: Killer Wolf on June 07, 2009, 03:37:20 am
Deacon Batista - I see what BusterBlade312 means about how the outline of the upper area could be a little better defined, but I really like the overall look. It reminds me of looking down on the battlefield around the barbarian town in the Diablo 2 expansion once you got high up into the mountains.

Omcifer - In the first screen, it looks to me like the terrain is in a top-down view while the character is shown in the pseudo 3/4 overhead view.



About the shading/highlights on my attempted faceset, the program has a feature that is supposed to "smooth" out the image - basically it just blurs it and does a low tech aliasing job with the background color if the palette is sufficient. For the guy, I kept smoothing the image and then redrawing in important details that blurred out too badly. I ended up reverting a couple of steps back because looking at the final product made me feel like my eyes were going out of focus.

The female one was done without any smoothing. They both have highlights, but I may have used a shade that was too close to the surrounding tones, I'll have to mess around with them some more and try a couple other custom palettes.
Title: The Screenshot Topic
Post by: Kaempfer on June 07, 2009, 04:03:52 am
@Fighter: That looks really good! And our names are the same =(

Also you should play Noble Quest if you have never, it was a game Liberty and I made in a very similar style. It's RM2k3, but it's 100% custom and all game boy so maybe you'd enjoy it!
Title: The Screenshot Topic
Post by: Ocean's Dream on June 07, 2009, 08:43:56 am
Good gameboy style there, Fighter!

(http://img357.imageshack.us/img357/6302/battle.png)
I tried to fight an enemy group 6 levels above my own. I was slightly unsuccessful, but I managed to get this screen just before I died a cruel death by Voltage.

And hmm, I completely forgot to put the Viperfish in the water. Will do that right now!
Title: The Screenshot Topic
Post by: SW on June 07, 2009, 10:46:16 am
@Ocean
W..Work faster. I can't wait to steal play your game!

Seriously though, I thought FF1 (GBA remake) was pretty cool - and I think your game have a lot of similarity to it (in terms of mechanic ex. job system) so yeah; finish it alreadyy
Title: The Screenshot Topic
Post by: Nessiah on June 07, 2009, 11:14:45 am
Just finished redoing the HUD
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/newbattlesystem3-1.png)

I'm thinking how I should do the gameplay mechanics now, like more interesting.
Title: The Screenshot Topic
Post by: SW on June 07, 2009, 11:21:11 am
Wait, which game are you working on now?
Either way, they all look great (that video and this one). Nice enemy sprites.
Title: The Screenshot Topic
Post by: Lennon on June 07, 2009, 12:08:11 pm
Whoah, a lot of great customs on this page. Nice to see.

I must add to them:
(http://pub.gamingw.net/58026/RPG_RT%202009-06-07%2009-36-32-62.png)

Not much to look at but if anything this is a first draft of the area.
Title: The Screenshot Topic
Post by: UPRC on June 07, 2009, 01:53:19 pm
It's difficult for me to comment on the map itself since not much is shown, but from what I can see it does look alright.

Loving the text box though. It's very easy on the eyes.
Title: The Screenshot Topic
Post by: Goji on June 07, 2009, 11:07:32 pm
@Ocean's Dream, your screenshots and the font remind me of EVO for SNES. I love it!  :fogetcool:
Title: The Screenshot Topic
Post by: busterblade312 on June 08, 2009, 02:07:09 am
@ Fighter: Classic old days!

@ Ocean: I love it, it's like FF, but with your own unique graphical twist!

@ Nessiah: Can't wait to see the video version of the done HUD. How does it look with another battle background?

@ Lennon: I like the simple style with the humor and text. Is it RM2K/3?
Title: The Screenshot Topic
Post by: Mr Weird Guy on June 09, 2009, 01:44:27 am
Don't worry, I haven't trashed this project yet.
(http://pub.gamingw.net/28368/space3.PNG)
Just showing off a new weapon.  This one allows you to fire 20 ice shards simultaneously.  Just one is the weakest weapon in the game, but together, it's some pretty good damage.

And that blue spiky ball?  It's a burst mine.  If you or your weapons touch it, it will explode in a large burst of energy, so don't get too close.
Title: The Screenshot Topic
Post by: roddz on June 09, 2009, 01:47:43 am
@Ocean: I love your style.

@Ness: Very nice. Is the black part on Cirno's the girl's sprite a part of the design?

@Weird guy: I'm liking what I'm seeing.
Title: The Screenshot Topic
Post by: Kaempfer on June 09, 2009, 03:32:57 am
@Mr Weird Guy: That is looking amazing! It's all pixely and classic. My only problem is the huge score counter which takes up a great deal more space then it needs to.
Title: The Screenshot Topic
Post by: Mr Weird Guy on June 09, 2009, 03:40:10 am
Aw, come on.  You know you wanna push yourself to get a score in the hundred trillions. >_>
Title: The Screenshot Topic
Post by: UPRC on June 09, 2009, 10:07:46 am
Mr Weird Guy: Looks pretty great! Reminds me of Super Nintendo in many ways. How does your game play? If it is anything like Gradius or R-Type, then I'm sold.
Title: The Screenshot Topic
Post by: Lennon on June 09, 2009, 10:24:08 am
@ Lennon: I like the simple style with the humor and text. Is it RM2K/3?

Yep.
Title: The Screenshot Topic
Post by: Nessiah on June 09, 2009, 11:51:05 am
@roddz whoa you're alive :D Also yes.
@busterblader well I tried making my own backgrounds, does this pass?
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/newbattlesystem3-3.png)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on June 09, 2009, 12:15:16 pm
@Nessiah: Yup! Say, try doing a pseudo-Midgar battle background for style's feasibility.
Title: The Screenshot Topic
Post by: Malad on June 09, 2009, 12:59:15 pm
Nessiah, it looks really really good. The only problem I have is the bevel on the interface windows. I've always hated that effect - just a personal peeve I suppose.
Title: The Screenshot Topic
Post by: Mr Weird Guy on June 09, 2009, 07:53:41 pm
Mr Weird Guy: Looks pretty great! Reminds me of Super Nintendo in many ways. How does your game play? If it is anything like Gradius or R-Type, then I'm sold.
Well, it is inspired by Gradius-style games, so I can imagine you'd enjoy it.  Anyway, let me give you a basic rundown.
Your shield is constantly regenerating, at the rate of like 1% every second or so.  Your weapon energy recharges much faster, probably from 0% to 100% in five seconds.
Almost every enemy has a chance to drop their own weapon for you to use.  There's a wide range of unique weapons, from lasers to flamethrowers to falling moai statues.  Needless to say, the stronger the weapon, the more weapon energy it uses.  I'm still debating how weapon switching works.  Right now I have it so your current weapon is replaced with the one you pick up, but I think I wanna make it so you can gain a weapon permanently and switch between them at will if you have full WE.

Also, I guess I'll write up all the 15 different weapons I currently have in the game right now.
Normal (N): A simple shot forward, low damage.
Tiny (T): A small shot that does half the normal shot's damage at a fraction of the WE cost.
Wave (W): One normal shot and two tiny shots that move in a wave pattern.
Bomb (B): Fires a bomb straight ahead, that explodes after a second.
Pierce (P): A sharp shot that pierces through everything.
Flamethrower (F): A constant powerful stream of fire.
Burst (B): A large blue explosion radiates from the ship.
Gel (G): Throws a ball of green gel forward in an upward arc.  Horizontal speed depends on whether you're holding left, right, or nothing.
Laser (L): A weak, constant laser that covers the whole screen.
Diamond (D): Four rotating diamonds shield you from some attacks.  Similar to Jewel Man's weapon from Mega Man 9.
Missile (M): A powerful missile that starts slow and accelerates quickly.  Explodes on impact.
Energy Ball (E): Basically a larger, stronger, slower version of Pierce.
Thunder (T): Bolts of electricity cover the entire screen.
Ice Shards (I): Throws 20 ice shards forward in an upward arc.  Horizontal speed depends on whether you're holding left, right, or nothing.
Moai (M): Summons a moai statue that falls, dealing massive damage.

These are all in the game already, and are fully functional.  There's gonna be even more, though.  I don't know how many, maybe 32 total.
Title: The Screenshot Topic
Post by: MISTER BIG T on June 09, 2009, 08:10:04 pm

I'm still working on this title screen, maybe adding more characters and making more things happen, so far there's only three events taking place. I'd love to hear thoughts about what's there so far though.
Title: The Screenshot Topic
Post by: Tau on June 10, 2009, 05:06:07 am
A sorta concept from an idea Ive had intentions of making for quite some time. Need to get my pixeling skills better before attempting anything serious. Will most likely be made in Game Maker rather than Rpgmaker.

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v212/Caiser/Guardia%20Screens/BlankConcept.webp)
(It's supposed to be in black and white)
Title: The Screenshot Topic
Post by: AdderallApocalypse on June 10, 2009, 06:51:46 am
What is supposed to be? I assume the skeleton of city skyline. It seems a little to cluttered around the middle, and the bevel on the building below "Blank #" seems a little steep. Other than that it seems to be panning out fine so far.
Title: The Screenshot Topic
Post by: King of Spooks on June 10, 2009, 08:00:36 am
Yo Tau man I would love to see what you come up with, keep workin on those pixel skills. If you use this proj as a vent you'll get hella better.
Title: The Screenshot Topic
Post by: busterblade312 on June 10, 2009, 08:02:41 am
@ Nessiah: Dude, you don't really need to ask me if I approve of YOUR art. It's AWESOME! Well drawn!

I just wanted to see a background that doesn't match the same HUD's color. The forest could be lighter for sprite contrast.
Title: The Screenshot Topic
Post by: Tau on June 11, 2009, 12:37:00 am
Yo Tau man I would love to see what you come up with, keep workin on those pixel skills. If you use this proj as a vent you'll get hella better.
Thanks man, that's a good idea as well. I'll say a little more about it for you Omcifer. The game revolves around colour, it's set in a futuristic style of place. I'll say more as Ive progressed more with the development.
Title: The Screenshot Topic
Post by: MISTER BIG T on June 11, 2009, 04:43:57 am
(http://www.vgfuture.com/host/givemebeer/happy.jpg)

Happy place is the most psychotic part in Angelissa's Quest, almost reaching to the mind fuck factor of Dooms games.
Title: The Screenshot Topic
Post by: Craze /!\ on June 11, 2009, 01:28:57 pm
(http://i40.tinypic.com/14bhvti.jpg)(http://i40.tinypic.com/209lwyc.jpg)
(http://i44.tinypic.com/ae8pc5.jpg)(http://i41.tinypic.com/2ed1us4.jpg)
(http://i40.tinypic.com/264i7mw.jpg)(http://i40.tinypic.com/2ryq6pw.jpg)

The game is being developed by Karsuman and I. It will be released on the 16th of this month.
Title: The Screenshot Topic
Post by: Cherry on June 11, 2009, 01:39:28 pm

New vid. Increased the ATB to calculating/rendering rate 30fps rather than 10fps (worked out that a wait of 0.0 is actually 0.033).

No, it's 0.016666.
Title: The Screenshot Topic
Post by: Vanit on June 12, 2009, 12:56:50 am
Its not, otherwise the higher FPS version would be calculating twice as fast as it should be, and its not. To render at 30fps I had to scale the calculation down to 1/3 - so if it was 0.016666 it would be incrementing way too quickly.

So... I'm not sure what to tell you, 0.033 works out on my end (calculated it with parallel counters and through testing I've also verified its the correct ATB speed).
Title: The Screenshot Topic
Post by: King of Spooks on June 12, 2009, 01:23:43 am
It seems a bit fast to me but idk I trust your judgment if you say you've tested it and compared it to the real ff7. One thing though, does the levels affect how fast the atb bar goes? Idk if it does in ff7, and that would complicate this formula.
Title: The Screenshot Topic
Post by: Vanit on June 12, 2009, 01:29:06 am
That video in particular has all characters with maxed dex (255) and Haste to show off the high fps. I'm using the actual ATB formula from the game, which factors in the dex of each character, the dexterity of the party, whether they're affected by haste/stop/slow and what the battle speed is set to in the config.
Title: The Screenshot Topic
Post by: Bandito on June 12, 2009, 01:53:45 am
Hey Craze I am liking your mapping in rm vx.
Title: The Screenshot Topic
Post by: Calvin on June 12, 2009, 09:37:07 am
Hey Craze I am liking your mapping in rm vx.
Ditto!
Title: The Screenshot Topic
Post by: AdderallApocalypse on June 12, 2009, 11:35:09 pm
Its not, otherwise the higher FPS version would be calculating twice as fast as it should be, and its not. To render at 30fps I had to scale the calculation down to 1/3 - so if it was 0.016666 it would be incrementing way too quickly.

So... I'm not sure what to tell you, 0.033 works out on my end (calculated it with parallel counters and through testing I've also verified its the correct ATB speed).
Can you tell me exactly how you tested it? I tried a test on a map using two parallel events(using two different methods) and every single time "Wait 0.0" was closer to Cherry's estimation than it was to .033. I estimated it at first like this:

Two events, one waited 0.0 seconds, this was pasted 600 times.  The next event waited 1 second and added +1 to the variable time. After it was done I got 9 seconds, but it probably was somewhere around 9.9 something. 9 / 600 = .015 for each.  I did this a few times and each time I was closer to .016666. I did it another way but won't bother explaining unless someone asks(I still got closer to .016666 anyhow.)
Title: The Screenshot Topic
Post by: Vanit on June 13, 2009, 12:08:58 am
You guys are right. I checked and I'd just made a stupid mistake. Thanks for setting me straight haha. :P

I had to rebalance the timing to account for the calculation time, which effectively makes my thing go at 0.033 iterations. I forgot about this and should've been more clear in my original post; mine is going at 30fps due to calculation time. :)
Title: The Screenshot Topic
Post by: MISTER BIG T on June 13, 2009, 04:32:40 pm
(http://www.vgfuture.com/host/givemebeer/Angelissaupdated.jpg)

Updated the overlays, now the result is much more sleek I think.

Title: The Screenshot Topic
Post by: Ohlichris on June 13, 2009, 05:02:16 pm
Man Craze, you always manage to make rtp interesting, especially with this project. Can't wait to try the game
Title: The Screenshot Topic
Post by: arcanedude34 on June 13, 2009, 09:41:53 pm
Mister big t, that looks awesome, but the sprite of the body cut in half looks odd... I mistook it for two people cuddling in a pool of blood at first =P

EDIT:
http://www.youtube.com/watch?v=BUFP3HKuoJk
This is a revamp I did of one of my towns after there were some complaints about the original version (sorry for not embedding it, it won't work for some reason...)
Title: The Screenshot Topic
Post by: Vanit on June 14, 2009, 07:19:41 am
Finished the Magic and Item menus for the battle system. The Magic one was particularly tricky it has to do a scan on every spell for All pairing on the correct rank in order to render the entire list, and then had to do an individual check for the panel on the right - but I think it turned out pretty good. I'm not entirely happy with the transitions for opening and closing the menus, but we'll see.

Its suprising how realistic it all seems when you're playing mp3 music to it. Also, you get to see autoscrolling in action within the menu. I'm glad I found a way to do it properly.

Title: The Screenshot Topic
Post by: Craze /!\ on June 14, 2009, 09:05:22 am
Man Craze, you always manage to make rtp interesting, especially with this project. Can't wait to try the game

Most of the tiles in the game aren't RTP! They're mac's VX version of the 2k/3 REFMAP.

Vanit: Good job and all - this stuff is impressive, but, like, you don't need to kill yourself in 2k3 to do this now that XP and VX have been out for years. 0_o I have no idea why people even bother using rm2k3 anymore considering how archaic and limited it is for the average developer (and the ATB is soooo sloooooowwwwww).
Title: The Screenshot Topic
Post by: Vanit on June 14, 2009, 10:49:50 am
Don't get me wrong, I realise Rm2k3 has some serious limitations such as lack of object orientation, scripting, 256 colours and tile based movement. Even patched, I'm finding it challenging to get the battle system to work nicely with 126 pictures. My game is using about 7000 variables and 2700 images between 3 custom systems and character data. A lot of these problems would be absent had I chosen to go with RMXP, I have no delusions about that.

So why use Rm2k3? Because I can. ;)

A sorta concept from an idea Ive had intentions of making for quite some time. Need to get my pixeling skills better before attempting anything serious. Will most likely be made in Game Maker rather than Rpgmaker.

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v212/Caiser/Guardia%20Screens/BlankConcept.webp)
(It's supposed to be in black and white)

You know, this has a remarkably striking resemblence to the buildings at the bottom of the Bioshock logo.

(https://legacy.gamingw.net/etc/www.mannythemovieguy.com/images/bioshock_logo.jpeg)
Title: The Screenshot Topic
Post by: Karsuman on June 14, 2009, 12:51:35 pm
So why use Rm2k3? Because I can I'm an idiot. ;)

Fixed.
Title: The Screenshot Topic
Post by: Lennon on June 14, 2009, 01:12:17 pm
Most of the tiles in the game aren't RTP! They're mac's VX version of the 2k/3 REFMAP.

Vanit: Good job and all - this stuff is impressive, but, like, you don't need to kill yourself in 2k3 to do this now that XP and VX have been out for years. 0_o I have no idea why people even bother using rm2k3 anymore considering how archaic and limited it is for the average developer (and the ATB is soooo sloooooowwwwww).

Personally I can't stand them cause:

VX has a shitty chipset system, which I don't like to use for custom graphics, since I feel like I have no room.
XP has double the resolution, which I could get used to, but also I can't event very well in it, the commands feel wierd even though they are mostly the same, like I can't get the picture command to work, which bugs me.

I just learned to use 2k3 first so thats what I'm comfortable with, and when telling people that they should use VX you should consider the fact that many people simply prefer 2k3 because thats how they started.

Also not to be offensive or anything, so sorry if I sound offensive, but it bugs me a lot how you and Karsuman are becoming these damn VX pushers or something, like when someone asks for help it seems you go 'VX!' and don't bother trying to help them or something.

I dont know, I found that annoying.
Title: The Screenshot Topic
Post by: Zatham on June 14, 2009, 06:16:04 pm
Pffft don't apologize, he is being one of those annoying people. Rm2k3 may be archaic and limited, but it's a system that presents the most SNES-like games which many of us cling to out of nostalgic preference. I find part of the fun of making games on rm2k3 is working around the limitations.
Title: The Screenshot Topic
Post by: Lennon on June 14, 2009, 08:07:23 pm
Pffft don't apologize, he is being one of those annoying people. Rm2k3 may be archaic and limited, but it's a system that presents the most SNES-like games which many of us cling to out of nostalgic preference. I find part of the fun of making games on rm2k3 is working around the limitations.

I don't even find that there are limitations. Seriously. Nothing you need to make a good game requires more than 2k3.  Also I apologize cause I don't act like an ass until people do so to me.

Also:
(http://pub.gamingw.net/58026/RPG_RT%202009-06-13%2013-21-28-40.png)

Something I was doing today.
Title: The Screenshot Topic
Post by: Sludgelord on June 14, 2009, 09:44:43 pm
VX and XP have really ugly resolutions. Playing an XP game feels like you're playing a Chinese PC game from 1994. Also I don't understand why you made that childish comment, Karsuman.
Title: The Screenshot Topic
Post by: Corfaisus on June 14, 2009, 11:11:14 pm
Perhaps he felt he was being clever.

I've decided to show what the Afterstory (Continued Quest) town of Meaphrule used to look like. When areas such as these were being made, they were my finest work, and almost served as an encouragement to continue with the game, along with new skills and a deeper look into the storyline.


When I do get around to working on the Afterstory section of the game (possibly 2010-2011), I can assure you that this will see a grand improvement.
Title: The Screenshot Topic
Post by: Lennon on June 14, 2009, 11:54:35 pm
It's nice to not have criticism, aint it? /bitch

@Corfaisus: It's RTP, so what can I say? Alright mapping I guess, nothing too complex.
Title: The Screenshot Topic
Post by: UPRC on June 15, 2009, 08:00:38 am
Corfaisus, the map itself isn't too bad, but I have a slight problem with all of the empty, unused space. The empty grass patches could really use a few bushes, rocks, or something to spruce the map up a bit more.
Title: The Screenshot Topic
Post by: MISTER BIG T on June 15, 2009, 08:02:27 am
This isn't screenshot but as it belongs to the project, I may as well say it here; I've been trying my best to rip, loop, and enchance some old school game music for Angelissa's Quest to several places. Most of the time working on the game actually goes toward the audio. First up, is Ghostbusters genesis game, the boss theme. I really dig the beat in the original so I tried to keep as close to the original as possible. It doesn't really loop smoothly but then again the actual battle it is used at is only 30 seconds long. The battle is against a posessed doll who prevents everyone but Nooky to even move with its charm spells. (As Nooky's not alive, she's unaffected)


http://d.furaffinity.net/art/drbigt/music/1242130529.drbigt_meddling_boss.mp3


Should I keep it as it is or should I tamper with it?
Title: The Screenshot Topic
Post by: busterblade312 on June 15, 2009, 09:01:17 pm
Corfaisus, it's looking good, but the shops could be varied. As good as your mapping style could be, having a uniformed look in other aspects kills it. Just think, "could this shop has a larger inventory stock than that other shop since more people need weapons / or shields are not as bulky?"
Title: The Screenshot Topic
Post by: EldBoll on June 16, 2009, 01:12:07 am

Steampunk, rawr!
Title: The Screenshot Topic
Post by: UPRC on June 16, 2009, 01:16:54 am
Hey, that looks pretty cool! I like it!
Title: The Screenshot Topic
Post by: Arcan on June 16, 2009, 01:17:18 am
ooh I like that
Title: The Screenshot Topic
Post by: Oxen on June 16, 2009, 01:27:18 am
Eldboll: You should take a look at my game, maybe you can find some inspiration from it. Overall i think it's kinda sucky.
So..... anyhow..... wzup? GIVE ME THE STONE!
Title: The Screenshot Topic
Post by: JMickle on June 16, 2009, 04:12:32 pm
Title: The Screenshot Topic
Post by: SupremeWarrior on June 16, 2009, 07:58:51 pm
@EldBoll: Awesome, how did you do the spinning gear thingy?
@urban lemon: HAHA that is awesome, love the main character!
Title: The Screenshot Topic
Post by: EldBoll on June 16, 2009, 08:19:49 pm
SupremeWarrior: It's just a bunch of pictures looping ;D
Title: The Screenshot Topic
Post by: SupremeWarrior on June 16, 2009, 08:27:44 pm
Wow, you used pics for that, I thought you would use an animation! Wouldn't it lag on slow machines?
Title: The Screenshot Topic
Post by: EldBoll on June 16, 2009, 09:13:33 pm
SupremeWarrior: Don't know, my computer is kinda worthless and it works fine for me. Honestly, I don't really care. It's just me and a friend having fun with rpg maker, doing sweet graphics and trying to tell one of our twisted stories. Whether or not people will actually like the game, or even be able to play it, is not really our top priority. We're doing it for ourselves, which tends to be a winning concept in my book ;D
Title: The Screenshot Topic
Post by: skarik on June 17, 2009, 04:51:55 am
I just noticed my background kinda looks like boobies when they're untextured. What do you guys say? Maybe I'll add some snow at the tips before baking.

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/untitled-17.webp)

Like I said, epic FPS with useless lens flares to come.
Title: The Screenshot Topic
Post by: Vanit on June 17, 2009, 05:13:21 am
Wow, you used pics for that, I thought you would use an animation! Wouldn't it lag on slow machines?
Pictures don't cause lag in loops unless you forget to put in a Wait before each cycle.
Title: The Screenshot Topic
Post by: JMickle on June 17, 2009, 11:22:15 am
@urban lemon: HAHA that is awesome, love the main character!

heh thanks :) i just love top hats, what can i say? x)
Title: The Screenshot Topic
Post by: Bandito on June 17, 2009, 02:37:41 pm
Pictures don't cause lag in loops unless you forget to put in a Wait before each cycle.
keep telling yourself that.
Title: The Screenshot Topic
Post by: [Sam] on June 17, 2009, 02:58:48 pm
This is finally being made
(https://legacy.gamingw.net/etc/i648.photobucket.com/albums/uu205/Afr0Blu3/Fenrir2Title.webp)
Title: The Screenshot Topic
Post by: Bandito on June 17, 2009, 06:01:20 pm
OMG OMG but wait you are using theodore chips instead of pkmn...weak...
Title: The Screenshot Topic
Post by: Nessiah on June 17, 2009, 09:19:16 pm
@Sam I have the same reaction as Bandito :(
Title: The Screenshot Topic
Post by: swordofkings128 on June 18, 2009, 01:25:37 am
skarik thats going to be awesome!! it'd be awesome if the dude in your avatar is the main character.
Title: The Screenshot Topic
Post by: skarik on June 18, 2009, 05:26:10 am
skarik thats going to be awesome!! it'd be awesome if the dude in your avatar is the main character.
Well, I already wrote up the story, but the character in my avatar is definitely in the game. As in "your best friend" in the game. Yeah, I said too much.

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/Sand%20and%20Skie/untitled.webp)

Just testin' the new material and detail system. I'll probably start doing some character animations tomorrow.
Title: The Screenshot Topic
Post by: [Sam] on June 18, 2009, 10:18:43 am
OMG OMG but wait you are using theodore chips instead of pkmn...weak...

The Pokemon graphics were the most controversial part of the previous game and I wouldn't have been able to do what I have planned for II with Pokemon graphics. I feel this way the game will be played by more people.
Title: The Screenshot Topic
Post by: UPRC on June 18, 2009, 10:33:42 am
skarik, that reminds me of an early PS1 game. I like it!
Title: The Screenshot Topic
Post by: Bandito on June 18, 2009, 03:05:41 pm
The Pokemon graphics were the most controversial part of the previous game and I wouldn't have been able to do what I have planned for II with Pokemon graphics. I feel this way the game will be played by more people.
Sure it will...
Title: The Screenshot Topic
Post by: skarik on June 18, 2009, 08:55:46 pm
skarik, that reminds me of an early PS1 game. I like it!

Aye, thanks! That's what I'm shooting for. XD
Title: The Screenshot Topic
Post by: VinceP on June 19, 2009, 02:22:21 pm
What are you using to make that, Skarik?
Title: The Screenshot Topic
Post by: Fallen-Griever on June 19, 2009, 02:37:42 pm
This is finally being made
(https://legacy.gamingw.net/etc/i648.photobucket.com/albums/uu205/Afr0Blu3/Fenrir2Title.webp)

Fuck yes, I can't wait for this! I'm still annoyed the original didn't get nominated for any Misaos after I put all those nominations for it...

EDIT: The Pokémon graphics only worked in the original because they fit together well and everything was indoors. Personally, though, I wouldn't liked something darker. If this is going to be more outdoors then I am glad you're shifting the graphical style.
Title: The Screenshot Topic
Post by: Kaempfer on June 19, 2009, 05:25:03 pm
If you're going to use theo chips you have to use 'em right!
Title: The Screenshot Topic
Post by: Bandito on June 19, 2009, 05:34:37 pm
Fuck yes, I can't wait for this! I'm still annoyed the original didn't get nominated for any Misaos after I put all those nominations for it...

EDIT: The Pokémon graphics only worked in the original because they fit together well and everything was indoors. Personally, though, I wouldn't liked something darker. If this is going to be more outdoors then I am glad you're shifting the graphical style.
Well the charaset looks cool at least!
Title: The Screenshot Topic
Post by: skarik on June 19, 2009, 06:14:38 pm
What are you using to make that, Skarik?
Using Game Maker 7 with a rendering DLL called Ultimate3d and a few DLL's of my own to keep time in low FPS.
Title: The Screenshot Topic
Post by: Doylak on June 19, 2009, 07:49:58 pm
Haven't posted in awhile, well heres some anyway.
(https://legacy.gamingw.net/etc/i693.photobucket.com/albums/vv291/F3RO/th_LOZcollection.webp) (http://s693.photobucket.com/albums/vv291/F3RO/?action=view&current=LOZcollection.jpg)
Title: The Screenshot Topic
Post by: skarik on June 19, 2009, 08:44:12 pm
@Doylak
Shiny and colorful XD
Title: The Screenshot Topic
Post by: ~Jack~ on June 20, 2009, 02:54:54 am
@Doylak
The screens look really good but instead of showing so many you could have just picked some and shown them in a normal resolution^^

___________________________________________________
And here screenshots of my german project Vampire Chronicles 3, which you will most likely never play but whatever :D

(http://www.npshare.de/files/ead371cf/screen1.png)(http://www.npshare.de/files/1682474b/ScreenM.png)
(http://www.npshare.de/files/69110d75/screen.png)

If you're interested anyway, here's a teaser (http://www.youtube.com/watch?v=ombQrIziY-k&feature=channel_page)
Title: The Screenshot Topic
Post by: Bandito on June 20, 2009, 03:52:37 am
make it in english or spanish and I'll play it.
Title: The Screenshot Topic
Post by: ~Jack~ on June 20, 2009, 07:41:11 am
Considering that only 30% of the game are done which already consist of 600 Maps and tons of dialogue...no, that's very unlikely xD
Title: The Screenshot Topic
Post by: Liman on June 20, 2009, 10:15:55 am
@Eldboll: It's like TFT's Rainbow Nightmare, except that your game looks alot better. Very cool stuff, I like the big cog spinning around. Keep adding small things (or big) in each location and you'll have a very living game.

Five billion thumbs up!
Title: The Screenshot Topic
Post by: swordofkings128 on June 20, 2009, 05:28:45 pm
skarik, omgenie I'm already super hyped man.

I'm really really diggin the ps1 look man.
Title: The Screenshot Topic
Post by: Neok on June 20, 2009, 08:03:31 pm
So I've been talking with DE, and we've decided to team up to completely re-haul AAG. He's taking care of all the graphic works (100% custom original!), leaving me to concentrate fully on building the game.

One of the biggest complaints was how stereotypically japanese animu the game was, so we're going to try and make it more racially encompassing (for example, we've got Arabs wearing turbans in the fourth screenshot below). Also, we're changing Leon's name to Ryan. Cause we can.

Anyways, screenshots!
(http://img.photobucket.com/albums/v291/Krsnik/AADE1.png)    (http://img.photobucket.com/albums/v291/Krsnik/AADE2.png)

(http://img.photobucket.com/albums/v291/Krsnik/AADE3.png)    (http://img.photobucket.com/albums/v291/Krsnik/AADE4.png)

For those interested, here's a sneak preview of what's to come:

Download Link Vers.0.01: http://pub.gamingw.net/47695/AAG.rar (http://pub.gamingw.net/47695/AAG.rar)
Title: The Screenshot Topic
Post by: Ocean's Dream on June 20, 2009, 08:44:51 pm
Looks nice! Having DE pair up with you was a good choice.
Title: The Screenshot Topic
Post by: Nessiah on June 20, 2009, 10:55:02 pm
Lol at Leon's Ryan's bandana
Title: The Screenshot Topic
Post by: Vanit on June 20, 2009, 11:52:39 pm
@Neok The stairs in the 3rd screenshot look weird since they're not in line with the angle of the tiles.
Title: The Screenshot Topic
Post by: Bandito on June 21, 2009, 02:00:47 am
Who's DE?
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on June 21, 2009, 06:41:18 am
Alter Aila GENESIS won't be serious anymore, Neok :(

Y'know, your game might even deserve to be an anime or a movie... but now you'll turn AAG into a LOLy... disappointing move.
Title: The Screenshot Topic
Post by: Nessiah on June 21, 2009, 06:59:36 am
I think it was pretty obvious it was a joke that is awesome btw
Title: The Screenshot Topic
Post by: roddz on June 21, 2009, 05:33:20 pm
@skarik: reminds me of my past works. =D

@Neok: Love the colors.

@~Jack~ Very nice.

Alright. I'm filled with inspiration now. Time to go again. =D

@Nessiah: I miss you na. XD
Title: The Screenshot Topic
Post by: jman00 on June 21, 2009, 08:02:18 pm
Random battle screen of a new game in motion.

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/Arcsreen.webp)

The bottom area would be just the default RTP menu border, I'm gonna be hitting that department soon. I'm merely showin' off characters. I think it'll only be those 3.
Title: The Screenshot Topic
Post by: arcanedude34 on June 21, 2009, 09:14:49 pm
Added a shadow to the overhead thing, tell me what you think

(http://i200.photobucket.com/albums/aa106/100pdeathpie/Cave1-2.png)

EDIT:
(http://i200.photobucket.com/albums/aa106/100pdeathpie/Clearing.png)
Should I get rid of the pathway by the cave entrance?
Title: The Screenshot Topic
Post by: UPRC on June 21, 2009, 09:20:41 pm
Looks pretty decent. I'm assuming that the character sprite is darkened when he walks through the shadow?
Title: The Screenshot Topic
Post by: arcanedude34 on June 21, 2009, 09:50:11 pm
Looks pretty decent. I'm assuming that the character sprite is darkened when he walks through the shadow?

Yup
Title: The Screenshot Topic
Post by: busterblade312 on June 21, 2009, 11:10:02 pm
@ Neok: I like the old style better of how you put everything together and don't clash.

However, it's good that your game is 100% custom now, which makes it even more awesome IMO.
Title: The Screenshot Topic
Post by: kentona on June 22, 2009, 03:32:35 pm
Mad props to GameOverGamesProductions for this sweet globe for Hero's Realm world map:

(http://kentona.rpgmaker.net/hr/hrglobe.png) (http://kentona.rpgmaker.net/hr/globe/)

Click the globe and check it out because it is awesome.
Title: The Screenshot Topic
Post by: Bandito on June 22, 2009, 07:59:14 pm
What globe?
Title: The Screenshot Topic
Post by: jman00 on June 22, 2009, 08:48:09 pm
You don't see it? :S

@kentona - Pretty awesome stuff there!

EDIT: Crap, top page. Gotta show somethin'
(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/Arcsreen3.webp)
Slight update on the battles of my new project.
Title: The Screenshot Topic
Post by: aspire5051 on June 22, 2009, 09:40:49 pm
  jman, sweet stuff, though i think the foes are quite badly aligned and the axe person looks weird...
  The foes have an odd distance.... Like... a random distance... uh... i can´t just make myself underestandable again, sorry, i´m no native english speaker... but i hope you understood...
Title: The Screenshot Topic
Post by: Tau on June 22, 2009, 10:18:25 pm
Overlimit gauge just doesn't match up to everything else. Especially the battle menu/bar thing. Sprites are fantastic though.
Title: The Screenshot Topic
Post by: SupremeWarrior on June 22, 2009, 10:53:08 pm
@jman: I agree 100% fully with Tau, if you changed the system set colours to the ones you used in the overlimit bar it would be all perfect!
Title: The Screenshot Topic
Post by: jman00 on June 22, 2009, 11:40:22 pm
New Overlimit gauge thanks to Skie! Thanks muchly!

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/Arcsreen4.webp)

Like this? The way you all referred to?
Title: The Screenshot Topic
Post by: wilikeh on June 23, 2009, 12:52:30 am
New Overlimit gauge thanks to Skie! Thanks muchly!

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/Arcsreen4.webp)

Like this? The way you all referred to?

Looks alot better... Where is the Drivebreak system to match, though?
Title: The Screenshot Topic
Post by: SW on June 23, 2009, 03:54:01 am
So I've been talking with DE, and we've decided to team up to completely re-haul AAG. He's taking care of all the graphic works (100% custom original!), leaving me to concentrate fully on building the game.

One of the biggest complaints was how stereotypically japanese animu the game was, so we're going to try and make it more racially encompassing (for example, we've got Arabs wearing turbans in the fourth screenshot below). Also, we're changing Leon's name to Ryan. Cause we can.

Anyways, screenshots!
(http://img.photobucket.com/albums/v291/Krsnik/AADE1.png)    (http://img.photobucket.com/albums/v291/Krsnik/AADE2.png)

(http://img.photobucket.com/albums/v291/Krsnik/AADE3.png)    (http://img.photobucket.com/albums/v291/Krsnik/AADE4.png)

For those interested, here's a sneak preview of what's to come:

Download Link Vers.0.01: http://pub.gamingw.net/47695/AAG.rar (http://pub.gamingw.net/47695/AAG.rar)


Thank you for making my day. Excellent work, both of you.




Btw, I think this isn't breaking the picture rule since this is a new page... right?
Title: The Screenshot Topic
Post by: Kaempfer on June 23, 2009, 04:34:29 am
@arcanedude34: Please don't use Rudra. Everyone uses Rudra. If you have the vast and mighty resource that is FF6, you really don't need Rudra!

@jman00: The colour scheme looks much less faded and high-contrast this time around, which I really like. It seems like these new guys have darker, more detailed shading which is a big improvement from the last stuff I saw. This one I'm looking forward to!
Title: The Screenshot Topic
Post by: kentona on June 23, 2009, 06:35:04 pm
What globe?

This one:

Mad props to GameOverGamesProductions for this sweet globe for Hero's Realm world map:

(http://kentona.rpgmaker.net/hr/hrglobe.png) (http://kentona.rpgmaker.net/hr/globe/)

Click the globe and check it out because it is awesome.
Title: The Screenshot Topic
Post by: Bandito on June 23, 2009, 08:50:58 pm
I couldn't see it before Hahahahahahaha
Title: The Screenshot Topic
Post by: Cray on June 23, 2009, 09:07:52 pm
I love the new look Neok! Reminds me a bit of Double dragon, which is always a good thing :)
I decided to start working again on my iso game for RMXP, for the moment I just have a nude guy and some graphics, right now I'm working on the cave tileset, so something might be changed, and others added.
Random inner map
(http://img99.imageshack.us/img99/7707/iso1.jpg) (http://img99.imageshack.us/i/iso1.jpg/)
More random maps (just for tileset testing purposes.
(http://img99.imageshack.us/img99/6031/iso2.jpg) (http://img99.imageshack.us/i/iso2.jpg/)
Cave WIP tileset.
(http://img218.imageshack.us/img218/8343/iso3l.jpg) (http://img218.imageshack.us/i/iso3l.jpg/)
I still have LOTS more to work, mapping is a lot harder than regular view but I think it's worth it :)
Title: The Screenshot Topic
Post by: Fallen-Griever on June 23, 2009, 09:24:50 pm
The first two screenshots have a pretty unique style and really look good; they work well with the isometric style and fit well with the character sprite. The third one, on the other hand, is basically the RM2K RTP turned into some sort of malformed, isometric chipset. It doesn't look right at all.
Title: The Screenshot Topic
Post by: Tau on June 23, 2009, 09:37:25 pm
I agree with FG except on the RTP reference. It looks more like Mac&Blue cave set than the RTP to me. Mainly those rocks. Other then that it looks fantastic man, wish we could see more Lost Kings though.
Title: The Screenshot Topic
Post by: Cray on June 23, 2009, 09:44:24 pm
I know I should work on Lost king more, but each time I use rmxp, I start hating going back to rm2k3 to work on the game XD
I'm not too satisfied with the cave shot either, although everything is original (except for the rocks in the ground). I've yet to find a good tutorial or doing stone walls in pixelart, I'll probably have to keep looking.
Title: The Screenshot Topic
Post by: Vanit on June 23, 2009, 11:53:46 pm
I love your style, Cray. :D

Kind of reminds me of Breath of Fire 3 for some reason.
Title: The Screenshot Topic
Post by: UPRC on June 24, 2009, 12:49:25 am
Cray, what the heck are you using to make that game?


Because it looks fantastic.
Title: The Screenshot Topic
Post by: Carrion Crow on June 24, 2009, 01:20:15 am
Read his post, it says RMXP.
Title: The Screenshot Topic
Post by: Ocean's Dream on June 24, 2009, 01:23:42 am
Very nice screens! I think that you may want to try to get rid of the straight edges on the bottom of the cave walls and make it more natural looking. Careful too with the tiling on the walls itself, you can notice a black line on it. But otherwise I like them, you pick good inspirations for graphics (SOM/SD3).
Title: The Screenshot Topic
Post by: Carrion Crow on June 24, 2009, 01:27:14 am
I have been itching to post here for a while but holding off. May as well:

(http://pub.gamingw.net/52348/rly.gif)

(http://pub.gamingw.net/52348/rly2.gif)

Make what you will of those.
Title: The Screenshot Topic
Post by: tuxedo marx on June 24, 2009, 01:32:20 am
metal gear..??

ed I can rip a bunch of genuine metal gear sound effects for you if you want :)
Title: The Screenshot Topic
Post by: Cray on June 24, 2009, 01:34:57 am
Yes, I'm using RMXP, I used a pixel movement script and adapted it for isometric movement. And yeah, the cave walls really need some changes...
and I have a mix of inspirations for it, from breath of fire 2/3 secret of mana, and others too :D
but I have much more to learn in terms of pixel art...
EDIT: I love it Ed, what are the red "P" though?
Title: The Screenshot Topic
Post by: Carrion Crow on June 24, 2009, 01:41:17 am
They are data packets that will trigger an alert if tampered with. Therefore you much make sure your data travels along an unimpeded path to open the door/lock you are hacking. Depending on your hack skill you will be able to change channel faster. Packets move faster on some locks with greater difficulty. Some speciality items can be obtained from data packets intercepted, for instance you may be unlocking one door but manage to get a "yellow packet" that gives you the code for another door in the level that is not mandatory but contains bonus perks for the player.
Title: The Screenshot Topic
Post by: Vanit on June 24, 2009, 03:14:36 am
(http://pub.gamingw.net/52348/rly.gif)
I can't shake that this looks like a Link to the Past at a glance.
Title: The Screenshot Topic
Post by: Bandito on June 24, 2009, 04:26:00 am
I have been itching to post here for a while but holding off. May as well:

(http://pub.gamingw.net/52348/rly.gif)

Make what you will of those.

Ed this is awesome...
Title: The Screenshot Topic
Post by: Killer Wolf on June 24, 2009, 05:37:47 am
Ed - the screen looks really good. I get wicked deja vu for the MSX version of Metal Gear 2. Did you create the graphics in that style or use rips? Either way, it looks really nice.



I found a folder on my old computer with one of my earliest projects in it. It was one of my first attempts at an ABS and a CMS.


I got juggled from hit to hit pretty bad in a couple of parts, one of them because I forgot how much mp the Shadowrush skill used and ended up getting stuck. The custom menu also included options to upgrade the chainwhip with the soul energy absorbed by the gauntlet, as well as a difficulty slider, and mini-configuration options.
Title: The Screenshot Topic
Post by: busterblade312 on June 24, 2009, 06:23:50 am
@ jman00: I like the sprites coloring. Sometimes it's hard to see the details.

@ Cray: That is beautiful and SWEET! I bet even without in ISO, it would look good!

@ ed: I like the atmosphere and your characters' style!

@ Killer Wolf: That's some mean stuff and coupled with an awesome battle music! It's inspired by Castlevania? (The whip is cool!)


I haven't posted here before, first time. This is what I've been working on last week.

(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/Alleyway-2.webp)

Alleyway of shops.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on June 24, 2009, 06:48:49 am
Say busterblade, I'll let you use my RMXP template and hope that I'll work with you. Say, if you use the light blue mirror, that would work more on store windows and the likes.
Title: The Screenshot Topic
Post by: busterblade312 on June 24, 2009, 06:54:06 am
@ Hatsuya: Which RMXP template are you talking about? Maybe you could PM me a copy so I can take a look at it.

I'm trying to make those alleyway of stores from certain areas of Japan and China. They don't use windows for cheap construction purposes, and that those shops rely on daylight and their big front openings for air and light.

Still fixing some stuff and thinking ways to add some textures to building materials.
Title: The Screenshot Topic
Post by: Cray on June 24, 2009, 08:07:39 am
I like it but I have 2 small advices.
I?m not too sure about the street texture, looks like you just used some noise on it, I would either make the dots less obvious, or use a similar texture to what 2d games use for streets.
My other complaint is a bit harder to change, I think the stores have the wrong perspective, it's like we're looking at them from the side ( I mean the interior of the stores) when the rest of the screen is top down view.
Other than that I like it, I love to see original graphics for rpgmakers.
Title: The Screenshot Topic
Post by: Nessiah on June 24, 2009, 08:18:58 am
Cray I love your screens, Isometric tiles are too hard for me, just how do you do it D:
Title: The Screenshot Topic
Post by: busterblade312 on June 24, 2009, 08:42:16 am
Thanks for the advice, Cray! I'll be up to it in fixing the perspectives and texture. I really needed the tips!  :)
Title: The Screenshot Topic
Post by: Arcan on June 24, 2009, 04:54:56 pm
Glad someone else is making an iso game since mine is lost somewhere on a flash drive. There is a lot of good looking stuff out here this week. Must be cause its summer.

edit: Aha! I found my tileset but I don't have RMXP and my Assasins Creed tileset is still missing.
Title: The Screenshot Topic
Post by: tuxedo marx on June 24, 2009, 09:58:06 pm
I can't shake that this looks like a Link to the Past at a glance.
..

i can't believe you have said this.
Title: The Screenshot Topic
Post by: Lifexplosion on June 24, 2009, 09:59:05 pm
Hello here's a screen from some point and click game I'm attempting to make at the moment!!!
(http://pub.gamingw.net/50401/house.png)
annnnnnnnnnnnd here's the walk animation for that fellow.
(http://pub.gamingw.net/50401/walk.gif)
He's kind of jumpy but it fits in with the mood.

After looking on a different monitor I just noticed the colours are way too bright! I'll get round to fixing that sometime!
Title: The Screenshot Topic
Post by: busterblade312 on June 25, 2009, 03:45:53 am
^ There needs to be contrast between the background and the character - remember that when you adjust colors.

Otherwise, it's super awesome and beautiful!
Title: The Screenshot Topic
Post by: NightBlade on June 25, 2009, 04:02:48 am
Hello here's a screen from some point and click game I'm attempting to make at the moment!!!


After looking on a different monitor I just noticed the colours are way too bright! I'll get round to fixing that sometime!

He's missing a pimp cane. Oh, also this : http://www.amazon.com/ColorVision-S2P100-Spyder2PRO-Win-Mac/dp/B000ES6K4I

Fantastic and easy monitor color calibration.
Title: The Screenshot Topic
Post by: Squall17 on June 25, 2009, 07:09:19 pm
(http://pub.gamingw.net/42309/1%20copy.png)

character selection map

(http://pub.gamingw.net/42309/Castle%20in%20the%20sky.png)
Title (not title screen)

(http://pub.gamingw.net/42309/castle%20copy.png)

Title: The Screenshot Topic
Post by: Jimpo on June 25, 2009, 08:02:56 pm
@Lifexplosion - Very impressive graphic style :fogetcool: Finish that game!

Screenshot for screenshot topic:

(http://img132.imageshack.us/img132/7066/dscreen25.png)

Title: The Screenshot Topic
Post by: Killer Wolf on June 25, 2009, 09:19:24 pm
Squall17 - I really like the first screen. The mix of partially 3d and sprited elements reminds me of Xenogears. The building on the right looks like it might have a perspective or clipping issue, but the geometry might make perfect sense in game, and it could just be because I'm seeing the structure out of context.
Title: The Screenshot Topic
Post by: Bandito on June 25, 2009, 09:27:46 pm
@Squall: I hope your not using those charaset with those beautiful background of yours. What game maker engine are you using anyways?
Jimpo: I am awaiting some playing demo anytime soon...
Title: The Screenshot Topic
Post by: CociCookie on June 25, 2009, 10:12:13 pm
(http://photos-h-0.ak.fbcdn.net/hphotos-ak-snc1/hs084.snc1/4890_1191369983028_1191745260_30565031_56956_n.jpg)
Wip screen of the battle system, mostly just the bars, which are working (Although the special bar counts from the top) . I've only done images for two of the characters, Angelus on the left and Winston on the right, but they're subject to change so they're temp.

Now I think I'll get onto coding the Soul Bar on the left, which is gonna be a sunovabitch due to how it functions. After that I'll get the menu in the bottom left done (And the commands redone, they look crap atm) and finally the CTB-style turn order bar on top.
Title: The Screenshot Topic
Post by: Calibre on June 25, 2009, 11:28:25 pm
Meant to be a soft pastel type graphics.  I'm trying to keep things such as floor tiles a little blurry and pushed into the background whereas items in the foreground have definition.

(http://i39.tinypic.com/sfc93p.jpg)
Title: The Screenshot Topic
Post by: Cray on June 26, 2009, 12:15:49 am
I like the overall feel of it, but I think the trees need more work, I like the texture, but it's such an empty green area, you could try to add some more shapes and stuff... other than that it's really nice.
Title: The Screenshot Topic
Post by: busterblade312 on June 26, 2009, 12:22:02 am
@ Calibre: Wow, that's beautiful work right there!

May I ask how did you achieved that soft texture effect?
Title: The Screenshot Topic
Post by: Calibre on June 26, 2009, 12:32:39 am
@ Cray

Thanks but I am at a loss of what I can do really, can you explain a little more what you mean by more shapes?  I am trying to keep things pretty simple cause I need to make a whole game, let along all the original graphics and I know there has to come a point when you say that's as much detail as i have time but this isn't an excuse not to improve.  By more shapes do you mean more tree variations?

@ busterblade

I'll try to explain!

For all the textures I created a separate layer of every surface in an image editor and found royalty free textures on the net I can overlay, sometimes i needed to overall 2 or 3 textures, like on the tree.  For the tiles shapes, I either drew them from scratch or overlayed rtp dimensions for reference (more so on autotiles) and for the more non-symmetrical stuff I used literally a pencil, scanned it in and converted the pieces into shapes that I could then shade and texture.  I also used shadows in layer properties for like underneath the tree etc.

Title: The Screenshot Topic
Post by: Arcan on June 26, 2009, 12:39:47 am
A gunstar style side scrolling shooter.

Been messing around with this for a few weeks and I'm finally starting to make some progress.

(http://pub.gamingw.net/55693/thumbs/ss_2.bmp)
Title: The Screenshot Topic
Post by: busterblade312 on June 26, 2009, 12:50:16 am
@ Calibre:  :shocking: You're awesome in explaining - I actually get it! It's not that hard, but it's a lot of work. I hope you can keep it up!

@ Arcan: Had to Google the series - I like how it's turning out so far in the emulation

@ CociCookie: That's pretty hard to do in the program you're using, but due to its versatility, it should be a lot better for what you want to implement in the long run.


Man, summer's been really creators' time!
Title: The Screenshot Topic
Post by: CociCookie on June 26, 2009, 01:05:01 am
@buster: It's made even harder by the lack of Pro edition, so I'm limited to the basic stuff. I might go onto trying to code it in C# using the XNA game studio though. If I can learn how to code in C# that is, I'm used to GML and Visual Basic sooo...
Title: The Screenshot Topic
Post by: busterblade312 on June 26, 2009, 02:13:41 am
^ My mom keeps thinking all forms of coding is similar somehow, as long as you got the basics, you just have to change the other symbols and stuff.

Is that correct?
Title: The Screenshot Topic
Post by: Arcan on June 26, 2009, 02:21:21 am
Somewhat. Not really.
Title: The Screenshot Topic
Post by: EvilDemonCreature on June 26, 2009, 03:08:32 am
^ My mom keeps thinking all forms of coding is similar somehow, as long as you got the basics, you just have to change the other symbols and stuff.

Is that correct?

Your mom told you that? I reckon she's pretty savvy. (is she a programmer?)

The thing about it is, if you know how to code well enough that you not only understand what the code does, but why it has to be coded that way, then putting it in terms that another programming language can understand is a simple matter of semantics and syntax. In short, if you learned how to program by learning language A, then learning language B will happen much more smoothly (Since this time you are only learning the language. You don't have to learn how to program again).

The truth is that it depends on what you previously made yourself familiar with. I don't know much of anything about Visual Basic, but what I can surmise is that the process in learning that particular language works a little counter-inuitive compared to that of learning most other programming languages. (It did this so that it could be easier to learn for folks who weren't already familiar with programming)
It shouldn't be much of a problem, but I'd worry a bit more about making sure you know C# well, and how to program simple stuff in it, before trying to understand and apply the tools provided by the XNA libraries. (If you previously made simple stuff in learning Visual Basic, I'd try re-creating them using C#)
Title: The Screenshot Topic
Post by: CociCookie on June 26, 2009, 07:04:52 am
Hmmm, I guess I could try re-doing the really simple games I've done, then start on the conversion of what I have so far. just trying to get used to the layout and syntax of C# is probably the hardest part.

And I suppose, 'cause I might end up trying to use them for saving, working out how to get databases to work properly. I've tried working with them in VB and I couldn't get my head round the code needed to get it to work.
Which is why on a Text Adventure 'Engine', of sorts, that I'm coding, I'm resorting to using .txt files in named folders to make it both work and be easy to edit. I'm probably only a short amount done on the actually engine, but then I have to create an entire game from it as an example, so that's taking a back seat while i get this one started and in progress. I'd type a bit more, but kinda gotta go, stupid morning lesson, but it's the last day of lessons for this summer so w00t I guess.
Title: The Screenshot Topic
Post by: Vertex on June 26, 2009, 02:36:18 pm
(http://pub.gamingw.net/66586/hexagon.jpg)

Hexagon tiles with google'd textures, how original.
Title: The Screenshot Topic
Post by: kentona on June 26, 2009, 03:04:58 pm
I think it looks pretty good!
Title: The Screenshot Topic
Post by: Vanit on June 26, 2009, 03:09:00 pm

The command menu is getting closer to completion. So far it reacts to status changes occuring while in use, all submenues are complete, and I implemented Mega-All. Looking pretty good. :O
Title: The Screenshot Topic
Post by: Bandito on June 26, 2009, 04:25:58 pm
It does remind me of FF7 a lot.
Title: The Screenshot Topic
Post by: 15312 on June 26, 2009, 06:21:15 pm
This is my try for Wild-boar :
(http://img87.imageshack.us/img87/368/divocakp.png)
and A Steam Locomotive:
(http://img526.imageshack.us/img526/6756/lokotka.png)
Title: The Screenshot Topic
Post by: Kaempfer on June 27, 2009, 02:39:59 am
@15312: If those are both custom they're pretty good! The boar needs better shading, unless you're going for very "soft" feeling graphics, though. The train could use two major things: I don't know how XP handled multi-charset objects, but why not use two charsets to make up the long-version of the locomotive? It'd look a lot less compressed. Also, neither view angles are in 3/4 view, the standard RM* view angle. They're both in direct sideview which wouldn't look right on... pretty much any chip ever. Pretty good detail, though.

@Vanit: Fewer movies showing off menus more coding for actual gameplay! I didn't even like FF7, but there's no denying it was a richly detailed game, and I'd love to see that in 2D. But looking at you move through menus endlessly isn't impressive after awhile, you know? It was at first when the technical implications became obvious, but I think I speak for most of us when I say that it's time to see Cloud beating up some goons in a Mako Reactor.
Title: The Screenshot Topic
Post by: Nessiah on June 27, 2009, 03:22:24 am
@Vanit: Fewer movies showing off menus more coding for actual gameplay! I didn't even like FF7, but there's no denying it was a richly detailed game, and I'd love to see that in 2D. But looking at you move through menus endlessly isn't impressive after awhile, you know? It was at first when the technical implications became obvious, but I think I speak for most of us when I say that it's time to see Cloud beating up some goons in a Mako Reactor.

YES YES YES
Title: The Screenshot Topic
Post by: 15312 on June 27, 2009, 05:03:37 am
@Kaempfer:Thanks for criticism of my pictures. Yes both is my custom graphics. Is The Steam Locomotive now look better?
(http://img197.imageshack.us/img197/6025/lokomot.png)
Title: The Screenshot Topic
Post by: Vanit on June 27, 2009, 07:16:39 am
@Vanit: Fewer movies showing off menus more coding for actual gameplay! I didn't even like FF7, but there's no denying it was a richly detailed game, and I'd love to see that in 2D. But looking at you move through menus endlessly isn't impressive after awhile, you know? It was at first when the technical implications became obvious, but I think I speak for most of us when I say that it's time to see Cloud beating up some goons in a Mako Reactor.
Then it'll please you to know that the menu part is basically finished. The next video I upload will be of a proper battle system. :)
Title: The Screenshot Topic
Post by: Maxximum on June 27, 2009, 10:17:07 am
Vanit, out of pure curiosity, how many modifications/patches for RM2k3 are you using to make this?
Title: The Screenshot Topic
Post by: Vanit on June 27, 2009, 11:39:49 pm
PicPointerPatch (if this didn't exist I probably would've given up), BetterAutoEnter Patch, 126 pictures, 99999 variables.
Title: The Screenshot Topic
Post by: kael on June 28, 2009, 12:00:21 pm
Woo sound effects and water and shit. :woop: Need to replace that shitty placeholder skeleton with some real monster art...

Title: The Screenshot Topic
Post by: Vanit on June 28, 2009, 01:07:04 pm
Looks pretty awesome, but I'm not a fan of how the water clips when the hero blocks the flow of it.
Title: The Screenshot Topic
Post by: litearc on June 28, 2009, 01:20:49 pm
Hiretsukan, I thought you gave up on game making stuff, or what that just fury^2?

The video looks pretty cool but the gravity seemed really low.
Title: The Screenshot Topic
Post by: Bandito on June 28, 2009, 02:23:56 pm
@Hiretsukan: I like how you die in the game man.
Title: The Screenshot Topic
Post by: Renegade on June 28, 2009, 05:27:40 pm
Hiretsukan - If I were to play that and died twice less than 10 seconds into the game, I'd shut it off. If I rocked it for the first 10 mins then ran into a situation like that, I might play longer.
Title: The Screenshot Topic
Post by: Momeka on June 28, 2009, 06:02:44 pm
Mecha Death Fighting game thingy

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y237/DeepShitL/MechaPic.webp)

A multiplayer platform game me and a friend is working on. I'm the programmer and it's coded in C# using XNA.

Here's a trailer of the basic engine. Check it out.

http://www.youtube.com/watch?v=ohto5-IBjQc&feature=channel_page
Title: The Screenshot Topic
Post by: Bandito on June 28, 2009, 07:38:42 pm
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v488/estebandido/untitled-1.webp)
Title: The Screenshot Topic
Post by: Revenant on June 28, 2009, 09:09:09 pm
First, I shall display the previous game I was working on. I had to put it on hold at this time as MMF has a unique active object limit for each frame it seems. Attempting to run the game on the selected frame while this limit is passed will cause the game to crash upon start-up. I have heard long ago that MMF2 does not have such a limit so hopefully I can obtain a copy. If all else fails, I will have to remove some content.

(Note that the numbers on the screen are merely for testing purposes and will not be in the final version of the game.)

(http://pub.gamingw.net/24600/RemiaSCRA1P.PNG)
(http://pub.gamingw.net/24600/RemiaSCRA2P.PNG)
(http://pub.gamingw.net/24600/RemiaSCRA3P.PNG)
(http://pub.gamingw.net/24600/RemiaSCRA4P.PNG)

(Older screen comparison)
(http://pub.gamingw.net/24600/RemiaSCRA5P.PNG) (http://pub.gamingw.net/24600/FM-M-002P.PNG)



An older screen showing off the menus. Shields are replaced with relics in the current game.

(http://pub.gamingw.net/24600/RScreen-001P.PNG)


Now for the game I am currently working on. As you can see, the interface and character are the same as the previous game but this is only temporary as I am using the same engine. The tiles are also much simpler and less detailed than the last game, but I think it works rather well.

This game will be a side-scrolling shooter.

Hidden due to size:
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on June 28, 2009, 11:51:21 pm
Ultra-mega-fuckin' good, Revenant! Looks so Castlevania with some modern twist!
Title: The Screenshot Topic
Post by: Renegade on June 29, 2009, 04:33:21 am
Familiar much?

(http://pub.gamingw.net/50610/untitled.PNG)

That's all I'm going to say about that. ;)
Title: The Screenshot Topic
Post by: Bandito on June 29, 2009, 05:14:28 am
part 2?
Title: The Screenshot Topic
Post by: Nessiah on June 29, 2009, 05:28:28 am
Heroes realm?

Also that sidescroller is looking very nice Revenant :3
Title: The Screenshot Topic
Post by: kael on June 29, 2009, 08:04:49 am
Revenant:
Your sidescroller is looking nice. The character sprites are detailed and have a lot of personality. I think the face portrait at the top left is a little bland and could use something to make it more interesting - maybe show more of her head instead of just a close-up of her face, and have her move around a bit in the portrait in response to game events?

Your HUD seems to lack contrast with the game world - maybe try a darker outline around it.

Your environment tiles are pretty good, but a couple of the ones in your screenshots are really visibly noisy and high-contrast, which seems like a bad choice for a background tile - distracts too much from what's happening in the foreground. You might want to tone that down.

Looks pretty awesome, but I'm not a fan of how the water clips when the hero blocks the flow of it.
Yeah, I've been thinking about how to make that work instead. I may just make it not get blocked by the hero.

Hiretsukan, I thought you gave up on game making stuff, or what that just fury^2?

The video looks pretty cool but the gravity seemed really low.
Nah, just Fury². Became impossible to maintain after a while due to compiler bugs and such. Just didn't have much time for games with my day job, so you never heard much from me (:

@Hiretsukan: I like how you die in the game man.
Hehe, thanks. Hopefully you see it less during actual gameplay than in my test videos. :D

Hiretsukan - If I were to play that and died twice less than 10 seconds into the game, I'd shut it off. If I rocked it for the first 10 mins then ran into a situation like that, I might play longer.
Well, in the actual game you're not going to die quite so much. But death only sets you back a few seconds (since that point you teleport back to upon death will move automatically as you progress through the dungeon) - the idea is that individual platforming and combat events in the dungeon can be challenging and take multiple attempts, but you'll never need to load a saved game or redo a previously completed puzzle.

I am leaning towards higher difficulty at present, though. Maybe that's a bad decision.

Have any ideas for making death less frustrating?
Title: The Screenshot Topic
Post by: UPRC on June 29, 2009, 05:07:30 pm
Revenant, that's looking really badass. Is it going to be like Castlevania?
Title: The Screenshot Topic
Post by: Revenant on June 29, 2009, 05:39:18 pm
Revenant, that's looking really badass. Is it going to be like Castlevania?

Yes sir.  Hopefully it will (or nearly) live up to the status of a true Castlevania game! I have been inspired by the Castlevania games in the background tile and object department, as you can see.

As for weapons, I only plan to have 30 but I am thinking I can add 'pages' to that weapon window to increase the number. I plan to have each weapon have their own unique effects, such as one raising defense when you are hit, or a sword that has an increased range of attack. Also, most enemies will have a chance to drop the weapon you see them wielding.
Title: The Screenshot Topic
Post by: Renegade on June 30, 2009, 02:01:43 am
Nessiah & Bandito: You're both close, but not entirely accurate. Not sure if its even going to be ok'd for release, and it's a long, long way off still. Just wanted to throw a very early teaser out there. Just a side project from my main one.
Title: The Screenshot Topic
Post by: Vanit on June 30, 2009, 06:57:58 am
I'm just going to leave this here.

(http://pub.gamingw.net/34748/bg.jpg)
Title: The Screenshot Topic
Post by: King of Spooks on June 30, 2009, 07:16:15 am
Quote from: Vanit
(http://pub.gamingw.net/34748/bg.jpg)
Interesting textures, looks like pixel art that was morphed a bit with ps, am I right'? What's the graphic process, and what's it gonna be?

btw im igonoring your top pf page rukles guys/
Title: The Screenshot Topic
Post by: Vanit on June 30, 2009, 07:18:46 am
Actually there was no morphing aside from making the text 05 transperant. Everything was done by hand to look similar to the textures in the 3D model, here's a comparison shot:

(http://pub.gamingw.net/34748/bg.png)

It still needs some tweaking though, the kanji on the sign isn't entirely correct and some of the colours are a bit wrong. But yeah, this is generally going to be the style of the game so it still feels like FF7.
Title: The Screenshot Topic
Post by: tuxedo marx on June 30, 2009, 09:18:45 am
make the text say aeris dies

those video gam nerds will lap it up
Title: The Screenshot Topic
Post by: RPGer on June 30, 2009, 12:45:53 pm
Actually there was no morphing aside from making the text 05 transperant. Everything was done by hand to look similar to the textures in the 3D model, here's a comparison shot:

*cool comparison pic*

It still needs some tweaking though, the kanji on the sign isn't entirely correct and some of the colours are a bit wrong. But yeah, this is generally going to be the style of the game so it still feels like FF7.
Vanit that looks awesome. Tell us, how will the battle characters look? Will they be the same size as in FF7 or sprite sized? And will enemies have moving animations?
Title: The Screenshot Topic
Post by: Vanit on June 30, 2009, 01:40:49 pm
Same size as in FF7. They'll be more detailed than the field sprites. I'm working on Cloud's idle animation as we speak, will probably post a screenshot tomorrow. Enemies will most likely be a still picture, but will have multiple images if they have different states (ie first boss is a scorpian raises its tail). Realistically it'll take too much time for me to animate enemies unless they're important reoccuring characters, so on that note I may animate the Turks and Sephiroth, but we'll see.

EDIT: Actually, here's what I have so far:

(http://pub.gamingw.net/34748/ani-cloud-idle.gif)
Title: The Screenshot Topic
Post by: UPRC on June 30, 2009, 05:14:17 pm
Hey, that looks great! Looking forward to seeing more of Reactor #5 in 2D!
Title: The Screenshot Topic
Post by: Bandito on June 30, 2009, 06:55:43 pm
Now all those people that said remaking ff7 was a bad idea wants to see some ff7 remake. Shame on you guys shame on you.
Title: The Screenshot Topic
Post by: Carrion Crow on June 30, 2009, 07:36:10 pm
Now the content is emerging it is more exciting it has to be said. Hang on for more MG style screenshots in the next 24 hours ;D
Title: The Screenshot Topic
Post by: Arcan on June 30, 2009, 08:20:55 pm
(http://pub.gamingw.net/34748/ani-cloud-idle.gif)

Not bad. I would just like to point out that the sword position is slightly off which makes his arm look short.
Title: The Screenshot Topic
Post by: Evangel on June 30, 2009, 08:57:29 pm
Mecha Death Fighting game thingy


A multiplayer platform game me and a friend is working on. I'm the programmer and it's coded in C# using XNA.

Here's a trailer of the basic engine. Check it out.

http://www.youtube.com/watch?v=ohto5-IBjQc&feature=channel_page

awesome music, that's fuckin epic.
Title: The Screenshot Topic
Post by: Evangel on June 30, 2009, 09:07:08 pm
Also, Vanit, you better keep that shit on the D.L. if you don't want a cease and desist from SquareEnix.  They don't take kindly to people who can show them up.
Title: The Screenshot Topic
Post by: UPRC on June 30, 2009, 10:15:54 pm
Also, Vanit, you better keep that shit on the D.L. if you don't want a cease and desist from SquareEnix.  They don't take kindly to people who can show them up.
Definitely, because if he does not, then a cease and desist will be a guarantee.
Title: The Screenshot Topic
Post by: Sanosuke on June 30, 2009, 10:29:32 pm
(http://pub.gamingw.net/46200/2%20copy.png)

Abs wip
Title: The Screenshot Topic
Post by: Tau on June 30, 2009, 10:35:33 pm
Breath of Fire IV mixed with Suikoden I think? Can't see the vid right now but that screen doesn't really show anything. The sprites don't fit with that robot thing either, they clash too much. The HUD aint bad though.

@Vanit - That looks awesome man seriously. I thought you were going to have 3D battles though with the camera moving around, etc.
Title: The Screenshot Topic
Post by: Vanit on July 01, 2009, 12:08:57 am
@Tau: It was going to be 2D, but with the camera panning around so the current focus would be in the middle of the screen. But I don't think I'm going to do that anymore.
Title: The Screenshot Topic
Post by: Blitzen on July 01, 2009, 12:40:33 am
Vanit, why not just take rips of the models in different frames of animation? Take a cap of the bacground too! Make it look 3D, if you can. Going to all that effort to emulate the system mechanics exactly and using less-than-mindbending pixelart wouldn't do it justice, but models might.
Title: The Screenshot Topic
Post by: Vanit on July 01, 2009, 01:26:34 am
Vanit, why not just take rips of the models in different frames of animation? Take a cap of the bacground too! Make it look 3D, if you can. Going to all that effort to emulate the system mechanics exactly and using less-than-mindbending pixelart wouldn't do it justice, but models might.
I think that would look tacky in addition to defeating the purpose.
Title: The Screenshot Topic
Post by: busterblade312 on July 01, 2009, 02:40:46 am
^ Exactly. Plus, are you working in a team or no? Would this take at least a year to do?
Title: The Screenshot Topic
Post by: Vanit on July 01, 2009, 02:41:54 am
^ Exactly. Plus, are you working in a team or no? Would this take at least a year to do?
No its all me. Full game will take atleast a year.
Title: The Screenshot Topic
Post by: busterblade312 on July 01, 2009, 02:44:23 am
Good luck on the daunting task. And don't worry about making everything exactly like it was.
Title: The Screenshot Topic
Post by: Neok on July 01, 2009, 04:12:14 am
No its all me. Full game will take atleast a year.

A year's worth of time in continuous work, or a year as in we'll see this close to completion this time of the month 2010?

Cheers for making it to the scenery/chara graphics stage of production. I think I've said this before, but I'll be very pleased even if you only make it up to the point where Cloud and co. depart from Midgar.
Title: The Screenshot Topic
Post by: Vanit on July 01, 2009, 04:43:55 am
A year's worth of time in continuous work, or a year as in we'll see this close to completion this time of the month 2010?
No idea. All I can do is tell you my milestones: End of the bombing mission, Kalm, and the end of disc 1. No point looking beyond disc 1 at this time.
Title: The Screenshot Topic
Post by: SW on July 01, 2009, 06:28:47 am
@Vanit
Like everyone said, the whole FF7 thing is looking great. Though I am not a big fan of FF7 remakes, I am still looking forward to see how you pull FF7 in Rm2k3!

------------------

Also, here's something from my 3rd game (in line)

(http://pub.gamingw.net/55040/How%20is%20it.png)

Some of you might remember some of the designs from the sprites I posted back. It's just some edits and upgrade.
Also, you might recall me having a problem deciding the size of the mechs; I STILL am. Not too much though, since
this isn't my main project at the moment (then again mechs are cool....).

The small character sprite is based on the dot world sprites (same ones as the ones in SAM VS WORLD game -
I don't remember who made that though).

It was suppose to be Front Mission kind of game, but recently I have been looking at Vanguard Bandits (Epica Stella) so.... expect magics and stuff I guess!

As on the main Project.... well... I made charset sprites? nothing much beyond that. However, they are spoiler-ish so I will skip them.

Later.
Title: The Screenshot Topic
Post by: Mongoloid on July 01, 2009, 06:46:19 am
SW the smaller character sprites look way better, i hope those are the ones you chose!
Title: The Screenshot Topic
Post by: busterblade312 on July 01, 2009, 07:25:26 am
@SW: Most FF7 fangames were poorly done "sequels" and spin-offs anyway - not a total remake, so yeah, it is cool.

Your sprites are just as awesome as ever. I always love how you color them to seem to futuristic, yet, not so post-apocylptic kind.

btw, which is your main game? The superhero one still, right?

You know, the weird thing is that after my superhero game, I was planning for a mecha game, too - but that means I'll have to convert my modern graphics and make new ones - so I'm holding that idea off for now. Plus, I have to keep focus on one thing first before another.
Title: The Screenshot Topic
Post by: Nessiah on July 01, 2009, 09:45:51 am
SW that Sam Vs. World game uses graphics from a japanese site C: (I have all of them XD)
The person who made the game tho is the Illusionist.

Also that little sprite is so adorable, work on your game damnit >:V
Title: The Screenshot Topic
Post by: SW on July 01, 2009, 02:02:24 pm
SW the smaller character sprites look way better, i hope those are the ones you chose!
For this game, yeah, those are the ones I will probably use (for the scaling). But we'll see; I like to put details to the sprites, so having a really small sprites might sacrifice details and stuff (poses).

For the mechs, maybe the top (smaller ones). Since bigger mechs = cool; but = more work animating them. Plus if it is too big, that gives me smaller spaces to customize it.

EDIT:
I just realised that my statements contradict one another. Way to go!
Your sprites are just as awesome as ever. I always love how you color them to seem to futuristic, yet, not so post-apocylptic kind.

btw, which is your main game? The superhero one still, right?

You know, the weird thing is that after my superhero game, I was planning for a mecha game, too - but that means I'll have to convert my modern graphics and make new ones - so I'm holding that idea off for now. Plus, I have to keep focus on one thing first before another.
Yeah, the superheroish game. Put too much effort to that one to quit it now....

I have a long line of game ideas like:
But since game making is just a hobby (I can't/don't know how make $$$ with it) I am taking it sloooooow.

SW that Sam Vs. World game uses graphics from a japanese site C: (I have all of them XD)
The person who made the game tho is the Illusionist.

Also that little sprite is so adorable, work on your game damnit >:V

Yeah, I didn't make it too clear in my post. The sprites is from Dot World (Japanese site) and was first seen on GW (by me at least) on Sam VS World game.

Send me some money and we'll talk about speed ahaha.
Title: The Screenshot Topic
Post by: Yeaster on July 01, 2009, 03:53:40 pm
I don't know why I'm posting these, but I am:

Title: The Screenshot Topic
Post by: skarik on July 01, 2009, 04:26:27 pm
@Yeaster

OMG KILLER UNICORNS

Meh

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/Sand%20and%20Skie/Ftw.webp)
Title: The Screenshot Topic
Post by: swordofkings128 on July 01, 2009, 06:01:41 pm
skarik, that game will be awesome man.

can't wait to play it!

Title: The Screenshot Topic
Post by: busterblade312 on July 01, 2009, 06:43:25 pm
@ SW:  :laugh: I like a good producer with a divergent thinking! Plus, with the effort I've seen so far on your game, I would purchase it if you sold it. Some of the commercial RPGMaker games aren't worthy enough to be around $10 since they use graphics pretty much everyone else does or similar. However, certain free ones, regardless if 100% custom or not, are actually good enough.

@ Yeaster: I would sooooo play that. I'll look forward to your progress.

@ Sharik: How will the game be like?
Title: The Screenshot Topic
Post by: Cray on July 01, 2009, 08:14:32 pm
SW: great as always, I love your sprites.
Yeaster: I like it, but my only problem is that those ground patches looko too flat try adding some depth to them, like in the last screenshot, they look much better there.
Sharik: I like when you can see yourself in FPS games, good work :)
Here's a tileset I begun working last night, it's still a WIP, it was (very) inspired by final fantasy 6, I don't know if I'll make a game out of it, for now I'm just enjoying making the tileset itself.
(http://img401.imageshack.us/img401/4503/screen2mke.jpg) (http://img401.imageshack.us/i/screen2mke.jpg/)
Title: The Screenshot Topic
Post by: UPRC on July 01, 2009, 08:20:53 pm
Looks very good, Cray. I find that the shadow underneath the trees may just be a TINY bit too dark. Also the lightest colour in the dirt texture seems far brighter than everything else in the dirt's palette.
Title: The Screenshot Topic
Post by: Cray on July 01, 2009, 08:27:13 pm
Heh, just after posting that screenshot, I realized that, so I just fixed it :)
BTW for those who are interested, I'm working on Lost King again, but I realized that everytime I go back to rpgmaker2003 after using XP/VX I find the battlesystem so damn clunky! I hate it! ;_; but the game is so advanced that I just HAVE to finish it now haha.
btw I'm thinking in releasing another demo, possibly dividing the game in chapters, but I'm not sure if you guys would prefer to wait to play the whole thing instead... what do you think?
Title: The Screenshot Topic
Post by: Vertex on July 01, 2009, 09:08:48 pm
Cray; Nice tileset, perhaps I can pay you for some textures?

(http://pub.gamingw.net/66586/world.jpg)

Map editing overview, it will look the same when I finish the world editor.

The game runs at a shit framerate right now, even with backface culling and more. 44fps...

I could use some testers with various computer specs to tell me how well it runs.

I got some help from a friend at DICE to figure out normals and lighting, so *good* lighting isn't far away.
Title: The Screenshot Topic
Post by: Cray on July 01, 2009, 09:21:24 pm
I can do them for free if you want Vertrex, although I'm not that good, but you'll have to wait because right now I'm working on my thesis and I really don't want any extra work, but once that's done I could help you if you want :)
Title: The Screenshot Topic
Post by: PkUltimaga on July 02, 2009, 01:10:56 am
Oh hey guys I haven't posted here a while! hey UPRC,hey Tau, hey everyone :laugh:
Awright, my basic CMS is finished, with party swither, window colors, the usual stuff!  :naughty:

(https://legacy.gamingw.net/etc/img9.uploadhouse.com/fileuploads/4238/42389504b3655c552b493fda316bde88b0f07e6.png)
(https://legacy.gamingw.net/etc/img1.uploadhouse.com/fileuploads/4238/4238951d79aedf68d5db441ceef96a329e8072e.png)
(https://legacy.gamingw.net/etc/img6.uploadhouse.com/fileuploads/4238/42389525a2b9643394fe204665f9b9948002ccd.png)
(https://legacy.gamingw.net/etc/img1.uploadhouse.com/fileuploads/4238/4238954fd8f443d9061e3af7cf9e2d3da7fe652.png)

Please don't ask me if i'm making another game, because it's not, it's same project.
Title: The Screenshot Topic
Post by: Evangel on July 02, 2009, 02:30:20 pm
Cray; Nice tileset, perhaps I can pay you for some textures?

(http://pub.gamingw.net/66586/world.jpg)

Map editing overview, it will look the same when I finish the world editor.

The game runs at a shit framerate right now, even with backface culling and more. 44fps...

I could use some testers with various computer specs to tell me how well it runs.

I got some help from a friend at DICE to figure out normals and lighting, so *good* lighting isn't far away.

Are you making a tabletop-style RPG or maybe a war game?
Title: The Screenshot Topic
Post by: Vertex on July 02, 2009, 02:38:48 pm
Are you making a tabletop-style RPG or maybe a war game?

Dungeon crawler featuring custom content and multiplayer in sweet low-poly 3D.
Title: The Screenshot Topic
Post by: Sanosuke on July 02, 2009, 05:00:04 pm
That looks really cool PK, my only concern is how hard it is to read your title.
I really do like all the options and the simplicity of it all.
Title: The Screenshot Topic
Post by: Little Wing Guy on July 02, 2009, 06:08:32 pm
PkUltimaga: On the party change screen I think you should add another menu box, one for current carty and one for reserve members; it looks strange with him just floating about at the top. I'm also not a fan of the panaroma, but that's a matter of taste.

Edit: I'm not posting a screen.
Title: The Screenshot Topic
Post by: Sanosuke on July 02, 2009, 06:28:21 pm
(http://pub.gamingw.net/46200/3%20copy.png)

Title: The Screenshot Topic
Post by: Vanit on July 02, 2009, 06:39:36 pm
I'm just going to leave this here. ;)

(http://pub.gamingw.net/34748/cloud-attack-ani.gif)
Title: The Screenshot Topic
Post by: UPRC on July 02, 2009, 07:04:15 pm
Looks good, Vanit. I'm assuming the dashing animation will be less choppy ingame?
Title: The Screenshot Topic
Post by: skarik on July 02, 2009, 07:04:27 pm
Hey guys, are all those being made in RPG maker? If so, I totally commend you guys for putting up with that beast.



I made soft stencil shadows on accident:


Without textures, the character looks great. I wonder how a rifle would look.

Heya, how do I do a spoiler thing?
Title: The Screenshot Topic
Post by: SupremeWarrior on July 02, 2009, 07:37:18 pm
@Skarik: Looks quite alright! What is that being made in?
Title: The Screenshot Topic
Post by: skarik on July 02, 2009, 07:40:07 pm
@Skarik: Looks quite alright! What is that being made in?
Made in Game Maker.
Title: The Screenshot Topic
Post by: swordofkings128 on July 02, 2009, 07:49:02 pm
yo skarik, thats pretty a-bap(as balla as possible).

also,
Title: The Screenshot Topic
Post by: Sanosuke on July 02, 2009, 10:34:11 pm
Hard at work, abs part 3
(http://pub.gamingw.net/46200/4.png)
(http://pub.gamingw.net/46200/5.png)

Improvements since part 1:
-Magic GUI added
-Mp Bar added
-Animations fixed
-Enemy attack animation added
-Hits based on level
-Random hits
-Miss added
-4 elemental spells
-4 Healing/defence spells
-2 Summon Spells
-1 environmental spell (slow time)

Title: The Screenshot Topic
Post by: busterblade312 on July 02, 2009, 10:52:18 pm
It's good and simple. But is it more work doing a second monster in changing stuff or is it just copy and paste?

I wish to see fighting multiple enemies.
Title: The Screenshot Topic
Post by: Cray on July 02, 2009, 11:21:11 pm
I like it Sanosuke, but is it a one screen map abs? Most abs I've seen don't teleport you to a battle map, but it might be a good idea.
For those who still care about Lost king, I begun working on it (once again), it's pretty impressive how fast things go when I decide to work 100% on it. here are a few new screens of the new area, the Colisseum.
(http://img233.imageshack.us/img233/7276/lk3screenshot76.jpg) (http://img233.imageshack.us/i/lk3screenshot76.jpg/)
and a mini boss fight inside it.
(http://img219.imageshack.us/img219/6924/lk3screenshot77.jpg) (http://img219.imageshack.us/i/lk3screenshot77.jpg/)
I KNOW I promised myself not to go back and fix things, because that's why I never get any new stuff done, I keep remaking stuff and fixing it all the time, but now that I found some ways to make battles more fun, I think I'll edit some of them (mainly boss battles) to be more than just button mashing contests.
BTW I know the graphics aren't the best around, but I made them more than 3 years ago, and I want to go on making the game itself for now.
Title: The Screenshot Topic
Post by: The Illusionist on July 03, 2009, 12:16:17 am
I assumed that project went poof like so many other good looking games Cray.

I must say it still looks mighty attractive! What were some of the changes you've made? Also, the faceset on the far right has some dot on it (it's really irking me for some reason).
Title: The Screenshot Topic
Post by: Cray on July 03, 2009, 12:33:42 am
This has always been my main project, I've started tens of them, but this is the only one that has around 4 hours of gameplay so far, I've dropped it manmy many times, but then I go back to work on it. I really want to finish this game because I think I oew it to myself, and to the ones that have been waiting all this time.
Things I have changed in the past are, day and night system (which made me edit most of the npc's in game) replacing the world map for field maps between towns and stuff like that(which after a while got replaced for the world map again, that was a lot of work, because I made lots and lots of these field maps) made a custom menu system (which got cancelled afterwards) made a bestiary(which is canceled too) made like 3 party change systems, (that was a lot of work too), changed the whole intro twice(many events to do), added towns and dungeons in the beginning), etc...
so you can see why I decided not to go back and change more stuff. But I hope that this small idea I have will make the whole game more fun, and will add some strategy to the battles (only boss battles).
The faceset has suffered from turning the image from 24bit to 256 colors back and forth many times, I'll probably fix it when all the faces are done :)
Title: The Screenshot Topic
Post by: Sanosuke on July 03, 2009, 12:46:26 am
BB- Ya it is a bit more work, and its not all copy and paste, but I "coded" so I can reuse and adjust.
Cray- Thanks man, actually I am leaning towards a 1 map abs, I think it'd make things less complicated.
          Btw Im really diggin that first map, especially the walls.

Ok here is one with 2 of them at once-

-still some minor things I need to fix but that is what it'll play like give or take.

Title: The Screenshot Topic
Post by: Vanit on July 03, 2009, 12:51:16 am
Looks good, Vanit. I'm assuming the dashing animation will be less choppy ingame?
I'm not sure what you mean by choppy, its like this in the real FF7.

(http://pub.gamingw.net/34748/cloud-attack-ani.gif)

^ The timing might be slightly improved since I can get it more accurate in rm2k3 as opposed to imageready, but there won't be any additional frames added.
Title: The Screenshot Topic
Post by: busterblade312 on July 03, 2009, 03:31:58 am
@ Sanosuke: Thanks for that! I really appreciate it.

It is required that you need to strike/get attacked by another target physically in order to target the same enemy for spell?
Title: The Screenshot Topic
Post by: Sanosuke on July 03, 2009, 04:13:15 am
Np man, I preciate the interest and the questions/feedback.
Being an abs, I didn't want too much downtime, so where in a cms you have an arrow that selects your target for each attack, I wanted to make it simple so ya, attack which ever enemy first and then use either an elemental or summon spell on it, the environmental spells will
affect all enemies and I am considering having the upgraded versions of the elemental and summon spells do the same. I'll see how it all balances out.
Title: The Screenshot Topic
Post by: swordofkings128 on July 03, 2009, 04:37:06 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Screen2.webp)

just a screen of my point n' click. who doesn't love drawn backgrounds(if you don't then you will die).
Title: The Screenshot Topic
Post by: hobomasterxxx on July 03, 2009, 06:56:11 am
That looks intensely awesome. The background has a sort of Psuedo 3d thing going on, which looks awesome.
Title: The Screenshot Topic
Post by: wilikeh on July 03, 2009, 12:19:25 pm
BB- Ya it is a bit more work, and its not all copy and paste, but I "coded" so I can reuse and adjust.
Cray- Thanks man, actually I am leaning towards a 1 map abs, I think it'd make things less complicated.
          Btw Im really diggin that first map, especially the walls.

Ok here is one with 2 of them at once-

-still some minor things I need to fix but that is what it'll play like give or take.



The graphics and the general presentation looks nice.

That said, the system seems unresponsive. The spells seem fine, but the basic attacks fo the PC and enemies are sloooow. Like, the animation plays, then there is a pause, then the damage is shown, then there is a pause, then knockback scripts are run. I think this should be more liquid for a playable abs.

I'd suggest using shift as well to be able to switch targets quickly. Maybe have a little arrow that pops above the current target when you hit shift. Having to attack everyone might get a little tedious, and it limits what the system can and can't do...

Anyway, just some thoughts from someone who has also made abs in a maker that doesn't quite support them properly.
Title: The Screenshot Topic
Post by: Yeaster on July 03, 2009, 01:40:30 pm
Cray, your graphics look fine on those screens. Keep up the good work.
Title: The Screenshot Topic
Post by: Sanosuke on July 03, 2009, 07:43:25 pm
Well the pauses may account for several reasons, 1 being that fraps cuts fps by half so it seems longer than it actually is.
Also if I didn't have some sort of pause...since the attack, magic, and the damage shown are all battle animations....then nothing would ever display...rm2k3 only allows 1 battle ani at a time.

I'll try to fix the issue with the knock back animation though. I appreciate the feedback, thanks wilikeh.
Title: The Screenshot Topic
Post by: supra_killa on July 03, 2009, 08:37:39 pm
(http://pub.gamingw.net/28718/66.PNG)

(http://pub.gamingw.net/28718/fivebucks2.PNG)
Title: The Screenshot Topic
Post by: Liman on July 03, 2009, 09:25:38 pm
I'm not sure what you mean by choppy, its like this in the real FF7.

(http://pub.gamingw.net/34748/cloud-attack-ani.gif)

^ The timing might be slightly improved since I can get it more accurate in rm2k3 as opposed to imageready, but there won't be any additional frames added.

While there still are question marks about the game itself - it's safe to say that the battles will work out nicely! Excellent job, Vanit. I keep getting impressed.
Title: The Screenshot Topic
Post by: Cray on July 04, 2009, 12:13:59 am
Very nice Supra_killa, I specially like the first screen, haven't seen that chipset before, is it an edit?
Anyway, last screens for a while, sorry to spam so much of them, but I'm finnaly getting to the interesting parts in my game, the parts that I wanted to do when I first started with it, years ago. This is an important boss fight, you fight against the demon of the moon, Lune. He's one of the 3 demons that follow you for most of the game, and after a while he joins your party. You fight on top of the colisseum, which explains the background.
(http://img301.imageshack.us/img301/8486/lk3screenshot78.jpg) (http://img301.imageshack.us/i/lk3screenshot78.jpg/)
This is on of your Summons, Hippocampus (which was the boss of the underwater temple, from where i showed some screens some months ago)
(http://img301.imageshack.us/img301/7268/lk3screenshot79.jpg) (http://img301.imageshack.us/i/lk3screenshot79.jpg/)
This is one of the boss skills, Full Moon Strike. (making animations is FUN)
(http://img217.imageshack.us/img217/9981/lk3screenshot80.jpg) (http://img217.imageshack.us/i/lk3screenshot80.jpg/)
And another powerful skill, Eclipse fall.
(http://img200.imageshack.us/img200/18/lk3screenshot81.jpg) (http://img200.imageshack.us/i/lk3screenshot81.jpg/)
That's it for now, I don't want to bore you with too many screenshots :3
Title: The Screenshot Topic
Post by: wilikeh on July 04, 2009, 12:16:10 am
Well the pauses may account for several reasons, 1 being that fraps cuts fps by half so it seems longer than it actually is.
Also if I didn't have some sort of pause...since the attack, magic, and the damage shown are all battle animations....then nothing would ever display...rm2k3 only allows 1 battle ani at a time.

I'll try to fix the issue with the knock back animation though. I appreciate the feedback, thanks wilikeh.

Why not make the numbers pictures instead? Then you have the dynamic ability to show multiple numbers on screen at once... Say you hit when someone hits you, or a multi-target attack...

I didn't take into account fraps, but yeah that probably doesn't help. Good luck with this moving forward.
Title: The Screenshot Topic
Post by: Kaempfer on July 04, 2009, 02:17:39 am
@supra_killa: I really like both those screens. The outdoor shot is very nice, the trees especially. I really don't like the autotile you used for the ceiling in shot #2, though. Those big squares are too detracting from the rest of the room.

@Cray: Those shots are really amazing. Graphically (having never played the game I can't say!) it could easily be a DS game. I'd buy it!
Title: The Screenshot Topic
Post by: Cray on July 04, 2009, 06:35:43 am
Thanks a lot Kaempfer! someone saying he would actually buy the damn thing means a LOT to me! (not that I'm planning on selling it, but still)
I'll try to have a new demo with 4-5 gameplay hours soon.
Title: The Screenshot Topic
Post by: Simtor on July 04, 2009, 11:36:03 am
Wow there's a lot of good stuff on this page. Especially swordofking128's shot looks mighty cool.
Title: The Screenshot Topic
Post by: Momeka on July 04, 2009, 11:57:00 am
(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y237/DeepShitL/MechaGamepicII.webp)

Progress has been made. I remade the jet pack system so instead of going in / \ like that it's now a smoother curve when you fall. I
also made a particle system that spew out smoke when you use the jet pack.

Kellroe has improved the map and made some new animations.

To see it all in action you can watch this vid:
http://www.youtube.com/watch?v=52j5X-EXcp0
Title: The Screenshot Topic
Post by: Liman on July 04, 2009, 12:47:14 pm
Is it just me or have the recent screenshots looked really great?
We got some iso-games, 3D-games, AGS-game, cool remakes and custom graphic-games.

This page is awesome!
Title: The Screenshot Topic
Post by: Yeaster on July 04, 2009, 03:19:22 pm
Momeka, that screen is pure sex.
Title: The Screenshot Topic
Post by: lil_Vivi on July 04, 2009, 06:51:43 pm
Hey, Vanit, you should add some perspective to your Sector Battle BG. If you want, I could do it pretty easily... I think lol. I could atleast try.

But good stuff. I should post something but I don't really have anything. I need to make some battle sprites for myself, but I'm so lazy >_<.... Summer vacation <_<...
Title: The Screenshot Topic
Post by: Vanit on July 04, 2009, 09:20:47 pm
Hey, Vanit, you should add some perspective to your Sector Battle BG. If you want, I could do it pretty easily... I think lol. I could atleast try.

But good stuff. I should post something but I don't really have anything. I need to make some battle sprites for myself, but I'm so lazy >_<.... Summer vacation <_<...
Not really the style I'm after, but thanks anyway.
Title: The Screenshot Topic
Post by: Momeka on July 05, 2009, 10:01:43 am
Momeka, that screen is pure sex.

Thanks
Title: The Screenshot Topic
Post by: the bloddy ghost on July 05, 2009, 11:19:11 am
I'm working on a Fallout 3 Barkley mod as of late. I just bought the game for my PC and am having fun with the GECK.

Title: The Screenshot Topic
Post by: Ralph on July 05, 2009, 03:29:11 pm
If you end up making a complete Barkley quest-series mod and everything, I'd play it.
Title: The Screenshot Topic
Post by: UPRC on July 05, 2009, 11:53:05 pm
I really don't know for sure...




Nothing fancy, just doing... stuff.
Title: The Screenshot Topic
Post by: Jimpo on July 06, 2009, 09:05:42 pm
@supra_killa - That first screenshot is quite awesome.

Here's a video of me losing at my own game. Enjoy  :fogetbackflip:

Title: The Screenshot Topic
Post by: Ragnar on July 07, 2009, 12:39:47 am
@ Cray - Please release that game before you die

same thing goes for Calunio

seriously the two of you are like, some people just give up on their rpg maker games but I think your games will outlive you (survived by his RPG Maker project)

@ Swordofkings128 - did he crash through the wall?

and uh how many projects do you have now? Don't spread yourself thin

you know your art style reminds me of something and it's always on the tip of my tongue but I never think of it

I mean that's got to be one of the most interesting things about your games, it seems from the story and everything else that it should be an imitation of some previous game or some anime stuff, but it's some different style that seemingly comes from nowhere

like even Supra Mairo's stuff is kind of steeped in 8-bit nostalgia and reminds me of when game's graphics were so bad you ended up thinking the monsters looked a completely different way because something you thought was a head turned out to be a foot. There was some other game a while back that I thought was pretty unique but it was still extremely Invader Zim

@ Momeka - Reminds me of Smash Brothers a lot. Your avatar intrigues me too if it's from a game
Title: The Screenshot Topic
Post by: Calvin on July 07, 2009, 01:03:38 am
I'm pretty enthusiastic about my new project!

(http://img198.imageshack.us/img198/6431/sungarrison.png)

(http://img269.imageshack.us/img269/3465/battleitout.png)

No mockups or anything like that. Both scenes are fully walkable and ready to be battled out!

As for now, I only have one fully animated battle character, though. But I have a lot of animated battlers available to be ripped :laugh: That's probably the biggest task at the moment. Well, that and setting the height settings correctly :sweat:

NinjaEdit: Oh, forgot to mention it, but the window graphic is not final;)
Title: The Screenshot Topic
Post by: tuxedo marx on July 07, 2009, 01:05:38 am
is that actual 3D rendering or pseudo-3D? either way it looks good.
Title: The Screenshot Topic
Post by: Calvin on July 07, 2009, 01:20:55 am
It's isometric. The original work is in 3D, though.

As you haven't guessed the origins of the resoruces, and as I'm not looking to take credit for something I haven't made from scratch myself: The backgrounds are from Final Fantasy Tactics(except for the panorama), while the characters are modified characters from the same game.

I've made some adjustments to the first background by merging two maps from the game together and adding a panorama,
Title: The Screenshot Topic
Post by: IceManual5580 on July 07, 2009, 01:30:26 am
It's isometric. The original work is in 3D, though.

As you haven't guessed the origins of the resoruces, and as I'm not looking to take credit for something I haven't made from scratch myself: The backgrounds are from Final Fantasy Tactics(except for the panorama), while the characters are modified characters from the same game.

I've made some adjustments to the first background by merging two maps from the game together and adding a panorama,

This looks amazing, what exactly are you making it with?
Title: The Screenshot Topic
Post by: Calvin on July 07, 2009, 01:34:26 am
Thanks!

I'm using RMXP. I decided to give GubiD's isometric script a go and the inspiration have been pretty much non-stop since I started! It took quite a while, but I'm just so glad to see an isometric script that finally works like it should! Tactical battles just seems so much more "right" in isometric view than anything else:p
Title: The Screenshot Topic
Post by: Nessiah on July 07, 2009, 01:51:41 am
Holy shit Calvin, I love you. That Zack sprite is awesome btw.
I can't wait to try it out!
Title: The Screenshot Topic
Post by: roddz on July 07, 2009, 02:07:25 am
@Calvin: I simply love your work there. =D
Title: The Screenshot Topic
Post by: busterblade312 on July 07, 2009, 02:22:43 am
@ Momeka: I love the style. Remind me of that level for SSB Melee

@ Cray: And I adore those undershaded graphics. It seems much more colorful somehow.

@ Calvin: Look forward to this, man! I have been lusting for one of those for some time now
Title: The Screenshot Topic
Post by: Chaos Emerl on July 07, 2009, 02:43:58 am
Looks awesome, Calvin.

Although this part looks weird to me.

(http://img11.imageshack.us/img11/5282/welld.png)
Title: The Screenshot Topic
Post by: Renegade on July 07, 2009, 03:23:16 am
Jimpo - I think that's looking awesome.
Title: The Screenshot Topic
Post by: Bandito on July 07, 2009, 04:01:54 am
@supra_killa - That first screenshot is quite awesome.

Here's a video of me losing at my own game. Enjoy  :fogetbackflip:


Wait you didn't die... and also you suck so much LOL. What is the name of the game man? I am quite interested in this game.
Title: The Screenshot Topic
Post by: NightBlade on July 07, 2009, 06:53:58 am
I'm pretty enthusiastic about my new project!


So... What, you just took a bunch of FFT maps and pasted a few color swaps on them?
Title: The Screenshot Topic
Post by: im9today on July 07, 2009, 10:25:57 am
(http://img268.imageshack.us/img268/9003/beamfacem.png)
Title: The Screenshot Topic
Post by: Nessiah on July 07, 2009, 10:29:26 am
@Nightblade pretty much what we do with ripped tiles and make maps with them :S
Title: The Screenshot Topic
Post by: Vertex on July 07, 2009, 10:55:25 am
I'm pretty enthusiastic about my new project!

Holy shit, this looks amazing!
Title: The Screenshot Topic
Post by: SW on July 07, 2009, 02:46:48 pm
@Iam9Today
Ahaha, that reminds me of parovadius.

@Calvin
At first I thought you made that game in tactical game maker (not sure if this is the name) - but apparently not. :(

---------------------

I have no screens, but some sprites (the usual)

(http://pub.gamingw.net/55040/Btw.png)

Car's made from scratch (used reference and all).  Yeah, it looks pretty wrong on some places (perspective, shape, shading). Any pointers or edits are appreciated.

Maybe I should try posting this in GA too! (later perhaps)

Btw, bottom sprites probably won't be in the game. Those are designs from some TV show made into sprites; for practices. Though I might steaksteal borrow some of the designs.
Title: The Screenshot Topic
Post by: NightBlade on July 07, 2009, 03:30:13 pm
@Nightblade pretty much what we do with ripped tiles and make maps with them :S

Except people who use ripped tilesets dont copy maps from commercial games exactly.
Title: The Screenshot Topic
Post by: Zatham on July 07, 2009, 04:34:20 pm
Yeah the car should be completely in profile, else the perspective is off. The windows also look bubbly. You'll want to avoid using gradient shading in that context. With windows you'd probably want to focus more on the glare from surrounding light sources.

The charas are very well done, colourful and distinctive, as per usual.
Title: The Screenshot Topic
Post by: Ohlichris on July 07, 2009, 06:52:31 pm
Lovin' that spritework SW!
Title: The Screenshot Topic
Post by: busterblade312 on July 07, 2009, 07:21:52 pm
Hurray for Shining Agito and Joker!!!  :woop:
Title: The Screenshot Topic
Post by: Sludgelord on July 07, 2009, 07:30:33 pm
(http://img268.imageshack.us/img268/9003/beamfacem.png)
nice Nip's!!! please Post More think ya got anything A Little Lowwer? :fogetbackflip: well thank in Advance
Title: The Screenshot Topic
Post by: SW on July 08, 2009, 06:35:01 am
Yeah the car should be completely in profile, else the perspective is off. The windows also look bubbly. You'll want to avoid using gradient shading in that context. With windows you'd probably want to focus more on the glare from surrounding light sources.

The charas are very well done, colourful and distinctive, as per usual.
Thanks. Yeah, the car is pretty tough to make. If you can have some pic to show what you meant, that would be nice.

Hurray for Shining Agito and Joker!!!  :woop:
Lovin' that spritework SW!
Thanks!

------------------------------

All right, it's time for me to reveal the project I had been working on (you have seen the sprites yes?). Here it is guys:
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on July 08, 2009, 06:58:06 am
Maybe for a car chase mini-game, SW?

*plays a random Kamen Rider Kabuto BGM*

In all goddamn seriousness, they'd be perfect on your 2nd project (the one with ala-SimCity cities)
Title: The Screenshot Topic
Post by: DS on July 08, 2009, 07:03:16 am
Except people who use ripped tilesets dont copy maps from commercial games exactly.
he combined 2 maps.. ur silly!

anyway past few pages have had lots of great screenshots!! i got inspiration to finish a world map i started a year and half ago. :cool:
Title: The Screenshot Topic
Post by: the_nackster on July 08, 2009, 07:50:45 am
No seriously... I just pretended to die... New gfx from my artist for Red Skies.

EDIT: Ahh fiddlesticks I just noticed the major booboo at the top of the cliff.

(http://pub.gamingw.net/41211/newgfx.png)
Title: The Screenshot Topic
Post by: hobomasterxxx on July 08, 2009, 07:57:05 am
Ohshit, it's The Nackster. Awesome spritework there, although the path could stand to be wider.
Title: The Screenshot Topic
Post by: DS on July 08, 2009, 08:05:53 am
actually i had some old screens in pubaccess so gonna post them here dunno if i ever posted any of these (probably did)

(http://pub.gamingw.net/25085/worldmap3.png)

(http://pub.gamingw.net/25085/world_locations.jpg)

(http://pub.gamingw.net/25085/snowcliff_wip.jpg)

i have done more of it though!! probably like 40% finished overall.
Title: The Screenshot Topic
Post by: the_nackster on July 08, 2009, 08:09:42 am
Pretty Sexy DS. Never understood the attraction of making Giganormous maps like that though.
Title: The Screenshot Topic
Post by: Nessiah on July 08, 2009, 10:51:43 am
MMF2
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/ubwscreen.png)

Don't ask.
I won't tell :3
Title: The Screenshot Topic
Post by: DS on July 08, 2009, 11:34:46 am
i can smell animu
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on July 08, 2009, 01:52:22 pm
It's obviously FSN... and nice sprite on the main character though... and say... is he sweating? 'Cuz I saw some gray lines on his face(set)
Title: The Screenshot Topic
Post by: UPRC on July 08, 2009, 02:05:26 pm
You truly are the king of overworld maps, DS.
Title: The Screenshot Topic
Post by: tuxedo marx on July 08, 2009, 04:15:08 pm
It's obviously FSN... and nice sprite on the main character though... and say... is he sweating? 'Cuz I saw some gray lines on his face(set)
OBVIOUSLY

fucking hell DS finish that game. functional places that also look nice :)
Title: The Screenshot Topic
Post by: VinceP on July 08, 2009, 05:00:57 pm
Christ, DS. That's pretty much the best RTP usage I've ever seen.
Title: The Screenshot Topic
Post by: Clucky on July 08, 2009, 05:30:27 pm
Christ, DS. That's pretty much the best RTP usage I've ever seen.
What RTP?
Title: The Screenshot Topic
Post by: UPRC on July 08, 2009, 05:34:06 pm
Christ, DS. That's pretty much the best Breath of Fire 2 chipset usage I've ever seen.
Isn't it, though?  :cool:
Title: The Screenshot Topic
Post by: VinceP on July 08, 2009, 06:38:18 pm
Holy shit...

That...

looks just like RTP...

rofl
Title: The Screenshot Topic
Post by: Cray on July 08, 2009, 08:35:45 pm
You are an instant winner for using breath of fire 2 graphics :D
I love the maps, I would love to play that!
Title: The Screenshot Topic
Post by: Jimpo on July 08, 2009, 08:45:02 pm
DragonSlayer - those screenshots were so good I had to scroll up and look at them again

@Bandito - my game's website is in my sig. I'll probably just go and make a thread for it
Title: The Screenshot Topic
Post by: Cray on July 08, 2009, 08:58:08 pm
Some new screens from a new area in my game. The ice cave.
I have yet to think what else to add to the chipset, everything looks too... blue, but I can't think of anything else to use... I can't have plants because nothing can grow with so much cold and dark, any ideas?
Btw, you slip in the ice, so the big ice area is like a puzzle.
(http://img291.imageshack.us/img291/5451/lk3screenshot82.jpg) (http://img291.imageshack.us/i/lk3screenshot82.jpg/)

(http://img229.imageshack.us/img229/9853/lk3screenshot83.jpg) (http://img229.imageshack.us/i/lk3screenshot83.jpg/)

(http://img198.imageshack.us/img198/3296/lk3screenshot84.jpg) (http://img198.imageshack.us/i/lk3screenshot84.jpg/)
Any ideas on what to add to the chipset ? :D
EDIT: the slight color difference between some of the ground tiles has been fixed.
Title: The Screenshot Topic
Post by: Tau on July 08, 2009, 10:13:00 pm
I love that Icy floor. The bridges screen doesn't really look like something other than bothersome really.

Edit - Shit top of the page.. I'll show something old then.

 (http://www.angel-spire.com/forum/uploads/IMG110-1205570166.png)
Title: The Screenshot Topic
Post by: Cray on July 08, 2009, 10:20:08 pm
I love it Tau, the mood is excellent, and everything goes so well together, I would love to play that.
about my last scree, well it IS a small maze, so I guess bothersome is a good thing, heh.
Title: The Screenshot Topic
Post by: skarik on July 08, 2009, 10:37:24 pm
@Tau

so relaxing...
Title: The Screenshot Topic
Post by: oc_gunslinger on July 09, 2009, 02:28:51 pm
@Cray: Logically, in our world, nothing can grow there, but that doesn't mean it has to stop you.  If you want to add plants though, why shouldn't you?  It's your world, you create the logic.  As long as it's not big, lush, green trees/bushes I'd believe it.  Icecap Mushrooms?  Snow lilies?  Why not?

I think a soft pink flower or fluorescent blue mushroom would look really good.  Especially if some of it came from the cracks in the walls.
Title: The Screenshot Topic
Post by: Carrion Crow on July 09, 2009, 06:22:04 pm

This is what I am working on. Best followed elsewhere (http://rpgmaker.net/games/1283), same place as my future tutorials on Lite-C.
Title: The Screenshot Topic
Post by: oc_gunslinger on July 09, 2009, 08:03:15 pm
I know it's much harder to model in 3D, and I absolutely respect 3D work, but the mech's walking animation looks off to me.  It just lacks that satisfying power of movement.  It doesn't seem to be walking, so much as it is gliding as if it were cross-country skiing.

I don't know, if you can take a look at some videos of the new Red Faction game.  The Mechs in that game have great animation.

Still, it's great work!
Title: The Screenshot Topic
Post by: Carrion Crow on July 09, 2009, 08:20:49 pm
I know what a good mech animation looks like. Unfortunately I do not have motion capture at my disposal. I am going to have a go at making it better, I know one thing I can do for instance is trace the angle of the ground below the feet of the mech and make them adjust to the gradient. I will redo the mech ;)
Title: The Screenshot Topic
Post by: busterblade312 on July 09, 2009, 09:08:10 pm
@ Whining Gramps #1: That's beautiful graphics and animations right there. When a HUD is up or something, I bet it'll look even super cooler!



I have an issue right now. I want the pillar-like object to have a 3D look (like bottom), but I don't know how to achieve it.

Or at least I want somehow to denote that the other side of its supported platform is not supported at the front only.


(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/PowerPlant-1.webp)


(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/Frame.webp)



Can anyone tell me how should I go by it?

Any help would be much appreciated.

Thanks!
Title: The Screenshot Topic
Post by: skarik on July 09, 2009, 09:19:15 pm
No extra colors
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/cool.webp)

sorta, you can fix it
Title: The Screenshot Topic
Post by: busterblade312 on July 09, 2009, 09:23:30 pm
Thanks a lot man, skarik! I didn't expected someone would draw it for me. Now I can better my artist skill from your example!
 
I was thinking about that and did it the dumb way by making the front and back part (farther away) separate to layer them later!
Title: The Screenshot Topic
Post by: K-hos on July 09, 2009, 10:21:05 pm
<video>
This is what I am working on. Best followed elsewhere (http://rpgmaker.net/games/1283), same place as my future tutorials on Lite-C.

that's pretty sweet dude, but I thought you gave up on lite-c : O
Title: The Screenshot Topic
Post by: Rei- on July 09, 2009, 11:38:24 pm
Was bored so I just decided to capture unlocking catcopter in Asc RSD demo.

Title: The Screenshot Topic
Post by: Evangel on July 10, 2009, 12:09:10 am
Was bored so I just decided to capture unlocking catcopter in Asc RSD demo.


hahaha that was so fucking great.  did you record the cat sounds yourself?  very good, except the repetition at the end.  i'm guessing it's one of those "mash the button" survival ordeals?
Title: The Screenshot Topic
Post by: skarik on July 10, 2009, 01:25:08 am
bwahhahaahahahaaa a Cat copter. Freaking sweet.
Title: The Screenshot Topic
Post by: Sanosuke on July 10, 2009, 01:36:09 am
(http://img29.imageshack.us/img29/8329/screenall2copy.png)
wip
Title: The Screenshot Topic
Post by: Cray on July 10, 2009, 07:36:27 pm
Very nice Sanosuke, I really like hoe everything is turning out.
Rei- that was awesome! I specially like how the cat grabs the building at the end. congratulations!
Mm some new screens of new areas in Lost king (I probably should make a topic about the game, and stop posting screens here =P )

Neige, the Snow village:
(http://img222.imageshack.us/img222/8246/lk3screenshot85.jpg) (http://img222.imageshack.us/i/lk3screenshot85.jpg/)

Glacial peak
(http://img197.imageshack.us/img197/4138/lk3screenshot86.jpg) (http://img197.imageshack.us/i/lk3screenshot86.jpg/)

Finally you have a ship!  you can now travel ALL around the big world in Lost king! (it IS a big worldmap actually)
(http://img440.imageshack.us/img440/9890/lk3screenshot87.jpg) (http://img440.imageshack.us/i/lk3screenshot87.jpg/)
I hope you guys will like it =)
Title: The Screenshot Topic
Post by: Mateui on July 10, 2009, 08:33:35 pm
@Rei-: My cat was sitting on my lap as I was watching your video and she really got freaked out by those cat noises. Good work! :)
Title: The Screenshot Topic
Post by: busterblade312 on July 10, 2009, 09:52:12 pm
@Rei- : The atmosphere reminds me of Samurai Champloo and Fooly Cooly with a cyberpunk feel.

@Sanosuke: Is your game similar to .Hack series? There's a lot of elements from all your previous screenshots in other post that is put together, so I didn't expect that.

@Cray : I love the snow tileset. Reminds me of my favorite holiday. The snow looks so yummy! Though I feel sorry for the girl to be out there. Plus, that navigating symbol / compass is awesomely drawn.




What I have been working on yesterday and today:


(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/7-10-01.webp)

(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/7-10-02.webp)

(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/7-10-03.webp)

(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/7-10-04.webp)


>.<  I should really save it png next time.


Notes: I should really change the grass to look more flatter or else there's a funny looking pattern going on   lol
Title: The Screenshot Topic
Post by: Cray on July 10, 2009, 10:21:16 pm
Thanks busterblade, I'm glad you like it!
I think your screens look a bit flat, but that might just be your style, which is allright. But I really think you have to tone down the grass and tree color, it's too... MSpaint green. try to lower the opacity of it, or making it a bit darker, it would be much more pleasing to the eye :)
I love to see people using custom graphics by the way, it inmediately attracts me to the game.
Title: The Screenshot Topic
Post by: supra_killa on July 11, 2009, 02:30:36 am
I always hated slamming my character into cavern walls looking for the paths. I've added some transparent arrows which animate letting you know where the exits are in areas where you might find yourself lost!

By the way can someone unban me? I rather not post with this stupid account but I'm left with little choice.

(http://pub.gamingw.net/28718/SS.PNG)(http://www.drifter.skyconcerto.com/wp-content/uploads/2009/07/Screen-1.PNG)
(http://www.drifter.skyconcerto.com/wp-content/uploads/2009/07/Message.PNG)

~Ghost
Title: The Screenshot Topic
Post by: VinceP on July 11, 2009, 04:50:30 am
Wow... Great stuff, everybody! I love this thread. It really makes me wish I was in high school again and had the time and motivation to use RPG Maker.

@Rei: That looks so damn epic. The chipset you're using is very cool.

@Supra: Looks fantastic. I like your maps and chipset a lot. I've never been a fan of those big face things above messages though. I think they get in the way. It's just my preference, but I prefer standard facesets.
Title: The Screenshot Topic
Post by: busterblade123 on July 11, 2009, 04:56:16 am
@ Supra: I think those facesets are good and they don't get in the way because they are small enough.



The magic of Cray's advice:

(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/11101.webp)


lol, I do use MS paint as the base for everything and edit on photoshop later
Title: The Screenshot Topic
Post by: Cray on July 11, 2009, 05:03:10 am
I think it already looks MUCH better!
Looking forward to it. :)
Title: The Screenshot Topic
Post by: supra_killa on July 11, 2009, 05:37:17 am
I'm sort of with busterblade, Vincep. I think the portraits are small enough to not be annoying. I've took that in consideration before as I'm not fond of excessively large facesets as well. Also, I don't have problem with facesets in general but I usually try to eliminate any sort of trait that can easily be associated with Rpg Maker.

@Busterblade

I think that park looks better now. I personally like to fill up maps as much as possible as I'm not too fond of open spaces. I think you should make it your goal to add content to your maps while applying logical placement (don't just throw stuff in your map). I don't know what engine you're using but even with a large resolution there are tricks you can use to make your maps more smaller and neater. I'll try and follow up on that idea in a bit!

@Cray

I was always a fan of Lost King. I'm especially liking the diversity of the maps. You've managed to make everything look cohesive in unity as well. You could probably be a little more creative with the names of locations but that's hardly an issue. The snow town looks very nice, as well as the other maps, can not comment too much here.

I think the world map's menu looks really really dull. I have issues with creating menus sometimes as well but I honestly think it wouldn't be hard at all to make something more visually appealing - Especially because it's a small box.

@Rei

I've been keeping an eye on this game for a while. I haven't realised you've released a demo. I'll check it out since I think you do a lot of fun things with rpg maker! There aren't many people who break out of the stiff limitations of the engine, but I can safely say that you are one of those people.
Title: The Screenshot Topic
Post by: Sanosuke on July 11, 2009, 08:12:04 am
@Cray: Thanks man.
@BB: yeah it is similar in a way in that you have 2 aspects of gameplay. A game within a game and the "real world" where you can browse through pics, zoom, slideshow/ listen to music/ browse the net/ play the "game"/ and then "hack" which will let you go crazy in the game world...build your own weapons and play with it or create a summon monster...though this will have consequences. But you will need to "hack" to discover the mysteries of the "game" world.

thanks guys.

(http://pub.gamingw.net/46200/field%202.png)

(http://img8.imageshack.us/img8/8456/field3a.png)

(http://pub.gamingw.net/46200/Menu%201.png)
Title: The Screenshot Topic
Post by: Kaempfer on July 11, 2009, 10:55:56 pm
@Cray: I really like those shots, but the cliffs in the Glacial Peak need to be recoloured or something, since right now it looks like you took a regular chipset and just recoloured the ground white, which isn't enough to convey that "snowy peak" feel. Try adding snowbanks or drifts and buildups of snow on the rocks to make it look like they're actually part of the scene.

@Sanosuke: You need to define some of those lines. Right now, everything is starting to blend together. If you had any road that was the same colour (or so) as the rooves it would be very hard to maintain perspective. Otherwise, looking interesting.
Title: The Screenshot Topic
Post by: Cray on July 11, 2009, 11:18:37 pm
mm Maybe I could edit the cliffs and make them look a bit more blue or gray, you're right. I'll try to fix it.
Title: The Screenshot Topic
Post by: tuxedo marx on July 12, 2009, 05:26:31 am
(http://rpgmaker.net/media/content/users/132/locker/underground_base.png)

wheeee
Title: The Screenshot Topic
Post by: busterblade123 on July 12, 2009, 05:52:06 am
@Rockman: That location is pretty unique. What is that white part on the sides of the stairs? Snow? Water? It seems kind of off unless I can identify that.
Title: The Screenshot Topic
Post by: tuxedo marx on July 12, 2009, 05:54:15 am
the big watery bit by the wooden bridge? rushing water. more obvious animated
Title: The Screenshot Topic
Post by: oc_gunslinger on July 12, 2009, 06:17:22 am
Is that RM2k(3)?  If it is, are you actually going to be dealing with the perspective (implied by the bridge)?  Either way, that looks phenomenal.  Kind of reminds me of adventure movies from the late 80s-early 90s.
Title: The Screenshot Topic
Post by: tuxedo marx on July 12, 2009, 06:20:43 am
ika, and the short answer is no. it'll look alright considering these are already 2D people walking flat against the ground and sideways through the air in M. C. escher-style impossibly slanting environments.
Title: The Screenshot Topic
Post by: oc_gunslinger on July 12, 2009, 04:44:02 pm
Yeah, I'd imagine it'd look fine whether you did or didn't, but with the crazy stuff people are doing these days I didn't know if it was something you were going to tackle.  Again, it's just outstanding.

Screenshots:

All major cutscenes will be fully animated like so (not the real music used in game)  EDIT: It should be noted this is still a WIP and only used to set the general pace of the scene:

I've shown this before.  Some chipsets errors exist, but they've been fixed.

Title: The Screenshot Topic
Post by: Neok on July 13, 2009, 12:43:45 am
@oc_gunslinger

Haha, that's pretty nifty! (The intro movie that is). How long did it take you to put all that together?
Title: The Screenshot Topic
Post by: Renegade on July 13, 2009, 12:45:50 am
Everyone that DIDN'T come up with the concept of the cat copter, you can now forfeit game making for life. Your game will never be cool enough.

Cray you need to fix your sig man. Can't see your topics. Also, you need to make a topic for the above game. I insist. Even if you don't have a cat copter.
Title: The Screenshot Topic
Post by: Nessiah on July 13, 2009, 12:48:44 am
Not everyone liked the catcopter you know
Title: The Screenshot Topic
Post by: Renegade on July 13, 2009, 12:52:35 am
Nessiah, I hated myself for even saying it as I have a great love for kitties. Yet... it was still pretty awesome.
Title: The Screenshot Topic
Post by: Chaos Emerl on July 13, 2009, 12:53:07 am
Here are some screens from a quick project that I started yesterday to prove to myself that I can at least finish a tiny game like this.  (In order of oldest to newest shots)

(http://pub.gamingw.net/32316/teddycraft.png)
(http://pub.gamingw.net/32316/ohgod.png)
(http://pub.gamingw.net/32316/alpha.png)
Title: The Screenshot Topic
Post by: oc_gunslinger on July 13, 2009, 01:53:34 am
@oc_gunslinger

Haha, that's pretty nifty! (The intro movie that is). How long did it take you to put all that together?

Not long at all, actually.  The hardest part was importing the graphics.  Now that I have all the main character's poses/common animations (like walking, staggering, etc) I blast through the actual animating in about 20/30 minutes depending on the length of the cutscene and that's mostly just fiddling with text positions and everything.
Title: The Screenshot Topic
Post by: kael on July 13, 2009, 03:03:06 am
All major cutscenes will be fully animated like so (not the real music used in game):
Watching your characters stand perfectly rigid while the text sits there like a blurry brick of cleartype isn't particularly interesting. At the very least you should have their mouths moving around so it looks like they're not statues, but ideally they should shift around a bit too since they're supposed to be people.

I'd also suggest adding some weight or motion to the text, even if it's just a simple fade in/out effect.

You should also pick a better font.

Also some LOLRPG nitpicks:

Those wyverns are hilariously tiny compared to the humans.

Why doesn't he grab her with his other, free hand so that he won't lose his grip? Is it because his sprite can't pose that way, perhaps? :shady:
Title: The Screenshot Topic
Post by: oc_gunslinger on July 13, 2009, 03:41:10 am
I guess I wasn't paying much attention when I posted it (I mentioned in the Youtube description, not thinking that it wouldn't be seen via embedding), but this is more or less the first cut.  It's not completely polished as I'd like it to be, but it's more or less how the scene will play out. (Previous remarks in spoilers because I don't want this to be more of a wall of text than it already is!)


That's pretty much how every other RM cutscene is, but I see your point.  I tried having moving mouths, but didn't like the way it looked.  Perhaps I'll revisit the idea.  I will also add some frames in the idle poses so that they're not completely still.


Fading the text in and out is a good idea.  Ideally though I'd love to have voice overs for these scenes, but I'm not counting on that.  I don't really know what other font to use, I want something readable, not something fancy.  If you have a particular font series in mind please suggest away, but at the moment, I don't see what font I could substitute that would accomplish what the current font doesn't.


Well, generally wyverns are a classification of dragons that are bipedal and have no arms.  In the reality of my game, wyverns are a smaller breed of dragons that fit the physical description of previously established lore.


Not going to lie, that's partly it.  I'm not the best pixel artist in the world and I'd rather have a pose that fits the situation than a pose that looks like a god awful pixel mess.  If I have the ability, I'd love for the cutscenes to be completely hand-drawn, but I don't have the talent or time, unfortunately, so I'm making do.  However, this pose in particular does irk me now that you bring it up and I will try to come up with something better.

Thanks for giving me some stuff to think about/work on!
Title: The Screenshot Topic
Post by: bick on July 13, 2009, 03:56:14 am
(http://pub.gamingw.net/37996/werewolf_screen1.png)
I'm learning sockets so I figured I'd remake Trihan's werewolf bot (I think Trihan made it) as a java application. It's pretty much done except I want to add the ability to search for games instead of the current joining system.
Title: The Screenshot Topic
Post by: Kaempfer on July 13, 2009, 04:29:06 am
(http://rpgmaker.net/media/content/users/132/locker/underground_base.png)

wheeee

As much as I hate to see FF6 being used badly, I'm almost more sad to see them used so well, since it makes me infuriatingly jealous! I might doll up the Darill's Tomb portion of it a bit more, though, to give it the feeling like perhaps the man-made portion is either:
a) important because it leads to the sealed gate
or
b) totally innocuous because it doesn't lead anywhere  :fogetshifty: (and as a result a room that looks important in its own right!)

Right now it's just a tunnel that leads to a door. It doesn't seem... worthy enough?
Title: The Screenshot Topic
Post by: Chaos Emerl on July 13, 2009, 05:16:07 am
(http://pub.gamingw.net/32316/jetcatboss.png)

Here's a shot of the first boss.
Title: The Screenshot Topic
Post by: busterblade123 on July 13, 2009, 08:37:53 am
^ Love the simplicity - yet creative and whacky ingenius
Title: The Screenshot Topic
Post by: SupremeWarrior on July 13, 2009, 01:28:29 pm
(http://pub.gamingw.net/42864/Browsing%20Shop.png)
Theres always time to browse through pornomags even when your in a zombie infested city!
Title: The Screenshot Topic
Post by: Kelikan on July 13, 2009, 01:38:48 pm
the grey of the selves blends with the grey of the floor a little too easily.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 13, 2009, 01:50:25 pm
(http://pub.gamingw.net/42864/Browsing%20Shop3.png)
Better now?
Title: The Screenshot Topic
Post by: Kaempfer on July 13, 2009, 03:17:04 pm
@SupremeWarrior: Did you... even change it? If you did, it's so subtle I can't see the differences. What you need to do is: darken the lines along the top of the shelves dramatically and also look at the interiors of convenience stores since they look nothing like that. As it stands, that looks like a big empty room than someone has dragged a couple of shelves into. Unless you're going for, you know, some post-zompacalyptic shopkeeper trying to start a business. But if it's pre-war, it's too empty. There needs to be more shelves more tightly packed together. Since I am guessing you can walk under the top of the shelves, there is no reason that there needs to be that much space in between them. The feel is right, but the layout is too unrefined.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 13, 2009, 03:26:40 pm
@Kaempfer: CONVENIENCE that's the word! I was looking for shops in USA but I forgot about that word! I've gotten a lot more better pictures of the insides of the shops now! Thanks for that word Kaempfer! Yeah it's really subtle! I kind of made it a little bit darker but I guess it's not enough!

EDIT: Hopefully it looks like a small little cramped convenience store and the shelves are darker enough!
(http://pub.gamingw.net/42864/Browsing%20Shop4.png)
Title: The Screenshot Topic
Post by: Evangel on July 13, 2009, 06:59:57 pm
That's the ticket!  I'm not sure if it's meant to look untouched, because there isn't merchandise all over the floor or stuff knocked over.  I see blood on the floor, which implies a struggle, but everything is kind of pristine.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 13, 2009, 07:02:27 pm
@Evangel: The shop is abandoned the owner left in a hurry but didn't manage to knock anything over :D
(http://pub.gamingw.net/42864/Browsing%20Shop5.png)
I've added a dead guy!
Title: The Screenshot Topic
Post by: JMickle on July 13, 2009, 08:07:07 pm
i think what was missing was a shadow, not more shelves. as far as i can tell the lighting in that room lands EVERYEWHERE equally.
Title: The Screenshot Topic
Post by: Cray on July 14, 2009, 03:18:45 am
I hate the photoshop textured bricks, but I guess it doesn't look too bad with the rest of the picture...
More Lost King spam, This time I just begun working on the new area, the Sky palace:
(http://img217.imageshack.us/img217/8214/lk3screenshot88.jpg) (http://img217.imageshack.us/i/lk3screenshot88.jpg/)
Title: The Screenshot Topic
Post by: busterblade123 on July 14, 2009, 03:47:56 am
@SupremeWarrior: It looks great to me. I just completed a grocery/large convenience store yesterday, too.

@ Cray: The tileset is absolutely marvelous! But your character's shading is lacking compared to the background. It seems so for other characters, too, in other screens, but this is the most noticeable. You could either add more details to your characters or tone down the shading. But this tileset is too beautiful to be simplified.
Title: The Screenshot Topic
Post by: Kaempfer on July 14, 2009, 03:48:25 am
@Cray: Beautiful. I'd add some tiles to the underside of the stone to make it look like it was ripped from the ground, thought. Sort of broken tiles, so it didn't look like it had a totally flat bottom. Does that make sense? I really like the colour of those yellow-gold bricks.

@SupremeWarrior: Yeah, looking loads better. I'd add some variation to the shelves and make the tops of those freezer units along the wall a bit deeper to make them take up more of that back wall, since the top is looking a bit bare. Evangel raises a good point about the shop looking like it is a bit too pristine a shape- try adding some empty shelves, empty cans on the ground, et cetera, to make it seem like others have been by but didn't get everything. This'll also explain why it doesn't have everything the player could possibly want, too.
Title: The Screenshot Topic
Post by: Cray on July 14, 2009, 04:00:08 am
Thanks for the comments, I thinking about adding some "ripped" tiles under it too, although I'm not sure if this should be a palace that was built on earth and then started to fly, or was actually built on air, by some antoque civilization, I'll look into that.
About the shading on the character, I agree sometimes it doesn't really blend with the map, but I guess that my style has changed over these 5 years, but if I change the characters now, they will clash with the maps I made 5 years ago (which for now blend well with the characters) so I think I'll just leave it like that for now.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 14, 2009, 12:33:19 pm
@Cray: Theres something about that bridge! I think the colours on it are too light, they don't fit well with the rest of the map! Try using a darker colour maybe that will make it look better!

(http://pub.gamingw.net/42864/Browsing%20Shop7.png)
Phew, took a bit of work but I've got empty shelves, cans on the floor, I've added some poster and a security camera!
Title: The Screenshot Topic
Post by: Christophomicus on July 14, 2009, 03:58:05 pm
You know SupremeWarrior, this is the 2nd or 3rd time I've seen you actively improve your screenshots from decidedly average to very good based on people's suggestions. I dunno, I guess it's just nice seeing people take critique to heart and actually really working hard on improving.

[/motivational message]
Title: The Screenshot Topic
Post by: Mince Wobley on July 14, 2009, 04:39:10 pm
Supremewarrior change the color of the floor tiling to something else (like green) so that the shelves stand out more
Title: The Screenshot Topic
Post by: chibidestiny on July 15, 2009, 03:04:06 am
Status/Equipment Menu for an RMXP game I'm working on. (It's a mockup =\)
(http://pub.gamingw.net/45754/FinalStatus.png)
Title: The Screenshot Topic
Post by: thernz on July 15, 2009, 03:10:09 am
Oh no, zombies
Title: The Screenshot Topic
Post by: Sludgelord on July 15, 2009, 03:25:37 am
hey thernz, you're a cool guy with good ideas. if you ever want someone to make music for you, send me a message or something. that's an offer.
Title: The Screenshot Topic
Post by: Nessiah on July 15, 2009, 03:35:23 am
Jiangshi, PAN LOOK OUT !
Title: The Screenshot Topic
Post by: Kaempfer on July 15, 2009, 03:37:46 am
@Supremewarrior: That's a big improvement! I know we've been going after you here, but I agree about the colour of the floor. It's really not a big deal, but it'd probably be worth recolouring a little bit (with a little bit of yellow, rather than green, I'd suggest). It's nothing too important, though, I'd be happy walking around in there. Play around a bit with the colours on the floor if you've got a moment, it's good practice for your eyes (colour-selection wise). The back wall is still a bit barren, but that's more a result of perspective than emptiness. One thing I might add is one of those bubble-mirrors they have in convenience stores to the top-left corner. Might be a hard tile to find, though. Don't think Christo's the only one who's noticed you actually care about feedback, either.

@Cray: I think if you added a little bit of shading (nothing too much, the usual three-colour "dark-medium-light" should do the trick) to the chars they'd fit in absolutely everywhere. The discerning eye will catch the subtle palette changes (make them very subtle!) and they won't seem clashing with the earlier SoM-inspired stuff.
Title: The Screenshot Topic
Post by: NightBlade on July 15, 2009, 04:02:04 am
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/PlegacyTitle2.webp)

New title screen, a bit more consistent with the one from my first game.
Title: The Screenshot Topic
Post by: Mince Wobley on July 15, 2009, 04:47:36 am
(http://pub.gamingw.net/54690/going%20back%20to%20jail.PNG)

It's a game I'm making more or less based on Joe's Garage and psyburn and theodore kaczinski. I'm going to redraw those ugly sprites.
Title: The Screenshot Topic
Post by: busterblade123 on July 15, 2009, 05:34:41 am
@chibidestiny: I was thinking about menu placements, and thought it was a good idea you should put the equipment description on the right, since you would look at the equipment and think: "Hmmm, what is this?" rather than looking at the description and looking over where you got equipped.

@thernz: Did you do the sprites? And working on the background?

@NightBlade: The glowing blue art in the background is awesome. Gives a good sense of what's to come in the game.

@Mince Wobley: Cute and simple. I never played the games it was based on, but those colors seems fine to me. Just make sure there's enough contrast between characters and background
Title: The Screenshot Topic
Post by: Big Boss on July 15, 2009, 06:08:56 am
Before PTEI 1
After PTEI 1.5

Old W.I.P. Video [Old ][/Old]

I've been working on this for awhile. Sort of stopped.

Title: The Screenshot Topic
Post by: Nessiah on July 15, 2009, 07:23:26 am
Novel project:
(http://img525.imageshack.us/img525/1889/ascreenshot.png)

I had to ask my programmer to make rmvx 800x600 due to...reso issues as my friend told me >_<
Title: The Screenshot Topic
Post by: Sludgelord on July 15, 2009, 07:44:07 am
she looks like a real bitch.
Title: The Screenshot Topic
Post by: roddz on July 15, 2009, 08:30:17 am
I love it Ness. You've improved since the last time I saw you.  :fogetshh:
Title: The Screenshot Topic
Post by: SupremeWarrior on July 15, 2009, 12:45:43 pm
I always like feedback! I never take it personally I take it as a generous gesture that people would like to see me improve and I appreciate that!

@chibidestiny: Nice clean custom menu that's how menus should be!
@thernz: Nice sprites! Is this going to be a zombie fighting game? Anything with zombies in it always sparks my interest!
@NightBlade: Nice title screen! I'm guessing that character in the middle was hand drawn by you?
@Nessiah: Really typical of you! Nicely done anime woman!
@Big Boss: Your making a PTEI 1.5? just for the sake of making it or you wanna be like capcom with what they did with RE 1.5? :fogetlaugh:

(http://pub.gamingw.net/42864/Browsing%20Shop8.png)
(http://pub.gamingw.net/42864/Browsing%20Shop9.png)

I've added a security mirror which I think looks kinda odd and I've made the floor the colours of chocolate and banana ice cream! Yellow-ish and brown-ish colours! I also tried Mince Wobley's recommendation and went green!

Which one do you guys prefer?
Title: The Screenshot Topic
Post by: roddz on July 15, 2009, 12:59:40 pm
@SupremeWarrior: Looks nice. The wall bricks kinda look odd though. They seem more blurred than the rest of the stuff there. Or maybe it's just me.  I like the first one. The second one, with the green tiles, looks kinda off to me. :fogetshh:
Title: The Screenshot Topic
Post by: JMickle on July 15, 2009, 02:08:42 pm
(http://pub.gamingw.net/54690/going%20back%20to%20jail.PNG)

It's a game I'm making more or less based on Joe's Garage and psyburn and theodore kaczinski. I'm going to redraw those ugly sprites.
what is gamestate size?
Title: The Screenshot Topic
Post by: thernz on July 15, 2009, 04:02:59 pm
hey thernz, you're a cool guy with good ideas. if you ever want someone to make music for you, send me a message or something. that's an offer.
I'll take up your offer when the game is 90% finished so you don't make music for an abandoned game.

@thernz: Did you do the sprites? And working on the background?
I did the guy and the zombie. I'm not even working on the background yet. I'm still doing stuff with the engine and more enemy graphics. That, and I'm unsure what style they should be because Touhou games use 3D and I'm already borrowing the style of one of them for sprites.

@thernz: Nice sprites! Is this going to be a zombie fighting game? Anything with zombies in it always sparks my interest!
Well, they're called Chinese vampires but their arms are outstretched so you can consider them zombies. It's a platformer not a fighting game though. It'll probably have a lot of focus on combat though as this game is actually just testing grounds for another game's combat system.
I prefer the bottom version of the store. Things seem more distinguishable.
Title: The Screenshot Topic
Post by: Big Boss on July 15, 2009, 05:44:34 pm
@Big Boss: Your making a PTEI 1.5? just for the sake of making it or you wanna be like capcom with what they did with RE 1.5? :fogetlaugh:

Well, I wanted to play PTEI 1 without the shittyness. ^_^.
Title: The Screenshot Topic
Post by: Mince Wobley on July 15, 2009, 06:10:07 pm
what is gamestate size?

When the "player" teleports from one map to another my engine saves the state of everything in that map (objects/variables/events) to a file in the memory and when the "player" is saving the game ( like in an emulator ) it dumps all that data to a file in the HD so I was just checking to see if the size of the "file in memory" (the gamestate size) matched the file in HD.


@Supremewarrior: The first one looks better
Title: The Screenshot Topic
Post by: busterblade123 on July 15, 2009, 06:15:23 pm
@ Supreme Warrior:

Beige if your setting is in the ghetto or it matches with the rest of the atmosphere outside. I highly suspect this would be better if you are going for the usual survival horror game.

Green if your setting is in a normal downtown with good financial standing or matching with the store building's exterior
Title: The Screenshot Topic
Post by: Kaempfer on July 15, 2009, 11:21:39 pm
@Supremewarrior: That yellow/brown colour is exactly the colour I had in mind. It's right on. I think complaints about the bricks (they are a different style then everything else, they are shiny, et cetera) are justified but also absolutely nitpicking at this point. The screen's gone a long way and is ready to be played, time to move on to another area, I think. :D
Title: The Screenshot Topic
Post by: Renegade on July 16, 2009, 04:31:37 am
EDIT: New picture; everything on this screen is fully functional. The Save/Quit gives an options menu as well.

(http://pub.gamingw.net/50610/murderland_1.PNG)


A project inspired by Motel Murder. Kind of the missing link between interactive story, and adventure.
Title: The Screenshot Topic
Post by: im9today on July 16, 2009, 06:10:38 am
(http://img200.imageshack.us/img200/8097/mocku.png)
Title: The Screenshot Topic
Post by: the bloddy ghost on July 16, 2009, 09:10:40 am
(http://tomatopia.com/game/ProcGenDungeon.png)
Title: The Screenshot Topic
Post by: bick on July 16, 2009, 03:18:23 pm
What are those Grates/black spaces Tomato? Also, it looks like you got the room generation going.
Title: The Screenshot Topic
Post by: UPRC on July 16, 2009, 03:57:13 pm
How does that work, Tomato? It just looks like bizarre floor tiling.
Title: The Screenshot Topic
Post by: Kaempfer on July 16, 2009, 08:02:51 pm
@im9today: That is gorgeous! I have no idea what's happening, but it's exciting.
Title: The Screenshot Topic
Post by: Mince Wobley on July 16, 2009, 11:33:26 pm
@im9today: Looks really great, is it some kind of platformer RTS?

The default rpg maker map editor sucks so I made my own in Game Maker 7 lite after reading some game maker tutorials. It supports Lua instead of clicking the event buttons

Also everything moves!



PS: the bombs do nothing but damage the map but they'll be quite lethal when I draw the explosions
Title: The Screenshot Topic
Post by: Rajew on July 17, 2009, 12:01:22 am
procedurally generated dungeon
I'm liking it! It looks like you need to work on the code for making tunnels between the rooms (assuming the grates are the doors).
It looks like every room makes 4 doors? Is there any reason for that? Ideally you should just have doors that lead to hallways (and perhaps have multiple doors on the same side) but you probably knew all this.
You're kind of inspiring me to make my own procedurally generated game... (which is bad considering I've been meaning to make one since March  :fogetcool:​)
Title: The Screenshot Topic
Post by: JMickle on July 17, 2009, 12:05:40 am
@im9today: Looks really great, is it some kind of platformer RTS?

The default rpg maker map editor sucks so I made my own in Game Maker 7 lite after reading some game maker tutorials. It supports Lua instead of clicking the event buttons

Also everything moves!



PS: the bombs do nothing but damage the map but they'll be quite lethal when I draw the explosions

i dont understand, it that rpg maker? which version?
plus it looks awesome, though kinda confusing. MORE INFO PLZZZZ
Title: The Screenshot Topic
Post by: Jr on July 17, 2009, 12:07:16 am
Here is some screenshots of the first village in the game and a cut scene that goes on in it.
(http://pub.gamingw.net/61004/ALI%20BABA%20CAME%20TO%20TOWN.PNG) (http://pub.gamingw.net/61004/no%20booz%20for%20me.PNG)
(http://pub.gamingw.net/61004/MEtown.PNG)

Yes I know I'm not the best mapper I'm still learning.
Title: The Screenshot Topic
Post by: the bloddy ghost on July 17, 2009, 12:28:47 am
I'm liking it! It looks like you need to work on the code for making tunnels between the rooms (assuming the grates are the doors).
It looks like every room makes 4 doors? Is there any reason for that? Ideally you should just have doors that lead to hallways (and perhaps have multiple doors on the same side) but you probably knew all this.
You're kind of inspiring me to make my own procedurally generated game... (which is bad considering I've been meaning to make one since March  :fogetcool:​)

dude you and haunted_house are amazing. i've been trying to figure out what to do with the pathways to make them connect. yeah, I still have to fix up the pathways though. i haven't had so much fun programming a game in a while.
Title: The Screenshot Topic
Post by: Puppet Master on July 17, 2009, 01:37:59 am

It's a game I'm making more or less based on Joe's Garage and psyburn and theodore kaczinski. I'm going to redraw those ugly sprites.

You mean like Frank Zappa's Joe's Garage? That could be an interesting premise for a game.
Title: The Screenshot Topic
Post by: JMickle on July 17, 2009, 01:25:59 pm
You mean like Frank Zappa's Joe's Garage? That could be an interesting premise for a game.
i was thinking exactly the same thing :P
Title: The Screenshot Topic
Post by: SupremeWarrior on July 17, 2009, 03:42:22 pm
Outside Warehouse
(http://pub.gamingw.net/42864/Outside%20Warehouse.png)

Warehouse Office
(http://pub.gamingw.net/42864/Warehouse%20Office.png)
Title: The Screenshot Topic
Post by: roddz on July 17, 2009, 05:05:23 pm
@SupremeWarrior: I love it. Maybe you can add some vehicles over there so it won't look so empty.  :fogetbackflip:
Title: The Screenshot Topic
Post by: UPRC on July 17, 2009, 06:37:51 pm
Jr, your mapping is fine. However, you may want to work on your dialogue.
Title: The Screenshot Topic
Post by: busterblade123 on July 17, 2009, 07:48:14 pm
@Supreme: I agree w/ roddz. it's awesome though

@jr: Yes, mapping is great, but dialogue lack. I presume it's a FFXI fan game?
Title: The Screenshot Topic
Post by: Haunted-House on July 17, 2009, 08:00:18 pm
looks cool im9today, is that a mockup or from an actual game?

looking good so far tomato! could you generate a larger dungeon to take a look at?

hey mince wobley i remember seeing a message window vid for that a while back, how long have you been working on it? it looks interesting.
Title: The Screenshot Topic
Post by: roddz on July 18, 2009, 01:20:38 am
How stupid of me to miss im9today's screenshots. It is just so gorgeous!  :fogetbackflip:
Title: The Screenshot Topic
Post by: Calunio on July 18, 2009, 01:23:44 am
SupremeWarrior: Both maps look fine, but somewhat repetitive. Try making them less "patterned", and add "stuff".

I'm working on a church map. So far I think it looks empty and not-too-modern (since it's in a modern game). Suggestions on how to improve? Oh, and I also need something to put on the upper part of the center wall.

(http://pub.gamingw.net/46803/igreja.jpg)
Title: The Screenshot Topic
Post by: roddz on July 18, 2009, 01:40:40 am
@Calunio: Maybe you can add a bigger stained window above the cross, or maybe some patterned designs or something.
Title: The Screenshot Topic
Post by: Mr Weird Guy on July 18, 2009, 06:48:38 am
Here's a mockup of a game I'll hopefully create in Indie Game Maker and put on XBLA.  For now, let's just call it... Project Viridian.
(http://pub.gamingw.net/28368/mountainlevel.gif)
Title: The Screenshot Topic
Post by: bick on July 18, 2009, 04:24:08 pm
Why is the guy so big compared to his surroundings?
Title: The Screenshot Topic
Post by: Chaos Emerl on July 18, 2009, 04:40:14 pm
SupremeWarrior: Both maps look fine, but somewhat repetitive. Try making them less "patterned", and add "stuff".

I'm working on a church map. So far I think it looks empty and not-too-modern (since it's in a modern game). Suggestions on how to improve? Oh, and I also need something to put on the upper part of the center wall.

(http://pub.gamingw.net/46803/igreja.jpg)
One thing I've seen in modern churches, if it's summertime, is fans.

Or lamps/lights.  Also, it's missing a Piano.
Title: The Screenshot Topic
Post by: Mr Weird Guy on July 18, 2009, 06:08:13 pm
Why is the guy so big compared to his surroundings?

I just didn't want to draw any other enemies his size. >_>
Title: The Screenshot Topic
Post by: Mince Wobley on July 18, 2009, 06:25:58 pm
Calunio you could also put a menorah somewhere if it's a church like IURD
Title: The Screenshot Topic
Post by: Liberty on July 19, 2009, 10:32:49 am
(http://pub.gamingw.net/36728/Pop-Up%20Menu.png)
Nothing too exciting, just an 'instruction manual' type menu. You can scroll through the pages and pressing <SHIFT> will make a mini-help window pop-up until you press shift again (it's transparent so it doesn't obscure any writing).

It's blurry for some strange reason to do with my PSP program.
Title: The Screenshot Topic
Post by: skarik on July 19, 2009, 08:30:13 pm
fooling with saturation shader
Title: The Screenshot Topic
Post by: Carrion Crow on July 19, 2009, 09:19:59 pm
(http://pub.gamingw.net/52348/heli_render.jpg)

Trying to model my own design of helicopter, work in progress but happy with the results so far.

Blender is awesome.
Title: The Screenshot Topic
Post by: JMickle on July 19, 2009, 09:36:14 pm

Blender is awesome.

i got it but its not intuitive enough for me :P got any good tuts for it?
Title: The Screenshot Topic
Post by: Carrion Crow on July 19, 2009, 09:49:26 pm
http://www.ibiblio.org/bvidtute/

If you view the ones by Glen Moyes (Starting at interface concepts) you will be creating awesome models in no time. I have watched a great deal of the tutorials on that page and I rate them very highly.

If you are modelling for practice you can make me some models for my game and kill 2 birds with one stone ;D

The UV Mapping (Skinning) tutorials you find on that page and on youtube are all very good and it's a hard concept to grasp initially but it is essential for making models more than a mesh. I am going to finish modelling and skin that helicopter tomorrow.

If any of you want to take up blender and need help or direction feel free to message me.
Title: The Screenshot Topic
Post by: Mince Wobley on July 19, 2009, 10:12:48 pm
Ed it looks like there are some screwed up edges in there that could use some turning like near the nose

Skarik what are you making that in?
Title: The Screenshot Topic
Post by: skarik on July 19, 2009, 10:26:03 pm
Makin' it in Game Maker, believe it or not. My framerate is pretty low in those pics, but testing it with Game Maker 8, it goes about twice the speed. Makes me happy.

I finally got my saturation where I want it. Had a bunch of logical errors, and thanks to my animator and her random words, I found them.

Still a bit too pink, though. Probably because I'm doing the bloom shader after the saturation.
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/screenshot4-2.webp)
Title: The Screenshot Topic
Post by: SupremeWarrior on July 19, 2009, 11:20:05 pm
@ed: I love it! I once used Blender but couldn't go very far with it! Once I had the main shape I had trouble making the little details! I didn't even get to Texturing/Skinning or whatever it is called!
@skarik: Looks great, but is there a need for such a massive ammo magazine display!
Title: The Screenshot Topic
Post by: Nessiah on July 20, 2009, 02:22:54 am
Skarik, where are my lens flare?! *gets bricked*
Not to get off topic:
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/shadglade2.png)
*gah I just saw some errors*
Title: The Screenshot Topic
Post by: swordofkings128 on July 20, 2009, 02:37:56 am
Makin' it in Game Maker, believe it or not. My framerate is pretty low in those pics, but testing it with Game Maker 8, it goes about twice the speed. Makes me happy.

I finally got my saturation where I want it. Had a bunch of logical errors, and thanks to my animator and her random words, I found them.

Still a bit too pink, though. Probably because I'm doing the bloom shader after the saturation.


:shocking:

ppllease finish that, looks extremely awesome.
Title: The Screenshot Topic
Post by: Nessiah on July 20, 2009, 07:44:48 am
Cube Colossus almost done (http://www.lucidrine.com)
Title: The Screenshot Topic
Post by: something bizarre and impractical on July 20, 2009, 09:14:58 am
Tomato would you mind sending me your .py (and graphics) so I can take a look at it? I've worked on some procedural dungeon generators before, and I'd like to play around with what you already have.
Title: The Screenshot Topic
Post by: Sludgelord on July 20, 2009, 10:07:05 am
http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/shadglade2.png
*gah I just saw some errors*
Yeah, I did too. Get this bullshit off of my monitor.
Title: The Screenshot Topic
Post by: Calunio on July 20, 2009, 02:52:28 pm
I decided, instead of modernizing my church (see post above), to make it look dark and mysterious. Added an overlay. How does it look?

(http://pub.gamingw.net/46803/Screenshot.jpg)
Title: The Screenshot Topic
Post by: UPRC on July 20, 2009, 03:00:49 pm
Looks quite dark, giving off the illusion that the player is in the church after the sun sets (or as it is doing so).
Title: The Screenshot Topic
Post by: SupremeWarrior on July 20, 2009, 05:36:20 pm
@Calunio: Looks freaking awesome but you still need a piano! How else are they supposed to conduct proceedings without some church music!
Title: The Screenshot Topic
Post by: Mince Wobley on July 20, 2009, 05:46:10 pm
Nessiah that looks really cute, are you going to sell it?
Title: The Screenshot Topic
Post by: _|^656 on July 20, 2009, 06:27:48 pm
As far as I know, ness didn't even take a part on it. That's a game being made by 2 indonesian developers, and it will use that flash sponsorship system

@ness I don't if this is just me, but you seem to get close with lot of 'us' lately (or is it just fandrey?). Dunno, it just looks.. weird
Title: The Screenshot Topic
Post by: Neok on July 20, 2009, 09:57:18 pm
(http://pub.gamingw.net/47695/AAG-PowerRangers.png)
Go go power rangers~

Demo pending sometime in August :D
Title: The Screenshot Topic
Post by: Tau on July 20, 2009, 09:58:19 pm
That's just so awesome you cant put it in words.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 20, 2009, 10:51:12 pm
@NeoK: HAHA power rangers I used to love that show as a kid!
Title: The Screenshot Topic
Post by: jman00 on July 20, 2009, 11:11:51 pm
Okay Neok, Scott would be my favorite if he uses the exact line when the demo is released. :D
Title: The Screenshot Topic
Post by: Nessiah on July 20, 2009, 11:45:19 pm
As far as I know, ness didn't even take a part on it. That's a game being made by 2 indonesian developers, and it will use that flash sponsorship system

@ness I don't if this is just me, but you seem to get close with lot of 'us' lately (or is it just fandrey?). Dunno, it just looks.. weird

I didn't take part of it but I'm affiliates with Lucidrine ~_~
I was invited by Kaze_Shirou and my Advent Cirno game apparently was known by Fandrey and it just shoot of from there, I seem to get along with indonesian game developers more than English. And they make quality games and finish them and they're more fun to talk with.

I think we'll do a collab someday~

@Mince It's a free game.
Title: The Screenshot Topic
Post by: Renegade on July 21, 2009, 02:05:22 am
Nessiah do you have a list of your finished games somewhere?
Title: The Screenshot Topic
Post by: thernz on July 21, 2009, 02:42:40 am
(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/game/DramaOfCats01.webp)
Trying to start work on this again. Still not sure how the game will play.
Title: The Screenshot Topic
Post by: Nessiah on July 21, 2009, 03:43:35 am
oh my god drama of cats YES!

@Renegade, NO :(
Title: The Screenshot Topic
Post by: kael on July 21, 2009, 06:11:55 am
(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/game/DramaOfCats01.webp)
Trying to start work on this again. Still not sure how the game will play.
Games are always better when their text is tiny and nearly unreadable!

Sprites look pretty good, though.
Title: The Screenshot Topic
Post by: Jaabi on July 21, 2009, 08:11:04 am
(http://img406.imageshack.us/img406/9341/blockedriverscreen.png)
Tip: When you're pushing giant boulders around during mountainside dungeons, make sure you check where your boulders are going.

... I ought to make the blockage look more like a pile of rubble lodged in there.
Title: The Screenshot Topic
Post by: Mikemc on July 21, 2009, 08:39:17 am
Just for fun, until I work out a damage system.


- Mike
Title: The Screenshot Topic
Post by: Vanit on July 21, 2009, 11:28:45 am
Cube Colossus almost done (http://www.lucidrine.com)
All I have to say about this is WOW. I know this is just a shoutout and not your project, but I have to say the music, graphics, game mechanics and overall design just look amazing. Can't wait to play this.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on July 21, 2009, 05:37:29 pm
NetGame Crisis Saga's not dead...

(https://legacy.gamingw.net/etc/i177.photobucket.com/albums/w209/hatsuyakanzaki0902/NGCS/UIMock-Upcopy.webp)
More of a mock-up than a screenshot actually. The characters are not yet *Captain Obviously* final and they're still being worked on.

I'm planning to screw the standard leveling-up system by this system:

Ex. You killed a Poring and you earned 50 EXP.

The EXP you get can be immediately spent to your stats, with stranger costs.

If your STR is from 0 ~ 15 = pay 1 exp. ; 16 ~ 30 = pay 2 exp. ; until such time that every stat point costs around 1000 EXP or more. No wonder that you might even stretch your HP & SP to 999,999 if that will happen.
Title: The Screenshot Topic
Post by: The Ghost on July 21, 2009, 06:00:10 pm
What am I looking at Pipcaptor? It's a mockup, but it's not really showing much...

Edit:
Might as well post this here.
(http://www.drifter.skyconcerto.com/wp-content/uploads/2009/07/Other.PNG)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on July 21, 2009, 06:03:30 pm
@The Ghost: Actually, it's a mockup for how to display your characters in an ABS made by Near Fantastica.

This is how Near Fantastica's SBABS looked like:
(http://i28.tinypic.com/339hto6.png)

Actually, I'm about to ask for some critique on designing my HUD. The theme of my hud was supposed to be futuristic. On the left, there'll be your staple HP & SP of your party, then on top, there's supposed to be a skill bar (switchable as if it's really an MMO, depending on your actor count).

NOTE:
Why futuristic? NetGame Crisis Saga's game world takes place in a sci-fi fantasy setting.
Title: The Screenshot Topic
Post by: Momeka on July 21, 2009, 10:04:55 pm
New Trailer

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y237/DeepShitL/BEscreen.webp)

Two players. Epic mushroom cloud deaths. Hell I would watch it.

http://www.youtube.com/watch?v=P-6Je1QkH3k&feature=channel_page
Title: The Screenshot Topic
Post by: tuxedo marx on July 22, 2009, 12:47:36 pm
needs more explosions momeka.
Title: The Screenshot Topic
Post by: wilikeh on July 22, 2009, 04:43:01 pm
@ Momeka -- that looks rad. A video would be cool to watch for that kind of project, i think.

@ Pip -- There isn't much to comment on. Its a bunch of pictures with numbers next to them. If that is how large your HUD is going to be, it will suffer a case of information overload. And whats the deal with all the colors in the background? Will those be transparent?

and I've really tried to understand your sig, but I just don't think it registers...

@ Ness --  Ballin'. Shot callin'.
Title: The Screenshot Topic
Post by: Momeka on July 22, 2009, 05:04:36 pm
needs more explosions momeka.

Even more explosion you say? Note taken.

@ Momeka -- that looks rad. A video would be cool to watch for that kind of project, i think.

There is a trailer of it. Just follow the youtube link under the image :P
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on July 22, 2009, 05:17:24 pm
@ Pip -- There isn't much to comment on. Its a bunch of pictures with numbers next to them. If that is how large your HUD is going to be, it will suffer a case of information overload. And whats the deal with all the colors in the background? Will those be transparent?

and I've really tried to understand your sig, but I just don't think it registers...


Yup, that's how large will my HUD be, and I'll be adding a skill quickslot bar beside the leader's. I've been thinking of making use of my charsets' top halves rather than their facesets for the HUD. BTW, it's temporary, and in its initial release, I might use dark green as their background color.

What's in my sig? I'm hinting that NetGame Crisis Saga's [NGCS] still in the works, and provided a character quote below. I might as well use the quote I have in MMOSite *evil grin + Light Yagami-esque laugh*.

That's made in response to most WoW-Fags in almost every MMO site.
Title: The Screenshot Topic
Post by: wilikeh on July 22, 2009, 10:25:11 pm
Even more explosion you say? Note taken.

There is a trailer of it. Just follow the youtube link under the image :P

durr.. thanks. will check it out.

And yeah, it looks very good, ssb-ish. Could use some variation for the attacks, but i'm sure thats in the works... good luck.
Title: The Screenshot Topic
Post by: Foliage on July 22, 2009, 10:43:13 pm
(http://pub.gamingw.net/36728/Pop-Up%20Menu.png)
Nothing too exciting, just an 'instruction manual' type menu. You can scroll through the pages and pressing <SHIFT> will make a mini-help window pop-up until you press shift again (it's transparent so it doesn't obscure any writing).

It's blurry for some strange reason to do with my PSP program.

The plural form of 'instruction' is 'instructions', not 'instruction's'. Please remember that, in ninety-nine out of a hundred cases, you do not use apostrophes when pluralising. Exceptions occur when the apostrophe is going to make things less confusing, like when speaking of two s's, or i's. (obviously, ss won't work, nor will is)

Do you have pictures of the actual game rather than an instruction? It seems interesting.
Title: The Screenshot Topic
Post by: wilikeh on July 22, 2009, 10:44:50 pm
The plural form of 'instruction' is 'instructions', not 'instruction's'. Please remember that, in ninety-nine out of a hundred cases, you do not use apostrophes when pluralising. Exceptions occur when the apostrophe is going to make things less confusing, like when speaking of two s's, or i's. (obviously, ss won't work, nor will is)

Do you have pictures of the actual game rather than an instruction? It seems interesting.

i think it is just the font. Compare the first N to the last N.
Title: The Screenshot Topic
Post by: Liberty on July 23, 2009, 12:36:19 am
Yeah, it's the font. As for actual gameplay, I've just started working on the customer AI. I've finished the restock, timing and item check systems. Once the customers are done I just need to do the salesmen and item unlock system, a few tests and it's good to go. One map minigames, Ahoy!
Title: The Screenshot Topic
Post by: Sludgelord on July 23, 2009, 12:44:19 am
could somebody please make a game where when you equip a diaper, your character's sprite changes so that it shows your freshly equipped diaper? thanks in advance.

dogchode69
Title: The Screenshot Topic
Post by: Renegade on July 23, 2009, 01:27:39 am
dogchode69: Only if I plan to make build a game for profit.
Title: The Screenshot Topic
Post by: thernz on July 23, 2009, 03:07:21 am
What is Hong Meiling to do when the horror of unemployment and deportation becomes reality?!
Title: The Screenshot Topic
Post by: Vanit on July 23, 2009, 03:13:16 am
I don't get it... they're sending China to China? O.o
Title: The Screenshot Topic
Post by: Nessiah on July 23, 2009, 03:17:06 am
Vanit, Hong Meiling's nickname is China by the fans.
Title: The Screenshot Topic
Post by: Renegade on July 23, 2009, 05:34:13 am
What fans?
Title: The Screenshot Topic
Post by: swordofkings128 on July 23, 2009, 05:53:16 am
apparently touhou fans.

the characters from touhou had names? i thought it was just a bullet hell shmup with some random weird little girls riding broom sticks that shoots lazers(they're a dime a dozen in touhouistan).
Title: The Screenshot Topic
Post by: Nessiah on July 23, 2009, 05:56:25 am
sword of kings yes all 3241241234 characters have names and only one person rides a broom
Title: The Screenshot Topic
Post by: thernz on July 23, 2009, 06:11:42 am
The rest are too cool for brooms so they fly and consume copious amounts of alcohol and tea.
Title: The Screenshot Topic
Post by: Zatham on July 23, 2009, 06:58:35 am
I do not envy that lifestyle of excess.
Title: The Screenshot Topic
Post by: skarik on July 23, 2009, 04:58:00 pm
Wait, what?
Title: The Screenshot Topic
Post by: Sludgelord on July 23, 2009, 10:19:20 pm
dogchode69: Only if I plan to make build a game for profit.
O.K.
Title: The Screenshot Topic
Post by: Corfaisus on July 23, 2009, 10:44:05 pm
Well, it has been a while and here's only a small part of what I've worked on today...


This is to compare today's version of the lava chamber of the FireBreath Volcano with (as far as I'm concerned) the original from 2005-06 but may have had an event fix and rocks thrown in in 2007. The only reason why the walls of the current version are 5 tiles tall instead of the usual 3 is because you drain the lava in the beginning of the dungeon and then jump down a 2 tile high ledge. The differing levels of lava throughout the dungeon are supposed to be that way, as underneath the lava they are all on differing layers of rock that pour into the middle. When you go through the lower sections they'll appear 2 tiles below the walk way, as I really don't care to add another lava drain to empty out the upper layer. 13/17 sections of the volcano are currently completed.

EDIT: Mapping has been completed for the FireBreath Volcano, now all that must be done is event work.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 23, 2009, 10:52:47 pm
@Corfaisus: That is one hell of an improvement! Good thing your redoing your maps!
Title: The Screenshot Topic
Post by: skarik on July 23, 2009, 11:27:53 pm
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/th_LensFlare1111.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/TAoSScren/?action=view&current=LensFlare1111.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/th_LensFlare11111.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/TAoSScren/?action=view&current=LensFlare11111.png)

EXPLOSION!!!111 LENS FLARE!!!111
Although the flare is admittedly lame.
Title: The Screenshot Topic
Post by: Nessiah on July 23, 2009, 11:30:57 pm
I love that explosion effect .
Title: The Screenshot Topic
Post by: Sanosuke on July 24, 2009, 12:01:48 am
More from fabled :)

(http://img444.imageshack.us/img444/5130/99682743.png)

(http://img223.imageshack.us/img223/5484/35221620.png)

(http://img257.imageshack.us/img257/2426/75822034.png)

-Water does move along with flames on torches

(http://img140.imageshack.us/img140/8640/77594178.png)

(http://img198.imageshack.us/img198/2776/56947785.png)

-Updated images
Title: The Screenshot Topic
Post by: wilikeh on July 24, 2009, 01:27:46 am
could somebody please make a game where when you equip a diaper, your character's sprite changes so that it shows your freshly equipped diaper? thanks in advance.

dogchode69

done and done.

before:

after:
Title: The Screenshot Topic
Post by: Renegade on July 24, 2009, 01:52:30 am
Sanosuke: I haven't seen that game yet. Looks promising.
Title: The Screenshot Topic
Post by: Momeka on July 24, 2009, 02:53:16 am
(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y237/DeepShitL/Taunt.webp)
Title: The Screenshot Topic
Post by: SupremeWarrior on July 24, 2009, 10:25:55 am
@wilikeh: Diapers grant speed? o.0 I want info on your game!
Title: The Screenshot Topic
Post by: skarik on July 24, 2009, 05:43:18 pm
Sanosuke, that looks awesome.
Title: The Screenshot Topic
Post by: Sludgelord on July 24, 2009, 05:55:23 pm
Thank you wilikeh.
Title: The Screenshot Topic
Post by: Sanosuke on July 24, 2009, 07:00:04 pm
@skarik: Thanks mate.
@Renegade: Thank you, thank you.

Introducing the Mining town of Avalon:

(http://img233.imageshack.us/img233/387/a10.png)(http://img197.imageshack.us/img197/9827/15201724.png)
(http://img199.imageshack.us/img199/5448/92090355.png)(http://img407.imageshack.us/img407/5273/22395925.png)
                                 (http://img228.imageshack.us/img228/118/43588904.png)
Title: The Screenshot Topic
Post by: skarik on July 24, 2009, 10:43:34 pm
Cool screenies again, but it seems the enter sprite has a backwards N. When I looked closer, it was because the shadow seemed backwards, and the lighter part forwards. The same with the INN sprite. You've probably said this already, but what is that being made in, if anything?
Title: The Screenshot Topic
Post by: NightBlade on July 24, 2009, 11:44:06 pm
Im never finishing this!

Well, it looks nice; but that's about it. Going through those maps with only 4 direction tile based movement is going to be a chore at best.
Title: The Screenshot Topic
Post by: Sanosuke on July 25, 2009, 07:00:45 am
@skarik: Thanks for the help, I fixed those issues with enter and inn. Also Rpg maker is what I am using.
@Night: I proved that theory wrong with my churel cliffs map if you remember it.


This vids a wip to show some progress. Keep in mind fraps cuts fps by half and also a lot of it is wip.
Title: The Screenshot Topic
Post by: the bloddy ghost on July 25, 2009, 07:32:34 pm
The game looks really good graphically. But it doesn't look as if it would play that well.
Title: The Screenshot Topic
Post by: Mince Wobley on July 25, 2009, 07:56:43 pm
Sanosuke can you make it so the ! and "enter" only appear when you're close to them?
Title: The Screenshot Topic
Post by: Sanosuke on July 26, 2009, 07:17:46 am
@Tomato: Thanks but could you elaborate as to why it wouldn't? Anything I can do with rm2k3 limitations in mind?
@Mince: I could certainly do that, is it a visual issue or just a preference?

Well here's another update...trying to keep things alive here.

-A added a location display
-You can open the menu now
-Text boxes with speech
- music
- ambiance effects
*** This took the longest time to finish: Got the passability fixed for the town.

Title: The Screenshot Topic
Post by: the bloddy ghost on July 26, 2009, 07:37:43 am
I just think a game in that style would work better with per pixel movement. The battle system does not seem smooth at all, and suffers from the same choppy game play a lot of custom battle systems have. I feel the same way Nightblade does about navigation. I don't really know what you can do about it though. It's mostly just an issue with RM2k3 I think.
Title: The Screenshot Topic
Post by: Brent Murray on July 26, 2009, 07:58:34 am
Sano it's good to see that your still making some kick ass maps and all since the last time I have graced this page without seeing the warning message. I must say, it looks great! Everything just looks go...well professional I would say.

After watching your clips, the battle system does look a bit too clunky for my tastes, but since this is a WIP. I will give you a chance and all, looks like it's going to be great. Probably the only issue for me, and it's not really one. It's like...these maps and sprites don't really go together...it's just that sort of feeling. It does look good, so keep on working hard!

Momeka - What the...  :fogetgasp:
Title: The Screenshot Topic
Post by: kael on July 26, 2009, 11:58:59 am
Sanosuke: If your battle system has as much latency when you play it as it does in those videos, I'm pretty sure nobody's going to like it. The other limitations like tile based movement aren't that big of a deal - people will put up with them if the design is good - but that huge delay between the animations and things happening is pretty much unforgivable in an action battle system.

You might be better off going with a more simple-to-execute battle system so that you can still deliver a good experience if you insist on using RM2k3. Most people would prefer an unoriginal but well-executed battle system to one that's crippled by lag.

Your avalon town looks pretty nice, but those big flashing talk/enter icons detract from the looks a lot, and so does the overlay. I'd advise eliminating both of them, or at least toning them down.
Title: The Screenshot Topic
Post by: Neophyte on July 26, 2009, 01:15:31 pm
wilikeh, your battle system looks really cool. You should post more of whatever game that is. Okay, thanks.

Sanosuke, the sound effect you are using is too overbearing. It's not necessary to have it for talking to npc's and it's too much for the menu system. Find something that is easier on the ears.
Title: The Screenshot Topic
Post by: NightBlade on July 27, 2009, 02:55:27 am
Quote
@Night: I proved that theory wrong with my churel cliffs map if you remember it.

I have no idea what you're even talking about. Would you care to refresh my memory?

While you're at it, how about you tell us what the exclamation marks are for? Decoration? WoW style quest givers? Solid Snake?

Quote
*Abridged*
Your avalon town looks pretty nice, but those big flashing talk/enter icons detract from the looks a lot, and so does the overlay. I'd advise eliminating both of them, or at least toning them down.

The best lighting / overlay effects are subtle and add to the map rather than it simply overlaying and follow the map as you move around. For an example of lighting down right, check out Velsarbor's Introduction.

Quote
Anything I can do with rm2k3 limitations in mind?


I'd like to know how what's showcased in this video is even possible in Rm2k3. Generally, it is thought that RPG maker simply isn't meant for this type of battle system; and while it is difficult to ascertain the limitations and difficulties of this guy's battle system, it certainly looks to fun and functional.
Title: The Screenshot Topic
Post by: Kaempfer on July 27, 2009, 04:43:23 am
@NightBlade: Everything in that video is a picture. I'm not sure how he limited cliff edges (I'd guess checking x/ys and preventing overlap where the cliffs are, thus the general simple shape of the terrains. It's incredibly good, but it's all done with show picture. I mean, the technical specifications baffle the mind, but it's certainly not unimaginable. I'm sure Vanit could do it!
Title: The Screenshot Topic
Post by: wilikeh on July 27, 2009, 02:52:45 pm
@NightBlade: Everything in that video is a picture. I'm not sure how he limited cliff edges (I'd guess checking x/ys and preventing overlap where the cliffs are, thus the general simple shape of the terrains. It's incredibly good, but it's all done with show picture. I mean, the technical specifications baffle the mind, but it's certainly not unimaginable. I'm sure Vanit could do it!

it definitely looks like a lot of work for each individual map -- something a good system should probably avoid...

and its not without its downfalls, either. notice how there is no map scrolling? everything is limited to one full-screen map at a time. kind of gives me a claustrophobic type feeling :(
Title: The Screenshot Topic
Post by: Rone Rivendale on July 27, 2009, 04:15:33 pm
way to shit on something better than 99% of what anyone has ever done in rm2k3.
Title: The Screenshot Topic
Post by: Tau on July 27, 2009, 09:35:39 pm
way to shit on something better than 99% of what anyone has ever done in rm2k3.
How so? Also Sano is this game called Fabled, because although not much of an improvement the name still sounds so much better then that zoon or zoom title you had for it.
Title: The Screenshot Topic
Post by: NightBlade on July 27, 2009, 09:43:29 pm
way to shit on something better than 99% of what anyone has ever done in rm2k3.

Which game are you referring to here, the video I linked, or the Sanosuke's series of screenshots and videos game?
Title: The Screenshot Topic
Post by: Brent Murray on July 27, 2009, 10:49:06 pm
Probably the video you posted Nightblade. While I do agree it is very impressive, I'm pretty sure that deep down someone could do this if they really tried. Kaempfer your probably right. It was done with pictures and animations probably. I do like how the trees fade when the character walks over them. (Pic?)

It's impressive, both Sano and that video. But come on, don't be put down because of these masterpieces. We can do better!
Title: The Screenshot Topic
Post by: Sanosuke on July 28, 2009, 01:50:00 am
Thanks for all the feedback.
-As for the flashing icons, that I can tone down.
-The sound is not really going to be like that...just remember things are work in progress.
-I think with pics the battles can go smoother with less down time.
-The title is not finalized thats just the project name.

Preciate the support thanks guys

Oh yeah and Silver is right, there is a lot of talent here so go for it guys, show your best.

Update: Little bit more for now, till next time...

(http://img107.imageshack.us/img107/6360/59849379.png)
-Crystal moves

(http://img521.imageshack.us/img521/6342/86142803.png)
-Night time in Avalon, with window and lamps lit up

(http://img228.imageshack.us/img228/7789/54533878.png)
-Boards display information and events
Title: The Screenshot Topic
Post by: wilikeh on July 28, 2009, 03:19:02 am
way to shit on something better than 99% of what anyone has ever done in rm2k3.

 i guess. it just looks like it would be a lot of work to complete a game with. and it has its limitations.

rm2k3 probably shouldn't be used for those reasons alone... it won't get completed.

take a look halfway through the video where the guy accidentally trips a teleport a few times. this kinda thing sucks balls in ABS systems.

its obviously impressive, but so is a fair bit of the stuff that comes out of GW. hiret's side-scrolling comes to mind.
Title: The Screenshot Topic
Post by: Malad on July 28, 2009, 11:57:50 am
You realize that game is actually tile based? The creator of that game obviously spent a lot of time spriting/coding smoother animation to imitate a pixel-based movement system. Just look at how the hero moves.

In essence it's a pretty basic system with incredible animations. The boomerang still baffles me.
Title: The Screenshot Topic
Post by: Sludgelord on July 28, 2009, 02:50:59 pm
No, I'm pretty sure it's not tile-based. Look at :58 where he gets the chests. When he's getting the top chest, he moves slightly to the left while he's going up. There are a lot of moments like this.
Title: The Screenshot Topic
Post by: K-hos on July 28, 2009, 11:35:46 pm
Title: The Screenshot Topic
Post by: Kaempfer on July 29, 2009, 04:11:07 am
K-hos: I rarely comment on mockups but those portraits are way to huge and way too little information is actually displayed by the menu. What's the point of a menu that takes twenty minutes to scroll through?
Title: The Screenshot Topic
Post by: the bloddy ghost on July 29, 2009, 04:17:33 am
Are you designing a psp game or something?
Title: The Screenshot Topic
Post by: K-hos on July 29, 2009, 04:48:51 am
@ Kaempfer:
Thats all the information there is to display save for a few flyout menus. and whats wrong with the portrait size? it's not like they overlap anything, if something that is bigger than that side bar needs to be displayed then I'll have a flyout menu. it will all be short cut based too.


@ Tomato:
Yeah I'll be porting it over as I make it.


Thanks for the comments doods.
Title: The Screenshot Topic
Post by: The Dude on July 30, 2009, 09:43:17 am
Portrait size is fine imo. I've seen a lot of animeish games that spend most cutscenes with no interaction from the sprites, relying solely on portrait emotes.
Title: The Screenshot Topic
Post by: Kaempfer on July 30, 2009, 02:54:57 pm
My biggest (only) problem is that you end up having room enough for 5 items at once, which is annoying. The other flyouts aren't a problem, but if possible I'd have the item menu flyout OVER the portraits so you can show more than five things at once. Unless, of course, your game only has like items. Then that's OK. But scrolling through 50+ items five at a time seems like it would get a bit tedious. A bit like trying to use the three lines of script space they give you by default in that one Rm2k3 translation, you know? The only reason I said the portraits are too large is because they don't leave enough room with for the menus that would take more room, but looking again at the system menu you're obviously willing to obscure them so... just make the items menu bigger (it should really display more information at any given time) and that'll be good.
Title: The Screenshot Topic
Post by: wilikeh on July 30, 2009, 03:48:44 pm
yeah guys. i've got to say function over form should be the amateur game maker's priority. Make it fun and easy to use first, then pretty it up.

All of the great interfaces and HUDs are super easy to use and figure out.
Title: The Screenshot Topic
Post by: K-hos on July 30, 2009, 09:38:40 pm
@Kaempfer;
I see your point so;
(http://img268.imageshack.us/img268/6197/lelitems.png)
just means more programming for me \:S/
Title: The Screenshot Topic
Post by: kael on July 30, 2009, 11:46:55 pm
@Kaempfer;
I see your point so;
(http://img268.imageshack.us/img268/6197/lelitems.png)
just means more programming for me \:S/
The readability of that font is subpar at best, especially on the button images. That'll only get worse due to glare/etc on a small LCD like the PSP's. It might help to antialias the text.
Title: The Screenshot Topic
Post by: Mr Weird Guy on July 31, 2009, 01:05:45 am
And here's Mr Weird Guy with another screen from another game.  No, this is not a mockup.  It's an actual screenshot of a working game.
Features included so far:
HUD have !
Weapon Shot!
Jump!
Fire!
Dash!
Collision Detection!
Parallax Backgrounds !
And much much others!

(http://pub.gamingw.net/28368/vb01.png)
Title: The Screenshot Topic
Post by: Evangel on July 31, 2009, 01:16:10 am
those are some excellent graphics.
Title: The Screenshot Topic
Post by: kael on July 31, 2009, 02:34:16 am
Hooray, music and monster art and polish and stuff. Still a lot of broken things left to fix...

Title: The Screenshot Topic
Post by: the bloddy ghost on July 31, 2009, 03:22:18 am
(http://pub.gamingw.net/30984/screen.PNG)

still workin' on it.
Title: The Screenshot Topic
Post by: Kaempfer on July 31, 2009, 03:26:26 am
You're not very good at your game Hiret. It's looking really nice, but I think the player's char seems a bit stiff. He needs more frames of animation, methinks!
Title: The Screenshot Topic
Post by: kael on July 31, 2009, 03:37:16 am
You're not very good at your game Hiret. It's looking really nice, but I think the player's char seems a bit stiff. He needs more frames of animation, methinks!
I mentioned this in the youtube comment, the problem is that recording in full HD with Fraps at 60FPS makes my computer randomly freeze while capturing frames, so I miss context-sensitive cues like wall rebounds and dodging attacks.

Also yes I'm not very good at video games.

The walk animation is actually being redone as we speak. I think some other parts of it will probably remain looking stiff for a while, since fully fluid animation is expensive. But hopefully the most glaring parts will end up feeling better.

Tomato: Is the entrance to that dungeon hidden in the Women's room at a truck stop?
Title: The Screenshot Topic
Post by: Sanosuke on July 31, 2009, 06:16:26 am
@K-hos: I love it, yeah the text is kinda hard to read but the over all look, the layout and the style... I love it all.

Been busy but I got a chance to work on the Shopping system for fabled. The Quantity, inventory, purchase, and money are all integrated into the system.

(http://img93.imageshack.us/img93/5927/11163753.png)
-Item shop in Avalon

(http://img53.imageshack.us/img53/2617/12815496.png)
-Shopping for potions.
Title: The Screenshot Topic
Post by: Rajew on July 31, 2009, 06:28:52 am
tomato's procedurally generated dungeon
still workin' on it.
You're way better than me at this... So far I have code for making a room, a person, and a monster. I haven't been able to make the person move properly(and because of that, the monster either). The monster and person are children of the room, so I don't know how I'm going to make it so they can leave the room... I started this like 2 months ago (granted I kind of got distracted and have only worked on it a total of 4 hours in that time but whatever).

Enough about me though, it's shaping up to be a winner! Passages look like they're working perfectly.  Each room still has four doors though, even if some are unused. That looks a little weird to me but it's not a serious problem. Good job with this, man!
Title: The Screenshot Topic
Post by: the bloddy ghost on July 31, 2009, 08:36:30 am
yeah, it would be pretty easy to turn off the useless doors. It's all just a matter of adding stuff to the clean-up code. For placing enemies, I made it so it checks to see if the tile is a room floor or a hallway floor, and places them on a random room floor. maybe doing something like that for your game might help?

http://templeofskulls.tomatopia.com/game/Sandbox%202.7z

here's what code I have so far. It's pretty uncommented. most of the room generation stuff is commented though.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 31, 2009, 11:58:21 am
(https://legacy.gamingw.net/pub/42864/Security%20Back%20Room2.png)

@K-hos: I personally see nothing wrong with the font! It's clear on my monitor I'm sure it will be clear on a PSP as well.

@Mr Weird Guy: I love it!

@Hiretsukan: What does that bar represent? What is the afterimage of the character for does it have a purpose or is it some kind of error? I like it so far and that megaman wall climbing is awesome!

@Tomato: Is that a dungeon generator? What are you making that in?

@Sanosuke: I find that screen interesting! Is that shop keeper only selling three types of potions or can you buy more stuff if you scroll down?
Title: The Screenshot Topic
Post by: the bloddy ghost on July 31, 2009, 12:19:53 pm
It's a dungeon generator that I am making using ika and python.
Title: The Screenshot Topic
Post by: Neok on July 31, 2009, 05:13:31 pm
Stuff

Just so you know, I'm really looking forward to your game.
Title: The Screenshot Topic
Post by: SupremeWarrior on July 31, 2009, 07:55:03 pm
@Neok: Ha! :D thanks man! I'm looking forward to AAG though...
Title: The Screenshot Topic
Post by: swordofkings128 on August 01, 2009, 06:58:10 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/screen5.webp)

haven't been working too hard on making backgrounds yet, i'm waiting for school to start because thats  when the only thing I can do is draw stuff(its that or listen to teachers!). all I'm worried about now is finishing up my Master List of All Things Queststm, and working on sprites. i'd like to post some, but this isn't exactly the place for that!

expect Ultamate Caraty: the Unspoken by sometime the end of this year??? :shrug:
Title: The Screenshot Topic
Post by: aspire5051 on August 01, 2009, 05:07:23 pm
@swordofkings128
I love these kinds of backgrounds. It's drawn on paper or do you carry a notebook to school? o,O
Title: The Screenshot Topic
Post by: JMickle on August 01, 2009, 06:06:50 pm
(http://pub.gamingw.net/55526/zombiesarethebest.PNG)
working within my boundaries. using as few colours as possible to maintain the feeling. how does it look? this is just a test of my first few tiles i've made, not an actual map yet.
Title: The Screenshot Topic
Post by: Immakinganaccountk on August 01, 2009, 06:43:18 pm
apparently touhou fans.

the characters from touhou had names? i thought it was just a bullet hell shmup with some random weird little girls riding broom sticks that shoots lazers(they're a dime a dozen in touhouistan).

 Yes. And if I'm not mistaken, there is an anime to accompany the game.
Title: The Screenshot Topic
Post by: aspire5051 on August 01, 2009, 07:22:52 pm
Doo little for the huge screen size. This is RMXP, right? Unless you use a PixelBased movement script, it will feel weird... I think you could hjave made the sprites bigges.. Or used other maker >.o
Title: The Screenshot Topic
Post by: JMickle on August 01, 2009, 09:15:37 pm
Doo little for the huge screen size. This is RMXP, right? Unless you use a PixelBased movement script, it will feel weird... I think you could hjave made the sprites bigges.. Or used other maker >.o

It's game maker, and I am going to make the screen smaller anyway. Plus the maps will be big this is just a very small test.
Title: The Screenshot Topic
Post by: swordofkings128 on August 01, 2009, 09:44:56 pm
@swordofkings128
I love these kinds of backgrounds. It's drawn on paper or do you carry a notebook to school? o,O

thanks! :D

drawn on paper, scanned, touched up a bit, then colored digitally.
Title: The Screenshot Topic
Post by: Nessiah on August 01, 2009, 09:48:12 pm
Yes. And if I'm not mistaken, there is an anime to accompany the game.

Well technically a fanmade anime.

@Jmickle, that reminds me so much of DOS games
Title: The Screenshot Topic
Post by: Merkaval1 on August 01, 2009, 09:59:23 pm
(http://pub.gamingw.net/49578/1.PNG)

also, I posted these about a year ago, but they never really generated any comments, so I guess I'll post them again.


Title: The Screenshot Topic
Post by: JMickle on August 01, 2009, 10:59:06 pm
@Jmickle, that reminds me so much of DOS games

the first game making program was megazeux, which was dos based and i guess i kinda couldn't let go of making graphics like that :fogetcrazy:

I was kinda aiming at DOS style for this as well

(http://pub.gamingw.net/55526/zombiesarethebest2.PNG)
making a text system
Title: The Screenshot Topic
Post by: something bizarre and impractical on August 01, 2009, 11:06:08 pm
JMickle, that makes me imagine a game with sprawling blackness and empty areas dotted by little white and grey accents (be it objects or characters or a pathway leading through the void).
Title: The Screenshot Topic
Post by: SupremeWarrior on August 01, 2009, 11:21:12 pm
@JMickle the Urban Lemon: LOL at the yo dawg!
Title: The Screenshot Topic
Post by: Liberty on August 02, 2009, 01:45:15 am
It's a shop sim. Yay!
(http://pub.gamingw.net/36728/Image2_2.png)
A small part of Befuddle Quest 3 - coming soon to a theatre computer screen near you!
Title: The Screenshot Topic
Post by: jman00 on August 02, 2009, 01:50:15 am
Damn you Ephiam...

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/GBScreen4.webp) (https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/GBScreen3.webp)

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/GBScreen2.webp) (https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y243/jaymonius/GBScreen1.webp)
Title: The Screenshot Topic
Post by: Mince Wobley on August 02, 2009, 04:16:31 am
Jmickle what are they doing in that black rectangle?

jman00 add some black borders and it will look like a gameboy rom
Title: The Screenshot Topic
Post by: jman00 on August 02, 2009, 03:00:37 pm
jman00 add some black borders and it will look like a gameboy rom

Ooooh~! Good idea, I'll do that too! Thanks. :D
Title: The Screenshot Topic
Post by: Immakinganaccountk on August 02, 2009, 07:07:31 pm
Ooooh~! Good idea, I'll do that too! Thanks. :D
Using (possible) sarcasm to improve your game? Priceless.  :fogetlaugh:
Title: The Screenshot Topic
Post by: jman00 on August 02, 2009, 07:26:41 pm
Using (possible) sarcasm to improve your game? Priceless.  :fogetlaugh:

Not exactly, I actually did use his suggestion, it works pretty good actually.
Title: The Screenshot Topic
Post by: PepsiOtaku on August 02, 2009, 08:19:46 pm
Ooooh~! Good idea, I'll do that too! Thanks. :D

Ugh, please don't do this. It's not a gameboy rom. :(
Title: The Screenshot Topic
Post by: The One on August 02, 2009, 08:40:37 pm
jman00 add some black borders and it will look like a gameboy rom

yea and add a nintendo logo so it looks like a nintendo game
Title: The Screenshot Topic
Post by: jman00 on August 03, 2009, 12:46:52 am
I added the Black border because that way the map looks smaller and making the maps a little smaller to navigate. But if it doesn't work out too well, I'll just get rid of it.
Title: The Screenshot Topic
Post by: thernz on August 03, 2009, 02:00:06 am
Another new game, except it's for a comp due in 10 hours. So yeah, it'll be completed.
(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/game/AmazonGame01.gif)(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/game/AmazonGame02.gif)
Title: The Screenshot Topic
Post by: Rajew on August 03, 2009, 02:13:19 am
Another new game, except it's for a comp due in 10 hours. So yeah, it'll be completed.

I will be playing this game in 10 hours.
Title: The Screenshot Topic
Post by: JMickle on August 03, 2009, 01:27:00 pm
@JMickle the Urban Lemon: LOL at the yo dawg!
:fogetcrazy:

Jmickle what are they doing in that black rectangle?

what, the text? makes it readable i guess

(http://pub.gamingw.net/55526/zombiesarethebest3.PNG)

inventory system and improved tiles + text system. The text will move itself onto the screen if it would otherwise not do.
Title: The Screenshot Topic
Post by: aspire5051 on August 03, 2009, 01:47:44 pm
Jmickle, i guess when he said the black rectangle, he meant "this black, rectangular room."
hm. '-'
Title: The Screenshot Topic
Post by: SW on August 03, 2009, 02:23:51 pm
@K-HOS
I like the sprites

Thernz
AAAMAAAZOOOOOOONN

--------------------

Sprites:
(http://pub.gamingw.net/55040/SPritessss.png)

It's kinda spoiler-ish but eh... I got lazy on programming atm, so spriting it is.
Note:
1st one is kinda odd, hopefully the shadow is not too dark; don't worry about the 2nd's (blue) shades. The color palette for that one is different, so it doesn't "translate" nicely to this compilation.

EDIT :
FINALLY GOT A TOP PAGE WITH SOMETHING TO SHOW
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on August 03, 2009, 03:29:18 pm
I dig your sprites, Sleeping Wind! Y'know, you might be the next Kamen Rider kaiju designer sometime!By the way, was the last dude wearing a long cape, 'cuz its shaping made it look like a shield with chains.
Title: The Screenshot Topic
Post by: aspire5051 on August 03, 2009, 03:57:45 pm
My first MOCKUP. Quite half-assed, id'say. Yet, i am ridiculously short in time. I will do a better one soon.
(http://i32.tinypic.com/14nky0y.png)
Title: The Screenshot Topic
Post by: Renegade on August 04, 2009, 02:02:10 am
SW: Those sprites are kick ass.

(http://pub.gamingw.net/50610/murd_prev.PNG)

This game is coming along nicely. The first level will have 100 maps... wowzars (26% finished). Free exploration too, although some rooms will need keys, most of that stuff is mission based. I think I have the battle system pretty well completely balanced, however it's a quick fix if it turns out it's not.
Title: The Screenshot Topic
Post by: K-hos on August 04, 2009, 02:19:33 am
that menu is kinda confusing. is there going to be any graphics to go along with those icons or what?
Title: The Screenshot Topic
Post by: Renegade on August 04, 2009, 03:01:18 am
(http://pub.gamingw.net/50610/murd_prev_1.PNG)

1. Random loot drops that you can pick up.
2. Movements.
3. Simply displays what you're holding, no interaction needed.
4. The items you are holding.
5. Mission notes will go here.
6. Simply describes where you are.
7. Only turns red in battles, which will be a clear indication a battle has started.

I assure you, if you play it won't be confusing. As far as images, what you see is what you get. I'm trying to go with simplicity. However, as you can tell the level selection menu has a bit more elaborate preview pictures.
Title: The Screenshot Topic
Post by: kael on August 04, 2009, 04:12:31 am
(http://pub.gamingw.net/50610/murd_prev_1.PNG)

1. Random loot drops that you can pick up.
2. Movements.
3. Simply displays what you're holding, no interaction needed.
4. The items you are holding.
5. Mission notes will go here.
6. Simply describes where you are.
7. Only turns red in battles, which will be a clear indication a battle has started.

I assure you, if you play it won't be confusing. As far as images, what you see is what you get. I'm trying to go with simplicity. However, as you can tell the level selection menu has a bit more elaborate preview pictures.
Awful, awful, awful UI design. Reduce the amount of unnecessary stuff on screen by about 10x.

Some basic suggestions:

Just don't show the goddamn 'click to attack' box if you can't attack. It's a confusing waste of space.

Only show loot if there's loot available. Ideally loot should be a modal window that the player interacts with and then dismisses forever.

Don't show inactive icons in the DEF and ATT sections. It's confusing and not at all helpful to the player.

Quest items should be laid out sequentially - scattering them randomly around a grid makes the list harder to understand. This also applies to the DEF and ATT sections - if possible they should just be a sequential list of the active effects. The icons look different from each other so I would advise having a single 'effects' section instead of separate sections for attack and defense.
Title: The Screenshot Topic
Post by: Renegade on August 04, 2009, 04:44:23 am
Complaints noted.
Loot appears at random on any given page so that box is never not necessary. It is available 90% of the time or more, since the player is almost always needing to change their att/def, which is why I displayed all of what they have. I can see your point about only showing what is active, but if you're confused by white and gray, I think you are too easily confused. Are you one of those people that needs a blue streak to follow a puck on ice? Rhetorical question.

"Just don't show the goddamn 'click to attack' box if you can't attack. It's a confusing waste of space"

Although I believe you are unnecessarily angry about this (see: goddamn), I agree. I will do something about that, but leaving the space black doesn't look right.

"Quest items should be laid out sequentially"
Items are picked up at random in this game, and in the quest box each is placed with a purpose. IE> Top row is consumable items starting with the weakest HP increase and going to the highest, then other consumables. The second row is reserved for stationary effects, and the third row for keys and other items (ie. Mystery Box and Death Note).

I agree with a couple of your suggestions, but man did you crap on that screenshot.
Title: The Screenshot Topic
Post by: the bloddy ghost on August 04, 2009, 07:43:07 pm
(http://pub.gamingw.net/30984/game23302.PNG)
Added a player character, collision detection, and a range of vision system to it. it's starting to come together pretty nicely.

anyone want to help me with a few small sprites? I need a good hero graphic, and maybe a few monster sprites. PM me if you want to help.

Next thing I am going to add is combat and the hud. The hud is going to be highly modular, and you can add and move around windows as you see fit.
Title: The Screenshot Topic
Post by: Sludgelord on August 04, 2009, 08:06:15 pm
could you use any music? i'd be totally up for making roguelike tunes. most don't have any music so maybe you don't want it??? or maybe you've already got music??? i don't know.
Title: The Screenshot Topic
Post by: JMickle on August 04, 2009, 09:34:29 pm
could you use any music? i'd be totally up for making roguelike tunes. most don't have any music so maybe you don't want it??? or maybe you've already got music??? i don't know.
damn beat me to it.
Title: The Screenshot Topic
Post by: Mr Weird Guy on August 05, 2009, 02:55:57 am
The pause menu is finally done, and completely functional.  Here you can switch weapons, use a power crystal to restore your health (which lowers your stage score by one rank), and check your lives and crystals (100 of which creates a power crystal).  And if you're good at doing the maths, you'll see that there's room for a total of 15 weapons.  And there will be 15 weapons.
(http://pub.gamingw.net/28368/vb02.png)
Title: The Screenshot Topic
Post by: Renegade on August 05, 2009, 04:49:30 am
Mr Weird Guy, that looks pretty fun.
Title: The Screenshot Topic
Post by: Brent Murray on August 05, 2009, 10:23:26 am
I agree, lovely menu there!
Title: The Screenshot Topic
Post by: Momeka on August 05, 2009, 10:38:07 am
Battleground:earth pre-Alpha gameplay
Title: The Screenshot Topic
Post by: SupremeWarrior on August 05, 2009, 11:39:44 am
@Mr Weird Guy: That reminds me of megaman's menu, looks nice! Just like a GBA game.
Title: The Screenshot Topic
Post by: Nessiah on August 05, 2009, 12:18:08 pm
Working with XP :3

EDIT:
(http://archeia.leafo.net/images/Sideproject/Sacred%20Moon_Zero_Bsys3.png)
Title: The Screenshot Topic
Post by: Liberty on August 05, 2009, 01:47:17 pm
One word Ness - Sa-weet! I really like the frames a lot. just one (minor) nitpick, normally you read from left to right so shouldn't the battle order be like that, considering your (my ^.^) eyes are drawn to the top left as the 'start'.

Otherwise, really nice. I love those battlers too.
Title: The Screenshot Topic
Post by: SW on August 05, 2009, 03:50:42 pm
@Hatsuya + @Renegade
Thanks.

I just noticed though, during battle test that some of the monsters are too small in comparison to the main hero.
(background = placeholder only)
(http://pub.gamingw.net/55040/Mistake!.png)
(bottom copy of the boss is my attempt to make it Loooooonger).

(http://pub.gamingw.net/55040/Still%20too%20small.png)
Tried fixing/altering the design, but still too small (or should I say too THIN) - but I guess it would do, right?

....
Drat, next time I should make it bigger (ala ff, monster not proportional to the main hero).
Title: The Screenshot Topic
Post by: Mince Wobley on August 05, 2009, 04:21:33 pm
Momeka that looks really cool, what if you made the arena larger and included a split screen function and added gravity to the projectiles (like soldat) ?
Title: The Screenshot Topic
Post by: Carrion Crow on August 05, 2009, 05:03:46 pm
When is Ness gonna give us something to play *grumble*

My Weird Guy, that menu reminds me of the interface style of IJI which is good. I get a sort of heart-warming retro feel from it :)
Title: The Screenshot Topic
Post by: Mr Weird Guy on August 05, 2009, 06:16:53 pm
Awesome, people like my menu. :D
I've never played Iji, so I wouldn't know anything about its interface.
My menu is, as SupremeWarrior pointed out, inspired by Mega Man.  Actually the whole game's inspired by Mega Man.
Title: The Screenshot Topic
Post by: Sludgelord on August 05, 2009, 06:44:40 pm
i only know who two of those characters are but for real nessiah, don't do this.
Title: The Screenshot Topic
Post by: busterblade123 on August 05, 2009, 09:03:15 pm
@ SW: Love the sprites as always. And they seem fine when put to use.

@Ness: Can't wait to see updated videos for that system.

@My Weird Guy: Also waiting to see vids of this in action. I hope that it would have more features than Megaman games.



I haven't been posting, because I have been playing FF8 for a while and finally beat it.



Brand New Screenshots:

(https://legacy.gamingw.net/etc/i830.photobucket.com/albums/zz221/cyberblade789/080509-01.webp)

(https://legacy.gamingw.net/etc/i830.photobucket.com/albums/zz221/cyberblade789/080509-02.webp)

(https://legacy.gamingw.net/etc/i830.photobucket.com/albums/zz221/cyberblade789/080509-03.webp)

(https://legacy.gamingw.net/etc/i830.photobucket.com/albums/zz221/cyberblade789/080509-04.webp)

(https://legacy.gamingw.net/etc/i830.photobucket.com/albums/zz221/cyberblade789/080509-05.webp)



Title: The Screenshot Topic
Post by: the bloddy ghost on August 05, 2009, 09:11:12 pm
Battleground:earth pre-Alpha gameplay

not enough animes.
Title: The Screenshot Topic
Post by: SupremeWarrior on August 05, 2009, 09:46:28 pm
@busterblade123: Where have those graphics been all my life? Looking nice especially since your graphics don't even use a lot of colours!
Title: The Screenshot Topic
Post by: Haunted-House on August 05, 2009, 10:39:56 pm
wow momeka that's looking great! is it going to be level based with platforming or pure combat?

don't stop tomato!
Title: The Screenshot Topic
Post by: Nessiah on August 05, 2009, 10:59:24 pm
One word Ness - Sa-weet! I really like the frames a lot. just one (minor) nitpick, normally you read from left to right so shouldn't the battle order be like that, considering your (my ^.^) eyes are drawn to the top left as the 'start'.

Otherwise, really nice. I love those battlers too.

hi liberty, thanks! Well one thing is, the squares move from left -> right so I assumed that people might look at it that way to see who's turn it is :)

@Ed December 21, 2012
@Chef not like I'm using those sprites anyway  :fogetshrug:

@Mr Weird Guy couldn't see it last night so I can only comment on it now, that reminds me so much of Megaman but it looks pretty sweet :)
Title: The Screenshot Topic
Post by: chibidestiny on August 06, 2009, 12:08:29 am
hi liberty, thanks! Well one thing is, the squares move from left -> right so I assumed that people might look at it that way to see who's turn it is :)​
I have to agree that it would be a bit confusing to have the faces go from Last to First, but if anything you could make the faces before the one displaying who is next a bit smaller to make it easier to recognize.
Title: The Screenshot Topic
Post by: thernz on August 06, 2009, 01:33:20 am
(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/game/SparkSaberSpark08c.webp)
New tileset. Thinking of making the characters more saturated, colorful, and defined so they don't get lost in the background.
Title: The Screenshot Topic
Post by: im9today on August 06, 2009, 02:06:29 am
I like that tileset friend thernz. SD3 inspired any?
Title: The Screenshot Topic
Post by: thernz on August 06, 2009, 02:29:34 am
So much that I stole colors for SD3 plants but forgot to change them.
Title: The Screenshot Topic
Post by: Nessiah on August 06, 2009, 02:41:18 am
@chibi, that is a good suggestion, I'll do that :o
Title: The Screenshot Topic
Post by: busterblade123 on August 06, 2009, 03:59:20 am
@ SupremeWarrior:  :laugh: You should have seen how "gradient" my graphics used to look. I actually ran a public graphical resource website until I took it down last year.

@ thernz: You just finished Amazon and you're already starting on that? Fast work man. (Speaking of Amazon, he's up next for Decade!)
Title: The Screenshot Topic
Post by: Vanit on August 06, 2009, 04:29:23 am
@Ness: Looks good, did you end up identifying all of Cloud's sfx?
Title: The Screenshot Topic
Post by: Sludgelord on August 06, 2009, 04:43:01 am
i'm never posting a song again. i feel so gross. i deleted it. sorey
Title: The Screenshot Topic
Post by: Nessiah on August 06, 2009, 05:48:45 am
@Ness: Looks good, did you end up identifying all of Cloud's sfx?

Yes vanit, thanks :)
Title: The Screenshot Topic
Post by: Brent Murray on August 06, 2009, 08:09:07 am
Nessy my dear!

Looks pretty, but WHERE IS DA GAMEPLAYS!?  :fogetmmh:

(Just kiddin, I know your working hard to get things done. As I'm sure we all are. I need a kick in the ass myself. QUICK!!! Someone say something bad about me, just like old times! ^^)

@ Momeka - Looks pretty solid, and looks like a lot of fun. It's missing the sound effects & some advanced weaponry. But this is something me and brother can play! Rock on!
Title: The Screenshot Topic
Post by: SupremeWarrior on August 06, 2009, 02:56:00 pm
I tried drawing these dual handguns from that movie, Face/Off. These are going to be in my game.

(http://pub.gamingw.net/42864/Double%20Dragon%20Colts5.png)

Title: The Screenshot Topic
Post by: K-hos on August 06, 2009, 08:06:41 pm
@ thernz: I like the tiles a lot, but to me they seem a little to bright for that backgroud.

@SupremeWarrior: They look quite nice, I would add some highlights and shadows though :>
Title: The Screenshot Topic
Post by: SupremeWarrior on August 06, 2009, 09:56:37 pm
@K-hos: Thanks!

How about now?

(http://pub.gamingw.net/42864/Double%20Dragon%20Colts6.png)

I got some other stuff to show as well! :fogetbackflip:

(http://pub.gamingw.net/42864/Andys%20Gun%20Shop.png)
(http://pub.gamingw.net/42864/Classroom.bmp)
(http://pub.gamingw.net/42864/Research%20Lab.bmp)
Title: The Screenshot Topic
Post by: TFT on August 06, 2009, 10:44:43 pm
(http://pub.gamingw.net/39500/Blog2.png)

Intro to the first town.


(http://pub.gamingw.net/39500/BLOG1.png)

Battle ensues.


If you want to see some gameplay video's, check out my blog (http://tft-rnss.blogspot.com/). It's worth watching if you're bored. Leave a comment, tell me what you think, whatever! I'm still looking for cool blogs to follow.
Title: The Screenshot Topic
Post by: Clucky on August 06, 2009, 10:46:57 pm
Dude, I love the atmosphere in those screenshots. I would love to explore a city like that.
Title: The Screenshot Topic
Post by: Rajew on August 06, 2009, 11:18:37 pm
TFT
I didn't even realize you still made games what the crap man. Looks good. Is this Rainbow Nightmare or a different project?
Title: The Screenshot Topic
Post by: busterblade123 on August 07, 2009, 01:00:35 am
@ SupremeWarrior: Man, those are really nice guns. I wouldn't shoot people with that. Are your chipsets custom? I haven't seen those before.

@ TFT: Is all of that drawn on the computer or scanned? Overall, the cyberpunk influence is really present.
Title: The Screenshot Topic
Post by: the bloddy ghost on August 07, 2009, 01:14:28 am
(http://pub.gamingw.net/30984/templeofskulls.PNG)
Awesome graphics made by Evangel.
Title: The Screenshot Topic
Post by: TFT on August 07, 2009, 01:46:23 am
Rajew, yeah. It's the same universe, just different characters and story.

busterblade123, I hand draw most of the content and scan it. It has a few cyberpunk elements, but it's not really cyberpunk. I just like to add robots.
Title: The Screenshot Topic
Post by: Liberty on August 07, 2009, 02:02:28 am
(http://i30.tinypic.com/2199jrl.jpg)
Something new from RealmS. Because minigames rawk!

@Tomato: Those are some pretty sweet sprites. <3
@TFT: That clock tower is awesome. I love the atmosphere!
Title: The Screenshot Topic
Post by: swordofkings128 on August 07, 2009, 04:39:44 am
TFT i remember playing the demo from a long time ago, its great to see your still doing stuff with it :D​. i just hope your not seriously using that Paramore song in your gam! :crazy:
Title: The Screenshot Topic
Post by: TFT on August 07, 2009, 05:40:35 am
hmm, it will be replaced after i find some awful girlband on myspace.
Title: The Screenshot Topic
Post by: SupremeWarrior on August 07, 2009, 10:02:11 am
@busterblade123: Thanks! I did draw and edit a few things! But it's mostly theodore chipsets!
Title: The Screenshot Topic
Post by: Evangel on August 07, 2009, 10:48:55 am
(http://pub.gamingw.net/30984/templeofskulls.PNG)

whoa that looks pretty badass!!
Title: The Screenshot Topic
Post by: JMickle on August 07, 2009, 12:10:40 pm
@tomato- so you can only see around that square? are you gonna make it so you can see the whole room you are in, like in castle of the winds?
Title: The Screenshot Topic
Post by: Zatham on August 07, 2009, 04:32:40 pm
TFT: Are you the same person who posted those screenshots with RIDICULOUS-looking clown-monster portraits? Those were sweet.

I ask because the style seems to be fairly consistent with the portraits I'm seeing in those screenshots, which look awesome. I was referring to the portraits specifically in that sentence, but the screenshots themselves look awesome as well.
Title: The Screenshot Topic
Post by: the bloddy ghost on August 07, 2009, 06:44:10 pm
@tomato- so you can only see around that square? are you gonna make it so you can see the whole room you are in, like in castle of the winds?

I might do that, or just let you get items that increase your visual range.
Title: The Screenshot Topic
Post by: CociCookie on August 07, 2009, 09:39:42 pm
(http://i32.tinypic.com/2cffdx4.jpg)

Been playing about with Construct recently and been making a platformer RPG engine in it. So far I've done the Leveling system, and a basic combat system, with 3 attack combos. Gonna brush up the combat system and try some simple AI for the enemy, I can only beat up on a lifeless dummy for so long.
Title: The Screenshot Topic
Post by: SupremeWarrior on August 07, 2009, 09:41:17 pm
@CociCookie: OMG I've always wanted to make a River City Ransom game, is Construct to use?
Title: The Screenshot Topic
Post by: CociCookie on August 07, 2009, 10:01:29 pm
@Supreme: I guess you mean easy to use? If so then it's fairly easy to use, it works a fair bit like the Clickteam products, except it's free and Open Source, and I find it a fair bit easier to use (For one the Image Editor isn't a nightmare to get used to like Clickteam's stuff). There's a few tutorials on the site and forums for it, but since it's a new-ish maker there isn't much.

Personally I'm using RCR sprites 'cause they are easy to animate, and look fine for 2D platformers.
Title: The Screenshot Topic
Post by: Mince Wobley on August 08, 2009, 01:23:34 am
(http://i32.tinypic.com/2cffdx4.jpg)

Been playing about with Construct recently and been making a platformer RPG engine in it. So far I've done the Leveling system, and a basic combat system, with 3 attack combos. Gonna brush up the combat system and try some simple AI for the enemy, I can only beat up on a lifeless dummy for so long.

I had that idea first  :fogetshakefist:

How are you going to do the talking questing etc parts?
Title: The Screenshot Topic
Post by: Trash Head 2 on August 08, 2009, 08:12:54 am
(http://i32.tinypic.com/2cffdx4.jpg)

Been playing about with Construct recently and been making a platformer RPG engine in it. So far I've done the Leveling system, and a basic combat system, with 3 attack combos. Gonna brush up the combat system and try some simple AI for the enemy, I can only beat up on a lifeless dummy for so long.

You can (and should!) switch to point sampling in the application properties sidebar to get rid of the fuzz around the sprite edges.
Title: The Screenshot Topic
Post by: CociCookie on August 08, 2009, 10:27:14 am
@Mince: Beat you to the making part :P
I'll work it out when it comes to it, and if I can't I supoose I can just look at some other people's stuff on the Construct forums, and learn from them.

@Trash head: Thanks for that, I'll do it when I next get on it.

EDIT: If anyone knows any NES Platformers that have platforms which would fit with the RCR sprites, then it would be appreciated, SMB stuff doesn't really go well with RCR
Title: The Screenshot Topic
Post by: TitaniumX on August 08, 2009, 08:24:46 pm
(http://i30.tinypic.com/2199jrl.jpg)
Something new from RealmS. Because minigames rawk!
They do indeed... Looking good.
Title: The Screenshot Topic
Post by: Allen Hunter on August 08, 2009, 10:24:38 pm
(http://pub.gamingw.net/30984/templeofskulls.PNG)
Awesome graphics made by Evangel.
Holy shit, that is fucking EPIC!  :fogetgasp:
Title: The Screenshot Topic
Post by: Mikemc on August 09, 2009, 04:50:26 am
@tomato- so you can only see around that square? are you gonna make it so you can see the whole room you are in, like in castle of the winds?
I WAS THINKING THE SAME THING - Castle For The Wins!

- Mike
Title: The Screenshot Topic
Post by: Mince Wobley on August 09, 2009, 08:12:53 pm
Hi GW do you Liek My Rpg Maker LIghting Effects? I Bet None Of You Can Do That In RPG maker so I did it with windows api calls and power pc aseembly


BTW it was supremewarrior's idea

---

Oh yeah and there is a moment where there is nothing but a blackscreen but that's not a loading screen or anything it's just that the lights aren't rendered when there isn't an alive player and there was a message going on (hidden by darkness so you can't see it)
Title: The Screenshot Topic
Post by: Zatham on August 09, 2009, 09:01:24 pm
That tripped me out SOOO bad. Or good I mean. It looks really kewlies in all avenues. I am the Paula Abdul of Screenshot threads.
Title: The Screenshot Topic
Post by: Lyndon on August 09, 2009, 09:02:20 pm
That was really cool Mince Wobley. I really liked the music too!
Title: The Screenshot Topic
Post by: Mr Weird Guy on August 10, 2009, 10:58:03 am
Just thought I'd show off my latest enemy, Snobloah.  It knows nothing more than to blow snow at anything that crosses its path.  But it's SO DAMN CUTE.  Right?
(http://pub.gamingw.net/28368/vb03.png)
Title: The Screenshot Topic
Post by: aspire5051 on August 11, 2009, 02:48:38 am
(http://i32.tinypic.com/mkbtzr.png)

Messing with the CmssgS concept.
Title: The Screenshot Topic
Post by: The Dude on August 11, 2009, 03:20:59 am
You could pick up logs with that neck.
Title: The Screenshot Topic
Post by: Clucky on August 11, 2009, 04:53:12 am
I think you should pick a font that's a little harder to read.
Title: The Screenshot Topic
Post by: Foliage on August 11, 2009, 06:22:50 am
I think the two posters before me mean, respectively,

"I think the neck on the facegraphic is a bit too long."

and

"The font's a little hard to read. I suggest you pick something that's easier to the eye."

If they do mean that, I mirror their sentiments.
Title: The Screenshot Topic
Post by: aspire5051 on August 11, 2009, 02:32:50 pm
Thank you two fot trying to tell me, and thanks, Foliage, for translating.

Acctually that's just smallFonts. The only deafulp pixel font on windows.... And, while on this PC, i can't download another. But don't worry.Also, thanks, i will change the mugshot a little.
Title: The Screenshot Topic
Post by: Malad on August 11, 2009, 05:36:21 pm
@Mince: What movie is that song from? It sounds like it's from some old 70s exploitation film, but I can't put my finger on it.

edit: Got it, Cannibal Holocaust :)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on August 12, 2009, 12:30:58 pm
(http://bb.xieke.com/files/Calterran_D_Squire.png)
Just sharing this one up, and it will be used in a TBS.
Title: The Screenshot Topic
Post by: Gongo on August 12, 2009, 01:20:31 pm
Well my hard drive literally died and I had to get it replaced :sad: and the sad thing is my last backup was before I finished the menu, so I got to work on a new one and already I have problems but here it is thus far.

(http://img90.imageshack.us/img90/1632/menuv2.png)
Title: The Screenshot Topic
Post by: Montai on August 13, 2009, 08:57:20 am
TFT: Are you the same person who posted those screenshots with RIDICULOUS-looking clown-monster portraits? Those were sweet.

I ask because the style seems to be fairly consistent with the portraits I'm seeing in those screenshots, which look awesome. I was referring to the portraits specifically in that sentence, but the screenshots themselves look awesome as well.

Are you talking about... the clown sisters?

(http://pub.gamingw.net/50213/clwnSISTERS.png)

(https://legacy.gamingw.net/pub/50213/11287.png)
Title: The Screenshot Topic
Post by: Zatham on August 13, 2009, 04:42:21 pm
Ah, then nm.
Title: The Screenshot Topic
Post by: chibidestiny on August 13, 2009, 06:38:00 pm
(http://i32.tinypic.com/mkbtzr.png)

Messing with the CmssgS concept.
I'm really liking the little border you have around your sprites, but I have to agree with the font being pretty hard to read.

(http://pub.gamingw.net/45754/SkillTree.png)
Finished a Skill Tree for one character, I have very little knowledge of coding so I'm just eventing the damn thing.
Each color applies to a different type of skill.
Red are physical skills, Green are support/healing, Blue are Passive, and Purple (Not shown) will be magic.
Yellow ones are actually crafting recipes, which explains why those all have the same icon.
Title: The Screenshot Topic
Post by: Ciox on August 13, 2009, 07:11:38 pm
(http://pub.gamingw.net/39500/Blog2.png)

Intro to the first town.


Yeah this is cool, hope you keep it up, looks really fresh.



(http://i32.tinypic.com/2cffdx4.jpg)

Been playing about with Construct recently and been making a platformer RPG engine in it. So far I've done the Leveling system, and a basic combat system, with 3 attack combos. Gonna brush up the combat system and try some simple AI for the enemy, I can only beat up on a lifeless dummy for so long.


Good shit, are you going to keep the RCR sprites? I love that whole game series with those guys.
Title: The Screenshot Topic
Post by: CociCookie on August 14, 2009, 06:57:54 am
(http://i32.tinypic.com/14vp56d.jpg)
"Phew, I'm safe aslong as I don't go past this box!"

Some progress on the game so far, the enemies now follow you and bounce of each other when they collide. Just trying to clean up combat, so that attacks deal 1 hit for each part of the combo (Previously if you attacked the right spot you could hit more than 1 hit with the first punch) and that it knock'sback correctly. Might try making the enemies come at you 1/2 at a time (Either saide of you if 2) to make combat slightly less hectic.

Also, redesigned the HUD, the AREA section is a maybe though, just got to think of somethng to put there if I decide to put it at the bottom instead. (Right now I get 10 character area names)
Title: The Screenshot Topic
Post by: Xeno|Soft on August 14, 2009, 04:12:07 pm
Working with XP :3

EDIT:
(http://archeia.leafo.net/images/Sideproject/Sacred%20Moon_Zero_Bsys3.png)

Very Classy, is this a mock up or is it coded?
Title: The Screenshot Topic
Post by: fatty on August 14, 2009, 04:22:00 pm
Working with XP :3

image
Uh, wow.
Title: The Screenshot Topic
Post by: Nessiah on August 14, 2009, 10:01:50 pm
I changed it to VX and it's semi functional :)
CTB is giving me a hard time haha (making the top left corner appear correctly)
Title: The Screenshot Topic
Post by: Mongoloid on August 15, 2009, 08:44:52 am
aren't those arhuon's mugen sprites?
Title: The Screenshot Topic
Post by: Gongo on August 15, 2009, 09:40:01 am
(http://img232.imageshack.us/img232/4167/cbsmockup.png)

This is a mock up of the final CBS I’m making but some of it is coded (and by some I mean very little :sad:​) I just filled in the missing parts. also every single monster and boss will be fully animated (idle, status effects, multiple attacking animations ect) and when a monster dies it doesn’t disappear, instead it stays which will let other monsters revive them (And most undead monsters revive themselves after five turns if any other monsters are still alive).
I also got rid of Mana and replaced it with Energy, it works like this, Attacking cost 15 En, That characters En will increase by 15 points and will slowly deplete, once it reaches 0 that character can perform an action, monster also use En though you can’t see there’s.
I’m also planning for a combo system (known as stacking).
Title: The Screenshot Topic
Post by: Nessiah on August 15, 2009, 10:45:09 am
aren't those arhuon's mugen sprites?

I stated those are placeholders DX
Title: The Screenshot Topic
Post by: The Ghost on August 15, 2009, 04:27:32 pm
That looks pretty good Gongo. Good old refmaps days. By the way the font and numbers are pretty hard to see because of the colors you've chosen. You may one want it to be more easily readable. It's a good thing you've added an HP bar though which definitely helps.
Title: The Screenshot Topic
Post by: Bobberticus on August 15, 2009, 06:28:52 pm
That looks pretty good Gongo. Good old refmaps days. By the way the font and numbers are pretty hard to see because of the colors you've chosen. You may one want it to be more easily readable. It's a good thing you've added an HP bar though which definitely helps.

i don't really see any readability issues.
Title: The Screenshot Topic
Post by: Gongo on August 15, 2009, 06:36:23 pm
That looks pretty good Gongo. Good old refmaps days. By the way the font and numbers are pretty hard to see because of the colors you've chosen. You may one want it to be more easily readable. It's a good thing you've added an HP bar though which definitely helps.

I could make the background colour of the boxes a little darker for them to stand out more but I don’t want it to dark, I’ll give it a shot
Title: The Screenshot Topic
Post by: Lackeos on August 15, 2009, 11:50:45 pm
Blue is the only color a CBS menu is allowed to be, right?   :laugh:
(https://legacy.gamingw.net/etc/i46.photobucket.com/albums/f118/Lackeos/screenshot1.webp)

I use a transparent white square for my "which monster are you targeting?" cursor.
(https://legacy.gamingw.net/etc/i46.photobucket.com/albums/f118/Lackeos/screenshot2.webp)
Title: The Screenshot Topic
Post by: Lackeos on August 16, 2009, 12:23:21 am
New tileset. Thinking of making the characters more saturated, colorful, and defined so they don't get lost in the background.

The status quo is light panorama, light chipset, black-outlined charsets.  You can do that, or you can flip it and do dark panorama, dark chipset, white-outlined charsets.  But do neither and there will be contrast issues, imo.
Title: The Screenshot Topic
Post by: Pasty on August 16, 2009, 11:00:30 am
random shot in widescreen!


Just thought I'd show off my latest enemy, Snobloah.  It knows nothing more than to blow snow at anything that crosses its path.  But it's SO DAMN CUTE.  Right?
(http://pub.gamingw.net/28368/vb03.png)

i need to know what this is.
Title: The Screenshot Topic
Post by: Mr Weird Guy on August 16, 2009, 04:27:37 pm
It's a game I'm making in Game Maker, and plan to sell.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on August 16, 2009, 05:33:32 pm
Weird Guy, it's a Megaman-like... keep this up and say... is that really an ice-breathing mech or a vent disguised as something erroneous?
Title: The Screenshot Topic
Post by: Malbor on August 16, 2009, 05:41:03 pm
http://img232.imageshack.us/img232/4167/cbsmockup.png

This is a mock up of the final CBS I’m making but some of it is coded (and by some I mean very little :sad:​) I just filled in the missing parts. also every single monster and boss will be fully animated (idle, status effects, multiple attacking animations ect) and when a monster dies it doesn’t disappear, instead it stays which will let other monsters revive them (And most undead monsters revive themselves after five turns if any other monsters are still alive).
I also got rid of Mana and replaced it with Energy, it works like this, Attacking cost 15 En, That characters En will increase by 15 points and will slowly deplete, once it reaches 0 that character can perform an action, monster also use En though you can’t see there’s.
I’m also planning for a combo system (known as stacking).


I just think you're occuping too much screen space unnecessarely for a CBS. Maybe if those red-filled bars weren't sooo big, you might place huds for HP/MAXHP(I suppose you're just placing the current HP there).

With a smaller red-filled bar, you could place things like this:
[Name]
[Current ][/Current]/[Max ][/Max]
En: [En]
[red-filled ][/red-filled]

Though I must say your bar is very beautiful.


Also I think that hud showing monsters name is really unecessary. I would place the action hud on that space, and make another hud on the top of the screen. The hud on the top of the screen would explain function of the moves/itens and show monsters' name when targeting(like FF7). With that, you woudn't need to place the action hud in the middle of the battlefield(that doesn't sounds well).
Title: The Screenshot Topic
Post by: Schalt on August 17, 2009, 12:45:40 am
(http://pub.gamingw.net/40557/cryochamber1.png)

Somehow my old account was unbanned, so here I am using this opportunity to show off some Solarian Story.
Title: The Screenshot Topic
Post by: Ragnar on August 17, 2009, 04:22:43 am
CociCookie: I like that, are you really going to have stupid stuff like that that doesn't make any sense but is sort of a STAPLE of platforming games like that. That would fill kind of a niche, there was always platformers + RPG like Rygar etc. but they really didn't feel as /fun/ as Mario Bros. -type stuff imo. It was too EPIC + those bearded guys with the eyes in their forehead scared me. And River City Ransom was essentially Double Dragon, it could've used some secret warp pipes and stupid stuff like that that appear in regular platformers. Plus what platforming there was wasn't that great

Tomato: I do like the screenshot, it's just hilarious some people have pretty decent-looking screens and then there's this tiny blue box for a screen and everyone's like brilliant this is what I've been looking for all my life. I don't know if people are just jaded about super-clusterfuck screens of cliffs somewhere that makes no fucking sense with the perspective or if it's just that it's not the usual thing you see. It does LOOK LIKE A GAME unlike a lot of stuff here that throws lots of graphics around but fails at actually looking like a game

Lackeos: That should be awful but for some reason I like it a lot. It reminds me of some random jap-only rpg that's not made by Square even though I think you were going for a Romancing SaGa look it reminds me of some random other shit too where they just make these random design choices and it comes off as more appealing than a Square game. Also your dude is standing in the freaking sky but keep that because it's awesome and totally a thing some real forgotten RPG would do

Edit: To clarify let's say maybe some game existed in Japan like FANTASY QUEST and it's obviously like Final Fantasy they don't even try to make it sound different but they randomly include elements from Final Fantasy/Dragon Quest seemingly at random and it kind of makes it strangely appealing because it's just such a hodgepodge of shit from more popular shit

TFT: I like those but for some reason I like the second screen more. I think it's during a fight scene and it totally reminds me of some 5-minute conversation about DO YOU KNOW HOW TO USE POTION and like you can see the structure of a final fantasy-type game in it but the style is so completely different. Even the enemy's pose reeks of final fantasy but I mean that in a good way, it like has more understanding of what Final Fantasy actually looked like than Johnny RPG Maker's random CBS screen even though he's using the same damn graphics from Final Fantasy itself it still doesn't look right. But yeah with the handdrawn look where a final fantasy sprite would feel all squished to stay within the invisible box and probably did all weird tricks like 'the heads use a different palette than the body so the head has to be exactly this big' your graphics are a lot looser with that and seem to spill out of the boundaries and it just looks cool

SupremeWarrior: The main problem I have with Resident Evil-type games on RPG Maker is that RE had all these weird camera angles and other things to make each new area interesting, but that's not possible in RPG Maker and a lot of people forget to just make it an interesting map imo. You seem like you did the maps with the mindset like if there wasn't a zombie invasion, minus the blood and darkness it could be a functional area in a modern RPG. Like I'm guessing this game has a lot of pickups, more like Resident Evil 4 than 1-3, because the map design does make me think like 'maybe there's stuff in here, or here' or maybe some useless RE-style message will come up like "THIS IS A FIRE EXTINGUISHER" thanks Capcom. That would be amazing if there was a lot of interactive stuff but the messages didn't add anything that couldn't be gathered visually and it was completely deadpan like 'we are helping the player by being so informative'

Montai: Those screens are great and the style is great but I seem to remember last time it was just WOODS like it is now, a style like needs a lot more diverse areas to show it off. At least if you had a town or water or something. I think it's just been cliffs so far even, not even much to look at as far as different landscapes. I want to see a bridge or a farm or something cool like that. Even some sort of mine even though mines are so fucking overused in RPGs like hmm what would be interesting I know a mine. Plus we can put another cave dungeon into the game but it won't be a cave it's a fucking mine bitch. Plus it never really FELT much like a mine it was just a cave with wooden support thingies and a cart and maybe tracks and some lights if you're really lucky. Maybe Final Fantasy III did a semi-decent job of looking like a mine but that was way too early and at an important part of the game to appreciate it

those clown sisters are really weird though, it looks like they have triple chinballs or something. But it looks so legitimate like something that would be in a real RPG without ripping anything off. Like I can't think of an example... maybe CHUPON was really weird when you think about it but we were just kids and everything was new so it wouldn't faze us then like it might now. I saw some of the other screens clicking on your sig and it looks really good

Edit: That's part of the problem, I haven't seen an area with SCOPE so far. That style needs at least one or two areas where you're overlooking some village or you're at a beach, while the style's good it feels constrained like some Tactical RPG, one of the ones that wasn't isometric like Shining Force. As far as I remember that game needed a good scenic area too

Schalt: Agh that screen reminds me of the dream I had once about an E.V.O. 2 where it was completely different but still seemed like a good logical progression of the series in a weird way. Maybe I'm thinking about Robotrek though both those games struck me as kind of leftfield for an SNES rpg even though Robotrek sucked
Title: The Screenshot Topic
Post by: SupremeWarrior on August 17, 2009, 06:08:44 pm
@Ragnar: Yeah I'm trying to make every map resemble their real life counterpart, I want my maps to be recognizable as soon as you see them. I'm also trying to make the type of zombie game where it's more free roam and open ended than just following a scary zombie story, thats been tried many times and I know I can't do a very well storyline. I can't promise interactivity but I will try to implement some of it in the game.
Title: The Screenshot Topic
Post by: Malbor on August 17, 2009, 09:34:53 pm
I've been working on this:
(http://pub.gamingw.net/51866/modelo.png)
Title: The Screenshot Topic
Post by: Ragnar on August 17, 2009, 09:57:54 pm
looks like there should be some sort of RAFT puzzle or something

wait is it all flooded? I noticed all the grass and the tree sticking out and stuff

Supremewarrior: I'm not saying the game needs to be so interactive, it's just more attention to detail even if it's not LIGHTING EFFECTS AHOY like some other survival horror games, and when I see so much distinct stuff in a game I assume you can do something with it. Or if one object appears brighter than the others, but I don't think you should do stuff like that (making it brighter) because it's not 3D and people will notice everything in the room, you should keep it more like an rpg and force them to look around
Title: The Screenshot Topic
Post by: Malbor on August 17, 2009, 11:16:55 pm
Actually it's because 2k3 chipsets woudn't permit space for me to place underwater vegetation together with all other things the chip needs. Charsets also won't serve because the water is already a charset.

Of course I might take somethings out of the chipset.

Do you think a different vegetation underwater is really necessary? :l
Title: The Screenshot Topic
Post by: Mince Wobley on August 17, 2009, 11:29:37 pm
Actually it looks interesting like that, it looks like there was a flood
Title: The Screenshot Topic
Post by: the bloddy ghost on August 18, 2009, 12:30:41 am
Quote
Tomato: I do like the screenshot, it's just hilarious some people have pretty decent-looking screens and then there's this tiny blue box for a screen and everyone's like brilliant this is what I've been looking for all my life. I don't know if people are just jaded about super-clusterfuck screens of cliffs somewhere that makes no fucking sense with the perspective or if it's just that it's not the usual thing you see. It does LOOK LIKE A GAME unlike a lot of stuff here that throws lots of graphics around but fails at actually looking like a game.

Haha, thanks dude. yeah, i've definitely got it looking like a game, but it's not quite there on playing like a game yet. it's more of a tech demo currently.
Title: The Screenshot Topic
Post by: Allen Hunter on August 18, 2009, 03:40:37 am
CAUTION: This picture is 474 KB
A mountain map for my RPG Maker 2003 project, Runic Cipher:
http://pub.gamingw.net/64730/Mountainmap.PNG

I'm using Breath of Fire II tilesets. Tell me what you think!
Title: The Screenshot Topic
Post by: King of Spooks on August 18, 2009, 03:48:24 am
Is there a reason for that size?
Title: The Screenshot Topic
Post by: Allen Hunter on August 18, 2009, 03:51:02 am
Is there a reason for that size?
Because I didn't want to take the screenshot at 1/4th or 1/8th views because it wouldn't look as great as half view. Plus, I like to design epic maps.
Title: The Screenshot Topic
Post by: bick on August 18, 2009, 07:14:09 am
Because I didn't want to take the screenshot at 1/4th or 1/8th views because it wouldn't look as great as half view. Plus, I like to design epic maps.
It's incredibly brown, as in the whole thing kinda blends together. Maybe add a river to add some diversity to it?
Title: The Screenshot Topic
Post by: DS on August 18, 2009, 08:20:34 am
Quote
Charsets also won't serve because the water is already a charset.
You could put the charsets somewhere where they fit and you can use the move charset event to move them to where you want to on map load.

I don't think it's really necessary though. It looks good.

Allen Hunter: That looks good. I'm assuming that it's still WIP though and you'll spice it up so it won't look so brown as bick said. Although when playing it I doubt it's even going to be an issue.
Title: The Screenshot Topic
Post by: Sludgelord on August 18, 2009, 10:27:18 am
Is there a reason for that size?
Questions like this are dumb, especially when a map is that well designed. Look at it. It has multiple entrances and exits and multiple ways to get to them. Asking why a map designed like this is large is like asking why a Sonic map is large. It's large because there are places to go. Also I think it's pretty funny that the maps that RPG Maker people say are good are generally visually impressive but very small and totally linear. Linear doesn't even necessarily mean one way to get to the objective, but that there's only one way to go at all. This is really a good map!!! Dudes are right though and it's boring looking, so be sure to populate it and maybe add some color.
Title: The Screenshot Topic
Post by: Rajew on August 18, 2009, 03:09:48 pm
Allen Hunter: A lot of your single tile ramps look like the are going straight up the cliff at like a 90 degree angle. I think if you extended them a couple tiles above and below the cliff it would look more slanted and less like a wall.
Title: The Screenshot Topic
Post by: Malbor on August 18, 2009, 03:22:22 pm
You could put the charsets somewhere where they fit and you can use the move charset event to move them to where you want to on map load.

I don't think it's really necessary though. It looks good.

Yeah, I know that trick. :3
Actually I've been thinking of a easier one that is making the charset of the plant already below a water tile(I mean, the water already included on the charset). Anyway, I just wanna take the mushrooms out of the water.
Title: The Screenshot Topic
Post by: Allen Hunter on August 18, 2009, 04:40:59 pm
Questions like this are dumb, especially when a map is that well designed. Look at it. It has multiple entrances and exits and multiple ways to get to them. Asking why a map designed like this is large is like asking why a Sonic map is large. It's large because there are places to go. Also I think it's pretty funny that the maps that RPG Maker people say are good are generally visually impressive but very small and totally linear. Linear doesn't even necessarily mean one way to get to the objective, but that there's only one way to go at all. This is really a good map!!! Dudes are right though and it's boring looking, so be sure to populate it and maybe add some color.
I'm working on that atm.
Title: The Screenshot Topic
Post by: elkalo on August 19, 2009, 03:28:02 am
Wow, I forgot how good you guys could be :D

I think you guys just inspired me to try RPGmaker again.
Title: The Screenshot Topic
Post by: Mince Wobley on August 19, 2009, 04:01:38 am

Do you like the music. Fuckassbitch did it.
Title: The Screenshot Topic
Post by: Mateui on August 20, 2009, 12:02:09 am
@Mince Wobley: The side effects just sound bad IMO. They're way too loud and don't really fit in. They sound like they've been ripped from Spelunky to me. Also, shouldn't there be an explosion sound effect? I didn't like the music unfortunately... :(​   I did LOVE the music from the previous video you showed though!
Title: The Screenshot Topic
Post by: Mince Wobley on August 20, 2009, 12:03:55 am
 :fogetsad:

I'll change it just for yuo then
Title: The Screenshot Topic
Post by: koaangel on August 20, 2009, 12:15:06 am
@Allen Hunter:
Although I like such epic maps, I have to agree that it needs some more color.
Maybe try to make some of the "floors" a darker brown? And some plants, not too much, but place some eye catchers.
With all the entrances and paths this should be some interesting area to explore. Keep the good work.

Here are 2 screens of my current work, the game's called Nebulus.

(http://www.koa-portal.de/bilder/nebulus03.png)

(http://www.koa-portal.de/bilder/nebulus04.png)
Title: The Screenshot Topic
Post by: im9today on August 20, 2009, 12:17:20 am
Did you make those graphics? They're very nice. I like the ambient purple lighting.
Title: The Screenshot Topic
Post by: koaangel on August 20, 2009, 12:19:34 am
Did you make those graphics? They're very nice. I like the ambient purple lighting.

No, most of them are ripped and edited to fit together.
Title: The Screenshot Topic
Post by: Rajew on August 20, 2009, 01:07:46 am
@Allen Hunter:
Although I like such epic maps, I have to agree that it needs some more color.
Maybe try to make some of the "floors" a darker brown? And some plants, not too much, but place some eye catchers.
With all the entrances and paths this should be some interesting area to explore. Keep the good work.

Here are 2 screens of my current work, the game's called Nebulus.

[cool screenies]

Is this game a platformer or a scrolling shooter? It looks really good!
Title: The Screenshot Topic
Post by: koaangel on August 20, 2009, 01:40:56 am
Is this game a platformer or a scrolling shooter? It looks really good!

It's a horizontal shooter in underwater setting.
Title: The Screenshot Topic
Post by: pburn on August 20, 2009, 02:22:47 am
koaangel: maps are too empty you need to fill them up more
Title: The Screenshot Topic
Post by: Malbor on August 20, 2009, 04:27:04 am
Fixed somethings on my last screen, based on your sugestions:
+Underwater vegetation;
+Personal water tile for objects inside water;
+Another part of the map.
(https://legacy.gamingw.net/etc/i17.photobucket.com/albums/b75/Hiperbanka/atualizada.webp)
Title: The Screenshot Topic
Post by: elkalo on August 20, 2009, 10:29:55 am
Very, very, very nice. Only comment I have to say is, I personally know how hard it is to work with that chipset, and especially after you see Meiscool's work with it, you will be blown away. I am not joking. But props for being able to pull out a beautiful screnshot. Only other thing is, add a pretty overlay, change the lighting a little you know. Or add some birds, something which will make the map seem a lot more vibrant.
Title: The Screenshot Topic
Post by: Sludgelord on August 20, 2009, 05:50:20 pm
Did you make those graphics? They're very nice. I like the ambient purple lighting.
who's the cutie in your avatar?
Title: The Screenshot Topic
Post by: Jaabi on August 21, 2009, 02:58:30 am
(http://img30.imageshack.us/img30/4056/hellonewstats.png)
Messed around with RMVX's default stat behaviour; equipment uses separate stats, the three hidden rates (hit, evasion, critical) are now visible and increase each level (if a bit linearly), and added four new stats that work to boost the main stats similar to Shin Megami Tensei. (At least the first two, not sure about the others.)

That was easy. God only knows how I'm going to get an Individual Turns Battle System to work. D:
Title: The Screenshot Topic
Post by: Brent Murray on August 21, 2009, 07:12:50 am
Malbor - Simply stunning, you did a good job on your mapping, and I love the underwater overlay too! Keep it up! ^^

Jaabi - Almost reminds me of the font I'm using for one of my games. Anyways nothing to really say because it's just a menu, but I'm interested in this battle system whenever you do have it up and working a bit.

Good job guys. Unfortunately...with the new rules, I have nothing to show you guys anymore. X_x
Title: The Screenshot Topic
Post by: Jaabi on August 22, 2009, 03:02:22 am
What are these 'rules'? I didn't quite follow the first post, and seeing as I haven't seen many gut wrenching posts, I'm not sure if "making Craze throw up" is a real task for this topic or not.

Unless you're talking about different rules.

EDIT: Prettified version of my above screen. Character art is a placeholder. (And the item names too obviously.)
(http://img174.imageshack.us/img174/5113/statusscreennew.jpg)
Title: The Screenshot Topic
Post by: Nessiah on August 22, 2009, 03:21:45 am
I always wanted to make my status screen looked like that but evented it instead. Nice job :3
Title: The Screenshot Topic
Post by: Mince Wobley on August 22, 2009, 03:28:52 am
Jaabi the Lv / Exp numbers look quite lost, why don't you make the exp one something like this

Exp (how much exp you need to get to the next level) / ( total exp )

Also raise it up a few 8 pixels or so so it's in the middle of the lv and hp displays
Title: The Screenshot Topic
Post by: Ephiam on August 22, 2009, 09:44:48 pm
Some screenshots from the newest entry in to the "Dragon Fantasy" series of games entitled "Dragon Fantasy: Venaitura."

(http://i32.tinypic.com/6eelap.png)


(http://i27.tinypic.com/wi3s4w.png)


(http://i30.tinypic.com/2e54mtc.png)


(http://i25.tinypic.com/2nta8w4.png)


(http://i29.tinypic.com/11hqu4p.png)


(http://i32.tinypic.com/35bb3bb.png)
Title: The Screenshot Topic
Post by: swordofkings128 on August 22, 2009, 11:33:35 pm
at first I thought it said Dragon Fantasy: Ventura, like the pet detective movies and I was like "SWEET an Ace Ventura rpg!" but then my hopes were sent crashing down ...

lets just hope its good enough to make up for that false hope you gave me buddy.


jk looks great! :D though it would be cool if you turned it into Dragon Fantasy: Ventura... just a suggestion.
Title: The Screenshot Topic
Post by: Chaos Emerl on August 23, 2009, 02:53:42 am
Here's a video of the first level of my simple space shooter, TedCraft. (http://www.livestream.com/teddystruggleswithvidyagames/ondemand/pla_cf0b0aa0-a09d-4536-908b-11cde2d6d047?initthumburl=http://mogulus-user-files.s3.amazonaws.com/chteddystruggleswithvidyagames/2009/08/22/967f9f14-19a1-4b49-bd58-73aaeb5192ab_170.jpg&playeraspectwidth=4&playeraspectheight=3)

And here's a title screen:

(http://img197.imageshack.us/img197/2255/titlescreen2.png)
Title: The Screenshot Topic
Post by: Jaabi on August 23, 2009, 05:12:34 am
@Mince Wobley: What you describe sounds a little odd, because it'll seem like you're loosing EXP. Instead I've swapped the states (was next to Lv) and EXP around, and now just have To-next-lv-exp displayed.
Title: The Screenshot Topic
Post by: Brent Murray on August 23, 2009, 10:11:51 am
Yeah, forgive me Jabbi I've been acting like a idiot around here. There are no rules, I've only made them up. Anyways, I love what you have done in that second menu shot! Looking swell!!!

And Ephiam , I saw this over at RMN as well. The return of Dragon Fantasy! ^^
Title: The Screenshot Topic
Post by: Evangel on August 23, 2009, 05:21:05 pm
Here's a video of the first level of my simple space shooter, TedCraft. (http://www.livestream.com/teddystruggleswithvidyagames/ondemand/pla_cf0b0aa0-a09d-4536-908b-11cde2d6d047?initthumburl=http://mogulus-user-files.s3.amazonaws.com/chteddystruggleswithvidyagames/2009/08/22/967f9f14-19a1-4b49-bd58-73aaeb5192ab_170.jpg&playeraspectwidth=4&playeraspectheight=3)

I really like the graphical style, but those bullets are impossible to see.  My eyes have trouble differentiating between the starry background and the bullets.  Otherwise, it's got a nice, whacky Parodius feel to it.  Props!
Title: The Screenshot Topic
Post by: DS on August 23, 2009, 10:30:57 pm
Okay, BIG picture so I'm putting it in hide tags.


Finally finished the snow part of the world map I have been working on. Took forever because it took a lot of time to play around with the elevation and to get everything right. Again the same disclaimer, I definitely want to replace some graphics later but I'll finish the world map first. I'd say it's about 60% done now. It's hard to estimate but I'd say the snow part is maybe 1/7 or 1/8 of the whole map.
Title: The Screenshot Topic
Post by: Ephiam on August 24, 2009, 12:13:42 am
Wowza. Holy hell that's one LARGE map. Bwa ha ha! But it still looks great none-the-less! That styel...I don't know, but it looks familiar. It doesn't really look line an SNES game, but more of a...I don't know...more along the lines of Lunars Sega CD look.
Title: The Screenshot Topic
Post by: Cray on August 24, 2009, 01:16:35 am
the graphics are from breath of fire 2 :)
very nice map man, is there a reason why is it so damn huge?
Title: The Screenshot Topic
Post by: Malbor on August 24, 2009, 03:51:49 am
Wonderful outcome, DS!
It has a large variety of levels without being confusing. It takes work to make that. I also like the waterfalls, they are just pretty.
Title: The Screenshot Topic
Post by: DS on August 24, 2009, 05:41:09 am
Wowza. Holy hell that's one LARGE map. Bwa ha ha! But it still looks great none-the-less! That styel...I don't know, but it looks familiar. It doesn't really look line an SNES game, but more of a...I don't know...more along the lines of Lunars Sega CD look.
Now that you mention it, it does kind of remind me of Lunar's world map. I haven't gotten the style from any other game, though I was inspired by two RPG's to make the map. First one was Suikoden as I have always loved how it doesn't have a whole world but only a portion of it, including a nation or two and that's it. It really helps to create this feeling of real world and scope, that you are only exploring what is a part of a huge world. And that brings me to the second game which was Dragon Quest 8. I'm not a huge fan of the game but I absolutely loved the world map. You often hear that world map is a thing of the past and that new games don't need it because they want to immerse the player in the game world by making it seem like a real world and that world map breaks that illusion. I can understand the reasoning but I don't really agree with it. What the developers should be aiming for is to create a world map which doesn't break the illusion and Dragon Quest 8 was a perfect example of that. It felt like a real world because it was so huge with a great level of detail, tons of elevation around and towns weren't just one building on the map, they looked like real towns. I pretty much wanted to recreate that in 2D and my goal from the beginning was to make the world seem like a real world, mountains would be mountains, towns would be towns and so on. It would have to be big enough to immerse the player in it and to make it feel like worth exploring. So I took Suikoden's and Dragon Quest 8's approach and aimed to do something similar, a big real size world which is only a part of the whole world, you don't know what's beyond the borders of the map you play in.

Probably sounds silly because IT'S JUST A MAP RIGHT but that's where the idea for the style came from. And thanks for the comment!

Quote
the graphics are from breath of fire 2 Smile
very nice map man, is there a reason why is it so damn huge?
Well, the previous paragraph probably already answered to your question but to expand on it, the world map is based on my old game, Twin Moons. I had a layout for the map (although somewhat vague) with certain regions and locations I wanted it to have and considering that and the whole real world illusion I wanted to create, I knew it would have to be pretty big. It could be smaller and still have all the important locations but I want it to have other stuff as well, and even though it's a huge workload to finish the map, I'll just work on it little by little so I don't have to compromise with the size. And thanks!

Quote
Wonderful outcome, DS!
It has a large variety of levels without being confusing. It takes work to make that. I also like the waterfalls, they are just pretty.
Thanks, the elevation was probably the hardest thing to get right to make it seem like natural and streamlined. Glad to hear it looks good. :)
Title: The Screenshot Topic
Post by: SupremeWarrior on August 24, 2009, 08:03:49 am
@DragonSlayer: I didn't know you make gaems... Looks awesome, but I'm just wondering if your gonna make the player walk all the way through that with random encounters and very slow walk speed, since that would be somewhat annoying.
Title: The Screenshot Topic
Post by: JMickle on August 24, 2009, 11:47:07 am
Here's a video of the first level of my simple space shooter, TedCraft. (http://www.livestream.com/teddystruggleswithvidyagames/ondemand/pla_cf0b0aa0-a09d-4536-908b-11cde2d6d047?initthumburl=http://mogulus-user-files.s3.amazonaws.com/chteddystruggleswithvidyagames/2009/08/22/967f9f14-19a1-4b49-bd58-73aaeb5192ab_170.jpg&playeraspectwidth=4&playeraspectheight=3)


hey that looks brilliant! wheres the music from?

HELLO! YOU HAVE WIN ~classic :fogetcrazy:
Title: The Screenshot Topic
Post by: Ciox on August 24, 2009, 03:03:55 pm

Here are 2 screens of my current work, the game's called Nebulus.

(http://www.koa-portal.de/bilder/nebulus03.png)



Cool looking game, is it coming out anytime soon?
Also it might interest you to know there's a really old game called Nebulus already, or it might not.  :welp:
Title: The Screenshot Topic
Post by: koaangel on August 24, 2009, 09:43:05 pm

Cool looking game, is it coming out anytime soon?
Also it might interest you to know there's a really old game called Nebulus already, or it might not.  :welp:

11 of 15 stages are complete, still need to create the overworld, menusystem and cutscenes. Then some time for finetuning, I think release should be in 2 or 3 months.
There was a platformer on C64 called Nebulus, where you had to climb spinning towers, if you mean that one. On other systems it was known as Castelian.
I loved that game. Between the stages you had to shoot fish in a submarine for bonus. That gave me the idea for the project.


@Chaos Emerl   
Cool video, but really, the bullets are very hard to see.

@DragonSlayer
Awesome map with a lot of ways to go. I like that.

€dit: sorry, fixed name
Title: The Screenshot Topic
Post by: JMickle on August 24, 2009, 10:11:06 pm

@JMickle the Urban Lemon
Cool video, but really, the bullets are very hard to see.

you nkow thats not MY video? its chaos emerl's
Title: The Screenshot Topic
Post by: Kaempfer on August 25, 2009, 02:08:35 am
@DS: That is a really nice map! Cliifwork is indeed tricky business but the cliffs all look like they line up, which is a testament to a lot of fine-combing. The only problem I have with it is the bottom-right, which is all "here is a monolithic cliff face to gaze upon for eternity" instead of "here are some neat caves and rock formations" to spruce it up. I think the problem with that is the stark contrast between the detail everywhere else and the lack thereof in that one area. That could just be an area you haven't worked on yet, though!

worldmapquest
Title: The Screenshot Topic
Post by: Chaos Emerl on August 25, 2009, 02:22:27 am
hey that looks brilliant! wheres the music from?

HELLO! YOU HAVE WIN ~classic :fogetcrazy:
Music's from an old HAL Labs game called Star Soldier.
Title: The Screenshot Topic
Post by: Mr Weird Guy on August 25, 2009, 08:41:01 am
Every weapon has three attacks: A ranged, charged, a melee attack.  The melee attack can only be used when you're completely still.
This screen shows off the fire melee attack, a burning fist with no knockback, but incredible damage compared to the falcon punch.  Its only downsides are its short range and long windup/cooldown time. (17 frames of windup and 15 frames of cooldown, running at 60 FPS.  Might not sound like much, but it is in an action-based game.  And the attack frames last 10 seconds, making the whole attack take 42 frames, or 0.7 seconds.)
(http://pub.gamingw.net/28368/vb05.png)

And on a related note: I only need to make 10 more melee attacks, and then I can finally start working on the cutscenes, levels, and bosses.  Y'know, stuff that makes it more than a tech demo.
Title: The Screenshot Topic
Post by: DS on August 25, 2009, 05:39:14 pm
@DragonSlayer: I didn't know you make gaems... Looks awesome, but I'm just wondering if your gonna make the player walk all the way through that with random encounters and very slow walk speed, since that would be somewhat annoying.
I'm not really planning to make a game, just making a world map for the hell of it. Although if I ever find enough time and motivation maybe I'll give it a go. I probably wouldn't have random encounters on the world map though.

Quote
@DS: That is a really nice map! Cliifwork is indeed tricky business but the cliffs all look like they line up, which is a testament to a lot of fine-combing. The only problem I have with it is the bottom-right, which is all "here is a monolithic cliff face to gaze upon for eternity" instead of "here are some neat caves and rock formations" to spruce it up. I think the problem with that is the stark contrast between the detail everywhere else and the lack thereof in that one area. That could just be an area you haven't worked on yet, though!
Watching the picture, I can definitely see where you are coming from. However, part of the reason it seems like that is that it's just a part of the world map I'm showing. There's this huge cliff surrounding the center part of the world map creating a large crater area (though the shape is way different) which is called the lower world, and obviously the outer area of the world is called the upper world. I already mentioned this but it's a setting I took from my old game. Basically I could add more details to the cliff but then it would look less like this huge, tall cliff and more like a mountain, and I don't really want that. Certain parts of the cliff do have more details as there are these border towns and other areas which link the lower and the upper world together, like the one in the bottom of the snowy area I posted. There are some other points of interests and details as well so it's not just some big boring cliff. But for other parts, there's just the cliff, and when you play the game and go next to the cliff, you can't see the top or the bottom and that creates the feeling that the upper world is much higher than the lower world. You have a point though and once I have finished the map, I'll see if I can add more details to certain places without breaking the illusion.

Thanks for the feedback and comments!
Title: The Screenshot Topic
Post by: Sludgelord on August 26, 2009, 07:13:16 am
HELO FROM EGYP
LOVE FAST POOP COOL POOP KING TUT
helo from egypt
hello from egyp

love fast poop
king tut
cool fast poop king tut
love  cool pop tut
king tut







tutttttttttttttt king tut  kig tut king tu                           t tut
king tut love poop
egypt fast poop

cool poop,king tut

helo.






egypt fast poop,king tut
lo ve king tut , egyp tut. egyp tut

king tut
Title: The Screenshot Topic
Post by: Sludgelord on August 26, 2009, 07:17:06 am
col pic googlecom

of king tute
see tute poop


will you see egyp tut king tut

i want for to  noW KING TUT .king tut


pic of tut googlecom cool pop
coo l poop fast poop

i love egyp fast poop., i love to egyp fast poop
king tut pope
poop pic googlecom

(http://www.tqnyc.org/2006/NYC062731//pyramids3.jpg)

heylo from egyp







helo egyp. love poop. i love cool poop egyp king tut. ,king tu TTTTTTTTTTTTTT T T        TTTTTTTTTTTking tut
Title: The Screenshot Topic
Post by: Sludgelord on August 26, 2009, 07:18:29 am
welcome to egupt
Title: The Screenshot Topic
Post by: goldenratio on August 26, 2009, 07:20:08 am
chef has egyptian disease syndrome
Title: The Screenshot Topic
Post by: thernz on August 26, 2009, 07:33:11 am
(http://pub.gamingw.net/59104/564051127_da582da6a0.jpg)
 :cool:
not mine
Title: The Screenshot Topic
Post by: pburn on August 26, 2009, 07:54:34 am
maps are too empty
Title: The Screenshot Topic
Post by: Craze /!\ on August 26, 2009, 06:24:25 pm
Malbor: Is the player ever going to walk far down enough on that map to appreciate your work?
Title: The Screenshot Topic
Post by: Sludgelord on August 26, 2009, 07:02:20 pm
that's pretty good thernz. also i saw how some guy was saying you and nessiah stole some sprite on tigsource and i thought it was pretty weird.
Title: The Screenshot Topic
Post by: Evangel on August 26, 2009, 07:38:21 pm
heylo from egyp
maps are too empty

i agree.  the player is going to get really bored walking around all that open space.  i might suggest a few trees around there, maybe some boulders and barrels to fill up all that emptiness.
Title: The Screenshot Topic
Post by: the_forsaken_mu on August 26, 2009, 07:39:51 pm
(http://pub.gamingw.net/37874/Screen%2027.PNG)
-
(http://pub.gamingw.net/37874/Screen%2023.PNG)
-
(http://pub.gamingw.net/37874/Screen%2019.PNG)
Title: The Screenshot Topic
Post by: SupremeWarrior on August 26, 2009, 07:45:35 pm
@kyle_sanderson: I want to know what this game is, right now!
Title: The Screenshot Topic
Post by: the_forsaken_mu on August 26, 2009, 07:47:59 pm
it is my game.... and it will be done in a week :)​.
Title: The Screenshot Topic
Post by: Darken_ on August 26, 2009, 08:37:11 pm
Gray text over a gray flashback tint is a bad idea.
Title: The Screenshot Topic
Post by: Zatham on August 27, 2009, 05:04:14 am
True, but regardless it's legible.
Title: The Screenshot Topic
Post by: hedge[1] on August 28, 2009, 02:28:46 am
(http://img232.imageshack.us/img232/4167/cbsmockup.png)
I like it.

And I disagree with the suggestion to remove the enemy names. They occupy a very logical location on the screen, they help people reference enemies, they can add some interest (like a townsperson speaking of a monster by name), and removing them for the command box doesn't make sense since the command box could always go over the enemy names and use the same space. Speaking of which, I endorse the idea to move the command box out of the center of the map (as in, over the enemy names). I didn't like it when Legend of the Philosopher's Stone did it, and I'm fairly certain it will cause you problems long term as well.

Also, the idea to decrease the width of the health bars is a decent idea. I'm not sure if it would look better or not, but they are a little dominant right now (which could be seen as good, but maybe not that much). I disagree with adding in the maxes for the energy and health in the boxes because there simply isn't enough room without making it too full of numbers and cluttered. Right now it's really easy to see everything and those large HP bars split stuff up nicely so it doesn't look cluttered or confusing.

I just noticed that gap between the enemy names and the character stats looks a bit odd. I'm not sure if widening the enemy name box to fill the gap (don't make it taller though) would look better or worse. It would depend slightly on how the command box fits in there too.

At any rate, good luck with the programming.  :sweat:
Title: The Screenshot Topic
Post by: Mince Wobley on August 28, 2009, 10:48:41 pm

Here you can see the protagonist interacting with a tribe of crazy survivalists.
Title: The Screenshot Topic
Post by: Evangel on August 29, 2009, 08:00:26 am

Here you can see the protagonist interacting with a tribe of crazy survivalists.

holy crap, that's insane and awesome!
Title: The Screenshot Topic
Post by: Carrion Crow on August 29, 2009, 02:46:31 pm
I still play your random game with the mexican in it from time to time just because I like getting mowed down by a VW Beetle.
Title: The Screenshot Topic
Post by: andyw on August 30, 2009, 12:53:05 am
[/center]
a short vid of my wip game.
playing in the background is Tension by Rushjet1 (http://nsf.4x86.com/)
Title: The Screenshot Topic
Post by: Mince Wobley on August 30, 2009, 01:23:35 am
That video gave me a sensory overload

Not really but it's going that way
Title: The Screenshot Topic
Post by: Rajew on August 30, 2009, 01:29:03 am
poppenkast games always look great. how is it that like, every member of your community is expertly talented!???
Title: The Screenshot Topic
Post by: andyw on August 30, 2009, 01:45:18 am
poppenkast games always look great. how is it that like, every member of your community is expertly talented!???

its invite only; they generally only pick people who impress them and are already very awesome. they've got a watchlist and stuff
 :fogetcool:
Title: The Screenshot Topic
Post by: Zatham on August 30, 2009, 05:27:11 am
You have to collect 8 badges from 8 trainers in order to join.
Title: The Screenshot Topic
Post by: Kaempfer on August 31, 2009, 04:40:19 pm
@andyw: I understand that you are going for super-difficult shmup but that boss really just seems like you'd have to be lucky for him not to kill you (or learn his pattern which is equally annoying). Those little torpedoes he is shooting just seem impossible to dodge in any way.
Title: The Screenshot Topic
Post by: JMickle on August 31, 2009, 08:20:40 pm
(or learn his pattern which is equally annoying).
this is boss fights for you  :welp:
Title: The Screenshot Topic
Post by: andyw on September 01, 2009, 01:13:04 am
@andyw: I understand that you are going for super-difficult shmup but that boss really just seems like you'd have to be lucky for him not to kill you (or learn his pattern which is equally annoying). Those little torpedoes he is shooting just seem impossible to dodge in any way.

Yeah, my recent games haven't really been known treat the players very well as far as difficulty... I'll probably have to put something in there like occasional checkpoints of some sort to make sure the game isn't impossible. In this case, I'm actually not really going for a super-difficult shmup yet, because that's just the first boss and I'd like the game to be longer than 30 seconds on average. The pattern for this boss is really simple, and it's not unreasonably hard to stay alive long enough to learn it and kill it if you stay away from its bullets, but be sure that the game isn't for those who can't dodge
Title: The Screenshot Topic
Post by: Kaempfer on September 01, 2009, 02:51:20 pm
but be sure that the game isn't for those who can't dodge

See, the rocks I have no problem with since they seem like they can be dodged if you have the reflexes, but for the bosses' torpedo attack it just seems to move so fast that you really have to know where it's going to be fired before it's fired to dodge it. It's not a major gripe since I'm guessing you could still dust the first boss easily, but I can only imagine the later bosses if the first one throws out hot, inescapable death like that every few seconds. I don't mind learning patterns so long as there are checkpoints every once and awhile, though.

edit: I should also point out that the game looks pretty awesome so far!
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on September 01, 2009, 03:37:50 pm
The making of NetGame Crisis Saga PV:
(http://bb.xieke.com/files/BTS_NGCSPV0001.png)

First stop, in the Emerald Maple State Academy! This is just a part of the academy though. The school itself is a large compound! Right now, he's in the 2-storey kindergarten department.
Title: The Screenshot Topic
Post by: UPRC on September 01, 2009, 08:43:47 pm
I sure hope that the character sprite is just temporary? It does not fit in at all with the blown up tiles that you're using.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on September 02, 2009, 12:46:26 am
Well... he's only temporary and I'll be using my Koemushi stuff on those blown-up tilesets. Say, I remember Legion/Max McGee's Iron Gaia 2 where he recycled some RM2K3 tilesets...
Title: The Screenshot Topic
Post by: Evangel on September 02, 2009, 04:48:38 pm
this mixed resolution shit i've been seeing is the worst thing you can possibly do graphically.
Title: The Screenshot Topic
Post by: the bloddy ghost on September 02, 2009, 05:20:30 pm
I would have to agree dude. that looks pretty horrible. your sprites are usually of a decent quality, but those tiles are pretty bad.
Title: The Screenshot Topic
Post by: HolyFlame on September 03, 2009, 05:44:24 am
...When in doubt.

Hazel Point

(https://legacy.gamingw.net/etc/i64.photobucket.com/albums/h183/Seeo/HazelPoint.webp)

(https://legacy.gamingw.net/etc/i64.photobucket.com/albums/h183/Seeo/capture003.webp)

Hazel Point - South

(https://legacy.gamingw.net/etc/i64.photobucket.com/albums/h183/Seeo/HazelPoint-South.webp)

Quick Event I made:

(https://legacy.gamingw.net/etc/i64.photobucket.com/albums/h183/Seeo/capture000.webp)

~Sion
Title: The Screenshot Topic
Post by: Mongoloid on September 03, 2009, 06:04:17 am
What are you making HolyFlame?

I don't feel like digging through this topic if you've already said.
Title: The Screenshot Topic
Post by: HolyFlame on September 03, 2009, 06:21:27 am
Been bored.
Started messing around with the Essentials kit.
If I get the proper resources. (And some more free time)
I may start a lil Pokemon project.
We'll see.

~Sion
Title: The Screenshot Topic
Post by: XxNemesis29xX on September 03, 2009, 07:09:27 am
what happened to your other project? It was looking really good
Title: The Screenshot Topic
Post by: HolyFlame on September 03, 2009, 10:39:07 am
Took a break. It's a lot more time consuming to work with
now. I think when I go back to it full swing, I'ma just
incorporate the DBS. I wanna get something out for it.
Don't worry, I've done too much with it, to quit.

~Sion
Title: The Screenshot Topic
Post by: Kaempfer on September 03, 2009, 03:28:26 pm
It's a shame real pokemon games invariably look like dog shit for some reason. Don't get me wrong, I still play 'em, but it looks like they're mapped by a 12 year old back in the early days of Rm2k.

You messed up the fence at the top of Hazel Point North map (it's inside out). Pretty great otherwise!
Title: The Screenshot Topic
Post by: Killer Wolf on September 05, 2009, 01:39:51 am
I'm trying to make a platformer in MMF2 again. A big problem I had last time was trying to mix pre-made (ripped/stolen) artwork with original stuff. The styles just didn't match, so this time I'm aiming for all original artwork so it can appear consistent. The new approach means I move forward at the pace of a retarded snail with a questionable sense of direction, but oh well.

(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/notmuch.webp)

EDIT - Even using the improved platforming extension, I have had to come up with a lot of workarounds already... like stopping the animations from glitching when you run into a wall! I may use this as a rough draft and try to learn GM for it later.
Title: The Screenshot Topic
Post by: thernz on September 05, 2009, 02:09:55 am
You can't trick me, giant cannon boss! I know your size is just a gimmick to dismiss your otherwise banal attack patterns!!
Actual screen size: 480x272
Title: The Screenshot Topic
Post by: Warlin on September 05, 2009, 02:45:56 am
giant cannon boss is compensating for something.
Title: The Screenshot Topic
Post by: Allen Hunter on September 05, 2009, 05:17:25 am
(http://pub.gamingw.net/37874/Screen%2027.PNG)
-
(http://pub.gamingw.net/37874/Screen%2023.PNG)
-
(http://pub.gamingw.net/37874/Screen%2019.PNG)
I wanna play that game, dammit. It reminds me so much of the classic SNES-era RPGs.
Title: The Screenshot Topic
Post by: the_forsaken_mu on September 05, 2009, 06:16:42 pm
(http://pub.gamingw.net/37874/Screen%2028.PNG)
This is the house you build during your adventures.
(http://pub.gamingw.net/37874/Screen%2030.PNG)
battling pixies in the mountains
(http://pub.gamingw.net/37874/Screen%2031.PNG)
the all knowledgeable 'Kunu Tree'

@ Allen Hunter: I was hoping to be done with this game by today... but I've been
working terrible hours. It WILL be finished by the end of the weekend.
Title: The Screenshot Topic
Post by: SupremeWarrior on September 05, 2009, 08:23:02 pm
@kyle_sanderson: I am looking forward to it!
Title: The Screenshot Topic
Post by: skarik on September 05, 2009, 10:18:34 pm
Haven't been around here on account of this thing (http://www.gamecog.net/index.php?p=showProject&id=94):
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/th_aug27a.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/?action=view&current=aug27a.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/th_aug27b.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/?action=view&current=aug27b.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/th_screenshot101-1.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/?action=view&current=screenshot101-1.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/th_screenshot105.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/?action=view&current=screenshot105.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/th_screenshot131.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/?action=view&current=screenshot131.png)

Fixed mah shadah
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/th_bbscreenshot18.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/TAoSScren/?action=view&current=bbscreenshot18.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/th_bbscreenshot22.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/TAoSScren/?action=view&current=bbscreenshot22.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/th_bbscreenshot31.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/TAoSScren/?action=view&current=bbscreenshot31.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/th_bbscreenshot46.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/TAoSScren/?action=view&current=bbscreenshot46.png)

I think I'll add some blood droplets, and then it'll be ready for another demo release
Title: The Screenshot Topic
Post by: Mince Wobley on September 05, 2009, 11:26:00 pm
Don't you have bigger images skarik? I like the mostly gray and orange screenshots
Title: The Screenshot Topic
Post by: Mr Weird Guy on September 07, 2009, 06:56:37 am
I haven't posted a screen in a while, so here you go.  It's a water attack that summons a wave.  Also, I only need to make 5 more attacks before I can get really started with levels and bosses.

(http://pub.gamingw.net/28368/vb06.png)
Title: The Screenshot Topic
Post by: MISTER BIG T on September 07, 2009, 08:03:20 am
(http://www.vgfuture.com/host/givemebeer/AngelissaHulkPreview.png)

Feedback is welcome.
Title: The Screenshot Topic
Post by: Brent Murray on September 07, 2009, 10:27:43 am
And thus...this is it...

(My final post, I'm heading back to school on Tuesday, so this place is out. Including my site too, I'll just stick to game making for FUN!!! Like, what we should be doing in the first place.)

@ Mister Big T - I was wondering if you died or something...anyways, looks good T! She is pretty bulky if I do say so myself...but who cares. I like it! ^^

@ Mr Weird Guy - It's cartoonish, but yet stylish. Pretty nice platformer thus far.

@ skarik = Be like him, leave this place and work on your stuff. This looks great! No wonder why you left this place to make this little gem!!!


This is it! My last shot. Something from The Aquatic Adventures Of Scuba Steve (Nothing from Sugar thought)

(http://i623.photobucket.com/albums/tt311/murrayenterprises/THEAQUATICADVENTURESOFSCUBASTEVE-SC.jpg)

This screenie will be taken off tomorrow, also the full game will NEVER BE RELEASED HERE!!! Because of what you have done over the two years...this will teach you to start treating people better around here. So yep, I will miss posting here. But I will always surf around here, just like the olden days.

Phew, that's enough for me.
Title: The Screenshot Topic
Post by: tuxedo marx on September 07, 2009, 10:32:39 am
excuse me while i shed a single tear :')
Title: The Screenshot Topic
Post by: Evangel on September 07, 2009, 10:52:47 am
the good s4d giveth, and he taketh away...  we have forsaken thee...
Title: The Screenshot Topic
Post by: Corfaisus on September 07, 2009, 02:21:21 pm
*Bullshit quitting forever and "FUCK YOU GAYINGWORLD!" post* :words:

I'll be looking forward to when you change your mind and come back with your daily screenshot+essay and somewhat finished games again... it just isn't the same without you around.
Title: The Screenshot Topic
Post by: MISTER BIG T on September 07, 2009, 02:55:00 pm
She's meant to be bulky there, that's when she uses her strongest move.
Title: The Screenshot Topic
Post by: Clucky on September 07, 2009, 09:13:42 pm
S4D, isn't this like the fourth time you're leaving forever and not showing us anything more about your games?

That's all I'm saying.
Title: The Screenshot Topic
Post by: Kaempfer on September 07, 2009, 10:52:58 pm
Hey guys stop talking to/about him because is has gotten old, so old

No screenshots on this page, what a bummer

edit: here's one, it's from a map I'm working on for Age of Wonders!
Sorry it's a jpg, but the .png was enormous

Title: The Screenshot Topic
Post by: skarik on September 08, 2009, 04:08:06 am
omg mountains.

it's like a hard rock that's pointy

how long did it take you to do that
Title: The Screenshot Topic
Post by: the bloddy ghost on September 08, 2009, 04:09:30 am
if you guys ignore something long enough, it'll go away.
Title: The Screenshot Topic
Post by: tuxedo marx on September 08, 2009, 09:57:58 am
i wanna see more of those mountains at the bottom, they look like they might be great :)
Title: The Screenshot Topic
Post by: UPRC on September 08, 2009, 12:41:36 pm
And thus...this is it...

(My final post, I'm heading back to school on Tuesday, so this place is out. Including my site too, I'll just stick to game making for FUN!!! Like, what we should be doing in the first place.)

Yeah, see you next week buddy.
Title: The Screenshot Topic
Post by: tuxedo marx on September 08, 2009, 12:48:43 pm
if you guys ignore something long enough, it'll go away.
thx for the advice mom :)
Title: The Screenshot Topic
Post by: Corfaisus on September 08, 2009, 01:29:58 pm
if you guys ignore something long enough, it'll go away.

That couldn't be farther from the truth.
Title: The Screenshot Topic
Post by: Yeaster on September 08, 2009, 03:44:29 pm
Hi

Title: The Screenshot Topic
Post by: wilikeh on September 08, 2009, 03:48:08 pm
That last line of dialogue -- "most physically strongest" -- sounds really awkward.
Title: The Screenshot Topic
Post by: tuxedo marx on September 08, 2009, 03:50:53 pm
yeah, you probably want 'most physically strong' but that is still a bit clumsy, it might need rewording completely.
Title: The Screenshot Topic
Post by: SupremeWarrior on September 08, 2009, 04:03:47 pm
@Yeaster: You could have said "She wasn't exactly the strongest physically..." I like that screen of the ruins.
Title: The Screenshot Topic
Post by: Evangel on September 08, 2009, 04:06:51 pm
"Physically, she wasn't exactly the strongest..."

Is that supposed to be Tyra Banks?
Title: The Screenshot Topic
Post by: Mince Wobley on September 08, 2009, 04:24:48 pm


(http://i623.photobucket.com/albums/tt311/murrayenterprises/THEAQUATICADVENTURESOFSCUBASTEVE-SC.jpg)

 

So you're back to your origins...
Title: The Screenshot Topic
Post by: Kaempfer on September 08, 2009, 05:48:40 pm
This is the area South West of the last area I showed. The first area is the Elvish starting location, this is the Undead starting location. The desert to the East contains the Azrac starting location.

Title: The Screenshot Topic
Post by: tuxedo marx on September 08, 2009, 06:14:23 pm
volcanoes rule. if i played age of wonders i would totally play on this map
Title: The Screenshot Topic
Post by: Yeaster on September 08, 2009, 10:48:46 pm
"Physically, she wasn't exactly the strongest..."

Is that supposed to be Tyra Banks?

I'll change it to "...she wasn't exactly the physically strongest..." I didn't realize how weird it sounded.


And it's Gabrielle Union <3
Title: The Screenshot Topic
Post by: Zatham on September 09, 2009, 12:54:01 am
Nope that's still not right. I recommend "She wasn't exactly the strongest member of our team but, bless her, she sure knew how to swing a blade!" In the context of swinging a blade, I think it would be assumed that you're talking about a relative lack of physical strength.
Title: The Screenshot Topic
Post by: HolyFlame on September 09, 2009, 05:35:07 am
Okay, thanks to the communities help I've got my
first official battle shot released.
Only the Health bars and message boxes are
complete. Let me know how it looks before
I move on.

*Garmoth is a custom sprite by Blazeknight

(https://legacy.gamingw.net/etc/i64.photobucket.com/albums/h183/Seeo/Current3.webp)

~Sion
Title: The Screenshot Topic
Post by: NightBlade on September 09, 2009, 07:25:24 am
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/LegacyRevised2.webp)

New title screen again.
Title: The Screenshot Topic
Post by: Kaempfer on September 09, 2009, 03:07:16 pm
@Sion: The health bars are misleading, mostly because of the image underneath, which itself looks like a bar. Even though I gather both pokemon are at full health, it looks like parts of their health bars are missing because of the health-bar shaped line that they are resting on. I might cap it different or make it wider or thinner to show it is mostly unrelated to the health bar itself.
Title: The Screenshot Topic
Post by: skarik on September 10, 2009, 12:43:38 am
Quote
"She wasn't exactly the strongest member of our team but, bless her, she sure knew how to swing a blade!"
Lol, swing a blade. Gosh, I'll be making thoughts about those things when I'm dying.

Anyhow, Sion, looks great. NightBlade, looks like a jpeg.

You know, some of the Jpeg's I export are larger than the Png's.
Title: The Screenshot Topic
Post by: Killer Wolf on September 10, 2009, 07:53:13 am

An early test of the sub-project I'm using to "un-rusty" myself on MMF2.
Title: The Screenshot Topic
Post by: SupremeWarrior on September 10, 2009, 11:02:40 am
@KillerWolf: That looks great so far! Real smooth animation! That's a girl right? or is it a guy with long hair?
Title: The Screenshot Topic
Post by: tuxedo marx on September 10, 2009, 11:04:36 am
@Sion: The health bars are misleading, mostly because of the image underneath, which itself looks like a bar. Even though I gather both pokemon are at full health, it looks like parts of their health bars are missing because of the health-bar shaped line that they are resting on. I might cap it different or make it wider or thinner to show it is mostly unrelated to the health bar itself.
blame this on nintendo this is exactly how it was in the newer games.
Title: The Screenshot Topic
Post by: EvilDemonCreature on September 10, 2009, 05:58:24 pm
How did that awesome background graphic come about? (the newer pokemon games are sooooo cheap!)
Title: The Screenshot Topic
Post by: Killer Wolf on September 10, 2009, 08:00:38 pm
@KillerWolf: That looks great so far! Real smooth animation! That's a girl right? or is it a guy with long hair?

She's a girl.
Title: The Screenshot Topic
Post by: Ragnar on September 11, 2009, 05:08:02 am
Holyflame: I'm ignorant, is that how latest pokemon game looks? Or did you at least do some kind of palette swapping or something? Because I guess the graphics themselves make sense but I thought the newer Pokemon games had pukier colors than that
Title: The Screenshot Topic
Post by: Yeaster on September 11, 2009, 04:10:22 pm
Nope that's still not right. I recommend "She wasn't exactly the strongest member of our team but, bless her, she sure knew how to swing a blade!" In the context of swinging a blade, I think it would be assumed that you're talking about a relative lack of physical strength.

Funny, I figured that out nearly as soon as I finished that post.


If I remember, I wrote, "Physically, she wasn't exactly Arnold Schwarzenegger, bless her, but...." etc, etc.
Title: The Screenshot Topic
Post by: swordofkings128 on September 12, 2009, 02:28:55 am

An early test of the sub-project I'm using to "un-rusty" myself on MMF2.

woah i almost could hear the song that plays when your alucard in symphony of the night were your first going through that long hallway in the castle and that awesome music is playing and your slashing up everything with some awesome swords and then death takes all your awesome stuff away and I was like DAMMIT!

you know. that song.
Title: The Screenshot Topic
Post by: Brent Murray on September 12, 2009, 03:05:57 am
@ HolyFlame - I actually don't mind the shrinking gauges for the enemies side. I actually think this looks pretty good, and I love Garmoth's sprite! Keep in mind; that I haven't played a Pokemon game for a long time. So, if you do manage to get this done...this might be one I might give a go during a day off or something.

@ NightBlade - I like this. I like it a lot. :)

@ Killer Wolf - Ohhhhhh!!! AWESOME!!! Watching throughout the video; I was actually enjoying seeing the woman tossing axes and crackling her whip. This looks great so far! Now...we just need some killer tunes.

(http://i623.photobucket.com/albums/tt311/murrayenterprises/COURTNIESCENE.png)

Another screenshot from The Aquatic Adventures Of Scuba Steve! A game that won't be available to play other then for just family, friends and school buddies. No matter how many times you beg, I will not hand it over. (Neither for Sugar!!! But that's an another story for an another time...)

Anyways, I know this is similar to the last shot. I'm only showcasing this; because Courtine from my work has been begging to see what her protrait looks like in-game. And here you go Courtnie!

Along with her, Royce (which is an another person from work who is dying from Cancer :( ) is also in the game.

...

I'm here only to torture you with shots from my games, that you won't be able to play!!! MUAHAHAHAHA!!! (I'm such a tease!)
Title: The Screenshot Topic
Post by: King of Spooks on September 12, 2009, 03:26:11 am
I hope your parents like this game and are proud.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on September 12, 2009, 03:32:59 am
I only like the face of Courtnie, and Scuba Steve was too shota (http://en.wikipedia.org/wiki/Shotacon)!
Title: The Screenshot Topic
Post by: thernz on September 12, 2009, 03:56:52 am
Isn't Kamen Rider Kiva full of guys like that? :naughty:
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on September 12, 2009, 04:00:06 am
Isn't Kamen Rider Kiva full of guys like that? :naughty:
You mean like Ramon and Wataru, or maybe just Ramon?
Title: The Screenshot Topic
Post by: thernz on September 12, 2009, 04:11:19 am
Uh, I guess both. It was kinda intended as an insult toward Kamen Rider Kiva.

Hey, guys have an old screenshot of a game I'm not working on,
(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/IOA2_01.webp)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on September 12, 2009, 04:21:00 am
Uh, I guess both. It was kinda intended as an insult toward Kamen Rider Kiva.

Hey, guys have an old screenshot of a game I'm not working on,
(https://legacy.gamingw.net/etc/i364.photobucket.com/albums/oo82/_thernz_/IOA2_01.webp)
Pan's sword's kinda godly, still it's a Metroidvania work eh?

PREVIEW!
(http://bb.xieke.com/files/Kamen_Rider_W__PV_.png)
Someone's gonna cosplay as this thing above (it's still a WIP), just before the game's ending.
Title: The Screenshot Topic
Post by: skarik on September 12, 2009, 04:42:11 am
screw this im goin pixelin'

fps is like 200
Title: The Screenshot Topic
Post by: Thera Dratara on September 12, 2009, 12:59:13 pm
Ouch, skarik, maybe it's an idea to resize those? or perhaps put them under a spoiler tag?

Anyway, I've been pixeling trees and bushes, to replace the old ones I had:

Old trees:
(http://img521.imageshack.us/img521/8418/rtftreesfinalfi3.png)

New trees:
(http://img43.imageshack.us/img43/9060/rfscreentrees.png)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on September 12, 2009, 01:11:53 pm
Some of your shadows appeared flat, Thera.
Title: The Screenshot Topic
Post by: Corfaisus on September 12, 2009, 01:28:47 pm
Some of your shadows appeared flat, Thera.
Aren't shadows usually flat?  :hmm:
Title: The Screenshot Topic
Post by: Thera Dratara on September 12, 2009, 01:33:59 pm
Some of your shadows appeared flat, Thera.

on the trees? or those on the grass? because those on the grass are due a limit on the light-version of gamemaker(it doesn't support transparantcy, pro-version does)
Title: The Screenshot Topic
Post by: swordofkings128 on September 12, 2009, 01:44:35 pm
skarik, that looks so awesome!

don't hesitate to keep us all informed. :D
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on September 12, 2009, 04:29:29 pm
on the trees? or those on the grass? because those on the grass are due a limit on the light-version of gamemaker(it doesn't support transparantcy, pro-version does)
The house's shadowing. Or maybe it's just me... seeing wrong stuff.
Title: The Screenshot Topic
Post by: skarik on September 12, 2009, 04:53:10 pm
It looks more like Game Maker refusing to do 8-bit alpha on an alpha'd sprite.

anyhow, off to spoiler tags
Title: The Screenshot Topic
Post by: Thera Dratara on September 12, 2009, 05:22:57 pm
The house's shadowing. Or maybe it's just me... seeing wrong stuff.

It looks more like Game Maker refusing to do 8-bit alpha on an alpha'd sprite.

anyhow, off to spoiler tags

Well, the problem with gamemaker lite is that you can't use 8-bit alpha channels.
When you use 8-bit alpha channels in GM-pro, you first have a picture, then you have a masking version(like, grayscale). Then you make a little script that uses the masking version to add the varying levels of transparancy to the picture.
While I can type in the same programming in GM-lite, it refuses to work. Because I did want some shading, I made a tile-set version for the grass(hence why is looks so strange).

Now maybe you meant something completely different, in which case I don't know what you did mean...
Title: The Screenshot Topic
Post by: Mince Wobley on September 12, 2009, 05:29:49 pm
The shadows are all pointing at different directions
Title: The Screenshot Topic
Post by: Nightowl Atticus on September 12, 2009, 05:33:43 pm
(http://img183.imageshack.us/img183/771/fyre.png) (http://img183.imageshack.us/i/fyre.png/)
Just testing how the catereptiles will burn in Blizz ABS.
Title: The Screenshot Topic
Post by: MISTER BIG T on September 13, 2009, 01:24:02 am
(http://www.vgfuture.com/host/givemebeer/lol.jpg)
Title: The Screenshot Topic
Post by: Corfaisus on September 13, 2009, 02:44:09 am
(http://www.vgfuture.com/host/givemebeer/lol.jpg)

I like where this is going, and I'm also interested in how you're going to incorporate the hippopotamus into the game.
Title: The Screenshot Topic
Post by: MISTER BIG T on September 13, 2009, 08:04:03 am
The hippo is a playable character, that girl is the daughter of Feralzen. It took me ages to color and then place to the game. You face her very late into the game and she's one of the hardest bosses of the entire game. You don't really have to beat her to progress the story.
Title: The Screenshot Topic
Post by: the bloddy ghost on September 13, 2009, 05:01:45 pm
everywhere you post, my computer tells me that your website is hosting malware mr. big t. what the fuck. it's really annoying.
Title: The Screenshot Topic
Post by: Rajew on September 13, 2009, 05:07:38 pm
everywhere you post, my computer tells me that your website is hosting malware mr. big t. what the fuck. it's really annoying.
same here. big t stop hosting viruses please
Title: The Screenshot Topic
Post by: skarik on September 13, 2009, 05:22:03 pm
http://safebrowsing.clients.google.com/safebrowsing/diagnostic?client=Firefox&hl=en-US&site=http://www.givemebeer.caliburgames.com/MisterBigTag.jpeg

honestly
Title: The Screenshot Topic
Post by: MISTER BIG T on September 14, 2009, 11:17:49 am
everywhere you post, my computer tells me that your website is hosting malware mr. big t. what the fuck. it's really annoying.
http://safebrowsing.clients.google.com/safebrowsing/diagnostic?client=Firefox&hl=en-US&site=http://www.givemebeer.caliburgames.com/MisterBigTag.jpeg

honestly

That's not my site, my site is hosted at VGfuture, not Caliburgames...  The url of my site is www.givemebeer.tk   also reading that diangostic, the malware on Caliburgames is ironically because of Google and Yahoo.  :welp:
Title: The Screenshot Topic
Post by: Kaempfer on September 14, 2009, 02:23:43 pm
That's not my site, my site is hosted at VGfuture, not Caliburgames...  The url of my site is www.givemebeer.tk   also reading that diangostic, the malware on Caliburgames is ironically because of Google and Yahoo.  :welp:

Except yesterday your avatar and sig were hosted by givemebeer.caliburgames.com. I know this because I blocked images from the site. Now your avatar and sig are back, hosted at a different site. MYSTERIOUS
Title: The Screenshot Topic
Post by: JMickle on September 14, 2009, 05:48:54 pm
 :fogetshh:
Title: The Screenshot Topic
Post by: kael on September 14, 2009, 08:11:11 pm
also reading that diangostic, the malware on Caliburgames is ironically because of Google and Yahoo.  :welp:​
You must not be very good at reading because the domains listed have 'google' and 'yahoo' in the names but are obviously not owned by google or yahoo
Title: The Screenshot Topic
Post by: Sanosuke on September 14, 2009, 10:10:55 pm
(http://pub.gamingw.net/46200/Ruins.png)
Title: The Screenshot Topic
Post by: skarik on September 14, 2009, 10:24:12 pm
Now I'm confused.
Title: The Screenshot Topic
Post by: Sanosuke on September 14, 2009, 10:30:03 pm
Waunderbur
Title: The Screenshot Topic
Post by: skarik on September 15, 2009, 01:36:52 am
Now I'm even more confused. Is this some sort of thing that you gotta be around here long to know about?


Anyhow, I was looking through my hard drive to test a new thingy for bugs, and I found an old jet bike racing prototype that allowed you to race upside down - and on walls for that matter.
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/th_jetbike.webp) (http://s298.photobucket.com/albums/mm277/T-U-J/?action=view&current=jetbike.png)

I'm wondering if I should work on finishing the engine and upgrading to Newton Physics 2.0 ever again if the new thingy ever loses its bugs. Reminds me I should add an up vector restraint if I ever do work on it, because I kept flipping.
Title: The Screenshot Topic
Post by: MISTER BIG T on September 15, 2009, 08:39:36 am
Except yesterday your avatar and sig were hosted by givemebeer.caliburgames.com. I know this because I blocked images from the site. Now your avatar and sig are back, hosted at a different site. MYSTERIOUS

Not really, there's simple explanation. My ava and sig were at caliburgames already back when Give Me Beer belonged to it, however since the host itself was hacked, I moved on to first DAD (The site still contains a back up of my site) then to VGfuture. As the images were and still remain functional, I forgot to update the links at some forums I visit more rarely, like GamingW.


I apologize for the whole mix up and now, back to the images.

(http://www.vgfuture.com/host/givemebeer/best.jpg)

Also recycled CBS screen.

(http://www.vgfuture.com/host/givemebeer/Maid.jpg)
Title: The Screenshot Topic
Post by: Sanosuke on September 15, 2009, 02:21:23 pm
(http://pub.gamingw.net/46200/Word%20Box.png)
so pretty
Title: The Screenshot Topic
Post by: 15312 on September 15, 2009, 06:37:29 pm
Few pictures of my game which I´m working on.
Ruined Castle
(http://img81.imageshack.us/img81/3145/postj.png)
Game menu
(http://img219.imageshack.us/img219/8728/statusvq5.png)

And bonus round game video.


@Sanosuke: yes so pretty
Title: The Screenshot Topic
Post by: skarik on September 15, 2009, 11:58:12 pm
(http://pub.gamingw.net/46200/Word%20Box.png)
so pretty

can i touch it?
Title: The Screenshot Topic
Post by: otomon on September 16, 2009, 03:10:52 am
@15312:

Your game seems to be some sort of survival horror game with a mediaval twist...well is it?

@MISTER BIG T:

I know you probably dont care but I am a big fan of your work,and I really look foward from any realese from you.
Title: The Screenshot Topic
Post by: Killer Wolf on September 16, 2009, 08:47:33 am
Now with some (rudimentary) skeletons...and death. Lots of skeleton detonations, and even some player rupturing.

Title: The Screenshot Topic
Post by: 15312 on September 16, 2009, 02:23:24 pm
@15312:

Your game seems to be some sort of survival horror game with a mediaval twist...well is it?

 :fogetnah: it´s normal game with world in war between Grom and other on island.
Title: The Screenshot Topic
Post by: Kaempfer on September 16, 2009, 02:52:44 pm
@Killer Wolf: It's looking really good, although there are two things I noticed: One, the skeleton death animation is a LITTLE ridiculous, and two, the chain whip doesn't seem to work very smoothly at full extension. Like, it retracts without animation on landing, it doesn't fly out fast enough for you to hit skeletons who are inbound (sometimes) and things like that. Work on that, because smoothness in gameplay lets players forgive a lot of other things. But yeah, it's looking really interesting so far.
Title: The Screenshot Topic
Post by: The Dude on September 16, 2009, 05:21:26 pm
Killer Wolf, wow! Those animations look incredibly slick.
Title: The Screenshot Topic
Post by: Vellfire on September 16, 2009, 05:40:47 pm
One, the skeleton death animation is a LITTLE ridiculous

depends on how serious this game is taking itself, i really like the animation but in a serious game it wouldn't make sense
Title: The Screenshot Topic
Post by: Killer Wolf on September 16, 2009, 08:17:27 pm
It is still very early so I haven't completely balanced the whip yet. It is a separate sprite and the whole thing is used in collision detection. The enemy pauses (ever so slightly) when hit. A couple of the "near misses" in the video (when I'm not just swinging at air and hoping I timed it right to have a skeleton walk into it) are actually hits. The skeletons take two hits at the character's current strength.

The standing whip does have slacken/fall frames, so with the right range you can score two (possibly three if you're lucky and at completely point blank range) hits. The jumping strike is a shorter/faster animation. In game, the whip feels more responsive than it may look in the video, but I'm probably going to speed it up some anyway. Thanks.

And with the death animation, I kind of wanted it to be a little overdone. In game, it has a nice "bones clattering" sound effect along with it. Since these skeletons are going to be a bit of a pain, being strategically placed to give the player hell during certain jumps, I want their deaths to be satisfying. "Oh ho, knock me down into the spike pit three times will you?" whip... boom, clattering bones.

Title: The Screenshot Topic
Post by: Mince Wobley on September 16, 2009, 09:30:14 pm
Keep the skeleton death like that just decrease the speed at which the bones are thrown
Title: The Screenshot Topic
Post by: Kaempfer on September 17, 2009, 01:36:26 am
Keep the skeleton death like that just decrease the speed at which the bones are thrown

Yes this could work, it's not so much the bones exploding, it's the bones exploding and flying away slowly. It was a minor gripe at most!
Title: The Screenshot Topic
Post by: Mikemc on September 17, 2009, 09:50:05 am
@15312
I'm liking that ruined castle and the book menu! :woop:

Rm2k: Let's go Driving!
(http://pub.gamingw.net/26889/pedestrian.png)

(http://pub.gamingw.net/26889/cruisin.png)

Yes, the graphics don't go too well together *shrug*, it's the driving system I'm really going for here.
I felt the Zelda-style walls would work great with the top-down angle of the cars.
In this map, you can not walk on the road except the crosswalk, and you can only drive on the road.

- Mike
Title: The Screenshot Topic
Post by: SupremeWarrior on September 17, 2009, 10:53:59 am
@mikemc: Does that have driving similar to GTA 2 and the older GTA games?

Title: The Screenshot Topic
Post by: 15312 on September 17, 2009, 02:13:15 pm
@15312
I'm liking that ruined castle and the book menu! :woop:
It´s not a script from I-net but it´s modified scripts inside XP maker. Thanks to AMS(Advance message script) through these I can use 2 different windows skin in game. One for menu and another for text.  :cool:

This is how´s look and work a game menu in game.


In game video:

Title: The Screenshot Topic
Post by: Mikemc on September 17, 2009, 06:32:00 pm
@ SupremeWarrior
No, the simple player movement plus walking speed up for each type of vehicle. Just keeping it simple :)

- Mike
Title: The Screenshot Topic
Post by: Jimpo on September 18, 2009, 04:47:39 am
Haven't posted a screenshot in a long, long time.

(http://img43.imageshack.us/img43/1139/dscreen30.png)
Title: The Screenshot Topic
Post by: JMickle on September 18, 2009, 09:59:16 am
@supreme warrior - it looks great but the buildings SHOULD overlap the pavement on the top side of blocks, it loses all depth when you don't. you never walk behind the buildings by the looks of your when in reality... you do. :fogetinsane:

but yeah as for the sprites they look brilliant.
Title: The Screenshot Topic
Post by: SupremeWarrior on September 18, 2009, 10:01:39 am
@JMickle: Oh, yeh it still does I just wanted to keep things consistent and leave one tile before the pavement.
Title: The Screenshot Topic
Post by: MISTER BIG T on September 18, 2009, 12:15:17 pm
@MISTER BIG T:

I know you probably dont care but I am a big fan of your work,and I really look foward from any realese from you.

Actually, I do care a lot. I love always hearing things like this or getting e-mails such as this. They always manage to cheer me up.

(http://www.vgfuture.com/host/givemebeer/granny.jpg)
Title: The Screenshot Topic
Post by: koaangel on September 18, 2009, 01:28:31 pm
I have made a small video of my work-in-progress-side-scroller Nebulus.

(on Myvideo, cause youtube keeps giving me error messages when trying to upload a video, doh.)

http://www.myvideo.de/watch/6929552/Volcano_Preview

Title: The Screenshot Topic
Post by: kentona on September 18, 2009, 06:01:35 pm
Not nearly enough 8-bit goodness in here...

From Hellion (a revived 2007 Rm2k3 project of mine):
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/146/screenshots/arrows.png)
The community can always use more arrow puzzles!

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/146/screenshots/icy.png)
Slide on the ice

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/146/screenshots/golem_bolt.png)
Lightning Bolt! Lightning Bolt! Lightning Bolt!
Title: The Screenshot Topic
Post by: The Ghost on September 18, 2009, 09:30:09 pm
Mister Big T what's up with that dragon anyways... I was meaning to ask that for awhile but it always escaped my mind. Also I see you still making nice games ^_^.
Title: The Screenshot Topic
Post by: Gongo on September 19, 2009, 01:24:05 pm
Well I have been doing some more coding for the CBS and redesigned a few parts, so far I got the Party hud almost done and the Monster Hud is almost done, parts of the command windows done and some other bits, anyway here’s a look at what I’am working towards.

(http://img87.imageshack.us/img87/6550/cbsmockupv2.png)

The SG (Soul Gage) replaced the Combo system due to how overpower it made the party, its similar to a limit system but instead one of the SG cells will fill up every time you kill a foe, then once it fills the attack command is replaced with a new command that contain powerful spells that do a variety of stuff, but each cost a certain amount of SG cells.
Also changed the command windows location and a minor redesign to it, Changed the Enemy window to now show there LP, though you still don’t see their EN, also made it so when you are selecting a foe to attack or whatever their name in the window will glow (so you know whose bar is whose).
Apart from that it’s mostly the same, though I doubt I’ll have a demo out any time soon. :sad:
Title: The Screenshot Topic
Post by: JMickle on September 19, 2009, 05:05:18 pm
well its definitely one of the more exciting rpg maker projects out there so keep us informed :)
Title: The Screenshot Topic
Post by: AznChipmunk on September 19, 2009, 07:24:01 pm
Er, that is a mockup? It feels rather cluttered...

---

(http://img168.imageshack.us/img168/8586/musebridge2.png)
It's the bridge... Now we just need the lighting, and perhaps I'll put a NPC in there too.

End of year full release is my hope.
Title: The Screenshot Topic
Post by: MISTER BIG T on September 20, 2009, 12:08:33 am
Mister Big T what's up with that dragon anyways... I was meaning to ask that for awhile but it always escaped my mind. Also I see you still making nice games ^_^.

He's the main character series in the satire fantasy game series of mine.
Title: The Screenshot Topic
Post by: Nessiah on September 20, 2009, 12:41:33 am
Gongo maybe you can put the SG gems above instead or something like that fills. It kinda...clutters your HUD
Title: The Screenshot Topic
Post by: hedge[1] on September 20, 2009, 02:20:54 am
I personally think the gems are what's saving the hud by breaking it up with both a graphic and a color change. But I will admit it looks cluttered.

The biggest problem I see is that there's too much stuff on the left: the menu is the highest there, it has four health bars on top of each other, and all four monsters are squished together. If where the monster names are located could be something simpler, shorter, and not all text (all text I think would make it look heavy to the right), it might help balance everything. I attempted to do this with the screens below.

I also noticed that you have four people in the hud but only two on the battle field. It might be helpful to think about how the hud looks with less people, less enemies, and also how the battle field looks with all four people.

----

Two attempts to shrink the right side while keeping four monsters:
(http://pub.gamingw.net/48341/cbsmockupv3.PNG)   (http://pub.gamingw.net/48341/cbsmockupv4.PNG)

For gameplay reasons I think you need four enemies, but I couldn't shrink down the left side enough with four so I have only three here. I also relocated the menu into the corner (the menu would need to be slightly reworked if you did this). I think this doesn't look cluttered. You could also move the menu with any of the ones above too. I think it would look better and give you more room on the battlefield. Of course the menu would have to hide when you select a monster so that you see which health bar it has.
(http://pub.gamingw.net/48341/cbsmockupv5.PNG)   (http://pub.gamingw.net/48341/cbsmockupv6.PNG)
Title: The Screenshot Topic
Post by: Xeno|Soft on September 20, 2009, 02:35:13 am
turn the white outlines to either a light brown or remove it, that's just my personal opinion.
Title: The Screenshot Topic
Post by: oc_gunslinger on September 20, 2009, 03:33:33 am
Could you possibly just make the monster's HP appear above them briefly when they lose/gain HP?
Title: The Screenshot Topic
Post by: skarik on September 20, 2009, 03:54:31 am
Gongo, that's pretty sweet lookin'. I mean, sweet shiz. Looks finely spaced to me. No point in showing some lame surroundings that lack detail. Less work for you.

------------------------------------------------------------------

I'm workin' on a new menu for my game. Textures look like shit 'cause I'm running the game in lowest settings. Whole thing is full 3d goodness. Trust me, it's easier to read inside the program.
EH, I think I'll release a demo in a few days.
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/NewMenu.png)
Title: The Screenshot Topic
Post by: AznChipmunk on September 20, 2009, 03:57:08 am
I still think those look cluttered. It doesn't feel very sleek. I agree that it feels like there's too much stuff on the left, and I think that flattening it out looks better, because the different sized windows feel a little awkward.

Personally I would cut the faces, they take up way too much unnecessary space. And I agree with hedge[1], the gems are what's really holding it together, because well, the HUD's coloring is pretty uninteresting to look at. I personally have nothing against the color (I actually painted my walls a beige-ish) but it just feels a bit like a pale mush. The sprite work on the bars and frames is nice looking, but the background and general color scheme of it is kind of bleh.

What you could do, is have the little pop-up menu (the one that you make battle commands from) show up next to the player, and thus it moves around to be next to whichever character's turn it is.

Although, if you took the time to do what oc_gunslinger suggested, or made them permanently float above their heads (until dead of course) that could save space too. Actually, if you already have the HP bars coded, it would be very simple to do that.

Also, the dark outlines on the monsters make the monsters a different style from everything else on the screen. The REFMAP has smoother edges, but if you look at the rock monsters, they have a dark/black-ish outline that makes them stand out quite a bit.

edit: btw I'm not trying to rip on you a lot, I think it looks good in general, but I like to criticize because typically I find criticism more helpful than just "looks good."

edit:
(http://img33.imageshack.us/img33/8919/musemergeremoval2.png)
Title: The Screenshot Topic
Post by: hedge[1] on September 20, 2009, 05:19:16 am
turn the white outlines to either a light brown or remove it, that's just my personal opinion.
I was thinking the same thing myself, but at the same time I like how white outlines generally help readability. Usually....

Any thoughts on the shadow for the letters? I wonder if the issue is much more the dark, white, light color order for the letters rather than the fact it has an outline/shadow?

Could you possibly just make the monster's HP appear above them briefly when they lose/gain HP?
The easiest way to code a health bar is to move it as a picture behind a background, like the hud. If you place the health bar above an enemy you'd have to create a different picture for each pixel of LP the enemy loses, which is way more work than it's worth. But it would look nice.

Personally I would cut the faces, they take up way too much unnecessary space.
I've struggled with this since it was first shown. The faces do take up a lot of space. But I really like pictures rather than words in a hud. And yet they're not really necessary since the names are there. But the issue here isn't room left to right but rather top to bottom, so does it even help to remove them? I wonder if the boarder on the pictures were smaller if it would look cleaner? Or would a thinner boarder cause the pictures to no longer separate the player stats and make everything look even more cluttered?
Title: The Screenshot Topic
Post by: Skie Fortress on September 20, 2009, 07:30:49 am
So I took a crack at editing this mess.

(http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds%20II/gongoedit.png)

I tightened up the enemy window, overlapped the enemy bar and names to fit, straightened the SG window, and tightened and edited the command window. It's redundant to have EN in the party display and the command window.

Edit, I guess while I'm at it...

Title: The Screenshot Topic
Post by: Nessiah on September 20, 2009, 07:53:22 am
Waaaay better edit :)
Title: The Screenshot Topic
Post by: Killer Wolf on September 20, 2009, 08:15:20 am
(http://pub.gamingw.net/52939/screeninprogress.jpg)

Among other things, I definitely need to redesign the zombie sprite. It looks like a cross between a Tonberry and the Notre Dame mascot's pose.
Title: The Screenshot Topic
Post by: hedge[1] on September 20, 2009, 06:06:20 pm
So I took a crack at editing this mess.
<image>
Looks nice. I would still remove the words "SG" and flatten the top though now that you have the enemy list short enough. I might also look again at how the enemy LP bars are designed, but yours is the best one so far, I think. I never tried just squashing everything because I didn't think it would work, but the shadow on the enemy names does an excellent job dividing the bar from the letters.

The EN listed in the action menu was for how much EN the action took, I believe. So it wasn't redundant.
Title: The Screenshot Topic
Post by: swordofkings128 on September 21, 2009, 12:58:28 am
skarik yes, pleeease release a demo.

your game looks so cool and i would enjoy playing it! :D
Title: The Screenshot Topic
Post by: Kaempfer on September 21, 2009, 04:12:05 am
@Killer Wolf: That is exactly how I would describe it (the zombie, that is). Looking pretty neat, though! I'd love to see a background. Even something simple would do the trick if the colours were right. I like the new enemies. Hopefully you won't have too many medusa-head like infinitely respawning floaters. God damn those are annoying. I really like the old-school Castlevania stairs!
Title: The Screenshot Topic
Post by: skarik on September 21, 2009, 04:31:58 am
skarik yes, pleeease release a demo.

your game looks so cool and i would enjoy playing it! :D

give it a week. it still looks extremely unpolished.

then again, it's a freaking wip.

then again, i've only been working on it for 3 years.

then again, it's a freaking wip made with Game maker which we all know is slow.

then again:

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TAoSScren/Menu.png)

yeah the stars twinkle

give it a week or too. definitely before october.

@Killer Wolf
I would probably crap my pants playing that since I've got some bad memories involving skeletons on fire. I think I played Doom too much before kindergarten.
Title: The Screenshot Topic
Post by: Mineyl on September 21, 2009, 06:07:56 am
Hey guys!  I just realized that I've like...NEVER posted anything in these threads in the years that I've been lurking in them, so I think I'll show off my canceled Megaman fangame!  Aren't you lucky?   ​

Here's the title screen (the planet is a placeholder.  I'd rather have an original graphic there, obviously):

(http://pub.gamingw.net/63651/gaiden2.PNG)

Putting the rest in hide tags 'cause there's a bunch.


I might take a video of it later if anyone can recommend me any good FREE software.  (I've had little luck thus far...)
Title: The Screenshot Topic
Post by: SupremeWarrior on September 21, 2009, 12:00:50 pm
@Mineyl: That's awesome, what was it made in?
Title: The Screenshot Topic
Post by: 15312 on September 21, 2009, 03:19:53 pm
@Minely: WOW only this I can say.

Horrible place in game.
(http://img401.imageshack.us/img401/9417/graym.png)
Title: The Screenshot Topic
Post by: Mineyl on September 21, 2009, 03:24:28 pm
@SupremeWarrior: You probably won't believe this, but RPG Maker 2003.  :laugh:

@15312: Your screenshot disturbs me, but I do like it.  Flowers in a lava-filled cave, though?  :o
Title: The Screenshot Topic
Post by: skarik on September 21, 2009, 04:22:25 pm
You never can have enough purple flowers. Especially when they're purple.
Title: The Screenshot Topic
Post by: 15312 on September 21, 2009, 04:37:15 pm
....
@15312: Your screenshot disturbs me, but I do like it.  Flowers in a lava-filled cave, though?  :o

The flower is part of quest 10 Flowers. Simple just add watter to 10 flowers and unlock the quest.
Title: The Screenshot Topic
Post by: Nightowl Atticus on September 21, 2009, 05:53:50 pm
(http://img401.imageshack.us/img401/4418/blizzabs.png) (http://img401.imageshack.us/i/blizzabs.png/)
Just testing Blizz ABS's alignment.
Title: The Screenshot Topic
Post by: Mince Wobley on September 21, 2009, 08:55:35 pm
(http://pub.gamingw.net/52939/screeninprogress.jpg)

Among other things, I definitely need to redesign the zombie sprite. It looks like a cross between a Tonberry and the Notre Dame mascot's pose.

Hi killerwolf why don't you try warm grey tones for the skelletons?
Title: The Screenshot Topic
Post by: Corfaisus on September 21, 2009, 10:31:37 pm
Fishing comes to "Dawning of a Dragon's Valor"! =D

[hide​]Today has seen the addition of the Fishing Skill to DoaDV. Seeing as how this will become something bigger in the future, I decided to start the players off easy with an introduction quest of fishing 7 Carp and 5 Salmon. Doing this can be done at any river/coast (minus the world map) that either matches the sea level or is one cliff elevation higher around the world. Whether you want to use these for your Crafting skills, cooked for food, or sold for a few quick hundred GP is up to you. As is typical with these kind of skills, what you catch is purely random as you currently have 4 outcomes. 1. Catch Carp, 2. Catch Salmon, 3. Response but fish escapes, and 4. No response. From level 1 to 2 will require 200xp, and an additional 100xp is required after each, such as 3 would cost 300xp and 4 would cost 400xp, continuing until the player feels like stopping. I'll probably set the cap at level 1000 before releasing it to the public. A second quest is already planned, but probably won't be worked on for a couple of days.[/hide]

(http://pub.gamingw.net/64296/Fishing1.PNG)(http://pub.gamingw.net/64296/Fishing2.PNG)(http://pub.gamingw.net/64296/Fishing3.PNG)


Title: The Screenshot Topic
Post by: Ocean's Dream on September 23, 2009, 08:26:51 am
(http://img196.imageshack.us/img196/1492/testrawrz.png)
Eh, some silly side project I'm working on for fun.
Title: The Screenshot Topic
Post by: alfungo on September 23, 2009, 01:49:33 pm
Would be I correct in assuming all graphics seen on screen are custom?
Title: The Screenshot Topic
Post by: Mineyl on September 23, 2009, 04:08:16 pm
@Ocean: I'm digging the style, but your HP/SP displays really need some negative space around them 'cause they're a bit hard to read on that background.

Also, if those graphics are custom, then I must say excellent work! :laugh:
Title: The Screenshot Topic
Post by: Ocean's Dream on September 23, 2009, 06:12:35 pm
Thank you! Yes they're custom, I was using some tiles I made back in 2005 or 2006 before, but I felt like remaking them to see how I'd do.

OK, I'll have to see what to do with the HUD so that the numbers pop out more!
Title: The Screenshot Topic
Post by: Killer Wolf on September 24, 2009, 12:25:20 am
@Killer Wolf: That is exactly how I would describe it (the zombie, that is). Looking pretty neat, though! I'd love to see a background. Even something simple would do the trick if the colours were right. I like the new enemies. Hopefully you won't have too many medusa-head like infinitely respawning floaters. God damn those are annoying. I really like the old-school Castlevania stairs!

I'm testing some different stuff out for the backgrounds. Since the whole idea is kind of a new cv + old cv, I was thinking of something really low key like the backdrops in the original games, but I'm not very good at the complete 8-bit minimalist approach yet. I don't plan on using Medusa Heads too much, outside of the Clock Tower type area. The ghost enemy could be looked on as kind of a nuisance, but at present I'm only allowing one on the screen at a time. If the player gets too far away without killing it, it disappears and a new one shows up closer to the player.

Areas outside of the castle will have a more classic feel, but I won't have any instant-death pits. Instead, you'll just warp back to the last solid patch of checkpoint ground. That should take some of the sting out of Medusa Head/ghost induced falls. (I'm working on balancing it though, to make actually timing jumps and not taking any pitfalls rewarding enough to pursue - currently in the form of added xp from kills)

@Ocean - the screen looks really good. Aside from the health bar display mentioned before, one question: Does the building have a moat, or just a very waterlogged foundation?
Title: The Screenshot Topic
Post by: bick on September 24, 2009, 12:28:39 am
(http://pub.gamingw.net/37996/screenshot100_2.bmp)

(http://pub.gamingw.net/37996/screenshot101_1.bmp)

Two screenshots of the same level in my upcoming platform game. How it works is you can do the levels in any order, but for every x levels you do, a new color is added to the remaining levels. The player interacts differently to each color (red, for instance, is instant death). The second screenshot is what a level looks like once you've unlocked every color. Note that this level will be reworked so it's not ridiculously easy if you do it first.
Title: The Screenshot Topic
Post by: goldenratio on September 24, 2009, 12:46:50 am
thats a pretty neat idea.
Title: The Screenshot Topic
Post by: Ocean's Dream on September 24, 2009, 12:58:51 am
Quote
@Ocean - the screen looks really good. Aside from the health bar display mentioned before, one question: Does the building have a moat, or just a very waterlogged foundation?
Ahh, it's a moat. I put a fence around it since then, but if there's anything I could add to make it more moat-y, I'll make the change there too.
Title: The Screenshot Topic
Post by: skarik on September 24, 2009, 03:51:32 am
Bick, interesting idea.

Anyhow, I've got a game I want to release on Friday, I started on it this morning, and I'd like some feedback.

Before I start pixel-arting the anti-matter core, I'd like to know what else you'd guys would like to see.

Any suggestion is welcome. Thanks.

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/c0re.webp)

The blob doesn't stay purple, it's randomized, and so is the background.

And I'm still releasing a demo for my third person shooter before the end of the month. This is just to take a break and an excuse to not do homework.
Title: The Screenshot Topic
Post by: olions on September 25, 2009, 02:05:23 am
(http://img9.imageshack.us/img9/2188/esquemax.png) (http://img9.imageshack.us/i/esquemax.png/)
Coming Soon!
Title: The Screenshot Topic
Post by: Nessiah on September 25, 2009, 03:00:11 am
I sthat one from velsarbor, the one with the spear?
Title: The Screenshot Topic
Post by: Mineyl on September 25, 2009, 03:41:43 am
Gotta' admit that it does resemble Kento quite a bit...  Perhaps a cross-over game?

@Skarik: Interesting that you want suggestions from other people for your project.  Unfortunately, I'm at a loss as I'm not completely sure what I'm looking at.  A shoot 'em up, perhaps?
Title: The Screenshot Topic
Post by: SupremeWarrior on September 25, 2009, 10:33:28 am
@olions: I see edited jump superstar sprites...
Title: The Screenshot Topic
Post by: olions on September 25, 2009, 03:31:29 pm
Yep is Kento and Genyu from Velsabor. This is a fight rpg maker games cross-over. You can see Alex, Dom miguel and the Dark Elf from RTP, Shotan from Legion Saga, Kraus from Endless Souls, Kyle from Asgard Tale and Firion and Maki from Master of Fist.
Title: The Screenshot Topic
Post by: andyw on September 25, 2009, 06:21:39 pm
Cosmop vid 2
[/center]
wmm squished it all up >;\
Title: The Screenshot Topic
Post by: JMickle on September 25, 2009, 06:28:31 pm
needless to say, it looks amazing
Title: The Screenshot Topic
Post by: Kaempfer on September 25, 2009, 07:09:42 pm
Hahaha holy crap that looks amazing/impossible
Title: The Screenshot Topic
Post by: The Ghost on September 25, 2009, 07:21:15 pm
You keep saying that Kaempfer. If you're not a pro shmup player then look else where brah.
Title: The Screenshot Topic
Post by: andyw on September 26, 2009, 01:06:23 am
Thanks
Actually it is really rather hard
Title: The Screenshot Topic
Post by: skarik on September 26, 2009, 02:38:22 am
"rather"

Damn, means I gotta make my game harder.
Title: The Screenshot Topic
Post by: hima on September 26, 2009, 07:40:15 am
Andyw, is your game finished? I can't wait to play because it looks omg so awesome.  The motion blur effect really give it a unique and cool style for some reasons :)




(http://i34.tinypic.com/1412l8x.jpg)

(http://img23.imageshack.us/img23/4809/angelix20090925224641.jpg)

Finally got most of the basic stuffs like the Game Maker version finished. The black tile on the left is a sample of unpassable tile ( though it doesn't block the bullet ).  GUI and most of the stuffs here still placeholder.

This is the furthest zoom out in the game, so it wouldn't get any smaller. But I'd like to know if the characters and bullets are too small. 


I wish I know how to export RM map to a readable file, so that I can just use Rmxp as a stage editor. *sigh*
Title: The Screenshot Topic
Post by: SupremeWarrior on September 27, 2009, 12:35:10 pm
@andyw: I don't think I'll ever be able to beat that level... Looks amazing.
@Hima: That looks colourful! That would be quite hard to dodge all those bullets.

(http://pub.gamingw.net/42864/Remington%20870%20Shop%20screen.png)
Is everything readable? Do the stats and green bars make you wanna buy this more?  :fogetlaugh:
Title: The Screenshot Topic
Post by: Killer Wolf on September 27, 2009, 07:43:29 pm
The "g" on the bottom line of the description is cut off a little bit.

@Hima - I don't think the characters or bullets are too small in these shots. It would be my guess that zooming in too closely could pose more of a problem for the player, as it looks like things are going to get incredibly busy.
Title: The Screenshot Topic
Post by: busterblade123 on September 28, 2009, 04:36:32 am
(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/9-27-09-001.webp)

Port warehouse.

(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/9-27-09-002.webp)

Inside warehouse.

(https://legacy.gamingw.net/etc/i184.photobucket.com/albums/x93/cyberblade456/Cheese/9-27-09-003.webp)

Police HQ


Currently working on shadows and lighting issues.


I haven't been doing much for two months now that I've started college. However, I've been managing to go around work and studying times now to do some stuff.
Title: The Screenshot Topic
Post by: Killer Wolf on September 28, 2009, 05:19:49 pm
The "Inside Warehouse" one bothers my eyes. The forklift is pretty much straight up side view, but it works because it matches the character. The hand truck uses a different perspective. If you refine it so that it follows the same "side-view plus a hint of depth" rule you used for the forklift, the screen will read clearer, in my opinion.
Title: The Screenshot Topic
Post by: busterblade123 on September 28, 2009, 06:38:20 pm
@ Killer Wolf: Thank you very much for that insightful comment. Now looking at it, it does look off compared to the other non-isometric graphics. I'm fixing it right now before I head to class.
Title: The Screenshot Topic
Post by: SupremeWarrior on September 28, 2009, 07:26:19 pm
@busterblade123: I agree with Killer Wolf on the push wagon thingy. I'm liking your graphics I don't know why, simple and colourful.
Title: The Screenshot Topic
Post by: Neok on September 29, 2009, 12:13:56 am
@SupremeWarrior

I like very much.

When can we expect a topic/release?
Title: The Screenshot Topic
Post by: Brent Murray on September 29, 2009, 12:54:19 am
Screenshots go: BYE BYE; after 24 hours.   :sweat:
Title: The Screenshot Topic
Post by: Mince Wobley on September 29, 2009, 03:41:33 am
S4D just delete all that monopolo stuff forever and make something new and better because I'm sure you can
Title: The Screenshot Topic
Post by: hima on September 29, 2009, 03:58:00 am
@Supreme Warrior
Thanks! The bullets are actually easier to dodge than they look. You can also guard yourself with a shield so don't worry :P.
As for your screenshot, it's actually readable now just that the fonts are kinda small for me. But if play in fullscreen then I  think I'll have no problem reading it :)

In the gun stat, I'd put something to separate between the stat name and the stat value though. Maybe something like "[Ammo]" or "Ammo :", since right now they look too blend to me. But that isn't a big problem really.

@busterblade123
I think most of the objects in your map lack shadow. Like, in the third picture. I couldn't tell at first that it was a counter with computers on it.  Did you make those chipsets yourself? If so, kudos for making custom graphics :)

@Killer Wolf
 That's good to hear. Zooming in too close won't be a problem though, since the camera will take the highest distance between two character and use that to calculate the camera zoom. So zooming in will only happen when all characters are close together. I'm pretty sure most players will try to keep some distances by dashing out of a messy close combat situation so the closest zoom in should happen rarely. (Unless it's a 1-on-1 match. )
Title: The Screenshot Topic
Post by: busterblade123 on September 29, 2009, 04:20:49 am
@ Supreme Warrior: Yup, I have fixed it.

@ Brent: That looks so colorful and delicious at the same time.

@ Hima: Thanks for that observation. I'm going to go through a run through of everything I have made throughout this week for shadowing.
Title: The Screenshot Topic
Post by: SupremeWarrior on September 29, 2009, 08:44:43 am
@Neok: Probably not any time soon I'm afraid. I just started university so I'm going to have less free time to work on it.
Title: The Screenshot Topic
Post by: BardockMG on September 29, 2009, 02:19:50 pm
(https://legacy.gamingw.net/etc/i89.servimg.com/u/f89/12/09/76/21/new610.png)
Title: The Screenshot Topic
Post by: Warlin on September 29, 2009, 06:28:30 pm
You got me S4D. You got me good. I laughed like a hyena, and then saddened when I read the text just below the logo.
Title: The Screenshot Topic
Post by: Batistaberg on September 30, 2009, 11:42:31 am
@Bardock:
What the hell does ''understund'' mean? X,-D And why has Son Gokuh the name ''Kreco''? I don't like the stones on the first screen. Theiy seem to have an unnatural pattern. The two platforms look too similar and the grass ground could need more plant stuff and shit like that.
Second screen: it must be ''failed'' with small ''f''. And I think it's ''Freezer'' or ''Freeza''... not ''Frieza''. I like the object in the middle. Or is it a planet? Dont know...

@Brent Murray: Removing... weak... -,-

@busterblad: Looks as if it is made with Paint. I like the Char's hair. The whole stuff reminds me of this: Staplerfahrer Klaus (http://www.youtube.com/watch?v=IylMJzDwooA&feature=channel_page")

(http://www.npshare.de/files/d1266d42/Unbenannt.png)
Title: The Screenshot Topic
Post by: BardockMG on September 30, 2009, 12:07:14 pm
Batista the game is custom , its a new dbz universe the main characters name is "Kreco" but im using vegettos char  , my English is bad so im not good in writing dialogs  , and yes im gonna improve my mapping ... its object in the middle is a SaiyanPod :D and thanks for you CC :)
Title: The Screenshot Topic
Post by: Corfaisus on September 30, 2009, 04:09:47 pm
Screenshots go: BYE BYE; after 24 hours.   :sweat:

Just leave forever already, alright? "Here's my screenshots and a few paragraphs of text... ignore that, I deleted it! PWNED FUCKERS!"


One of the two newer unnamed islands that will some day have a use.


And after a while of changing a few things here and there, I feel that my World Map is finally done. Since I'm no good at taking quality screen shots, here's a "view from space" shot.
Title: The Screenshot Topic
Post by: nickmasterx on October 01, 2009, 05:27:01 am
From my game Aptos Adventures II:
(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/ss2.webp)
(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/ss5.webp)
(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/ss6.webp)
Title: The Screenshot Topic
Post by: Mikemc on October 01, 2009, 09:56:08 am
@SupremeWarrior
$10,000 ??? I'll get mine at Canadian Tire thankyouverymuch..

@nickmasterx
It'd be awesomer if it was the Light of Toshibanism
Title: The Screenshot Topic
Post by: BardockMG on October 01, 2009, 03:02:53 pm
(https://legacy.gamingw.net/etc/i89.servimg.com/u/f89/12/09/76/21/new710.png)

I know the maping isnt good , i will fix that later
Title: The Screenshot Topic
Post by: Mr Weird Guy on October 01, 2009, 05:57:29 pm
After a long break, I'm back to working on my game.  I just finished a new enemy.  He's pretty much a Sniper Joe from the Mega Man series.  His sprite's supposed to be based off brentalfloss, that one awesome guy from Youtube. >_>
(http://pub.gamingw.net/28368/vb07.png)
Title: The Screenshot Topic
Post by: BardockMG on October 01, 2009, 08:53:09 pm
(https://legacy.gamingw.net/etc/i89.servimg.com/u/f89/12/09/76/21/dbz10.png)
Title: The Screenshot Topic
Post by: Mince Wobley on October 01, 2009, 10:39:50 pm
From my game Aptos Adventures II:


Is it a lol humor funny hahaha game or is it a "serious" game with a really weird setting?
Title: The Screenshot Topic
Post by: Brent Murray on October 02, 2009, 07:25:56 am
New Page...

...Good time to announce that today is...

(http://i623.photobucket.com/albums/tt311/murrayenterprises/1.png)

(http://i623.photobucket.com/albums/tt311/murrayenterprises/2.png)

The picture says it all.

Happy Half Of Year Anniversary Monopolo!!!

Oh, just so I do not leave without posting a screenshot.

(http://i623.photobucket.com/albums/tt311/murrayenterprises/RECORD_BREAKER_MMOH.png)

This is the most amount of money that I have seen someone collect on hand in one game.

The new rule changes are also done & finished. Version 1.8 is complete! (Perfect timing, we are having a party tonight!)

Sugar is going great! I hope to finish that before the year's end. The Aquatic Adventures Of Scuba Steve is on hiatus because of the school. One game is fine for now.

Huh? You guys ain't getting anymore games from me! You blew your chance! Now, all I do is haunt you guys with screenshots of amazingness! Too bad.
Title: The Screenshot Topic
Post by: tuxedo marx on October 02, 2009, 12:29:25 pm
many happy returns
Title: The Screenshot Topic
Post by: BardockMG on October 02, 2009, 01:23:45 pm
New screens: just a mini game

(https://legacy.gamingw.net/etc/i89.servimg.com/u/f89/12/09/76/21/miniga10.png)

Info: after you fight with the dinosour ( i posted before) you meet his friends and they try to kill you but not in a fight they trample you and so you need to move in a specific side of the map ( there are some arrow key picture to tell you where u need to move )
Title: The Screenshot Topic
Post by: SW on October 02, 2009, 03:30:22 pm
(http://pub.gamingw.net/55040/Hats.png)

Which design do you guys fancy more for silent player character? (to give a more roleplay feel).
A generic design (hats hats hats helmets masks) or hair and you know, unique designs (see the one with hair on the right).
Title: The Screenshot Topic
Post by: tuxedo marx on October 02, 2009, 03:32:38 pm
sideways hat looks alright. i like a bit of asymmetry
Title: The Screenshot Topic
Post by: Neok on October 02, 2009, 04:04:00 pm
@SW, I seriously think you should use all of them.

Just have the main character randomly change hats throughout the course of the game. It would be awesome.

Offer no explanation for it either.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on October 02, 2009, 04:29:34 pm
@S4D:
Awww... you know S4D, what a bummer...

Still I'm waiting for Sugar and the Scuba Steve! I like its visuals, compared to Monopolo, and why make the male Mr. Monopolo an old man! You should have used Hayate from Hayate no Gotoku (Hayate the Combat Butler), 'cuz he suits to be the new generation Mr. Moneybags!

(http://bb.xieke.com/files/hayate_no_gotoku.png)
^ This MUST be the new face for Mr. Moneybags, if I were you...
Title: The Screenshot Topic
Post by: Corfaisus on October 02, 2009, 04:45:26 pm
@S4D: Way to cut out the copyright on that artwork, I did the same thing back when I was, what, 11? And it's always the same ol' shit from you. "You are nevar gettin' anyting furm me, U bloo it!" Tell me, do you realize that no one actually cares for the mediocre garbage you insist on rubbing in their faces?

(http://pub.gamingw.net/64296/LSC.PNG)

Soon enough, Srenmalus will occupy the forests on an unnamed island. Homeland of the "monsters" that inhabit the world, it will give meaning to why there are fiends that oppose the heroes in DoaDV (Instead of most RPGs that have them just to be there). This elf here is the one you'll encounter below Lefarnius, in the newly added cavern next to the bridge near the entrance to the village. He hands you an aquamarine, which is used by their people to gain access to Srenmalus. There are bound to be quest completion requirements before this person appears in the game, but for now, he'll simply be stand there waiting.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on October 02, 2009, 04:51:08 pm
@Topic [more ][/more]:
(http://bb.xieke.com/files/NGCS_PV_Cast_Preview.png)
From left to right:
Kyte Sullivan, a not-so-studious Australian lead character
Annie May Harris, a 15-year-old Australian "anime otaku"
Cody Alderman, a 16-year-old pro-gamer that never played any MMORPG until such time he got interested in Seeds of Orion
Alice Fraser, a flirty Filipino-Australian student that got interested in playing the game due to female character outfits.
Dylan Heckett, an Irish transfer student in Emerald Maple. He may be noble, but his fashion statement didn't portray it.
Kimiko Collins, a Japanese-American student.
Maxwell Peeler, an emo that got involved in the game after the Valentine's Day Massacre (in other words, you'll get him later in NGCS)
Adaline Osborne, a preppy "Smart Alec" Australian.

NOTE#1: The game takes place alternatively in an alternate Earth and in a fictional MMORPG named Seeds of Orion. So the outfits in real world are a fusion of different fashion styles.
NOTE#2: Some of the characters have shoes that actually came from my other reserved characters...

Some corporate dudes
(https://legacy.gamingw.net/etc/i177.photobucket.com/albums/w209/hatsuyakanzaki0902/NGCS/rw_chara_presidentrobinson-1.webp)(https://legacy.gamingw.net/etc/i177.photobucket.com/albums/w209/hatsuyakanzaki0902/NGCS/rw_chara_hirohitokanzaki-1.webp)

>> Koemushi Kid Template (based on White Ties child template)
(http://bb.xieke.com/files/koemushi__pale__unisex__child.png)
Title: The Screenshot Topic
Post by: Mongoloid on October 02, 2009, 05:33:00 pm
i think nickmasterx is creating the game that every mister big T game sets out to be
Title: The Screenshot Topic
Post by: BardockMG on October 02, 2009, 10:27:55 pm

just a test screen: with a new thing in the battle system and a new boss bar ( should i use it? )

(https://legacy.gamingw.net/etc/i89.servimg.com/u/f89/12/09/76/21/untitl14.png)

INFO:

the battle system works easy , sometimes when u hit in the sametime like the enemy you will se a yllow bar ( like the picture) and u need to tap the Z button still the bar is full , if that happen than the enemy lose 30% of health but the same happend to you if you dont tap the Z button :D
Title: The Screenshot Topic
Post by: hima on October 03, 2009, 01:16:34 pm
@Mr. Weird Guy
I don't know the guy but the sprites look good :)​  Are all other enemies a parody of other internet celebrities as well?

@SW
They're cool so this is a difficult choice to make. I'd probably choose the one with a hat on instead of without hat. His hairdo make him looks like Serph from Avatar Tuner, so the hat help make him unique or at least not too similar.


Ok, here's the video!

[/center]

It isn't that exciting, mostly because I cannot control 4 characters at the same time and I haven't implemented an AI yet.  Just testing the new bullet size, new resolution ( 960 x 600 as oppose to the old 800 x 600 one ), and some particle effect ( dash and barrier. )  The game support analog stick controller and if you use that you can move in all 360 degree instead of 8 direction :D
Title: The Screenshot Topic
Post by: JMickle on October 03, 2009, 01:40:17 pm
@S4D: Way to cut out the copyright on that artwork, I did the same thing back when I was, what, 11? And it's always the same ol' shit from you. "You are nevar gettin' anyting furm me, U bloo it!" Tell me, do you realize that no one actually cares for the mediocre garbage you insist on rubbing in their faces?

dude corfaisus can you not shut the fuck up? you appear to be the only person mouthing off about s4d. just ignore him if you don't like him.

His sugar game sounds like fun i wouldn't mind playing it, even if you don't give a shit about it!
Title: The Screenshot Topic
Post by: SW on October 03, 2009, 02:16:54 pm
@SW, I seriously think you should use all of them.

Just have the main character randomly change hats throughout the course of the game. It would be awesome.

Offer no explanation for it either.

I agree, that would be sweet (in aw  :fogetbackflip: way) - except that it means I have sprite a lot of different battle charsets for one character  :welp:

PS it does change a few times in the game. But those are is purely cosmetic.

@SW
They're cool so this is a difficult choice to make. I'd probably choose the one with a hat on instead of without hat. His hairdo make him looks like Serph from Avatar Tuner, so the hat help make him unique or at least not too similar.

Ah, I think you got me here. I just finished that game a few months back (pretty cool game I think) so I guess I did use some of Serph's design (subconsciously)  :welp:

-----

I guess I will stick with hair. It looks more pleasing (imo). Also the caps/hats doesn't really match the clothes of the character unfortunately. Hoods would be ok, but uh, that makes the character look 200% squal-ish (FF8) so... yeah.

--------------------------

Also:
(http://pub.gamingw.net/55040/ahaaa.png)

Quick, whose hair did I base this on?


 
ahaha, who am I kidding, persona 4.
Title: The Screenshot Topic
Post by: busterblade123 on October 03, 2009, 08:24:37 pm
@Deacon Batista: all of my graphics are made with MS Paint so it does give off that impression. I am just not used to using a highly advance graphic editor just for simple pixel art. lol


@BardockMG:
That looks like the most promising DBZ fangame I've seen yet.


@Mr Weird Guy: I so wanna play that game! Compared to the normal Megaman, your color usage is a little different, but colorful nonetheless.


@nickmasterx: Yet, another game that I am eager to play because of the looney graphics.


@SW: Loving your pixel art as ALWAYS.


@Pipcaptor Hatsuya: Nice stuff coming on. How are the levels coming on so far? Mostly I see characters and plot for quite a while now. btw, I absolutely drooled over your Kamen Rider Double sprite
Title: The Screenshot Topic
Post by: Kaempfer on October 03, 2009, 08:36:50 pm
dude corfaisus can you not shut the fuck up? you appear to be the only person mouthing off about s4d. just ignore him if you don't like him.

His sugar game sounds like fun i wouldn't mind playing it, even if you don't give a shit about it!

Is this a joke post? I don't think Corfaisus will get it. If it's not a joke post you are not a good member.
Title: The Screenshot Topic
Post by: AznChipmunk on October 04, 2009, 12:06:09 am
muse progress:
(http://img121.imageshack.us/img121/5126/museboard.png)
Lighting will be added. The text will flicker and the blue background will be transparent once I'm done. (Once I get a mouse.) It's supposed to be a holographic billboard type thing.

time to wait for YDS to do maps again....
Title: The Screenshot Topic
Post by: hobomasterxxx on October 04, 2009, 03:53:00 am
@S4D:
Awww... you know S4D, what a bummer...

Still I'm waiting for Sugar and the Scuba Steve! I like its visuals, compared to Monopolo, and why make the male Mr. Monopolo an old man! You should have used Hayate from Hayate no Gotoku (Hayate the Combat Butler), 'cuz he suits to be the new generation Mr. Moneybags!

^ This MUST be the new face for Mr. Moneybags, if I were you...
Please don't.
Title: The Screenshot Topic
Post by: Kaempfer on October 04, 2009, 04:58:54 am
Take that shit out of quotes, hobomaster. We didn't need to see the image once in the screenshot thread, we certainly don't need to see it twice on the same page.

You're not supposed to quote screenshots on the same page, and images that aren't even screenshots are like double bad or maybe four times as bad! Where are the mods in this place we are on page 62 of this screenshot topic! I NEED RULES
Title: The Screenshot Topic
Post by: BardockMG on October 04, 2009, 04:31:46 pm
(http://img7.imageshack.us/img7/5723/dbzzz.png) (http://img7.imageshack.us/i/dbzzz.png/)
(http://img205.imageshack.us/img205/5938/59976923.png) (http://img205.imageshack.us/i/59976923.png/)
(http://img59.imageshack.us/img59/2003/90393342.png) (http://img59.imageshack.us/i/90393342.png/)
Title: The Screenshot Topic
Post by: Mr Weird Guy on October 04, 2009, 06:04:28 pm
@Hima - Nah, brentalfloss (http://www.youtube.com/user/brentalfloss) is the only one.  Maybe I'll add a few more cameos though, but I don't really know yet.
Title: The Screenshot Topic
Post by: hedge[1] on October 04, 2009, 10:35:57 pm
I agree, that would be sweet (in aw  :fogetbackflip: way) - except that it means I have sprite a lot of different battle charsets for one character  :welp:
Could you make him take off the hat before each battle? It could be some sort of intro to the battle for him and save you the hassle of making unique character sprites.
Title: The Screenshot Topic
Post by: Rajew on October 04, 2009, 10:43:24 pm
BardockMG what engine is that being made in?
does it have 8directional movement?
whats that thing next to gokus face?
Title: The Screenshot Topic
Post by: swordofkings128 on October 05, 2009, 01:25:54 am
looks like a mutated dragon doing a pelvic thrust.

or a hand.
Title: The Screenshot Topic
Post by: olions on October 05, 2009, 01:47:42 am
Test of colision and moviment...
Title: The Screenshot Topic
Post by: PepsiOtaku on October 05, 2009, 04:01:14 am
Test of colision and moviment...
http://www.youtube.com/watch?v=pbJP4IiQJm8

Looks great, but wtf is up with the running animation? I have never seen anyone run like that, and it doesn't transition well into the other animations at all.  :hmm:
Title: The Screenshot Topic
Post by: Neok on October 05, 2009, 04:07:48 am
I agree, that would be sweet (in aw  :fogetbackflip: way) - except that it means I have sprite a lot of different battle charsets for one character  :welp:


Well I don't know what you have planned for the battle system, but if its anything standard, you could probably just do the one main battle charset, and make a bunch of copies with the different hats pasted on it. It certainly wouldn't take long. Heck, I'd do it for you if you want.
Title: The Screenshot Topic
Post by: Zatham on October 05, 2009, 05:35:32 am
Looks great, but wtf is up with the running animation? I have never seen anyone run like that, and it doesn't transition well into the other animations at all.  :hmm:
I run like that.


Note: I am an ant eater.
Title: The Screenshot Topic
Post by: hima on October 05, 2009, 08:16:09 am
@olions
Yeah the running animation really needs to be fix. The jumping looks weird too, it seems like the physics is wrong or something. Other than that it seems fine to me.  I like the hit effect :)
BTW, what are you making this in? RM2k3?
Title: The Screenshot Topic
Post by: BardockMG on October 05, 2009, 01:31:21 pm
BardockMG what engine is that being made in?
does it have 8directional movement?
whats that thing next to gokus face?

im making the game with rm2k3

no it hasnt 8directional moevement

first it isnt gokus face its veggitos and the thing ... well i dont really know what you mean but the thing right the face the the attack icon ( its the KI attack icon)  :fogetsmile:
Title: The Screenshot Topic
Post by: SW on October 05, 2009, 02:06:38 pm
Could you make him take off the hat before each battle? It could be some sort of intro to the battle for him and save you the hassle of making unique character sprites.
Pretty cool idea , but not this time. Maybe for some other project. This idea is pretty neat though!

Well I don't know what you have planned for the battle system, but if its anything standard, you could probably just do the one main battle charset, and make a bunch of copies with the different hats pasted on it. It certainly wouldn't take long. Heck, I'd do it for you if you want.

Shouldn't be hard to do that myself, but well, I don't really see a real benefit to it. There is basically 30+ pose for the main protagonist (for different weapons and skill).

Also, there are plans for charset change halfway in the game so.. yeah. those edits would be wasted.
Title: The Screenshot Topic
Post by: olions on October 05, 2009, 03:32:08 pm
It's made in RM2k3...
and Zoro from One Piece run like that =D
i'll see and try to fix the animation...
Title: The Screenshot Topic
Post by: hobomasterxxx on October 06, 2009, 10:30:36 am
It's made in RM2k3...
and Zoro from One Piece run like that =D
i'll see and try to fix the animation...
Why would you ever make a platformer in RM2k3? It's like juicing an orange by squeezing it when a juicer is readily avaliable.
Title: The Screenshot Topic
Post by: Eltee on October 06, 2009, 02:25:37 pm
No, it's like juicing an orange with your feet while the juice gets pumped directly into your eyes.
Title: The Screenshot Topic
Post by: olions on October 06, 2009, 03:29:14 pm
no it's like juicing an orange when you can buy the juice already made....
I like 2k3... it's plays good and I never ever had a real problem with it...
Title: The Screenshot Topic
Post by: olions on October 06, 2009, 03:31:22 pm
no it's like juicing an orange when you can buy the juice already made....
I like 2k3... it's plays good and I never ever had a real problem with it...
Title: The Screenshot Topic
Post by: Mineyl on October 06, 2009, 05:16:16 pm
Why would you ever make a platformer in RM2k3? It's like juicing an orange by squeezing it when a juicer is readily avaliable.

I thought it was pretty obvious that he was making some kind of clone of Tales' linear motion battle system, which wouldn't be completely unheard of in RM2k/3.

No, it's like juicing an orange with your feet while the juice gets pumped directly into your eyes.

Do you even listen to yourself?
Title: The Screenshot Topic
Post by: busterblade123 on October 06, 2009, 06:03:59 pm
^ OMG, lol you guys. Anyway, I would make a platformer in RM2K3, too. I could always use Games Factory, but it doesn't come with the good features. You have to do everything yourself.
Title: The Screenshot Topic
Post by: Eltee on October 07, 2009, 12:58:03 am
Do you even listen to yourself?

Sure I do. Can you point out what is wrong?

I crack myself up but that is entirely unrelated

and kinda dumb
Title: The Screenshot Topic
Post by: EvilDemonCreature on October 07, 2009, 05:24:07 pm
I think Mr. Eltee's description is quite apt.

Except you don't squeeze it directly into your eye with your feet, that would be dumb.

It's like juicing an orange with your feet, wearing goggles. The juice has to go into your face, but that's why you chose that method of juicing. The goggles took a lot of trouble to get, but it was necessary for collecting the juice, and worth it to watch the juice from the other side as it goes down your goggles while you make it. And you obviously have to squeeze the orange from your feet because you need both of your hands free to hold the funnel and the juice glass as you are doing all this.

You don't get all the juice out of that orange into the glass, but at least you didn't have to bother with reading that stupid-ass manual that comes with the juicer that was always readily available.
Title: The Screenshot Topic
Post by: Mineyl on October 07, 2009, 05:28:20 pm
No, I completely "get" what he's talking about.  It IS ludicrous to code a platformer into RM2k/3.  I've attempted it myself.  It's not worth it.
Title: The Screenshot Topic
Post by: Foliage on October 07, 2009, 06:36:40 pm
I'm afraid I'll have to call the Analogy Police to revoke your analogy licenses.

So I'm not completely off-topic:
(http://pub.gamingw.net/59652/offtopik.PNG)

I hate VX mapping.
Title: The Screenshot Topic
Post by: BardockMG on October 07, 2009, 09:34:59 pm
New Screens:

(https://legacy.gamingw.net/etc/i89.servimg.com/u/f89/12/09/76/21/newwww10.png) (http://www.servimg.com/image_preview.php?i=511&u=12097621)

INFO:

 This is the last boss before fighting frieza and for my opinion this is the best boss battle i made yet ^_^ ( im trying to upload a video but i have a damn slow internet speed and it wont upload, it is so 56 MB :( ) 
Title: The Screenshot Topic
Post by: Killer Wolf on October 08, 2009, 12:59:12 am
@ BardockMG - Have you tried compressing your video with windows movie maker, or any similar program? Even with sound, and a decent fps rate, I've been able to compress most of my videos down to a fraction of their original footprint. How long is the video? I can usually get a two minute clip down to about 2.36mb.
Title: The Screenshot Topic
Post by: BardockMG on October 08, 2009, 03:24:32 pm
ok thanks , i try it :D
Title: The Screenshot Topic
Post by: Brent Murray on October 09, 2009, 09:46:16 am
(http://i623.photobucket.com/albums/tt311/murrayenterprises/CHANGESINTHEECONOMY.png)


I am not quite the 'Big Believer' when it comes to adding additional content when a game has already been released more than 6 months ago, but after going to college and taking a class on punctuation and grammar correcting skills, I had to go back and fix all those nasty errors (190 / 202 textboxes were ****ed!!!  *shit!* )!

As you can see above, the grammar has improved in SPADES! In only a short matter of weeks, I have improved beyond a level that even I could not have ever imagined; I know how to write correctly, and effectively, so hopefully those "Oh my gwds!!! The grammar in S4D's games are just plain HORRIBLE" will stop now (well, I still make the odd mistake, but who doesn't?).

---

 
Monopolo has been given a couple of new rule changes as well, since I thought it was a good idea to do so. Now now, I did not want to add TOO much considering that if I add anything too drastic --- I would have to do literally break the entire engine down to fix it; however, I did do a couple of notable things, so here we go:

Changes In The Economy - One of the things I probably did not like about the original Monopolo was that if you happened to be one of the unlucky 1 (or 2 in some cases) players that DID NOT get a matching set you were pretty much doomed to fail, right? Well...this will help you out --- in a way. Now, every couple of turns, the BAIL, INCOME TAX, and JACKPOT fees can now RISE or FALL. This rule was originally one I wanted to add back when I first thought about doing a Monopoly game, but for some reason I was rushed into pushing this out for April 2nd so that I did not let anyone down, well...it is in now! I love this rule! Because as fees go up and such, if the government (or justice system) kills someone, then everything that player had returns back to the bank; this is especially good if your a player that did not get a matching set; because now the properties go back into the bank since no real opposition killed her or him --- giving you a chance to snatch those returned deeds up, and get a upper hand!!!

And of course, I kept the JACKPOT & SUPER TAX rules (20% chance for SUPER TAXES, Ie: COLLECTED: Everything that you have on hand is taken away down to 0). ^^

But, I also added in 2 new special awards to bring the total up to 32, same with the OST.

(http://i623.photobucket.com/albums/tt311/murrayenterprises/REFUSALIST-SA.gif) - Refusalist - You will get this if you refuse other player's trades. You will not get this award that often unless your facing an annoying player that will not stop hounding you for a particular property (like my brother and friends).

(http://i623.photobucket.com/albums/tt311/murrayenterprises/CHANGEROFFATE-SA.gif) - Changer Of Fate - You will get recommendations for this award when the economy changes; this also includes TIME LIMIT changes as well; with the new rules now in place, you will be seeing this one quite often actually.

Right now I am trying to think of some other things to add, but I doubt I will be adding anything more at the point; I think this is it until Monopoly 2: World Tour comes alongside in a couple of years.

The newly minted Monopolo will NOT BE RELEASED ON ANY RM SITE (Only friends, family and school-mates will be able to play this!).

As for Sugar & The Aquatic Adventures Of Scuba Steve : Sugar is currently going pretty smoothly, as I have been thinking of adding some hidden characters to the mix! A lot of them have been denied because the art style does not quite match with the nine default character's styles. Also, I was thinking of adding in cameo characters from my other projects like: Alicia Cromwell (JC Series; however, that game did never finish...making it kind of pointless to put her in this game at this point), Scuba Steve (A game in the works, but not quite finished yet...so I can not put him in here, which is too bad; because he was going to be the ONLY male character in an all-girls cast!), and Ms. Monopoly (copywright problems). Hmmm...

Anyway, that is it from me! I guess I will show you a movie clip of the new rules in action within a few days or so.

Also...I think WIP has given me a idea based on the whole "Game Achievement" thingy that he installed earlier the past few days. Hmmmm...

That is it my friends! Sorry I do not come around often as much anymore; I am just so busy with school, work, and life in general. I am trying to make my games whenever I have a spare moment, but it is not easy; however, I would not trade it for the entire world! I love school; I have enjoyed every second of it thus far, and the proof is in the games.

---

  @ Everyone Else: Lol, nice screenshots! Keep it up!!! ^^

Title: The Screenshot Topic
Post by: Standard Toaster on October 09, 2009, 08:32:46 pm
The newly minted Monopolo will NOT BE RELEASED ON ANY RM SITE (Only friends, family and school-mates will be able to play this!).
why bother talking about here at all then?
Title: The Screenshot Topic
Post by: Corfaisus on October 09, 2009, 08:41:40 pm
My thoughts exactly... It's always "Here's my game, though you'll never get it because you were mean to me and ruined it for everyone." I'd assume he only posts a few paragraphs (isn't this against the rules?) and slaps on a screenshot in this thread for attention, and possible "I'm sorry, please forgive me." from people who honestly care.

(http://pub.gamingw.net/64296/firstvillage.PNG)

Someday I'll finish this game.

EDIT: Scratch that, cancelled and deleted.
Title: The Screenshot Topic
Post by: Eltee on October 09, 2009, 09:24:09 pm
it's s4d

why bother asking s4d for anything

he's just seeking attention always
Title: The Screenshot Topic
Post by: something bizarre and impractical on October 10, 2009, 02:51:25 am
I suspect we are supposed to cry out for more Monopolo, but I doubt this would happen for anything other than ironic purposes. I was actually waiting to see how long it would take him to make another Monopolo post since his last one.
Title: The Screenshot Topic
Post by: Vellfire on October 10, 2009, 03:01:00 am
Yeah, at this point nobody's even supporting monopolo as a joke.
Title: The Screenshot Topic
Post by: skarik on October 10, 2009, 03:27:32 am
What's monopolo? Some lame knockoff of the real thing?

Honestly, if I wanted to play monopoly, I'd play the real thing. If I wanted to shoot somebody, I'd do the real thing.

Then again, I never want to shoot somebody, so my argument is null and void.

Screenshots of two of my team's projects. The other games are on my other PC, not on my linux one, and I'm too lazy to go get some screenshots.
This one is basically a total animation system. Totally modular so it can be adapted to any language, no problem. I'll probably move it to Java later, then C++, though going straight to C++ would be easier for me. It's in Game Maker right now. Waiting for the Linux version of that program.
(http://img197.imageshack.us/img197/5066/screenshotgy.png)

These two are from a rail shooter. A bit like those old flash games, but better. We're writing voice acting scripts right now for this game, and I recently finished modeling one of the main characters in 3dsMax.
(http://img136.imageshack.us/img136/3743/screenshot1yn.png)
(http://img32.imageshack.us/img32/4904/screenshot2zr.png)
I haven't finished any enemies, though. When I do, you can expect some totally violent screenshots. Oh yeah, and I forgot to export the skybox. Again.

And since I posted screenshots for the following earlier, these are totally relevant:
Yeah, demo for my stickman game.
http://gmc.yoyogames.com/index.php?s=c754a44b53ff4f0ee1c70cfed76507bd&showtopic=411761&st=100&start=100
Page for the other game
http://www.freewebs.com/skarik/c0re.htm
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on October 10, 2009, 03:30:55 am
why bother talking about here at all then?
He's teasing us like hell, showing off his RM event-scripting prowess... Brenty not-humble...

Skarik, I admire your gun models and I wonder if that thing's textured as of now...
Title: The Screenshot Topic
Post by: Clucky on October 10, 2009, 06:49:33 am
He's teasing us like hell, showing off his RM event-scripting prowess... Brenty not-humble...
Are you schizophrenic, perchance?
Title: The Screenshot Topic
Post by: EvilDemonCreature on October 10, 2009, 03:29:09 pm
Brent, you don't want to know how close I am to starting on making a monopoly clone in GameMaker that would blow yours out of the water. Everyone in GamingW would see it and it will go down in history as: "The Monopoly game that was far better than Monopolo ever could be"

Although I'm not sure it would actually be done in GameMaker, since I would plan on making a board editor one of the features at the top of my priority list (I don't want to limit the custom boards to only squares that have the same number of spaces/property on them either), and I'm just not sure if GM is robust enough for the job. (oh yeah, but if/when I'm done, you can at least take solace in the fact that I will still know next to nothing about RM scripting)
Title: The Screenshot Topic
Post by: Foliage on October 10, 2009, 04:22:27 pm
How about we stop feeding the troll?

skarik, what is the first screenshot of? More info would be appreciated.
Title: The Screenshot Topic
Post by: Mince Wobley on October 10, 2009, 05:27:53 pm
Skarik stick to java so you can make it a browser game and everyone will be able to play it
Title: The Screenshot Topic
Post by: Vellfire on October 10, 2009, 05:36:45 pm
How about we stop feeding the troll?

He's not a troll he's a dope.
Title: The Screenshot Topic
Post by: Mr Weird Guy on October 10, 2009, 05:39:37 pm
Just showing off some new background clouds.
(http://pub.gamingw.net/28368/vb08.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on October 10, 2009, 05:57:17 pm
@skarik: Plain awesome! I can't wait to see the models textured.
@Mr. Weird Guy: That's looking good, nice clouds.
Title: The Screenshot Topic
Post by: treespirit on October 10, 2009, 10:31:50 pm
(http://npshare.de/files/8637f7db/blubb...g.PNG)
First screenshot from my slasher-game for this coming halloween.
I hope I can finish this game to the deadline.  :fogetmmh:
"Ubekannt" means unknown. I have no idea what to name him...  :fogetshrug:

@Mr Weird Guy Awesome. But the BG looks weird. oO
Title: The Screenshot Topic
Post by: Corfaisus on October 10, 2009, 10:45:53 pm
(http://pub.gamingw.net/64296/SHIP.PNG)

Title: The Screenshot Topic
Post by: The Penguin on October 12, 2009, 02:40:12 am
(http://pub.gamingw.net/31374/first%20game.png)

Just a small shooter I am working on in Game Maker when I am bored in my CSE 142 class.  Hopefully I'll get a prototype up soon, so expect explosions, lots of explosions!
Title: The Screenshot Topic
Post by: MISTER BIG T on October 12, 2009, 10:08:17 am
Test shot from a secret project of mine.

(http://www.vgfuture.com/host/givemebeer/tifa.jpg)


I'm making a Final Fantasy fan game starring Aeris with a big pee pee having sex with women and men of Final Fantasy series.  :shh:​
Title: The Screenshot Topic
Post by: Buck on October 12, 2009, 11:23:58 am
Mr. Big T:  Geez, some things never change... Good to see you up your to old perverse shenanigans.
Title: The Screenshot Topic
Post by: MISTER BIG T on October 12, 2009, 11:51:39 am
Mr. Big T:  Geez, some things never change... Good to see you up your to old perverse shenanigans.

Why thank you. This time though, the game will actually have a decent gameplay to go with the porn.
Title: The Screenshot Topic
Post by: Mineyl on October 13, 2009, 01:28:21 am
Damn, you must be pretty ripped, then.
Title: The Screenshot Topic
Post by: AznChipmunk on October 13, 2009, 03:43:55 am
nice chipsets dude, where did you get them?
Title: The Screenshot Topic
Post by: Corfaisus on October 13, 2009, 03:54:16 am
Could we get a mod in here to put Achiro's posts in a {hide} tab?

EDIT: Scratch that, Firefox allows me to block images.
Title: The Screenshot Topic
Post by: Mongoloid on October 13, 2009, 06:17:24 am
achiro i would kick your assdont ever come near the heartland if you know what's good for you
Title: The Screenshot Topic
Post by: MysticTrunks on October 13, 2009, 07:32:32 am
Whatever happened to just showing screenshots of your games?... wow is all I got to say.
Title: The Screenshot Topic
Post by: Vey on October 13, 2009, 09:27:27 pm
To be honest I find that spamming thing kinda funny.
(http://img106.imageshack.us/img106/5726/teehee.png)

To avoid confusion the shadow from the tree is cast from the player's 'built in' for the sake of gameplay light source
Title: The Screenshot Topic
Post by: AznChipmunk on October 14, 2009, 12:28:32 am
Vey, that reminds me of one of my old screenshots...
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/902/screenshots/MuseNewCMSFix.png)

Info. (http://rpgmaker.net/games/902/blog/1615/)
Title: The Screenshot Topic
Post by: Gongo on October 14, 2009, 10:50:43 am
I read all the replies I got for my last CBS screenshot and honestly I agreed with allot of point people said so I am doing it again, The new look I’m working on is much cleaner, less clutters and bloated, I just started work on the new CBS and almost done with the HUDs and the Soul Gauge (Which has had a little work done to it)

(http://img201.imageshack.us/img201/804/cbsmockupv4.png)

The Monster that is almost invisible is acutely glowing white, its dose this when you are selecting a monster to attack.
Coding is going at a good rate; still have things to do in the real world so a working battle system should be done sooner or later, hopefully.
After I finished the HUD and command window I’m going back to do more monsters as well as the rest of the hero’s.

(http://img201.imageshack.us/img201/2521/customchestmessage.png)
And for an actual screen shot a chest message box, the map is just a test map so ignore that. Five pictures needed
Title: The Screenshot Topic
Post by: andyw on October 14, 2009, 11:25:46 pm
you guys' highly detailed rpg (presumably) environments are impressive


cybersolip v2 is coming along nicely
(https://legacy.gamingw.net/etc/img26.imageshack.us/img26/9720/cybersoliptrees1.jpeg)
Title: The Screenshot Topic
Post by: bonzi_buddy on October 15, 2009, 10:05:02 am
ahhhahaha what the fuck is going in that screen. i guess that's a huge brain-thing or something? i thought it was an explosion at first. looks HECKA cool
also i have not forgotten this
Title: The Screenshot Topic
Post by: tuxedo marx on October 15, 2009, 02:51:13 pm
enormous explosions
Title: The Screenshot Topic
Post by: Kaempfer on October 15, 2009, 11:30:02 pm
Man, I love that weird motion blurriness your shots have andy!
Title: The Screenshot Topic
Post by: andyw on October 16, 2009, 01:32:46 am
thanks guys

they were actually trees but since they looked like explosions i went and animated them into explosions. Now i have to make something big enough to shoot bombs that explode like that  :fogetgrr:
(https://legacy.gamingw.net/etc/img131.imageshack.us/img131/5633/explosiontree.jpeg)
Title: The Screenshot Topic
Post by: Bobberticus on October 16, 2009, 01:47:38 am
My thoughts exactly... It's always "Here's my game, though you'll never get it because you were mean to me and ruined it for everyone." I'd assume he only posts a few paragraphs (isn't this against the rules?) and slaps on a screenshot in this thread for attention, and possible "I'm sorry, please forgive me." from people who honestly care.

(http://pub.gamingw.net/64296/firstvillage.PNG)

Someday I'll finish this game.
ohgod, the memories
Title: The Screenshot Topic
Post by: Mince Wobley on October 16, 2009, 01:48:21 am
Make the enemies explode like that when they die
Title: The Screenshot Topic
Post by: AznChipmunk on October 16, 2009, 02:02:14 am
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/902/screenshots/MuseMap3.png)
Map shows your location. (http://rpgmaker.net/games/902/images/6963/)
Title: The Screenshot Topic
Post by: andyw on October 16, 2009, 03:37:08 am
Make the enemies explode like that when they die
it is done


that looks really interesting Chipotle
Title: The Screenshot Topic
Post by: the_nackster on October 16, 2009, 04:22:25 am
This is just a little something of a side project im working on while my artist is busy on Red Skies. This game is made completely of rips, and charas graphics, with the exception of the world map. I want some honest opinions please. Plus keep in mind that this is all VERY rough draft.

(http://img203.imageshack.us/img203/8868/titlem.png) (http://img203.imageshack.us/i/titlem.png/)
+
(http://img382.imageshack.us/img382/5646/testwh.png) (http://img382.imageshack.us/i/testwh.png/)
+
(http://img389.imageshack.us/img389/2446/ig2.png) (http://img389.imageshack.us/i/ig2.png/)
+
(http://img504.imageshack.us/img504/3313/worldg.png) (http://img504.imageshack.us/i/worldg.png/)
+
(http://img245.imageshack.us/img245/4475/ig1.png) (http://img245.imageshack.us/i/ig1.png/)
Title: The Screenshot Topic
Post by: Rajew on October 16, 2009, 04:46:57 am
the_nackster it is good to see you again. Nice screenies! I like the world map a lot but the 3rd and last ones are pretty empty EXCEPT the last one seems acceptable cause I'm getting a huge cathedral hallway kinda feel
Title: The Screenshot Topic
Post by: something bizarre and impractical on October 17, 2009, 12:58:30 am
First art from the 'new' game. Under wraps for now, although I'd like to drop some screenshots every now and then throughout development.

The blurring effect is caused by the parallax scrolling.

(http://pub.gamingw.net/39880/mysterygame.jpg)
Title: The Screenshot Topic
Post by: JMickle on October 17, 2009, 12:44:39 pm
what kind of game is that farmrush? or do i already konw?
Title: The Screenshot Topic
Post by: something bizarre and impractical on October 17, 2009, 01:37:52 pm
A GAME THAT'S GOING TO NEED MUSIC IF YOU'RE INTERESTED WINK WINK
Title: The Screenshot Topic
Post by: Eltee on October 17, 2009, 06:13:59 pm
cool


weird shapes
Title: The Screenshot Topic
Post by: JMickle on October 18, 2009, 12:12:44 pm
yea i get you

wink wink
Title: The Screenshot Topic
Post by: BardockMG on October 18, 2009, 04:39:05 pm
(http://img199.imageshack.us/img199/9035/43597458.png) (http://img199.imageshack.us/i/43597458.png/)
(http://img193.imageshack.us/img193/5311/37321830.png) (http://img193.imageshack.us/i/37321830.png/)
(http://img193.imageshack.us/img193/4702/49844216.png) (http://img193.imageshack.us/i/49844216.png/)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on October 18, 2009, 05:00:23 pm
Bardock! I'm sure Akira Toriyama will be proud for you for revitalizing DBZ franchise!
Title: The Screenshot Topic
Post by: BardockMG on October 18, 2009, 05:35:11 pm
thanks very very much Pipcaptor Hatsuya :)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on October 18, 2009, 05:44:30 pm
If by chance, I wish Akira Toriyama and his Dragon Ball staff play your game and adapt it, in case they don't want to remake and/or reboot Dragon Ball anime. Plus, you got some decent smoke animations too! Still from DBZ resources?
Title: The Screenshot Topic
Post by: The One on October 18, 2009, 06:01:45 pm
If by chance, I wish Akira Toriyama and his Dragon Ball staff play your game and adapt it, in case they don't want to remake and/or reboot Dragon Ball anime. Plus, you got some decent smoke animations too! Still from DBZ resources?

Are you serious?
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on October 18, 2009, 06:06:39 pm
Who knows, it might be recognized.

For instance, a Ragnarok Online fangame entitled Ragnarok Battle Offline was made by French-Bread. Some time, Gravity recognized the fan-game and was released in other places.

Full info: http://en.wikipedia.org/wiki/Ragnarok_Battle_Offline
Title: The Screenshot Topic
Post by: NightBlade on October 18, 2009, 06:07:54 pm
If by chance, I wish Akira Toriyama and his Dragon Ball staff play your game and adapt it, in case they don't want to remake and/or reboot Dragon Ball anime. Plus, you got some decent smoke animations too! Still from DBZ resources?

. . .

Sorry, I came here to post something. It's been awhile; but it can't hurt to get a second set of eyes on this.

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/Riding.webp)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/AquaScreen1.webp)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/1003/Blade111/LegacyProper3.webp)

Quote
For instance, a Ragnarok Online fangame entitled Ragnarok Battle Offline was made by French-Bread. Some time, Gravity recognized the fan-game and was released in other places.

That treatment is usually reserved for games that are... Good?
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on October 18, 2009, 06:10:56 pm
@Nightblade:

Your screens are magnificent, and it suited the title perfectly. And yeah, the title screen looks badass gothic!
Title: The Screenshot Topic
Post by: BardockMG on October 18, 2009, 06:11:40 pm
If by chance, I wish Akira Toriyama and his Dragon Ball staff play your game and adapt it, in case they don't want to remake and/or reboot Dragon Ball anime. Plus, you got some decent smoke animations too! Still from DBZ resources?

WOW dude thanks   :) , your the first member in this forum who liked my game  ​ , it mean really much for me thanks  ​ and yes they are DBZ reosurces and i have some from other games too  ​
Title: The Screenshot Topic
Post by: Momeka on October 19, 2009, 07:56:17 pm

Would recommend watching it in HQ.
Title: The Screenshot Topic
Post by: Killer Wolf on October 19, 2009, 08:41:38 pm
@ Nightblade - The screens look very good, but there seems to be something a little off about the horse's gait.
Title: The Screenshot Topic
Post by: thecatamites on October 19, 2009, 09:26:37 pm
(http://pub.gamingw.net/56304/gorilla.jpg)

There's just too many kittens.


but yeah i got my scanner working and have just started working on a stickynote game called 'Animal Tales' or maybe 'Animal Tails' (although some of the animals do not have tails (like the gorilla)). Gonna try some animations later.
Title: The Screenshot Topic
Post by: Maxximum on October 19, 2009, 09:49:52 pm
@deadly swamptrogg:
First thing I thought when I saw that was "oh great, someones spamming up the topic trying to be "funny" again..." but then the second thing that came to mind was "unless of course that's thecatmites".
Looks curious, this another one of your short ones, or will this be a bigger project?
Title: The Screenshot Topic
Post by: tuxedo marx on October 19, 2009, 09:52:14 pm
catamites is this real

please be real :D
Title: The Screenshot Topic
Post by: thecatamites on October 19, 2009, 10:05:42 pm
It's absolutely real. There will be a disgusting amount of kittens in this game, man. It's not even funny.

Looks curious, this another one of your short ones, or will this be a bigger project?

The plan is to make a kind of compilation of short ones, although this isn't for a contest or anything so I'm hoping to mess around a little more/not end the whole game abruptly at the very last minute. I was working on a bigger one but it's on hold due to college stuff and lack of time.
Title: The Screenshot Topic
Post by: tuxedo marx on October 19, 2009, 10:22:53 pm
one kitten is too many kittens so i will be looking forward to this in earnest
Title: The Screenshot Topic
Post by: BardockMG on October 20, 2009, 11:52:34 am
(http://img269.imageshack.us/img269/2194/81016631.png) (http://img269.imageshack.us/i/81016631.png/)
Title: The Screenshot Topic
Post by: skarik on October 20, 2009, 11:42:53 pm
pressing z repeatedly is the best thing since swedish girls

also, @whateverI'msupposedtocallcatmanwithgorilla
That is going to be one epic game. With kittens.
Title: The Screenshot Topic
Post by: AznChipmunk on October 21, 2009, 12:49:36 am
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/37/locker/StationLonelyMan.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/37/locker/StationBraveGirl.png)
Title: The Screenshot Topic
Post by: Rajew on October 21, 2009, 02:49:10 am

Would recommend watching it in HQ.
This is interesting but the bombs/bullets should explode when they hit something. I found it kind of hard to tell what was happening.
Is this a completed project or do you still have time to work on it? Do you plan on implementing destructible terrain?
Title: The Screenshot Topic
Post by: BardockMG on October 21, 2009, 12:36:06 pm
(http://img132.imageshack.us/img132/3234/14598802.png) (http://img132.imageshack.us/i/14598802.png/)
Title: The Screenshot Topic
Post by: bick on October 21, 2009, 04:23:07 pm
(http://pub.gamingw.net/37996/new_lvl1.bmp)
Been working steadily on plat. Changed the color scheme a bit (yellow blocks are now orange, green blocks are now white) as well as added in check points (the green exclamation point). For this level, it's kind of hard to tell what's going on since a lot of the red blocks are mobile in this level.
Title: The Screenshot Topic
Post by: Mikemc on October 22, 2009, 06:41:54 am
Brent, you don't want to know how close I am to starting on making a monopoly clone in GameMaker that would blow yours out of the water. Everyone in GamingW would see it and it will go down in history as: "The Monopoly game that was far better than Monopolo ever could be"
I don't even know how you could make Monopoly a better game than it already is. Unless maybe you added gang wars, asassinations and a destructible board. Maybe combine it with FRAG.... oh that would be... ~idea~ :fogetmmh:

- Mike
Title: The Screenshot Topic
Post by: Eltee on October 22, 2009, 09:38:37 am
You could puke in a bag and it'd be a better game than Monopolo.

Monopoly with anime.....
Title: The Screenshot Topic
Post by: EvilDemonCreature on October 22, 2009, 05:30:42 pm
You could puke in a bag and it'd be a better game than Monopolo.

Monopoly with anime.....

Yeah, that's why I said I could do it. I work at my best when my expectations are low.

I bet you guys think I'm not going to actually do it, but I might.
Title: The Screenshot Topic
Post by: Eltee on October 22, 2009, 07:42:39 pm
you should

as long as you put no anime in it
Title: The Screenshot Topic
Post by: swordofkings128 on October 23, 2009, 01:20:58 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/UCTUV4Screen1.webp)

still making Ultamate Caraty: The Unspoken. like a week ago I changed the story a bit so some of the stuff I had before is useless now, but the story is now more cinematic and flashy.

also I think I'll add the option to turn the gui all the way off while exploring to make the game more "immersive" or something. that way that damn pesky mouse cursor won't break the uncanny believability of a cartoon world were you play as a fat, dimwitted, optimistic alien and everyone thinks your a weirdo, kind of like Don Quixote.

you know, because its immersion over helpful gameplay mechanics now or days. :D

Title: The Screenshot Topic
Post by: Nessiah on October 24, 2009, 11:44:11 am
Afasdf

Finally finished it.
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/CMS2.jpg)

Borrowing Ocean's Overworld for the meantime 'w'
Title: The Screenshot Topic
Post by: JMickle on October 24, 2009, 11:59:22 am
swordofkings- i love your art man it looks geaeorgeearous

ness- i'm not a fan of the style there, but it looks promising. whats it made in?
Title: The Screenshot Topic
Post by: Nessiah on October 24, 2009, 12:04:40 pm
Rpgmaker VX :)
EDIT:
OH WHAT FIRST POST?!
Reposting <_<
Afasdf

Finally finished it.
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/CMS2.jpg)

Borrowing Ocean's Overworld for the meantime 'w'

(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/CMS-2.jpg)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/UCTUV4Screen1.webp)

still making Ultamate Caraty: The Unspoken. like a week ago I changed the story a bit so some of the stuff I had before is useless now, but the story is now more cinematic and flashy.

also I think I'll add the option to turn the gui all the way off while exploring to make the game more "immersive" or something. that way that damn pesky mouse cursor won't break the uncanny believability of a cartoon world were you play as a fat, dimwitted, optimistic alien and everyone thinks your a weirdo, kind of like Don Quixote.

you know, because its immersion over helpful gameplay mechanics now or days. :D


Title: The Screenshot Topic
Post by: Mineyl on October 24, 2009, 05:13:20 pm
I love it, Nessiah.  Simple, yet you obviously know what you're doing.  Minor syntax nitpicks: change one of the "shoots" in your help text to "fire" or "blast" or something, and either throw an "and" in there for the last part (so it reads "and slow to shoot") or turn the series into three sentences.  This'll help it read better and make it look a bit more professional, I think.   ​

Wow, I'm actually excited.  I've yet to find a single RMXP/VX project to get excited about, but this one makes me happy.  You have now condemned yourself to finishing this.  :b
Title: The Screenshot Topic
Post by: BardockMG on October 24, 2009, 06:09:28 pm
(http://img94.imageshack.us/img94/6082/83630069.png) (http://img94.imageshack.us/i/83630069.png/)
Title: The Screenshot Topic
Post by: Killer Wolf on October 24, 2009, 07:36:35 pm
@ BardockMG - The screens look decent, but I'd still like to see how the game runs in a video. Were you able to get the file compressed?
Title: The Screenshot Topic
Post by: BardockMG on October 24, 2009, 09:22:13 pm
well its compressed but when i upload a video in youtube it says only WAIT WAIT WAIT , i waited 4 hours and than stoped it ... im sure its my internet fault because its really slow

but thanks for your comment Killer Wolf :D

New screens soon !
Title: The Screenshot Topic
Post by: Rone Rivendale on October 24, 2009, 09:58:06 pm
There is an option to upload without using the progress bar. Try that. I've had to do so a few times in the past and it works.
Title: The Screenshot Topic
Post by: Pasty on October 25, 2009, 10:23:41 am
http://img94.imageshack.us/img94/6082/83630069.png

i don't really like dbz but this stuff is really put together well



this is an early scene of my game. nothing but dialogue which is hopefully not terrible!

it's a good display of the cutscene system and something i call banter (those boxes that pop up over people's heads in real-time so the player can continue moving). music by conshfald, tilesets by ocean's dream, placeholder character sprites by doppleganger

Title: The Screenshot Topic
Post by: JMickle on October 25, 2009, 11:48:13 am
oh wow that looks sweet. got a great team behind you i doubt much can go wrong  :fogetsmile:
Title: The Screenshot Topic
Post by: Yeaster on October 25, 2009, 05:31:18 pm
Random junk. I have a thing for weird backgrounds.




I also started to actually use my youtube page. Check it out (http://www.youtube.com/user/Yeaster)!
Title: The Screenshot Topic
Post by: SupremeWarrior on October 25, 2009, 05:44:37 pm
@Yeaster: I think the first screen is pretty cool and I also like the system2 set in the battle screenshot, it looks much cleaner.
Title: The Screenshot Topic
Post by: swordofkings128 on October 25, 2009, 10:23:43 pm
dude Pastry, that looks super nice man. :D *thumbs up*
Title: The Screenshot Topic
Post by: Pasty on October 25, 2009, 10:27:01 pm
thanks! it would be nowhere near as complete without the people working on it with me. in fact i'm pretty sure it'd still be an idea
Title: The Screenshot Topic
Post by: Jaffer on October 26, 2009, 01:42:45 am
Complete lack of artistic vision but strong coding prowess:
(http://img.photobucket.com/albums/v249/master_jaffer/Chakra1.jpg)
I just started working on it today so it'll do all the variables and displays, now I just have to make functionality.  Woo.  and lol at test map.
Title: The Screenshot Topic
Post by: AznChipmunk on October 26, 2009, 07:05:54 am
Consider changing the color, so white text isn't on light gray.
Title: The Screenshot Topic
Post by: Jr on October 26, 2009, 10:10:31 am
Here are some screenshots of a really short cut scene that I wrote and made today.I'm thinking of starting my game with it I want it to get you right into the action.
 (http://pub.gamingw.net/61004/SCreen%201.PNG)       (http://pub.gamingw.net/61004/Screen02.PNG) 
This might just be a wild guess but I think its right next to you.                                 The tutorial battle initiates right after!


EDIT: I just realized how terrible the font was any way to change it?
Title: The Screenshot Topic
Post by: BardockMG on October 26, 2009, 04:43:49 pm
(http://img194.imageshack.us/img194/2601/44817169.png) (http://img194.imageshack.us/i/44817169.png/)

Credits to Sakalas

Thanks guys for your comments
Title: The Screenshot Topic
Post by: Jaffer on October 26, 2009, 07:31:23 pm
Consider changing the color, so white text isn't on light gray.
Will see about it.  Dark monitor so it's hard for me to catch things like that!  I believe I'll also be adding a function in to darken the map when the menu comes up for extra visibility.

Trying to keep this simple since I'm working alone and I wanna finish the project~
Title: The Screenshot Topic
Post by: Mineyl on October 27, 2009, 03:37:28 am
@Jr: Go find the font fix patch.  Also, change "hone" to "honing" or "to hone"; "somewhere" also needs an "e" after the "m."  :)
Title: The Screenshot Topic
Post by: Montai on October 27, 2009, 07:21:02 am
Updating the old cave tiles I did for Sin a while ago. I'm updated from that block-path look. I'm kinda happy with the results. Of course there are some things I'd like to change, so nothing here is set in stone.


Screenshot of old tiles:
http://www.toolkitzone.com/games.php?image=12049

New:
(http://pub.gamingw.net/50213/tahm.JPG)
Title: The Screenshot Topic
Post by: BardockMG on October 27, 2009, 02:19:33 pm
thanks BHK   :)

i maked 3 new mini games in the frieza battle :D


For this minigame i was inspirated from Asylum from his demo :D
(http://img5.imageshack.us/img5/9633/23026564.png) (http://img5.imageshack.us/i/23026564.png/)

For the effects credits goes to Majin Vegeta
(http://img12.imageshack.us/img12/246/84078842.png) (http://img12.imageshack.us/i/84078842.png/)

Beam Struggle ( Credits to Wili2 ,Edited a little by me  :) )
(http://img12.imageshack.us/img12/1565/21122664.png) (http://img12.imageshack.us/i/21122664.png/)

The last screen is still WIP  ^_^

PS: Also maybe you know that Kreco die in this battle so if anyone want to help me with some ideas how to make the end of this game plz tell me , the end must be dramatic , Credits will be given for sure  ^_^
Title: The Screenshot Topic
Post by: Maxximum on October 27, 2009, 03:23:53 pm
Seems like you put a lot of effort into this project Bardock, and it actually looks surprisingly good. One tip though, if you're going for an English language release have someone help you with the text. Broken English can do tons of damage to an otherwise good game.
Title: The Screenshot Topic
Post by: Rajew on October 27, 2009, 05:44:58 pm
In the second screen of the second set, I think that Frieza's tail should be extended straight from him, instead of curling around. It seems like it would slow him down. The lines in the background should also be moving parallel to them, instead of perpendicular I think.
by the way, is your game a series of mini-games to represent battles, or is it an ABS with some mini-games occasionally to play out special moves? Could you describe the battle system a little?
Title: The Screenshot Topic
Post by: MISTER BIG T on October 27, 2009, 10:00:28 pm
So here's the title screen for my upcoming Final Fantasy fangame.


http://www.vgfuture.com/host/givemebeer/Titles.png


As you can tell, I'm staying honest to the source material.
Title: The Screenshot Topic
Post by: Eltee on October 27, 2009, 11:23:28 pm
good to see you're still as funny as ever mr big t

.
Title: The Screenshot Topic
Post by: Mikemc on October 28, 2009, 05:50:48 am
You could puke in a bag and it'd be a better game than Monopolo.
Monopoly with anime.....
Actually I am rather enjoying Monopolo! The anime is just an art style, it's not like there are any kitty or magical girls in it. The only problems I'm having are the lack of details on the board and flat/non-existant personality in the characters.

@Mr Big T
Her hips are a 'bit' too large, but the rest is lookin good :)
Title: The Screenshot Topic
Post by: Nessiah on October 28, 2009, 01:18:14 pm
:3
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/nightofmarian2.png)
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/nightofmarian.png)
Title: The Screenshot Topic
Post by: Jaffer on October 28, 2009, 01:23:44 pm
That message box made me think "Persona 4" so fast.

And that smile is... pretty annoying. >:
Title: The Screenshot Topic
Post by: Nessiah on October 28, 2009, 01:28:45 pm
@Jaffer, yes the "inspiration" was from Persona 4 :)
Also lol you agree with marian :3
Title: The Screenshot Topic
Post by: JMickle on October 28, 2009, 02:45:14 pm
(http://pub.gamingw.net/55526/screenshot106.PNG)

untitled game so far. i'm getting better at my tiles though i think.

no idea what to do with this, but the engine is working perfectly.

the moss and plants and things are randomly placed each time.
Title: The Screenshot Topic
Post by: Killer Wolf on October 28, 2009, 04:47:58 pm
@Nessiah - I really like the art style for your background. Some of the stuff could be scaled a little closer to the size of your characters, but it looks really good.
Title: The Screenshot Topic
Post by: Mikemc on October 28, 2009, 05:56:54 pm
@Nessiah
2006? They're stuck in the past! And I too am enjoying that art. I am guessing they are panoramas, or did you fit them into a tileset?
That smile reminds me of a beautiful flower  :3==>
Title: The Screenshot Topic
Post by: Kaempfer on October 29, 2009, 12:11:34 am
@Jmickle: That is looking pretty neat! What is that coded in? One thing I can suggest is to limit vertical space, since you are in a cave after all.
Title: The Screenshot Topic
Post by: Eltee on October 29, 2009, 12:14:45 am
Nessiah, I like all about that game except the character sprites. They clash with the background style so much

I also feel it's that same old rpgmaker grid movement and feel, and it makes me cringe :(
Title: The Screenshot Topic
Post by: Nessiah on October 29, 2009, 12:22:34 am
@Nessiah
2006? They're stuck in the past! And I too am enjoying that art. I am guessing they are panoramas, or did you fit them into a tileset?
That smile reminds me of a beautiful flower  :3==>

Thank you, they're panoramas :3
Nessiah, I like all about that game except the character sprites. They clash with the background style so much

I also feel it's that same old rpgmaker grid movement and feel, and it makes me cringe :(

I didn't know anyone else played that failure of a demo ;w;
The reason why the characters are lighter than the background is to see them better and going ABS while blending in with the bg is kinda bad and will be bad for poor blurry eyed people like me =w=;

I only made it 8 direction but still tile based but I can put pixel movement script if you want ;w;

@Killer wolf, I changed the perspective and height of the table for stuffs so it's all good :3
Title: The Screenshot Topic
Post by: MISTER BIG T on October 29, 2009, 12:47:40 am
I'm working on 3D model of Mary which will be used in several cutscenes.

(http://www.vgfuture.com/host/givemebeer/mary3d.png)

This is how Mary looks like in 2 D.

(http://www.vgfuture.com/host/givemebeer/Mary.jpg)

Comic, gives idea from looks too (http://www.vgfuture.com/host/givemebeer/Gothgirl.jpg)


So, does she looks like her 2 D counterpart?
Title: The Screenshot Topic
Post by: swordofkings128 on October 29, 2009, 01:30:24 am
wow, MBT, that actually looks very nice...

since when did you become some kind of 3d guru anyways?
Title: The Screenshot Topic
Post by: †SilentStalker† on October 29, 2009, 02:13:35 am
Ever since he realized he could make his own hentai come to life.
Title: The Screenshot Topic
Post by: MISTER BIG T on October 29, 2009, 02:27:44 am
Ever since he realized he could make his own hentai come to life.

Yes.
Title: The Screenshot Topic
Post by: Jaffer on October 29, 2009, 02:44:43 am
http://smg.photobucket.com/albums/v249/master_jaffer/Videos/?action=view&current=ChakraMenu-1.flv

Just playing around with the organize+auto-sort and item usage stuff.

Oh, I've missed "coding" so much.
Title: The Screenshot Topic
Post by: Kaempfer on October 29, 2009, 03:11:48 am
The 2D and 3D versions look nothing alike. Can you do anything right, Mr Big T?
Title: The Screenshot Topic
Post by: MISTER BIG T on October 29, 2009, 04:40:40 am
The 2D and 3D versions look nothing alike. Can you do anything right, Mr Big T?

 :welp:

EDIT: O' shit new page, time to repost!

(http://www.vgfuture.com/host/givemebeer/Luciant.jpg)
Title: The Screenshot Topic
Post by: Mikemc on October 29, 2009, 09:53:48 am
That temple reminds me of a Quake 3 map that lags my computer
Title: The Screenshot Topic
Post by: Jr on October 29, 2009, 10:41:43 am
(http://pub.gamingw.net/61004/2.png)          (http://pub.gamingw.net/61004/100.png)
Which should I use sprites or Pictures?

Also yes I probably will probably remake the background because it looks out of place with all the trees and shit.
Title: The Screenshot Topic
Post by: Nessiah on October 29, 2009, 11:20:01 am
maybe change the color of the slime from the left to the rtp slime just to fit =w=
Title: The Screenshot Topic
Post by: BardockMG on October 29, 2009, 11:34:09 am
In the second screen of the second set, I think that Frieza's tail should be extended straight from him, instead of curling around. It seems like it would slow him down. The lines in the background should also be moving parallel to them, instead of perpendicular I think.
by the way, is your game a series of mini-games to represent battles, or is it an ABS with some mini-games occasionally to play out special moves? Could you describe the battle system a little?

Thanks for you comment man

The game is a a custom story and the battle system is with ABS but there are some minigames to make the playing more fun ... but most of the minigames are in the end of the game ( in the fireza battle) i thought its a good idea  :)

and my english is really bad but dont worry guys i make a team later and someone would help me with the writting :D
Title: The Screenshot Topic
Post by: Rajew on October 29, 2009, 02:52:50 pm
Yes I do like the idea for the mini-games to spice up battles. Can't wait to play it!
Title: The Screenshot Topic
Post by: †SilentStalker† on October 29, 2009, 04:51:00 pm
Yes.

Furry? Check.
Mouth-breather? Check.
Goon? Still deciding this one, but evidence leads to definite "yes".
Title: The Screenshot Topic
Post by: JMickle on October 29, 2009, 04:54:41 pm
@Jmickle: That is looking pretty neat! What is that coded in? One thing I can suggest is to limit vertical space, since you are in a cave after all.
all in rm2k hur hur hur hur hur

nah its game maker. i guess so about the height, but this is just a test map. i seriously have no idea what to do with this engine. hopefully something AWESOME
Title: The Screenshot Topic
Post by: MISTER BIG T on October 29, 2009, 05:12:02 pm
Furry? Check.
Mouth-breather? Check.
Goon? Still deciding this one, but evidence leads to definite "yes".

What are you talking about?  :mellow:
Title: The Screenshot Topic
Post by: Sanosuke on November 01, 2009, 02:14:49 am
(http://pub.gamingw.net/46200/GS.png)(http://pub.gamingw.net/46200/boxes%20copy.png)
Some recent work.                                       Some fun with boxes.
Title: The Screenshot Topic
Post by: Allen Hunter on November 01, 2009, 08:03:12 pm
Screenshot of the first continent you start on in my Rm2k3 demo:
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1496/screenshots/RunicCipherWorldMap.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on November 01, 2009, 08:59:13 pm
@Allen Hunter: That's pretty awesome I haven't seen a good Final Fantasy world map in ages... Nostalgic!
Title: The Screenshot Topic
Post by: swordofkings128 on November 02, 2009, 02:39:45 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/SirLarrysEducationalAdventure.webp)

this is what an endutainment game would look like if i made one. the 1st parts of the game would teach your kid all the spanish that i know and make up, and the 2nd part would teach your kid how to be a demopubliberaservative, and the 3rd part would teach your kid how to becomes king of the ladies.
 
i'd make this now but i want to get dragon force and tpain to team up and do the soundtrack so what can you do. :shrug:
Title: The Screenshot Topic
Post by: Jaffer on November 02, 2009, 03:02:03 am
More Menu playing.  I found a little issue during the middle of testing so I had to cut out the EQ/Skill screen.  Bug shouldn't take long to find, but I had done a lot of interior work on the game, formula-wise mostly, just testing out the stat growth and EXP change mostly, and making sure the time would auto-update during menu view.

And it all works, so, happy~

I also figure showing a video would be more... purposeful than showing screen shots, 'cause it's all functionality baby.
Title: The Screenshot Topic
Post by: Brent Murray on November 05, 2009, 02:19:27 am
(http://i623.photobucket.com/albums/tt311/murrayenterprises/NEW_CHANGES.png)


@ Jaffer - It is great to see that you are still working on this Jaffer (I have not seen your game for awhile now). Anyways, the grey menu kind of catches me as a bit on the dull, and boring, sides; however, other than that, it is actually very impressive! Everything works good from what I saw in the menu; it looks nice and clean! Great job!

@ swordofkings128 - You should do this; hopefully, this is not just a tease (the world needs some more education games around here).

@ Allen Hunter - Nice job with that world map! Great use of the crapset. Are you going to add some cloud / lightning effects to it in-game? What about some birds flying in the sky (whenever I decide to make a world map myself someday, I wanna add some birds flying!).

@ Sanosuke - It is almost like if you take “Golden Sun,” combine it with “Super Mario RPG chipsets, combine THAT with Ocean’s Dream stuff…and you get this! Looks good, I would not particularly go with those charsets myself, but it is your work.

@ MISTER BIG T  - Argh…it is not that I do not want to play this game T, but I am still waiting for the day that “Dooms 5” comes to town; that is probably one of the many games that is on my “Most wanted list in the future someday,” do not disappoint me!

And…speaking of games…(I felt that this needs more publicity around here: )


[/size][/font]
Title: The Screenshot Topic
Post by: Jaffer on November 05, 2009, 03:41:37 am
@ Jaffer - It is great to see that you are still working on this Jaffer (I have not seen your game for awhile now). Anyways, the grey menu kind of catches me as a bit on the dull, and boring, sides; however, other than that, it is actually very impressive! Everything works good from what I saw in the menu; it looks nice and clean! Great job!

Ah, I want to finish this project as I am now actually learning programming, so it's essentially a vice... Just finish the damn thing before a permanent switch.

And yeah, it's fairly dull, but it accomplishes what I need it to (quick and easy to use, allows to organize items, magics, and skills for the CBS I have planned.)
Title: The Screenshot Topic
Post by: MISTER BIG T on November 05, 2009, 11:46:19 am
@ MISTER BIG T  - Argh…it is not that I do not want to play this game T, but I am still waiting for the day that “Dooms 5” comes to town; that is probably one of the many games that is on my “Most wanted list in the future someday,” do not disappoint me!


No one has ever wanted to do the charasets I'd need for it.  :sad:
Title: The Screenshot Topic
Post by: Sanosuke on November 05, 2009, 05:01:17 pm
Thanks, hey btw I think its pretty funny how the "members" of this community always get down on you or w/e but its pretty ironic how you seem to be the only one contributing at all... meaning posting screens and giving feedback. Guess you are all that is left ;)




@ Jaffer - It is great to see that you are still working on this Jaffer (I have not seen your game for awhile now). Anyways, the grey menu kind of catches me as a bit on the dull, and boring, sides; however, other than that, it is actually very impressive! Everything works good from what I saw in the menu; it looks nice and clean! Great job!

@ swordofkings128 - You should do this; hopefully, this is not just a tease (the world needs some more education games around here).

@ Allen Hunter - Nice job with that world map! Great use of the crapset. Are you going to add some cloud / lightning effects to it in-game? What about some birds flying in the sky (whenever I decide to make a world map myself someday, I wanna add some birds flying!).

@ Sanosuke - It is almost like if you take “Golden Sun,” combine it with “Super Mario RPG chipsets, combine THAT with Ocean’s Dream stuff…and you get this! Looks good, I would not particularly go with those charsets myself, but it is your work.

@ MISTER BIG T  - Argh…it is not that I do not want to play this game T, but I am still waiting for the day that “Dooms 5” comes to town; that is probably one of the many games that is on my “Most wanted list in the future someday,” do not disappoint me!

And…speaking of games…(I felt that this needs more publicity around here: )


[/size][/font]
Title: The Screenshot Topic
Post by: jman00 on November 06, 2009, 12:09:48 am
P4 is racist... for some reason I can't help but get a chuckle out of that.
Title: The Screenshot Topic
Post by: thecatamites on November 06, 2009, 12:21:49 am
swordofkings128 that looks really good. It kinda reminds me of the crude polygon style of old 3d games like Starfox or whatever. Are you still working on the adventure game with the cow?
Title: The Screenshot Topic
Post by: Allen Hunter on November 06, 2009, 01:50:51 am
@ Allen Hunter - Nice job with that world map! Great use of the crapset. Are you going to add some cloud / lightning effects to it in-game? What about some birds flying in the sky (whenever I decide to make a world map myself someday, I wanna add some birds flying!).
Thanks! I may actually add some clouds on the world map, kinda like in the early Breath of Fire games. Nice suggestions. :)
Title: The Screenshot Topic
Post by: 15312 on November 06, 2009, 06:56:30 pm
My ABS video. No script just Events.  :fogetcool:

Title: The Screenshot Topic
Post by: Kaempfer on November 06, 2009, 07:53:32 pm
Thanks! I may actually add some clouds on the world map, kinda like in the early Breath of Fire games. Nice suggestions. :)


Don't do anything Brent Murray ever tells you to do. I really the world map, but the brown highway of sludge or whatever it is doesn't look very good. Don't add clouds. FF5 didn't have clouds. Or birds. Be true to the source material.
Title: The Screenshot Topic
Post by: tuxedo marx on November 06, 2009, 08:14:16 pm
send me your abs videos
Title: The Screenshot Topic
Post by: Vey on November 07, 2009, 07:33:29 pm
Made a trailer for my game which should have a demo done quite soon now!

Music by me.

http://www.youtube.com/watch?v=MKx96AczxcA
Title: The Screenshot Topic
Post by: JMickle on November 07, 2009, 07:50:15 pm
that looks very very awesome. a little too much like MGS maybe, but awesome indeed.

I take it was make in game maker? that lighting effect is done really well.
Title: The Screenshot Topic
Post by: Mince Wobley on November 08, 2009, 01:10:10 am
Vey one of the first things I ever wanted to make in RPG Maker was a stealth game like metal gear solid. I think you might have made it.
Title: The Screenshot Topic
Post by: Carrion Crow on November 08, 2009, 01:37:17 am
You can program stealth in RM it's just really poor. I made a clone of the MSX Metal Gear game mechanics using RM. I did it by firing invisible events out in front of the guards to check their cone of vision.
Title: The Screenshot Topic
Post by: andyw on November 08, 2009, 05:27:52 am
started working on story mode
(https://legacy.gamingw.net/etc/img8.imageshack.us/img8/5158/mainportrait.jpeg) main char portrait
(https://legacy.gamingw.net/etc/img18.imageshack.us/img18/759/docbritainportrait.jpeg) doc britain portrait
Title: The Screenshot Topic
Post by: MISTER BIG T on November 09, 2009, 07:20:37 am
(http://www.vgfuture.com/host/givemebeer/angelissa.png)

Does the title look okay?
Title: The Screenshot Topic
Post by: the bloddy ghost on November 09, 2009, 07:54:13 am
What's up with the border? The menu and the title text seem a little off center. Otherwise, it certainly looks like a title screen.

Andyw: You got an interestin' style going on there. :)
Title: The Screenshot Topic
Post by: MISTER BIG T on November 09, 2009, 07:59:08 am
What's up with the border? The menu and the title text seem a little off center. Otherwise, it certainly looks like a title screen.

Blame the creators of VX for that border, I have no idea how to get rid of it. I'll try and center the title text later.
Title: The Screenshot Topic
Post by: Nessiah on November 09, 2009, 10:00:20 am
A short almost done fun game that I Am doing since I'm bored :p
(graphics by ocean)

(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/karenpoke.png)
Title: The Screenshot Topic
Post by: Vey on November 09, 2009, 08:23:43 pm
Yeah it was made in GM7 pro, sorry to disappoint you Mince Wobley! ;) Hope you might find it in you to try the demo anyway!

that looks very very awesome. a little too much like MGS maybe, but awesome indeed.

I've been told this before actually, but the whole point of the project when I first started working in 2007 was to immitate MGS down to every detail cuz I was a bit of a fanboy back then, so I don't feel that it's too much like MGS since with my original intention in mind it can't get too much like MGS;) We're trying to put some of our own twists to it though.

As for programming stealth in RM, sure it can be done, I did it at first but like you say it is very poor. The pathfinding gets sooo slow, and soliton radar can't be made the exact way it's done in MGS either, I found a workaround for that though but it was never a smoothly scrolling thing.


andyw: your portraits look pretty cool, what's up with the yellow thing in the upper right corner of the main character though?
Title: The Screenshot Topic
Post by: Schalt on November 09, 2009, 09:19:18 pm
(http://pub.gamingw.net/40557/solarian1.PNG)

Now that I have the patch allowing picture continuity while using show message it is like a whole new rm2k. This is the back entrance to Lorn 17, the moon base that has mysteriously lost contact.

Nice pic, Nessiah, charsets in particular are looking good. Also, the vid is very good, Vey! I wish I could make my own music. . .
Title: The Screenshot Topic
Post by: andyw on November 09, 2009, 11:22:24 pm
andyw: your portraits look pretty cool, what's up with the yellow thing in the upper right corner of the main character though?
Thanks
The yellow thing is text. The portraits are made mainly for dialogue

G.E.A.R. looks very awesome by the way
Title: The Screenshot Topic
Post by: MISTER BIG T on November 10, 2009, 10:08:22 am
(http://www.vgfuture.com/host/givemebeer/Bury.jpg)

Burial.
Title: The Screenshot Topic
Post by: JMickle on November 10, 2009, 04:41:03 pm
nice empty map, big t.

how about some dead trees and thicker mist and stuff.
Title: The Screenshot Topic
Post by: Pasty on November 10, 2009, 06:11:36 pm
idk i'm just going out on a limb here (i also might be on high induced by the wal-mart factory fumes) but i would bury my dead friend somewhere that had lots of life so that he or she would symbolically stick out. can someone well-learned in the fields of literature or pall-bearing tell me if this is a gigantic fucking cliche?

doesn't change the fact that the map needs to be less empty, though
Title: The Screenshot Topic
Post by: Allen Hunter on November 10, 2009, 09:59:25 pm
empty maps rule

those are the kinds of maps i can't really make

it's too hard for me to make empty maps

lucky you :(
Title: The Screenshot Topic
Post by: thecatamites on November 11, 2009, 12:41:30 am
'too many kittens' is on indefinite hiatus. i believed myself to be a "bmok" (big man of kittens) but i just. i couldn't take it. there were so many. i guess we know what kind of man i am when the chips are down. the kitten chips. i guess we know what kind of man i am when the kitten chips are down.

but anyway i was weak and started a new project instead.

(http://pub.gamingw.net/56304/robotattack.jpg)
Title: The Screenshot Topic
Post by: Ciox on November 11, 2009, 12:55:01 am
'too many kittens' is on indefinite hiatus. i believed myself to be a "bmok" (big man of kittens) but i just. i couldn't take it. there were so many. i guess we know what kind of man i am when the chips are down. the kitten chips. i guess we know what kind of man i am when the kitten chips are down.

but anyway i was weak and started a new project instead.


Robbie in Biscuitland ??

Good luck with it whatever direction it takes, I love your games and I don't think I saw what 'too many kittens' looked like anyway.
Title: The Screenshot Topic
Post by: tuxedo marx on November 11, 2009, 12:58:09 am
giant robots have my seal of approval
Title: The Screenshot Topic
Post by: Kaempfer on November 11, 2009, 06:25:53 am
(http://pub.gamingw.net/40557/solarian1.PNG)

Now that I have the patch allowing picture continuity while using show message it is like a whole new rm2k. This is the back entrance to Lorn 17, the moon base that has mysteriously lost contact.

Nice pic, Nessiah, charsets in particular are looking good. Also, the vid is very good, Vey! I wish I could make my own music. . .

This is absolutely amazing! I love it.

Also the giant robot from catamites. That is exciting for me!
Title: The Screenshot Topic
Post by: MISTER BIG T on November 11, 2009, 07:41:38 am
nice empty map, big t.

how about some dead trees and thicker mist and stuff.

It's a garden in her backyard. Usually there's not many dead trees. Though, I suppose I could make the mist thicker.

idk i'm just going out on a limb here (i also might be on high induced by the wal-mart factory fumes) but i would bury my dead friend somewhere that had lots of life so that he or she would symbolically stick out. can someone well-learned in the fields of literature or pall-bearing tell me if this is a gigantic fucking cliche?

doesn't change the fact that the map needs to be less empty, though

It's not a cliche but I'd instead bury them to their favorite spot or something that was close to their heart, as the girl points out she was often at the yard picking flowers and giving them to her she'd probably want to be burried among the flowers.


empty maps rule

those are the kinds of maps i can't really make

it's too hard for me to make empty maps

lucky you :(

Thanks, it's not easy but I've practised a lot in showing restraint and not cramming tons of crap to every map like I used to.    :)

EDIT:  I updated the map with thicker fog and added some random shit to it.

(http://www.vgfuture.com/host/givemebeer/Bury2.jpg)
Title: The Screenshot Topic
Post by: JMickle on November 11, 2009, 09:41:17 am
catamites i have lost some respect..i  thought you also a BMOK but alas you have let not only yourself down but all your peers. everyone looked forward to the end of their tyranny and see a world full of kittens (too many you might say) to help them through.

shame on you.
Title: The Screenshot Topic
Post by: Mince Wobley on November 11, 2009, 07:14:59 pm
'too many kittens' is on indefinite hiatus. i believed myself to be a "bmok" (big man of kittens) but i just. i couldn't take it. there were so many. i guess we know what kind of man i am when the chips are down. the kitten chips. i guess we know what kind of man i am when the kitten chips are down.

but anyway i was weak and started a new project instead.

http://pub.gamingw.net/56304/robotattack.jpg

Robot man vs sea of sponges
Title: The Screenshot Topic
Post by: Gongo on November 12, 2009, 09:18:36 am
Question time, which is better, Title A or Title B

(http://img149.imageshack.us/img149/7750/tactitle.png) Title A

(http://img149.imageshack.us/img149/1090/tactitlem.png) Title B
Title: The Screenshot Topic
Post by: Massy2k6 on November 12, 2009, 09:29:46 am
Title B
Title: The Screenshot Topic
Post by: Mineyl on November 12, 2009, 04:24:22 pm
Though I favor the font used in title B, I much prefer the darkness of title A.  It's a tough call, really, but if I must choose: title B.
Title: The Screenshot Topic
Post by: bick on November 12, 2009, 05:03:57 pm
Though I favor the font used in title B, I much prefer the darkness of title A.  It's a tough call, really, but if I must choose: title B.
This, I can't even read the font for title A
Title: The Screenshot Topic
Post by: Eidolion on November 12, 2009, 05:24:52 pm
I'd like Title A if it wasn't so hard to read. So, I'd say fix that and use Title A.
Title: The Screenshot Topic
Post by: Mikemc on November 13, 2009, 02:54:22 am
Title A with a clearer font, Title B reminds me of a NintendoDS
Title: The Screenshot Topic
Post by: Jaffer on November 13, 2009, 05:04:41 am
Working on the equipment window (finishing this means menu is 100% complete, as I've spent an entire week trying to provoke any possible bug I could think of through the other menus, and I did manage to find and preemptively destroy some!)

(http://pub.gamingw.net/27144/chakra2.PNG)

Since I'm stuck with the 50 picture limit of RM2k3, this is as detailed as I could make it, but hell, it shows what the stat changes will be, so it's fine for me.
Title: The Screenshot Topic
Post by: bick on November 13, 2009, 05:40:25 am
There's not enough contrast between the text and the background. It's hard to read
Title: The Screenshot Topic
Post by: Kaempfer on November 13, 2009, 05:43:14 am
Title B you fools Title B is much better!
Title: The Screenshot Topic
Post by: Arias on November 13, 2009, 06:27:28 am
Title B is way better :X
Title: The Screenshot Topic
Post by: Nessiah on November 13, 2009, 06:29:26 am
@Jaffer, tbh it's kinda hard to read
Title: The Screenshot Topic
Post by: Brent Murray on November 13, 2009, 08:59:14 am
It may not look so bad while viewing it in a higher resolution; it actually might be more legible.

Anyways...I do not mind it! Just keep up the good work.  :)

@ Gongo - Title B; I can read the font, and that my friend is huge in this age of stupid people.  :fogetlaugh:
Title: The Screenshot Topic
Post by: Gongo on November 13, 2009, 09:58:05 am
(http://pub.gamingw.net/27144/chakra2.PNG)

That looks really good, although the font is a little hard to read, maybe making the menu a little bit darker could help. :shrug: Still over all its visually appealing with no wasted space so that’s a plus
Title: The Screenshot Topic
Post by: Pasty on November 13, 2009, 12:03:48 pm
hello

enjoy the visceral new game from the hasbro death magician laboratory

Title: The Screenshot Topic
Post by: SW on November 13, 2009, 02:11:41 pm
Title B.

Also, uh, can we have a new screenshot thread....please?

It's pretty long overdue imo.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on November 13, 2009, 03:05:35 pm
Pasty, nice game mechanic out there, in spite of simplicity!
Title: The Screenshot Topic
Post by: Jaffer on November 14, 2009, 12:58:31 am
There's not enough contrast between the text and the background. It's hard to read
Once I finish the menu I'll move the game over to my laptop, since it has a brighter monitor, so it should be easier for me to see how light/dark it is.
(I could also just add a menu-darkening thing to the config menu)
Title: The Screenshot Topic
Post by: Aten on November 14, 2009, 01:45:10 am
FINALLY! I got the time to make a vid of the latest version of my Vanadia Project.


Lemme c&p what i posted on youtube...

Quote
This is what the very latest version of the game's battle system looks like. (as of 14/11/09) There is now, due to popular request, Scrolling! And 3 layer scrolling at that! I'd think that I have emulated Tales of Eternia's system pretty great so far :D

PS: The horrible lag is due to fraps, the game itself is very smooth.
Title: The Screenshot Topic
Post by: Mineyl on November 14, 2009, 02:39:02 am
Well, though the animations are choppy (an artifact of focusing on programming, I'm sure), I'm really happy to see that your project is still coming along well, Gutts.  I figured RM2k3 might eventually get the best of you on such a system, but you've managed to keep it together and make it work.  I salute ya'.  :)
Title: The Screenshot Topic
Post by: Mineyl on November 14, 2009, 04:30:31 am
I wasn't referring to the speed of the animation, rather the number of frames comprising the animations.  It makes some of the movements look over-exaggerated, is all.
Title: The Screenshot Topic
Post by: Aten on November 14, 2009, 04:43:28 am
Ahh, you should have said so! xD I know but what can I do, I make it all myself, so what you see is the best of what I can do :(
Title: The Screenshot Topic
Post by: swordofkings128 on November 14, 2009, 04:50:31 am
Now that I have the patch allowing picture continuity while using show message it is like a whole new rm2k. This is the back entrance to Lorn 17, the moon base that has mysteriously lost contact.

Nice pic, Nessiah, charsets in particular are looking good. Also, the vid is very good, Vey! I wish I could make my own music. . .

dude, sweet stuff man.

please don't quit making this game! :D
Title: The Screenshot Topic
Post by: Ashramaru on November 14, 2009, 06:28:41 pm
@Aten: Honestly it looks decent, the combat system seems to comprise the game. Aside from that the Overworld Sprite for the hero needs some work. I would advise a new combat theme, sadly the MIDI you are using would most likely get annoying after a while as it did in some of the Tales game especially if you have random encounters.

In a Nut Shell:
- As said earlier reduce the amount of frames for animations.
- Fix the pixels for the In Game Sprites, perhaps hire a Pixel Artist or work to create a more visually appealing sprite.
- Change the Battle Theme

Other than that the game looks nice. Good work, its nice to know there are still RM2k3 Users out there.
Title: The Screenshot Topic
Post by: Aten on November 14, 2009, 10:29:57 pm
Yes, the combat system does comprise the game  ^_^ I'm not hiring anyone to work on my game, mainly because it's my game, I want to do it myself, thats what it's all about. Although I do get help from friends, of which there's Nessiah and Ocean's Dream. And Also, there are no MIDI's, its mp3, and the battle theme is from Star Ocean 2 and happens to be my most favorite theme of all time. (But the full game will have totally original music anyway, so thats a moot point).

Anyway, I don't want to hire anyone, but if someone wants to offer to help, I'm always willing to accept  :grin:
Title: The Screenshot Topic
Post by: bick on November 15, 2009, 01:43:56 am
(http://pub.gamingw.net/37996/final_lastlevel.png)
"Last" level of plat. It's definitely more difficult than the other levels.
Title: The Screenshot Topic
Post by: Terrorantula on November 15, 2009, 04:14:10 am
Just looked at one of the Vanadia clips- I didn't know RM2k3 could look that good. :woop:
And no-one says you have to hire anyone- maybe you can ask some of th eohters here.. I might  be able to help a bit, maybe.
Title: The Screenshot Topic
Post by: Jaffer on November 15, 2009, 04:32:08 am

Includes the skill screen now, although apparently I forgot to show that you could sort Magics/Skills.  I've now set it so that menus will bind to a maximum size -- such that, if you have 3 items (display will show 7), it'll only scroll 3 slots.  I've also taken into account items "disappearing" after they're all used up, so I've, essentially, made my menu controlled dynamically instead of statically, all of the limiting parameters are adjusted while in use, instead of before/after.  You can see this in the Passive/Ascended skill screen, when selecting the final skill on the list, the cursor is moved up automatically, and all blank space is automatically filled.

Also, try clicking it to play it on youtube, since that'll be closer to the actual size of the game, and if it's still hard to read there, I'll go ahead and adjust it.

I also switched to the non-winter forest, so it's not a mindfuck of bright colors.
Title: The Screenshot Topic
Post by: Terrorantula on November 15, 2009, 04:53:21 am
Don't forget to test the game's play speed in full-screen as well as windowed-  the mid-size window can cause lag, so setting up events ot be the "Right speed' in that setting can cause games to move too fast for players who play it in other sizes. *usually uses fullscreen*
Title: The Screenshot Topic
Post by: Craze /!\ on November 15, 2009, 08:39:59 pm
(http://rpgmaker.net/media/content/users/45/locker/QuiteTimid.png)

Demon Tower Remake is a go, up through the first demon (DESTATI, if you played the previous version).
Title: The Screenshot Topic
Post by: JMickle on November 15, 2009, 11:29:23 pm
ugh mixing resolutions
Title: The Screenshot Topic
Post by: the_nackster on November 16, 2009, 05:43:13 am
I'm back with a little ABS Update for Red Skies. (ALL GRAPHICS ARE PLACEHOLDERS!)


Quote
Things noted for this update.
-Rewrote the abs from scratch with the exception of the resource meter (hp,mp, etc)
-The buggy damage interaction has now been fixed, you now do 1-2 damage with a sword, and 3-5 with fire spell.
-Implemented a magic bar that will assign each spell you learn a number to be pressed.
-The enemy will now only chase you when you are within a circle 5 tile radius. You know when you are too close by the ! that appears over the enemy head.

NEXT UPDATE: Status effects. (poisin in particular) Till then!

EDIT: @ Aten: YOur battle system is impressive, most impressive indeed!

Title: The Screenshot Topic
Post by: SupremeWarrior on November 16, 2009, 06:51:57 pm
@the_nackster: I am liking the ABS, it's definitely more fun than the DBS which is a good thing as I like Action RPGs more than Traditional RPGs that involve ATB bars and stuff.
Title: The Screenshot Topic
Post by: Squall17 on November 16, 2009, 07:29:52 pm
(http://img262.imageshack.us/img262/7084/lb1.png)(http://img256.imageshack.us/img256/6210/lb2a.png)(http://img5.imageshack.us/img5/1779/lb3.png)
(http://img5.imageshack.us/img5/3224/lb4q.png)(http://img20.imageshack.us/img20/1739/lb5.png)(http://img526.imageshack.us/img526/4833/lb6.png)
(http://img526.imageshack.us/img526/6486/lb8.png)(http://img204.imageshack.us/img204/2893/lb9.png)(http://img256.imageshack.us/img256/1493/lb10.png)
(http://img262.imageshack.us/img262/5976/lb11.png)(http://img262.imageshack.us/img262/5250/lb12.png)(http://img231.imageshack.us/img231/7426/lb7.png)
Title: The Screenshot Topic
Post by: Massy2k6 on November 16, 2009, 07:40:34 pm
Very pretty, Squall17.
Title: The Screenshot Topic
Post by: fatty on November 16, 2009, 08:17:59 pm
(http://www.vgfuture.com/host/givemebeer/angelissa.png)

Does the title look okay?
No, the greek letters are incoherent.
Title: The Screenshot Topic
Post by: Arias on November 17, 2009, 03:42:38 am
Squall aren't alot of those maps just maplestory maps? The cakemonster is also from Maplestory.
Title: The Screenshot Topic
Post by: Squall17 on November 17, 2009, 04:07:24 am
Thanks for the comments, 2 are maple story yes as is the cake monster. The others are edits from various games.
Title: The Screenshot Topic
Post by: Jaffer on November 17, 2009, 07:32:05 am
(http://pub.gamingw.net/27144/chakra3.PNG)
Continuing work on this, I couldn't get the effect I quite wanted due to 50 picture limit, so this is what I came up with!
Title: The Screenshot Topic
Post by: Gongo on November 17, 2009, 08:55:47 am
(http://img269.imageshack.us/img269/4118/taccelitra.png)
The starting town, as of right now it has no NPCs (because i haven't finished the first batch yet) and still need to add a few extra details.

(http://img683.imageshack.us/img683/4804/tacmenu1.png)
Works fine except the fact that when ever i move the cursor the hero moves  :mad:
Title: The Screenshot Topic
Post by: Jaffer on November 17, 2009, 03:29:23 pm
Works fine except the fact that when ever i move the cursor the hero moves  :mad:
Either use autostart events or set four invisible events on eee~verymap that surround the hero when you call the menu!  (Or control all of the hero's movement through the event that calls the menu!)
Title: The Screenshot Topic
Post by: Squall17 on November 17, 2009, 07:14:00 pm
You can also use the common events. Every time your menu is activated, have a switch to a common event. In it put the "move event" command and click "wait" that should do it.
Title: The Screenshot Topic
Post by: Jaffer on November 18, 2009, 07:49:59 am

And as such, the menu is essentially entirely done.  The only thing it's missing is the ability to discard weapons/armors/accessories (since you're somewhat limited in capacity) and I'm considering how to go about this.  Otherwise, the menu is done!

Oh.  I'll get to work on darkening it now, but let me know what you think and if it looks laggy or anything as is.  There is some lag due to recording (as always).
Title: The Screenshot Topic
Post by: bi0hazard on November 18, 2009, 02:48:53 pm
Alone - Cold Winter
(http://biohazard.rpg-atelier.net/screens/a-c-w/new-alone-coldwinter-berganlage.png)
Title: The Screenshot Topic
Post by: Kaempfer on November 18, 2009, 05:26:31 pm
@Jaffer: You don't have "amounts" of individual items, you have "numbers" of them. If I have four items, the number of items I have is four, not the amount. Otherwise, looks pretty solid!

@biohazard: I am intrigued!
Title: The Screenshot Topic
Post by: Jaffer on November 18, 2009, 05:58:42 pm
@Jaffer: You don't have "amounts" of individual items, you have "numbers" of them. If I have four items, the number of items I have is four, not the amount. Otherwise, looks pretty solid!
(http://pub.gamingw.net/27144/chakra5.PNG)
Better?

Next order of business... CBS or Shop System?

Oh, the woes of not using the database for anything.  Although, I'm happy I've a fully functional menu now.  Wasn't as bad as I figured it'd be.
Title: The Screenshot Topic
Post by: hima on November 19, 2009, 07:39:44 am
A game I'm working on for HBGames.org 5th anniversary contest.  All the graphics are custom, thanks to Piti :)​   It's a beat'em up game, pretty much like Noitu Love maybe?  The deadline is the 5th of next month so I'm hoping I can finish in time.

The game's name is Alice in Underground. Basically it's a twist of the classic Alice in Wonderland. 

Still lots left to do so I'd better work on it D:
Title: The Screenshot Topic
Post by: Massy2k6 on November 19, 2009, 07:50:56 am
wow, Alice really kicks ass.
Title: The Screenshot Topic
Post by: MISTER BIG T on November 19, 2009, 10:05:37 am
(http://www.vgfuture.com/host/givemebeer/ape.jpg)
Title: The Screenshot Topic
Post by: EvilDemonCreature on November 19, 2009, 03:54:21 pm
I freaking love that boss image.

But you have a typo. You just replace "shell" with "baboon", and you'll be fine.
Title: The Screenshot Topic
Post by: Jaffer on November 19, 2009, 08:32:06 pm
I reduced the brightness by 30%.
(http://pub.gamingw.net/27144/testor.png) Better, or too dark?  I don't wanna implement it then have to redo it!
Title: The Screenshot Topic
Post by: CociCookie on November 19, 2009, 08:54:12 pm
Looks better to me, just need to see some text on it to be sure
Title: The Screenshot Topic
Post by: Killer Wolf on November 19, 2009, 09:47:34 pm
Hima - Great looking stuff as always.


Last night I got an idea for a short platformer that I'm going to work on after I finish my NaNoWriMo entry. All I have is my first sprite so far-
Title: The Screenshot Topic
Post by: the bloddy ghost on November 20, 2009, 04:46:14 am
(http://pub.gamingw.net/30984/skull_engine.png)

Been coding a engine and map editor for future RPG games using XNA. Works on the XBOX 360!

Title: The Screenshot Topic
Post by: Jaffer on November 20, 2009, 05:25:03 am
(http://pub.gamingw.net/27144/chakra6.PNG)
Honestly, I think it looks much nicer like this.

(http://pub.gamingw.net/27144/chakra7.PNG)
More... intensive menu screen.
Title: The Screenshot Topic
Post by: Vey on November 20, 2009, 10:48:41 am
@bi0hazard: Man I really like that  shot. What kinda game is it? looks nice anyway
Title: The Screenshot Topic
Post by: ~Jack~ on November 20, 2009, 04:35:51 pm
(http://rm-galerie.rpg-reverence.de/wp-content/uploads/loop-screen.png)
Title: The Screenshot Topic
Post by: Kaempfer on November 21, 2009, 04:18:24 am
@Jaffer: Yeah, looks good that way. I just realized that your menu looks almost exactly the same as the first good CMS I ever made. Of course there is no way you would have seen that or anything but the font/colour setup is almost the exact same. Weird. I guess it is an excellent route to follow, or something!
Title: The Screenshot Topic
Post by: Jaffer on November 21, 2009, 04:20:06 am
I like simplistic design... especially considering I've no artistic or design oriented abilities, I've got to go with what I can do.
I was aiming for a quick to navigate menu, though, and it was delivered.

I've also fixed a few internal bugs in the system that could potentially cause errors!

That's the new coloring in action.  I also added scroll arrows for the... well, scrolling menus.
Title: The Screenshot Topic
Post by: MISTER BIG T on November 21, 2009, 08:59:48 am
(http://www.vgfuture.com/host/givemebeer/bigt32.jpg)
Title: The Screenshot Topic
Post by: Allen Hunter on November 21, 2009, 09:52:02 am
I didn't know magazines had hardcovers on the back and front. ;)
Title: The Screenshot Topic
Post by: Kaempfer on November 21, 2009, 10:32:11 pm
I like simplistic design... especially considering I've no artistic or design oriented abilities, I've got to go with what I can do.
I was aiming for a quick to navigate menu, though, and it was delivered.

Yeah, this was the same reason I went with grey-on-grey. Plus, I really like the font. ;D

It looks good, but a menu is a menu, once it works. Now let's see some gameplay to go along with it!


@MR BIG T SHIRT: That doesn't look anything like the interior of a room. You should really study other people's maps to figure out how basic environments are set up.
Title: The Screenshot Topic
Post by: lil_Vivi on November 22, 2009, 12:35:20 am
Final Fantasy Essence bitches

(http://img39.imageshack.us/img39/996/essence.png)
Title: The Screenshot Topic
Post by: Corfaisus on November 22, 2009, 01:06:28 am
@lil_Vivi: When will a demo be released?
Title: The Screenshot Topic
Post by: Craze /!\ on November 22, 2009, 03:10:30 am
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1410/screenshots/ApnisIcenis.png)
Even twisted Demons are vain.
Title: The Screenshot Topic
Post by: Malbor on November 22, 2009, 10:39:43 am
Jaffer, looks pretty good. I imagine a lot of work making all those numbers with charactersets. I just think you should do color shifting when equipments give better or worse status. For you who made all that, making just some characters coloring would be a challenge.

Vivi, I like it. Pretty nostalgic tho :P

Craze, I ilke the RTP edits. Just try to make something with that ladder cause it is kinda strange. .-.

-----------------------------------------------------

Menu mockup. Nothing programmed yet. I'm just getting some avaliations on this structure.
(https://legacy.gamingw.net/etc/i17.photobucket.com/albums/b75/Hiperbanka/menu-concept.webp)
Title: The Screenshot Topic
Post by: lil_Vivi on November 22, 2009, 12:29:04 pm
@lil_Vivi: When will a demo be released?

Hopfully next month. Almost done putting together the battle system... I just need to event a little bit more and do some animations and items and then I'll be done for the demo! Oh and music. Gotta do that too.
http://www.youtube.com/watch?v=NlA7RMmYLhc
Title: The Screenshot Topic
Post by: Craze /!\ on November 22, 2009, 02:45:19 pm
Craze, I ilke the RTP edits. Just try to make something with that ladder cause it is kinda strange. .-.

What ladder...?
Title: The Screenshot Topic
Post by: Malbor on November 22, 2009, 03:27:36 pm
Sorry, wrong term. I meant stairs.
Title: The Screenshot Topic
Post by: Jaffer on November 22, 2009, 04:18:38 pm
Jaffer, looks pretty good. I imagine a lot of work making all those numbers with charactersets. I just think you should do color shifting when equipments give better or worse status. For you who made all that, making just some characters coloring would be a challenge.
It's actually a picture based menu lol.  Map based menus are for sissies >:[
But I can try.  It'll actually be fairly difficult considering the way I made the menu qq~
Title: The Screenshot Topic
Post by: SupremeWarrior on November 22, 2009, 07:29:48 pm
I haven't been able to code the zombies attacking or grabbing yet as I'm still thinking of how to do it! I finished the handgun & shotgun ABS, Strafing, Health HUD and I finished the Handgun HUD done. Phew... Still trying to code Burst and Full auto fire.

Yes rubbish video quality.
Title: The Screenshot Topic
Post by: the bloddy ghost on November 23, 2009, 03:34:17 am
Making a game editor is a lot of hassle, but is definitely worth it. I am having fun with it.
Title: The Screenshot Topic
Post by: Kaempfer on November 23, 2009, 05:09:56 am
That looks really awesome! I'm always really interested to see where independent game makers go.
Title: The Screenshot Topic
Post by: A French Dreamer on November 23, 2009, 05:41:55 am
o hai
Title: The Screenshot Topic
Post by: A French Dreamer on November 23, 2009, 05:58:33 am
I'm new to this site and this is a peek of my current Rm2k3 project "Dream Saga."

All of these enemies and bosses were programmed from scratch by me.

ENJOY   :fogetcool:

NOTE: These videos are from early in the game so the hero has no magic, skills, or sword magic yet. He can deflect but i'm just rushing lol.

Fighting enemies

Fighting a mini boss

A closer look

The first Nightmare boss. Lag free!

He has a beam attack!?


Hope you liked it.
Title: The Screenshot Topic
Post by: Mineyl on November 23, 2009, 06:09:27 am
Wow, AFD...  That is seriously awesome for RM2k/3.  And you say it's from early in the game?  I can only imagine what else you've got in store...

Keep up the good work.  :D
Title: The Screenshot Topic
Post by: MISTER BIG T on November 23, 2009, 11:51:43 am
I didn't know magazines had hardcovers on the back and front. ;)

Only in the dark middle ages.  :fogetlaugh:
Title: The Screenshot Topic
Post by: Allen Hunter on November 24, 2009, 09:40:26 am
Hey, AFrenchDreamer! It's me, Allen Hunter, from RMN! It seems you've been behaving a bit badly lately! Nah, just enjoy yourself, man! Seeya!
Title: The Screenshot Topic
Post by: Craze /!\ on November 24, 2009, 05:10:58 pm
o hai

...did you seriously post just to bump yourself to the next page?

Wow, AFD...  That is seriously awesome for RM2k/3.  And you say it's from early in the game?  I can only imagine what else you've got in store...

Keep up the good work.  :D

My problem with this is that there is no reason to make a sub-par ABS in 2k3 when you have, well, better tools available. How about the ABS Maker thing?
Title: The Screenshot Topic
Post by: Bandito on November 24, 2009, 09:47:59 pm
...did you seriously post just to bump yourself to the next page?
I was surprised somebody notice that :fogetlaugh:
Title: The Screenshot Topic
Post by: Cray on November 24, 2009, 11:47:33 pm
I would usually agree with craze about the software used to make such games, but I would hardly call that game sub-par, I would play that :)
Title: The Screenshot Topic
Post by: Craze /!\ on November 25, 2009, 03:21:36 am
I know that I like to add strategy to battles so that they're more than pressing Z, but okay. I guess dodging those slow beams is exciting for some people? Maybe I'm just not getting something.

I'd post a screenshot here so that the screenshot thread would have some screenshots, but you can just look at the Diablocide topic or one page back to see all of mine.
Title: The Screenshot Topic
Post by: Mineyl on November 25, 2009, 04:34:33 am
My problem with this is that there is no reason to make a sub-par ABS in 2k3 when you have, well, better tools available.

Oh, I'm not saying it's a crowning achievement and the game to end all games or anything.  I'm merely remarking on the fact that unlike about 99% of RM2k/3 projects, there seems to be an actual noticeable bit of effort put into this.  I couldn't really criticize it offhand, so I simply gave some praise.
Title: The Screenshot Topic
Post by: Sanosuke on November 25, 2009, 04:49:42 am
(http://img28.imageshack.us/img28/4119/lb15.png)(http://img522.imageshack.us/img522/9810/lb17.png)
(http://img267.imageshack.us/img267/8335/lb14.png)(http://img524.imageshack.us/img524/3760/lb19.png)
(http://img213.imageshack.us/img213/2535/lb16.png)(http://img265.imageshack.us/img265/2791/lb18.png)

update screens
Title: The Screenshot Topic
Post by: Kaempfer on November 25, 2009, 06:05:49 am
Why don't you pick an account and stick with it, Sanosuke?
Title: The Screenshot Topic
Post by: hima on November 25, 2009, 01:22:05 pm
So finally some SCREENIES!!  And I mean real screenshots not just mock-ups



Title Screen. There'll be random things flying upward.
(http://img.photobucket.com/albums/v628/himatako/title.jpg)

Alice arrived the Underground.
(http://img.photobucket.com/albums/v628/himatako/screenshot01.jpg)

Cheschire Cat will be the one who teach you how to fight in the first stage.
(http://img.photobucket.com/albums/v628/himatako/screenshot02.jpg)

(http://img.photobucket.com/albums/v628/himatako/screenshot03.jpg)

GIANT TRANSFORMAITON~!
(http://img.photobucket.com/albums/v628/himatako/screenshot04.jpg)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on November 25, 2009, 01:27:06 pm
Something that MISTER BIG T may appreciate, together with the girl batterers...

(http://bb.xieke.com/files/TheBatteringOfMariaOzawa%20-%20PV1.png)
Testing a custom tileset for an unnamed project.

It's hinted as: "Big Brother taken over by Umbrella Corporation! Maria Ozawa & Pamela Anderson are candidates for the Project! So, wanna have your Maria Ozawa, as in perfectly her? 24/7?"

The girls there are her clones, by the way...
Title: The Screenshot Topic
Post by: Massy2k6 on November 25, 2009, 01:33:39 pm
Will we be getting a demo any time soon Hima?
Title: The Screenshot Topic
Post by: hima on November 25, 2009, 02:41:25 pm
@Sanosuke
I see one screenshot of a 3D scene which doesn't seems to be consistent with the others, is it from the same game? Other than that, those look really nice!

@Massy2k6
The deadline is the 4th of December so if I can make it in time, that will be the released date :)​  ( If not, well, then it would be in late December or early of Jan ).
Title: The Screenshot Topic
Post by: Corfaisus on November 25, 2009, 05:14:32 pm
I'm new to this site and this is a peek of my current Rm2k3 project "Dream Saga."

All of these enemies and bosses were programmed from scratch by me.

ENJOY   :fogetcool:

NOTE: These videos are from early in the game so the hero has no magic, skills, or sword magic yet. He can deflect but i'm just rushing lol.

{Videos}


Hope you liked it.

You know, you kind of remind me of S4D. How he'd do essentially the same deal with your title, emoticon usage, and list of videos. It might just be me, but I'm getting that sort of vibe from you.
Title: The Screenshot Topic
Post by: Allen Hunter on November 25, 2009, 07:34:17 pm
Something that MISTER BIG T may appreciate, together with the girl batterers...

(http://bb.xieke.com/files/TheBatteringOfMariaOzawa%20-%20PV1.png)
Testing a custom tileset for an unnamed project.

It's hinted as: "Big Brother taken over by Umbrella Corporation! Maria Ozawa & Pamela Anderson are candidates for the Project! So, wanna have your Maria Ozawa, as in perfectly her? 24/7?"

The girls there are her clones, by the way...
Mmmmm... BDSM and gore torture... :woop:
Title: The Screenshot Topic
Post by: A French Dreamer on November 26, 2009, 12:22:03 am
I know that I like to add strategy to battles so that they're more than pressing Z, but okay. I guess dodging those slow beams is exciting for some people? Maybe I'm just not getting something.

I'd post a screenshot here so that the screenshot thread would have some screenshots, but you can just look at the Diablocide topic or one page back to see all of mine.


@Craze
Those beams are slow because I was playing on "Easy Mode." There's nothing wrong with them.

And yes craze I did make a bump message to start a new page.......the screenshot topic is for showing off your game. Why the hell would I post content that would just be overlooked because it is last message on the page?

I actually saved other people from having this happen to them as well.

And finally, I know rm2k3 isn't a good platform for creating ABSes but I don't care. I love working with rm2k3 and thats what i'm going to work with so please stop telling me to use some other platform Craze.

Craze if your going to comment on my work, POST SOMETHING USEFUL. I don't care if you find my beams slow.

If somebody posts something nice about my project that doesn't mean you have to come in and argue to that person telling them it bothers you.

I don't do that to you so please have the same respect for me. Thanks  :fogetshh:

Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on November 26, 2009, 01:32:01 am
Mmmmm... BDSM and gore torture... :woop:

Yeah, it's indeed a BDSM, and gore torture. For the Japanese and Weeaboos, this game I'm working on may qualify for what they call "ryona" (http://en.wikipedia.org/wiki/Ryona).

For now, what you've seen there is only one "beta" part of the "The Hive", the game actually takes place first in a Big Brother/Dream Academy-like house.

I may need feedback for the tileset I've made actually.

@A French Dreamer: I like your game's ABS, but your character HUD hogged 1/4 of your playing screen... Mind if you reduce the size of the bars?
Title: The Screenshot Topic
Post by: Bandito on November 26, 2009, 03:20:57 am
I wish you come back to your power rangers days and not turn into another mister big T, not that I have any problems with him and his games.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on November 26, 2009, 03:55:15 am
I wish you come back to your power rangers days and not turn into another mister big T, not that I have any problems with him and his games.
Anyways, this will only happen 4 times, counting this as the first. I'll continue this for the template I'm making and as a practice for making my tilesets.
Title: The Screenshot Topic
Post by: hima on November 26, 2009, 03:56:09 am
@A French Dreamer
I don't think there's anything wrong with Craze comment. You didn't say that it's the easy mode. I doubt anybody even know that your game has a difficulty setting, so how is this not useful? If you want us to look at some specific parts, then you should have said so. 
Title: The Screenshot Topic
Post by: Bandito on November 26, 2009, 05:10:07 am
Anyways, this will only happen 4 times, counting this as the first. I'll continue this for the template I'm making and as a practice for making my tilesets.
Nah you can do that if you want, as long as you don't make a horrible job at mapping. :fogetlaugh:
Title: The Screenshot Topic
Post by: Jaffer on November 26, 2009, 06:57:47 am
(http://pub.gamingw.net/27144/chakra8.PNG)
Since my spriter bailed before even doing the first sprite, I'm using my old char art.  I figure I'll work on the guts of the CBS for now, instead of the animated part!  Thus far, monsters can attack while you're taking action, cut you out of menus (if you die), and you can change who's currently acting! (with shift)

This specific screeny is to ask if you guys think that the Usable and Nonusable skills are differentiable enough.
Title: The Screenshot Topic
Post by: Kaempfer on November 27, 2009, 04:13:22 am
@Jaffer: No, not really. I mean, they probably would be at full resolution, but you want the person to be able to see, with their peripheral vision, what is usable and what is not. I might make them even darker (readability for moves you can't use isn't important).
Title: The Screenshot Topic
Post by: Bandito on November 27, 2009, 02:52:27 pm
screen*
Since my spriter bailed before even doing the first sprite, I'm using my old char art.  I figure I'll work on the guts of the CBS for now, instead of the animated part!  Thus far, monsters can attack while you're taking action, cut you out of menus (if you die), and you can change who's currently acting! (with shift)

This specific screeny is to ask if you guys think that the Usable and Nonusable skills are differentiable enough.
I think that battle char set (i Know it isnt but yous play with me here.) is good enough man.
Title: The Screenshot Topic
Post by: Nessiah on November 29, 2009, 04:37:32 am
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/1009c.png)
Title: The Screenshot Topic
Post by: Bandito on November 29, 2009, 04:39:13 am
How many games are you working at girl? I think this must be like your 5th if I'm not mistakng.
Title: The Screenshot Topic
Post by: Nessiah on November 29, 2009, 04:39:42 am
Not mine at all, I just draw for them :D
Title: The Screenshot Topic
Post by: SW on November 29, 2009, 05:37:39 am
@Ness: Man, I want to play that.

also,

(http://pub.gamingw.net/55040/map%20faces.png)
How the player will travel the game map now (it was crazy symbols/floating object in the past)
Title: The Screenshot Topic
Post by: Ryan on November 29, 2009, 05:46:39 am
:fogetbackflip:

glad you decided to turn alice in wonderland into anime
Title: The Screenshot Topic
Post by: Jaffer on November 29, 2009, 06:19:37 am
Not mine at all, I just draw for them :D

Lol.

So, working on the CBS:

(http://pub.gamingw.net/27144/chakra11.PNG) Targeting.  Transparent targets show the "acceptable" targets.

(http://pub.gamingw.net/27144/Chakra12.PNG) Darkened the unusuable skills more.  Finished all the battle menus and compressed them into one event that'll handle skills, magics, and items of all characters~!

I also bought a new monitor today so I can clearly see all the visibility issues.  Like, wao.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on November 29, 2009, 06:42:44 am
@SleepingWind: Now that's better, though lookin' comic-like out there
Title: The Screenshot Topic
Post by: AgentAshRiot on November 30, 2009, 04:12:22 pm
@Jaffer

I really like how your project is going so far, I like a minimalist look myself, so I really dig your menus and stuff. One thing that I think would help with visibility/readability is if you used just a select few colors in your text. Like usable skills could be in a green, yellow, orange text maybe so they really pop out. Also in your menu, you could color the names of stats the same color like yellow and have the number value in white.

I think it'd really help your eyes find what they're looking for a lot faster. I can try to post my own recoloring to save you some effort so you can quickly glance and see what you think.

Awesome job, though. If I could sprite, I would help you but I'm using RTP in my own project(s) so...
Title: The Screenshot Topic
Post by: Jaffer on November 30, 2009, 05:38:34 pm
Recoloring the numbers is easy, since it's displayed on a loop, and I can easily adjust all the colors swiftly.  The text for the backing is appended to the menu pictures itself though, so I'd have to adjust each picture individually.  Which I'm sure wouldn't be bad, just significantly more time consuming.  I think I've got someone to help me, trading off coding work for sprites to her.  So I may be well off!
Title: The Screenshot Topic
Post by: AgentAshRiot on November 30, 2009, 05:52:59 pm
Maybe something similar to this...

(http://pub.gamingw.net/50188/recolor.png)
Title: The Screenshot Topic
Post by: the bloddy ghost on November 30, 2009, 11:05:23 pm
So finally some SCREENIES!!  And I mean real screenshots not just mock-ups
Could you make the Cheshire Cat look more like a (freaky) cat and less like your average anthro? Making him look that way really takes what made the Cheshire cat an interesting character and ruins it. To a point where I don't think I'd be able to tolerate playing it. I just think you could put more imagination into it, is all. Right now, he looks very uncreative and cookie cutter.
If you change anything about that game, that would be the one thing I would change.
Title: The Screenshot Topic
Post by: hima on December 01, 2009, 08:17:49 am
Could you make the Cheshire Cat look more like a (freaky) cat and less like your average anthro? Making him look that way really takes what made the Cheshire cat an interesting character and ruins it. To a point where I don't think I'd be able to tolerate playing it. I just think you could put more imagination into it, is all. Right now, he looks very uncreative and cookie cutter.
If you change anything about that game, that would be the one thing I would change.

Thank you for your comment! It's too bad that you think he looks uncreative and cookie cutter, but I believe making him a cat would be just like other Alice in Wonderland interpretations and wouldn't stand out from the crowd.  If you look at all the other characters here (http://www.hbgames.org/forums/viewtopic.php?f=192&t=68228) , you'll see that all characters are loosely based on Alice in Wonderland and all the talking animals are anthros.

Not to say that your comment isn't valid. I know what you mean, and I understand your point. However, I prefer it to be like this and even though some may not like it, there are those who like it as well.  Also, the time it will take for another design as well as creating a new graphic assets for the character would be too much and I'd rather spend that time making other games.

I'm sorry if this make you don't want to play the game, but I have no intention to change the design. We'll try better next game :)

Maybe something similar to this...

(http://pub.gamingw.net/50188/recolor.png)

Jaffer, it would also help if you use different color for the stats on the right side of the arrows. Something like, green for a number that is increased, red for a number that is decreased, and white for a number that stays the same.
Title: The Screenshot Topic
Post by: MISTER BIG T on December 01, 2009, 01:50:10 pm
(http://www.vgfuture.com/host/givemebeer/sow.jpg)

Message box style for horror game. Comments, suggestions?
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on December 01, 2009, 04:04:57 pm
@Mr. Big T: FAIL! some people may not see the message clearly!
Title: The Screenshot Topic
Post by: Bandito on December 01, 2009, 04:44:51 pm
@ Mister Big T: I am scared of wha't happening there.
Title: The Screenshot Topic
Post by: Jaffer on December 01, 2009, 07:19:57 pm
(http://pub.gamingw.net/27144/chakra17.PNG)
Not a mock up, but actual implementation~
Increase: Green
Decrease: Red
No change: Grey
Title: The Screenshot Topic
Post by: bick on December 01, 2009, 07:41:20 pm
@Jaffer: Those green numbers are really hard to read.
Title: The Screenshot Topic
Post by: Jaffer on December 01, 2009, 07:48:01 pm
It's hard to read period at since it's so small.  I'll video it later and see the result.
Title: The Screenshot Topic
Post by: AgentAshRiot on December 01, 2009, 08:28:50 pm
I think it is already much improved. It's a lot faster and easier to tell what's improved with the item you're looking at :)
Title: The Screenshot Topic
Post by: bick on December 02, 2009, 04:18:45 am
(http://pub.gamingw.net/37996/plat_dec1.png)
Added a death counter in the background of every level. Is it easy to see? Does it distract too much from the level?
Title: The Screenshot Topic
Post by: Trash Head 2 on December 02, 2009, 09:03:03 am
the background counter is a Cool Aesthetic Decision and I dig it. It doesn't draw attention unless you are trying to look at it, and if I can see it on my dark, 7-year-old crt monitor, probably anyone can.


(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v327/trashhead22/mockup2.webp)

was trying to copy the shit out of Plok for the background, homelessperson added for scale

I feel like a dildo for posting a graphical mockup with no code behind it at all, but w/e this took me 3 afternoons and I wanted to show off. Construct has literally no support for tilesets though, so I have to build a level editor from scratch before I can do anything fun with it. Balls!!
Title: The Screenshot Topic
Post by: AgentAshRiot on December 02, 2009, 02:40:56 pm
@bick
It took me a little while to find it haha. I saw the 'F' and then the little icon in the bottom right. Then finally noticed it! I agree that it is a cool aesthetic design choice and also functional. I'd keep it that way.

@Trash Head 2

I like it! The coloring is well done and the design is good. Also, the little homeless guy looks awesome lol.
Title: The Screenshot Topic
Post by: Kaempfer on December 02, 2009, 05:57:51 pm
@Trash Head 2: That looks really good. Like... everything about it. Great work!
Title: The Screenshot Topic
Post by: nickmasterx on December 02, 2009, 11:12:50 pm
Aptos Adventures 2:
(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/ch12.gif)

(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/ss6.webp)

(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/cb2.webp)

(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/ss5.webp)
Title: The Screenshot Topic
Post by: Nightowl Atticus on December 03, 2009, 03:56:52 pm
Nice, gnome race :D
I should download AA2, haven't played it since my old computer exploded bits and bytes.
Title: The Screenshot Topic
Post by: Shadow Kirby on December 04, 2009, 04:22:48 am
(http://pub.gamingw.net/37996/plat_dec1.png)
Added a death counter in the background of every level. Is it easy to see? Does it distract too much from the level?

Kinda does but at the same time it adds to the challenge. The more you die the harder it gets.
Title: The Screenshot Topic
Post by: Ocean's Dream on December 04, 2009, 06:10:52 am
(http://img707.imageshack.us/img707/9058/azulea.png)
Finally getting around to doing some sprites and stuff.

The battle background is a bit odd as the doors are a bit thinner than the girls are, but I'll be fixing this later once I get a good idea for how I want the bgs to look. First I'd like to finish spriting the characters.

EDIT- Now that I've posted it, I think I've forgotten to give the enemies a shadow. Will do this!
Title: The Screenshot Topic
Post by: bick on December 04, 2009, 08:37:52 am
Kinda does but at the same time it adds to the challenge. The more you die the harder it gets.
It may have been misleading with the 182, but there will always be 3 digits in a background. It's just if you have under 100 deaths, that far left space shows a '0'. Also, Plat. has been released and is in the full games section.

@Ocean's Dream: That looks very good (except for the lack of shadows, which you already mentioned). I think the 'HP' and 'MP' should be a little lower though.
Title: The Screenshot Topic
Post by: SW on December 05, 2009, 08:31:52 am
@OD
It seems that you get sprite ideas from skie's (Summon Nights). Looking pretty good so far - and good to see you still working in Rm2k3. Imo, the System set (Hp/Mp/action) looks good enough (I really like the numbers... 'font'(?), fits well with the cartoony theme of the game). Too low and it might block the faceset.

Also, I hate adding shadows for sprites (thinking/making the shapes of the shadows to match the monster/hero really bugs me a lot).
Title: The Screenshot Topic
Post by: Jaffer on December 05, 2009, 07:48:51 pm

The CBS is still in "early development" (not really but there are no sprites so it looks fairly early-stagely).  I disabled the monsters for this run, since I wanted to test a few things out.  If you hear the music cut it's because I cut out the variable editting parts (testing critical hit rates, dex rates, passive skill activation).
Note: <Fatal Strike> is an ascended skill which has a 10% chance to instantly slay a foe.  It only activates during a random encounter.
Title: The Screenshot Topic
Post by: thernz on December 07, 2009, 06:39:06 pm
This thing was abandoned but I decided to spruce it up by adding in soundclips from Hokuto no Ken.
Title: The Screenshot Topic
Post by: koaangel on December 07, 2009, 11:59:56 pm
Some last screens of my RM2K project "Nebulus"
Release should be in January

(http://www.koa-portal.de/bilder/nebulus07.png)

(http://www.koa-portal.de/bilder/nebulus08.png)

(http://www.koa-portal.de/bilder/nebulus10.png)
Title: The Screenshot Topic
Post by: tuxedo marx on December 08, 2009, 12:02:12 am
NO RELEASE IT NOW (it looks great)
Title: The Screenshot Topic
Post by: Kaempfer on December 08, 2009, 02:52:24 am
@thernz: That looks amazing!
Title: The Screenshot Topic
Post by: Neok on December 08, 2009, 03:36:59 am
@thernz

How many side-scrollers do you have? You should just combine them all into one and release it under the title "Pan and the Chinese Vampire's Excellent Adventures"

@koaangel

Nice nice nice


Have a totally risque and semi nsfw screenie:

(http://pub.gamingw.net/47695/AAGSexAppeal.png)
Title: The Screenshot Topic
Post by: Kaempfer on December 08, 2009, 05:21:26 am
It looks like someone uppercut her in the left boob and then took a picture really quickly before gravity kicked in.

The shading is backwards!
Title: The Screenshot Topic
Post by: Neok on December 08, 2009, 05:57:56 am
Well it's more like her head's in a whacky position that's actually physically impossible unless her neck's really looooooooooooooooong.

...

 :fogetshrug:
Title: The Screenshot Topic
Post by: Corfaisus on December 08, 2009, 10:45:37 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1590/screenshots/Zilmurik.png)

Progress on TfZ II: SA is steady, and work has begun on one of the main trade capitals of the world. A town that shares the name of the game, Zilmurik, is the trade capital of the Western Continent. Our heroes will first walk upon its lands after sailing from their home village to the south. No other information on this town is currently available.
Title: The Screenshot Topic
Post by: Sanosuke on December 09, 2009, 01:48:55 am
@Hima: Thank you, the 3d scene is part of the intro movie.
@Thernz: What was this game made in? Looks great.
@Koaangle: Looks great. Lots of pretty screens guys.


Title: The Screenshot Topic
Post by: Zatham on December 09, 2009, 03:36:56 am
Well it's more like her head's in a whacky position that's actually physically impossible unless her neck's really looooooooooooooooong.

...

 :fogetshrug:
It's anime. Anatomy doesn't apply.
Title: The Screenshot Topic
Post by: Captain Goodluck on December 09, 2009, 04:55:46 pm
Some last screens of my RM2K project "Nebulus"
Release should be in January

http://www.koa-portal.de/bilder/nebulus07.png

http://www.koa-portal.de/bilder/nebulus08.png

http://www.koa-portal.de/bilder/nebulus10.png

Are these custom? Because they're pretty amazing.

Title: The Screenshot Topic
Post by: Mineyl on December 09, 2009, 05:29:26 pm
@Jaffer: Looks all right for early development, but I think you should show us the enemies getting turns, as well.  Fatal Strike sounds broken, but I don't exactly know the mechanics of your game, either.   :o

@Thernz: Dude, you abandoned THAT?  It was amazing.  o_O;

@koaangel: You made that in RM2k, huh?  Now I'm all curious as to how it plays...  Most people can't seem to program their way out of a paper bag in RM2k, after all, so it'll be interesting to see how you've pulled this off.

@Corfaisus: I like it, but I think I've seen more epic mapping from you.  It's a civilized place, though, so I guess you can't go too crazy.   ​

@Sanosuke: Your game...intrigues me.  What are you coding it in?

@Captain Goodluck: The maps are mostly Metroid graphics, particularly from the two GBA games.  The submarine is from Yoshi's Island...  Not sure about the enemies, but I do recognize a few as rips.
Title: The Screenshot Topic
Post by: EvilDemonCreature on December 09, 2009, 05:35:42 pm
Well it's more like her head's in a whacky position that's actually physically impossible unless her neck's really looooooooooooooooong.

...

 :fogetshrug:

Yeah, but the other guy's description is what made me notice it that way.

If it's really that important for her to be looking down from that angle, then you gotta draw her body looking down too. Draw her body looking out, then it can't help but obscure her face (unless you like slicing off breasts, it's gotta be one or the other).

Judging from the freakishly foreshortened arms, It looks like she's supposed to be taking her picture with a camera phone or something, and there are plenty of people with pictures on myspace you can use for reference. You could probably do fine just tracing one at a lower resolution and basing your sprite on that.
Title: The Screenshot Topic
Post by: Neok on December 10, 2009, 02:55:12 am
Yeah, perspective and me don't really see eye to eye :'(

Quote
If it's really that important for her to be looking down from that angle

It's important in the sense that she's looking down on something.. (That isn't what she actually says in-game :P)

I tried moving her head around a bit, giving me this:

(http://pub.gamingw.net/47695/CS-AAG-41-04.png)

Not perfect, but it'll get the msg across I guess. In any case, it's certainly not important enough to re-draw. I'll try that next time though.
Title: The Screenshot Topic
Post by: hobomasterxxx on December 10, 2009, 03:50:09 am
@Hima: Thank you, the 3d scene is part of the intro movie.
@Thernz: What was this game made in? Looks great.
@Koaangle: Looks great. Lots of pretty screens guys.


This looks pretty great but the walking animation really needs work.
Title: The Screenshot Topic
Post by: Kaempfer on December 10, 2009, 03:59:34 am
@Neok: The breast is still inverted, check the shading on her left (our right) boob.
Title: The Screenshot Topic
Post by: Bobberticus on December 10, 2009, 04:18:01 am
[img]
Not a mock up, but actual implementation~
Increase: Green
Decrease: Red
No change: Grey

perhaps a minor detail, but when I see the grey text on the right it looks like it is a negative change (decrease) to that status attribute,
it might look more natural (to me, anyway) if both sides of the arrow were grey in that case (or both left white)
i dunno
Title: The Screenshot Topic
Post by: Jaffer on December 10, 2009, 05:23:34 am
(http://pub.gamingw.net/27144/Chakra15.PNG) (http://pub.gamingw.net/27144/Chakra16.PNG)
Implementing the "Fury" state.  Effects:
0 AP/MP Cost
No Increase in Turn Delay
1.2x damage
Title: The Screenshot Topic
Post by: Terrorantula on December 10, 2009, 05:40:52 am
MR Big t; Definitely scary but extremely dark which makes it hard to read.
Pip, is that actually necessary for the plot?   I'd honestly prefer kinbaku to ryona here-  either way bmaybe an artist cna make you some pano-sketches for a more realistic look.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on December 10, 2009, 08:56:46 am
@Terrorantula:
Yes, 'cause the clones can be used at some point as stunt doubles. And on that game, the clones are tested if they're sentient enough!
Actually, this game was influenced and inspired by Haunting Ground (Jap.: Demento), Big Brother, Resident Evil and SAW.

So, I'm aiming the game to have some dating sim elements while unraveling the shady secret behind the reality TV show the characters have been.
Title: The Screenshot Topic
Post by: Terrorantula on December 10, 2009, 01:10:50 pm
*Squints at the name* Ah- sorry, thought this was part of Netgame Saga. If you're going to go kinky I suggest some Kinbaku, as I said earlier.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on December 10, 2009, 02:20:39 pm
@Terrorantula: Don't worry, there'll be Kinbaku too for it's really needed as well!
Title: The Screenshot Topic
Post by: SW on December 10, 2009, 02:46:39 pm
@koangel
Agreed, this looks pretty rad.

@Neok
Move the camera a bit lower and forward plz. Also, if the face is going to be (half) blocked, you might as well omit the facial details (i.e. like hide the eyes with the hair or darken the face area; and just show the talking mouth). Still, I don't feel too picky about this picture, so I think what you have is good enough.

@Thernz
I am confused, amused and really appaled at this project of yours! It doesn't seem to make much sense in terms of story (but I admit it is pretty funny at the end) and full of random cameos (Oh hey, Giant Gundam Head) but it looks pretty fun to play! Strangely enough, the Hokuto No Ken sound effect/faceset makes it more hilarious.

So yeah, a pity it is cancelled.

Now, that's out of the way; Release the spritesss.  :fogetshh:
Title: The Screenshot Topic
Post by: Footaay on December 10, 2009, 04:51:04 pm
(https://legacy.gamingw.net/etc/i132.photobucket.com/albums/q26/Lazyeyesmoker/SwordAttack01.webp)
Fighting bird enemy.

(https://legacy.gamingw.net/etc/i132.photobucket.com/albums/q26/Lazyeyesmoker/LevelUp.webp)
Leveling up as you can see by the stats. I'll probably add a custom font later to go with the custom text box.

(https://legacy.gamingw.net/etc/i132.photobucket.com/albums/q26/Lazyeyesmoker/Menu01.webp)
CMS everythings done except me editing the bottom spells in my menu picture.

All from a Crystalis II game I'm working on I hope you like.
Title: The Screenshot Topic
Post by: Terrorantula on December 10, 2009, 06:18:13 pm
@Hatsuya- That must be one twisted plot...
@Ocean- NOW i see those are teens... Hmm...
Title: The Screenshot Topic
Post by: thecatamites on December 11, 2009, 12:42:41 am
Conflict in front of the Ornithopter!

(http://pub.gamingw.net/56304/screenie3.jpg)
Title: The Screenshot Topic
Post by: tuxedo marx on December 11, 2009, 12:48:53 am
CATAMITES IS THAT ANOTHER REALLY AWESOME GAME
Title: The Screenshot Topic
Post by: thecatamites on December 11, 2009, 12:56:09 am
I'm trying to do a full game this time! Gonna do it! Gonna break on through! *pumps iron* Also it's the same game as the giant robot one, but I redidall the graphics since then (that one was taken under horrible lighting which was why it was all yellowish). this is the top of the robot's head
Title: The Screenshot Topic
Post by: tuxedo marx on December 11, 2009, 01:03:57 am
oh yeah i can see the eyes now. rad, keep it up :fogetcool:
Title: The Screenshot Topic
Post by: thernz on December 11, 2009, 03:46:37 am
That game looks so wonderful. Please break through.

@Thernz: What was this game made in? Looks great.
Game Maker, pretty much only tool I use. I really should learn something else sometime. I still suck at coding in GM though, so maybe not.

@thernz
How many side-scrollers do you have? You should just combine them all into one and release it under the title "Pan and the Chinese Vampire's Excellent Adventures"
Too many. A lot of them are just Pan projects restarted. Plus, there's been stylistic changes as time progressed. My sprites use more saturation, contrast, and are generally taller. I'm too lazy to recolor and edit my old sprites to fit them in. Apparently, I don't mind making all-new sprites every few months though.

@Thernz
I am confused, amused and really appaled at this project of yours! It doesn't seem to make much sense in terms of story (but I admit it is pretty funny at the end) and full of random cameos (Oh hey, Giant Gundam Head) but it looks pretty fun to play! Strangely enough, the Hokuto No Ken sound effect/faceset makes it more hilarious.
So yeah, a pity it is cancelled.
Now, that's out of the way; Release the spritesss.  :fogetshh:
No, I will never release sprites unless they didn't star Pan. Also, well, I canceled it a long time ago, but! Adding in voices was enough to make me add in a boss. So, I guess you can hope I somehow wrap it up and release it. Then again, it's me so that's probably not happening. But hope!

Title: The Screenshot Topic
Post by: Killer Wolf on December 11, 2009, 09:07:55 am
(http://pub.gamingw.net/52939/rotsnscrn1.png)

Testing out the beginnings of a custom chipset with my custom sprites. The geometry at the corners is slightly non-euclidean right now, seeing as I didn't do a good job yet of conveying the fact that parts of the wall overhang others. Still, as a foundation, I'm pretty pleased with it.
Title: The Screenshot Topic
Post by: SupremeWarrior on December 11, 2009, 09:52:41 am
@thecatamites: Looks freaking awesome!
@Killer Wolf: Looks very star wars-ish! I like it a lot!
Title: The Screenshot Topic
Post by: SW on December 11, 2009, 02:27:59 pm
These looks pretty cool imo. I don't really like the chrono recolor, but I think the bottom menu screen looks pretty good (also because I am trying to make a menu myself).

No, I will never release sprites unless they didn't star Pan. Also, well, I canceled it a long time ago, but! Adding in voices was enough to make me add in a boss. So, I guess you can hope I somehow wrap it up and release it. Then again, it's me so that's probably not happening. But hope!
Foiled Again!
Also, I keep waiting for that friggin gundam to do a 100 fist move to the screen/player. 100 Instant kill hits. 

@killer wolf
It seems that every new screen you show have new sprites in them - I like them!

Also
I'm too lazy to recolor and edit my old sprites to fit them in.
Quote for truth. I hate that too.
Title: The Screenshot Topic
Post by: Liberty on December 12, 2009, 11:03:10 am
(http://i50.tinypic.com/2m65xna.png)
A try at Mother-esque graphics. Still working at them, but what I have thus far.
Title: The Screenshot Topic
Post by: Evangel on December 13, 2009, 02:05:09 am
That looks really good.  My only critique would be that the color palette seems to clash.  I think it's that yellow-orange, lavender, and maroon all in one area which looks kind of strange.
Title: The Screenshot Topic
Post by: tuxedo marx on December 13, 2009, 02:09:05 am
i am glad you took the advice that i didn't get round to posting and made the outlines darker shades of the base colour :waycool:
Title: The Screenshot Topic
Post by: Killer Wolf on December 13, 2009, 06:44:42 am
The orange trees stand out a bit to me, but I wouldn't go as far as to say that anything in that screen really clashes with anything else. I think the look works really well!



I started working on the skill system in my game and snapped a screenshot of the skill sheet for my test character.

(http://pub.gamingw.net/52939/SKILLSS.png)

I'm thinking about changing the layout of the weapon skills so that the icons come before the description.
Title: The Screenshot Topic
Post by: SW on December 13, 2009, 07:15:09 am
@KillerWolf
I think the font is a bit too dark from here (in game it might be clearer I dunno).
As for the weapon skill, I think it actually looks good this way; Description then the icon; because it gives it a consistent look (compared with the passive skills set)

Also, saved for my reference.
Title: The Screenshot Topic
Post by: Aten on December 13, 2009, 11:08:35 am
SCAN!

(http://pub.gamingw.net/47608/xyzs.PNG)

Just feel like throwing something out there.

-EDIT-

Those numbers in yellow represent the damage ratios. so 2x is double damage, 1/2 is half etc. The colors are the elements. Yellow is thunder, blue is water, red is fire and so on. I'm putting my own spin on stat names haha, ATP = attack power, MCP = magic casting power   :laugh:
Title: The Screenshot Topic
Post by: Brown on December 13, 2009, 11:13:15 am
aten what does 2 X / 1/2 / Null represent? That's pretty cool. also MCP's magical attack? can't figure out what C would be.
Title: The Screenshot Topic
Post by: Massy2k6 on December 13, 2009, 11:26:48 am
Its like the skill 'Scan' you find in FF games, Its a nice idea.
Title: The Screenshot Topic
Post by: Christophomicus on December 13, 2009, 02:21:00 pm
Liberty, if I may recommend anything to change, your autotiles are a little round on the corners and a little flat on the edges, if that makes any sense! Apart from that, v. nice indeed!
Title: The Screenshot Topic
Post by: Liberty on December 13, 2009, 11:32:45 pm
Edited a few things and threw in some houses. They're supposed to be small. ^.^
Oh and the auto tiles are also supposed to be flat on the edges so I can put the grass/rock tiles there without it looking like the auto tile cuts off suddenly. I'll work a bit on the corners, though.

(http://i47.tinypic.com/29wolza.png)
Title: The Screenshot Topic
Post by: Killer Wolf on December 14, 2009, 07:28:35 am
Realized my first chip was way too bright for the dingy space station look I was going for on the first map, so I took another stab at it. It doesn't look quite this dark at full size/in game.

(http://pub.gamingw.net/52939/newchiptry.png)

I think I need to come up with a better floor tile for the non-grating sections than that four box repeat I have going on. I'm open to suggestions.

It seems that every new screen you show have new sprites in them - I like them!

I'm still learning, but thanks.
Title: The Screenshot Topic
Post by: Vey on December 14, 2009, 09:12:06 am
@Killer Wolf: That looks sweet, but I think the character is a little too bright. Just a little.. Don't really know why, maybe because the general colouring of the chipset gives the feel of a dark room and she appears unaffected by the darkness or something.

edit: just reread your post and saw that it isn't that dark in-game so maybe the character looks better suited in game..
Title: The Screenshot Topic
Post by: Trash Head 2 on December 15, 2009, 02:25:22 am
I think I need to come up with a better floor tile for the non-grating sections than that four box repeat I have going on. I'm open to suggestions.

I always fill my empty futuristic floorspaces with diagonal tread plate metal. It's easy as hell to draw and looks nice without standing out.
Title: The Screenshot Topic
Post by: Jaffer on December 15, 2009, 08:36:51 am
aten what does 2 X / 1/2 / Null represent? That's pretty cool. also MCP's magical attack? can't figure out what C would be.
I assume:
2x means double damage
1/2 means halves damage
Null means no damage is taken
From respective elements.
Title: The Screenshot Topic
Post by: King of Spooks on December 16, 2009, 11:38:04 pm
@killerwolf, I think it is a great start, however, I think you need to reassess the relationship between floor and wall. Right now the wall and floor are roughly the same value, so it disrupts the balance and depth. One needs to be lighter than the others. Since your sprites are super saturated, I would say keep the floors dark and bright up the walls. Try to think of your screen and what should be visually prioritised. First sprites, then objects, then walls, and floors last.
Title: The Screenshot Topic
Post by: JMickle on December 19, 2009, 05:37:39 pm
(http://pub.gamingw.net/55526/prison.PNG)
Title: The Screenshot Topic
Post by: chibidestiny on December 20, 2009, 04:10:12 am
A simple dungeon-exploration system for the game I'm currently working on:
(http://pub.gamingw.net/45754/Picture%203.png)
More likely than not levels will go where the white squares are or I'll just turn the whole screen into the dungeon map since the menu is accessible anyway.
Title: The Screenshot Topic
Post by: Cray on December 21, 2009, 05:57:36 pm
Nice Jmickle, is that a flying ninja abpve the main char?
looks a bit empty chibidestiny, and the rooms being a different resolution than the rest of the elements is a bit weird... otherwise looks good.

Here's the first screen of a new project I'm doing, secret of mana style, I've always wanted to make such a game and I started editing a script that plays more or less like I want so I'll try to keep you guys informed :)
(http://img692.imageshack.us/img692/4505/screen1wc.jpg) (http://img692.imageshack.us/i/screen1wc.jpg/)
Title: The Screenshot Topic
Post by: the bloddy ghost on December 21, 2009, 06:30:52 pm
The spacing looks a little off between Rei and Lilith. Other then that, you should make your own graphics, since you are good at them.
Title: The Screenshot Topic
Post by: Cray on December 21, 2009, 06:40:52 pm
I fixed the space thing already, was a small bug.
I thought of making my opwn graphics as I always do, but this time I want to make a game, and not just make graphics since it slows down the process too much, so for this one I'll be using mostly sword of mana rips :P
Title: The Screenshot Topic
Post by: JMickle on December 21, 2009, 10:01:24 pm
actually, you are the guy in the air.

got another project on the go for a competition atm, but after that i'm defo going back to this.
Title: The Screenshot Topic
Post by: Cray on December 22, 2009, 03:48:37 pm
Ah, I see. He sure knows how to throw a knife!
Some more pics of my new project, now from real maps (the screen before was just a test map)
A small vilage in the woods.
(http://img22.imageshack.us/img22/2279/screen2dd.jpg) (http://img22.imageshack.us/i/screen2dd.jpg/)
Still have to add npc's.
somewhere inside the forest
(http://img22.imageshack.us/img22/7913/screen3tk.jpg) (http://img22.imageshack.us/i/screen3tk.jpg/)
I had to use shadows for text instead of outline because for some reason when using outlining the game lagged a bit when fighting enemies...
Now I just need to think of a story XD
Title: The Screenshot Topic
Post by: litearc on December 22, 2009, 04:35:14 pm
Cray, what engine are you using? i like action battle systems, but not if they're tile-based.
Title: The Screenshot Topic
Post by: Cray on December 22, 2009, 05:00:45 pm
I'm using rpgmaker XP, it's tile based but has 8 way movement which takes the tiling a bit away, and it's not really a full action battle system, it's more like final fantasy 12's battles where you could walk around maps while imputing commands, so it being tile based does't affect the feeling :)
Title: The Screenshot Topic
Post by: chibidestiny on December 22, 2009, 09:47:30 pm
@Cray
The map displayed there is actually temporary, but I'll see about making the squares a better resolution, I just wanted to see what they'd look like at the time, but I agree the difference looks pretty off.

Also, I've seen some pixel-based movement RMXP scripts that you could try, unless it gets in the way of your battle system or something. It's looking pretty nice so far though.
Title: The Screenshot Topic
Post by: Cray on December 22, 2009, 09:49:18 pm
I thought about using a pixel movment, but using it plus the battelsystem itself lags the game considerably, so it's not really a good option for now :S
I'm glad you like it though :)
Title: The Screenshot Topic
Post by: Rei- on December 25, 2009, 12:12:22 am
Stuff

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1647/screenshots/uhuhuhu.png)

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1647/screenshots/humm.png)

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1647/screenshots/poisonbabies2.png)

(http://rpgmaker.net/media/content/users/1005/locker/colossus.png)

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1647/screenshots/bowtome.png)

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1647/screenshots/gehehe.png)
Title: The Screenshot Topic
Post by: Carrion Crow on December 25, 2009, 12:51:47 am
Here's some screens from my upcoming game:

The world maps are minimalistic, continents have been designed to represent the nature of each nation.

(http://pub.gamingw.net/52348/world%20map.JPG)



I could do with some comments and crits on my mapping though because to be honest - it's been a while and I have had a lot on my mind recently.
Title: The Screenshot Topic
Post by: thecatamites on December 25, 2009, 12:54:33 am
ahahaha

edit: i literally went HUH DOESNT CRUMPLY USE C for a second and then.... then i relised....
Title: The Screenshot Topic
Post by: Carrion Crow on December 25, 2009, 01:10:21 am
I am just hoping santa checked to see if I was good or not before he took off otherwise it's gonna be coal AGAIN.
Title: The Screenshot Topic
Post by: Bobberticus on December 25, 2009, 08:24:36 am
ed your mapping skills are most excellent.
Title: The Screenshot Topic
Post by: lil_Vivi on December 26, 2009, 01:20:16 am
Wow ed you are better than me at mapping!


Edit: Oh noez first. Okay Okay!

(http://img140.imageshack.us/img140/6808/ffe.png)
Title: The Screenshot Topic
Post by: Tau on December 26, 2009, 12:31:32 pm
Rei man what happened to Ascendence, don't tell me this is a new version of it?
Title: The Screenshot Topic
Post by: Albelnox on December 26, 2009, 11:00:29 pm
Been a while since i was here :) i was bored so i mapped this forest..

(http://pub.gamingw.net/54907/randomforest.png)
Title: The Screenshot Topic
Post by: Corfaisus on December 27, 2009, 06:23:25 am
Been a while since i was here :) i was bored so i mapped this forest..

(http://pub.gamingw.net/54907/randomforest.png)

Why does this remind me of Legend of the Philosopher's Stone's intro forest area?
Title: The Screenshot Topic
Post by: Foliage on December 27, 2009, 04:23:44 pm
My first thought was that it WAS that Legend of the Philosopher's Stone forest intro.
Title: The Screenshot Topic
Post by: Remix on December 27, 2009, 05:43:37 pm
Well it does look very very alike....
Title: The Screenshot Topic
Post by: AdderallApocalypse on December 27, 2009, 05:54:38 pm
The chipset, mapping style, charset, and overlay all come together to resemeble the introduction forest area from Philosopher's Stone...Okay i'm not totally sure about the overlay/exact charset but it wouldn't seem unlikely. But I checked the maps in PS and nothing came out as an exact match.
Title: The Screenshot Topic
Post by: Albelnox on December 27, 2009, 06:01:04 pm
I had the charset from someone on here ages ago, its an edited Rudra charset, i used the chipset however from LOTPS.  I can't remember the person who gave the resources out ages ago...I THINK it was meiscool?
Title: The Screenshot Topic
Post by: Mineyl on December 27, 2009, 06:09:56 pm
Why does this remind me of Rudra no Hihou and Tales of Phantasia?

Fixed for you.
Title: The Screenshot Topic
Post by: Albelnox on December 27, 2009, 06:35:22 pm
Well i changed it to hopefully not look as much as it does to the game as people said. I used the same chipset, however i re-coloured it with photoshop. I also used a different character set to hopefully move away from his game :)​. I also used PS to edit that.

(http://pub.gamingw.net/54907/improved.png)

Better or no? :)
Title: The Screenshot Topic
Post by: Nessiah on December 28, 2009, 10:49:15 am
Rei man what happened to Ascendence, don't tell me this is a new version of it?

It's for an event called game chill, the screenshots are from a game called Ill Will :)
Title: The Screenshot Topic
Post by: Ephiam on December 28, 2009, 07:02:32 pm
Some chracters that I have been working on! They're for another old-school game that is sort of loosely based off of Ultima and those type of games. It will still be Dragon Warrior-like, though.

(http://i48.tinypic.com/mn2e0w.png)
Classes.


(http://i50.tinypic.com/2aa0g1w.png)
NPCs.

Not really any sort of IN-GAME screenshot, but it's still something to show. I'll have them in a map in due time once I've made the Chipset.
Title: The Screenshot Topic
Post by: XxNemesis29xX on December 29, 2009, 09:46:54 am
Quote
(http://pub.gamingw.net/54907/improved.png)
I personally like this set up much more than the one I used, it's got more character, color, and mystique. My forest was boring and bland... much like they are in the real world!
Title: The Screenshot Topic
Post by: Foliage on December 29, 2009, 10:10:22 am
I beg to differ. Forests in the real world are not at all boring and bland. Boring perhaps, but certainly not bland.

And with a lovely dame attached to your arm, I assure you it is not boring either.

I do agree however that the shot looks a lot better here. The grass looks healthier this way.
Title: The Screenshot Topic
Post by: SW on December 29, 2009, 02:16:40 pm
(http://pub.gamingw.net/55040/hmm_1.png)

Menu system

Obviously WIP since it's pretty ugly.
Title: The Screenshot Topic
Post by: Albelnox on December 29, 2009, 08:47:07 pm
Well Thanks guys, I might give the chipset out since i doubt ill actually do anything with the maps XD just a hobby
Title: The Screenshot Topic
Post by: Ephiam on December 30, 2009, 01:33:51 am
Some more of the custom stuff:

(http://i49.tinypic.com/21a0nxi.png)


(http://i46.tinypic.com/qovacm.png)
Title: The Screenshot Topic
Post by: hima on December 30, 2009, 03:52:54 am
I was sick and didn't work on this for like a week and a half so I couldn't finish it in time anymore. D:

Stage 2 midboss : Gnail ( Giant Snail :P )
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v628/himatako/Alice_In_Underground-20091230-10383.jpeg)

Alice is about to be crushed.
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v628/himatako/Alice_In_Underground-20091230-10385.jpeg)


The boss name should be replaced by an image instead of plain and boring text rendering like it currently is :)
Title: The Screenshot Topic
Post by: Craze /!\ on December 30, 2009, 06:10:03 pm
(http://rpgmaker.net/media/content/users/45/locker/Beettal2.png)

Eventually the monsters will all be custom (as will the Romancing Walker-esque animations) and not boring bats/vampires, but that takes time that Karsuman currently doesn't have! So yeah, we're using some random monster graphics for an Arian Wild battle demo to be released in the RMN IRC channel tomorrowish.

The orange bar is your Threat - it determines how likely you are to be targeted by an attack.

Some random maps:

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/45/locker/Stillwater.png)
(http://rpgmaker.net/media/content/users/45/locker/Catacombs.png)

Once Karsu decides on Arian's design, I'll edit his sprite - that's just a placeholder one for now.
Title: The Screenshot Topic
Post by: Jr on December 31, 2009, 03:56:12 am
Time to bring back some classic RM2K3

(http://pub.gamingw.net/61004/Screen%20o%20ma%20game.PNG)

A screenshot of My final fantasy fangame.

Title: The Screenshot Topic
Post by: Ephiam on December 31, 2009, 04:08:56 am
Few more from Dragon Fantasy: Origins.

(http://i47.tinypic.com/98c6si.png)

(http://i48.tinypic.com/2hd9npz.png)

(http://i45.tinypic.com/znamtt.png)

(http://i49.tinypic.com/29xumic.png)
Title: The Screenshot Topic
Post by: swordofkings128 on December 31, 2009, 04:13:14 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/newstscreen123009.webp)

after countless designs I've finally found a look that I like for the very beginning of the game. the idea was to be a sleek, cool futuristic city. the problem was I kept trying to go for a realistic and practical approach and even looked at things I could find off of google. but everything kept looking wrong. so I sat down and just started drawing, and the results were a more abstract and surreal cityscape than previously envisioned and I was like "kewl dawg.".

seriously I need to get cracking down on the beginning of the game! I have so much done but nothing playable. and after over a years worth of work!


Ephiam that looks sweet, the colorz remind me of an old dos game.
Title: The Screenshot Topic
Post by: chuckie egg on January 02, 2010, 05:06:48 am
(http://pub.gamingw.net/67768/cybergoks.PNG)
(http://pub.gamingw.net/67768/cybergoks2.PNG)
(http://pub.gamingw.net/67768/cybergoks3.PNG)
(http://pub.gamingw.net/67768/cybergokupaint.JPG)
Title: The Screenshot Topic
Post by: Rajew on January 02, 2010, 05:16:45 am
ev erything about your post is beautiful chuckie egg when can i play?
Title: The Screenshot Topic
Post by: tuxedo marx on January 02, 2010, 05:21:21 am
let me test this game
Title: The Screenshot Topic
Post by: Spik on January 02, 2010, 06:14:56 am
Been a long time since I've posted here, or done anything Game Making related (at least on a consistant basis).

So. Here we go:

(http://coffeehat.uirpg.com/up/upload/3012-1.png)

(http://coffeehat.uirpg.com/up/upload/3012-2.png)

(http://coffeehat.uirpg.com/up/upload/3012-3.png)
Title: The Screenshot Topic
Post by: Craze /!\ on January 02, 2010, 08:08:52 pm

Vampyre boss battle in the Arian Wild battle demo (not from the actual game).


Two parts of the first super-boss in the battle demo. I probably would have died if I didn't stay on my toes.
Title: The Screenshot Topic
Post by: Evil Lord Canas on January 03, 2010, 04:45:11 pm
Welcome to a new kind of nightmare unlike any other you may have witnessed in 2D before. This time I bring you some new footage from the mansion location. Yeah, those sets are entirely made by me. I'm already working since 3 years on this game.

(http://npshare.de/files/797640fe/Titelbild-3.png)
This custom titlescreen entirely replaces the normal one from the maker and is also capable of changing its background randomly. You also hear some ambience from the shown location.
(http://npshare.de/files/86fbef00/Screen38-2.PNG)
Meet the merchant and his new home!
(http://www.npshare.de/files/d721aa86/ScreenMerchant3.PNG)
Also meet his goods.
(http://npshare.de/files/5380cfd7/Screen48-2.PNG)
Some little map from the mansion. There are way bigger ones out there, like the next one for example...
(http://npshare.de/files/4ed0d1a9/Screen49.PNG)
Welcome to president Kron's personal mansion. He can't wait to finally meet you. Those stairs down there lead into the cellar where you may find something useful. You may also look forward to a new gameplay video, coming soon!

For those of you who are unfamiliar with me and my project, I'm german so this is explains the foreign language in some of my screens. But expect a quick translation right after the newest release. The last demo is 2 years old so a lot of stuff changed! Luckily most of my graphics are kept in English so you may play it without paying any attention to the story.
Title: The Screenshot Topic
Post by: Rone Rivendale on January 03, 2010, 05:21:53 pm
That last image looks exactly like the beginning of Resident Evil 1.
Title: The Screenshot Topic
Post by: Batista on January 03, 2010, 07:08:47 pm
It looks like my room too, only the layout is totally different. Can't be coincidence!
Title: The Screenshot Topic
Post by: Yeaster on January 03, 2010, 09:06:57 pm
Random bull:

(http://img693.imageshack.us/img693/2925/ccscreen1577.png)
By yeaster (http://profile.imageshack.us/user/yeaster) at 2010-01-03

(http://img710.imageshack.us/img710/8962/ccscreen1586.png)
By yeaster (http://profile.imageshack.us/user/yeaster) at 2010-01-03
Title: The Screenshot Topic
Post by: Spik on January 03, 2010, 09:35:26 pm
Craze: Battle system looks great! Seems like a well programmed change on the original. Is this your own work, or? It's very refreshing - and the little snippet seen before the battle starts in the first video looks great. Very traditional.

Evil Lord Canas: Though, as mentioned, it draws it's similarities to RE1, that doesn't mean bad things. A large open entry hall - not exactly uncommon in that style of abode. Everything looks great, though, if I had one piece of criticism, it'd be to change the menu font. Just seems a little big, is all. Otherwise, looks like you're well on the way to something worth playing.

Yeaster: Seems character heavy, but, if everyone is introduced at the right rate, shouldn't be a problem. Looks like there's an interesting variety. Popped onto your website to check it out and it seems like you know the ins and outs of everyone, so I have faith. Haha.



Alright, now, an update.
(http://coffeehat.uirpg.com/up/upload/0401-1.png)
Title: The Screenshot Topic
Post by: Jr on January 03, 2010, 10:41:16 pm
Looks good spik!

but what about a blob tales has that been canceled?
Title: The Screenshot Topic
Post by: Spik on January 04, 2010, 06:33:22 am
Nah. Last I heard there was still progress being made, but that's in Mango/cRaZy_gUy's court.
Title: The Screenshot Topic
Post by: Jr on January 04, 2010, 10:42:05 am
Nah. Last I heard there was still progress being made, but that's in Mango/cRaZy_gUy's court.

thats alittle bit of good news! (if you mean nah you haven't cancelled it that is)

anyways that game looks great is it a sequel to 4heads?
Title: The Screenshot Topic
Post by: Craze /!\ on January 04, 2010, 05:26:50 pm
Spik: It's based off of Yanfly's battle system, but it was taken for a ride.
Title: The Screenshot Topic
Post by: Liman on January 04, 2010, 11:38:39 pm
Man, I've been gone for like 6 months, and almost all screenshots look different from one another. Nice.
Title: The Screenshot Topic
Post by: SW on January 07, 2010, 04:12:45 am
Welp, it's the bottom of the page again.

(http://pub.gamingw.net/55040/RnR2_1.png)

Just want to show this off here as well.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 07, 2010, 05:11:15 am
SW, snazzy menu interface but is it just me or there's an arrow blocking your character's forehead?
Title: The Screenshot Topic
Post by: Diegoale2000 on January 08, 2010, 05:42:09 pm
(http://bb.xieke.com/files/Picture%206.jpg)
Current project, Rocks and trees are awful placeholders.
Title: The Screenshot Topic
Post by: Evil Lord Canas on January 08, 2010, 07:09:19 pm
@ Diegoale2000
Is that sum 3D? Very cool, too bad I have no idea on how to rate such stuff. But it looks alright to me.

Alright folks, it's finally done! Here's your promised video.~
Title: The Screenshot Topic
Post by: Vey on January 08, 2010, 08:31:04 pm
Haha dude I have an almost identical boss in my game, with the strangle move too (only he's a robot and not a zombie)! From watching that video I'd say it looks a little too easy to outrun him and simply spray him with your gun.
Title: The Screenshot Topic
Post by: Foliage on January 08, 2010, 09:19:33 pm
Diegoale: Why does it remind me of MikuMiku Dance? Either way, looks pretty good. I wish you'd update that devlog. :)
Title: The Screenshot Topic
Post by: bonzi_buddy on January 10, 2010, 12:11:09 pm
Quote
(http://i49.tinypic.com/29xumic.png)
this rules ephiam. so does all chuckie egg posts so far. Diegoale2000 and hima holy shit that looks good. PRODUCTION VALUES?!?
also i propably remember wrong but i recall there was a guy called Diegoale2000 in teambg forums (baldur's gate mods). are you him or?!?!?
Title: The Screenshot Topic
Post by: Ciox on January 11, 2010, 09:53:19 am
(https://legacy.gamingw.net/etc/imgur.com/Tv8zU.jpeg)
Title: The Screenshot Topic
Post by: Brown on January 13, 2010, 12:07:16 am
mind boggling
Title: The Screenshot Topic
Post by: MISTER BIG T on January 13, 2010, 11:32:39 am
(http://www.vgfuture.com/host/givemebeer/feralzens.jpg)

(http://www.vgfuture.com/host/givemebeer/skunkys.jpg)

(http://www.vgfuture.com/host/givemebeer/robert.jpg)
Title: The Screenshot Topic
Post by: Momeka on January 14, 2010, 11:49:19 pm

A short Grow game made during a school project. You can build 3 different buildings and it has 3 different endings. It's 3D and made in XNA.


Oh yeah and all (except one shotgun loading) sounds are made by only using the mouth.
Title: The Screenshot Topic
Post by: Massy2k6 on January 15, 2010, 10:49:33 am
"we had some disturbances here on base... . . wait, hold on.. . your not human"
Title: The Screenshot Topic
Post by: PkUltimaga on January 16, 2010, 10:53:50 pm
(http://pub.gamingw.net/58540/ScreenShot007.png)

Just showing off a small edit I made on the FFV mountains, I made a whole Snow area, one of my first recoloring attempts, snow trees coming soon!
Title: The Screenshot Topic
Post by: Brown on January 17, 2010, 01:41:38 am
the mountains look a bit choppy


(http://pub.gamingw.net/41354/kdxkckic.jpg)

Circles - It looks like a piece be missing
Rectangles - The more i look at those areas the more i see a visible line going across.
Title: The Screenshot Topic
Post by: AznChipmunk on January 17, 2010, 10:04:11 am
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/ChromatoseCBS3.png)
Title: The Screenshot Topic
Post by: Pasty on January 17, 2010, 10:07:33 am
http://imgur.com/Tv8zU.jpg

i don't know how you would do it but

please make a text-based first-person shooter
Title: The Screenshot Topic
Post by: Vey on January 17, 2010, 11:07:07 am
Chipotle, that looks so cool
Title: The Screenshot Topic
Post by: PkUltimaga on January 17, 2010, 12:13:31 pm
@Brown - I didn't notice anything of what you mentioned, but thanks for the advice anyway, besides I'm kinda new to this recoloring thing. I might tweak it.
Title: The Screenshot Topic
Post by: Corfaisus on January 17, 2010, 05:51:16 pm
(http://pub.gamingw.net/58540/ScreenShot007.png)

Just showing off a small edit I made on the FFV mountains, I made a whole Snow area, one of my first recoloring attempts, snow trees coming soon!

Is that Goku?
Title: The Screenshot Topic
Post by: PkUltimaga on January 17, 2010, 08:01:45 pm
Is that Goku?
LOLWUT , no, but I did make him, nice huh?
Title: The Screenshot Topic
Post by: Brown on January 17, 2010, 10:42:37 pm
Chess's Turn

looks very sexy  :fogetnaughty: :cool: . Any info on that game?
Title: The Screenshot Topic
Post by: Trash Head 2 on January 18, 2010, 02:16:36 am
yaaaaaaaaa

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v327/trashhead22/mapeditor.webp)

it's a map editor for Construct. I put this god damn thing off for so long, but it only took 30 minutes to make when I actually got around to it. Right now all it can do is draw, erase, and save/load to an external file, but eventually it should be able to change map size, tile increments, and support at least 3 layers. A fill tool would be useful, but I'm not really a Computer Guy so I dunno how to do that yet

I think I might make a roguelike with this??
Title: The Screenshot Topic
Post by: Kaempfer on January 18, 2010, 04:23:09 am
That is very exciting Trash Head! Is that top-down or platformer (or does that come later I am not very good in construct yet)
Title: The Screenshot Topic
Post by: AznChipmunk on January 18, 2010, 08:39:08 pm
looks very sexy  :fogetnaughty: :cool: . Any info on that game?

Release within February hopefully :)
Title: The Screenshot Topic
Post by: Brown on January 18, 2010, 11:35:03 pm
Looking forward to it.
Title: The Screenshot Topic
Post by: swordofkings128 on January 19, 2010, 03:22:59 am
ss

best thing you've ever made, hands down!

can't wait for the gamz!!! :D
Title: The Screenshot Topic
Post by: the bloddy ghost on January 19, 2010, 03:57:07 am

not very exciting.
Title: The Screenshot Topic
Post by: Killer Wolf on January 19, 2010, 06:25:42 am
Some stuff for a new platformer.


I wasn't happy with the way any of my current projects were going right now, so I took a break and re-purposed a few of the animation templates I made for my CV game into a new character.
Title: The Screenshot Topic
Post by: SupremeWarrior on January 19, 2010, 10:49:51 am
Some stuff for a new platformer.


I wasn't happy with the way any of my current projects were going right now, so I took a break and re-purposed a few of the animation templates I made for my CV game into a new character.
@Killer Wolf: That looks way awesome. Is it a RPG platformer?
Title: The Screenshot Topic
Post by: Calunio on January 20, 2010, 01:12:29 am
@ Diegoale2000
Is that sum 3D? Very cool, too bad I have no idea on how to rate such stuff. But it looks alright to me.

Alright folks, it's finally done! Here's your promised video.~
http://www.youtube.com/watch?v=GgXhkybLvlk&fmt=18

Super awesome. I like everything about it. And the shop voices are perfect.
But I don't understand why the voices speak English and the game is in German (or something).
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 20, 2010, 03:39:47 am
May not be a screenshot but this is just for showing that I'm still alive, attempting to make games. However, I put NetGame Saga on indefinite hiatus due to graphical issues. For now, I went back to something lesser and that's an Rm2k3 project.
(http://pub.gamingw.net/41838/EriolClowphengires%20Project%20SD%20PreView.png)

So how's NetGame Saga? I'm writing the whole thing for now.
Title: The Screenshot Topic
Post by: Killer Wolf on January 20, 2010, 04:45:19 am
@Killer Wolf: That looks way awesome. Is it a RPG platformer?

That's what I'm going for, kinda. There will be a central area the player is free to explore from the start. This is where he can take side jobs and get missions that are part of the main quest. I'm thinking most of the missions themselves will take place in separate "levels", so I can focus them around each individual set of objectives, but allow the player to free roam them after they are unlocked so they can go back and get stuff they couldn't access the first time.

I'm using a psuedo-cyberpunk setting. There is no xp, but the player earns money for each mission that they can use at cybernetics shops to upgrade their character's abilities, or buy off the company mercs that come after you if you suck and get caught a few times.

I needed a break from character design and trying to make backgrounds for my starwars game as well as fixing all the main character sprites for Way of the Gun.
Title: The Screenshot Topic
Post by: PkUltimaga on January 20, 2010, 09:24:29 pm
(http://pub.gamingw.net/58540/ScreenShot004.png)

Here's a quick look at my all new Crystal Grid System

I'm creating it to make it look like a mix of FFX and XII (more to XII)
Also, the background changes with each playable character.
Title: The Screenshot Topic
Post by: Killer Wolf on January 21, 2010, 07:24:13 am
I'm rebuilding my western so that the shooting and dueling systems can take advantage of Powermode's mouse support.


I probably need to outline the sight, I just realized that until it turns red on a hostile target, it doesn't show up against the sand tiles very well.
Title: The Screenshot Topic
Post by: Tweaked_1551 on January 21, 2010, 08:26:05 am
http://pub.gamingw.net/58540/ScreenShot004.png
Here's a quick look at my all new Crystal Grid System

I'm creating it to make it look like a mix of FFX and XII (more to XII)
Also, the background changes with each playable character.

The image gives off a really metallic and bland feeling, try icons instead of text or both. The connectors for the squares look like steel pipes, try to make them look more flat; try using less pixels for your borders, everything looks like it's popping out and gives it a really cheesy-3D effect. I think it'd look better if the squares were larger. Some status windows and explanation of what each square unlocks would be nice and probably make the system better looking. In FFXII you got some kind of hint as to what each square would unlock, try something similar to each square so players wouldn't get frustrated spending points on a square they didn't really need.
Title: The Screenshot Topic
Post by: Sludgelord on January 21, 2010, 08:34:24 am
May not be a screenshot but this is just for showing that I'm still alive, attempting to make games. However, I put NetGame Saga on indefinite hiatus due to graphical issues. For now, I went back to something lesser and that's an Rm2k3 project.
(http://pub.gamingw.net/41838/EriolClowphengires%20Project%20SD%20PreView.png)

So how's NetGame Saga? I'm writing the whole thing for now.
This looks fucking awesome and I can't wait. Eriol Clowphengires rules. So does Hatsuya and his dad and unreleased uncle.
Title: The Screenshot Topic
Post by: PkUltimaga on January 21, 2010, 01:46:42 pm
The image gives off a really metallic and bland feeling, try icons instead of text or both. The connectors for the squares look like steel pipes, try to make them look more flat; try using less pixels for your borders, everything looks like it's popping out and gives it a really cheesy-3D effect. I think it'd look better if the squares were larger. Some status windows and explanation of what each square unlocks would be nice and probably make the system better looking. In FFXII you got some kind of hint as to what each square would unlock, try something similar to each square so players wouldn't get frustrated spending points on a square they didn't really need.
~
That's what I'm doing right now, I'm making it so it gives you a hint on what your going to unlock
Title: The Screenshot Topic
Post by: Neo17 on January 22, 2010, 12:04:19 am
(http://pub.gamingw.net/39595/Ninja%20Screen%201.png)
trying some custom stuff.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 22, 2010, 01:06:23 am
@Neo17: that's cool indeed... you adapted Sanosuke's style so neat eh?
Title: The Screenshot Topic
Post by: Kaempfer on January 22, 2010, 01:22:48 am
It's just Sanosuke yet again. He has like 15 accounts for some reason (perhaps because he is a douchebag?). He always has the same terrible signature.
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 22, 2010, 02:03:22 am
Maybe he's hiding somewhere to confuzzle anyone else due to his awesomeness?

EDIT:
Showing off a part of cutscene. Do sometimes detective agencies tend to have small rooms?
(http://pub.gamingw.net/41838/TaskForceFrantix%20PV0001.png)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 23, 2010, 07:32:15 am
Bumping this thing up. For now, what you see here is a park in the middle of a city.
(http://pub.gamingw.net/41838/TaskForceFrantix%20PV0002.png)
Title: The Screenshot Topic
Post by: Vey on January 23, 2010, 05:31:32 pm
Right, because stickied topics need bumping. Makes sense :)

In your first shot the couches look a little weird, they don't connect. And maybe it would be more realistic to have one small book case in each corner to avoid blocking the light from the window?

I like the second shot alot.
Title: The Screenshot Topic
Post by: Carrion Crow on January 23, 2010, 06:09:27 pm
I think they both look poor and dated. Like that Project X game it looks like such a pile of balls.
Title: The Screenshot Topic
Post by: Vey on January 23, 2010, 06:54:55 pm
Feeling a bit cranky today are we, Ed?
Title: The Screenshot Topic
Post by: Carrion Crow on January 23, 2010, 07:01:27 pm
I'm bear give bear a hug
Title: The Screenshot Topic
Post by: Vey on January 23, 2010, 07:30:15 pm
bears get no hugs unless they promise to be good bears
Title: The Screenshot Topic
Post by: Spik on January 24, 2010, 03:31:04 am
(http://coffeehat.uirpg.com/up/upload/sewer.png)

Tiles are WIP.

Any thoughts, ladies and gents?
Title: The Screenshot Topic
Post by: thecatamites on January 24, 2010, 05:44:32 am
Spik: To be honest I'm not a big fan of the character design style! Stripped-down stuff can be good but I think it works best when it exaggerates features etc instead of just making kind of generic blocky stuff, and it also looks a little out of place with higher-resolution graphics. What a dick crit huh because this forum could do with some more non-RM games but whatever! Also I think something more colourful/visually engaging would be more fun to explore than a grimy sewer thing but maybe that's just me. Possibly it's just because the main character and the interface in the topleft look like they belong to a different and more stylised game than the block stuff.
I mean if it's a more gameplay-oriented project you might want to ignore all the above anyway because I think a lot of games here get bogged down in trying to perfect kind of trivial graphics stuff and it's always better to release something imperfect than to continually rework it to please some anonymous internet nerd, but since you asked  :welp:
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 24, 2010, 06:13:52 am
@Vey: Yeah, weird indeed... well I'll fix that.
Title: The Screenshot Topic
Post by: The One on January 25, 2010, 12:35:23 pm
(http://i50.tinypic.com/pav75.png)
Title: The Screenshot Topic
Post by: Brown on January 25, 2010, 10:11:00 pm
everyones jumping to 3d I want to jump too.
Title: The Screenshot Topic
Post by: Parker on January 26, 2010, 04:40:40 am
(http://i50.tinypic.com/pav75.png)
ahaha, using RM2k textures in 3D game? fantastic.
Title: The Screenshot Topic
Post by: DS on January 26, 2010, 09:38:20 pm
Spik: To be honest I'm not a big fan of the character design style! Stripped-down stuff can be good but I think it works best when it exaggerates features etc instead of just making kind of generic blocky stuff, and it also looks a little out of place with higher-resolution graphics. What a dick crit huh because this forum could do with some more non-RM games but whatever! Also I think something more colourful/visually engaging would be more fun to explore than a grimy sewer thing but maybe that's just me. Possibly it's just because the main character and the interface in the topleft look like they belong to a different and more stylised game than the block stuff.
I mean if it's a more gameplay-oriented project you might want to ignore all the above anyway because I think a lot of games here get bogged down in trying to perfect kind of trivial graphics stuff and it's always better to release something imperfect than to continually rework it to please some anonymous internet nerd, but since you asked  :welp:
speakin of dick crit lets take another look at that hud!! ha ha ha
Title: The Screenshot Topic
Post by: Poeman on January 27, 2010, 12:03:40 am
(http://i50.tinypic.com/pav75.png)
Whats this being made in?
Title: The Screenshot Topic
Post by: mysputte on January 27, 2010, 12:23:08 am
Dorf! (Work in progress)

(http://pub.gamingw.net/68158/dorf.png)
Title: The Screenshot Topic
Post by: Brent Murray on January 28, 2010, 02:52:28 am
Hehehehe...cute!  :fogetsmile:

(http://i623.photobucket.com/albums/tt311/murrayenterprises/ONE_MORE_THING_TO_GO.png)

"Almost finished the 'Final Mix' version of Monopolo! Only have to do the CPU, and that's it! No more Monopolo, then! I will now devote myself to sticking candy canes up my nose (Ie: work on Sugar / The Aquatic Adventures Of Scuba Steve)."

(http://i623.photobucket.com/albums/tt311/murrayenterprises/FUKING_CLOSE.png)

 :fogetgasp:

($3!? Close game...)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on January 28, 2010, 03:54:37 am
^ Brenty... you're just teasing Foget's men again? Damn, I thought you're not supposed to go forums these days...
Title: The Screenshot Topic
Post by: The One on January 28, 2010, 04:54:40 am
Whats this being made in?

I used Unreal Editor 3 for this screenshot, but I don't know if I'm going to make anything serious with it yet. It does look alright, but... I dunno.  :fogetmmh:
Title: The Screenshot Topic
Post by: Corfaisus on January 28, 2010, 05:02:59 pm
^ Brenty... you're just teasing Foget's men again? Damn, I thought you're not supposed to go forums these days...

Don't act like you're not the same person, Pip...  :shady:

Also, Brent Murray... Why not go somewhere where people actually care about your "game", a place where you haven't said "YOU AREN'T GETTING ANY OF THIS!" to those who frequent it? Is this because all of the places that you have been to, the people haven't kissed your ass half as much as you hoped they would, so you've told them the same thing? Why not keep your games to yourself if you aren't in the mood for sharing them with the public, instead of continuing to shove the same old shit in our faces like we actually care that your time spent in whatever college you claim to have attended, which has failed you miserably, has taught you how to use a period instead of a comma? If you intend on showing this stuff to your "online friends", and then turn around and provide no entertainment, why not simply grow up and feed your target audience, which seems to be your family?
Title: The Screenshot Topic
Post by: Mince Wobley on January 28, 2010, 05:22:39 pm
The One that image you posted gives me ideas
Title: The Screenshot Topic
Post by: The One on January 28, 2010, 08:34:09 pm
The One that image you posted gives me ideas

Happy to provide the inspiration  :fogetcool:
Title: The Screenshot Topic
Post by: theprivatelifeofme on January 28, 2010, 10:47:35 pm
Happy to provide the inspiration  :fogetcool:

This is quite ironic, but I must say it.  Your avatar provided me inspiration to make a song.
Title: The Screenshot Topic
Post by: The One on January 29, 2010, 08:03:22 am
This is quite ironic, but I must say it.  Your avatar provided me inspiration to make a song.

Yes. LIKE I SAID.

Ahaha.  :fogetlaugh:

Aight one more screenshot for inspiration.

HELLO WE R IN RM2K WORLD PLAYIN CAPTURE DA FLAG

(http://i48.tinypic.com/iw55iq.png)
Title: The Screenshot Topic
Post by: Massy2k6 on January 29, 2010, 11:09:24 am
That looks so cool. please provide a playable demo or at least something where we can walk around and admire rm2k tilesets in 3d.
Title: The Screenshot Topic
Post by: Vey on January 29, 2010, 01:26:16 pm
Haha I agree 100% with Massy2k6!

Also, wasn't monopoly already released? Like over a year ago? :S
Title: The Screenshot Topic
Post by: Carrion Crow on January 29, 2010, 02:24:21 pm
Don't acknowledge it.
Title: The Screenshot Topic
Post by: The One on January 29, 2010, 03:59:18 pm
That looks so cool. please provide a playable demo or at least something where we can walk around and admire rm2k tilesets in 3d.

I think I will, it's pretty funny to see the results. But it will still be a level for UT3, since it was made with Unreal Editor 3, so you'd need UT3 to play it...
Title: The Screenshot Topic
Post by: Brown on January 29, 2010, 11:47:35 pm
The One I'm going to do something like that now lol thank you yet again for inspiration to another gw'r. Except you will not need UT3 muahhaha *laughs evilly*
Title: The Screenshot Topic
Post by: the bloddy ghost on January 30, 2010, 04:50:50 am

Testing transitioning from one area to another.
Title: The Screenshot Topic
Post by: The One on January 30, 2010, 12:54:07 pm
The One I'm going to do something like that now lol thank you yet again for inspiration to another gw'r. Except you will not need UT3 muahhaha *laughs evilly*

Lookin' forward to it   :fogetbackflip:
Title: The Screenshot Topic
Post by: JohnnyCasil on January 30, 2010, 03:10:22 pm
Testing transitioning from one area to another.

That is looking pretty good so far.  I do have a question though.  Are you intending on deploying to the 360?  And if so, how have you been managing the content pipeline with the editor you are working on.  I have a somewhat elaborate solution in place, but I don't exactly like it fully (it is easy to break).  I'm always looking to see how other people manage this particular problem, as I have yet to find a solution I feel is ideal.
Title: The Screenshot Topic
Post by: the bloddy ghost on January 30, 2010, 04:08:45 pm
Managing content is still a pretty big problem. I simplified things a bit by having a set variety of tilesets or sprites you can choose from, instead of just importing any tilesets. It's not very elaborate, but it does work for what I need the editor to do.
Title: The Screenshot Topic
Post by: Mince Wobley on January 30, 2010, 08:17:36 pm
What are you guys talking about? What does it mean to manage content? I'm interested in this
Title: The Screenshot Topic
Post by: JohnnyCasil on January 31, 2010, 03:17:25 am
What are you guys talking about? What does it mean to manage content? I'm interested in this

If you are using XNA and want to target the 360, you have to work within the constraints of their content pipeline.  The jist of it is since the 360 only runs the .net Compact Framework, it does not have access to the same classes that you take for granted on Windows to load various file formats (images formats, sounds, etc).  To solve this problem (AFAIK, most professional games have similar systems in place to boil data down to a format suitable for the consoles), you place your content in the project's solution and when you build the project it builds the content as well into a generic format usable on both the 360 and Windows.

Managing content is still a pretty big problem. I simplified things a bit by having a set variety of tilesets or sprites you can choose from, instead of just importing any tilesets. It's not very elaborate, but it does work for what I need the editor to do.

Yea, I've been trying to enable the user to import any generic tileset.  My current solution is to have the editor open the content project and update it when a new asset is imported.  I have a feeling this may cause things to get out of sync at some point, but it seems to be okay for the time being.
Title: The Screenshot Topic
Post by: the bloddy ghost on January 31, 2010, 08:42:49 am

Title: The Screenshot Topic
Post by: Evangel on January 31, 2010, 08:08:42 pm
Yes. LIKE I SAID.

Ahaha.  :fogetlaugh:

Aight one more screenshot for inspiration.

HELLO WE R IN RM2K WORLD PLAYIN CAPTURE DA FLAG

lmao that's great!  it would be cool to put some flat RTP characters in there ala Wolfenstein or Xenogears.
Title: The Screenshot Topic
Post by: DoctorEars on February 01, 2010, 08:53:36 am
The One I'm going to do something like that now lol thank you yet again for inspiration to another gw'r. Except you will not need UT3 muahhaha *laughs evilly*

Brown if you don't do this I will be pissed off.
Title: The Screenshot Topic
Post by: Vanit on February 01, 2010, 02:56:36 pm


*slinks back into the shadows*
Title: The Screenshot Topic
Post by: Corfaisus on February 01, 2010, 07:10:16 pm
Overall, fairly unimpressive.
Title: The Screenshot Topic
Post by: The One on February 01, 2010, 09:05:59 pm
Ahahah, but I gotta say I like it. Let's see how far it gets.
Title: The Screenshot Topic
Post by: Vanit on February 01, 2010, 11:31:39 pm
I'm a little behind since I took a break from the game for uni so I'm playing catch up atm. ^^
Title: The Screenshot Topic
Post by: the bloddy ghost on February 02, 2010, 09:48:39 am
Title: The Screenshot Topic
Post by: DoctorEars on February 02, 2010, 10:17:09 am
Overall, fairly unimpressive.

DESPITE this comment, I think it's actually fairly impressive because I NEVER thought Vanit would get this far because a lot of overly ambitious rpgmaker projects fall over incredibly quickly.

Keep at it, Vanit.
Title: The Screenshot Topic
Post by: Tau on February 02, 2010, 11:24:29 am
Overall, fairly unimpressive.
Although I kind of agree(Aside from that menu by rm2k3 standards)it's a pretty decent copy. Change the sprite though, looks horrible. Make a taller one to match the size of everything else a little more, as well as remove the sword.
Title: The Screenshot Topic
Post by: Vanit on February 02, 2010, 11:53:34 am
I don't know if much can be done about the sprite without going to picture based sprites - which I've considered a few times but I need most of the pictures out-of-combat for the text system. The sword definitely will be removed when I get around to it though. I'm trying the best I can to scale everything so it lines up with the size of an average rm2k3 sprite, unfortunately the building up the top right was too detailed and didn't quite work to scale, so I increased its size a tad. And thanks for those that are supportive. :)
Title: The Screenshot Topic
Post by: Pasty on February 02, 2010, 05:08:00 pm

this is really shaping up!
Title: The Screenshot Topic
Post by: Massy2k6 on February 02, 2010, 05:37:21 pm
Looks sharp Pasty although I don't really like how the sprite your using moves, not sure if its on purpose but if you raise the center sprite by one pixel up in the charset it helps to make the sprite look like its actually raising its feet to move.
Title: The Screenshot Topic
Post by: DoctorEars on February 02, 2010, 06:49:07 pm
Massy, Pasty was quoting another dude.
Title: The Screenshot Topic
Post by: Gongo on February 04, 2010, 09:12:02 am
Ignore the empty maps, there just testing ares, anyway my first attempt at lighting overlays.

(http://img62.imageshack.us/img62/2771/screenshot002d.png)
(http://img638.imageshack.us/img638/5782/screenshot003k.png)
Title: The Screenshot Topic
Post by: Zatham on February 04, 2010, 07:25:44 pm
Yeah, I can tell.

J/K it looks really solid... not over-done.
Title: The Screenshot Topic
Post by: Craze /!\ on February 05, 2010, 02:02:39 am
(http://rpgmaker.net/media/content/users/45/locker/Galkulkis_Concept.png)

Typical RPG prison, go... except this one is actually meant to be broken out of, since above the halls of cells lie a labyrinth of traps and prisoner-eaters. There will be prison jailbar things in the doorway when I put prison jailbar things in the doorway (need to make a charset).
Title: The Screenshot Topic
Post by: AznChipmunk on February 06, 2010, 02:28:22 am
Ignore the empty maps, there just testing ares, anyway my first attempt at lighting overlays.

The second one looks like it's still bright outside, why are there streetlights on? =P I like the first one though.
The maps look like Ascendence.

Overall, fairly unimpressive.

Hmmm... The map graphics are really cartoony looking, and don't feel like FF7 (or at least the bit I've played of FF7.) And there is quite an ugly clash between the menu and the map graphics.
Title: The Screenshot Topic
Post by: Brent Murray on February 06, 2010, 04:05:48 am
Vanit...keep up the good work! Your a god in my eyes!!!

...And Confaisus, if you don't have anything good to say than just go away. Vanit has done a very nice job up to this point, and I would gladly like to play his game when he is finished with it.

(Fades back into the darkness)
Title: The Screenshot Topic
Post by: Corfaisus on February 06, 2010, 06:21:57 am
...And Confaisus, if you don't have anything good to say than just go away.

I didn't kiss the ground he walked on for making a rectangular walkway, with what I assume is custom graphics, therefore my opinion overall mustn't be heard? I didn't say it was terrible, I just didn't say it was amazing... His custom menu is one of the best I've seen out of RM*, despite being a copy/paste of the original, though that was what he aimed for.
Title: The Screenshot Topic
Post by: Vanit on February 06, 2010, 07:34:12 am
I didn't kiss the ground he walked on for making a rectangular walkway, with what I assume is custom graphics, therefore my opinion overall mustn't be heard? I didn't say it was terrible, I just didn't say it was amazing... His custom menu is one of the best I've seen out of RM*, despite being a copy/paste of the original, though that was what he aimed for.
I encourage criticism and I agree its not amazing by any stretch of the imagination. I'm not sure I understand the clash you mention between the map and the menu though. For me I've always thought of the scenes in FF7 as dirty, gritty and derelict, and thats what I've tried to replicate (and yeah its custom) so in theory the clash should've also been there in the original. As for the cartoony thing, I'm not sure what to say - giving the walkway a more varied texture (its pretty plain atm) might go some ways towards alleviating that.
Title: The Screenshot Topic
Post by: Mineyl on February 07, 2010, 12:21:28 am
The clash IS in the original.  Nothing wrong with it, though, as there should be at least some sort of difference like this to keep the menus and stuff from being muddled with the gameplay graphics.
Title: The Screenshot Topic
Post by: Kaempfer on February 07, 2010, 02:08:17 am
Vanit, there are a few major things I'd suggest before you move on, graphically.

1) Enlist a spriter. I'm sure you can find someone to do this. RTP-styled sprites are just about the worst possible choice for a game like this. FF6/Chrono Trigger/RS3 or a new style (depending on the spriter, that is) would be MILES ahead. Seriously, I am looking forward to this project but my experience will be grievously soured if I have to stare at RTP-style sprites. I know you've stated in the past that you're not a huge fan of FF6's graphics (somehow, perhaps a sharp blow to the head at a young age), but if you can't see how they're better than RTP you have no eyes.

2) Work on textures. There is no point in converting a game into Rm2k3 if you're not even going to use 2D graphics to some positive effect. I applaud the custom aspect, but right now it's very boring and the areas are too large. You might think about scaling them back. There were a few areas in the initial area of FF7 that were only 1-2 Clouds wide, whereas you have them at 5-6 tiles in lots of places. Smaller areas are always easier to manage and almost always look better.
Title: The Screenshot Topic
Post by: theprivatelifeofme on February 07, 2010, 05:07:47 am
All of your games look boring.
Title: The Screenshot Topic
Post by: DoctorEars on February 07, 2010, 08:12:37 am
All of your games look boring.

You should change your display name to Pessimistic Guy.
Title: The Screenshot Topic
Post by: Vanit on February 07, 2010, 10:15:09 am
Vanit, there are a few major things I'd suggest before you move on, graphically.

1) Enlist a spriter. I'm sure you can find someone to do this. RTP-styled sprites are just about the worst possible choice for a game like this. FF6/Chrono Trigger/RS3 or a new style (depending on the spriter, that is) would be MILES ahead. Seriously, I am looking forward to this project but my experience will be grievously soured if I have to stare at RTP-style sprites. I know you've stated in the past that you're not a huge fan of FF6's graphics (somehow, perhaps a sharp blow to the head at a young age), but if you can't see how they're better than RTP you have no eyes.

2) Work on textures. There is no point in converting a game into Rm2k3 if you're not even going to use 2D graphics to some positive effect. I applaud the custom aspect, but right now it's very boring and the areas are too large. You might think about scaling them back. There were a few areas in the initial area of FF7 that were only 1-2 Clouds wide, whereas you have them at 5-6 tiles in lots of places. Smaller areas are always easier to manage and almost always look better.
1) Are you talking about field or battle sprites? The field sprites are not RTP, and the battle sprites I'm using are custom by me. Here's Cloud's attack animation as an example:

(http://pub.gamingw.net/34748/cloud-attack-ani.gif)

2) Which parts do you think are twice as large as they should be? The building on the top right is probably 1/5 larger than it should be... but I'm not sure what else is out of scale.

EDIT: Just played through the intro to double check, I think its all to scale now I look at it.
Title: The Screenshot Topic
Post by: Gongo on February 07, 2010, 02:30:34 pm
Finished coding the "Sight See" Ability, Its mostly used for puzzles and finding hidden truesure outside of battle.

BEFORE
(http://img534.imageshack.us/img534/2967/screenshot007.png)(http://img534.imageshack.us/img534/3258/screenshot005b.png)

AFTER
(http://img534.imageshack.us/img534/7585/screenshot008w.png)(http://img13.imageshack.us/img13/6637/screenshot006j.png)

The fog has a zoom effect that loops
Title: The Screenshot Topic
Post by: tuxedo marx on February 07, 2010, 02:33:16 pm
that's a nice touch. reminds me of force sense in the jedi knight games, very useful. is it dependent on some sort of depleting guage? unlimited sense would seem a bit game-breaking, you'd just leave it on all the time.
Title: The Screenshot Topic
Post by: Gongo on February 07, 2010, 02:42:12 pm
It has a gauge, After i finished coding it and took the screenshots I realized I forgot one. The gauge is just a simple bar that's on the top of the screen and recharges when you end the ability (or when you enter the menu or interact with an object that you can see without the ability as doing so will force the ability to end) But in battle all it dose is act like the Scan Ability  :shrug:
Title: The Screenshot Topic
Post by: tuxedo marx on February 07, 2010, 03:48:09 pm
ooh, i'm glad it carries over to battle, i've always been a fan of continuity between the map and battling. keep it up and show some more soon! :)
Title: The Screenshot Topic
Post by: DoctorEars on February 08, 2010, 03:31:13 am
1) Are you talking about field or battle sprites? The field sprites are not RTP, and the battle sprites I'm using are custom by me. Here's Cloud's attack animation as an example:

(http://pub.gamingw.net/34748/cloud-attack-ani.gif)

2) Which parts do you think are twice as large as they should be? The building on the top right is probably 1/5 larger than it should be... but I'm not sure what else is out of scale.

EDIT: Just played through the intro to double check, I think its all to scale now I look at it.

I love that animation.
Title: The Screenshot Topic
Post by: skarik on February 08, 2010, 05:50:42 am
fuck you all

one more concrete tileset left
then woo, going to sprite jungle, desert, and alien warship

the lower you go, the newer the shot
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/th_winSauce.png) (http://s298.photobucket.com/albums/mm277/T-U-J/?action=view&current=winSauce.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/UVroom2.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/UVroom1.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/ScreenshotFiveThousand.webp)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/gayname.gif)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SpitandPolish.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/DSCN0676.webp)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/DSCN0669.webp)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/funyoh.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/funfun.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/funyes.png)

blood effect, although not shown, was totally hand drawn frame by frame unlike that random pixely shit

i'm thinking of killing all the characters off one by one in part iii
Title: The Screenshot Topic
Post by: Kaempfer on February 08, 2010, 06:02:43 am
@skarik: I love random pixelly blood =(

edit: It looks good so far! It reminds me of Iji.The in game font is pretty horrid, though.

@Vanit: Cloud's field sprite is absolutely drawn in the style of RTP characters. He himself isn't an RTP character set or anything, but he emulates the terrible style. One thing you need to realize is that you can't drawn 3D graphics perfectly to scale in RPGMaker. It's just ridiculous. You need to allow for concessions to keep the RM2k3 version looking solid. There is no reason, so long as the general length remains the same, that the traversable areas can't be scaled down appropriately. My suggestion would be to make less use of the chipsets and more use of panoramas. There is no reason the area that you can move around in needs to be that size. The actual level size itself is fine, but the playable area is just too big. I really like the battle sprite, though. Why not draw your own field sprites, as well?
Title: The Screenshot Topic
Post by: Terrorantula on February 08, 2010, 10:23:51 am
 Possible answer: it means more work for the artist.
But why bother to remake FF7 in RM2k3?  It's not an obscure game or one that benefits from a graphical tweak- in fact it represents a significant downgrade. Wouldn't it make more sense to spend the same energy creating an entirely new tale?
Title: The Screenshot Topic
Post by: Vanit on February 08, 2010, 03:51:53 pm
One thing you need to realize is that you can't drawn 3D graphics perfectly to scale in RPGMaker. It's just ridiculous. You need to allow for concessions to keep the RM2k3 version looking solid.
I'm trying the best I can to scale everything so it lines up with the size of an average rm2k3 sprite, unfortunately the building up the top right was too detailed and didn't quite work to scale, so I increased its size a tad.
Why do you think I don't understand this principle if you're repeating exactly what I said?

There is no reason, so long as the general length remains the same, that the traversable areas can't be scaled down appropriately. My suggestion would be to make less use of the chipsets and more use of panoramas.
I already said the reason, and you can see it in the quote above. And it is a panorama, the only things on a chipset there are the overlay for both doors so it looks like you walk into them.

The actual level size itself is fine, but the playable area is just too big.
Hazard a guess, you're probably referring to the platform looking so long. That's because it IS too long. In the original when the train pulls in Cloud jumps down at the middle storehouse, the one on the left is visible as the intro zooms in. I, too, need it there for panning when the train pulls into the station, and whether I'll prevent the player from walking there or not is still up in the air.

Also I'm not sure I understand your issue with the field sprite, it looks fine to me.

@Terrorantula: I'd like to answer that question for you but even trying will just fuel the fire. Many people feel compelled to inform me that they think an original game would be time better spent. I disagree.
Title: The Screenshot Topic
Post by: the bloddy ghost on February 08, 2010, 07:07:40 pm
How is working on an original game not time better spent?
Title: The Screenshot Topic
Post by: Brent Murray on February 08, 2010, 08:10:34 pm
You guys are all losers... Vanit! Do what makes you feel happy and ignore them haters. All they are, are jealous of your skills! It's the same reason why I left this dump behind --- and I couldn't be happier!

My advice is to do what you love to do, enjoy the moment (because once you finish, you will surely miss FF7 2D), release the game, and watch the kudos roll in! I think if you finish this game, it will be one of the most downloadable titles to date (assuming that you do everything right)!

Also, I think you should add some of your own things to the game, such as new dungeons or towns! Mini-games are great too! Just a few things, because even "I" (and I hate FF7) would love to play this again.

So, ignore these...imbeciles, and just focus on making a really good game! I'll be watching you from beyond the wall!

Better get back to my own stuff, nice screenshots everyone!  :fogetsmile:

How is working on an original game not time better spent?

Does it matter? Does it REALLY matter what someone chooses to make or not? I for one, loved making Monopoly, having a good time with Scuba Steve, and I can't wait for NFL Primetime in 2011! Who cares if they are not orginal titles, the point is --- Vanit is having fun! And that's a good thing!  :fogetbackflip:
Title: The Screenshot Topic
Post by: Pasty on February 08, 2010, 08:34:25 pm
not jealous, just wishing he'd apply them to something of his own design instead of making something that will always be immensely overshadowed by the game he is attempting to emulate.

vanit: from the videos i've seen, you look to be pretty capable at this, and i don't even care that it's HURR COPYING. maybe in a few years you will be interested in making something original, once you're done with this. just throwing my hat into the basket of people who (as you said) feel compelled to inform you that making something original would be far more worth your time.

jealous of mah skillz

gross oversimplification: check
Title: The Screenshot Topic
Post by: Kaempfer on February 08, 2010, 09:11:15 pm
Thanks for ignoring everything I've said Vanit.
Title: The Screenshot Topic
Post by: Vanit on February 08, 2010, 10:57:35 pm
@Kaempfer: Your last post was confusing and frustrating to read. I did my best to interpret it but you were too vague. If I wanted to ignore you I wouldn't have spent half an hour trying to decipher what you said. I'm not going to redraw a third of a scene because one person thinks its too big, the suggestion is actually absurd. I'm not going to do something unless I see reason for it, a reason which you've yet to provide aside from it being an end in itself. Your advice has been little more than "I don't like it, do it again" so I'm not sure what to tell you. No, I guess?

@the bloddy ghost, Pasty: I generally don't answer this question anymore because I find myself justifying it only to have people repeat the question. But I will give you some in-a-nutshell reasons why I'm not making an original game.

1) I'm not trying to practice game design, I'm practicing implementation - implementation of design which isn't mine. And I believe this is something I want to do if I'm planning on entering the game industry.
2) The target audience for an FF7 remake, even in 2D, is monumentally larger than an original 2D rpg.
3) Its easier when the things slowly production are technical and not part of the creative process.

These are a couple of reasons, and this is the last I'll say on the matter. I answer the question to give you guys an insight into my line of thought, not as a defense in a debate in which there is a chance for you to change my mind.

@Brent: Thanks for your support.
Title: The Screenshot Topic
Post by: thecatamites on February 08, 2010, 11:04:55 pm
2) The target audience for an FF7 remake, even in 2D, is monumentally larger than an original 2D rpg.

why does this matter? not trying to be a dick particularly but are you planning on using this as SPRINGBOARD INTO THE INDUSTRY or something because otherwise i'm not sure why the target audience size would matter for a freeware demake technical experiment thing.
Title: The Screenshot Topic
Post by: Vanit on February 08, 2010, 11:12:09 pm
How many people will play the game matters to me. Please, everyone, stop asking me about this.
Title: The Screenshot Topic
Post by: Kaempfer on February 08, 2010, 11:14:24 pm
Vanit, the RTP sprite is awful. I'm not sure how to describe this to you objectively, but I'll try: It shows very little detail, it is very cartoony (and therefore doesn't fit the backgrounds), and it is poorly drawn. What else is there, to a sprite? Aside from that, I haven't once said I didn't like it. Let me reiterate, because apparently you somehow gathered my attempts to refine what you already have were an insult:

The number of tiles that you, the player, can step on is too high, but only vertically. There is no need for that many open tiles. I am not advocating making them one-tile paths, but it is just empty, excess space at this point. After looking at it again, there is nothing wrong with the size of the background, it is just under-textured. With images of that size, the variation and detail of the texture has to jump up exponentially. I'm sure some of it has to do with the quality of the video, but the texture quality is just dramatically too low to serve the area. Since you need the large area to emulate FF7's backdrops, you'll need to up the detail of the textures to match. Like, a lot.

edit: Also, you'll notice I've never said you should work on something else!

edit2: If you're using panoramas as backgrounds then you should get away from such strict adherence to basic geometric shapes. So long as the scaling is right, you can draw just about anything. Look at that building at the top of the stairs compared to the rest of the map; it had all manner of shapes and the edges aren't just straight lines. It stands out (in a good way).
Title: The Screenshot Topic
Post by: Vanit on February 08, 2010, 11:25:39 pm
@Kaempfer: If you're talking about the area in front of the building, then I think you might be right about it being too long vertically and I'll probably reduce that by 1 tile. The platform has to be 4 tiles wide though to fit everything on it without it looking ridiculously cramped. Also that's the main reason I'm using panorama's... I don't think anything there is anymore geometrical than in the original. And thanks for not saying I should work on something else. :P
Title: The Screenshot Topic
Post by: Corfaisus on February 08, 2010, 11:29:16 pm
You guys are all losers... Vanit! Do what makes you feel happy and ignore them haters. All they are, are jealous of your skills! It's the same reason why I left this dump behind --- and I couldn't be happier!

My advice is to do what you love to do, enjoy the moment (because once you finish, you will surely miss FF7 2D), release the game, and watch the kudos roll in! I think if you finish this game, it will be one of the most downloadable titles to date (assuming that you do everything right)!

Also, I think you should add some of your own things to the game, such as new dungeons or towns! Mini-games are great too! Just a few things, because even "I" (and I hate FF7) would love to play this again.

So, ignore these...imbeciles, and just focus on making a really good game! I'll be watching you from beyond the wall!

Better get back to my own stuff, nice screenshots everyone!  :fogetsmile:

Does it matter? Does it REALLY matter what someone chooses to make or not? I for one, loved making Monopoly, having a good time with Scuba Steve, and I can't wait for NFL Primetime in 2011! Who cares if they are not orginal titles, the point is --- Vanit is having fun! And that's a good thing!  :fogetbackflip:

Bold indicates what parts of your message I found hilarious. But please, answer me this...

If you left this place, why do you come back every few days? Also, who has admitted that they are jealous of your Rm2k3 prowess?
Title: The Screenshot Topic
Post by: Sanosuke on February 09, 2010, 12:40:06 am
(http://pub.gamingw.net/46200/Town%20Beta%20copy.png)(http://pub.gamingw.net/46200/Town%20Beta%202.png)
An isometric town I'm working on.
Title: The Screenshot Topic
Post by: Swordfish on February 09, 2010, 03:22:20 am
@Sanosuke: that looks VERY nice keep it up :woop:

for my uni project they've got us turning Conway's game of life into an actual game. so to start with i got the rules working (finnaly) then i made it work for two differant cell types (was doozy becuase i scewed up some checks) and now the rulles are working, the first version of the game is simple, each round you can place so many blocks down, then you press play, the one with the most wins. once i've got that working, the second version is going introduce a thhird conender, this one spreads slower but is harder to kill (thus to beat) but it doesn't appear right away, and it has slightly differant rules. the best way to win is to do a bit of research and learn what you can make like spaceships or guns to spread your cells around faster, any way i only have two screens worth showing atm

main menu:
(http://pub.gamingw.net/35005/Macro_1.png)

and ingame (atm):
(http://pub.gamingw.net/35005/Macro_2.png)

graphics arn't fantastic but it's the best i can do, but i will say this, despite that many squares, it's really eficent, wanna know why? cos it only loads one square sprite, all it does is draw the same one OVER and OVER, changing the colour depending on the cell.
originaly i only had 100 cells, but i realised that wasn't enough so now it's 200, any more and it becomes unfeasbly small.
EDIT: what i really wanted was a sort of Geometry wars style, but i didn't know how to make it in photoshop, if some one could give directions on how to do it, i would ... well i dunno give you a copy?
Title: The Screenshot Topic
Post by: AznChipmunk on February 09, 2010, 06:16:50 am
The clash IS in the original.  Nothing wrong with it, though, as there should be at least some sort of difference like this to keep the menus and stuff from being muddled with the gameplay graphics.

Yes, but it didn't look cartoony. It's the thick black outline that makes it look cartoony.

(http://img514.imageshack.us/img514/3637/ff6fog.png)
Notice how the tiles don't have outlines and the tiles themselves have an intricate design.
The tiles you have going now look a bit like Mother, except the shading is different.
Title: The Screenshot Topic
Post by: Clucky on February 09, 2010, 06:53:37 am
You guys are all losers... Vanit! Do what makes you feel happy and ignore them haters. All they are, are jealous of your skills! It's the same reason why I left this dump behind --- and I couldn't be happier!

My advice is to do what you love to do, enjoy the moment (because once you finish, you will surely miss FF7 2D), release the game, and watch the kudos roll in! I think if you finish this game, it will be one of the most downloadable titles to date (assuming that you do everything right)!

Also, I think you should add some of your own things to the game, such as new dungeons or towns! Mini-games are great too! Just a few things, because even "I" (and I hate FF7) would love to play this again.

So, ignore these...imbeciles, and just focus on making a really good game! I'll be watching you from beyond the wall!
Way to not understand the concept of constructive criticism. The screenshot topic isn't just a place to let everyone stroke your dick, it's a place to get suggestions on how to improve.

EDIT: Dammit, top of page and nothing to show. Sorry. I'll probably edit this with crits later.
Title: The Screenshot Topic
Post by: Mineyl on February 09, 2010, 06:57:37 am
Yes, but it didn't look cartoony. It's the thick black outline that makes it look cartoony.

Notice how the tiles don't have outlines and the tiles themselves have an intricate design.
The tiles you have going now look a bit like Mother, except the shading is different.

I was referring to the menus only.  I do agree with you about the chipsets and panoramas being used, but I was not talking about them earlier.
Title: The Screenshot Topic
Post by: AznChipmunk on February 09, 2010, 08:02:43 am
You guys are all losers... Vanit! Do what makes you feel happy and ignore them haters. All they are, are jealous of your skills! It's the same reason why I left this dump behind --- and I couldn't be happier!

My advice is to do what you love to do, enjoy the moment (because once you finish, you will surely miss FF7 2D), release the game, and watch the kudos roll in! I think if you finish this game, it will be one of the most downloadable titles to date (assuming that you do everything right)!

Also, I think you should add some of your own things to the game, such as new dungeons or towns! Mini-games are great too! Just a few things, because even "I" (and I hate FF7) would love to play this again.

So, ignore these...imbeciles, and just focus on making a really good game! I'll be watching you from beyond the wall!

yeah this is pretty much why people don't listen to you. you don't take in constructive criticism as Clucky said. Posting your screenshots is supposed to be for feedback.
I was referring to the menus only.  I do agree with you about the chipsets and panoramas being used, but I was not talking about them earlier.

Yeah, it was kind of a double thing. I was saying 1. the cartooniness clashes with the menu and 2. the cartooniness doesn't fit FF7. The way the graphics are done in the original FF7 is fine, but I would suggest finding a spriter to help you out for the tilesets.
Title: The Screenshot Topic
Post by: Sanosuke on February 09, 2010, 08:15:20 am
@Sanosuke: that looks VERY nice keep it up :woop:

Thank you very much =)
Title: The Screenshot Topic
Post by: MISTER BIG T on February 09, 2010, 02:40:45 pm
(http://www.vgfuture.com/host/givemebeer/ice.jpg)

Welcome to Ice Dungeon.
Title: The Screenshot Topic
Post by: Brent Murray on February 09, 2010, 06:41:49 pm
Way to not understand the concept of constructive criticism. The screenshot topic isn't just a place to let everyone stroke your dick, it's a place to get suggestions on how to improve.

EDIT: Dammit, top of page and nothing to show. Sorry. I'll probably edit this with crits later.

I understand what you are trying to say, and I forget that sometimes people are here to help... I guess the best advice is really to take someone's own opinion with a grain of salt; ultimately, in the end, it is the decision of the creator to decide what gets done and what is left out on the final product.

yeah this is pretty much why people don't listen to you. you don't take in constructive criticism as Clucky said. Posting your screenshots is supposed to be for feedback.


Depends on what the criticism is about. Hearing people say that Monopolo was a bad game because it had anime and it is packed in molebox and receiving no reviews is not really criticism, but a mystery. Although, a lot of people said the game ran a bit slow in some parts and one person suggested that the graphics were not the greatest --- then I can understand. In the end, I did not really care what everyone else said on this board, and ended up enjoying the great game for what it is anyways...maybe next time I will make it 100x better? Maybe yes, maybe no?  :welp:

Bold indicates what parts of your message I found hilarious. But please, answer me this...

If you left this place, why do you come back every few days? Also, who has admitted that they are jealous of your Rm2k3 prowess?

(You enjoy feasting on my misery, don't you, Confaisus?  :fogetshifty:​)

I still hang around because, I dunno...maybe I just miss this place a lot, I guess... I really can't pinpoint one reason, but I think it is because so much BS happened after "The Anti-Christ" was released that I kind of think that it was a little unfair and uncalled for... But, whatever, it is all in the past... Kind of a shame that the ~final mix~ will not be released anywhere...but who knows? Maybe I'll throw you guys a bone or something.

I don't think things will ever return to normal here, or anywhere, for that matter; however, I can move on knowing that my stuff is great, and I can make these games thanks to the gentle motivation that you guys have shown me throughout the years. I really don’t make these games anymore for pride, self-actualization, or to be famous, just to have a good ol’ fashion time and make something fun! I think the last year with the overwhelming stress, having to log on 20 different forums, blogs, really just made me go like, “WTF? WHY CAN’T I JUST MAKE MY GAMES AND HAVE SOME FUN!? GWD!?” So, that’s what I’m doing.

I apologize for turning the screenshot into another blog post; so, let’s get back on topic, shall we?

@ Mister Big T: Nice ice cave! It looks pretty good from a standard look, but maybe you might wanna add some more details to the map? Maybe some torches, snow-men (naked lady statues, because it seems to be the type of approach you like to deal with ^_-), rocks…I’m pretty sure you can think of something!

@ Swordfish - Looks pretty cool, actually. Remember! It’s not about the look, it is about the gameplay!

ME - On step. 3 of the CPU process. A lot of stuff is generally the same like I did from the last attempt, so this is nothing special. I’ll get a movie up once I start progressing a bit more (like maybe on the weekend or something).
Title: The Screenshot Topic
Post by: Sanosuke on February 09, 2010, 07:14:06 pm
Its not always constructive here, that much is true. But most of us are not professionals in video game making, so you can't expect people to always be professional in terms of feedback. I say if people are willing to be polite and constructive than I try to listen. On the other hand I have had plenty of people tell me and others things that can at times be very rude. Safe to say I just ignore those sort of people.

Good luck to you

Edit: I finished designing a store for that town, also isometric.

(http://pub.gamingw.net/46200/Inside%20Town%201%20copy.png)
Title: The Screenshot Topic
Post by: Clucky on February 10, 2010, 02:30:29 am
I understand what you are trying to say, and I forget that sometimes people are here to help... I guess the best advice is really to take someone's own opinion with a grain of salt; ultimately, in the end, it is the decision of the creator to decide what gets done and what is left out on the final product.
Well yeah, that's the goal. Ultimately you should make what you enjoy, but sometimes it's best to listen to others because they probably have a better idea of what works. This is especially true when you're attempting to appeal to a large audience, as Vanit is trying to do.

@Big T: That looks like an exceptionally boring dungeon. I'm not sure if you had something planned to occupy the player, but it's basically a bunch of empty rooms and hallways with no redeeming qualities. Maybe you should try adding some more elevation, ice crystals, special events, etc.

@Sano: I like that, it has a cool vibe to it. The only thing that bothers me is the colors are so pastel that some of the objects seem to run together and lack definition, namely the pillars (trees?) inside the store. Also, in the outdoor scenes the area where the water meets the shore doesn't really have any definition, it almost looks like it's a blue rock surface.
Title: The Screenshot Topic
Post by: AznChipmunk on February 10, 2010, 04:26:14 am
Depends on what the criticism is about. Hearing people say that Monopolo was a bad game because it had anime and it is packed in molebox and receiving no reviews is not really criticism, but a mystery. Although, a lot of people said the game ran a bit slow in some parts and one person suggested that the graphics were not the greatest --- then I can understand. In the end, I did not really care what everyone else said on this board, and ended up enjoying the great game for what it is anyways...maybe next time I will make it 100x better? Maybe yes, maybe no?  :welp:

No, the fact that you don't like to listen to people. Like when people repeatedly told you to stop with the long bloggy posts in the screenshot topic and creating an unnecessary ruckus.
Title: The Screenshot Topic
Post by: Clucky on February 10, 2010, 06:26:02 am
Yeah you kinda pissed on too many good intentions so people started getting hostile towards you.

But let's get off this topic, I think it's been cleared up.
Title: The Screenshot Topic
Post by: Gongo on February 10, 2010, 08:40:47 am
(http://pub.gamingw.net/46200/Inside%20Town%201%20copy.png)

Whoa what is wrong with that old chicks neck?
apart from that oddity that looks amazing
Title: The Screenshot Topic
Post by: AznChipmunk on February 10, 2010, 09:07:16 am
(http://pub.gamingw.net/46200/Inside%20Town%201%20copy.png)

Is this RM? And is there slanted walking to fit the isometric tiles?
Title: The Screenshot Topic
Post by: Terrorantula on February 10, 2010, 01:50:26 pm
*Sigh* There's evidently some history here with Brent I don't Know about and don't want to get tangled in. I DO agree with him on one thing, though- Vanit, do what makes you happy. And Clucky, are you a good stroker?  :naughty:
Title: The Screenshot Topic
Post by: Sanosuke on February 11, 2010, 12:35:01 am
Thanks for all the feedback guys. I see what you are saying about the water Clucky that can be fixed easily enough. Yes the walking is 8 way and I am trying out Game maker so this is all for practice.

These houses are not my own work, but I wanted to try out a different style. What do you guys think?
(http://pub.gamingw.net/46200/Town%20COol%20copy.png)
Title: The Screenshot Topic
Post by: Nessiah on February 11, 2010, 01:43:15 pm
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/myawesometeam2.png)
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/myawesometeam.png)

I am having way too fun screwing around :<
Title: The Screenshot Topic
Post by: EvilDemonCreature on February 11, 2010, 03:38:24 pm
I am having way too fun screwing around :<

As you very well should. Wouldn't that imply you are on the right track when it comes to your game?

You've got so much going on with those screen shots, I'd assume you don't often leave yourself much time for any screwing around at all.
Title: The Screenshot Topic
Post by: Brown on February 11, 2010, 04:27:39 pm
that looks very starocean like nessiah. I like.
Title: The Screenshot Topic
Post by: Massy2k6 on February 11, 2010, 06:44:54 pm
Got a demo Nessiah?
Title: The Screenshot Topic
Post by: bi0hazard on February 11, 2010, 09:06:42 pm
 :)
(http://biohazard.rpg-atelier.net/screens/a-c-w/schneetempel.png)
Title: The Screenshot Topic
Post by: King of Spooks on February 11, 2010, 09:57:35 pm
Cool style man, is it vx? Looks like something for ps1.
Title: The Screenshot Topic
Post by: Neophyte on February 11, 2010, 10:42:23 pm
The game is called Alone for rm2k3. Lots of custom graphics and systems in the game. :)

Also, German.
Title: The Screenshot Topic
Post by: Nessiah on February 12, 2010, 12:09:59 am
@EvilDemonCreature Ah that is true. You have a point there :D The game isn't as busy as it may seem but I'll leave everyone to judge it!
@Massy2k6, should be out in a few days, hopefully not weeks because of beta testing.
@Brown, thanks!
Title: The Screenshot Topic
Post by: Terrorantula on February 12, 2010, 02:48:57 am
The game is called Alone for rm2k3. Lots of custom graphics and systems in the game. :)

Also, German.
Hmm, I hope someone will translate it into English.
Title: The Screenshot Topic
Post by: busterblade123 on February 12, 2010, 07:03:51 am
Been busy with first year of college. Finally got some time before midterms  :woop:

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/S001.webp)

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/S002.webp)

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/S003.webp)

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/S004.webp)

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/S005.webp)
Title: The Screenshot Topic
Post by: Vey on February 12, 2010, 07:41:08 am
Pretty cool but the perspective feels a little awkward with the basket things in the last shot.
Title: The Screenshot Topic
Post by: UPRC on February 12, 2010, 05:52:30 pm
The colours are also quite bright. I can see that basketball court and the surrounding grass tiles giving me a headache if I play your game in fullscreen for 30 minutes or so. You may want to darken them.
Title: The Screenshot Topic
Post by: IceManual5580 on February 13, 2010, 08:33:44 am
Back from my hiatus i suppose.
do i get points for simplicity  :)​?
(http://pub.gamingw.net/57237/NF%202.PNG)
-
(http://pub.gamingw.net/57237/NF%203.PNG)
-
(http://pub.gamingw.net/57237/Nash%20Forest.PNG)
-
(http://pub.gamingw.net/57237/kave.PNG)

anyone miss meh?  :shady:
Title: The Screenshot Topic
Post by: Calunio on February 14, 2010, 12:52:10 pm
busterblade123 I like the graphics a lot, except for the green building (too green).
I'd make the maps smaller, because there's too much unused space.
Title: The Screenshot Topic
Post by: busterblade123 on February 14, 2010, 06:32:49 pm
@ Vey; UPRC; Calunio: Thank you for the comments. I have been making adjustments over the weekend. I can't believe i haven't notice/thought of the issues before.

 I especially like how you all point out specifically what's wrong. Really helps a lot.

@ IceManual5580: That is some outstanding mapping. I can't really map, so I make my own tilesets and especially use modernized ones, because most things are symmetrical/geometrical  :shh:
Title: The Screenshot Topic
Post by: bi0hazard on February 14, 2010, 07:05:45 pm
Hmm, I hope someone will translate it into English.

Sure! ;)
Title: The Screenshot Topic
Post by: Sanosuke on February 16, 2010, 04:02:41 am
Cave

I was kinda bored, I wanted to work with your cave. This is sorta how I envision it...
(http://pub.gamingw.net/57237/kave.PNG)(http://pub.gamingw.net/46200/Mod%20copy.png)

It is a bit rough, but feel free to use it.
Title: The Screenshot Topic
Post by: IceManual5580 on February 16, 2010, 04:17:05 am
What exactly did you use to make/edit that map? It looks much better then what I made originally.
Title: The Screenshot Topic
Post by: Christophomicus on February 16, 2010, 10:10:37 am
It's an overlay done in photoshop; looks nicer, but it's about a million times more complicated to use. You'd have to do it as a panorama, and then use pictures for any 2nd/3rd layer objects and... yeah. Worth the effort usually!
Title: The Screenshot Topic
Post by: Brown on February 16, 2010, 10:37:15 am
I was kinda bored, I wanted to work with your cave. This is sorta how I envision it...
It is a bit rough, but feel free to use it.

Very impressive. You took his map and gave it steroids.  :cool:

btw your website is copyrighted to 20007. You cannot copyright to the extreme future :laugh:​.
Title: The Screenshot Topic
Post by: Gongo on February 16, 2010, 11:17:23 am
I was kinda bored, I wanted to work with your cave. This is sorta how I envision it...

that's amazing, I love that water

I wish people would put that amount of effort into there maps
Title: The Screenshot Topic
Post by: Nessiah on February 16, 2010, 04:18:37 pm
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/tears.png)
Title: The Screenshot Topic
Post by: Brown on February 16, 2010, 10:01:28 pm
that looks epic! Is that all original art?
Title: The Screenshot Topic
Post by: MISTER BIG T on February 16, 2010, 10:15:36 pm
(http://www.vgfuture.com/host/givemebeer/Lazrael.jpg)

Welcome to the hidden door in my mind. Unfortunately, there's no key.

(http://www.vgfuture.com/host/givemebeer/mom.jpg)

And then I became a barber.
Title: The Screenshot Topic
Post by: losc on February 17, 2010, 03:44:42 am
*pictures*
I am having way too fun screwing around :<

That looks amazing, are you going for a grandia-esque battle system?
Title: The Screenshot Topic
Post by: Nessiah on February 17, 2010, 04:06:34 am
It's like...an action battle system that allows you to control 4 characters at the same time. They have 3 basic "formations" and you can do the Principal Intervention to cast skills to support them. It's almost done so I'll let the game explain more about it :D
Title: The Screenshot Topic
Post by: Sanosuke on February 17, 2010, 04:33:09 am
@Brown: lol yeah I noticed that.
@Nessiah: That looks pretty slick, actually looks like a gba game.

@IceManual: I just finished making a tutorial to help those interested in how to improve their maps just like how I "improved" your cave map. http://www.gamingw.net/forums/index.php?topic=81074.0 Check it out. I hope it helps you guys.


Damn, top of the page. Well I might as well show what the tutorial offers. Basically it shows how to turn your maps from this to this:

(http://img718.imageshack.us/img718/2772/tutorial1acopy.png)(http://img94.imageshack.us/img94/1531/tut1bcopy.png)
Title: The Screenshot Topic
Post by: Brent Murray on February 17, 2010, 09:59:55 am
@ Nessy - Nessy my dear, remember the agreement! You must finish at least one of these awesome, epic, games by the end of this year! If you do not, I WILL OWN YOUR SOUL!!!

And your body and mind if I manage to finish Sugar before you finish something.  :fogetshifty:

@ MISTER BIG T - *sniff* your work, just inspires me to become a better lover.  :naughty:

@ Sano - And how could I forget Sano!? I love your work to edit that map; it looks brilliant! I also got a whiff of your tutorial online as well, because I might be needing to learn some of this stuff for the future.

Good stuff everyone!  :fogetgasp:


Title: The Screenshot Topic
Post by: Nessiah on February 17, 2010, 10:11:58 am
Haha we'll see @_@;;
Well, it IS a complete game that has missing files and buggy code so I'm fixing and prettifying it for now. But it's like working on a new project at this rate >:V

Finished the character selection screen:
Title: The Screenshot Topic
Post by: DoctorEars on February 17, 2010, 10:24:15 am
Haha we'll see @_@;;
Well, it IS a complete game that has missing files and buggy code so I'm fixing and prettifying it for now. But it's like working on a new project at this rate >:V

Finished the character selection screen:

Ness that looks pretty damn awesome.

When is demo and/or release?
Title: The Screenshot Topic
Post by: Nessiah on February 17, 2010, 10:48:11 am
If everything goes well, I hope by the end of February. But by then I'll probably send it off to friends for beta testing before I attempt to release it publicly ahahaha OTL
Title: The Screenshot Topic
Post by: Massy2k6 on February 17, 2010, 01:30:34 pm
Damn Nessiah your screenshots always look so polished, you have any demo's I can bide my time with while I wait till the end of February? I want to check some of your work out.
Title: The Screenshot Topic
Post by: Mr Weird Guy on February 18, 2010, 05:48:39 am
Making a Mega Man fan game, to celebrate the coming of Mega Man 10.
(http://pub.gamingw.net/28368/mmmwg.png)

Currently Working:
Jumping
Movement
Mega Buster
Life Bar
Energy Refilling that works exactly like in the original games
Enemies
Rush Coil

Still to be Implemented:
Special Weapons
Special Energy Refilling
Death
Bosses (Robot Masters and Fortress Bosses)
Stage Select
Intro
Title Screen
Menu
Palette Swaps for different weapons (If anyone knows a better way to do this in Game Maker than making extra sprites for every weapon, let me know)
Levels
Ladder Climbing
And much, much more!
Title: The Screenshot Topic
Post by: busterblade123 on February 18, 2010, 07:37:12 am
I've enjoyed seeing your Megaman-based game screenshots, Mr Weird Guy.

And thanks for letting us know about the coming about the tenth installment in the original series. Never knew that.

@Nessiah: I don't remember, but how much games do you have or working on? There were all nice eye-candies.
Title: The Screenshot Topic
Post by: Supra Mairo on February 18, 2010, 05:02:16 pm
?????


?????



Quote
Palette Swaps for different weapons (If anyone knows a better way to do this in Game Maker than making extra sprites for every weapon, let me know)
Don't think there's anything like that in there, sorry, but in case you are doing 2 sprites for each animation (like walking left and walking right) then I suggest centering the x origin on the sprites and rotating them using image_xscale = 1 (-1 = reversed). That way you only need 1 sprite for each action, it saves a lot of time and headache.

But if you aren't doing this from the get go it can be really painful to go around changing the x origin of each sprite and then evaluating the effects that has to the gameplay (collisions especially).
Title: The Screenshot Topic
Post by: tuxedo marx on February 18, 2010, 05:08:26 pm
aaaaaa what is that
Title: The Screenshot Topic
Post by: busterblade123 on February 18, 2010, 08:52:43 pm
@ Supra: That is so NES classic like - retro cool!!
Title: The Screenshot Topic
Post by: Mr Weird Guy on February 18, 2010, 11:39:55 pm
Don't think there's anything like that in there, sorry, but in case you are doing 2 sprites for each animation (like walking left and walking right) then I suggest centering the x origin on the sprites and rotating them using image_xscale = 1 (-1 = reversed). That way you only need 1 sprite for each action, it saves a lot of time and headache.

Yeah, that's what I was doing.  I know enough from my 2 years of Game Maker experience that flipping sprites makes shit so much easier.
And on the subject of palette swaps, I just went ahead and recolored all of Mega Man's sprites for each weapon.  It took a while, but it looks awesome now.
I even got special weapons working somewhat.  Weapon bars are fully functional, I just need to actually make the special weapons now.
You can even have a screenshot!
(http://pub.gamingw.net/28368/mmmwg2.png)
Still gotta worry about ladders, though.  Not looking forward to that at all. Ugh.

btw Supra, that is awesome.  Kinda reminds me of Banana Nababa.

EDIT: New screen here!  The first special weapon!

Luck Dealer
Earned from Deal Man
(http://pub.gamingw.net/28368/mmmwg3.png)
Throws a random card forward quickly.  Rarer cards deal more damage.
Weapon Energy Cost: 1/2
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on February 19, 2010, 04:00:16 am
(http://pub.gamingw.net/41838/rider%20kick.png)
^ The cameo character was prioritized first. And just done animating one of his CLimAX Attacks ('twas supposed to be Tier 3)
Title: The Screenshot Topic
Post by: MISTER BIG T on February 19, 2010, 10:24:07 am
(http://www.vgfuture.com/host/givemebeer/mom2.jpg)

EDIT: Experiment time!

Mamabliss told me to try and using 3D in cutscenes. How'd that work out?

(http://www.vgfuture.com/host/givemebeer/Romep.jpg)
Title: The Screenshot Topic
Post by: Pipcaptor Hatsuya on February 19, 2010, 01:18:48 pm
^ Reminds me of implementing that via MMD a.k.a. the Miku Miku Dance Animator...
Title: The Screenshot Topic
Post by: Corfaisus on February 19, 2010, 04:53:09 pm

EDIT: Experiment time!

Mamabliss told me to try and using 3D in cutscenes. How'd that work out?


Mamabliss? As in the vore artist?
Title: The Screenshot Topic
Post by: MISTER BIG T on February 19, 2010, 08:34:21 pm
Same woman, me and her have worked on several projects in past and she has done several images for me, like the pig ending for Dooms 4 and helped design Nooky for Angelissa's Quest. For this game, she will do the title screen.
Title: The Screenshot Topic
Post by: Nessiah on February 20, 2010, 07:35:56 am
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/looll.png)
Title: The Screenshot Topic
Post by: Corfaisus on February 20, 2010, 02:22:47 pm
More snazzy RTP mapping. Although I haven't exactly been working very hard on completing the new world map, I decided to spend a small bit of time this morning working on the Hronulum continent, Srenmalus island, and the Sage Mountain island. These three are complete (aside from event work), but I'll post at least a screenshot of the new Sage Mountain, with a comparison screenshot of the old 2008-2009 version.


Isn't it grand what you can do when you spend more than a few minutes working on your world map, and actually take the time to sit back and plan things out? Unfortunately, players will have to land on the south-western coast and then walk through the valley to get to the mountain, just because I'm an ass.  :rolleyes:

Also, from day one until now, the only reason to visit this island is to talk with the Sage throughout the later half of the "main quest", so please excuse me if this place seems fairly uninviting.

And... an overall world map screenshot, though this does not show it all, and it is still a W.I.P, since I'm going to have to go through and add smaller islands to fill in some of the ocean, along with the Training Grounds/Dragon Valley island. Also, I'll probably end up shaving away/adding in more land to the continents as time goes on, though there are no current plans for it.


It's a shame, but I had to make the world map 290x290 to fit the current landmasses on there as I wanted for them to appear. Although there are games that have much larger worlds, if this is too much, you will have to either continue playing the August 30th demo, or give this game a miss.
Title: The Screenshot Topic
Post by: bonzi_buddy on February 20, 2010, 05:28:12 pm
laaaaaaaaaaaazrael goddamn man you are getting good at your trade. the graphic style rules, isn't that kinda older style than NES though? on the other hand i think i heard song from nes ducktales so maybe the music is temporary... bottom line, that looks mighty good pal.
Title: The Screenshot Topic
Post by: Kaempfer on February 21, 2010, 03:06:13 am
@Lazrael: That looks really good! It looks like a lot of fun. The music is a bit grating after awhile but that is what volume controls are for!

@Corfaisus: Too many beaches, man. Beaches are cool, but every landmass in the world isn't surrounded by 100% beach. It's usually closer to 40% beach 60% cliff face outside the pacific. Otherwise, looking good. You might also invest in a beach water autotile (RTP has one I believe!) instead of using sand then grass coast then water.
Title: The Screenshot Topic
Post by: Mr Weird Guy on February 21, 2010, 05:08:24 am
I've decided on a title for my Mega Man game.  Mega Man +1.  Instead of naming it Mega Man 11 and then renaming it Mega Man 12 when 11 comes out, I use this title to always stay one number ahead of the canon series!

That's not really what I'm here to post about, especially when I finished the rest of the special weapons!  You can see the first one (Luck Dealer) a few posts up.

Heavy Boulder
Earned from Boulder Man
(http://pub.gamingw.net/28368/mmmwg5.png)
Drops a large boulder straight down, which shatters when it hits the ground.
Weapon Energy Cost: 2 units

Static Burst
Earned from Balloon Man
(http://pub.gamingw.net/28368/mmmwg6.png)
Fires a balloon that slowly floats up, and when you press B again or it hits the wall/ceiling/ground, it explodes in a burst of static electricity.
Weapon Energy Cost: 1 unit

Arctic Hail
Earned from Arctic Man
(http://pub.gamingw.net/28368/mmmwg7.png)
Large chunks of ice cover the entire screen, doing multiple hits on all enemies.
Weapon Energy Cost: 7 units

Toxic Drip
Earned from Toxic Man
(http://pub.gamingw.net/28368/mmmwg8.png)
A glass orb filled with acid travels forward very slowly, dispensing eight drops of acid consecutively.  Though it's a mere drop, it is immensely potent.
Weapon Energy Cost: 4 units

Inferno Twister
Earned from Inferno Man
(http://pub.gamingw.net/28368/mmmwg9.png)
This is a fast-moving tornado that rips through enemies like they weren't even there.  However, it disappears after dealing damage six times.
Weapon Energy Cost: 3 units

Slash Barrier
Earned from Katana Man
(http://pub.gamingw.net/28368/mmmwg10.png)
Two swords rotate around you that absorb bullets and destroy weaker enemies safely.  Pressing the B button again will fire them both outward.
Weapon Energy Cost: 4 units

Tidal Pump
Earned from Tidal Man
(http://pub.gamingw.net/28368/mmmwg11.png)
Throws a super-concentrated bubble downward that erupts into a huge pillar.  Not much range, but it deals damage quickly.
Weapon Energy Cost: 2 units
Title: The Screenshot Topic
Post by: tuxedo marx on February 21, 2010, 12:11:42 pm
inferno twister and arctic hail look like they could screw the balance! i hope they are not that powerful to compensate
Title: The Screenshot Topic
Post by: Corfaisus on February 21, 2010, 03:42:14 pm
@Corfaisus: Too many beaches, man. Beaches are cool, but every landmass in the world isn't surrounded by 100% beach. It's usually closer to 40% beach 60% cliff face outside the pacific. Otherwise, looking good. You might also invest in a beach water autotile (RTP has one I believe!) instead of using sand then grass coast then water.

That's a pretty good idea about the beach coast tile. I'll try to edit the grass coast auto tile to allow me to use that for the coast.
Title: The Screenshot Topic
Post by: tuxedo marx on February 21, 2010, 03:43:34 pm
there's a sand-ocean autotile on the ship chipset :)
Title: The Screenshot Topic
Post by: Corfaisus on February 21, 2010, 04:15:33 pm
There's a large difference between that chipset's sand-ocean and the world chipset's sand-ocean. Also, after wasting a good half hour, I realized that I made a mistake. And really... there's no way for this idea to have even worked, since you'd need a grass coast for stuff like mountains, and an ice coast for any completely frozen continent, and a sand coast for any beach... though there's only room for 2 types of coast.
Title: The Screenshot Topic
Post by: tuxedo marx on February 21, 2010, 04:19:11 pm
are you sure about that

(http://pub.gamingw.net/50022/Ship.png)

(http://pub.gamingw.net/50022/main.png)

same ocean, just replace the autotile (do you need snow-ocean?)
Title: The Screenshot Topic
Post by: Corfaisus on February 21, 2010, 04:22:14 pm
Do you need snow-ocean?

As a matter of fact, I do for the world map. And, if you were to look at the sand, it's *gasp* different.

Actually, there may be a possibility that I didn't think of before. Perhaps making another set of mountains for the coast.

EDIT: And... done. After *taps watch*...  well... I don't know how long, I'm finally done reworking all coasts in the worldmap with the new setup.
Title: The Screenshot Topic
Post by: tuxedo marx on February 21, 2010, 04:53:18 pm
blends seamlessly ​
Title: The Screenshot Topic
Post by: thecatamites on February 22, 2010, 12:32:13 am
corfaisus i actually like the older map of that island better. it's more visually striking and has less wasted space. also it conveys the sense of a mountain much better than just a big island with some rtp mountains dropped everywhere. i think more people should use elevations in their map screens.



also test shot, going back to an old project. i am human slime! im a hairy snot monster in a castle made of coal and bones.

(http://pub.gamingw.net/56304/test.jpg)
Title: The Screenshot Topic
Post by: skarik on February 22, 2010, 06:16:14 am
fuuuuuuuuuuuuuuuuuuu

http://www.box.net/shared/z94xxrhhqt

no shit its fucked:
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/outsideshot3.png)
her name is....toaster...lieutenant toaster...:
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/storyshot.png)
version 1:
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/controlshot1.png)
version 2:
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/lightinggrabbing.png)
dude, i'm down to that:
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/tdrad.png)
ass cleaning:
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/asscleaning.png)
Title: The Screenshot Topic
Post by: Brown on February 22, 2010, 11:55:48 am
reminds me of flashback. I shall try and let you know what i feel inside me
Title: The Screenshot Topic
Post by: tuxedo marx on February 22, 2010, 04:23:38 pm
that's exactly what i thought brown (also flashback was great). one thing i must say, the HUD is pretty busy especially with an ally / text box so you might want to do some downscaling
Title: The Screenshot Topic
Post by: skarik on February 23, 2010, 01:02:34 am
I've actually never really played any platform games, so I have no idea what I'm doing. Also, I <3 busy HUDs, but I'll see what I can do. *cough make it more busy cough*

another screenshot on a test map
new enemy

nastly little maggots, such your blood

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/Bugs.webp)


they give you health later in the game
Title: The Screenshot Topic
Post by: AznChipmunk on February 23, 2010, 02:51:36 am
reminds me of Iji!

and for a moment, I thought it said "tl;dr submachine gun"
Title: The Screenshot Topic
Post by: skarik on February 23, 2010, 06:34:42 am
The tl;dr submachine gun.

Useful for blowing zombie drones to bloody bits of boredom

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/TlDr.png)

it's hard to capture those things exploding

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/Lol-1.webp)

edit:

a new thing, under water effects
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/waterFX.png)
Title: The Screenshot Topic
Post by: Renegade on February 24, 2010, 06:15:17 am
(http://pub.gamingw.net/50610/murder_land_by_Jody_Pratt.png)


Title: The Screenshot Topic
Post by: Clucky on February 24, 2010, 07:38:20 am
That would be a lot less confusing if there were actual borders for the boxes. Right now it takes about 15 seconds to figure out what the heck is going on, which is pretty bad, I think.
Title: The Screenshot Topic
Post by: Brown on February 24, 2010, 02:52:01 pm
or instead of a solid border you could just change the colour of the border corners you've already placed. Still though, a solid border would make more sense.
Title: The Screenshot Topic
Post by: Renegade on February 24, 2010, 06:06:31 pm
Better?
(http://pub.gamingw.net/50610/murder_land_by_Jody_Pratt1.png)

There are instructions at the start of the game as well explaining what everything is.
Title: The Screenshot Topic
Post by: skarik on February 27, 2010, 05:48:31 am
http://www.yoyogames.com/games/117415-outpost-sierra---juringra


New cutscenes: (https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/r2newcinimeatic.png)

New enemy - DRONE: (https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/r2newenemydrone.png)

New enemy - SLUGS: (https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/r2newenemyslugs.png)

New enemy - NIXIE: (https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/r2newweaponshotgun.png)

New weapon - 12 GAUGE ENERGY CANNON: (https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/r2newenemynixie.png)
Title: The Screenshot Topic
Post by: Terrorantula on February 27, 2010, 02:04:08 pm
I am SO out of my league here...
 Oh, and MR Big T, for the record the line is "WHEREFORE art thou Romeo?"  "Wherefore" means "why," not "where," which totally changes the meaning of the entire speech.  To Paraphrase: "Oh Romeo, Romeo, why remain thou Romeo? Refuse thy bloodline and change thy name!"
Title: The Screenshot Topic
Post by: Brent Murray on March 01, 2010, 03:52:17 am
^

(This is why Mister Bigger T rocks all of our socks.)

I think this is just a minor mistake, or WAS it?  :shady:

Looks pretty hawt Skarik ! Reminds me of Iji.
Title: The Screenshot Topic
Post by: The Ghost on March 02, 2010, 03:04:19 am
World Map wip. Icons will appear as you discover new locations. I'll add a little trail/path to each location as well. Nothing is final here hehe.

(http://img132.imageshack.us/img132/1702/worldmapwip.png)
Title: The Screenshot Topic
Post by: IceManual5580 on March 02, 2010, 03:51:48 am
Look's really cool The Ghost  :)
Looks like Tactics.
Title: The Screenshot Topic
Post by: Tau on March 02, 2010, 04:58:28 am
Glad to see your still working on the game Ghost :) looks great BTW.
Title: The Screenshot Topic
Post by: The Ghost on March 02, 2010, 07:20:06 am
Look's really cool The Ghost  :)
Looks like Tactics.

Was aiming for that  :)​.

Glad to see your still working on the game Ghost :) looks great BTW.

Just trying to get by hehe, thanks though.
Title: The Screenshot Topic
Post by: Bobberticus on March 02, 2010, 11:42:44 pm
ohgod so much boredom, so much desire to code, no creativity or ideas.
Title: The Screenshot Topic
Post by: ReiZer0 on March 02, 2010, 11:56:26 pm
Finally finished the item system I was working on. What do you guys think?

(http://i21.photobucket.com/albums/b281/tamachanX/CompleteItemSystem.png)
Title: The Screenshot Topic
Post by: voiderofwarranties on March 03, 2010, 12:02:09 am
@ReiZer0: "Ooh, shiny?"
Title: The Screenshot Topic
Post by: Mineyl on March 03, 2010, 12:15:17 am
@ReiZer0: Looks pretty good.  You might want to darken the window background because it conflicts with the font and makes it harder to read.  You could opt to darken the font instead, but light text on a dark background is usually more eye-appealing.  There's a lot of negative space around the menu, which is...okay I suppose, but I think it'd look better if things were spread out a bit more.
Title: The Screenshot Topic
Post by: busterblade123 on March 03, 2010, 02:02:35 am
@ skarik: That's some nice work for someone's first time working on a platformer. I love the futuristic post-apocalyptic feel with that Resident Evil touch. It somewhat tries to touch on classic NES feel. Once again, thanks a lot for editing that tiletset sprite for me a while back.

@ Ghost: The Tactics feel is very nostaligstic (sp?) I've checked your DevBlog, and your game seems to be coming along great! What have you been up to besides the world map? Also, did you make or edit most of those graphics?

@ Bobberticus: lol, is that a hacked game or something you build up yourself?

@ ReiZer0: The actual menu part is a bit too small. Or maybe you can change the background to a different color and make the foreground menu stand out more so it doesn't seem it's too small. Love the simple design so far.
Title: The Screenshot Topic
Post by: IceManual5580 on March 03, 2010, 04:04:43 am
LOTPS edit  :tsk:
Title: The Screenshot Topic
Post by: Bobberticus on March 03, 2010, 07:25:18 am
@busterblade: from scratch. total rip off of dragon warrior series for nes though.
Title: The Screenshot Topic
Post by: busterblade123 on March 03, 2010, 09:30:06 pm
Nah, ripoff or not, give you props for doing that from scratch. It takes skill nonetheless
Title: The Screenshot Topic
Post by: the bloddy ghost on March 06, 2010, 03:23:16 pm
just make an original game using it, bobberticus! it will be cool. :) good to see people trying new ways to make their games.
Title: The Screenshot Topic
Post by: Supra Mairo on March 06, 2010, 07:49:17 pm

??????????????
Title: The Screenshot Topic
Post by: im9today on March 06, 2010, 08:13:04 pm
you make it look so easy in these videos (it's not)
Title: The Screenshot Topic
Post by: skarik on March 07, 2010, 07:12:35 am
np, sir busterblade

Supra Mario, that looks insanely hard...i feel bad now...

---------------------------------------------------------------------------------

anyhow  :fogetcool: awesme stuff

picture of control in bg
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/k1walltop.png)

starting up the BACKUP organic fusion reactor
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/k1reactorquest.png)

new swimming animation
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/k1newanimation.png)

another cutscene
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/k1finishedquest.png)

defending for five minutes is a long time. except when the black guy is talking nonstop for six minutes
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/k1defend.png)

http://gmc.yoyogames.com/index.php?showtopic=465348
Title: The Screenshot Topic
Post by: Supra Mairo on March 07, 2010, 07:57:30 am
no resemblence to Iji
Title: The Screenshot Topic
Post by: Yeaster on March 07, 2010, 11:25:29 am
skarik, you've got quite a cool looking game going on there. Keep it up.
Title: The Screenshot Topic
Post by: the_nackster on March 09, 2010, 06:38:53 am
(http://img52.imageshack.us/img52/9376/firstscreen.png)

I was fooling around with some basic editing to make the phantom train look more usable and less rundown. It moves btw. What y'all think?  :shrug:
Title: The Screenshot Topic
Post by: hobomasterxxx on March 09, 2010, 09:11:32 am
Looks nice, doesn't fit at all with that backdrop.
Title: The Screenshot Topic
Post by: tuxedo marx on March 09, 2010, 03:15:48 pm
sorry i have the monopoly on editing the phantom train
Title: The Screenshot Topic
Post by: Brent Murray on March 09, 2010, 07:12:52 pm
:fogethappy: ( DID YOU JUST SAY WHAT I THOUGHT YOU SAID...!?!?!?!?)

No you don't.  :fogethuh:
Title: The Screenshot Topic
Post by: Calunio on March 09, 2010, 11:07:38 pm
http://img52.imageshack.us/img52/9376/firstscreen.png

I was fooling around with some basic editing to make the phantom train look more usable and less rundown. It moves btw. What y'all think?  :shrug:

Looks great, but the chipset is horrible (or the use of it). Background is good.
Title: The Screenshot Topic
Post by: the_nackster on March 10, 2010, 02:51:45 am
Looks great, but the chipset is horrible (or the use of it). Background is good.

This is one of those things that definitly look better in motion.
Title: The Screenshot Topic
Post by: tuxedo marx on March 10, 2010, 11:12:19 pm
i don't think motion would make the tileset any better
Title: The Screenshot Topic
Post by: Killer Wolf on March 11, 2010, 12:21:08 am
(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/cnssvr.webp)

New character and matching face-set from my cyberpunk game. Main character is blocking it in that shot, but the guy is wearing a kilt. A friend of mine said the face "kind of" reminded him of Liev Schreiber as Sabertooth... I'm not sure if that was a compliment or a condemnation.

Title: The Screenshot Topic
Post by: King of Spooks on March 11, 2010, 12:26:13 am
yeah the train doesn't match the chip at all, furthermore the perspective is way off, there is no transition between water and sky. Study mode7 to see how that can be done on a horizontal line to create a "vanishing point" I might also play with the train colors more if you are set on that sky.
Title: The Screenshot Topic
Post by: busterblade123 on March 11, 2010, 03:35:42 am
@ Nackster: You made work on the train to make it less run-down? It looks somewhat darker. Although, I do like the idea of the scene.

@ Killer Wolf: I definitely like the faceset. It looks almost anime-like.How long did it took you to draw that?
Title: The Screenshot Topic
Post by: Killer Wolf on March 11, 2010, 04:07:09 am
Busterblade123 - I had the basic look planned out from when I made the sprite, and I made a template that I use as a jumping off point for the game's faces, so it came together pretty quickly. I did have to re-color/shade a couple of times to get it to look how I wanted.

Here's what the rest of the cast looks like so far.

(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/ftex.webp)
Title: The Screenshot Topic
Post by: Pasty on March 11, 2010, 04:48:44 am
Busterblade123 - I had the basic look planned out from when I made the sprite, and I made a template that I use as a jumping off point for the game's faces, so it came together pretty quickly. I did have to re-color/shade a couple of times to get it to look how I wanted.

Here's what the rest of the cast looks like so far.

http://i213.photobucket.com/albums/cc149/thekillerwolf/ftex.png

i really like this look! a lot of these homemade RPGs seem to use anime-style faces, so it's good that (even if it wasn't intentional) you're differentiating your game from those.

oh, progress. never in my entire life did i think i'd get this far

(https://legacy.gamingw.net/etc/www.modestarcade.com/images/ac/acrc_fluke_wide.png)
Title: The Screenshot Topic
Post by: Corfaisus on March 11, 2010, 03:57:04 pm
@Pasty: Are the people in that screenshot lying down flat? If not, there's some perspective issues you need to work out.
Title: The Screenshot Topic
Post by: Gongo on March 12, 2010, 03:37:40 pm
Mother 3 + Theodore =

(http://img534.imageshack.us/img534/1341/testshot13.png)
(http://img521.imageshack.us/img521/8697/testshot12.png)
(http://img715.imageshack.us/img715/1858/testshot11.png)
(http://img52.imageshack.us/img52/5069/testshot9.png)

Any thoughts on this endeavor?
Title: The Screenshot Topic
Post by: Gongo on March 12, 2010, 03:39:52 pm
Oh shit i tryed to edit my post above but accidentally quoted it, can someone dealt this post
Title: The Screenshot Topic
Post by: tuxedo marx on March 12, 2010, 05:11:15 pm
hey, that works pretty well. sun and steel ​
Title: The Screenshot Topic
Post by: busterblade123 on March 12, 2010, 06:33:02 pm
@ Gongo: Loving it so far. Are you making a game out of that and have some content or doing some testing first?
Title: The Screenshot Topic
Post by: Pasty on March 12, 2010, 10:21:27 pm
@Pasty: Are the people in that screenshot lying down flat? If not, there's some perspective issues you need to work out.

thanks for bringing this to my attention; i'll see what i can do.
Title: The Screenshot Topic
Post by: Gongo on March 14, 2010, 06:17:19 pm
@busterblade123 Both, I do plan to use this style but at the same time it is a test, lets hope it works.
@Rockman Thanks for the complament

(http://img638.imageshack.us/img638/9415/testshot14.png)
Train Yard, still needs some work

(http://img707.imageshack.us/img707/7931/testshot15.png)
(http://img718.imageshack.us/img718/2638/testshot16.png)
Interor turned out well

(http://img685.imageshack.us/img685/2356/testshot17.png)
Animated Title screen, the background is a placeholder

(http://img94.imageshack.us/img94/1296/testshot18.png)
(http://img638.imageshack.us/img638/6890/testshot19.png)
(http://img688.imageshack.us/img688/6200/testshot20.png)
The menu works fine, now im working on the Alter menu (Its the skill system) and the Data menu (A log book)

(http://img371.imageshack.us/img371/8272/testshot21.png)
(http://img190.imageshack.us/img190/940/testshot22.png)
The vaules are not done yet, but the glyphs are done.
Title: The Screenshot Topic
Post by: busterblade123 on March 14, 2010, 07:05:20 pm
I am not sure if there's something wrong with my screen or vision, but the first three screenshots are too dark, except for certain objects.

But I'm digging the menu system. Are you doing an Earthbound-style battle system as well?

btw, what is this made with?


EDIT: Top of the screen

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/Screen001.webp)

Going for the New York style buildings - still needs those ladders/stairs

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/Screen002.webp)

A cafe

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/Screen003.webp)

Backstreets - needs the atmosphere to be made darker


(and lol, what Christophomicus said below was before I made the edit - so it's not referring to me)
Title: The Screenshot Topic
Post by: Christophomicus on March 14, 2010, 07:07:27 pm
Holy shit, dude. That is the most visually appealing game I have seen in a long long time!!
Title: The Screenshot Topic
Post by: SupremeWarrior on March 14, 2010, 07:42:57 pm
@Gongo: I think that is some awesome screens you have there!
@busterblade123: Don't put yourself down, I also find your screenshots appealing! The style is unique and I like it very much! As I have told you before keep them coming :)
Title: The Screenshot Topic
Post by: busterblade123 on March 14, 2010, 07:54:26 pm
Thanks SupremeWarrior. Where have you been lately? I'm been also looking forward to see some progress to your game for quite some time.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 14, 2010, 11:20:33 pm
That's nice to know! I've been busy with university so I haven't had much time to work on the game! Hopefully I will continue to work on it during the summer holidays!
Title: The Screenshot Topic
Post by: Ragnar on March 14, 2010, 11:39:25 pm
Gongo: you gots some style
Title: The Screenshot Topic
Post by: swordofkings128 on March 15, 2010, 01:09:41 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/NEWestscreen.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/newestscreen2.webp)

arggg hopefully this is the last time I change the style of my game... I can acheive more depth without outlines in the background, so I think I'll do that. plus it looks more like an older adventure game. Maybe I'll do a video of the game because I've actually never made a video of my games before...
Title: The Screenshot Topic
Post by: PepsiOtaku on March 15, 2010, 05:22:28 am
@swordofkings that looks beautiful. Are you going to change the icons in the bar at the top?

Jesus, it seems like forever since I've posted here! I've still been working!

Before:
(https://legacy.gamingw.net/etc/www.rewyong.com/ej/images/ss/ej2007-67.png)

After:
(http://www.rewyong.com/ej/images/ss/ej2009-18.png)(http://www.rewyong.com/ej/images/ss/ej2009-17.png)

More info available at my production blog (http://www.rewyong.com/ej/index.php)
Title: The Screenshot Topic
Post by: swordofkings128 on March 16, 2010, 01:33:40 am
pepsi- thanks! :D perhaps they are, I got tired of looking at the old gui so I made a new one. I might cut out a few, there really isn't a reason why the load/save/quit/info on the game buttons can't be made into button and menu, but eh I like the spacing now.
Title: The Screenshot Topic
Post by: Terrorantula on March 16, 2010, 03:09:49 am
Swordy, you have a definite original style. Somehow the desert reminds me of the one in GOA 
Title: The Screenshot Topic
Post by: AznChipmunk on March 16, 2010, 07:21:43 am
Gongo that is pretty rad! Makes me wish I had more of Chromatose (http://rpgmaker.net/games/1712/) to show off right now.
Well, I suppose I have this enemy graphic...
(http://teamcascade.info/chromatose/noble%20cloud.png)
Title: The Screenshot Topic
Post by: Ciox on March 16, 2010, 06:29:14 pm
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/NEWestscreen.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/newestscreen2.webp)

arggg hopefully this is the last time I change the style of my game... I can acheive more depth without outlines in the background, so I think I'll do that. plus it looks more like an older adventure game. Maybe I'll do a video of the game because I've actually never made a video of my games before...

i can tell your style's changed a bit but i think the spirit is still there which is good, you should make that vid if you think you got enuff material
Title: The Screenshot Topic
Post by: Meadzy on March 16, 2010, 08:17:19 pm
Which of these do you think is better?

(http://i21.photobucket.com/albums/b281/tamachanX/1.png)

or

(http://i21.photobucket.com/albums/b281/tamachanX/2.png)
Title: The Screenshot Topic
Post by: Mineyl on March 16, 2010, 08:43:38 pm
Meadzy: The former.  I never much cared for placeholder backgrounds that take up a large chunk of the screen border.
Title: The Screenshot Topic
Post by: tuxedo marx on March 16, 2010, 08:46:52 pm
the former but neither are very readable!
Title: The Screenshot Topic
Post by: Zatham on March 16, 2010, 11:38:37 pm
The former!
It's probably readable in full resolution.
Title: The Screenshot Topic
Post by: Terrorantula on March 17, 2010, 01:22:41 am
It depends- is the one in the first the actual field display?
Title: The Screenshot Topic
Post by: Meadzy on March 17, 2010, 02:54:36 am
It's all readable in-game, I don't know whyit looks like that
It depends- is the one in the first the actual field display?

Yes sir
Title: The Screenshot Topic
Post by: tuxedo marx on March 17, 2010, 03:26:46 pm
The former!
It's probably readable in full resolution.
that is full resolution
Title: The Screenshot Topic
Post by: Meadzy on March 17, 2010, 03:33:26 pm
They all look better when you go to my photobucket (http://s21.photobucket.com/albums/b281/tamachanX/?action=view&current=k.png). I don't know why it gets all screwed up when I post it here
Title: The Screenshot Topic
Post by: tuxedo marx on March 17, 2010, 03:35:23 pm
looks exactly the same! :welp:

not really the whole issue anyway, the issue is more with a not-particularly-legible type at a low resolution
Title: The Screenshot Topic
Post by: Quetzalcoatl on March 18, 2010, 04:52:53 am
I agree with Rockman. I'm thinking the letters are too close together. :confused:
Title: The Screenshot Topic
Post by: Gongo on March 18, 2010, 01:27:02 pm
Are you doing an Earthbound-style battle system as well?

Sort of, I haven't even touch the battle system yet (There are only two working skills, those being attack and sight see) anyway here's a shitty preview

(http://img156.imageshack.us/img156/8775/testshot23.png)
(http://img709.imageshack.us/img709/4456/testshot24.png)

Speaking about battle system anyone know how i can get rid of the "Row" command all together,
not just in the menu but in the battle command window as well?


And another look at the menu

(http://img403.imageshack.us/img403/9056/testshot25.png)
(http://img411.imageshack.us/img411/210/testshot26.png)

(The Darken faces are hero's that have joined but are not available, the blank one hasn't joined at all)

Right now I'm drawing up the Nine skills trees and coding them in, it will take me some time, its not hard it just a fuck ton of coding to get it the way i want it.
Title: The Screenshot Topic
Post by: tuxedo marx on March 18, 2010, 05:33:28 pm
Quote
Speaking about battle system anyone know how i can get rid of the "Row" command all together,
not just in the menu but in the battle command window as well?
iirc can't be done natively! maybe someone more knowledgable about these things can tell you how to hex it out

also holy shit those trees
Title: The Screenshot Topic
Post by: Supra Mairo on March 19, 2010, 02:16:05 pm
Title: The Screenshot Topic
Post by: Carrion Crow on March 19, 2010, 02:47:18 pm
Holy balls that looks amazing. You could totally sell stuff like that.
Title: The Screenshot Topic
Post by: Rajew on March 19, 2010, 05:24:15 pm
lazreal is there an ETA for this???
I need to play you game, it must be within my computer
Title: The Screenshot Topic
Post by: AznChipmunk on March 19, 2010, 11:12:26 pm
(http://teamcascade.info/chromatose/chromatose%20title%20mockup.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/Chromatose1.png)
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/Chromatose2.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/Chromatose3.png)
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/Chromatose4.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/ChromatoseCBS4.png)
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/Chromatose5.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/Chromatose6.png)

More info soon. Keep up with it here (http://rpgmaker.net/games/1712/).
Title: The Screenshot Topic
Post by: Kaempfer on March 21, 2010, 04:38:30 am
is that a pokemon fangame
Title: The Screenshot Topic
Post by: andyw on March 21, 2010, 04:46:12 am
Man you guys have good stuff

This is a video screenshot of a bunch (~17) of my abandoned projects from a long time ago

music is my friend's, here: http://www.last.fm/music/Fuchuzz/_/Rain
Title: The Screenshot Topic
Post by: Kaempfer on March 21, 2010, 04:59:40 am
Really amazing stuff as always, andyw. It's a shame they're abandoned. They're all really thought provoking, despite being little demos.
Title: The Screenshot Topic
Post by: Rajew on March 21, 2010, 05:03:01 am
you should complete and release that one where you appear to control a ball of smoke
Title: The Screenshot Topic
Post by: AznChipmunk on March 21, 2010, 05:46:25 am
is that a pokemon fangame

fuck fangames (how is it a pokemon fangame at all?)
Title: The Screenshot Topic
Post by: Supra Mairo on March 21, 2010, 03:48:01 pm
Here is another one:

Title: The Screenshot Topic
Post by: Corfaisus on March 21, 2010, 04:51:42 pm
fuck fangames (how is it a pokemon fangame at all?)

Looks more like an Earthbound fangame to me.
Title: The Screenshot Topic
Post by: AznChipmunk on March 21, 2010, 06:41:50 pm
Looks more like an Earthbound fangame to me.

Similar graphical style =/= fangame. Other than graphics there is no relation to the Mother series except for maybe quirkiness.

I guess he was saying the graphical style is similar to the newer Pokémon games, but I don't really know them since I only played Gold extensively.

(why can't people give feedback instead of LOL LOOKS LIKE FANGAM)
Title: The Screenshot Topic
Post by: King of Spooks on March 21, 2010, 07:58:34 pm
you can't make custom graphics similar to an already existing game (earthbound) and expect people to not make connections to it. If' I;m being real with you, yeah its a cool simple style but I'm getting tired of people using it as an excuse to have custom graphics without a lot of effort. It's bascially very simple lineart with colors, and very very minimal shading.

I think the menu looks convoluted. You're using bright colors with stuff sticking out everywhere on the edges of the book, so your eye is  drawn to that instead of what is actually in the book, which should be the main focus. Also why is the BG for battles a green gradient?
Title: The Screenshot Topic
Post by: AznChipmunk on March 21, 2010, 08:21:57 pm
The menu looks fine ingame at a larger resolution and the green gradient is a placeholder since we haven't decided what we are doing for that yet.
And I disagree about it being an excuse to have simple custom graphics.
How are you getting tired of it? I've hardly seen any games use it, except for the Mother series and Gongo's game, and I'm pretty certain I've been posting screens of this project longer than he has of his (and the fact that his are Theodore edits while ours are drawn from scratch). Seriously like 75% of the games around here use SNES rips or REFMAP or some combination of that. We put a lot of effort into our graphics and constantly go back to fix little things and make things look cohesive. The style fits perfectly with the tone we want for the game.
Sure, the graphics are simple, but who ever said simplicity is a bad thing?

EDIT:
(http://img52.imageshack.us/img52/4800/smb3strangedeath.gif)(http://img707.imageshack.us/img707/1843/megamanac21087779409.gif)
These graphics are simpler than ours, but would you say they're an excuse to quickly produce graphics? Some artist worked long and hard on these pixels back in the day. We don't have LIGHTING EFFECTS or crazy fancy shading schemes or whatever, but that doesn't mean our art is easy to do: the art actually takes us quite a bit of time. In fact, the simplicity is challenging for us. Keeping things clean and consistent while avoiding convoluted art with too many colours is not something we have all worked with before.
The style is cartoony because we want it that way. Not because of "custom graphics, lol."
Title: The Screenshot Topic
Post by: Neophyte on March 21, 2010, 08:27:17 pm
Sort of, I haven't even touch the battle system yet (There are only two working skills, those being attack and sight see) anyway here's a shitty preview

Speaking about battle system anyone know how i can get rid of the "Row" command all together,
not just in the menu but in the battle command window as well?


Hi, your game looks good. Your wish has been granted.

http://rmrk.net/index.php?topic=33005.0
Title: The Screenshot Topic
Post by: King of Spooks on March 21, 2010, 08:33:01 pm
not saying simple is bad just saying ppl tend to default to cavestory for platformers and e-bound for RPGs. You can be simple AND original. Look at Doppleganger's Eckle and Toast. Other people who used the style was marcus in the homebound game and other people in rmn posting their first custom chips, can't think right off the dome who they were. When people do custom graphs, they seem to gravitate towards this style, maybe it's a good place to start, but I'd like to see something more original/enticing.

dont take this the wrong way I dont want a 7 page argument about this, but you were complkaing about crits so i tried to give some legit
Title: The Screenshot Topic
Post by: Corfaisus on March 21, 2010, 09:21:06 pm
not saying simple is bad just saying ppl tend to default to cavestory for platformers and e-bound for RPGs. You can be simple AND original. Look at Doppleganger's Eckle and Toast. Other people who used the style was marcus in the homebound game and other people in rmn posting their first custom chips, can't think right off the dome who they were. When people do custom graphs, they seem to gravitate towards this style, maybe it's a good place to start, but I'd like to see something more original/enticing.

dont take this the wrong way I dont want a 7 page argument about this, but you were complkaing about crits so i tried to give some legit

Also, Origin. http://rpgmaker.net/games/1881/
Title: The Screenshot Topic
Post by: AznChipmunk on March 21, 2010, 10:00:36 pm
not saying simple is bad just saying ppl tend to default to cavestory for platformers and e-bound for RPGs. You can be simple AND original. Look at Doppleganger's Eckle and Toast. Other people who used the style was marcus in the homebound game and other people in rmn posting their first custom chips, can't think right off the dome who they were. When people do custom graphs, they seem to gravitate towards this style, maybe it's a good place to start, but I'd like to see something more original/enticing.

dont take this the wrong way I dont want a 7 page argument about this, but you were complkaing about crits so i tried to give some legit
Also, Origin. http://rpgmaker.net/games/1881/

HomeLAND (not homebound) died years ago and I think Eckle and Toast had a somewhat different style although it's ages since I played it. The person you saw posting chips at RMN was most likely Lennon who drew the chips for Chromatose (along with YDS.) In fact, there's a good chance the chips you saw were FROM Chromatose. I just checked it and the only chips I see in that topic of this style are his. (And that's the only RMN thread that allows such sort of "screenshots.")

Origin is not the Mother style but I guess it's similar. I know CAHRULL (the guy who drew Homeland) had a few other mystery projects with the same style too. So that's like a 4 or so projects compared to like... 4000 games with CT or FF6 or Rudra rips, or REFMAP.

Origin vs. Chromatose:
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/ChromatoseCBS4.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1881/screenshots/origin033.png)
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1881/screenshots/origin030.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/Chromatose3.png)
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1881/screenshots/origin025.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1712/screenshots/PostOffice.png)

Origin does not even look like the Mother style we have been influenced by. Notice Origin's lack of solid black outlines. In fact, Origin looks very similar to RTP, as if it were drawn over some RTP things, especially the charset style.
Title: The Screenshot Topic
Post by: Ephiam on March 21, 2010, 11:08:28 pm
Here are some of the latest screenshots of my latest RPG Maker 2003 project: Eternal Paradise.



And a simple boss video I recorded for RMN's Release Something! X Marks the Spot.

Title: The Screenshot Topic
Post by: Gongo on March 22, 2010, 08:50:25 am
Not much to show, still working on the Alter skill trees but i did finish the animated title screen

(http://img696.imageshack.us/img696/7931/testshot27.png)

Title: The Screenshot Topic
Post by: Kaempfer on March 23, 2010, 02:19:44 am
fuck fangames (how is it a pokemon fangame at all?)

I assume you are fucking retarded or something to have assumed that this was not a joke post for even a second

edit: Seriously Azn how can you not assume people are going to make the comparison? I am not saying it's a bad style to use but the char styles are pretty much identical and the detail is emphasized in pretty much all the same places. It looks as much like Mother 2 as Mother 3 did (a compliment and also a point in my argument).

edit2: I even think it looks really good but seriously how could you assume I thought it was a pokemon fan game? Come on man use your brain
Title: The Screenshot Topic
Post by: AznChipmunk on March 23, 2010, 02:42:06 am
I assume you are fucking retarded or something to have assumed that this was not a joke post for even a second

edit: Seriously Azn how can you not assume people are going to make the comparison? I am not saying it's a bad style to use but the char styles are pretty much identical and the detail is emphasized in pretty much all the same places. It looks as much like Mother 2 as Mother 3 did (a compliment and also a point in my argument).

edit2: I even think it looks really good but seriously how could you assume I thought it was a pokemon fan game? Come on man use your brain

By the way: I take all opportunities to start arguments (read: all RMN topics I post in)
Title: The Screenshot Topic
Post by: King of Spooks on March 23, 2010, 03:06:41 am
yeah but you have bad posts
Title: The Screenshot Topic
Post by: busterblade123 on March 23, 2010, 07:08:08 pm
@Gongo: I like the font, color, and idea, but if I weren't for that fact I knew what was your game called before seeing the title, it would be hard to make it out. Unless the animation going to put the words/letters in a linear fashion, go for a more easier reading.

Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 01:40:29 am
yeah but you have bad posts

yeah but you have bad posts

I have a lot of swag. Pep in my step, ya dig? KingofSpooks knows how to push more chips then a Casino. Ripping be be mad lax, I'm super max and layer those chip rips to make something freeessh. Listen, I don't make custom graphix but I know shit because I chip. I got a chip on my shoulder I had since I was in the uterus, ya feel me? I chip spit master pieces all day yo. This shit just comes to me in my dream yo. I game hard and fuel dew, Code Red twice before bed (helps me feel twisted). Yooooooooo. I go to a club and get text messages from people I know online asking when I'll drop the latest tileset.

I also have a stupid nickname.

I find this ironic because your POSTS are convulated.
Title: The Screenshot Topic
Post by: King of Spooks on March 24, 2010, 02:37:44 am
i can tell you put a lot of thought into that ghost. Look, my main issue is that azn was complaining about not getting any CC. I gave him some legitamite points, and he chose to ignore them. Then he says he likes starting fights on rmn, man if you're not gonna listen than don't post your little custom screens around here. Go post them on rmn where "custom" tiles get infin praise just for being "custom." Until then I'll just ride around on my graphical high horse and shut ppl down.
Title: The Screenshot Topic
Post by: AznChipmunk on March 24, 2010, 03:23:01 am
i can tell you put a lot of thought into that ghost. Look, my main issue is that azn was complaining about not getting any CC. I gave him some legitamite points, and he chose to ignore them. Then he says he likes starting fights on rmn, man if you're not gonna listen than don't post your little custom screens around here. Go post them on rmn where "custom" tiles get infin praise just for being "custom." Until then I'll just ride around on my graphical high horse and shut ppl down.

No, actually, you did not give me any legitimate points. And I did not ignore them, I responded to what you said in depth, did some research, looked up some examples, and posted them. You said that the graphical style was an excuse to make quick custom graphics and that you are getting tired of seeing it. How is that a legitimate criticism? Especially when I explained how it is not at all a reason to make quick custom graphics, and "i'm tired of graphical style _____" isn't really a criticism.

Also what I said to Kaempfer is irrelevant to what you were saying really. And I never said anything about starting fights, I said arguments. Would you call writing persuasive essays "starting fights?" Although it's rather that I thought his joke was dumb and I wanted to call him out on it.

EDIT: Also, Gongo, I honestly can't tell what the title of your game is, even after staring at it for a little while. At first I thought it was The Chronicles of Asgard... but then I saw it wasn't. Now I think it might be The Asgard Conicles Amber. Or maybe The Conicles Asgard Amber?
Title: The Screenshot Topic
Post by: King of Spooks on March 24, 2010, 03:46:17 am
Hold on, I gottA TEXT These guys the latest chips.

why bother with custom graphics? why not just use the mother 3 tiles, they are similar enough  :welp: when you strip down graphics to its bare minimum, and HEAVILY rely on the style of another game, that is very easy to reproduce, why bother? I realize that a lot of games use the same snes games, rudra, ct, ff6, etc. but the idea is to mix them up into something new. When you're graphics look exactly like just one game, it might as well be a fangame. it's less "original" even though yes custom from scratch everybody!!

If you look at Liberty's reinention of the RTP, or Doppleganger's Eckle and Toast (i made this point before but you didn't understand) then you can see how "simple" graphics can be used in a more interesting way. alhtough admittedly, rtp is pretty played out these days as well. Man you want simple, study some gb graphics, they only had 4 colors and heaps more flavor/originality.

book comment-oh it looks magically better in game
lack of battle bg-oh its a placeholder but i want praise for it anyways. (dont post unfinished screens)

yes your graphics are boring get over it
Title: The Screenshot Topic
Post by: Kaempfer on March 24, 2010, 04:02:34 am
I understand King of Spook's argument here, azn, and I will clarify for you since I am sure you are not going to take it well:

There is nothing wrong with the style, per se, but if you are using a style that by it's very definition is that simple then you have to strive to make it stand out. As of right now, most of it is interchangeable with Mother 3 chips. Like I said, that's not a BAD thing (it's pretty impressive, actually), but it does sort of defeat the point of making completely custom graphics if it is totally unrelated to Mother 3. If you took what you have and went out of your way (or Lennon did) to give it some personality of its own past Mother 3, it'd be a really impressive treat.

You brought up FF6 graphics; if I made graphics from scratch that looked pretty much identical to FF6 chips (with only a few pixels being different), then wouldn't that be just as bad? People do this all time with edits, and its fine, but if you are going to go the extra mile and go all custom, go custom and really develop a vibe of your own.

The menu doesn't look very good, though. I know you said it looks better in game, but how is that possible? It's a static menu, no? Then it will look exactly like it does in screen shots. It has some of that critical element not present elsewhere in the presentation and takes on a life of its own past Earthbound-style, but it's just too loud. There's too much going on. Strip some of it away but leave the core idea and you'll have a good menu.

edit: If you want some examples of interesting simple styles, look at andyw's game trailer thing. There are like a bajillion completely different styles in there, and they're all really simple (you know, before the crazy pixel shaders or whatever is going on). There is a difference between being reminiscent of a style and being exactly the same though, you follow?
Title: The Screenshot Topic
Post by: AznChipmunk on March 24, 2010, 04:20:32 am
Hold on, I gottA TEXT These guys the latest chips.

why bother with custom graphics? why not just use the mother 3 tiles, they are similar enough  :welp: when you strip down graphics to its bare minimum, and HEAVILY rely on the style of another game, that is very easy to reproduce, why bother? I realize that a lot of games use the same snes games, rudra, ct, ff6, etc. but the idea is to mix them up into something new. When you're graphics look exactly like just one game, it might as well be a fangame. it's less "original" even though yes custom from scratch everybody!!

Hi, I don't like ripping graphics. The graphics I use are simple and functional. I don't care for mixing a whole lot of chipset together and making my maps a convoluted clusterfuck that's hard to navigate. And seriously, unoriginal? Compared to like, SUPER EPIC RPG, are you really calling my game unoriginal? Hat powers? Awesomeometer? A black main character? Other than graphical simplicity, and perhaps quirkiness, there is almost no relation to the Mother series at all.

If you look at Liberty's reinention of the RTP, or Doppleganger's Eckle and Toast (i made this point before but you didn't understand) then you can see how "simple" graphics can be used in a more interesting way. alhtough admittedly, rtp is pretty played out these days as well. Man you want simple, study some gb graphics, they only had 4 colors and heaps more flavor/originality.

Yes, you said it earlier, but I said that I don't see how exactly you classify those into "simple" graphics. GB graphics? How is that relevant at all? Not that I have anything against them, but it is pretty apparent I am not going for a GB vibe.

book comment-oh it looks magically better in game
lack of battle bg-oh its a placeholder but i want praise for it anyways. (dont post unfinished screens)

yes your graphics are boring get over it

No, it doesn't look magically better in game. I didn't say that. I said at a larger resolution that it looks fine and it doesn't feel so cluttered. It's the same concept as the lighting effects looking super dark on forum posts. And yes, people have agreed, which is where I got my point from: link (http://rpgmaker.net/games/1712/blog/2268/?comment=24666#comment24666)
And you asked why it was a green gradient. I never said I wanted praise for my graphics, and "don't post unfinished screens" is a dumb thing to say because there's no rule against it, and the background isn't the focus of that screenshot either.

edit: hang on kaempfer you post too fast for me since i was researching some stuff too although this post addresses a bunch of what you said although writing more
There is nothing wrong with the style, per se, but if you are using a style that by it's very definition is that simple then you have to strive to make it stand out. As of right now, most of it is interchangeable with Mother 3 chips. Like I said, that's not a BAD thing (it's pretty impressive, actually), but it does sort of defeat the point of making completely custom graphics if it is totally unrelated to Mother 3. If you took what you have and went out of your way (or Lennon did) to give it some personality of its own past Mother 3, it'd be a really impressive treat.
The game has plenty of personality past Mother 3 and its personality is hardly based on Mother 3 other than graphics and some of this personality is apparent in the screenshots...

The menu doesn't look very good, though. I know you said it looks better in game, but how is that possible? It's a static menu, no? Then it will look exactly like it does in screen shots. It has some of that critical element not present elsewhere in the presentation and takes on a life of its own past Earthbound-style, but it's just too loud. There's too much going on. Strip some of it away but leave the core idea and you'll have a good menu.
I mentioned this earlier in this post. In fact if anything, the messy bookmarks help create a border from the inner part of the notebook to the outside map.

edit: If you want some examples of interesting simple styles, look at andyw's game trailer thing. There are like a bajillion completely different styles in there, and they're all really simple (you know, before the crazy pixel shaders or whatever is going on). There is a difference between being reminiscent of a style and being exactly the same though, you follow?
By the way, that isn't a game trailer. That's a bunch of different abandoned projects he put into a video.
Title: The Screenshot Topic
Post by: Kaempfer on March 24, 2010, 04:31:00 am
A busy menu doesn't magically have its woes cured by having a higher resolution. If anything, a menu should stand up at most resolutions, if it works right. It's a bit like bad shading in dark colours; you should be able to recolour shades to anything and have it stand up. Having darker colours that are harder to tell apart (or, in this simile, a larger resolution) shouldn't act a crutch for the menu.

You are way off the mark about saying this has nothing in common with the Mother series. I can't stress enough that I don't think that's a bad thing, Earthbound is one of my favourite games. But from a visual standpoint and, from what I've seen from the dialogue and related stuff, the humour this game is EXTREMELY similar. I'm sure you don't fight Starmen and Giygas, but you've sort of piggybacked exactly the same things that make Earthbound so enjoyable.

edit: and to write that off is dumb. Just embrace the damn connections or work on giving it more of a critical difference people can actually notice.

edit2: if you mix graphics well, it shouldn't look like a clusterfuck. Those people are doing it wrong. I think what he was trying to say is that in many cases, Earthbound/Mother 3 graphics mixed together would have served you just as well as original graphics for what you have currently shown.
Title: The Screenshot Topic
Post by: King of Spooks on March 24, 2010, 04:38:47 am
Quote
A 007 villain with a license to troll.
hehe yep, you sure have a license to troll  :fogetlaugh:
Look man, I made my point, you're obviously not gonna change your mind/style. Go make your really cool original innovative rm game brah
Title: The Screenshot Topic
Post by: AznChipmunk on March 24, 2010, 04:48:45 am
A busy menu doesn't magically have its woes cured by having a higher resolution. If anything, a menu should stand up at most resolutions, if it works right. It's a bit like bad shading in dark colours; you should be able to recolour shades to anything and have it stand up. Having darker colours that are harder to tell apart (or, in this simile, a larger resolution) shouldn't act a crutch for the menu.
Saying "A busy menu doesn't magically have its woes cured by having a higher resolution." doesn't really mean anything. I already said it's not magical. Also no, I don't think your analogy fits. Something that makes more sense is the lighting effects thing that people always say about screenshots looking especially dark when at a 1:1 ratio.

You are way off the mark about saying this has nothing in common with the Mother series. I can't stress enough that I don't think that's a bad thing, Earthbound is one of my favourite games. But from a visual standpoint and, from what I've seen from the dialogue and related stuff, the humour this game is EXTREMELY similar. I'm sure you don't fight Starmen and Giygas, but you've sort of piggybacked exactly the same things that make Earthbound so enjoyable.
What HAVE you seen of the dialogue? Now you are just talking out of your ass and making stuff up. No dialogue has been publicly released. How do I know this? There is no ingame dialogue yet, everything is written in a massive 100-or-something page document by a friend in Alaska who has no regular internet. In fact, other than these screenshots, there's almost nothing publicly known about the game except a few graphics posted around.
And I didn't say we have nothing in common. It's obvious we are influenced and I did say the game has a similar quirkiness. And if you can't really see how the game has any personality, *shrug* then I won't really be able to convince you otherwise with just screenshots.

edit: and to write that off is dumb. Just embrace the damn connections or work on giving it more of a critical difference people can actually notice.
Err... what was this referring to?

edit2: if you mix graphics well, it shouldn't look like a clusterfuck. Those people are doing it wrong. I think what he was trying to say is that in many cases, Earthbound/Mother 3 graphics mixed together would have served you just as well as original graphics for what you have currently shown.
No they wouldn't have. In fact, very few of their graphics would really represent what we want for the game.
Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 05:10:04 am
Spookface:

You told him to not go custom. As long as it's not ms paint spray that is probably the dumbest thing I heard. Is lennon's art magically supposed to look much different from other sprite designs? Is he suppose to magically make some neiche art style that has not been discovered? If he mimic something slightly more complexed you would have been "MAD STYLE BRO".

I get what you are saying about simple non shaded spriting. Really, go look at Andy's 12 dead project video. Go look at the spriting, most of it is very simple aside from a select few. When you think amateur game art that style is usually associated with it. I can even say the same thing with Lazreal recent videos (and his old ones). None of that matters because those games still look great and function very well.

You told him not to go custom simply because you do not like how it looks, period. Then you suggested he use rips. Lmao, if you don't like the style don't play the game? All you had to say was I don't like how simplistic it looks and it's not my cup of tea. You don't say "Remix some chips like a real pro or sprite better then Square Enix." You're taking a person preference and passing it off as legitimate CC.

Kaempfer:

You never read any of the game dialogue and you're making wild assumpsions. Again you can very much say that you don't like the style or it looks similiar to Earthbound series. Your comments about the menu are sound whether it's right or wrong.


Title: The Screenshot Topic
Post by: King of Spooks on March 24, 2010, 05:11:49 am
Quote
A black main character?
this must have been really hard for you to accept/admit. you should be proud you are pushing such racial/pixel boundaries. this is truly a hallmark for rpgs
Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 05:15:22 am
Btw I'm not calling anyone out just leave the stupid comments out and give the guy chance. This is also the screenshot topics where screenshots used to be posted (2007).
Title: The Screenshot Topic
Post by: King of Spooks on March 24, 2010, 05:18:43 am
ghostface (killa??)

You seem to also have a problem with black people? i can post more white if that would make you more comfortable

ok so apparently you can't read either??? lemme break down what I said/meant. never said custom was bad. never said simple was bad. But THAT SPECIFIC STYLE was lazy and unoriginal and that if his custom graphics are going to be THAT SIMILIAR to an already exisisting game then he could save some time by using that game's graphics. then azn made the point of games always using the same snes game graphics, to which I diligently counterpointed that when ppl do that they usually mix them into something new. (similiar to how a dj takes different songs and makes them into sick beats dogg))
Title: The Screenshot Topic
Post by: AznChipmunk on March 24, 2010, 05:24:25 am
this must have been really hard for you to accept/admit. you should be proud you are pushing such racial/pixel boundaries. this is truly a hallmark for rpgs
ghostface (killa??)

You seem to also have a problem with black people? i can post more white if that would make you more comfortable
um how do you say...
keep on trolling keep on rolling

ok so apparently you can't read either??? lemme break down what I said/meant. never said custom was bad. never said simple was bad. But THAT SPECIFIC STYLE was lazy and unoriginal and that if his custom graphics are going to be THAT SIMILIAR to an already exisisting game then he could save some time by using that game's graphics. then azn made the point of games always using the same snes game graphics, to which I diligently counterpointed that when ppl do that they usually mix them into something new. (similiar to how a dj takes different songs and makes them into sick beats dogg))

My main point was that the graphics are not lazy? We hardly churn them out quickly or anything. And how is drawing a ton of custom animations and whatnot lazy compared to... pasting snes chapsets onto a template.
Title: The Screenshot Topic
Post by: King of Spooks on March 24, 2010, 05:46:25 am
um how do you say...
keep on trolling keep on rolling
idk how to say, i dont have my liscense to troll yet  :sweat: i mustve spooked you bub heh they dont call me sking of spooks for nothin
Title: The Screenshot Topic
Post by: Clucky on March 24, 2010, 05:49:57 am
Did you ever consider that maybe, just maybe, he likes Earthbound's style and wanted to make a game that emulates the graphics?

Seriously, I don't get what the big fuss is. If he wants to make graphics that look like that, then by all means he should be able to. It's a hobby, not a profession.
Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 05:57:22 am
I'm black.
Title: The Screenshot Topic
Post by: Kaempfer on March 24, 2010, 05:59:36 am
Yeah I knew I would get chewed out for the dialogue remarks but I left 'em in for some reason (mystery reasons)

No, I haven't seen the dialogue. What I meant was the wording- the menus, for instance, "hat power" "beefiness" "guarditude" et cetera. There is a lot of the obvious "heh irreverence" vibe that Earthbound was steeped in like a fine tea. But the comments about the menu still stand: I am giving feedback about the menu. If you don't want feedback about how it looks in screenshots, don't post in the screenshot topic asking for feedback. 1+1=whaaaa

How to argue like Azn: Nitpick semantics (maybe it wasn't nitpicking here, but those two words (the dialogue) sure formed the crux of your counter-argument!), offer vague rebuttals and just skirt around the things you can't rebuke or defend.

Don't fucking take every word at its literal value. I am trying to offer insight into how others view your game. If I choose a few words and they sound kind of silly to you, try imaging what I'm trying to say, not EXACTLY THE WORDS I CHOSE. Is that so hard? I have tried to reword it several times already since you seem to have the imagination of a brick, but to no avail. Figure out that I am trying to give you an outside opinion, don't just keep reinforcing you insular, self-righteous stance with worthless "you gotta see it to believe it!" nonsense.

The second you aren't being showered with praise you turn into an absolute cunt, Azn. I've seen this many times before. I'm not going to sift through countless logs to find quotes, because this isn't a debate. Just take my word on it. Why bother to invite opinion if you are going to invariably try your hardest to devalue those opinions?

@The Ghost: I've repeatedly said I really like the style and that that isn't the problem. Learn to read.
Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 06:00:38 am
KOG
1) You're retarded, did you just say I have a problem with black people because I don't like the way you type?
2) You're not black.
3) Even black people who talk slang wouldn't understand you.

Kaempfer my point is you shouldn't even mention the dialogue. I already know you acknowledged that has nothing to do with what I said. I said you're jumping the gun with the dialogue, when did I mention the style of the game (which I know you've said countless times you liked)?
Title: The Screenshot Topic
Post by: Kaempfer on March 24, 2010, 06:04:02 am
Kaempfer my point is you shouldn't even mention the dialogue. I already know you acknowledged that has nothing to do with what I said. I said you're jumping the gun with the dialogue, when did I mention the style of the game (which I know you've said countless times you liked)?
Kaempfer:

You never read any of the game dialogue and you're making wild assumpsions. Again you can very much say that you don't like the style or it looks similiar to Earthbound series.

???

Even your own posts are over your head
Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 06:05:03 am
I'm gaming and trolling.

Edit:

Listen Azn got a little defensive but you some of the things you guys said were wrong. I like how you ignored my original statement about how you jumped the gun with the dialogue Kaemfer.
Title: The Screenshot Topic
Post by: Neophyte on March 24, 2010, 06:07:45 am
It's been a minute since the ss thread got some action.

Please...continue.
Title: The Screenshot Topic
Post by: King of Spooks on March 24, 2010, 06:07:57 am
ghost I wish I could be accepted as one of your kind (neanderthal), maybe you have some extra melotonin for me to make the change?
Title: The Screenshot Topic
Post by: Kaempfer on March 24, 2010, 06:11:34 am
Listen Azn got a little defensive but you some of the things you guys said were wrong. I like how you ignored my original statement about how you jumped the gun with the dialogue Kaemfer.

Read my previous posts, dummy. I specifically outline that I spoke out of turn when I used the words "the dialogue" and what I meant by it.

Also KoG man that is harsh so I assume you are trolling but still that is pretty bad
Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 06:47:22 am
Spook:

Lol, apparently black means I have a large nose and have nappy hair and I look like a caveman. It's too bad I don't have any of those features because I'm refering to skin color (caramel baby) and that's all. I'm not telling my backround or my facial features you ignorant dummy keep making assumptions.

It's too bad Kog has nothing but pictures of himself with black people k-keepin it gangsta. All of a sudden he tries to flip it around!

You're the biggest poser I know online, period.
Title: The Screenshot Topic
Post by: Clucky on March 24, 2010, 07:17:12 am
This was entertaining, but maybe we should get back to posting screenshots, hmm?
Title: The Screenshot Topic
Post by: AznChipmunk on March 24, 2010, 07:28:28 am
Yeah I knew I would get chewed out for the dialogue remarks but I left 'em in for some reason (mystery reasons)

No, I haven't seen the dialogue. What I meant was the wording- the menus, for instance, "hat power" "beefiness" "guarditude" et cetera. There is a lot of the obvious "heh irreverence" vibe that Earthbound was steeped in like a fine tea. But the comments about the menu still stand: I am giving feedback about the menu. If you don't want feedback about how it looks in screenshots, don't post in the screenshot topic asking for feedback. 1+1=whaaaa

How to argue like Azn: Nitpick semantics (maybe it wasn't nitpicking here, but those two words (the dialogue) sure formed the crux of your counter-argument!), offer vague rebuttals and just skirt around the things you can't rebuke or defend.

Don't fucking take every word at its literal value. I am trying to offer insight into how others view your game. If I choose a few words and they sound kind of silly to you, try imaging what I'm trying to say, not EXACTLY THE WORDS I CHOSE. Is that so hard? I have tried to reword it several times already since you seem to have the imagination of a brick, but to no avail. Figure out that I am trying to give you an outside opinion, don't just keep reinforcing you insular, self-righteous stance with worthless "you gotta see it to believe it!" nonsense.

The second you aren't being showered with praise you turn into an absolute cunt, Azn. I've seen this many times before. I'm not going to sift through countless logs to find quotes, because this isn't a debate. Just take my word on it. Why bother to invite opinion if you are going to invariably try your hardest to devalue those opinions?

@The Ghost: I've repeatedly said I really like the style and that that isn't the problem. Learn to read.

Uh, basically this post sounds like "whoops i shouldn't have said dialogue because i didn't know there wasn't any" and trying to turn it into some sort of argument against me?
And no. How to argue like Azn: write statements based on logic and evidence? If you actually look through my history of posts on RMN where I argue things, I provide sources and evidence often. If you look a few posts up, you can see I have done so too here, where I did a side-by-side comparison, linked some NES images, and linked another post. That point was hardly the crux of my argument.

And no, you are wrong. Other than a general atmosphere of quirkiness, the game's writing is not really influenced by Earthbound or Mother 3. I don't see how funky stat names relates to those... Those had normal stat names? Yes the graphics are influenced but honestly not much else more. The majority of the game is actually much more inspired by an entirely different game (that is still quirky) but Chromatose still has a strongly separate identity from it.

Also calling me a cunt doesn't really prove anything... and I definitely do make a lot of changes to my games based on what people say.

ghost I wish I could be accepted as one of your kind (neanderthal), maybe you have some extra melotonin for me to make the change?
this was uncalled for

This was entertaining, but maybe we should get back to posting screenshots, hmm?

probably this!
Title: The Screenshot Topic
Post by: The Magi on March 24, 2010, 08:17:34 am
video frakkin games

VIDEO FRAKKIN GAMES

If you have a video game my arms reach Accrrroosssssss gaming worlds I! Play! Your! Games! rm2k to rmvx!   
Title: The Screenshot Topic
Post by: The Ghost on March 24, 2010, 08:38:09 am
Games Forever.

Title: The Screenshot Topic
Post by: Rajew on March 24, 2010, 01:53:17 pm
semper games
Title: The Screenshot Topic
Post by: Kaempfer on March 24, 2010, 02:53:58 pm
Nope, semper internet arguments

Uh, basically this post sounds like "whoops i shouldn't have said dialogue because i didn't know there wasn't any" and trying to turn it into some sort of argument against me?

Nope, wrong again! I misused the words "the dialogue" when I should have said "words I've seen" because I was too lazy to go back and edit it. That's all there is to this. Don't read more into this. Don't assume I secretly thought I had read all the dialogue because it helps your argument.

And no. How to argue like Azn: write statements based on logic and evidence? If you actually look through my history of posts on RMN where I argue things, I provide sources and evidence often. If you look a few posts up, you can see I have done so too here, where I did a side-by-side comparison, linked some NES images, and linked another post. That point was hardly the crux of my argument.

Evidence, I'll give you. Logic? No. Learn what logic is. The evidence you give always supports the narrowest sliver of actual points in the other persons argument; like I said, you just skirt around the points you can't defend. I'll admit that the points you do tend to focus on (invariably the least important points) do tend to have evidence to support them. But I guess that's why you choose those points in the first place! Your last post was a four point rebuttal. Three of the points were either "uh, what?" or "WRONG", one (the dialogue rebuttal) was three times as long as obviously has research put behind it. Learn what "crux" means.

You responding to Origin had nothing to do with me. I didn't bring it up. I didn't compare the two games. They don't look the same, I never thought they did. I understand that you are trying to prove your amazing arguing ability, but that was a fucking slam dunk. When you are losing an argument due to your own incompetence you don't do half as well.

And no, you are wrong. Other than a general atmosphere of quirkiness, the game's writing is not really influenced by Earthbound or Mother 3. I don't see how funky stat names relates to those... Those had normal stat names? Yes the graphics are influenced but honestly not much else more. The majority of the game is actually much more inspired by an entirely different game (that is still quirky) but Chromatose still has a strongly separate identity from it.

If you don't see how the irreverence of Chromatose and the irreverence of Earthbound are similar, you are seriously retarded. Like, actually mentally handicapped. I am not saying they are IDENTICAL but based on THE SCREENSHOTS YOU HAVE PROVIDED they are so strongly reminiscent of one another you would have to literally not have eyes to spot it.

You're right about me not seeing the dialogue, and likewise I haven't seen anything but... what I've seen. Which is exactly what you've provided me to see. What else am I going to draw conclusions from? You are so knee-deep in Chromatose that it has obviously taken on a life of its own in your eyes and has nothing to do with the Mother series. I am not knee-deep in it. Like I said before, I am trying to give you an outside opinion. You are furiously arguing it is because I don't know what I'm talking about. Only a fool assumes everyone else knows what he knows.

Also calling me a cunt doesn't really prove anything... and I definitely do make a lot of changes to my games based on what people say.

I didn't say you were a cunt. I said you act like a cunt when people give you criticism. If you are changing your games based on what people say, that is great. There is no sarcasm there, that is very good. But if you respond by arguing their opinion every time (or almost every time, I'm sure there are exceptions which you have found and are waiting to post) then it doesn't matter what you do when you log off, because you're still coming across as a douche. "NO YOUR ADVICE IS WRONG HERE IS A TEN POINT DISSERTATION ON WHY" *later* "hmmm better secretly take his advice..."
Title: The Screenshot Topic
Post by: AgentAshRiot on March 24, 2010, 04:02:55 pm
I personally think Chromatose looks incredibly stylish and impressive and I want to see more :D I prefer minimalist graphical and color choices. Despite the fact that other games have used this style, it never means any of them are ripping anyone else's off. Nicely done!

And c'mon. Who doesn't want to play a game with an AWESOMEOMETER? More info plz
Title: The Screenshot Topic
Post by: Corfaisus on March 24, 2010, 04:12:32 pm
I personally think Chromatose looks incredibly stylish and impressive and I want to see more :D I prefer minimalist graphical and color choices. Despite the fact that other games have used this style, it never means any of them are ripping anyone else's off. Nicely done!

And c'mon. Who doesn't want to play a game with an AWESOMEOMETER? More info plz

An awesomeometer just sounds like some sort of pre-teen's attempt at mimicking Guitar Hero, quite possibly the most pathetic kind of game out there.

And since I've posted far too many times in this thread without a screen to show, here's one of the first town on the coast of the mainland you come to in DFQG.

(http://img203.imageshack.us/img203/6236/towndfqg3.png)

It's not much, I know, but neither is much of the rest of the game. Not to mention, still very much a W.I.P, at least until I finish the inner maps.
Title: The Screenshot Topic
Post by: Kaempfer on March 24, 2010, 04:23:31 pm
Just so we're all clear I am totally looking forward to Chromatose!

@Corfaisus: I would do something for the top of the walls. You have all this prime space up there, but it's empty and lifeless. A lot of RPGs do this. Why not have something interesting to look at along the top o' the wall?
Title: The Screenshot Topic
Post by: AgentAshRiot on March 24, 2010, 04:35:38 pm
An awesomeometer just sounds like some sort of pre-teen's attempt at mimicking Guitar Hero, quite possibly the most pathetic kind of game out there.

I disagree, it's probably just some sort of limit meter bar, but done using an alternate style, which i appreciate.

But I think your map looks very nice. Clean and sharp, but not too boxy. You could shift+click some of your road tiles to remove the border when it's against walls and such, to add a little depth. I'm not sure if it'd be an improvement or not but you could try and see what it looks like.
Title: The Screenshot Topic
Post by: Mr Weird Guy on March 24, 2010, 05:04:48 pm
Not a whole lot of new stuff to show off for Mega Man +1, despite having made tons of progress over the last few days (getting screen scrolling to work), but I thought I'd at least post the game over screen, since I haven't shown anything in a while.
(http://img413.imageshack.us/img413/6679/mmmwg15.png)
And yes, I do have a password system completely written up, just not coded yet.
Title: The Screenshot Topic
Post by: AznChipmunk on March 25, 2010, 10:04:50 pm
You're right about me not seeing the dialogue, and likewise I haven't seen anything but... what I've seen. Which is exactly what you've provided me to see. What else am I going to draw conclusions from? You are so knee-deep in Chromatose that it has obviously taken on a life of its own in your eyes and has nothing to do with the Mother series. I am not knee-deep in it. Like I said before, I am trying to give you an outside opinion. You are furiously arguing it is because I don't know what I'm talking about. Only a fool assumes everyone else knows what he knows.

I honestly could write a long response any further but I don't want this to escalate any further, but I want to just retaliate that I was merely defending myself because you seemed to, as Ghost said, jump the gun and said our game was a ripoff of Mother's personality while it is not and it is not based on Mother. I could go ahead and point out all the differences between Chromatose in what's already revealed, but tardis is going to tell me that is time better spent working on the game itself, which is true. We are basically determined to disagree so there is really no point in continuing though...
And yes,  I do use logical defenses and arguments, while you are more intent on name-calling or "making fun of me" or the like. If you were too lazy to go back and edit something, that's your fault that I would mistake the meaning. You guys have not given me criticism, you have given me your opinion (which you just admitted), which are two different things. You didn't tell me how to improve my game, but rather stated your feelings that it is some sort of Mother 3-ripoff while KoG said his opinion was that the graphics were a cheap excuse to produce quick customs. Of course I am going to argue and defend myself against this, while I would take real criticisms into consideration. Especially if your argument did not consist of several baseless personal attacks. (I only care about praise? What? You know why this is wrong? I specifically advocated the REMOVAL OF A SCREENSHOT topic on another forum because all they were full of was merely praise without criticism, while very few members including me gave actual criticisms. And yes, screenshot threads were banned from RMN.)
I hope you don't take this argument personally and screenshot topic drama is pretty dumb, so yeah.

An awesomeometer just sounds like some sort of pre-teen's attempt at mimicking Guitar Hero, quite possibly the most pathetic kind of game out there.

Uh, what? I haven't played Guitar Hero so I have no clue how our game is related to guitar hero whatsoever.
Also that is a pretty nice RTP map, although I'd probably suggest making the "streets" straight for a city-like feel.
Title: The Screenshot Topic
Post by: King of Spooks on March 25, 2010, 10:23:43 pm
 :words:
Title: The Screenshot Topic
Post by: DoctorEars on March 25, 2010, 11:00:04 pm
And this is why I love Gaming World.
Title: The Screenshot Topic
Post by: LxNarik on March 26, 2010, 03:07:13 am
(https://legacy.gamingw.net/etc/i88.photobucket.com/albums/k200/omegarirue/ss11.webp)
Trying to fool around with sprites to make a funny mask for the bandits.

(https://legacy.gamingw.net/etc/i88.photobucket.com/albums/k200/omegarirue/ss13.webp)

(https://legacy.gamingw.net/etc/i88.photobucket.com/albums/k200/omegarirue/ss12.webp)

Title: The Screenshot Topic
Post by: Killer Wolf on March 26, 2010, 04:04:35 am
LxNarik - I like the bottom shot the best, although there seem to be some mistakes with perspective in your water fall sets (the foam from one fall overlaps the falling water from one that is further down). Also, I think a solid color would be better in your text box, because the gradient doesn't look very good. With a darker blue background (or gradient) like you are using, you might want to pick a color other than blue for name of the speaking character.
Title: The Screenshot Topic
Post by: Mr Weird Guy on March 26, 2010, 04:23:30 am
Got a vidya fo' y'all.
Title: The Screenshot Topic
Post by: Kaempfer on March 26, 2010, 04:26:58 am
@Azn:

a) I didn't insult you until it became clear you weren't really listening to me anyways. The insults were also hardly so bad as to even make note of them. This isn't a debate forum. Ad hominem attacks are allowed (not by the rules, but fuck da police) on the internet.
b) I didn't say that it was "ripping off" Mother 3 (not ever), I said it looked similar and it was foolish to argue otherwise, especially from what we've seen. I also did give you advice on how to improve and depart from that several times (the same advice, but still). That advice: Take what you have an give it something that clearly defines it from Mother 3 if you don't want it to look like Mother 3 (which I, ONCE AGAIN FOR THE TENTH TIME, am not oppose to it doing). I don't know what additions would work, because I don't know what would fit without altering the style you are going for. There are lots of options.
c) Please actually read my posts before you respond to them instead of just skimming over them. If you have been reading them, please re-read them, because it seems like you are drawing conclusions about how I feel from thin air and misconstruing every word I type.
d) Logical defenses for arguments are invalidated if you choose to argue only a third of the points in an argument.
e) I didn't say you only cared about praise, I said you didn't handle criticism well. There's a major difference.

and lastly

f) I didn't say it wasn't my fault for not editing, I even called myself lazy. What I did say was just that, however, and you continued to try to levy it against me. Once something has been explained, don't just ignore that explanation.


What really and truly baffles me is how hard you are arguing against me when I've never once said that it looked bad or even derivative. It's clearly is a different game. What I've been arguing is that it is very similar at first glance and that should be a stigma you strive to avoid. Do you really want even a single person to be justified in writing it off as an Earthbound clone? You can respond to this if you want, but bear in mind I tried to make it as simply explanatory and unargumentative as possible, given the circumstances.
Title: The Screenshot Topic
Post by: skarik on March 26, 2010, 05:36:09 am
i open up for the fourth time with my customary

"fuck you all"

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/L5screenshot1.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/L5screenshot2.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/L5screenshot3.png)(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/L5screenshot4.png)

i'm done for the month with this game, back to half life 2 mapping and unity for a bit


and yes that's the hammer from halo 3
Title: The Screenshot Topic
Post by: Kaempfer on March 26, 2010, 05:58:59 am
I have to say, Skarik, that looks confusing as shit. Amazing, but confusing as shit!
Title: The Screenshot Topic
Post by: Killer Wolf on March 26, 2010, 07:11:07 am
Mr. Weird Guy - That looks great so far! It brings back a lot of 8-bit memories.

Skarik - I know it is probably different in-game, especially when you've been playing a while so that things have a sense of context, but I'm with Kaempfer on this one: I have no idea what is going on in most of those screens. Giant wasps, indecipherable lighting effects, and what appear to be psychedelic machetes... clearly this game is not being made with the epileptic set in mind.
Title: The Screenshot Topic
Post by: Gongo on March 26, 2010, 09:22:11 am
(https://legacy.gamingw.net/etc/i88.photobucket.com/albums/k200/omegarirue/ss13.webp)
Looks good besides the Messagebox, the gradient looks ugly and the name is unreadable, if you want a smother gradient as the Background you may want to use pictures for the message box, and change the Name colour to something other then the same color as the background


@Mr Weird Guy Wow that looks amazing, although those weapons do seem a bit over powered.
Title: The Screenshot Topic
Post by: LxNarik on March 26, 2010, 11:54:57 am
LxNarik - I like the bottom shot the best, although there seem to be some mistakes with perspective in your water fall sets (the foam from one fall overlaps the falling water from one that is further down). Also, I think a solid color would be better in your text box, because the gradient doesn't look very good. With a darker blue background (or gradient) like you are using, you might want to pick a color other than blue for name of the speaking character.

Aha ya. I used a different system for most of my game, which had the blue as gold. But when i switched it all turned blue and i haven't got around to switching it yet. As for the background I can't stand solid colors. And if I use a darker blue or way more intense gradient, I find the font doesn't look at great. But I might try it out for a bit, thanks :)
Title: The Screenshot Topic
Post by: Corfaisus on March 26, 2010, 03:16:03 pm
@LxNarik: Thought I might chime in and suggest something to ease the work load. If you liked the gold font that your original system had, go into a program like MS-Paint and copy-paste that color into the font color of your new system where the other one was placed. Instant fix throughout the game whether the color command has either been used or not.
Title: The Screenshot Topic
Post by: CociCookie on March 26, 2010, 04:09:08 pm
@Mr Weird Guy: That looks a little... fast on the jumping. And some of those weapons look pretty hard to use, but not as bad as the MM10 ones (From what I've heard and watched) soo I dunno. Other than that it looks good so far, keep up the good work!
Title: The Screenshot Topic
Post by: busterblade123 on March 26, 2010, 08:15:55 pm
@Mr Weird Guy: I like it how you went through the level so well because you know what to do, lol.

But I like the progress so far.
Title: The Screenshot Topic
Post by: bi0hazard on March 27, 2010, 10:21:59 am
(http://biohazard.rpg-atelier.net/screens/a-c-w/alone-c-w-boss-globok.png)
Title: The Screenshot Topic
Post by: LxNarik on March 27, 2010, 02:12:23 pm
(http://biohazard.rpg-atelier.net/screens/a-c-w/alone-c-w-boss-globok.png)

ok the graphics just blew my head off...but the person just doesn't stand out enough. It looks like you put a guy from a snes game into some 2d ps2 game
Title: The Screenshot Topic
Post by: Trash Head 2 on March 27, 2010, 08:20:07 pm
It looks like you put a guy from a snes game into some 2d ps2 game

Probably because that's exactly what he did. The background is from Lunar and the character is a Final Fantasy 6 edit.
Title: The Screenshot Topic
Post by: LxNarik on March 27, 2010, 09:26:31 pm
Probably because that's exactly what he did. The background is from Lunar and the character is a Final Fantasy 6 edit.

oh lol
Title: The Screenshot Topic
Post by: DS on March 28, 2010, 05:35:12 pm
Probably because that's exactly what he did. The background is from Lunar and the character is a Final Fantasy 6 edit.
lunar isn't a ps2 game tho :fogetshrug:
Title: The Screenshot Topic
Post by: tuxedo marx on March 28, 2010, 08:07:43 pm
DETAILS
Title: The Screenshot Topic
Post by: EvilDemonCreature on March 28, 2010, 11:53:41 pm
lunar isn't a ps2 game tho :fogetshrug:

If you can successfully play lunar on a PS2, then that qualifies lunar as a PS2 game.

Any semantics beyond that simple fact are completely irrelevant to the matter at hand. Don't deny something when it is obviously true.  :fogetnah:
Title: The Screenshot Topic
Post by: Calunio on March 29, 2010, 01:52:27 pm
It's been a while since I don't post anything, so...

(http://img136.imageshack.us/img136/227/admparty.jpg)

The light effect is subtler in the game, but it is barely noticeable in a still screenshot, so I made it stronger for SS purposes  :woop:
Title: The Screenshot Topic
Post by: Batistaberg on March 29, 2010, 06:42:24 pm
Looks awesome. I myself would never use RTP chars totally unedited, but I guess you don't care as long as they are NPCs.
Another light effects for the letters on top would be great too... imagine if they'd change colours evert second. Yeah!
Title: The Screenshot Topic
Post by: 7LegionArmy on March 29, 2010, 11:45:33 pm
Just a screen from this old game Im still working on.

(https://legacy.gamingw.net/etc/i25.photobucket.com/albums/c96/7LegionArmy/Example.webp)
Title: The Screenshot Topic
Post by: Ephiam on March 30, 2010, 03:15:37 am
To quote the video description of the following video:

"Another video to show the latest project I've been working on using RPG Maker 2003, and it is entitled "Eternal Paradise."

This is a mini-boss. You'll fight these every now-and-then throughout the various stages. They're much easier than the "major" boss battles of the game, and are also more frequent. They're just a single (or a set of) enemy(s) that stand in the players way of reaching their destination--a road block. They have no real purpose other than to pose a (sometimes) slightly better challenge than the surrounding enemies.

This mini-boss battle occurs a bit after the mid-way point of the game, and as a result has this new tune to reflect its "serious, urgent, and epic" atmosphere."




Title: The Screenshot Topic
Post by: Killer Wolf on March 30, 2010, 07:11:46 am
Ephiam - I think that song might be a little grating. Maybe it is because you transition into it from the majestic sweep of SOTN music, but it just felt really out of place to me.


I was bored tonight, so I cut together a brief little clip of one of my current works in progress.


Yes, I do know how to spell Hemorrhage, but the character limit wasn't in a very accommodating mood.

Title: The Screenshot Topic
Post by: Gongo on March 30, 2010, 09:03:45 am
I finished the Party changer system and fully compleated the Caterpillar system which now recognisers what position they are in the party.

(http://img97.imageshack.us/img97/7108/screenshot4mf.png)
(http://img23.imageshack.us/img23/3305/screenshot5ug.png)

Also the Sigh see gauge on the top left is having a redesign to better fit the game.
Title: The Screenshot Topic
Post by: Calunio on March 30, 2010, 12:44:36 pm
Gongo that's the best looking city I've seen in a RMgame so far.

One suggestion you should try: you make the screen all gray when you open the menu, right? How about making it just a bit darker as well?
Title: The Screenshot Topic
Post by: Kaempfer on March 30, 2010, 02:50:52 pm
@7LegionArmy: I am excited that you are still working on that!

@KillerWolf: Looks good. I spot a bunch of unfinished animations, though!

@Gongo: Really nice. I know how hard it is to edit Theo chips, so it's nice to see something so comprehensive.
Title: The Screenshot Topic
Post by: SupremeWarrior on March 30, 2010, 04:49:30 pm
@Killer Wolf: Pretty awesome, combat tutorial more games should have these!
Title: The Screenshot Topic
Post by: busterblade123 on March 30, 2010, 06:55:52 pm
@7LegionArmy: Drawing in iso is not that easy. It would look a lot better with more texture/shading, but this is already great as it is.

@KillerWolf: Very funny tutorial, realist animations. I can't wait to play that - (looks like it will be a while?)

@Gongo: I don't know why, but it gives off like this cyberpunk FF6-style(mapping, not drawing) town. Maybe I played it too much yesterday. But I'm looking forward to this.
Title: The Screenshot Topic
Post by: 7LegionArmy on March 30, 2010, 07:16:14 pm
Your right busterblade I need to learn to take more time. Im a decent line artist i need to start learning to be more versed in dithering im sure that would change alot of the art.
Title: The Screenshot Topic
Post by: `~congresman Ron paul~~ on March 30, 2010, 07:38:17 pm
jesus christ you guys are dicks. stop trying to run off the people doing interesting projects
Title: The Screenshot Topic
Post by: busterblade123 on March 31, 2010, 12:27:06 am
@7LegionArmy: I agree that you are more than capable if you have more time. Drawing in iso is time-consuming in editing- like you have to make sure it actually looks matched up to other objects. But if you feel like you need to concentrate on making the bases, then that's better.
Title: The Screenshot Topic
Post by: Kaempfer on March 31, 2010, 01:25:12 am
Yes I agree with ron paulo in that 7legionarmy's game looks good the way it is. I'd say amazing, really! There is a lot of detail in the graphics, they're just not textured yet. Texturing can always come later if it's even going to come at all, it looks fine the way it is. It's all consistent, anyways. Don't be jerks!
Title: The Screenshot Topic
Post by: Blue Erdgeist on March 31, 2010, 02:44:54 am
@Calunio: I can feel the clubbin' atmosphere on your current screenshot today! How I wish you can bring up a "video tour" on one of your maps sometime :3
Title: The Screenshot Topic
Post by: Gongo on April 01, 2010, 12:26:11 pm
Gongo that's the best looking city I've seen in a RMgame so far.

One suggestion you should try: you make the screen all gray when you open the menu, right? How about making it just a bit darker as well?

Hows this?
(http://img638.imageshack.us/img638/9524/screenshot6j.png)
Title: The Screenshot Topic
Post by: Doppleganger on April 02, 2010, 01:16:08 am
We  just pushed our game live!

I was/am the lead artist on this (ongoing) Zynga (farmville, mafiawars) project, and it has been quite a crazy experience thus far. I've learned a ton about what it means to be a manager/director in these short three months, and no doubt sharpened some art and flash skills along the way. I don't personally believe that these social games are all that fun, but I do think that our team did a good job at making it as enjoyable as possible. I encourage you all to check it out, and share your opinions through review on facebook, or here, or wherever.

http://apps.facebook.com/treasureisle/ (http://apps.facebook.com/treasureisle/)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v133/Timpac/digging_pirate.webp)

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v133/Timpac/digging_atlantis.webp)
Title: The Screenshot Topic
Post by: Calunio on April 02, 2010, 03:42:31 am
Hows this?
http://img638.imageshack.us/img638/9524/screenshot6j.png

I think it looks better... probably a nice effect ingame.
Title: The Screenshot Topic
Post by: Brent Murray on April 02, 2010, 05:23:36 am
Shit Doppleganger , those maps look tight!

...Damn, should I play this tonight? But...I have homework! And I haven't touched my own projects in 15 days and I miss them!!!

Tomorrow then!  :fogetsmile:
Title: The Screenshot Topic
Post by: PkUltimaga on April 06, 2010, 10:01:52 am
I was always pissed that there were almost no good RMXP tilesets with SNES feel, so I decided to make my own tileset:


(https://legacy.gamingw.net/etc/img5.uploadhouse.com/fileuploads/5304/5304595a772c571a7b9c3c3c1bbc813baea3e52.png)

Believe it or not, this is on RMXP.
Title: The Screenshot Topic
Post by: Blue Erdgeist on April 06, 2010, 10:47:24 am
You resized that one?
Title: The Screenshot Topic
Post by: PkUltimaga on April 06, 2010, 10:58:39 am
Uh yeah, it was pretty easy if you ask me, but took alot of time to make, besides, mixing tilesets with RMXP is fun :D
Title: The Screenshot Topic
Post by: Calunio on April 06, 2010, 01:53:45 pm
@Calunio: I can feel the clubbin' atmosphere on your current screenshot today! How I wish you can bring up a "video tour" on one of your maps sometime :3

Thanks, that's exactly what I was going for!
As for a video tour... http://www.youtube.com/watch?v=Dmv8pRXLvVk
A bit outdated, though.
Title: The Screenshot Topic
Post by: Blue Erdgeist on April 06, 2010, 03:11:52 pm
@Calunio:Still, I dig your game, it even inspires me to come up with decent modern city maps XD.

Though, it's a mish-mash of Dajhail's DOOM tileset, then some Mack's and some other unidentified tilesets.
Title: The Screenshot Topic
Post by: Corfaisus on April 06, 2010, 07:26:08 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1254/screenshots/CMI.png)

The Crystal Mountain is completed. The place consists of a statue sliding puzzle, ice floor puzzle, rock sliding puzzle... Nothing but sliding all over the place, on ice no less. You can also talk to a snowman who hands you a quest.
Title: The Screenshot Topic
Post by: Yeaster on April 06, 2010, 10:34:27 pm
Trying out this whole VX thing................................


Title: The Screenshot Topic
Post by: Killer Wolf on April 08, 2010, 12:13:14 am
Yeaster - Buffy, Dean Winchester and Ash in the same game? What happened, did Lilith try to use a certain ancient Sumerian text to bring the army of darkness through a Hellmouth?
Title: The Screenshot Topic
Post by: Yeaster on April 08, 2010, 02:27:54 am
Kinda sorta. A certain goddess who went through a huge character-rape wanted to change the outcome of her future (her death) by erasing a key moment in her past, one that would've changed not just life her life, but the lives of pretty much everyone she knew. However, doing a spell like that, even for someone of her status, is a risky business because messing with time almost never works, but she thought she could handle it anyway because -- hey, I'm she's goddess, she can do anything right???

Needless to say, it didn't work out the way she hoped it would, and instead it caused a huge time and dimensional shift, basically causing separate worlds and timelines to "bleed" into one another thus creating this new, huge hot mess dimension called "Nowhere," and our heroes have to fight to return things to normal (although Buffy has amnesia, and has no recollection of anything about herself--she only knew her name because a certain horror movie icon sent her threatening text message after she woke up in Nowhere).

That's what the basic storyline I have now anyways. The game is only 26 days old, so anything can change.
Title: The Screenshot Topic
Post by: Darken_ on April 08, 2010, 05:29:17 pm
I must say your style looks a lot better in VX. Maybe it's because there isn't a whole lot of easy-resources for VX to mix and clash, but idk it just looks better.
Title: The Screenshot Topic
Post by: Pasty on April 08, 2010, 08:45:48 pm
We  just pushed our game live!

I was/am the lead artist on this (ongoing) Zynga (farmville, mafiawars) project, and it has been quite a crazy experience thus far. I've learned a ton about what it means to be a manager/director in these short three months, and no doubt sharpened some art and flash skills along the way. I don't personally believe that these social games are all that fun, but I do think that our team did a good job at making it as enjoyable as possible. I encourage you all to check it out, and share your opinions through review on facebook, or here, or wherever.

http://apps.facebook.com/treasureisle/ (http://apps.facebook.com/treasureisle/)
: imagse :

my mom plays this, congratulation

i do not play facebook games but the maps look great regardless
Title: The Screenshot Topic
Post by: swordofkings128 on April 09, 2010, 12:12:52 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/newerscreen3.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Newscreen4.webp)

Since my birthday is on the 10th, how about some screens? (turning 18 btw :cool:​)

progess is going steady on Ultamate Caraty: The Unspoken, and with spring break around the corner I'll be able to get tons of stuff done. of course, not without a visit to the beach now and then! :D
Title: The Screenshot Topic
Post by: EvilDemonCreature on April 09, 2010, 04:02:35 am
Since my birthday is on the 10th, how about some screens? (turning 18 btw :cool:​)

progess is going steady on Ultamate Caraty: The Unspoken, and with spring break around the corner I'll be able to get tons of stuff done. of course, not without a visit to the beach now and then! :D

Seeing you say that is inspiring me onto my own projects. I'll be sure to make it my goal to post up some substantial screenshots of my own before my next birthday as-well. (not until July, so it's not a pressing deadline, but I can't manage to even think about anything else until this spring semester is out of the way anyhow)

I really want to see the day your game is finished. I love what I'm looking at so far.
Title: The Screenshot Topic
Post by: Gongo on April 09, 2010, 07:47:37 am
(http://img263.imageshack.us/img263/2896/testshot31.png)

I finished drawing up one of the world maps, I have two ideas on how it should work but not sure which one to use.

In the first one you can move freely (on the red lines) and your location is shown on the top left
The second one uses the messagebox to move around and enter cities

which one should I use?
Title: The Screenshot Topic
Post by: andyw on April 09, 2010, 11:35:10 pm
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/newerscreen3.webp) (https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Newscreen4.webp)

Since my birthday is on the 10th, how about some screens? (turning 18 btw :cool:​)

progess is going steady on Ultamate Caraty: The Unspoken, and with spring break around the corner I'll be able to get tons of stuff done. of course, not without a visit to the beach now and then! :D

Those screens look crazy good.

I just turned 18 yesterday, also. Early happy birthday, sir.

cheers
Title: The Screenshot Topic
Post by: swordofkings128 on April 10, 2010, 12:27:00 am
:D Thanks you guys, the game should be done in 3 or 4 months!!

If things go according to plan... also happy late birthday andyw :D
Title: The Screenshot Topic
Post by: Liman on April 10, 2010, 12:31:10 am
Pretty pretty, Swordofkings.
It's nice to see that your project is still being worked on!
Title: The Screenshot Topic
Post by: im9today on April 11, 2010, 02:59:07 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/newerscreen3.webp)
is that a green ogre tm :fogetsmile: :fogetsmile: :fogetsmile: :fogetsmile: :fogetsmile:
Title: The Screenshot Topic
Post by: LessEnts on April 11, 2010, 05:41:21 pm
Working on the first town in my game. The main character is a placeholder for now  :cool:

(http://i40.tinypic.com/25tguw5.png)
Title: The Screenshot Topic
Post by: Corfaisus on April 11, 2010, 06:56:17 pm
Your "N" is backwards... Is that supposed to be intentional?
Title: The Screenshot Topic
Post by: LessEnts on April 11, 2010, 06:59:26 pm
That is how it came on the charaset, so I assume it was intentional for some reason. Heh.
Title: The Screenshot Topic
Post by: Ragnar on April 14, 2010, 04:37:34 pm
Gongo gets extra points for making using m3 rips but for an original-looking game that's its own idea not Mother 3 1/2 the continued adventures of ryukka to kurausu

well the forest scene not so much but the city stuff is pretty original. It reminds me of SNES rpgs that never made it here where the settings look more modern Japanese-y and the story is about ONI or something and it was just too japanese at the time. But the games seemed pretty good at throwing you into some congested city area and make you worry about someone lurking around in all the confusion (kind of Ghost in the Shell I guess)

I just hope the game is actually good with the story and everything and not just hipster graphics by some guy who got lucky and stumbled upon a good graphical style

for how similar the characters look you do generate a good interest in what the characters are like too, just from a few pixels

Swordofkings: I do think the new game loses some of the style Ghosts of Aliens had which I thought was as tight as a vice, not that this is bad but I think this new game forces you to be a little looser with the style (lol shitty metaphor) and it looks more like some random game this time and less like yourself!

edit: Maybe I will disagree once the game action moves to a less SPARSE environment. I dunno maybe not too many people can make such minimal backgrounds look unique and I'm being over judgemental
Title: The Screenshot Topic
Post by: swordofkings128 on April 15, 2010, 12:55:45 am
Ragnar: I'm sorry you feel that way! I do realize I've shown rather empty enviroments thus far, but there is much more to come.

all you need to know now is that there is a desert, and there will be an ocean. :shrug:
Title: The Screenshot Topic
Post by: MISTER BIG T on April 15, 2010, 10:57:13 am
(http://www.vgfuture.com/host/givemebeer/adventures.jpg)

Title

(http://img121.imageshack.us/img121/6793/textk.jpg)

Message test
Title: The Screenshot Topic
Post by: tuxedo marx on April 15, 2010, 12:04:06 pm
it looks joyous now but i can see this ending badly
Title: The Screenshot Topic
Post by: MISTER BIG T on April 15, 2010, 12:38:00 pm
it looks joyous now but i can see this ending badly

For the first time, no it won't. It is my first game suitable for all audiences, even grandma.
Title: The Screenshot Topic
Post by: Corfaisus on April 15, 2010, 01:03:22 pm
For the first time, no it won't. It is my first game suitable for all audiences, even grandma.

That is, until the little girl conveniently loses her clothes while being cornered in a dungeon, and is attacked by a tentacle monster and its hermaphrodite master...

Who can save us all? Mister Big T, you're our last hope. With your muscular dragon body, and your eyes that burn with the passion of a fiery textbook, you must single-handedly save the damsel in distress. Worry not, as your efforts will not go unrewarded. Any significant character you run across will have heard of your travels and greatness, and having no control of their own, will fall to their knees and pleasure you. Regardless of age, gender, or species, this reward knows no boundaries, as you are awesome, and full of, amongst other things, love and acceptance.

C'mon, you're renown for your sub-par mapping and outrageously mature gameplay... Don't go soft on us now.
Title: The Screenshot Topic
Post by: MISTER BIG T on April 15, 2010, 02:57:06 pm
That is, until the little girl conveniently loses her clothes while being cornered in a dungeon, and is attacked by a tentacle monster and its hermaphrodite master...

You're the second person to immediattely think of tentacles when seeing Hoshi.  Does this mean that she goes really well with them? :mellow:

Quote
Who can save us all? Mister Big T, you're our last hope. With your muscular dragon body, and your eyes that burn with the passion of a fiery textbook, you must single-handedly save the damsel in distress. Worry not, as your efforts will not go unrewarded. Any significant character you run across will have heard of your travels and greatness, and having no control of their own, will fall to their knees and pleasure you. Regardless of age, gender, or species, this reward knows no boundaries, as you are awesome, and full of, amongst other things, love and acceptance.

This made me laugh hard, thank you from that.  :laugh:

Quote
C'mon, you're renown for your sub-par mapping and outrageously mature gameplay... Don't go soft on us now.

Do not worry. I am still making other games too which have outrageously mature gameplay. Angelissa's Quest is looking good and I thought of adding the option to go bath with Nooky. Where Angelissa would of course find this out NSFW (http://img404.imageshack.us/img404/3343/nookybath.jpg)
Title: The Screenshot Topic
Post by: Calunio on April 17, 2010, 02:42:20 am
I need suggestions on how to improve this particular area of my city map. It's some sort of park in the center of a modern city. I don't want to make it too busy, but I don't want it this empty either. Suggestions greatly appreciated. I was aiming for something colorful.

Title: The Screenshot Topic
Post by: King of Spooks on April 17, 2010, 02:58:58 am
flowers, tall grass, and dirt paths, swings, more trees, maybe a small pond, lanterns. stuff like that
Title: The Screenshot Topic
Post by: IceManual5580 on April 18, 2010, 12:40:59 am
Working on the first town in my game. The main character is a placeholder for now  :cool:

To be honest, it's pretty.  :)

Try making the fish character set/event transparent to give it that cool under water effect.

I'll be waiting for more screens from you.
Title: The Screenshot Topic
Post by: Mikemc on April 18, 2010, 08:29:55 pm
@Mr Weird Guy
Password games are great cause then it's easier to cheat :D

@LxNarik
Re: Lava screenshot
There was a guy in that image?

@MISTER BIG T
The picture says NSFW but I doubt anybody would be able to tell what your ugly graphics are supposed to represent anyways ;).
Title: The Screenshot Topic
Post by: Terrorantula on April 19, 2010, 07:22:10 am
ARGH- trying to start my own game. I had the "bright idea" to use a panorama for my world map so I could avoid blocky edges, but I'm not certain it's going to work in practice, as I'd have to figure out how to get the ocean chips to align with the blue areas (or redo the backdrop to fit them) and probably make the towns and cities part of the background.. That's a placeholder character BTW.
(https://legacy.gamingw.net/etc/i26.photobucket.com/albums/c103/Purplesnoopy/ros1.webp)
Title: The Screenshot Topic
Post by: Mikemc on April 19, 2010, 08:46:43 am
You could replace the blue with water texture, but then your world map could only display I think 320x240 at once. Plus the water would only animate if you had 3+ panoramas changing in order. What if you replaced the hero with a pixel and made him move one pixel at a time. Then you could easily fit the whole map in there - the equivalent of a 5120 x 3840 tile world map!

Or a more realistic approach would be to create your own custom coastline, maybe 8-16 sides, to decrease the blockiness. I messed up the alignment a little but you get the idea.

(http://members.shaw.ca/mccall1/curved_shores.png)

- Mike
Title: The Screenshot Topic
Post by: Kaempfer on April 19, 2010, 11:03:05 pm
Yeah OR he could just manually import the panorama into the folder and it can be whatever size he wanted it to be. All you do is make the image 16x whatever the size of the map is (20tilesx15tiles=320pixels x 240pixels, 40x30=640x480 or any other number you want) and presto it even shows up in the editor.

Animating it will be tricky no matter how you look at it.
Title: The Screenshot Topic
Post by: Terrorantula on April 20, 2010, 02:50:39 am
Which I why I may well not go with that idea. This is my first game so maybe I shouldn't get too fancy. I have a lot to learn first. I know many people say I should start out in 2k for my first game, but I 'm really loath to do that as I particularly like the side-view battle system.
Title: The Screenshot Topic
Post by: Mikemc on April 20, 2010, 03:05:37 am
Oh I thought there would be a size restriction for panoramas..
Title: The Screenshot Topic
Post by: Bobberticus on April 20, 2010, 06:05:41 am
if you start getting really massive you might notice some performance issues (they did make the limitations for a reason!) but you can definitely go well beyond the default limitation without worry.
Title: The Screenshot Topic
Post by: Mineyl on April 20, 2010, 06:45:14 pm
Which I why I may well not go with that idea. This is my first game so maybe I shouldn't get too fancy. I have a lot to learn first. I know many people say I should start out in 2k for my first game, but I 'm really loath to do that as I particularly like the side-view battle system.
Seriously?  I absolutely hate 2k3's sad excuse for an ATB.
Title: The Screenshot Topic
Post by: Corfaisus on April 20, 2010, 07:41:10 pm
It's all about the side view battle system, as sometimes, battle animations for character action just isn't enough.
Title: The Screenshot Topic
Post by: MISTER BIG T on April 21, 2010, 01:08:09 pm
(http://www.vgfuture.com/host/givemebeer/photo.jpg)
Title: The Screenshot Topic
Post by: Killer Wolf on April 21, 2010, 06:51:41 pm
Some new (and some redone) character sprites. I changed my shading style a little to support a hard outline.

(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/CASTMTNG.webp)
Title: The Screenshot Topic
Post by: Sanosuke on April 21, 2010, 07:11:15 pm
ARGH- trying to start my own game. I had the "bright idea" to use a panorama for my world map so I could avoid blocky edges, but I'm not certain it's going to work in practice, as I'd have to figure out how to get the ocean chips to align with the blue areas (or redo the backdrop to fit them) and probably make the towns and cities part of the background.. That's a placeholder character BTW.


Panaromas are the easiest way to go for this:
(http://img153.imageshack.us/img153/7304/1mapwater.gif)
It only took me 2 hours to make this map, but you could easily use this in an rm project.
Title: The Screenshot Topic
Post by: SW on April 22, 2010, 01:11:27 pm
Some new (and some redone) character sprites. I changed my shading style a little to support a hard outline.

I'd say that this style looks much better, but I am more of a pro-outline guy, so yeah.

Great work btw, I dig the overall look of the premise.
Title: The Screenshot Topic
Post by: Killer Wolf on April 22, 2010, 05:09:41 pm
Thanks! I was getting tired of having my characters disappear into the backgrounds, or having their weapons blend in with the hands of the battle sprites, so I gave outlining another try.
Title: The Screenshot Topic
Post by: nickmasterx on April 22, 2010, 08:52:55 pm
The Uberbese Council
(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/Council.gif)
Title: The Screenshot Topic
Post by: Terrorantula on April 23, 2010, 04:06:34 am
Panaromas are the easiest way to go for this:
(http://img153.imageshack.us/img153/7304/1mapwater.gif)
It only took me 2 hours to make this map, but you could easily use this in an rm project.
I'm guessing that's VX or XP there and the water is tile...? OR?
Title: The Screenshot Topic
Post by: Craze /!\ on April 23, 2010, 01:33:53 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/2035/screenshots/EarToTheGround.jpeg)
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/2035/screenshots/Temp_JudgementSpell.jpeg)
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/2035/screenshots/Slay.jpeg)

Hello (http://rpgmaker.net/games/2035/), I am making a game.

Title: The Screenshot Topic
Post by: DS on April 23, 2010, 03:18:12 pm
I'm guessing that's VX or XP there and the water is tile...? OR?
Given the resolution, it's probably rm2k/3. And it's more likely that all of it is panorama which is switched at certain intervals to create the animated water effect.
Title: The Screenshot Topic
Post by: Killer Wolf on April 23, 2010, 05:31:04 pm
Craze - Is it possible to time one character's attack so that it hits at the same time as another character comes out of their charge and casts their skill, or is the combo meter just for multistrike/group attacks?
Title: The Screenshot Topic
Post by: Craze /!\ on April 23, 2010, 05:59:00 pm
Killer Wolf: Kind of. There are Short, Average and Long waits, and the game shows you where that wait will put you in the turn order. You cannot actually wait for a specific amount of time.

It isn't a combo meter, it's a turn order bar (think Final Fantasy X).
Title: The Screenshot Topic
Post by: Killer Wolf on April 23, 2010, 09:49:20 pm
I was thinking of the display in the upper right, that reads "combo" and shows the cumulative damage done.
Title: The Screenshot Topic
Post by: Ocean's Dream on April 23, 2010, 10:44:49 pm
(http://img265.imageshack.us/img265/1508/lab.png)
Working on maps.
Title: The Screenshot Topic
Post by: Terrorantula on April 24, 2010, 02:50:47 am
Given the resolution, it's probably rm2k/3. And it's more likely that all of it is panorama which is switched at certain intervals to create the animated water effect.
  :hmm: OK... I'm just beginning here.

OC, cool and creepy!
And Craze, you knocked my socks of!
 
Title: The Screenshot Topic
Post by: Craze /!\ on April 24, 2010, 03:21:58 am
I was thinking of the display in the upper right, that reads "combo" and shows the cumulative damage done.

Oh. That's just for fun. It adds up hits done by a character each turn, not the party.
Title: The Screenshot Topic
Post by: Sanosuke on April 24, 2010, 04:58:13 pm
Yeah thats how it was made
Title: The Screenshot Topic
Post by: Calunio on April 25, 2010, 03:17:42 pm
nickmasterx: I don't really know what's going on on that screen, but I like it a lot. What game is that?

Ocean's Dream: I love the graphical style of that game.
Title: The Screenshot Topic
Post by: nickmasterx on April 26, 2010, 09:40:59 pm
Calunio, it's from my game Aptos Adventures II. click the link on my sig to see the thread.
It's a council room where the bad guys are discussing their evil plot lol. I got inspiration from Dark City how they're in those floating things. I love that movie.
Title: The Screenshot Topic
Post by: something bizarre and impractical on April 28, 2010, 01:46:14 am
Meets and greets, Gamingworlds. It is I, Farmrush, back from the deathed.

I've been away from the forum for awhile (a few months?), but now that summer is upon me I've taken up an interest in designing games again. Here's what I'm currently working on. I'm just giving you a little taste, although I'd like to add a few more pictures throughout development. This level is not complete.

(http://img135.imageshack.us/img135/6352/lucid1.png)

Think Yume Nikki.
Title: The Screenshot Topic
Post by: DoctorEars on April 28, 2010, 01:20:30 pm
Farmrush, that looks amazing.
Title: The Screenshot Topic
Post by: Eidolion on April 28, 2010, 03:56:40 pm
(https://legacy.gamingw.net/etc/i70.photobucket.com/albums/i104/Aasim_2006/Untitled-ParoonVillage.webp)

A screen shot from the game I'm currently poking away at. You've recently been recruited into the Kingdom's Army, and on your way to the castle you're sent on a detour to try and find some Scouts that have gone missing, and in the mean time you end up stumbling across a town that was recently ambushed by the very forces you're trying to fight.

They didn't kill anyone or destroy anything, they just took the people back to the nest for food.

So, how does it look? ;o
Title: The Screenshot Topic
Post by: something bizarre and impractical on April 28, 2010, 05:23:11 pm
Farmrush, that looks amazing.

Thanks. I am not very good with graphics so this means a lot!
Title: The Screenshot Topic
Post by: DoctorEars on April 29, 2010, 07:46:56 am
Thanks. I am not very good with graphics so this means a lot!

Yeah but that screenshot looks really cool. The simple cartoony style and colour is really good. Is it some kind of point and click adventure game?
Title: The Screenshot Topic
Post by: Carrion Crow on April 29, 2010, 02:21:46 pm
Flash vector graphics eh
Title: The Screenshot Topic
Post by: something bizarre and impractical on April 29, 2010, 06:23:49 pm
Yeah but that screenshot looks really cool. The simple cartoony style and colour is really good. Is it some kind of point and click adventure game?

It's an adventure/horror game. I'm trying to focus on atmosphere and story, with a few puzzles and minigames thrown around to keep stuff interesting.

(http://img32.imageshack.us/img32/7901/lucid2.png)

(http://img62.imageshack.us/img62/4594/lucid3.png)

Quote from: ed
Flash vector graphics eh

Yeah, like I said, I'm not the best with graphics and this makes it a bit easier while still looking decent.
Title: The Screenshot Topic
Post by: Happy HELLoween on April 29, 2010, 09:05:07 pm
I am trying to make a 3d game:

(https://legacy.gamingw.net/etc/leafo.net/shots/2010-04-29_17-03-28.png)
Title: The Screenshot Topic
Post by: IceManual5580 on April 30, 2010, 03:48:18 am
Is this place still replied to?

(https://legacy.gamingw.net/etc/i248.photobucket.com/albums/gg168/genoflare5580/shop.webp)

I recently got some sort of error when I go to battle layout after I transferred by project to a different harddrive. Anyone familiar with this?
Title: The Screenshot Topic
Post by: nickmasterx on May 01, 2010, 12:25:32 am
Where we're going, we don't need eyes!
(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/Dontneedeyes.gif)

Liberate tutame ex inferis
(https://legacy.gamingw.net/etc/i71.photobucket.com/albums/i154/nickmasterx/bloodbath.gif)
Title: The Screenshot Topic
Post by: Killer Wolf on May 01, 2010, 02:08:38 am
Those maps give a nice claustrophobic feeling, but the blood splatter and the one guy's topknot shouldn't appear to be "above" the catwalks.



I recently got some sort of error when I go to battle layout after I transferred by project to a different harddrive. Anyone familiar with this?

Maybe it is looking for the rtp in the wrong place?

Every now and then I get a random crash when I go into the battle system. Usually it occurs if I'm running fraps, a movie viewer, and anything else video intensive at the same time. I've also noticed that the test battle option always crashes, so I just stopped using it entirely.
Title: The Screenshot Topic
Post by: Mince Wobley on May 01, 2010, 02:49:19 am
Is that an event horizon rpg game?
Title: The Screenshot Topic
Post by: Yeaster on May 02, 2010, 10:13:07 am
A random video of a fun, side-project I'm doing.........


You can view some more here: http://www.youtube.com/user/Yeaster
Title: The Screenshot Topic
Post by: Ephiam on May 03, 2010, 07:59:26 pm
I'm also going to toss in a video, and it's of the latest Dragon Fantasy entry.

Title: The Screenshot Topic
Post by: Kaempfer on May 03, 2010, 10:46:12 pm
Ephiam, that looks pretty good, except for two major things: 1) it is so dark I can barely tell what is going on and 2) that weird pause between every attack would get old quick.
Title: The Screenshot Topic
Post by: Ephiam on May 03, 2010, 11:05:37 pm
The darkness is mainly because of the video, and the lag is because of FRAPS. It never has happened before except for recently, and it makes recording the battles of my RM2K games horrendously slow. There is no pause at all in the actual game.
Title: The Screenshot Topic
Post by: MISTER BIG T on May 04, 2010, 05:46:13 pm
(http://www.vgfuture.com/host/givemebeer/three.jpg)

Because I got tired of everyone asking me about BIG T 1.
Title: The Screenshot Topic
Post by: nickmasterx on May 04, 2010, 10:27:35 pm
Is that an event horizon rpg game?

lol no, it's just making fun of Event Horizon, one of my favorite horror movies.
The characters look a little ridiculous for a serious game.
It's my game Aptos Adventures II.
Title: The Screenshot Topic
Post by: Batistaberg on May 09, 2010, 03:11:41 pm
(http://www.imagebanana.com/img/t622twu/Unbenannt.png)
(http://www.imagebanana.com/img/1xycar8x/Unbenannt.png)
Title: The Screenshot Topic
Post by: The One on May 09, 2010, 03:25:30 pm
is it a chrono trigger fangame
Title: The Screenshot Topic
Post by: Batistaberg on May 09, 2010, 03:27:34 pm
Chrono Trigger does not use REFMAP. Therefore: No.
Title: The Screenshot Topic
Post by: The One on May 09, 2010, 03:31:04 pm
i guess you don't know how many lame CT fangames out there have used refmap.

but ok glad to hear it. the health / mp bar didn't look like it but i thought i'd ask just in case
Title: The Screenshot Topic
Post by: Batistaberg on May 10, 2010, 12:23:42 pm
I use only Chrono Trigger Char edits in this game. Chipsets are all Refmap. Facesets are all Roco edits.

I only know 1 Chrono Trigger Remake for RM2k3... the other fangames are new to me.

I never played Chrono Trigger by the way, so I couldn't even make a fangame cuz I have no knowledge about it.
Title: The Screenshot Topic
Post by: Mineyl on May 10, 2010, 03:30:38 pm
Someone want to clue me in on what the hell Refmap is?  Google fails me.

On topic: looks nice, Batistaberg.  :)​  No real criticism to give, so you get a cookie of win and awesome instead.
Title: The Screenshot Topic
Post by: Batistaberg on May 10, 2010, 08:53:48 pm
*eating cookie*

REFMAP = Mack & Blue (The style ''Ara Fell'' uses... it has Chipsets, Chars and Faces and is the most overused chipset style in Germany)
Title: The Screenshot Topic
Post by: Mineyl on May 11, 2010, 12:21:34 am
Ah, I see.  Back in my day, they were always called Mack & Blue...  "Refmap" sounds like some kind of mockery of how ridiculously overused they are.
Title: The Screenshot Topic
Post by: Happy HELLoween on May 11, 2010, 09:56:31 pm
(https://legacy.gamingw.net/etc/leafo.net/shots/2010-05-11_17-56-13.png)

making some progress
Title: The Screenshot Topic
Post by: Mince Wobley on May 12, 2010, 03:50:31 am
If you were velfarre I'd start respecting velfarre but since you're not I wont. That looks really cool, I bet you could make a thousand bucks if you had a way to make it an iphone game or something.
Title: The Screenshot Topic
Post by: Happy HELLoween on May 12, 2010, 03:55:03 am
it is (going to be) an iphone game :)
Title: The Screenshot Topic
Post by: The One on May 12, 2010, 04:11:27 am
wait a second leafo is a girl
Title: The Screenshot Topic
Post by: Nessiah on May 12, 2010, 08:41:10 am
Someone want to clue me in on what the hell Refmap is?  Google fails me.

On topic: looks nice, Batistaberg.  :)​  No real criticism to give, so you get a cookie of win and awesome instead.

It's originally Mack and Blue and now it's known as First Seed Material :)
The Website: http://www.tekepon.net/fsm/modules/refmap/
Title: The Screenshot Topic
Post by: Batistaberg on May 12, 2010, 11:43:18 am
''Mack'' and ''Blue'' are the names of the 2 authors who pixeled all the stuff.
Title: The Screenshot Topic
Post by: Killer Wolf on May 12, 2010, 06:43:21 pm
A little bit of my customized dbs and some Jedi class abilities.

Something new I started on last night.
Title: The Screenshot Topic
Post by: SW on May 14, 2010, 06:26:28 am
Killerwolf, I thought you are working on an original game (i.e. not a star wars game)?
Anyway, I am also a fan of D&D-ish thing you have there (I played NWN2. I believe it's the same company that made KOTOR) but I am not sure if that would work out well in RM2k3.

For example, the whole cleave and attack roll thing is pretty tedious looking. Not to mention it kinda distract the combat flow and stuff (The message box).
Title: The Screenshot Topic
Post by: Killer Wolf on May 14, 2010, 07:30:32 am
I'm working on a couple of different things, and the projects all feed into each other. The cyberpunk one gave me the idea to give modding the dbs another chance. The star wars one frustrated me into starting the top down one in multimedia fusion 2.

The attack roll message is optional. I picked the "show attack rolls" option during character creation.
The manual set up for cleave is also kind of there for demonstration purposes. Most of the "skills" in the game are passives. The "proper" way for it to run is to check to see what level of Cleave the character has during the variable stripping and dice roll common events. If an enemy is immobilized (tracked with switches) and the character triggers cleave, the status is applied automatically and the extra attack comes out the next turn.
Title: The Screenshot Topic
Post by: swordofkings128 on May 17, 2010, 12:59:09 am
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Nextbatchofscreens4.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/nextbatchofscreens3.webp)

Ultamate Caraty: The Unsoken is coming a long well, I'd say I'm about 50% done which is counting all the completed assets so far. Though, only about 25% of the game is playable right now. perhaps I'll make a trailer one of these days! :shrug:
Title: The Screenshot Topic
Post by: Terrorantula on May 17, 2010, 02:05:14 am
The graphics are of course the insanity we've come to expect from the creator of Ghosts of Aliens.
Title: The Screenshot Topic
Post by: Killer Wolf on May 17, 2010, 04:00:51 am
I like the characters and I like the backdrops, but I'm not sure that they go together all that well. The muted pastels clash with the rigid black outlines to me.
Title: The Screenshot Topic
Post by: Ragnar on May 17, 2010, 04:38:29 am
I think it's got this GAME BOY ADVANCE-FI sort of look to it interesting use of contrast or something

fuk ur opinion is what I'm saying
Title: The Screenshot Topic
Post by: Killer Wolf on May 17, 2010, 05:24:24 am
To be fair, the second shot is better, because it looks like there is some kind of blue filter applied to the main character so that his sprite blends properly.

If I were actually playing the game, I probably wouldn't pay much attention to the style clash, but as a still image, I find it pretty glaring.
Title: The Screenshot Topic
Post by: Killer Wolf on May 17, 2010, 06:38:37 pm
Title: The Screenshot Topic
Post by: tuxedo marx on May 17, 2010, 06:42:31 pm
hello clickteam :D
Title: The Screenshot Topic
Post by: Terrorantula on May 17, 2010, 07:16:07 pm
KW, are you even certain the two belong together? For all we know the first could be an old movie set the characters are n front of, in which case it may indeed make sense if they don't seem to be "in" it. I kind of get the impression the characters are in the foreground and the backdrop is behind them-- that they are closer to us than the scene is.  I'm sure making it look like the characters are  'in' a scene while simultaneously drawing the viewer's attention to them isn't always easy... they've got to stand out enough, but not too much.
Title: The Screenshot Topic
Post by: Killer Wolf on May 17, 2010, 09:28:59 pm
At this point, I don't know if the final version will resemble any of this, as I'm mainly focused on the systems going on "behind the curtain." I am liking the old school top down approach. I can get away with just drawing one direction for everything and letting the program rotate it.

I've got to do some experimenting with the style to see if I can improve the feeling of depth any. I don't like what I've seen in a lot of old top down stuff, where the perspective seems inverted with the tops of walls being narrower than the bottoms. For interior shots, I'm considering using a highly transparent overlay of beams and supports to remind the player that there are things both above and below, despite everything looking flat.

Got the fire a little better, but still not quite glitch proof enough yet.
http://www.youtube.com/watch?v=-bZ1qGVsfjU

Title: The Screenshot Topic
Post by: swordofkings128 on May 18, 2010, 02:14:33 am
thanks everyone, you guys are great :D

terrorantual- Nice guess, but the characters are in small port town early on in the game. The goal of the picture was to demonstrate an in game rendering of the seamless, on the fly needle picking technology I've been working on thus far.

I used to have outlines with the backgrounds a long time ago, but that style was so boring to work with. Perhaps I was drawn away from outlines. I respect your opinion killworlf, but I'm not about to change the style of anything as it would be much too time consuming. If this was like much earlier in development I'd probably try something else but so much is already done it'd just be like  :blarg: I appreciate the feedback though, man.

for now let's just say "Don't worry about it, I know what I'm doing :cool:​". Or, I like to think I do.
Title: The Screenshot Topic
Post by: Renegade on May 18, 2010, 02:14:45 am
Making serious progress on the world below.

(http://img197.imageshack.us/img197/6716/realmidentified.png)

(http://img63.imageshack.us/img63/7223/realmpolitical.png)
Title: The Screenshot Topic
Post by: Corfaisus on May 18, 2010, 02:03:51 pm
Kentona would be proud. Though, one thing that sticks out to me is that the openings to your caves aren't even connected to the caves themselves. You should fix that.
Title: The Screenshot Topic
Post by: PepsiOtaku on May 18, 2010, 04:08:50 pm
Oooh, I wanna go to the "Funhouse!" :woop:
Title: The Screenshot Topic
Post by: tuxedo marx on May 18, 2010, 04:52:55 pm
it's always lots of fun
prizes to be won
Title: The Screenshot Topic
Post by: Renegade on May 18, 2010, 05:49:46 pm
Corfaisus, I'm going to be making I've made an alternative graphic for the caves. I see no reason why the entrance to a cave needs to be the size of a town.

(http://img88.imageshack.us/img88/3205/cavel.png)

The Funhouse is one of the things coming from Hero's Realm (this was originally going to be an expansion pack). FYI, it's not going to be what you expect, at least on your first visit.

A couple screen-shots of a western/port town called Secron:

(http://img532.imageshack.us/img532/1193/devildukesaloon.png) (http://img706.imageshack.us/img706/8963/secrondocks.png)
Title: The Screenshot Topic
Post by: tuxedo marx on May 19, 2010, 08:33:43 am
hey what's wrong with the RTP ship ??
Title: The Screenshot Topic
Post by: Corfaisus on May 19, 2010, 03:58:17 pm
Those custom graphics just make me squirm... I'd hate to say "I can do better"... but a 5 second paint job takes away from your game more than default RTP.
Title: The Screenshot Topic
Post by: Renegade on May 20, 2010, 02:03:24 am
geodude, you tell me. I had to piece this together without a picture to go off of.

Corfaisus, are you referring to the cacti? They looked a lot better before I accidentally saved them in the wrong format. As for going purely with RTP graphics, it gets rather boring in a large scale game and makes every place look the same. I'm sorry that my graphics make you squirm, but this game is quest driven. If I was really worried about the graphics I wouldn't have went with RPGMaker at all. That being said, if you would like to volunteer your expertise, I'd be more than grateful for the help.
Title: The Screenshot Topic
Post by: MISTER BIG T on May 20, 2010, 10:27:22 am
(http://www.vgfuture.com/host/givemebeer/mugen.jpg)

Feedback on her sprite are very welcome.
Title: The Screenshot Topic
Post by: Craze /!\ on May 20, 2010, 04:45:09 pm
Renegade, that's a very good set of world maps.

MBT: I feel like her hair could use another, darker shade. Otherwise, she looks good.


also: hey there
Title: The Screenshot Topic
Post by: Calunio on May 20, 2010, 05:55:22 pm
Craze it looks really good. I'm a sucker for those textbox letter-by-letter sounds. Not a big fan of that default choice sound, though.
Title: The Screenshot Topic
Post by: Terrorantula on May 20, 2010, 10:14:28 pm
Renegade, what maker version are you using? It looks much too good for 2k3...
_ I need to settle down to a project idea and stick with it...
Title: The Screenshot Topic
Post by: Nessiah on May 22, 2010, 01:55:28 pm
@Terrorantula it's VX.

EDIT: Oh what, seriously? Blargh

(https://legacy.gamingw.net/etc/i571.photobucket.com/albums/ss158/Archeia_Nessiah/s1.png)
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/s2.png)
(https://legacy.gamingw.net/etc/i571.photobucket.com/albums/ss158/Archeia_Nessiah/s3.png)
Title: The Screenshot Topic
Post by: Renegade on May 22, 2010, 05:59:48 pm
Nessiah, I'm always a fan.

Craze, thanks. The second one I just did quickly to show you players here how the world is divided. In game, you discover this as you go.

Terrorantula, this is done in 2k3. In game you aren't given a world map, but this map (the first one) will be included with the game for reference. The names I added in photoshop and some of the structures are from charsets (not that you can really see them on this map). The only graphic edited on the world map by me is the entrance to the caves. The graphics for Secron are heavily edited, and the ship I converted from VX graphics.

As for the needing to settle down on a project idea and sticking with it, I know what you mean. I've started about a dozen games now, most of which I have abandoned. Primarily for three reasons: 1. The idea was too big and I kept wanting to add more and more as I went, making it too confusing to program and too daunting of a task. 2. I've tried to stretch the 2k3 limits to other game types and even though they are good ideas in theory, I run into some problem or another that the program can't handle and I give up. 3. I didn't plan out enough before actually starting the project.

So, with this project I decided a few things early on.
1. I would keep it limited in size so that completion was feasible and it didn't get too daunting. Thus the world map is only 100x100.
2. I would use a platform to begin with, in this case "Hero's Realm" to save myself programming. However, I eventually decided to start almost fresh in that regards too. Why? Planning.
3. I planned what I wanted to do with this game from the start. The concept was to have a small but highly engaging world with dozens of fun quests that you can kinda just fall into. The battle system would not be a focal point of the game: battles would be short and require knowledge on the enemy. Programming would be simple and done from the start of the game to work effortlessly with the whole game.
4. I would not spend weeks and weeks developing graphics. I would use RTP and edited variations of RTP. This would allow me to have matching graphics (for the most part), a quick editing technique, and some variations in the game so everything doesn't look the same.
5. I would create this game in stages, not all at once. When I get new ideas for quests, items, etc, I write them out in a devlog for reference later when I get to those stages.
Stages of development:
- The above planning.
- Basic common events programmed, such as day-night system.
- World map and basic history on locations and empires.
- Town maps and basic history on those locations.
- Interior maps for towns, kept simple, but with maps would be attached as I went.
- Other major site maps (forested areas, caves, etc) : Dungeon areas would wait until I have a quest that requires them.
- Basic character stats developed along with party concepts planned (single character game, but occasionally you may have someone tagging along for a quest)
- Items planned and programmed.
- Enemies programmed.
- Any advanced programming for common events.
etc etc

I think you get the idea. The part I really can't wait for is implementing quests but I know they will be lacking if I don't have the foundation to make them great, thus they are one of the last things that will be put in. The original game will be relatively small but will allow for expansions to cities, forests, caves, other realms, etc. When I expand the original release, there will be just as much to explore in the existing world as there will be to explore in any added world. The largest stage is obviously the original game, but after that it is a piece of cake.
Title: The Screenshot Topic
Post by: Batistaberg on May 24, 2010, 09:31:54 pm
Wow, what a novel. ^_^

I just recorded a video:
Title: The Screenshot Topic
Post by: IceManual5580 on May 24, 2010, 11:02:43 pm
I just recorded a video:

I'm very fucking interested.

That purple cave map and the fact that you have 2 different battle systems in the game.

Do you have some sort of homepage or DevLog for this project? Look's promising.
Title: The Screenshot Topic
Post by: Renegade on May 25, 2010, 01:21:52 am
Batistaberg, when do you expect to release? That looks pretty sweet.
Title: The Screenshot Topic
Post by: Batistaberg on May 25, 2010, 11:05:12 am
Haha. Thanks, guise.

Nope, there is no blog or anything. Someone already tried to make me open a gamepage, but I wanted to release the whole stuff all at the same time. Don't know when it will be ready. The whole story itself IS already done and playable, but there are still so many bugs etc. to fix. Also the Archon minigame really pisses me off!
So release date maybe... somewhen this summer. I guarantee that it won't be later than August.

Nevertheless don't expect too much. The game has only a playtime of... maybe 2 hours (?). Definitely not more. Still there are 3 different endings. But you won't have to play it all 3 times. It is explained how you can get them.
Title: The Screenshot Topic
Post by: Yeaster on May 25, 2010, 01:43:33 pm
Renegade, great looking WM. Personally I hate making world maps because mine always turn out shitty, so I try to avoid them as much as possible.

MBT, I really like it. Did you make it from scratch?
Title: The Screenshot Topic
Post by: something bizarre and impractical on May 25, 2010, 08:23:07 pm
Working on some SC2 Maps.

Title: The Screenshot Topic
Post by: Terrorantula on May 26, 2010, 02:49:43 am
OOH SHINY...
Title: The Screenshot Topic
Post by: lil_Vivi on May 27, 2010, 12:53:44 am

Yeah, I know the mistakes and stuff. I need a sky pan for the world map, and credit fixings and other stuff here and there... and credits. I already fixed them all. But I'm not going to reupload it. The piano piece that is playing is the piano version of the opening theme. It's going to be rearranged to fit the opening a little bit better later on. Still a lot to do in this little opening.
Title: The Screenshot Topic
Post by: DoctorEars on May 27, 2010, 08:20:04 am

Yeah, I know the mistakes and stuff. I need a sky pan for the world map, and credit fixings and other stuff here and there... and credits. I already fixed them all. But I'm not going to reupload it. The piano piece that is playing is the piano version of the opening theme. It's going to be rearranged to fit the opening a little bit better later on. Still a lot to do in this little opening.

It's well done, I'll give you that. But please change the thing that says Square. Make it something like "Based on the Video Game Series Developed By Square" BECAUSE otherwise it seems as if Square actually made it. I know this may sound silly, but if Square sees something like that they could easily bring you down because it's portrayed that way.
Title: The Screenshot Topic
Post by: lil_Vivi on May 27, 2010, 03:14:56 pm
It's suppose to in the "Special thanks to" thing. Which is why I didn't add it to the beginning. But I'll do something about it.
Title: The Screenshot Topic
Post by: UPRC on May 28, 2010, 12:04:44 pm
I agree with Dr. Ears, at least remove the actual logo. Just writing "thank you Square" would suffice.
Title: The Screenshot Topic
Post by: Massy2k6 on May 28, 2010, 12:31:44 pm
I'm sure Square have operatives who regularly check amateur game maker games for any infringements.

After all 'Final Fantasy Essence' could potentially make their franchise look bad.

Hurry lil_Vivi, before they come for you!
Title: The Screenshot Topic
Post by: The One on May 28, 2010, 12:52:32 pm
I can be sure of that. Just Google Chrono Trigger Crimson Echoes, and you'll find out about a Rom hack for Chrono Trigger which was 98% completed before getting hit with a C&D letter. It was supposed to be an interquel between Chrono Trigger and Chrono Cross, and a select team of people had spent years working on it.

The same thing happened years back with the 3D Chrono Trigger remake, Chrono Resurrection. Strangely, these things don't seem to happen too often for Final Fantasy fangames. You'd think that they would care more about their primary milk cow, rather then an old forgotten franchise such as Chrono.
Title: The Screenshot Topic
Post by: lil_Vivi on May 28, 2010, 07:10:04 pm

There. Some touched up dialog and touched up scenes. Oh and something at the end that is only half new =D
Title: The Screenshot Topic
Post by: Liberty on May 29, 2010, 06:50:47 am
That's pretty nice, lil Vivi. I especially like the music that's playing during. Is it an amalgamation of some FF tunes or an original piece (I'm sure I've heard parts of it before. XP )
Something seems wrong with this map. Any ideas? And which flower tile works best? The red and white? The blue and pink? Or the every-damn-colour-of-the-rainbow-and-then-some one?
Title: The Screenshot Topic
Post by: King of Spooks on May 29, 2010, 06:59:26 am
I think what's messing that map up is the color of those brown trees against the dirt road. They're too similar so they blend in.
Title: The Screenshot Topic
Post by: Liberty on May 29, 2010, 08:16:29 am
You've nailed it on the head! Thank you very much, KoS. Let's try that again, then, shall we.
(http://i45.tinypic.com/2l94a6t.png)
There, much better, I think.
Title: The Screenshot Topic
Post by: lil_Vivi on May 29, 2010, 06:53:58 pm
Yeah that definitely looks a lot better.
Title: The Screenshot Topic
Post by: Corfaisus on May 30, 2010, 06:12:07 pm
So I was working on a map for the next town in my game, Meaphrule, for three hours straight yesterday (started around 12pm, finished around 3pm). After that work, I realized that it was a strange mixture of too big to fill in, but too small to add to, so I was forced to scrap it. Needless to say, I was pretty pissed. I started working on ANOTHER map for Meaphrule late last night, finished less than an hour ago, and I think I've got what I wanted. This lives up more to the original idea of Meaphrule than the old version from 2007-08, which was supposed to be a village on the side of a cliff, surrounded by forests, with docks along the shore at the bottom of the cliffs. Without editing the chipset back then, I was forced to give up on that idea and instead make it a flat town surrounded by forests with a dock at the southwestern corner.

I tried to plan this place out, I really did, but after the first plan failed, I just decided to throw up my hands and say "**** it..." and just let my imagination run wild. This is the result, and to be honest, I'm feeling good about it.


You'll notice how there appears to be trees, cliffs, barrels, and crates on top of the houses. This is due to the fact that I've set it up to where you can walk underneath the roofs of the houses, so those are all behind the house, while stuff like crates are used to keep me from having to add more events than necessary.


And just to show what all that time was wasted on...


You can tell where I gave up on the first attempt, as the grass is still default and the field is barren. I was thinking about putting in a sort of tower off on the far western cliff, but that didn't exactly work.
Title: The Screenshot Topic
Post by: The One on May 30, 2010, 08:38:41 pm
Man, some of your houses are pretty sweet. I remember how I always had trouble making alot of different houses using RTP, but you have some nice buildings.
Title: The Screenshot Topic
Post by: tuxedo marx on May 31, 2010, 08:38:44 pm
that mega-rules!
Title: The Screenshot Topic
Post by: skarik on June 01, 2010, 03:42:18 pm
1st topic post of month



Logic errors caused by delays are really easy to overlook - and are really funny when they turn up.

And I got an FPS that I actually laid out a GDD for over the last four months and that I should have finished five months ago
Textured and UV'd the player's character, but that's on my faster PC that can actually handle development.

not like anyone gives a shit, tho. nice to have this here in case of legal
Title: The Screenshot Topic
Post by: the bloddy ghost on June 02, 2010, 05:23:50 am
How close are you to finishing your FPS? Every time I see it I've wanted to play it. What are you using to make it?
Title: The Screenshot Topic
Post by: DoctorEars on June 02, 2010, 05:34:18 am
How close are you to finishing your FPS? Every time I see it I've wanted to play it. What are you using to make it?

Ditto. It looks super cool.
Title: The Screenshot Topic
Post by: the bloddy ghost on June 02, 2010, 06:54:35 am
(http://tomatopia.com/pics/screens.png)

Title: The Screenshot Topic
Post by: King of Spooks on June 02, 2010, 06:09:11 pm
the camera is very far away from the dude.
Title: The Screenshot Topic
Post by: thecatamites on June 02, 2010, 08:51:30 pm
bloddy ghost what are you making that in? does the little xbox controller mean it's for XNA/commercial intent?
Title: The Screenshot Topic
Post by: the bloddy ghost on June 02, 2010, 09:29:39 pm
yeah, I'm finally starting to learn a bit about 3D programming with XNA. so far I managed to get a basic camera and terrain system working. There's even proper collision detection with the terrain. The player isn't animated yet, I'm currently trying to figure out how to animate a model. 
Title: The Screenshot Topic
Post by: swordofkings128 on June 02, 2010, 09:33:58 pm
skarik, I hope you finish that fps, it looks pretty awesome! :D :D
Title: The Screenshot Topic
Post by: Terrorantula on June 03, 2010, 03:19:21 am
*Swoon* Vivi that looks great!
Title: The Screenshot Topic
Post by: Momeka on June 03, 2010, 04:12:03 pm

A multiplayer game I and five others are working on. We are planning to release it on indie market place at the end of the summer.

www.junglefriendzy.com (http://www.junglefriendzy.com)
Title: The Screenshot Topic
Post by: King of Spooks on June 03, 2010, 05:40:35 pm
that looks like a lot of fun
Title: The Screenshot Topic
Post by: Mince Wobley on June 03, 2010, 06:23:18 pm
Momeka it's like a cute soldat
Title: The Screenshot Topic
Post by: EldBoll on June 03, 2010, 11:50:07 pm
Momeka: Looks cool!
Title: The Screenshot Topic
Post by: Batistaberg on June 05, 2010, 12:17:26 pm
Quote from: IceManuel
Do you have some sort of homepage or DevLog for this project? Look's promising.
Opened a gamepage for it now:
http://rpgmaker.net/games/2170/
Title: The Screenshot Topic
Post by: Corfaisus on June 08, 2010, 11:19:17 pm
A little experiment with elevation. Also, that's one sturdy piece of lumber to not require any lower support.

(http://img690.imageshack.us/img690/3879/peaceo.png)
Title: The Screenshot Topic
Post by: something bizarre and impractical on June 08, 2010, 11:52:25 pm
Momeka, I came back just to listen to the music.
Title: The Screenshot Topic
Post by: Vey on June 09, 2010, 08:52:04 am
@Corfaisus: Maybe some lower support on the bridge could actually help it look a little better perspective wise? I know it exists in the same dimensional plane as the ground, but right now it feels kinda weird with the water. Also it might look cool with darker water tiles below the bridge to make it look like it's casting a shadow near the lower edge?
Title: The Screenshot Topic
Post by: Ragnar on June 10, 2010, 12:14:41 am
Renegade: I was thinking today how it seems like most rpg maker games sort of throw you from area to area like maybe you stowaway on a ship and end up somewhere new, but it's like the entire world is unknown and new areas only get mentioned moments before arriving there or something like that I guess. Or there's no other purpose to go someplace new other than you're chasing the bad guys there. I like how you seem to know what all the locations on your world map will be even if they're not really fleshed out yet, you should include that map with the game as a throwback to when we were growing up and you'd get a map in Nintendo Power and you would read all these exotic names of places and I dunno real games would get you PUMPED to explore them in such a way newer games seem to withhold this information like it's big spoiler just knowing the name of a town. Or maybe I just haven't bought a magazine/read the instruction booklet in 20 years. But like Final Fantasy 8 I had no idea what the game world consisted of until you actually go there
Title: The Screenshot Topic
Post by: Lo-Debar on June 10, 2010, 01:50:08 pm
Warning: 8-bit graphics and rm2k engine.


If anybody expresses the least bit of interest in this project, I may start a "work in progress" topic for it, but it's probably months away from a demo.
Title: The Screenshot Topic
Post by: Sanosuke on June 10, 2010, 06:18:29 pm
Remaking my first game F.I.

Old screen
(http://www.freewebs.com/sano18/pic%201.JPG)

New Screen
(http://www.freeimagehosting.net/uploads/4990897cb8.png)
Title: The Screenshot Topic
Post by: DS on June 10, 2010, 08:05:48 pm
that's awesome sanosuke
Title: The Screenshot Topic
Post by: Ragnar on June 10, 2010, 08:53:43 pm
Warning: 8-bit graphics and rm2k engine.


If anybody expresses the least bit of interest in this project, I may start a "work in progress" topic for it, but it's probably months away from a demo.

lol this guy is a furry probably
Title: The Screenshot Topic
Post by: Sanosuke on June 11, 2010, 03:08:39 am
@Ghost: Thank you.

Here is a direct comparison:

(http://www.freewebs.com/sano18/pic%201.JPG)(http://www.freeimagehosting.net/uploads/d13d7890d8.png)


As you can see I'm still experimenting
Title: The Screenshot Topic
Post by: Tau on June 11, 2010, 03:13:29 am
Is that rain? Looks really weird in comparison to everything else around, and that tree is really bright compared to the others. Characters are also out of place, perhaps darkening them up would make them blend better, or a subtle screen tint.
Title: The Screenshot Topic
Post by: Sanosuke on June 11, 2010, 03:26:54 am
Thanks, I'm still figuring stuff out but sound advice. I might just go for the default rain.


@Clucky: Thanks for the feedback. I think I'll adjust the cutscene bar so its a bit transparent and similar to the other. Also I wanna have a day and night cycle with rain based on day and season so it would fluctuate around.
Title: The Screenshot Topic
Post by: Clucky on June 11, 2010, 04:09:29 am
Looks pretty good, but yeah the rain is kinda weird and it seems a bit light for it to be raining, unless it's a sunshower. Also, a minor critique, it seems like the dialogue "Halt! Who goes there?" would make more sense, as interjections are usually separated from the sentence.

Also I personally prefer the cutscene bars (forgot what they're called...) in the original.
Title: The Screenshot Topic
Post by: EldBoll on June 11, 2010, 11:20:53 am
Title: The Screenshot Topic
Post by: Lo-Debar on June 11, 2010, 12:50:28 pm
lol this guy is a furry probably
I find this post highly ignorant and inflammatory, not to mention unwarranted. What's wrong with using non-human characters in a fantasy setting, especially one paying tribute to a series full of various races?

I know that in a topic like this, screenshots should be as lush and colorful as possible to draw any attention. But even with the style I've chosen, I've ripped and created a lot of graphics for enemies and the battle system.
At least tell me wether this mostly-Final Fantasy chipset is horribly overused like the Dragon Quest one was a while ago.
Title: The Screenshot Topic
Post by: Christophomicus on June 11, 2010, 12:54:08 pm
Sano I think if you are planning to keep going with that style then you need to move the hell off RM2K3. Getting everything to blend well enough on that engine is going to be nothing but a pain.
Title: The Screenshot Topic
Post by: DS on June 11, 2010, 03:48:16 pm
I find this post highly ignorant and inflammatory, not to mention unwarranted. What's wrong with using non-human characters in a fantasy setting, especially one paying tribute to a series full of various races?

I know that in a topic like this, screenshots should be as lush and colorful as possible to draw any attention. But even with the style I've chosen, I've ripped and created a lot of graphics for enemies and the battle system.
At least tell me wether this mostly-Final Fantasy chipset is horribly overused like the Dragon Quest one was a while ago.
you probably shouldn't even pay attention to ragnar's posts. he's one of the few furries here (or only one? and everyone hates him) and he's always trying to find someone he can talk about furries to because admins started deleting all his furry related posts because they were pissing off a lot of people. the sad thing is that he's trying to be roundabout about it and pretending he's not like that anymore. drule and ase are too lenient with some members here just because they have been registered for a long time. :/
Title: The Screenshot Topic
Post by: Sanosuke on June 11, 2010, 08:39:26 pm
Sano I think if you are planning to keep going with that style then you need to move the hell off RM2K3. Getting everything to blend well enough on that engine is going to be nothing but a pain.

True, there is some color loss. But really it works quite well. I think the biggest draw back is the resolution. But I tried gamemaker and honestly I dont have the time to learn a language. Got so much to do  :hmm:
Title: The Screenshot Topic
Post by: DS on June 11, 2010, 08:50:25 pm
I'd assume the biggest drawback is the movement of your character... at the very least you can do so much better with other engines.
Title: The Screenshot Topic
Post by: Puppet Master on June 12, 2010, 01:01:17 am
I find this post highly ignorant and inflammatory, not to mention unwarranted. What's wrong with using non-human characters in a fantasy setting, especially one paying tribute to a series full of various races?

I know that in a topic like this, screenshots should be as lush and colorful as possible to draw any attention. But even with the style I've chosen, I've ripped and created a lot of graphics for enemies and the battle system.
At least tell me wether this mostly-Final Fantasy chipset is horribly overused like the Dragon Quest one was a while ago.

Don't let Ragnar get you down, it looks pretty cool.
Title: The Screenshot Topic
Post by: Nessiah on June 12, 2010, 07:38:08 am
(http://img812.imageshack.us/img812/5460/testq.gif)
Title: The Screenshot Topic
Post by: Blue Erdgeist on June 12, 2010, 10:43:27 am
It just reminds me of the early DOS clicky adventure games, special mention like Beneath the Sky, and I Have No Mouth and I must Scream.
Title: The Screenshot Topic
Post by: SW on June 12, 2010, 12:42:21 pm
@Ness
The color (and the overall feel) of the map really reminds me of DE. Looks really great imo.
Title: The Screenshot Topic
Post by: psy_wombats on June 12, 2010, 02:32:53 pm
Nessiah:

Wow. That's pretty much all there is to say. How long did that take you? Oh, if that character in front of the door is a stationary NPC, his hair color seems to blend into the door.
Title: The Screenshot Topic
Post by: Nessiah on June 12, 2010, 04:21:51 pm
I think it took about 3 days (K-hos did all the hardest work for me) and the character in front is the same person as the one jumping down the stairs, lying down, the one with bandaid and peeking through the door, I'll make sure I'll put an outline around the character XD


@Blue did it have that adventure game vibe? Because that was my aim o_o

Title: The Screenshot Topic
Post by: Blue Erdgeist on June 12, 2010, 05:34:38 pm
Looks like it. I wonder how would the user interface look like then...
Title: The Screenshot Topic
Post by: Ragnar on June 15, 2010, 05:29:00 am
Lo-Debar: to be honest it looks ok I just didn't see the resemblance to Breath of Fire other than ANIMAL PEOPLE (and heros name is ryu) and thought I'd be inflammatory. I think you should just make an original game unless it's a tribute to pirate remakes of RPGs for the NES (like FINAL FANTASY X on the nes) then please do that idea because I've really been wanting to see that. I will contribute harsh out of tune NES versions of Breath of Fire tracks if you do this

Edit: got me interested in hearing Breath of Fire music again the original game's soundtrack is really fucking weird. I mean I can hear what they were going for but the way it comes together is just wrong. Like the world map theme is some weird warped version of an epic theme it's like if there is a movie out there that is Don Quixote except Don Quixote is this weird hobo that's imagining the whole adventure and it cuts back and forth between fantasy and reality and he's this weird-looking dude and peed himself and his sword is actually a mop etc. doesn't this movie exist well Breath of Fire world map would be the perfect theme for the movie

Edit: It's like the missing link between Street Fighter/Mega Man/Resident Evil music
Title: The Screenshot Topic
Post by: Paul3K on June 15, 2010, 03:00:30 pm
(http://i46.tinypic.com/2h3wjg3.png)                                          (http://i49.tinypic.com/28qc5l.png)                        (http://i47.tinypic.com/2i9papc.png)                                           (http://i48.tinypic.com/i24ort.png)
                                                             (http://i49.tinypic.com/iwq2kp.png)


Okay so this is the game I've been working on for RM2k3 for about 3 months. It is very much still in the making, and not everything you see is final. I'm uploading a Youtube video as we speak but the quality is poor so I added these too.

My reason for this is that I would love some constructive criticism. I want to know what you think and what could be improved. I think I will make it so that the players name is red when dead but other than that I would like to hear what the people who will be playing it think.

If all goes well then im hoping to release this this year. But who knows?
I will add the YT vid later.

=Edit=

The timer does work and the : symbol flashes. Also there is a flash cursor on the Items/Key Items pic.  Its just that the screen caps didn't get them while they where flashing
Title: The Screenshot Topic
Post by: AgentAshRiot on June 15, 2010, 06:21:58 pm
Wow, that looks really slick! Seems like a cool mix of FFVII (the look of the menus) and FFIX with the abilities tied to equipment. Post the YouTube link once it's up! I'm glad you got your images up, because they look great :D

Before criticism, I have a question: Does Rage act like Limit in FFVII or is it more like ATB? I notice there is no ATB bar, so I wasn't sure what dictated turn order.

As far as criticism goes, you could probably drop the word "Name:" before each of their names. Also, I'd take the "." out from "L.v:". Other than that, it looks great!
Title: The Screenshot Topic
Post by: psy_wombats on June 15, 2010, 06:53:38 pm
Non-RTP might get it looking a little better but a cohesive graphical style is more important than having original work. Also, I like the name "danger forest" for some reason.
Title: The Screenshot Topic
Post by: Paul3K on June 15, 2010, 07:37:36 pm
Links up!  No CBS action I'm afraid as I was using fraps.    http://www.youtube.com/watch?v=MMDc7NMqUVo

Thanks guys. And taking the "name" out of each box is defiantly what I'll do. Same with the L.v. I thought about that myself today to be honest.
Oh and when you've seen the video, you'll realize that I need to do more work on the footsteps sound effects.

Also, you hit the nail on the head with what you said about the mix between FFVII and FFIX. I like those systems. You can also learn skills through levelling up.
I am also planning on adding a bit of FFX to it. This will be in the battle system. Instead of an ATB I'm using the Turn Based System. It will display around 4 positions instead of the way FFX does it (because scrolling windows take too long). You will also be able to switch battlers in battle.
The answer to your rage bar question is that yes they are like limit breaks. I haven't made any yet, but it works for when you take damage.

As for the RTP style, I decided to go with this seeing as though they are the most fitting characters to the RPG Maker. I have never ever like the default menu and battle system on RM2k and 3. So I feel this is like a tribute to RPG Maker, as if to say....."look at how I've complimented you " xD

Title: The Screenshot Topic
Post by: Ragnar on June 15, 2010, 07:53:35 pm
Paul3k: Yeah this actually looks pretty good, like the other guy said it looks pretty cohesive and treats the menu as a tool to navigate through the game instead of like hey look I have a menu. It's also anime but not AGGRESSIVELY anime. Like in the old days I didn't even notice there were anime elements in the style of a bunch of rpgs and only really thought about it when playing them over again in emulation. I hope that GO cursor is only a placeholder though, it doesn't fit at all and if that was the final design it'd be a shame because that would be a good place to personalize the graphics. Like that and some custom spell effects I think would make the RTP not even very noticeable. I assume that 60 in the corner is a debugging thing too

Edit: Why do all rpg maker games start in forests
Title: The Screenshot Topic
Post by: Paul3K on June 15, 2010, 08:06:39 pm
Thanks Ragnar. The Go picture was supposed to be part of the "Turn" window that will be placed in the top right. But I took it all out as it needed editing and forgot to remove the picture. But to be honest I think I might just take it out indefinably. The yellow cursor will stay though.

Oh yea and the 60 is because I still had Fraps open and it does that for some reason when you print screen.
Title: The Screenshot Topic
Post by: psy_wombats on June 15, 2010, 08:41:23 pm
I think if you use the screencapture hotkey in FRAPS it doesn't show the framerate. I don't know, gave up on FRAPS after awful framerate issues...
Title: The Screenshot Topic
Post by: Liberty on June 16, 2010, 08:17:36 am
(http://i48.tinypic.com/x21ksk.jpg)
Just something.
Title: The Screenshot Topic
Post by: Allen Hunter on June 16, 2010, 07:26:47 pm
(http://i46.tinypic.com/2h3wjg3.png)                                          (http://i49.tinypic.com/28qc5l.png)                        (http://i47.tinypic.com/2i9papc.png)                                           (http://i48.tinypic.com/i24ort.png)
                                                             (http://i49.tinypic.com/iwq2kp.png)


Okay so this is the game I've been working on for RM2k3 for about 3 months. It is very much still in the making, and not everything you see is final. I'm uploading a Youtube video as we speak but the quality is poor so I added these too.

My reason for this is that I would love some constructive criticism. I want to know what you think and what could be improved. I think I will make it so that the players name is red when dead but other than that I would like to hear what the people who will be playing it think.

If all goes well then im hoping to release this this year. But who knows?
I will add the YT vid later.

=Edit=

The timer does work and the : symbol flashes. Also there is a flash cursor on the Items/Key Items pic.  Its just that the screen caps didn't get them while they where flashing
That's pretty rad, dude. I love the oldschool Final Fantasy games, and RPG Maker 2003 is my favorite of all time.
Title: The Screenshot Topic
Post by: Yeaster on June 16, 2010, 07:49:36 pm
I made a trailer...



*runs for cover*
Title: The Screenshot Topic
Post by: the bloddy ghost on June 17, 2010, 04:08:25 am
(http://i46.tinypic.com/2pqqavl.png)


the slime things are temporary. A game similar to Mario Bros. but with a few changes.
Title: The Screenshot Topic
Post by: Renegade on June 18, 2010, 04:17:10 am
Ragnar: I completely agree with you. I play RPG's more for the sense of exploration and discovery, than for any other reason. I will be including a (final) version of the map with the game, which will be updated as expansions are added. I HAVE to have a map with this game, since its non-linear.
Title: The Screenshot Topic
Post by: the bloddy ghost on June 18, 2010, 02:11:36 pm
Title: The Screenshot Topic
Post by: psy_wombats on June 18, 2010, 03:28:26 pm
The lighting is strange, especially with the slimes. It seems as if the other characters aren't casting a shadow, but they are.
Title: The Screenshot Topic
Post by: the bloddy ghost on June 18, 2010, 05:50:17 pm
Yeah, the slimes are from when I was still using testing graphics. I haven't decided what I want the jumping creatures to look like yet.
Title: The Screenshot Topic
Post by: Rajew on June 18, 2010, 07:16:19 pm
frogs on pogo sticks.

what changes are you making to the original mario bros formula? will there be powerups and/or different level designs? Different characters with different abilities?
tell me about your game.
Title: The Screenshot Topic
Post by: the bloddy ghost on June 18, 2010, 08:54:03 pm
I was thinking about using some kind of creature on a pogostick actually!!

But there are going to be power-ups and negative pickups too! There will be things that speed up you or the enemies, a powerup where you can use your dying body to kill enemies/stunned enemies as you fall off the screen, invincibility, and one that will kill all enemies touching the ground.

I already have basic coop implemented, but I'm planning on adding a few competitive multiplayer modes. As far as level design goes, I'll probably switch it up every five or so levels. Make different kinds of terrain, perhaps add wind for when you are higher up in the ghastly darklord's tower.

Oh yeah, there are going to be a few boss battles, too.

Title: The Screenshot Topic
Post by: skarik on June 22, 2010, 03:53:22 am
fuck you all....for like the fifth time

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/Banner2copy.png)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/Shoot1.webp)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/Anow3.webp)

fuckin' shaders in unity are a pain to set up

i'll release a demo when the ledge grabbing stops teleporting me ten thousand leagues under the sea
Title: The Screenshot Topic
Post by: Kaempfer on June 22, 2010, 04:47:05 am
(http://i50.tinypic.com/xni1sj.png)

those roofs make no sense

edit: to elaborate, they look hollow, like two cards have been leaned against one another in a house of cards.
Title: The Screenshot Topic
Post by: something bizarre and impractical on June 22, 2010, 06:14:55 am
Agreed, Kaempfer
Title: The Screenshot Topic
Post by: Evangel on June 22, 2010, 01:56:11 pm
they're obviously built with open attics.
Title: The Screenshot Topic
Post by: bonzi_buddy on June 22, 2010, 03:13:40 pm
just make it a hopeless version of mario (enemeies keep spawning faster and faster) and im all game pal
Title: The Screenshot Topic
Post by: Sanosuke on June 22, 2010, 04:42:42 pm
Yeah I intended for them to look like that =)
Title: The Screenshot Topic
Post by: the bloddy ghost on June 23, 2010, 01:25:53 am
(http://i45.tinypic.com/whlid1.jpg)
Title: The Screenshot Topic
Post by: Evangel on June 23, 2010, 02:26:22 am
(http://i45.tinypic.com/whlid1.jpg)

WOW. i was just looking at those drawings the other day, thinking it was for just another project gone with the wind.  let me know if you need any more.  looks like you switched to a higher resolution  :sad:​  and i see you gathered some new brick tiles.
Title: The Screenshot Topic
Post by: the bloddy ghost on June 23, 2010, 03:40:55 am
WOW. i was just looking at those drawings the other day, thinking it was for just another project gone with the wind.  let me know if you need any more.  looks like you switched to a higher resolution  :sad:​  and i see you gathered some new brick tiles.

I was trying to continue it in the original engine, but python is way too slow. I'm able to make gigantic dungeons (over 500x500) in the new engine without it slowing down any. Plus, there isn't any loading times like in the original.
Title: The Screenshot Topic
Post by: something bizarre and impractical on June 23, 2010, 05:36:24 am
What are you using instead of Python?
Title: The Screenshot Topic
Post by: the bloddy ghost on June 23, 2010, 07:49:57 am
I'm using XNA. My new favorite game design tool.
Title: The Screenshot Topic
Post by: swordofkings128 on June 23, 2010, 04:11:18 pm
fuck you all....for like the fifth time


fuckin' shaders in unity are a pain to set up

i'll release a demo when the ledge grabbing stops teleporting me ten thousand leagues under the sea

 :shocking:

i love you

also how many people are working on that, or is it just you? I can't imagine making a 3d game alone...
Title: The Screenshot Topic
Post by: Mince Wobley on June 23, 2010, 06:46:40 pm
Skarik, can I level design for you?
Title: The Screenshot Topic
Post by: the bloddy ghost on June 25, 2010, 08:01:55 pm
Title: The Screenshot Topic
Post by: benos on June 27, 2010, 09:32:54 am
Oh, a rm2k3 battle screens. How exciting, I peed pants in glee. /sarcasm. Just the many who you shall meet, and what they want with Caroline. Yes, I realize the monster character look like huge giants, compared to the character, who gives a rat's butt!

He makes assumptions that you do not know him or do you? OMG TWIST. This is a dream or is this just fantasy?. STUCK IN A LANDSLIDE!!!!!!!!! NO ESCAPE FROM REALITY!!!!!!!!
(http://img693.imageshack.us/img693/7587/meetingamysteriousfello.png)


(http://img713.imageshack.us/img713/9255/mysteriousrougewoman.png)
Another mysterious person, a woman with a eye patch, more interesting tales of dreamwalker continues! WTF DO THEY WANT CAROLINE?. YOU SHALL SEE SOON ENOUGH, IN BEFORE I QUIT MAKING GAMES AND RESTARTING!, RINSE AND REPEAT!
Title: The Screenshot Topic
Post by: Renegade on June 27, 2010, 06:37:05 pm
(http://img443.imageshack.us/img443/2381/twinbladesw.png)
Title: The Screenshot Topic
Post by: Corfaisus on June 27, 2010, 09:16:42 pm
You should use the shift key while laying down a bridge to get rid of that coast problem, and use the tile with the shadow at the bottom.
Title: The Screenshot Topic
Post by: Renegade on June 27, 2010, 10:50:45 pm
Here I've been cutting and pasting to get rid of the coast. Why did no one tell me about using shift before now? Thanks Corfaisus, that's actually very useful. I wondered how one might get around that.
Title: The Screenshot Topic
Post by: skarik on June 28, 2010, 05:33:17 pm
damn, I wish I knew that ^Shift trick like effing six years ago...would have helped SO much

Quote from: swordofprices128
i love you

also how many people are working on that, or is it just you? I can't imagine making a 3d game alone...


Quote from: M.W.
Skarik, can I level design for you?

i jacked up the fucking skin shader so that it doesn't draw jack shit in the warp, depth, or glow passes, so no action screenshots

@benos, that first monster thing in that first screen inspires. you got a lit bit of whitespace in that ss tho
Title: The Screenshot Topic
Post by: Corfaisus on June 28, 2010, 08:20:03 pm
(http://img576.imageshack.us/img576/9083/minespuzzle.png)

It's a good thing I planned this out, because I honestly couldn't see myself pulling this off going off the top of my head. By throwing switches, or leaving them as they are, you control how the rails work, complete with graphic changes to show the available path. Overall, not a very difficult puzzle considering there's only 3 switches to choose from, but it's a start to larger, more difficult puzzles in the future. This dungeon makes frequent use of the illusion possible with the boat vehicle which allows the player to ride up and down the rails as they want via mine cart without leaving it up to a move event.

One should come prepared for battle, as the boss' lair lies just beyond this room.

Of course, there's much more to this dungeon than just this one room, but due to the size of it, I wouldn't bother with posting screen-shots of every room.
Title: The Screenshot Topic
Post by: thecatamites on June 28, 2010, 09:55:14 pm
A lot of 3d games suddenly! I feel the kiss of death upon my withered 2d cheek.... They all look cool though.

I'm making another cardboard game whoa surprising. I'm working on an RPG too but I had to stop working on it for a while because my fingers were cramping from MSPaint pixel art and I was suddenly reminded that the whole point of cardboard games is not having to deal with fucking pixel art so this is a short recovery thing I guess *hobbles on crutches, has doomed romance with army nurse*

(http://img682.imageshack.us/img682/4870/screen3mr.jpg)
Title: The Screenshot Topic
Post by: tuxedo marx on June 28, 2010, 10:22:50 pm
yesssssss
Title: The Screenshot Topic
Post by: Terrorantula on June 29, 2010, 12:47:21 am
*twitch* I insisted on doing a couple custom panos for my game even though it's a first. I've decided to use Rm2k so I can use the creepy front-view monsters from Room R.  Here are some screen shots:


(https://legacy.gamingw.net/etc/i26.photobucket.com/albums/c103/Purplesnoopy/fever1.webp)
Title Screen



(https://legacy.gamingw.net/etc/i26.photobucket.com/albums/c103/Purplesnoopy/fever2.webp)
Our hero, Kris, wakes in a strange place.


(https://legacy.gamingw.net/etc/i26.photobucket.com/albums/c103/Purplesnoopy/fever3.webp)
Curiouser and curiouser...
Title: The Screenshot Topic
Post by: the bloddy ghost on June 29, 2010, 02:10:39 am
A lot of 3d games suddenly! I feel the kiss of death upon my withered 2d cheek.... They all look cool though.

I'm making another cardboard game whoa surprising. I'm working on an RPG too but I had to stop working on it for a while because my fingers were cramping from MSPaint pixel art and I was suddenly reminded that the whole point of cardboard games is not having to deal with fucking pixel art so this is a short recovery thing I guess *hobbles on crutches, has doomed romance with army nurse*

(http://img682.imageshack.us/img682/4870/screen3mr.jpg)

your games have a really cool style to them that I don't think 3D games could capture.

and that isn't really a game yet as much as an attempt at seeing how a 3D game might work from a coding perspective. but i really like your cardboard games.
Title: The Screenshot Topic
Post by: swordofkings128 on June 29, 2010, 03:24:17 am
yeah I wish I was good at 3d but it's true 3d can't capture such a interesting and unique style. also it's been so long since I've seen rtp, you guys are making some pretty dandy use of it! :D

speaking of adventure games...

(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Nextbatchofscreens8.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Nextbatchofscreens9.webp)

the second screen I'm probably going to fix up the background so it has more contrast because right now I think it's a bit too bright. I wish I could of made a trailer because this month I promised myself I would make one. I have plenty of content to do so now, but I lack the time! to make up for it, how about some music? like this (http://tindeck.com/listen/zlcn) and this (http://tindeck.com/listen/evjp). both are shop themes, one in the city of magles, and the other in Dimuru. practically this is a trailer, except with way more music and way less pictures.

progress was slow for a bit, but it's picked up a little. I'd say I'm almost 60% finished with Ultamate Caraty: The Unspoken.
Title: The Screenshot Topic
Post by: Goji on June 29, 2010, 05:15:12 am
(http://i50.tinypic.com/2rvzghv.png)

Working on a parody-based game in RM2k3 to keep myself entertained this summer.


Can you guess which game I was going for here?  :welp:
Title: The Screenshot Topic
Post by: benos on June 29, 2010, 07:20:48 am
RTPopulous!?

Title: The Screenshot Topic
Post by: Goji on June 29, 2010, 05:00:15 pm
Try again...

(https://legacy.gamingw.net/etc/farm4.static.flickr.com/3194/2841728706_2c510c74c0_m.jpeg)
Title: The Screenshot Topic
Post by: Corfaisus on June 29, 2010, 05:27:25 pm
If you're saying what I think you're saying, I'm not getting an EarthBound feel off of that.
Title: The Screenshot Topic
Post by: Goji on June 29, 2010, 05:36:09 pm
You're not really supposed to, it's kind of tough to emulate that exact feeling or style with RTP graphics. The beginning of the game begins exactly as Earthbound did, but in it's own way. Although not based on it per se, the way I've built the game's beginning references the opening plot line of EB. Not so much would I consider it ripping off as much as I'd consider it almost a retelling.
Title: The Screenshot Topic
Post by: skarik on June 30, 2010, 09:30:40 pm
Depending on how many episodes of Avatar I end up watching, there may or may not be a demo out today. If there is, it most likely will be private.

It still greatly frustrates me how the style of the soldier seems straight out of Twilight Princess. It took quite a while to make it favorable.

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/icy.webp)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/icy2.webp)
Title: The Screenshot Topic
Post by: swordofkings128 on June 30, 2010, 09:44:15 pm
skarik I'm not kidding when I say this, but god damn that looks really awesome!!

If you need any help with like music or art I'd love to help in anyway I can!
Title: The Screenshot Topic
Post by: the bloddy ghost on July 04, 2010, 06:28:29 am
Title: The Screenshot Topic
Post by: Sanosuke on July 07, 2010, 02:40:45 am
(http://www.freeimagehosting.net/uploads/55ccf7ee1d.png)
New look for the buildings
Title: The Screenshot Topic
Post by: Sanosuke on July 08, 2010, 12:55:26 am
(http://www.uploadgeek.com/image-BF23_4C351907.jpg)

Been working on buildings, trees, landscaping, and various objects. Characters im still exp. with
Title: The Screenshot Topic
Post by: King of Spooks on July 08, 2010, 01:03:18 am
everything is blurry as hell
Title: The Screenshot Topic
Post by: tuxedo marx on July 08, 2010, 01:05:41 am
everything is blurry as hell
bilinear filtering
Title: The Screenshot Topic
Post by: Sanosuke on July 08, 2010, 01:08:27 am
(http://www.uploadgeek.com/image-C846_4C351C05.jpg)
without filter
Title: The Screenshot Topic
Post by: skarik on July 14, 2010, 10:45:30 pm
oi, is that a low quality jpg? because it still looks as blurry as hell.
and honestly, I like the retro nearest point filter for games like that - unless it's like Diablo 2 or something.

anyhow, yay for old projects:
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/boobs.webp)

on the fps I'm makin' I might go for Killzone 3 water before i post another screenshot....it's not good enough, yah see?
Title: The Screenshot Topic
Post by: Killer Wolf on July 16, 2010, 08:52:11 am
Trying something new-
(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/negativespace.webp)



Sanosuke - Aside from being kind of blurry, there is something else wrong with your screens. It feels like the ground, rocks, and buildings are a flat photo with the other stuff stuck on top. The background elements use one perspective (give or take, the arch looks flat as hell, if hell happened to be located in Utah), the trees use a different one, and the sprite yet another. It is almost like an MC Escher piece.

I understand what you're trying to accomplish, but some of your elements just aren't mixing that well.

Then again, I am the guy who just posted a screen that was roughly 78% empty black with perspective issues of its own...
Title: The Screenshot Topic
Post by: skarik on July 16, 2010, 06:57:54 pm
Trying something new-
(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/negativespace.webp)



Sanosuke - Aside from being kind of blurry, there is something else wrong with your screens. It feels like the ground, rocks, and buildings are a flat photo with the other stuff stuck on top. The background elements use one perspective (give or take, the arch looks flat as hell, if hell happened to be located in Utah), the trees use a different one, and the sprite yet another. It is almost like an MC Escher piece.

I understand what you're trying to accomplish, but some of your elements just aren't mixing that well.

Then again, I am the guy who just posted a screen that was roughly 78% empty black with perspective issues of its own...


I like the shadowing.


6 hour Edits:
(private release again)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/CharacterView.webp)
Title: The Screenshot Topic
Post by: Corfaisus on July 17, 2010, 08:28:03 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1254/screenshots/New_Battle.png)

I've decided to scrap the old battle graphics and style that I've been using since the beginning to pursue a different style. This will allow me to easily make battle characters for anyone, including enemies such as Corfaisus, for use in the game.
Title: The Screenshot Topic
Post by: Batistaberg on July 17, 2010, 10:05:51 pm
You should change the boring standard textbox, man!
Title: The Screenshot Topic
Post by: swordofkings128 on July 18, 2010, 05:51:18 am
seriously Skarik if you need some free fps music I have a professional sound library now(the east west quantum leap symphonic orchestra gold complete) and plenty of music I've made over a few months with my dream fps in mind...

btw your game looks really cool! :D
Title: The Screenshot Topic
Post by: Vanit on July 18, 2010, 06:26:11 am
omfg I love your enemy encounter theme, is there a longer version? Its kind of halo-esq, but with a spin on it that reminds me of Nobuo Uematsu's stuff. I'd love to buy the song if you have it on itunes or something, or an album if you have one!
Title: The Screenshot Topic
Post by: DoctorEars on July 18, 2010, 08:02:24 am
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/CharacterView.webp)

Skarik, you rock.
Title: The Screenshot Topic
Post by: swordofkings128 on July 21, 2010, 02:21:43 am
omfg I love your enemy encounter theme, is there a longer version? Its kind of halo-esq, but with a spin on it that reminds me of Nobuo Uematsu's stuff. I'd love to buy the song if you have it on itunes or something, or an album if you have one!

thanks, I appreicate the words of kindness! :D one these days I'll finish it, but right now I'm still getting the hang of the East West Quantum Leap Symphonic Orchestra stuff. sorry, I don't have any itunes/album, the only place my music is at is Tindeck because it's the only website were you can post your music and not have to deal with a social network. so, keep an eye on it I guess!
Title: The Screenshot Topic
Post by: Fallen-Griever on July 21, 2010, 12:30:29 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1158/screenshots/Boxes_and_Vents.png) (https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1158/screenshots/Subway.png) (https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1158/screenshots/Basement.png)

All from Sore Losers: Riot Grrrl.
Title: The Screenshot Topic
Post by: AgentAshRiot on July 21, 2010, 09:42:16 pm
All from Sore Losers: Riot Grrrl.
Riot Grrrl is a great game, by the way, to anyone who hasn't played it.

. . .

(https://legacy.gamingw.net/etc/lh6.ggpht.com/_q_LWXobYz5w/TEd0qPCGM-I/AAAAAAAAAa0/PpvEYNSWB-4/battleScreen.png)
Title: The Screenshot Topic
Post by: Fallen-Griever on July 22, 2010, 09:17:22 am
Riot Grrrl is a great game, by the way, to anyone who hasn't played it.

. . .

(https://legacy.gamingw.net/etc/lh6.ggpht.com/_q_LWXobYz5w/TEd0qPCGM-I/AAAAAAAAAa0/PpvEYNSWB-4/battleScreen.png)

Thanks!

Erm, what is happening in that screenshot. Is the text asking you if you want to use that skill after you press [1] or... what? Also, is that a turn-based system or is it something else?
Title: The Screenshot Topic
Post by: AgentAshRiot on July 22, 2010, 01:29:36 pm
Well, the text is a tooltip for the selected ability. The game is controlled solely by use of the arrow keys and the number keys. Pressing [Up] will select the blue-haired hero, and pressing [1] will choose the sword icon labeled 1. Then, the enemy(ies) have numbers hover in front of them (in this case, only a single enemy). You then click that last number to execute the ability.

It's not really turn-based as it all takes place in real time. You just swap to whichever character you want to use an ability with. This way you're not diving into and out of menus all the time. You can just tap an arrow key to change characters.
Title: The Screenshot Topic
Post by: Fallen-Griever on July 22, 2010, 11:23:28 pm
(http://i28.tinypic.com/nmnptv.png)

Still not happy with this one. Something about the desk/computer doesn't sit right with me...
Title: The Screenshot Topic
Post by: thecatamites on July 22, 2010, 11:36:01 pm
I think it's because the edges of the desk look like they belong to a one-point perspective, receding to a single point in the distance, but that makes the curve of the desk just look wonky and sinking. Maybe if you made them more acute? or just straighten them out completely? idk about perspective i'm just winging it. I like the city horizon though.
Title: The Screenshot Topic
Post by: AgentAshRiot on July 23, 2010, 12:39:52 am
Reminds me of TRON :D
Title: The Screenshot Topic
Post by: Mateui on July 23, 2010, 03:19:29 am
Right now it just looks flat, but you just need to add another shade of brown to the desk to make it pop out. I would start by dithering the front of the desk so that it further brings out the curvature. About the computer, I think it's just angled too strongly. Reduce the angle a little bit so that it more closely follows the angle of the desk and then it'll look right.

I love how you've made the skyrises in the background. The lights are great!
Title: The Screenshot Topic
Post by: Vanit on July 23, 2010, 05:24:39 am
Loving your art style, Fallen-Griever. :)
Title: The Screenshot Topic
Post by: Mongoloid on July 23, 2010, 06:40:51 am
im not making games now but i'd really like to see more shots of skarik's fps and swordofking's adventure game
Title: The Screenshot Topic
Post by: Killer Wolf on July 23, 2010, 06:51:28 am
I made a little more progress with the sprite, including the animations for the bow.

(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/earlyscreen.webp)
Title: The Screenshot Topic
Post by: SupremeWarrior on July 23, 2010, 09:54:28 am
@Fallen-Griever: Seems too wide for a desk and it's quite empty too! Make it shorter I think the window showing the city lights is really cool!
@KillerWolf: I like what I'm seeing with this new platformer of yours! I like the bow sprite looks natural.
Title: The Screenshot Topic
Post by: Vanit on July 23, 2010, 01:37:14 pm
(http://i28.tinypic.com/nmnptv.png)

Still not happy with this one. Something about the desk/computer doesn't sit right with me...
I took a stab at it. I think it was because the back edge of the desk was inconsistent with the perspective, as was the mouse. As Mateui said, some shading might help also, but I disagree on the point of the monitor as it seems to be facing where I expect the user of the computer to be. Also you may want to consider widening the desk to 1.5 to 2 times the current width as it looks like it can barely fit a plate or keyboard on it (which may also be whats leading your eye to label it as funny looking)

(http://img641.imageshack.us/img641/1534/deskxd.png)
Title: The Screenshot Topic
Post by: Fallen-Griever on July 24, 2010, 11:30:17 pm
Thanks for the suggestions, guys.

I think the main problem was that the sides of the "top" of the desk were too vertical and that makes it look like the top of the desk is... slanted towards the viewer, as if it isn't flat. Widening the desk seems like a good idea, too, and I've made the mouse smaller like you suggested, Vanit.

@KillerWolf: That game looks really intriguing. Is it some sort of platformer?
Title: The Screenshot Topic
Post by: nickmasterx on July 27, 2010, 06:45:56 am
Climbing the Ziggurat of Uberbese
http://img195.imageshack.us/img195/9523/ziggarat.gif
Inside the Central Computer
http://img59.imageshack.us/img59/4286/25403504.gif
All aboard the Mosquito Train!
http://a.imageshack.us/img715/9172/jakedemoscreen2.gif
Title: The Screenshot Topic
Post by: Fallen-Griever on July 27, 2010, 09:57:51 am
@nickmasterx: That first screenshot looks really... weird. The sprites and the background clash quite a bit and it is hard to see what is going on since they've been reduced in size so much...

---

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1158/screenshots/Train_Wreck.png)

Maybe it was just an innocent crash...
Title: The Screenshot Topic
Post by: thecatamites on July 27, 2010, 06:15:37 pm
(http://img823.imageshack.us/img823/1109/roguetest.jpg)

I've been messing with a platformer in Construct, the plan is to set it up so that I just draw a bunch of islands on pieces of paper and then scan them in and explore them in a game. Some of the slopes don't work too well with the default platform setup and I'm still on the very basics of getting shit done/havent started thinking about actual game design or enemies at all yet. Here's my practice level if anyone's interested: http://www.mediafire.com/?22l1d8k8c6319ls z to jump arrows to move
Title: The Screenshot Topic
Post by: Rajew on July 27, 2010, 07:24:47 pm
(http://img823.imageshack.us/img823/1109/roguetest.jpg)

I've been messing with a platformer in Construct, the plan is to set it up so that I just draw a bunch of islands on pieces of paper and then scan them in and explore them in a game. Some of the slopes don't work too well with the default platform setup and I'm still on the very basics of getting shit done/havent started thinking about actual game design or enemies at all yet. Here's my practice level if anyone's interested: http://www.mediafire.com/?22l1d8k8c6319ls z to jump arrows to move

Wait, are you making algorithms to automatically set the map up to be playable or are you going to still have to fiddle around with invisible platforms etc after you scan it in? I really like the idea of "draw a map, game let's you play it", if that's what you're doing! Otherwise, hand drawn platformer sounds good because every other platformer is mario or megaman rips/edits and that's visually boring.
Might I suggest setting the hearts Horizontal instead of Vertical? it seems a lot more obstructive like that.

ps: is the main character a girl? looks like they've got pigtails so i assume yes?
Title: The Screenshot Topic
Post by: thecatamites on July 27, 2010, 09:53:34 pm
I used an invisible platform for the first island (the one in the pic) because the platform behaviour acts a bit wonky with irregular slopes, otherwise I just imported them as sprites and set them to Solid and stuck on some background stuff like the house and trees. This probably takes a lot of space so I'll try importing just the pencil outlines in future! They're generally pretty playable as they are though, I just had to make the player collision mask into an oval shape to make it easier to get over all the little bumps in handdrawn stuff. Also I really like the idea of letting people scan in their own islands, I'm thinking it would be set up as like importing an image just as background and then getting them to draw over where the surface should be with a mouse, which would create an invisible solid surface. And then maybe click buttons to create objects at mouse.x and mouse.y idk I have no idea what the limits of this system or my abilities are yet! I've changed the hearts though. Also yeah it's meant to be an angry pirate girl
Title: The Screenshot Topic
Post by: nickmasterx on July 28, 2010, 11:24:19 am
@nickmasterx: That first screenshot looks really... weird. The sprites and the background clash quite a bit and it is hard to see what is going on since they've been reduced in size so much...

---

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1158/screenshots/Train_Wreck.png)

Maybe it was just an innocent crash...

It's just a 30 second cutscene they're supposed to be small because the building is huge.
Title: The Screenshot Topic
Post by: nickmasterx on July 28, 2010, 11:28:56 am
The heart of enemy territory.......................................

















The TECHNODROME!!!

(http://img196.imageshack.us/img196/8012/aa2screenietechnodrome.gif) (http://img196.imageshack.us/i/aa2screenietechnodrome.gif/)


(http://img198.imageshack.us/img198/9013/joon.gif) (http://img198.imageshack.us/i/joon.gif/)


Title: The Screenshot Topic
Post by: benos on July 29, 2010, 06:19:18 am
Senfield style: What the deal with the box men?
Title: The Screenshot Topic
Post by: the bloddy ghost on July 29, 2010, 06:18:28 pm
They're in the senator booth things from star wars.
Title: The Screenshot Topic
Post by: dada on July 30, 2010, 01:46:29 pm
They're in the senator booth things from star wars.
They really blend in with the background well.
Title: The Screenshot Topic
Post by: AznChipmunk on July 30, 2010, 08:00:23 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/902/screenshots/MuseMap4.png)(http://teamcascade.info/muse/images/MuseScreen1.png)
Coming soon.
Title: The Screenshot Topic
Post by: Fallen-Griever on July 31, 2010, 07:41:54 pm
It better be coming soon.

 :mad:
Title: The Screenshot Topic
Post by: King of Spooks on July 31, 2010, 08:05:36 pm
those tables blend in with the floor a lot. Easy fix, extend the blue carpet by 1 more tile.
Title: The Screenshot Topic
Post by: tuxedo marx on July 31, 2010, 10:57:47 pm
or make the tables lighter
Title: The Screenshot Topic
Post by: Terrorantula on August 01, 2010, 02:43:00 am
KW, art looks good but i pine for color. Sanosuke, I like the game- hunky hero reminds me of Ryu from the BOF series. Not sure about the boxclones- and instead of shrinking the sprites, extend the edges of the building so it goes beyond where you can see.



*looks again* OR whatever....
Title: The Screenshot Topic
Post by: Stedar on August 02, 2010, 04:08:18 am
I haven't posted screenshots in a LONG time, but here's what I've been working on:

(http://img38.imagefra.me/img/img38/8/8/1/stevieraythompson/f_1dnixds00h7m_7c64d7d.png)
-A quick scene from the intro


Any tips/suggestions would be cool, thanks  :fogetcool:
Title: The Screenshot Topic
Post by: skarik on August 03, 2010, 07:11:39 pm
coming soon (R11.2 private demo release today)

lol refractive droplets - oh and finally got the reflection plane for the killzone3 inspired water effect right
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/infoesSM.webp)

this one cracks me up
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/lolsSM.webp)

and this one also cracks me up (footsteps)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/hahaahSM.webp)






you guys know this game doesn't actually exist, right? and that I've been putting these screenshots just to screw with your heads


fucking wolfen is going to eat you bastards MUAHAAHAHAHAHAHA
Title: The Screenshot Topic
Post by: IceManual5580 on August 04, 2010, 04:48:26 pm
you guys know this game doesn't actually exist, right? and that I've been putting these screenshots just to screw with your heads

fucking wolfen is going to eat you bastards MUAHAAHAHAHAHAHA

'Scuse me?
Title: The Screenshot Topic
Post by: skarik on August 05, 2010, 01:13:48 am
Oh, just like...dunno...like the last boss....with teeth...................apparently it freaked out some of the demo testers. o_O

Don't see why when the stupid thing refuses to attack ANYTHING
Title: The Screenshot Topic
Post by: swordofkings128 on August 05, 2010, 02:00:27 am
i knew it its a duke nukem forever fangame
Title: The Screenshot Topic
Post by: skarik on August 05, 2010, 10:13:05 pm
Exactly

I post more and more enticing screen shots

And right when I'm going to switch over to the Unreal 3 engine and finish the game, I'm going to go bankrupt

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/LooksLikeARenderSmall.webp)
Title: The Screenshot Topic
Post by: Bandito on August 06, 2010, 12:49:23 am
I haven't posted screenshots in a LONG time, but here's what I've been working on:

(http://img38.imagefra.me/img/img38/8/8/1/stevieraythompson/f_1dnixds00h7m_7c64d7d.png)
-A quick scene from the intro


Any tips/suggestions would be cool, thanks  :fogetcool:
I am liking that town a lot. The intro shot is too dark dude, and my laptop screen is very bright so just think about it.
Title: The Screenshot Topic
Post by: Terrorantula on August 06, 2010, 02:06:16 am
At first I kind of agreed with Bandito, but then I remembered times I'd walked through the woods after sundown and barely been able to see anything in front of me. Keep it; the reduced visibility brings home to the player just how dark it is outside - well after dusk but well before dawn- and in a way levels the playing field, as the player can't see much more than the character could in that situation! I like it!
Title: The Screenshot Topic
Post by: Stedar on August 06, 2010, 02:23:47 am
Really? It looks fine on my laptop. I'll see what I can do.  :welp:
Title: The Screenshot Topic
Post by: Bandito on August 06, 2010, 02:29:55 am
Is not that dark, is just that anything that takes me more than 5 seconds to notice is dark to me. I didn't notice there was 4 enemies in front of the hero at first.
Title: The Screenshot Topic
Post by: Terrorantula on August 06, 2010, 02:42:02 am
NVM, Stedar- as my edit says, I like it- it shows just how dark it is outside, and it's kinda fun if neither the player nor the character can see as clearly as they'd like to- it kind of puts them in the same boat!
Title: The Screenshot Topic
Post by: skarik on August 06, 2010, 04:34:58 am
I say that the screenshot really is a nice brightness. Actually, the first things I saw were the four enemies. However, since people have been complaining about that my own game is really too dark, I can't say much.

I like the shadow of the bird on the beach btw. Nice touch.
Title: The Screenshot Topic
Post by: AznChipmunk on August 06, 2010, 07:14:06 am
I don't find it too dark at all and the whole point of darkness is like, DARKNESS, aka you can't see as well in the darkness, adding a certain atmosphere to it.
Title: The Screenshot Topic
Post by: Stedar on August 07, 2010, 02:27:00 am
I guess I'll keep it the way it is after all this feedback haha.  :welp:
(Thank you for the feedback!)
Title: The Screenshot Topic
Post by: Vellfire on August 08, 2010, 06:36:19 pm
At first I kind of agreed with Bandito, but then I remembered times I'd walked through the woods after sundown and barely been able to see anything in front of me. Keep it; the reduced visibility brings home to the player just how dark it is outside - well after dusk but well before dawn- and in a way levels the playing field, as the player can't see much more than the character could in that situation! I like it!

I'm undecided on whether or not this particular screenshot is too dark, but I have to disagree with this statement right here.  Sure there can be added atmosphere with doing this, but sometimes it can also be a big pain in the ass.  For example, I stopped playing MSG3 when I got in that dark cave, because frankly it was annoying to not be able to see anything.  I also hated when it got dark in Harvest Moon games because it would sometimes be hard to see your way back home (until you memorized the map).  You also have to consider that, especially with a PC game, people will be playing the game at different brightness levels (even more so on laptops in order to save batteries), so even if it's just dark enough for you, it could be impossible to play for them.  There's a fine line between atmosphere and playability, and I would always err on the side of playability, because not being able to see well enough to play the game is going to make someone quit.

edit: I looked at your screenshot some more and I think it's fine, even on the lowest brightness setting of my Macbook.  You don't seem to have anything to worry about.  But yeah, as a rule I would never put realism ahead of playability when it comes to something like this.  Just something for people to think about.
Title: The Screenshot Topic
Post by: SolidHero89 on August 09, 2010, 02:21:41 am
(http://img208.imageshack.us/img208/8922/screenievj.png)

WIP. I don't know how I feel about it, yet. lol. :/ Still more to add, like shrubs and sticks/rocks, etc. etc.
Title: The Screenshot Topic
Post by: Vanit on August 09, 2010, 02:45:42 am
Looks fine to me, maybe make it a bit darker?
Title: The Screenshot Topic
Post by: Terrorantula on August 09, 2010, 02:58:27 am
Har de har har...

I feel there's something off about the geometry there.
-it's realy unusual but somehow a little unnerving.
Title: The Screenshot Topic
Post by: Trash Head 2 on August 09, 2010, 10:02:16 am
Regarding screen darkness, keep in mind that some people use CRT monitors that are darker at the brightest setting than LCDs are at their lower settings. Back when I still had a CRT, a lot of people were posting screenshots of horror games that looked like big black rectangles with brown lens flares in the center. It's probably best to err on the side of brighter colors since people with CRTs more than likely have very old computers, and are consequentially more likely to be playing low-resolution rpgmaker games.

(http://img208.imageshack.us/img208/8922/screenievj.png)

WIP. I don't know how I feel about it, yet. lol. :/ Still more to add, like shrubs and sticks/rocks, etc. etc.

This is lookin pretty good, aside from the non-euclidean thatched roof

I hate to be one of those guys who nitpicks every bullshit minor detail, but the dark tree trunks contrast too much with everything else and I would brighten them a little bit. Also, the singular trees in the middle look flat and need a light source. The grass is really, really nice though! I actually zoomed in with MSPaint and was surprised that you only used 3 colors, because it looks deeper than that.
Title: The Screenshot Topic
Post by: SolidHero89 on August 09, 2010, 07:44:30 pm
Wow, I really appreciate the tips/feedback. I'll see what I can do about that. ^^

Also, kind of a dumb question.. But by giving the single tree's a light source, do you mean give them shadows or something like that?
Title: The Screenshot Topic
Post by: Fallen-Griever on August 09, 2010, 08:31:03 pm
Those trees need to be taller... a LOT taller.
Title: The Screenshot Topic
Post by: Mineyl on August 09, 2010, 10:27:10 pm
Also, kind of a dumb question.. But by giving the single tree's a light source, do you mean give them shadows or something like that?
Yes.
Title: The Screenshot Topic
Post by: Bobberticus on August 10, 2010, 10:32:51 am
rather than compromising your 'atmosphere' for people with shitty monitors, most commercial games have options to compensate for this (gamma, brightness,etc). there's no reason one couldn't do something like that in an rpg maker game if they had a lot of dark areas. just sayin'.
Title: The Screenshot Topic
Post by: AgentAshRiot on August 10, 2010, 09:12:04 pm
Here is an early tech demo for the battle system I posted a screenshot for earlier.

It's not complete, but will at least show how the battle will flow. It was inspired by Valkyrie Profile.

Title: The Screenshot Topic
Post by: Nessiah on August 11, 2010, 06:46:37 am
(http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/yeahmarian.png)
Title: The Screenshot Topic
Post by: AgentAshRiot on August 11, 2010, 12:29:04 pm
Looks sharp. Is the dialog box from Persona? I like the background a lot, too.
Title: The Screenshot Topic
Post by: Remix on August 11, 2010, 02:53:51 pm
Looks very crisp that nessiah.well done. :)
Title: The Screenshot Topic
Post by: Bandito on August 12, 2010, 12:22:34 am
@AgentAshRiot: I love that battle video you made and hope you don't give up and make a demo or something. But for the love of god don't use that music in the battles please.
Title: The Screenshot Topic
Post by: Terrorantula on August 12, 2010, 01:58:48 am
Wait- if they met the slime underground, why does the battle area show trees? Anyway, I like that music- it's fun, though I'm guessing, Bandito, that you want him to use "Epic" music or something.  If not in battle, use the tune somewhere else, Ash- say in a puzzle.
Title: The Screenshot Topic
Post by: AgentAshRiot on August 12, 2010, 03:32:00 am
@AgentAshRiot: I love that battle video you made and hope you don't give up and make a demo or something. But for the love of god don't use that music in the battles please.

Thank you! I'm glad you liked it. I'm currently working on the first part of the game, adding new abilities and such. As far as the music goes, the idea is that whoever is leading the party determines the current battle music (excluding boss fights). If you don't like the music, you can swap your party leader. But if enough people hate it, I might change it, but I think it's fun :D (It's from Live A Live for anyone wondering)

Wait- if they met the slime underground, why does the battle area show trees? Anyway, I like that music- it's fun, though I'm guessing, Bandito, that you want him to use "Epic" music or something.  If not in battle, use the tune somewhere else, Ash- say in a puzzle.

Yeah, I should have edited that part out, but it's just a set-up room at the beginning there, and I hit fraps just as it was loading into the battle -- a moment too soon. But it's not an actual zone yet, just a testing area. I'm glad you like the music though. I have a friend who didn't like it at first, but he realized he just didn't like the intro part. Once the full song came in, he liked it. Some other characters use a more serious and "epic" battle tune, though the whole game will be relatively light-hearted anyway (like Final Fantasy IX or something.)
Title: The Screenshot Topic
Post by: Bandito on August 12, 2010, 05:37:48 am
Wait- if they met the slime underground, why does the battle area show trees? Anyway, I like that music- it's fun, though I'm guessing, Bandito, that you want him to use "Epic" music or something.  If not in battle, use the tune somewhere else, Ash- say in a puzzle.
Not really, I just don't like that tune LOL.

Anyways that idea is really good idea agentashriot.
Title: The Screenshot Topic
Post by: skarik on August 12, 2010, 06:55:08 am
I love the shit that Ness cooks up.
Title: The Screenshot Topic
Post by: hero_bash on August 12, 2010, 01:03:12 pm
ness, please finisht that game
Title: The Screenshot Topic
Post by: AznChipmunk on August 12, 2010, 09:26:05 pm
Thank you! I'm glad you liked it. I'm currently working on the first part of the game, adding new abilities and such. As far as the music goes, the idea is that whoever is leading the party determines the current battle music (excluding boss fights). If you don't like the music, you can swap your party leader. But if enough people hate it, I might change it, but I think it's fun :D (It's from Live A Live for anyone wondering)

Totally one of my favorite battle themes from one of my favorite games. :)
Title: The Screenshot Topic
Post by: swordofkings128 on August 12, 2010, 11:49:16 pm
@AgentAshRiot: I love that battle video you made and hope you don't give up and make a demo or something. But for the love of god don't use that music in the battles please.

scerw you thats the battle theme to my life-

and my life is a battle feild...

also I think that having different battle themes for leading characters is a great idea. how many battle themes are there going to be?
Title: The Screenshot Topic
Post by: Stedar on August 13, 2010, 12:34:41 am
I really like the battle system, but that cursor sound makes my ears bleed, especially because you have to navigate through skills and menus and such. Oh, and I hope that is just a test victory message :)
Title: The Screenshot Topic
Post by: AgentAshRiot on August 13, 2010, 02:23:18 am
Totally one of my favorite battle themes from one of my favorite games. :)

Yay! I know, I love Live A Live; and I love Pogo and his battle theme!


also I think that having different battle themes for leading characters is a great idea. how many battle themes are there going to be?

Thanks. I plan to have 6 playable characters, each with their own theme.

I really like the battle system, but that cursor sound makes my ears bleed, especially because you have to navigate through skills and menus and such. Oh, and I hope that is just a test victory message :)

Glad you like it! It doesn't seem so bad when playing live, maybe the YouTube video conversion hurts the quality, but I'll play with other sounds and see if there is something less sharp. And yeah, it's completely just a test message XD. I've already changed the game to have victory music, cheering poses for the characters, and a better looking Victory! picture.
Title: The Screenshot Topic
Post by: Nessiah on August 13, 2010, 03:20:00 am
ness, please finisht that game


I'll do my best to do so  :fogetcry:

I love the shit that Ness cooks up.

 :blush:

@AgentAshRiot I was actually watching that, earlier around midnight when it finally loaded, after you said it was valkyrie profile inspired xD
Is it Turn by Turn and the square things is stamina to allow you to do the other actions? (Wow I can't type today)
Title: The Screenshot Topic
Post by: AgentAshRiot on August 13, 2010, 04:08:30 am
@AgentAshRiot I was actually watching that, earlier around midnight when it finally loaded, after you said it was valkyrie profile inspired xD
Is it Turn by Turn and the square things is stamina to allow you to do the other actions? (Wow I can't type today)

Well, there will be a "wait mode" for those who are not action-inclined or don't want to be rushed. But the battles flow all in real-time and the party constantly regenerates those blue squares (stamina.) Each action has a stamina cost indicated with its tool tip and as soon as a character has the stamina required, you can just tap their arrow key (like the playstation buttons for VP).

It's sorta like a real-time VP, but instead of only hitting X or O to attack, you hit X or O then pull up a list of 4 commands that each character can perform.
Title: The Screenshot Topic
Post by: IceManual5580 on August 15, 2010, 09:30:44 am
I know I'm not that great a mapper, but does orange-ish water appeal to anyone else? I love water thats deeply colored of the sort.

And yes blah blah blah overused overlay.

(https://legacy.gamingw.net/etc/i248.photobucket.com/albums/gg168/genoflare5580/orangewater.webp)

(https://legacy.gamingw.net/etc/i248.photobucket.com/albums/gg168/genoflare5580/WolfRavenSS1.webp)

Title: The Screenshot Topic
Post by: benos on August 15, 2010, 12:51:56 pm
Awesome. I like the different style of the facesets too. It does seem the orangely forest with the block shadows seem abit odd though. But overall,
the tree transparency are nice.
Title: The Screenshot Topic
Post by: Corfaisus on August 15, 2010, 02:03:53 pm
I know I'm not that great a mapper, but does orange-ish water appeal to anyone else? I love water thats deeply colored of the sort.

And yes blah blah blah overused overlay.

[Screens]

A few things I need to bring up.

1. Are you a fan of Sonata Arctica?
2. A hero traversing a mountainous forest in search of an herb needed for someone's gift, to me, screams "A Home Far Away".
3. The overlay of the smaller screen doesn't seem to make all that much sense, as there doesn't seem to be any trees atop those cliffs. The orange water would look fine if the sun was setting and it's light reflecting off of the water, otherwise it just looks polluted.
Title: The Screenshot Topic
Post by: AgentAshRiot on August 15, 2010, 03:34:56 pm
A few things I need to bring up.

1. Are you a fan of Sonata Arctica?
2. A hero traversing a mountainous forest in search of an herb needed for someone's gift, to me, screams "A Home Far Away".
3. The overlay of the smaller screen doesn't seem to make all that much sense, as there doesn't seem to be any trees atop those cliffs. The orange water would look fine if the sun was setting and it's light reflecting off of the water, otherwise it just looks polluted.

I sort of agree myself. I really do like the look of the golden water, the entire scene has a sun-setting quality to it. But if it's not supposed to be dawn/dusk, it looks a little radiated maybe. But I think it looks good as is :)
Title: The Screenshot Topic
Post by: Remix on August 15, 2010, 05:39:07 pm
Looking at these screens makes me get a big feeling inside saying GET Rpg maker again LOL
Title: The Screenshot Topic
Post by: Stedar on August 15, 2010, 06:16:33 pm
@IceManual5580: Good looking screenshots! The only thing I see is that in the second shot that tree to the left shouldn't be hanging over the cliff (if it's going to be that huge anyway). It also doesn't make much sense to have that one piece of cliff is 3-4 spots higher and still connecting to the others.
Title: The Screenshot Topic
Post by: Renegade on August 15, 2010, 11:59:40 pm
"2. A hero traversing a mountainous forest in search of an herb needed for someone's gift, to me, screams "A Home Far Away"."

Actually, this sounds like a typical generic herb gather quest used in many, many games. I can promise you that A Home Far Away was not the first to use it.

Some great screens here guys. I'm really digging that battle system!
Title: The Screenshot Topic
Post by: Terrorantula on August 16, 2010, 12:13:46 am
I assume the water's muddy.
And Ash, I definitely like some of your ideas, especially the "leader music" one. I'd thought of doing something similar once, except there would have been different instrumentation. Same battle theme, different instruments. BTW, if you need more music I've been wandering to find some- I could throw you some links.
Title: The Screenshot Topic
Post by: Corfaisus on August 16, 2010, 04:56:24 am
"2. A hero traversing a mountainous forest in search of an herb needed for someone's gift, to me, screams "A Home Far Away"."

Actually, this sounds like a typical generic herb gather quest used in many, many games. I can promise you that A Home Far Away was not the first to use it.

Some great screens here guys. I'm really digging that battle system!

Of course it wasn't. How do we know this? Because absolute originality is dead. All I meant was that the first thing that came to my mind was A Home Far Away.
Title: The Screenshot Topic
Post by: skarik on August 16, 2010, 05:58:20 pm

eventually going to need level design/story assistance, but for now, gonna finish this game b4 Christmas
Title: The Screenshot Topic
Post by: AgentAshRiot on August 16, 2010, 09:24:41 pm
I assume the water's muddy.
And Ash, I definitely like some of your ideas, especially the "leader music" one. I'd thought of doing something similar once, except there would have been different instrumentation. Same battle theme, different instruments. BTW, if you need more music I've been wandering to find some- I could throw you some links.

Thanks! Different instrumentation would be pretty awesome, I'd love to see that in a game. Yeah if you have some links I always appreciate new material :D
Title: The Screenshot Topic
Post by: skarik on August 16, 2010, 10:15:10 pm
I think it's an absolute must that every character have their own little music track. Change the instruments and tempo based on what mood you want to convey, but keep the basic melody, changing the key and chords if needed.

The Tetris song can be very somber btw.
Title: The Screenshot Topic
Post by: IceManual5580 on August 18, 2010, 06:39:14 am
Thanks for the criticism. Yes, I love Sonata Artica, I'm glad someone caught the title.
I realized the tree/cliff thing a bit after I posted and i was like "did i really just do that"

To the guy that said the thing about that game by strangeluv,
I generally disliked that game, and if what your getting at is that my game has the same plot/storyflow then you'll be sadly disappointed.
I posted a pic of a character collecting herbs and that means its the same? I'm lovin' your logic! I'm guessing your a democrat, also.

I'm trying to piece together a few more sprites for a simple sideview CBS, once I get damage poses and a few more attacking frames done I'll try and get a video up or some shit.
Title: The Screenshot Topic
Post by: Rajew on August 18, 2010, 12:58:39 pm
Quote
I'm guessing your a democrat, also.
Title: The Screenshot Topic
Post by: Corfaisus on August 18, 2010, 03:14:55 pm
To the guy that said the thing about that game by strangeluv,
I generally disliked that game, and if what your getting at is that my game has the same plot/storyflow then you'll be sadly disappointed.
I posted a pic of a character collecting herbs and that means its the same? I'm lovin' your logic! I'm guessing your a democrat, also.

I'm sorry, did I strike a nerve? When did I claim that your ENTIRE GAME was the same and that you should be ashamed for even thinking it was a good idea? Though, with that aside, I hardly feel that you're one to speak about logic.
Title: The Screenshot Topic
Post by: skarik on August 18, 2010, 09:15:20 pm
Lol, internets getting hot.
Title: The Screenshot Topic
Post by: Rajew on August 18, 2010, 09:32:34 pm
Quote
I'm guessing your a democrat, also.
Can we please get back to talking about this quote? This is a very important quote, I can tell it's going to be very important in the future.
Title: The Screenshot Topic
Post by: Puppet Master on August 18, 2010, 11:52:29 pm
Can we please get back to talking about this quote? This is a very important quote, I can tell it's going to be very important in the future.

That is a great quote. Thinking RPG ideas are similar is a clear sign of a democrat.
Title: The Screenshot Topic
Post by: benos on August 19, 2010, 12:35:16 am
Hi.
Title: The Screenshot Topic
Post by: Clucky on August 19, 2010, 05:43:08 am
what the fuck is going on here
Title: The Screenshot Topic
Post by: PepsiOtaku on August 19, 2010, 04:01:28 pm
Guys we should be considering the importance of the separation of RPGs and state.
Title: The Screenshot Topic
Post by: skarik on August 19, 2010, 11:13:11 pm
I agree



btw, finally put the weapon system to the test...took about 4 hours to make in 3dsmax, but only about 5 mins to get the code working. basically only changed where the bullet comes out, the fire rate, and the bullet damage, speed, and element attribute. and clip size. but that's it.

and ignore the upside down ammo counter

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/machinepistolkickyourass.webp)
Title: The Screenshot Topic
Post by: Rajew on August 20, 2010, 12:40:36 am
I cannot even find an ammo counter let alone an upside down one.
Skarik you are makin' some goodd lookin 3d

*solemn thumbs up*
Title: The Screenshot Topic
Post by: swordofkings128 on August 20, 2010, 06:08:50 am
So yeah, skarik you should have a jungle/forest/grassy type level. I love fps games with outdoors levels, like the Halo level in the 1st Halo game or the one were your assaulting the control room. what was that one called? attack on the command center? then the beach level...

Hit me up for awesome orchestral music if you need it... please!
Title: The Screenshot Topic
Post by: Killface on August 20, 2010, 08:59:29 am
Skarik, that is impressive. Damn impressive. I also agree with swordofkings. Every FPS needs a tree/brush heavy level, I think.

Title: The Screenshot Topic
Post by: tuxedo marx on August 20, 2010, 09:01:13 am
the ammo counter's on the gun? (aliens)
Title: The Screenshot Topic
Post by: skarik on August 20, 2010, 04:13:12 pm
Ammo counter is on the gun, I just didn't feel like making any HUD what-so-ever.

I would like to do a foresty level too, but at the moment, the engine is not powerful enough to do so - I'm not using Unity's built in terrain system for anything, so as a result, nothing is exactly "culled" inside the current room, which is actually done to increase speed. If there were trees, well that would rape my max vertex count like no tomorrow.

I want to finish this game, so really it's only one level. Grassy and foresty levels come later. Blasting furries come later too. Episodic makes everything "easier."
Title: The Screenshot Topic
Post by: Montai on August 23, 2010, 08:00:33 am

(https://legacy.gamingw.net/etc/i23.photobucket.com/albums/b379/Atnom/Toolkit%20Expo%202007/Exposhot1-3.webp)

(https://legacy.gamingw.net/etc/i23.photobucket.com/albums/b379/Atnom/Toolkit%20Expo%202007/Exposhot2-2.webp)

(https://legacy.gamingw.net/etc/i23.photobucket.com/albums/b379/Atnom/CastingBlizzaga.webp)
Title: The Screenshot Topic
Post by: IceManual5580 on August 23, 2010, 07:07:37 pm
I like the menu design, Montai

(https://legacy.gamingw.net/etc/i248.photobucket.com/albums/gg168/genoflare5580/WRCBS15.webp)

Title: The Screenshot Topic
Post by: hero_bash on August 23, 2010, 07:16:06 pm
cool looking game :)
Title: The Screenshot Topic
Post by: thecatamites on August 23, 2010, 10:17:39 pm
I stopped working on the Construct pirate game because I spent like two weeks of my holidays working on ideas and setting etc and eventually came up with a whole thing about a 13th century empire to the east of China that sank under the sea and you'd have to navigate through the tallest points and the old ruins to get food and water and uncover the mysteries of the sea etc and then I suddenly remembered this was basically the plot to Zelda Wind Waker. I haven't even played Wind Waker but it kind of depressed me. Anyway after all that I've regressed to working with RPG Maker 2003 again.

(http://img843.imageshack.us/img843/466/screen1b.png)
Title: The Screenshot Topic
Post by: Rajew on August 23, 2010, 11:08:01 pm
If you made your game about survival instead of dungeons and Ganon I don't see a problem? Esp. since it's Chinese instead of a mixture of western and japanese (probably mostly japanese?? I have no clue) and I have been on a I LOVE CHINESE CRAP bender recently
basically I want you to make that game you described although your RPG maker game does look pretty good.  Make both.
Title: The Screenshot Topic
Post by: skarik on August 24, 2010, 06:10:14 am
Quote
I LOVE CHINESE CRAP bender recently

I had about a week of that induced by Avatar: last airbender. Watched all 3 seasons. It improved my tennis A LOT though.

But yeah, take Legend of Zelda. Now make it Western. HOLY SHIT THAT'S ORIGINAL. Or make it Asian style. HOLY SHIT THAT'S ORIGINAL. Yeah. Basically. Go for it.
Title: The Screenshot Topic
Post by: Stedar on August 24, 2010, 08:54:52 pm
@Montai: I love the custom graphics as well as the nice menu, I just wish the battlers had cool stances  :welp:

@IceManual5580: Looks awesome! Is this your current project?
Title: The Screenshot Topic
Post by: something bizarre and impractical on August 26, 2010, 05:05:45 am
Procedurally generated dungeons. Still lots to do, but here's a sample of some of the layouts it can create.

Title: The Screenshot Topic
Post by: SupremeWarrior on August 28, 2010, 10:58:12 pm
@skarik: Looks great I'm really awaiting the release of your game.

@Montai: Graphical style looks great, just wondering is that a battle screen where the three characters are standing in front of the monster because there isn't any HP bars or gauges.

@IceManual5580: I like, please post a video of the battle system.

@thecatamites: Custom graphics? This is very different from your usual batch of works  :)

@Farmrush: What is that made in? Is it going to be an RPG?

(https://legacy.gamingw.net/etc/i6.photobucket.com/albums/y206/jimmy7512/WeaponSkillScreenshot.webp)
A work in progress Weapon Skills system, the numbers are tiers, reaching tier 1 grants one star near the weapon thumbnail, and so forth.
Title: The Screenshot Topic
Post by: something bizarre and impractical on August 28, 2010, 11:45:16 pm
It's made in Game Maker, and it's going to be an action rpg / dungeon crawler sort of like a mix between zelda and diablo???
Title: The Screenshot Topic
Post by: Terrorantula on August 29, 2010, 01:21:47 am
*pokes question marks* You don't sound too sure of yourself. . . :P
Title: The Screenshot Topic
Post by: something bizarre and impractical on August 29, 2010, 01:56:49 am
well there's a lot to do and I'm currently changing large portions of the generation 'engine' and I'm having this internal struggle about gahhh i want my game to look good but im bad at making graphics but i could use the experience but zzzzzzz
Title: The Screenshot Topic
Post by: something bizarre and impractical on August 29, 2010, 05:54:25 am
More improvements. Increased room size to allow for a) more room, b) more interesting features. Reworked how I add rooms into the generator. It is now a lot easier and faster. You'll notice some redundancy of features in the video. That's because each feature only has 2-3 layouts right now. As I add more layouts (I'd like about 5 each) this will diminish.


Title: The Screenshot Topic
Post by: Montai on August 29, 2010, 08:16:26 am

@Montai: Graphical style looks great, just wondering is that a battle screen where the three characters are standing in front of the monster because there isn't any HP bars or gauges.


The hud vanishes when you cast spells, in the game. It's not a bug... Just a bad design choice. :P I'll be changing that!
Title: The Screenshot Topic
Post by: benos on August 30, 2010, 06:59:02 am
Dreamwalker- Kindred College Catering Area.

(http://img825.imageshack.us/img825/3706/dreamwalkerscreenshot.jpg)
Title: The Screenshot Topic
Post by: something bizarre and impractical on August 30, 2010, 04:09:31 pm
hueahahahaha


This is staged, but traps, like everything else, are semi-random throughout the dungeons. :)
Title: The Screenshot Topic
Post by: busterblade123 on August 31, 2010, 08:47:53 pm
I've been testing out my video capture on my modern day superhero RPG:




Edit: Thanks Ghost for the tip
Title: The Screenshot Topic
Post by: DS on August 31, 2010, 09:47:15 pm
[youtube]linkhere[/youtube]
Title: The Screenshot Topic
Post by: IceManual5580 on August 31, 2010, 11:32:43 pm
[youtube]linkhere[/youtube]

That wasn't worth a bump. Neither is this.
Title: The Screenshot Topic
Post by: something bizarre and impractical on September 01, 2010, 01:52:57 am
A bump? The topic is stickied.
Title: The Screenshot Topic
Post by: IceManual5580 on September 01, 2010, 08:48:38 am
A bump? The topic is stickied.

Whoa what? Seriously? My bust.
Title: The Screenshot Topic
Post by: Zellus on September 02, 2010, 02:32:55 am
Hi all, it's been a while (5yrs hoho), just letting you all know I'm still alive and working on my game (for those who remember lmao). I'm determined to finish this thing!

Here are some screens of my game, Hybrid Flare:

Menu System:
(http://img808.imageshack.us/img808/1498/69386336.png) (http://img808.imageshack.us/i/69386336.png/)


Boss Battle:
(http://img843.imageshack.us/img843/6186/67923133.png) (http://img843.imageshack.us/i/67923133.png/)


Random Battle in Memoria Cave:
(http://img208.imageshack.us/img208/6646/57642233.png) (http://img208.imageshack.us/i/57642233.png/)


Main character saving his friends wife:
(http://img697.imageshack.us/img697/8017/77746250.png) (http://img697.imageshack.us/i/77746250.png/)


Outside the Shard Cavern the main characters friend works at:
You can't really tell in this picture, but the game uses a caterpillar system (The hero is the one with the silver hair and his friend is blonde).
(http://img256.imageshack.us/img256/9876/17996221.png) (http://img256.imageshack.us/i/17996221.png/)

The game will feature the following systems; CMS, CBS, Caterpillar System, Running and the ability to avoid battles (an idea shamelessly used from Velsarbor). All of the systems are complete as far as functionality is concerned. I still test for bugs as I go along however. The game will be about 4 chapters in terms of plot. In terms of actual maps Ive done about 150, which translates to about maybe 10% of my games intended plot. Not a lot I know lmao and I'm off to University for another year this September. So I'm hoping to be able to squeeze some time in up there and also again next summer. I hope I can get Chapter 1 out next summer too.

Anyway, chao!
Title: The Screenshot Topic
Post by: something bizarre and impractical on September 02, 2010, 02:52:50 am
wb Zellus I've missed you

Your game is looking pretty nice. :)
Title: The Screenshot Topic
Post by: Dookie on September 02, 2010, 03:36:39 am
Zellus, the battle system layout looks nice, but if you aren't terribly attached to that typography,  I would consider changing it at least the font for the Attack Item etc, it just doesnt look....good to me. The letter spacing looks off, the letterforms are just ugly, just my opinion but you should at least consider another font


edit: also, using a serif font in that small of point for the 'Attack Enemy' box probably isnt a great idea either. Those serifs make you have to squint and a sans-serif font would be much more effective and clean
Title: The Screenshot Topic
Post by: Eclipse0468 on September 02, 2010, 07:55:53 am
Hey everyone, I've been meaning to post this for awhile...

I'm not new to RPG making, I was a 2K guru back in the day...  Released a sort of crappy game demo with a CBS and CMS called Chrono Shift.  I also created a short game called Goofy Skateboarding (yes, the disney character) which had a skateboarding/ABS system and lots of blood and comic violence.

A couple years ago I messed around with RMXP and was impressed by what you could do with the scripting language.  I completely re-imagined Chrono Shift, and decided to tackle it with some planning and REAL coding skills.  Since then I have slowly and steadily been creating the battle and menu system for it, as well as the graphics.  I've completed a lot in recent months, and I figured I'd throw up a few pics of my progress:

Menu System:
Nothing too special about these:
(http://img192.imageshack.us/img192/7094/menu1g.jpg)

(http://img823.imageshack.us/img823/6905/menu3.jpg)

Two additional stats I use: Speed and Luck
(http://img816.imageshack.us/img816/4781/menu2z.jpg)

The Tech Grid.  This is how you learn your skills.  It's sort of like the Sphere Grid from FFX, you advance around the grid, activating nodes with TP you gain from battles.
Some nodes teach Techs, some increase your stats, and some teach "Passive Skills" that will effect you in battle.  Examples: Auto-SP regeneration, damage reduction, resistance to certain elements.
(http://img683.imageshack.us/img683/4483/menu4z.jpg)



Battle System:

RTAB with Minkoffs Animated battlers.

The Chrono Gauge is a unique feature I created.  At the start of the battle the values in each cell are randomized between x0 and x3.
When you use a Tech, the rightmost box is filled with the "color" of the element used, and all existing elements are shifted to the left.
When a certain element is in a box, all damage of that element is multiplied by the value in the box.
I got this idea from the Field Gauge in Chrono Cross.
(http://img685.imageshack.us/img685/6811/battle1hu.jpg)

Techs.  I've implemented Double/Triple techs just like in Chrono Trigger!
I also recently figured out how to have the battler sprites have custom screen movements/animations for every double/triple tech.
(http://img227.imageshack.us/img227/3774/battle2m.jpg)

Items
(http://img835.imageshack.us/img835/9092/battle3.jpg)

Using a Double Tech
(http://img830.imageshack.us/img830/9140/battle4.jpg)

After Winning
(http://img529.imageshack.us/img529/2464/battle5.jpg)

Other features:
26 custom status buffs/ailments

Things I plan on implementing:

Graphics for basically everything
Animations for everything
Create all the items
Config option in menu (the only part of it that isn't 95% complete)
ABS and Platformer type gameplay while you aren't in battle

I'm not much of an artist or spriter, so most of the graphics used are basically placeholders until I create something good.  I've created a few charsets so far, but that's about it.

Anyway, it's very ALPHA STAGE right now, but what do you guys think?
Title: The Screenshot Topic
Post by: Massy2k6 on September 02, 2010, 02:18:54 pm
That looks great eclipse, is the battlesystem already complete? The menu system also looks very crisp except for the avator pics which look a little out of focus, although that might just be my screen actually.
Title: The Screenshot Topic
Post by: Fallen-Griever on September 02, 2010, 08:33:45 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1158/screenshots/Military_Cutscene2.png)

Sergeant's dress in red... which is a bit silly considering it makes them easier to spot.
(http://gamingw.net/forums/index.php?PHPSESSID=ulq5vv7qf3put1g55edurbra37&topic=79352)
Title: The Screenshot Topic
Post by: tuxedo marx on September 02, 2010, 10:14:09 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/1158/screenshots/Military_Cutscene2.png)

Sergeant's dress in red... which is a bit silly considering it makes them easier to spot.
(http://gamingw.net/forums/index.php?PHPSESSID=ulq5vv7qf3put1g55edurbra37&topic=79352)
(http://upload.wikimedia.org/wikipedia/en/1/1d/Ff8-bigwedge.jpg)
Title: The Screenshot Topic
Post by: Eclipse0468 on September 03, 2010, 06:21:17 am
That looks great eclipse, is the battlesystem already complete? The menu system also looks very crisp except for the avator pics which look a little out of focus, although that might just be my screen actually.

Nah it's not you, those are old 45x45 Roco facesets that I blew up to 75x75.  If you take a look at the last pic of the battle system I posted (the result screen), those are the actual size of the faces.  I'll do something about this eventually...
Title: The Screenshot Topic
Post by: Fallen-Griever on September 03, 2010, 08:39:09 am
(http://upload.wikimedia.org/wikipedia/en/1/1d/Ff8-bigwedge.jpg)

Wow... I wish I could claim to have done that on purpose...
Title: The Screenshot Topic
Post by: tuxedo marx on September 03, 2010, 08:41:37 am
take the credit. you can do it.
Title: The Screenshot Topic
Post by: skarik on September 04, 2010, 08:11:12 am
some cool looking shit going on here guys



anyhow, time for my shit

after working on several billion other stuffs that I'm not at liberty to show, the foregrip medium weapon animations were finally exported

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/machinegun0.webp)
(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/machinegun1.webp)


in other news, more thought has led me to believe a sequel to this game will not be possible
an all out blazin prequel will be totally possible though
Title: The Screenshot Topic
Post by: the bloddy ghost on September 04, 2010, 10:54:41 pm
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs623.snc4/58304_10150244043790531_516555530_14530587_3710764_n.jpg)

I just implemented basic A* pathfinding, so enemies will be able to find you more accurately, or get to a known food/resource point.
Title: The Screenshot Topic
Post by: Terrorantula on September 10, 2010, 02:04:35 am
ah. Skarik, what about the plot?
Title: The Screenshot Topic
Post by: swordofkings128 on September 11, 2010, 11:58:56 pm
skarik if you need help with your prequel, I'd love to help! :D

can't wait to shoot stuff.
Title: The Screenshot Topic
Post by: Fallen-Griever on September 13, 2010, 03:24:46 pm
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs623.snc4/58304_10150244043790531_516555530_14530587_3710764_n.jpg)

I just implemented basic A* pathfinding, so enemies will be able to find you more accurately, or get to a known food/resource point.

What is this, I don't even...

Is this some sort of rogue-like? How do you fight the enemies that are on the screen?
Title: The Screenshot Topic
Post by: skarik on September 14, 2010, 06:58:15 am
ah. Skarik, what about the plot?
The sequel's plot is too character involved. That means a shitload of design time. I'm not doing that. Meanwhile, a prequel is more guns blazin' involved. Means good gameplay, then a mediocre story to surround it, although IMHO it's a pretty good story.

Anyhow, I finally was able to evoke some sort of slight emotion from myself when testing.

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/TheShadow.webp)
Title: The Screenshot Topic
Post by: IceManual5580 on September 14, 2010, 06:38:33 pm
Pretty environment is pretty. I also like the improved ammo counter/clip.
Title: The Screenshot Topic
Post by: thecatamites on September 16, 2010, 03:55:54 pm
(http://img96.imageshack.us/img96/579/screen12v.png)

trying to finish off battles in the rpg maker game! destroy all c.r.i.m.e.....
Title: The Screenshot Topic
Post by: Puppet Master on September 16, 2010, 10:48:46 pm
I can't put my finger on exactly why I think that looks awesome, thecatamites, but it does.
Title: The Screenshot Topic
Post by: Dookie on September 17, 2010, 03:03:52 am
that does indeed have charm to it, but you need to fix up that alternative battle system..looks like 229/338M ...hate that MP display. It also obscures the ATB. Traditional all the way
Title: The Screenshot Topic
Post by: Terrorantula on September 17, 2010, 03:38:53 am
I meant the plot of the current game, not the one before or after it. . .
Title: The Screenshot Topic
Post by: skarik on September 17, 2010, 05:29:00 am
I meant the plot of the current game, not the one before or after it. . .
What plot? I mean, you've got the routine portal that lands the character on an island which the character wants to get off of, but is greeted by some helicopters and squads of enemy soldiers. There really isn't anything revealed. Cliffhanger ending too. It's a five minute game, what do you expect?
Title: The Screenshot Topic
Post by: Blue Erdgeist on September 20, 2010, 09:04:25 am
(http://bb.xieke.com/files/1/WIP%20Container%20Camp%20tour.png)
^ A little camp made up of different shipping containers. Will add doors and people later. Bunsen, where are your 10k Bullets resources, I'll be needing some of them to make a container town :D
Title: The Screenshot Topic
Post by: benos on September 20, 2010, 01:03:52 pm
Me like.
Title: The Screenshot Topic
Post by: skarik on September 21, 2010, 03:01:57 am
Dude, shipping container town. That's sick.



Title: The Screenshot Topic
Post by: Kaempfer on September 21, 2010, 03:50:05 am
@Blue: That's a really cool idea, but I'd suggest moving the doorway away from the edge of the building so you can frame it a bit better.
Title: The Screenshot Topic
Post by: Blue Erdgeist on September 21, 2010, 04:04:51 am
@Kaempfer: In fact, I'm even working on a container town exterior tileset series, and it will come in forest setting, squatters setting, winter setting, and maybe in desert.

Here's a quick fix by the way:
(http://bb.xieke.com/files/WIP%20Container%20Camp%20tour%202.png)

The game will start here, and of course they're situated somewhere in a forest.
Title: The Screenshot Topic
Post by: Terrorantula on September 22, 2010, 02:37:32 am
It'll be interesting to find out why the people are living in shipping-container houses as that seems quite unusual. . .  at least compared to most Earth towns.
Title: The Screenshot Topic
Post by: nickmasterx on September 22, 2010, 04:32:38 am
I thought it would be cool to use claymation for the enemies, granted I have almost 100 unique enemies, and it clashes more than the regular drawings I did, but take a look at the difference between these:

(http://img4.imageshack.us/img4/8056/clayss.jpg) (http://img4.imageshack.us/i/clayss.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img685.imageshack.us/img685/3453/sfsdfg.jpg) (http://img685.imageshack.us/i/sfsdfg.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)


I dunno its too time consuming. This one gnome guy took two hours to make.
I might just do it for bosses, ya know how in Final Fantasy 6 the bosses have a more detailed image rather than the regular sprites

Title: The Screenshot Topic
Post by: nickmasterx on September 22, 2010, 08:04:28 am
Ah, fuck it. I'm going to do clay enemies cuz it looks awesome! 98 more to make :)

(http://img121.imageshack.us/img121/6780/clays2.jpg) (http://img121.imageshack.us/i/clays2.jpg/)
Title: The Screenshot Topic
Post by: Nightowl Atticus on September 22, 2010, 04:20:55 pm
Those clay characters could go with Neverhood but not probably with Aptos Adventures. Pixel people and shit + Clay = looks weird.
Also the evil pencils look like they could rape someone.
Title: The Screenshot Topic
Post by: the bloddy ghost on September 23, 2010, 01:41:51 am
if you make the whole game clay, i would totally play it.
Title: The Screenshot Topic
Post by: nickmasterx on September 23, 2010, 02:10:14 am
Those clay characters could go with Neverhood but not probably with Aptos Adventures. Pixel people and shit + Clay = looks weird.
Also the evil pencils look like they could rape someone.

LMAO. Yeah, I was thinking about making the backgrounds animated which might make it look better.
Theres no way Im redoing the hero sprites though theres way too many.


if you make the whole game clay, i would totally play it.

That's near impossible at this stage considering the game is about 90% complete.
BUT Aptos Adventures III is likely to be made entirely out of clay,
an idea I've been tinkering with.
The reason is RPG Maker 2003 has a resolution that just isn't suited
for that, while I love the retro style which is why I didn't use
XP or VX. But with the higher resolutions and better color
palette of those makers it makes more sense
Title: The Screenshot Topic
Post by: nickmasterx on September 23, 2010, 06:55:17 am
These are the enemies I've done in clay so far:

(https://legacy.gamingw.net/etc/img715.imageshack.us/img715/9200/newenemies.jpeg) (http://img715.imageshack.us/i/newenemies.jpg/)

Title: The Screenshot Topic
Post by: nickmasterx on September 23, 2010, 12:56:28 pm
Does it look better with backgrounds like this?

(http://img832.imageshack.us/img832/7087/testsq.jpg) (http://img832.imageshack.us/i/testsq.jpg/)
Title: The Screenshot Topic
Post by: nickmasterx on September 25, 2010, 08:31:48 pm
I'm not sure if I will finish Aptos Adventures: Complete by December, so I'm going to release
a short funny tech demo showing what I've added, you can only go to campus and Aptos.
It's going to be a Christmas present :)
and there's gonna be secrets and its gonna be funny! And you can see all the cool features I added.
Its really going to be an entirely different game almost. I'm adding SO much. You can interact with
everything, Nick responds to everything NPCs say, ect!
Title: The Screenshot Topic
Post by: Terrorantula on September 28, 2010, 02:54:47 am
YOU really SHOULD clay the heroes...
Title: The Screenshot Topic
Post by: Renegade on September 28, 2010, 05:45:32 am
Yes HE really SHOULD clay the heroes...
Title: The Screenshot Topic
Post by: Mikemc on September 28, 2010, 11:22:01 am
(http://www3.telus.net/public/jolan/rm2k/rmgalax.png)

Rm2k - Been playing a lot of Mario Galaxy lately and thought I'd doodle this up. Some minor graphical errors with the size of the character, and jumping (gravity) is not set up yet but otherwise it works. I have a pretty good idea how to include the front and back as well. The scene is quite busy, I know.

- Mike
Title: The Screenshot Topic
Post by: Kaworu on September 28, 2010, 05:09:35 pm
just gunna point out that your clay pencil looks like a fatty.
Title: The Screenshot Topic
Post by: Ragnar on September 28, 2010, 10:21:31 pm
nickmasterx are you an earthbound fan I just figured RPG CLAY MODELS but maybe not.

that last mockup screen is glorious

also weird touch having the two gnomes have different graphics. I think it adds something like it actually looks like GROUP of enemies and not just a bunch of canned graphics rpg maker 2000 lets you place the enemies in any random spot but it just eliminates the cool-looking symmetry of final fantasies and dragon warrior enemy groups. Having unique graphics for each guy definitely gives it that extra touch that actually makes the 'place enemies anywhere' feature actually worthwhile. For a second it looked like you designed the enemy graphics so NEGATIVE SPACE relative to each other but maybe not it just looked nice enough. Somebody should do that as a feature in one of those few 2d RPGs left - like it's the same enemy type like an group of ogres but they're in this battle formation or just whatever looks natural and each drawing is unique and it's like something out of some war painting like a freeze-frame effect

http://www.legendsofamerica.com/photos-kansas/CivilWar.jpg whatever

Edit: That honestly confuses my brain like Dragon Quest had some enemy sprite that was two enemies in one like TWEEDLEDEE TWEEDLEDUM but you just attack it as one entity or the final bosses from Final Fantasy VI  Thunder and Storm from Earthbound attacking a group of guys treated as one entity confuses my brain

I think Final Fantasy also had an enemy sprite which was like an army of little midgits but they all take damage as one guy
Title: The Screenshot Topic
Post by: benos on September 29, 2010, 07:33:29 am
(http://www3.telus.net/public/jolan/rm2k/rmgalax.png)

Rm2k - Been playing a lot of Mario Galaxy lately and thought I'd doodle this up. Some minor graphical errors with the size of the character, and jumping (gravity) is not set up yet but otherwise it works. I have a pretty good idea how to include the front and back as well. The scene is quite busy, I know.

- Mike

mindfuuuuuuuuuuuuuu :fogetgasp:

Nice way to use RTP.
Title: The Screenshot Topic
Post by: Ragnar on September 29, 2010, 04:53:47 pm
sorry for the completely random observation there but the point was an rpg maker game can actualy do something with graphics that's never been done before! (enemy groups where the same enemy type looks differerent/stands in a different pose/position/ actually design it with the aesthetics of how the entire enemy group looks in mind) maybe some of the hand-drawn games have done this already, that have like 3 enemy fights in the first place

Edit: Also I'm ignoring the entire history of pc rpgs it might've been done already in one of those
Title: The Screenshot Topic
Post by: dada on September 29, 2010, 05:44:31 pm
(http://wedemandhtml.com/tmp/thegame_0.png)

(http://wedemandhtml.com/tmp/thegame_1.png)
Title: The Screenshot Topic
Post by: tuxedo marx on September 29, 2010, 06:28:42 pm
whoa dada what's going on here ??
Title: The Screenshot Topic
Post by: Vellfire on September 29, 2010, 08:06:57 pm
wait i can choose to be white OR black??? dada i will play you game immediately

more importantly
whoa dada what's going on here ??
Title: The Screenshot Topic
Post by: dada on September 29, 2010, 10:09:26 pm
(http://wedemandhtml.com/tmp/thegame_0.png)

(http://wedemandhtml.com/tmp/thegame_1.png)

(http://wedemandhtml.com/tmp/thegame_2.png)

(http://wedemandhtml.com/tmp/thegame_3.png)

also some alternative graphics:

(http://wedemandhtml.com/tmp/thegame_4.png)

whoa dada what's going on here ??
nothin
Title: The Screenshot Topic
Post by: tuxedo marx on September 29, 2010, 11:12:21 pm
FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUU-[/i][/color]
Title: The Screenshot Topic
Post by: Terrorantula on September 29, 2010, 11:14:20 pm
Come on, Dada, what is it you're showing us- what tale are you weaving?
Title: The Screenshot Topic
Post by: IceManual5580 on September 30, 2010, 03:54:44 am
eh.
Title: The Screenshot Topic
Post by: DS on September 30, 2010, 08:37:09 am
wow gr8  :fogetgasp:
Title: The Screenshot Topic
Post by: nickmasterx on September 30, 2010, 05:24:25 pm
nickmasterx are you an earthbound fan I just figured RPG CLAY MODELS but maybe not.

that last mockup screen is glorious

also weird touch having the two gnomes have different graphics. I think it adds something like it actually looks like GROUP of enemies and not just a bunch of canned graphics rpg maker 2000 lets you place the enemies in any random spot but it just eliminates the cool-looking symmetry of final fantasies and dragon warrior enemy groups. Having unique graphics for each guy definitely gives it that extra touch that actually makes the 'place enemies anywhere' feature actually worthwhile. For a second it looked like you designed the enemy graphics so NEGATIVE SPACE relative to each other but maybe not it just looked nice enough. Somebody should do that as a feature in one of those few 2d RPGs left - like it's the same enemy type like an group of ogres but they're in this battle formation or just whatever looks natural and each drawing is unique and it's like something out of some war painting like a freeze-frame effect

http://www.legendsofamerica.com/photos-kansas/CivilWar.jpg whatever

Edit: That honestly confuses my brain like Dragon Quest had some enemy sprite that was two enemies in one like TWEEDLEDEE TWEEDLEDUM but you just attack it as one entity or the final bosses from Final Fantasy VI  Thunder and Storm from Earthbound attacking a group of guys treated as one entity confuses my brain

I think Final Fantasy also had an enemy sprite which was like an army of little midgits but they all take damage as one guy

Yeah I'm a huge Earthbound/Mother fan I think its one of the best jRPGs ever made.
It's kind of too late to do clay heroes, I have way to many animations. I think
its fine that the enemies look different, there's many games that do this,
in Final Fantasy 6 enemies are pixels but they have a different style than
the heroes.

Does anyone have a link to the Japanese version of Rm2k3? I want to translate my games to Japanese (Japanese major) I'm going to the Boston Career Forum on October 22nd and I want to have something to show Square Enix that I can do localization.
Would this even work to just import my project to the japanese version?

No offense to anyone making RPG Maker games, but the Japanese RPG Maker games are way more unique than your games. Like Yume Nikki.
I think everyone should try to make something more unique. I can't take RPG Maker games seriously when its like a generic Final Fantasy ripoff # 9000.
Title: The Screenshot Topic
Post by: Ragnar on October 01, 2010, 02:10:06 am
the above post sounds like 'lol japan are pretty coolguys and better than americas' but the rpg maker scene in japan does seem kind of cool like it seems like a fairly nice outlet for creative people who can't get a job at Squaresoft or whatever. They also don't seem very hung up on MAKE EVERYTHING FINAL FANTASY/ANIME contrary to what you would assume. at least the batch of games I saw was like that. Like very crude but everybody seemed to do at least some custom graphics from scratch (I assume all decent graphic sets like Mack and Blue are known about in and outside of japan?)

but we invented targ and we have chain games so fuck japan yeah yeah

also it's unfair to judge japan against all English language games because some europe games seem pretty good. Like every German game I've seen is absolutely insane
Title: The Screenshot Topic
Post by: Mineyl on October 01, 2010, 05:24:36 am
Wow, Dada...  I remember those screens (or something almost exactly like them) from years ago.  I recognize the windows and the font and that "Somewhere in the world" in the location display...

Ah, memories.  I assume that that project of long, long ago is seeing life once again?
Title: The Screenshot Topic
Post by: Corfaisus on October 01, 2010, 07:14:17 pm
No offense to anyone making RPG Maker games, but the Japanese RPG Maker games are way more unique than your games. Like Yume Nikki.
I think everyone should try to make something more unique. I can't take RPG Maker games seriously when its like a generic Final Fantasy ripoff # 9000.


All because something is unique does not mean that it's good. Case in point, I couldn't even stand Yume Nikki. Big empty maps with no clear indication of a way out nor direction = terrible game design. This is the problem with most games that promote their custom graphics/systems. Such games, at their core, do nothing new with the systems, and even more fall back on those systems to make their games any good while everything else suffers.

I would much rather play a Final Fantasy fangame using RTP graphics and music that was highly entertaining, well put together, complete with a compelling storyline than "Hey, look at my menus! Oh, my game? Bah, I just took the tree graphic and put them symmetrically in a square for this one map. Go back and drool at that amazing battle system I slaved over for 7 months."
Title: The Screenshot Topic
Post by: Terrorantula on October 01, 2010, 07:20:34 pm
To each his own.
Title: The Screenshot Topic
Post by: Vellfire on October 01, 2010, 09:30:06 pm
I would much rather play a Final Fantasy fangame using RTP graphics and music that was highly entertaining, well put together, complete with a compelling storyline than "Hey, look at my menus! Oh, my game? Bah, I just took the tree graphic and put them symmetrically in a square for this one map. Go back and drool at that amazing battle system I slaved over for 7 months."

you act like you can't have both.  i'd rather play neither of these.
Title: The Screenshot Topic
Post by: Corfaisus on October 01, 2010, 11:19:48 pm
you act like you can't have both.  i'd rather play neither of these.

For the sake of the post, I left it at those. I have never seen a game that did everything well while making use of great custom graphics and systems. Maybe I'm just not that fortunate.
Title: The Screenshot Topic
Post by: Darken_ on October 02, 2010, 02:14:20 am
why do people make these slanted arguments, "i would rather play good gam with x properties than bad gam with y properties" like whatever dude. I am sure RTP dragon quest 3 clone #2367 will entertain you because the numbers are slightly different. I would much rather play through space funeral while stoned or something.
Title: The Screenshot Topic
Post by: nickmasterx on October 02, 2010, 02:30:07 am
I'm sorry, I'm making generalizations. I just noticed because of its ease of use, the quality of RPG Maker games is very inconsistent. If you look at other Makers like Adventure Game Studio, by and large most of the games are of very consistently high quality IMO.
Also most of the French Rpgmaker games I've seen have incredible graphics. Are the French required to learn Art in school or something?
lol, anyway, I think since I can't find the Japanese version of Rm2k3 and the possibility of my project transferring is nil,
I'm going to make a video then use subtitles in Japanese. Besides, translating the entire game would take FOREVER.
Title: The Screenshot Topic
Post by: IceManual5580 on October 02, 2010, 03:33:23 am
he's just picky. leave it be Nick.
Title: The Screenshot Topic
Post by: Corfaisus on October 02, 2010, 02:13:39 pm
why do people make these slanted arguments, "i would rather play good gam with x properties than bad gam with y properties" like whatever dude. I am sure RTP dragon quest 3 clone #2367 will entertain you because the numbers are slightly different. I would much rather play through space funeral while stoned or something.

Probably because it's more realistic than "Would you rather play a game made by a five year old in two weeks or a game with flawless, exciting custom battle and menu systems with a perfect storyline, balancing, pacing, characters, etc. that was actually finished (impossible)?", and they're a damn good way to put a point across if relevant to the discussion at hand.
Title: The Screenshot Topic
Post by: Vellfire on October 02, 2010, 04:40:16 pm
Probably because it's more realistic than "Would you rather play a game made by a five year old in two weeks or a game with flawless, exciting custom battle and menu systems with a perfect storyline, balancing, pacing, characters, etc. that was actually finished (impossible)?", and they're a damn good way to put a point across if relevant to the discussion at hand.

hi nobody said anything about PERFECTION.  there's plenty of people like thecatamites making really awesome games.  there's no reason to play ff remake rm2k or w/e your other example was.  both are shit, but there's good things out there so there's no reason to settle for garbage.  what if every rm2k game is one piece of garbage vs the other type of garbage you proposed?  then don't play either.  there are fantastic indie games out there there's no reason to settle for one because you GOTTA play rm2k games specifically
Title: The Screenshot Topic
Post by: 15312 on October 02, 2010, 04:45:35 pm
Title: The Screenshot Topic
Post by: Vellfire on October 02, 2010, 04:49:06 pm
what language is that?
Title: The Screenshot Topic
Post by: 15312 on October 02, 2010, 04:51:08 pm
what language is that?
Czech language.
Title: The Screenshot Topic
Post by: nickmasterx on October 02, 2010, 08:33:48 pm
Make it in English nobody here speaks Czech
Title: The Screenshot Topic
Post by: 15312 on October 02, 2010, 08:44:29 pm
Make it in English nobody here speaks Czech
:welp: only Czech. If want play ,play in Czech. I play English games most in English. But this is OF Top.  :fogetcry:
Title: The Screenshot Topic
Post by: Renegade on October 02, 2010, 11:07:47 pm
Make it in English nobody here speaks Czech

Maybe you should learn Czech.
Title: The Screenshot Topic
Post by: Terrorantula on October 03, 2010, 04:59:20 am
Perhaps you can work out a translated version after it's finished. I'm sure we'd all appreciate it.
Title: The Screenshot Topic
Post by: nickmasterx on October 03, 2010, 05:03:37 am
Maybe you should learn Czech.

lol. It's not on my list of languages to learn.
Maybe if I get a Czech girlfriend then I'd consider it.
Title: The Screenshot Topic
Post by: nickmasterx on October 03, 2010, 05:15:51 am
Back on topic, these are all the enemies I've done in clay so far
(http://img651.imageshack.us/img651/8254/clayy.jpg) (http://img651.imageshack.us/i/clayy.jpg/)

Title: The Screenshot Topic
Post by: Terrorantula on October 03, 2010, 05:16:55 am
AUGH- Parrot! *Finds the giant clay parrot unnerving somehow* Why is it walking upright and wearing a robe?
Title: The Screenshot Topic
Post by: nickmasterx on October 03, 2010, 05:26:59 am
The design of that was this. A couple years ago I was like I need an enemy graphic! So I used charas to make the most ridiculous charset ever, this green cloaked bird with wings.
(http://img541.imageshack.us/img541/2452/birdie.jpg) (http://img541.imageshack.us/i/birdie.jpg/)
Then I made this crappy battlegraphic for it
(http://img829.imageshack.us/img829/1373/cahb.jpg) (http://img829.imageshack.us/i/cahb.jpg/)
which led to the new one:
(http://img841.imageshack.us/img841/5733/claybirdie3.jpg) (http://img841.imageshack.us/i/claybirdie3.jpg/)

lol, before and after, I should do comparison pics once I finish all of the clay remakes of the enemies.
Title: The Screenshot Topic
Post by: nickmasterx on October 03, 2010, 05:55:33 am
Tadaaaa! Before and After!
(http://img39.imageshack.us/img39/8856/beforeandafterv.jpg) (http://img39.imageshack.us/i/beforeandafterv.jpg/)
Title: The Screenshot Topic
Post by: 15312 on October 03, 2010, 06:35:16 am
Perhaps you can work out a translated version after it's finished. I'm sure we'd all appreciate it.
Ok. But fisrt I need finish it. Maybe next Year in Summer.

@nickmasterx: I like your Clayed Enemies.
Title: The Screenshot Topic
Post by: Clucky on October 03, 2010, 07:23:42 am
Am I the only one that thinks the clay enemies stick out way too much and look bad in such a low resolution? It'd be different if everything was clay or at least a high resolution, but you're mixing clay, photos, and low-res sprites and that doesn't look good.
Title: The Screenshot Topic
Post by: Rone Rivendale on October 03, 2010, 04:31:31 pm
I like the clay enemies. Although the calculator looks better handdrawn for some reason.
Title: The Screenshot Topic
Post by: nickmasterx on October 03, 2010, 06:00:29 pm
I like the clay enemies. Although the calculator looks better handdrawn for some reason.

Yeah I agree, I'll probably redo him.

Am I the only one that thinks the clay enemies stick out way too much and look bad in such a low resolution? It'd be different if everything was clay or at least a high resolution, but you're mixing clay, photos, and low-res sprites and that doesn't look good.

No, other people have said that. Personally I don't care whether the graphics clash I hate when people say that.
It looks better in the game I think, because these pictures are blown up twice their size.
I would redraw the enemies instead of clay but I suck at drawing.
At this point I have too many animations for the party members that I cant do them out of clay.
Title: The Screenshot Topic
Post by: Sanosuke on October 04, 2010, 05:05:55 am
(http://www.uploadgeek.com/image-9C46_4CA95668.jpg)
Work with 3d engine
So far this sceene has: particles(hard to see here) meshes, objects, textures, terrains, skybox, fog, light sources, music, collision, simple GUI.
Title: The Screenshot Topic
Post by: nickmasterx on October 04, 2010, 07:28:11 am
That doesn't look half bad Sanosuke. But you should have more variety in the trees.

Ok this is the new suits screen. from left to right top to bottom:

Bare, Sumo, Chicken, Fart Mage, Doctor, Wolf, Brettron 9000, Arnold, and Jesus suits. It's kind of annoying how RPG Maker doesn't have the system I want built in. Basically, each suit has its own level, and abilities are learned as its leveled up. There is a way around this, using variables to store both each hero's stats before the suit change, and the suit's stats when you change back. Its tedious, but I can do it.

Oh, and disregard the rock and "1". Those are for testing purposes and to remind me to delete those events when I'm done.
(http://img266.imageshack.us/img266/7349/suitscreen.jpg) (http://img266.imageshack.us/i/suitscreen.jpg/)


Sumo suit in battle. "Dosukoi" raises self attack,
"Gochan Desu" recovers self HP. "Dosukoi" Is a sumo expression, I have no idea what it means. E Honda says it in Street Fighter when he wins a battle. It's a stereotypical sumo thing. So is "Gochan Desu" When you finish a meal in Japan, it's polite to say "Gochisousama (desu)" or just"gochisou"
meaning that was a good meal. it literally means feast. Gochan Desu is an abbreviation used by old men or tough people like sumos, I guess.
(http://img194.imageshack.us/img194/7303/64836425.jpg) (http://img194.imageshack.us/i/64836425.jpg/)


Title: The Screenshot Topic
Post by: Sanosuke on October 04, 2010, 11:55:21 pm
Thanks man, yours doesnt look half bad itself.
So this time you can sorta see the particles, I also figured out how to add various textures to the terrain, grass, and  a more realistic building method which I guess u cant see in the pic.

(http://www.uploadgeek.com/image-3F07_4CAA5E9A.jpg)
Title: The Screenshot Topic
Post by: nickmasterx on October 05, 2010, 02:56:41 am
That looks a lot better! What kind of game will it be? What are you making it with?
Title: The Screenshot Topic
Post by: Nightowl Atticus on October 05, 2010, 06:15:16 am
What the heck's that suit at far right on middle row? Arnold Schwarzenegger suit?
Title: The Screenshot Topic
Post by: Sanosuke on October 05, 2010, 11:33:50 pm

With the Unity engine. Im just practicing with it for the first time. But my practice game is something zelda esq.

So in the video I am testing out animations, particles, and the physics component.
Title: The Screenshot Topic
Post by: swordofkings128 on October 06, 2010, 03:55:50 am
wow Sanosuke, that's really cool actually. good luck with that! :D
Title: The Screenshot Topic
Post by: nickmasterx on October 06, 2010, 07:47:03 am
Yeah looks good, I downloaded Unity gonna check it out.

A reviewer awarded my game with the " "UNITED NEGRO FUND AWARD FOR ACKNOWLEDGING THE EXISTENCE OF BLACK PEOPLE IN A JAPANESE STYLE RPG"
So as a joke, you can now make donations to the United Negro
Fund. If you donate enough, something good will happen........
(http://img831.imageshack.us/img831/7581/unf.jpg) (http://img831.imageshack.us/i/unf.jpg/)

Title: The Screenshot Topic
Post by: Terrorantula on October 06, 2010, 08:03:23 pm
So the "Suits" are like Job Classes/ Crowns, Nickmaster?
Title: The Screenshot Topic
Post by: Massy2k6 on October 06, 2010, 08:26:18 pm
Looks cool Sanosuke although I dont like the Zelda music in the background, as much as I love Zelda.
Title: The Screenshot Topic
Post by: Ragnar on October 06, 2010, 09:28:29 pm
All because something is unique does not mean that it's good. Case in point, I couldn't even stand Yume Nikki. Big empty maps with no clear indication of a way out nor direction = terrible game design. This is the problem with most games that promote their custom graphics/systems. Such games, at their core, do nothing new with the systems, and even more fall back on those systems to make their games any good while everything else suffers.

I would much rather play a Final Fantasy fangame using RTP graphics and music that was highly entertaining, well put together, complete with a compelling storyline than "Hey, look at my menus! Oh, my game? Bah, I just took the tree graphic and put them symmetrically in a square for this one map. Go back and drool at that amazing battle system I slaved over for 7 months."

again I liked Yume Nikki but I didn't really play I WATCHED it so

but yeah I'd rather people make games like this as long as they don't COST anything and there's the slight chance that somebody could make something GLORIOUS rather than some off chance they'll replicate some commercial game well enough to be worth it and be like a million things we've played before anyway
Title: The Screenshot Topic
Post by: Renegade on October 06, 2010, 09:33:55 pm
Sanosuke, the look of that world makes me want to explore it. I think you should actually work to make it a full game. It would be sweet!
Title: The Screenshot Topic
Post by: Ragnar on October 06, 2010, 10:47:36 pm
Sanosuke's thing reminds me of a PS2 game for some weird reason. Like specifically PS2 kind of look not just saying PS2 to mean better than playstation

does this stuff take a while to get operational or is it getting simpler these days to make 3d game just on a whim
Title: The Screenshot Topic
Post by: Sanosuke on October 07, 2010, 04:52:51 am
swordofkings128, nickmasterx, Massy2k6, Renegade, Ragnar: Thank you all for comments/feedback. The zelda music I wanted because i enjoyed the world so much so it was a bit of an inspiration for me. I would love to make a full game if I had the time lol. Hopefully I can slowly start to make something out of this though, I think it'd be great if I did. And that map only took me maybe 2 hours or so to make. But that was after spending 6 to 10 hours practicing, learning the engine, reading tutorials and watching tutorial videos. But the engine is fairly simple to use if you know your way around it.
Title: The Screenshot Topic
Post by: Corfaisus on October 08, 2010, 10:14:57 pm
Giving RTP a little more love with these screenshots. Here I will show you both the old early '09 (or was it late '08?) version of the Dragon Forest and the still highly WIP 2010 Dragon Forest.

Title: The Screenshot Topic
Post by: nickmasterx on October 09, 2010, 07:37:58 am
So the "Suits" are like Job Classes/ Crowns, Nickmaster?

Exactly. There's 8 suits in the game:
Sumo Suit- Strong attack but slow
Fart Mage Suit- Resist Stinky, use fart and stinky attacks
Chicken Suit- very weak but you can learn Golden Egg which gives you a dollar each step you take
Doctor Mario Suit- Recovery abilities
Wolf Suit- Bezerker, very high attack
Mechasuit 9000- autoshop, turrets, energy tank
Arnold Schwarzenegger Suit- HP and attack + 10%
Jesus Suit (Best suit in the game, hidden)- well here see this:


1) Sumo Suit
Strength-high attack & HP
Weakness-Slow, low mp and

intelligence
Ability:
A) Sumo Suplex- Slows all
enemies, damage
B) Dosukoi- Raises self attack
C) Gochan desu-  Recovers self
HP

2) Fart Mage-resists fart
suseptible to retarded
A) Fart 1
B) Fart 2
C) Fart 3
D) Gas Attack- Eat a can of beans then let it rip on all enemies

3) Chicken Suit
Strength-
Weakness-low defense and HP,
suseptible to Stinky

A) Egg Barrage- Shoots eggs at
all enemies low dmg
B) Chicken Licken- High damage
to one enemy, causes retarded
C) Golden Egg- Adds $1 every
step

4) Doctor Suit-Healer
Strength-High Intelligence &
MP, STFU has no effect
Weakness-Narcolepsy, low
attack and defense
Abilities:
A) Tetanus Shot-Heal all by
remove some stat effects
B) Gastric Bypass-
Casts Regain one one hero
C) MP+ 10%
D) Cardiovascular Surgery-Revive 1 member to full HP
E) MP Egg- Recover 1
MP every step

COMPLETE
------------------------------------------------------

5) Wolf Suit-bezerker
Strength-High agility and
attack, resist blind,
Weakness-low intelligence and
MP
Abilities:
A) Claw
B) 2x Attack-Attack twice
C) Primal Rage- casts
Brutestr
D) Attack+5%

6) Mecha (Brettron) Suit
Strength-
Weakness- Low agility
A) Turret- Shoots all enemies,
high damage
B) Autoshop- Call a basic shop
at any time
C) Forcefield-casts reflect
D) Energy Tank-Recovers 1 HP
every step

7) Arnold Suit
Strength-high attack
Weakness-
A) Terminator- Kills one enemy
B) Counter- Attack when hit
C) Governator- High damage to
all enemies
D) HP+ 10%
E) Attack + 10%

8) Jesus Suit-(hidden)
Strength-high everything,
autocasts Uber
Weakness-None
A) Resurection- Revives all
party to max HP/MP
B) Armageddon- Casts death on
all enemies
C) HP+20%
D) EXP Egg- 1 exp every step
E) ENC None- No encounters
F) Cast Uber




Title: The Screenshot Topic
Post by: Renegade on October 09, 2010, 06:46:02 pm
nickmasterx that actually sounds rather fun. :)
Title: The Screenshot Topic
Post by: nickmasterx on October 11, 2010, 10:09:59 pm
nickmasterx that actually sounds rather fun. :)

Thanks, I originally intended to do this but I got lazy and released the game even though
it mentions the suits alot LOL.
So if you're playing the beta version keep that it mind.
I'm working really hard on Aptos Adventures: Complete,
basically a directors cut.
It's going to be awesome!! But it won't be done for a while.
I'll release a small funny tech demo as a Christmas present  :)
Title: The Screenshot Topic
Post by: nickmasterx on October 11, 2010, 10:57:55 pm
THOUSANDS of Question Mark Guys are beta testing, led by my friend Todd who's doing the let's
play videos on Youtube.
Tobin himself is taking time off from the Tobinian Senate to oversee the development of
AA:Complete.

(http://img254.imageshack.us/img254/7587/33932101503019619005937.jpg) (http://img254.imageshack.us/i/33932101503019619005937.jpg/)
Title: The Screenshot Topic
Post by: nickmasterx on October 12, 2010, 06:20:51 am
Some new Gnome Sprites. They are different from the ones in Aptos Adventures II.
How come? I dunno, maybe the ones on Earth are of a different group that immigrated to Earth IDK
(http://img404.imageshack.us/img404/4074/gnomes.jpg) (http://img404.imageshack.us/i/gnomes.jpg/)

Title: The Screenshot Topic
Post by: nickmasterx on October 12, 2010, 07:51:05 am
http://www.youtube.com/watch?v=gTwxRSyJQys
Title: The Screenshot Topic
Post by: busterblade123 on October 13, 2010, 12:06:00 am
Hey Nick, I'm glad you're busy and progressing on your game, but don't overdo it and rest a bit.

Good luck.
Title: The Screenshot Topic
Post by: nickmasterx on October 13, 2010, 12:33:23 am
Hey Nick, I'm glad you're busy and progressing on your game, but don't overdo it and rest a bit.

Good luck.

Thanks. Yeah I've been too busy lately it's giving me insomnia.
Title: The Screenshot Topic
Post by: Fallen-Griever on October 13, 2010, 10:54:30 am
(http://fc06.deviantart.net/fs70/f/2010/283/c/6/sewers__opening_area_by_fallengriever-d30hs0m.png)
I know sewers are overdone but... I'll try not to make it as boring as they usually are!

(http://fc08.deviantart.net/fs71/f/2010/283/f/9/a_homeless_home_by_fallengriever-d30hsds.png)
Mattress? Food? Who would live here..?
Title: The Screenshot Topic
Post by: Brown on October 13, 2010, 06:03:47 pm
Giving RTP a little more love with these screenshots. Here I will show you both the old early '09 (or was it late '08?) version of the Dragon Forest and the still highly WIP 2010 Dragon Forest.



Epic! Much better than 09's, cant wait to see it complete!
Title: The Screenshot Topic
Post by: MISTER BIG T on October 14, 2010, 08:27:03 am
Ladies and Gentlemen, allow me to show to you all... Rie.

(http://www.vgfuture.com/host/givemebeer/Rie.jpg)

Feedback is welcome.
Title: The Screenshot Topic
Post by: Rone Rivendale on October 14, 2010, 04:11:35 pm
Which King of Fighters character is that an edit of? :P
Title: The Screenshot Topic
Post by: MISTER BIG T on October 14, 2010, 04:36:00 pm
Which King of Fighters character is that an edit of? :P

Angel from circa 2002, if I recall. But there's like tons of them along with numerous spinoffs, so I cannot put my finger into which version of her it is.
Title: The Screenshot Topic
Post by: 15312 on October 16, 2010, 05:52:13 am
Title: The Screenshot Topic
Post by: Blue Erdgeist on October 16, 2010, 09:11:31 am
(http://bb.xieke.com/files/Odd%20Crash%20Site.png)
"Welcome to the extraordinarily-altered crash site, of some alien origin"
Title: The Screenshot Topic
Post by: Blue Erdgeist on October 19, 2010, 11:54:05 am
Bumping this topic!

(http://bb.xieke.com/files/Container%20Town%20at%20the%20Forest.png)
More container houses!
Title: The Screenshot Topic
Post by: skarik on October 19, 2010, 10:30:20 pm

http://skarik.webs.com/apps/forums/topics/show/3596126-magic-pentapus

[/shamelessadvertising]
Title: The Screenshot Topic
Post by: busterblade123 on October 19, 2010, 11:28:17 pm
Blue Erdgeist - The forest screen looks comfy

skarik - Makes me want to shoot that thing right there








Final Screens before release:


(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/GAME03.webp)

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/GAME02.webp)

(https://legacy.gamingw.net/etc/i958.photobucket.com/albums/ae61/mememehehehe/GAME01.webp)
Title: The Screenshot Topic
Post by: Trash Head 2 on October 19, 2010, 11:56:25 pm
Hi guys, here's another mockup I made of something that isn't actually a game yet. I am literal scum.

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v327/trashhead22/pastelworld.webp)

Honestly though, in between all the time I spend doodling pretty bullshit, I am working on an actual engine. So far it has working map transitions (analagous to the rpgmaker teleport commands), a simple dialogue/cutscene engine, and basic movement. I haven't actually gotten around to laying graphics overtop of the collision objects though, so here's a videogame skeleton for y'all to barf at;

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v327/trashhead22/igengine1.webp)
Title: The Screenshot Topic
Post by: IceManual5580 on October 20, 2010, 01:49:33 am
Can i play too?

(https://legacy.gamingw.net/etc/i248.photobucket.com/albums/gg168/genoflare5580/WR_SSCH015.webp)
Title: The Screenshot Topic
Post by: swordofkings128 on October 20, 2010, 11:12:48 pm
Skarik that's pretty much the awesomest thing I've seen in a long time.

I can't wait until it's done! :D

edit: Also since everyones posting screens or something I'll post some to.
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Nextbatchofscreens10.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Nextbatchofscreens11.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/screensss.webp)

The game isn't going very well, I've been stuck for awhile on it so I think I'll just restart everything and make it a lot shorter. Which means a lot of this stuff probably won't be in the game. I wanted to have like 3 sections to Dimuru, with about 5 shops total and around 10 houses you could go into, all of which wouldn't have a significant relation to the story. They would just be there so you can pop in and talk with people about different things at different parts of the game. I'm really having a hard time with the story so if anyone wants to suggest something completely random go ahead.
Title: The Screenshot Topic
Post by: AdderallApocalypse on October 20, 2010, 11:19:16 pm
Skarik, that video vaguely reminds me of the section in the original Half Life where you came across these ferocious Xen Fish in that pool of water. I don't know why because the only resemblance is FPS + aquatic creature but either way it's stuck in my mind.
Title: The Screenshot Topic
Post by: Blue Erdgeist on October 21, 2010, 04:59:57 am
(http://bb.xieke.com/files/Inside%20Container%20Houses.png)
Inside of one of the three container houses demonstrated previously.
Title: The Screenshot Topic
Post by: skarik on October 21, 2010, 03:34:51 pm
Skarik, that video vaguely reminds me of the section in the original Half Life where you came across these ferocious Xen Fish in that pool of water. I don't know why because the only resemblance is FPS + aquatic creature but either way it's stuck in my mind.
Strangely, I was playing Half Life yesterday, and my friend was asking me why was I screaming at the tiny leeches.

Also: http://skarik.webs.com/apps/photos/photo?photoid=102501199

Ferocious things that swim. Coincidence?


@Blue Erdgeist
On your previous shot, those boring grey container doors and the satellite feel like they want to be replaced with something more....dithered.
Title: The Screenshot Topic
Post by: Blue Erdgeist on October 21, 2010, 05:46:10 pm
I've just edited those satellite receivers by adding my way of dithering, and personally I've missed putting up their minimal-capacity power cells (or even solar cells will do just fine). The gray doors will either be replaced by door similar to the containers themselves or I'll just have it dithered.

The idea of having container houses in my game were inspired by these, especially the one from Buenos Aires:
http://image.made-in-china.com/2f0j00MvmQjlndyPoY/Container-House-in-Adbu-Dhabi.jpg
http://www.thedailygreen.com/cm/thedailygreen/images/mr-wu-container-house-lg.jpg
http://asitespecificexperiment.files.wordpress.com/2008/11/nz_container_house.jpg
http://www.treehugger.com/container-house-buenos-aires-4.jpg
http://www.runkleconsulting.com/Container%20House/HPIM0230.JPG

To be faithful with the outer container house sprite, the interior's floor tile count will be 2x4 and 4x2, depending on the positioning of those friggin' container houses XD

EDIT:
A shipping container camp may need something based on these, somewhat a public shower room similar to one of our news broadcasters conceptualized:
http://www.sagipkapamilya.com/images/hl/images/1273733420_3.jpg
http://www.abs-cbn.com/Portals/0/ondoyMicrosite/101409-kapamilyashower.jpg
Title: The Screenshot Topic
Post by: The One on October 22, 2010, 08:32:26 pm


is the text supposed to be readable
Title: The Screenshot Topic
Post by: 15312 on October 22, 2010, 08:40:47 pm

Edit: New Background on Picture added.
Title: The Screenshot Topic
Post by: The One on October 22, 2010, 08:45:07 pm
that's a lot better at least now you can actually see the text
Title: The Screenshot Topic
Post by: Terrorantula on October 23, 2010, 02:23:01 am
Skarik that's pretty much the awesomest thing I've seen in a long time.

I can't wait until it's done! :D

edit: Also since everyones posting screens or something I'll post some to.
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Nextbatchofscreens10.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/Nextbatchofscreens11.webp)
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/screensss.webp)

The game isn't going very well, I've been stuck for awhile on it so I think I'll just restart everything and make it a lot shorter. Which means a lot of this stuff probably won't be in the game. I wanted to have like 3 sections to Dimuru, with about 5 shops total and around 10 houses you could go into, all of which wouldn't have a significant relation to the story. They would just be there so you can pop in and talk with people about different things at different parts of the game. I'm really having a hard time with the story so if anyone wants to suggest something completely random go ahead.

OK, the hero is a cow that was abducted by aliens and given intelligence and hands as well as I guess a head-mounted laser. When he attempted to escape his captors his ship crashed here on this planet- (Which may well be earth in the far future) and he's now hoping to evade his captors and get to a legendary mythic paradise where he'll be safe.  The disk-shaped thing is an alien robot who acts as his guide here. Good?

*Edit* No, on second glance the hero is a zebra-like alien who's looking for parts to repair his damaged ship or get to a point to rendezvous with the mothership so he can go home.
Title: The Screenshot Topic
Post by: Blue Erdgeist on October 27, 2010, 11:32:33 am
(http://i56.tinypic.com/sgs4ya.png)
Once again, another part of the forest, filled with container house camps. They even had a 2-man public bathroom, yet it lacked water tanks outside.
EDIT: Only the satellite was edited, and the gray doors will be replaced soon.

(http://i55.tinypic.com/xblg01.png)
The crash site, and it turned out that the unidentified crashed object brought out abnormal ecosystem, no wonder why there are plants alive inside the crater.
Title: The Screenshot Topic
Post by: skarik on October 29, 2010, 02:00:47 am
The satellite dish looks better bro. The shape is slightly weird, but no helping that. Looks really good anyhow!
Title: The Screenshot Topic
Post by: UPRC on October 29, 2010, 06:47:17 am
Just started working on this again for the first time in many months. Maybe I'll actually finish it someday?

(http://file.walagata.com/w/uprc/blackmoon2010.png)

(http://file.walagata.com/w/uprc/BMP2010_1.png)(http://file.walagata.com/w/uprc/BMP2010_2.png)

(http://file.walagata.com/w/uprc/BMP2010_3.png)(http://file.walagata.com/w/uprc/BMP2010_4.png)

Title: The Screenshot Topic
Post by: SupremeWarrior on October 29, 2010, 08:09:27 am
@UPRC: Wtf man, I remember you writing an article on why you stopped and cancelled it....
Title: The Screenshot Topic
Post by: hero_bash on October 29, 2010, 08:24:56 am
It's kinda weird there's ton of screenies here that shows lot of promise and potential but we rarely see these wonders get released or posted here.
Title: The Screenshot Topic
Post by: UPRC on October 29, 2010, 04:36:06 pm
@UPRC: Wtf man, I remember you writing an article on why you stopped and cancelled it....
Nah, I just don't work on it for great lengths of time. I think it would be nice to have completed at least ONE THING with this stupid maker, so.. I'm going to give this a shot again.
Title: The Screenshot Topic
Post by: DS on October 29, 2010, 04:51:21 pm
lol, can't believe you're still working on it uprc. brings me back.

time to pick up twin moons. xD
Title: The Screenshot Topic
Post by: UPRC on October 29, 2010, 05:33:46 pm
Haha, DO IT!!
Title: The Screenshot Topic
Post by: Mateui on October 30, 2010, 10:20:01 pm
Hahaha, I guess everyone is revisiting their old Rm2k3 games. I myself have recently started working on both Dream Catcher and Pengui!.

(http://pub.gamingw.net/25859/Screen1.png)  (http://pub.gamingw.net/25859/Screen.png)
(http://pub.gamingw.net/25859/Screen4.png)  (http://pub.gamingw.net/25859/DCScreen5.png)
(http://pub.gamingw.net/25859/DCScreen7.png)


(http://pub.gamingw.net/25859/PenguiScreen1.png)

Hopefully I'll at least finish one of these some day. I'm actually really close to finishing Pengui! now. All I have to do is code the final boss and I'm done, but I just can't seem to get motivated to do it. Bah.
Title: The Screenshot Topic
Post by: IceManual5580 on October 30, 2010, 10:42:39 pm
Holy fucking shit.

I remember pengui
Title: The Screenshot Topic
Post by: Montai on October 31, 2010, 12:01:47 am

Yes. A video of the game. Demo boss is improved from the old boss. This boss has 3 parts, instead of 1.
Title: The Screenshot Topic
Post by: nickmasterx on November 01, 2010, 05:27:22 pm
How do you embed youtube videos?
Title: The Screenshot Topic
Post by: AdderallApocalypse on November 01, 2010, 06:04:47 pm
[youtube]Enter URL here [youtube]

Except for the second set of brackets, put a forward slash "/" before youtube.
Title: The Screenshot Topic
Post by: nickmasterx on November 01, 2010, 08:03:53 pm
Oh thanks. You should never play with rusty scissors:
/
Title: The Screenshot Topic
Post by: nickmasterx on November 01, 2010, 08:06:12 pm
The Christmas demo will be set on the AHS campus and maybe aptos village, you can see all of the things I've added, mostly the features. Might make some minigames too. I don't want to release the whole game until it's completely bug free and done. Besides, Aptos Adventures DX is up, so if you want to check out the game you can, albeit with an incomplete version.
Or play the Aptos Adventures 2 demo to tide you over. It's already the same length is the entire game of AA1, probably longer.
Title: The Screenshot Topic
Post by: benos on November 02, 2010, 12:55:36 am
Hahaha, I guess everyone is revisiting their old Rm2k3 games. I myself have recently started working on both Dream Catcher and Pengui!.

(http://pub.gamingw.net/25859/Screen1.png)  (http://pub.gamingw.net/25859/Screen.png)
(http://pub.gamingw.net/25859/Screen4.png)  (http://pub.gamingw.net/25859/DCScreen5.png)
(http://pub.gamingw.net/25859/DCScreen7.png)


(http://pub.gamingw.net/25859/PenguiScreen1.png)

Hopefully I'll at least finish one of these some day. I'm actually really close to finishing Pengui! now. All I have to do is code the final boss and I'm done, but I just can't seem to get motivated to do it. Bah.

 :fogetbackflip: Epic.
Title: The Screenshot Topic
Post by: UPRC on November 02, 2010, 02:26:15 am
So!! Who likes sheep?

(http://file.walagata.com/w/uprc/sheep1.PNG)

(http://file.walagata.com/w/uprc/sheep2.PNG)

Title: The Screenshot Topic
Post by: Vellfire on November 02, 2010, 10:52:06 am
oh my gosh....i can....i can actually post something in g&d for real........i cannot believe this day has come...what...what have i turned into

(http://secxtanx.com/dump/ruinedeverything.png)

hi guys i am making an adventure game :o

except it's such an early screenshot that i feel weird posting it...it's not much to look at just yet!!! but as soon as it occurred to me that i could post a real thing in g&d i had to (technically i guess you can't call it g&d anymore but it doesn't matter :welp:​)
Title: The Screenshot Topic
Post by: Carrion Crow on November 02, 2010, 12:02:03 pm
I am drawing all and composing all musics and stealing plot mechanics from 70s TV shows.

(http://img263.imageshack.us/img263/2862/captureyl.png)

GW.... has gone full circle.
Title: The Screenshot Topic
Post by: Vellfire on November 02, 2010, 12:04:04 pm
this topic is quickly becoming all oldbies...so bizarre
Title: The Screenshot Topic
Post by: benos on November 02, 2010, 12:07:10 pm
(http://img64.imageshack.us/img64/986/soldierscreenie.png)

One the games, SOLDIER. Part of a scene to save your cusion Anabeth from some demon scum worshippers. Part of the main plot no doubt.  :)

Alot of bugs in the game too, and work out where I go with this game. It's a recruit-characters game too. OVER 9000 Characters to join you. Just joking. Properly around 100 or over.

Title: The Screenshot Topic
Post by: Carrion Crow on November 02, 2010, 12:31:44 pm
we do love our vaporware
Title: The Screenshot Topic
Post by: thecatamites on November 02, 2010, 06:27:33 pm
oh my gosh....i can....i can actually post something in g&d for real........i cannot believe this day has come...what...what have i turned into

ONE OF US ONE OF US
Title: The Screenshot Topic
Post by: UPRC on November 02, 2010, 07:28:13 pm
(http://secxtanx.com/dump/ruinedeverything.png)
You don't need to give any further details about this game. The giant ant itself is reason enough for me to want to play it.
Title: The Screenshot Topic
Post by: tuxedo marx on November 02, 2010, 07:28:42 pm
GOOD MORNING MR. WASP
Title: The Screenshot Topic
Post by: Carrion Crow on November 02, 2010, 08:45:27 pm
I like how the ant is so muscular.
Title: The Screenshot Topic
Post by: tuxedo marx on November 02, 2010, 08:51:31 pm
you don't get to be head of hymenoptrex corp by being a weedy ant
Title: The Screenshot Topic
Post by: Vellfire on November 02, 2010, 09:49:08 pm
That giant ant is Mr. Stanton. He is Anteater's boss. He fires Anteater for a computer error that loses the company lots of money. Of course, it was the douchebag giraffe that sits in the cubicle next to him that made the error (while logged into Anteater's computer), but Anteater is too meek to stand up to his horribly muscular boss. So the game focuses around Anteater trying to set things right. But while doing this, he discovers the dark secrets of what his old company REALLY does.
lol salespitch
Title: The Screenshot Topic
Post by: tuxedo marx on November 02, 2010, 09:56:16 pm
soylent green is animals
Title: The Screenshot Topic
Post by: UPRC on November 02, 2010, 09:56:58 pm
Haha, that sounds hilarious. You better finish it and realse it someday!
Title: The Screenshot Topic
Post by: Carrion Crow on November 02, 2010, 10:24:51 pm
Someone should write the ballad of anteater. We... we have the technology here to do that. Contact the music department.
Title: The Screenshot Topic
Post by: Vellfire on November 02, 2010, 11:07:47 pm
Oh I just started this like last week so it's far from being something I'm going to quit on. Also if people want to write rad Anteater songs I'll find a place for them. I really would love to find people to do voice acting actually, since I've been playing KQ6 recently. Might try looking for volunteers when the game is more...done.
Title: The Screenshot Topic
Post by: chuckie egg on November 03, 2010, 08:53:14 pm
(http://i282.photobucket.com/albums/kk267/oh_cat/zompie.png)
playing with construct some more
Title: The Screenshot Topic
Post by: Char0n on November 04, 2010, 10:26:10 pm
(http://npshare.de/files/2c11a3fd/screen2.png)

(http://npshare.de/files/60ff846f/screen10.png)

some new shots of my game TAUT
i worked a lot on redesigning the graphics and completed about 75% of it
game is near to become finished, but time for working on decreases much :(
Title: The Screenshot Topic
Post by: swordofkings128 on November 05, 2010, 01:18:21 am
OK, the hero is a cow that was abducted by aliens and given intelligence and hands as well as I guess a head-mounted laser. When he attempted to escape his captors his ship crashed here on this planet- (Which may well be earth in the far future) and he's now hoping to evade his captors and get to a legendary mythic paradise where he'll be safe.  The disk-shaped thing is an alien robot who acts as his guide here. Good?

*Edit* No, on second glance the hero is a zebra-like alien who's looking for parts to repair his damaged ship or get to a point to rendezvous with the mothership so he can go home.

What is on top of his(Typo's) head is the other main character, Piknik Wing. She's Typo's best friend and has raised him since he was a baby, though a lot of that is intentionally left in mystery. And the disk shapped thing is the wait icon- I used one of those sun watch things. It animates with it's shadow passing around. Your second idea is pretty much the original idea I had for the game; ship crashes, several ways to get it working again. You spend the game trying to repair it. I do appreciate the help though! :D

I haven't given up, so heres a quick comparison of old vs new.
(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/screen2-2.webp)
*Old

(https://legacy.gamingw.net/etc/i522.photobucket.com/albums/w344/swordofkings128/RollingSpaceHillsNew.webp)
*New



These are 2 screen shots of an area calleds the rolling space hills aka the Space Garden. In the original version, after traversing the desert, the hills ascend into the heavens and at the end is giant statue in the shape of a goose. This is were the town of Dimuru was... Rather than being in the desert. Sounds more interesting, huh? I don't know why I changed it. Guess I'm a desert fanboy. The old screenshot is just 5 days away from being 2 years old! Can you beleive that? I wonder how the rest of game would look if I finished it when I was 16... :fogetshrug:


also chuckie egg I can't wait to kill all zompie
Title: The Screenshot Topic
Post by: Terrorantula on November 05, 2010, 04:40:49 pm
Well you can always change it back if you don't like it...
Title: The Screenshot Topic
Post by: bick on November 06, 2010, 01:17:13 am
Making a sequel/java port of Polarity for one of my classes, thought I would post a few screenshots of my progress

(http://img834.imageshack.us/img834/5760/mainmenuf.png)
The menu

(http://img44.imageshack.us/img44/5242/stamper.png)
New blocks: Purple blocks. They attract the player if they are positive or negative

(http://img64.imageshack.us/img64/3628/22219765.png)
Circle blocks are now confined to tracks

Title: The Screenshot Topic
Post by: swordofkings128 on November 06, 2010, 05:54:39 am
Well you can always change it back if you don't like it...


oh okay thnks for the permission bro

Nah, just kidding. But seriously, I'm changing it now... I'll just have a bunch of unused backgrounds that took hours of toil to make. Oh well, that's life!

bick, aren't those 2 the exact same screen? The game looks interesting, but I'm a little lost as to what's going on...
Title: The Screenshot Topic
Post by: bick on November 06, 2010, 06:07:40 am
oh okay thnks for the permission bro

Nah, just kidding. But seriously, I'm changing it now... I'll just have a bunch of unused backgrounds that took hours of toil to make. Oh well, that's life!

bick, aren't those 2 the exact same screen? The game looks interesting, but I'm a little lost as to what's going on...

Whoops, fixed. The basic premise of the game is that you control Petey (the little gray circle in the top left corner). And he can go positive/negative. When he's not neutral, he will attract to blocks of the opposite magnetism. The end goal is to get to the green exclamation point blocks. The player dies and must restart the level upon collision with most blocks.
Title: The Screenshot Topic
Post by: Vellfire on November 06, 2010, 10:23:46 pm
I have been very productive today!

Finally got rid of the gross default AGS menu (also note that anteater is wearing a SUIT now!  he will be in the outfit from the old screenshot for most of the game though, but i can't imagine he'd wear that BEFORE getting fired)
(http://secxtanx.com/dump/aamenu.png)

Also there is now another screen to the office!
(http://secxtanx.com/dump/aaoffice.png)

More or less everything you see there can be interacted with, so you can look at and/or (try to) take everything.  All these graphics are WIPs btw, I'm trying to just get the basic graphics there so that I can get on with the rest of the game, and I'll clean them up later.
Title: The Screenshot Topic
Post by: UPRC on November 06, 2010, 11:29:44 pm
I FF4-ified Kohlingen, a town from Final Fantasy 6.

(http://file.walagata.com/w/uprc/Kohlingen.png)
Title: The Screenshot Topic
Post by: Parker on November 07, 2010, 02:12:40 am
I am drawing all and composing all musics and stealing plot mechanics from 70s TV shows.

(http://img263.imageshack.us/img263/2862/captureyl.png)

GW.... has gone full circle.
looks gorgeous. keep us updated.
Title: The Screenshot Topic
Post by: benos on November 07, 2010, 03:19:44 am
we do love our vaporware

That directed at me?.   :fogetmmh:
Title: The Screenshot Topic
Post by: Supra Mairo on November 07, 2010, 11:14:31 pm
(http://i56.tinypic.com/2utjaes.png)
Title: The Screenshot Topic
Post by: benos on November 09, 2010, 02:00:50 am
Hahaha, I guess everyone is revisiting their old Rm2k3 games. I myself have recently started working on both Dream Catcher and Pengui!.

(http://pub.gamingw.net/25859/Screen1.png)  (http://pub.gamingw.net/25859/Screen.png)
(http://pub.gamingw.net/25859/Screen4.png)  (http://pub.gamingw.net/25859/DCScreen5.png)
(http://pub.gamingw.net/25859/DCScreen7.png)


(http://pub.gamingw.net/25859/PenguiScreen1.png)

Hopefully I'll at least finish one of these some day. I'm actually really close to finishing Pengui! now. All I have to do is code the final boss and I'm done, but I just can't seem to get motivated to do it. Bah.

http://dcprogress.wordpress.com/

Wait, what?. Also a dreamcatcher game that basically have no connection to your game, is being made for rpg maker xp, but this isn't you, isn't it?.  :fogetshh: Don't want to ruin it for you, heh. At least my game is called Dreamwalker. Whew.

I got bored and googled for some reason. Not asking you to change your name or anything.  :shh:
Title: The Screenshot Topic
Post by: Tau on November 12, 2010, 12:39:10 pm
(http://npshare.de/files/2c11a3fd/screen2.png)

(http://npshare.de/files/60ff846f/screen10.png)

some new shots of my game TAUT
i worked a lot on redesigning the graphics and completed about 75% of it
game is near to become finished, but time for working on decreases much :(
No one's commented on these? Wow I just have to say these look great, although the red lighting in the first screen looks a bit odd.

@Mateui - God do I remember Pengui, I was really looking forward to that game haha. Glad to see your still going on after all this time.  :happy:
Title: The Screenshot Topic
Post by: Liman on November 12, 2010, 05:39:18 pm

@Supra Mairo:
I had to dig through my old inbox for my old password here, just so I could comment on your beautiful piece of art.
Title: The Screenshot Topic
Post by: 15312 on November 13, 2010, 02:00:20 pm
(http://img89.imageshack.us/img89/188/moula.png)

Is the shadows good?
Title: The Screenshot Topic
Post by: IceManual5580 on November 13, 2010, 03:05:31 pm
Looks good, just make sure you disable having a transparent color when you select Show Picture, because you can see an empty spot in the middle of the two torches or lights or whatever.
Title: The Screenshot Topic
Post by: 15312 on November 13, 2010, 03:16:49 pm
Looks good, just make sure you disable having a transparent color when you select Show Picture, because you can see an empty spot in the middle of the two torches or lights or whatever.

Better?

(http://img89.imageshack.us/img89/262/moulax.png)
Title: The Screenshot Topic
Post by: Supra Mairo on November 13, 2010, 04:23:56 pm
(http://i54.tinypic.com/2zi4siu.png)
Title: The Screenshot Topic
Post by: IceManual5580 on November 13, 2010, 05:32:30 pm
Looks great.
Title: The Screenshot Topic
Post by: Vellfire on November 13, 2010, 06:43:51 pm
(http://secxtanx.com/dump/anteaterboris.png)

my goodness who is this fine looking gentleman
Title: The Screenshot Topic
Post by: big ass skelly on November 13, 2010, 07:28:27 pm
I like the DON'T poster vellfire
Title: The Screenshot Topic
Post by: Vellfire on November 13, 2010, 07:48:53 pm
it's a fantastic poster and if you try to take it anteater makes a hilarious pun about it
Title: The Screenshot Topic
Post by: IceManual5580 on November 13, 2010, 08:43:26 pm
(http://www.stupideverything.ca/posts/394/anteater.jpg)
Title: The Screenshot Topic
Post by: UPRC on November 14, 2010, 05:00:04 am
Ah, a peaceful little pub where everybody gets along.. Where you're always among friends.. Where everybody knows your name, and they're always glad you came.

(http://file.walagata.com/w/uprc/corneliapub1.png)


Wait a tick...

(http://file.walagata.com/w/uprc/corneliapub2.png)

Oh dear.


Based on the FF6 Siegfried, obviously. I had to create a sprite for him based on his FF6 incarnation since he did not appear in FF4 or FF5.
Title: The Screenshot Topic
Post by: 15312 on November 14, 2010, 10:20:05 am
@UPRC: Nice Carpet.

Sleepy Gurads.
(http://img87.imageshack.us/img87/3343/sleepyua.png)
Title: The Screenshot Topic
Post by: SupremeWarrior on November 14, 2010, 12:37:47 pm
@UPRC: The wooden flooring sticks out way too much.
Title: The Screenshot Topic
Post by: chuckie egg on November 14, 2010, 02:08:37 pm
@supra mairo: your screens remind me a lot of psychosomnium (this can only be a good thing)
Title: The Screenshot Topic
Post by: UPRC on November 14, 2010, 03:06:11 pm
@UPRC: The wooden flooring sticks out way too much.
I suspected that, but I wasn't sure. Thanks for mentioning it, I'll definitely lighten it up a little to match the other wooden tiles.
Title: The Screenshot Topic
Post by: Blue Erdgeist on November 19, 2010, 09:59:56 am
(https://legacy.gamingw.net/etc/i1212.photobucket.com/albums/cc457/hatsyan_frantix/FRANTIX%20Screens/Frantix-WorldMapPV.webp)(https://legacy.gamingw.net/etc/i1212.photobucket.com/albums/cc457/hatsyan_frantix/FRANTIX%20Screens/Frantix-TheStartingPoint.webp)(https://legacy.gamingw.net/etc/i1212.photobucket.com/albums/cc457/hatsyan_frantix/FRANTIX%20Screens/Frantix-IntheInnsReceptionArea.webp)

More of Frantix's screenies.
Title: The Screenshot Topic
Post by: benos on November 19, 2010, 11:15:00 am
That water on the world map looks wierd, but otherwise the rest is great.
Title: The Screenshot Topic
Post by: Blue Erdgeist on November 19, 2010, 11:23:03 am
@Benos: the bright one is the coast, and the darker water represents the ocean.
Title: The Screenshot Topic
Post by: benos on November 19, 2010, 12:29:52 pm
Or quite possibly it's my monitor.
Title: The Screenshot Topic
Post by: 15312 on November 19, 2010, 10:21:43 pm
Just little play with Shadows.
(http://img217.imageshack.us/img217/1194/stnpatro1a.png)
Title: The Screenshot Topic
Post by: UPRC on November 19, 2010, 10:29:38 pm
I like the windows. Pretty cool!

The overall tint of the room is a little odd though. It makes the room look like it may be a little foggy.
Title: The Screenshot Topic
Post by: 15312 on November 19, 2010, 10:54:27 pm
In a dark room is little foggy, beacuse is inside Castle. As we know on Castle is no aircondition in feudal age. :cool:
Title: The Screenshot Topic
Post by: UPRC on November 20, 2010, 12:55:57 am
Currently working on giving characters in Blackmoon Prophecy a bit more of an identity of their own. This is Vera. For the longest time, she was just a recoloured Rydia. I wanted to make her look at least a little more unique.

(http://file.walagata.com/w/uprc/VeraUpdate.PNG)
Title: The Screenshot Topic
Post by: skarik on November 20, 2010, 05:30:21 am
uprc, Nice! Now there's even more purple to spread around!



anyhow INSANELY LARGE SCREENSHOT INCOMING

i haven't been posting screenshots because there really have been no graphical improvements. a lot more on gameplay. so many gameplay. FOUR HUNDRED GAMPLAYS.
stuck in this dorm for thanksgiving break and so I guess I'll work on it
Title: The Screenshot Topic
Post by: Killer Wolf on November 20, 2010, 07:21:43 am
Skarik - I'm not quite sure what is going on in that screen shot, but it looks interesting!


I'm making yet another attempt at finishing my Western Rpg, here's one of the new cast members.

(https://legacy.gamingw.net/etc/i213.photobucket.com/albums/cc149/thekillerwolf/NewEVTest.webp)
Title: The Screenshot Topic
Post by: SupremeWarrior on November 20, 2010, 12:53:19 pm
@UPRC: Very nice sprite but at the 3rd row down, 2nd column you should probably horizontally flip the hair so that when it's in-game it doesn't look weird.

@Killer Wolf: Lovely, I thought you stopped your western rpg and continued with your Star Wars one?
Title: The Screenshot Topic
Post by: 15312 on November 20, 2010, 01:49:54 pm
Little Update:
(http://img228.imageshack.us/img228/7528/shadowsi.png)

Placed I the shadows from windows right?
Title: The Screenshot Topic
Post by: jamie on November 20, 2010, 03:04:03 pm
That giant ant is Mr. Stanton. He is Anteater's boss. He fires Anteater for a computer error that loses the company lots of money. Of course, it was the douchebag giraffe that sits in the cubicle next to him that made the error (while logged into Anteater's computer), but Anteater is too meek to stand up to his horribly muscular boss. So the game focuses around Anteater trying to set things right. But while doing this, he discovers the dark secrets of what his old company REALLY does.
lol salespitch

i like this plot.
Title: The Screenshot Topic
Post by: Renegade on November 20, 2010, 04:09:36 pm
Blue Erdgeist, I like the interior shot.
Title: The Screenshot Topic
Post by: Killer Wolf on November 21, 2010, 06:27:27 pm
Supreme Warrior - I haven't had much time to work on anything the last couple of months. While I have the opportunity right now, my focus is getting a playable demo for the Western one out before the end of the year.
Title: The Screenshot Topic
Post by: UPRC on November 22, 2010, 05:58:03 am
500x500 world map zoomed out to 1/8.

Title: The Screenshot Topic
Post by: elemmiire on November 22, 2010, 04:21:55 pm
http://dcprogress.wordpress.com/

Wait, what?. Also a dreamcatcher game that basically have no connection to your game, is being made for rpg maker xp, but this isn't you, isn't it?.  :fogetshh: Don't want to ruin it for you, heh. At least my game is called Dreamwalker. Whew.

I got bored and googled for some reason. Not asking you to change your name or anything.  :shh:

Oh my, I never expected anyone to run into my insanely inactive progress log ^^;  Ahem.

They're completely different games, and we came up with the titles unaware of the other's game. Mateui is aware of this; I spoke to him about it a few years ago, when I first noticed his game (not that I expect him to remember me xD). So yes; Different games, title similarities coincidental.
Title: The Screenshot Topic
Post by: Renegade on November 22, 2010, 10:57:11 pm
500x500 world map zoomed out to 1/8.


Are the locations already mapped out too or is this a brand new project? Looks interesting.
Title: The Screenshot Topic
Post by: UPRC on November 22, 2010, 11:01:18 pm
Are the locations already mapped out too or is this a brand new project? Looks interesting.
It's Blackmoon Prophecy, and everything that has a label/name has been mapped out with the exception of two locations.
Title: The Screenshot Topic
Post by: Renegade on November 22, 2010, 11:03:41 pm
In that case, I'm really looking forward to it. :)
Title: The Screenshot Topic
Post by: skarik on November 24, 2010, 09:01:10 pm
 :crazy: SO MANY RIVETS

(https://legacy.gamingw.net/etc/i298.photobucket.com/albums/mm277/T-U-J/SeanStorm/SOMANYRIVETS.webp)

Posting this because it's not a screenshot and I really need a break from all the gray circles.

@UPRC

AAAAARRRRREEEEEEEEENNNNNNAAAAAAAAAAAAAAAAAA