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General Category => Entertainment and Media => Topic started by: Mustergatte on March 13, 2009, 08:52:06 am

Title: The Grand User-Created Achievements Thread!
Post by: Mustergatte on March 13, 2009, 08:52:06 am
I think achievements are the greatest thing to happen to video games in a long time. It gives players the opportunity to pick up their favorite games and get something more out of them. I love doing little obscure things during normal gameplay and winning little increments of gamerscore. When I go back to my old favorite games from the SNES and PSX days, I really wish there were some achievements for me to collect along the way. For those of you who love getting achievements, I thought it would be fun to make up some achievements for the old games we played back in the day, some challenging, some easy, but none impossible (having to glitch the game to get, etc).

I'll start with an old favorite from SNES times.

Mortal Kombat

Hail to the Champ (15G): Defeat Shang Tsung on Normal difficulty or higher.
Usurping The Throne (20G): Defeat Goro in 20 seconds or less on any difficulty.
This Cat Has Claws (10G): Get a Flawless Victory in Sonya's Mirror Match.
Lumberjack (5G): Complete Test Your Might at wood level.
Stonecutter (10G): Complete Test Your Might at stone level.
Bender (15G): Complete Test Your Might at steel level.
Gemcutter (20G): Complete Test Your Might at ruby level.
Unstoppable Force (25G): Complete Test Your Might at diamond level.
Old Wounds (10G): Get a Flawless Victory against Sub-Zero while playing as Scorpion, or against Scorpion while playing as Sub-Zero.
Hidden Assailant (15G): Accept Reptile's challenge and defeat him.
Title: The Grand User-Created Achievements Thread!
Post by: Sludgelord on March 13, 2009, 09:21:57 am
The only thing remotely close to a USER-CREATED ACHIEVEMENT I've ever done was with Shining Force. There were a million characters, probably about 30 or so, and I got them all to level 20, promoted them (which resets their level to 1 but gives them higher stats), and got them all to level 20 again. I think I did this when I was 14 or 15 and it was the most intense GAMING ACHIEVEMENT I have ever done. I guess I did it because I wanted to see who the best characters were. I didn't do it because it represented some GAMING HURDLE, but more because I was sort of curious.
Title: The Grand User-Created Achievements Thread!
Post by: Vellfire on March 13, 2009, 12:50:41 pm
I always thought achievements would be more fun if they were called dares instead.
Title: The Grand User-Created Achievements Thread!
Post by: UPRC on March 13, 2009, 09:36:33 pm
My favourite achievement is...

Pointless Endeavour: Earn/Unlock An Achievement
Title: The Grand User-Created Achievements Thread!
Post by: Parker on March 13, 2009, 10:33:08 pm
My favourite achievement is...

Pointless Endeavour: Earn/Unlock An Achievement
dont be a dick
Title: The Grand User-Created Achievements Thread!
Post by: dada on March 13, 2009, 10:38:46 pm
I beat Rockman in 0:23:12, and have some unofficial and wholly unrecognized speed records on individual Rockman 2 levels; how many gamer credz can I get for those?
Title: The Grand User-Created Achievements Thread!
Post by: goldenratio on March 13, 2009, 10:47:40 pm
i played superman 64.
Title: The Grand User-Created Achievements Thread!
Post by: Mustergatte on March 13, 2009, 10:57:40 pm
Super Mario World

Yoshi Aficionado (10G): Ride all 4 colors of Yoshi.
Trailblazer (20G): Uncover every hidden path.
Star Walker (20G): Complete the Star Road.
You're So Special (30G): Complete all the hidden "Special" levels.
Scaredy Cat (10G): Exit every Ghost House immediately after entering it.
Turtle Stomper (20G): Defeat Bowser in 1 minute and 30 seconds or less.
Human Drill (20G): Complete a level using only the twirl jump.
Pyromaniac (20G): Destroy every defeatable enemy in a level with fireballs.
Title: The Grand User-Created Achievements Thread!
Post by: Artis Leon Ivey Jr on March 13, 2009, 11:34:01 pm
dont be a dick

i am 100% serious in that if you've actually gone for achievements and not because it made you curious to see how but because you wanted an achievement you're thinking very wrong.

its like becoming a cop to shoot people.
Title: The Grand User-Created Achievements Thread!
Post by: Standard Toaster on March 13, 2009, 11:40:13 pm
Super Mario World

Yoshi Aficionado (10G): Ride all 4 colors of Yoshi.
Trailblazer (20G): Uncover every hidden path.
Star Walker (20G): Complete the Star Road.
You're So Special (30G): Complete all the hidden "Special" levels.
Scaredy Cat (10G): Exit every Ghost House immediately after entering it.
Turtle Stomper (20G): Defeat Bowser in 1 minute and 30 seconds or less.
Human Drill (20G): Complete a level using only the twirl jump.
Pyromaniac (20G): Destroy every defeatable enemy in a level with fireballs.
the only good super mario world achievement would be 100% completion and unlocking the special sprite switches... which i've done hehe
Title: The Grand User-Created Achievements Thread!
Post by: Marcus on March 13, 2009, 11:48:02 pm
nethack

ascend (all the gold in the world): actually beat the game
Title: The Grand User-Created Achievements Thread!
Post by: big ass skelly on March 14, 2009, 12:16:04 am
I got that one marcus :) man I used to paly that game a lot
Title: The Grand User-Created Achievements Thread!
Post by: Warped655 on March 14, 2009, 12:54:57 am
I dunno, "achievements" and "gamerscore" is really no different then plain old "points" or "score" in the older games like Pac-man and Tetris.  They are the same thing just in a different format. I know quite a few people who play games to be competitive or reach goals (essentially what achievements are). Really I don't see a problem with loving to earn achievements.

Though I dislike "gamerscore" due the the fact that one game can be easier then another and they'd both be worth 1000 points.

really though, in a sense, every game I play, even if there aren't "achievements" or "trophies" officially assigned to it, I always assign mentally 1-3 of my own. Typically being "Beat single player story/campaign mode at hardest difficulty that I have access to or that I think I could handle on my first run through of the game) and on occasion "Become competent enough to average 3-1 Kill to death (or Win to Lose) in multiplayer"

Typically after I "earn" those I'll probably be done with the game for a while (May return for more multiplayer) if not forever.

EDIT: One of the reasons people like to see achievements or tallied points on the screen itself is probably because people like it when some one or something recognizes something they did. achievements just assure that, even if there is no one around, at least the machine you are playing on sees what you did and congratulates you.

Another potential reason people like them is it gives them a few more goals to achieve other then "beat the game" and can make the game last longer.
Title: The Grand User-Created Achievements Thread!
Post by: Sarevok on March 14, 2009, 01:25:30 am
I find achievements are just a cheap method for devs to add 'depth' to an otherwise rather tedious and bland title.

I really just don't see the point of them for 99% of games. If you beat a certain boss in a game then your 'achievement' is being able to play further in the game past the boss. You don't need some random popup to say CONGRATULSTIONS YOU JUST KILLED THAT BOSS BTW.
Title: The Grand User-Created Achievements Thread!
Post by: UPRC on March 14, 2009, 01:30:27 am
dont be a dick

I'm not being a dick. That wasn't directed towards anyone, that's just how I feel about achievements/trophies. They're just very useless features to me.
Title: The Grand User-Created Achievements Thread!
Post by: Vellfire on March 14, 2009, 01:30:39 am
Another potential reason people like them is it gives them a few more goals to achieve other then "beat the game" and can make the game last longer.

This is THE reason for achievements.  Not only does it give you a clearer sense of things you might want to try to do (they're almost hints sometimes, or clues to what's available to unlock), but it gives you ideas for things to try you might not have thought of.  Also, when it comes to thinks like "find every ___ in the game", it may be a goal you thought of but not one you were willing to keep track of yourself.  When the system can tell you if you've done it or not (at least in games where you don't know how many of whatever event are available), you're more likely to go through with finishing that goal.  It's the same thing with points, there are games I wouldn't have kept track of points in that I now will because I know what numbers to aim for and when I've reached them.  I hate when you've essentially beaten the main part of the game and then still keep trying to play it, because it's just aimless and useless.  But, achievements give you more things to complete, and make playing games you've otherwise "finished" more interesting.  Hell, they were about the only thing that made Beautiful Katamari worth playing a little longer, because you can only COMPLETE A STAGE about twice before you have no reason to ever again.  But, if it gives you a different way of looking at that stage, it can be fun again to do things differently.

Sort of like Sarevok said though, I don't get winning achievements for basic parts of the game.  Finishing something you have to do isn't worth having an achievement for, but doing something you might otherwise not is more legitimate.  It convinces you to play the game a little more instead of rushing through it.

I don't know anyone that really gives a shit about gamerscores though, it's more interesting to say "I got all the achievements in this game" than "My gamerscore is this" because it could just mean you got all the easiest achievements in a shitload of games.
Title: The Grand User-Created Achievements Thread!
Post by: Dale Gobbler on March 14, 2009, 04:25:25 am
The only thing remotely close to a USER-CREATED ACHIEVEMENT I've ever done was with Shining Force. There were a million characters, probably about 30 or so, and I got them all to level 20, promoted them (which resets their level to 1 but gives them higher stats), and got them all to level 20 again. I think I did this when I was 14 or 15 and it was the most intense GAMING ACHIEVEMENT I have ever done. I guess I did it because I wanted to see who the best characters were. I didn't do it because it represented some GAMING HURDLE, but more because I was sort of curious.

In Shining force 1 you only have to level them to level 10 to promote them. Shining force is one of the few games that I actual played through multiple times. How did you get them to such high levels? I thought there were only a certain amount of battles in the game so you couldn't grind.

Ballz in a knot (1G): Beat Ballz and replay as one of the boss characters.
Hyper sonic (0G): Get Hyper Sonic in the Ocean Level.
How...(120G): Play through the first 6 levels of Subterranium.

I don't even play games that have achievements. I remember hearing that the TMNT game for the 360 gave you like 200 points per level or something and that people would buy the game just to get thousands of easy points.




Title: The Grand User-Created Achievements Thread!
Post by: Rajew on March 14, 2009, 04:39:04 am
If Subterranium is the same game I'm thinking of (for the Sega Genesis, gravity space shooter?) then dude I could beat the entire game when I was 8.

Maybe you just suck a little?
Title: The Grand User-Created Achievements Thread!
Post by: Sludgelord on March 15, 2009, 03:17:50 am
In Shining force 1 you only have to level them to level 10 to promote them. Shining force is one of the few games that I actual played through multiple times. How did you get them to such high levels? I thought there were only a certain amount of battles in the game so you couldn't grind.
Yeah, I know you only have to get to 10. The maximum level you can promote at is 20, though, and characters promoted at 20 are much better. For instance, Arthur is the worst character in the game if you promote him at 10, but the best if you promote him at 20. Also there are a lot of battles that have regenerating bosses that give really good experience just for hitting them. I think the first one is the pit battle in Chapter 3 where you fight that wizard. Since the wizard will never move no matter what and he runs out of magic eventually, you can have ranged units attack him from a distance and get them to level 20. That way you don't have to bother with them for like 10 more battles and it makes the whole thing a lot less tedious. Also you can use the Egress spell to go back to town and restart the battle.

I did it to use people I'd never used before and to see who was good. It turns out a lot of the people I never used were really good.
Title: The Grand User-Created Achievements Thread!
Post by: Sarevok on March 15, 2009, 03:32:25 am
this sums up all my views on achievements (http://armorgames.com/play/2893/achievement-unlocked)
Title: The Grand User-Created Achievements Thread!
Post by: Silhouette on March 15, 2009, 04:38:02 am
this sums up all my views on achievements (http://armorgames.com/play/2893/achievement-unlocked)

This was an amazing experience never to be forgotten.
Title: The Grand User-Created Achievements Thread!
Post by: Eike on March 20, 2009, 10:03:42 pm
This was an amazing experience never to be forgotten.

complimented the game, that's an achievement right there
Title: The Grand User-Created Achievements Thread!
Post by: Warped655 on March 21, 2009, 08:21:35 pm
Beat it in 1396 seconds. 23 & 1/4 minutes. Man, I took forever...
Title: The Grand User-Created Achievements Thread!
Post by: Marcus on March 21, 2009, 10:51:24 pm
achievements have the potential to be good but they're supposed to be, you know, rewards for doing tasks outside of the main gameplay.

running a hundred yard touchdown, beating a boss without getting hit, beat a roguelike while being a vegetarian, blindfolded, and atheist... those are achievements.  something that actually takes skill and practice.

mundane tasks like pressing start, collecting all the totally arbitrary collectible objects, beating the game, or watching the bath tub cinema thirty times aren't achievements.  eat a dick, devs. 
Title: The Grand User-Created Achievements Thread!
Post by: Alec on March 26, 2009, 11:43:05 pm
welllll if microsoft and sony didn't make achievements mandatory for a game to be on their system it wouldn't be as big a problem.
Title: The Grand User-Created Achievements Thread!
Post by: Vellfire on March 27, 2009, 12:08:21 am
welllll if microsoft and sony didn't make achievements mandatory for a game to be on their system it wouldn't be as big a problem.

well if game makers could take all of ten minutes to come up with a small number of achievements then this wouldn't matter, there are games that only have a very small number of achievements (i think there are some with just like FOUR of them or something), and they could be something as easy as "clear (level) with 100%" or things like that that don't always happen through normal gameplay

the problem is they think they SHOULD give achievements for things you do anyway, not that they have to meet an achievement quota
Title: The Grand User-Created Achievements Thread!
Post by: Dale Gobbler on March 27, 2009, 12:43:17 am
If Subterranium is the same game I'm thinking of (for the Sega Genesis, gravity space shooter?) then dude I could beat the entire game when I was 8.

Maybe you just suck a little?

Maybe, I just couldn't handle the having to refuel with limited fuel. And I kept running into walls, damaging myself. I always got to up to the level where you get the infinite fuel module till I ultimately died. That was a hard game.

chef-  yeah I forgot about using egress. Are those bird people any good at higher levels? They had great movement, but horrible attack and def.
Title: The Grand User-Created Achievements Thread!
Post by: WillyFourEyes on April 06, 2009, 10:45:31 pm
Maybe, I just couldn't handle the having to refuel with limited fuel. And I kept running into walls, damaging myself. I always got to up to the level where you get the infinite fuel module till I ultimately died. That was a hard game.

chef-  yeah I forgot about using egress. Are those bird people any good at higher levels? They had great movement, but horrible attack and def.

Attack-wise they get better, if you can get them some good swords, but they're still susceptible to getting ARROW'D! to death. I stopped using them almost completely once Chapter 7 came around.
Title: The Grand User-Created Achievements Thread!
Post by: Drule on April 06, 2009, 11:54:29 pm
idk I think good achievements take a bit of time to create since you have to take game mechanics and balance into consideration. This means additional betatesting for developers, so I think a lot of them throw in a bunch of mundane shit they know work just because they are expected to fill their quota. I don't even think achievements work very well in some genres, so it only make sense for 90% of them to be unlocked by simply completing standard game tasks in some games.
Title: The Grand User-Created Achievements Thread!
Post by: goat on April 07, 2009, 01:07:47 am
Left 4 Dead

De-Raged (999g): lose all 5 rounds in a versus campaign by a large margin without rage quitting.
Empty Tank (50g): Die as the tank without injuring a single survivor, in less than 10 seconds.
Sloth is Sin (50g): Play a whole campaign where you never once save a teammate from a tongue/hunter leap in less than 3 seconds.
Nub Hunter (50g): Die from a crowd of zombies while wielding the useless sniper rifle.
Join Me in Hell (25g): With your entire team in one room, and a horde of zombies/tank on the way, set the whole room on fire with a horrible molotov throw.
Free Fall (25g): As hunter, miss a jump by a few inches and die falling off the rooftop in either of the last two levels of No Mercy.
No Insurance (10g): Don't take your health pack at the start of a level, with at least 2 team members screaming at you over the radio to do so.
Who needs friends... (25g): Get incapacitated from 80% life or more after running way the hell ahead of your group.
Where did everyone go? (25g): Get incapacitated from 80% life or more after lagging way the hell behind your group.
L4DC (1g): Get disconnected from a server while changing maps.
MOTHERFUCKERSONOFABITCH (5g): Miss a 25 point hunter pounce by inches, and die from a point blank blast from your intended target
Title: The Grand User-Created Achievements Thread!
Post by: Ghost_Aspergers on April 07, 2009, 02:27:02 am
I got through the tetris puzzle of I Wanna Be The Guy.
Title: The Grand User-Created Achievements Thread!
Post by: Dale Gobbler on April 07, 2009, 03:52:15 am
I like the "achievements" in indie games. Like unlockable costumes and mini games and stuff or even having hidden/hard to get bonuses on each level like Jumper/Dim are what I would consider good achievements.