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General Category => Entertainment and Media => Topic started by: Liman on March 26, 2009, 01:13:32 am

Title: The Legend of Zelda: Spirit Tracks
Post by: Liman on March 26, 2009, 01:13:32 am
(https://legacy.gamingw.net/etc/wiimedia.ign.com/wii/image/article/965/965783/gdc-09-iwata-keynote-live-blog-900-am-wednesday-20090325102537220-000.jpeg)
The Legend of Zelda: Spirit Tracks

Coming 2009 to the Nintendo DS.

No, this is no april fools-joke...
Nintendo has yet again run out of ideas and decided to put Link on a train this time!

http://www.gametrailers.com/player/47155.html#comments_top

I personally liked Phantom Hourglass and will probably get this despite knowing it will be exactly like the past Zelda titles. The concept of the train is really weird though. I assume that Link will end up having a car in the game after this. First horse, then boat, now train and eventually a car. Finally he'll end up in a space shuttle flying around with Mario in the galaxy.
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 26, 2009, 01:21:02 am
Thank God,  Zelda and Densha de Go, together at last!
Title: The Legend of Zelda: Spirit Tracks
Post by: Bisse on March 26, 2009, 01:29:47 am
How is putting him on a train "run out" of ideas. I think it's a really cool touch.

On the other hand the rest of the game looks just like another goddamn Zelda game. I've already played five hundred Zelda dungeons! Fuck this shit!  I guess this time instead of controlling the boomerang to hit switches you control statues to hit buttons?
Title: The Legend of Zelda: Spirit Tracks
Post by: Liman on March 26, 2009, 01:35:45 am
... they ran out of ideas and decided it was best to give Link a train. Couldn't they have come up with something better than that? That's all I'm saying.
Title: The Legend of Zelda: Spirit Tracks
Post by: Liquid Ocelot on March 26, 2009, 01:38:42 am
If you think about it, most people reacted the same way to when they implemented a boat in the Wind Waker. It also seems like it will be on rails(no pun intended) like the boat sequences in Phantom Hourglass, where you plot your course and it just moves on the rails.
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 26, 2009, 01:42:32 am
Is there any reason at all to doing that though?  I've not played Wind Waker, but if you're just doing on-rails movement it seems like a waste of time to me.


You could replace the train with a fade-in/fade-out sequence of link jumping on/off a train and it probably wouldn't change much about this game.
Title: The Legend of Zelda: Spirit Tracks
Post by: Liquid Ocelot on March 26, 2009, 01:57:03 am
I found the rail-type of gameplay for the boat in PH pretty fun actually, there is just something about shooting out moblin ships and getting assaulted by exploding seagulls that is somewhat awesome.
Title: The Legend of Zelda: Spirit Tracks
Post by: Bisse on March 26, 2009, 01:58:53 am
You could replace the train with a fade-in/fade-out sequence of link jumping on/off a train and it probably wouldn't change much about this game.
On the other way round I think the train segment looks like the most imaginative and fun part about this game while I could care less about the dungeons, item gathering, gimmick bosses and all that jazz  :welp:
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 26, 2009, 02:01:36 am
To be honest if they really did make Densha de Go Zelda-themed I'd probably enjoy it more than regular Densha de Go.  I think you might be onto something there...
Title: The Legend of Zelda: Spirit Tracks
Post by: Liquid Ocelot on March 26, 2009, 02:02:00 am
I do like that they are at least making the bosses seem bigger in this game, i was disappointed that PH had smaller and less epic boss fights...not to mention they were too fucking easy...
Title: The Legend of Zelda: Spirit Tracks
Post by: Ghost_Aspergers on March 26, 2009, 02:04:25 am
More gimmicky/sameyness from a Zelda game. Who'da thunk.
Title: The Legend of Zelda: Spirit Tracks
Post by: JohnnyCasil on March 26, 2009, 02:04:30 am
Haha, I was there!  The video was really cool.  Unfortunately they didn't say anything about it.  Iwata just said "HEre is a game that is coming out."  
Title: The Legend of Zelda: Spirit Tracks
Post by: swordofkings128 on March 26, 2009, 02:07:09 am
When I first saw the title for this game I thought "Oh, a Zelda cart racer." but then I saw somethings...

it's not like I wasn't expecting anything good for the next Zelda, but I don't think the train idea will work very well. the thing that bothers me the most is that they're using the same graphical style as Phantom Hourglass! I wouldn't mind the idea so much if they would of done something different(2d perhaps) for the graphics, but I find it a bit lazy. I don't mean to sound like too concerned about graphics, but Nintendo is a big company, full of creative people and own tons of money. The can be creative and make a new look for every Zelda game.
Title: The Legend of Zelda: Spirit Tracks
Post by: The Dude on March 26, 2009, 02:15:15 am
I guess they wanted this Four Sword continuity to have the same graphical style. 'sides, all three Gameboy games had the same graphics. (Link's Awakening, Seasons/Ages).

Personally, I have nothing against the train idea. It's not a big change probably. Every Zelda game has a 'thing'. Boat, Changing weather, time travel, bird summoning, 3 shadows, mini cap, wolf form, wind changing... now a train. Whatever! It'll still be Zelda fun.
Title: The Legend of Zelda: Spirit Tracks
Post by: Kezay on March 26, 2009, 02:20:26 am
A train is just another form of transportation, just hope they have some fun missions/overworld stuff with it.  Looks like it could be fun though with controlling enemies and such to do your bidding.  I'm just wondering where or when this game takes place since I see no hint of the great ocean.  Of course this is me assuming that due to the style of the graphics it still takes place in the same world/period that Wind Waker did.
Title: The Legend of Zelda: Spirit Tracks
Post by: Corfaisus on March 26, 2009, 03:10:54 am
I'm pleasantly surprised that it wasn't what I had anticipated. I had my doubts before I watched the video, I figured by train they meant a full-blown passenger train like Dark Cloud 2, but I can actually see this working out just fine.
Title: The Legend of Zelda: Spirit Tracks
Post by: the_hoodie on March 26, 2009, 03:12:14 am
Nintendo is pretty good at making Zelda games, so I'm sure whatever they are doing here will be pretty good. Including the train.
Title: The Legend of Zelda: Spirit Tracks
Post by: Artis Leon Ivey Jr on March 26, 2009, 03:13:04 am
uh it's not running out of ideas but wtf how is this also INTERESTING to some of you, it's just a train instead of a horse.
Title: The Legend of Zelda: Spirit Tracks
Post by: datamanc3r on March 26, 2009, 03:24:53 am
Guys! The Zelda series is dead! Please!

Zelda was awesome in its heyday. But eventually it's going to peter out into what's happening with Mario and Sonic, and it'll be fricking old. They should at least wait ten years before they make a new one. At least it'll be viewed more of as a classic than a "fuck not another one" game. No one wants to see this series die, but it doesn't help when Nintendo is stabbing it repeatedly in the heart with the PALETTE SWAP machete.

I guess this time instead of controlling the boomerang to hit switches you control statues to hit buttons?
OH WAIT

Title: The Legend of Zelda: Spirit Tracks
Post by: Jester on March 26, 2009, 04:20:07 am
why the hell is link a delivery boy

what happened to hyrule's regular delivery guy? he didn't need no stinking train

can you imagine if they just gave link the bunny hat and postmaster boots instead of a train? that would be much cooler
Title: The Legend of Zelda: Spirit Tracks
Post by: datamanc3r on March 26, 2009, 04:37:59 am
The bunny hat and the short shorts --> Nintendo getting into the child porn business.
Title: The Legend of Zelda: Spirit Tracks
Post by: EvilDemonCreature on March 26, 2009, 04:42:43 am
I'm more interested in what the train is supposed to mean. They had to do it for a good reason if they decided to do it at all.

I mean, it's not like they go around arbitrarily assigning specific objects for link to focus on in a manner blatant enough to warrant it being a part of the game's title.

I mean yeah, they did it maybe once for Ocarina of Time, but it's not like they've ever done it since then.
Title: The Legend of Zelda: Spirit Tracks
Post by: Kezay on March 26, 2009, 04:44:07 am
Guys! The Zelda series is dead! Please!

Zelda was awesome in its heyday. But eventually it's going to peter out into what's happening with Mario and Sonic, and it'll be fricking old.

Well Sonic is a bit iffy, then again Sega seems determined to wanting to go entirely back to the traditional style that people want them to.  Unleashed came close, then there was Werehog.  But Mario?  Galaxy was excellence, not perfect, but not exactly "petering out" either.

Quote
They should at least wait ten years before they make a new one.

Fuck that!  Maybe step aside from doing huge mainstream entires like Twilight Princess I suppose which already take a long time to develop anyway, but I'm still rather partial to other stuff like the games alongside that of Four Swords or even something like this which is something of an extension on Phantom Hourglass which in itself was as such to Wind Waker.
Title: The Legend of Zelda: Spirit Tracks
Post by: Saleop on March 26, 2009, 04:50:10 am
i don't get it.

i don't get how this train is supposed to be more fun than Epona, or a boat, since at first glance it's just the boat on rails.

yet at the same time I have very little concern I will be disappointed in the end because nintendo has never made a bad zelda game ever.
Title: The Legend of Zelda: Spirit Tracks
Post by: datamanc3r on March 26, 2009, 05:09:40 am
Well Sonic is a bit iffy, then again Sega seems determined to wanting to go entirely back to the traditional style that people want them to.  Unleashed came close, then there was Werehog.  But Mario?  Galaxy was excellence, not perfect, but not exactly "petering out" either.

Fuck that!  Maybe step aside from doing huge mainstream entires like Twilight Princess I suppose which already take a long time to develop anyway, but I'm still rather partial to other stuff like the games alongside that of Four Swords or even something like this which is something of an extension on Phantom Hourglass which in itself was as such to Wind Waker.
Nah, I guess I have to give credit where it's due. Mario's damn old and he's still doing pretty well. But yeah, I actually wouldn't mind more smaller scale games for the Zelda series, but I was honestly kind of disappointed in Twilight Princess. It didn't have that original Zelda-feel when I picked it up. I think Wind Waker held more true to the Zelda formula than Twilight Princess. It was new, it was fun.

I don't think a train's gonna do that for Link though. Really, Nintendo? *expects boss battle with Thomas the Chu Chu Train*
Title: The Legend of Zelda: Spirit Tracks
Post by: Kezay on March 26, 2009, 11:04:10 am
I didn't mind TP much, it's just that to me it definitely felt like treading familiar territory where Wind Waker seemed fresh despite holding true to a lot of conventions of the franchise.  But being Ocarina v2 seemed to be what people wanted out of TP considering the bitching that went on with Wind Waker and that's essentially what we got.  So yeah I'm usually a bit more hyped for new entries in the franchise when it seems like the devs were given some free reign to experiment beyond those conventions a bit.  I thought Phantom Hourglass was good for that, save for the bland dungeon design and the Ocean Temple timer.  DS specific functions, larger scale puzzles and the Whale Island were pretty cool, I thought.

With that said, I'm pretty surprised we've yet to see a Four Swords game since FS: Adventures.  Not only would the DS have been perfect for it a while ago, it might even be a fun consideration on Wii even if WiiWare had to be the delivery platform.
Title: The Legend of Zelda: Spirit Tracks
Post by: Rowain on March 26, 2009, 11:30:15 am
uh it's not running out of ideas but wtf how is this also INTERESTING to some of you, it's just a train instead of a horse.

I like trains, man.
Title: The Legend of Zelda: Spirit Tracks
Post by: Mama Luigi on March 26, 2009, 01:39:18 pm
This looks like an unfortunate turn for the Zelda franchise. I wasn't excited for PH... and when I did get it I never got into it. The touch screen controls ruined it for me. **sigh**, here's to hoping this turns out good though.
Title: The Legend of Zelda: Spirit Tracks
Post by: Liquid Ocelot on March 26, 2009, 02:07:32 pm
I didn't mind TP much, it's just that to me it definitely felt like treading familiar territory where Wind Waker seemed fresh despite holding true to a lot of conventions of the franchise.  But being Ocarina v2 seemed to be what people wanted out of TP considering the bitching that went on with Wind Waker and that's essentially what we got.  So yeah I'm usually a bit more hyped for new entries in the franchise when it seems like the devs were given some free reign to experiment beyond those conventions a bit.  I thought Phantom Hourglass was good for that, save for the bland dungeon design and the Ocean Temple timer.  DS specific functions, larger scale puzzles and the Whale Island were pretty cool, I thought.

With that said, I'm pretty surprised we've yet to see a Four Swords game since FS: Adventures.  Not only would the DS have been perfect for it a while ago, it might even be a fun consideration on Wii even if WiiWare had to be the delivery platform.

I honestly don't see what people hated about twilight princess, I liked it too. Sure the motion controls felt a bit gimmicky but the game was pretty epic in some senses. I loved the fact that they added the ability for link to slash his sword on horseback, that made attacking enemies that got closer to you easier.
Title: The Legend of Zelda: Spirit Tracks
Post by: Dale Gobbler on March 26, 2009, 02:10:02 pm
Looks pretty cool. They just replaced that gay boat with a train. And it doesn't look like it will take freaking twenty minutes to get to your location. I never played Phantom Hourglass, but the actual non-train stuff looks pretty fun.

tp>ww
Title: The Legend of Zelda: Spirit Tracks
Post by: FrostyPink on March 26, 2009, 03:23:32 pm
i personally think the core game needs changing. STOP with the usual formula. fuck you mastersword.

the train idea is probably as fresh as this game is gonna get tbh.
Title: The Legend of Zelda: Spirit Tracks
Post by: WarV on March 26, 2009, 04:05:16 pm
This looks like of cool. I wounder if you can upgrade your train with different carts and stuff! Will there be other trains on the track? Will there be a massive train boss battle?

I don't get you haters saying Zelda dead. So you don't want another Zelda game ever? Fuck you, I mean I can get it where the newer games don't hold up to the two greats that were LttP and OoT, but still, I found TP and WW to be very fun.
Title: The Legend of Zelda: Spirit Tracks
Post by: Ragnar on March 26, 2009, 04:19:46 pm
japanese are kind of overly obsessed with railroads/trains

and HORSE SIMULATORS


Edit: http://img.timeinc.net/time/magazine/archive/covers/2007/1101071210_400.jpg legend of zelda: obama of time

Edit: it's ok that Nintendo's making like 5002 Zelda games a month, I just wish they'd transport some back to my childhood. For a while there my NES broke and everything and the only option was play Link to the Past again but then the saves started fucking up
Title: The Legend of Zelda: Spirit Tracks
Post by: big ass skelly on March 26, 2009, 04:26:28 pm
This is awful let me tell you why.

Phantom hourglass was a really cool game except it had a few problems that were really hard to ignore because they were the most repeated elements of the game. The stealth segment in the temple you have to go to after every dungeon was really really terrible, they showed in the trailer that's back. nice lets hope it's not something you have to do every 15 mins

The sailing in wind waker was good because it gave you sense of freedom in a big ol sea but in phantom hourglass you just clicked where you want to go then you have to fucking SIT THERE while it non-interactively takes you along your path. You couldn't even just AFK it because little mushrooms or whatever would pop up and attack you. So what they've done here is thought OK WELL our stupid travel system didn't really work with a boat it wasn't fun.... but... you  know a form of travel that travels the same path with no interaction? ye a train. rather than fix the problem they reskinned it

my friend's little brother once said "you know whAt would be cool? zelda. only in the future and with a flying skateboard." I think it'll happen I'm calling it
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 26, 2009, 04:33:38 pm
japanese are kind of overly obsessed with railroads/trains

and HORSE SIMULATORS

a) i don't really see how japan is obsessed with trains, they have more trains in their lives (therefore would be more likely to use them in games) and we've had shit like railroad tycoon for just as long

b) the problem is they're just throwing this into a game to try to make up for the fact they're making the exact same zelda game they've been making for years

c) fuck you derby owners club is a fun game
Title: The Legend of Zelda: Spirit Tracks
Post by: Bandito on March 26, 2009, 04:57:11 pm
Next time I expect LOZ: GTa version Nintendo...
Title: The Legend of Zelda: Spirit Tracks
Post by: Ragnar on March 26, 2009, 04:57:48 pm
well I could only think of like 2 train simulator franchises in Japan but I figured there were like 100 more games like that if you look hard enough/know the words to look for in rom lists (like densha)
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 26, 2009, 05:09:16 pm
I looked at the wiki page for train simulators and most of them seemed to come from the US or UK, i'm pretty sure trains are a p. universal theme for games
Title: The Legend of Zelda: Spirit Tracks
Post by: Liman on March 26, 2009, 05:47:10 pm
b) the problem is they're just throwing this into a game to try to make up for the fact they're making the exact same zelda game they've been making for years

This is pretty much what I meant (but failed) to say in terms of Nintendo lacking ideas.
Title: The Legend of Zelda: Spirit Tracks
Post by: Artis Leon Ivey Jr on March 26, 2009, 09:49:07 pm
I like trains, man.

so you're a *backflips onto a motocycle, elbows a pair of sunglasses out of pocket onto face* ferroequinologist?

*drives the fuck off*
Title: The Legend of Zelda: Spirit Tracks
Post by: Kezay on March 27, 2009, 12:43:01 am
I honestly don't see what people hated about twilight princess, I liked it too. Sure the motion controls felt a bit gimmicky but the game was pretty epic in some senses. I loved the fact that they added the ability for link to slash his sword on horseback, that made attacking enemies that got closer to you easier.

I think it stems from a few things:

1)  The more avid fans of the series who had kept a close eye on development scrutinized certain changes based on preview builds of the game out of E3 2004 and other events later in the year and into 2005.  For instance, the unfinished Hyrule Town Square looked to be more free roaming than it was in the actual game based on a screenshot.  However, you can't really tell much from a still screen.

2)  In an attempt to please the crowd who were up in arms over Wind Waker, wanting a game closer to that of Ocarina of Time or a more "realistic" Zelda, they didn't deviate much from the conventions set forth with Ocarina of Time/ Majora's Mask.  Kind of funny because one of the more often cited complaints about TP is that it feels more like an Ocarina V2 or expansion pak or something like that.

3)  For some, they just never really cared for Zelda and saw TP as an average action/adventure game. :P

I dunno, I suppose that pigeon holing things a bit as I'm sure there are more legitimate criticisms out there but all things considered Twilight Princess wasn't a bad game at all.  Admittedly, save for a few things, it felt very same-y and "familiar", but I had a lot of fun with it.  My only gripe though would probably be that the endgame sequence wasn't as good as Wind Waker's which I think is the best of any Zelda game barring nostalgic influence. (for instance, you know some stuff was about to go down at the end of OoT when Ganon emerged and just his named flashed on the screen, none of this subtitle BS that every other boss had... shit... SHIT was about to go down!  But it's probably my third favorite endgame sequence of any Zelda title thus far)
Title: The Legend of Zelda: Spirit Tracks
Post by: Boulvae on March 27, 2009, 12:56:29 am
That bitch Zelda better show some god damned gratitude this time, busting his ass to save her all the time for nothing.
Title: The Legend of Zelda: Spirit Tracks
Post by: Barack Obama on March 27, 2009, 01:46:16 am
I was honestly kind of disappointed in Twilight Princess. It didn't have that original Zelda-feel when I picked it up. I think Wind Waker held more true to the Zelda formula than Twilight Princess. It was new, it was fun.

What do you mean? Twilight Princess was pretty much just an updated version of the one for the Nintendo 64, i don't know how it could have felt like any other game BUT a Zelda game.
Title: The Legend of Zelda: Spirit Tracks
Post by: Sapsuker on March 27, 2009, 02:22:38 am
i didn't like twilight princess because link was so fucking retarded in that whole game. in every cutscene ever you see him grunt awkwardly and then half smile. it's so aggravating.
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 27, 2009, 02:29:26 am
yeah but when they try to give link a big personality it doesn't work that well either (WELL EXCUUUUUUUUUSE ME, PRINCESS)

there's not a happy medium with link, he started the series not talking and you couldn't tell anything from facial expressions (because his face was a handful of pixels) so when they actually had to start doing these things i guess it just didn't go well
Title: The Legend of Zelda: Spirit Tracks
Post by: Boulvae on March 27, 2009, 02:34:57 am
Well he did have this :shock: but it always zoomed in on his face when he did that. I also remember him saying oyt, shit whenever he fell really high distances.
Title: The Legend of Zelda: Spirit Tracks
Post by: Corfaisus on March 27, 2009, 02:39:42 am
From what I've heard from people, one of the greatest things about Twilight Princess was Midna herself... Navi just doesn't cut it anymore.
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 27, 2009, 02:40:51 am
Really?  I couldn't stand Navi but Midna wasn't much better tbh.  She's far from ONE OF THE GREATEST THINGS, fuck, I'd even put Wii controls before her on my list of favorite things in Twilight Princess.

At least I didn't have to hear Navi make gross noises through a garbled Wiimote speaker.
Title: The Legend of Zelda: Spirit Tracks
Post by: datamanc3r on March 27, 2009, 03:58:02 am
What do you mean? Twilight Princess was pretty much just an updated version of the one for the Nintendo 64, i don't know how it could have felt like any other game BUT a Zelda game.
I know it's been reiterated here a lot, but it's mostly because everything felt kind of old. It was exactly as I expected, which isn't good if you want to breathe new life into a franchise. There were some surprises, and I enjoyed the nostalgic gameplay, but that's all it had going for it. I'm not sure I'd've pick it up if LoZ wasn't plastered all over the game cover. Then again, as Kezay said I guess it really was to appease the masses.

Thinking about this train concept makes me cringe. It really sounds some halfassed excuse not to make an overworld.
Title: The Legend of Zelda: Spirit Tracks
Post by: King of Spooks on March 27, 2009, 05:06:18 am
Don't mind me, just trainin' bitches.
Title: The Legend of Zelda: Spirit Tracks
Post by: Barack Obama on March 27, 2009, 09:07:21 am
I know it's been reiterated here a lot, but it's mostly because everything felt kind of old. It was exactly as I expected, which isn't good if you want to breathe new life into a franchise. There were some surprises, and I enjoyed the nostalgic gameplay, but that's all it had going for it. I'm not sure I'd've pick it up if LoZ wasn't plastered all over the game cover. Then again, as Kezay said I guess it really was to appease the masses.

Thinking about this train concept makes me cringe. It really sounds some halfassed excuse not to make an overworld.

so....... it didn't have that legend of zelda game feel because it was too much like previous legend of zelda games????
Title: The Legend of Zelda: Spirit Tracks
Post by: Vellfire on March 27, 2009, 12:37:12 pm
I seriously can't think of any Zelda games that don't feel like every other Zelda came except for like...Zelda II and the CD-i games.  Maybe Majora's Mask but tbh I didn't like it that much either!
Title: The Legend of Zelda: Spirit Tracks
Post by: big ass skelly on March 27, 2009, 01:23:14 pm
Majora's mask is an ownage zelda.

It's so full of Themes.
Title: The Legend of Zelda: Spirit Tracks
Post by: Barack Obama on March 27, 2009, 08:14:01 pm
Too bad the major theme was that it sucked!
Title: The Legend of Zelda: Spirit Tracks
Post by: swordofkings128 on March 27, 2009, 09:10:09 pm
i loved the atmosphere of Majora's Mask a lot more than Ocarina of time, but that stupid 3 day system got on my nerves. all the fucking time.

I've never been good at solving the puzzles in Zelda, and reading a guide on the internet just takes the feeling you get away when you figure it out for yourself, but damn add a 3 day system were each day is like, 12 minutes... I had to start some dungeons over like 3 times because of that. If it were like 5 or 7 days I wouldn't of minded, or if 1 day = 1 hour or something but the days were too short.

sorry about that.
Title: The Legend of Zelda: Spirit Tracks
Post by: Corfaisus on March 27, 2009, 09:49:18 pm
Did you slow down the flow of time while you played? I didn't have any trouble going through a full dungeon if I started on the first day with time slowed.
Title: The Legend of Zelda: Spirit Tracks
Post by: Pulits on March 30, 2009, 11:33:18 pm
I think this is the first time in my life I'm not hyped about  a Zelda game. :(

It's Phantom Hourglass all over again, except now on a train.

Edit: I suppose we need to wait and see. I know it will be a great game, it's Zelda for fuck's sake, but what bothers me is that after seeing the gameplay video, it's PH and they threw in some random elements to make it look different. And I think all of us "core" gamers are ripping their balls off to see something fresh and new.
Title: The Legend of Zelda: Spirit Tracks
Post by: K-hos on March 31, 2009, 01:23:03 am
Man now link looks like even more of a dweeb \:


the train better be able to hop...
Title: The Legend of Zelda: Spirit Tracks
Post by: big ass skelly on March 31, 2009, 01:05:56 pm
That makes way less sense than boats being able to hop even

plus in wind waker hopping didn't actually let you do anything special iirc
Title: The Legend of Zelda: Spirit Tracks
Post by: The Dude on March 31, 2009, 06:09:23 pm
FINALLY watched the trailer. It looks fine. That cartoony link was off to find the new Hyrule after old Hyrule flooded in Wind Waker. So, a train makes sense, being a new frontier and all that.
Title: The Legend of Zelda: Spirit Tracks
Post by: im_so_tired on April 05, 2009, 09:14:24 am
i'm on a really shitty internet connection so the whole movie isn't loading, but something about the graphics and world environment remind me of FF8. anyone else see it?
Title: The Legend of Zelda: Spirit Tracks
Post by: hobomasterxxx on April 05, 2009, 09:31:36 am
i'm on a really shitty internet connection so the whole movie isn't loading, but something about the graphics and world environment remind me of FF8. anyone else see it?
Not at all really....
Title: The Legend of Zelda: Spirit Tracks
Post by: Grindie on April 18, 2009, 09:40:22 am
I fucking hated the first Zelda DS! I played it for ages 'cause I was lying to myself thinking "It's Nintendo, it's Zelda. It HAS to be good. I'm just not trying to like it hard enough!". Then I wised up. Sailing around and having to redo the same dungeon over and over just bored the SHIT outta me! And I don't like the looks of this stupid train thing!

NINTENDO! I just want the same old shit over and over with new graphics/music! CAN'T YOU UNDERSTAND THAT!? If I want a new gameplay experience, I'll play a different game series! Stop fucking about and just get on with a traditional Zelda game! Don't listen to all these wankers with their "There's no innovation in games" bullshit! No one WANTS innovation! We want the same old shit in a new shirt! NOW FUCKING GIVE IT TO US!
Title: The Legend of Zelda: Spirit Tracks
Post by: Mama Luigi on April 18, 2009, 04:54:17 pm
I think the main thing that killed my love for TP was the bland overworld and that it felt very linear... more than any previous Zelda to my recollection. Also it pissed me off how lame the forest was in TP compared to how open they made it look in the earlier trailers.
Title: The Legend of Zelda: Spirit Tracks
Post by: mkkmypet on April 18, 2009, 05:41:03 pm
they need to change up the Zelda game formula more. i've played pretty much all the Zelda games, and i've always thought they were at least decent. A Link to the Past, Phantom Hourglass, Twilight Princess... those were all pretty good. Ocarina of Time was really good. but my favorite is Majora's Mask, because it was just so different from all the other games. I think rather than changing up the transportation in these new Zelda games, they need to do more with the setup of the games. i want another Majora's Mask styled Zelda game :D
Title: The Legend of Zelda: Spirit Tracks
Post by: EvilDemonCreature on April 20, 2009, 04:01:34 am
NINTENDO! I just want the same old shit over and over with new graphics/music! CAN'T YOU UNDERSTAND THAT!? If I want a new gameplay experience, I'll play a different game series! Stop fucking about and just get on with a traditional Zelda game! Don't listen to all these wankers with their "There's no innovation in games" bullshit! No one WANTS innovation! We want the same old shit in a new shirt! NOW FUCKING GIVE IT TO US!

Man, a copy of Link to the Past but with different graphics/levels/whatever would be so bad-ass. It wouldn't matter what people said about it, it would rock and everyone would love it.

If you are hearing this Nintendo, just make it. Think about it: People will buy it, and you will make money. What more do you need?
Title: The Legend of Zelda: Spirit Tracks
Post by: Grindie on April 23, 2009, 10:50:53 am
Man, a copy of Link to the Past but with different graphics/levels/whatever would be so bad-ass. It wouldn't matter what people said about it, it would rock and everyone would love it.

If you are hearing this Nintendo, just make it. Think about it: People will buy it, and you will make money. What more do you need?

LttP with Phantom Hour Glass's graphics! Oh and Link's Awakening! Fucking loved Link's Awakening. I cried at the ending. Well I didn't really, but if I was a girl I probably would have.
Title: The Legend of Zelda: Spirit Tracks
Post by: Dale Gobbler on April 23, 2009, 02:18:57 pm
My favourites were Oracle of Ages/Seasons and Links Awakening. They should drop the cartoon Link and talking boat stuff. Make more games like TP and OoA/OoS and LA.
Title: The Legend of Zelda: Spirit Tracks
Post by: Bandito on April 23, 2009, 05:46:14 pm
Nintendo should put voiceover to the character of LOZ and put an emo-er Ganondorf and call the game Final Fantasy the legend of Zelda. FFLOZ. It has a ring to it...
Title: The Legend of Zelda: Spirit Tracks
Post by: Kezay on April 24, 2009, 04:07:32 am
I fucking hated the first Zelda DS! I played it for ages 'cause I was lying to myself thinking "It's Nintendo, it's Zelda. It HAS to be good. I'm just not trying to like it hard enough!". Then I wised up. Sailing around and having to redo the same dungeon over and over just bored the SHIT outta me! And I don't like the looks of this stupid train thing!

NINTENDO! I just want the same old shit over and over with new graphics/music! CAN'T YOU UNDERSTAND THAT!? If I want a new gameplay experience, I'll play a different game series! Stop fucking about and just get on with a traditional Zelda game! Don't listen to all these wankers with their "There's no innovation in games" bullshit! No one WANTS innovation! We want the same old shit in a new shirt! NOW FUCKING GIVE IT TO US!

But... but then what do they about the people that complain that stuff in Zelda games is too same-y?  Wind Waker was apparently too different, Twilight Princess not different enough.  The next game should just have a huge middle finger in the end credits and be like "bitch, how you like me now?"
Title: The Legend of Zelda: Spirit Tracks
Post by: Grindie on April 24, 2009, 10:17:08 am
Wind Waker wasn't too different. It was too SHITE! Okay, it was an excellent game... UNTIL YOU SET SAIL!
Title: The Legend of Zelda: Spirit Tracks
Post by: Boulvae on April 24, 2009, 12:27:07 pm
In other words it would've been better if it was just a cut scene with that boat chatting away once for every new location. Well, maybe.

Aslong as the story is entertaining I can handle a same-y game. And I can run over the enemies with the train i'm okay with it.
Title: The Legend of Zelda: Spirit Tracks
Post by: Grindie on April 26, 2009, 02:29:09 pm
In other words it would've been better if it was just a cut scene with that boat chatting away once for every new location. Well, maybe.

Aslong as the story is entertaining I can handle a same-y game. And I can run over the enemies with the train i'm okay with it.

No, in other words it'd be better if there no boat and no sea.
Title: The Legend of Zelda: Spirit Tracks
Post by: EvilDemonCreature on April 26, 2009, 04:49:44 pm
No, in other words it'd be better if there no boat and no sea.

You should have played the game to the end. The boat and the sea were completely necessary .

All of the tedious sailing and the annoying talking boat all became completely worth it once I realised how much the ending pissed off my freind.
Title: The Legend of Zelda: Spirit Tracks
Post by: Kezay on April 26, 2009, 05:13:43 pm
I never got the dissent that "core" Zelda fans had towards Wind Waker's ending.  Hell, the last hour of the game is awesome.  Ganondorf's little dialogue with Link, Daphnes screwing over Ganondorf when the Triforce was "right there" and the flooding of Hyrule.  It almost makes me question why many of these same fans wanted Link to die at the end of Twilight Princess.  Make up your minds people.
Title: The Legend of Zelda: Spirit Tracks
Post by: big ass skelly on April 26, 2009, 05:29:24 pm
I seem to remember the wind waker ending was pretty ownage. I still want ot play twilight princess but I only have a gamecube and the gamecub version goes for like £60..............
Title: The Legend of Zelda: Spirit Tracks
Post by: Boulvae on April 27, 2009, 03:43:03 am
The gamecube version is better, because the Wii is very awkward.

I loved that ending.