Just downloaded it and played it for a bit.
I suppose I'll start with the good:
- I get a real Lunar-ish vibe from the story, what with the way the characters really lay the unseriousness onto each other constantly yet there's obviously something urgent taking place. I didn't get far enough to figure out what that something is, though. Also saw your name in the dialogue. Are you a bad guy? :b
- You used Unlimited SaGa battle themes. I love you.
Now for the criticism:
- Maybe I'm just jaded, but I've found myself becoming more and more intolerant of graphical rips. I realize that not everyone has time to sit down and draw out every tile in the entire game, but I have serious trouble labeling Ratix, Millie, Dorn, and Marvel as anything other than...well, Ratix, Millie, Dorn, and Marvel. It was more excusable in your Dragon Fantasy titles as the generic Dragon Quest sprites were much more nondescript. Any particular reason they kept their tails?
- The dialogue's a little overbearing. Perhaps you should make it brief or tone down the jokes? I'm not against humor in RPGs, but I think it should be saved for less-stressed moments in the game...particularly not the intro, as you'll want it to be short, sweet, and straight to the point so that you don't lose the crowd in drabble.
- Perhaps you should lay off of the overlays a bit. While they do add atmosphere, I found it really hard to see anything half the time, and the "lantern effect" in the cave just made it worse. I know the fog is part of the story, but even games where the characters are thrown into pitch-blackness tend to be mindful of the player, even if the characters themselves can't see jack.
Well, that's all I've really got to say so far... Keep at it.