Well if you're 23 and still using RM something is wrong my friend.
Oh, better RPG's can be made in GM given the same effort? Okay, then. Because I like RPG's.
Well if you're 23 and still using RM something is wrong my friend.
Half the games you listed were of my own creation, rushed even... What're you trying to say?
Though I guess I should be thankful to see those being brought up in conversation, giving them airtime.
And I have to agree with Nightblade, as the comparisons are sort of "Runescape VS World of Warcraft".
Right, but shitty rpgmaker games (and the people making them) are a big GW problem.
yeah man who would ever want to play legitimately good, well designed indie games on the iphone when we could be playing a generic jrpg made by someone who's not old enough to drive???
Also, do you think more time has been spent on the game, or dealing with this topic and individuals who somehow compromise the systematics of the game getting done efficiently?
Note: initially, David was to be a detective, solving a murder mystery. Of course, instead, I didn't have enough time to do something longer and my chapter took a turn for the real, but you can try to use that idea if it helps.
jesus how did i miss this the first time around, this is the best idea anyone's ever come up with
btw hellion uses mostly graphics ripped/edited from Dragon quest so
I don't mind analogies as long as they actually say the same thing you're using them to explain, which most of the ones in this topic didn't. Please share your food analogy.
edit: In fact I have one of my own: most of the analogies in these threads were comparing apples to oranges. Zing!
It's not even that it's lazy: to me it's just indicative of the fact that the person a) has nothing substantial to offer and b) lacks the faculties to create a competent and compelling game in the first place.
i might catch some shit for that last thing
...
Could someone post this now?
I'm quite curious as to how you would make an RPG "better" over a format that is specifically designed for the genre.
Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then you are an idiot.
You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?
When I was a kid playing with RPGMaker for the PSX I made an awful stick figure in my game and I felt so much better about him than any of the built in characters I made. It's sad to think that people would frown upon someone GIVING A SHIT.
But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that. If you start making games with bad graphics, you will pick up little tricks and by the time you finish you will be a better spriter, no matter how bad you were when you started. Anyone who says they haven't got the talent to make a chipset/charset is just saying that because they haven't got the talent to make an rtp-standard chipset/charset. It doesn't matter how bad something is if it is what you want, no matter how bad you think it is. I'm sure everyone, no matter how talented, sees their own work as something sub-standard to what they 'saw in their heads'. Just keep going and you'll get better, and people will appreciate the fact you took the time to put effort into your work.
I think the problem really isn't too much with rips or whatever. The problem is the RM community is known for not doing much and wait for their resources to come to them. They've taken from the same pool of resources for way too many years (seriously you still go to charas project and use bobthetaco rips for the 2k3 users), and scripts from other users to make their games. It's become so bad that we can all point out exactly where each resource came from. It's like having bag full of candy. It's nice at first to have all of these resources here, but you're not ever going to get new candy if you keep searching in that bag, and all of your games will taste the same.
I'd rather make a game that nobody played that I can call a product of myself. Isn't the whole point of being an independent developer the fact that you don't have to worry about pleasing an audience?
Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then you are an idiot.
If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.
Huh? Like adding interest rates and contests for spending with them?
So you picked an arbitrary integer and used it as a baseline criteria for impressive rm2k coding based solely on the fact that it equaled the sum of two other arbitrary integers?
I have much to learn from you, rm2k coding guru.