(If you actually remember me, congrats. If I posted this in the wrong forum, I deeply apologize.)
Now, I have a few questions which I need answered. I use RPG Maker 2003, and I'm working on a official video game for my clan (yes, a video game). Here are the questions...
1) Is it possible to do a battle system like Shin Megami Tensei: Persona 4?
2) How do you make it so the images imported into RPG Maker 2003 do not change color or lose quality?
3) Is it possible to have an opening (such as a video, etc.) for the game (basically, the video plays before you go to the title screen).
4) How can you make it so a character can only learn at least eight skills, and if a character levels up and can learn a new skill, they would have to forget one of the old skills in order to learn the new skill?
5) Is it possible to use a time limit in-game? (As in, on the field, not in-battle)
If anyone can answer these questions, I'll be grateful.
1.) Yes, if you're willing to put forth the work.
2.) Convert it using a good conversion program
3.) Yes, use the Auto-Enter Patch
4.) Use a variable to track their current skill count, and once it's 8, if they're ready to learn a new skill, then you'd use a selection menu. And then, a lot of conditions to erase the selected skill, then just have them learn the skill.
5.) Yes, if you don't want a timer to count in battle, just use a parallel process common event that counts every second. Turn it off during battles.