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  • Joined: Jun 11, 2007
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I liked it in Conan the Barbarian.  The bad guys killed his parents.  Now it's revenge time.
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I like that idea too, but I think it would be a cool extension to the idea if the player didn't know they were being tested - ie put them in a situation that requires them to make decisions (not literal ones) and then come up with an algorithm that suggests a class for them. If I were to implement something like this I might not even tell the player that any of the above happened, nor make it known they're even in a class based game.

Yeah, I like that.  Maybe you start-off with a default character, and your various moral decisions and whether you favor fighting / magic / healing determine every subsequent character that joins your party; and after not long, the default character gets killed off, leaving you with just the customized characters.
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  • Joined: Jun 11, 2007
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I got this terrible idea for a custom feature where the game has a built-in i.q. test where your caster's intelligence / mind stat correlates with the i.q. test score.  Then a mini-game that is effectively an agility test, where your rogue's agility stat correlates with the agility test score.  I immediately decided it probably wasn't a great idea, but who knows, someone else might like it.