• Avatar of AkumaNoRitomi
  • The Fallen Peasant...Akuma, the shredder...
  • Group: Member
  • Joined: Feb 16, 2003
  • Posts: 15
oh wait you're right he's 12. HAHA LET'S ALL BULLY HIM AND MAKE A FOOL OUT OF HIM CAUSE HE'S A LIL KID THAT DOESN'T KNOW ANYTHING AND OBVIOSULY DOESN'T HAVE THE COMMON SENSE TO DO ANYTHING

Hum, I guess you quoted the wrong message. If you used the one above mine, of the guy who actually said those things, well... let's just say this "sarcasm" would work a lot better.

I smell some kind of failure in your post, don't you?
you sig was too nice big



~Nayru Chronicles - Enslavers ~ Project 25% Complete

Link to Game Topic:
http://www.gamingw.net/forums/index.php?topic=55451.0
  • Avatar of AkumaNoRitomi
  • The Fallen Peasant...Akuma, the shredder...
  • Group: Member
  • Joined: Feb 16, 2003
  • Posts: 15
Well, I made some games in the past and I can tell you one thing that really kills any kind of game devolopment process... don't get ahead of yourself.

This actually happened to me A LOT of times. I begin creating an idea, the plot, the characters, the game mechanics and so on. After the major idea/mission/quest/whatever is prepared, I start making the game. Well, once you start creating something, you can't help to think of it a lot, things like "oh, this would be a nice twist!" or "man, this cbs is awesome, but I got an idea that will make it way better". Right there, at that point, CONTROL YOURSELF!

This is what actually killed many of my attempts to create my games, I got thinking "oh my, in the end there will be a twist so fucking awesome that it will blow everyone out of the water" or "way ahead in the game, this character will die and that other one will be transformed". The problem was that I never seem to get to those events, because I am so excited and hyped to do them that I don't focus on the other aspects of the game/plot/story that will lead to those very events. This is incredibly frustrating and I end up tossing everything to the trashcan.

There is nothing wrong with speculating about the future events of your game, but be careful not to forget about the very begining and the development of your game/plot/story that will lead to that so called future in your game.
you sig was too nice big



~Nayru Chronicles - Enslavers ~ Project 25% Complete

Link to Game Topic:
http://www.gamingw.net/forums/index.php?topic=55451.0