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He he says more about u than me, I didn't see anything sexual in it whatsoever, until you guys said it.

Looks pretty sexual to me.
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I am now near the end and all I can say so far before finishing is that this game is massively addicting despite being annoyingly difficult at times. lolrunonsentence
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Hmmm, downloaded it and been playing. Pretty decent so far, and I really _really_ like how you have different items you get throughout the game that help break away barriers (hammer, super jump, etc) and allow the player to actually take time backtracking through previous areas to get new items. The Mario-style humor is there and spot on, but the story doesn't seem to be anything special so far (I'm underwater).

Will finish this and post more thoughts.
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Well, some things, like replacing 99% of instances of '\|' and '\|\|'  with '\!', as well as implementing a uniform set of NPC graphics (the lack of which didn't really bother me, but in a Suikoden-style game where you have to scout for recruits, is pretty unforgiveable), should be edited into the existing game right away, so that I can continue them as I make more.

And I think I'm probably going to cut out day 2, come to think of it. The woods, the first visit to Antonin's, taking Hortence to the uni... that was always the bit that I got bored of in playtesting. I've worked out how to work the most important scenes and bits of information into days 1 and 3. I think this is for the better. I'll do this a little later, anyway.
Well, it's not like I wouldn't finish it before publishing it anyway... I think she just meant to avoid taking ages revising it now, and slowing progress. Anyway, hope you like it!


As a suggestion, you can cut out day 2 and fit the visit to Antonin in day 3, before the meeting at the square. I thought that visit was pretty important in developing character, but you could cut out the backtracking from the woods since that part seemed way too long and had a little much unnecessary dialog.


Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^

Sort of agreed. I say continue working further on in the game, while going back to what you have already done/released every now and then, and changing/fixing things in need of fixing. Don't spend too much time revising everything all at once. You'll get new ideas along the way.
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I'll just say that it can only be accessed in Fenheim on day 2, in the extremely narrow timeslot between Edward leaving when you return to town, and taking Hortence to the university. Also, it's fairly boring. Anyway, I'm actually fairly surprised that someone found it! :laugh:
Actually, the majority of locked houses were once enterable, but I got rid of them to make the towns a bit more manageable/compact/realistic, and put the most important NPCs from within standing just outside of them (and a handful of them will be enterable later). It is a good offer, though, I'll keep it in mind for if something of that nature ever comes up, heh! Oh, and if you feel like it when the time comes, I probably will be looking for some additional beta testers for the full version.

Definitely. I'm pretty good at mapping......I think   ​

Does this get better later? The dialog I've seen thus far is just... mediocre, with a few of the supposedly ranked officers speaking in a very childish manner. I'll see if I can get a little farther to maybe give a better impression here. Im essentially forcing myself to play through this painfully boring intro again just to see if I'm wrong. Both gameplay and story wise this game is pretty dull so far.

I'm really not trying to be mean here, but what do people see in this; exactly?

Once you get past the first part of Chapter 1 (Fenheim), the game gets LOADS better. Not saying that part is  bad, however. I actually enjoyed the dialogue because it seemed more like real people having a real conversation and not forced like in most games. Plus, there's lots of humor, especially later on. Though, I guess I can see why people will dislike it, what with there being swearing all over the place and all... and just a warning: there's lots and lots of scenes/dialogue due to the game being extremely story-based. If you don't like that then this game might not be for you!

But..yeah, trust me, I was slowly making my way past that part, but after I got past it, I looked back on it and realized it was quite enjoyable.
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From the sounds of things, you recruited one of the optional playable characters in Chapter 2 - in - , but there's a chance you overlooked the other... (and it wasn't , who joins you automatically later anyway) Anyway, there wasn't that much to miss in terms of concrete achievement (characters/items), but obviously in further chapters a lot of optional things and sidequests will become available.



If you mean then yes, I got him too. Kept going back to him until he joined me. I also managed to find and do the optional Edward ability mini-quest at the very beginning...


EDIT: if you need any help developing the game, I'd be willing to lend a hand or two...like maybe adding extra maps for locked houses or whatnot, heh
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I just finished the whole thing, and I am saddened that it's over.  :fogetsad: However, I am playing it again just for the hell of it.. maybe catch some things I didn't the first time. That and because I am deeply in love with this game.

Honestly, I haven't been this hooked to an indie/RM game since The Way episode releases. I wasn't expecting much out of this, since I never heard of it when I first downloaded it. But as soon as I started playing it, I realized that I was playing a fine piece of work with some of the best storytelling in an indie game, ever. I love the dialogue, the way it is written, the characters (oh the characterization!), the flow of the story, and even some aspects of the gameplay itself. Obviously the game is more story based like you said, but a great story like this one helped motivate me to play the game smoothly and not rush through -- checking everything (I am as obsessive-compulsive as Honest Terry) and picking up as many chances to battle and level up as I could. The battle system is not the strong point of the game, but I liked the idea of coal as MP even though it was a bit hard/annoying to recharge it sometimes. Other than that, regular battles were extremely basic and boss battles were, for the most part, easy, save for the first boss and the last boss of the demo (both of which took me two tries). Actually both those battles, especially the last boss, were extremely epic and tense!

But let me get to the good part: the characters. These have got to be the best, most developed characters in an indie game that I've played as I've already said...but I may be wrong. The Fenheim cast are all well developed characters that I can relate to, because they actually remind me of real people, living daily lives. I know somebody exactly like Elvira, and somebody just like Geoffrey. And hell, I am pretty much Lawrence. Putting characters like this in the game, and then having them go through what they have to go through, is certainly interesting to see. I rooted for them throughout the entire game moreso than anybody else.  I'm looking forward to how they grow in the full game...especially Elvira, Lawrence and Amos.  I actually wasn't that big of a fan of Cyril, but that's just me. As for the villains, well, is just too stereotypical evil, but knowing the development of characters in this game, I suspect we'll see a LOT of him in the full game. My favorite villain was actually just for the way you handled him. He was a complete douchebag, and just when I began to think there was some hope in him, That and he was a complete dick. It's deep for sort of a minor character.

Really though, the way the dialogue is written is pretty much perfect. Each character has their own personality and the dialogue helps show this... from Edward's "sup man" attitude to Jan's accent. The amount of coarse language in the game is up there but it really helps some of the people, especially Geoffrey, Lawrence, Enoch Lovett, and Raymond Paleoson. Keep it. You've also got a great sense of humor, as there are many scenes which made me laugh out loud. Jan, Geoffrey, and Raymond are quite funny people ("I'm awesome" hahahaha). I gotta applaud you for almost no typos in a text-heavy game as well.

You've done your research on politics as well. That's what made this story different - it's a fantasy setting but it has nothing to do with evil monsters and dragons, just man vs. man. Lots of politics involved, and I loved how it played out in the end. Perhaps the best thing is all the information about Mellynd-- there's LOTS of back story / history presented to us, and it makes this fictional country/continent that much more realistic. Though I'm not sure if you're loosely trying to base the four countries on real countries or your own fictional creations. Either way, it's amazing how much time you spent on creating this interesting world.

Alright, enough about the story and characters. I'll try to give you some feedback -- obviously you are a master storyteller and I hope to GOD YOU FINISH THIS sometime and release it, since at no point does the story in the game falter. The mapping is decent. Keep it that way. Just a lesson I learned from myself is that when I started caring about awesome-looking, detailed maps, my games stopped getting finished. It'll just take longer to create maps, that's all. But I'm just saying that the maps right now are not bad at all, so don't worry too much about them. Only place that looked "bad" was the mountain pass south of Melford, so that's something you can fix up a little. My only other complaint was Lord Watson's faceset which did not match his sprite and character persona. The music is all recognizable, but if you decide to change it, keep the battle theme, the BoF4 boss theme, the Suikoden Tierkreis boss theme, and that theme that plays in Fenheim when . Those were the great stand out ones.

I haven't caught any other glitches but what happened to Amos's diary? It disappears sometime around the time I got the Party Changer, which also disappears from the menu later on. It makes these items seem kind of useless in the end, and I question why they exist in the first place. Dunno.

So, in a nutshell, this game is a masterpiece, and has to be one of the best RPG Maker/indie games I have ever played. It's up around the top of my list, if not the top, and I can foresee it being my #1 game when finished. When do you think you will be finish it anyway? I know that's a pretty bad question, but I'm too hooked to it so I just had to ask. In any case, I'm going to support you all the way.  :) Good luck!

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I wouldn't say it would rival Exit Fate. The concept is the same, but technically the games are so much different. IMO, you should keep it as basic as it is now-- the best RM2K/3 games are the ones with fewer new or stand-out features.  You've got the story, dialogue, and characters down perfectly. Haven't played around with the battle system too much yet, but it's turning out pretty well.


Oh yeah, noticed a glitch: in the forest after the scene where Lester gets the ladder down, if you try to climb it, there's a blocked tile at the top and you can't get up there. I had to open up editor to get past that.
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This is an excellent game so far. I wasn't too impressed at first, what with the whole college student story satire or whatever, but then the game got a whole lot better. It shows that you are very talented in creating and developing characters, because I'm only a little way ahead of that point but I'm truly impressed. We've seen the Suikoden RPG Maker fusion thing a ton of times by now but it works for any game with a great story and characters, so I'm looking forward to see how that turns out. Good job, and I hope you continue working on this!