• Super Saiyan Sam
  • Group: Member
  • Joined: Jul 17, 2003
  • Posts: 7
http://www.enterbrain.co.jp/tkool/products/rpgvx/ They updated the site.

Hmm, other things I've noticed. There are bars for HP/MP and status effects are now icons. No need to script them anymore.
  • Super Saiyan Sam
  • Group: Member
  • Joined: Jul 17, 2003
  • Posts: 7
Anything higher than 320x240 looks stupid. The default sprite size in RMXP isnt proportional to the increased resolution, and everyone keeps making these tiny characters which look horrible with so much screen space. I'd still prefer Rm2k/3 if anything, unless you can change the resolution in this one.
That's the one thing that ALWAYS bugged me in RMXP. The character sets are complete shit due to the resolution. It doesn't make it any better since the max FPS is 30 too.
RMVX fixes the FPS, and I hope it fixes the character set problem.

Glad I'm not the only one. Didn't like the changing resolutions for pretty much what y'all said (plus screwing up the imports). I think RM2K/3 had the best resolution and proportions.
  • Super Saiyan Sam
  • Group: Member
  • Joined: Jul 17, 2003
  • Posts: 7
But if you're like me and think XP suck ass, VX looks awesome.

VX is what RMXP should have been.

Signed. All the lost features in XP was one of the main reasons I didn't like XP too much. I'm glad they brought everything back.

Though I have to wonder why they chose those types of sprites for the RTP characters. They look very pretty, but they should have stuck with the same height as the RTP chars from 2K/3 or XP.

They changed the resolution again? XP changed the resolution so you couldn't import 2K/3 graphics anymore... Now you can't import XP graphics. C'mon, Enterbrain.

I can't tell from the Japanese, but I hope they ditched XP's character stats (the whole having 0 Atk/Def with no equipment thing) and returned the originals (base Atk/Def and stuff) + Magic Defense. I wonder if they brought back the special effects from weapons and armor too (attack all enemies, half MP cost, etc.). If they kept XP's, then at least hopefully Atk = Str+Weapon and Def = Vit(or whatever)+Armor this time around.

It looks like they went back to RM2K default battle system. That's weird. I guess they thought the whole still character picture thing from XP was retarded, but at least you could still see battle animations on them... I would have preferred they returned to side-view, though. Hopefully it'd be easier to script in, if it isn't already a default option.