• Super Saiyan Sam
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Just make a text speed selection option. All you have to do is replace the fixed number with a variable and add a small event that sets it.

Can you put a variable in the \s[] command? I never knew that.
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  • Super Saiyan Sam
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DreaMaker (http://www.rpgrevolution.com/forums/index.php?showtopic=26497) can extract every dialog in the game into a txt file, so it wouldn't even take a minute to change the speed if the problems have been fixed (it simply stopped inserting the changed dialog because of some maps for no apparent reason)

Really? Going to try that out now thx!

Patch 1.6 will come out soon with a walking speed system with stamina going to try to add the texts as well, however you guys need to keep in mind that the encounters are doubled too if you are walking twice as fast. If I need to change that as well I need to change the whole balance of the whole game again. So yeah the walking speed will be faster but you guys will have faster encounters.


Edit: The tools really seems to work greatly, I will sped up all the texts with 50% in the next patch!
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  • Super Saiyan Sam
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No, there is NEVER too much dialogue to speed back up to default, and frankly, if this is your work ethic when it comes to game design, I can't even see how you managed to finish the game itself. Your excuse is invalid, as anyone could go through your entire game in a day or two and take out all references of the text speed command and that would fix your problem. The same applies to your movement speed, which I doubt is ever referenced beyond the first scene and is only left that way to, as Maxximum clearly put it, extend the length of your game. It's just that simple. Don't be lazy.

It's not like that if I sped up the text that it changes from a bad game to a very good one in your eyes. If you really like a game you can live with something as small as slow text speed. There are a lot of good games out there will even slower texts.

Also the running speed is being worked on like I said before. But bear in mind that there's a very big chance lot of unforeseen bugs can come because of that.

If you not want to play the game because of something small like slow texts that is of course your own choice, but you might miss a lot of fun and a good story and challenging game play.

@Maxim

The leveling is slow because the game is big, if it was at normal speed you would have been at level 99 at half of the game. If I could go higher than 99 I would have done that. But now I covered that up by making the book, orb and s.a.s.s.
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  • Super Saiyan Sam
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Reading over this thread, it feels like one of those old "I want to make the biggest RM* game EVER!" sort of games, mixed with a case of Laxius Power-esque over-exaggeration. Don't get me wrong, I love it when people make truly deep, immersive, lengthy games that push the engine to its limits, but I've also seen people throw in a lot of unnecessary bulk (side dungeons made in a day) in a futile attempt to convince others it will take over 100 hours to play, instead of 8 hours like that one person who played through one of the LP games back in the day took.

If enough bugs and minor annoyances have been worked out, I'll try this again. The download size is always something that keeps me away, though.

EDIT: Hah! Well that was short lived. Your "first real battle" froze up on me. I guess your targeting spells are bugged because even so much as clicking the decision key in the right spot will sent it into a frenzy of rapid name message displays. The battle animation is displayed, then battle freezes up though I can still hear the scrolling sound until I click again, leaving me to listen to the music. This also happened if I just cast the Fire Ball spell and click Divinity with the second person.

I'm aware of that, it only happens at the first battle if you use a spell in the first turn. It does not happen afterwards.
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  • Super Saiyan Sam
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Improved you say? Guess Ill give it another try.

EDIT:
Well, I give up. The walking speed is still slow, the text scrolling is still slow, the penis ship is still there and it still laughs.
Playing your game is kind of like watching a Z grade horror flick from the 80s in slow motion. Some people may enjoy it but I'm not one of them.
Well done for competing a game, sadly thats all the praise I can come up with since you refuse to address the issues that make your game chore to play.

Uhm not really, a lot of texts have been sped up, like from events tutorials etc. big events story telling  texts did stay the same. I already told you before that there is too many text to sped up it would take me months to do so, and to be honest you're one of the few who complains about it. People don't mind it because the texts that they see a lot are sped up but the story telling is not.

About the walking speed, soon a patch will come out with a running system like Wild Arms. That way it cannot interfere with the rest of the events. I don't think its that slow how it is now, you are prob used to a lot of game who have a faster walking speed.

About the ship, that has also something to do with the story, why that ship is shaped that way, cant tell you why because of spoilers ;)

@Benos

The leveling is slow because this game is big  :) If the limit of rpgmaker was higher than level 99 I would have used more levels. Though orb levels can go till 250.
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  • Super Saiyan Sam
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Here you can find information about the newest and third installment of the immense Final Tear 3 series created by Stevie v.d. Laar. Final Tear 3 is one of the largest and very custom scripted fan based games in the rpgmaker library.


Website Final Tear 3: http://finaltear3.site90.net/ (here you can find the download links)




The game offers a 90 to 110 hours game play experience full with magic and mystery. A deep dark story with a lot of unexpected plot twists. The game is full of mini games and special events and a lot of custom systems that it an unique taste. After 7 years of hard work, the game is finally finished and soon to be launched for the big audience!




The Story


The story starts in space on an unknown planet. A world in the verge of extinction, calls upon the help of a man who claims to be the savior of mankind. An alien race headed towards your home planet living only for destruction. A man without any knowledge of himself desperately seeks answers to his identity. Welcome to the world of Final Tear 3, where a man vowed to find the answers to his unknown life.



The story of Final Tear 3 is a very deep and intensive long story with a lot of plot twists. It will keep you interested from the beginning till the end. During your story you will meet many characters as well as a lot of cool worlds for you to explore. Spreading over 5 world maps and more than 200 places to visit!
      
      


Features


Final Tear 3 is a quite special game if you compare it with other self made games. The reason that it took so long to make the third part is basically that I wanted game to be very special! Not only that, I also tried to accomplish that the game would offer the same quality as games you buy in stores. This makes the game special unique and more fun to play.



There are a lot of custom systems that give a whole new and unique game play sensation. One of the most important systems are the Orb magic system, in game voice acting, the S.A.S.S (Summon Aura Sensation System), a roulette system, a custom exp system, a gun bullet system, a book learning system and a online banking and interest system.




There are a lot more custom systems in the game, but those can be found on in the custom systems section and in the game itself!


Custom battle system


The whole battle system algorithms are custom made by me (in combination with dozens of other custom systems). It only uses a very slight piece of the basic foundations of rpgmaker. Everything else is custom made. With this I could make my own damage calculations. With this I could implement my own custom systems in the battle system of rpgmaker.



You will see a lot of unique stuff in the new improved battle system, breaking all limits there were in rpgmaker. Doing max 9999 damage is a thing of the past, now you can do virtually do everything you wish: like stacking your skills, combine your skills it is all possible here.

The new battle system is very deep and might be complex in the beginning. However when you master it, you can unleash million different strategies depending on your own play style. You can even create your own strategies within the battles! That being said the battle system is very diverse and it can take months to master every detail in it!   

Train to infinity & character adjustment

Ever dreamt of an RPG game with no limits in how strong you can get? The systems and possibilities in Final tear 3 many leave trainers with a warm feeling. You want to brag online about your uber stats? This is the game where you can really show how die-hard you are, there is virtually no limit how strong you can become in the game. Show them fools that you are the man of this game with your uber stats!



You can train your characters in different ways so that you can shape them in your own taste. All characters have their own very unique play style. Each character completely fights differently in battle and some characters even can influence other characters. This gives the game a high replay value because you want to try the other character combinations and strategies out as well.       


Side quests


There is much more to tell about this game. But I don’t want to spoil too much what the game has to offer.
The game has also a lot of side quests you can do even if you have completed the game. You have secret dungeons with super tough enemies. There are a lot of secret bosses and mini games. As well there are special places you can visit to train or to solve puzzles or solve mazes.



And if you really the jack of al trades you might want to master the roulette game to get very special items and spells!

Take on the adventure called Final Tear 3 and have a lot of fun playing my game!
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  • Super Saiyan Sam
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i think you're on your own.

i still have this file from somewhere with some technical details of the rm2k file formats, so someone did make sense of them. at least, for rm 2000.

i don't know if anyone made any special database tools though.

Hmm that's too bad :(​, well the error is not that bad though,  Also its kind of stupid that you cannot have common events for monster groups as well, makes things easier  :)

Its just that you cannot do more damage than the max HP of the enemy when you do normal attacks.But I guess that is not such a big deal for the player. especially seeing  all that work to change that. Thanks for the reactions.
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  • Super Saiyan Sam
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Yo, I was wondering if its possible to edit the rpgmaker database in some other program other than rpg maker. The problem is that I made a mistake on 6 pages of each monster group I have. There are more than 400 monsters groups so it is not even funny to adjust all those.

Instead I was searching for a program where I can edit the database in so that I can change it a lot faster. I tried Access, MYSQL workbech and notepad ++. But nu success so far. Anyone else an idea?
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  • Super Saiyan Sam
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The game will be released soon

There's a beta of the website online with some basic stuff be sure to watch it and comment on it.

http://finaltear3.site90.net/index.htm
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  • Super Saiyan Sam
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Yeah its the best to wait for the Final Version, there will be new attacking animations for the characters as well as some big changes. It prob comes out somewhere in april it depends a bit on how fast my animator is finished.

Some updated information: I haven't hard anymore from my animator so I think he's not going to make them anymore so I will prob relaease the game within 1 or 2 weeks with the old attacking animations.
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  • Super Saiyan Sam
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Let's hope that the final version includes all missing files. I'm not sure if this link was the same as the old, but it missing the "Vehicles" file, and I remember the last time I played it, there were a few more.

Yeah its the best to wait for the Final Version, there will be new attacking animations for the characters as well as some big changes. It prob comes out somewhere in april it depends a bit on how fast my animator is finished.
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  • Super Saiyan Sam
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Yep that's not the latest version though. But it is close to the latest.

You don't have to have played the other 2.

Because many complained about the title screen this one has been replaced as well.

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  • Super Saiyan Sam
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One thing that I would like to see added to the game is the choice to skip all the tutorials that the old man insists on throwing at you. For those who gave your game a shot before, or even those who know how to battle and can figure out how to work with the orb menu on their own, this would help.

Yeah those are skippable now, a lot of people complained about that so now you can skip all tutorials in the game. If that's a wise disision that's an other question but they are skippable.

Most of the text of events are sped up as well, with the exeption of important conversations. But all systems in and outside battle have faster texts now.

These are the changes that are made now, if you think there need to be more you can send those in till begin april. (the changes of skippable tutorials are already done in the previous version)

Temporary changes Final Version:


•   Added around 100 extra treasure chests in the whole game
•   Nerfed the secret bosses a lot (even at most things maxed out they are really a pain in the ass now they are more doable)
•   Removed the bug that the ribbon does not work.
•   Improved dialogue and plot holes in some important events.
•   Judas bullets nerfed. (Judas gun bullets can be really OP when you have a lot of money, so I nerfed the damage increases a bit)   
•   Removed some big bugs in the desert, like day and night bugs, also the music of walking trough day has changed, as well the tents are a bit adjusted.
•   Increased orb exp pay-out on later levels. (this will take care that spells are learned much faster when you are on high levels)
•   Non elemental spells who give increase on all orb elements now only give orb exp to the elements you have orbs equipped. This takes care that you cannot learn spells without having the orb of that element equipped.
•   Now you don’t have to pick Vincent in a certain fight!
•   Removed a bug that other characters benefit from the attack increase of Judas bullets.

Increased severely the toughness to cross the ice glacier with the following changes


•   Further decreased magic defense and defense on heat suits
•   Heat suits now increase all ice attacks that are inflicted on u with 33%
•   You cannot run anymore from fights on the ice glacier.
•   Added some extra treasures
•   Temperature will be back to 37 when you touch a save point
But a good thing now is that you can see your temperature all the time.


•   Reduced HP of most monsters in the game. (this to shorten the fights a bit, bosses stay unchanged though)
•   Found out that Jessie and Judas in team are quite OP, stacking skills can be insane strong. Therefore increased defense on all physical enemies quite a lot.
•   Attack in the higher segment nerfed.
•   Increased slightly the cost of magic restoring items.
•   Added 2 new spells for Jessie focus and Concentrate which will increase orb magic 40%, however his dumb and dumbness are removed.
•   Angel feather now inflicts the focus status as well
•   Boss Trocadero magic defense severy nerfed.
•   Bug in the Exendia labs solved where the grass land appear as battle background on the dark floors.
•   Buffed the spells hurricane, typhoon tornado and cyclone.
•   Slightly nerfed sword and gun in attack
•   Removed the bug that the big fluff cannot execute the grand shake very well.
•   Fixed some door errors at Reveria ship
•   Summons now disappear next fight if you didn’t call them in the fight.
•   Changed balance of all  monsters and bosses, physical enemies have now a better defense but
worse magic defense, magic monster now have a better magic defense but worse defense.
•   Completed the monster arena
•   Made all graphical status effects for Vincent, he will not disappear anymore.
•   Added new attacks and monsters for the monster arena
•   Sped up the texts of the book upgrade event.
•   Sped up the text of the summon yard
•   Changed all graves into different color spirits on the summon yard, now it easier to see which summon belongs to which spirts.
•   Summon spirits will now animate when you obtained their aura and activated them
•   All texts of the save point sped up
•   Removed the bug that bahamut level is not blocked at 100.
•   Added a summon level shower in the summon yard.
•   Increased starting levels of the secret summon Marlboro and Bahamut.
•   Shortened the intro with 33%(by removing not necessary texts)
•   Sped up the texts of the battle tutorial.
•   Sped up the text of the advanced stacking tutorial and the summon synchronize event.
•   Bahamut is now easier to find in the desert.
•   Reduced the min level to obtain bahamut from 60 to 45.
•   Made the connection between the real world and the world with the secret boss.
•   Changed the intro music.
•   Added a test dummy battle in most dungeons, this is a battle where you can fight against a dummy who does not attack so that you can practice your skills and attack combinations. You need to touch the gold armor to enter it.
•   Removed the bug that you have a iron sword equipped at the start of the game
•   Changed the chest puzzle so that the introduction text doesn’t appear everytime
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  • Super Saiyan Sam
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Well, Final Tear 3 will be re released next month. I have made a lot of improvements to the time these months thx to Alex Jones and some other people.

However there is still time to have some critics so that I can improve those, I believe maxim had some, I read over those words, so if you would like can you give me those critics?

Anyway, I'm considering to speed up the text for NPC's and small events.

So if anyone has some improvement to add now is the time to give them  :)
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  • Super Saiyan Sam
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Guys, Patch 1.4 is out it improves the game on many points and erases some bugs as well.


Patch 1.4  http://www.zshare.net/download/676406612152bd2b/


 
Final changes list version 1.04

Remarkable changes

•   Fully redesigned Malta beach dungeon, it now consist of 1 chipset instead of 2, redesigned the whole second part of this dungeon. Increased graphics greatly on first part.
•       Removed save point in the first part of the breaking in scene (this is done because the breaking in scene is easier now)

Bug fixes

•   Removed the bug that dark/holy pot will get the same message
•   Now you cannot get Muntu before you enter the pirate cove
•   Removed a bug that everyone get the Bahamut aura instead of only Lance
•   The bridge is now passable in Twende tower (you can get a quick patch for this if ur there)
•   Fixed a bug in de sneak event that a soldier still saw you while his back was turned.
•   Removed a bug that the teleporters in Rockey Mountain do not appear.
•   Removed the bug that you could walk trough place faultengeist
•   Erased a bug in the formula of the 2nd and 3rd 2 to 1 line in roulette are mixed up.
•   You now get a century puzzle 2 item when solved puzzle 2

Balance

•   Slightly buffed the tree lord (it was nerfed to much during the beta)
•   Lonka’s starting level increased from 2 to 3
•   Summon Marlboro starting level increased from 36 to 44
•   Boss lapis nerfed significantly
•   Balanced some tier 2-3 orb spells damage.

Improvements

•   Reduced the encounters in de underground subway, slightly increased exp to compensate.
•   Now you can also have a book of strength higher than level 1 at the stacking tutorial.
•   You can now return to Palmer after you’ve got to sanaria
•   Changed the horde of horses and salesman after you go back.
•   All summons get 1 time a full gauge once obtained.
•   Changed the tarot card treasure in twende tower in better magic card as weapon.
•   Now you can reenter leviathan way if u missed the black orb.
•   Now you won’t be attacked anymore on the ladder on Twende tower
•   Added a button lay-out at the roulette
•   Added a ladder that will take you from floor 30 to floor 7 after you defeated Lapis in Twende tower.
•   You can buy more than 10 coin each of each value in roulette, though the counter will still show 9, though remember that you can set in max 12 coins on the board.

Additons

•   Shack of time now contains an inside map with big treasure.
•   Added an extra musical score for the ladder climb in the tower
•   Added a roulette table at ice village Frostahl and free 25 roulette credits
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  • Super Saiyan Sam
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It seems that the gravestone you have to push for the dwarf is still working incorrectly. I was playing version 1.2, and it claimed that this bug was fixed, but I am unable to move the stone to the right unless I stand below it for a second and then turn my character to the left. This wouldn't be a problem if the stone didn't lock into place on the cliff-side, disabling me from continuing. It seems that no matter where I try to move it from, the dwarf says, "Not that way, you (forgot the name)!".

The intro seemed a bit comical, what with the prince essentially going on and on about "HE HE HE! These people are DEAD. They WILL DIE!! HE HE HE HE HE!". I'm not sure if you were aiming for a sort of "ugh" scene, but that's about as far as I assumed.

Hmm I will took into this now, btw always update to the newest version.

Edit: It works with me....just push the right button it should move, I don't see any errors in it...
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  • Super Saiyan Sam
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I wish you would have made it faster, it really is painfully slow.

Yes, it doesn't lag at all now. Good job.

A small bug for your next patch: the intro will run even if you chose to skip it (just the "skip intro" option, the "intro + 2 hours" works fine).



No it does work, the first part of the intro is shown because of the credits, the rest is skipped. (to give the people who worked on this game their credit)
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  • Super Saiyan Sam
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Awesome update!
Thx! Still it won't be the last I assure you :P But I think that's good even if there are a million patches, if it makes the game better it is only a good thing.
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  • Super Saiyan Sam
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Patch 1.3(B) is out, it solves some annoying bugs, as well it gives you a bit cheaper items. so it is recommend to update. It works on both 1.1 and 1.2 and nromal 1.3

Changes list version 1.03

Bug fixes

•   Fixed removed the overlapping enemies from the Malta region in the Sanaria/Twende region
•   Fixed some roof walking problems in some of the chipsets
•   Removed an old orb change call instead of a new one at the Vollenzo Inn
•   Fixed the teleporting error in the breaking in scene
•   Removed the coins bug at roulette

Balance

•          Slightly nerfed the Final bosses.
•          Decreased the price of hi-potions from 150 -> 125
•          Decreased price of summon coin from 8000 -> 6000 silver 18000 -> 15000 gold 30000 -> 25000
•          Decreased magic herb cost 190 -> 160 nectar 1150 -> 1025 flower 5000 -> 4250

Improvements

•    The old man now gives you a potion in the item tutorial every time so that you never run out of items.
•   Added an extra teleporter at Rockey mountain, so that you don’t have to walk through it ever time, the teleported will be activated after you beat the boss on Twende tower.
•   Added a skip event for the lord of the tree.
•   Made the sneak event a lot easier, and erased the text errors also there.
•   Moved the save point  to the beginning of the lizard hall
•   Lizard now don’t kick you out any more instead of that they kick you to the beginning of the lizard hall.
•   Made the texts faster in the stone pick game
•   Reduced worldmap lag.
•   Normalized walking speed across the whole game


http://www.zshare.net/download/6748754911a2ee2c/










@Maxx is the lag less now? On the worldmap?
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  • Super Saiyan Sam
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    im up to the advanced guy where u have to be level 3 for lance and level 1 for jessie..in the

strength book..now i have both at level 3 ...and the guy says im lying..and i cant go any

further...do u have to be EXACTLY level 3 and level 1 ??,,any ways guy wont let me train and or let

me pass ...can u help...ty...wraptorman.

Ha ha that's what you get with using exploits ;) I can help you, but if you don't mind, I will reset your stats back to normal. It's a bit unfair for the others you know ;) send me your save game to [email protected]


EDIT: I  might mistake u with someone else, sorry bout that, send me the save and I will help u, the bug will be fixes in 1.4
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