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ICE POINTS.
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WANT.
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WE.
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We. Want. Ice points.
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Please bring back ice points and the Grandpa account IceSage.
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Is this GW's final form?!
 
I can't believe this forum is still up. Certainly spent a lot of time on here back in the day... ahh the teenage years. Glad to see some other oldbies still posting. Are DS/Rami still around? Anyone still play Soldat?
The prodigal son returns...
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an ira glass endorsement on the front page? i'm in.
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may be relevant to the topic
 
http://www.angelfire.com/wrestling3/ttpro/
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secret bonus round:
 
this vid changed the way my brain functions. i've watched it over 100 times.
 
http://www.youtube.com/watch?v=3yJ7mP0DA44
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Back when I was learning to write X68k music, I downloaded the soundtracks for about 500 MSX, PC88, PC98, X1, X68k and FM Towns games to figure out how they worked and what kinds of techniques they were using. I thought a lot of the songs in those soundtracks were really cool and so I decided to rip them and put them in a compilation. There's a lot of cool stuff here from a bunch of these computers, although most of them are X68k. Maybe you'll like some of it too -
 
Here are two samples - 
 
Star Cruiser - Star Cruiser (X1)
Blue Phoenix - Stage 2 (X68k)
 
 
https://dl.dropboxusercontent.com/u/2957395/DEHUMANIZE%20YOURSELF%20AND%20FACE%20TO%20BLOODSHED.rar
 
I love old FM music. I can definitely post more about it if you're interested!!
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Hello from beyond the grave,
 
It is amazing (terrifying) that I recognized almost all these games by name, even the Japanese ones, from halfway across the room as bort scrolled through this thread. I am something of a D.U.N.G.E.O.N. C.R.A.W.L.E.R. E.X.P.E.R.T., specifically turn-based ones, so I hope you don't mind if I post a few of those. But I'll try to concentrate on action dungeon crawlers. . . . . . .
 

is the eldritch wizard eye or the scowling nord more menacing? that is for you, the player, to decide.
 

he earned his six pack by hammering on swords all day. you must earn yours through questing.
 

people who played the later elder scrolls games don't like the first two because you have to hold the right mouse button down and swing the mouse around. it can be difficult to get used to and probably gave some people carpal tunnel syndrome.
 
Elder Scrolls: Arena is one of my favorites. There is a lot of cool stuff about the game - the world is randomly generating and there is an infinite number of randomly generated dungeons. You can talk to people, get quests, go to dungeons, break into houses and spend hours agonizing over character builds. But the best things about the game, something that every single person who talks about it overlooks and something I probably spent more time doing as a kid, are the spells passwall and destroy floor. These spells straight up destroy the walls and floor. I'd go into dungeons or houses and cast these spells over and over to create my own dungeons. For me, the game was Minecraft 15 years before Minecraft was even a concept.
 

the chamber of the king of worms. he is not actually in the sarcophagus, the king of worms is the guy standing off in the shadows.
 

the world of daggerfall is humongous, apparently two times the size of great britain. the world has thousands of towns and dungeons and a bunch of different environments - mountains, swamps, desert, tundra.
 

an avaricious warlord dared to venture into the orc's abode... and is now paying the ultimate price.
 
Daggerfall is the sequel to Arena and is better in every single way (except there's no more passwall or destroy floor : ( ). The game has more content - hundreds of new quests and guilds and characters and ways to actually interact with it, but the most important thing is that everything in the world feels connected. When you join the wizard's guild and climb the ranks, guild members will treat you differently. If you kill and steal, people will call you a villain and spit in your face. But maybe people in the next province won't know about your crimes and you can start over.
 
The game's big problem, and maybe it's not a problem if you're into them, is that the dungeons are too big. Humongous. There are times when you're tasked with finding mummy wrappings or poppy seeds or some trivial item in a dungeon that is 20 square kilometers. Sometimes the dungeons aren't constructed properly and they're located in areas you can't actually reach. Once you reach your goal, you have to escape from the dungeon using an automap that is largely unreadable. It is both a lot of fun and extremely frustrating. Tread carefully youngster, for one man's treasure trove may be another man's grave.........................................................................
 

confronting your arch-nemesis khul-khum. stonekeep used early 90s digitized actors as 2d sprites to varying degrees of success. i think they look charming and i've always thought stonekeep's graphics were very good, but i can understand why some people wouldn't!
 

battling shargas. you'll deal more damage if you click on unarmored parts of an enemy's body, in this case the face and arms.
 

these are throgs and they always scared the hell out of me. they thump the ground really fast and hard when they run and they're always patrolling around for you.
 
Stonekeep is a game that took Interplay something like five years to make. By the time the game was completed, its once-revolutionary digitized graphics were already outdated. What wasn't outdated was its approach to dungeon design - it has some of the best dungeons of any dungeon crawler I've ever played... and I've played em all!!!!!!!!!!!!!!! What makes Stonekeep's dungeons good is that they're actually filled with THINGS. People to talk to, monsters with problems you can deal with, quests to do, puzzles to solve, objects to interact with. Even though the game is a dungeon crawler, it feels like you're in a place where monsters and people actually live rather than a place where you go to get treasure. It's also got secrets everywhere, more secrets than any other game I'm aware of. It is a lot of fun to discover them because a lot of the time they can dramatically alter the way you play. The game's story is pretty standard fare, but it's the places you go and the neat things you do along the way that make it truly exceptional.
 

 
this ridiculous face is on every single wall in this dungeon.
 

 
the best thing about realms of arkania: star trail is definitely its travel system, which is like a hardcore version of oregon trail. wear snowshoes and a coat in the winter or you'll get frostbite. clean your wounds after battle or you'll get tetanus.
 

 
the game is full of pop-up events where you're forced to make choices. my favorite pop-up, and maybe my favorite thing in a video game ever, is of this mountain goat who bothers you as you're traveling. you have the option of throwing something at it to make it go away. for years, i would throw different things at it to no effect, but one time i decided to throw licorice. when it ate the chewy licorice, it played an animation of its mouth getting stuck and then wandering away.
 
Realms of Arkania: Star Trail is a turn-based first-person dungeon crawler, so it's not really what you're looking for. But it's one of my favorite games ever so I'm going to post about it anyway!!!!!!!!!!!!!!
 
Star Trail is probably the most complex RPG that exists. You have a party of six characters, each with dozens of skills and spells that determine what they're capable of. Skills range from the practical, like sword fighting, thieving, social skills, medical skills and hunting, to crazy things like animal training, dancing and drinking, to bizarre skills that probably do things that I cannot actually figure out like danger sense, pain tolerance and ancient rituals.
 
The game is all about exploration. There is very little plot - go find the Salamander Stone!! - and throws you into it without telling you where to go. It is all about finding yourself in crazy situations and stumbling blindly from place to place with very little direction. There are events and things to interact with everywhere, the world feels very alive, and the way you use your skills to influence outcomes really makes your party composition feel important.
 
The game has both a prequel and a sequel and they are excellent games, but Star Trail is the best one and the one you should start with!
 
I know many more........................................... and I will post them soon.
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I'm working on Barkley 2 as. we. speak.
 
bort and his bro bhroom are teleconferencing with Frankie about the gun's fusion system right now. I'm in the background scripting. Barkley 2 is the full-time job of me, bort, bhroom and Frankie and we've got a lot of other people who are working on it part time like Bisse, offal, laz, Konix, Hundley, probably a few more!!! Dada and Cliff are doing media and website stuff for the game too.
 
Frankie and Konix have both worked as contractors on DS games. GZ has released several commercial games that Konix, Hundley and I have worked on and I've done freelance music for other commercial games. CBlockDis, who used to be a mod of the music forum, also does music for commercial games. I think jmickle has too? Oh yeah, I forgot Eternal |3lue does art for games I think. Probably Chainer too. The GW guy who will go furthest is swordofkings aka umathefurry. . . . . . .
 
There's a significant amount of GW people who are also Poppenkast, which is like the indie game dev Illuminati... Frankie, Bisse, im9today, thernz, laz, cactus, probably more. . . . .
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Umm, was designer for an online moba game, which kinda poofed into obscurity. Nowadays I'm mostly illustrating things, though sometimes I poke my nose into designer's business. 
this guys a noob
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Nude mode: confirmed.
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I cannot believe how quickly this is moving or the generosity of the people who have contributed so far. This is just insane. Things are moving so fast right now that I can't really sit down and type out the thank you that I'd like to type out, but when I get time I will let you all know how much I truly appreciate what you're doing. Barkley 2 is really going to happen and we owe everything to you guys, so thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I had a long discussion with him once in which he had me try to talk him out of committing suicide and then he ended by saying he made the attempt but then the rope came down and took a part of his ceiling with it.
He was deaf and then in the hospital the first thing he heard was his girlfriend saying "I love you".


there were a ton of things, a million stories exactly like this, maybe they had a kernel of truth but at the very least they were fantastically exaggerated. I clearly remember discussing it with Steel and noting that not only was it completely implausible but some things didn't even make perfect sense. Granted, I don't recall the exact details! But yeah the evidence was pretty convincing.
his friend was in a car accident and he ran through police tape (because that's what police put up when there's a car accident with victims still on the scene) and held his friend as he died.
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When steel and I were in Florida, he said he bet either VB's baby or wife would die soon and guess what happened.
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Please sell an organ or commit some crimes to support this video game.
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Yeah, it's GM like the original Barkley.
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Hey GZ

Thank you for the advice. We are all working incredibly hard on this game, especially this past week. The week leading up to the Kickstarter (it will be next week, we were originally planning for this week) has been very difficult, but we've also got a lot of great work done and I think people will be pleased. We have huge ambitions for this game, but your advice is spot on. If things get out of hand, we will scale back. I am confident we can live up to, if not surpass, the original Barkley and our standards. The work has been nerve-wracking at times, especially recently, but I think it will be worth it.




I also wanted to say that Barkley 1 would not exist without you, so thank you for everything. I hope everything goes really well with Gythol Granditti; we'll support it as much as we can and try to get the word out.


I know we've said it a million times before, but you're the best, GZ!


Thanks man.


Just out of curiosity, are you guys experiencing any sort of legal issues from Charles Barkley or the company that made Shut up and Jam? I would assume with money involved you guys have to be more careful about legality issues than with Barkley 1. It would break a lot of hearts if this got shut down, and I just hope you guys have that all figured out.
We are being very, very careful with this!!
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