RM is not bad. A lot can be done with it. The point of the program was to make classic RPG's, which is what most people used it for. It was meant to be fun, although most people forget that games in RM are usually being made for the maker and not the GW audience. So the 12yr old kid who started using it for fun gets crapped on for making a shitty game that was only supposed to be for fun and suddenly the maker and the G&D community are bottom feeders?I don't really feel like spending time to make a full rebuttal to your post, but here's a quick response:
Asocial bottom feeders? Not really. G&D is content specific. I don't come here for general discussion or to see peoples drawings. I come here because I enjoy amateur games. It's not asocial to visit the board that interests me or to not go on IRC because I don't have a lot of time for this stuff. (I'd rather be working on my game.) Perhaps some of these discussions were being rehashed because G&D attracted NEW members who hadn't seen those discussions before? Well, at least we shouldn't have to worry about that anymore.
Strive for actual innovation: Some people are making these games for fun and WANT to stick to the classic idea. They are not spending hours upon hours of their life for YOU to approve the game. It's for them. Meanwhile some people do come up with innovation, as much as the program can allow. In the past there were even contests that specifically aimed at going beyond the limits of the maker.
New concepts: I see these all the time. Again, this isn't really what the maker was designed for either but new concepts are constantly coming in even now when the site is dead.
Games without ripped content: Anyone that is TRULY striving for an original game and perhaps one to make others happy instead of themselves, or one to make money, won't be using RM. They will learn how to use a more sophisticated program and make all the graphics from scratch. I'm one of those people that works a full-time job and finds it difficult to spend the extra hours on original graphics that will eventually lead to the game never being complete because I simply won't have enough time. Not to mention not everyone is a pixel artist.
If you don't like the games then don't play them. If you don't like amateur games than stay out of G&D, because that's what it is. This isn't really a community of breath-taking games. Many of the users are young teens that have just discovered where to download RM2k3. Get over yourself and let these kids have some fun.
You claim that RM is not bad, then you say it can be used to make literally one thing with maybe a few customizations and a vast majority of stuff made with it is made entirely for the person making it and not at all with anybody else in mind. I don't know about you, but that doesn't even come close to clearing my bar for good.
On the subject of the RM community: If all you want to do with an internet forum is post a game you make entirely for yourself using ripped (illegal) resources and expect everybody else to love and adore unconditionally and actively avoid interaction with the other sections of the forum, you are definitionally an asocial bottom feeder. This is not even debatable.
Subject of innovation: Yes, I get that there are people that WANT to stick to the classic idea. The problem is that there were several instances where people would try to do something innovative and it would immediately get buried under all the other garbage, so eventually they just stopped trying. There's nothing wrong with embracing the classic idea, but you can't embrace it to the exclusion of nearly everything else. And, yeah, I remember the "exceed the limitations" contests. Those were great. Why didn't anybody go on to using game makers that don't HAVE those arbitrary limitations, though? Because every single time anybody did, it got buried. Your community was a self-destructive mess and nearly everybody that tried to change that got curbstomped by the circlejerk.
Subject of new concepts: If the maker isn't designed to accommodate for new concepts, it's a shitty maker. Plain and simple. New concepts are the lifeblood of game development, amateur or not. Hell, especially amateur game development.
Games without ripped content: I never said everybody should be pixel artists. I don't believe everybody should be pixel artists. Communities are formed by people with similar interests and differing talents. Leverage the pixel artists already in your community properly, foster an open community that helps include them and attracts more of them, and they WILL come, and they will create resources for you. Same with musicians, same with programmers, same with every single aspect of game development. If you make a community that's satisfied using ripped resources, only one very limited maker, and doesn't make an effort to recruit people who can change this, you aren't going to attract anybody but exactly the people who are already there, and you're never going to get the kind of people you should be looking for. Also: I would MUCH rather play somebody's shitty MS Paint RPG adventure that they made all of the resources for even if they aren't very good than a game built entirely on ripped resources. At least it shows they give enough of a shit about their game to try their hand at a new skill.