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  • Hombrey
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1) God of War II (Totally forgot about this one....)
2) Call of Duty 4
3) Mass Effect
4) Bioshock
5) Orange Box (If it counts as one game?)
Runner up: Sam and Max Season 1 (Needs a spot on my list regardless)

Worst Game: Uh.... I can't say I played any REALLY bad games this year... I'd have to say either Assassin's Creed or The Witcher (And I actually like both those games, they'd just have to be my least-favorite)

Biggest Letdown: S.T.A.L.K.E.R.: Shadow of Chernobyl (Another game I liked, but still they pretty much promised EVERYTHING from the game, it would have been impossible to live up to the hype.)
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  • Hombrey
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Vampire: The Masquerade - Bloodlines

Probably one of my favorite RPGs ever, and, considering it was the game that bankrupt Troika, I guess it didn't sell too well. At the time it was released it was buggy/laggy but the patches + fan patches seemed to have fixed that up (I played it... last summer I think... and it was basically bug/lag-free free)

Everything about the game was awesome, the weakest points of it were really the combat (they tried to do a bit too much with it) and that they couldn't use the source engine to its full effect. Along with HL2 it was the first game to use the source engine, and they didn't have the full documentation or something...

It has some pretty decent replay value too, playing as a Malkavian or a Nosferatsu changes the game up a lot. Malkavians have every dialog option changed (they are all insane) randomly hear voices (this scared the shit out of me at like 1 am) and have a bunch of other weird things happen (conversation with a stop sign awesome.) Nosferatsu can't be seen by humans so they have to move through the sewers to get places. Every class has at least one quest line to themselves if I recall correctly.

http://www.metacritic.com/games/platforms/pc/vampirethemasqueradebloodlines
http://www.vampirebloodlines.com

(Troika also made Arcanum: Of Steamworks & Magick Obscura and The Temple of Elemental Evil (both of which I think have been mentioned.))
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  • Hombrey
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FACT: Its about a 30 minute run from Mulgore to Durotar

(My guild needs Warriors, so I volunteered to reroll)

 :ohmy:
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  • Hombrey
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:words:

At this point, I think the best way to fix druids is make feral more of a two way street, they can go up one side of the feral with skills that help tanking but hinder dps and vice-versa. The druids probably wont be in favor of having to choose between dps and tanking insted of getting both, but ateast now they'll have a choice, before they were pretty much stuck healing. Warriors don't want to see hybrids being just as good of tanks as them because the other classes get the other utility (self rez/healing/battle rez/whatever.) Blizzard just wants them to be viable tanks, they should get full feral druids the talents/skills to tank a pre-raid instance/offtank raids and leave main tanking to warriors, I think that should solve the problem. (Paladins should be as good of tanks as druids, they would probably hold agro differently then warriors skills/druids... I think they hold ago with damage?)

As for rogues, I've been feeling for them as of late too, seems they've had their share of bad luck since pre 60 at launch. Back then people found stealth REALLY overpowered from what I saw (it wasn't all that bad though) now I think rogues are in need of a tune up. Hope the warriors get what they hope for too.

I play a mage, so I may not have the best view on these things.
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  • Hombrey
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Oh man, this is pretty awsome. Just about to try MGS, already got ff9 working. The psp becomes more worth buying every day. I think N64 is about the only thing the PSP needs.  :happy: I wish I had more ps1 games to put on it.