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*RANDOM APPEARANCE*

Hello, I have some experience with the ripping and stuff for the ePSXe PSX Emulator.

Its a little complicated, but if you found this one program called Vram or whatever it be called. (I think that's what it is called, I'm not 100% sure.) Anyway, you make a savestate (or seperate if you are relying on that one save state while playing.) Then you go to your save state folder, rename the file. I believe it'll be called... like (SLPS_017.70.000) You change the 000 to gz, and it will become a zip file. You then extract it, and then open up Vram. Drag the file into there, then you can begin the ripping process.

To work Vram is an entirely different story, but it involves using the print screen button, so fool around with it a little to figure it out. I'm sure you can do it. Hope this helps a bit. K, thanks bye.
-Jaymonius-

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P4 is racist... for some reason I can't help but get a chuckle out of that.
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For some of the bosses I pretty much ended up ignoring the Field Effects, and used ones that would boost my EX whenever I attacked or use Risky Gambit, (I love that move.) I end up spamming the Grenades. (Its how I beat that one boss that REALLY reminded me of Romancing Saga 3 and the Rat Swarm battle. Cool battle Nonetheless.)

I sometimes get confused with the effectiveness of the skill, like when I used Analyze on the enemy I didn't get if the 125% was more effective or less effective, so I went with my guts and used whatever. :P

I am a little confused on how Erin's First Aid/Second Aid system works though... I used it and I recovered only 1 HP, but when I changed her equipment around I was healing decent HP... I think you should do like what you did with the original. But instead of putting it on the help file or something, make a tutorial room on how some of the skills work because it might confuse people on how some of the skills and other stuff work. But that is a suggestion.

Just don't change the difficulty of the bosses, it gives the player an idea on how they should subdue the opponent, the difficulty is fine, save for that damn rebel boss, but not all bosses are supposed to be easy. I pretty much died on a majority of the bosses in the game. (Those guards before the end of Phase 1 caught me by suprise with that one electric move of theirs.)

EDIT: I REALLY wanna check out all of those animations you made. They look well made and stuff >_<;;;; Curse you and the Map Tree Error thingy... I'll have to ask you how you did that...
-Jaymonius-

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I think you're the first one to beat it :)​. How long did it take?

I pretty much made an entire half night and day of this, I'd say it took me 6-8 hours to do. (breaks in between of course.)
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Alright, I just finished the demo (there was some weird glitch in the Jackal Labs, when I fell in the water, I couldn't get back out... check that part out if ya can.) I can't remember which section though, sorry if that isn't enough information.

There were some music event stuff that I think didn't seem to play right, like the sneaking mission, the boss music was playing, when you would think it would be sneaking around music instead. Just minor things.

Some of the bosses were pretty challenging (damn you and that damn Rebel guy with that huge gun, he gave me the hardest time, I had to re-think my strategy a hefty amount of times on that one.)

But what disapointed me was that you didn't play the Loyalist Battle theme when you fight that made me a bit sad, but all in all good game so far. Spam the explosives, use the finishers and use the items.

Good show, can't wait for the rest of the game to play out nicely!
-Jaymonius-

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I added the Black border because that way the map looks smaller and making the maps a little smaller to navigate. But if it doesn't work out too well, I'll just get rid of it.
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Using (possible) sarcasm to improve your game? Priceless.  :fogetlaugh:

Not exactly, I actually did use his suggestion, it works pretty good actually.
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jman00 add some black borders and it will look like a gameboy rom

Ooooh~! Good idea, I'll do that too! Thanks. :D
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Damn you Ephiam...



-Jaymonius-

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Okay Neok, Scott would be my favorite if he uses the exact line when the demo is released. :D
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PSP's aren't too bad, just a word of advice... don't use it as an MP3 player while workin' it'll break more quickly that way. Personal experience. XD
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This just doesn't feel right... the thought of Micheal Jackson dead is doesn't ring well in my ears... O_o;
-Jaymonius-

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New Overlimit gauge thanks to Skie! Thanks muchly!



Like this? The way you all referred to?
-Jaymonius-

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You don't see it? :S

@kentona - Pretty awesome stuff there!

EDIT: Crap, top page. Gotta show somethin'

Slight update on the battles of my new project.
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Random battle screen of a new game in motion.



The bottom area would be just the default RTP menu border, I'm gonna be hitting that department soon. I'm merely showin' off characters. I think it'll only be those 3.
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Slight update on teh village.


 

And I also redid one of my older areas with new chipsets. My beta testers would notice the difference pretty quick. The beginning temple area looks way better now!

and for the sake of distributing, here ya'll go.


Have fun, don't use it all in one game.
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A perty village.

-Jaymonius-

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I recommened doing LP's of short games. Like Megaman, Sonic, Super Mario etc. Long RPG let's plays with commentary can get incredibly tiring. X_X;

@CociCookie - do you watch Azureblade49's romhacks or all of his videos. :P
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Don't forget to grab the Golem, for completition purposes. Another good character I recommend is having at least one summoner! Maybe two if you want to make Kazin a summoner, I strongly recommend it! But he is also just as powerful as his normal promotion. (I may not be able to play but no harm in offering' advice!)
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aaagh! This is annoying me. Sorry I'll drop out. Sorry for wasting people's time... maybe for the next game I'll try and help out. Sorry once again. -_-;
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