• Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
Just graduated Marine Corps boot camp yesterday morning. Longest 13 weeks ever, srsly.

I still look like babby because I barely turned 19 while I was in.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
Nerdo here
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
I wanted to show off my irl TF2 hat.

The cigarette is to draw attention away from the acne.

http://i.imgur.com/mKKaz.jpg <--- high resolution acne
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
My friend who works at Target tells me some toasters/other appliances may be as low as $3 that day.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
If we're not supposed to birthdaytopic anymore forgive me for I have been A.F.G.W.(away from Gaming World) for a while, sorry.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
happy birthday 2beers



you are 24, how does it feel?

Also birthday: Rk (33), bashiktash (18), JIHAUS (25), Darwishi (22), IceSage (25), William Shakespooke (22), eatmygore (22) (I copied this off the bottom of gamingw.net/forums sorry)
I would give you guys rainbow text and clipart too, but I don't talk to you guys as much as 2b/ever.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
I have a hard time playing Jockey in versus because it's hard to miss a little hunchbacked bleeding guy in a wifebeater crawling around near you making funny noises.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
backflip(pe) your way to success

current mood: just ate a pinecone

foget

gentlemen, we have struck books

probably most barkley stuff
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
Did anyone else find the beginning area of The Parish a bit difficult to navigate at first? Not as straightforward as L4D's maps, I s'pose.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
I was supposed to be Billy Mays/Al Borland for Halloween(edgy).
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
What horrible news to return to.

Rest in peace, Steel, beloved patron and icon of GW.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
Uh, no, I still want the player to have control over the magazine capacity.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
The guns I was thinking of wouldn't be realistically built in any way, but more like firearms that can have .22-ish barrels with Bren-sized receivers attached to them.

EDIT: Most real homemade guns are unique, but a little too unique to fit into a system where parts are essentially identical if not for a difference in size.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
Well, all the guns would be fictional as they are "made" by the player(if I even get that far in development), but I did plan on letting the style of individual components be changed, like using an MP40's receiver for a gun that uses mostly Thompson-style parts and other combinations like that. As for the magazine, it's size should be automatically changed to be appropriate for the diameter of the barrel, although being able to choose the length of it sounds reasonable to change capacity.

 EDIT: Bullets go in cartridges and cartridges go in magazines.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
Sounds like it'd be too minute of a change in trigger-pulling ease to make itself evident in the game.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
SupremeWarrior: Really great input, you must be worth your weight in firearm knowledge or something. Accessories like rail-mounted sights, bipods, and whatnot would probably only be useful if I went on and somehow turned this into a 3d game, unless I went for a Soldatesque style of gameplay. I'm limited to making a crude 2d platformer to test how the weapon performance would change as I played with the variables. I'm not sure how I would apply accessories to the whole point system, aside from "+1 accuracy" or something like that. Also, this system to primarily be for guns with really simple exteriors, like the Thompson or FN-FAL; mostly guns that require two hands, I guess.Thanks!

Pipcaptor Hatsuya: I really want to focus on the gun aspect of the "game", but striking an enemy with an accessory like a bayonet or buttstock sounds really easy to implement(having no effect on firearm performance, of course). A thank you to you, too.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
 I've got this concept for a shooter that I'd like to test out that involves the player taking the most basic parts of a modern firearm(receiver/action, stock/grip, barrel, etc.) and resizing them before combining them all to form a unique gun. My plan to plot all the data out is a spreadsheet with each component of the gun separated and the size changes(length and width) measured on the X and Y axis of a graph. I have sufficient knowledge of how firearms work, but my problem is not knowing the performance changes that come with changing every part(I know most but not all, that is). I also thought about using a point system, where variables like damage, range, and fire rate have their values raised and lowed when changing aspects of the unique gun. Maybe the player should get a number of points to spend on changing part sizes?

 I humbly request input from forum frequenters who have actually fired, studied, or read up on firearms quite a bit. If your knowledge of weapons comes directly from television of video games, please don't try to help with the concept and just comment on whether or not this system sounds fun.

The parts I've been able to list so far are:

Receiver - both upper and lower. The sear and trigger assembly aren't customizable since they probably won't change the variables significantly.
Action - bolt, lever, blowback, etc. The size of this is determined by the receiver's size, but changing the type of action changes the fire rate value.
Barrel - heating of the barrel by firing excessive rounds is not taken into account. Length determines range and bullet deviation from it's flight path(damage, too?) while width determines caliber(damage)(deviation, range, too?)
Stock and Grips - optional, purely aesthetics

Halp.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
There's a point where Lynch's work stops being art and starts being too fucking abstract to be entertaining.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
This is like a Tron game cinematic for an Nvidea graphics card.
  • Avatar of Casey and His Brother
  • Rabies Fox!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 26, 2005
  • Posts: 1026
It really isn't worth what it's sold for. It's a great game, extremely well-made, but $5 at the most since it resembles a common freeware flash game.