Like I said, have some idea for design/story and work from there.
Have a plan on where to go.
If it's a fast paced shooter, or a story heavy rpg, have some idea of where to go.
Even if it's only 'ogre kidnapped girl/boy friend, must navigate monster filled maze to save them.'
Have a plan on where to go.
If it's a fast paced shooter, or a story heavy rpg, have some idea of where to go.
Even if it's only 'ogre kidnapped girl/boy friend, must navigate monster filled maze to save them.'