now when you say graph.... do you mean a literal graph?
And I got it to work without AppLocale, but the first time I tried it I got an error about D3D & some gibberish which I assume are supposed to be Japanese characters.
How do I interact with objects?
I've tried pressing every key, but I can't even make Ricky go to bed, which I assume is what he's supposed to do.
You should list what all the controls are in some readme file.
A lot of the text is misaligned, so words get split with the 1st part at the end of one line & the 2nd part at the start of the next line.This is due to the game creation process called "winging it" while most of it has been fixed in later dialogs the others could not without having to completely redo scenes from scratch also some things are said in voice but are not in the captions so take that into play as well
And occasionally, the 2nd part of a word/sentence that's been split isn't shown at all.
Turn down the volume of the background music & turn up the volume of the voice acting. Right now, the music is too loud & the voice is too quiet. Balance them out better.You may want to check your sound settings to see if your "synth" setting is higher than your "wave" setting because all vocals were boosted from their originals due to this issue.
You should mark where entrances/exits are (like how they were marked in FF7) to make it easy to see/find them.
Also, if you can disable the Windows key, then please do it as pressing it causes the game to stop functioning properly.why are you pressing the windows key?
Oh, and I had to run the game with MicroSoft's AppLocale program to get it to work properly on my WinXP machine.
AppLocale is for Win2003 & XP only, so Vista & Win7 users will have to use some other method to set their comps to be compatible with Japanese programs:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=8c4e8e0d-45d1-4d9b-b7c0-8430c1ac89ab&displaylang=en
I'm sorry to dissapoint but this game isn't nauseating and it's actually said to be best game I've made ever during all the closed test screenings. I'm glad you like the screenie.
Yeah. I see someone hasn't played Dooms series. Which is a shame, since Angelissa's Quest will explain a lot of stuff about them; including the origins of the Terror Mask.  
Angelissa's Quest has no hentai in it at all though, and only one scene contains any sort of a nudity in the entire demo.(And it is during bath, so that's sort of a reason not to wear clothes)
The game's timeline goes between the time when MISTER BIG T had been killed by the light heroes in Final Phantasy XXX and before his revival at 2, I'd say 70 years prior to those events and somewhat before the start of Saga of Element story series.
EDIT: OH what the heck, I'm liking you guys at the moment so....
If someone has any better tile for the balcony that'd be swell.  
Trying to make THAT would render her incredibly ugly and cross eyed looking, seeing as anime is all about reducing other facial features and increasing eye size. She already has slightly bigger eyes, making them even bigger would make her look like a fish when standing next to another person.Yeah if its already a community shared chipset or graphics it shouldnt be as vital as if it was made specifically for your game
You really shouldn't bother with the list unless people really ask for the credit and even then, that's totally gray area. Go ahead if you do but I'd use that time as well to work on the game itself and/or things for it.
To make it sound less pompous to certain "special" people; I'm saying unless the chipsets weren't done for your game in the first place and they were from a released medium (demo/full game, shared resources) then you have no obligation to really credit the resouce because it was already released and by that became public domain. If they were done especially to you or you stole them from a WIP game specifically shown to you, then yes; credit is must.
Or are you going to credit the people who made the music? Is it 100% custom or if not, are you going to credit people who did the musical songs, including remixing/arranging/altering of the said song? What about the people who made the sound effects? Are you going to track every single person who made every sound you've used, or are you going to make all the sounds yourself?
Giving credit to person who's work you are using isn't making it any more yours than the original resource makers. It just means you're using same resources but trying to justify that someway more than another rpgmaker.