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Yes I was able to find all the hidden skills save for Zero G Buster, but that was more due to me not really paying attention on my way through that particular map.  I mean it's in plain sight after all.  I'd have to say that the hardest skill to get would be Bouncer Drive.  The rest are found in a fairly stereotypical rpg manner.  That is to say, they're just laying around waiting for you to stumble across them.  In fact, I'm not entirely sure if I'd count some of those skills as hidden at all. 

Anyway it was no problem.  Like I said, I loved Silent Insanity.
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It's no problem. :)

Now:

-There's a clipping problem with the side and back of the cliff chip you used in the Homicidal Side Quest; you can walk right through/over them.

-Similar clipping problem lets you walk up the walls in the Wax Cave.  Also two of the monsters in Wax Cave4 use the same switch, so if you kill one they both disappear.  That's the monster on the bridge and the one to the left of that one, switch 0434:radscorp3.

-Checking the body in Down the Hill, lower3 triggers a teleport event sending you back to the top of lower---  for some reason.

-Small thing in Hero Inner, the blood splatter graphic below the E is set to Same level as Hero, should be set to below.

-In the Fixed Bridge-Bridge Inner you can walk through the chip you used for the side walls.

-After the final Twitlight event cutscene the character sprites don't get removed.

-The teleport event to the mini garage in Domina is triggerd by the action key rather than when touched.


No more gamebreakers so far.

Edit: And I'm done the demo.  That's all I've found.  :)
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It opens in rm2k3 as well.  I knew that couldn't have been the problem.

Now:

-a Steven with armor is used for the gray haired guy in black sitting at the table.

-you get weird flowers irregardless of what you do what happens with the blue lady in the icy cave .  Good thing I'd played the earlier demos, or I would have missed that.

-not a bug but you've been using the word common when you mean to say come on (or c'mon if the character is speaking lazily) and a few instances of using "your" when it should be "you're".  I'll have to go back through the dialogue to point those out for you.


I'll be back after I finish with these cultists.


Edit: one more thing, just a suggestion actually.  In Quel there's a house with the corpses of a man and two children (Quel side1, Home 4).  After everyone in town has been killed you can go into that house (Death on Ice, Home 4), fight a monster and when it's dead James thinks to himself (I've got to get out of here).  I think that scene would have a better effect had those people had been alive before the monsters and cannibals showed up.
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*sigh* I'm having flashbacks to when you released the first Silent Insanity; the moment you'd fix one thing something else would break.

Missing charset: a Steven with armor.  Kills the game when you try to enter the inn.  Fortunately for me I can scavenge this file from another game.  So I'll keep playing, and I'll let you know what else I find.
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So I'm browsing GW and I'm surprised to come across the topic [DEMO] Silent Insanity 2 (Version 4.0). Upon seeing this I immediately think to myself "Son of a bitch it's a demo!  I HATE demos, when's the game finally gonna be done!?"  But then I went into topic and downloaded it anyway.  It's Silent Insanity after all. I love Silent Insanity, and SI2 2.0 played like a dream. 

Sadly SI2 4.0 does not play like a dream.  You need to get some new beta testers.  The ones you've got clearly ain't doing their jobs. 

Right after the first boss battle that "name this character" screen pops up (just my opinion, but the re-naming thing is a bad idea and adds nothing to the game) and and the confirm and cancel keys no longer do anything.  I can move the cursor around but I can't select anything and thus have no way to continue the game, a gamebreaker if I ever saw one.  While we're on the subject of bugs I'd also like to point out that those snow peach items you've scattered around use the graphic for an old lady.   

On to general comments:
-I tried to open the game up with rm2k3 and got a map tree data corruption error, which wasn't so bad in 2.0 but was quite irritating in 4.0 as I could have fixed the above mentioned bug myself and kept playing. 

-The "tutorial" was mildly amusing but it was also a bit of an immersion breaker. 

-I'm assuming you have yet to edit the animation for James' "skewer" attack, as the sprites in that attack animation look nothing like James.

-I noticed you exchanged Chantal for Aerial in the note for James cut scene. Since I have no idea what role either of them will have later in the story I can't honestly say whether I think that was a good idea or not, but I felt I should comment on it.

-For the opening scene of the game when you recap the end of Silent Insanity 1 I would really appreciate it if you would bring the courtyard back.  That jungle just looks weird to me.

I'm sure I'd have more to say had I been able to play further than I did.  I'll check back in a couple of days.