Oh yeah, my other name was Omcifer and i used the pic of Rone flipping the bird as my profile pic. Made me kinda notorious., good times
On the topic of autism again (is anybody paying attention??):Someone created a poll a while back here that quantized one's sexuality on a certain scale and it was created by this guy who had the same feelings on the matter; I think this was it, at least: http://en.wikipedia.org/wiki/Kinsey_scale
i don't think you are dumb, they are just uh more freeform/association writings and lot of times you need to know the context/what he is talking about.It's none of this, it's Asperger's Syndrome manifesting itself through excessively rambling about a particular topic and, judging by the content of a lot of posts here, I'd say that it's relatively common on saltw.
Assuming you're using VICE, you can set up the gamepad controls somewhere in the settings. Most games let you use a joystick, which has 8 directions and a single button, I'm pretty sure VICE will let you bind these to whatever you want (haven't used it in a while though) so you don't need to worry about using keyboard controls in a lot of games. Also I think VICE will let you choose to make the keyboard correlate to your computer's keyboard, which is absurdly helpful if you don't know how the C64 keyboard is laid out.Thanks for the response. Im not using VICE though, but CCS64 has similar input methods, and I simply chose the joystick which uses a certain keyset on my keyboard that I defined. I have found that most games support this keyset that corresponds to joystick controls, but some require what seems like an arbitrary key to be tapped to progress past the title screen and into the actual game.
Ghosts n Goblins (NES)I dont remember a lot about this tough-as-nails games audio presentation but one thing that distinctly sticks out is the shrieking sounds of the ghosts on level one as they lunge towards you in a lofty and devious manner as your adrenaline kicks up and you frantically go to mash the buttons to elude the sneaky little hellions. It still sorta gives me nightmares to this very day.
http://www.youtube.com/watch?v=gA_e0QpVdLc
played Perfect Dark today, I kind of don't think it's very good now because it is somehow devoid of early N64/Goldeneye strangeness Joanna Dark jumps DIRECTLY into the airvent. It also tries too hard to be realistic with reloading instead of Goldeneye move gun momentarily away from screen. I dunno maybe there's just too much slowdown to be fun have to try the XBox Live version. It totally reminds me of James Bind ridiculous amount of systems for this 12-minute gameI still play this from time to time(including the hi-res, online-compatible, xbox arcade version) and it's still fun to play, although some people would argue that it hasnt aged pretty well, and theyre probably right but its still fun on some level. Probably whats more jarring than anything else is how each multiplayer level seemed to be designed by some sinister sleaze who wanted to make claustrophobics cringe while they navigated around them. Maybe its just me, because there are some spacious maps, but it seems that even these have these windy, narrow corridors in them that cause you to resort to a corner in paranoia because of the prospect of a dark sim blazing around the corner with dual cyclones with a tinge of death in his eyes, which sends a fleeting chill sent down your spine as you lay in your own pool of blood 'til you choose to respawn and try it all over again. The overall design of some of the maps is poor, too, because they feel like these cookie cutter corridors and rooms were slapped together and there was nothing novel or particularly interesting about their individual design. Anyhow, to their credit, not all of the maps suffered from this confined space curse design and instead it felt more fitting, such as the facility classic GE map - it was closed quarters at points but it was tiny and there was this overall cohesiveness to it that made it feel right.