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My word! A lot of that all sounds so vaguely familiar yet so distant!
Can I just start by saying that your theory of the paranoid fish coupled with the shark toy *was* excellent. It was never planned at all that! But now you've said it - it is blindingly obvious that THAT *should* be a puzzle in its own right?!
How on earth did we as developers miss THAT?! I actually had them shark / monkey toy grabbers on my desk at work irl!
I'll just have to pretend that we WERE going to put that in as a puzzle - but that it would be FAR too sensible! We were too busy coming up with REAL puzzles such as stealing some frozen food, wrapping it up in a towel to then smash a washing machine door to rescue a rat! Haha!

I have a Normality book from the U.S where I was interviewed on its development. It wasn't that strategy guide though - where them sketches you mentioned WOULD have been mine, or the concept artist's (Les Spinx). I recall drawing a Kent voodoo doll in black biro with a fig leaf covering up his naked *modesty*?!

Just had another odd memory - is one of the headlines on Kents TV 'ceefax' news headline - 'man feeds dog'? It related to a TINY pixellated window in one of the background city apartments - where a man and his pet dog were becoming a little *too* friendly - shall we say?! I also recall in one of the windows a naked lady spreading herself right up against the glass!? Obviously these ideas implemented into what was most probably a 10x10 pixel space DIDNT come across as planned!
I loved creating that animated crocolog in the sewer though. I did it one Sunday night at my ex ex girlfriends house - I seem to bizarrely recall?!

A lot of those ideas you mentioned in your last post I thought DID make it into the final game? I remember animating the scene where Heather sends the Blu n Fluffy oil drum / traffic cone rocket up into the atmosphere to turn the sky clearer?
I really must watch a Playthrough as there's so many forgotten about locations that are just coming back to me, like the den behind the factory with the skeleton etc in it. That had some cool little ideas in from what I recall.

I love how you have found all of Matts drug induced sprites - himself a hearty 'recreational spliff smoker' at the time. Haha!! That poodle with shades on. I'm sure that was a scanned in image of Ricki's poodle - I can't quite remember! 'Sphincter' and the ninja turds though. Man. We were childishly lolling for hours when we came up with that. Matts pimp rat was funny n' all!
Did anyone find my shop window display with the leather bondage mask and electric sex cucumber toy in it?
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I never realised that Normality had such a small community of die hard followers behind it! It's wonderful to see - especially as Normality was my very first game in the industry nearly 20 years ago! I was one of the first artists on the project - followed by Ricki then Matt. We were allowed to place into the game so much of whatever the hell we wanted to that we would just sit there and reminiss over old and cool 1980's toys, etc and just say 'ah screw it - that's going in the mint malls Thrifty Fifty shop!
I might sit and go through some YouTube walkthroughs so that I can totally recall what we DID put in there - and compose a complete list of all our silly inputs that got included. I think the biggest loss was mine and Ricki's end of game night club level we TOTALLY kitted out with cool stuff, but it just ended up getting rendered out for the final outro scene - or GDV of you will (Gremlin Digital Video). That nightclub - which was called 'Townies' at one point - taking the piss out of our city life posh boy scums that go out on a Friday night for a beer and a fight.. And I also recall I did a cool arcade machine complete with animation called 'Townie Blob Fighters' which was about 200 frames in Deluxe Animator!
That map on the previous page was a sketch I drew up one Saturday to represent Neutropolis - as it went into the game manual as a generic maps if you look carefully you will see a 'Where's Wallyesque' Ricki (artist) peeking out from behind a shrub somewhere in the middle! :)
I did the Kent voodoo doll as well which I loved. I have some preliminary sketches I did of that somewhere which I'll scan in. I also did the whole concept for the cover art as well (UK version) which I can scan in as well as its in my portfolio (acrylic painting). Love that you guys are looking behind the scenes at some of the unseen locations. I loved the eeriness of that park with the roundabout. I included a floating ghost sprite at some point which hovers sinisterly behind the locked gates far off in the distance.
The Mint Mall was crammed full of visual fun though. That can be an entire thread in its own right! I did love my paranoid fish in the tank though.
The ROTH editor was cool - even though it was a crazy way of creating locations. You had to scoop rooms out of a solid and then texture the walls etc individually. Kent's flat I loved doing. All the crap stains down the toilet including a 'floater' as well!
Don't ask about that small white 'splash' on Kents bedside wall though. ;)
I remember Ricki had to change his 'LIFE SUCKS SHIT' graffiti though!
More to follow!!
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Hi guys! It's Christian here - the original NORMALITY artist! Wow, now there's a blast from the past seeing you unearth all my / our (mine, Ricki and Matts..) sprites! Good work fellers!
I shall have to see if I still have all my old back up CD's with ALL my sprites, bbm Deluxe Animator animations, etc. 
Honestly - you have no idea the amount of stuff we did that got overlooked. We kind of HOPED it would get overlooked in some instances - as we were young lads given the  freedom to put in the game WHATever the hell we liked.. Normality was all our first game we had the pleasure to get our filthy hands on - and Boy did we have fun..
 
If you need any advice, wrack my brain for any other hidden bits, etc..
 
I've just remembered that whatever that shoe / boot shop was in the Mint Mall - I designed the logo around my mate who was interested in dressing up in womens clothes / wanted a sex change - so it would have been rude not to have included him in some way.. X-)
 
I'm 40 now and I'd like to think that my sense of humour and crudeness has increased tenfold!
 
Cheers lads!
 
Christian Russell