My word! A lot of that all sounds so vaguely familiar yet so distant!
Can I just start by saying that your theory of the paranoid fish coupled with the shark toy *was* excellent. It was never planned at all that! But now you've said it - it is blindingly obvious that THAT *should* be a puzzle in its own right?!
How on earth did we as developers miss THAT?! I actually had them shark / monkey toy grabbers on my desk at work irl!
I'll just have to pretend that we WERE going to put that in as a puzzle - but that it would be FAR too sensible! We were too busy coming up with REAL puzzles such as stealing some frozen food, wrapping it up in a towel to then smash a washing machine door to rescue a rat! Haha!
I have a Normality book from the U.S where I was interviewed on its development. It wasn't that strategy guide though - where them sketches you mentioned WOULD have been mine, or the concept artist's (Les Spinx). I recall drawing a Kent voodoo doll in black biro with a fig leaf covering up his naked *modesty*?!
Just had another odd memory - is one of the headlines on Kents TV 'ceefax' news headline - 'man feeds dog'? It related to a TINY pixellated window in one of the background city apartments - where a man and his pet dog were becoming a little *too* friendly - shall we say?! I also recall in one of the windows a naked lady spreading herself right up against the glass!? Obviously these ideas implemented into what was most probably a 10x10 pixel space DIDNT come across as planned!
I loved creating that animated crocolog in the sewer though. I did it one Sunday night at my ex ex girlfriends house - I seem to bizarrely recall?!
A lot of those ideas you mentioned in your last post I thought DID make it into the final game? I remember animating the scene where Heather sends the Blu n Fluffy oil drum / traffic cone rocket up into the atmosphere to turn the sky clearer?
I really must watch a Playthrough as there's so many forgotten about locations that are just coming back to me, like the den behind the factory with the skeleton etc in it. That had some cool little ideas in from what I recall.
I love how you have found all of Matts drug induced sprites - himself a hearty 'recreational spliff smoker' at the time. Haha!! That poodle with shades on. I'm sure that was a scanned in image of Ricki's poodle - I can't quite remember! 'Sphincter' and the ninja turds though. Man. We were childishly lolling for hours when we came up with that. Matts pimp rat was funny n' all!
Did anyone find my shop window display with the leather bondage mask and electric sex cucumber toy in it?
Can I just start by saying that your theory of the paranoid fish coupled with the shark toy *was* excellent. It was never planned at all that! But now you've said it - it is blindingly obvious that THAT *should* be a puzzle in its own right?!
How on earth did we as developers miss THAT?! I actually had them shark / monkey toy grabbers on my desk at work irl!
I'll just have to pretend that we WERE going to put that in as a puzzle - but that it would be FAR too sensible! We were too busy coming up with REAL puzzles such as stealing some frozen food, wrapping it up in a towel to then smash a washing machine door to rescue a rat! Haha!
I have a Normality book from the U.S where I was interviewed on its development. It wasn't that strategy guide though - where them sketches you mentioned WOULD have been mine, or the concept artist's (Les Spinx). I recall drawing a Kent voodoo doll in black biro with a fig leaf covering up his naked *modesty*?!
Just had another odd memory - is one of the headlines on Kents TV 'ceefax' news headline - 'man feeds dog'? It related to a TINY pixellated window in one of the background city apartments - where a man and his pet dog were becoming a little *too* friendly - shall we say?! I also recall in one of the windows a naked lady spreading herself right up against the glass!? Obviously these ideas implemented into what was most probably a 10x10 pixel space DIDNT come across as planned!
I loved creating that animated crocolog in the sewer though. I did it one Sunday night at my ex ex girlfriends house - I seem to bizarrely recall?!
A lot of those ideas you mentioned in your last post I thought DID make it into the final game? I remember animating the scene where Heather sends the Blu n Fluffy oil drum / traffic cone rocket up into the atmosphere to turn the sky clearer?
I really must watch a Playthrough as there's so many forgotten about locations that are just coming back to me, like the den behind the factory with the skeleton etc in it. That had some cool little ideas in from what I recall.
I love how you have found all of Matts drug induced sprites - himself a hearty 'recreational spliff smoker' at the time. Haha!! That poodle with shades on. I'm sure that was a scanned in image of Ricki's poodle - I can't quite remember! 'Sphincter' and the ninja turds though. Man. We were childishly lolling for hours when we came up with that. Matts pimp rat was funny n' all!
Did anyone find my shop window display with the leather bondage mask and electric sex cucumber toy in it?