After the tile in data in 09PBstart.pxpack
the first 16 bytes relate somehow to going to the next level. the first byte describes the size (I'm pretty sure) Comes entity data
EDIT: The the first byte is the amount of entites. I don't know about the second byte yet.
(FLAG BYTE) (ENTITY TYPE BYTE) (2 BYTE SHORT INT X POS) (2 BYTE SHORT IN Y POS) (then
four blank bytes 3 flag bytes and one byte that can a lenght of a string)
MORE EDIT: Also I'm not super sure about the 2 byte short int. it might just be a char. When I change the first byte of x it stays in the same place, but with y it disappears.
after that comes (in hex)00 0D 00 00 00 00 01 96 00 22 00 0C 00 00 00 0001 96 00 2C 00 07 00 00 00 00 11 96 00 5D 00 0B00 00 00 00 01 01 00 07 00 06 00 00 00and then afterwards the lenghth of a string and a string that says PosStartwhenever you see 96 its talking about the bat. Some entities used in the start level (in hex)
96 bat
48 barrier // Its there in the file, but I don't see it in the map
12 that snail thing
74 green plant
1D when you go past this point it makes you go to the next level
the first 1A with 00 after it is where you return if you go back from the next level
01 with the string PosStart is where you start when you enter the level the first time
the second 1A with 01 after is where you go to when you die in the level
the last entity is a barrier (48) at 0E 01 which I never see in the level, but it's there I guess...
All entites with Hex code included
Just taken from the unitype.txt file and numbered
Spoiler (Click to reveal)0 NAME: -
1 NAME: Empty
2 NAME: Trush Box
3 NAME: Event (p2: 0=stop 1=mv-h 2=mv-v 3=mv-H 4=mv-V 10=mem block)
4 NAME: Anchor
5 NAME: Shutter (p2: parts / Flag: On=Close / Name: L=left or U,R,D )
6 NAME: Long Weed
7 NAME: Kankisen 1
8 NAME: Trunk
9 NAME: Test
a NAME: Block Generator
b NAME: Kurobo-
c NAME: Snow Trunk
d NAME: Cat & Frog Step
e NAME: Gearshift
f NAME: Timer Kun
10 NAME: Kajiya
11 NAME: Endless Ice
12 NAME: MiniSpiral
13 NAME: Elevator Door
14 NAME: BigPress
15 NAME: Train
16 NAME: Drop
17 NAME: Green Fish
18 NAME: Shield Plant
19 NAME: Kani mini
1a NAME: Relay
1b NAME: toL2
1c NAME: toU2
1d NAME: toR2
1e NAME: toD2
1f NAME: FirePlant
20 NAME: LadderBox
21 NAME: Debug Link
22 NAME: ComboCue
23 NAME: Kinko
24 NAME: The Tire
25 NAME: Doro Hole
26 NAME: Heart
27 NAME: Doro Jump
28 NAME: Lift V3
29 NAME: Ice Spike
2a NAME: Camp Gate
2b NAME: Chibi Uzo
2c NAME: Uzo Void layer 0
2d NAME: Tar
2e NAME: Block Eater
2f NAME: Uzo Void layer 1
30 NAME: HiddenChest
31 NAME: Call Missile Bird 7
32 NAME: Rouge
33 NAME: Kani 7
34 NAME: Kani Chibi 7
35 NAME: Phone
36 NAME: Nurse
37 NAME: Fire bubble Set
38 NAME: Mole
39 NAME: Uzo Void layer 2
3a NAME: comic balloon
3b NAME: Rolling Fiber
3c NAME: Barbwire
3d NAME: Domino
3e NAME: Explain
3f NAME: Door A
40 NAME: Walking Black
41 NAME: Focus Control(0=Nrml V 1=UnderMPC)
42 NAME: Uzo Flame (prm2: 0=ç∂ 1=è„ 2=âE 3=â∫)
43 NAME: Creeper
44 NAME: Shacho Act stage 7 office
45 NAME: Room Locker
46 NAME: Bent Plate
47 NAME: Boss Desk
48 NAME: Barricade
49 NAME: Uzo Tank
4a NAME: Elevator 00
4b NAME: Kani
4c NAME: Tokobushi
4d NAME: Anemone
4e NAME: to Back
4f NAME: Position Half Up
50 NAME: Door Vertical
51 NAME: Line Censor
52 NAME: Route Arrow
53 NAME: GrayEnemy
54 NAME: Spin
55 NAME: Altar
56 NAME: Call Small
57 NAME: Snow Setter
58 NAME: Icicle
59 NAME: Uzo Slime
5a NAME: Goldrush
5b NAME: Ebi Flower 7
5c NAME: Nikubae
5d NAME: Uzo Gray (layer0)
5e NAME: Block 2x2
5f NAME: Quaker
60 NAME: Flag Mine
61 NAME: Uzo Red
62 NAME: Saucer
63 NAME: Uzo Over Fence
64 NAME: Fluo Lamp
65 NAME: Gravity Block 3
66 NAME: Uzo Chibi Red
67 NAME: Uzo Gray (layer2)
68 NAME: Sparker
69 NAME: Bacteria
6a NAME: Digesty
6b NAME: Roof Worm
6c NAME: Big Worm
6d NAME: Silhoette
6e NAME: Zombie
6f NAME: Leather
70 NAME: White Setter
71 NAME: Egg Worm (prm2: 0=ç∂è„ 1=âEè„ 2=ç∂â∫ 3=âEâ∫)
72 NAME: Stone Gate(swt 1:key coming, 2:keep close, 3:to open 4:key short)
73 NAME: Frog Plant
74 NAME: Weak Weed
75 NAME: Ebi Floser
76 NAME: Bubble 1UP
77 NAME: Shacho A
78 NAME: Frozen Fish
79 NAME: Uzo Elec
7a NAME: Flower Vase
7b NAME: Gray Spiral
7c NAME: Time Attack Display
7d NAME: Metalmushi
7e NAME: The Bar
7f NAME: Gravity Ice
80 NAME: EarthFly
81 NAME: Walking Moss
82 NAME: Mob Stand
83 NAME: Spike Plant
84 NAME: Sidewinder
85 NAME: Katanakaji
86 NAME: Chest2
87 NAME: Walk Plant
88 NAME: Blue Fish
89 NAME: Dragon Flower
8a NAME: Set Birds( 0:room 1:tree 2:two birds )
8b NAME: Fly Evade
8c NAME: Gravity Block 2
8d NAME: Doronko
8e NAME: Tumbleweed
8f NAME: New Arms
90 NAME: Bat ceiling
91 NAME: Strong Box
92 NAME: Chandelier
93 NAME: Bubble Lift
94 NAME: Call Bats
95 NAME: Booster
96 NAME: Bat Passing
97 NAME: Orange Fish
98 NAME: Echinus
99 NAME: KillerSensor
9a NAME: Moving Box (prm=2 Stop)
9b NAME: BomBox
9c NAME: Edge Coin (s)
9d NAME: Edge Medal
9e NAME: Fall Light
9f NAME: Intro
a0 NAME: Uzouzo
a1 NAME: Office Fly
a2 NAME: Sister
a3 NAME: Sasuke
a4 NAME: Hanger
a5 NAME: Rolling Snow
a6 NAME: Ball Flyer (prm2: ìÆÇ´ÇÉoÉâǬǩÇπÇÈ)
a7 NAME: Rolling Big
a8 NAME: Refrigerator
a9 NAME: Ice Hillock
aa NAME: Bear Core
ab NAME: Animal Bone
ac NAME: Kankisen 2
ad NAME: Carton Box L
ae NAME: Carton Box s
the 01 96 00 22 00 0C describes the first bat
01 might be the flags asociated with the entity. 01 means facing left, 11 means right
after that comes the position, x than y. so the first bat is facing left and is at 22, 0C.
That's all I got for the entities so far. Hope it helps.
@TehSquidz0rz