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NEW DEMO AVAILABLE!
Check it out.  All the cool kids are doing it.
http://colpaca.net/mwg/mmp1_071310_1705.rar
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Run Time Package non trovate.  Installare RTPe.exe
I don't really want to have to install RM2k to play this :|
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Break-neck pace?  I dunno about that.  Hell, the last boss I created was Arctic Man, and that was a month ago.  And I still have 6 robot masters and (hopefully) two fortresses worth of levels and bosses to create, not to mention all the other random stuff.  So it's probably not gonna be finished as quickly as you think.
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Wow, it's been a while, huh? Guess I'll leave this here for you guys.

BTW, check the first post for a new demo. :D

Amazing job, this is almost spot on. I would say its perfect but when watching your videos I couldn't help but feel something was off, though I could not quite put my finger on it. Took me a moment but I finally figured out what it was. Its the level backgrounds. Megaman games always have some animated backdrops to make the environments seem more lively and I think that's whats missing here.
Well, you'll be happy to know that the lava in Inferno Man's stage in now animated.
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Looks freakin' awesome.  I can't wait to play it.
If you're not gonna have new bosses, at least have new weapons. Like, have Yamato Man give you a melee attack, and Stone Man actually give you something useful.

Also, the score counter is pretty lame right now, up in the title bar (or whatever you want to call that).  It should be on-screen, like in Mega Man 1.
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Oh boy, another round of triple-posting.  Another video right hurr.
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Work on Arctic Man's AI is going quite smoothly.  All that needs to be done now is one more attack, and then I'll be ready to release the actual official 2 level demo.
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Figured I'd at least bump this up with a couple new screens from Arctic Man's stage.



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Character Name? (something realistic but original) Quaxton
Male or Female? Male
Child, Adult, Elder? Adult
Human, Velesian (talking wolf), Demigod, talking statue or plant, animal, fiend, etc? Talking Duck
Personality? (corny sense of humor, bitter, sad, hyper, crazy, etc) Wise, knowledgable, a bit crazy
Quirks? (are they eating their own face?) often drifts off mid-sentence, and then quacks.
Additional Details? Please no Scrooge McDuck references.
Idea for interaction (optional)? Should trade random items for bread.  Random items being common stuff like potions, revives, antidotes, gold, etc.  Also offers extremely vague hints if the player has no bread.
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I really felt like releasing a demo tonight, so here you go.

http://www.megaupload.com/?d=5Z9L5H7X

Instructions
Arrow keys: Move
Enter: Confirm selections
Z: Jump
A: Fire
1: Previous Weapon
2: Next Weapon
F5: Save State*
F8: Load State*
F12: Reset Game*

*: Only usable when you have control of Mega Man.
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Here's a quick sneak-peek of Arctic Man's stage, featuring fully functional disappearing blocks.
And yes, I plan to be relentess as possible with my block placement.
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I don't want to make any promises, but you can hopefully expect a single level demo this week.  I just have to make the stage select and title screen first.
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I apologize for the multiple posts, but I feel like I should have a new post for this video.
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Honestly, I haven't been working too much on this game the past few days.  But I did put together a boss select screen!
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Well I guess I'll just leave this here...


@Supra Mairo: Yeah, I've been doing something like that.  There's just a few places where I forgot to add a stop sound command.
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@Mineyl: That velocity reset is actually intentional.  It's like that to make navigating through spikes while falling more managable.  Otherwise, you're just falling too fast, and will probably end up with an ass full of spikes.

But in other news, I've updated the jumping, as well as the damage graphics (like that spiky white flash on Mega Man when he's hit).  Inferno Man's projectiles have been slowed down a little, too.
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@Brent Murray: Better than Mega Man 10?  Haha, I dunno about that.
As for music, this is just placeholder music until I can hopefully find someone to compose some original 8-bit themes for me.

@PepsiOtaku: That's exactly what I was going for with the title.  With +1, I always stay one game ahead of the series! :D
As for the speed, I dunno, watching a gameplay vid is different than actually playing it, so it might feel more "right" and normal when you actually play it.  I'm still in the middle of toning down the speed a little (mainly just jumping and fall speed, which I think is the main source of complaints).
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Man... I really wish I had known about that earlier in development.  Could have saved me a ton of time (assuming it works, which it probably does). >_<
Oh well, what's done is done.

As for the speed, I'll see what I can do to tone it down a little.
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Heh, I never thought of that.  They're supposed to be crushers (like in Dust Man's stage), that come down and flatten Mega Man.
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So as you all may know from the screenshot topic, I'm working on a Mega Man fan game called Mega Man +1.  I think it mimics the classic NES style really well.

NEW ALPHA DEMO IS HERE! (7.13.10)
INCLUDES FIVE LEVELS!

http://colpaca.net/mwg/mmp1_071310_1705.rar

Instructions
Arrow keys: Move
Enter: Confirm selections
Z: Jump
A: Fire
1: Previous Weapon
2: Next Weapon
F5: Save State*
F8: Load State*
F12: Reset Game*

*: Only usable when you have control of Mega Man.

Contains Arctic Man and Inferno Man; both levels and boss fights.

Robot Masters
Inferno Man
Balloon Man
Arctic Man
Deal Man
Toxic Man
Boulder Man
Tidal Man
Slice Man

Weapons
Inferno Twister - A flaming tornado that travels along the ground.


Static Burst - A balloon that can be remotely detonated (or popped).


Arctic Hail - A screen-wide attack that covers the screen with hail.


Luck Dealer - Throws random cards; rarer ones dealing more damage.


Toxic Drip - A slowly moving glass orb full of super-potent acid.


Heavy Boulder - A large boulder that falls straight down and breaks into four smaller pieces.


Tidal Pump - A super-dense bubble that erupts into a large pillar of water.


Slice Barrier - Two swords that rotate around you,  capable of destroying some enemy projectiles.


Story
Hell, I have no idea.  Something about Dr. Wily taking over the world.  Maybe also a fake Dr. Light with it's own castle, and fights with Roll and Proto Man! :O

Videos
Most recent videos are at the top.

Slice Man Level Preview/New Enemies

Arctic Man Level Preview/Boss Fight

Disappearing blocks

Stage clear/new weapon

Improved jumping/damage graphics

Inferno Man level and boss battle

Demonstrates scrolling and death

All the special weapons

Pre-Alpha teaser

More Screenshots

Tidal Man level mockup


Game over/password screen


Potential Wily level boss; uses only attacks that can kill you in one hit.