I'm sort of with busterblade, Vincep. I think the portraits are small enough to not be annoying. I've took that in consideration before as I'm not fond of excessively large facesets as well. Also, I don't have problem with facesets in general but I usually try to eliminate any sort of trait that can easily be associated with Rpg Maker.
@Busterblade
I think that park looks better now. I personally like to fill up maps as much as possible as I'm not too fond of open spaces. I think you should make it your goal to add content to your maps while applying logical placement (don't just throw stuff in your map). I don't know what engine you're using but even with a large resolution there are tricks you can use to make your maps more smaller and neater. I'll try and follow up on that idea in a bit!
@Cray
I was always a fan of Lost King. I'm especially liking the diversity of the maps. You've managed to make everything look cohesive in unity as well. You could probably be a little more creative with the names of locations but that's hardly an issue. The snow town looks very nice, as well as the other maps, can not comment too much here.
I think the world map's menu looks really really dull. I have issues with creating menus sometimes as well but I honestly think it wouldn't be hard at all to make something more visually appealing - Especially because it's a small box.
@Rei
I've been keeping an eye on this game for a while. I haven't realised you've released a demo. I'll check it out since I think you do a lot of fun things with rpg maker! There aren't many people who break out of the stiff limitations of the engine, but I can safely say that you are one of those people.
@Busterblade
I think that park looks better now. I personally like to fill up maps as much as possible as I'm not too fond of open spaces. I think you should make it your goal to add content to your maps while applying logical placement (don't just throw stuff in your map). I don't know what engine you're using but even with a large resolution there are tricks you can use to make your maps more smaller and neater. I'll try and follow up on that idea in a bit!
@Cray
I was always a fan of Lost King. I'm especially liking the diversity of the maps. You've managed to make everything look cohesive in unity as well. You could probably be a little more creative with the names of locations but that's hardly an issue. The snow town looks very nice, as well as the other maps, can not comment too much here.
I think the world map's menu looks really really dull. I have issues with creating menus sometimes as well but I honestly think it wouldn't be hard at all to make something more visually appealing - Especially because it's a small box.
@Rei
I've been keeping an eye on this game for a while. I haven't realised you've released a demo. I'll check it out since I think you do a lot of fun things with rpg maker! There aren't many people who break out of the stiff limitations of the engine, but I can safely say that you are one of those people.