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@Ratt
I don't think that would be a good idea though. Some attack relies on the number of bullets and having difficulty tie into the number of bullets mean having a two standard set of difficulty ( bullets and AI ) It'd also require the player to memorize each character different at each bullet number difficulty, which to me, I think it's too much work.

It looks like there are no way you can dodge them at first, but the game provide you many defensive action that make it's possible to survive all the curtain fire :)
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Thanks! I'll see if I can find a computer with similar spec as yours around here :)
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@NightBlade
You're right. We've tried doing something new and put a magic circle with each player color, but it seems like it doesn't work well.  Guess I have to stick with the text and arrow like super smash bros. X(

@hobomasterxxx
What is your spec? I'm pretty sure if you can run Hello Panda, you'll have no problem playing this game.  After all, I think the number of bullets never goes up to 1,000. ( It doesn't even reach 500- 600 , I think)
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@Sanosuke
I think the perspective of one building clashes with the other. Other than that it looks nice :)

@Anaryu
I lol when all the enemies died from just one zap. Looks nice so far :D
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Thank you everyone. Sorry that  the video quality makes it kinda hard to figure out what's going on @_@

@The Ghost
Yup, the general fighting game modes will be there. I don't know about the online one yet though....I still don't have time to learn network programming :/  There's this 39.dll for game maker which make it much easier to do the online part or so they claim. I'll look into that and see if I can do something about it. No online mode for now though :(

@Xathia Vastar
Shmup stand for shoot'em up or basically shooting games :)​  I agree that it's hard to see what's going on but when you play it you won't realize that though. At least that's what happen to Piti when he playtest the game haha.  The number of bullets are still another thing that we need to balance. I think right now the bullets are too many for level 1 special move.

@Hatsuya
I WISH! But having an original track for each character would cost me a lot, I think :/ 

@konix
Yeah I agree. I'll lower the volume down and find more s.e. These are all just for placeholders anyway so they're subject to change.

@the_nackster
Anaryu pretty much summed everything up for you already XD  It's like Super Smash Bro., except that the game relies on shooting in a bullet hell manner.

@Anaryu
I'm glad you said that! Actually, I didn't use 3D effects at all. I edited the BG beforehand to make it looks like that. As for the particle, it's just an illusion from rescaling the image that makes it looks 3D :)​ 
 
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© GPTouch



GAME INFO

Magus Magus is a multiplayer fighting video game with shooting video game
elements.
The game focuses more on long-range attack rather than a close combat like other
fighting games. The play controls are also greatly simplified in comparison to other
fighting games. The game area resembles an arena shooting game, which allow
player to roam around the area freely in all 8 directions.
The game also feature bullet hell elements from bullet hell/curtain fire shooting
games. This ranges from a barrage attack to a special move that turn a character
into a shooting game boss, with the player be able to control the attack pattern.
The game can be played with as many as 4 players at a time, make it suitable for a
light party game. However, the game mechanic is also designed to be deep
enough for hardcore gamers to enjoy.

SETTING

In the future, a super smart dust called 'Magia Dust' was invented. The devices
have an ability to control the natural world within their range, which resembles
something people in the past used to call ‘magic’.
Over the time the art of fighting with Magia, a magic created from Magia Dust,
becomes the world’s most popular sport called “Magus Battle”.
The story starts with a rumor of a secret Magus Battle Tournament with a prize
being ‘one wish will be granted’ has been spread around the world. After all the
elimination rounds, only 8 Magus were able to go on to the next round, which will
be held on an island, far far away. The real tournament has just begun.



CHARACTERS




GAMEPLAY VIDEO



GAME SYSTEM EXPLANATION
:: DOWNLOAD MANUAL HERE ::

[/center]


Finally I can post this here regardless of having less than 7 screenshots, Yayh! :D
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Finally, the four players match!  Also, I change the battle field a bit, hopefully it looks better than the last video :)​  I think I need to do something with the HUD though. Right now they're in the way and you can't really see your characters when you're at the bottom of the screen.
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Finally finish with the main character's Grand Magia ( super move ) Do you notice the screen shaking when he fly across the screen?

The magic circle below the character's suppose to be a marker telling which character belogn to which player ( red being player 1, blue for player 2 and so on ) And the target marker that circulating around the character tell you who's aiming at you.  But I think people will confuse between these two since the target marker stand out more than the magic circle @_@

Also, in the video I was fighting with the a.i.  yeah!

@Calunio
I really like it! Will the text box change according to the expression too? Like, comic style, you know? :)

@King Tetiro
The tint makes it looks more like you're pausing the game instead of showing that it's night time :/   Maybe it's because everything is darken , including the lightpole in the middle of the screen, hence make it looks like everything is 'disable'

@Kentona
Those maps looks hot :D​  It has this final fantasy IV feeling to it.
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Try watching gay porn and see if you still get a boner.  Then try again with lesbian porn.

Stadsport has said what I wanted to say though so I don't really know what to add more.  Hope things work out for you though :)
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I think it depends. I wouldn't play Mortal Kombat if it weren't for the Fatalities :/
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Wow I didn't know that there'll be a PC version. I'll probably get that, considering I'm still collecting money for PS3 @_@

@Tatsujinken
I'm planning to, haha. I finally got one day off next week. Hopefully I can get there in time X(
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Oh God, this make me wanna buy PS3/XBOX 360 now.

There's an arcade version around here, but it's ALWAYS full of people and I doubt I'll have a chance to play unless I go to the arcade at 9 AM.
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@Calunio & Anaryu
  Well I guess it's just me. I won't take the vote from those who submit the entries into account. (Maybe I watched too much TV Champion lol) but if you insisted then I'm fine with that too  :fogetsmile:

As for the 2-week contest...it's possible to create a good game. But considering most people here use rpgmaker and tend to make story heavy game, it might take longer than 2 weeks to get a decent game. What if it isn't a game but just a prototype to show or present the idea? Then the game wouldn't have to be that polished/completed but just completed enough to show the idea. Developers can then decide later whether they want to continue their ideas further and finish a full game or not.

The prize can be the right to decide what's the next theme will be. This way no money involve and we might get a very interesting theme too.  :fogetbackflip:
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I lost. One of my vote is from Anaryu himself and I didn't vote for anyone :)​  So in case Nackster doesn't have a way to settle this in his mind already, I'd be happy to take the second place.

In my opinion, the scifi theme does not need to be applied through story only. If someone were to make a game that is not story heavy, then the theme have to be applied somewhere else, like graphic or the atmosphere. Or else this would mean we are forced to make a story heavy game.

Not to be against those comment who said my game isn't scifi though. It's open vote and thus they are entitle to their opinions. The aim of dotPlus is just like what Calunio said, to create a simple addictive and fun casual game, which is something I've been wanted to do for a long time. I also think that it'll be a good challenge for me as well since in the game it'll have to be pure gameplay that hook the player to keep on playing.  Seeing many people replied my topics with all their scores and levels already made me happy enough :D
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I hope you don't mind me using your avatar for this, Sarevok!

That's VERY good to hear, Steel! Don't give up and kick that bastard ass :)
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I like Atari Kousuke though. He has a beautiful voice and his music is simply beautiful :)
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Nackster, I'm sure YDS and Azn had been working hard on this just like the rest of us! 

We all want this contest to go well and not end up with just two or three entries so we all work hard to get our games done and submit.  If you want to know why the game is winning then maybe it's better to ask the voter for their reasons. This will be both good for us game developer too since they have to write up a mini review telling why they like and don't like our games.    

I know that this is your contest, but I was hoping that this will be a fun little contest that we got to make games and enjoy trying other people games.  I don't want this to ruin this contest :(   If you are going to disqualify the game, then it might be better if you stated which rule it violate and how the game vilolates the rule.  

Actually, you should have talked to YDS and AZN about this before you made that post...maybe there are some misunderstanding.
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@Dragol
You talked about everbody's game but me...now I'm sad :'(
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Please be alright. If there's such  a thing called miracle I want it to happen NOW.
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@ase
I'm using Firefox but when I clicked on the image it open ups a new tab with a javascript pasted on the url :/

EDIT: Never mind. It works now! Cool :D
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