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Thanks! I didn't know this thing about only 300 missions being visible.

But the guide is not completely. I had checked it.

I'm on 285 missions now... 15 left, I guess. No idea where they are.
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I haven't found any complete walkthroughs for the game. The only quests available for me are chocobo hunts and Moorabella cup. I'm still around 275 quests complete... so where are the other 125? Will they unlock once I finish these chocobo hunts and stuff? Or are the only available on Hard mode?
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Cray: The resemblance to SOM tiles is disturbing. I think it's pretty strange having the trouble to make original sprites when they look like copies. But they look good, anyway. I'd just remove the shadows from trees... unless you're willing to put shadows on everything.
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Cray: Gameplay looks great... smooth. I'm just not a big fan of the graphics. The map looks to bland, lacks shading and texture, and the tones you picked are kinda ugly. The vampire looks good, but I don't like the spinning animation... and since it's his primary attack, it could use some polishing.
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@ Calunio
Done! ;D

Video no longer available.  :fogetsad:

---edit---

Never mind, just wacthed it.
Looks fantastic!
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Nessiah: Isn't the pillar out of perspective? Well, in comparison with the grass tiles.
http://www.youtube.com/watch?v=tIM0Ujl7uuw
Castlevania fangame.

What happened to this?
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http://benys001.thg.se/asdasd/nice light.png
I think it makes the explosion a bit cooler?

Seems awesome, but I really like to see that animated.
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Killer Wolf: Looks really good. Try less saturated sprites.
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Lennon: To be completely honest with you, I haven't been too crazy about your screenshots. Custom graphics are always welcome and admirable, but everything you show is too plain and empty. I believe some shading would do miracles to your graphics, and more objects would do miracles to your maps.
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Brazil is a heavily catholic country, to be barred from the jesus fanclub is to be totally isolated from your community and friends. Your best buds will turn on you and shit, you'll be treated like crap and abused. Even though you're totally in the right, once some angry minister declares you unworthy of jesus your game's up.
It's not a joke it's serious and really grotesque.

That's not true. The great majority of the "catholics" in Brazil aren't really religious. Not much, anyway. I understand the archbishop's decision by a religious standpoint, but regular people take the side of the girl. No one here, not the media, not the community, not her family or friends think the girl should have kept the babies.
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Killer Wolf: I love the sprites. They look pretty fun. The map is hideous, though. That mixture of RTP and SD tiles didn't work at all (though I have been criticized for the same thing).
Some concrete suggestions: Use an extra tile for the wall (three, instead of two); use all three different wall tiles from SD3, not just that one; drop all the RTP; use black moldure tiles instead of that brick; add more elements, because everything is pretty plain. Did you make that chipset yourself?

Mister Big T: That Luciant screen is super beautiful. I never thought I would compliment something from you, but I actually love it.
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AlchemyX: Looks interesting. I like the movement of the jelly. I maintain what I said on my previous post, though.

Neok: Nice tileset. Looks a bit repetitive, though.

Lennon: That map is a bit random. I would love to sleep in a place like that, though.
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Yep, better. But keep the black outline.
I like the other screens as well. Very nice graphics and maps. But you shouldn't use transparency on faces.
And the grammas is kinda scary.
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Dookie: That's super awesome. I really like the style, colors, and all. How will it appear ingame? I'd just recommend you to add some shade distinction between the bottom of that first (bottom-up) blue mountain in the middle continent and the ground. They look strangely connected. And just remove that shadow from the volcano, because you didn't use shadows for anything else, and the light source clashes with the rest of all objects.

Dragol: I really like that screen, and love the white demon-like goat. I suggest using a lighter outline (instead of black) to match everything else, and add some shading to the red eye. Use a lighter red in the middle.
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AlchemyX: I like the Mario feel to it. But the graphics definitely lack consistency. Those green platforms are completely flat and 2D. The character, on the other hand, is somewhat 3D. The shading of the tree and clouds doesn't match that of the platforms. And those grasses are just ugly. The whole thing would look a lot better with a few adjustments.
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About the map, yeah, I didn't create the Waterfall to be gameplayed, like Dragol said. It's just a map that I made in a creative moment.

Booh. All that for nothing.
It's an interesting map, considered you used like... 12 different tiles.

I haven't much to show, so here's probably the last screen I'll post from my contest project. Pray that I'll finish it in time.


(Compared to an image of Cerebro)
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Well... in what kind of place you have chairs facing a tree?
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Corfaisus: Are you seriously asking me about proportion correctness of RTP-like chars? Well, I don't know what you mean by stretch armstrong. She's just lifting her arms up... and that char wasn't actually made for a bed scene. About her thunder thighs... check the RTP ninja girl. The shape is hers. I don't think it looks weird, does it?

cumulonimbus: Nice menu. The map looks a bit empty though. Looks like a test map actually, am I right? Anyways, is the menu accessible from anywhere, and does it appear plainly on the top of the screen? I would suggest darkening the background when the menu is called. The way it is, looks a bit messy, and the white font is hard to read.
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Christophomicus: Thanks! But I have only like... 3 main pictures for dialog boxes, all of them blank. The text is standard rm2k3 message in a transparent window.
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Some screens from my contest project.

This one I had posted in the contest topic.


This is new. As porn as it gets.