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I think theres a 99.9% chance that theres no site being worked on. Let's all just go to GGZ.
Oh man, no. You'd think that the people at GGZ would have eventually grown out of their close-minded and juvenile ways of dealing with, well, anything.. But uh.. I think anyone who has any interest in the RPG Makers is better off going to any other site, and this includes GW in it's current "fragmented" state. When I was last at GGZ, there was so much uneasiness and paranoia of the "outside world" (meaning all other game making-centric communities).

Hell, GW is an infinitely better place to be and I say this solely because the GW community isn't so damn messed up. The people here are actually cool and, uh, normal.
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Okay, so I updated the main post for Unguided, and I decided to remove the names of people who have already contributed from the "those who want to take part" list.
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I hate to say it, but you should go elsewhere if you're looking to advertise your game or talk about RPG Maker or something. Two good examples are http://www.rpgrevolution.com/ and http://rpgmaker.net/
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yeah this is legit hopefully we'll get some good GW matches goin
I'd be all for that! I'll be getting MvC3 for the PS3.

I find it interesting that they used Zero's theme in MMX2 and not MMX1 during his first appearance in the intro stage)or his theme in the intro stage of MMX3 - the first time he is playable. IIRC the theme they chose from X2 came from a non-canon fight you'd get only if you went through the game and didn't finish collecting zero's body parts.
Yeah, everybody seems confused by the choice Capcom made. I, along with many other people, think that Capcom should have used the following one instead.
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Alright, that's cool then.
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Well, Jill and Shuma-Gorath won't be available even to those who bought the collector's edition until four weeks after the game comes out, so it's being speculated that they won't be ready when the game comes out.
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hey i will make a bit for this. i forgot about it because it wasn't in general...i don't check this forum that often.
Cool!

Terrorantula, are you still going ahead with your part?
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Jill and Shuma-Gorath revealed now. This is a busy week for MvC3!

Both characters will be DLC only, but will be free with the collector's edition. No screenshots yet, only artwork.



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She-Hulk and Zero were announced today. I don't care much about She-Hulk, but it's good to see another Marvel girl join the cast at least. However, I'm pumped for Zero. I was really hoping that he would make the cut, so I'm a happy guy!

Judging from the videos, She-Hulk looks a little clunky at the moment. Zero looks godly, though. I have a feeling that an Amaterasu + Dante + Zero team will be murder.

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So I was just thinking about the classes/roles of my characters in Blackmoon Prophecy and how to balance them and it gave me the idea for this topic, which I feel could benefit anyone who is having trouble knowing where to go with their character classes and such if the replies go the way I hope.

Basically, what class types do you feel are mandatory? Fighters, healers, wizards... Those are generally among the three most widely accepted and most used classes, but they are pretty broad, or perhaps vague, names for classes. A fighter could be anything. Berserker, brawler, knight, swordsman, and so forth. Most games seem to have at least two fighters, but I feel that the majority of RPGs have character rosters that are made up of about 75% fighter-type characters, but less than half of that 75% are flat-out sword and shield warriors and are instead fighters with diverse magical abilities and so forth.

When faced with adding several different characters that belong to the same class family (such as fighter), how do you decide which ones deserve to make the cut, and which ones are too similar to the ones you already have to be included? For example, "berserker" and "warrior" can almost be treated the same in some cases, so in a game that only has about 10 characters, it's rare to see similar classes together. Games such as Chrono Cross or Suikoden can get away with having "clone classes" due to their excessively large rosters, but it is rare to see clone classes in games with much smaller rosters.

Then there are classes that compliment each other. For example, if a game has a black magic user, you could bet your next pay that you'll also see a white magic user, and that they will compliment each other wonderfully in battle - even if their abilities do not directly affect one other. Having a black and a white magic user in the same team creates a sort of synergy, but are these the only two class types where this happens? What about fighter classes? I suppose they work well with characters that exist primarily to buff others. What about thief-like characters? Who do they form a sort of synergy with?

Ideally, we want our character rosters to be very diverse. Having several characters who all behave the same and are mostly only different from in each other in appearance, is extremely bland. On the other hand, a roster with many different class roles is exciting, especially when hybrid classes (a strong warrior class who has potent magic) are thrown into the mix.

So, let's say that our own fictional games that we are all working on have rosters of ten characters. How would you fill this roster? What class roles would you choose? Would they compliment each other, or create that sort of synergy that the black/white magicians do?
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@UPRC: The wooden flooring sticks out way too much.
I suspected that, but I wasn't sure. Thanks for mentioning it, I'll definitely lighten it up a little to match the other wooden tiles.
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Ah, a peaceful little pub where everybody gets along.. Where you're always among friends.. Where everybody knows your name, and they're always glad you came.




Wait a tick...



Oh dear.


Based on the FF6 Siegfried, obviously. I had to create a sprite for him based on his FF6 incarnation since he did not appear in FF4 or FF5.
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No need to try too hard or anything. As long as it's coherent and, hopefully, fun for everyone then you're cool!
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Yeah, that would be okay. If you can't think of anything right now, then someone could definitely send it back to you later on.
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I FF4-ified Kohlingen, a town from Final Fantasy 6.

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Good luck to you, Terrorantula!

And haha, that picture with Roger is awesome. This should be a very amusing chain game!
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A foolish little minigame that I made on Tuesday (I think?), but just now I added the display that shows how many rabbits you've caught. Catching 20 rabbits at least once is mandatory to get a key item.

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My font is fine at home, those few screenshots are from my work computer.

Just recorded at home:
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Oh man! I'm a HUGE PvZ fan, and I can't believe such awesome features are only going to be on the DS.

I hope PopCap releases an new PC version containing things from the DS one, because it looks fun as hell!
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Could you upload the latest version of the demo you got I didn't get to complete it last time.
Since there have been a lot of significant changes since the last demo, especially to the oldest content that I made, I'll probably have a demo or something later this month.

Right now I'm working on an auction house that will function just like the one in FF6. It's quite fun to make! The font is bad in these screens because I am at work.







Also made an area like the Veldt in FF6 in which different music plays on only one specific part of the world map. I will shamelessly admit that it took me a good twenty minutes to figure out how to do that. I really need to work with X and Y variables more often.