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Just popping in to let you guys know I am in 100% full support of the womanification of objects.
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I never saw ashton kutcher steve jobs, and have no intention to.
 
But the most recent thing I have seen is Antitrust, and I have to say I found that potrayal of steve jobs one that I could not only appreciate, but one I myself could personally identify with. At least as far as run of the mill fucked up thrillers go.
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Yeah, I'm aware that the site is back up. I spent the downtime working on porting the game to another library entirely, but I still have the code I was working on the original week of the jam. It's not technically a "game" as much as it is a tech demo of the game I WANTED to make, but I will post it up in a day or two after I've spruced it up a bit. (by which I mean a simple title screen and throwing in a tune or two. I could re-make the test-map with graphics I was doodling around with in that same downtime, but my damnable sense of game-jam pride holds me back in that regard)
 
You can go ahead and post up the full soundtrack if you want PuppetMaster. I still want to work on this game to the point I feel like I can call it complete, but after these past weeks I already can tell it'll be a long while before I get this game ready to make best use of all those awesome tracks. (If I get as far as getting an actual inventory with functioning equip screen, I'll make a standalone topic to keep you guys up-to-date on further development progress.)
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Not going to submit what I have so far. With the realization that I wouldn't be able to get what I have so far to anything submitable state beyond a basic sprite render. Mostly due to slow ineffective debugging, and poor time management in general. (I could very easily blame outside factors loosely related to the timing of the jam, but I entered planning to get things done despite all that, and failed) 
 
I'm still going to work on it over the next couple of days. I'll post a really late entry, as long as something can come together in that time that even gives the tiniest hint at the basic mechanic of the type of game I intended to make. (so busy trying to get that part working that I haven't even started any sort of actual level design) I am at least learning important things about myself as a game designer that are less than optimally conducive to week long game-jams.
 
I don't want PuppetMaster's efforts to be obscured in all this though. I am totally cool with a full soundtrack being posted, but I want to leave it entirely to his discretion as to when or whether to post it. I still plan to utilize those jams to make this game to completion over an undefined period of post-jam time, and far as my growing backlog of failed jams go, this one is at the top of my TODO list. (even if it didn't feel like it to me while working over the past week)
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Gonna pull off an all-nighter most likely. Even then, I bet I end up turning in something late if anything at all.
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how many of you people like local multiplayer games/have access to play them with someone...... thinkin of doin a weird local multiplayer game for the jam now that the holidays are winding down
 
Do it. As long as there is sufficient time for the judging period, then there should be no problem working around it. I can only speak for myself, but I want to say you should be allowed to do this out of principle. (also maybe out of a slight bias about how much I hate how local multiplayer is ever so slowly being worked out of modern game design altogether)
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Glad to hear I'm not the only one feeling behind on progress. Even with a clear idea of what I want to do and three days of slowpoke-quality work behind me, it feels like I've only made the smallest bit of progress towards getting even the most basic of frameworks down. On the plus side, I got all of the main character's assets drawn up in the meantime. Might as well code in all the sprite animation logic tomorrow, so I can get to a point where I can show a possible screenshot or two.
 
Not going to promise more than I can give, but I am sweating already having promised myself a whole lot more than that not 5 minutes into this jam.
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I'm going to start with one of the themes. Run with it (literally), see where all the cards fall for the other themes as time allows.
 
So uhh yeah, feeling pretty good about this. Hoping to post up some progress reasonably soon. Good luck to everybody in general!
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yeah i saw reboot as a young kid and just assumed the internet REALLY was like that but you had to be part of the government or something. also it makes me ponder about how people in the 1800s or even early 1900s couldnt possibly imagine an artificial reality created by a machine. like no one on planet earth. I mean i guess rene decartes allowed for thoughts about dreams maybe being separate realities etc. but it's interesting how those things collide together as technology increases and replaces itself so does the context, 
 
Yeah, I think about things like that every time my dad mentions how he can't possibly imagine how life even worked when the only phones people ever had access to were ones tethered to the wall. He's over 70 years old, and in such a short period of time it's already beyond his reasoning to imagine a reality he personally participated in for most of his life.
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Wish I still knew whatever happened to my old SNES cartridge of Lawnmower man. I probably had the best time playing that game out of that entire subset of unique childhood games you never asked for, but still got as gifts from unassuming relatives.
 
I had absolutely no idea what it was based on playing it as a child. All I had to go on was exactly what the game presented to me, as it presented it. Maybe I should try approaching the jam with the intent of re-creating such a feeling.
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I'll take that as a "we're a team," EvilDemonCreature.
 
Only reason I haven't responded till yet is because I was far too busy taking that as "we're a team, Puppet Master."
 
The intent was very clearly presented, it would feel too redundant to make exactly how I took that response explicit. It's not explicit that teams are restricted to pairs though, but things seem to be heading that general direction as it stands.
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I am totally in. If for nothing else, than to motivate me to get everything else I need to do before this jam starts complete so I can have a nice empty plate for some quality holiday game dev time.
 
I am very prepared to tackle this on my lonesome, but would love the chance to collaborate. Puppet Master is currently at the top of my "most want to collaborate with" list, if for no other reason than that I am confident enough in all my various talents to handle every aspect of the game making process outside of creating any sort of actual music for it. Having a collaborator wanting to focus just on that one aspect is pretty much ideal for me.
 
But yeah, I am cool with partnering with practically anyone. As long as I don't have to make music. I'm not going to lock down an answer for which language or engine I want to use until closer to the start, but I am familiar with a lot of them. (actually I am almost certain it will end up being something AS3 related anyhow, since it is what I almost always go with when it comes to any of my prior attempts at game creation)
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The only thing I could suggest that hasn't been suggested already is maybe EasyToon. It is made for gif animations, but I think I remember it having a few binary tone-texture paints for the purpose of two color animating. You could just have a singe-frame project with a large canvas if you were just wanting to paint with it.
 
If you want the full gambit of patterns, all I could suggest is drawing the repeating pattern manually, and using some image manip magic in a program that supports selecting individual regions with the magic wand tool to fill in the rest.
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Yeah, I'll throw my hat in that ring. Why the hell not?
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It is hard to put solid criticism on a series of subjects that are both personal and abstract. (doing uncertainty first was a smart move on your part) But based on what you've said so far, the only criticism I can think of is that maybe you aren't using your bold palette to its full potential.
 
The coloring is solidly and logically done, but the image lacks texture because of it. I always thought the appeal of pop-art stemmed less from the actual colors themselves, and more in the ways that those colors crossed over and intersected with each other. It's funny that you just now made this topic, because what you were setting out to do reminded me of an art book that caught my eye because of the type of style it was trying to teach.
 
I'm sure you've seen the style somewhere before, it's all about taking open solid spaces and intersecting it with varying binary patterns of visually stimulating variety from simple to complex. All I remember about it is what it looked like, and that the term for this kind of art was a weird word that is next than impossible for me to remember even having recently read about it (which is a shame because I bet it would be super-easy to look up if I could only remember what its called). The closest recognizable analogue to it I can think of is the type of skull decorating that is typically done for Dio De Las Muertos festivals. I don't have my tablet on me, so all I can do is take a photo of a sketch I did to try and explain what I'm referring to visually.
 
https://dl.dropboxusercontent.com/u/1233610/draws/spectrus.png
 
Yeah, if anybody knows the name of this style I'm trying to remember the name of, please tell me.
EDIT: as it turns out, the reason I came across it recently was because it's actually a recently released book! The exact book I was looking through was in fact the first result that popped up on an amazon search I did right after making this post.
http://www.amazon.com/Art-Zentangle-inspiring-drawings-meditative/dp/160058358X/ref=sr_1_1?s=books&ie=UTF8&qid=1384537125&sr=1-1&keywords=art+books (of course it's simply the combination of the words "tangle" and "zen", which actually makes it a reasonable name for the style)
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Yeah, sorry for not posting my non-game demo sooner, but you can still enjoy playing around with it if you enjoy aimlessly wandering randomized maps with no clear goal ever in sight:
 
dl.dropboxusercontent.com/u/1233610/jams/DigginafterDark.swf
 
press down to dig, space to jump.
Just do yourself a favor and don't dig while standing on the very edge (It's a game-breaking bug I have yet to iron out)
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I didn't make the deadline. It was my own fault for not checking the submission page until the last day to submit with two minutes left.
 
I'll probably update this post shortly with the prototype I got together after roughly a week's effort, and make a proper topic for further progress since I really am pretty excited about fleshing out this game concept. (although it might take a while for me to come back to this project since I have already been putting another project on hold in order to participate in the jam)
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Yeah no, I am almost certain there will be builds of my game outside of the game I submit. The trick is figuring out which order to put doing things so that the most essential game-centric stuff is getting done first. Right now I am hoping that I can get a fully functional rudimentary engine complete on friday so that I can spend the whole day Saturday setting up sound effects and putting on polish.
 
I already got a good idea of what kind of game I want this to be when made in a week, but I could spend a week just thinking about what kind of game I could turn it into while allowing myself any deadline I wish.
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Damn these games are looking just too cool, the more I see the more I think about how hard it is to even keep up!
 
Mid-jam progress report: The whole "never working on games unless a jam is going on" thing is really starting to hurt me now. Already halfway through, and only now do I feel like I can really start working on the game since I only just now finally honed in on why my collision handling was turning out all wonky.
 
But I do have a decent generator function that makes nifty randomized plots of dirt, and after much personal anguish, our intrepid protagonist finally makes it on the scene:

 
But will our stoic hero ever get to master the arcane art of shovelmancy in order to realize his job class's full potential? Just what kind of unseen terrors can he expect to be lurking just beneath his feet? Can our hero ever find even the slightest shred of purpose or dignity through simply playing around with a pile of dirt? Find all of this out and even more, at the end of the week! (or possibly sooner if I make cool progress and feel like showing off)
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We could call it a webdonut maybe?
 
It's roughly the same shape, but far more delicious and enticing.