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Strangest match up yet!
I wonder whether it will be the first shut-out too.
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Which sport will slalom further into the competition and which one will be given a DNF?

Skiing:
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Snow Skiing is a group of sports and activities holding in common the use of skis, devices which slide on snow and attach with ski bindings and ski boots to people's feet. Skiing sports differ from snowshoeing in that skis slide, and they differ from ice-skating, water skiing, and in-line skating by being performed on snow. Although snowboarding shares the general characteristics of skiing sports, it evolved from surfing and skateboarding and so is not considered a type of skiing.

Skiing can be grouped into two general categories. Nordic skiing is the oldest category and includes sport that evolved from skiing as done in Scandinavia. Nordic style ski bindings attach at the toes of the skier's ski boots, but not at the heels. Alpine skiing includes sports that evolved from skiing as done in the Alps. Alpine bindings attach at both the toe and the heel of ski boots. These two categories overlap with some sports potentially fitting into both. However, binding style and history indicate that each skiing sport is more one than the other. Some skiing sports such as Telemark skiing have elements of both categories, but its history in Telemark, Norway and free-heel binding style place Telemark skiing firmly in the Nordic category.

Snowboarding:
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Snowboarding is a sport that involves descending a snow-covered slope on a snowboard that is attached to one's feet using a boot/binding interface. It is similar to skiing, but inspired by surfing and skateboarding. The sport was developed in the United States in the 1960s and the 1970s and became a Winter Olympic Sport in 1998. Some of its pioneers include: Craig Kelly, Tom Sims, Jake Burton Carpenter, and Terry Kidwell. It is constantly increasing in popularity.
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Which sport will dribble its way to the next round and which one will be forced to wobble away?

Basketball:
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Basketball is a team sport in which two teams of five active players each try to score points against one another by throwing a ball through a 10 foot (3 m) high hoop (the goal) under organized rules. Basketball is one of the most popular and widely viewed sports in the world.

Points are scored by passing the ball through the basket from above; the team with more points at the end of the game wins. The ball can be advanced on the court by bouncing it (dribbling) or passing it between teammates. Disruptive physical contact (fouls) is not permitted and there are restrictions on how the ball can be handled (violations).

Through time, basketball has developed to involve common techniques of shooting, passing and dribbling, as well as players' positions, and offensive and defensive structures. While competitive basketball is carefully regulated, numerous variations of basketball have developed for casual play. In some countries, basketball is also a popular spectator sport.

While competitive basketball is primarily an indoor sport, played on a basketball court, less regulated variations have become exceedingly popular as an outdoor sport among both inner city and rural groups.

Ultimate Frisbee:
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Ultimate (commonly called Ultimate Frisbee) is a non-contact competitive team sport played between two teams of seven players, played with a 175 gram flying disc. The object of the game is to score points by passing the disc to a player in the opposing end-zone, similar to an end-zone in American football or Rugby. Players may not run while holding the disc. Ultimate is distinguished by its Spirit of the Game—the principles of fair play, sportsmanship, and the joy of play.

The objective of ultimate is to score points by receiving a teammate's pass in the opponent's endzone. The outcome of a match is usually determined by one team achieving a predetermined number of points first. This ensures that a team can only win by scoring, rather than by running the clock down.

The disc may be moved in any direction by completing a pass to a teammate. A player catching the disc must stop after a few steps to run out their momentum, and can only move their non-pivot foot. A common misconception is that a player must setup a pivot foot before they can throw the disc. In fact, the player can throw the disc before stopping within the first couple of steps after they gain possession of the disc. It is this fact that makes the "Greatest" rule possible. A "Greatest" occurs when a player jumps from within bounds to catch a disc that has passed out-of-bounds. The player must then throw the disc back in-bounds before his feet or any other part of his body touches the ground. The thrower may only catch their own throw if another player touches it in the air.

Upon receiving the disc, a player has ten seconds to pass it. This period is known as the "stall", and each second is counted out (a stall count) by a defender (the marker), who must be standing within three meters of the thrower. A player may keep the disc for longer than ten seconds if no marker is within three meters, or if the marker is not counting the stall; if there is a change of marker, the new marker must restart the stall from zero.
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Sport is an activity that is governed by a set of rules or customs and often engaged in competitively.
Using that definition isn't Chess a sport? What about Euchre? Bridge? Go? Where do you draw the line between a card/board game and sport then?
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I suppose that depends on your definition of sport.
Exactly. Too bad this forum is pretty empty and doesn't get that much discussion. I'd love to have a "what is your definition of sport" debate, but it's probably not going to happen because of a lack of people.
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Ever since I started to learn it, Poker is a really fun game, so that gets my vote.
But the question is, is it really a sport???
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Which sport will drive its way onward and which one will flop?

Poker:
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Poker is a popular type of card game in which players gamble on the superior value of the card combination ("hand") in their possession, by placing a bet into a central pot. The winner is the one who holds the hand with the highest value according to an established hand rankings hierarchy, or otherwise the player who remains "in the hand" after all others have folded (the player who makes an un-called bet.).

Poker has many variations, all following a similar pattern of play. Depending on the variant, hands may be formed using cards which are concealed from others, or from a combination of concealed cards and community cards.

In casual play, the right to deal a hand typically rotates among the players and is marked by a token called a 'dealer' button (or "buck"). In a casino, a house dealer handles the cards for each hand, but the button (typically a white plastic disk) is rotated clockwise among the players to indicate a nominal dealer to determine the order of betting.

One or more players are required to make forced bets to create an initial stake for which the players will contest. The dealer shuffles the cards, cuts, and deals the appropriate number of cards to the players one at a time. Cards may be dealt either face-up or face-down, depending on the variant of poker being played. After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players' hands develop in some way, often by being dealt additional cards or replacing cards previously dealt. At the end of each round, all bets are gathered into the central pot.

At any time during a betting round, if a player makes a bet, opponents are required to fold, call or raise. If one player bets and no opponents choose to call (match) the bet, the hand ends immediately, the bettor is awarded the pot, no cards are required to be shown, and the next hand begins. This possibility of winning a pot without showing a hand makes bluffing possible. Bluffing is a primary feature of poker, one that distinguishes it from other vying games and from other games that make use of poker hand rankings.

At the end of the last betting round, if more than one player remains, there is a showdown, in which the players reveal their previously hidden cards and evaluate their hands. The player with the best hand according to the poker variant being played wins the pot.

Table Tennis:
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Table tennis is a sport where two or four players hit a ball with paddles back and forth to each other on a table, in a manner similar to tennis. The rules are slightly different, but the concept is quite similar. In singles play, the ball is not required to cross from the server's right-hand court to the receiver's right-hand court (or left to left) as it is in tennis. However, serving across is required in doubles play. Ball spin, speed, placement, strategy and tactics play an important part in competitive table tennis matches. The speed of the ball can vary from slow serves with much spin to smashes that travel as fast as 112.5 kilometers per hour (69.9 miles per hour).[4]

The game is played on a 274 cm (9 ft.) × 152.5 cm (5 ft.) × 76 cm (2.5 ft.) high playing surface. The International Table Tennis Federation requires an area not less than 14 m (46 ft) long, 7 m (23 ft) wide and 5 m (16 ft) high for competitions. No limitations in size or shape are specified. Modern paddles usually have a thin layer of rubber covering the paddle's striking surface. The rubber may have pimples pointing outwards or inwards, as well as a thin layer of sponge between the plywood center and the rubber surface. Since spin plays a large role in the modern sport of table tennis, the composition of the rubber and the combination of sponge and rubber is designed to maximize the amount of spin and speed a player can impart onto the ball. Other technological improvements include the use of carbon or other synthetic layers as part of the blade to increase the size of the sweet spot or the stiffness of the blade.

The ball used in table tennis has a diameter of 40 mm, is made of celluloid, and is completely hollow. A three star rating on a ball usually implies a top quality ball, in relation to its bounce, roundness and their respective consistency between balls of the same make and type.

The winner is the first to score 11 points, with each player alternating serves every two points. At 10-10 (or deuce) the players alternate with every serve; the winner is then the first person to gain a clear two points advantage over his opponent. The 11 point game is an International Table Tennis Federation (ITTF) change which occurred in 2001. All games played at national level and at international tournaments (ITTF) are played to 11 points in either a best of five (5) games (preliminaries) or best of seven (7) games format (championship matches).
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Which sport will serve again in the next round and which one will be killed by a smash?

Badminton:
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Badminton is a racquet sport played by either two opposing players (singles) or two opposing pairs (doubles), who take positions on opposite halves of a rectangular court that is divided by a net. Players score points by striking a shuttlecock with their racquets so that it passes over the net and lands in their opponents' half of the court. A rally ends once the shuttlecock has struck the ground, and the shuttlecock may only be struck once by each side before it passes over the net.

The shuttlecock is a feathered projectile whose unique aerodynamic properties cause it to fly differently from the balls used in most racket sports; in particular, the feathers create much higher drag, causing the shuttlecock to decelerate more rapidly than a ball. Because shuttlecock flight is strongly affected by wind, competitive badminton is always played indoors. Badminton is also played outdoors as a casual recreational activity, often as a garden or beach game.

Badminton is an Olympic sport with five competitive disciplines: men's and women's singles, men's and women's doubles, and mixed doubles, in which each pair is a man and a woman. At high levels of play, the sport demands excellent fitness: players require aerobic stamina, strength, and speed. It is also a technical sport, requiring good motor coordination and the development of sophisticated racket skills.

Tennis:
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Tennis is a game played between two players (singles) or between two teams of two players (doubles). Players use a stringed racquet to strike a hollow rubber ball covered with felt over a net into the opponent's court.

The players (or teams) start on opposite sides of the net. One player is designated the server, and the opposing player, or in doubles one of the opposing players, is the receiver. Service alternates between the two halves of the court.

For each point, the server starts behind his baseline, between the center mark and the sideline. The receiver may start anywhere on their side of the net. When the receiver is ready, the server will serve, although the receiver must play to the pace of the server.

In a legal service, the ball travels over the net (without touching it) and into the diagonally opposite service box. If the ball hits the net but lands in the service box, this is a let service, which is void, and the server gets to retake that serve. The player can serve any number of let services in a point and they are always treated as voids and not as faults. Let services are extremely unusual, and placing more than one let service in a single point takes a considerable amount of skill or luck. If the first service is otherwise faulty in any way, wide, long or not over the net, the serving player has a second attempt at service. There is also a "foot fault" which occurs when a player's foot touches the baseline or an extension of the center mark before the ball is hit. If the second service is also faulty, this is a double fault and the receiver wins the point. However, if the serve is in then it is considered a legal service.

A legal service starts a rally, in which the players alternate hitting the ball across the net. A legal return consists of the player or team hitting the ball exactly once before it has bounced twice or hit any fixtures except the net provided that it still falls in the server's court. It then travels back over the net and bounces in the court on the opposite side. The first player or team to fail to make a legal return loses the point.
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Soccer wins 19-1. (Sorry Man-O-War...)
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Running wins 13-5.
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I really like your clever introductory sport-realted jargon, Mateui.
I'm glad you like it. I purposely make it very cheesy. I wonder how I'll make up things for the next round when unrelated sports tackle each other..  :hmm:
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Which sport will score with the GW public and which one will end up receiving a red card?

Field Hockey:
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Field hockey is a popular sport for men and women in many countries around the world. Players are permitted to play the ball with any part of the stick other than the rounded side (back). The flat side is always on the "natural" side for a right-handed person — there are no "left-handed" hockey sticks (for actual use in play, some have been made as novelties).

Teams consist of eleven players on the field, and up to five substitutes. Substitutions are not limited but may not be made during a penalty corner. There are no set positions (even a goalkeeper is not required under the 2007 rules), but most teams arrange themselves (in a similar way to football (soccer) teams) into fullbacks (defence), midfielders (halfback) and forwards (front line)). Many teams include a single sweeper. The rules do not specify a minimum number of players for a match to take place, but most competitions have some local ruling on this, with seven players being a common minimum.

One player from each team may be designated the goalkeeper. Goalkeepers must wear a suitable helmet with full face mask and are also permitted to wear protective padding, including large leg guards, kickers and gloves. Although goalkeepers may block or deflect the ball with any part of their bodies, and propel the ball with their feet (and from 2007 any other part of their equipment in a "goal-saving action"), they must always carry a stick, and normal stick rules apply. Goalkeepers are permitted to play the ball outside their defensive circle (scoring area or "D"), but must only use the stick in this circumstance. Fully protected goalkeepers are prohibited from passing their side's defensive 23m line during play, unless they are taking a penalty stroke.

For the purposes of the rules, all players on the team in possession of the ball are attackers, and those on the team without the ball are defenders.

The match is officiated by two field umpires. Traditionally each umpire generally controls half of the field, divided roughly diagonally. These umpires are often assisted by a technical bench including a timekeeper and record keeper.

Prior to the start of the game, a coin is tossed and the winning captain can choose a starting end or start with the ball. The game time is divided into two equal halves of 35 minutes each, with five minutes for half-time. At the start of each half, as well as after goals are scored, play is started with a pass from the centre of the field. All players must start in their defensive half, but the ball may be played in any direction along the floor. Each team starts with the ball in one half, and the team that conceded the goal has possession for the restart.

Field players may only play the ball with the face of the stick. Tackling is permitted as long as the tackler does not make contact with the attacker or his stick before playing the ball (contact after the tackle may also be penalised if the tackle was made from a position where contact was inevitable). Further, the player with the ball may not deliberately use his body to push a defender out of the way.

Field players may not play the ball with their feet, but if the ball accidentally hits the feet, and the player gains no benefit from the contact, then the contact is not penalised. Although there has been a change in the wording of this rule from 1 January 2007, the current FIH umpires' briefing instructs umpires not to change the way they interpret this rule.

Obstruction typically occurs in three circumstances - when a defender comes between the player with possession and the ball without first performing a legitimate tackle; when a defender's stick comes between the attacker's stick and the ball or makes contact with the attacker's stick; and also when (usually deliberately) blocking the opposition's passage to the ball (called third party obstruction).

If the ball is raised off the ground in a manner that is, in the umpire's opinion, dangerous, the ball is turned over to the other team and they receive a free hit. The free hit is taken where the action that caused the danger occurred (that is, not where the danger itself occurs). The definition of a "dangerous ball" is a matter of interpretation by the umpires. Guidance in the rules states "a ball is considered dangerous when it causes legitimate evasive action by players" — but it also depends on the speed of the ball, the height to which it is raised, and the number of players near its path.

Hockey uses a three-tier card system of warnings and suspensions:

    * A Green card is a warning.
    * A Yellow card is a temporary suspension, just like in rugby football, normally for a minimum of 5 minutes duration without substitution. (In some modes, including indoor, shorter periods of suspension are applied, dependent on local rules).
    * A Red card, just like in association football, is a permanent exclusion from the rest of the game, without substitution, and in many circumstances will also result in the player being banned for a certain period of time or number of matches (this is governed by local playing conditions, rather than the rules of hockey).

Unlike football, a player may receive more than one green or yellow card. However they cannot receive the same card for the same offence (example two yellows for dangerous play), and the second must always be a more serious card. In the case of a second yellow card for a different breach of the rules, the temporary suspension would be expected to be of considerably longer duration than the first. However, local playing conditions may mandate that cards are awarded only progressively, and not allow any second awards.

The teams' object is to play the ball into their attacking circle and, from there, hit, push or flick the ball into the goal, scoring a point. The team with more goals after two 35-minute halves wins the game. The playing time may be shortened, particularly when younger players are involved, or for some tournament play.

Soccer:
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Association football, commonly known as football or soccer, is a team sport played between two teams of 11 players each. It is widely considered to be the most popular sport in the world. Football is a ball game played on a rectangular grass or artificial turf field, with a goal at each of the short ends. The object of the game is to score by manoeuvring the ball into the opposing goal. In general play, the goalkeeper is the only player allowed to use their hands or arms to propel the ball; the rest of the team usually use their feet to kick the ball into position, while they may also occasionally use their torso or head to intercept a ball in mid air. The team that scores the most goals by the end of the match wins. If the score is tied at the end of the game, either a draw is declared or the game goes into extra time and/or a penalty shootout, depending on the format of the competition.

the two basic states of play during a game are ball in play and ball out of play. From the beginning of each playing period with a kick-off (a set kick from the centre-spot by one team) until the end of the playing period, the ball is in play at all times, except when either the ball leaves the field of play, or play is stopped by the referee. When the ball becomes out of play, play is restarted by one of eight restart methods depending on how it went out of play:

    * Kick-off: following a goal by the opposing team, or to begin each period of play.
    * Throw-in: when the ball has wholly crossed the touchline; awarded to opposing team to that which last touched the ball.
    * Goal kick: when the ball has wholly crossed the goal line without a goal having been scored and having last been touched by an attacker; awarded to defending team.
    * Corner kick: when the ball has wholly crossed the goal line without a goal having been scored and having last been touched by a defender; awarded to attacking team.
    * Indirect free kick: awarded to the opposing team following "non-penal" fouls, certain technical infringements, or when play is stopped to caution/send-off an opponent without a specific foul having occurred. A goal may not be scored directly from an indirect free kick.
    * Direct free kick: awarded to fouled team following certain listed "penal" fouls.
    * Penalty kick: awarded to the fouled team following a foul usually punishable by a direct free kick but that has occurred within their opponent's penalty area.
    * Dropped-ball: occurs when the referee has stopped play for any other reason (e.g., a serious injury to a player, interference by an external party, or a ball becoming defective). This restart is uncommon in adult games.

A foul occurs when a player commits a specific offence listed in the Laws of the Game when the ball is in play. The offences that constitute a foul are listed in Law 12. Handling the ball deliberately, tripping an opponent, or pushing an opponent, are examples of "penal fouls", punishable by a direct free kick or penalty kick depending on where the offence occurred. Other fouls are punishable by an indirect free kick.

The referee may punish a player or substitute's misconduct by a caution (yellow card) or sending-off (red card). A second yellow card at the same game leads to a red card, and therefore to a sending-off. Misconduct may occur at any time, and while the offences that constitute misconduct are listed, the definitions are broad. In particular, the offence of "unsporting behaviour" may be used to deal with most events that violate the spirit of the game, even if they are not listed as specific offences. Non-players, such as managers and support staff, may be dismissed from the field and its surrounds by the referee if they fail to conduct themselves in a responsible manner.

Rather than stopping play, the referee may allow play to continue when its continuation will benefit the team against which an offence has been committed. This is known as "playing an advantage". The referee may "call back" play and penalise the original offence if the anticipated advantage does not ensue within a short period of time, typically taken to be four to five seconds. Even if an offence is not penalised because the referee plays an advantage, the offender may still be sanctioned for any associated misconduct at the next stoppage of play.

The offside law effectively limits the ability of attacking players to remain forward (i.e. closer to the opponent's goal-line) of the ball, the second-to-last defending player (which can include the goalkeeper), and the half-way line.
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Which sport will race its way to the next round and which one will stumble and fall?

Cycling:
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As a sport, cycling is governed internationally by the Union Cycliste Internationale in Switzerland (for upright bicycles) and by the International Human Powered Vehicle Association (for other HPVs, or human-powered vehicles).

Road bicycle racing is the most popular type of bicycle racing. Racing typically takes place from spring through to fall, many riders spend the winter in countries in the Southern Hemisphere such as Australia where the racing for the year has just begun, to compete year round or to train. Pro tour races range from the multi-day "Grand Tour" stage races such as the Tour de France, Giro d'Italia and the Vuelta a España to single day "Classics" such as the Tour of Flanders and Milan-San Remo. Criteriums are races based on circuits typically less than 1 mile in length and run for a set time (60min, 90min, etc) rather than a specific distance. Criteriums are the most popular form of road racing in North America. In Belgium Kermesses are particularly popular, a single day event usually 120+km in length. As well as road races in which all riders start simultaneously, individual time trial and team time trial events are also held on road-based courses.

Cyclo-cross originated as a sport for road racers during the off season, as a way to vary their training during the cold months. Races typically take place in the autumn and winter (the international or "World Cup" season is September-January), and consists of many laps of a short (2–3 km or 1–2 mile) course featuring pavement, wooded trails, grass, steep hills and obstacles requiring the rider to quickly dismount, carry the bike whilst navigating the obstruction and remount in one graceful motion. Races for senior categories are generally between 30 minutes and an hour long, with the distance varying depending on the ground conditions. The sport is strongest in the traditional road cycling countries such as Belgium (and Flanders in particular) and France .

Mountain bike racing is relatively new to the bicycle racing scene. It was very popular during the 1990s. Mountain bike races are entirely off-road, and usually involve a moderate degree of technical riding. There are several varieties of mountain bike racing; the main categories are cross-country and downhill but also 4X or four cross racing. For mountain bike racing and riding you should have wide knobby tires with a deep tread.

Track cycling encompasses a variety of races that take place on banked tracks or velodromes. Events are quite diverse and can range from individual and team pursuits, one on one sprints, to various group and mass start races. Competitors use track bicycles which do not have brakes and also do not have freewheels.

BMX racing takes place off-road. BMX races are sprint races on purpose-built off-road single-lap racetracks on typically single speed bicycles. Riders navigate a dirt course made up of various jumps, along with banked and flat corners.

Bike trials is a sport where riders navigate natural and man-made obstacles without putting down their foot, or "dabbing". It is similar to motorcycle trials. Points are awarded for bike handling skills, and as such there are similarities with BMX racing.

Cycle speedway is a form of bicycle racing that takes place on short outdoor dirt tracks, around 70-90 meters in length.

All of the above bicycle races involve diamond frame bicycles that basically consist of two triangles. An alternative form of bicycle is the recumbent. The recumbent is a bicycle on which the rider sits back in a full seat with the legs in a horizontal position. This puts the body in a position where there is less wind drag from the legs. Proponents of the recumbent claim that it provides a more comfortable riding position with no weight on the wrists. The recumbent is a more aerodynamic design of bicycle, and current world speed records were set with recumbent bicycles.

The Tour de France is the world's best-known cycling race, a 22 day long, 20 stage road race that is usually run over more than 3000km. It is a circuit of most areas around France and, sometimes, neighbouring countries. The race is broken into stages from one town to another, each of which is an individual race. The time taken to complete each stage becomes a cumulative total to decide the outright winner at the end of the Tour.

As with most cycling races, competitors enter as part of a team. The race consists of 20 to 22 teams with nine riders each. Traditionally, entry is extended to invitation only, with invitations granted only to the best of the world's professional teams. Each team, known by the name of its sponsor, wears a distinctive jersey and riders assist one another and have access to a shared 'team car' (a mobile version of the pit crews in car racing).

Running:
Quote
Running is both a competitive sport and a type of training for sports which have running or endurance components. As a sport it is split into events divided by distance and sometimes includes permutations such as the obstacles in Steeplechase. Perhaps the most basic of athletic contests, running races are simply contests to determine which of the competitors is able to run a certain distance in the shortest time. Today, competitive running events make up the core of the sport of athletics. Events are usually grouped into several classes, each requiring substantially different athletic strengths and involving different tactics, training methods, and types of competitors.

Running competitions have probably existed for most of humanity's history, and were a key part of the ancient Olympic Games as well as the modern Olympics.
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Boxing wins 14-4.
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Baseball wins 14-5.
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*Crosses Fingers for Dixie.*

I'm glad Diddy is playable but I've always wanted to play as Dixie. I want to fly around using her spinning hair while attacking people. :P
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Figure Skating wins 8-6.
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Ice Hockey wins 9-3.
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Two physically violent & aggressive sports. Which one will prevail as the other is taken down for good?

Wrestling:
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Wrestling is the act of physical engagement between two competitors competing for a physical advantage. Physical techniques which embody the style of wrestling are clinching, holding, locking and leverage. Avoiding potentially lethal techniques, wrestling has aspects of ritual fighting, but its basic principles are closely related to those of military hand-to-hand combat or self-defence systems.

Wrestling disciplines defined by FILA, are broken down into two categories; International wrestling disciplines and folk wrestling disciplines. According to the International Federation of Associated Wrestling Styles, there are five current International wrestling disciplines acknowledged throughout the world. They are Greco-Roman Wrestling, freestyle wrestling, Sambo, Grappling, Beach Wrestling and Judo

Freestyle wrestling is an International discipline and an Olympic sport. "In free style, it is allowed to hold the legs of the opponent, to make trips and to use actively legs on the execution of any action.

"Grappling, also called submission wrestling, refers to the gripping, handling, and controlling of an opponent without the use of striking, typically through the application of various grappling holds and counters to various hold attempts. Grappling can be used in both a standing position, where it is known as stand-up grappling, and on the ground, where it is known as ground grappling. Grappling is an essential part of both clinch fighting and ground fighting".

Apparently in a bid to give wrestling greater appeal to television audiences, FILA adopted Beach wrestling as an official discipline during 2004-2005. Beach wrestling is standing wrestling done by wrestlers, male or female, inside a sand-filled circle measuring 6 meters in diameter. There are only two weight categories, heavy and light. The objective is to throw your opponent or take your opponent to his or her back. The wrestlers wear swimsuits rather than special wrestling uniforms. Wrestlers may also wear spandex or athletic shorts.

Judo (柔道, jūdō?), meaning "gentle way", is a modern Japanese martial art (gendai budō) and combat sport, that originated in Japan in the late nineteenth century. Its most prominent feature is its competitive element, where the object is to either throw one's opponent to the ground, immobilize or otherwise subdue one's opponent with a grappling maneuver, or force an opponent to submit by joint locking the elbow or applying a choke.

Boxing:
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Boxing, also referred to as pugilism and The Sweet Science, is a combat sport of English origin in which two participants of similar weight fight each other with their fists in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.

A boxing match typically consists of a predetermined number of three-minute rounds, anywhere from three for an Olympic bout to up to fifteen for a professional fight. A minute is typically spent between each round with the fighters in their assigned corners receiving advice and attention from their coach and staff. The fight is controlled by a referee who works within the ring to judge and control the conduct of the fighters, rule on their ability to fight safely, count knocked-down fighters, and rule on fouls. Up to three judges are typically present at ringside to score the bout and assign points to the boxers, based on punches that connect, defense and knockdowns. Each fighter has an assigned corner of the ring, where his or her coach, as well as one or more "seconds" may administer to the fighter at the beginning of the fight and between rounds. Each boxer enters into the ring from their assigned corners at the beginning of each round and must cease fighting and return to their corner at the signaled end of each round.

A bout in which the predetermined number of rounds passes is decided by the judges. The fighter with the higher score at the end of the fight is ruled the winner. With three judges, unanimous and split decisions are possible, as are draws. A boxer may win the bout before a decision is reached through a knockout. If a fighter is knocked down during the fight, determined by whether the boxer touches the canvas floor of the ring with any part of their body other than the feet, the referee begins counting until the fighter returns to his or her feet and can continue. Should the referee count to ten, then the knocked-down boxer is ruled "knocked out" (whether he or she is unconscious or not) and the other boxer is ruled the winner by knockout (KO). A "technical knockout" (TKO) is possible as well, and is ruled by the referee, fight doctor, or a fighter's corner if a fighter is unable to safely continue to fight, based upon injuries or being judged unable to effectively defend themselves. Many jurisdictions and sanctioning agencies also have a "three-knockdown rule", in which three knockdowns result in a TKO. A TKO is considered a knockout in a fighter's record. A "standing eight" count rule may also be in effect, in which the referee counts no higher than eight to a boxer who regains his or her footing after a knockdown, allowing the referee time to assess if the boxer is able to continue.

In general, boxers are prohibited from hitting below the belt, holding, tripping, pushing, biting, spitting or wrestling. They also are prohibited from kicking, head-butting, or hitting with any part of the arm other than the knuckles of a closed fist (including hitting with the elbow, shoulder or forearm, as well as with open gloves, the wrist, the inside, back or side of the hand). They are prohibited as well from hitting the back, back of the neck or head (called a "rabbit-punch") or the kidneys. They are prohibited from holding the ropes for support when punching, holding an opponent while punching, or ducking below the belt of their opponent. If a "clinch", a defensive move in which a boxer wraps his or her opponents arms and holds on to create a pause, is broken by the referee, each fighter must take a full step back before punching again (alternatively, the referee may direct the fighters to "punch out" of the clinch). When a boxer is knocked-down, the other boxer must immediately cease fighting and move to the nearest neutral corner of the ring until the referee has either ruled a knockout or called for the fight to continue.

Violations of these rules may be ruled "fouls" by the referee, who may issue warnings, deduct points, or disqualify an offending boxer, causing an automatic loss, depending on the seriousness and intentionality of the foul. An intentional foul that causes injury that prevents a fight from continuing usually causes the boxer who committed it to be disqualified. A fighter who suffers an accidental low-blow may be given up to five minutes to recover, after which they may be ruled knocked out if they are unable to continue. Accidental fouls that cause injury ending a bout may lead to a "no decision" result, or else cause the fight to go to a decision if enough rounds (typically four or more, or at least three in a four-round fight) have passed.
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Which sport will continue to bat in the next round and which one will strike out?

Baseball:
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Baseball is a sport played between two teams usually of nine players each. It is a bat-and-ball game in which a pitcher throws (pitches) a hard, fist-sized, leather-covered ball toward a batter on the opposing team. The batter attempts to hit the baseball with a tapered cylindrical bat, made of wood (as required in professional baseball) or a variety of other materials (as allowed in many nonprofessional games). A team scores runs only when batting, by advancing its players—primarily via hits—counterclockwise past a series of four markers called bases arranged at the corners of a ninety-foot square, or "diamond." The game, played without time restriction, is structured around nine segments called innings. In each inning, both teams are given the opportunity to bat and score runs; a team's half-inning ends when three outs are recorded against that team.

Cricket:
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Cricket is a bat-and-ball sport contested by two teams, usually of eleven players each. A cricket match is played on a grass field, roughly oval in shape, in the centre of which is a flat strip of ground 22 yards (20.12 m) long, called a pitch. At each end of the pitch is a construction of three parallel wooden stakes (known as stumps) driven vertically into the ground, with two small crosspieces (known as bails) laid across the top of them. This wooden structure is called a wicket.

The bowler, a player from the fielding team, hurls a hard, fist-sized, cork-centred, leather-covered ball from the vicinity of one wicket towards the other. The ball usually bounces once before reaching the batsman, a player from the opposing team. In defence of the wicket, the batsman plays the ball with a wooden cricket bat. Meanwhile, the other members of the bowler's team stand in various positions around the field as fielders, players who retrieve the batted ball in an effort to stop the batsman scoring, and if possible to get him or her out. The batsman, if he or she does not get out (for example if the bowled ball hits the wicket, or if a fielder catches the ball off the bat before it bounces), may run between the wickets, exchanging ends with a second batsman (the non-striker), who has been waiting near the bowler's wicket. Each completed exchange of ends scores one run, and the match is won by the team that scores more runs.

There are ten ways in which a batsman may be dismissed. Once a batsman is dismissed, he leaves the field to be replaced by another batsman. When the tenth batsmen is out, and only one batsman remains undismissed, the side is "all out" and the innings is over.

Many modes of dismissal require the wicket to be "put down". The wicket is put down if a bail is dislodged from the top of the stumps; or if a stump is struck out of the ground either by the ball or by a fielder using the hand in which the ball is being held.