I wouldn't go so far to say that the AI is retarded, but it is pretty bad sometimes. I find the old RE games to have worse AI, at least the AI in RE4 and 5 do more things than slowly walk twords you to eat your brain out. They hit you with their weapons, they throw their weapons, and like the zombies from Resident Evil's 1 through 3, they grab you. What makes them bad for me though is that even though it is somewhat convenient, is this: you see an enemy running at you and then when he gets within 20 meters of you, he goes from running to slowly walking. Yeah I know this is because you cannot move and shoot but you know what, by now you SHOULD be able to move and shoot.
This is what I'm talking about. Because the game controls like an SUV without power steering, they had to alter the gameplay to keep it from being too difficult because you're fighting the controller more than the enemies. The whole idea of the badguys charging at you then slowly stalking in (despite the fact that you're armed with machine guns and rifles) is ridiculous. They don't even throw their weapons unless you quick-turn to run away or three other guys are blocking their path. The more dangerous enemies like the chainsaw dude and executioner have this ridiculously long wind up and the only way you can possibly be hit by them is if you find yourself caught in a corner (except for Sheeva who will just stand there politely waiting for you to move even though a guy with a blade is about to strike her). Speaking of path, they all move on this follow-the-leader pathfinding. You can just run in circles and instead of breaking off the path to cut you off they'll just tail you. It's like everything moves on a linear track where deviating from the straight line is impossible.
The developer mentioned that they're rebooting Resident Evil after this installment. If they decide to keep the series as an action game then I pray they hire someone who knows what they're doing.
