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another thing you can try out for yourself is making a psuedo 3d engine using the terrain ID's.  The terrain ID's correspond to the height of the coordinate.  with some coding, when you approach an edge you may fall off the cliff.  Done it myself, the engine is lost.
For your first post, it was actually really a cool one! I tried this point last night and let me tell you, the only events on the platformer-map are the jump and fall handlers! Basically if you touch the 'sky' you fall! :woop:

- Mike


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I havefilled out your survey with my honest opinions on current MMOs.

- Mike


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With a lot of these chapters, the twists make me wonder how the next chapter can possibly pick-up from here.
A pie fight! ..I don't know, I'm still downloading it.


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But then where's the fun in breaking the engine?? OH OLD TOPIC! No seriously these are good ideas here. I am always interested when people try to really push the limits of a game engine, without adding a patch or creating a mod. You know, something cool that anyone can see without extra files... well excluding chipsets, pictures and sound of course.

- Mike


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I don't mind stuf like tilesets and vehicles but characters must be from either a source I am unfamilar with or should not closely resemble the original. Like I don't want to see Cloud from FF7 running around all giddy and full of energy because to me, he was dull and slouchy all the time. I prefer to see them as I remember them (even if I am wrong ;)).


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Or do like Halo 2 and put a big fat TO BE CONTINUED.....


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Ah but the Mad Baker had his mind set on another type of role... a tasty PAYROLL!

I often start with an idea of some cool mechanic and then build the world around it. Like if I wanted 3 different classes I'd need 2 genders. Those 6 people would need personalities based on their chosen path, then they'd need someplace in the world to hail from. Why does this place exist? Why are they here now? What purpose could they serve? And how will they deal with it? The game just snowballs out from there.

- Mike


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@SupremeWarrior
$10,000 ??? I'll get mine at Canadian Tire thankyouverymuch..

@nickmasterx
It'd be awesomer if it was the Light of Toshibanism


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Banks a relatively hard to make.
Huh? Like adding interest rates and contests for spending with them? :)


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This game is too pixelated! Not a shred of anti-aliasing anywhere! More proof that the PS3 just can't live up to the name.


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Well in the Database under Terrain Editor you set what each terrain type will be. This is generally used to set the backdrop for battles and damage tiles when walking. Then on the Chipsets tab you mark which terrain tiles will be known for each type - grass, dirt, water etc. Now the command:

Location is where the tile resides that you wish to COLLECT the id FROM and "Get terrain ID from variable" is the variable that it will be stored into. Yes, the wording should be something like "Store into this variable" instead.

So if tile position 4,7 is Grass (default 1) then the variable will get "0001" stored into it. My 'Examine All' explaination simply adds a custom message to it.
IF variable 0001 = 1 THEN message "You see grass fool!"

- Mike


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Some weeks ago I found out about using terrain ID to examine stuff, which I hadn't seen at the time, and thought it was pretty darn neat :)​.
Now I have discovered some cool stuff which will help me in my RTS. This has taken me all week and I consider it to be quite an advanced piece of work. From your travels, what would you consider to be an advanced or extraordinary feat done in basic old Rm2k? Also, what would you like to see happen, or what might you consider an impossible task? (Other than System 7 I think it's called)

- Mike


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Base the story around Genesis and then have Genesis as the soundtrack :rockout:
Yes, that was all I had to say.


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@ SupremeWarrior
No, the simple player movement plus walking speed up for each type of vehicle. Just keeping it simple :)

- Mike


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@15312
I'm liking that ruined castle and the book menu! :woop:

Rm2k: Let's go Driving!




Yes, the graphics don't go too well together *shrug*, it's the driving system I'm really going for here.
I felt the Zelda-style walls would work great with the top-down angle of the cars.
In this map, you can not walk on the road except the crosswalk, and you can only drive on the road.

- Mike


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Sorry I'll get around to it someday. If you Really need them though, Google N64 roms and Project64, that's what I use.


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Give it to me, I will finish it.


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Don't let stuff happen until you need it. Like if you have a floor full of arrows, maybe only activate them just before you get there and deactivate after you pass. In Befuddle Quest 3 there's a map where it feels like the submitter left all the events on and running even though the player hadn't entered their rooms yet.


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Okay, good information.. How about choice? Like if multiple locations in the current area offered different priced services, like Kaempfer said, where one town had a cheap inn but another ad better priced items.


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It has recently occurred to me that while weapons and items never change in price for their type, Inn costs often go up as you travel the world. What would you think of a changing market where as you purchase more of an item or item type, their cost goes up and when you sell, it goes down? It would have to be set in such a way to prevent you from buying 99 for 1g each and then selling them for 50g at the same store the next day. :hmm:

Have you seen any indie games where prices fluctuate or at least are different in other regions? And while it may be unique, would there be lots of interest in it?

- Mike


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