IGM is wayyy too confusing :S
I just downloaded this thing and...
After almost an hour of messing around, the only concrete thing I could do is making an NPC say "X" instead of "Y".
This thing is waaaaaaay to complex.
Questions:
I looked for tutorials, but didn't find anything like "IGM for dummies". I'm needing something that tells me what to do from the very start. Know any?
Second... does all this complication pay off? I mean, do games made in IGM tend to come out good? And, more importantly, does this complexity allow for complex games, and translate into freedom of doing different stuff, creating different genres?
At this point, I'd like to hear about any experience you guys've had with IGM.