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More than anything I just miss Steel. 
 
The best part about working on the blog site was getting to talk to Steel.
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Been playing Torchlight 2, Guild Wars 2, DotA 2, and competitive Team Fortress 2.

Nothing coming out really interests me that much tho.
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No matter what happens with this front site, I am glad that everyone is still here and a community on the forums, I think Steel would be happy for that.
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Bretly, all the demonstrations were using their already existing data centers (it's why they didn't do a demo in the Midwest, they didn't have a Midwest Data Center setup yet) and they are leasing servers etc so it's cheaper. These data centers were closer to the demo than normal however (like 50 miles away) but that's still not LAN.

He did a demonstration at a college that you can watch here that basically explains everything you mentioned and how they are doing it:
http://tv.seas.columbia.edu/videos/545/60/79?file=1&autostart=true

Basically it might not be 100% perfect, but this is the guy who made Quicktime and WebTV, both are things that at their time people said that it wouldn't work/not feasible/why do we need this but now Quicktime is used often and WebTV was way ahead of its time but brilliant, so maybe I'm a bit more lenient on this dude because he has a history of making good stuff. They have their own new compression made just for this, etc etc etc, you're going off existing technology but they are using brand new technology.
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And there is a lot of really bad, or just poorly thought out design choices (an example is the equipment you start with is the best in the game, just keep enchanting it, enjoy having a set of equipment with +1 million to all stats).

This is incorrect, every time you enchant an object there is a % chance it wipes everything on the item, this % goes up the more you enchant it. Unless of course you are using mods to remove that chance, in which case the game is going to be easy when you remove the balance factor behind one of the games most important mechanics so you can just keep reusing it so long as you have the money.
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Wasn't as close to Steel as some of the people here, but from reading his run-ins with other members on the forums and my own interactions with him in the Staff forum etc, I know that the world just lost a really brilliant person now. He's the kind of person who you could imagine doing just about anything successfully...to see that cut short is cruel.

I feel like Steel not only made this place better, but made me better as a person, and I feel like I lost a good friend, even though I barely knew him.

Rest in peace, Steel. You will be missed.
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PS. how is the infected AI better? Do you mean the special AI or the common AI? Because the commons are still just as dumb as ever before.

Special AI, common AI doesn't really matter too much since they don't really do anything except attack you, a lot of the Common Infected doing anything relies on the director. The Special AI is vastly better though, they try to group attack as much as possible (more and more as the difficulty increases) and they try to combo together when they do so. There's some individual AI improvements like tanks will avoid fire (no longer speeds them up in Campaign) and don't hit downed Survivors anymore and Boomers will try to get you to hit them after they puke more etc, but a lot of is team work AI improvements.

A good example, this happened the first time I played it, was we decided to shoot a witch in the hedge maze for the hell of it because we were having such an easy time on Advanced. Exact moment we shoot her, hunter pounces one of our guys, Smoker smokes another guy, witch downs me, Boomer pukes on the 3 of us, then the Spitter spit on all of us so the last guy couldn't even do anything when we were downed. Even in the most luckiest of circumstances this would never happen in L4D1, they sat and waited very quietly around the witch area just waiting for us to trigger her.

It's really noticeable in Expert where they go all out, you will very often have Smoker's smoking you through spit, jockeys riding you into witches/spit/tanks, etc there in my experience. There have been a FEW dumb moments (a boomer sitting in an alleyway by himself, notably) but they were pretty rare in the long run.

Quote
That's how TF2's business model panned out, and it's proven that it works.

TF2 is definitely more simple than a lot of other FPS games on the market and it also provides a more unique experience than those other games so the kind of business model they have going for it is very unique and works with the type of game it is. That type of business model is definitely the exception and not the norm though, and in reality what L4D has done is nothing different than Baldur's Gate 2 coming out one year after Baldur's Gate 1's expansion or Brood War coming out the same year that StarCraft did (at near full price) and tons of other games from other companies doing the same thing. The only difference is people are holding Valve to a slightly higher level because they now expect free content often just because of TF2, when in reality TF2 is a different game made by a different group of people at Valve not really related to Turtle Rock Studios group at Valve at all (except they helped out a bit just because the TRS group is kinda small). Yeah, I'd have loved for L4D1 to receive some free content like TF2 but free regular content is not the norm yet - TF2 is the only professional game that does it to any serious degree. Other games that have "free" content tend to be funded by paid DLC or require a monthly free.

Not sayin' I like it, I'd obviously prefer free content often, but it's just not the norm at all unfortunately.
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IDK how to feel about it. On one hand it's kind of similar, but I don't think the demo gives a good impression about the game either. There's a lot of cool stuff here, I just think the demo does a very bad job of showing how cool this stuff can be.

The Parish is IMHO the most boring (and last) campaign of the game. There's a shopping mall, a carnival, a town with a tsunami-like storm, and a swamp with little creatures that blind you. Which campaign did they chose? The town in daylight where the only exciting part is the crescendo and the finale that you can't play in the demo. The AI doesn't do that good of a job showing off the new SI although there has been a few brilliant plays by the Jockey and Charger (my fav. tactic is the SI will actually follow behind a Charger who is charging, you kill him and WOOPS you shot a boomer). The 2 levels of the Parish we are given are short and not very interesting because the campaign doesn't really get "good" until the end from what I've seen of people playing it at expos etc.

The survivors seem very flat but I'll chalk this up to being 2 maps in the last campaign - the L4D1 survivors weren't THAT interesting in the L4D1 demo either.

That said, I think all these new items and new infected will be interesting in Versus mode, and all the balance changes and tweaks like the weapon tables being different and not just set pieces will make that a lot more interesting to play as. Some of the new SI like the Jockey *must* be played by a player to really see how good they can be because the Jockey requires the most SI support to even do his job, which even with the vastly improved Infected AI isn't enough for him.

I don't know if it's worth 45-50$, but I'll definitely get it somewhere along the line. I do think the game has a different enough feel that making it DLC for L4D1 could have potentially backfired because it'd change how L4D1 is played drastically. That said, I do look forward to playing L4D1 campaigns on it, I can only imagine No Mercy's rooftops + the Charger.
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This game ownnnz, GameTrailers posted the first official vid on it too:
http://www.gametrailers.com/video/exclusive-debut-heroes-of/55218?type=flv
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Nah, what it means is is the Cataclysm happens while we're in Icecrown. So basically Deathwing was actually a smart bad guy and did evil shit while we were too busy getting free epics to care.
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I doubt the really big servers will ever get it fixed though.

I logged on last night for the 1st time because of all these changes coming. Seeing the original world get morphed by a cataclysmic event is something new to this genre, and since the Warcraft world has had a few of these events already (The great sundering!!!!) it'll be cool to be able to kind of experience this first hand. Since they're revamping the questing in all the zones too and condensing them, I'm almost tempted to roll an alt when this comes out.

I didn't see them posted yet but MMO-Champion had pics of these new systems up and here's some links to the important ones if you missed them:
http://static.mmo-champion.com/mmoc/images/news/2009/august/gamesystems_001.jpg <- Guild Talents
http://static.mmo-champion.com/mmoc/images/news/2009/august/gamesystems_010.jpg <- What the new Guild Menu looks like
http://static.mmo-champion.com/mmoc/images/news/2009/august/gamesystems_017.jpg <-- All 3 talent panels at once with the Masteries at the bottom.
http://static.mmo-champion.com/mmoc/images/news/2009/august/gamesystems_020.jpg <-- As above but with the Character Sheet open
http://static.mmo-champion.com/mmoc/images/news/2009/august/gamesystems_030.jpg <-- The new Path of the Titans deal.
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Ok wait, is this PC only or 360 as well?

I had Crackdown for like 1 year but could never get into it. I imagine it could be pretty fun online though..

PC Only atm. They'll be exploring other consoles after release.
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New game footage from GamesConn:
http://www.gamestar.de/index.cfm?pid=1589&pk=12657

G4 Take on the game:
http://g4tv.com/games/pc/29533/apb/articles/68182/APB-GamesCom-2009-Preview/

Gamespots take:


Lots of new info yay!!! Death music is cool and not having safe VOIP is also cool. According to the devs they want to have an open beta very soon, so sounds like Closed Beta won't be very long in that case! (probably a month or two...)
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Yeah, graffiti is a part of the game. You can sell your own graffiti to other players too!

And yeah, I think there's a district switcher. I would expect so anyways.


Apparently Mark Rein (Vice President of Epic Games) got to play it, and was interviewed:
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Man I was looking forward to this game but this

pretty much sealed the deal for me. I signed up for the beta, but man this looks incredible. I'm wondering how they're going to handle servers etc because it doesn't seem like an environment suited for millions of players.

Well, each server can have up to 10,000 people on it at once and each server has their own San Paro which is divided up into 100 districts (which are all mirror images of San Paro) that each have 100 people. The game connects you seamlessly to other people across districts as far as I know, so this is basically just to make sure there isn't 10,000 people in the same exact city because that would get really laggy with the custom music, custom symbols, all the guns firing, etc.
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Well, car is still mostly going to be about getting to places, that's basically what it is in GTA, except in this you can load up your music and share it with friends while you ride, but I could probably see people jumping out of it some place and using the car as cover for gun fights, maybe run over people although that'll be hard since you're fighting real people.

EDIT:
Also LT following an MMO, the world is coming to an end.
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Was wondering if anyone has been keeping tracking of this game since I know there's quite a few people who like these types of games. It's entering Closed Beta very soon (end of the month, I hear) so people can send in apps and try to get in atm, and it looks really good. It's basically Grand Theft Auto meets a Massively Multiplayer Online Game, from the makers of Crackdown. They have a pretty good track record with these types of games, and for an MMO this game bucks the trend and kind of does away with most things that make MMOs suck for most people (level grind, not really able to do whatever, lack of real character customization, boring combat, etc).

So, the gist of the game is you're in San Paro, a persistent online city. Besides the thousands of civilians, two groups of people vie for control of the city, the Enforcers which are basically mercenaries, vigilantes, etc, people who are trying to uphold the law, and the Criminals, people who are just trying to create chaos and crime in their wake. These two sides are matched against each other seamlessly in fast paced 3rd person combat automatically by the game based on skill and location. Players can create their own subgroups inside these factions (clans) too, with their own clan symbol etc.

There are a few really interesting things in this aspect that are very big breaks from the generic MMO:  there is no real "Player versus Environment" element. Even a mission given to you by an NPC will pair you up against enemy players, meaning everything you do in the game is in some way related to competition. The world is also broken up into districts, which  are divided into action and social.  This kinda works like in Guild Wars where the districts are basically full on copies of the city, but it matches you up seamlessly so you don't even really notice. There can be 100 players in each district of San Paro, and up to 10,000 players per server.

Once you get matched up, the two sides will fight against one another which determines how everything plays out. To give an example of how this works from the devs, you can be a criminal and just decide to randomly out of the blue rob a store by yourself (or with friends), and the game will automatically send an A.P.B. to any Enforcers in the area of the store with a similar skill level as you/your group, and match you guys up seamlessly.  Winners get cash to buy weapons etc and power, but there is apparently no real leveling aspect. Everything is based on the cash you have and how good you are, bucking the time element of MMOs. People who are better skilled get access to better customization tools, meaning the better you are, the cooler you look.

And that is the part I'm excited about: the customization. The customization you can give your character is unrivaled tbh, I think the closest contender here is City of Heroes/Villains and even this is better. You can change every aspect of your character in tons of ways, and even create symbols in-game which can be attached to clothing (in any way or where you chose, and it looks realistic not just stamped on), your car, the world, etc. The really cool part about this, is that you can actually sell these symbols/tattoos/etc to other players for in-game cash, and basically create your own "brand" in-game, meaning people good at art or design can be rewarded for their skills in these areas.

You can also import music into the game to listen to while driving etc, and other people can hear it and everything. People with their own bands can send their music to the developers and get their music into the game and get exposure that way.

There's also no monthly fee, just a one time purchase!

Vids:
Character & Symbol Customization (insane)

E3 2009 Trailer:

It looks really awesome and I'm excited for the possibility of seeing gangs decked out as like the Joker and stuff and seeing them around town and so on.

You can sign up for Closed Beta at www.apb.com!
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wow. I hope they get him removed, that's just horrible, feel really bad for the indie game devs.
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I've been playing Heroes of Newerth, and I got to say I'm hooked. I love it way more than DotA, all the improvements and such in it are fabulous. Some of the heroes (Thunderbringer, The Madman, Defiler, and Moon Queen especially) seem utterly ridiculous at this point, but I'm told that's because Thunder + Madman's DotA counters aren't in yet, and Defiler doesn't have the changes from the latest DotA patch so yeah. Moon Queen is only broken imo because everything stacks, so you can get massive life steal & mana burn on her glaive attack and she just shreds through people like butter, combined with her ultimate and you have an insanely good carry. Some of the new heroes (Scout especially) seem bad/mediocre though. Pubs keep complaining about how OP he is, but they never take Wards or Dust. Ever. I think in comparison to DotA though, it's better off in balance at this point, mostly because there are less heroes and the ones there are were tweaked in some ways.

S2 Games is a really good company too, so I hope it gets a lot of support, they've said this is their last game and if it fails they got to call it quits. It's so good though, and in a very established genre so I have no doubt that if they advertisize it right, they're good to go.
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More vids:
The Street Fighter 4 opening song. Also plays during the title screen endlessly. Also has badass guitar part at 1:20 and after, but has Japanese boy band lyrics before that. You've been warned.

The first match has the best ending ever and I bet the guy who lost was very angry!

Daigo Umehara vs Wakatsuki Tinatsu. Pretty awesome match!

http://www.youtube.com/watch?v=KKLbOOJLb4Q
http://www.youtube.com/watch?v=0eIswgrJtU0
http://www.youtube.com/watch?v=v5qPKBUQgIQ
Arcade Infinity matches, click on them & hit Watch in HD.

5 more days...hope the piraters still buy the game though! Don't want to wait 15 years for Street Fighter V.