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The sooner people stop allowing MMO developers to released unfinished games while simultaneously shitting on the playerbase's mouth, the better. It's genre is not an excuse for it being half done. They(mythic) has stated numerous times that they were not pressured into an early release. So what, is this the best they can do?
Yea I guess they should just develop them for 8+ years, their graphics are already outdated by about a year or two as is if they want the game to sell well, why not make them 4-6+ years outdated, that'll work just grand I'm sure (unfortunately people do buy games on graphics alone). These games are massive, and all games in the MMORPG genre are unfinished. World of Warcraft is "unfunished". Ultima Online, a game that has been out since the 90s, is "unfunished". These games are never finished until they are shut down because they will never reach a point where they stop working on them. You reach a point where you say, "this is stable enough to hit the public and still work for us." They can't keep the game in development forever, we don't need more Duke Nukem Forevers. They aren't trying to shit on the player base's mouth at all dude.
Obviously I am not saying everyone should release Age of Conans, but there is a substantial difference between Age of Conan and this in how unfinished they were at launch. AoC had a crafting profession that crashed the game by itself, stats that didn't work, blah blah blah blah.
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I already addressed the first part of this passage; but what have WAR's developers done that's so much better than blizzard? Patch worthless bugs every few days? Troll the F13 forums? Get into internet fights with rival developers? Mythic is running out of time; and when WOTLK comes out; all of these grind happy idiots are going to go back to WoW. The rest of the playerbase will be left with empty servers and soon; canceled accounts. A chain reaction; that they deem fit to fix one month after the first explosion occurs.
This isn't very true at all! The only way this really reasonably works is if you assume everyone only pays for 1 MMORPG at a time, but that isn't true at all (I know people who are paying for six right now). Quite a few people are paying for both WoW and WAR, one for the PvE the other for the PvP. Obviously some people only pay for 1 and will go back to WoW, but they had unreasonable expectations anyways. They have a sizeable after 1st month subscriber base (750k, average MMO numbers that WoW etc all had on month 1), and I don't see that changing too drastically for the worse with WotLK as much as a lot of people predict.
It's a good game already in its genre, yeah it has pretty big content problems and stability issues, but that is common in this genre because of their design and utter massiveness. A game like Everquest or World of Warcraft are easily well over 50+ times more massive than Oblivion or Morrowind in their entirety, but have the same initial development time nearly. It sounds like you have unreasonable expectations honestly!
But they're gonna try to fix the problems, add more content, fix the stability, make PvP better, and fix the server issues, and that's all they can do. They have their install base, and it's only an uphill battle for them as Mythic is not a dumb company who is going to turn all tyrannical on the forums or break their game even further.