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I used to play this game back at 3.0, what new things does 4.x bring to it?

I used to really like this game, it was like Unreal Tournament if it was realistic.
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i've actually stopped playing it just recently except to just talk to people (i've pretty much done everything that i want to do before GW2). i might start playing next month when they revamp the titles, but I've mostly just been playing TF2 (and very soon L4D) lately. The only exception is now, because of the Costume Brawl which is the best thing they've ever made. i could prolly help you out when you hit level 20 tho.
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hit F8 before the Windows logo appears on startup of your machine, and choose enter Safe Mode, and then try it.
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There's going to be a new Kara boss for this world event according to http://www.mmo-champion.com/ and datamining. Sweet!
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what.  in what context was the term used in, before south park?  i've literally never heard it in my life before this topic.

well, i'm pretty sure it was before South Park, I might be wrong on the exact history of it, but Wizard's of the Coast used 3 terms for their demographic for Magic: The Gathering. Timmy (the casual who makes dumb sweeping plays cause its cool and loves the art kawaii), Johnny (uses everything that the top end doesn't use, ie trying be unique like using ret in 2.0 WoW just cause the top players don't, trying to prove something), and Spike (guy who wants to win so much he runs the top shit and metagames so he's always using the best stuff he can get.)

you basically wouldn't have heard the terms ever unless if you hanged out with MTG fans
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hey timmy is probably based on like SOUTH PARK TIMMY duurrrr im a retard huh?  man i hate wowpeople.

no the term was around long before south park, south park used that name because of what it means
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The game had already built a reputation before it even launched in Asia, and it wouldn't have been as successful over there without that however clever the marketing, and back then the game was more about challenge than now. Not that it was MASSIVELY HARD or anything but it had goals which were nevertheless reasonably difficult to achieve (deflecting arguments about r14 requiring no skill just time blahblah), which is what kept many playing since the game didn't throw gear at you back then.

And they've used all their main lore hooks, Arthas, Illidan, KJ etc.

All their main lore hooks from WarCraft 3 maybe, there is a ton of WC1 and WC2 stuff and Sargeras.

But it didn't build any reputation at the time, in fact initially the game suffered many problems and no one really saw it as THE mmorpg that would topple the Everquest and Lineage 2 empire. In fact, prior to gaining its Asian markets, WoW held the average sub number. The only reputation it had was it being casual, and I don't know how you can say it was more about challenge as a reputation considering the Asian market version landed before the Honor changes, and any of the hard raids were put into the game. It was very casual. This is before they even had Battlegrounds.
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This game has never been hard aside from a few bosses that have had bugs, and like 4 raids. PvP is simple R-P-S joke fest, PvE isn't much beyond that, the grind to get to the top is piss easy.

What led World of Warcraft to being the gigantic cash cow it is is good marketing technique in Asia to acquire a 6 million Asian player fanbase thanks to it being the only casual MMORPG that is made by a big company over there, and in general, just its casualness and simplicity, not its challenge.

(also they haven't even come close to using all their cards of lore.)
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i dont get your argument at all bjb!

the entire point when you make an MMORPG is to design a set of goals, then make those goals pointless (either by making new content, or doing that and making the previous content easier so it can be experienced by more people) and make new goals (this is called progression). Blizzard makes content initially for the hardcore, so that they have a temporary advantage over most people, and then dumb it down for the lower end because it's way more profitable for them to do so.

them making it easier doesn't affect you at all however.

-the content is easier??? well you can gear up more people a bit faster before WotLK. (this is a bonus to you if you have to gear anybody up)
-b...but...my achievement for doing it when it was hard??? no one's going to give 2 thoughts about Kara or if you beat Kil'Jaeden when he was uber hard or even uber easy in 3-4 weeks anyways. All this does is let the people who haven't done it get to see it before no one gives a shit at all. In 3-4 weeks you'll be replacing all those hard earned epics for a bunch of Northrend greens anyways. You're not going to be going into Kara, or Sunwell, or anything in 3-4 weeks, so why does it matter?

if you want to play a hardcore MMORPG, where the content is super hard, never made easy locking the casuals out forever, and you have maybe a 5% chance each night to actually do it, World of Warcraft is not your game. WoW is not a hardcore MMORPG. It was never marketed as a hardcore MMORPG. It will never be a hardcore MMORPG.

Blizzard is first and foremost a company about accessibility, whether that is PC spec accessibility or making content that anybody can do, but the better players can do faster, that is what they are about. World of Warcraft is very much a casual MMORPG (one of the most casual MMORPGs ever made) that is meant to be very accessible to everyone. If you don't like this, then you are not playing the right game. The right game in this case would be Everquest or Lineage 2.

Like, how does this negatively effect you or the top end raiders at all, now, so close to WotLK when no one's going to care about TBC raids anymore? Maybe we can better understand your points (so far its just fuck the casuals in a casual MMORPG which is dumb.) if you explain how this seriously negatively impacts your experience.
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too bad it's Peter Molyneux who couldn't live up to the hype he generates for any game ever.

the game is pretty flawed, has big glitches (on the level of Star Wars: The Force Unleashed here...), has a dumb spell switching configuration (you can't change it on the fly you have to stop moving, which is retarded and makes the combat a lot less fluid), still has that retarded "you're either the holiest person in the fucking universe or satan himself" alignment system that no one can ever seem to get out of, the end boss is retarded because of it, and of course everything he hypes it up to be is an outright lie (a combat system...so deep...no one will ever be able to figure out the nuances. Yeah sure.). It's a decent game, but it's not a must get, and if anyone had problems with Fable 1, you're not going to like Fable 2. If you thought Fable 1 was okay, rent it. If you really liked Fable 1 somehow, go get Fable 2/go play a better RPG. The combat system is still convoluted, slow due to awkward key configuration, and has little depth. You still communicate using that retarded hand gesture system. You still have the retarded alignment system. Getting tattoos still makes you the devil for no reason at all. The game still has insane loading times that happen often.

but you can totally bone a woman and get STDs and have a dog so that makes up for it I guess.
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thats incredibly horrible are you sure this isn't one of those INTERNET EXAGGERATION things? because fuck!

It's an exaggeration and it's just there to protect themselves like RPG said above me.

A lot of EULA's have horrible things in them, every MMORPG in existence has clauses saying they can remove your account for any reason without refund. Blizzard could ban every account that has a character with the letter "E" in it, and you couldn't do nothing about it. Granted, they won't ever use it that way, but they could and you couldn't do jackshit. It's not very likely Sony would use anything for bad, and in fact just use it to remove bad content, or to make good content look more noticeable, etc. Sony isn't that dumb.



I don't think.
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They will be using the same engine, so L4D should have very similar performance to TF2. Less models on screen, and far less projectiles/particles flying everywhere means heated action won't chop as bad. They are actually improving dual core support, so if you have a multi core processor you should have a better chance of smooth gameplay. Valve is great at making their games scale well with lower end systems. Even if you have to turn the graphics down a bit, it will, at it's worst, look like a very awesome hl2 zombie mod.

From what's been released so far, if someone has to run TF2 on really really low / use -dxlevel 80, they might not be able to play L4D. While it uses a similar engine, the advanced AI and shaders and such used in the game to give it its distinct movie-esque feel is going to really affect the specs for the lower end PCs that might be able to run TF2. Anyone who can run it modestly or on high has nothing to worry about though.
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But that would happen anyways when people hit 80 and get all the new gear and tried to do that content over! The HP nerf was so casuals who maybe can't afford everything RIGHT NOW can do it (they can make their way through without all the enchants, gems, Glyphs, etc.). It's good for business (see: latency issues caused by so many people relogging in and shit.), but it shouldn't really piss anybody off either, so it's kinda win-win for Blizzard/everyone else.

EDIT:
But yeah it kinda sucks that some fights go too fast, they should have playtested it a bit more so that all the phases still happen but it's still easier.
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Who the hell is timmy

I think he's referencing the TCG term "timmy", a timmy is a person who enjoys fun things, creates weird unique decks/talent builds, doesn't really follow the top end stuff or metagame, enjoys the backstory enough to be pissed if the backstory is changed for game reasons, does stuff based on his favorite characters, etc. The casual player, in other words.

That's the gist of it anyways.

---

But yeah, this is their model and it works a lot better than the alternative EQ model where new players never ever have an opportunity to see it ever. This is great and all, but it actually wastes Blizzard's money in the long run since they pay people to design content that 99% of the fanbase won't ever see.

This way, they make the most out of their money, new players can experience "the past", the oldies can go back and check it out for good times, etc.

There's really no good reason why they shouldn't do this. Anything you could say against it would be stupid/not as profitable. The only bad part of this it is that right now the Hand of Adal and such are still being handed out thanks to a bug (but will be removed soon), and on a couple of servers the AQ gates are reopening, but thankfully that's being fixed too (and it might have been fixed already, I just got on the PC so!). But beyond those bugs being fixed & taken away, it doesn't really matter or affect anyone.
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Didn't Biden say something like marriage was only between a man and a woman, but he was completely for some sort of legal union which is basically the same thing with a different name? Are you sure this is what you think it is?

Yes he is for Union for homosexuals not marriage, but California passed the ability for homosexuals to marry, and this proposition is to remove their ability to marry. Union is good and all, and it confers the same benefits as marriage pretty much, but to some people it isn't the same thing. (We're lesser because we ain't good enough to be married in them peoples church...)
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Well this patch certainly made pve a complete joke. My guild got KJ to 25% and his final phase.... and we just facerolled him down. Oh well, if anyone wants to see Sunwell or BT or whatever, nows the time, you can take probably any group in there, fart at the bosses and they just die.

that was the point of the whole patch! they're retiring TBC content, but giving people a reason to revisit old content til WotLK comes out. It's a "hey look at these couple of shiny things (ACHIEVEMENTS & TALENTS) while we go finish up this expansion" patch. That's why they reduced the XP to get to 70 by A LOT all around on 60-70, increased the XP gain by a lot in 60-70, made all TBC easier, but added stuff like Inscription, Achievements which go all over the place on Azeroth and Outlands, etc. It's a catch up patch for the casual players (while they distract everyone else) in essence and I hope you didn't expect anything different. (sorry if you didn't, it just sounds like from the tone that you did expect something different besides everything becoming easier!) Blizzard is just trying to not repeat the mistakes of EQ where if you tried to play it now, you'd have no one to group with (literally...no one), and you have to somehow catch up on 15 expansions to get to the endgame because they never made any of the content easier! No new players come, and eventually the hardcore leave when you enviably screw up for the new shinier MMO's.

on another note, dismantle is amazing as hell! It's pretty overpowered, but oh well. Also, it doesn't really specify, but is Bladestorm immune to disarm? TBW doesn't make you immune to disarm, and they share a similar description, so...I was wondering because it'd be pretty lol if a Rogue causes dismantle and the Warrior is spinning around with his fists.
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What's this? A commercial RPG that's actually good? I must be dreaming.

I haven't gotten very far, but already this game has far more substance and style than most of the generic filth that's been released this past few generations. It's been a good long time a commercial RPG has kept my attention for two+ hours. I literally had to force myself to stop playing this.

From the sounds of things it sounds like you haven't tried the other 2. (time to see what all the commotion is about...might be misconstruing this!)

If this is true, go do it. Now!
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Man, I really want to play/run a campaign like all the time but it's hard to get a consistent time I can get on unless if its super late at night (11pm)
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Quote from: Conchfeld
FUUUUCK YEAH

this game rules!
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you could have just merged it with the Guild Wars topic you know.

silly gmods.

edit: done'd and pm'd the author of the topic just so he knows.