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Very nice Supra_killa, I specially like the first screen, haven't seen that chipset before, is it an edit?
Anyway, last screens for a while, sorry to spam so much of them, but I'm finnaly getting to the interesting parts in my game, the parts that I wanted to do when I first started with it, years ago. This is an important boss fight, you fight against the demon of the moon, Lune. He's one of the 3 demons that follow you for most of the game, and after a while he joins your party. You fight on top of the colisseum, which explains the background.

This is on of your Summons, Hippocampus (which was the boss of the underwater temple, from where i showed some screens some months ago)

This is one of the boss skills, Full Moon Strike. (making animations is FUN)

And another powerful skill, Eclipse fall.

That's it for now, I don't want to bore you with too many screenshots :3
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This has always been my main project, I've started tens of them, but this is the only one that has around 4 hours of gameplay so far, I've dropped it manmy many times, but then I go back to work on it. I really want to finish this game because I think I oew it to myself, and to the ones that have been waiting all this time.
Things I have changed in the past are, day and night system (which made me edit most of the npc's in game) replacing the world map for field maps between towns and stuff like that(which after a while got replaced for the world map again, that was a lot of work, because I made lots and lots of these field maps) made a custom menu system (which got cancelled afterwards) made a bestiary(which is canceled too) made like 3 party change systems, (that was a lot of work too), changed the whole intro twice(many events to do), added towns and dungeons in the beginning), etc...
so you can see why I decided not to go back and change more stuff. But I hope that this small idea I have will make the whole game more fun, and will add some strategy to the battles (only boss battles).
The faceset has suffered from turning the image from 24bit to 256 colors back and forth many times, I'll probably fix it when all the faces are done :)
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I like it Sanosuke, but is it a one screen map abs? Most abs I've seen don't teleport you to a battle map, but it might be a good idea.
For those who still care about Lost king, I begun working on it (once again), it's pretty impressive how fast things go when I decide to work 100% on it. here are a few new screens of the new area, the Colisseum.

and a mini boss fight inside it.

I KNOW I promised myself not to go back and fix things, because that's why I never get any new stuff done, I keep remaking stuff and fixing it all the time, but now that I found some ways to make battles more fun, I think I'll edit some of them (mainly boss battles) to be more than just button mashing contests.
BTW I know the graphics aren't the best around, but I made them more than 3 years ago, and I want to go on making the game itself for now.
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I can do them for free if you want Vertrex, although I'm not that good, but you'll have to wait because right now I'm working on my thesis and I really don't want any extra work, but once that's done I could help you if you want :)
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Heh, just after posting that screenshot, I realized that, so I just fixed it :)
BTW for those who are interested, I'm working on Lost King again, but I realized that everytime I go back to rpgmaker2003 after using XP/VX I find the battlesystem so damn clunky! I hate it! ;_; but the game is so advanced that I just HAVE to finish it now haha.
btw I'm thinking in releasing another demo, possibly dividing the game in chapters, but I'm not sure if you guys would prefer to wait to play the whole thing instead... what do you think?
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SW: great as always, I love your sprites.
Yeaster: I like it, but my only problem is that those ground patches looko too flat try adding some depth to them, like in the last screenshot, they look much better there.
Sharik: I like when you can see yourself in FPS games, good work :)
Here's a tileset I begun working last night, it's still a WIP, it was (very) inspired by final fantasy 6, I don't know if I'll make a game out of it, for now I'm just enjoying making the tileset itself.
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I like the overall feel of it, but I think the trees need more work, I like the texture, but it's such an empty green area, you could try to add some more shapes and stuff... other than that it's really nice.
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Yeah, this is pretty weird, I wasn't expecting something like this at all, I was a fan of thriller, bad, and some other songs...
and on the same day  Farrah dies too, although she had cancer for years already...
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I don't really think it's him, I mean why would a pro male model ask for imput on their pics in GW of all places? But whi knows...
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I like it but I have 2 small advices.
I?m not too sure about the street texture, looks like you just used some noise on it, I would either make the dots less obvious, or use a similar texture to what 2d games use for streets.
My other complaint is a bit harder to change, I think the stores have the wrong perspective, it's like we're looking at them from the side ( I mean the interior of the stores) when the rest of the screen is top down view.
Other than that I like it, I love to see original graphics for rpgmakers.
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What is that real? That's amazing! I'm like in step 3 :(
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Yes, I'm using RMXP, I used a pixel movement script and adapted it for isometric movement. And yeah, the cave walls really need some changes...
and I have a mix of inspirations for it, from breath of fire 2/3 secret of mana, and others too :D
but I have much more to learn in terms of pixel art...
EDIT: I love it Ed, what are the red "P" though?
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I know I should work on Lost king more, but each time I use rmxp, I start hating going back to rm2k3 to work on the game XD
I'm not too satisfied with the cave shot either, although everything is original (except for the rocks in the ground). I've yet to find a good tutorial or doing stone walls in pixelart, I'll probably have to keep looking.
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I love the new look Neok! Reminds me a bit of Double dragon, which is always a good thing :)
I decided to start working again on my iso game for RMXP, for the moment I just have a nude guy and some graphics, right now I'm working on the cave tileset, so something might be changed, and others added.
Random inner map

More random maps (just for tileset testing purposes.

Cave WIP tileset.

I still have LOTS more to work, mapping is a lot harder than regular view but I think it's worth it :)
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I went to a stripclub once, but there were no titties. And I don't see it demeaning to women (or men) if they enjoy working there.
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If he still got his diploma, but just was denied of it in teh ceremony itself, then I see nor problem, I thought he actually got denied of it like no diploma at ALL.
and some of youi guys are a little anal about rules, we also had some rules for our prom, but nobody cared if we said hi to our families, or ran to the stage instead of walking or went up the stage without our jacket, or some stuff like that. Rules are mostly never 100% folowed, the problem is how much the people who set it should tolerate.
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Yeah, people who blow kisses to their family are complete dickheads and deserve to get their diploma denied. How do people DARE to show emotion at such an event?!
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Let's hope things will start getting better! I cannot even imagine how shitty everything must be for him now...
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Wah, This game looks like serious fun, I'll donwload it tomorrow and play it till my fingers hurt.
I love wachy tracks racing games, and even more if I can make them!!
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I had not read this topic in a while, and I never thought things were this bad, I really hope he'll get better! :(
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