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I want to play KOTOR 2 at some point, heard it wasn't as good though.
The writing was arguably better, it's just they cut a lot of content prior to release and it shows. Well worth a play though.

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Been replaying the original Unreal. Still as great as I remember it.

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! NEO NEW YORK CHAOS DUNK ADVISORY WARNING ! A MEASURED 19.7 MEGAJOULE OF NEGATIVE BBALL PROTONS HAVE BEEN DETECTED. A CHAOS DUNK IS IMMINENT. FIND UNDERGROUND SHELTER IMMEDIATELY. THIS IS NOT A TEST.

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Well it is an mmo and every mmo is pretty much like wow right? Can I kill whoever thefuck I want or do I got to go find the sith/jedi base like wow.

Ima force snap a motherfuckers neck.
It doesn't even try to distance itself from generic WoW gameplay at all. Except by implimenting lots of dialogue trees and shit that dont fit in an MMO at all.

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"kotor 3" basically looks like WoW with lightsabers and romancable npcs. oh and they made revan into a fucking dungeon boss. what.

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Wont stop me from continuing to play Minecraft. I like what they've added thus far really. *shrugs* With maybe the exception of how enchantments work (and how not-worthwhile the the "higher tiered" ones are). But since Minecraft constantly updates I assume that shit will get fixed.
Don't count on lots of updates now it's released. Notch was lazy as is, and now the vast majority of Mojang's time is focused on Scrolls (which looks like an excuse to sell lots of DLC)

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I think with the dragons they knew that by having them roam anywhere you were bound to run into them at a low level and shouts where enough of a part of the game that you'd need to be able to kill them fairly easily. I think whem you were still level 5 or so fighting dragons was fun and challenging, but by the time perks have accumulated they are really easy. Towards the end of the main story there's a couple of dragons as mooks in one of the levels. If you level up enough different kinds of dragons show up that are much harder, like Ice and Blood dragons. Not unstoppable, but by that time I could kill regular dragons in about 10 hits.
The Blood Dragons and stuff are an example of how they could've solved this issue. It's basically level scaling, and they could have easily kept upping the ante with dragon types. But they don't, really, and the dragon types are spaced out to the point where you spend a long time killing dragons in like five power attacks before the game decides to push it up a level.

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Dragons really aren't epic at all when you realise a goddamn saber tooth cat can easily beat one into the ground. How did they not pick up on how pathetic they are in testing?

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Also I should just keep my mind on this game, but all I'm thinking is "Man, Fallout 4 with this engine is going to rule."
It is literally the same engine as every Bethesda game since Morrowind though. Bethesda admitted that it was really just renamed Gamebryo.

Also fuck giants. One randomly waltzed up out of nowhere, punched my horse to death and walked off again. Goddamn dick.

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I wasn't compairing rage to skyrim, I was just saying, BRING ON SKYRIM cos i can't wait. and we don't know that skyrim will look outdated, no matter how HD there teasers are there never going to be accurate enough for us to trully get it becuase of the compression, but i wasn't compairing graphics any way so why bring it into the converstation? ( BTW rage has some amazing scenes that are ruined by blurry textures)
You were talking about disc space. Low fidelity fraphics explain why Skyrim uses less space. Rage has heaps of megatextures and the like, even if the game is coded retardedly and doesn't display them right.

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Comparing games you have played (RAGE) to games you have't played (Skyrim) is stupid no matter which way you're arguing. Also, Skyrim will probably take up so little space compared to Rage because it'll be using way outdated graphics technology and will generally look pretty mediocre by modern standards. Not that I give a shit, but that's pretty much a given with Bethesda games.

Don't actually give a shit about either game all that much though.

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This isn't true at all.
Considering they railroad you into boss fights with cutscenes, I don't see how you could possibly avoid them.

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I'd been playing a strictly hack and evade build, so I didn't like getting forced into a pissing contest with a fully combat auged boss. It felt like there should have been a way to circumvent it, a la the original's penchant for side-stepping the traditional boss encounter. To be fair, there might be, and maybe I just didn't find it in my first play through. In any case, I had been picking up a lot of weapons to sell back at the hub (I cleaned out the entire Detroit PD armory and sold their gear off to the arms dealer in order to keep myself in a fresh supply of praxis kits. I was disappointed to find out you can apparently only buy two per limb clinic) so I had some heavy hardware on hand to deal with the boss, aside from the generous load out they provide for you in the boss room itself. I just felt like I shouldn't have had to.
Bosses are unavoidable, as lame as it is. Also they patched loading times on the PC version, they may well do the same for consoles.

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My main problem with it is that since my computer isn't quite burly enough to run it, I'm playing it on a console which means... loading.... that ....loading.... it takes a while..... loading..... to load. I count about twenty five seconds for it to load a saved game, which is frustrating to me. In the first two, I'd always throw down a quick save when I wanted to try exploring/doing something stupid just to see if it would work. Now, it takes almost half a minute between saves... so, I'm sort of being forced into playing it a little safer and having to work through mistakes. This may be the first game I actually cave in for and install to my 360.
It's actually like that on PC too.

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I have been playing Deus Ex 3. It's pretty much identical to the leaked preview from a few months ago in the starting area, just less buggy and a bit more polished. I'm enjoying it, will probably enjoy it a lot more when I'm not playing through content I've already done.

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This topic really seems like it should go in Game Design, seeing as it's more of an engine for game design than an actual videogame in itself.

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Uh this seems to be the totally wrong section, SDK stands for software development kit, not standard development kit.

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I finished Flashback last night. Quality game.

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yeah I don't know why you'd even think that would be a possibility.
Because it's completely doable on the 360's main competitor?

Also yeah Minecraft on the 360 is going to be a Kinect game supposedly. That would get tiring very fast.

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I finally played and finished Barkley, Shut Up & Jam: Gaiden

hahahah what the fuck